Complete English Guide Dreamcast

FIRE PRO WRESTLING D Complete English Guide written by Frank James Chan
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Revision 4.4                                         Updated 03/30/2001
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   For the latest revision, be sure to check the Fire Pro DreamWorld
                http://www.fighting-spirit.com/fireprod

This document contains English translations of the in-game text in
Fire Pro Wrestling D for the Sega Dreamcast.

Fire Pro D is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 1st, 2001.

Copyright (C) 2001 Fighting-Spirit.com


Table of Contents
=================

   01 .................................................. The Basics
   02 .......................................... Mode Select Screen
   03 ............................................. One Night Match
   04 ........................................ One Night Tournament
   05 ................................................. Open League
   06 ........................................... Elimination Match
   07 ................................................ Battle Royal
   08 ................................................ Victory Road
   09 ................................................... Edit Mode
   10 ................................................ Network Mode
   11 ................................................. Title Match
   12 ...................................................... Option
   13 ................................................. Memory Card
   14 ........................................... Other Information
   15 ..................................................... Credits


Revision History
================

Revision 4.4: 03/30/2001
   - Misc corrections.
Revision 4.3: 03/29/2001
   - Added a complete list of wrestler heads to the Wrestler Edit
     section (including the ones used for the pre-made wrestlers in the
     game: numbers 1 to 220) thanks to Marbury513, edited by myself.
   - Theme music list (Wrestler Edit) additions thanks to Haya.
Revision 4.2: 03/27/2001
   - Completed the list of extra heads in Wrestler Edit, thanks to Hiro
     (Japanese fansite maintainer) and DAN/Crippler19. The hidden heads
     are the only ones remaining to be identified, some of which are
     just ficticious characters.
   - Completed and corrected the list of referees real names as well as
     their fake names.
Revision 4.1: 03/25/2001
   - Added a somewhat nitpicky note of my own about Joe Higuchi in the
     Referee list under Other Information.
   - Added preliminary information on the new Special Skills (numbers
     10 to 22) under Wrestler Edit, thanks to Rhys Moses.
Revision 4.0b: 03/18/2001 Evening
   - Very minor revision correcting typos. Thanks to HBKFan75.
Revision 4.0a: 03/18/2001 Morning
   - Added the actual title of Theme Music #28 in the Wrestler Edit,
     thanks to Mek.
Revision 4.0: 03/16/2001 Evening
   - Additions to the Theme Music list in Wrestler Edit thanks to Jason
     Louie.
   - Tons of typos corrected thanks to Bill Wood.
Revision 3.9b: 03/16/2001
   - Correction to the Wrestler Edit section: country of origin number
     5 is Germany, not "Dutch" (Holland is already 18). This was an old
     mistake that has been there since Kagura's 6MS translations.
     Thanks go out to Single J for pointing it out.
Revision 3.9a: 03/15/2001 Evening
   - Minor revision with additions to the Theme Music section of
     Wrestler Edit, thanks to Alex Jessup.
Revision 3.9: 03/15/2001
   - Added a small note on swinging around the corner post when
     standing on the apron to get to the apron on another side of the
     ring. High Flying - Corner Post Moves section of the Gameplay
     System guide under Basics. Thanks go out to spite for pointing
     this out.
Revision 3.8: 03/14/2001 Morning
   - Very minor revision, fixing typos.
Revision 3.7: 03/13/2001 Early Morning
   - Added Tree of Woe to the Corner Grapples section of the Gameplay
     System guide under Basics. This has been in past Fire Pro games
     but was overlooked when the section was written, so thanks go out
     to Dragon Heart for the reminder.
Revision 3.6: 03/12/2001 Morning EST
   - Correction to the Skill Edit screen thanks to Y2JRULZ.
Revision 3.5: 03/11/2001 at 10:30PM EST
   - Added Random Select to the Other Information section, thanks to
     NetRonin.
Revision 3.4: 03/11/2001 Night
   - Very minor correction thanks to matmaniac. There was a small typo
     in the theme music explanation, there are a total of 28 themes as
     listed above that paragraph, not 37.
Revision 3.3: 03/11/2001 Evening
   - Corrections to the extra heads list for Wrestler Edit thanks to
     Michael Walsh.
Revision 3.2: 03/11/2001
   - Added identifications of the theme music tracks in the Skill Edit
     area of the Wrestler Edit mode.
   - Added a few more identifications of the extra heads in Wrestler
     Edit, thanks to Bigdaddynero.
Revision 3.1: 03/08/2001
   - Very minor update fixing some small errors and adding the names of
     the default referees under the Other Information section.
Revision 3.0: 03/07/2001
   - Added a detailed Gameplay System subsection to the Basics section
     which includes all known gameplay elements (moves, the new apron
     grapples, etc.) Shoot system integrated into this section, thanks
     to Ian John (added to Credits).
   - Added translations of the pop-up menus in One Night Tournament and
     Open League modes.
   - Added note on Zooming and Moving the preview in the moves section
     of Wrestler Edit.
   - Added a translation of the Player Records function under the Other
     Information section.
   - Added the Staff Credits option for the Option screen (hidden until
     Victory Road is completed.)
Revision 2.1: 03/04/2001
   - Added translations of the new options for Special Skill in the
     Wrestler Edit, although their exact functions are still unknown
     at this point (we may need to wait for the guidebook to find out.)
Revision 2.0: 03/03/2001 Afternoon
   - Added much more detail to the Memory Card section and the way
     data files are handled by the game.
   - Added hidden heads/bodyparts/costume pieces (which are unlocked
     by completing Victory Road) to the Edit mode section.
   - Moved Clean Pause trick to Tips and Tricks section under Other
     Information.
   - More of the Extra Faces/Bodies in Wrestler Edit mode identified by
     Michael Walsh.
   - Many other additions and changes throughout the guide.
Revision 1.7b: 03/03/2001 Early Morning
   - Another minor revision with a correction on Open League, thanks to
     Madhat.
Revision 1.7a: 03/03/2001 Midnight/Early Morning
   - Minor correction to Belt Edit thanks to Lukin. The three options
     for belt types in Belt Edit are Heavy, Junior, and No Weight
     Class Limitation.
Revision 1.7: 03/02/2001 Evening
   - Extra Faces corrections thanks to Substance J.
   - Minor correction to Edit mode thanks to AJ 187.
Revision 1.6: 03/02/2001 Noon
   - Added a list of the extra heads in Wrestler Edit (heads not used
     by the pre-made wrestlers in the game).
Revision 1.5: 03/02/2001
   - Added a detailed explanation of how to use the color section at
     the top of the MAKE (Appearance) screen in Wrestler Edit.
Revision 1.2: 03/01/2001 Evening
   - Added a full translation of the CPU Logic section under Wrestler
     Edit.
   - Minor corrections to Deathmatch configuration.
Revision 1.1: 03/01/2001
   - Added more detail to the Memory Card section about how to use the
     Auto Update feature (the option at the top of the saving screen).
Revision 1.0: 02/28/2001
   - First public revision of the guide. There will likely be a lot
     of corrections and additions that will need to be made, but that's
     to be expected of a first release.


--------------
01. THE BASICS
--------------

Menu Controls
=============

       A Button    Choose/Confirm

       B Button    Cancel/Go Back

       R Trigger   Fast Scrolling
                   Hold the R trigger to scroll faster on screens with
                   long lists/categories.


In-Game Controls
================

       X Button    Weak
                   Used for weak strikes and holds. The exact move
                   varies depending on situation.

       A Button    Medium
                   Used for medium strikes and holds. The exact move
                   varies depending on situation.

       B Button    Strong
                   Used for strong strikes and holds. The exact move
                   varies depending on situation.

       Y Button    Run/Weapon
                   This will allow you to voluntarily run (as opposed
                   to being Hammer Thrown).
                   When outside of the ring, stand close to the ring
                   apron and press Y + direction toward the ring to
                   grab a weapon from underneath the ring.
                   If/when a weapon is dropped on the ground, it may be
                   picked up again by standing "above" it and pressing
                   Y + D-Pad Down.

       D-Pad       Walk
                   The D-Pad directions are relative to the screen
                   (Ex. pressing D-Pad Up will walk into the depth, or
                   "toward the top of the screen")

       L Trigger   Breathe/Tag
                   Hold Breathe to catch your breath and avoid fatigue
                   during a match. Knowing when and where to use this
                   is part of the strategy.
                   In Tag Matches, press L + D-Pad toward a partner,
                   who is standing on the apron, to tag out.

       R Trigger   3D Walk
                   Holding 3D Walk will modify the D-Pad directions so
                   that they are first-person perspective rather than
                   relative to the screen.
                   (Ex. Holding 3D Walk and pressing D-Pad Up will walk
                   forward in your wrestler's point-of-view)

       Analog      Performance
                   Every wrestler has up to four different Performances
                   (taunts/poses). Each one is triggered by one of the
                   Analog Stick's four directions: LEFT, RIGHT, UP, and
                   DOWN. Some wrestlers may have a taunt assigned to
                   more than one direction.

       Start       Pause the game.
                   Pause Menu:
                     1. Continue
                     2. Mode Select (Exit to Main Menu)
                    If you choose Mode Select, you will be asked:
                     OK? (to exit the match)
                      1. Yes
                      2. No

Gameplay System
===============

The exact move your wrestler will execute depends on the wrestler's own
move set and fighting style. However, the method used in order to
perform those moves are universal.

As a general rule, the moves you use should gradually advance from your
weakest to your strongest over the course of the match. Doing strong
moves at the opening of the match will usually be reversed/countered,
but depending on the specific circumstance, it may actually work,
although it is not recommended. The flow of a typical Fire Pro match
simulates that of a properly worked pro wrestling match.

**Striking
    Striking moves are done by simply pressing the attack buttons. Over
    time, players should become familiar with the distance at which you
    must stand from the opponent in order to land striking moves
    properly. Different strikes will reach different distances.

       [When standing, opponent also standing]
           1. X (Weak Strike)
           2. A (Medium Strike)
           3. B + D-Pad in any direction (Strong Strike #1)
           4. B (Strong Strike #2)
           5. X + A simultaneously (Strong Strike #3)

**Grappling
    Simply walk into your opponent to grapple. The moment the two
    wrestlers make contact, you will hear a small "smack" sound effect.
    Be the first to press a button or button+direction at/after the
    sound to win the grapple (which move is actually done will depend
    on which button or button+direction was pressed by that player).
    For beginners, it may seem hard at first, but once you are familiar
    with it, the timing becomes a completely natural reaction.

    NOTE: Repeated pressing a button rapidly will NOT win a grapple, it
    can cause you to lose it.

    Counters/reversals depend on many factors: in many cases, if an
    opponent is not worn down enough to take a big move, it will be
    countered/reversed automatically. If the two wrestlers press
    simultaneously, you will go into a Test of Strength -- the only
    instance where "button mashing" has any effect in this gameplay
    system.

