FAQ/Walkthrough Game Boy

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            / /\ \    | |   | |\ \  | |___  | |\/| | | |___
           /_/  \_\   |_|   |_| \_\ |_____| |_|  |_| |_____|

=======================================================================
Mega Man Xtreme (Game Boy/Game Boy Color) FAQ
Created By: MetroidMoo
Latest Version: 1.01
Created On: February 5, 2001
Last Updated: July 25, 2001
=======================================================================

Contents:
1)FAQ Updates
2)Weapons
3)Enhancements
4)Zero Scramble Locations
5)Heart Tank Locations
6)Sub-Tank Locations
7)Boss Strategies - Normal
8)Boss Strategies - Hard
9)Boss Strategies - Extreme
10)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 1.01 - July 25, 2001
  Changed posting notice.

Version 1.0 - February 5, 2001
  First (and complete!) version of the guide.

=======================================================================
2)   WEAPONS
=======================================================================
This section contains descriptions of the weapons.

---------
X. Buster
---------
Received From: N/A

  The usual weapon with unlimited energy. You can charge up the X. 
Buster to a maximum of three levels, each level causes more damage than 
the previous.

-----------
Shotgun Ice
-----------
Received From: Chill Penguin

  S. Ice fires a small chunk of ice that splits into even smaller pieces 
when it collides with a wall or enemy. When charged, it creates an ice 
sled that damages baddies it runs into.

--------------
Electric Spark
--------------
Received From: Spark Mandrill

  This weapon creates a sphere of electricity. It'll split into two when 
it hits something (quite useful to destroying robots that hang onto 
walls). Charging E. Spark creates two walls of electricity that fry 
opponents.

-------------
Storm Tornado
-------------
Received From: Storm Eagle

  Storm T. fires a gust of wind that rips through enemies. The charged 
version creates a large, vertical tornado that is useful for taking out 
opponents that are directly above you.

------------
Speed Burner
------------
Received From: Flame Stag

  Speed Burner shoots out two balls of fire. You'll find the charged S. 
Burner useful for reaching certain areas; it allows X to execute an air 
dash.

----------
Spin Wheel
----------
Received From: Wheel Gator

  The Spin Wheel weapon creates a spiked wheel that rolls on the ground. 
When charged, it fires small shots in eight directions.

-----------
Magnet Mine
-----------
Received From: Magna Centipede

  This weapon fires a small mine that attaches to whatever it hits. Then 
it will explode a few seconds afterwards. You can move the mine with Up 
and Down. Charging it creates a spiffy sphere that damages anything it 
moves through.

--------------
Rolling Shield
--------------
Received From: Armored Armadillo

  The Rolling Shield fires...a rolling shield. Charge it up to build a 
powerful shield around yourself. This shield protects you from most 
attacks.

---------
Silk Shot
---------
Received From: Morph Moth

  The Silk Shot is a piece of junk...literally. When the junk hits the 
ground, it shoots off into four smaller pieces. Charge it to toss a 
larger block of junk.

=======================================================================
3)   ENHANCEMENTS
=======================================================================
This section lists the locations and functions of the enhancements.

--------------
Helmet Upgrade
--------------
Location: Sky Stage
Requirements: None

  At one point you have to wall kick up a structure. Fall down the right 
side of it. Then dash jump to the right and land on the small ledge. 
Shoot the canisters until they explode, then go through to find the 
capsule.

Function: Enables X to smash blocks with his head.

-------------
Armor Upgrade
-------------
Location: Volcanic Zone Stage
Requirements: None

  After you cross the lava on those small stone towers, there are three 
entrances (two are blocked up). Go through the one in the middle, dash 
jump to the right, and you'll find a ledge with the capsule.

Function: Decreases damage taken by 50%.

-----------------
X. Buster Upgrade
-----------------
Location: Power Plant Stage
Requirements: Helmet Upgrade

  It's really easy to miss this capsule. When you reach the second dark 
section, pay close attention to the ceiling. You should find two blocks 
up there. Use the upgrade to smash through them. Then climb on up to 
find the capsule.

Function: Allows you to charge the X. Buster to a third level, and you 
can also charge up your special weapons to use a new attack.

-----------
Leg Upgrade
-----------
Location: Snow Mountain Stage
Requirements: None

  Please, if you can't find this capsule, contact an eye doctor.

Function: This upgrades the wall kick and also enables you to destroy 
certain blocks with X's legs.

