Strategy Guide Dreamcast

Virtua Striker 2000 FAQ v1.5
for the Sega Dreamcast
by Jef Lepine <[email protected]>

Unpublished work Copyright 1999 Jef Lepine

This FAQ was created and owned by Jef Lepine. All copyrights and trademarks
mentioned in this FAQ are recognized and respected. 

This FAQ is a work in progress. I do not claim to be an expert. If there
are any mistakes, written or game play related, feel free to email me
corrections at the address listed at the bottom of this document.

 =================
 TABLE OF CONTENTS
 =================

 1. HOW TO PLAY
    - Basic Controls
       - Offense
       - Defense
    - Advanced/Extra Controls
    - Throw-ins and Set Pieces
    - Quick Command Reference

 2. GAME MODES
    - Arcade
    - International Cup
    - Variations
       - Tournament
       - League
       - Ranking
    - Match Play
       - VS. Mode
       - Penalty Kicks
    - Replay
    - Options

 3. STRATEGIES
    - Attacking
       - Dribbling and Skill Moves
       - Passing
       - Shooting
    - Defending
       - Tackling
       - Stopping Crosses
    - Free Kicks

 4. MISCELLANEOUS

 5. AUTHORS NOTES
    - Revision History
    - Special Thanks
    
 #------------------------------------------------------------------------
 1. HOW TO PLAY
 #------------------------------------------------------------------------

  * BASIC CONTROLS * 
   ----------------

   This section outlines the basic player controls for all teams:

   Joystick controls the player closest to the ball. On offense, control
   is given to the player with the ball. On Defense, control is given to
   the player closest to the ball *and* in the appropriate position.
   Generally there is not a whole lot of striker defending striker.

   - Offense -
   -----------

   Short Pass - a short, low pass on the ground. Short passes are usually 
                directed to the player closest to the player with the ball.
                To execute a short pass, press the Short Pass Button (SP).

   Long Pass - a long, lobbing pass. Long passes are usually directed to 
               players further down field. Long passes are usually played
               over the top of the furthest player.
               To execute a long pass, press the Long Pass Button (LP).

   Shoot - a shot. The power and height are determined by a power meter
           that appears when you press the button. Shots are aimed with
           the joystick and are relative to the player shooting the ball.
           To execute a shot, the the Shoot Button (SH).

   - Defense -
   -----------

   Steal/Poke tackle - an attempted steal or poke tackle. 
                       To execute a steal, move the controlled player to the
                       man with the ball. The closer you can mark him, the
                       better chance at stealing the ball.

   Slide Tackle - a slide tackle. Effective in getting the ball away from the
                  attacking player but much more effective in getting a card.
                  To execute a slide tackle, press the Short Pass Button (SP).

  * ADVANCED CONTROLS *
   -------------------
   
   This section outlines advanced techniques for all teams:

   - Give-and-Go's -
   -----------------

   The give-and-go is a bread and butter soccer skill. A give and go is
   basically a one-two type pass where the ball is passed ahead to an
   attacking player, then the player who passed the ball makes the overlapping
   run to receive the ball.
 
   To execute the Give-and-Go, spot a player down field that is close to you.
   Pass the ball up field to that player. The player you are controlling should
   then go to their attacking position. Before the ball gets to the first
   player, press the SP button. This can also be done as a one-two pass with
   three players instead of two to move the ball further down field faster.

   - Crosses -
   -----------

   A cross is a ball that is passed in front of the net in the hopes of
   scoring a goal. Crosses are probably the easiest way to score in VS.

   To execute a high, lobbing cross, bring the ball down either flank and
   when you are near the end line, press the LP button.

   To execute a rolling cross, on the ground, bring the ball down either flank
   and when you are near the end line, press the SP button.

   Crosses tend to work best when there are at least one attacking player in
   the box. There is little use for a cross when there is no one in the box.

   - Headers and Volleys -
   -----------------------

   Headers are balls played in the air with the head. 
   Volleys are balls played in the air with the foot.
   Both of these are useful for goal scoring and moving the ball up field
   quickly.