       [Front Grapple]
        If you grapple an opponent facing you.
           1. X (Weak Front Grapple Move #1)
           2. X + D-Pad UP (Weak Front Grapple Move #2)
           3. X + D-Pad LEFT or RIGHT (Weak Front Grapple Move #3)
           4. X + D-Pad DOWN (Weak Front Grapple Move #4)
           5. A (Medium Front Grapple Move #1)
           6. A + D-Pad UP (Medium Front Grapple Move #2)
           7. A + D-Pad LEFT or RIGHT (Medium Front Grapple Move #3)
           8. A + D-Pad DOWN (Medium Front Grapple Move #4)
           9. B (Strong Front Grapple Move #1)
          10. B + D-Pad UP (Strong Front Grapple Move #2)
          11. B + D-Pad LEFT or RIGHT (Strong Front Grapple Move #3)
          12. B + D-Pad DOWN (Strong Front Grapple Move #4)
          13. X + A simultaneously (Strong Front Grapple Move #5)
            * Y (Hammer Throw, aka. Irish Whip)
              UNIVERSAL: Used to throw opponent to the ropes. However,
                         there are other variations to this depending
                         on your own position:
                          - Your back is facing a corner
                              This will cause you to throw the opponent
                              into the corner, so that they are hooked
                              on it. See Corner Grapple for more.
                          - Your back is up against ropes
                              You will throw your opponent out of the
                              ring. See High Flying Moves for more.
                          - OUTSIDE: Your back is up against the apron
                              You will throw your opponent back into
                              the ring.
            * R Trigger (Front Headlock)
              UNIVERSAL: Used to take control of the opponent and walk
                         wherever you please, useful to moving the
                         opponent to the center of the ring. There is a
                         new variation to this:
                          - Your back is up against the ropes
                              This will cause you to throw the opponent
                              out to the apron (not down to the floor).
                              This is useful for setting up an Apron
                              Grapple move, see Apron Grapple for more.
       [Back Grapple]
        If you grapple an opponent facing away. This is usually only
        possible if the opponent is standing dazed, or is busy fighting
        others in a multiplayer situation (ie. Battle Royals).
           1. X (Weak Back Grapple Move)
           2. A (Medium Back Grapple Move)
           3. B (Strong Back Grapple Move #1)
           4. B + D-Pad UP/DOWN (Strong Back Grapple Move #2)
           5. B + D-Pad LEFT/RIGHT (Strong Back Grapple Move #3)
           6. X + A simultaneously (Strong Back Grapple Move #4)
            * Y (Hammer Throw, aka. Irish Whip)
              UNIVERSAL: See Front Grapple Y above.
            * R Trigger (Hold for double-team striking)
              UNIVERSAL: Used to hold the opponent's arms back,
                         allowing a partner to attack.
            * R Trigger + D-Pad UP (Shoulder Carry Setup)
              UNIVERSAL: Used to set opponent on your shoulders to
                         setup for double team moves, such as the Road
                         Warriors' Doomsday Device.
        When an opponent Back Grapples you, you can attempt to counter
        by pressing X or A. The timing for countering is the same as
        grappling offensively, as described at the top of this section.
       [Corner Grapple]
        When an opponent is hooked on the corner (see Front Grapple Y
        on throwing to corner) you can walk in and grapple them.
           1. B + D-Pad UP (Corner Grapple Move #1)
           2. B + D-Pad LEFT/RIGHT (Corner Grapple Move #2)
           3. B + D-Pad DOWN (Corner Grapple Move #3)
            * R Trigger (Tree of Woe)
              UNIVERSAL: Sets the opponent up in the "Tree of Woe"
                         (hooked upside-down on the corner).
       [Apron Grapple]
        This is a new category added in Fire Pro D. When an opponent is
        standing on the apron, walk into them to grapple just as you
        would for normal Front Grapple moves. See R Trigger under the
        Front Grapple section above for an easy way to get opponents
        out to the apron in order to setup for these moves.
           1. Press either X, A, or B (Inside Apron Grapple Move)
        When an opponent tries to perform an Apron Grapple, you can try
        to counter:
           1. Press either X, A, or B (Outside Apron Grapple Move)

**Running Attacks
    Voluntarily run by pressing Y.
       [Running Moves]
        When you are running.
           1. X (Running Attack #1)
           2. A (Running Attack #2)
       [Run Counters]
        When an opponent is running (either voluntarily or after being
        Hammer Thrown/Irish Whipped). Keep in mind that you are also
        vulnerable to Run Counters when you run voluntarily.
           1. X (Run Counter Move #1)
           2. A (Run Counter Move #2)
            * L Trigger (Dodge)
              UNIVERSAL: Used to dodge a running opponent. Depending on
                         your fighting style, this may be a leap frog
                         or drop to the mat. Done often in professional
                         wrestling particularly by Junior Heavyweights.
       [Corner Run]
        When an opponent is hooked on a corner (see Front Grapple Y on
        throwing to corner) you can run toward them for a move.
           1. B (Corner Run Attack)

**High Flying Moves
    High Flying Moves are not necessarily available to all wrestlers.
    Large heavyweights generally have less/no high flying moves while
    Luchadores generally have quite a few.
    For moves such as Missle Kicks, you can do them whether the
    opponent is dazed or not, although it would generally be wise to
    attempt such moves only when they are dazed.
       [Running Dive to Opponent Outside]
        When in the ring and an opponent is standing outside, run
        toward the ropes in the direction toward the opponent and hold
        the B button.
       [Slingshot to Oppponent Outside]
        When in the ring and an opponent is standing outside, stand up
        against the ropes closest to the opponent and press B + D-Pad
        in the direction toward the opponent.
       [Slingshot from Apron to Opponent Inside]
        When standing on the apron and an opponent is in the ring,
        press B + D-Pad in the direction toward the opponent.
       [Corner Post Moves]
        Climb the corner by standing near it and pressing X or A +
        D-Pad in the direction toward it. All four corners can be
        climbed. You can also climb corners from the outside (commonly
        done by American heavyweights) by pressing X + D-Pad in the
        direction toward the corner when standing near it on the apron.
        Also, when standing on the apron, you can swing around a corner
        post to move to the apron on another side of the ring by
        pressing A + D-Pad in the direction toward the corner.
           1. X (Post Move #1)
           2. A (Post Move #2)
           3. B (Post Move #3)
           4. X + A simultaneously (Post Move #4)
        Which are aimed at standing opponents and which at downed
        opponents completely depends on each wrestler's moveset
        individually.
       [Run-Up Rebound Moves]
        Run toward a corner and hold the button.
           1. X (Run-Up Rebound Attack vs standing opponent)
           2. A (Run-Up Rebound Attack vs downed opponent)

**Downed Moves
    When an opponent is down, you can do grounded strikes and
    submissions by standing over them. For most pro wrestlers, at least
    one of these moves should be a pin, depending on his style. Shoot
    fighters and shoot style workers should not have a pin at all.
       [Standing at the HEAD of an opponent facing UP]
           1. A (Downed move #1)
           2. B (Downed move #2)
            * X (Pick up to feet by the hair/head)
              UNIVERSAL: If the opponent is worn down enough, this is a
                         way to set them up standing dazed in order to
                         perform strong strikes or back grapples.
            * R Trigger (Drag opponent)
              UNIVERSAL: Used along with any direction on the D-Pad to
                         drag a downed opponent around. Often used to
                         pull opponents away from the ropes to avoid a
                         rope break if Rope Check is on (see Match
                         Configuration).
       [Standing at the FEET of an opponent facing UP]
           1. A (Downed move #3)
           2. B (Downed move #4)
            * X (Roll over)
              UNIVERSAL: Roll opponent over to face down instead.
            * R Trigger (Drag opponent)
              UNIVERSAL: Used along with any direction on the D-Pad to
                         drag a downed opponent around. Often used to
                         pull opponents away from the ropes to avoid a
                         rope break if Rope Check is on (see Match
                         Configuration).
       [Standing at the HEAD of an opponent facing DOWN]
           1. A (Downed move #5)
           2. B (Downed move #6)
            * X (Roll over)
              UNIVERSAL: Roll opponent over to face up instead.
            * R Trigger (Drag opponent)
              UNIVERSAL: Used along with any direction on the D-Pad to
                         drag a downed opponent around. Often used to
                         pull opponents away from the ropes to avoid a
                         rope break if Rope Check is on (see Match
                         Configuration).
       [Standing at the FEET of an opponent facing DOWN]
           1. A (Downed move #7)
           2. B (Downed move #8)
            * X (Pick up to feet by the tights)
              UNIVERSAL: If the opponent is worn down enough, this is a
                         way to set them up standing dazed in order to
                         perform strong strikes or back grapples.
            * R Trigger (Drag opponent)
              UNIVERSAL: Used along with any direction on the D-Pad to
                         drag a downed opponent around. Often used to
                         pull opponents away from the ropes to avoid a
                         rope break if Rope Check is on (see Match
                         Configuration).
       [Downed Running]
        Run toward a downed opponent and hold B.

**Multi-Teaming
    Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves
    are done when more than one wrestler grapples an opponent. Such a
    situation may occur in Battle Royals or even Tag matches when
    partners are in the ring helping another partner. Situations
    for multi-teaming include:
        -Front Double Team (2 grapple an opponent from the front)
        -Front Triple Team (3 grapple an opponent from the front)
        -Back Double Team (2 grapple an opponent from behind)
        -Back Triple Team (3 grapple an opponent from behind)
        -Corner Double Team (2 corner-grapple an opponent)
        -Corner Triple Team (3 corner-grapple an opponent)

**Mount System
    Shoot-style mounting is available to most shoot fighters and some
    shoot-style workers. The way to mount varies between fighters,
    although it is usually assigned as one of the grapples and/or one
    of the downed moves.
       [Mount Position]
        In the normal mount position, wait for the opponent's legs to
        wrap around, that is your signal to press a button (similar to
        the come-into-contact moment of a normal grapple).
           1. X (Mount Position Move #1)
           2. A (Mount Position Move #2)
           3. B (Mount Position Move #3)
        If you are on the receiving end of a Mount, you can counter by
        pressing any of the three buttons (X, A, or B) at the signal.
        This will execute your Mount Position Counter Move.
       [Front Facelock Shoot Tackle Counter Position]
        When you counter a shooter's attempt to tackle you for a Mount
        Position, you will have him in a front facelock. You will
        struggle for a moment and then hear a small "smack" sound, that
        is your signal to press a button.
           1. X (Front Facelock Move #1)
           2. A (Front Facelock Move #2)
           3. B (Front Facelock Move #3)
        If you are on the receiving end of a Front Facelock, you can
        counter by pressing any of the three buttons (X, A, or B) at
        the signal. This will execute your Front Facelock Counter Move.
       [Back Mount Position]
        In the back mount position, wait for the mounting fighter to
        raise both fists, that is the ready position which is your
        signal to press a button.
           1. X (Back Mount Position Move #1)
           2. A (Back Mount Position Move #2)
           3. B (Back Mount Position Move #3)
        If you are on the receiving end of a Back Mount, you can
        counter by pressing any of the three buttons (X, A, or B) at
        the signal. This will execute your Back Mount Counter Move.

**Performance (Taunt/Pose)
    Performing can be useful depending on your wrestler's fighting
    style. Every wrestler has four different performances using the
    four directions on the Analog Stick.
           1. Analog Stick LEFT (Taunt/Pose #1)
           2. Analog Stick RIGHT (Taunt/Pose #2)
           3. Analog Stick UP (Taunt/Pose #3)
           4. Analog Stick DOWN (Taunt/Pose #4)

**Exiting and Entering the Ring
    To exit the ring to go out to the floor or entrance ramp, simply
    stand up against the ropes and press X + D-Pad in the direction
    toward the ropes. Do the same up against the ring apron to go back
    inside.
    Rather than exiting directly down to the floor, you can also exit
    out to the apron first by using A instead of X. Doing so again will
    jump down to the floor. Similarly, you can use A to climb up to the
    apron before going directly inside.

