Walkthrough/FAQ/Weapon, Item Help/Mini Games Help/ Boss, Enemy Help GameCube

RESIDENT EVIL 4 (BIOHAZARD 4)
FAQ/Walkthrough Version 2.0
By phatfarm_boy (50--cent)
For Nintendo GameCube

"Don't Pee Your Pants!"


 Unpublished work copyright 2005 by phatfarm_boy

 The Resident Evil game series is (c) Capcom Ltd.




================================================================================
---------------------
(01)TABLE OF CONTENT |-------------------------------------------RESIDENT EVIL 4
---------------------
================================================================================
          (01)TABLE OF CONTENT

          (02)INTRODUCTION/UPDATE

          (03)AUTHOR & GAME INFO

          (04)GAME BASIC

          (05)CHARACTERS

          (06)ENEMIES

          (07)WALKTHROUGH GUIDE

          (08)SPEED RUN

          (09)FILES TRANSCRIPT

          (10)SECRET MATTERS

          (11)MERCHANT TRADING

          (12)ITEMS GUIDE

          (13)MINI-GAMES - BLUE MEDALLIONS

          (14)MINI-GAMES - SHOOTING GALLERY

          (15)MINI-GAMES - ASSIGNMENT ADA

          (16)MINI-GAMES - THE MERCENARIES

          (17)RESIDENT EVIL CHRONICLE

          (18)FREQUENTLY ASKED QUESTIONS

          (19)CREDITS & LEGAL TERMS
================================================================================
-----------------------
(02)INTRODUCTION/UPDATE|-----------------------------------------RESIDENT EVIL 4
-----------------------
================================================================================
----------------------
02.1 - Version Update |---------------------------------------------------------
----------------------

Version 1.6 - December 8th ~ 11th
Entire Walkthrough Remake (Part 1)

Version 1.7 - December 13th
Entire Walkthrough Remake (Part 2)

Version 1.8 - December 16th
Entire Walkthrough Remake (Part 3)

Version 1.9 - December 18th ~ 20th
Entire Walkthrough Remake (Part 4)

-----------------
02.2 - The Story |--------------------------------------------------------------
-----------------
Six years have passed since the destruction of Raccoon City. US Agent Leon
Kennedy has been assigned to locate the President's kidnapped daughter. His
investigation has led him to a rural part of Europe. Hoping to find more
information he makes a stop at a village.

But what he found was more than out of the ordinary.

Upon entering the village, Leon is suddenly attacked. He has no choice but to
return fire in self-defense. But that wasn't enough to stop "them."

It reminded Leon of the horrors that occurred at Raccoon City.

"I thought the nightmares were over..."

Flesh that knows no pain. Strength beyond any human. It all seemed very familiar
- too familiar, but something was different. Something about their eyes...In
spite of all the madness there was still something human in them.

"No. They're different. They aren't zombies..."
"Then what are they?"
"What happened here?"

================================================================================
-----------------------
(03)AUTHOR & GAME INFO |-----------------------------------------RESIDENT EVIL 4
-----------------------
================================================================================
-----------------------------
03.1 - Author's Introduction |--------------------------------------------------
-----------------------------
I am phatfarm_boy (50--cent), author of this FAQ
and I will be making a brief introduction about myself here.

I am quite a big fan of the Resident Evil series, and this my first FAQ 
for  the GC. 
This FAQ is my latest and first  FAQ for  the year 2005. I am happy  that  I can
document a game whom  many view as the "Best Resident Evil"  game and  also  the
"Best Gamecube" game. Without further  delay, lets hope  on the cart and  let me
and  Capcom brings you on a journey that will redefine the term "horror" in your
dictionary.


-------------------------
03.2 - Game Introduction |------------------------------------------------------
-------------------------

"1998....

I'll never forget it. It was the year when these grisly murders occured in the
Arklay Mountains.

Soon after, the news was out to the whole world revealing that it was the fault
of a secret viral experiment conducted by the international pharmaceutical
enterprise, Umbrella.

The virus broke out in a near by mountain community, Raccoon City.

And hit the peaceful little town with a devastating blow crippling its very
foundation.

Not taking any chances, the President of the United States ordered a contingency
plan - to sterilize Raccoon City.

With the whole affair gone public, the United States government issued an
indefinite suspension of business decree to Umbrella.

Soon its stock prices crashed and for all intents and purposes Umbrella was
finished.

Six years later..."


------------------------
03.3 - Game Information |-------------------------------------------------------
------------------------

NTSC/NA Title: Resident Evil 4
NTSC/J Title:  Biohazard 4
PAL Title:     Resident Evil 4

Developer: Capcom Japan Production Studio 4
Publisher: Capcom

Game Developer: Hiroyuki Kobayashi
Game Director:  Shinji Mikami
Story Writer:   Shinji Mikami

Platform: Nintendo Gamecube (2005)
          Sony Playstation 2 (2005)

================================================================================
---------------
(04)GAME BASIC |-------------------------------------------------RESIDENT EVIL 4
---------------
================================================================================
--------------------
04.1 - Game Control |-----------------------------------------------------------
--------------------

 
 -----------
 - IN GAME -
 -----------
Analog  - Move
        - Turn
        - Select
D-Pad   - Move
        - Turn
        - Select
A       - Action
B       - Run (Hold with D-pad)
        - Cancel (When prompt a question)
X       - Command for Ashley
Y       - Inventory Screen
Z       - Map
R       - Aim (weapon equipped)
L       - Aim with Knife
Start   - Option Menu
C-stick - Look/Zoom scope

 -------------
 - INVENTORY -
 -------------
Analog  - Select
D-Pad   - Select
A       - Confirm selection
B       - Cancel (When prompt a question)
X       - Take/Confirm position for Item
Y       - Return to game
Z
R       - Rotate Item clockwise (After you press X to take Item)
L       - Rotate Item anticlockwise (After you press X to take Item)
Start
C-stick


-----------------------
04.2 - Game Navigation |--------------------------------------------------------
-----------------------
*This section is written assuming you are using the default control scheme.

 -------------------
 - STARTING A GAME -
 -------------------
Using the analog stick, highlight your selection on the main menu and press the
(A) button to select.

 START - Press START/PAUSE on the controller to start a new game
 LOAD  - Load your saved data and continue from where you have saved previously.
 OPTION - Change the game settings.


 --------------
 - DIFFICULTY -
 --------------
When you choose START, you might be able to select the difficult.

EASY         - Accessible right away (Jpn vers only)
NORMAL       - Accessible right away
PROFESSIONAL - Accessible after clearing a game once


-------------------------
04.3 - Gameplay Features |------------------------------------------------------
-------------------------
 ----------
 - MOVING -
 ----------
Moving the character is the most basic feature one has to learn. To move forward
or  backward, simply hold up or  down on the  D-pad. Holding  left or right will
pivot-turn the  character to  the side. You can run  forward by just holding the
B button while moving  forward.


 -------------------
 - COMBAT *UPDATE* -
 -------------------
To attack, equip a weapon in the inventory. Then, hold the R button to aim, then
press the A button to  attack. Each weapons  have their own  features for use in
certain , and different enemies have different weak spot, so it is best to learn
their characteristics fast.

YOu can also attack with a knife. To do so, hold the L button to aim, then press
the A button to attack. It is a near range attack though.

When enemies throw projectile at you, you can fire at it to deflect it away.
Also, firing the dynamite at the dynamite-carrying enemies will cause it to
explode in his hand, blowing him (and any other enemies near him) up!

To reload, hold the R button, then press the B button. Be sure to reload only
when there is no enemy around, and reload everytime you gets to a new room. Also
you will reload if you tries to fire an empty gun.

Sometime, Leon can execute physical attacks on enemy too! However, they are
defensive measure, so don't rely on them too much.
(A)KICK
 - Appear only when you are near a Ganado and they are stumbling back from a
 Handgun-type weapon shot. Leon will execute a kick to the head.
 - Appear when you are in aiming position while the Novistador are closeby too.
 Leon will make a roundhouse kick to the monster.
(A)SUPLEX
 - Appear only when you fire a Ganado until he falls 1 knee to the ground. Leon
 will suplex the Ganado. Higher chance of decapitation when suplex if weaken
 before Suplex.


 --------------------
 - HEALING *UPDATE* -
 --------------------
Resident Evil veterans will find the healing system familiar, but they are also
not totally the same.

Leon's vitality is represented by the circular vitality guage at the corner of
the screen (and Ashley's too if she is with Leon). It decreases as Leon sustain
damage. At then, the character's movement might slow down. If the vitality runs
out, the character simply die and the game is over.

Some of the healing items come in the form of herbs. Herbs can be combined to
increase their potential or effect. Here are the herbs, their effect when used
and the possible combination.

o-----------------------+-------------------------------o
| Herb                  | Health Restore                |
o-----------------------+-------------------------------o
| Green                 | 25%                           |
| Red                   | -                             |
| Yellow                | -                             |
| Green + Green         | 50%                           |
| Green + Green + Green | 10                            |
| Green + Red           | 100%                          |
| Green + Yellow        | 25%  + Expand vitality gauge  |
| Green + Red + Yellow  | 10 + Expand vitality gauge    |
o-----------------------+-------------------------------o

Here are the rest of the healing items.
o-----------------------+--------------+-----------o----------o----------------o
| Item Name             | Get From     | Purchase  | Kill     | Health Restore |
o-----------------------+--------------+-----------o----------o----------------o
| First Aid Spray       | Merchant     | 10000 pts | Ganado   | 10             |
| Black Bass            | -            | -         | Fish     | 2.5            |
| Black Bass (L)        | -            | -         | Fish (L) | 10             |
| Chicken Egg           | Chicken      | -         | Snake    | 1.8            |
| Brown Chicken Egg     | Chicken      | -         | Snake    | 2.5            |
| Gold Chicken Egg      | Chicken      | -         | Snake    | 10             |
o-----------------------+--------------+-----------o----------o----------------o

Here's a tips when it comes to using healing items. If you wants to use a
healing item, choose to use the Black Bass type first, as they occupies the
largest space (and thus, clearing up more spaces so you can obtain more items).
Try to save up the eggs as they only occupy a 1X1 dimension space.

EGGS
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc297.jpg
The chickens will lay eggs for you to pick them up. They will be highlighted by
a column of green light just like any other healing item.

BLACK BASSES
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc298.jpg
You can hunt for fishes by firing at them in the water, then goes to take them.


 --------------------
 - ACTIONS *UPDATE* -
 --------------------
Using the action button, you can perform more actions than before! Most are
done by tapping the A button in the correct position, but there are several
exceptions.

In some cases, you will have to tap the A button, or the B button (depending
on what is shown) to make Leon run. Also, in some situations, you will have to
wriggle the analog stick (to struggle), or even a combination buttons of
A+B or L+R It is random. Failure in pressing them immediately results in damage 
sustain, or
even game over.

Here're some uses of the context sensitive (A) button:
--  Climb Up (Ladder)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc299.jpg
--  Look (with an binocular)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc301.jpg
--  Jump In (through the window)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc304.jpg
--  Jump Over (fence)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc309.jpg
--  Knock Down (ladder)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc312.jpg
--  Hide (Ashley in container)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc315.jpg
--  Climb (onto El Gigante)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc326.jpg
--  Jump (onto chandelier)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc396.jpg


Here're some other uses of the L+R/A+B button combinations and the tapping
of (A) and (B) button.
--  Swim (To boat during Del Lago fight)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc318.jpg
--  Dodge (Bitores Mendez)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc320.jpg
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc321.jpg
--  Dodge (El Gigante)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc323.jpg
--  Cut (Parasite on El Gigante)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc328.jpg
--  Sprint (from Boulder)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc334.jpg
--  Dodge (from Boulder)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc336.jpg
--  Dodge (from Verdugo's attack)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc541.jpg

In some situation you have to rotate the analog-stick:
--  Shake Off (El Gigante)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc324.jpg
--  Shake Off (Colmillo)
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc546.jpg


------------------
 - ITEMS *UPDATE* -
------------------
Items are vital in clearing the game. You need them to attack enemies,
solve puzzles, heal, just to name a few. If an item can be taken, a (A)TAKE
will appear. Then, press the A button to take it. Sometime, items are found in
barrels and crates. You can break them by attacking them (use knife or gun),
then obtain the items within. Do take note that not all of them contain items!

Items can also appear when enemies are defeated. If so, you have to take them
before they disappear. The spot of the item is indicated by a column of light
beam. Different colour light beams represent different type of items. Here are
the representation:
 Green - Healing item
 Red   - Ammo
 Blue  - Pesetas (Money)

 ------------
 - 180 TURN -
 ------------
Leon can make a quick-turn-behind and run if the enemy is getting too close.
This technique is useful during the heat of battle, and sometime for speed
game. You can perform this action by tapping down on the analog stick and the
B button on the controller at the same time.


 ---------------------
 - MOVING THE CAMERA -
 ---------------------
To move the camera, use the right analog stick. Note that there is a limitation
on how much you can move.


 -------------------
 - VIEWING THE MAP -
 -------------------
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc271.jpg


To view a map, press the Z button during the game. Your current location is
represented by the green arrow, and the destination is represented by the red
dot.
There are some other representatives too:
DOOR
 Green - Open
 Red   - Locked
 Blue  - Have Key


 ------------------
 - INVENTORY MENU -
 ------------------
You can perform many tasks in the inventory menu. Access it using the Y button.
You can toggle between various tabs above.

KEY & TREASURES
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc267.jpg
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc268.jpg
The top row list the Key Items you have obtained.
The bottom row list the treasures you have obtained.
From here, you can select an item to combine with another item, use or examine
it.

WEAPONS & RECOVERY
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc265.jpg
You store your weapons & Recovery items in this 'grid system' attache case.
You have to arrange them so they fit in the grid. You can expand the grid space
by buying the attache cases from the merchant.
From here, you can select a herb to combine with another herb, or attach an item
to a weapon, use healing item or equip a weapon.
You can rotate and move the spot to put the item by the X button. Putting a herb
on top of another will 'combine' them (if they can be combined).

MAP
Example Pic:       http://image.jeuxvideo.com/images/gc/r/e/rev4gc271.jpg
This shows the map. Use L or R to zoom.

FILES
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc269.jpg
Example Pic:       http://img.photobucket.com/albums/v465/Xfactor1/rev4gc270.jpg
This list the documents you have found in the game.

EXIT
Exit to the game.


 -------------
 - COMBINING -
 -------------
You can combine certain stuffs together. Combining plays a big role in the game.
Here are the purpose of combining items:
1)If you combine some treasures together, their value will increase.
2)If you combine some herbs together, you can enhance their potential.
3)If you combine some key items together, you can use it to proceed the game.


 ------------------------
 - GAME OVER & CONTINUE -
 ------------------------
Once you failed your mission or died, the game will be over. From there, you can
choose "Continue" to continue the game.


 ----------------------------------
 - NEW ACTION BUTTON SYSTEM *NEW* -
 ----------------------------------
With one press of the Action Button, Leon's capable of various actions. Putting
up ladders, using binoculars, and jumping out of windows. These are just a few
of the actions that the player now has at his disposal.


 ---------------
 - TRAPS *NEW* -
 ---------------
Lord Saddler and his hideous army have laid numerous traps for Leon. There are
many forms of traps, but most can be disarmed.

Different type of traps have different way of disarming them or avoiding them.

Here are the various traps in the game:
- Bear Trap.....................................................................
 The first trap you will see in the game, also the most basic trap. Bear Trap
 basically clip Leon or Ashley's ankle when they cross over them. In the
 beginning area, a wolf is trapped by such trap. You can release Ashley or the
 wolf from the trap simply by getting to it and press (A) when it is shown.
 Bear Trap is hidden mostly in ground that has the same color as it. To disarm
 them, simply fire your weapon at it.

- Laser Wire....................................................................
Example Pic        http://img.photobucket.com/albums/v465/Xfactor1/rev4gc514.jpg
 Laser wire triggers off an explosion when you touch it. They are equipped
 between 2 trees or walls. Similarly, if an enemy gets too close to it you can
 set off thet explosion to inflict damage on the enemy. Of cause, the enemy will
 sustain damage too if they themselves touches it. Later on in the game, you
 will encounter laser wires which moves, and some can only be avoided by tapping
 the dodge buttons.

- Boulder.......................................................................
Example Pic        http://img.photobucket.com/albums/v465/Xfactor1/rev4gc332.jpg
 The enemy rolls a gigantic boulder at your character. There is no way around
 it except to sprint with the (A) button, then tap the dodge buttons when it
 appear. This will happen only in some parts of the game.

- Swinging Pendulum Blade.......................................................
 In a certain room within Salazar's majestic palace, you will see a massive
 swinging blades. They will cut you if you are not careful, so you should cross
 when the pendulum blades swing to the side.

- Stomping Stones...............................................................
 In some parts of the game, giant stones will stomp from the ceiling. Like the
 pendulum blade, there is no way around it except to cross when the stomping
 stones rises up to the ceiling. However, there is one point where you can pull
 a lever to stop 1 stone from crushing down.

- Rolling Barrel................................................................
 In a certain part within the castle, enemies will roll barrels towards you
 while you ascend a spiral staircase upward. Some of them will be on fire, and
 you sustain damage if you touch them. You can fire to blast them away when they
 are close.

- Spikes Ceiling................................................................
Example Pic        http://img.photobucket.com/albums/v465/Xfactor1/rev4gc471.jpg
 In some parts in the game, Salazar use the classic 'spikes ceiling' traps.
 Needless to say, you have to do something quick to stop this trap. The way to
 stop it is to simply fire at the jewels at the 4 corners of the spikes ceiling.


 -----------------
 - TRADING *NEW* -
 -----------------
In this game, you can do trading using the "Peseta" currency. It can be found in
crates or barrels, or even defeating enemies.

In some area, you will encounter a scarf wearing black hood man who don't attack
you. They are the merchants, who are there to trade items and/or upgrade items
for you for a price. You can sell your items, and purchase exclusive weapons, or
upgrade weapons like increasing its ammo capacity, or you can also expand your
inventory size to hold more item.

In some spots, the merchant also provide a mini-game whereby you can participate
in to earn more pesetas. The game is simply a shooting gallery, which is outline
in this FAQ on Section 13.2 . Lastly, you should refer to the entire Section 11
of this FAQ to learn more about the items trading with this merchant, like the
selling price and buying price of the item and weapon upgrades.

They will only trade with you when the surrounding is clear of danger. Also, do
not accidentally kill them or they will die! (However they do not die if you
fire at them in the Shooting Gallery) If a merchant dies, he will not appear in
that spot any more, but there will still be merchants in other places.

1)Find a merchant...
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc284.jpg

2)Select the actions you want to take...
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc285.jpg

3a)Sell an item, stranger?
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc286.jpg

3b)Or a trade, stranger?
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc287.jpg

3c)We offer weapon upgrade too!
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc288.jpg


 ----------------------------
 - ASHLEY PARTNERSHIP *NEW* -
 ----------------------------
Once you found Ashley, your task is to bring her to safety. However, like Leon,
she will die if she gets attacked by you or the enemy. Her vitality is
indicated by a vitality gauge similar to Leon. Also, her status is indicated by
the icons that appear in the gauge.

 ()()
| |  |
| |  |
 ||||
FOLLOW: Ashley is following behind Leon

 ()
|  |
|  |
 ||
STAY: Ashley waits for Leon and stay stationary


 ()()/
| | /|
| |/ |
 |/||
 /
UNAVAILABLE: Ashley is attacked

   _
  | |
  | |
  | |
  \_/
   O
WARNING: Ashley is captured by an enemy!

She can also hide in certain containers. This is a good way to prevent her from
being kidnapped by the enemies in certain areas. Press X when you stand in front
of a container and when Ashley is following you to get her to hide. Press X
to get her out.Such As a Dumbster.

In certain areas, Leon can provide piggyback to Ashley, just like he did for Ada
in Resident Evil 2. To give piggy back, stand in front of a tall door or a ledge
and press "A" when "(A) PIGGYBACK" appear.


 ---------------------------------------
 - SEMI FIRST-PERSON PERSPECTIVE *NEW* -
 ---------------------------------------
This new camera angle creates a better feeling of presence and puts the player
right in the action. Controls are very similar to previous Resident Evil games.


 ----------------------------------------
 - TARGET AND SHOOT KEY HIT-ZONES *NEW* -
 ----------------------------------------
Now you can shoot anywhere you want on the enemy. Depending on where you
shoot, you'll get different results. This new system gives more freedom to the
gamer creating a better sense of "YOU" actually shooting.

Also, if an enemy throws a weapon at you, you can fire it out of your way if
you are fast enough. Certain ganados carry flame torch and blows the flame at
you. In that case, you can fire at the flame torch or the hand to burn the
ganado instead.


 ---------------------------------------------
 - BACKGROUND OBJECT INTERACTIVITY *UPDATED* -
 ---------------------------------------------
A feature first introduced in Resident Evil 3: Nemesis, you can fire or use
certain background objects. For example, the most basic is that you can fire at
red explosive barrel to make it explode, inflicting damage at the enemies near
it.

Here are just some of the items you can interact with:

- Glass
Found mostly on cabinets, and as windows, you can smash the glass away simply
by attacking it with a Knife or any other weapon. For glass window, you can
also make Leon to jump through it by getting next to it and press (A). The
enemies will also tries to break through the glass window by banging on it
repeatedly.

- Door
Certain doors are destructable. They are wooden, and can also be broken down by
the enemies. When you fire at it, a hole will be tore, allowing to fire through
the hole at the enemies at the other side. The entire door can be shattered.

- Bookcase
Bookcase can be shove aside to reveal hidden doorways, or against wooden door
and glass window as a barricade. When placed in front of the entrances, the
ganados will take a longer time tearing down the entrances. Only certain
bookcases can be shoved. They can also be shattered if you attack it.

- Red Barrel
These red barrels are explosive, and when you fire at it, the impact will take
out any nearby targets, so aim at it from afar, and shoot it when an enemy is
standing next to it.

- Dynamite Wagon
These wagons are found in some places. When fired at, the wagon will flame,
and then roll down, ramming and killing any enemies in the way. 

- Red Lantern
Red lanterns can be found on the ceiling in some places. When fired at, it will
drops, and create a small fire on the ground, which disappear after a while.
You can fire at it and drop it onto any enemy that stands under it. Sometime,
the red lantern might reveal items.

- Fire Torch
These torches can be found in several places. They are there to light up the
dark areas, and when fired, the fire disappear. Some fire torches will drop
treasures when fired at.

- Fire Extinguisher
These fire extinguisher will explode upon contact with a bullet, and the
impact will take out any nearby targets, just like the red barrel. Aim at it
from afar, and shoot it when an enemy is standing next to it.

- Liquid Nitrogen Tank
Found only in the underground sewage area. You can only use it when Verdugo
appears. Get near it, and press (A) to topple it over. The liquid nitrogen
will be spreaded in the room, and freeze Verdugo if he is around.

- Wooden Pole
On some wells, you can find treasures hanging onto it. If you tries to fire
the treasures, it will drop, and gets dirtied by the water. If you fire the
wooden pole that supports the lid, the lid will close, and prevent the treasure
from getting dirtied when you fires to drop it. Also, in the second fight with
El Gigante, you can fire the wooden pole that supports the boulder. If your
timing is right, the boulder will drops onto El Gigante.

-Wooden boxes/Barrels
You can find these in most shacks you can shoot or use your knife to break them.
sometimes there will be snakes so be carefull.
 -------------------
 - SAVING THE GAME -
 -------------------
http://img.photobucket.com/albums/v465/Xfactor1/rev4gc272.jpg
To save a game, you need to find a typewriter in the game, and goes to examine
it. Then, you can select which slot to save in your memory card (of cause, you
need to have a memory car in the memory card slot of the Gamecube).


================================================================================
---------------
(05)CHARACTERS |-------------------------------------------------RESIDENT EVIL 4
---------------
================================================================================
--------------------------
05.1 - Leon Scott Kennedy |-----------------------------------------------------
--------------------------
Appearances:       Character Screenshot:
Resident Evil 2    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc232.jpg
Resident Evil 4



 The game's protagonist. This former rookie police officer of the Raccoon Police
 Department is responsible for the destruction of the Umbrella Facility that
 appeared in Resident Evil 2 and has now become one of the best elite top-secret
 agents that the United States has to offer.

 During Resident Evil 2, he was to report for his first day of job in the R.P.D
 (Raccoon Police Department), but that was also the day the Raccoon City
 Incident strikes.

 This time, he must go solo on a mission to Europe to discover the whereabouts
 of the President's missing daughter and rescue her.


---------------------
05.2 - Ashley Graham |----------------------------------------------------------
---------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc234.jpg



 Age: 20 She's the President's missing daughter. The reason for the kidnapping
 is still yet unknown. Apparently she has been witnessed somewhere in Europe.

 She was kidnapped by a mysterious group on the way home from her college in
 Massachusetts. Allegedly she has been spotted in a village in Europe, but there
 has been no sign of her since!


-----------------------
05.3 - Ingrid Hunnigan |--------------------------------------------------------
-----------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc296.jpg



 Ingrid is responsible for Leon's communication with the United State president.
 She will make use of a communication device to keep track of Leon, not to
 mention offer tips and hints for him.


-----------------
05.4 - Luis Sera |--------------------------------------------------------------
-----------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc251.jpg



 A mysterious drifter Leon encounters during his hellish assignment. According
 to this local, he was formerly a cop.
 Although this fellow doesn't seem like a man of many words, Leon needs all the
 information he can get. He must know something about this eerie village.


---------------------
05.5 - Village Chief |----------------------------------------------------------
---------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc548.jpg



 Leon's search for Ashley leads him to a mysterious village. This intimidating
 one-eyed individual is the chief of the village and a priest who teaches an
 obscure religion to his macabre desciples.

 He say that Leon has the same blood as them. What does he mean by that...?

---------------------------
05.6 - Lord Osmund Saddler |----------------------------------------------------
---------------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc255.jpg



 Lord Saddler is the leader of the "Los Illuminados". He have been planning to
 revive the "Las Plagas", a type of a parasites which was fossilized and sealed
 in the ground of a village in Europe. With Ramon and the chief of the village
 under his control, he derives a plan to take over America using the Las Plagas
 to turn them into his followers. To do so, he intend to kidnap Ashley just so
 to implant the Las Plagas into her, then send her back to America.


---------------------
05.7 - Ramon Salazar |----------------------------------------------------------
---------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc231.jpg



 Ramon Salazar works under Lord Saddler. His ancestor sealed a type of parasites
 known as the "Las Plagas" underground. The Las Plagas is a very dangerous
 living thing, and after Ramon falls under the belief of Lord Saddler, he will
 cooperate with Lord Saddler to unearth those ancient beings. Ramon have the
 Las Plagas in his body too, and have control over the Ganados. He assisted Lord
 Saddler to recapture Ashley from Leon.


----------------
05.8 - Ada Wong |---------------------------------------------------------------
----------------
Appearances:       Character Screenshot:
Resident Evil 2    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc248.jpg
Resident Evil 4



 6 years ago during the Raccoon City Incident, Leon encountered this young fine
 lady in the midst of chaos. She works for an unknown organisation, and was send
 to retrieve the "G-virus" sample from Umbrella elite scientist "William Birkin"
 in the underground laboratory of Raccoon City. Leon couldn't believe so, and he
 insist in protecting her, but failed. Her death has been hidden deep in Leon's
 memory since them.