   To execute a header, with the ball in the air near the players head, press
   the SH button. If you are near the attacking goal, the header will be a
   shot. If you are near the defending goal, the header will be a clear.

   To execute a volley, with the ball in the air near the players waist and
   lower, press the SH button. If you are near the attacking goal with your
   back to the goal, this will be a bicycle kick. If you are near the
   attacking goal facing the goal, this will be a side volley. If you are near
   the defending goal, the volley is a clear.

  * THROW-INS AND SET PIECES *
   --------------------------

   - Throw-ins -
   -------------

   Throw-ins happen when the ball is played out of bounds. Keeping possession
   of the ball on a throw-in is key. A poor throw-in can lead to easy goals by
   the opposition while a good throw-in will lead to good field position and
   more goals by you.

   There are two options on a throw-in, Long or Short:

   Long throws are most useful as through-balls. A long throw is usually
   played over the top of player. Long throws are hard to connect with near
   the offensive end due to the increased defense.

   Short throws are most useful for ball possession and initiating a one-two
   type of play. Short throws are usually played close to the touch line
   making it hard for the defense to steal the ball; most often the defense
   will just kick the ball back out of bounds.

   To execute a long throw, press the LP button.
   To execute a short throw, press the SP button.

   To head or volley the ball off of a long throw, press the SH button
   right before the ball gets to the intended player.

   To play the ball back to the thrower off of a short throw, press the SP
   button right before the ball gets to the intended player.

   - Set Pieces -
   --------------

   Being able to capitalize of free kicks and corners kicks is a sure fire
   way to score more goals. You should always try to attack the goal on
   corners and free kicks near the goal.

   There are two options on a corner kick, Long Pass or Short Pass:

   Long passes off of a corner kick is basically a cross. The pass will be
   played into the box for an attempt at goal.
   To execute a long pass, press the LP button.

   Short passes off of a corner is played to a player close to the corner.
   It is much harder to score off of a short corner but it is still possible.
   To execute a short pass, press the SP button.   

   There are three options on a free kick, Long Pass, Short Pass, and Shoot:

   Long passes off of a free kick works just like a normal long pass. If you
   are close to the goal, the long pass can be used as a cross.
   To execute a long pass, press the LP button.

   Short passes off of a free kick works just like a normal short pass. 
   To execute a short pass, press the SP button.

   Shooting off of a free kick works just like normal shooting. The problem
   with shooting off of a free kick is the fact that the compute will always
   setup a wall. If you are just beyond the box a hard shot, almost full power
   has a good chance of going in.
   To execute a shot on goal, press the SH button and release when the power
   bar is at the level you want it.

  * QUICK COMMAND REFERENCE *
   -------------------------

   - Offense -
   -----------

    With the ball:
    
    Short pass                           SP
    Long pass                            LP
    Shoot                                SH (variable strength)

    Ball in the Air:
 
    Header Short/to feet                 SP
    Header Long                          LP
    Header Shot                          SH

    Throw in:

    Short/close                          SP
    Long                                 LP

    Free kick/corners:

    Short                                SP
    Long                                 LP
    Shoot (free kick only)               SH (variable strength)

    One-two's/wall pass:

    1-2 pass   near                      SP, SP
               far                       SP, LP

    1-2 shot (one timers)                SP, SH

    Combinations:

    1-2 pass, shot                       SP, SP, SH
    Cross, 1-2, shot                     LP, SP, SH
    Throw in, clear                      SP, SP, LP


 #------------------------------------------------------------------------
 2. GAME MODES
 #------------------------------------------------------------------------

  * ARCADE * 
   --------

   A single elimination, round of 16 tournament. Game length, golden goal
   time limit, and penalty kick option are all user configurable.