**Weapons
    To acquire a weapon, go outside to the floor, stand up against the
    ring apron, and press Y + D-Pad toward the ring to grab a weapon
    from underneath the ring.
    Weapons are dropped voluntarily by pressing Y again. They can also
    be dropped when grappling, when an opponent strikes, when an
    opponent runs into you, etc. You can, however, use Breathe when
    holding a weapon without dropping it.
    To pick up a dropped weapon, press Y + D-Pad DOWN when standing
    just slightly "above" the upper rim of it.

**Staying Down on the Mat
    If you would like to stay down on the mat, hold the A button while
    you are downed. If you are in the process of getting up to your
    feet, holding A will keep you in a squating position for a limited
    amount of time, which could be useful for dodging strikes when an
    opponent is expecting you to get up.

**Voluntarily Releasing a Pin/Submission/Illegal Hold
    If you would like to either release a pin or hold to continue
    punishing your opponent, or are performing an illegal act on a
    fatigued opponent and would like to avoid the 5 count (if the
    Disqualification Count is on), press the A button.

**Kicking Out of Pins and Escaping Holds
    The most efficient way to kick out of a pin attempt is to simply
    hold the A button. Similarly, to escape a submission holds more
    efficiently, simply roll the D-Pad around in different directions
    rapidly.
    Rapidly tapping all the buttons ("button mashing") actually
    decreases your chances of kicking out or escaping a hold.


----------------------
02. MODE SELECT SCREEN
----------------------

The game's main menu.

   One Night Match                      Victory Road
   One Night Tournament                 Edit Mode
   Open League                          Network Mode
   Elimination Match                    Title Match
   Battle Royal                         Option
                      Memory Card
       [BOTTOM: Description of highlighted mode]


-------------------
03. ONE NIGHT MATCH
-------------------

Configure a professional wrestling match.

-Initial Screen
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch/Fluorescent Light Boards Deathmatch
  Gruesome Fighting (Octagon Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match (Battlarts-style Rules)
  Mode Select (Exit)


Normal Match
============

-Configuration Screen
  Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        OFF, ON
                  (ON: CP vs CP matches highlighted instead of shown in
                   full)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Exploding Cage Deathmatch
=========================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Time      5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
                  (Time limit of the match itself)
  Explosion Time  1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min,
                  No Explosion
                  (When the explosion will happen)
  Match Fall      1 Fall only
  Ring            Special Deathmatch Ring only
  Match Location  Kawajima Stadium (Kawasaki Stadium) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      - (not implemented in this mode)
  Lumberjack      - (not implemented in this mode)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        - (not implemented in this mode)
  Outside Count   - (not implemented in this mode)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Barbedwire Deathmatch
=====================

-Configuration Screen
  Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Corner Option   Barbedwire, Fluorescent Light
  Match Fall      1 Fall only
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Yurakuen Hall (Korakuen Hall) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Gruesome Fighting
=================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall only
  Ring            Octagon only
  Match Location  Bayside Colosseum (Fictional) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      - (not implemented in this mode)
  Lumberjack      - (not implemented in this mode)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        - (not implemented in this mode)
  Outside Count   - (not implemented in this mode)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


SWA Official Rules Match
========================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        OFF only
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


------------------------
04. ONE NIGHT TOURNAMENT
------------------------

Single-elimination tournament format: Participants are paired up to
face eachother, and only the winner advances.

-1st Screen
  Continue (resume a previously saved tournament)
  Setup New Tournament
  Mode Select (Exit)

-Match Type
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
  Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match
  End (Back to previous screen)

-Name Entry
  Enter a name for your tournament.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
  Which options are greyed out depends on the Match Type you chose.
  Match Type      Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        OFF, ON
                  (ON: CP vs CP matches highlighted instead of shown in
                   full)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -

-Single Elimination Tournament Brackets
  Use d-pad up/down to choose a slot, left/right to choose who will
  control the wrestler in this slot (CP, 1P, 2P, etc). Press A to
  choose a wrestler for that slot. Repeat this until you have setup
  your desired tournament brackets.
  When finished, press d-pad right until you reach the last option
  (Entry Finished) and press A on it. Must have a minimum of 3
  participants chosen.
  You will then be asked: Are you finished with Wrestler Entry?
    1. Yes
    2. No
  If you choose yes, your entries will be finalized. Once it has been
  finalized, press A to start a match or B to bring up the following
  pop-up menu:
    1. Continue (Close Menu)
    2. Automatic
    3. Quick Save
    4. End (Exit Tournament)
  If you choose Automatic, the entire tournament will be run
  automatically, so you won't have to press anything in between
  matches. This can be useful if you are running a CP vs CP Tournament
  to test CPU Logic.


---------------
05. OPEN LEAGUE
---------------

Round-robin tournament format: Each participant will face all of the
other participants, the one with the most points tallied up in the end
will be victorious.

-1st Screen
  Continue (resume a previously saved tournament)
  Setup New Tournament
  Mode Select (Exit)

-Match Type
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
  Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match
  End (Back to previous screen)

-Name Entry
  Enter a name for your open league.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
  Which options are greyed out depends on the Match Type you chose.
  Match Type      Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Point Type      2 Point win, 5 Point win
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        OFF, ON
                  (ON: CP vs CP matches highlighted instead of shown in
                   full)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -

-League Grid
  Use d-pad left/right to choose who will control the wrestler in the
  highlighted slot (CP, 1P, 2P, etc). Press A to choose a wrestler for
  that slot. Repeat this until you have setup your desired league
  grid.
  When finished, press d-pad right until you reach the last option
  (Entry Finished) and press A on it. Must have a minimum of 4
  participants chosen.
  You will then be asked: Are you finished with Wrestler Entry?
    1. Yes
    2. No
  If you choose yes, your entries will be finalized. Once it has been
  finalized, press A to start a match or B to bring up the following
  pop-up menu:
    1. Continue (Close Menu)
    2. Ranking (View the current league standings)
    3. Automatic
    4. Quick Save
    5. End (Exit Tournament)
  If you choose Automatic, the entire tournament will be run
  automatically, so you won't have to press anything in between
  matches. This can be useful if you are running a CP vs CP League
  to test CPU Logic.


---------------------
06. ELIMINATION MATCH
---------------------

Teams of five face eachother in singles matches.

-1st Screen
  Match (Start an Elimination Match)
  Team Edit (Create a custom team of 5)
  Mode Select (Exit)

Match
=====

-Elimination Match Type
  Team War (Normal elimination)
  Marathon (Winner stays to fight next opponent)
  Rank Elimination (Captain vs Captain, and so on)
  End (Back to previous screen)

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall only
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -

-Choose Team
  Choose from one of the pre-set teams or a team made using Team Edit
  (chosen at the first screen of this mode).


Team Edit
=========

-Name Entry
  Enter a name for your team.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Participant Select
  Use d-pad left/right to highlight one of the slots. Press A to choose
  a wrestler for that slot.
  To exit, bring up the following menu by pressing B:
    Decision (Save it)
    Cancel
    Back to Name Entry

-Save Edit Team
  Use d-pad up/down to choose a slot to save your EDIT Team in.
  To exit without saving, press B and you will be asked if you are
  sure you don't want to save:
   1. Yes
   2. No


----------------
07. BATTLE ROYAL
----------------

Every man for himself with up to eight participants in the ring at one
time. When all but one of the participants are eliminated, the one
remaining is declared winner.

-1st Screen
  Normal             All start in the ring together, eliminated
                     participants must leave.
  Endless            Eliminated participants stay to continue
                     fighting.
  Over The Rope      Elimination via getting thrown out or falling
                     out of the ring.
  Difference Time    Participants come out separately, similar to
                     the format of the AJPW January Battle Royals
                     and WWF Royal Rumble, except the total number
                     of participants is still limited to 8.
  Mode Select (Exit)


Normal/Endless/Over the Rope
============================

-Configuration Screen
  See One Night Match. Options not applicable to the mode will be
  greyed out.

-Wrestler Select
  Use the d-pad directions to highlight one of the 8 slots. Press A on
  a highlighted slot to choose who will control it (player/CP/None).
  If you choose a player or CP to control that slot, you will then
  choose a wrestler for it. If you chose None, the slot will be empty
  (this is useful if you would prefer to setup a Battle Royal with less
  than 8 participants).
  Once you are finished assigning all the slots, press START for the
  following menu:
    Begin Match
    Cancel
    End (Back to previous)


Difference Time
===============

-Configuration Screen
  See One Night Match. Options not applicable to the mode will be
  greyed out.

-Wrestler Select
  Use the d-pad directions to highlight one of the 8 slots. Press A on
  a highlighted slot to choose who will control it (player/CP/None).
  If you choose a player or CP to control that slot, you will then
  choose a wrestler for it. If you chose None, the slot will be empty
  (this is useful if you would prefer to setup a Battle Royal with less
  than 8 participants).
  Once you are finished assigning all the slots, press START for the
  following menu:
    Order Select
    Cancel
    End (Back to previous)

-Order Select
  Choose the times when each participant will enter the match. The
  first two will always be 0 min (start of the match). When you are
  finished, bring up the following menu by pressing START:
    Begin Match
    Cancel
    Wrestler Select (Back to previous)


----------------
08. VICTORY ROAD
----------------

Choose your wrestler(s) and fight through the different organizations
for each weight class to earn hidden wrestlers and additional items for
use in Wrestler Edit.

-1st Screen
  SWA Heavyweight Singles Championship
  SWA Heavyweight Tag Championship
  SWA Jr. Heavyweight Singles Championship
  SWA Jr. Heavyweight Tag Championship
  SWA 6Man Tag Championship
  SWA 8Man Tag Championship
  Mode Select (Exit)

NOTE: It is now possible to allow the CP to control your wrestler for
you in Victory Road. Brushing up on your CPU Logic programming skills
could be valuable in completing this mode.

-Victory Road Pre-Match Screen
  Before the match begins, you will see a screen with three options:
                 [ Next Match | Quick Save | Exit ]
  The opponent for your next match is displayed on this screen. Choose
  Next Match to start the match.
  After having completed matches in this mode, choosing Quick Save will
  "lock in" the progress you have made. Keep in mind, however, that it
  will NOT write to the VMS/VMU card yet. Choosing Exit will allow you
  to write it to the card, so it would be wise to exit after every
  match won if you want to be sure that you don't lose your data.


-------------
09. EDIT MODE
-------------

The heart of the Fire Pro games. It allows players to keep the game
up-to-date in many areas of the pro wrestling business, providing
infinite replay value.

-Edit Submodes Menu
  Wrestler Edit
  Group Edit
  Referee Edit
  Wrestler Rename
  Wrestler Group Affiliation (update the rosters)
  Wrestler ReCostume (edit pre-made wrestlers' appearances)
  Mode Select (Exit)


Wrestler Edit
=============

-Wrestler Edit Menu
                                Select Model Wrestler
     (ORG LOGO)  (WRESTLER)     Name Entry
                                Wrestler Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Parameter Edit (Attributes)
     (Nickname)                 Skill Equipment (Moves)
     (Finisher Name)            CPU Logic (Tendencies when CPU-played)
     (Height) (Origin)          Data Protection (Load/Save/Delete)
     (Weight) (Birthdate)       End (Exit Wrestler Edit)


**Select Model Wrestler
   This function allows you to choose one of the pre-made wrestlers as
   a base for a new wrestler. This may be useful for making alternate
   versions of a wrestler under a different gimmick or style.
   The Model Wrestler's name, appearance, statistical information under
   Skill Edit, moves, and CPU Logic will all be loaded. However,
   anything in Skill Edit that uses points (Critical, Special Skill,
   Body Part strengths, etc.) as well as the Parameter Edit (Attribute
   Points) will not be loaded so you will have to fill them in.