 Little did Leon know, that there are things far beyond his comprehension.


--------------------
05.9 - Jack Krauser |-----------------------------------------------------------
--------------------
Appearances:       Character Screenshot:
Resident Evil 4    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc247.jpg
                   http://img.photobucket.com/albums/v465/Xfactor1/rev4gc253.jpg


 Jack is an operative whom Leon assumed dead several years ago in a helicopter
 incident during his training tours in the various agencies. Leon is apparently
 wrong, as Jack appears to be alive and is living far better than Leon himself.
 This guy is aiding the 'Los Illuminados', but he is not brain-control by Lord
 Saddler unlike the ganados. The years of military trainings and experiences
 have made this man more than a match for Leon. It is unknown why he assist the
 wrong side and who he is truly working for.


-------------
05.10 - Hunk |------------------------------------------------------------------
-------------
Appearances:
Resident Evil 2
Resident Evil 4



 A hidden character in the "The Mercenaries" game, Hunk is the character from a
 mini-game in Resident Evil 2 (Hunk the 4th Survivor). He is the only survivor
 from Birkin-G assault, and succeeded in bringing the G-virus to Umbrella. This
 Umbrella operative returns in Resident Evil 4 as a secret character again.


----------------------
05.11 - Albert Wesker |---------------------------------------------------------
----------------------
Appearances:
Resident Evil 0
Resident Evil
Resident Evil Code: Veronica
Resident Evil 4



 Wesker betrayed the STARS team during the mansion incident by revealing that he
 was working for Umbrella all along. However, after his death, he reappeared in
 front of Chris Redfield, one of the other mansion incident survivors, and he
 reveal the real truth: He was actually making use of Umbrella themselves all
 along! Wesker works in the same organisation with Ada, and he betrayed Umbrella
 by handing over the company data over to the organisation he is working for
 now.
 This time, he is a secret playable character in "The Mercenaries".

================================================================================
------------
(06)ENEMIES |----------------------------------------------------RESIDENT EVIL 4
------------
================================================================================


             In an isolated island, Leon must face stark madness.
     But little did he know they would become the least of his worries...


-------------------
06.1 - Los Ganados |------------------------------------------------------------
-------------------
Enemy Picture:

Ganado (Chainsaw)  http://img.photobucket.com/albums/v465/Xfactor1/rev4gc547.jpg
Ganado (Heretic)   http://img.photobucket.com/albums/v465/Xfactor1/rev4gc549.jpg
Ganado (Heretic R) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc571.jpg
Ganado (Shield)    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc556.jpg
Ganado             http://img.photobucket.com/albums/v465/Xfactor1/rev4gc557.jpg
Ganado (Armor)     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc560.jpg
Ganado (Gatling)   http://img.photobucket.com/albums/v465/Xfactor1/rev4gc577.jpg
Ganado (Soldier)   http://img.photobucket.com/albums/v465/Xfactor1/rev4gc646.jpg
Ganado (Masked)    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc521.jpg


 These spanish-speaking  humans are  the  "Los Ganados".  They will  attack Leon
 without any reason given, and they strike with all types of weapons. They  have
 colored eyes, and besides  their over  aggressiveness,  they behave  like other
 ordinary human. They have been implanted by the Las Plagas by Lord Saddler, and
 they worship the Los Illuminados cult.

 Los Ganados will try every mean to kill Leon, which includes using weapons like
 dynamites, forks and even guns. Sometime, Las Plagas will appear to replace the
 head of the Los Ganados when they die or decapitated.

 There are a nearly uncountable version of Los Ganados. Some wear armors, some
 uses shield. Some are just the combination of 2 versions.

o----------------------+------------------+---------+---------o
|                      | Villager | M | F | Heretic | Soldier |
o----------------------+------------------+---------+---------o
| Dynamite             |          | O | O | O       | O       |
| Fork                 |          | O | O | X       | X       |
| Knife                |          | X | O | X       | X       |
| Axe                  |          | O | O | X       | O       |
| Sickle               |          | O | O | X       | X       |
| Fire Torch           |          | O | O | X       | X       |
| Shield               |          | X | X | O       | O       |
| Big Scythe           |          | X | X | O       | X       |
| Flail                |          | X | X | O       | O       |
| Crossbow             |          | X | X | O       | O       |
| Gatling Gun Turrent  |          | X | X | O       | O       |
| Rocket Launcher      |          | X | X | O       | O       |
| Catapult             |          | X | X | O       | O       |
| Stun Rod             |          | X | X | X       | O       |
| Plaga                |          | O | O | O       | O       |
| Chainsaw             |          | O | O | X       | X       |
| Gatling Gun          |          | X | X | O       | O       |
| Helmet               |          | X | X | O       | X       |
| Mask                 |          | X | X | X       | O       |
o----------------------o----------o---o---o---------o---------o

----------------------------
06.2 - Chief Bitores Mendez |---------------------------------------------------
----------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc548.jpg


 Leon's search for Ashley leads him to a mysterious village. This intimidating
 one-eyed individual is the chief of the village and a priest who teaches an
 obscure religion to his macabre desciples.

 Chief Bitores has been injected by the Las Plagas, but he have control over the
 villagers. Like his leaders, he regain consciousness despite the parasite in
 his body. When there is a need, he can mutate into a monster at his free will.


------------------------------
06.3 - El Gigante (The Giant) |-------------------------------------------------
------------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc228.jpg


 The gigantic troll was originally sealed somewhere in the village, and he have
 incredible strength enough to bring chaos to everywhere. Upon the order from
 the villager chief, he was released to exterminate Leon, despite the risk of
 harming even the ganados themselves.


---------------------------
06.4 - Del Lago (The Lake) |----------------------------------------------------
---------------------------


 The villagers have been feeding humans to a certain creature in the lake. It is
 definitely not something that can be seen everyday. Where does this monster
 came from? Why is the villagers feeding it?

 You will soon learn that this monster has been unleashed when the leader of the
 "Los Illuminados" cult group revived it.


-------------------------------
06.5 - Las Plagas (The Plague) |------------------------------------------------
-------------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc566.jpg


 Las Plagas is a form of parasites which Lord Saddler uses to control the
 villagers. It is sensitive to light, and thus you will only encounter them in
 the body of the villagers at night. They emerge when their host gets
 decapitated, and then you have to exterminate the parasite to remove the
 threat totally. The Plagas have been sealed underground by Salazar's ancestors
 when they took it away from the original Los Illuminados cult. Las Plagas was 
 excavated under order of Lord Saddler with Salazar's assistance.

 When they emerged, the damages to the host are reduced, as the parasite becomes
 the only weak point.

 There are 3 types of Las Plagas parasite.

 The first type of the parasite have many tentacles, which its uses to attack.

 The second type looks more like a spider. It is able to detach itself from the
 host if the host dies from sustaining too much damage. It attacks mainly by an
 acid pour when near, but it can also mash Leon's face when near. It will die
 after a certain period of time after it leaves its host.

 The third type is slightly larger than the first. Its only attack is to bite
 off the head of Leon, which is an instant-death move.



-----------------------------
06.6 - Colmillos (Eye Teeth) |--------------------------------------------------
-----------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc546.jpg


 Colmillos were kept as pets by the villagers, and they too have been implanted
 with the Las Plagas. They are fast, and lethal. Their basic attack consist of
 pouncing onto you, and then tries to tear a chunk out from your neck. 

 Some of them were kept by Salazar himself, and they were freed to roam in his
 garden.


--------------------------------
06.7 - El Garrador (The Clawer) |-----------------------------------------------
--------------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc543.jpg


 Bodies that has been sealed and imprisoned somewhere deep inside the castle.
 Humanes whose eyes were blinded and sewed shut. They have two claws equipped on
 their hands. When sensed someone, Garrador will break out from his seals, and
 attack the survivor. As he is blind, he can only rely on his extraordinary
 sense of hearing to detect the location of the survivor. The weak point of this
 enemy is the exposed Las Plagas on its back.

 You will encounter more than one such gladiator in the game.


------------------
06.8 - Novistador |-------------------------------------------------------------
------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc578.jpg

 Novistador were released by Salazar in the sewer of the castle and the caverns.
 They are mutated insects with an unknown origin, and they doesn't seens to be
 created from the Las Plagas. They can turn invinsible, but they can give away
 their location by the thin cold breath and the drool in the air. Also, the
 air will be a little distorted. If you have the Infrared equipped Rifle, you
 can use that to spot the monster too, but that is only possible in Replay Game.

 Their glowing eyes is another thing that can give away their location. Blast
 them with the Shotgun fast and exterminate them to take the treasures from
 their corpses.


------------------------
06.9 - Armadura (Armor) |-------------------------------------------------------
------------------------
Enemy Picture:
Armadura           http://img.photobucket.com/albums/v465/Xfactor1/rev4gc563.jpg
Las Plagas Vers    http://img.photobucket.com/albums/v465/Xfactor1/rev4gc575.jpg


 The Las Plagas have reside inside the decorative armor in Salazar's castle. The
 Armadura attack using their sword, and strikes fierce. In Ashley's case, she
 can dodge them with the A+B or L+R button combination, or she will die easily.
 Leon can defeat them using strong weapons, but you will have to strike at the
 helmet to get them to expose the Las Plagas. Once the Las Plagas come out, use
 a Flash Grenade to kill them with ease.

 Grenades are useful to make it expose the Las Plagas too, but a blast to the
 helmet with a Shotgun is always the best way. Due to the heavy armor, Armaduras
 move slow, but they strike strong.


----------------
06.10 - Verdugo |---------------------------------------------------------------
----------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc539.jpg


 Verdugo is the bodyguard of Saddler. His origin is unknown, but it is a known
 fact that he is not a creation of the Las Plagas. The monster holds Salazar's
 Crown Jewel, and he attack with his tails. When you fight him, you can push the
 liquid nitrogen tank to freeze him and slow him down.


--------------------
06.11 - Regenerator |-----------------------------------------------------------
--------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc500.jpg


 Lord Saddler's troops have experiment the Las Plagas for the revival of the Los
 Illuminados project, and Regenerators are monsters that were created using the
 Las Plagas. They have superior metabolism that allows them to regenerate their
 lost body parts at an incredible speeds. Their limbs and head can be blown off,
 but a new one will grown one to replace the missing head or limbs, hence the
 name "Regenerator". This ability was given by the Las Plagas which live in
 the body of this monster. They can also become invisible if needed.

 To exterminate them, you have to kill the Las Plagas in the body of them. Use a
 Rifle equipped with the infrared scope to view the leech-like monsters in the
 body, and then fire at them. Once all of the Las Plagas in the body are killed,
 the monster will die. The Las Plagas in the body cannot be seen with the naked
 eyes. They are slow, but deadly. If you knock them to the ground, you should
 either continue eliminating the parasites on its body, or run away. Do not get
 close to the ground Regenerator, or it will leap up and bite at your neck upon
 its desperation.


--------------------
06.12 - Iron Maiden |-----------------------------------------------------------
--------------------


 Iron Maiden is a slight variation of the Regenerator. Iron Maiden is a far more
 deadly foe. It is capable of producing spikes from its skin. Similar to the
 Regenerator, Las Plagas have attached in the body of this monster. After you
 have destroy the parasites in its body, they will not die yet, until you have
 inflict further damage to the body.

 The monster is capable to stretch its arm and pull your character towards
 itself, then impale them with the spikes on its body. If this occur, your
 character will sustain major damage.


-----------
06.13 - U3 |--------------------------------------------------------------------
-----------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc574.jpg


 U3 is referred to "it" by Lord Saddler. Its origin is unknown, but it serves as
 a loyal servant to Lord Saddler. U3 strikes soon when you reach the cargo
 container hanging in the air. It will attack by the tentacle. At then, you have
 to press the dodge buttons to dodge the attack. Sometime, it will tries to wrap
 its tentacle around Leon's neck and drag him up to kill him. If that is the
 case, try to shake off the tentacle before Leon gets drags to the ceiling!

 It will mutate once in the game. The weak point of U3 is the new head that will
 be grown after mutation. U3 is able to cut open cell using its pincer. You will
 have to rely on a powerful weapon like the Magnum-type gun to destroy this
 creature. Sometime, it will burrow underground to strike, so keep running.


------------------------------------
06.14 - Chainsaw Villager (Berserk) |-------------------------------------------
------------------------------------
Enemy Picture:     http://img.photobucket.com/albums/v465/Xfactor1/rev4gc651.jpg


 This enemy is found only in the "The Mercenaries" mode only, a mode which you
 will unlock upon clearing a game. Unlike the ordinary one in the main game,
 this chainsaw villager is much stronger. Aside from the bloodier body, this
 Chainsaw Villager have much higher resistance. He will not be blasted away by
 a mere Shotgun or a Hand Grenade. Powerful weapon like Wesker's Killer7,
 repeated shot from the Rifle from afar, or Krauser's mutated arm attack are
 recommended.

 He carries a dual-blade chainsaw, and have only one form of attack, in which
 he will swing his chainsaw at you wildly. If you gets too close, you will die
 even with the slightest touch! Chainsaw villager is much faster too. In fact,
 he will jump onto the upper deck instead of climbing the ladder!


================================================================================
----------------------
(07)WALKTHROUGH GUIDE |------------------------------------------RESIDENT EVIL 4
----------------------
================================================================================
*These walkthrough only list the confirmed items. Random items will not be
included.*
--------------
Chapter 1 - 1 |-----------------------------------------------------------------
--------------


o-Item--------------+-Location----------o /-----------------------------------\
| Handgun Ammo (10) | Resident House 2F | | Forest Narrow Path                |
| Handgun Ammo (10) | Shack 1           | \-----------------------------------/
| Pesetas (1000)    | Shack 1           | Leon starts with these items:
| Green Herb        | Shack 1           | Handgun (10)
| Red Herb          | Booby Trap Zone   | Handgun Ammo (10)
| Pesetas (1000)    | Shack 2           | First Aid Spray
| Green Herb        | Shack 2           | Playing Manual
| Handgun Ammo (10) | Shack 3           | Info On Ashley
o-------------------+-------------------o 
 ---------
 - TRAIL -
 ---------
After you alight from the car, Ingrid Hunnigan, your contact over at the United
States, will introduces  herself, and  goes over the mission briefing with you.

o-Tips/Trick------------------------------------------------------------------o
| If you plays on Easy Mode, you will start with the additional items of the  |
| Shotgun and Shotgun Shells.                                                 |
o-----------------------------------------------------------------------------o

You should start by reading that files that you begin with. Go to the inventory
menu, and press up on the left analog until you highlight "Files". Press (A) to
access the documents, and press  (A) again after you have highlighted the title
of the file  you wish to  read. Press  left or right on the left analog to flip
the pages. Press (B) to cancel to the main game after reading them.

Now, familiar yourself with the game control. However, do not move too far yet,
or you will scare the crows in front away. Take out the Handgun by holding  the
(R) button, and aim at the crow from as far  as possible. Try to kill them, for
they drop items when killed. Dropped items are indicated by a column of lights.
Defeating enemies will make them drop items too, sometimes.

o-Tips/Trick------------------------------------------------------------------o
| Talk to your accompanions, or head back towards the bridge for some random  |
| musing. Trying to fire your weapon at them will cause them to make a witty  |
| remark, too.                                                                |
o-----------------------------------------------------------------------------o

The path beyond is blocked by a truck. As the scene hints, you should take  the
left  house. However,  do  smash  the box  just on  the wagon left of the house
before you enter. Try to smash it with  a Knife to conserve ammo at the moment.
The box might  hold an  item. From now on,  you should try to smash  any boxes,
vases or wooden barrels  you come across for items, even if they are not listed
in this document, for they might hold random items (some of them contain snakes
though, so beware).

Now, you should go into the house. 

 -----------------
 - OLD MAN HOUSE -
 -----------------
After the conversation, the  villager will  starts to attack you! Take out your
Handgun by  holding the R  shoulder button,  and  press (A) to  fire. Align the
laser sight at  the villager  before firing.  If you miss, you are just wasting
valuable ammunition. 

o-Tips/Trick------------------------------------------------------------------o
| Aim at the head to inflict major damage to the villager. If you did not     |
| decapitate him, you should have make him stumble back with that shot to the |
| head. If he stumble back, run up to him, and you should see a prompt (A)    |
| and the action "KICK". Press (A) to kick him. If he is not dead after the   |
| kick, continue to fire until he dies, or run up to him and attack him with  |
| a Knife. If you did not proceed to kick him, then continue firing until he  |
| dies.                                                                       |
o-----------------------------------------------------------------------------o

After he dies, a scene will occurs, where the truck outside will crush into the
police car that brings you here. The truck will push the car off the cliff, and
the  truck itself will pummel down too. Also,  the bridge will be broken. After
the scene, Leon will contact Hunnigan and tells her what happened. Now, goes to
examine the villager. As Leon says, he is "not a zombie"....

This  villager is  also known as  the "Ganado".  There  is nothing  of interest
around here  in the  first level,  but if you run up the stairs behind him, you
can find a pack of Handgun Ammo (10).

Several  Ganados have arrived and  barricaded you  by blocking the door, so you
will have to get out by another method. The method is to jump out of the window
using the (A)  prompt, which  appears when you near one. There are two windows,
one on the 1F, and another on the 2F. Jump out by either one of the windows.

 ---------
 - TRAIL -
 ---------
3 Ganados  will  comes to attack you. You can kill them,  which  is recommended
for them might drop some items, or you can evade them by running up the  trail.
Unless you know where you are running, it is not recommended.

o-Tips/Trick------------------------------------------------------------------o
| If you runs to the cliff where the black smoke is rising up to check on the |
| policemen that have accompanied you, a hidden scene will occur, whereby     |
| Leon leans over and saw two wrecked vehicle at the bottom of the cliff, on  |
| a stream.                                                                   |
o-----------------------------------------------------------------------------o

There is a shack on the right. Go in, and obtain the items inside. You can find
Pesetas (1000),  Green Herb  and  Handgun Ammo (10). You will also  come across
your first  typewriter. Typewriters  can be  found in many areas, and examining
them allows you to save your game  progress onto  your Nintendo Gamecube memory
card. Also, you can combine the Green Herb with other type of herbs to increase
their effect(s).

o-Tips/Trick------------------------------------------------------------------o
| To obtain the items within the box, equip a knife or any other weapon, and  |
| attack it to smash it. Once the box is smashed and the item revealed, take  |
| it.                                                                         |
o-----------------------------------------------------------------------------o

Continue down the trail, and attack the  crows on  the signpost,  and then take
their item. Examine the signpost. This signpost is a sign put up by the ganados
to serve as a reminder and a warning for the forgetful villagers that they have
laid boobytraps  ahead.  You will see such  signpost in the near future. If you
see them, proceed forward with cautious.

 -------------------
 - BOOBY TRAP ZONE -
 -------------------
Beyond  the signpost, there is a white dog on the right trapped by a bear trap.
Release it from the trap as it will come in useful in the future. Note that you
can disarm this type of trap by  just firing  at  it.  If you were to walk over
them  without disarming them, the bear  trap will clamp Leon's leg, and he will
sustain damage. Search around this zone before  proceeding. There is a Red Herb
near the fence.

Continue down, and just  past the 2nd  Pueblo  guidepost are  4 trees. A  laser
sight trap is put up on the 2 pairs of trees. Fire at the laser emitter on  the
tree  (fire from afar) to  set them  off. A villager  is just up  ahead. If you
want, you can  lure him to the laser trap,  then fire at  the emitter when he's
close to it to kill him. From here onwards, you can make use of that laser trap
(and much more in the future) to kill them.

 ----------
 - BRIDGE -
 ----------
There is a  second shack  beyond the trail. Go  in for a  pesetas (1000)  and a
Green Herb. As you see, there is a lady pitchforked onto  the wall by her head.
This gory sight is surely a sign that something weird is going on in this place
so be mentally prepared or you will suffer the same consequences as this lady.

Just a little head of this shack  are two villagers. Exterminate them, and take
their items. After that, cross the bridge. 

You should see a 3rd shack on the left. However, a  villager lies hidden inside
and is ready to ambush you if you run in recklessly. Fire him from the doorway,
and enter the shack for a Handgun Ammo (10), and maybe some other random items.

Continue up the  trail, and you  should see a special door, which seems to lead
to a new area. Goes to use it...


o-Item---------------+-Location------------o /--------------------------------\
| Playing Manual 2   | N/A                 | | Pueblo                         |
| Shotgun            | Shotgun House 2F    | \--------------------------------/
| Hand Grenade       | Shotgun House 2F    | As soon as  you arrives here, your
| Shotgun Shells (5) | Shotgun House 2F    | assistant Hunnigan will  gives you
| Pesetas (1000)     | Shotgun House 2F    | a  document  called  the  "Playing
| Handgun Ammo (10)  | Shotgun House Roof  | Manual 2". Read  it, for it  gives
| Spinel             | Shotgun House Roof  | you  instructions  on some of  the
| Handgun Ammo (10)  | Shotgun House 1F    | games basic  controls.  After  you
| Red Herb           | North Edge          | have read them, run forward and  a
| Handgun Ammo (10)  | North Middle House  | prompt  "(A)Look" will appear.  If
| Green Herb         | Behind Sealed Barn  | you  press  (A) when  this  prompt
| Flash Grenade      | Southwest Shack     | appears,  Leon will  take  out his
| Yellow Herb        | Behind Cow Barn     | binoculars  for a  closer look  at
| Red Herb           | South Wagon         | this  village, which seems nothing
| Pesetas (1000)     | House w/Bed         | out  of ordinary, except  for  the
| Shotgun Shells (5) | House w/Bed         | impaled policeman, who was one  of
| Green Herb         | Besides House w/Bed | the  two people who send you here.
| Shotgun Shells (5) | Tower Top           | You can  use the  right analog  to
| Handgun Ammo (10)  | Besides Symbol Room | zoom  while using  the  binocular,
| Handgun Ammo (10)  | Northeast Shack (L) | and (B) to return to the game.
| Alert Order        | Northeast Shack (L) | 
| Ruby               | Chainsaw Villager   |
| Pesetas (10000)    | Chainsaw Villager   |
o--------------------o---------------------o

From here, your  task is  to kill  a minimum of  14 villagers in  this village.
However, some actions  you take will only increase  the requirement. After  you
have killed the required amount of the villagers, the next scene will triggers.

Initially, only few villagers will attack.  For every 5th  villagers  killed, 5
more will appear.

You should see several houses around here.  To open door, press  the (A) button
while standing in front of the door. Tapping (A) twice will cause Leon  to kick
the door open instead. This method might alert any enemies at the opposite side
of the door, but is faster. For now, as all of the houses are empty, you should
kick the door when you enter them.

If you run to the trail on the northeast trail, you will trigger the appearance
of 2 villagers and the infamous "Chainsaw Villager". As you  do not have enough
firepower  to defeat  him, unless  you are skillful  enough to kill  him with a
Knife, you should never run  to that trail to trigger his  appearance. However,
he will drop the Ruby item if you defeats him.
 
When you enter a house, you can block and barricade the door by pushing cabinet
or bookcases until they are  in front of the door.  To push them, run up to the
side of the item which you  wishes to push, and  hold the (A) button.  Doing so
will delay the time where the villagers  burst through  the door. Similary, you
can  also blast  down the door with your weapon, and fire at the villager(s) at
the other side using the hole.

You  should see animals  in the  Pueblo. The chicken(s) will lay eggs which you
can use to heal yourself, so do not kill them. Also, the cow will  retaliate by
head butting if you attack it with a knife near its knife.

 -----------------
 - SHOTGUN HOUSE -
 -----------------

o-Tips/Trick------------------------------------------------------------------o
| Another Chainsaw Villager and an additional of 11 villagers will appear if  |
| you enters the Shotgun House (before they goes away), the only house with 2 |
| storey. This Chainsaw Villager will drop 10000 pesetas if he dies. However, |
| triggering the appearance of this villager will cause the other Chainsaw    |
| Villager to disappear. Therefore, if you have enough firepower and you wish |
| to take on the 2 chainsaw villagers for their items, then you should goes   |
| to defeat the one by the trail, then enter the Shotgun House to fight the   |
| second Chainsaw Villager.                                                   |
|                                                                             |
| Furthermore, Leon will also barricade the door during the scene where the   |
| villagers appear.                                                           |
o-----------------------------------------------------------------------------o

Handgun Ammo (10) can be found under the stairs. Use the stairs to climb to the
2 floor,  and  you can pick the  Shotgun off the wall. Smash the glasses on the
cabinet next  to the  Shotgun for the  Hand Grenade. You can  also find Shotgun
Shells (5) and Pesetas (1000) around here. However, the Ganados will stand  the
ladder on the window to climb and go after you. If that is so, you can push off
the  ladder by  pressing (A)  when the  prompt comes  up when you  are standing
against the window with the ladder.  Jumping through  the window near the glass
cabinet  leads Leon to  the rooftop.  Opposite of the  window-way is  a Handgun
Ammo (10). The rooftop potion behind the broken  window-way is a Spinel, one of
the  many treasures  you can find in  the game.  The villagers  will stand more
ladders if you get  onto the  roof, and likewise, you can push them off, or you
can jump  off the rooftop pressing the (A) prompt when you get near the edge of
the roof. 

When you are on the ground, you can rise the fallen ladder yourself by pressing
the  (A) prompt while  standing near them.  You can use the  standing ladder to
climb you yourself too.

 ---------
 - TOWER -
 ---------

o-Tips/Trick------------------------------------------------------------------o
| If you climb up the ladder in the tower on the right side of the red symbol |
| building, you can find Shotgun shells (10). However, the villagers will     |
| start to toss molotov cocktails at you to burn you should you get here      |
| before they are gone.                                                       |
o-----------------------------------------------------------------------------o

 ---------------
 - HOUSE W/BED -
 ---------------
You can  push the cabinet to barricade and block the wooden door in this house.

o-Tips/Trick------------------------------------------------------------------o
| The door in this house is locked by a padlock. You can remove it by firing  |
| at it or by repeated kicking by press just the (A) button by the door, but  |
| kicking it open is slower. You will see more doors locked by padlock or     |
| chains. Use the same method to unlock them.                                 |
o-----------------------------------------------------------------------------o

A Shotgun Shells (5) and a 1000 pesetas in the bedroom.

 ----------
 - PUEBLO -
 ----------
Use the trail at the top right corner of the map once they are gone.


o-Item---------------+-Location------------o /--------------------------------\
| Pearl Pendant      | Well                | | Farm                           |
| Incendiary Grenade | Behind Shack 2      | \--------------------------------/
| Handgun Ammo (10)  | 2F Hay Barn         | In this new area, you  can get  to
| About The Blue-    | Tree                | participate in a mini-game. First,
| Medallions         |                     | take  the document on the tree  to
| Pesetas (1000)     | 1F Hay Barn         | learn more about this  game.  Now,
| Pesetas (1000)     | 1F Hay Barn         | you  can shoot down  the 1st  blue
| Spinel             | 1F Hay Barn         | medallion  on the same tree.  More
| Spinel             | Shack Inside Fence  | can be found in this area. However
| Beerstein          | Besides 1F Hay Barn | do  be  careful with the villagers
o--------------------o---------------------o when you shoot those items.  There
are a  total number of 7 blue medallions  in this  area,  and 8 more in another
area. Try to fire at all of them here, and use the map as a guide to view their
location.