  * INTERNATIONAL CUP *
   -------------------

  * VARIATIONS *
   ------------

   - Tournament -
   --------------

   - League -
   ----------

   - Ranking -
   -----------
   
   Just like arcade mode except you get a letter ranking at the completion
   of the tournament. There are more stadiums and secret teams to be
   unlocked as well. (see misc. for details on the secrets)

  * MATCH PLAY *
   ------------

   - VS. Mode -
   ------------

   A friendly match.  Game length, golden goal time limit, penalty kick
   option, cards, and off sides are all user configurable.

   - Penalty Kicks -
   -----------------

   Penalty kick practice. Not exactly an exciting part of the game, but if
   you need the practice...

  * REPLAY *
   --------

   Replay your saved goals. View your saved goals from 11 different camera
   angles.
  
  * OPTIONS *
   ---------
 #------------------------------------------------------------------------
 3. STRATEGIES
 #------------------------------------------------------------------------

  * ATTACKING *
   -----------

   - Dribbling and Skill Moves -
   -----------------------------

   When dribbling the ball down field, try to avoid running directly into
   the defense. This may seem a bit basic, but it is an easy trap to fall
   into. Try to pull off to one of the flanks and if marked, make a quick
   cut back and the back toward the goal. Cutting up and back will
   sometimes cause your player to perform a skill move. While note
   completely controllable, these skill moves will help get around pesky
   defenders and allow open shots and passes.

   - Passing -
   -----------

   Good passing leads to easy goals. Watch the computer players pass the
   ball. The computer can find his open players and get off a good cross.
   This is what you should strive for.

   Be aware of your attacking formation. If you only have one striker, and
   he has the ball, there is little good a pass forward will do. Look to
   pass the ball backwards to players running on to the play. Likewise if
   you are controlling a midfielder passes in either direction will work
   just fine.

   When moving down the flanks be aware of players running into the middle
   of the field. The best passes will be the ones that hit players running
   into the box.

   - Shooting -
   ------------

   Long Shots (courtesy of Strikerfan)
   To hit a long loop shot, you need to be approximately at the middle of
   the front court field then press shoot to maximum while holding back.
   If this is done correctly, the goalie will be off his line defending
   the straight-long shot or the middle shot. A good long loop shot will
   bend around the goal to one of the corners of the net.
   
   The long loop shot is far better than the long shot. 

   To practice this shot, play a two player game, you control player1,
   player2 controller is idle (not used). that way you can practice your
   loop shot all you want without an opponent bothering you.


  * DEFENDING *
   -----------
   
   - Tackling -
   ------------

   Tackling is the easiest way to get the ball away from the opponent.
   There are two types of tackles, the poke and the slide. 

   The poke tackle is effective on the crowded and dangerous areas such as
   in the box or at the corners of the defending end. The poke tackle
   basically pokes the ball away from the offensive player leaving it for
   the defense the gather up. On rare occasions, you can get a card for
   poke tackling. The risks are low and poking is an easy way to get the
   ball back.

   To poke tackle effectively you have to stick with your man. Try not to
   get left behind when he cuts back and try not to run by.

   Slide tackles are best saved for the offensive third. It's usually
   worth the risk of attacking a ball in the offensive third, especially
   if it leads to a quick goal.

   To slide tackle effectively and not get carded try to come in from the
   sides or directly in front. Slide tackling from any other angle is not
   worth the risk.

   Slide tackling is a calculated risk. The refs will give fouls on just
   about every slide tackle from behind. Be EXTRA careful not to slide
   tackle the offensive while you are defending your own goal; this
   usually leads to a penalty kick.

   - Stopping Crosses -
   --------------------

   Goals off of crosses are quite frequent in this game. Stopping the
   cross is a sure-fire way to stop an easy goal from the computer or
   human opponent.

   Keep your attacking formation set to defense. If all of your players
   are up field attacking, there is no one to deny the cross or stop the
   players in the box. When you see a break-away happen, quickly switch to
   defensive mode and pressure those ball handlers.

   Deny the initial cross and the danger will subside. If you play go
   defense, it is difficult for the offense to get off the cross in the
   first place. Try not to slide tackle, stick with the man and try and
   poke the ball away. If you have to, clear the ball away out of bounds.
   A throw-in a far less dangerous and it will give your team time to get
   back on defense.