**Name Entry
  Assign a nickname and ring name for the wrestler.

   [Nickname________________] [Name1__] [Name2_____]
   [Flip on/off] [Separator ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
         [   Current Name Shown at bottom   ]

  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters).
   Use X to backspace on the entry field, Y to move to the next field.
   Press A to choose characters.
     Flip Box:
        The Flip Box is used to control whether Name1 or Name2 will
        come first.
     Separator:
        This determines what character will come in between Name1 and
        Name2. There aren't enough spaces for many names when naming in
        English, so this is very useful. For example, if a wrestler's
        name is very long, you can enter it separately and then choose
        the last separator (none) to merge Name1 and Name2 together.

**Wrestler Make
   Everything in this screen only affects the appearance. The stance
   and size settings will NOT affect actual fighting style, speed,
   strength, etc. Use the Skill Edit section for such settings.

   [Appearance Menu]
    Stance:
      1-Strong
      2-Technic
      3-Amaresu (Amateur Wrestling)
      4-Power
      5-Lucha
      6-Shooting
      7-Mysterious
      8-Koppou
      9-Ko-budou (Old Budo)
      10-Boxing
      11-Mix Style
    Size:
      1-Male S
      2-Male M
      3-Male L
      4-Female
    Face:
     1-281
     NOTE: Most of the faces are the pre-made wrestlers in the game
     while the remaining ones are extras made for use in Edit mode.
     With creative use of faces combined with the right bodyparts and
     colors, you can make virtually any wrestler on the face of the
     planet.
     If you would like to use the wrestler that the face belongs to as
     a base, you can hold the X button while scrolling through the
     heads with d-pad left/right.
      1-Tatsumi Fujinami
      2-Kensuke Sasaki
      3-Shiro Koshinaka
      4-Junji Hirata
      5-Kengo Kimura
      6-Osamu Kido
      7-Takayuki Iizuka
      8-Manabu Nakanishi
      9-Yuji Nagata
      10-Tadao Yasuda
      11-Osamu Nishimura
      12-Yutaka Yoshie
      13-Jyushin Thunder Lyger
      14-El Samurai
      15-Koji Kanemoto
      16-Shinjiro Ohtani
      17-Kendo Ka Shin
      18-Tatsuhito Takaiwa
      19-Shinya Makabe
      20-Masahiro Chono
      21-Keiji Mutoh
      22-Hiroyoshi Tenzan
      23-Satoshi Kojima
      24-Scott Norton
      25-Super J
      26-Tatsutoshi Gotoh
      27-Michiyoshi Ohara
      28-Hiro Saito
      29-AKIRA
      30-Antonio Inoki
      31-Riki Choshu
      32-Kazuo Yamazaki
      33-Animal Hamaguchi
      34-Kotetsu Yamamoto
      35-Tigermask
      36-Dynamite Kid
      37-Kuniaki Kobayashi
      38-Black Tiger
      39-Mitsuharu Misawa
      40-Kenta Kobashi
      41-Toshiaki Kawada
      42-Akira Taue
      43-Jun Akiyama
      44-Hiroshi Hase
      45-Takao Omori
      46-Yoshihiro Takayama
      47-Tamon Honda
      48-Jun Izumida
      49-Masao Inoue
      50-Kentaro Shiga
      51-Stan Hansen
      52-Vader
      53-Steve Williams
      54-Johnny Ace
      55-Mike Barton (formerly Bart Gunn)
      56-Jim Steele (formerly Wolf Hawkfield)
      57-Johnny Smith
      58-Taiyo Kea (formerly Maunakea Mossman)
      59-Masanobu Fuchi
      60-Yoshinari Ogawa
      61-Tsuyoshi Kikuchi
      62-Masahito Kakihara
      63-Yoshinobu Kanemura
      64-Giant Baba
      65-Jumbo Tsuruta
      66-Dory Funk Jr.
      67-Bruiser Brody
      68-Terry Gordy
      69-Gary Albright
      70-Hayabusa
      71-Masato Tanaka
      72-Hiromichi Fuyuki
      73-Mr.Gannosuke
      74-Tetsuhiro Kuroda
      75-Hisakatsu Ohya
      76-Jado
      77-Kintaro Kanemura
      78-Gedo
      79-Ricky Fuji
      80-Jinsei Shinzaki (aka. Hakushi)
      81-The Great Sasuke
      82-Gran Hamada
      83-4th Generation Tiger Mask
      84-Gran Naniwa
      85-Minoru Fujita
      86-Curry Man (Fallen Angel Christopher Daniels' masked gimmick)
      87-Magnum TOKYO
      88-CIMA
      89-Dragon Kid
      90-SUWA
      91-Sumo Fuji
      92-Ultimo Dragon
      93-Shadow WX
      94-Ryuji Yamakawa
      95-Tomoaki Honma
      96-MEN's Teioh
      97-Abdullah the Butcher
      98-Super Delfin
      99-Dick Togo
      100-Takehiro Murahama
      101-Genichiro Tenryu
      102-Shinya Hashimoto
      103-Yoshiaka Fujiwara
      104-Atsushi Onita
      105-Tarzan Goto
      106-Mr.Pogo
      107-Yoji Anjoh
      108-Naoki Sano
      109-Mitsuhiro Matsunaga
      110-Mitsuya Nagai
      111-Daisuke Ikeda
      112-Masao Orihara
      113-Masaaki Mochizuki
      114-Hawk Warrior
      115-Animal Warrior
      116-Tiger Jeet Singh
      117-Sabu
      118-Rob Van Dam
      119-The Great Kabuki
      120-Steve Austin
      121-The Rock
      122-The Undertaker
      123-Triple H
      124-Big Show
      125-Kane
      126-Ken Shamrock (Kenneth Wayne Shamrock)
      127-Billy Gunn
      128-Road Dogg
      129-X-Pac
      130-Rikishi
      131-Davey Boy Smith
      132-Chris Benoit
      133-Chris Jericho
      134-Dean Malenko
      135-Eddy Guerrero
      136-Tazz
      137-Chyna
      138-TAKA Michinoku
      139-Shoichi Funaki
      140-Andre the Giant
      141-Shawn Michaels
      142-Mick Foley (Mankind/Cactus Jack)
      143-Vince McMahon
      144-Bill Goldberg
      145-Hulk Hogan
      146-Ric Flair
      147-Randy Savage
      148-Bret Hart
      149-Kevin Nash
      150-Scott Hall
      151-Sid Vicious
      152-Sting
      153-The Great Muta
      154-Rick Steiner
      155-Scott Steiner
      156-Diamond Dallas Page
      157-Jeff Jarrett
      158-Bam Bam Bigelow
      159-Mike Awesome
      160-Kaz Hayashi
      161-Terry Funk
      162-El Hijo Del Santo
      163-Negro Casas
      164-Dr.Wagner Jr.
      165-Dos Caras
      166-Mil Mascaras
      167-Kiyoshi Tamura
      168-Tsuyoshi Kousaka
      169-Yoshihisa Yamamoto
      170-Bitsadze Tariel
      171-Volk Han
      172-Hans Nyman
      173-Akira Maeda
      174-Manabu Yamada
      175-Masakatsu Funaki
      176-Yoshinobu Takahashi
      177-Semmy Schilt
      178-Yuki Ishikawa
      179-Alexander Otsuka
      180-Mohammad Yone
      181-Minoru Tanaka
      182-Ikuto Hidaka
      183-Naoya Ogawa
      184-Kazushi Sakuraba
      185-Kazuyuki Fujita
      186-Nobuhiko Takada
      187-Masaake Satake
      188-Enson Inoue
      189-Rumina Saito
      190-Kazunari Murakami
      191-Aleksandr Karelin
      192-Igor Vovchanchin
      193-Mark Kerr
      194-Rickson Gracie
      195-Royce Gracie
      196-Don Frye
      197-Peter Aerts
      198-Ernesto Hoost
      199-Mike Bernardo
      200-Andy Hug
      201-Roland Bock
      202-Lioness Asuka
      203-Chigusa Nagayo
      204-Kyoko Inoue
      205-Shinobu Kandori
      206-Aja Kong
      207-Dynamite Kansai
      208-Yumiko Hotta
      209-Manami Toyota
      210-Akira Hokuto
      211-Takako Inoue
      212-Bull Nakano
      213-Karl Gotch
      214-Lou Thesz
      215-Rikidozan
      216-Takeshi Rikioh
      217-GOEMON
      218-Mammoth Sasaki
      219-Kurt Angle
      220-Booker T
     The following are the referees:
      221 - Tiger Hattori (NJPW Referee)
      222 - Kyohei Wada (AJPW Referee)
      223 - Ted Tanabe (MPro Referee)
      224 - Yuuji Shimada (PRIDE Referee)
      225 - Earl Hebner (WWF Referee)
      226 - Daichi Murayama (ARSION Referee)
      227 - Mr.Soranaka (Old UWF Referee)
      228 - Joe Higuchi (NOAH Referee)
     The following are extras (heads that aren't used by any pre-made
     wrestlers in the game):
      229 - Seiji Sakaguchi
      230 - Masa Saito
      231 - Super Strong Machine
      232 - Jyushin Thunder Lyger (vs Heavyweight costume)
      233 - Norio Honaga
      234 - Masakazu Fukuda
      235 - Umanosuke Ueda
      236 - Dick Murdoch
      237 - Rusher Kimura
      238 - Haruka Eigen
      239 - Sataru Asako
      240 - Giant Kimala
      241 - Scorpio
      242 - Tiger Mask II (Misawa)
      243 - Onryu
      244 - Shiryu II
      245 - TARU
      246 - Kenichiro Arai
      247 - Shinya Kojika (Great Kojika)
      248 - John Zandig
      249 - Wife Beater
      250 - Naohiro Hoshikawa
      251 - Daioh QUALLT
      252 - Kengo Nagasaki
      253 - Akira Shoji
      254 - Sasuke the Great
      255 - Sanshiro Takagi
      256 - Naomichi Marufuji
      257 - Satoru Asako
      258 - Bubba Ray Dudley
      259 - D-Von Dudley
      260 - Brian Christopher
      261 - Scotty 2 Hotty
      262 - Ted DiBiase
      263 - Susumu Mochizuki
      264 - Kanda
      265 - Tommy Dreamer
      266 - Vampiro
      267 - Tito Ortiz
      268 - Frank Shamrock
      269 - Nobutaka Araya
      270 - Ricky Marvin
      271 - Mayumi Ozaki
      272 - Devil Masami
      273 - Mima Shimoda
      274 - Etsuko Mita
      275 - Kaori Nakayama
      276 - Emi Motokawa
      277 - Mariko Yoshida
      278 - Chaparrita ASARI
      279 - Ayako Hamada
      280 - Megumi Kudo
      281 - Keiji Mutoh ("Skinhead" Mutoh; Bald Version)
     The following are hidden, unlocked by completing Victory Road:
      282 - ??
      283 - ??
      284 - ??
      285 - Stoker Ishikawa
      286 - Masked Angel Rosetta
      287 - Tiger King?
      288 - ??
      289 - Kuma (Bear)
      290 - Kappa
      291 - Skull?
      292 - ??
      293 - ??
      294 - Anime Girl A
      295 - Anime Girl B
      296 - Anime Girl C
    Chest: 
      1-Normal
      2-Body Paint
      3-Amaresu 1 (Amateur-style Singlet Top)
      4-Amaresu 2 (Amateur-style Singlet Top)
      5-One Shoulder (One-Shoulder Singlet)
      6-Plain T-Shirt
      7-Ele with T Shirt (Thermal T-Shirt)
      8-Kaiser Suit (Lyger Suit)
      9-Ninja Dogi
      10-Karate Gi
      11-Fire Suit
      12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
      13-Cross Scar
      14-Striped Shirt (Referee)
      15-Joshi (Female) One Piece 1
      16-Joshi (Female) One Piece 2
      17-Joshi (Female) Turtleneck 1
      18-Joshi (Female) Turtleneck 2
      19-Joshi (Female) T-Shirt
      20-Joshi (Female) T-Shirt 2
      21-Joshi (Female) Bikini
      22-Joshi (Female) Separate
       *HIDDEN: All below are unlocked by completing Victory Road*
      23-Builder
      24-Kuma
    Waist: 
      1-Short Tights
      2-Belt with Tights 1
      3-Belt with Tights 2
      4-Flag
      5-One Point (Decorated on back)
      6-Shima Stripes
      7-Side Line
      8-Panther Tights (Tigermask tights)
      9-Body Paint
      10-Amaresu 1 (Amateur-style Singlet Top)
      11-Amaresu 2 (Amateur-style Singlet Top)
      12-Belt with Amaresu
      13-One Shoulder
      14-Kaiser Suit (Lyger suit)
      15-Ninja Dogi
      16-Karate Gi
      17-Fire Suit
      18-T-Shirt+G Pan (T-Shirt tucked into Jeans)
      19-Bare+G Pan (Jeans with no T Shirt)
      20-Shirt+Shima Tights
      21-Shirt+Plain Tights
      22-Trunks
      23-Maoshi (Sumo Sash)
      24-Jersey
      25-Scar with Short Tights
      26-Scar Trunks
      27-Striped Shirt + Spon (Referee)
      28-Joshi (Female) One Piece 1
      29-Joshi (Female) One Piece 2
      30-Joshi (Female) One Piece 3
      31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
      32-Joshi (Female) Bloomer
      33-Joshi (Female) Bikini
      34-Joshi (Female) Separate
       *HIDDEN: All below are unlocked by completing Victory Road*
      35-Builder
      36-Kuma
    Upper Arm: 
      1-Normal
      2-Arm Band
      3-Supporter
      4-HAN So-de (Shoulder of T-Shirt)
      5-Fire Suit
      6-Bolo So-de (Shouder Cutoffs)
      7-NAGA So-de (Elbow length of T-Shirt)
      8-Kaiser Suit
      9-Ninja Dogi
      10-Shoulder Pat
      11-Tattoo
      12-Scars
      13-Scars + Supporter
      14-Striped Shirt (Referee)
      15-Joshi (Female) Normal
      16-Joshi (Female) Supporter
      17-Joshi (Female) NAGA So-de
      18-Joshi (Female) Low Sleeves
      19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt)
      20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
       *HIDDEN: All below are unlocked by completing Victory Road*
      21-Builder
      22-Kuma
    Lower Arm: 
      1-Normal
      2-Wristband Small
      3-Wristband Large
      4-Supporter 1
      5-Supporter 2
      6-NAGA So-de (Sleeves of Shirt)
      7-Kaiser Suit
      8-Ninja Dogi
      9-Scar
      10-Scar + Wristband Small
      11-Scar + Supporter 1
      12-Scar + Supporter 2
      13-Joshi (Female) Normal
      14-Joshi (Female) Wristband Small
      15-Joshi (Female) Wristband Large
      16-Joshi (Female) Supporter 1
      17-Joshi (Female) Supporter 2
      18-Joshi (Female) NAGA So-de
       *HIDDEN: All below are unlocked by completing Victory Road*
      19-Builder
      20-Kuma
    Wrist:
      1-Barehanded
      2-Finger Taping
      3-Glove 1
      4-Glove 2
      5-Boxing Glove
      6-Joshi (Female) Gloves
       *HIDDEN: All below are unlocked by completing Victory Road*
      7-Kuma
      8-Soft Glove
      9-Meatball Glove
    Thigh: 
      1-Normal
      2-Knee Supporter
      3-Long Tights
      4-Kaiser Tights
      5-Line Tights
      6-Fire Tights
      7-Arrow Tights
      8-Panther Tights (Tigermask tights)
      9-Shima Stripes Tights
      10-Thunder Tights
      11-Hikawa Tights (Misawa tights)
      12-Kazama Tights (Kawada tights)
      13-Spats (Biker Shorts)
      14-Short Spats 1 (Short Biker Shorts)
      15-Short Spats 2
      16-Karate Gi
      17-G Pan (Jeans)
      18-Trunks
      19-Jersey
      20-Scar
      21-Scar + Knee Supporter
      22-Scar + Trunks
      23-Joshi (Female) Bare Legs
      24-Joshi (Female) Spats
      25-Joshi (Female) Short Spats 1
      26-Joshi (Female) Short Spats 2
      27-Joshi (Female) Knee Supporter
      28-Joshi (Female) Long Tights
      29-Joshi (Female) Line Tights
      30-Joshi (Female) G Pan (Jeans)
       *HIDDEN: All below are unlocked by completing Victory Road*
      31-Builder
      32-Kuma
    Knee:
      1-Bare Legs
      2-Bare Legs+Knee Pat
      3-Normal Shoes
      4-Short Shoes
      5-Open Shoes
      6-Knee+Shoes 1
      7-Knee+Shoes 2
      8-Long Tights
      9-Long Tights+Shoes
      10-Mexican Tights 1
      11-Mexican Tights 2
      12-Karate Gi
      13-Pantaron (Long Pants)
      14-G Pan (Jeans)
      15-G Pan+Western Boots (Jeans+Cowboy Boots)
      16-G Pan+Knee Pat (Jeans+Kneepads)
      17-Ninja Dogi 1
      18-Ninja Dogi 2
      19-Shima Stripes
      20-Shima Stripes+Knee Pat
      21-Leggers (Kick Pads)
      22-Amaresu Shoes (Amateur Wrestling Shoes)
      23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
      24-Western Boots (Cowboy Boots)
      25-Leg Warmer
      26-Jersey
      27-Scar
      28-Scar + Amaresu Shoes
      29-Joshi (Female) Bare Legs
      30-Joshi (Female) Bare Legs+Knee Pat
      31-Joshi (Female) Normal Shoes
      32-Joshi (Female) Knee+Shoes 1
      33-Joshi (Female) Knee+Shoes 2
      34-Joshi (Female) Long Tights
      35-Joshi (Female) Long Tights + Shoes
      36-Joshi (Female) G Pan
      37-Joshi (Female) G Pan + Knee Pat
      38-Joshi (Female) Leggers
      39-Joshi (Female) Amaresu Shoes
      40-Joshi (Female) Amaresu Shoes + Knee Pat
      41-Joshi (Female) Socks
      42-Joshi (Female) Socks + Knee Pat
       *HIDDEN: All below are unlocked by completing Victory Road*
      43-Builder
      44-Kuma
    Ankle:
      1-Bare Feet
      2-Ankle Taping
      3-Shoes 1
      4-Shoes 2
      5-Panther Shoes
      6-Kung Fu Shoes
      7-Amaresu Shoes (Amateur Wrestling Shoes)
      8-Leggers (Kick Pads)
      9-Arabian Boots (Pointed Toe)
      10-Western Boots (Cowboy Boots)
      11-Socks
       *HIDDEN: All below are unlocked by completing Victory Road*
      12-Kuma
      13-Meatball Shoes