----------------------
Street Fighter Upgrade
----------------------
Location: The Core - Stage 2
Requirements: All items, weapons, and upgrades

  This capsule is found in the same spot as it was in Mega Man X2, and 
you can find it on any difficulty setting. At one point in the stage, 
there's a ladder high above you with a wall of spikes to the right of 
it. You can reach it by using that hover platform, or you can use a 
charged Rolling Shield and wall kick up the spikes. Go up the ladder and 
continue on. You can use the charged Speed Burner to get across the 
floor of spikes. Then dash over the small section of spikes on the 
ground. Now here's where things get tricky. Charge up the Speed Burner, 
dash jump to the far right, fall down a bit, and use that air dash to 
move to the left. Then slide down the left wall, and eventually you'll 
come across a hidden passage with the capsule.

Function: I *highly* suggest picking up this upgrade! This special 
capsule allows you to use the hidden Street Fighter moves found in Mega 
Man X1 and X2. Simply charge the X. Buster to the third level. Then 
either hold up or down and release B to do a move. Up + B does the 
Dragon Punch and Down + B does the Hadou-ken. And best of all, a full 
energy is not required to do the moves (but these moves are not nearly 
as powerful as they were in X1 and X2).

=======================================================================
4)   ZERO SCRAMBLE LOCATIONS
=======================================================================
This section has the locations for the Zero Scramble attacks.

---------
Z1 - Dash
---------
Location: Gallery Stage
Requirements: None

  On the third mine cart, do a dash jump to the right when you reach the 
outside area. Wall kick up and enter the tunnel to find the capsule.

Functions: Summons Zero to do a dash with a sabre slash.

-----------
Z2 - Rising
-----------
Location: Dinosaur Tank Stage
Requirements: Leg Upgrade

  Right after you go down the two ladders in the beginning, there is a 
small gap in the ceiling. Use the wall kick, go up the gap, and the 
capsule will be there.

Function: Summons Zero to do an upward sabre slash.

-----------------
Z3 - Earth Gaizer
-----------------
Location: Robot Junkyard Stage
Requirements: Spin Wheel

  Use the Spin Wheel weapon on the ground a little bit after the first 
auto save point. If used on the correct spot, the wheel will dig through 
the ground. Keep doing this until you can fall down the hole. Once 
you're done, go down to find the capsule.

Function: Summons Zero to slam his fist into the ground and cause 
explosions around the screen. A similar attack was used in Mega Man X2.

----------
Z4 - Final
----------
Location: Central Computer Stage
Requirements: Helmet Upgrade

  This Zero Scramble program is found in the room with the targeting 
reticle. Head to the very top to find some blocks in the ceiling. Smash 
through them to find the capsule.

Function: Summons Zero to do a powerful dash attack.

=======================================================================
5)   HEART TANK LOCATIONS
=======================================================================
This section contains the locations for the Heart Tanks.

-------------------
Snow Mountain Stage
-------------------
Requirements: Speed Burner

  Soon after you hop into the robot ride armor, you'll see some ground 
above the dark cave. Jump in the air, bail out of the ride armor, and 
wall kick up to reach this new area. Fire three Speed Burner shots at 
the small structure to blow it up. And a Heart Tank will appear.

-----------------
Power Plant Stage
-----------------
Requirements: Leg Upgrade

  Right after you encounter the first turtle robot, you enter a room 
with a really high ceiling. Wall kick up to find the Heart Tank. If you 
collected the upgrade, you can reach it.

---------
Sky Stage
---------
Requirements: None

  This is in the same spot where the Sub-Tank in Mega Man X1 was 
located. After the first auto save point, there is a control tower. Use 
the hover platform to the right of it to reach the tower. Inside is the 
Heart Tank.

-------------------
Volcanic Zone Stage
-------------------
Requirements: None

  Before you exit the volcano sequence, there is a Heart Tank. Just 
watch out for that robot attached to the ceiling. It creates a 
barricade, and you have to act fast so that the rising lava doesn't 
damage you.

-------------------
Dinosaur Tank Stage
-------------------
Requirements: X. Buster Upgrade, Speed Burner

  This tank is found right after the robot ride armor bit. Go up the 
ladder to find a Heart Tank with a short wall of spikes in front of it. 
Charge up the Speed Burner, dash jump off the small ledge (to your 
right), use the air dash, and you'll reach the Heart Tank.

----------------------
Central Computer Stage
----------------------
Requirements: X. Buster Upgrade (optional), Speed Burner (optional)

  Right before the first auto save point is a gap in the ceiling. If you 
did not set the alarm off at all, a block will be attached to the left 
of the gap. Dash jump off the nearby ledge and wall kick up the gap to 
the Heart Tank. You might need to use the Speed Burner's air dash if you 
can't reach the block with the dash jump.

-------------
Gallery Stage
-------------
Requirements: None

  This Heart Tank can be found after the second Mole Borer. Destroy the 
Mole Borer first, and then continue on to find the item.

--------------------
Robot Junkyard Stage
--------------------
Requirements: None

  After the second robot you encounter, jump and wall kick up the wall. 
There you'll find an extra life and the Heart Tank.