The shack  in front  of the tree with the  "About The Blue Medallions" document
holds a typewriter.  Besides this  shack, you will see a shiny jewellery on top
of a well. If you fire at it, the jewellery will drop into the well, and become
'dirty'. If it becomes the "Dirty Pearl Pendant", its value will drop. To avoid
the  item from getting stained by the dirty water in the well, you should close
the lid of the well by firing at the support that is holding the lid. Then, you
should fire at the jewellery to make it land onto the lid. Now, take it. If you
choose  to go examine after closing the lid before firing at the item, you will
be asked if you want to open the lid or not. If you open it, you can't close it
so  do remember  not to close  the lid before  dropping the item. In the future
you might see such similar stuffs too.

The second  shack (Shack 2) is  found just on the right  of the wall, past  the
fence and  at the back of the  wall. Behind this Shack 2 is a hidden Incendiary
Grenade.

Items, some  random,  can be found in the blue drawer. Check to open them,  and
take the  items from within.  There  are 2 Pesetas (1000)  in each of  the blue
drawers in the 2 Storey Hay Barn.

 ---------------------
 - 2 Storey Hay Barn -
 ---------------------
A ganado is doing the hay  on the 2F.  Defeat him, and  check the  drawer for a
pack of Handgun Ammo (10). Jump through the window, and then  head forward, and
jump down as right as the balcony is. You should  drop into a small fenced area
with  a "Beerstein" in  front. It can be  combined with other jewelleries,  and
in turn, increases its value. Push the bookcase aside to get out.

Return your way to the roof of this 2 storey hay barn.  There are 2 major areas
seperated by a fence.  Jump off to the  left  area and take  any random item in
the boxes, and search here for a Spinel. The big door  here cannot be used now.

Again, make your way to  the roof, this  time, take the right area.  Jump down,
and goes to use the door.

o-Item---------------+-Location------------o /--------------------------------\
| Spinel             | Tunnel              | | Homestead Ruins                |
| Spinel             | Tunnel              | \--------------------------------/
| Spinel             | Shack 1             | Run forward, and you should spot a
| Hand Grenade       | Shack 2             | booby trap  sign. As  you run down
| Red Catseye        | Tree Outside House  | the trail,  several  ganados  will
| Handgun Ammo (10)  | Save Room           | push  a  gigantic  boulder,  which
| Pesetas (1000)     | Save Room           | rolls toward you! Keep tapping the
| Pesetas (1000)     | Fire Place          | (A) button as fast as possible  to
| Green Herb         | Fire Place          | sprint, and then the button at the
o--------------------o---------------------o bottom of the  screen with  change
to either (A)+(B) or (L)+(R). It is an indicator for you to press the 2 buttons
together to dodge to the side. If you press too slow, or if you tapped too slow
during the sprint, Leon will crash to death.

 ----------
 - Tunnel -
 ----------
Fire at the Spinels  at the ceiling  of the tunnel. Take them, and  then run to
the end.

 ------------------
 - Boobytrap Zone -
 ------------------
Another death  signpost indicates more traps.  A ganado stands in the middle of
the  ruins. He will run  away when he sees you, but  refrain from chasing after
him. These  ganados have  laid bear  traps on the  ground,  and  they now  toss
dynamites to attack you.

o-Tips/Trick------------------------------------------------------------------o
| One effective way to counter these dynamite-throwing villagers is to shoot  |
| at the dynamite on their hand after they have ignite it. Shooting the       |
| dynamite will cause it to explode, killing the ganado, and those are near,  |
| instantly. Do not get too close when you fire at the dynamite. Also, the    |
| dynamite will goes off when the ganado who is holding it dies.              |
o-----------------------------------------------------------------------------o

Disarm the  bear  traps. A shack is on the left, and it contains a Spinel. But,
it is barred with  a laser trap  and a bear trap.  Furthermore, the villager is
constantly tossing dynamite into  the shack at you. Hence, it is recommended to
go take the  item from the box after  you have killed the ganado,  and disarmed
those traps. 

Nearby is another shack, which holds just a Hand Grenade.

 ------------------
 - Dynamite House -
 ------------------
Get behind the big building where the other villagers are tossing the dynamites
out from.  You should  see a window.  Fire at  the ganados from  outside of the
window, then  jump in. An impact from any dynamites fired will kills any active
ganados in the building. Take the items inside, and go out. 

Behind this  house is a fence  of a big house, but  the nest of a tree holds  a
Red Catseye. Take the Red Catseye. Now, go to the  inventory, and highlight the
"Keys Treasure" tab. Goes in, and select the  Red Catseye. Choose "Combine" and
then select  Beerstein.  There are several  other treasures that can be combine
together too, and it will increase  their price, so think  twice before selling
any treasure.  If you are unsure  if the  treasures can be combined, examine it
and read the description.

Go fire at the lock on the door of this abandoned house, then go through.

 ----------------------
 - Luis Captive House -
 ----------------------
There is a  typewriter  here, Handgun  Ammo (10) and pesetas (1000). Go through
the back doorway, but not too fast. Fire at the laser sight to disarm them. Now
go through the second doorway. You  should see another  laser sight. Stand from
far and fire, then take the Green Herb and the Pesetas (1000) which was blocked
by the laser.  After  taking all the items, shove the bookcase to aside. If you
have forgotten how, just hold the left analog stick while having your character
stands  in front of the item they wishes to push. Go in, and check the wardrode
to see the scene whereby Leon first encounter a human survivor.


--------------
Chapter 1 - 2 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Red Herb           | Captive House Back   | | Valley                        |
| Handgun Ammo (10)  | Captive House        | \-------------------------------/
| Rifle Ammo (5)     | Captive House        | Watch the scene, and then tap the
| Green Herb         | Outside Captive House| button  shown to dodge the attack
| Shotgun Shells (5) | Outside Valley Hut   | from the villager[tap (A) and (B)
| Flash Grenade      | Valley Hut           | or L and R together]. After that,
| Handgun Ammo (10)  | Valley Hut           | search the room here for a box of
| Emblem (Right Half)| Valley Hut Roof      | Handgun Ammo (10). Now, make your
| Rifle Ammo (5)     | Sacks w/Barrel       | way out of the doorway, and a guy
| Emblem (Left Half) | Sacks w/Barrel       | wearing a black  hood  and  scarf
| Pesetas (1000)     | Tower 1F             | will tell you to go to  the  back
| Yellow Herb        | Tower 1F             | of the house outside to meet him.
| Shotgun Shells (5) | Tower 3F             | Before going out, take  the Rifle
o--------------------o----------------------o Ammo (5) near the typewriter. 
Go out, and turn right. Curve and search the barrel on the left of the door for
a Green Herb. Now go to the opposite side to find the guy. He is the "Merchant"
of the village, and he is here to sell you items.  You can find him in  various
places  through out the  game. He will  also offer a mini-game call the "Target
Practice"  where  you can win prizes and pesetas. However, for now, the game is
not available yet.

Before or after buying, run past the merchant, and smash the barrels. 1 of  the
barrels hold a Red Herb.

To sell  items  to the  merchant,  select  "Sell" to  sell. To Buy item, select
"Buy". To "Tune Up" your current weapon, select "Tune Up".

Here is a list showing what the merchant is selling here. (Price in Pesetas):

o-Item--------------------+-Price----o
| Attache Case M          | 30000    | You  can't buy any weapons that you have
| Treasure Map (Village)  | 10000    | now.  At the moment, the  merchant  will
| Handgun                 | 8000     | only sell  these few items,  but  as the
| Shotgun                 | 20000    | game progress, the merchant  will  offer
| Rifle                   | 12000    | more  items for sale. You might want  to
| TMP                     | 15000    | save your  game using the typewriter  at
| Rocket Launcher         | 30000    | the captive house before buying an item.
| Scope (Rifle)           | 7000     | The amount of pesetas you  have  have is
| First Aid Spray         | 10000    | shown  at the  top right  corner. At the
o-------------------------o----------o moment, the merchant will only upgrade 3
o==============o=========o=========o=======o types of weapons: Handgun, Shotgun
| Tune Up      | Handgun | Shotgun | Rifle | and  Rifle. Also, like he said, he
o==============o=========o=========o=======o will offer a price  if you do  the
| Firepower    | Lv 2    | Lv 2    | Lv 2  | 'Blue Medallions' minigame.
| Firing Speed | Lv 2    | -       | -     |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  |
| Capacity     | Lv 2    | Lv 2    | Lv 2  |
o--------------o---------o---------o-------o

o-Tips/Trick------------------------------------------------------------------o
| Note that the merchant will not show up on that spot any more if you kill   |
| him! He will die upon 1 bullet from any weapon.                             |
|                                                                             |
| Before buying, you should sell the treasures first. However, not all        |
| treasures are to be sold. As mentioned, some can be combined with other     |
| treasures to increase their price. For now, you should sell the: Spinel,    |
| and the Pearl Pendant.                                                      |
|                                                                             |
| After you have sell off those treasures, its time to buy. For now, the most |
| crucial item you need is the "Attache Case M". With this, you can expand    |
| your inventory space and in turns, allow you to carry and obtain more items |
| compare to now. With more items, you can sell more stuffs and earn pesetas  |
| for more better items. Though its a bit costly, it is advisable to upgrade  |
| your attache case now.                                                      |
|                                                                             |
| Feel free to buy anything you want, but I will not really recommend you to  |
| buy them now. Rifle is a good buy though, but it is taking up too many      |
| spaces.                                                                     |
o-----------------------------------------------------------------------------o


After you have purchased or upgrade your stuffs, go use the rusty door. A scene
will be triggered, showing an overview of what's on the other side.

o-Tips/Trick------------------------------------------------------------------o
| If you purchased the Rifle, you can use it at the crack to 'snipe' at the   |
| villagers before going through the rusty door. You can't kill all of them,  |
| but you will have reduce the threat. The down side is that you might not be |
| able to take the items they drop.                                           |
o-----------------------------------------------------------------------------o

 ----------
 - VALLEY -
 ----------
The 1st villager you will see is on the right. Kill him. 

o-Tips/Trick------------------------------------------------------------------o
| Just behind the 1st villager is a small slope down, before curving right.   |
| You can lure the ganados with dynamites there and make them toss the weapon |
| on their hand. The dynamites that the ganado toss will roll down backward   |
| due to the slope, and kill himself (and other nearby ganados) instead!      |
| Also, firing at the leg of the ganado who is standing near the edge might   |
| cause them to topple over and fall down too! This should save you some ammo |
| but you will not be able to obtain any item that they might have drop.      |
o-----------------------------------------------------------------------------o

Fight your  way through,  and curve left to the hut in the middle of the water.
Instead  of  going in,  head to the  right, and kill the  ambushing ganado just
besides the house. Now, run forward and climb the  ladder. Knock off the ganado
on the  rooftop, then knock off the ladder. Now, wait for the ganados to gather
at the bottom of the ladder (kick down the ladder and don't let them climb up),
then fire at the red barrel to kill them. After that, turn right and check  the
chest for the "Emblem (Right half)". Smash the barrel near the ladder where you
climb up to see if there is any item inside.

Jump down,  and head into the hut  itself now. Take the  Shotgun Shells (5) off
the shelf.  Go use the  back door.  Obtain the  Handgun Ammo (10) and the Flash
Grenade (in locker). Jump out by the back window, and smash the barrel for item
if there is any. Turn right, and up the slope, then run across the bridge.

After crossing the bridge, keep heading up. You should eventually see a red
barrel, a ganado  and a chest. Kill the ganado, and take the Emblem (Left Half)
from the chest. Face the red barrel, and position Leon  from far. Wait for  the
chasing ganados to arrive, and fire at the red barrel to make it explode, which
should in  turn, take out more ganados in this area.  Now, defeat the remaining
ganados.

From here, turn right  and jump down. You should see a steel door on the right.
Before  using it,  you should kill  the  dynamite  ganado on  the roof  of this
building with the ladder. Go into the room under this dynamite ganado for items
like the  Pesetas (1000) and Yellow  Herb. Climb up this  building to where the
dynamite  ganado stood, then turn right.  Climb  the next set of  ladder to the
tower, and kill the  ganado. Smash the crate  here for the  Shotgun Shells (5).

Jump down to the  ground, and head for the metal door. Combine the Emblem (Left
half and the Emblem (Right half) to form the Hexagonal Emblem. Now use the item
and you should be able to go through...

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Left Oven            | | Defensive Stronghold          |
| Handgun Ammo (10)  | Right Oven           | \-------------------------------/
| Elegant Mask       | Boarded Up Room      | Take the linear path,  and before
| Green Herb         | Slippery Area        | entering the  stronghold,  search
| Pesetas (1000)     | Pool                 | left and smash  the  barrels  for
| Handgun Ammo (10)  | Pool                 | any possible random item.  In the
| Flash Grenade      | Pool                 | stronghold, defeat the  first few
| Handgun Ammo (10)  | Stronghold Entrance  | ganados. As usual,  you will face
o--------------------o----------------------o the normal  villagers  here.  You
will eventually see two  windows. One is on the front, but  it is  boarded  up.
However,  you  should see  a boarded up  window in front, and another window on
The right window is the only window you can use here. Jump through the window.

Several ganados at the other side of the room will toss  dynamites at you.  You
can dodge the dynamites by positioning Leon behind  the sack and press (A) when
the prompt  (A)Dodge  appear. Get up with the  (A) button  after the explosive,
and tries to fire at the ganado before they  toss the next dynamites. After the
dynamite ganados  are dead,  kill any other  ganados. Now proceed with care, as
they have set up  various bear  traps near the sacks area they were tossing the
dynamites from. Disarm them. Now, search the oven doors on  the right. You will
be able to obtain the Handgun Ammo (10)  and the Spinel. Go through  the  door,
and then  exterminate any ganados  inside. Now, break the planks on the window,
then jump over  into the  small  room to obtain the shiny "Elegant Mask"!  Jump
back out and search this wet area for a Green Herb.

Use  the next door, and you will be in  somewhere  like a tunnel. You  will see
the last villager in this area here, so kill him.  After he died, jump down the
ladder to the  pool. You can pick up  a Pesetas (1000), Handgun Ammo (10) and a
Flash Grenade. 

o-Tips/Trick------------------------------------------------------------------o
| Fishes exist in this pool! There are 4 fishes in total, and if you kill     |
| them, you can obtain them as item, and then use them from the inventory to  |
| heal your character! They are similar to the herbs, but they occupy bigger  |
| spaces, and cannot be combined. You will be able to find more fishes in the |
| future too. For now, there are 3 Black Bass and 1 Black Bass (L) here.      |
o-----------------------------------------------------------------------------o

When  you are done, ascend the ladder, and go  use the next ladder which  leads
to the surface.

o-Item---------------+-Location-------------o /-------------------------------\
| Brass Pocket Watch | Well                 | | Trail ~ Chief's House         |
| Pesetas (1000)     | Chief's House 2F     | \-------------------------------/
| Insignia Key       | Chief's House 2F     | Fire at the support of the lid on
| Handgun Ammo (10)  | Chief's House 2F     | the well,  and then  fire at  the
| Chief's Note       | Chief's House 2F     | item hanging over the well, which
| Handgun Ammo (10)  | Shack 1              |  is the Brass Pocket Watch.
o--------------------o----------------------o
Just few  steps  ahead is a danger signpost. It is there for the warning of the
bear  traps and the trapwire bomb. There are several crows  near the traps area
too. If you have a lot of Flash Grenade, toss one to kill  those crows, then go
disarm the traps, and  claim the items  from the dead  crows. If not,  tries to
fire and kill all the crows before disarming the trap.

A shack is just nearby. Go in and smash the box for a Handgun Ammo (10).

Proceed to the end of the trail and you should see a house. It is  actually the
house of the Chief. However, you do have to solve a puzzle  to enter the house.
You will see a green crystal, a symbol in the crystal and 2  other symbols just
at the bottom diagonal to the crystal.  Simply flip  the symbol  in the crystal
until it is the same as the symbols diagonal to the crystal.

The solution to this puzzle is: Flip the crystal to "Up", then  flip it to left
or right once.

 -----------------
 - Chief's House -
 -----------------
Now go through the door. Search the bed room for the items. You  should be able
to find the Handgun Ammo (10), Chief's Note,  Insignia Key  and Pesetas (1000).
The Handgun Ammo (10) is in the drawer by the window.

As you see, the Chief  is able to understand English,  judging by  the  English
books on his shelf.  After you are  done, go use the back  door to trigger  the
scene which will end the sub-chapter.


--------------
Chapter 1 - 3 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Cabinet              | | Chief's House ~ Underground   |
| Pesetas (1000)     | Chief's House 1F     | \-------------------------------/
| Incendiary Grenade | Chief's House 1F     | Turn behind and check the cabinet
| Brown Chicken Egg  | Chief's House 1F Oven| under the hood man painting for a
| Red Herb           | Shack 1              | Green Herb. Navigate down stairs.
| TMP Ammo (50)      | Bird Nest            | You should see a door  under  the
o Spinel             | Bird Nest 2          | the stairs. Do not use it.  It is
o--------------------o----------------------o the toilet, which contain nothing
save for a ganado. Run to the back of the 1F, and you can find another cabinet.
It contains the  Pesetas (1000). Smash the glass  on  the other  cabinet for an
Incendiary Grenade. Before you exit the house, turn left and check the kitchen.
A Brown Chicken Egg can be taken in the oven. Now, reload all of your  weapons,
and exit.

o-Tips/Trick------------------------------------------------------------------o
| If you return to the Chief's Bed Room, you can trigger a scene showing a    |
| woman firing at the chief's back, who ambushed you.                         |
o-----------------------------------------------------------------------------o

A chainsaw villager and 2 male  villagers will charge  at you! One  of the male
villager will toss  sickle at you. Kill  them with a combination of the Handgun
and the Shotgun. 

o-Tips/Trick------------------------------------------------------------------o
| You can start by firing the head of the chainsaw villager with the Rifle    |
| without alerting them first. After that, run back inside the chief's house  |
| and to get to the middle of the stairs. They will now be able to come after |
| you one by one due to the narrow space, and have no chance to attack you    |
| from the sides or behind.                                                   |
o-----------------------------------------------------------------------------o

Now, run down the path. Aim up and find a nest on a tree.  Fire at  it to  drop
the Spinel.  This should attract the attention  of  the 2  villagers  near  the
shack ahead. Kill them. Now enter the shack and search for a Red Herb. Get  out
of the shack. You should see a second bird nest on a tree just a little ahead.

Firing at it attracts the next batch of the villagers.  Kill them and take  the
items from their  body,  and also the  item which  dropped  from the bird nest,
which is the  TMP Ammo (50). Run down the  trail, and  remove the wooden bar on
the blue door. 

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Pueblo                        |
o--------------------o----------------------o \-------------------------------/
We have returned to Pueblo. Except for the new batch of villagers, nothing have
changed. If you miss out any items early in the  game, you can now  go and take
them. Some villagers are situated on the roof.  Also,  search  around to see if
the chickens have lay any eggs here. 

After you  have done exploring, go to the building  with the red symbol besides
the tower. Use the Insignia Key onto that door and go through.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Blue Shelf           | | Underground Tunnel            |
| TMP Ammo (50)      | Beyond Back Door     | \-------------------------------/
| Spinel             | Red Lamp             | There is a  Handgun Ammo (10)  on
| Elegant Headdress  | Underground Ceiling  | the  shelf,  and a  typewriter on
| Spinel             | Underground Ceiling  | the table.  Save your game if you
| Spinel             | Underground Ceiling  | want. Get beyond  the  back door,
o--------------------o----------------------o and fire at the table.  Save your
game  if you want. Get beyond the  back door, and fire at the barrel for  a TMP
Ammo (50). Now, stand back  and fire at the red lamp  on the ceiling.  A Spinel
should drop from it. Go open the lid at the end, and jump down. Run forward and
eventually you will  reach the  spot  where another red lamp is on the ceiling.
Fire at  the red lamp  drops nothing,  but the  treasures at  the ceiling  will
starts  to shine. Shoot them to drop them down, then pick them up. They are the
Elegant Headdress, and 2 Spinels.  Run down the tunnel, and you  will encounter
the merchant again.

His inventory has been updated. Here are the things that you can buy.

o-Item--------------------+-Price----o
| Attache Case M          | 30000    | The only  new item  available  for  sale
| Treasure Map (Village)  | 10000    | here  is the Stock  (TMP).  In  the next
| Handgun                 | 8000     | area,  you will  be in the graveyard. In
| Shotgun                 | 20000    | there, you can find the rest of the blue
| Punisher                | 0        | medallions. After  gunning more than  10
| Rifle                   | 12000    | of them down, you can come here for  the
| TMP                     | 15000    | Punisher handgun. It is free, and if you
| Rocket Launcher         | 30000    | get it, you might  want to  consider  to
| Stock (TMP)             | 4000     | sell to old  Handgun. Also, the  upgrade
| Scope (Rifle)           | 7000     | for the TMP is now available.
| First Aid Spray         | 10000    | 
o-------------------------o----------o Sell  the  following  treasures: Elegant
o==============o=========o=========o=======o======o==========o Headdress, Brass
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Pocket Watch, 
o==============o=========o=========o=======o======o==========o Spinels, Ruby,
| Firepower    | Lv 2    | Lv 2    | Lv 2  | Lv 2 | -        |
| Firing Speed | Lv 2    | -       | -     | -    | Lv 2     |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     |
| Capacity     | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     |
o--------------o---------o---------o-------o------o----------o

After you have done your purchase, go through the door near  the merchant,  and
climb the ladder.

o-Item---------------+-Location-------------o /-------------------------------\
| Hand Grenade       | Bird Nest            | | Graveyard ~ Hanging Bridge    |
| Rifle Ammo (5)     | Bird Nest 2          | \-------------------------------/
| Handgun Ammo (10)  | Shack 1              | Walk  forward, and  search for  a
| Incendiary Grenade | Bird Nest 3          | tree with  a nest.  Fire  at  the
| Green Catseye      | Church Puzzle        | nest  for  a  Hand Grenade.  Walk
| Closure Of The     | Shack 2              | onward  and you  will find  a 2nd
| Church             |                      | nest on another tree.  Fire at it
o--------------------o----------------------o too for the Rifle Ammo (5).

 -------------
 - Graveyard -
 -------------
Run forward and you will get an overview of the graveyard overlooking a church.
Several crows  are perching  on the  tombstones. Get a little  nearer, and then
toss a Flash Grenade to kill the crows. Several villagers  will be alerted, one
male and one female to be precise. Kill them,  then pick up the  items from the
dead crows  and villagers.  Now, enter  the shack  on the  right to obtain  the
Handgun Ammo (10).

Now check the twin  tombstones  on  the graveyard. You will  see several unique
patterns on the twin tombstones. There are 3 different type of patterns, and it
is a key to the solution to a puzzle.

 ----------
 - Church -
 ----------
Run up  to the  church by  the right trail and attack the ganados.  One of them
will be tossing dynamite. Take  their item,  and check the door of the  church.
The door is locked, and Leon will contact Hunnigan about it.

o-Tips/Trick------------------------------------------------------------------o
| If you take the right trail bridge before checking the church door, you     |
| will gets an extra scene whereby Hunnigan remind Leon's priority, which is  |
| to go check the church door.                                                |
o-----------------------------------------------------------------------------o

Run behind the church and kill the 2 other villagers. Run  beyond them and then
stand at the podium to solve a puzzle.

The solution is to light the symbols which you see on the  graveyard tombstones
earlier on. To solve this puzzle, turn the dial in this order:
3,4,3,3,3,4,4

Take the Green Catseye from within. You can combine it with the Beerstein.

Now, run down the trail on the right of the church to the bridge area.

o-Tips/Trick------------------------------------------------------------------o
| If you fire at the bell of the church, you might drop an Incendiary Grenade |
| but if you continue firing at it, several ganado villagers will thought     |
| that its prayer time, and they will arrive here...                          |
o-----------------------------------------------------------------------------o

 ---------
 - Trail -
 ---------
Run  down the bridge, and attack the villagers on the bridge. As  again, firing
at their leg might cause them to pummel down to the lake.

Continue  the  bridge,  and jump over the ledges. Fire  at the  remaining  Blue
Medallions here and then backtrack to the merchant to get your free Punisher.

There is a shack along the way. Enter it and smash the stuffs for items.  There
might be a  snake  hidden  in one of the box. You can also find the  Closure Of
The Church documen here.

Get to the end of the bridge, and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Mining Cart          | | Mining Ground                 |
| Spinel             | Shack 1              | \-------------------------------/
| Handgun Ammo (10)  | Shack 1              | Run forward, and you should see a
| Handgun Ammo (10)  | Shack 3              | large ground  with an even larger
| Handgun Ammo (10)  | Mechant's Store      | amount of crows. Now, at and toss
| Flash Grenade      | Crow                 | a Flash Grenade at the  crows  to
o--------------------o----------------------o kill all of them instantly.  They
will drop various  amount of pesetas, but the  middle crow will  always drop  a
Flash Grenade. If not, throw a  Hand Grenade or Rifle to kill them. Now, search
the  mining cart on the left edge for a Spinel. Check the shacks here for items
too. The first shack holds a Spinel and Handgun Ammo (10). The third shack have
the Handgun Ammo (10).

Run to the opposite side and you will see 2 paths. Take the  right path to  the
bottom blue door. You will be in the merchant's store.

 ------------------
 - Merchant Store -
 ------------------
Run forward, and search the area for the Handgun Ammo (10). There is a merchant
and a  typewriter  here. You can find him to upgrade your guns. A barrel behind
the store might contains an item.

o-Item--------------------+-Price----o
| Attache Case M          | 30000    | The merchant here  doesn't offer any new
| Treasure Map (Village)  | 10000    | upgrades  nor  weapons. However, you can
| Handgun                 | 8000     | obtain the  free  Punisher  from here if
| Shotgun                 | 20000    | you  have  completed the  mini-game  and
| Punisher                | 0        | have obtained more  than 10  Medallions.
| Rifle                   | 12000    | You can also upgrade the Punisher at the
| TMP                     | 15000    | shop here too.
| Rocket Launcher         | 30000    | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o 
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | 
o==============o=========o=========o=======o======o==========o 
| Firepower    | Lv 2    | Lv 2    | Lv 2  | Lv 2 | -        |
| Firing Speed | Lv 2    | -       | -     | -    | Lv 2     |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     |
| Capacity     | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     |
o--------------o---------o---------o-------o------o----------o

Go back to the Mining Ground and use the other door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Cliff                | | Swamp                         |
| Hand Grenade       | Swamp Bank           | \-------------------------------/
| Shotgun Shells (5) | Swamp Shack          | Run  into the shack to search for
| TMP Ammo (50)      | Swamp Shack          | items. You  should find a Handgun
| TMP Ammo (50)      | Swamp Shack          | Ammo (10)  inside.  Continue down
| Incendiary Grenade | Bridge Bench         | the trail  and the villagers will
| Antique Pipe       | Bird Nest            | now  push  the  boulder  off  the
| Handgun Ammo (10)  | Shore Shack 1        | cliff again.  As before, tap  the
| Handgun Ammo (10)  | Shore Shack 2        | (A) button to run, then  tap  the
o--------------------o----------------------o buttons indicated in  the  middle
of the sprint to dodge. You will have to tap either (A)+(B) or L+R.