   [Color Section (Top of Screen)]
     NOTE: For the purpose of clarity, the color section is not
     translated literally (terms used are not the "official" words that
     the game refers to them by.)
    At the top of the Make Menu, press up again to go up to the color
    section at the top of the screen. These color boxes control the
    colors/shades of the wrestler's skin tone, costume pieces, etc.
    Once you go up to the color section, a white bar and an arrow will
    appear to show you what is highlighted. The white bar shows the
    current COLOR SET while the arrow points to the current INDIVIDUAL
    SHADE.
              ___________________________
             |                           |
             |     R: (Red value)        |
             |     G: (Green value)      |
             |     B: (Blue value)       |
             |---------------------------|
             | Color Clipboard           |
             |     [] Individual Shade   |
             |     [       ] Color Set   |
             |---------------------------|
             | Pre-Set Color Sets        |
             |   Set: (Set Number)       |
             |___________________________|

  *COLOR SETS (Highlighted by the white bar)
       Color Sets control the color that an entire costume piece will
       appear to be. They are actually sets of different SHADES which
       will give the illusion of a color with shadows. See INDIVIDUAL
       SHADES below for an explanation of how to manipulate them
       separately. There are many pre-set Color Sets that you can
       choose from.
    Hold Y+L Trigger: COPY highlighted Color Set to CLIPBOARD
    Hold Y+R Trigger: PASTE from Color Set CLIPBOARD
           L Trigger: Change to previous pre-set Color Set
           R Trigger: Change to next pre-set Color Set
  *INDIVIDUAL SHADES (Highlighted by the rotating arrow)
       Sometimes, you may want to manipulate each Individual Shade Box
       separately in order to achieve certain effects (ie. tights with
       unique designs).
    Hold X+L Trigger: COPY highlighted Shade Box to CLIPBOARD
    Hold X+R Trigger: PASTE from Shade Box CLIPBOARD
            A Button: Press to enter the RGB settings area.
                      -RGB Settings-
                       Colors on screens are created using the three
                       basic light colors: Red, Green, and Blue. This
                       concept should not be new to you if you have any
                       experience with computer programs such as Adobe
                       Photoshop.
                       In FPD, each of the Individual Shade Boxes are
                       controlled by values of 0 to 31 for each of the
                       three light colors (RGB). Use d-pad up/down to
                       move between Red, Green, and Blue.
                        Press d-pad LEFT to decrease the value.
                        Press d-pad RIGHT to increase the value.
                      -When finished-
                       A Button: Done (Exit the RGB settings area and
                                       keep your changes)
                       B Button: Cancel (Revert to the RGB settings
                                       before your changes)
    When you are finished with the entire color section, press the B
    button to return to the Appearance menu.

**Skill Edit
   This is the wrestler's profile, ranging from fighting style and the
   endurance of bodyparts, to voice and entrance music.