=======================================================================
6)   SUB-TANK LOCATIONS
=======================================================================
This section contains the locations for the Sub-Tanks.

-----------------
Power Plant Stage
-----------------
Requirements: Leg Upgrade

  Right before you exit the room with all of those big 'bots, there is a 
ladder going down. So keep going down to find four blocks in front of a 
Sub-Tank. Wall kick the blocks to destroy them, then go in to collect 
your item.

---------
Sky Stage
---------
Requirements: None

  At the beginning of the stage, get to the very top of those moving 
platforms. Then dash jump to the far left, and you should land on a 
ledge with the Sub-Tank.

----------------------
Central Computer Stage
----------------------
Requirements: X. Buster Upgrade, Speed Burner

  This is found up in the gap in the ceiling before the second auto save 
point. Use the Speed Burner's air dash off the ledge to reach the wall. 
Then wall kick up to find the Sub-Tank.

-------------
Gallery Stage
-------------
Requirements: None

  This Sub-Tank is simply found behind the first Mole Borer.

=======================================================================
7)   BOSS STRATEGIES - NORMAL MODE
=======================================================================
This section covers the Normal mode of the game.

-------------
Mode Overview
-------------
  Normal mode is really part one of Mega Man Xtreme. In this mode, you 
have to fight only four Mavericks: Chill Penguin, Spark Mandrill, Storm 
Eagle, and Flame Stag. In each stage there is a Heart Tank and an 
enhancement hidden somewhere. Two of the stages also have a Sub-Tank. 
When you finish Normal mode, Hard mode appears.

-------------
Highway Stage
-------------
Boss - Vile (from Mega Man X1)
Weakness: X. Buster
Weapon Received: N/A

  Unlike the same battle in Mega Man X, you actually defeat Vile. Simply 
jump over Vile's ride armor and shoot it with charged shots. You'll take 
him out in no time.

-------------------
Snow Mountain Stage
-------------------
Boss - Chill Penguin (from Mega Man X1)
Weakness: X. Buster (or Speed Burner)
Weapon Received: Shotgun Ice

  Chilly isn't too tough once you learn his attack pattern. The attack 
you should watch out for is when he creates two ice statues. Then he 
either jumps on you, or he creates a gust of wind in the room. Since the 
boss room is smaller than its SNES counterpart, you might have trouble 
evading the attacks.

-----------------
Power Plant Stage
-----------------
Boss - Spark Mandrill (from Mega Man X1)
Weakness: Shotgun Ice
Weapon Received: Electric Spark

  Shotgun Ice makes this fight simple. Whenever Spark Mandrill is hit 
with this weapon, he is frozen for a couple seconds and then breaks out 
of the ice. Make sure you take advantage of the S. Ice's ability to 
split into smaller pieces when it hits a wall.

---------
Sky Stage
---------
Boss - Storm Eagle (from Mega Man X1)
Weakness: X. Buster
Weapon Received: Storm Tornado

  You'll have to resort to using the X. Buster to beat this bird. The 
only real trouble you will have with this boss is staying on the ship 
and not fall off. Just keep dashing! When Storm Eagle goes into his dive 
bombing routine, make sure that you DASH to dodge him. If you just walk, 
he'll hit you. Charge up the X. Buster and continue to pummel him with 
the shots.

-------------------
Volcanic Zone Stage
-------------------
Boss - Flame Stag (from Mega Man X2)
Weakness: Storm Tornado
Weapon Received: Speed Burner

  You shouldn't have a problem with the Storm Tornado in hand. But if 
you're not careful, you might want to bring a Sub-Tank with some spare 
energy.

------------------
The Core - Stage 1
------------------
Mid-Boss - Zain
Weakness: Shotgun Ice

  Although it is possible to fight Zain in Flame Stag's level, it is not 
necessary. Anyway, Zain is a pushover. He does three high jump slashes 
with his sword. Then when Zain lands on the fourth jump, he spins around 
with his sword (just wall kick to avoid it). That's all he does! Since 
the boss of this stage is also weak to Shotgun Ice, you should consider 
using the X. Buster on Zain instead.

Boss - Bospider (from Mega Man X1)
Weakness: Shotgun Ice

  He's just like his SNES counterpart. This spider can only move on 
those bars that appear between the four poles. He then attempts to find 
a path that leads closest to where you're currently standing. So keep 
moving and find a spot where he can't hit you. When the spider reaches 
the bottom of the screen, shoot him with the Shotgun Ice. Remember to 
watch out for the mechanical spiderlings he drops.