After dodging the  boulder, turn around and fire at the sparkle on the cliff to
drop the Spinel. Continue down the trail.

 ---------
 - SWAMP -
 ---------
Run forward a little and you should see a villager and the wiretrap  bomb.  You
can fire at the wiretrap to explode it, and kill the villager near it. Now, run
into the shack and search for  the Shotgun Shells and 2 boxes of TMP Ammo (50).
Expect to see a snake hidden in one of the boxes. Now, jump down the ledge into
the  swamp and kill more enemies. You can find a Hand Grenade in the right bank
near the boulder trail.

Continue down the path, and kill more  villagers. Try to use the wiretrap bombs
to save your ammo. The bridge  in the middle  is broken  into 2 parts,  and you
should  try to  get onto the second  section. Search for a tree and fire at the
nest on the tree. You should be able to find an Incendiary Grenade on the bench
near the tree. The content in the nest will drop into the swamp, so go find it.
It is the Antique Pipe.

Get to the opposite side of the shore, and kill the  remaining  ganados.  Go in
the shack on the left for a Handgun Ammo (10). The other  crate will  contain a
snake.

After you are done, go use the next door.

o-Item----------------+-Location-------------o /------------------------------\
| Gold Bangle w/Pearls| Bird Nest            | | Lake                         |
| Red Herb            | Cliff Edge           | \------------------------------/
| Yellow Herb         | Shack                | Run  along the left path up  the
| Handgun Ammo (10)   | Shack                | trail  to  the cliff edge, which
| Green Herb          | Typewriter Shack     | will  trigger  a scene. watch it
o---------------------o----------------------o to get a  preview of  what is to
come. This scene is optional, but it is better  if you trigger it. After  that,
search for a Red Herb near this cliff  edge area. Now, run  down the path,  and
search the trees. One of them will have a  bird nest. Fire at the bird nest for
the precious Gold Bangle w/Pearls. Continue down, and enter the right shack for
more items.

Take the  Yellow Herb and  the Handgun Ammo (10). Now, proceed  onward down the
trail and enter the shack near the boarding area. It contains a typewriter, and
a Green Herb besides it. Mix the appropriate  herb mixture, and cure if needed.

o-Tips/Trick------------------------------------------------------------------o
| It is highly recommended to save your game here, for you will be fighting   |
| a very powerful monster that you saw earlier, very soon.                    |
o-----------------------------------------------------------------------------o

Now, run to the boarding area and get onto the boat.

o-Tips/Trick------------------------------------------------------------------o
| Although it is very tempting, do not kill the fishes in the water by the    |
| boarding area yet. If you fire too many shots into the water, the monster   |
| that swallow your police mate will comes up and swallow you whole!          |
o-----------------------------------------------------------------------------o

Navigate  the boat  by the  left analog stick. You  can take the harpoon on the
boat using the R button, and throw it by using the (A) button while holding the
R button.  Practice around, and then steer the boat to the opposite side of the
lake.

A scene will be  triggered,  as the giant sea monster will hook itself onto the
boat  that  Leon is!  This giant monster  is  call "Del Lago", which means "The
Lake" in Spanish. 

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Del Lago                     |
o=====================o o====================o \------------------------------/
| Swallow             | | (Boat Harpoon)     |
| Drag To Debris      | o--------------------o
| Boat Ram            |
| Drag Into Sea       |
o---------------------o
/-----------\
|| Profile ||
\-----------/
Del  Lago is  a  gigante water monster  that  the  villagers have been feeding.
It has been summoned to protect the lake  and prevent any  people from crossing
the lake.

/-------------\
|| Attacking ||
\-------------/
Aim  with the R shoulder button,  and the left analog stick. With the crosshair
on the monster,  tap (A) to throw the harpoon. This is the only weapon that you
can use to attack him. There is an infinite amount of harpoons so do not worry.
It will take about 10 harpoons to kill him.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
Del Lago  will hook  onto  your boat,  and starts to drag you around. You can't
slow the boat down, but you can try to steer left to right to control the  boat
a little. There several debris on the water surface,  and Del Lago will attempt
to drag you and ram you into them. You should try to  hold left or right on the
left analog stick to avoid them. 

If  you got  rammed  into the debris or  rammed by the monster, quickly tap (A)
button to swim back to the boat or else Del Lago will catch up and swallow you.

When Del Lago dragged you to the cliff, he will swim  into  the water. Now, you
should try  to  steer to the extreme left or right to avoid the monster when he
resurface. He will tries to bite/ram you.

Sometime, he will hide under the water, and Leon will take the harpoon himself.
At then, look out for the red arrow which will appear on the sides. Turn to the
direction  of  the red  arrow and focus your direction. Del Lago will charge at
you  from that direction. Keep throwing the harpoon at the monster. If you  did
not  hit him at all  when he charge at you, he will successfully ram your boat.

Once  Del Lago died,  it will submerge, but the rope will tighten around Leon's
leg! Try to chop off the rope by tapping the A or B button (as indicated in the
game).


--------------
Chapter 2 - 1 |-----------------------------------------------------------------
--------------


o-Item----------------+-Location-------------o /------------------------------\
| Anonymous Letter    | Bed                  | | Lake                         |
| Flash Grenade       | Shelf                | \------------------------------/
| Handgun Ammo (10)   | Table                | Go search around  for items. You
| Handgun Ammo (10)   | Typewriter Shack     | can find the Anonymous Letter on
o---------------------o----------------------o the bed. There is a Handgun Ammo
(10) on the table besides the typewriter, and a Flash Grenade on the shelf. 

Now, you can go outside and hunt the fishes in the lake. Get on the  boat,  and
then use the  harpoon to hunt the fishes, then steer to the  body  and take the
Black Bass as per normal. Now you can go use the door on the  left  side of the
shack which you woke up. However, additionally, you can backtrack  to the swamp
area for some new  items, and  also the  merchant's shop by the  cliff that can
only be accessed by the boat. If you are not interested, then  skip the section
below to the "Lake" section again.

If you return to the  opposite  side of  the lake, you can find  a Handgun Ammo
(10) in the shack near the  boarding area.  If you gets  further,  you will see
a new type of monster.  This monster is known as the  "Colmillos". You can kill
them easily  with an Incendiary Grenade or a Shotgun.  For those who prefers to
save ammo can return to the boat and throw  the harpoon  at them. The Colmillos
cannot attack you when you are in the boat.

Some items can be found back in the swamp area. Backtrack further for them.

o-Item----------------+-Location-------------o /------------------------------\
| TMP Ammo (50)       | Swamp Shack          | | Swamp                        |
| Handgun Ammo (10)   | Shack 2              | \------------------------------/
o---------------------o----------------------o The new items are listed  on the
left. Beware of the snake in the Swamp Shack.

o-Item----------------+-Location-------------o /------------------------------\
| Handgun Ammo (10)   | Right of Shop        | | Merchant Shop                |
| Green Gem           | Shop Roof            | \------------------------------/
| Rifle Ammo (10)     | Behind Counter       | You can push  the  crate on  the
o---------------------o----------------------o left of the shop.  Shove it, and
smash the barrels  on the  way.

Get beyond, and climb up the ladder to the roof of the  shop. Continue  pushing
the  crates and  smashing the barrels. One of them  contains a Green Gem, which
can  be combined  with the Elegant Mask. Get  to the end and jump down into the
inside of the shop. Take the  Rifle Ammo (10). Now, go trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case M          | 30000    | The merchant doesn't  offer any new item
| Treasure Map (Village)  | 10000    | for sale,  but you can upgrade  some  of
| Handgun                 | 8000     | the weapons  further now.  He  will  now
| Shotgun                 | 20000    | upgrade the  firepower  and the capacity
| Punisher                | 0        | to level 3 for  the Handgun, Shotgun and
| Rifle                   | 12000    | the Rifle.
| TMP                     | 15000    | 
| Rocket Launcher         | 30000    | Before purchasing or upgrade,  you might
| Stock (TMP)             | 4000     | want to sell  the treasures. The Spinels
| Scope (Rifle)           | 7000     | Gold Bangle w/Pearls,  and  the  Antique
| First Aid Spray         | 10000    | Pipe can be sold here.
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o 
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | 
o==============o=========o=========o=======o======o==========o 
| Firepower    | Lv 3    | Lv 3    | Lv 3  | Lv 2 | -        |
| Firing Speed | Lv 2    | -       | -     | -    | Lv 2     |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     |
| Capacity     | Lv 3    | Lv 3    | Lv 3  | Lv 2 | Lv 2     |
o--------------o---------o---------o-------o------o----------o
Return to the Lake after you have finish trading.

o-Item----------------+-Location-------------o /------------------------------\
| -                   | -                    | | Lake                         |
o---------------------o----------------------o \------------------------------/
Now that you have finished everything, return to the area where Leon  wakes up.
There should be a metal door here which you can use.

o-Item----------------+-Location-------------o /------------------------------\
| Hand Grenade        | Waterfall Top Barrel | | Waterfall                    |
| Spinel              | Cliff w/Rope         | \------------------------------/
| Amber Ring          | Waterfall Beam       | Run  forward  a little,  and you
| Spinel              | Bat Cave Fire Torch  | will trigger  a scene,  the "Las
o---------------------o----------------------o Plagas" debut. It is a  parasite
that might appear from the villagers. The rate of  their appearance  is  higher
when  the villager  is decapitated. There are 3  type of  Las Plagas,  and this
type is still  as dangerous. It  will hack at you. When attacking it,  tries to
fire  at Las Plaga instead of the body host. You can  also instantly kill it by
tossing a Flash Grenade on the ground.

Get forward,  and jump over  the ledges.  After  jumping  past the first set of
ledges, run to the end to find a barrel for a Hand Grenade.  Now, jump over the
second set of the ledges. Now, you should see a rope at  the edge which you can
use to climb down the cliff.

o-Tips/Trick------------------------------------------------------------------o
| If you have the Rifle, you can aim down and kill the villager on the tower  |
| at the bottom of the cliff, before descending.                              |
o-----------------------------------------------------------------------------o

 -------------
 - Waterfall -
 -------------
Once you  descend, turn around and face  the cliff.  Find a sparkle and fire it
to  drop the Spinel. The tower with  the villager has the Handgun Ammo (10) and
a barrel which might contain a random item.

Fire at the large box on  the water  to make a makeshift bridge. Get  across to
the middle section.  Run to the waterfall. There  is a sparkle at the beam just
in front of the waterfall. Fire it to drop the Amber Ring.  The left tower have
a barrel. 

Get down to the land, and fire at the 2 other  large boxes on the other side of
the water. Get across the second  makeshift  bridge.  Go  operate  and pull the
lever at the top  of the tower  structure here,  and  return to  the  front  of
the waterfall. However, a bunch of ganados will appear. 

Toss  a Hand Grenade  or  use the Shotgun  to blast them. 2 will  come from the
back so beware. Toss a  Flash Grenade  if any Las Plagas  appear. Go inside the
passage that was blocked by the waterfall. 

Obtain the Round Insignia  off  the  wall. The wall  will slide, and  Leon will
contact Hunnigan. Now go use the door beyond the hidden wall.

 ------------
 - Bat Cave -
 ------------
Fire at the fire torch near the door you emerge. A Spinel  will drop so take it.
Get on the boat.

o-Item----------------+-Location-------------o /------------------------------\
| Handgun Ammo (10)   | Mining Ground Barrel | | Mining Ground                |
| Pesetas (15000)     | El Gigante           | \------------------------------/
| Red Herb            | Wooden Logs          | You will emerge at  the merchant
| Handgun Ammo (10)   | Wooden Logs          | store.  His  doesn't  offer  any
| Yellow Herb         | Mining Cart          | new  upgrade  here, but do  save
| Spinel              | Shack 1              | your  game here  as you  will be
| Green Herb          | Shack 1              | fighting a very powerful monster
| TMP Ammo (50)       | Shack 1              | soon. Go and upgrade if you have
| Pesetas (1000)      | Shack 2              | the money. After that, exit.
| Handgun Ammo (10)   | Shack 2              | 
| Spinel              | Shack 3              | Go smash the  barrel for Handgun
| Shotgun Shells (5)  | Shack 3              | Ammo (10).  Turn left and get to
| Pesetas (1000)      | Shack 3              | the mining ground. A  scene will
o---------------------o----------------------o be triggered.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | El Gigante                   |
o=====================o o====================o \------------------------------/
| Palm Sweep          | | Flash Grenade      |
| Fist To Ground      | | TMP                |
| Tree Swing          | | Shotgun            |
| Squeeze             | o--------------------o
| Boulder Roll        |
| Punch               |
| Kick                |
| Stomp               |
| Shoulder Ram        |
| Toss To Ground      |
o---------------------o
/-----------\
|| Profile ||
\-----------/
A  by-product  of the  diabolical  and inhumane  experiments  conducted on  the
specimens that were  once human using  the Plaga.  El Gigante, Spanish for "The
Giant", have grow  bigger and is very  ferocious. It  takes several  Ganados to
suppress this giant.

/-------------\
|| Attacking ||
\-------------/
The weak  point of El Gigante is its head. Firing at the head inflicts 50% more
damage than the body. Firing at its leg will inflict lesser damage. Try not  to
get too close to the feet. You can run between his legs, but it is quite risky.
It is best that you toss a Flash  Grenade to blind this monster, then blast the
TMP or the Shotgun at its face.

After  inflicting  a certain amount of damage, Las Plaga on its back will comes
out. It is its weakest point. Try to fire it, or you can conserve ammunition by
getting near it and then  press the  (A) button to climb onto its back and then
hack at the parasite. The "(A)Climb" prompt will appear as soon as you get near
the monster when it is kneeling down. To hack, tap either the (B) or (A) button
rapidly, depending on which button  it shows. If you tap the wrong button, this
giant will toss you to the ground.

If you have released the wolf from the bear trap in Chapter 1-1, he will return
to assist you. The  wolf will run around to distract El Gigante. You should use
this opportunity to attack El Gigante while he goes after the wolf. However, do
look out though. He'll still switch focus to you.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
If you stood to close to his feet, he will either  fist you to the ground, kick
or stomp you. If you are a little further, he will punch you then. 
From far, he will pull out the tree to swing at you. When you see him holding a
tree, be sure to have your fingers on the L and R button to dodge.
When he chuck a piece of rock out, quickly run  around to dodge the boulder. It
cannot be dodge with the L+R button.
When you see him bend his shoulder down, be ready to tap the L and R button too
to dodge it.
El Gigante will also grab you and squeeze you.  If so, rotate  the  left analog
stick rapidly to make him release you or he will toss you to the ground.

After you are done, take the award and the items, and use the door to return to
the graveyard.

o-Item---------------+-Location-------------o /-------------------------------\
| TMP Ammo (30)      | Symbol House         | | Graveyard ~ Hanging Bridge    |
| Spinel             | Trail Bird Nest      | \-------------------------------/
| Handgun Ammo (10)  | Shack 1              | Get over  the wooden bridge. When
| Hand Grenade       | Trail Bird Nest      | you  are approaching the  church,
| Flash Grenade      | Church 1F            | take out an Incendiary Grenade or
| Pesetas (3000)     | Church 1F Altar      | a Flash Grenade, and slowly  walk
| Handgun Ammo (10)  | Confinement Room     | to the  church.  Few  "Colmillos"
| Handgun Ammo (10)  | Confinement Room     | will  appear  to bite  you. These
| Incendiary Grenade | Church 3F            | dogs  can be defeated easily with
| Green Herb         | Confinement Room     | an Incendiary  Grenade.  Although
o--------------------o----------------------o Flash Grenade cannot defeat them,
it  can knock the Colmillos down, allowing you to attack them. Blast them  with
the Shotgun.

Go use the Round Insignia onto the church door, and enter.

 ----------
 - Church -
 ----------
In this church, run to the right side  and smash the barrel for a Flash Grenade.
Search the altar for Pesetas (3000). Run to the left side of the church and then
ascend the ladder. There is a gate blocking your path. Get to the opening of the
balcony facing the chandelier. Jump onto the chandelier, then jump off when  the
chandelier swings to the opposite side. 

At the opposite side, search and smash the barrels for items.

You will see a panel with 3 different color switch. Goes to operate it. You have
to rotate the patterns until it matches the one in  the middle.  To  solve  this
puzzle, rotate the red len twice, green three  times, and the blue once. Combine
and the bars will rise. Now use the 2F door (red carpet).

Enter the door.

 --------------------
 - Confinement Room -
 --------------------
You will discover Ashley here! After reading the Play Manual 3, smash the stuffs
around for items.

From here, Ashley will be by your side. Tap X to  get her  to  stay and wait, or
follow. Note that if she is alone,  any incoming ganados  will carry her away so
you will have to  kill the  ganados before she is carried out. Kill the daughter
of the president  result in game over too. In some human-size container, you can
get her to hide in it by going to it and press (X) when it appear.

 ----------
 - Church -
 ----------
Get her out of the church.  Descend the  ladder, and then catch her with the (A)
button at the bottom of the ladder. A cutscene will be triggered.


--------------
Chapter 2 - 2 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Church ~ Graveyard            |
o--------------------o----------------------o \-------------------------------/
After rescuing  Ashley and getting into the side room of the Church, smash the
barrels around to find the items. Now head out.

 -------------
 - Graveyard -
 -------------
Several ganados  have arrived at the graveyard. As Ashley suggest, fire at the
wagon. It will be on fire  and roll towards the ganados, killing most of them.
Use the Handgun to kill the remaining villagers. 

o-Tips/Trick------------------------------------------------------------------o
| Some of them will be holding fire torch. When they open their mouth to blow |
| the fire at you, fire your handgun, and they will be burnt instead.         |
o-----------------------------------------------------------------------------o

Run down to the shack and collect the Hand Grenade. Then, make your  way  down
the slope. Fire at the nests on the trees for items.

Jump into the hole, and you will return to the underground tunnel.

 ----------------------
 - Underground Tunnel -
 ----------------------
Now, speak with the merchant, because his inventory has been updated.

o-Item--------------------+-Price----o
| Attache Case M          | 30000    | The new additions here is the Red9  and
| Treasure Map (Village)  | 10000    | its stock.  Additionally,  tune-up  for
| Handgun                 | 8000     | some weapons like Red9 and Punisher are
| Red9                    | 14000    | available now.
| Shotgun                 | 20000    | 
| Punisher                | 0        | 
| Rifle                   | 12000    | 
| TMP                     | 15000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 2 |
| Firing Speed | Lv 2    | -       | -     | -    | Lv 2     | Lv 2 |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     | Lv 2 |
| Capacity     | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 2 |
o--------------o---------o---------o-------o------o----------o------o
After you are done, go back to Pueblo. (refer to map)

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (1000)     | House w/Bed          | | Pueblo                        |
| Pesetas (1000)     | Southwest Shack      | \-------------------------------/
| Handgun Ammo (10)  | Shotgun House 1F     | Several ganados  villagers  will
| TMP Ammo (50)      | Shotgun House 2F     | be  here. Some of them  are  Las
| Spinel             | Tower Top            | Plagas  infected.  First,  them.
o--------------------o----------------------o Throw  a  Flash Grenade  if  Las
Plagas appear. The trail to the farm  is littered with bear traps. Shoot them,
because if Ashley is caught by the trap, she will sustain damage. Free her the
same way  you do to  free the wolf in the early part of the game. Get close to
her and press the (A) when the prompt appear.

After all the ganados are dead, search the house w/bed to find Pesetas (1000).
You can also  find the  money in the Southwest shack. Handgun Ammo (10) can be
found in the Shotgun House 1F, and TMP Ammo (50) in the 2F.

o-Item---------------+-Location-------------o /-------------------------------\
| Sera and the 3rd   | Typewriter Shack     | | Farm                          |
| Party              |                      | \-------------------------------/
| Handgun Ammo (10)  | 1F Hay Barn          | Search the nearest shack for the
| Green Herb         | 1F Hay Barn          | "Sera and the 3rd Party". Now go
| Handgun Ammo (10)  | 2F Hay Barn          | save with the typewriter, as the
| Pesetas (1000)     | In Front Metal Door  | next area is very difficult. Now
o--------------------o----------------------o you may go kill the ganados.

o-Tips/Trick------------------------------------------------------------------o
| It is best that you hide Ashley in the container before you go find them.   |
| The container is just located near the typewriter shack and the tree with   |
| the "About The Blue Medallions" file. Go near it and press (X) to hide her. |
o-----------------------------------------------------------------------------o

The villagers can be found  on  the balcony roof of the 2F. Get in front of the
barn and you should see  them. Use  the Shotgun to kill them,  and then use the
Handgun for the remaining enemies.

 --------------------------
 - Double Storey Hay Barn -
 --------------------------
Several bear traps  have  been  laid at  the bottom of the ladder in the double
storey hay barn. Disarm them so Ashley will not be caught by them. Search  here
for Green Herb and  Handgun Ammo (10). Climb up the ladder and search for a box
of Handgun Ammo (10).

Whistle for Ashley if you hide her in the container. Jump over the  window, and
turn left. Run  to  the  end, and you might hear a shout from a villager. He is
just at the bottom. Aim down to kill him. There are several bear traps near him
too, so disarm them.

Jump down and catch Ashley. Search the shack here for Pesetas (1000). Now, with
Ashley's help  you  can unlock this metal door. Piggybear her to the other side
of the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Red Herb           | Isolated House 1F    | | Isolated House                |
| Incendiary Grenade | Isolated House 1F    | \-------------------------------/
| Yellow Herb        | Isolated House 1F    | You will see the merchant here at
| Shotgun Shells (5) | Isolated House 1F    | the bridge. He offers nothing new
| Hand Grenade       | Isolated House 2F    | but you should try to upgrade the
| Flash Grenade      | Isolated House 2F    | weapons.
| Green Herb         | Isolated Houes 2F    |
o--------------------o----------------------o 

o-Tips/Trick------------------------------------------------------------------o
| You should upgrade your TMP and the Shotgun weapons by the merchant.        |
o-----------------------------------------------------------------------------o

Cross the bridge, and Leon will gets a transmission from Hunnigan. Bad news for
him! Anyway, the  ganados will now arrive at the other side of the bridge! Leon
and Ashley will goes to hide in an isolated house...with Luis inside it!

 ------------------
 - Isolated Houes -
 ------------------
Your objective is to kill 40 villagers! (Note: You just  need to kill  only  30
villagers in the Jpn version). They will keep coming in from  the windows. Luis
will provide assistance. He will toss you items occasionally. Quick obtain  the
items here,  then  shove the bookcase to  block  the windows. You can take more
items on the 2F.

Go to the 1F and starts to kill the ganados until they run away!

o-Tips/Trick------------------------------------------------------------------o
| Simple. Use the Shotgun for crowd control, and toss Hand Grenade or the     |
| Incendiary Grenade when things get nasty. Toss a Flash Grenade when Las     |
| Plagas appear. Eventually, Luis will go upstairs. Follow him and push the   |
| ladders that the ganados will use to get to the 2F. Do remember not to shoot|
| Luis. He will kill you if you hit him too many times.                       |
| Do position yourself at the stairs and fire them from above. They cannot    |
| attack you from behind (until the 2nd half of the battle).                  |
o-----------------------------------------------------------------------------o


--------------
Chapter 2 - 3 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Outside House        | | Isolated House                |
| TMP Ammo (50)      | Outside House        | \-------------------------------/
| Two Routes         | Merchant Shack       | Take the items  in  the  isolated
o--------------------o----------------------o house. Now go  outside,  and take
the ammunition. The shack behind the Merchant holds  a typewriter  and the "Two
Routes" document.

The merchant has updated his inventory.
o-Item--------------------+-Price----o
| Attache Case M          | 30000    | The addition  to the  inventory  is  the
| Treasure Map (Village)  | 10000    | "Punisher".  Of  cause,  you  will  have
| Handgun                 | 8000     | taken it  already  if  you did the mini-
| Red9                    | 14000    | quest  (Blue Medallions).  Those  gamers
| Shotgun                 | 20000    | who did not do  the  quest  can purchase
| Punisher                | 0        | the gun now  with  the  price of 200000.
| Punisher                | 20000    | As for the  tune-up,  there  is  no  new
| Rifle                   | 12000    | addition.
| TMP                     | 15000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 2 |
| Firing Speed | Lv 2    | -       | -     | -    | Lv 2     | Lv 2 |
| Reload Speed | Lv 2    | Lv 2    | Lv 2  | Lv 2 | Lv 2     | Lv 2 |
| Capacity     | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 2 |
o--------------o---------o---------o-------o------o----------o------o

Now, you have two paths to take. The main enemies on the  left  paths  are some
some villagers and two chainsaw villagers. The right path  contains a single El
Gigante.  It doesn't  matter which  path  you choose as  both  will  eventually
leads to the same place.  You can  take  one path, then  return  here, and take
the other path if you want.


Go to Route #1 if you use the left route.
Go to Route #2 if you use the right route.
Go to Route #3 once you emerge from route 1 or 2.


o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Bottom Of Ladder 1   | | Route 1: Camp                 |
| Green Herb         | Top Of Ladder 2      | \-------------------------------/
| Shotgun Shells (10)| Bottom Of Ladder 2   | Now kill the villagers here!  Get
| Red Herb           | Bottom Of Ladder 2   | Ashley to hide in the  container,
| Handgun Ammo (10)  | Gathering Ground     | and when the  opportunity  comes,
| Camp Key           | Chainsaw Villager 1  | fire  at  the  explosive  cart on
| Ruby               | Chainsaw Villager 2  | the left  corner. It should  take
| Handgun Ammo (10)  | Storage Bottom       | out most of the  villagers.  Now,
| Hand Grenade       | Storage Bottom       | Go kill the remaining  villagers.
| Red Gem            | Storage Hidden Area  | Go deeper  and you see  a ladder.
| Flash Grenade      | Storage Hidden Area  | Smash the  barrel  at the  bottom
| Handgun Ammo (10)  | Beyond Guard Towers  | of the  ladder  for  Handgun Ammo
o--------------------o----------------------o (10). There  is a villager above.
You can decapitate him with a Rifle, or you can fire at him  from here.  Ascend
the ladder.
 Kill the remaining villagers that have come  for  you. Run  forward
and you should see a container and two split paths.
  Take  the  right path  and
head forward. Run along the right  edge and jump  down.  Smash  the  barrel  by
the mining cart for Shotgun Shells (5) and the mining cart for  Red Herb.  Now,
go back up and reload your weapon. Go kick  one of the  ladder  leading to  the
gather ground, and run around and descend it.

Several chainsaw villagers will arrive. Ascend by the ladder, and  then run off
to the narrow passage to ladder 1. From there, kill all of them.  Beware of the
chainsaw villagers as they can decapitate you! After they  dies, obtain go take
the Camp Key and the Ruby. Whistle for Ashley, and then  descend to the  gather
ground. Use the Camp Key onto the door here and go through.