    Belonging to Group (Organization):
      1-VIEW JAPAN (New Japan)
      2-OLIVE JAPAN (All Japan)
      3-SUPER NOVA (Pro Wrestling NOAH)
      4-New Generation IW (FMW)
      5-Yukiguni Puroresu (Michinoku Pro)
      6-Super Dragon Pavilion (Toryumon)
      7-ZIP JAPAN (Big Japan)
      8-Kansai Puroresu (Osaka Pro)
      9-FREE (Freelance)
      10-WFW Puroresu (WWF)
      11-WWC Puroresu (WCW)
      12-THREE A (AAA)
      13-Gongs (RINGS)
      14-High Class (Pancrase)
      15-Fighting Expedition Battration (BattlArts)
      16-Joshi (Women)
      17-LEGEND (Legends of Wrestling)
    Class (Weight Class):
      1-Heavy Class
      2-Junior Heavy Class
      3-Free Class
    Height                          150cm - 220cm
    Body Weight                     40kg - 250kg
    Year of Birth                   Unknown, 1900 - 1999
    Month of Birth                  1 - 12 (N/A if Year is Unknown)
    Day of Birth                    1 - 31 (N/A if Year is Unknown)
    Birthplace:
      1-Parts Unknown
      2-Japan
      3-America
      4-Canada
      5-Germany
      6-Mexico
      7-England
      8-France
      9-Brazil
      10-Russia
      11-Puerto Rico
      12-India
      13-Sudan
      14-Jordan
      15-Cuba
      16-Finland
      17-Croatia Republic
      18-Holland
      19-Italy
      20-Spain
      21-Switzerland
      22-China
      23-South Korea
      24-North Korea
      25-Mongolia
      26-Thailand
      27-Australia
      28-New Zealand
      29-Bulgaria
      30-Botswana
      31-Republic of South Africa
      32-Tonga
    Fight Style:
      1-Orthodox (Typical Professional Wrestler)
      2-Technician (Good at technical skills; small package, etc.)
      3-Wrestling (Amateur Wrestler)
      4-Ground (Good at ground attacks, tackling, etc.)
      5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
      6-American (Typical American Wrestler; Power, Heel, etc)
      7-Junior (Modern Junior Heavyweight)
      8-Luchadore (Lucha Libre-style wrestler)
      9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
      10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
      11-Shooter (Shooting style wrestler, UWF style)
      12-Fighter (Kickboxer, Karate-do)
      13-Grappler (Judoka, Jitsuoka, No holds barred style)
      14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
      15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
      16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
    Return Skill (Defensive Skill):
      1-Orthodox
      2-Technician
      3-Power
      4-American
      5-Junior
      6-Luchadore
      7-Heel
      8-Mysterious
      9-All-Round (Combination of Junior and Technician)
      10-Shooter
      11-Fighter
      12-Grappler
      13-Giant
      14-Vicious
    Critical:
      1-  +0 Points Finisher 
              (Only the move marked as Finisher can "CRITICAL!")
      2- +20 Points Suplex
              (Back Drops, Front Suplexes, etc. can "CRITICAL!")
      3- +20 Points Power 
              (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
      4- +25 Points Technical 
              (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
      5- +30 Points Striking 
              (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
      6- +30 Points Submission 
              (Any submisson or stretch hold can break joints)
    Special Skill:
      1-  +0 Points None
      2- +15 Points Stardom
              (Involved with crowd support and repeats popular moves.)
              Requirement: Do Performance/Taunt (Analog Stick) when
                           your remaining power is at 0 (fatigued).
                   Effect: +10% Offensive Power.
      3- +15 Points Quick Return
              (Player may stand right up even after a major attack.)
              Requirement: Remaining power is at 5% to 20%, Spiritual
                           Strength is above 60%.
                   Effect: You will stay on the ground 1/8 of the time
                           you normally would.
      4- +15 Points One Hit Reversal
              (Repeated reversals result in greater damage each time.)
              Requirement: Remaining power is below 10% and Spiritual
                           Strength is above 30%.
                   Effect: The rate of Criticals is doubled.
      5- +15 Points Start Dash
              (Able to end the match earlier than normal.)
              Requirement: Remaining power is above 70%.
                   Effect: The offensive power of Advantage (Special)
                           Moves are increased.
      6- +15 Points Guts
              (Will not give up easily.)
              Requirement: Remaining power is 0%.
                   Effect: Will only receive 1/2 the Spiritual damage
                           normally taken when then opponent uses a
                           submission hold.
      7- +15 Points Strike Back
              (Rejuvenates strength when opponent shows signs of
               fatigue.)
              Requirement: Remaining power is below 5%.
                   Effect: The offensive power of all moves are
                           increased.
      8- +15 Points One Hit Finisher
              (Extremely effective finisher.)
              Requirement: When you use Finisher the first or second
                           time in a match.
                   Effect: The offensive power of your Finisher is
                           increased by 150%.
      9- +15 Points Blood
              (Bleeding increases spirit.)
              Requirement: You are shedding blood.
                   Effect: The offensive power of all moves are
                           increased by 5%.
      10-+15 Points Hardcore - 100% (Weapon specialist)
                   Effect: Increases damage inflicted by your weapon
                           attacks.
      11-+15 Points Concentrated Strength - 100% (Resistance)
                   Effect: Receives less damage from strikes,
                           submissions, and holds.
      12-+15 Points Gentle - 100% (Roll with big attacks)
                   Effect: Receives less damage from suplexes and power
                           moves, ie. piledrivers, etc.
      13-+15 Points Hardbody - 85% (healthy/tough body)
                   Effect: Very healthy and cannot be killed with small
                           moves. Takes little to no damage from weak
                           moves.
      14-+25 Points Superstar - 90%
                   Effect: Same power as "Stardom" (above), in addition
                           to an increase in the offensive power of the
                           move marked as finisher.
      15-+25 Points Powerful Warrior - 95% (Fast kill and quick stand)
                   Effect: Combination of "Quick Return" and "Dash".
      16-+25 Points Second Wind - 85%
                   Effect: Combination of "Quick Return" and the
                           ability to recover after receiving strong
                           moves.
      17-+25 Points Powerful Reversal - 85%
                   Effect: Combination of "Quick Return" and the
                           ability to kick out of moves.
      18-+25 Points Urgency - 90% (Concentration in battle)
                   Effect: When worn down, able to counter attack with
                           strong moves.
      19-+35 Points Fighting Spirit (Toukon)
                   Effect: ??
      20-+35 Points Creature
                   Effect: ??
      21-+35 Points Fire Explosion Power - 95%
                   Effect: Refuses to give up when worn down, and
                           exhibits inhuman power.
      22-+35 Points Modern Spirit - 90%
                   Effect: Possesses unbreakable strength, battle
                           concentration, and stubborn will.
    Recovery Power:
      1-  +0 Points Slow
      2-  +6 Points Medium
      3- +12 Points Fast
    Recovery Power(Bloodshed -- When Bleeding):
      1-  +0 Points Slow
      2-  +3 Points Medium
      3-  +6 Points Fast
    Respiratory Mood/Breathing:
      1-  +0 Points Below
      2-  +6 Points Medium
      3- +12 Points Above
    Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
      1-  +0 Points Below
      2-  +3 Points Medium
      3-  +6 Points Above
    Spiritual Strength/Awareness:
      1-  +0 Points Poor
      2-  +6 Points Medium
      3- +12 Points Strong
    Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
      1-  +0 Points Poor
      2-  +3 Points Medium
      3-  +6 Points Strong
    Neck Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Arm Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Waist Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Foot Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Movement Speed (Speed of the Wrestler):
      1-  +0 Points Slow
      2-  +2 Points Medium Slow
      3-  +6 Points Medium
      4- +12 Points Medium Fast
      5- +20 Points Fast
    Ascent and Descent Speed (Speed Climbing the Ringpost):
      1- +0 Points Slow
      2- +1 Points Medium Slow
      3- +2 Points Medium
      4- +3 Points Medium Fast
      5- +4 Points Fast
    Ascend/I run and Ascend (Ability to climb top turnbuckle):
      1-  +0 Points I cannot ascend (All climbing ability disabled)
      2-  +2 Points I can ascend (Normal climbing ability enabled)
      3-  +4 Points I can ascend while I run (Normal climbing ability
              enabled plus the ability to climb by Running toward the
              corner and holding the B button)
    Theme Music:
             While many of these identifications are arguable, a few of
             them are blatantly obvious (ie. 11 as Team No Fear, 13 as
             Sasuke, 18 as Steve Austin, and 23 as Manami Toyota). See
             below for an explanation of the identifications.
             1-Antonio Inoki (NJPW)
             2-Riki Choshu (NJPW)
             3-Shinya Hashimoto (FREE: Zero-One)
             4-The Great Muta (NWO Version)
             5-Jyushin Thunder Lyger (NJPW)
             6-Giant Baba (AJPW)
             7-Jumbo Tsuruta (AJPW)
             8-Mitsuharu Misawa (NOAH)
             9-Kenta Kobashi (NOAH)
             10-Stan Hansen (AJPW)
             11-Team No Fear: Takao Omori and Yoshihiro Takayama (NOAH)
             12-Tamon Honda (NOAH)
             13-The Great Sasuke (Michinoku Pro)
             14-Atsushi Onita (FREE) -- based on "Wild Thing"
             15-CIMA (Toryumon)
             16-GENERIC
             17-Goldberg (WCW)
             18-Steve Austin (WWF)
             19-The Undertaker (WWF)
             20-GENERIC
             21-Eye of the Tiger (Hulk Hogan in NJPW)
             22-Old UWF Theme
             23-Manami Toyota (Joshi: AJW)
             24-GENERIC
             25-GENERIC
             26-GENERIC
             27-Magnum TOKYO (Toryumon)
             28-ACTUAL MUSIC used by Borisov Igor at PRIDE 10
                (Symphony No.9 Op.95 "From The New World" by Antonin
                 Dvorak -- public domain)
             (Press A to preview the currently selected theme)
             EXPLANATION:
             Many of the theme music tracks in FPD are based on actual
             theme songs used by real wrestlers. While every theme is
             assigned to more than one wrestler in FPD (since there are
             hundreds of wrestlers and only 28 theme tracks), there is
             usually one particular song that each track was really
             based on, and others whose themes sound somewhat similar
             are also assigned that same track in this game.
             Ex. number 13 is clearly based on The Great Sasuke's real
             theme song. While Jun Akiyama also uses it in the game,
             it is still really Sasuke's FPD theme, and is therefore
             listed as being Sasuke's.
             The ones marked GENERIC are not really close enough to any
             single person's theme to be considered their's.
    Voice 1/Voice 2 Kind: (Voice Category; Press A to preview)
      1-Nihon-jin 1
      2-Nihon-jin 2
      3-Nihon-jin 3
      4-Nihon-jin 4
      5-Gaijin 1
      6-Gaijin 2
      7-Gaijin 3
      8-Joshi (Female) 1
      9-Joshi (Female) 2
      10-Joshi (Female) 3
    Voice 1/Voice 2 Selection: (Voice Sample; Press A to preview)
       1-4: 0-190 (Nihon-jin)
       5-7: 0-82 (Gaijin)
      8-10: 0-48 (Female)

**Parameter Edit
   Numerical settings for offensive and defensive ability in the
   different areas.
   Controls: Use d-pad directions to move between categories.
             Hold the A button and press d-pad left/right to add and
             subtract points in the highlighted category. B to exit.

          ATTACK                  DEFENSE

          Punch                   Punch
          Kick                    Kick
          Suplex                  Suplex
          Submission              Submission
          Stretch                 Stretch
          Power                   Flying
          Instant-P               Crush
          Arm Power               Versus Lariat
          Technic                 Technic
          Rough                   Rough
          Ground Techniques       Ground Techniques

     PUNCH: Attack or defend against Hand strikes, punches.
     KICK: Attack or defend against Kicks, Knee Kicks.
     SUPLEX: Attack or defend against Throws.
     SUBMISSION: Attack or defend against submission holds.
     STRETCH: Attack or defend against pulling submissions.
     POWER: Attack horsepower.
     INSTANT-P: Instant Power-Short burst of power.
     ARM POWER: Attack power of the arm.
     FLYING: Defend against jumping or flying attacks.
     CRUSH: Defend against attacks where opponent's full body weight
        is used.
     VS LARIAT: Defend against Lariat or Clothesline attacks.
     TECHNIC: Attack or defend against technical moves, small
        package, etc.
     ROUGH: Attack or defend agains illegal weapons or head butts.
     GROUND: Offense and defense with grounded manuevers

  Regarding Total Points in Edit Mode
         By default, you are only allowed a total of up to 150 points
         for use with the Skill Edit and Parameter screens in Edit
         mode. The bottom of both screens will display your current
         total used and total allowed. You may earn additional points
         in Victory Road mode.
         When creating pro wrestlers, keep their status in mind. Main
         Eventers' total point count should be much higher than
         undercarders. It should reflect their likelihood of winning
         (ie. how matches are likely to be booked) for worked matches,
         rather than in-ring ability. Although in the cases of some
         organizations, wrestlers' status happens to reflect their
         actual in-ring ability, but the status is the primary concern
         when assigning these points.
         Most pre-made undercarders are assigned a total of around 100
         to 120 points, it's recommended that you stay consistent with
         that range when making undercard wrestlers. Similarly, shoot
         fighters' points should also be logically assigned.