------------------
The Core - Stage 2
------------------
Boss - Serges (from Mega Man X2)
Weakness: Electric Spark (1st Form), Speed Burner (2nd Form)

  This boss can be a pain, so I'd suggest bringing at least one full 
Sub-Tank. For Serges's first form, use the E. Spark to destroy the four 
cannons. Once you take those out, use the S. Burner on Serges. Remember 
that you must hit him on the head and not his pod. When in his second 
form, he fires two balls of energy that split into four projectiles. The 
directions they split alternate with each shot.

----------------
The Core - Final
----------------
Boss - Sigma (from Mega Man X1)
Weakness: Electric Spark

  Sigma isn't too tough. Keep wall kicking up the upper-left corner of 
the room and stay there. Then Sigma will eventually start bouncing from 
one side of the room to the other. When he touches the left wall for the 
second time, slide down a bit, shoot Sigma, and immediately drop to the 
ground. Then wall kick back to your corner and keep repeating this 
process.

Boss - Sigma's Battle Body (from Mega Man X1)
Weakness: X. Buster

  Is it just me or does this boss seem easier than it was on the SNES? 
Anyway, you have to shoot Sigma's head at the top of his battle body. 
Stand on one of the claws and continue to fire at the head. The only 
attack you have to watch out for is the thunder bolt. Make sure you have 
a full Sub-Tank handy.

=======================================================================
8)   BOSS STRATEGIES - HARD MODE
=======================================================================
This section covers the bosses in Hard mode.

-------------
Mode Overview
-------------
  And here is "part two" of the game. This time you start off with any 
enhancements and other goodies you collected in Normal mode. But now 
there are four new bosses to beat: Wheel Gator, Magna Centipede, Armored 
Armadillo, and Morph Moth. Each stage has a Zero Scramble program and a 
Heart Tank. And two of them have a Sub-Tank. Completing Hard mode will 
gain you access to Extreme mode.

-------------------
Dinosaur Tank Stage
-------------------
Boss - Wheel Gator (from Mega Man X2)
Weakness: Magnet Mine
Weapon Received: Spin Wheel

  Wheel Gator seems to have gotten much better since MMX2. Use the 
Magnet Mine on the gator when he pops out of the lava. Whenever Wheel 
Gator is flashing, he is invincible, so try not to waste weapon energy.

----------------------
Central Computer Stage
----------------------
Boss - Magna Centipede (from Mega Man X2)
Weakness: Silk Shot
Weapon Received: Magnet Mine

  Begin the battle by hitting Magna Centipede with the Silk Shot. Doing 
so destructs his tail. Now all Magna will do is teleport and jump around 
the room, while attacking. Make use of Silk Shot's splitting ability, so 
you can hit him when he's on the ceiling.

-------------
Gallery Stage
-------------
Boss - Armored Armadillo (from Mega Man X1)
Weakness: Electric Spark
Weapon Received: Rolling Shield

  This boss can be a real pain if you don't use the E. Spark. If you can 
manage to hit him with the weapon, Armored Armadillo will be 
electrocuted and all his armor will be lost. Then just continue to blast 
him with the weapon.

--------------------
Robot Junkyard Stage
--------------------
Boss - Morph Moth (from Mega Man X2)
Weakness: Speed Burner
Weapon Received: Silk Shot

  When the fight begins, you don't see Morph Moth. Instead you fight his 
"cocoon" form. Simply shoot it with the Speed Burner, and wall kick 
around the room when it does the spiral attack. Once half of the energy 
is depeleted, the real Morph Moth appears. Just keep on moving and hit 
him with the Speed Burner.

------------------
The Core - Stage 1
------------------
Mid-Boss - Geemel
Weakness: Speed Burner

  Geemel isn't difficult, but his attacks can do quite a bit of damage. 
Just fry his robotic butt with the Speed Burner. Watch out when Geemel 
gets on his glider thing -- he throws his big ninja stars wherever 
you're standing. Keep moving and shoot him when you can.

  From here on out, all bosses are identical to their forms in Normal 
mode. So refer to the strategies in that section, if you need them.

=======================================================================
9)   BOSS STRATEGIES - EXTREME MODE
=======================================================================
And this section covers Extreme mode.

-------------
Mode Overview
-------------
  Extreme mode follows the typical Mega Man mold. Instead of choosing 
between four Mavericks, you can fight all eight in order you want. And 
you can search for every single enhancement and item. Unlike the other 
modes, there are no cutscenes or dialogue.

  Since the bosses are nearly identical to their other forms, there's 
really no need to include their strategies here...

=======================================================================
10)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
--------------------- 
(c) Copyright 2001 MetroidMoo 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: [email protected]

  Before you e-mail me a question, make sure you've looked through 
the FAQ to see if your question is answered. If you send me a question 
that is answered in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without
my permission AS LONG AS this document is NOT changed in any way, 
shape, or form. The latest version of this guide can always be found 
at GameFAQs (www.gamefaqs.com) or Video Game Strategies 
(http://vgstrategies.about.com).