 --------------------
 - Barricading Area -
 --------------------
Smash the crate for item. Then, go into  the storage  building.  Drop into  the
hole at the corner, and take the  items:  Handgun Ammo (10), Hand Grenade.

Go back up and find a boarded up window here.  Smash the  planks away and  jump
through. Run to the end, and smash  the  barrels for the Flash Grenade and  Red
Gem.

Go back outside, and run past the barrier sacks. Get Ashley to hide in the next
container, and then turn left  quickly to attack the incoming enemies.

o-Tips/Trick------------------------------------------------------------------o
| This is a very good chance to use your grenades! Aim slightly higher and    |
| toss the Hand Grenade in the air. Then, wait for more villagers to drop down|
| from the towers, then toss another Hand Grenade or Incendiary Grenade. Keep |
| doing so, and then use the Handgun for the remaining villagers.             |
o-----------------------------------------------------------------------------o

After  you are done, call Ashley out. The barrels by the  towers  contain  some
items like the Handgun Ammo (10). After  you are  done, go  check the  door and
remove the wooden planks on it. Go through.

Now go to ROUTE #3.


o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (15000)    | El Gigante           | | Route 2: Storage Ground       |
| Pesetas (1000)     | Shack 1              | \-------------------------------/
| Handgun Ammo (10)  | Shack 1              | Run to the  opposite side, and El
| Spinel             | Shack 1              | Gigante will  jump down!  You can
| Incendiary Grenade | Shack 1              | avoid  him  by  gunning down  the
| TMP Ammo (50)      | Shack 1              | chains at  the door, but doing so
| Old Key            | Shack 2              | expose you  and  Ashley  to great
| Spinel             | Shack 2              | danger. It is  highly recommended
| Handgun Ammo (10)  | Shack 2              | to exterminate this beast.
| Handgun Ammo (10)  | Shack 2              | 
| Pesetas (1000)     | Shack 2              | 
| Spinel             | Shack 2              | 
| Handgun Ammo (10)  | Shack 2              | 
| Pesetas (1000)     | Shack 2              | 
| Handgun Ammo (10)  | Wooden Sack Bench    |
| Purple Gem         | Bucket               |
o--------------------o----------------------o

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | El Gigante                   |
o=====================o o====================o \------------------------------/
| Palm Sweep          | | Flash Grenade      |
| Fist To Ground      | | TMP                |
| Tree Swing          | | Shotgun            |
| Squeeze             | o--------------------o
| Boulder Roll        |
| Punch               |
| Kick                |
| Stomp               |
| Shoulder Ram        |
| Toss To Ground      |
| Body Fall           |
o---------------------o
/-----------\
|| Profile ||
\-----------/
A  by-product  of the  diabolical  and inhumane  experiments  conducted on  the
specimens that were  once human using  the Plaga.  El Gigante, Spanish for "The
Giant", have grow  bigger and is very  ferocious. It  takes several  Ganados to
suppress this giant.

/-------------\
|| Attacking ||
\-------------/
As Ashley points out, you can fire at  the support  of the boulder  at the left
top area to drop the boulder onto El  Gigante. It  will stop the  monster for a
while, so you can use the opportunity to fire at the monster.

The weak  point of El Gigante is its head. Firing at the head inflicts 50% more
damage than the body. Firing at its leg will inflict lesser damage. Try not  to
get too close to the feet. You can run between his legs, but it is quite risky.
It is best that you toss a Flash  Grenade to blind this monster, then blast the
TMP or the Shotgun at its face.

After  inflicting  a certain amount of damage, Las Plaga on its back will comes
out. It is its weakest point. Try to fire it, or you can conserve ammunition by
getting near it and then  press the  (A) button to climb onto its back and then
hack at the parasite. The "(A)Climb" prompt will appear as soon as you get near
the monster when it is kneeling down. To hack, tap either the (B) or (A) button
rapidly, depending on which button  it shows. If you tap the wrong button, this
giant will toss you to the ground.

If you have released the wolf from the bear trap in Chapter 1-1, he will return
to assist you. The  wolf will run around to distract El Gigante. You should use
this opportunity to attack El Gigante while he goes after the wolf. However, do
look out though. He'll still switch focus to you.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
If you stood to close to his feet, he will either  fist you to the ground, kick
or stomp you. If you are a little further, he will punch you then. 
From far, he will pull out the tree to swing at you. When you see him holding a
tree, be sure to have your fingers on the L and R button to dodge.
When he chuck a piece of rock out, quickly run  around to dodge the boulder. It
cannot be dodge with the L+R button.
When you see him bend his shoulder down, be ready to tap the L and R button too
to dodge it.
El Gigante will also grab you and squeeze you.  If so, rotate  the  left analog
stick rapidly to make him release you or he will toss you to the ground.
El Gigante  will also attack Ashley, so keep an eye on her. Attack the  monster
when he is squeezing Ashley to make him release Ashley.
When  he dies, do prepare to  press the emergency buttons  combination to dodge
his falling body.

Take  the  15000 pesetas  from his corpse. Go cut away the chains on the wooden
door. Go through...

 ----------
 - Shacks -
 ----------
There are several shacks here, containing many items. In the  first  shack, You
can find Pesetas (1000), TMP Ammo (50),  Handgun Ammo (10),  Incendiary Grenade
and Spinel.

In the second shack, take the Old Key. Expect to find 2 Spinels, 2 Handgun Ammo
(10) and 2 set of Pesetas (1000) here too.

Go out, and take the Handgun Ammo (10) on the left wooden sack bench. from here
aim up to find a bucket with a shiny object. Fire at it to drop the Purple Gem.
Combine it with the Elegant Mask. Cut the chains off the next door, and then go
through. Use the Old Key on the green door.

Now go to ROUTE #3.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Bin Besides House    | | Route 3: Village Exit         |
| Village Last       | House Fallen Locker  | \-------------------------------/
| Defense            |                      | Before doing anything, run to the
| Rifle Ammo (10)    | House Locker         | house  opposite  the merchant  to
| Handgun Ammo (10)  | Gondola Station      | save your game here. Now, go take
| Flash Grenade      | Gondola Station      | the items in the  house (lockers)
| Shotgun Shells (10)| Merchant 2 Blue Torch| and besides for the  Handgun Ammo
| TMP Ammo (50)      | Merchant 2 Blue Torch| (10).  
o--------------------o----------------------o 

Run up  to the merchant. There is a barrel in front of the merchant, so take it
first. The merchant doesn't offer any new upgrade here. If you took both routes
you should have  taken  the Purple Gem  and  the Red Gem. Combine them with the
Elegant Mask. The Elegant Mask should have all 3 gems now, so you can sell  it.
Sell him the  Ruby that you obtained from the fallen chainsaw lady, if you took
the left path.

Run up the slope, and you should see a metal door. You can't use it now, so you
should  ignore it and  run past  it. Continue up  until  you  reach the gondola
boarding station. Go and board the gondola.

o-Tips/Trick------------------------------------------------------------------o
| When you board the gondola, several ganados will attack you. You can lesser |
| some of the burdens by killing them now. Aim towards the other station, but |
| slightly to the left. Kill the 2 ganados that are perched at the edge.      |
o-----------------------------------------------------------------------------o

 -----------
 - Gondola -
 -----------
Your task is to survive the gondola  ride.  There will be  villagers riding the
gondola which comes in your direction  on the right side,  and villagers on the
left will jump onto your gondola and cut your gondola! The villagers which ride
the gondola will throw axes at you. It is easier if you have the Rifle, as  you
can snipe them while they are from far. There will be 2 villagers on the left,
but they will not be there if you killed them before boarding the gondola.

After you alight, run to the gondola station nearby.

 -------------------
 - Gondola Station -
 -------------------
Take the  Handgun Ammo (10) and the Flash Grenade from the lockers at the  back
of the station.

Get Ashley to wait at  the top of the stairs here, and run down alone. Continue
forward into the cave. There will be 2 villagers waiting for you!  Quickly kill
them.  One will throw axe,  and the other throws dynamite. Jump  over the sack,
then climb the opposite ladder. Kill the lone  villager above,  then run to the
end to check the chest for the Yellow Catseye. Combine it with the Beerstein so
you can get the full product.

Run back out  of the cave for Ashley. Now, continue the path and you should see
the merchant. There is a box of Shotgun Shells (10), TMP Ammo (50) on his right
blue flame torch. The merchant here doesn't offer any new upgrade nor items.

Run down the trail and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| TMP Ammo (50)      | Torture Shed 1F      | | Torture Shed                  |
| Shotgun Shells (5) | Torture Shed 1F      | \-------------------------------/
| Incendiary Grenade | Torture Shed 1F      | Run  to  the building at the  far
| Green Herb         | Torture Shed 1F      | end and a scene will be triggered
| Shotgun Shells (5) | Torture Shed 1F      | when you get near it. During  the
| Spinel             | Torture Shed 1F      | scene, have your fingers ready to
| Handgun Ammo (10)  | Torture Shed 1F      | press the emergency dodge buttons
| Red Herb           | Torture Shed 2F      | as the village chief  will  punch
| Red Herb           | Torture Shed 2F      | you.  After the scene, the battle
| Hand Grenade       | Torture Shed 2F      | starts.
| Handgun Ammo (10)  | Torture Shed 2F      | 
| Green Herb         | Torture Shed 2F      | 
| Yellow Herb        | Torture Shed 2F      | 
| False Eyes         | Village Chief        |
| Pesetas (30000)    | Village Chief        |
o--------------------o----------------------o

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Chief Bitores Mendez         |
o=====================o o====================o \------------------------------/
| Claw Attack         | | TMP Ammo           |
| Ceiling Attack      | | Shotgun            |
| Uppercut            | | Red9               |
| Tentacle Impale     | o--------------------o
| Strangle            |
| Toss To Ground      |
o---------------------o
 Form 2
o---------------------o o--------------------o
| Right Fist          | | TMP Ammo           |
| Tentacle Attack     | | Shotgun            |
o---------------------o o--------------------o
/-----------\
|| Profile ||
\-----------/
The village  chief who  commands  the  Ganado  villagers,  Chief Bitores Mendez
receive  his  orders directly  from both Ramon Salazar  and Saddler themselves.
He let Leon go when h e realises  that  he have been  injected with Las Plagas,
but after Leon have caused more damage  to the village,  Bitores Mendez have no
choice but to mutate  himself with  the power from the Plaga that  was injected
into him, and fight against Leon.

This  intimidating one-eyed individual  also a priest who  teaches the  obscure
religion to his macabre desciples.

/-------------\
|| Attacking ||
\-------------/
The weak point of Chief Bitores is the spine, which  links his upper  and lower
torso together. Spray the TMP at the  spine, and run  when he get too close. If
you gets to near when you run past him, he will claw you. 

There is a red barrel which you  can used to  inflict damage on him. Lure Chief
Bitores to the red barrel and fire at the red barrel to explode it.

When he gets to his second  form, get onto  the 2F by the ladder, and fire from
there. Run around to dodge his attacks.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
The Chief uses various type of attacks. Most if  not  all  of his  attacks  are
very  deadly. He will tries  to advance  towards you to  execute  either a Claw
Attack or  an Uppercut. In medium  range, he will sprout his  tentacle at  you.
This  move is  an  instant death  move,  but you  can dodge  it by pressing the
emergency  dodge button combinations.  If you attempt to fire  him from the top
level, he will sprout his tentacle, and tries to knock you down. 

When  he mutates,  he will start to  swing around using  the tentacles  on  the
beams. He will swing to your face and execute a tentacle claw attack.

Once defeated, take the False Eye and  the pesetas. Now, look  for the exit and
roll out from that hole to rejoice Ashley.

Run back to the previous area.

o-Item---------------+-Location-------------o /-------------------------------\
| -                    | -                  | | Village Exit                  |
o--------------------o----------------------o \-------------------------------/
Now, run past the merchant and goes to board the gondola lift to return to the
village exit. The gondola journey is free of danger, so don't worry. 

With the False Eye, goes to use it onto the blue door. The door will be unlock
by the False Eye, and now you can go through the door.


o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | False Eye Door Box   | | Passage To Castle             |
| Velvet Blue        | Slope Top Barrel     | \-------------------------------/
o--------------------o----------------------o You can  find a  box  of Handgun 
Ammo (10) among the boxes near the door.

Several  ganados are in front. You can snipe them with your Rifle, or you  can
move forward to trigger the truck scene. A villager will ride the truck at the
top of the slope towards you! Any ganados in front of the truck will be  knock
down. As he is in range, use the Rifle to decapitate the truck driver! You can
also use other weapons, or even the Flash Grenade to blind the driver. Fire at
the engine part makes the truck skid.

Run past the truck, and several ganados will come out of the truck behind  and
go after you.

o-Tips/Trick------------------------------------------------------------------o
| If you do not wish to make the ganados come out from the truck, simply walk |
| backward up the slope with you facing the truck. They will not appear as    |
| long as you didn't turn to run.                                             |
o-----------------------------------------------------------------------------o
At  the top of the  slope, turn left and smash the barrels for item. You  will
find a Velvet Blue in one of the barrels.

Continue down the path to the castle entrance to trigger the scene, which ends
the sub chapter.


--------------
Chapter 3 - 1 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Stairs Bottom Barrel | | Castle Outside                |
| Velvet Blue        | Slope Top Barrel     | \-------------------------------/
| Pesetas (2500)     | Left Box Behind Tree | Run forward, and smash the boxes
| Pesetas (5000)     | Behind Merchant Shop | around for items. Pesetas (5000)
| Green Herb         | Merchant Shop        | can be  found in a chest  behind
o--------------------o----------------------o the merchant shop. The right box
behind the tree holds a snake, so aim with your gun to kill it for an egg.

o-Tips/Trick------------------------------------------------------------------o
| From this chapter onwards, you can use the "Suplex" move. By firing at the  |
| ankle area of the ganados, move close to them. Instead of the "Kick" prompt |
| you will see the "Suplex" prompt. Press (A) to suplex them. This move has a |
| higher rate of decapitation on ganado. Also, note that if the ganado was    |
| hit in the face, or stun by a Flash Grenade instead, the "Kick" prompt will |
| appear.                                                                     |
o-----------------------------------------------------------------------------o

The merchant offers the following:
o-Item--------------------+-Price----o
| Attache Case L          | 40000    | The merchant have several new items for
| Attache Case M          | 30000    | sales. Sell the Spinel, Velvet Blue  to
| Treasure Map (Castle)   | 10000    | him.
| Handgun                 | 8000     | 
| Red9                    | 14000    | I will recommend you to buy the Attache
| Punisher                | 0        | Case L. Purchase the  Rifle (semi-auto)
| Punisher                | 20000    | as you  will  be  needing  a  far-range
| Blacktail               | 24000    | weapon very often in  the castle  area.
| Broken Butterfly        | 38000    | The  Rifle (semi-auto)  allows  you  to
| Shotgun                 | 20000    | fire  the  next shot without needing to
| Riot Gun                | 12000    | pause.
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | I  also suggest trading in the  Shotgun
| TMP                     | 15000    | for  the Riot Gun. Blacktail is a  good
| Mine Thrower            | 28000    | weapon  too, but  its up to yourself to
| Rocket Launcher         | 30000    | decide whether you want to get this gun
| Stock (Red9)            | 4000     | to replace your handgun or not.
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 4    | Lv 4    | Lv 4  | Lv 4 | Lv 3     | Lv 3 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 2     | Lv 2 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 2 | Lv 2     | Lv 2 |
| Capacity     | Lv 4    | Lv 4    | Lv 4  | Lv 3 | Lv 3     | Lv 3 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 2      | Lv 2        | Lv 2         | Lv 2     | -         |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | -           | Lv 2         | -        | -         |
| Capacity     | Lv 2      | Lv 2        | Lv 2         | -        | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o
Once you are done, go use the door at the top of the stairs.

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (5)     |                      | | Castle Wall                   |
| Velvet Blue        | Cannon Tower         | \-------------------------------/
| Incendiary Grenade | Cannon Tower         | Run forward and you will get  an
| Yellow Herb        | Shack                | overview of the area. Obtain the
| Velvet Blue        | Shack                | Rifle Ammo (5) on the box.  From
| Pesetas (2500)     | Shack                | there,  aim with  your Rifle  in
| Gold Bangle        | Besides Shack        | front and snipe at the 2  people
| Spinel             | Fire Torch           | on the tower. Run up the stairs.
| Spinel             | Small Shack          | Now, the cultists  will  operate
o--------------------o----------------------o the  catapults to  toss at  you!
You will have to rush  forward  without  allowing the  boulder to  hit you  or
Ashley! 
o-Tips/Trick------------------------------------------------------------------o
| You can kill the catapult operator to stop them from firing the catapult.   |
o-----------------------------------------------------------------------------o

There is a Spinel on the right small shack near  the top  of the stairs but is
not recommended to take it as it is too dangerous. It is better if you equip a
Handgun and run to the left path instead of going straight (to where they were
just now). Get into the small tower and you will see barrels and an old cannon
in the middle. Smash the barrels for Velvet Blue and  Incendiary Grenade.  Now
run back up, and turn left into the castle doorway. Aim up at  the red  barrel
and kill the cultists operating the catapult. Run up  until  you reach the top
(you should see a  big brown door on the left).  From here, aim with the Rifle
to  the far right side to explode the barrel so you will kill another catapult
operator. From the same spot, aim a little lower and to the right into a small
shack. You will see a helmet wearing cultist inside.  As he is wearing helmet,
you cannot decapitate him. Thus, aim at his body instead of his head. Run into
the  shack he was in, and tell  Ashley to wait.  Ignore the  items here at the
moment. Now get out, and face left.  Kill the catapult  operator by  firing at
the red barrel with your Rifle. He is above the big brown door. Run across the
middle passage to the  other side.  (Dodge the boulder from the catapult!) You
should see a giant circle  hole. Stand to the spot on  the circle area nearest
to the catapult and fire at the cultist who is using the catapult. There are 2
other  cultists here,  but you are free from the catapult assault now.When you
are  safe, go operate the turn lever by the  circle hole. Keep  tapping (A) to
raise  the cannon up.  Now, fire  the cannon to  break the castle gate. Summon
Ashley to follow you.

Run past the gate way to find the merchant! Before trading, fire at the  torch
on his left near the next door. Here's his inventory:

o-Item--------------------+-Price----o
| Attache Case L          | 40000    | The only new addition here is that  you
| Attache Case M          | 30000    | can now  upgrade the firepower  of your
| Treasure Map (Castle)   | 10000    | Riot Gun to Lv 3.
| Handgun                 | 8000     | 
| Red9                    | 14000    | Sell your Spinel, Velvet Blue and  Gold
| Punisher                | 0        | Bangle.
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 4    | Lv 4    | Lv 4  | Lv 4 | Lv 3     | Lv 3 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 2     | Lv 2 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 2 | Lv 2     | Lv 2 |
| Capacity     | Lv 4    | Lv 4    | Lv 4  | Lv 3 | Lv 3     | Lv 3 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 2      | Lv 2        | Lv 2         | Lv 3     | -         |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | -           | Lv 2         | -        | -         |
| Capacity     | Lv 2      | Lv 2        | Lv 2         | -        | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

Go through the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (2000)     | 1F Cabinet           | | Troops Room                   |
| Handgun Ammo (10)  | 1F Table             | \-------------------------------/
| Platinum Sword     | 1F Gold Plate        | Go take the Handgun Ammo (10) on
| Pesetas (1800)     | 2F Table             | the table, and also  the Pesetas
| Spinel             | 2F Shelf             | (2000) from the cabinet  at  the
| Pesetas (4500)     | Red Cultist          | corner. Check the gold plate and
o--------------------o----------------------o extract the Platinum Sword. Now,
run  up the stairs. Kill the cultists upstairs. There might be an intermission
whereby a red cultist ordering the black rode cultists to go after you.

o-Tips/Trick------------------------------------------------------------------o
| The red cultist have 50% more vitality than the black cultist.              |
|                                                                             |
| The cultists here attack with flails, and the damage is bigger than the     |
| weapons that the villagers use in the initial chapters. Las Plagas will now |
| appear at a more frequent basis. However, they doesn't differ much from the |
| ganado villagers.                                                           |
o-----------------------------------------------------------------------------o

You will encounter a new  type of  Las Plagas here. They are capable of biting
your head  off so beware. Take the Pesetas (1800) on the table, and  check the
platinum  plate.  Now take the  Golden Sword off it,  and replace it  with the
Platinum Sword. Check the cabinet for a Red Herb. Smash the crates by the bed.
One of them contain a Spinel.

Return  down. A red  cultist  will be waiting at the bottom of the stairs. Las
Plaga  parasite type 2 will always spawn from him no matter you decapitate him
or not. When he along with the Plaga dies, take the 4500 pesetas off his body.

Use the Platinum Sword on the platinum plate. Now return up  stairs, and  then
use the door which was formerly the gold plate.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (2500)     | Shack                | | Castle Front                  |
| Handgun Ammo (10)  | Shack                | \-------------------------------/
| Velvet Blue        | Weapon Shack         | Run forward, and a scene will be
| Castle Gate Key    | Weapon Shack         | triggered. There are  two  doors
| Green Herb         | Weapon Shack         | here.  You  should  use the left
o--------------------o----------------------o door. Push  the door  slowly  by
tapping (A) once  instead  of kicking  it open. You  should  see a  cultist in
front. He will not  notice you  if you push the door with gentle. Now aim with
your Rifle  and  decapitate him. If not, he will go  into  the  shack  after a
bullet from you to inform his partners.

o-Tips/Trick------------------------------------------------------------------o
| Feeling playful? Fire the cultist with a Mine Thrower. When he goes into the|
| shack to seek reinforcement, the explosion from the mines will keep the     |
| cultist and his cultists in the shack!                                      |
o-----------------------------------------------------------------------------o

Kill the remaining ganados. You can make  use of  the red barrel  on the right
of the shack near the back  doorway to assist the killing. Go inside the shack
they were in to take items. The cabinet holds Pesetas (2500) and the table has
a Handgun Ammo (10). From the inside, aim out from the window hole next to the
door.  You should see a cultist above  with a crossbow in his hand. Snipe  him
with a Rifle or any other weapon. Now leave Ashley inside this shack.

Equip a Shotgun, and run to the passage opposite the shack. Two shield ganados
will come out! Kill them.

o-Tips/Trick------------------------------------------------------------------o
| Those ganados carrying shield will not be affected by the Flash Grenade.    |
| You can shatter their shield by firing at it repeatedly. The best weapon to |
| shatter the shield is the Shotgun at close range or the Hand Grenade.       |
| Alternatively, you can decapitate them by firing at the Rifle at the top of |
| shield around the head region (unless they are wearing helmet), or throw an |
| Incendiary Grenade to burn them.                                            |
o-----------------------------------------------------------------------------o

Go through the door which they emerge. Take the Green Herb on the right shelf,
and smash the barrel near the chest on the opposite shelf for the Velvet Blue.
The chest holds  the Castle Gate Key.  Once  you take it, several ganados will
appear to ambush you. Blast the Red Barrel to kill the cultists,  and then use
the Handgun to kill the remaining ganados.

Call  for Ashley to follow you as you run out  to the  gate of the castle. The
gate of the castle is the right door which you see  after the cutscene earlier
on. Use the Castle Gate Key to go through.

o-Item---------------+-Location-------------o /-------------------------------\
| Velvet Blue        | Left Vase            | | Castle Hall                   |
| Green Gem          | Ceiling              | \-------------------------------/
| Handgun Ammo (15)  | Corner Vase          | Run forward and a scene will  be
| Pesetas (5000)     | Saddler Painting     | triggered. After the scene chase
| Incendiary Grenade | Prison Door Barrel   | Salazar, but a  wall will appear
| Shotgun Shells (5) | Prison Celling Beam  | to stop you. From here, turn 180
| Green Herb         | Prison Ground        | backward to face the castle gate
| Capture Luis Sera  | Passage Corner Turn  | door, and aim up to the ceiling.
| Prison Key         | Painting Near Horses | Shoot  at  the  sparkle for  the
| Pesetas (15000)    | Garrador             | Green Gem. Next smash the vases.
| Handgun Ammo (20)  | 2 Red Pillars        | 1 of the holds the Velvet  Blue.
o--------------------o----------------------o You can save with the typewriter
here.

Run forward and a scene will be triggered. After the scene, Run Salazar, but a
wall will appear to stop you. From here,  turn 180 backward to face the castle
gate door, and aim up to the ceiling. Fire  at the  sparkle for the Green Gem.
Next, smash the vases. One of the holds the Velvet Blue. You can save with the
typewriter here.

Go through the right door.

 ------------
 - Internal -
 ------------
Turn left upon entering, and smash the barrels near the blue prison door.  The
left barrel should contain an Incendiary Grenade.

Run  forward, and  then right.  Check the painting of Lord Saddler for Pesetas
(5000). Smash the vase opposite of  the painting for item. Now, aim your Rifle
at  the prison  in front.  You should see  a sparkle. Fire  at it to drop  the
Shotgun Shells (5), which you can take later.

Run forward to take the Capture Luis Sera. Smash the barrels nearby for Yellow
Herb. Turn  around  to see two horse statues blowing flame towards each other,
forming a barrier.  Search for a painting on the right wall. Check it to  take
the Prison Key.

Run back to the blue  prison door. Use the  Prison Key onto the door, and tell
Ashley to wait at the top of the stairs here. Proceed down alone.

 ----------
 - Prison -
 ----------
Obtain the Shotgun Shells (5). The area near the left bell holds a Green Herb.
As you get close to the gate of the prison cell, a scene will trigger, showing
you the trapped 'prisoner' inside. He is  call the "Garrador". The weak  point
to  him is the Plaga parasite on his back. You have to fire at the Plaga about
3 times to kill him. You have to pull the lever on his right, and if you go in
the  Garrador  will be  activated. In other  words, you have no choice, but to
fight him. If you tries to return up before killing him, a wall will slide  to
block you.

Kick the gate down, then  do a 180 to run out. The Garrador will be activated.
Walk instead of run, as he is blind and can't see you. If you fire at the bell
on either side, he will do a claw charge attack and run towards that bell. Now
fire at the Plaga on his back while he got his claw stucked in the wall.

If he is still alive after the 2  bells are  gone, then run around to make him
execute the claw charge attack.  When he start up the attack, stop moving. Run
when he is getting near to make him stuck his claw into the wall. Now fire  at
the Plaga on his back. A Rifle is good for aiming at the Plaga. Alternatively,
you can  fire at the Plaga while he is wondering around. Run away after firing
a shot. 

Once he dies, take the  Pesetas (15000)  from his corpse. Now,  go operate the
level inside the cell. Summon for Ashley and run back up.

 ------------
 - Internal -
 ------------
Turn left and you should  see the cultists appearing. Fire at the fire lamp on
the ceiling to drop it on the cultists to burn them, then kill the remaining
cultists with a Handgun.

Get forward  and turn  the  corner. Several cultists are beyond the once-flame
breathing horse statues.  One of them throws dynamite, so  if you  fire at the
dynamite on his hand you will kill all of them instantly. Two of them will use
crossbows, so beware.