**Skill Equipment (Moves)
   Choose the wrestler's moves.

 Upper Lefthand Corner of the Screen:
     Primary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
   Secondary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
       (______): [LETTER] <-- Specifies how adaptable the wrestler's
                              Fight Style (set in Skill Edit) is to
                              the move, on a scale from A to E.
                              A = The most suitable. ie. If the fight
                              style is Power and you choose Moonsault
                              Press, the letter given would be "E".

 Lower Half of the Screen
  [Voice][Status] [Move Category(Default Column)] [ MOVE SELECTION ]

 Controls
   X Voice Column: Assign VOICE 2 (as many moves as you like).
     Status Column: Set Move as a SPECIALTY (up to 4 moves).
   A Voice Column: Assign VOICE 1 (as many moves as you like).
     Status Column: Set move as FINISHER (one move only).
     Move Selection: Choose the highlighted Move for this Category.
     Default Column: Replace the move currently chosen.
   B Move Selection: Cancel (revert to default move chosen).
     Elsewhere: Exit
   Y Preview Move (You can use this on the default, status, or voice
     column to view the move that's currently chosen for that category,
     or in the move selection column to the right to preview a move
     before you choose it. If you have assigned a voice to the move,
     the voice will also play during the preview of the move's
     animation.)

 Zooming/Moving Preview
   You can zoom and move your wrestler at this screen using the Analog
   Stick. Analog UP zooms out, Analog DOWN zooms in, Analog LEFT/RIGHT
   moves left and right.

 Move Selection
     Standing X
     Standing A 
     Standing B + D-Pad any direction
     Standing B
     Standing X + A
     Running X
     Running A
     Counter X
     Counter A
     Running to Corner B
     Running to Out of Bounds B
     Rope Slingshot to Out of Bounds B
     Apron to Slingshot Inside B
     Post X
     Post A
     Post B
     Post X + A
     Grappling X
     Grappling X + Up
     Grappling X + Left/Right
     Grappling X + Down
     Grappling A
     Grappling A + Up
     Grappling A + Left/Right
     Grappling A + Down
     Grappling B
     Grappling B + Up
     Grappling B + Left/Right
     Grappling B + Down
     Grappling X + A
     Back X
     Back A
     Back B
     Back B + Up/Down
     Back B + Left/Right
     Back X + A
     Back Defensive X
     Back Defensive A
     Opponent Downed, Face Up, Head A
     Opponent Downed, Face Up, Legs A
     Opponent Downed, Face Down, Head A
     Opponent Downed, Face Down, Legs A
     Opponent Downed, Face Up, Head B
     Opponent Downed, Face Up, Legs B
     Opponent Downed, Face Down, Head B
     Opponent Downed, Face Down, Legs B
     Opponent Downed, Running B
     Corner Grappling B + Up
     Corner Grappling B + Left/Right
     Corner Grappling B + Down
     Front Two Platon
     Front Three Platon
     Back Two Platon
     Back Three Platon
     Corner Two Platon
     Corner Three Platon
     Mount Position Attack X
     Mount Position Attack A
     Mount Position Attack B
     Mount Position Counter
     Front Facelock Attack X
     Front Facelock Attack A
     Front Facelock Attack B
     Front Facelock Counter
     Back Mount Position Attack X
     Back Mount Position Attack A
     Back Mount Position Attack B
     Back Mount Position Counter
     Corner Run-up Rebound Attack X
     Corner Run-up Rebound Attack A
     Inside Apron Grapple
     Outside Apron Grapple
     Front Avalanche Setup Counter
     Back Avalanche Setup Counter
     Performance ANALOG-Left
     Performance ANALOG-Right
     Performance ANALOG-Up
     Performance ANALOG-Down

**CPU Logic
   Controls the wrestler's tendencies by percentages when controlled by
   the computer. A popular feature used to simulate dream matches.

     Standing
              Small Damage
              Large Damage
                   <>Grapple
                   <>Stand Back
                   <>Circle the Opponent
                   <>X Attack
                   <>A Attack
                   <>B Attack
                   <>B+dpad Attack
                   <>X+A Attack
     Front Grapple
              Small Damage
              Medium Damage
              Large Damage
                   <>X Move
                   <>X+up Move
                   <>X+left/right Move
                   <>X+down Move
                   <>A Move
                   <>A+up Move
                   <>A+left/right Move
                   <>A+down Move
                   <>B Move
                   <>B+up Move
                   <>B+left/right Move
                   <>B+down Move
                   <>X+A Move
                   <>Y Button (Hammer Throw)
                   <>R Trigger (Front Headlock)
     Back Grapple
              Small Damage
              Large Damage
                   <>X Move
                   <>A Move
                   <>B Move
                   <>B+up/down Move
                   <>B+left/right Move
                   <>X+A Move
                   <>Y Button (Hammer Throw)
     Opponent is Thrown to Ropes
              Small Damage
              Large Damage
                   <>Running X Move
                   <>Running A Move
                   <>X Counter 
                   <>A Counter
                   <>L Trigger Counter (Dodge)
     Opponent is Dazed in Corner
              Small Damage
              Large Damage
                   <>Perform Running B Move
                   <>B+up Corner Grapple Move
                   <>B+left/right Corner Grapple Move
                   <>B+down Corner Grapple Move
     Opponent is Down Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Corner Run-Up Rebound A Move
     Opponent is Down in Center or Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Perform Running B while Opponent is Down Move
     Opponent is Down, Face Up
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A Move
                   <>Near Legs A Move
                   <>Near Head B Move
                   <>Near Legs B Move
     Opponent is Down, Face Down
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A Move
                   <>Near Legs A Move
                   <>Near Head B Move
                   <>Near Legs B Move
     Opponent is Standing Dazed Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Corner Run-Up Rebound X Move
                   <>Perform Apron-to-Inside Move (B button + toward)
     Opponent is Standing Dazed Near Center of Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Running X Move
                   <>Running A Move
     Opponent is Standing Dazed
              Small Damage
              Large Damage
              Near Death
                   <>Grapple Opponent from Behind
                   <>B Attack
                   <>B+dpad Attack
                   <>X+A Attack
     Opponent Grapples from Behind
              -No Subcategories-
                   <>X Back Counter
                   <>A Back Counter
     Opponent is Outside the Ring
              -No Subcategories-
                   <>Follow Opponent Outside
                   <>Slingshot to Outside B Move (eg. Plancha)
                   <>Running Dive to Outside B Move (eg. Tope Con Hilo)
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Wait for Opponent to Return
     Mount Position
              Small Damage
              Large Damage
                   <>Mount X Move
                   <>Mount A Move
                   <>Mount B Move
     Front Facelock Position
              Small Damage
              Large Damage
                   <>Front Facelock X Move
                   <>Front Facelock A Move
                   <>Front Facelock B Move
     Back Mount Position
              Small Damage
              Large Damage
                   <>Back Mount X Move
                   <>Back Mount A Move
                   <>Back Mount B Move
     Performance (Taunts/Appeals)
              Opponent Standing Dazed
              Opponent Down
              Opponent Outside of the Ring
              On the Top Turnbuckle
                   <>Analog Stick LEFT Performance
                   <>Analog Stick RIGHT Performance
                   <>Analog Stick UP Performance
                   <>Analog Stick DOWN Performance
                   <>Do Not Perform
     Personality Traits
              Everytime I am Particular (Entertainment)
               The first entry is particular about the development
               of the match. When the percentage is high, the
               wrestler is clumsy. For example, more likely to
               cause an opponent to fall out of the ring. When it
               is low, he's reliable.
              Serious Time (Discretion)
               When the percentage is higher, the wrestler's
               tactics are purely for the purpose of winning.
               For example, often drags an opponent to the middle
               of the ring when they're down near the ropes to
               avoid a rope break. When it's low, tactics are
               more aimed at entertaining than winning.
              Flexibility
               This percentage sets his adaptability to the
               opponent's style.
              Cooperation
               Used for Tag Matches, when this percentage is set
               higher, more likely to do Double Team moves and
               work with a partner.
                        <>High
                        <>Low
     Other Tendencies
              Outside Return Count
               How long the wrestler will stay outside the ring
               before going back in.
                        <>Fast
                        <>Slow
              Touchwork
               How long before the wrestler will tag a partner
               in during a tag match (based on the amount of
               damage taken.)
                        <>Fast
                        <>Slow
              Weapons
               How likely the wrestler will get and use weapons.
                        <>Use Weapon
                        <>Don't Use Weapon

**Data Protection (Load/Save/Delete)
     Quick Load
     Quick Save
     Quick Delete
     End (Back)
  Choose Quick Load/Save/Delete, and the following menu will appear:
        System Data (16 Slots)
        Expansion Edit Data 1 (50 Slots)
        Expansion Edit Data 2 (50 Slots)
        Expansion Edit Data 3 (50 Slots)
        Expansion Edit Data 4 (50 Slots)
          NOTE: Each of the Expansion Edit Slots requires an additonal
                64 blocks on a card, so be sure to manage it wisely
                based on the number of cards you have access to (and
                the amount of free space you have on each). Keep in
                mind that space on the cards will also be needed for
                System Data, Rename Data, ReCostume Data, Group Edit
                Data, and any add-ons (moves, etc) you may download
                from Spike.


Group Edit
==========

-Group Edit Menu
  Name Entry
  Group Logo Design
  Data Protection (Load/Save)
  End

**Group Logo Design
   Design a logo for the organization.

**Data Protection (Load/Save)
     Quick Load        (5 slots -- each saved as a separate file,
     Quick Save                    see Memory Card section)
     End (Back)


Referee Edit
============

-Referee Edit Menu
     (REFEREE)                  Name Entry
                                Referee Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Data Protection (Load/Save)
                                End (Exit Wrestler Edit)

**Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

**Referee Make
   See Wrestler Make under Wrestler Edit.

**Skill Edit
     Fall Count          Slow, Medium Slow, Medium, Medium Fast, Fast
     DQ Count            Slow, Medium Slow, Medium, Medium Fast, Fast
     Ring Out Count      Slow, Medium Slow, Medium, Medium Fast, Fast
     Walking Speed       Slow, Medium Slow, Medium, Medium Fast, Fast
     Run-in Time Check   Slow, Medium Slow, Medium, Medium Fast, Fast
     Conflict Down Time  Slow, Medium Slow, Medium, Medium Fast, Fast
     Voice               Nihon-jin (Japanese; Male) 1-4,
                         Gaijin (Foreigner) 1-3,
                         Joshi (Female) 1-3

**Data Protection (Load/Save)
     Quick Load            (8 Slots available)
     Quick Save
     End (Back)


Rename
======

This submode allows you to rename all of the game's pre-made wrestlers
and organizations to their real names. The column on the left lists all
of the organizations while the column on the right lists the wrestlers
in the one that's currently highlighted.
Use d-pad left/right to switch between the two lists. Press A to choose
a highlighted Wrestler or Organization to rename.