   The offense will get a cross off, you will have to eventually play
   defense in the box. This is not as easy as it may sound, but it is
   possible to get to the pass before the offense does. When the cross
   comes in, you will be given control to the player closest to the ball.
   Timed correctly, you can head the ball deep into midfield. The trick
   here is you have to position your player correctly or you risk the
   chance of being scored upon. The offense is also less likely to score
   if there are defenders in the box with them as well. Just remember to
   keep close to the offensive players and you will be able to deny those
   easy goals.
  
  * FREE KICKS *
   ------------

   Free kicks are your chance to steal an unchallenged goal. While scoring
   directly off of a free kick is rare, free kicks can be used to get the
   ball into the box for the easy header or volley.

   When the free kick is taken in the defensive third, shots on goal
   aren't exactly possible. A build up, or even one-two play may be needed
   to bring the ball within striking distance. In these situations it is
   best to play the ball up one of the flanks, opening up the middle for a
   cross into the box.

   When the free kick is taken in the offensive third, it is possible to
   put the ball directly into the net. The computer will always build a
   wall to try and stop the direct shot, but the ball can be put over the
   top. The trick to this shot is to get just enough power on the ball to
   put it over the wall and into the top right or top left hand corner of
   the net. If the shot misses short, you may be lucky enough to have a
   player in the box to put back the rebound. If the shot goes long, it's
   a goal kick for sure.
   
 #------------------------------------------------------------------------
 4. MISCELLANEOUS
 #------------------------------------------------------------------------

  * SECRET TEAMS *
   --------------
   
   Play as MVP Yuki Chan:
   Go into Arcade mode at the team selection screen highlight:
   Yugoslavia and press Start
   USA and press Start
   Korea and press Start 
   Italy and press Start
   MVP Yuki Chan will appear in the upper corner of the screen on top of
   Japan.

   Play as MVP Royal Genki:
   Highlight MVP Yuki Chan then hold down START and select with A. The
   announcer should say "rainbow" if done correctly

   Play as FC SEGA:
   Go into Arcade mode and at the team selection screen highlight:
   France and press Start
   Chile and press Start
   South Africa and press Start
   England and press Start
   Germany and press start 
   Argentina and press start
   FC Sega should appear in the upper corner of the screen next to where
   MVP Yuki Chan should be. The FC SEGA team will come up as long as the
   first letter of all 6 teams spells FCSEGA.

  * SECRET STADIUMS *
   -----------------

   MVP Royal Genki Stadium:
   Go into VS Match and select Royal Genki. Hold Start then Press A on the
   stadium select screen.

   Two Secret Stadiums:
   Enter match play mode and select two teams. Highlight the Sun Paragon
   stadium, Arcadia Hill stadium, Guild Fend stadium, Crystal Ball
   stadium, Central Square Garden, Triumph stadium or Harvest stadium.
   Hold Start and press A to play with secret stadium no. 1.

   Highlight the Diva Geo stadium, Maestro Colosseum or Saint  Globe
   stadium. Hold Start and press A to play with secret stadium no. 2.

 #------------------------------------------------------------------------
 5. AUTHORS NOTES
 #------------------------------------------------------------------------

  * REVISION HISTORY *
   ------------------
   
   - Version 1.5 -
   ---------------
   Added section on shooting.
   Added more game mode descriptions.   
   Added secret teams codes.
   Added secret stadium codes.
   
   - Version 1.0 -
   ---------------
   Initial creation of FAQ. Created 12-22-1999.   
  
  * SPECIAL THANKS *
   ----------------

   Special thanks to Sega for porting yet another great sports title to
   the Dreamcast. 

   Thanks goes out to the following:

   rec.games.video.sega 
   Strikerfan([email protected])
   All at virtuastriker.sega-zone.com

   Any corrections or additions should be emailed to:
   Jef Lepine <[email protected]>

Unpublished work copyright 1999 Jef Lepine