Before going through the doorway beyond the horse statues, call Ashley to wait
outside the doorway. Go in, and turn left to kill the cultist. Make sure it is
safe before calling Ashley to follow you.

Take the Handgun Ammo (20) between the two red pillars here. Now reload all of
your weapon, and equip a Hand Grenade. Go through.

o-Item---------------+-Location-------------o /-------------------------------\
| Velvet Blue        | Right Vase           | | Water Hall                    |
| Pesetas (2000)     | Right Wall Table     | \-------------------------------/
| Incendiary Grenade | Right Upper Pool     | Aim up and slightly to the  left
| Shotgun Shells (5) | Floor Panel Room     | and throw your Hand Grenade when
| Hand Grenade       | Back Wall Vase       | the cultists goes into their own
| Green Herb         | Floor Panel Room     | position. Now aim and blast  the
| First Aid Spray    | New Passage Vase 1   | Shotgun. Some might attack  from
| Rifle Ammo (10)    | Left Fountain Vase   | so turn around  and check  after
| Shotgun Shells (10)| Right Fountain Vase  | every shot. During  he battle, a
o--------------------o----------------------o scene will occur, as more of the
cultists, some of them carrying shields appear. The shields are best destroyed
with a Shotgun blast at close range. The red cultist might spawn a Plaga. Take
their dropped items.

Now,  check the  areas for  item. There is one Velvet Blue in the right of the
door(perspective as when you first emerge into this hall). A Pesetas (2000) is
on the table by the right wall.

An Incendiary Grenade is found in the vase near the right upper water pool. Go
smash the remaining vases for possible random items.

Run forward to the back wall and go down the short stairs.Kill the cultists. 1
of them is hidden by the middle portion of the back wall, so beware. After you
kill them, smash the vases  here. The one near the back wall door holds a Hand
Grenade. 

 ---------------------------
 - Yellow Floor Panel Room -
 ---------------------------
Position  Ashley on one of the yellow floor panels, and tell her to wait while
you goes to step onto the other floor panel. Now, take the Shotgun Shells (10)
on the right chair, and the Green Herb on the table.

Slowly push the door open and walk out.  Turn left and you should see a shield
ganado  approaching.  Retreat  into the yellow floor panel room to create some
space and then blast him with the Shotgun.

Slowly open  the door again, and lure the  remaining cultists  into the yellow
panel room.  Although it is tempting, you  should not go out and fight them as
you leave Ashley in the room, as the cultists will also appear inside the room
itself. Exterminate all the ganados, and then go out with Ashley.

 ----
 Hall
 ----
Run to the hall and operate the mechanism (Ashley). After that, run up the new
stairs with Ashley. At the top  of the stairs, turn right and run to the right
wall. Run to the end past the door, and  smash the vase for a First Aid Spray.
Check the vase at the other side for a possible random item.

Run to the door at the opposite side and Ashley will point out  the  crank  on
sides. Run to one of the paintings on the side of the fountain  structure, and
you  should see a (A)PIGGYBACK prompt. Before sending her up, smash the  vases
above the fountain for Rifle Ammo (10) and Shotgun Shells (10).

Now piggyback Ashley up, and she will tell you to watch out for her. You  have
to kill the cultists who will carry her  away above, and the incoming cultists
who  will attack you directly from below. There are 2  cranks that she have to
operate.

o-Tips/Trick------------------------------------------------------------------o
| The Rifle comes in handy here. Kill the cultists above, then switch to the  |
| Shotgun periodically to kill the incoming cultists. Switch back to the Rifle|
| and kill the cultists that have appear above. Keep switching the tasks back |
| and forth until Ashley have finished turning the cranks. If the cultist     |
| have gotten hold of her, fire at the cultist before he carries her to one   |
| of the door.                                                                |
o-----------------------------------------------------------------------------o

After she  is done, goes  to catch her, then jump over the platforms to get to
the door. Now go use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Upside Down Statue 1 | | Upside Down Statues Altar     |
| Spinel             | Right Cabinet        | \-------------------------------/
| Hand Grenade       | Right Chest          | There are two inverted  statues.
| Handgun Ammo (20)  | Left Cabinet         | Check the back of the 1st statue
| Green Herb         | Vase Near Merchant   | to see a sparkle, which you  can
o--------------------o----------------------o fire at to  drop a  Spinel.  The
cabinet on the right wall holds a Spinel. Run along the  right  wall and smash
the glasses to take the Hand Grenade within  the chest. On the left wall,  you
can  find a  Handgun Ammo (20)  on the  cabinet, and  a Green Herb in the vase
nearest to the blue door besides the merchant.  Do not trade with the merchant
yet. Instead, run down the passage to end the chapter.


--------------
Chapter 3 - 2 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Upside Down Statues Altar     |
o--------------------o----------------------o \-------------------------------/
Make a 180 turn. You will see a brown door, but  ignore it at the  moment  and
talk with the merchant.

o-Item--------------------+-Price----o
| Attache Case L          | 40000    | There's no new item, but now you can go
| Attache Case M          | 30000    | upgrade your weapons further.
| Treasure Map (Castle)   | 10000    | 
| Handgun                 | 8000     | Sell the Spinels and the  Velvet Blues.
| Red9                    | 14000    | 
| Punisher                | 0        | You might want  to  purchase  a  Rocket
| Punisher                | 20000    | Launcher here if you have the money. It
| Blacktail               | 24000    | will comes in handy  in earning lots of
| Broken Butterfly        | 38000    | money later, more so than the money you
| Shotgun                 | 20000    | spend on the weapon.
| Riot Gun                | 12000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 5    | Lv 4    | Lv 5  | Lv 5 | Lv 4     | Lv 4 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 5    | Lv 4    | Lv 5  | Lv 3 | Lv 4     | Lv 4 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 2      | Lv 2        | Lv 3         | Lv 3     | -         |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | -           | Lv 2         | Lv 2     | -         |
| Capacity     | Lv 2      | Lv 2        | Lv 3         | Lv 2     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

The door besides the merchant with the gun  inscribed on it leads to  a  mini-
game call the "shooting range". It  is  optional for  play, but when  you  are
finished  with  what you  wish to do, go use the  door near  where  Ashley was
kidnapped to progress.

o-Item---------------+-Location-------------o /-------------------------------\
| Flash Grenade      | Entrance Barrel      | |Sewer ~ Underground Prison     |
| Handgun Ammo (15)  | Sewer Pool 1         | \-------------------------------/
| TMP Ammo (50)      | Sewer Pool 1         | Smash the barrels.  One of  them
| Velvet Blue        | Sewer Pool 1         | contains  a  Flash Grenade. Jump
| Incendiary Grenade | Left Cell 2          | down the  hole of the ladder and
| Shotgun Shells (10)| Left Cell 1          | run forward  of  the  sewer. You
| Luis Memo          | Left Cell 1          | might  hear  something  bursting
| Handgun Ammo (20)  | Right Cell 2         | out  from  a  cage  and  running
| Yellow Herb        | Right Cell 2         | towards you,  but  do  not fear.
| Shotgun Shells (15)| Drainage Room        | Just get  to  the  first corner,
| Green Herb         | Drainage Room        | and zoom to the right  with your
| Butterfly Lamp     | Drainage Room        | Rifle (and if this  is  your 2nd
| Spinel             | Blade Room           | playthrough, equip  the Infrared
o--------------------o----------------------o Scope).  Slightly  to  the  left
seems to be something distorbed and  is  drooling. This is  the  monster  that
Salazar was talking about, and its name is  call the  "Novistador". Apparently
it can turn invisible.  Fire at  the  figure  and  if  hitted,  you should see
yellow pus blood coming out. 

You  can detect them by the water  movement, and the  glowing eyes they  have.
They will turn visible a brief moment  after they take a hit. Most of the time
they will drops  'eye'  treasures  like  Green Eye and Red Eye when  they die.
Exterminate this Novistador.  Take a few  steps forward, and turn right to run
into the sewer. Run to the end and smash the  box for  item. Now  run to where
the Novistador was. Keep running until you see  a sewer  pool on  the side.  2
invisible  Novistadors on in the sewer pool  so kill them before jumping down.
Go  take the  Handgun Ammo (15),  Velvet Blue  and  TMP Ammo (50) in the sewer
pool. Climb up the opposite  ladder and go through the  brown door.  The  door
besides the merchant with  the gun  inscribed on it leads to  a mini-game call
the "Shooting Range". It  is optional  for play.  More  details are covered in
section 13.2 of this FAQ.

After you are done, use the door in the passage.

 ----------------------
 - Underground Prison -
 ----------------------
Go through and turn right. A  Novistador will  emerge  from  the  hole  on the 
ceiling. Blast it until it  dies.  Another will come out  from the left prison
cell.  Check the cells for item. The one which  the Novistador appear contains
an  Incendiary Grenade,  while the cell  next to  it contains a Shotgun Shells
(10).  Check the right cell 2 for  Handgun Ammo (20).  Check the opposite cell
for Handgun Ammo (20) and Yellow Herb.

Run down the passage besides the left cells. Get to the end  and use the brown
door. Turn the drainage valve to drain  the  water. Next,  smash the boxes for
Shotgun Shells (15) and the Green Herb.  Open the chest and take the Butterfly
Lamp. This treasure can be combined  with the 'eyes'  treasures that you  took
from the defeated Novistador. It  can be fitted with 3 different  types of the
'eyes' treasures for form the  complete set: Green Eye, Red Eye, Blue Eye.

Run out. Along the  way, more  Novistadors  will appear. It  doesn't matter if
you  wants to defeat them or not. Either way, run to the  hole between the two
rows of cells and jump down as the water has been  drained. Kick down the door
and run through. Before  running  up the  stairs,  check the  corner under the
barrels  for a Velvet Blue. Smash the  barrels  for random  items, and use the
door.

 -----------------------
 - Swinging Blade Room -
 -----------------------
You have to dodge those swinging blades! When  the  blades  swing to the side,
run past (use the black line on the  ground  as  judgement) it.  Jump over the
ledge,  and run past the other 2 blades.  Check the barrels on the right for a
Spinel. Use the door, and climb up the  ladder. Now use the final door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Altar Cultist        | | Upside Down Statues Altar     |
| Spinel             | Altar Cultist        | \-------------------------------/
| Spinel             | Altar Cultist        | A scene  will  be  showing  some 
| Spinel             | Altar Cultist        | cultists are  praying.  Each  of 
| Spinel             | Altar Cultist        | them drops  a  Spinel when  they 
| Spinel             | Altar Cultist        | die, and the  red cultist  drops 
| Spinel             | Altar Cultist        | the  "Illuminados Pendant"  when
| Spinel             | Altar Cultist        | defeated. If  you  purchased the
| Spinel             | Altar Cultist        | Rocket Launcher, take it out and
| Spinel             | Altar Cultist        | fire at the  red cultist  in the
| Illuminados Pendant| Altar Red Cultist    | middle for a special scene where
| Elegant Mask       | Right Balcony        | all of them dies. If not, try to
o--------------------o----------------------o kill as many as you can from the
top  (Hand Grenade etc).  Remember,  focus on killing the cultist as  he holds
the  most expensive  treasure. They will run if  they detect you. Jump down by
the  broken section of  the  balcony, and pick up the treasures. Return up  to
where you kill the cultists and jump onto the chandelier to the opposite side.
Smash  the vases on  the left. One of them contains a Velvet Blue. If you have
not noticed the  merchant have just changed his location to the other  side of
the gate  here  on the 2F. Run towards him and turn right. Jump onto the other
chandelier, and get to the opposite side.

Now, turn left  and run to the end. Smash the glasses so you can take the item
in the chest. The item in the chest is the Elegant Mask. Jump down to 2F hall,
and save with the typewriter.

Now, go trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case L          | 40000    | There's no new item, but now you can go
| Attache Case M          | 30000    | upgrade your weapons further.
| Treasure Map (Castle)   | 10000    | 
| Handgun                 | 8000     | Sell  the  Spinels, Illominados Pendant
| Red9                    | 14000    | and the Velvet  Blue.  If  you have the
| Punisher                | 0        | complete set of the Butterfly Lamp, you
| Punisher                | 20000    | should sell it too.
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | The upgrades are the same  as the  last
| Shotgun                 | 20000    | one.  Unless  you  didn't  have  enough 
| Riot Gun                | 12000    | money to upgrade further just now, then
| Rifle                   | 12000    | upgrade now.
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 5    | Lv 4    | Lv 5  | Lv 5 | Lv 4     | Lv 4 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 5    | Lv 4    | Lv 5  | Lv 3 | Lv 4     | Lv 4 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 2      | Lv 2        | Lv 3         | Lv 3     | -         |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | -           | Lv 2         | Lv 2     | -         |
| Capacity     | Lv 2      | Lv 2        | Lv 3         | Lv 2     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

Now, enter the door nearest to the merchant.

o-Item---------------+-Location-------------o /-------------------------------\
| Red Herb           | Table                | | Gatling Gun Room              |
| Castellan Memo     | Round Table          | \-------------------------------/
| Handgun Ammo (20)  | Chair                | Claim the Red Herb on the  table
| Rifle Ammo (5)     | 2F Catwalk           | in front. Further down, you will
| Shotgun Shells (10)| Northwest Table      | see  a  round  table.  Take  the
| Pesetas (1000)     | Northwest Shelf      | Castellan Memo  on  the  round
| Pesetas (1000)     | Northwest Shelf      | table, and the Handgun Ammo (20)
| Pesetas (1000)     | Northwest Shelf      | on the chair by  the left.  Now, 
| Pesetas (1000)     | Northwest Shelf      | equip a  Rifle, and  then slowly
| Gallery Key        | Red Cultist          | open the  door, aim  immediately
| Velvet Blue        | Deer's Head          | and fire red  barrel behind  the
| Yellow Herb        | Battle Room Stairs   | cultist on  the left,  then  the
| Spinel             | Battle Room North    | cultist on the  right. After the
| Green Herb         | Battle Room South    | crossbow  cultists  are  killed,
| Goat Ornament      | Battle Room Podium   | head  inside. You  should see  a
o--------------------o----------------------o fenced-up  structure  in  the
middle.  There are 2 cultists behind it.  Lure them  to the  red barrel on the
left side of the room (near a window), and then fire at the red barrel to kill
them.

Now, smash the vases here for items.  The first  vase on the right contains  a
Velvet Blue. The left vase facing the  door you emerged contains a Green Herb.
Combine the Green Herb and the Red Herb you obtained moment ago.

Go through the door on the left side of the  room. In this  small room,  smash
the vases for items. Turn around to see a stairs leading up. A lone cultist is
above, so aim and kill him at the bottom of the stairs.  Run past to  where he 
was  stationed, and use the door. You'll be on the  2F catwalk. Turn left, and 
run towards to the front of the room.   urn around to  see the Rifle Ammo (5).
Take out the Rifle,  and fire  at the cultists. Try to aim at the red cultist. 
However, these cultists  are wearing helmet,  so you cannot fire at their head 
for decapitation.  Eitherway, the red cultist will run away. It doesn't matter
if you didn't manage to kill him before he runs.  Run to the right side of the
catwalk. You should see a door,  and a gap  on the balcony which allows you to
jump down to where the cultists were  initially. The problem is, when you jump
down, the door will open, and the cultists will run to the door adjacent here.
However, that is the  only  path you can take, so jump down. Run right through 
the  doorway, and  obtain  the  Shotgun Shells (10)  by the corner table. Just
opposite the table is a shelf, containing 4 sets of Pesetas (1000). Run up the
right stairs and tries to kill the red cultist at  the far end  before he runs
away again by the southeast door. If so, equip a Shotgun, and run after him.

Slowly open the southeast door to return to the 1F, as a shield ganado will be
at  the other side of the door, ready to hit you with his flail if you run too
fast. Run down  to 1F, and when you open the door, the red cultist will rise a
gatling gun turrent  in the  middle of  the room. He  will starts to spray the
bullets in a sweep-motion,  and all you  have to do  is to run behind him, and
fire. He can sustain many shots before he is killed. Take the Gallery Key that
he drops upon defeat.

o-Tips/Trick------------------------------------------------------------------o
| Should you have difficulty here, you can try returning to the previous area |
| and return here again. You will see that the ganados that were killed here  |
| will be revived and back in their starting position. You have to retrace    |
| what you have done, but this time, the red cultist cannot get onto the      |
| machine gun turrent! He will be 'stuck' outside the fenced area.            |
o-----------------------------------------------------------------------------o

Make your way to the 2F catwalk and then to the area where the  cultists  were
standing originally. Use the Gallery Key onto the door and go through.

Fire at  the  sparkling eyes  of the  deer's head on the left wall to drop the
Velvet Blue.  Claim the treasure. Now, smash the pots on the opposite wall for
random items. 

Now,  you will have to solve a simple puzzle.  There are 4  paintings, each of
them showing different amount of people being executed. Stand on the podium to
get more clues.

"The sacrifice of six lives shall make way the true path."

You will have to  flip the  paintings until  the total  amount of people being
executed is six. Here are the switches and their function:

Switch 1 | Turn left 2 portraits
Switch 2 | Turn left 3 portraits
Switch 3 | Turn right 3 portraits
Switch 4 | Turn right 2 portraits

Here are the two sides of the portraits:


+-----------------+---------------+
| Portrait Number | 1 | 2 | 3 | 4 |
+-----------------+---------------+
| Front           | 1 | 3 | 2 | 2 |
| Back            | 2 | 2 | 1 | 3 |
+-----------------+---------------+
| Answer          | 1 | 2 | 1 | 2 |
+-----------------+---------------+
It doesn't matter  which  order  you  press  it. Just press all four different
switches once to solve the puzzle.

A door will be revealed on the right side. Go through the hidden door.

 ----------------
 - Gallery Room -
 ----------------
A scene will  be shown, as Salazar sends more troops to go after you. Once the
scene ends, turn right and  run through  the door. Run up, and take the Yellow
Herb by the corner at  the top of the stairs. Now, aim at the door to kill the
cultists that comes in. Beware  of those  holding the  giant scythes. They can
toss it at you to attack  you.  You can  shoot the giant scythe away. One bald
cultist might comes  in front the upper door.  After a while, a  scene will be
triggered, as the  reinforcement arrives. Those  crossbow-firing cultists will
be on the 2F catwalk. From here onwards, at some interval, the painting at the
back wall will rise, revealing 2 cultists.  They will  fire a  one-shot Rocket
Launcher, before the painting slides down to cover them again.

Go through the door  at the top of the stairs to get to the 2F catwalk. Now go
kill those cultists.

o-Tips/Trick------------------------------------------------------------------o
| Keeping the 'use new tricks to kill enemies' spirit alive, you can fire at  |
| the red lamps at the corners to drop them onto the cultists should they     |
| stands under it to burn them.                                               |
|                                                                             |
| Also, the weakness of these ganados are that they uses crossbow, which is   |
| good for long range, but if you were to run and get close to them, they will|
| NOT be able to attack you directly! They will run away when you get close,  |
| so if you want, you can even run up to them, and then knife them.           |
o-----------------------------------------------------------------------------o

After the area has been  cleared,  run down by the stairs to 1F  and smash the
pots for random items. The right chair on the north wall has a Spinel. Get to
the south wall and take the Green Herb on the right side of the door.

Run to the west wall where the rocket launcher cultists appear  from. You will
be able to  find a  red switch besides  a door with  shutters.  The red button
is used  for deactivating the security system of this room. Press it. At then,
a big podium  with a blue chest appears in the middle of the room,  as the two
rocket launcher cultists  will resurface to  fire a missile from  their rocket
launchers.

Go  into the door on the south wall (near where you take the  Green Herb). Run
to the end and smash the giant pot. Press  the switch beneath this pot to make
a passage linking to the central podium appear.

As you open the door which  leads outside, you  will see the 2 rocket launcher
cultists by the podium firing the missiles  at you! You can walk backward into
the room and have the  door closed  to block you, and then  go out  after they
have fired the missiles. Open the door  again, and decapitate them  with  your
Rifle. Go outside and run over to take the Goat Ornament in the blue chest.

The shutter on the door near the west wall will rise. Now, go use that door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Crows Hallway        | | External Wall                 |
| Velvet Blue        | Crows Fountain       | \-------------------------------/
| Spinel             | Crows Fountain       | You should  go  save  using  the
| Velvet Blue        | Crows Fountain       | typewriter here.  Walk down this
| Incendiary Grenade | Balcony Barrel       | hallway to the other side  where
o--------------------o----------------------o you will see 2 doors. The one up
front is locked by the other side, so you should walk through the left door.

You will see a sparkle in front above, as crows fly by. You can kill the crows
if you want for pesetas, but as they are harder to hit when flying,  it is not
recommended. Eitherway, fire at the sparkle and take it (Spinel).

Go use the other door to the external wall  balcony. You will eventually see a
fountain on the left with crows. You can kill the crows on the fountain (along
with any other crows that flies by) with a Flash Grenade. If not, you can kill
them with Rifle too. Obtain  the dropped  pesetas, and the 3 treasures  on the
fountain.

have fired the missiles. Open the door  again, and decapitate them  with  your
The door  near  the fountain is  locked. Hence,  take the  passage on the left
along the balcony. Smash the barrels in the way. One of the barrels contain an
Incendiary Grenade. Run beyond the barrels and open the next door.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Garden Maze          | | Garden Hedge Maze             |
| Red Gem            | Garden Maze          | \-------------------------------/
| Yellow Herb        | Garden Maze          | Run down the balcony,  and  then
| Green Herb         | Garden Maze          | Salazar  will contain you by the
| First Aid Spray    | Garden Maze          | radio. He  will  warn you of the
| TMP Ammo (50)      | Garden Maze          | things that  he have released in
| Spinel             | Garden Maze          | the garden  maze.  The only  way
| Moonstone (Left)   | Garden Maze          | out is by  this door locked by 2
| Moonstone (Right)  | Garden Maze          | Moonstone  pieces, that can only
| Handgun Ammo (10)  | Garden Maze          | be found in  the garden maze. As
o--------------------o----------------------o the  maze  is harder  to put  in
words, it is  best  that you use the follow diagram for navigation.

-------------------------------------------------------------
|   |                              |  5|                    |
|                                  |   |                    |
|   |   |---------|    |-------|   |   |     -----          |
|---|   |         |    |       |       |     |              |
|  8    |         |    |   1   |       |     |              |
|       |         |    |       |-------|     |              |
|   ----|    |    |    |                     |       (A)    |
|            |    |    |                     |              |
|            |    |    |                ~~~~~|              |
|   ---------|    |XXXX|---------------|~~~~~|              |
|            |    |                    |~~~~~|              |
|         2  |    |                    |~~~~~|              |
|            |    |                    |~~~~~|              |
|------------|    |                    |~~~~~|--------------|
|   ~~~~~~~~~~##############            ~~~~~      X        |
|   ~~~~~~~~~~##############(B)         ~~~9~      X        |
|   ~~~~~~~~~~#########6####            ~~~~~      X        |
|   ----------    |                    |~~~~~|---------|    |
|                 |                    |~~~~~|         |    |
|                 |                    |~~~~~|         |    |
|             ----|    |-----------    |~~~~~|    |    |    |
------   |        |    |               |     |    |    |    |
|  7 |   |        |    |               |     |    |    |    |
|    |   -----    |    |XXXX-------    |     |    |    |    |
|    |       |    |    |          |    |     |    |    |    |
|    |       |    |    |          |    |     |  4 |    |    |
|    |       |  3 |    |          |----|     |----|    |    |
|    |----   |----|    |                               |    |
|                                                      |    |
|                              |-----------------------| 0  |
|----------------------|   | --|
                       |   |   |
                       |---|---|

~ - Stairs
X - Gate

(A) - Moonstone (Left Half)
(B) - Moonstone (Right Half) *above stairs*

0 - Start Point
1 - TMP Ammo (50)
2 - First Aid Spray
3 - Red Gem
4 - Shotgun Shells (10)
5 - Spinel
6 - Green Herb
7 - Yellow Herb
8 - Handgun Ammo (10)

Be careful  during the navigation, as the Colmillos will petrol the area. Some
are locked in their pen when found, so you can kill them before they comes out
from their  pen.  They can be defeated easily when an Incendiary Grenade,  but
if you do not have any, then use the Shotgun to kill them.

Your targets are the 2 Moonstone pieces. The  rest are optional, so  after you
are done, get back to  the balcony  area. Once up, combine  the two  pieces of 
Moonstones and then use the final object onto the door. Go through it.

Leon will encounter...Ada Wong.


--------------
Chapter 3 - 3 |-----------------------------------------------------------------
--------------

o-Item---------------+-Location-------------o /-------------------------------\
| Incendiary Grenade | Doorway Pot          | | Bed Room                      |
| Spinel             | Internal Doorway Pot | \-------------------------------/
| Handgun Ammo (20)  | Bed Pot              | Go smash the pot near  the  door
| Female Intruder    | Round Table          | way  you  just went through  for
| Mirror w/Pearls &  | Left Cabinet         | Incendiary Grenade, and the  pot
| Rubies             |                      | on the right side of the bed for
o--------------------o----------------------o a Spinel. The  dresser near  the
internal doorway holds a Handgun Ammo (20). Beyond the internal hallway is the
merchant's area. Before  trading with  him, take  the  Female Intruder  on the 
table, and the Mirror w/Pearls & Rubies on the cabinet at the left side of the
merchant.

Go save using the typewriter outside, and trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case L          | 40000    | There's no new item, but now you can go
| Attache Case M          | 30000    | upgrade your weapons further.
| Treasure Map (Castle)   | 10000    | 
| Handgun                 | 8000     | Sell the Spinels,  Velvet Blues and the 
| Red9                    | 14000    | Mirror w/Pearls & Rubies.  Combine  the
| Punisher                | 0        | Red Gem with the Elegant Mask but don't
| Punisher                | 20000    | sell it  unless you  have the  complete
| Blacktail               | 24000    | set.
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | You can tune up  these weapons further:
| Riot Gun                | 12000    | Blacktail, Broken Butterfly, Riot Gun,
| Rifle                   | 12000    | Mine Thrower.
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 5    | Lv 4    | Lv 5  | Lv 5 | Lv 4     | Lv 4 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 5    | Lv 4    | Lv 5  | Lv 3 | Lv 4     | Lv 4 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 3      | Lv 3        | Lv 3         | Lv 4     | Lv 2      |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | Lv 2        | Lv 2         | Lv 2     | -         |
| Capacity     | Lv 3      | Lv 2        | Lv 3         | Lv 3     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Dining Table         | | Dining Room                   |
| Handgun Ammo (20)  | Dining Table 2       | \-------------------------------/
| Shotgun Shells (10)| Pot                  | Smash the pot for Shotgun Shells
| Flash Grenade      | Cabinet              | (10) and  the dining  tables for
| Magnum Ammo (3)    | Behind Counter       | Handgun Ammo(20) and Green Herb.
| Hourglass w/gold   | Cage                 | Now, check  around the walls and
| decor              |                      | examine the green pictures.  You
| Pesetas (15000)    | Garrador             | will see a clue from each of the
o--------------------o----------------------o paintings.  Here is a transcript
of all of them:
- A dessert to cherish our remaining years.
- Bread begins the meal of life.
- Meat to savor the time at hand.
- Our last drink and the bottle breaks returning us to the dust from whence we
came.

