Frame Gride - Dreamcast FAQ V0.2 7/18/1999 by José Raúl González [email protected] ______________________________ Comments: This is a GREAT game (better than Power Stone IMHO). The graphics are beautiful and the gameplay is awesome and very deep. The more I play it, the more cool things I find out. If you like 3-D fighters at all, you have to try it. If you own a Japanese Dreamcast, go import it NOW. I recommend The Rage (http://www.therage.com/) for all your import needs. This game should definitely be brought over to the States (probably in 2000). I don't know any Japanese, so what I have found out has been through trial and error. Any additions/corrections to this fact are welcome. Update: I played it all day today and ended up finishing the single player campaign. The game should only take about 10-15 hours to finish depending on how good you are (took me about 12). The last boss is very, very hard. On a sad note, there is no CG ending (bummer). But still, a great game. And I have yet to get all the weapons... ______________________________ Campaign Mode Menu: Once you start a new game (and have gone through all those screens in Japanese - which decides which gride you get) you encounter this menu: - Go to Map* - Practice* - Select Gride - Select and Equip Armaments (Weapons/Armor) - Select Gride Color - Select Squires (you must have enough LF to use squires) - Construct Armaments with Gems - Miscellaneous Options - View Records - Save Game* - Load Game - Leave Game *Note: can only be done if your mech is fully equipped and you have enough Life Force for all your selected squires. Life Force can be increased by improving your armaments (namely your helmet and back module) ______________________________ Weapon Listing (Incomplete): The order of the listing is from top to bottom/left to right: 1. 5. 2. 6. 3. 7. 4. 8. Rear Mounted Special Weapon: 1. Circle of Sword Attack (get close to enemy and unleash) 2. Bazooka Projectile (needs to charge up) 3. Bolts of Lightning (circle centered around you) 4. Snake of Fire (enemy seeking) 5. Rocket Launcher Array (enemy seeking) 6. Unknown 7. Fire Cannon (fire area blast around enemy) 8. Jet Pack (speed up and ram enemy) Hand Rifle/Projectile Weapon: 1. Light Single Shot 2. Very Powerful Single Shot 3. Medium Multi Shot 4. Medium Single Shot 5. Powerful Single Shot 6. Powerful Multi Shot 7. Unknown 8. Light Multi Shot First Pod: The first "pod" defines the energy/material type of your attacks (four in all). This affects the Defensive Energy Field, the Hand Rifle/Projectile Weapon Secondary Mode and the Sword Projectile Weapon. Each Hand Rifle/Projectile Weapon and Sword has a different attack that changes with the type of pod selected. Have fun trying to keep track of them all. 1. Fire 2. Ice 3. Green Energy 4. Earth ______________________________ Battle Options: On Ground at All Distances X: Guard B: Sword Slash (requires no energy, can be done in air) L: Strafe Left (can be done in air) R: Strafe Right (can be done in air) A: Jump Jet Straight Up Forward + A: Jump Jet Forward - Ground Level Backward + A: Jump Jet Backwards - Ground Level B+Y: Special Weapon Attack (rear mounted on left shoulder) X+A: Summon Squire L+R+X: Defensive Energy Field L+R+B+Y: Area Energy Attack (can be done in air) Up Close: Y: Punch (requires no energy) L+R+YYY: Combo Punch* L+R+BBB: Combo Sword Slash* *Note: If any part of the combo is blocked, your gride is pushed back and the combo ends Far Away: Y: Fire Rifle (can be done in air) L+R+Y: Fire Hand Rifle/Projectile Weapon Secondary Mode L+R+B: Fire Sword Projectile Weapon Energy Bar Colors: The energy bar is normally green. If you are trying to do an attack that requires energy you don't have, the required energy needed for that attack will be added in red to the amount you currently have. Once you have attained that energy, your energy bar will turn blue. Battle Strategy: In order to get the harder to find gems, you must kill the opponent's squires. Once the squires have been destroyed, they leave a gem. A good strategy is to get up close and personal to your opponent, hurt him real badly, and then let him summon his squires. Kill the squires, get their gems, and then finish him off. I have gotten up to 6 gems in a battle in this manner (and the harder to find gems - like the red triangle one and the yellow star). If you are defeated in battle, you may lose a piece of armor, so beware. ______________________________ Map Info: Herein I have described all the different locales and cards in the game: Locales: Fallen Town (can view and select all your boss cards here) Fossil Desert (Mordova) Fallen Bridge (Cronher) Great Ravine (Otlante) Vanity Castle (Modorall) Huge Hollow (island off west coast) Silent Forest (Lechliax) Ruins of Ancient (Baraeck) Graceful Column (southwest corner of map) Malicious Shrine (north part of desert) Forgotten Temple (Gudolpho) Grudge Arena (Balentine) Deep Cave (Racine) Vain Palace (island off northeast coast) The Lost Tower (Zyblanel) Boss Cards: Mordova Cronher Otlante Modorall Lechliax Baraeck Gudolpho Balentine Racine Random Cards: (do not appear in Fallen Town) The Revenger The Mugger The Gub The High Flown The Retired Bees End Boss Card: (does not appear in Fallen Town) Zyblanel ______________________________ Last Battle Hints: Zyblanel is both cheap and tough. You cannot really damage him with your melee weapon. Your best bet is using the gun with the most powerful single shot in the game (looks like a small hand gun - the 2nd from top to bottom/left to right). Also, try to get as many squires as you can on the field to distract him (I had three). Always try to stay in front of him. If he raises his body, run towards him to avoid his projectiles. If he snakes in a semi-circular pattern in front of you, watch out! He can bomb you this way. Keep avoiding his attack and firing your gun. Eventually, you'll beat him and get the sort of lame ending. On the plus side, you can save your game at the end and continue racking up gems (there is one type I have yet to find). ______________________________ Have Fun!