-Name Entry
  See Name Entry under Wrestler Edit above.


Wrestler Group Change
=====================

[All pre-made wrestlers listed vertically]          [Group Affiliation]

Press A on a wrestler to change their group affiliation in the box on
the right. All the default organizations, plus any that you may have
saved in the Group Edit will be listed.

To "delete" a wrestler (one that you may have replaced with a more
updated version using Wrestler Edit or simply want to get rid of),
highlight their name on the left column, press A to choose them, and
then scroll to the bottom of the organizations list to the right and
you will find the option to hide the wrestler. They will not show up
in the wrestler selection screen if this is chosen for them.

Press B to exit this mode.


Wrestler ReCostume
==================

-1st Screen
  Choose a pre-made wrestler and then one of his four costumes to edit.

-ReCostume
  See MAKE (Appearance settings) under Wrestler Edit.
  For the color settings, you will be allowed to scroll through the
  different pre-set colors using L/R but you are not allowed to set the
  RGB values manually. See the MAKE section for more on colors as well.


----------------
10. NETWORK MODE
----------------

Allows players to access Spike's Official Fire Pro homepage to exchange
wrestler data, download new moves, etc. Note that the downloads at this
page can only be accessed from within this mode.


---------------
11. TITLE MATCH
---------------

Decide your champions.

-Championship Select
  Title Match
  View Championship History
  Title Surrender (Erases Belt Data)
  Belt Edit
  Mode Select (Exit)


Belt Edit
=========

-Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Belt Appearance
       [TOP-LEFT: Belt Name]                  [TOP-RIGHT:   Plate (#)]
                                        [MIDDLE-RIGHT: Side Plate (#)]
       [MIDDLE-LEFT: Preview Window]
       [BOTTOM-LEFT: Color Palette]           [BOTTOM-RIGHT: Belt (#)]
  TOP-LEFT
  Belt Name
       This area shows the current name of your belt.
  MIDDLE-LEFT
  Preview Window
       This area shows the actual appearance of the current settings
       you have chosen.
  BOTTOM-LEFT
  Color Palette
       This area will allow you to alter the color box chosen for each
       part of the belt.
  TOP-RIGHT
  Plate
       Boxes to choose colors for the big center plate.
       [] COLOR 1
       [] COLOR 2
       [] COLOR 3
  MIDDLE-RIGHT
  Side Plates
       Boxes to choose colors for the plates on the sides.
       [] COLOR 1
       [] COLOR 2
  BOTTOM-RIGHT
  Belt Colors (the strap)
       Boxes to choose the colors/shades of the strap.
       [] COLOR 1
       [] COLOR 2
  Press B to bring up the following menu:
   Decision
   Cancel
   Back to Name Entry

-Belt Settings
  TOP-LEFT: Choose the Championship Type:
            Singles
            Tag
            6Man Tag
            8Man Tag
    2nd MENU: Choose Weight Class:
              Heavy
              Junior
              No Weight Class Limitation
      3rd MENU: Match Type in which Belt can be won:
                Normal Match
                Exploding Cage Deathmatch
                Barbedwire Deathmatch/Fluorescent Light Deathmatch
                Gruesome Fighting
                SWA Official Rule Match
        4th MENU: Confirm your choices:
                  Decision
                  Cancel

-Save Belt
  Belt Data will be included in your System Data file.
             [ 8 slots listed vertically ]
             [ Bottom: END (Exit)        ]


----------
12. OPTION
----------

Options Screen
==============

  1. Sound Settings
      Stereo
      Monaural
      Cancel

  2. Volume Settings
      Match BGM (Background Music)
        OFF
        Low
        Medium
        High
        Cancel
      Wrestler Theme
        OFF
        Low
        Medium
        High
        Cancel
      Cancel

  3. Entrance Scene Settings
      OFF
      ON (Default)
      Cancel
     When this is on, pre-match entrances will be shown.

  4. Save Confirmation Setting
      OFF
      ON (Default)
      Cancel
     When this feature is on, it will ask you whether you would like to
     save every time you exit any of the game modes. See the Save
     Confirmation section below.

  5. Screen Alignment
      Re-align the screen for your TV/monitor if necessary.

  6. Staff Credits (Hidden until Victory Road is completed)

  7. Mode Select (Exit)


Save Confirmation
=================

  When the Save Confirmation setting is ON, you will be asked if you
  want to save data when you exit any game mode:
   1. Yes
   2. No

  If you choose yes, you will be able to choose a file to save it in.
  See the Memory Card section's Data Management for a translation of
  the screen.


---------------
13. MEMORY CARD
---------------

Manage the data on your VMS/VMU.

-1st Screen
  Load (See "Data Management" for next screen)
  Save (See "Data Management" for next screen)
  Mode Select (Exit)

NOTE: Fire Pro D loads data automatically on boot, so there's no need
      to use the Load function every time you play it.


Data Management Screens
=======================

You will come across this screen if you choose Load or Save under the
Memory Card mode. You will also encounter it whenever you exit a game
mode if the "Save Confirmation" setting under Option mode is ON (it is
ON by default.)

 1. Auto Update Load/Save
     If you are just updating your data (ie. this isn't the first time
     you're saving any of the files below) you can simply use this
     function. For loading, it simply loads all FPD data in every
     available cards (which is also done in the game's boot sequence).

FPD Data is organized into separate files on your VMU/VMS card:

    1st column (File)   2nd Column  3rd Column  Filename        Used
    -----------------   ----------  ----------  --------        ----
 2. System Data          [status]     [card]    FIREPROD.SYS (36blocks)
 3. Rename Data          [status]     [card]    FIREPROD.REN (27blocks)
 4. ReCostume Data       [status]     [card]    FIREPROD.REC (21blocks)
 5. Edit Group Data 1    [status]     [card]    FIREPROD.P01 (26blocks)
 6. Edit Group Data 2    [status]     [card]    FIREPROD.P02 (26blocks)
 7. Edit Group Data 3    [status]     [card]    FIREPROD.P03 (26blocks)
 8. Edit Group Data 4    [status]     [card]    FIREPROD.P04 (26blocks)
 9. Edit Group Data 5    [status]     [card]    FIREPROD.P05 (26blocks)
10. Expansion Edit 1     [status]     [card]    FIREPROD.E01 (64blocks)
11. Expansion Edit 2     [status]     [card]    FIREPROD.E02 (64blocks)
12. Expansion Edit 3     [status]     [card]    FIREPROD.E03 (64blocks)
13. Expansion Edit 4     [status]     [card]    FIREPROD.E04 (64blocks)
                                                (these last two columns
                                                are not actually shown
                                                on-screen; included for
                                                your information)

  Unused files will appear grey.

  Add-on wrestlers from Spike are just normal edits distributed as
  Expansion Edit files (64 blocks each).

  Add-on moves from Spike will not be listed on this screen, but they
  are also stored as separate files on your card. Their size varies,
  but are generally small, and their filename extension is W followed
  by two numbers. For example, the first two add-on moves they released
  were the following files:
                                                Filename        Used
                                                --------        ----
                                                FIREPROD.W00 (6 blocks)
                                                FIREPROD.W02 (4 blocks)

 First Time Saving
  Files modified for the first time are shown in YELLOW.
  When any of the files is modified for the first time, you will need
  to choose a card for it to be saved to and loaded from. For example,
  if you chose the first slot on controller 1 for Rename Data, "A-1"
  will appear as Rename Data's card on the far right column. You will
  not be allowed to use the Auto Update function at the top if any of
  the files is modified for the first time, because you haven't chosen
  a slot for it yet.
  When none of the files are modified for the first time, but you would
  like to save one of the files on a different card, you may choose a
  card again using the same procedure.
  Use d-pad up/down to highlight a slot and press B to save to it.

 NOTE: The game is said to REQUIRE only 36 blocks because the system
       file is technically the only file that's really necessary. It
       stores your options, Victory Road progress, Belt Edit Data,
       the first 16 Edit Wrestler slots, records, etc. The other files
       are considered additions, but realistically, most Fire Pro fans
       will make use of most of them as well.


---------------------
14. OTHER INFORMATION
---------------------

Default Referees List
  Eight pre-made referees are available by default at the Match
  Configuration screens.

        Real Name                 On-Screen (Fake) Name
        ---------                 ---------------------
     1. Tiger Hattori (NJPW)      Panther Tattori
     2. Kyohei Wada (AJPW)        Kouhei Saga
     3. Ted Tanabe (MPro)         Batt Watanabe
     4. Yuuji Shimada (PRIDE)     Shuuji Imada
     5. Earl Hebner (WWF)         Luck Kesler
     6. Daichi Murayama (ARSION)  Ooki Kugayama
     7. Mr.Soranaka (Old UWF)     Mr.Mitzunaka
     8. Joe Higuchi (NOAH)        JOE Hiroshi
        NOTE: Higuchi now works for NOAH, but he only works backstage,
        not as an active referee. Since none of NOAH's currently active
        referees are in the game, he is used as a substitute, which is
        why you may have noticed that he is used for all NOAH matches
        in the Victory Road mode. Technically, this is his AJPW self.

  Any referees made in the Referee Edit mode will appear after the
  defaults.

Clean Pause Screen
  When the game is paused, press X + Y simultaneously to remove the
  pause menu. This will allow you to get a clean freeze-frame, which is
  extremely useful for taking better screenshots.

Player Records
  You can keep player records that correspond to the win/loss history
  of a position (ie. 1P, 2P, etc).
  To enter the player records screen, press A when highlighting the
  Blue Corner or Red Corner option, which can be found at the top of
  most Match Configuration screens. A player must be currently chosen
  for that corner, you cannot keep records for CP. The following menu
  will appear:
     1. Change Records
     2. View Records
     3. New Records
     4. Delete Records
     5. Configure (Back to Previous Screen)
  Use New Records if it is the first time you are using this feature.
  You can then enter your name/initials, and choose a slot to save your
  player records.

Random Select
  At the Wrestler Select screen, press the START button to let the
  computer make a random suggestion for you. Unlike the Random Select
  feature in many fighting games, this only highlights the wrestler
  without actually selecting them yet, so you are free to choose
  someone else or use Random Select again.


-----------
15. CREDITS
-----------

Written by Frank James Chan
Please send corrections and additions to [email protected]

Contributors
============

The Mysterious Kagura                      Allen Shoikhetbrod
Tenbatsuzen                                Freakshow
DAN/Crippler19                             Px316xK
Haya                                       DeanoMachino
Substance J                                AJ 187
Lukin                                      MadHat
Michael Walsh                              Kilroy
Ian John                                   Bigdaddynero
matmaniac                                  NetRonin
Y2JRULZ                                    Dragon Heart
spite                                      Alex Jessup
Single J                                   Jason Louie
Bill Wood                                  Mek
HBKFan75                                   Rhys Moses
Marbury513                                 Tome Nage


This file may be redistributed so long as due credit is given to the
author, Frank James Chan, and a link to the Fire Pro DreamWorld website
is provided.
URL: http://www.fighting-spirit.com/fireprod/

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Copyright (C) 2001 Fighting-Spirit.com
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