Run forward and right. Turn up to see  a counter. Ring the bell at the counter
and the  picture at the far end will flip over. Fire at the wind bottle on the
picture. The door in front of the dining tables will open. Now go through that
doorway. 

 -------------
 - Cage Room -
 -------------
As you gets deeper, a cage will drop onto you, followed by several enemies!

A Garrador and a couple of cultists will drop  into the cage, and also several
of the crossbow cultists outside the cage. The gate of the cage is locked, and
requires a lot of bullets to break open.  Fighting them is  optional, but  you
can get a huge  amount  of pesetas.  The  door by the northeast corner is your
destination. For items, the chest in the cage is the Hourglass w/gold decor.

The doorway at the  right wall leads to the back of the counter. You can  find
your first pack of Magnum Ammo (3) here. The wooden cabinet at the corner have
a Flash Grenade within the glass.


o-Tips/Trick------------------------------------------------------------------o
| To approach this fight, the best tactic is to toss a Hand Grenade as soon as|
| the cage drop, to break the lock on the gate in front as well as to scatter |
| the cultists near it. While everything is in a mess, quickly head out and   |
| kill the crossbow cultists. Most of the time, the enemies inside the cage   |
| will remains trapped. After the crossbow cultists, kill the enemies inside  |
| the cage. Defeat the Garrador to make him drop the Pesetas.                 |
o-----------------------------------------------------------------------------o

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (5)     | 2F Pot               | | Weapons Storage               |
| Pesetas (1800)     | Table                | \-------------------------------/
| Velvet Blue        | Back Wall Pot        | Run  forward,  then  turn  left.
| Handgun Ammo (10)  | Weapon Glass Cabinet | Smash the pot here for a pack of
| Shotgun Shells (5) | Weapon Glass Cabinet | Rifle Ammo (5).  Take  out  your
| Rifle Ammo (5)     | Weapon Glass Cabinet | Rifle,  and then aim down at the
| Incendiary Grenade | Weapon Glass Cabinet | cultists. Kill all of them.  One
| Flash Grenade      | Weapon Glass Cabinet | of them will  spawn a detactable
| Rocket Launcher    | Weapon Glass Cabinet | version of the Plaga. Fire at it
o--------------------o----------------------o until it detacts from  its host.
At then, it will die around a minute after detacted. Kill the shield  ganados
behind the metal shutter too.

Run forward, then turn left. Smash the pot here for a pack of  Rifle Ammo (5).
Take out your Rifle, and then aim down at the cultists.  Kill all of them.  At
least one of them spawn a detactable version of the Plaga. Fire at it until it
detacts from its host. At then,  it will  die around a  minute after detacted.
Kill the shield ganados behind the metal shutter too.

Jump down to the 1F and go flip the lever. Now, use the ladder and go back up.
Turn  right  instead  of  left,  and two cultists will  appear. Kill these two 
Plaga-spawning cultists.

Walk the bridge. Several cultists, led by the shield carrying  cultists,  will
appear.  Fire at the red  lamp at the ceiling  when they  are under it to burn 
them. 

Cross the bridge  and turn  left to get  to the other  side of the  room.  Get
forward and  take the  pesetas (1800) on the  table.  Kill the  cultist at the 
other side with your Rifle.  Jump down the ledge and turn right. Smash the pot 
by the corner of the painting for Velvet Blue.

Now, smash the glasses off  the weapon  storage and  obtain the stuffs within.
You can find these:
Handgun Ammo (10)
Shotgun Shells (5)
Rifle Ammo (5)
Incendiary Grenade
Flash Grenade
Rocket Launcher

Run up the stairs and remove the  lock on the  door to  go back out. Cross the
bridge once more, and then use the door which the cultists appear from.

 --------------------
 - Merchant Passage -
 --------------------
The pot in the middle  of  this passage contains a Spinel. Take it. Get to the
other side of the passage. Now save, and then trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Besides the  Attache Case XL,  there is
| Attache Case L          | 40000    | no new  addition.  Purchase the Attache
| Attache Case M          | 30000    | Case XL so you can carry more items.
| Treasure Map (Castle)   | 10000    | 
| Handgun                 | 8000     | Sell the treasures: Spinel, Velvet Blue
| Red9                    | 14000    | and Hourglass w/ gold decor.
| Punisher                | 0        | 
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 5    | Lv 4    | Lv 5  | Lv 5 | Lv 4     | Lv 4 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 5    | Lv 4    | Lv 5  | Lv 3 | Lv 4     | Lv 4 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 3      | Lv 3        | Lv 3         | Lv 4     | Lv 2      |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | Lv 2        | Lv 2         | Lv 2     | -         |
| Capacity     | Lv 3      | Lv 2        | Lv 3         | Lv 3     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

Go to the door opposite of the merchant to end the sub-chapter.

--------------
Chapter 3 - 4 |-----------------------------------------------------------------
--------------

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (5)     | North Passage Pot    | | Ashley's Captive Area         |
| Rifle Ammo (5)     | East Wall Pot        | \-------------------------------/
| Flash Grenade      | East Wall Pot        | As you gets  near the west  wall
| Spinel             | Saddler Painting Pot | a scene will shows Ashley Graham
| Pesetas (5000)     | Saddler Painting     | at the bottom. Before saving her
| Handgun Ammo (20)  | West Wall Cabinet    | obtain  all the  items.  A Rifle 
o--------------------o----------------------o Ammo(5) on the  right pot of the 
north passage. Smash the  pots on the  east wall  for Rifle Ammo (5) and Flash
Grenade. Next, smash the pots  near Saddler's painting.  The right pot holds a
Spinel. Saddler's painting itself contains a Pesetas (5000). Lastly, check the
cabinet near Luis for the Handgun Ammo (20).

Get to the north wall. You should see a  section leading to the middle section
of the  room. Stand on  the  platform, and  fire at  the bars that are holding
Ashley. Be careful not to accidentally shoot at the president's daughter!

Next, protects  Ashley  from the  incoming  cultists. This time, there  are no
enemies that will attack you directly. There are two  batches. The first batch
consist of cultists who will simply runs  to her to carry her away. The second
batch consist of a red cultist,  and several crossbow cultists who will attack
you, while the  ordinary cultists  go to kidnap  Ashley. Kill the cultists who
uses  the crossbows, then the cultists who are near Ashley.  Finally, kill the
red cultist,  who  carries  the key  which  Ashley can use to escape. She will
only goes to take the key when all of the cultists die.

o-Tips/Trick------------------------------------------------------------------o
| Needless to say, you should take out your Rifle for this job.               |
o-----------------------------------------------------------------------------o

Now you will take control of Ashley. The  control is the same as Leon, but she
have  no weapon. She can  attack  the enemies by throwing the various lamps in
the areas.  To throw, get near to the lamp and then  press (A) when the prompt
appears. It will take several burns to  kill one cultist.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Starting Cabinet     | | Zealots Private Room          |
| Yellow Herb        | North Pillar         | \-------------------------------/
| Green Herb         | Long Table           | Start by  taking the  Spinel  on
| Spinel             | Cabinet              | the  left,  and the  Yellow Herb
| Pesetas (2500)     | South Wall           | in the north  pillar. There is a
| Red Herb           | Corner Cabinet       | typewriter  here  which you  can
| Spinel             | Northeast Corner     | use  to save  your game.  Now go
| Velvet Blue        | Drawer               | beyond  the  doorway,  and dodge
| Handgun Ammo (15)  | North Drawer         | the zealot  and run to  take the
| Butler's Memo      | South Table          | Green Herb from the  long table.
o--------------------o----------------------o There is  a  crank  which Ashley
have to turn to open the  shutter that leads to the next area. The problem is,
the zealot will attack  Ashley. You can flame him with the fire lamp, or dodge
by crawling under the table. Keep doing so until the shutter rises. 

Get beyond the second doorway and you will see another cultists. Toss the fire
lamps around to kill them (though you might not have enough). Not try to  take
the items in this room. The  Spinel in  the cabinet, and the Pesetas (2500) in
the south wall. Rotate the 2 cranks here to open up the last area.

Run in, and take the Red Herb on the right. Turn left and use the door.

 -------------
 - Dial Room -
 -------------
Take  the items here. You can find  the Velvet Blue  in the  drawer nearest to
the  door.  There is  also a Handgun  Ammo (15)  in the north  drawer, and the
Bulter's Memo by the south  table. Take note of  this dial pedestral. Now head
back  out. Run to the  opposite side  where you took the  Red Herb and use the
door.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Southeast Corner     | | Storage                       |
| Stone Tablet       | Fireplace            | \-------------------------------/
| Pesetas (1800)     | Closet               | Run forward and obtain the Green
| Velvet Blue        | Drawer Near Door     | Herb. Now crawl  under the table
| Spinel             | Dungeon Chair        | next to the door. Run forward to
| Spinel             | Secret Room Cupboard | the end and press the red switch
| Gold Bangle        | Secret Room Chest    | Go beyond  the shutter and claim
| Salazar Family     | Secret Room Statue   | the Stone Table  from the  fire-
| Insignia           |                      | place. Now, press the red switch
| Serpent Ornament   | Secret Room Statue   | in this  enclosed area  near the
o--------------------o----------------------o other gate. Go back out and push
the bookcase you see here aside. Press the red switch inside to rise the  last
shutter. Now go beyond the last shutter.Check the closet opposite this shutter
for a Pesetas(1800). Obtain the Velvet Blue by the corner,  and use the wooden
door. Run deep.

 -------------------
 - Dungeon Passage -
 -------------------
Check the chairs for a Spinel.  Continue further. You should see several armor
statues along the wall.  Eventually,  you will be in a room full of armors and
a pedestral in the middle.

Now you have to solve a sliding puzzle.  You should  attempt to  solve  puzzle
yourself, but if you are still  stucked, or lazy to think, (or both)  here are
the sequences (slide the piece on the  number 1 first, 2 second and so forth):

[  ][03][02]

[05][04][01]

[06][07][08]



[12][11][  ]

[13][10][09]

[14][15][  ]



[  ][  ][  ]

[  ][16][17]

[  ][  ][18]

Now, use the Stone Tablet. Enter the area beyond.

Check the chest for a Gold Bangle, and the cupboard for a Spinel. Now, go  take
the  Salazar Family Insignia  from the  statue. The  statue  will turn, and the
the door will slide down. Obtain  the  Serpent Ornament from the blue  chest to
open the door. However, the armors outside will come to life!

As Ashley  have no weapon,  you have  to  dodge them. Run out of the small room
here, and down the passage. You will have to sprint out of this dungeon.

Along the way, some idle statues will hack at you. At  then, press  the buttons
to dodge their attack! (Either A+B or L+R). There are 3 in all.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (1500)     | Ladder Top           | | Zealots Private Room          |
| Pesetas (1800)     | Ladder Top           | \-------------------------------/
o--------------------o----------------------o Run forward to use the door.

 -------------
 - Dial Room -
 -------------
Go use the Salazar Family Insignia onto the dial. Now Ashley can turn it.

After turning, a ladder will be revealed. Get to the top. Turn right and take
the Pesetas (1500) and Pesetas (1800).

Run down the opposite passage to the end and open the brown door.

--------------
Chapter 4 - 1 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Ashley's Captive Area         |
o--------------------o----------------------o \-------------------------------/
From here, with Ashley assistance, you can return to the previous areas to take
some valuable treasures and a powerful weapon.  If you are not  interested, you
might want to skip the following few sections.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Weapons Storage               |
o--------------------o----------------------o \-------------------------------/
There is no new items you can obtain with Ashley.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Dining Room                   |
o--------------------o----------------------o \-------------------------------/
As soon as you reach here, eliminate  the monsters here. They  have respawn in
this area after your  Ashley's rescue.  After they  died, go  into the narrow
passage near the counter with the bell. Use the door here.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | Near Door            | | South Mess Hall               |
| Red Herb           | Middle East Wall     | \-------------------------------/
| Shotgun Shells (5) | South East Wall      | Kill the  Novistador  before you
| Green Herb         | Table                | starts  to obtain the item here.
| Red Gem (Easy)     | North Wall           | Obtain  the Pesetas (5000)  from
| Spinel             | South West Wall      | near the door,  then  obtain the
o--------------------o----------------------o Red Herb just nearby. Search the
south east corner of the room for Shotgun Shells (5).

You  can find a Red Gem in easy mode in  North wall,  but be  careful when you
smash the next  box. It contains a snake. Lastly,  search the barrel  near the
other door for a Spinel. Knock off the lock on the other door to go through.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Doors Area           | | External Wall                 |
| Spinel             | Crows Hallway        | \-------------------------------/
| Velvet Blue        | Fountain             | Take the  Handgun Ammo (10), and
| Velvet Blue        | Fountain             | use the right  door to the crows
| Spinel             | Fountain             | hallway.  Fire at the Spinel and
| Pesetas (5000)     | Treasure Room        | take it. Now, get  to  the water
| Red Herb           | Treasure Room        | fountain and  obtain  the Spinel
| Elegant Perfume    | Treasure Room        | and 2  Velvet Blues.  Get Ashley
| Bottle             |                      | into the  treasure room near the
| Broken Butterfly   | Treasure Room        | fountain by piggybacking  her up
| Incendiary Grenade | Barrel Near Fountain | the window.  When you are inside
o--------------------o----------------------o take  the Pesetas (5000), Broken
Butterfly, Elegant  Perfume Bottle and Red Herb.  You can  find an  Incendiary
Grenade within one of the  barrels  near  the fountain. Once you are done, run
back to where Luis died.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | East Wall            | | Rail Car Boarding Room        |
| Velvet Blue        | Near Typewriter      | \-------------------------------/
o--------------------o----------------------o There is a typewriter  nearby to
save your game. Search  the east wall  for Handgun Ammo (10) and a Velvet Blue
near the typewriter. Instead  of heading  to the rail car  boarding area, Leon
should  go board  the giant wheel device to the north  door. Leon will proceed
alone.  Ashley is  safe here,  so don't worry.  Once  you ride across, use the
door.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | Dragon Pilot 1       | | Fire Breathing Dragon Room    |
| Illuminados Pendant| Dragon Pilot 2       | \-------------------------------/
| Lion Ornament      | Dragon Pilot 4       | In this room, you have  to fight 
o--------------------o----------------------o the fire  breathing dragon pilot
by the cultist. There are 4 dragon machines  in total, and all you  have to do
is to kill the cultist that are standing behind the dragon's head.

o-Tips/Trick------------------------------------------------------------------o
| Needless to say, you should take out your Rifle for this job.               |
o-----------------------------------------------------------------------------o

The characteristic is that the  dragon will  spray flame at intervals. It will
spray fire at a short radius, but the radius will be following Leon. Hence, it
means that if Leon is at the left side, the dragon will breath fire at a short
radius towards the left.

You have to kill the cultist from the side where the dragon head is not in the
way. To do so, the standard trick is to  lure the  dragon to  turn its head to
flame one side, and then quickly run to the other end to kill the cultist.

Kill the 2 initial cultists. The first  cultist you kill  rise the chest which
contains the  Pesetas (5000), and the  second cultist you kill  rise the chest
containing an Illuminados Pendant on the other section of the area.

After obtaining  the  Pesetas (5000)  from the  chest,  jump onto the circular
platform with the rotating cage barrier. You have to wait until the doorway on
the rotating cage is in front of you to jump in and out of the platform.

Jump onto the platform, and head opposite. Kill the  cultists at  the opposite
side before jumping across. As you head deeper in the other section, a  dragon
flame device will appear from the front, and several cultists will appear. You
should go obtain the Illuminados Pendant from the chest now. Go position under
the tower facing the chest, and kill the incoming cultists from above.

When all of them die, you can  now focus  on the last  flame breathing dragon.
with 2 section of walls by the side. Wait for the right opportunity,  and then
run  to 1 of the end, and when the dragon  turns to your  direction and breath
the  flame, quickly  head  to the other side and  kill the cultist.  After his
defeat, go take the Lion Ornament from the chest at the north end. Now go back
out.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Rail Car Boarding Room A1     |
o--------------------o----------------------o \-------------------------------/
Ride the giant wheel mechanism to the other side  to regroup with Ashley. Save
if you want, then head into the narrow passage and board the rail car.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (5) | Pot                  | | Rail Car Boarding Room A2     |
| Spinel             | Pot                  | \-------------------------------/
o--------------------o----------------------o Smash the  pots here  for items.
You can find a Shotgun Shells (5)  and Spinel.  Now,  go use  the door here to
return to the Castle Front.


o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | 2F Saddler Painting  | | Castle Front                  |
| Hand Grenade       | 2F Vase              | \-------------------------------/
o--------------------o----------------------o Go to  the middle  of the  north
wall, and then use the  Lion Ornament, Serpent Ornament  and the Goat Ornament
onto the mural here. Now the  wall will slides,  and you will be able to chase
after Salazar.

 ------------
 - Internal -
 ------------
Turn right and walk up the stairs  to the  balcony where  Salazar taunted you.
You can find  Pesetas (5000) from Saddler's  painting,  and Hand Grenade  from
the vase here. Now go back down, and then continue north. Use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Spinel             | Right Vase           | | Rail Car Boarding Room B1     |
o--------------------o----------------------o \-------------------------------/
Jump over the balcony on the right and smash  the vase  for a Spinel. The vase
at  the left wall  might contain an  item  too. After  you are done, board the
rail car here.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | Saddler's Painting   | | Rail Car Boarding Room B2     |
| Velvet Blue        | Vase                 | \-------------------------------/
o--------------------o----------------------o Obtain  the  Pesetas (5000) from
Saddler's Painting, and the Velvet Blue by  smashing the vase. Now, go use the
door here.

o-Item---------------+-Location-------------o /-------------------------------\
| Flash Grenade      | Chairs               | | Main Corridor                 |
| Spinel             | Left Wall Statue     | \-------------------------------/
| Spinel             | Left Wall Statue     | You are in the main  corridor of
| Velvet Blue        | Left Wall Statue     | the castle.  From here, head  in
| Purple Gem         | Left Wall Statue     | front and then obtain  the Flash
| Handgun Ammo (10)  | Merchant Break Room  | Grenade  from the chairs. Now go
| Spinel             | Room to Armor Room   | take the 2  Spinels, Velvet Blue
| Yellow Herb        | Room to Armor Room   | and the Purple Gem on  the  left
| Sample Retrieved   | Room to Armor Room   | row of  statues. Fire at them to
o--------------------o----------------------o make them  drop. Now, go back to
the intersection, and head to the left  side  all the way to the end (past the
door)and check the table for  Yellow Herb and the Sample Retrieved. Obtain the
Spinel from the corner cabinet. Now return  to the intersection instead of the
door here.

You should see a blue door by the side. Go through it.

 -----------------------
 - Merchant Break Room -
 -----------------------
You should see the merchant and the  typewriter  here. Smash  the vase on the
table for a  possible  random item. The cabinet in the corner holds a Handgun
Ammo (20). Before trading, combine the Purple Gem to the Elegant Mask.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | There is no new item in his inventory.
| Attache Case L          | 40000    | 
| Attache Case M          | 30000    | Sell the  Elegant Perfume Bottle,  the
| Treasure Map (Castle)   | 10000    | Spinels, the Velvet Blues, Illuminados
| Handgun                 | 8000     | Pendant, and the Elegant Mask (if  you
| Red9                    | 14000    | have the 3 gems in it).
| Punisher                | 0        | 
| Punisher                | 20000    | You can now  further  upgrade  some of
| Blacktail               | 24000    | the weapons. The Shotgun, TMP and  the
| Broken Butterfly        | 38000    | Rifle (semi-auto) are the weapons that
| Shotgun                 | 20000    | you can upgrade.
| Riot Gun                | 12000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 5    | Lv 5    | Lv 5  | Lv 6 | Lv 4     | Lv 4 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 5    | Lv 5    | Lv 5  | Lv 4 | Lv 4     | Lv 4 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 3      | Lv 3        | Lv 4         | Lv 4     | Lv 2      |
| Firing Speed | Lv 2      | -           | -            | -        | -         |
| Reload Speed | Lv 2      | Lv 2        | Lv 3         | Lv 2     | -         |
| Capacity     | Lv 3      | Lv 2        | Lv 4         | Lv 3     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

The door near the merchant leads to the  shooting gallery. Now,  the B game is
available.

 -----------------
 - Main Corridor -
 -----------------
Return to the main corridor, and turn  right  to the  area with the long table
where you obtain the "Sample Retrieved". Go through the door here.


o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (20)  | Lion Statue          | | Armor Room                    |
| Green Herb         | Armor Room           | \-------------------------------/
| Shotgun Shells (10)| Armor Room           | Run foward and take  the Handgun
| King's Grail       | Armor Room           | Ammo (20) from  the lion statue.
| Pesetas (6500)     | Armadura             | Turn left,  and  run  down  this
| Pesetas (6500)     | Armadura             | armor  hallway. Note that two of
| Pesetas (6500)     | Armadura             | the armor  suits  will ambush by 
o--------------------o----------------------o hacking  at you, just  like they
did when you  play as Ashley. Dodge  the armors until you reach the other end.
Tell Ashley  to wait at  the lion statue here,  and then go  into the doorway.
Before taking the item in the middle  of the room, take the Green Herb and the
Shotgun Shells (10).

Examine the middle pedestral for the description:
"May wrath of evil befall the one who disturbs this holy grail".

Ignore  the warning  and check it again to take the King's Grail. As you take
it, the Armaduras will appear! There  are 2 batches of them,  and there are 3
Armaduras per batch. The second batch will drop Pesetas (6500) each after the
defeat.

o-Tips/Trick------------------------------------------------------------------o
| To defeat the Armaduras with ease, fire at the helmet portion with a Shotgun|
| or toss a Hand Grenade. Run around and dodge while attacking them until the |
| Plaga appears on all of them at the same time. Now toss a Flash Grenade to  |
| exterminate all 3 Plagas at once.                                           |
o-----------------------------------------------------------------------------o

After killing them, the gate  will open. Go  back out and reunit with Ashley.
Return to the Main Corridor.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Main Corridor                 |
o--------------------o----------------------o \-------------------------------/
Run to the opposite end, and use the yellow door.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | North East Corner    | | Queen's Grail Area            |
| Queen's Grail      | Chest                | \-------------------------------/
| Rifle Ammo (3)     | Barrel               | There are four floor panels, and
| Spinel             | South Wall           | as before, you will have to  get
| Elegant Chessboard | South East Corner    | all  of them depressed. Push the
| Handgun Ammo (10)  | Box                  | 2 knight  statues onto 2  of the
| Velvet Blue        | Box                  | panels  on the  floor, and guide
o--------------------o----------------------o Asley to stand onto the one. Now
have Leon stand on the 4th and last floor panel to reveal a door.

Get Ashley to follow Leon, and go through the doorway.

 --------------------
 - Spiked Trap Room -
 --------------------
Salazar will activate a trap here. To deactivate this spiked trap, fire at the
jewels that  are located on the ceiling traps itself. Use the Handgun to burst
the jewels and the trap  will stop. Before chasing Salazar, obtain the Handgun
Ammo (10) in the corner which the doorway here is facing.

Run down the passage. As you gets beyond the doorway, Ashley will be trapped!

 ----------------
 - Storage Room -
 ----------------
A wrecking machine will be driven by 2  cultists. Simply fire at the  cultists
with your gun, and then  stand back for Ashley to get into the room. You  will
have to gun down the cultists before the gate will raise up. After gunning the
cultists down. If you didn't move  back after killing  them, there will be not
enough space for the gate to rise and Ashley to move.

o-Tips/Trick------------------------------------------------------------------o
| Zoom in and fire with the Rifle for higher accuracy.                        |
o-----------------------------------------------------------------------------o

Check the surrounding for items. YOu can find the Rifle Ammo (3), Velvet Blue,
Elegant Chessboard, Spinel, Handgun Ammo (10) and the Queen's Grail. Break the
padlock on the door here and return out to the room with the floor panels.

Return back to the main corridor.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Main Corridor                 |
o--------------------o----------------------o \-------------------------------/
Now, head down  the passage on  the north area. Run  down the passage, and you
will reach a hallway with a row of statues on the left, and a group of ganados
in the far end. Gun them down, and proceed to use the door behind them.

o-Tips/Trick------------------------------------------------------------------o
| You might want to use the Hand Grenade for better effect. First, zoom in    |
| with a Rifle and decapitate one of the shield ganados. Then, when they close|
| in, toss a Hand Grenade to shatter the shield and disorientate them. Gun    |
| the ganados with a Riot Gun or Handgun-type weapon.                         |
o-----------------------------------------------------------------------------o

Use the Queen's Grail and the King's Grail on the  two statues. Go through the
middle double door.

o-Item---------------+-Location-------------o /-------------------------------\
| Velvet Blue        | Right Pot 2          | | Ball Room                     |
| Pesetas (1800)     | Corridor Cabinet 1   | \-------------------------------/
| Pesetas (2800)     | Corridor Cabinet 2   | There are pots on either side.
| Red Herb           | Window Balcony       | Smash the pots on  the left, and
| Shotgun Shells (5) | Door To Ballroom     | claim the  items from within. As
| Butterfly Lamp     | Window Balcony 2F    | for  the right pots, a snake  is
| Green Gem          | Novistador Hive      | planted in the  left pot so fire
| Green Gem          | Novistador Hive      | at it  instead  of  knifing  it. 
| Green Gem          | Novistador Hive      | The right  pot 2  holds a Velvet
| Green Gem          | Novistador Hive      | Blue. Run  down the passage, and
| Red Gem            | Novistador Hive      | check the  cabinets on the left.
| Red Gem            | Novistador Hive      | Both cabinets contain  pesetas.
| Red Gem            | Novistador Hive      |
| Blue Gem           | Novistador Hive      | Get to  the  end,  and take  the
o--------------------o----------------------o Shotgun Shells (5)  on the right
of the door. Instead of going  through  the door,  jump through  the window to
the balcony outside  instead. Run  back down the balcony to take the Red Herb,
then climb up the ladder.

Get to the end of the balcony for the Butterfly Lamp.  Now, jump down the edge
of the ledge  on the left to the ball  room. Remember to catch Ashley when she
jump down. Arm  Leon with a Shotgun  as he will be fighting against a horde of
Novistadors soon.

 -------------
 - Ball Room -
 -------------
Ashley will be kidnapped. Now, exterminate  the Novistadors. These flying type
will not turn invisible, but are  harder to hit since they are in the air.

Notice the Novistador  hive? Go  fire at  it. Keep  attacking it, and it  will
falls eventually, dropping several gems too! With all the gems, fit all of the
gems into the Butterfly Lamp for a full set.

Get  to the  lever, and operate  it. However,  the drawbridge  is only lowered
halfway. Fire at the  chains  above the door to break the chain. Now go across
the bridge and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Chair Near Merchant  | | Ball Room                     |
| Spinel             | Fire Torch           | \-------------------------------/
| Velvet Blue        | Barrel               | There is a merchant  and a type-
| Red Herb           | Left of Bridge End   | writer  here. Obtain the Handgun
| Rifle Ammo (5)     | Barrel At Bridge End | Ammo (10) on the  chair near the
o--------------------o----------------------o merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Starts by selling  the treasures to the
| Attache Case L          | 40000    | merchant. You should sell  the Spinels,
| Attache Case M          | 30000    | Butterfly Lamp w/ (R,G,B),  Velvet Blue
| Treasure Map (Castle)   | 10000    | and the  Elegant Chessboard.
| Handgun                 | 8000     | 
| Red9                    | 14000    | There are no new  items  for sales, but
| Punisher                | 0        | further tune-up for some of the weapons
| Punisher                | 20000    | are available.
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 6    | Lv 5    | Lv 6  | Lv 6 | Lv 4     | Lv 5 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 6    | Lv 5    | Lv 6  | Lv 4 | Lv 4     | Lv 5 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 4      | Lv 4        | Lv 4         | Lv 5     | Lv 2      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 2        | Lv 3         | Lv 2     | Lv 2      |
| Capacity     | Lv 4      | Lv 3        | Lv 4         | Lv 4     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

 -----------------------
 - Outside Clock Tower -
 -----------------------
Once you are done,  head through the door. Smash  the barrels and  then go take
the  Velvet Blue. Hit the fire torch here to drop a Spinel. Prior crossing  the
bridge, take out your Rifle and snipe the purple cultist at the upper level.

Your  objective now is to shift the bridge  so that it leads to the building on
the left,  which Salazar just went through. To do so,  you have to pull a lever
inside the clock tower.

As you near the bridge, a cutscene will occur. You should see them getting into
the building on the right. Now get to the other end of the bridge.

4 cultists will be operating  catapults from the far  north end. Before you  do
anything, run up the west stairs.  Defeat the ganados here, and take  the items
from their bodies. Get to the  north end of the clock tower, and  kill the  two
cultists operating the catapult. Again, use the Rifle for higher accuracy.

After they are defeated, run to the south end and obtain the Rifle Ammo (5) and
the pesetas. Enter the clock tower by the east door.

o-Item---------------+-Location-------------o /-------------------------------\
| Hand Grenade       | 1F Clock Tower       | | Clock Tower                   |
| Rifle Ammo (2)     | 1F Clock Tower       | \-------------------------------/
| Handgun Ammo (10)  | 3F Clock Tower       | Run to the  feet of  the ladder,
| Magnum Ammo (3)    | 3F Clock Tower       | and  aim up. Shoot at  the brown
| Green Herb         | 4F Clock Tower       | 2  boxes  among  the  gears. You
| Ritual Preparations| 4F Clock Tower       | have to blast  one more box that
| Pesetas (15000)    | Garrador             | are  stucked  between  the gears
| Pesetas (15000)    | Garrador             | before using the lever.Climb the
o--------------------o----------------------o ladder and keep going up and you
will reach the end. At here take the Green Herb and Ritual Preparations on the
corner table. Gets to the lever, and  fire at the 3rd box near the lever, then
go pull the lever. With the lever  pulled, the bridge will be shifted. At then
3 crossbow ganados will appear  inside the clock tower.

The highes level where you operates the lever is the 4F. Descend a ladder, and
you should be on the 3F, the same level as a crossbow cultist. You can  find 2
boxes at the corner. The right box holds the  Handgun Ammo (10). Don't  forget
to take the Magnum AMmo (3) too.

Descend 2 more ladders to the 1F. As you touch the ground at the bottom of the
ladder, several more ganados will appear. Return up to the 2F by the ladder at
your back, and kill the cultist who is armed with the flail, and the dynamite-
tossing cultist.

Climb back down, and kill the rest of the cultists. Get to the bottom, and now
smash the boxes at the 1F lever for Hand Grenade  and Rifle Ammo (2). Exit  by
the only door here.

o-Item---------------+-Location-------------o /-------------------------------\
| Gold Bangle        | Red Cultist          | | Bridge To Alternate Castle    |
o--------------------o----------------------o \-------------------------------/
Kill the 3 shield monks that are  advancing via  the bridge. It is recommended
to use a Rifle or a Hand Grenade. 

Once they are exterminated,  head down the  bridge. At then, the reinforcement
of the cultists will arrive  from both  direction! The strongest cultist among
this batch of cultists is the one with a goat helmet,  wearing a necklance. He
will attack by firing the Rocket Launcher.

Exterminate the  ganados.  The red cultist  who fires the rocket launcher will
drops a Gold Bangle when he is defeated. Once the battle is over, use the door
at the opposite side.

o-Tips/Trick------------------------------------------------------------------o
| This is one of the trickest battles in the game, so don't feel bad if you   |
| sustain damage here. When the battle starts, equip the Shotgun or the Riot  |
| Gun and run forward towards the cultists crowd, or else you will get hitted |
| by the zealots from behind. Blast any nearby ganados and clear your path to |
| either the right or left side. Clear the ganados at the corner, and claim   |
| the spot. Now keep firing, remember to dodge the ganados. When things get   |
| nasty, toss an Incendiary Grenade. Hand Grenade is not recommended for it   |
| have slow execution time, and you might get hitted yourself in this narrow  |
| area. However, if it is all you have, then use it. When Las Plagas appear   |
| from their heads or when thing gets nasty, throw a Flash Grenade to kills   |
| off the Plagas and stun the rest. As tempting as it is, you are NOT advised |
| to use the Rocket Launcher here yet.                                        |
o-----------------------------------------------------------------------------o

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Beneath Stairs Right | | Alternate Castle              |
| Shotgun Shells (10)| Near door            | \-------------------------------/
| Incendiary Grenade | Near bell            | The enemies are at  the far end.
o--------------------o----------------------o As you  see, there  are  several
zealots, with two Garradors. There are two  bells on the right wall which  can
provide helps  in  distracting  the Garradors.  From here,  there are a lot of
strategies to defeat them, but  all  of them  are hard with the dual existance
of the Garradors and the zealots.  Eitherway,  after  defeating them, take the
Green Herb near the bottom of the stairs  on the right, the Incendiary Grenade
on the bell and the  Shotgun Shells (10) near the door. Don't forget the money
dropped by the defeated Garradors too.

o-Tips/Trick------------------------------------------------------------------o
| As you are not to kill the Garradors from the front, you might as well kill |
| one of the zealots. Kills one with a Rifle, then switch to another weapon,  |
| for the Garradors will charge with the claw charging moves after you fire a |
| shot. Run out of the way, and while they are confused at the bottom of the  |
| stairs or have their claws stucked, go kill the monks. When the Garradors   |
| pull out their claws from the wall, or have finished the confusion, fire at |
| the bell to distract them, and then continue killing the monks. When all of |
| the monks died, use the same old method and kill the Garradors. Fire at the |
| Plaga on their back to defeat them.                                         |
|                                                                             |
| If you have a lot of troubles and nothing works, consider using the Rocket  |
| Launcher. Aim between the Garradors, but slightly to the right and fire. at |
| the door. The impact from the missile should kill at least one of the       |
| Garradors.                                                                  |
o-----------------------------------------------------------------------------o

Go through the door once you are done. Run forward, until you reach the stairs
area. Obtain the Spinels on  the 2 statue busts  by the  side. Now, go through
the door at the opposite end.
o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Salazar Throne Room           |
o--------------------o----------------------o \-------------------------------/
Salazar, the 2 executers and Ashley awaits you here. However, it is a trap.

When Salazar pulls the trap door,  Leon will  drops down. At here, quickly tap
the button shown (A+B or L+R) to prevent Leon from getting impaled.

o-Item---------------+-Location-------------o /-------------------------------\
| Crown              | Dead Cultist         | | Pit Bottom                    |
| Velvet Blue        | Impaled Cultist      | \-------------------------------/
| Yellow Herb        | Left of Merchant     | There is a merchant and  a type-
o--------------------o----------------------o writer here. Before you goes  to
save or trade, search around the pit bottom for treasures. The impaled cultist
holds a Velvet Blue, and one of the dead cultists hold a Crown. Search to  the
left of the merchant for a Yellow Herb. Save, and then trade with the merchant
to get a new weapon.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Sell  the  Gold Bangle  and  the Velvet
| Attache Case L          | 40000    | Blue to the merchant.
| Attache Case M          | 30000    | 
| Treasure Map (Castle)   | 10000    | At  here, you can purchase the Striker.
| Handgun                 | 8000     | It is a good replacement for  the  Riot
| Red9                    | 14000    | Gun and the Shotgun, so you should sell
| Punisher                | 0        | the  Riot Gun/Shotgun  to the merchant,
| Punisher                | 20000    | and purchase the Striker. At the moment
| Blacktail               | 24000    | there is  no upgrade  available for the
| Broken Butterfly        | 38000    | Striker.
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | If you  do not have  a Rocket Launcher,
| Striker                 | 43000    | consider  purchasing one here. You will
| Rifle                   | 12000    | be  fighting  Salazar's  right-hand man
| Rifle (semi-auto)       | 35000    | soon, so the Rocket Launcher will comes
| TMP                     | 15000    | in extremely handy later.
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 |
o==============o=========o=========o=======o======o==========o======o
| Firepower    | Lv 6    | Lv 5    | Lv 6  | Lv 6 | Lv 4     | Lv 5 |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 |
| Capacity     | Lv 6    | Lv 5    | Lv 6  | Lv 4 | Lv 4     | Lv 5 |
o--------------o---------o---------o-------o------o----------o------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 4      | Lv 4        | Lv 4         | Lv 5     | Lv 2      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 2        | Lv 3         | Lv 2     | Lv 2      |
| Capacity     | Lv 4      | Lv 3        | Lv 4         | Lv 4     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

Once you are done, goes up the ladder.

o-Item---------------+-Location-------------o /-------------------------------\
| Velvet Blue        | Water Drainage Pipe  | | Sewer Management Tunnel       |
| Red Herb           | Near Shutter Gate    | \-------------------------------/
| Spinel             | Water Drainage Pipe 2| Run forward. Stick  to the  left
o--------------------o----------------------o wall, as one  of the water pipes
on the left holds a Velvet Blue. You will see  a small shiny spot on the  when
you reach the appropriate pipe, and  a prompt to obtain the item when you gets
near. Take the Velvet Blue, and the Red Herb just  a couple of steps in front.
A Spinel is hidden in a waer pipe further down the road.

A short scene will occur as you run down. Apparently, Salazar's personal right
hand man is spying on you from somewhere. Go thrugh the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (15)  | Elevator Room        | | Sewer Management Passage      |
| First Aid Spray    | Elevator Room        | \-------------------------------/
| TMP Ammo (50)      | Empty Room           | Run down the  passage,  and turn
| Green Herb         | Power Room           | right. Use the door and you will
| Shotgun Shells (15)| Power Room           | find  yourself in  the  elevator
| Crown Jewel        | Verdugo              | room. Claim  the First Aid Spray
o--------------------o----------------------o and  the Handgun Ammo (15)  from
the  table. Notice that there is a liquid nitrogen tank in the corner near the
door. This tank plays a vital part in the up coming boss fight. There are some
more tanks  nearby. The elevator can't be used at the moment, so head back out
to the passage.

 -----------
 - Passage -
 -----------
As you head down the passage, beware, as the boss  will starts  to ambush you.
Press the emergency button  combinations to escape  from the attacks. Run down
the passage and then  turn left at  the intersection to an  empty room which
contains a TMP Ammo (50). Return to the passage outside.

Dodge the attacks as you run to the end against the direction of the arrows on
the walls. Use the last door.

 --------------
 - Power Room -
 --------------
Run deeper, and obtain the Shotgun Shells (15) on the control panel. Turn left
and run to the corner for the Green Herb. Now, get to the north-east corner to
pull the lever.

The shutter will close. Now, run to the shutter to attempt to open it. However
it will take a while  for the shutter to open. At this moment, the executor of
Salazar will appear!

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Verdugo                      |
o=====================o o====================o \------------------------------/
| Ceiling/Ground Tail*| | Rocket Launcher    |
| Straight Claw      *| | Striker            |
| Jumping Claw        | | Killer 7           |
| Flash Claw          | | Broken Butterfly   |
| Tail Attack        *| | Riot Gun           |
| Wall, Ceiling Claw *| o--------------------o
| Freeze Straight Claw|
| Ceiling Attack      |
o---------------------o

/-----------\
|| Profile ||
\-----------/
The "right-hand man" of Salazar, Verdugo is one of  the two hood monsters that
accompanies Salazar to everywhere, and both of the Verdugo act as the personal
bodyguards. Verdugo's origin is unknown, and he was send by Salazar  to finish
offs Leon. In Spanish, Verdugo means "The Executer".

/-------------\
|| Attacking ||
\-------------/
Killing  Verdugo is  optional, but  you can obtain a rare treasure from him if
you do so. Your objective is to last 4 minutes with the Verdugo,  as the  lift
to the next area will take 4 minutes to reach. You will obtain the Crown Jewel
by defeating him.

There are several liquid nitrogen tanks in these area for  a reason. Lure  the
Verdugo to one of them, and then push the liquid nitrogen tank. It will freeze
the Verdugo  temporarily, slowing him down. At then, you can attack him, as he
will sustain damage the most when he is frozen. If you have a Rocket Launcher,
use it when he is frozen. It is an instant kill to the monster. The damage  to
him is tripled when he is attacked during frozen.

If you are using  other  weapons, after inflicting a certain amount of damage,
the shutter  will  rise,  and now  you can  run out. Use the  remaining liquid
nitrogen tanks to attack him until he dies.

When he is frozen, if you run up to him, a button  prompt (A)Kick will appear.
You can kick him, just like you kick the ganado. 

When his eye flashes, if you hit him in the face, he will stumble back.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
Verdugo will tries to ambush you using various tails  attack. All  of them can
be dodged by pressing the emergency dodging buttons combination. When you  see
water gushing up from the ground, or small  pieces of debris dropping from the
ceiling, be prepare to press the dodge buttons.

When he make  his formal appearance, he will still use some of the ambush-type
moves,  but he will also claw you  when close. He is  very agile, and fast, so
it is best that you keep running to avoid his attacks. Verdugo will also tries
to whip you  with its tail.  Both the straight claw and the tail whip can also
be dodged.

When you see his eyes flashes, it is a sign that he will execute  his straight
claw or the tail  whip. Eitherway,  the straight  claw can  only  be dodged at
medium  distance  range. Be  prepare  to tap the dodge buttons  when  his eyes
flashes.

Lastly, if you run away from Verdugo, he will run after you, and when he catch
up with you, he will execute a straight claw attack, which fortunately, can be
dodged with the dodging buttons.


When he is defeated, take the Crown Jewel from his corpse, and combine it with
the Crown. Follow the arrows to the elevator room, and use the elevator.

Enter the right room for the TMP Ammo, and then to the lift room.


--------------
Chapter 4 - 2 |-----------------------------------------------------------------
--------------
o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Feet Of Elevator     | | Merchant's Cave               |
| Handgun Ammo (20)  | Typewriter           | \-------------------------------/
| Rifle Ammo (5)     | Barrel Near Merchant | Once you reach the  bottom, take
| Hand Grenade       | Barrel Near Merchant | the Green Herb just in front. Go
| Spinel             | Barrel Near Merchant | down the stairs, and turn right.
| Luis' Memo 2       | Sack Besides Door    | You will  see the  merchant, the
o--------------------o----------------------o typewriter,  and  several  items
shining nearby to indicate their presence. Smash the barrels near the merchant
for Spinel, Hand Grenade and Rifle Ammo (5).  Now, go to  the typewriter,  and
take the Luis' Memo 2 and the Handgun Ammo (20).  Save your game, and go trade
with the merchant.  Also note  that  there is  also a door, which leads to the
shooting range. The "C" game is available here.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Sell the Spinels, Velvet Blues and Gold
| Attache Case L          | 40000    | Bangle to the merchant.
| Attache Case M          | 30000    | 
| Treasure Map (Castle)   | 10000    | At this moment, you should not sell the
| Handgun                 | 8000     | Crown Jewel and the Crown. These 2  can
| Red9                    | 14000    | be combined together  to increase their
| Punisher                | 0        | value,  but  to form  the full set, you
| Punisher                | 20000    | will need the third item, which  can be
| Blacktail               | 24000    | found a moment later.
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | The merchant also offers new upgrade:
| Riot Gun                | 12000    | Mine Thrower and the Riot Gun.
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun | Shotgun | Rifle | TMP  | Punisher | Red9 | Striker |
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 5    | Lv 6  | Lv 6 | Lv 4     | Lv 5 | Lv 3    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 2    |
| Capacity     | Lv 6    | Lv 5    | Lv 6  | Lv 4 | Lv 4     | Lv 5 | Lv 4    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 4      | Lv 4        | Lv 4         | Lv 5     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 2        | Lv 3         | Lv 2     | Lv 2      |
| Capacity     | Lv 4      | Lv 3        | Lv 4         | Lv 5     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
Go through the door nearest to the typewriter.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Feet Of Elevator     | | Mining Tunnel                 |
| Handgun Ammo (20)  | Typewriter           | \-------------------------------/
| Pesetas (2800)     | Mining Ground        | Proceed with care. You will  see
| Pesetas (5000)     | Circuit Breaker Lever| two villagers  standing near the
| Shotgun Shells (10)| Mining Ground        | mine carts. You can kill these 2
| Velvet Blue        | Mine Cart Near Lever | people  in any way you like, but
| Magnum Ammo (5)    | Barrel Near Furnace  | the white-hair ganado will spawn
| Hand Grenade       | Barrel Near Furnace  | a Plaga  when he died.  Both  of
| Dynamite           | Mining Cart          | these  villagers  are armed with
| Pesetas (10000)    | Chainsaw Villager    | flame  torch, capable of blowing
o--------------------o----------------------o fire at you, so be cautious.

After they died, go and  smash the  barrels near the mine cart for item. Check
the mine cart for a Spinel.

Run further door, and you  will see a yellow signboard. Goes to examine it for
the follow description:

"CAUTION: Overloading Dynamite On
Trolley Will Trip Circuit Breaker!"

If  you tilt the C-stick upward, you should see a trolley above. Run down  the
mining track until you reaches the mining ground. Instead of getting down, you
can equip the Rifle and kill them from above. 

 -----------------
 - Mining Ground -
 -----------------
Descend  the ladder.  Run towards  the north door. As you see, a boulder is in
the way. There is a  lever nearby,  which can be used to move the trolley near
the signboard above. Pull it,  and the  trolley will move to the end. However,
the journey is stopped abruptedly as the power is down. Obtain the Velvet Blue
from the mine cart besides the track.

Run to the other  side of  the mining area by the south-west route. Move along
the right wall and take the Shotgun Shells (10) and Pesetas (2800). Run up the
slope to the end. You should see the circuit breaker device here, and the Gold
Bars shining behind. Obtain the Pesetas (5000) behind the circuit breaker, and
turn the power of the circuit breaker back on.

Jump down by the  cliff here  and attempt to turn the lever again. However, as
you runs there, you  will trigger  the appearance of several more miners and a
chainsaw villager. The chainsaw villager will appear from the cliff above the
lever, while the miners will emerge from the track above the ladder.

Run to the narrow passage in front of  the ladder. Face the ladder, and starts
to attack the chainsaw villager and the ganados.  Claim the rewards from their
bodies.

Go and flip the lever  again to lower the trolley. Obviously, you just have to
go take the Dynamite from the trolley, and use it onto the boulder next to the
lever for the trolley.  Remember to stay a  couple of s teps away  so that the
blast will not harm you.

After the boulder is out of the way, run to the door. Before going it, smash
the barrels on the left for Magnum Ammo (5) and Hand Grenade.

Reload your weapons, and go through the door.

o-Item---------------+-Location-------------o /-------------------------------\
| First Aid Spray    | South Wall           | | Furnace                       |
| Flash Grenade      | South Wall           | \-------------------------------/
| Shotgun Shells (15)| Near Lever           | Run  along the  right wall,  and
| Incendiary Grenade | Near Northeast Door  | take the Flash Grenade and First
| Shotgun Shells (15)| Near Northeast Door  | Grenade.  Now, make  your way to
| Pesetas (15000)    | Gigante              | the west wall near a  lever, and
| Pesetas (15000)    | Gigante              | take the Shotgun Shells (15).The
o--------------------o----------------------o lever  is  used  for opening the
trap door in the middle of this area. However, it is useless at the moment.

Run towards the northeast door to  trigger the  scene, where 2 Giants come out
to confront you.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Los Dos Gigante              |
o=====================o o====================o \------------------------------/
| Palm Sweep          | | Flash Grenade      |
| Fist To Ground      | | TMP                |
| Tree Swing          | | Shotgun            |
| Squeeze             | o--------------------o
| Boulder Roll        |
| Punch               |
| Kick                |
| Stomp               |
| Shoulder Ram        |
| Toss To Ground      |
| Body Fall           |
| Pull Into Lava      |
o---------------------o
/-----------\
|| Profile ||
\-----------/
A  by-product  of the  diabolical  and inhumane  experiments  conducted on  the
specimens that were  once human using  the Plaga.  El Gigante, Spanish for "The
Giant", have grow  bigger and is very  ferocious. It  takes several  Ganados to 
suppress this giant.

/-------------\
|| Attacking ||
\-------------/
What's different is that you will be fighting two Gigantes instead of one!

There is a  structure which you can climb to avoid the attacks. However, one of
the Gigante will comes to shake the  scaffold to make you fall. You can use the
zip line  to make your way across to the lever which opens the lava door in the
middle. Pull it when one of Los Dos Gigantes stands over it. When he drops down
do not get too close, or he will pull you in when he struggles to get out. When
you want to use the  lever, tap (A) to make Leon look behind, and tap (A) again
to open the lava door.

The weak  point of El Gigante is its head. Firing at the head inflicts 50% more
damage than the body. Firing at its leg will inflict lesser damage. Try not  to
get too close to the feet. You can run between his legs, but it is quite risky.
It is best that you toss a Flash  Grenade to blind this monster, then blast the
TMP or the Shotgun at its face.

After  inflicting  a certain amount of damage, Las Plaga on its back will comes
out. It is its weakest point. Try to fire it, or you can conserve ammunition by
getting near it and then  press the  (A) button to climb onto its back and then
hack at the parasite. The "(A)Climb" prompt will appear as soon as you get near
the monster when it is kneeling down. To hack, tap either the (B) or (A) button
rapidly, depending on which button  it shows. If you tap the wrong button, this
giant will toss you to the ground.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
If you stood to close to his feet, he will either  fist you to the ground, kick
or stomp you. If you are a little further, he will punch you then. 
From far, he will pull out the tree to swing at you. When you see him holding a 
tree, be sure to have your fingers on the L and R button to dodge.
When he chuck a piece of rock out, quickly run  around to dodge the boulder. It
cannot be dodge with the L+R button.
When you see him bend his shoulder down, be ready to tap the L and R button too
to dodge it.
El Gigante will also grab you and squeeze you.  If so, rotate  the  left analog
stick rapidly to make him release you or he will toss you to the ground.
When  he dies, do prepare to  press the emergency buttons  combination to dodge
his falling body.

o-Tips/Trick------------------------------------------------------------------o
| One of the giants will not drop his reward if you were to use the trap door |
| to melt him. However, if you re-enter this area, his award will appear!     |
o-----------------------------------------------------------------------------o

Claim the rewards, then run beyond  the doorway. Smash  the barrels for Shotgun
Shells (15) and Incendiary Grenade. Go through the door to the next area.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Left of Pedestral    | | Novistador Cave               |
| Flash Grenade      | South Wall           | \-------------------------------/
| Green Herb         | Light Switch Cave 1  | Run out  of the  cave tunnel  and
| Shotgun Shells (15)| Slope Intersection   | check the pedestral, which  reads
| Red Herb           | Near Symbol Door     | the examine the  pedestral, which
| Handgun Ammo (10)  | Outside Cave 2       | reads  the  following:  "The  two
| TMP Ammo (50)      | Left of Cave 2       | lights shall shine light on a new
| Green Herb         | Light Switch Cave 2  | path". Take the Green Herb on the
o--------------------o----------------------o left. Kill the  Novistadors while
they  haven't notice  you yet. Obtain the items they dropped, and run along the
passage. Along the way, take  the Flash Grenade, and the Shotgun Shells (15) at
the intersection. Look for a cave hole somewhere, and run in.

Claim the Green Herb and press the light switch on the mural.When the switch is
pressed,  quickly turn around, and run to the exit. Stop here, and kill all the
Novistadors that emerge. Take the awards from them, and run out.

Run up the slope at the  intersection, and eventually you will see a  door with
the Los Illuminados symbol at the  top. If you  check it, you will get the same
description  as you  read earlier on the pedestral.  Take the Red Herb  just in
front of the door. Now, run across  the middle path,  and kill the  Novistadors
that are in  the way. As you  approaches  the cave  hole at  the  opposite end,
several of  those bug  monsters will emerge from the hole itself.  Before going
in the hole, claim the Handgun Ammo (10), and  run down the path on the left of
the cave. You should be able to find the TMP Ammo (50).

Enter the second cave. Claim the Green Herb, and again, press the switch.

Similar to before, there will be another rush of  those bug  monsters. When the
coast is clear, take their items, and run to the other side of the path.

Press the switch on the gate, and run past it.

In this cave passage, there will be several gigantic, stomping stone-bells.  If
Leon was under them when they drops down, needless to say, Leon will  die. When
the stone stomp the ground, starts to run against the stone. As it rise up, run
underneath it.

After running underneath the first stone, climb over the ledge. Do the same for
the second stone, but this time, you have to climb down the ledge when you  run
beneath it.

Now, there are 3 stomping stones in front, neatly packed together. If you tries
to run straight, you will get stomped by the second or the third stone. However
if you pull the lever on the left wall, you will deactivate the second stone.

The spot where the second  stone was is indicated by a pool of light. Run under
the first stone, and stand on the pool of light and wait. When the 3rd stone is
up, run underneath it. 

At the end  of the  path, a pedestral  with the Royal Insignia awaits you. This
valuable treasure can be combined with the Crown and Crown Jewel to form a very
expensive item,  the "Salazar Family Crown".  Use the  sarcophagus to return to
the surface.


--------------
Chapter 4 - 3 |-----------------------------------------------------------------
--------------

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Barrel Outside Shack | | Old Ruins                     |
| Handgun Ammo (10)  | Barrel Outside Shack | \-------------------------------/
| Letter from Ada    | Shack Doorway        | Turn around,  and you should see
| Spinel             | Tree Prior Ruin      | the familiar blue flame torch in
| Spinel             | Ruin (South East)    | the shack. Prior checking it, go
| Pesetas (2200)     | Ruin (West)          | smash  the  barrels outside. You
| Pesetas (1800)     | Ruins Near Well      | can find a Handgun Ammo (10) and
| Velvet Blue        | Well                 | Green Herb. Take the Letter from
| Flash Grenade      | North-East Corner    | Ada by the doorway of the shack,
o--------------------o----------------------o and goes to talk to the merchant
in the shack. You will be able to find a typewriter besides him.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Trade the  Velvet Blue and  the Salazar
| Attache Case L          | 40000    | Family Crown to the merchant.
| Attache Case M          | 30000    | 
| Treasure Map (Castle)   | 10000    | No new item is added to his inventory.
| Handgun                 | 8000     | 
| Red9                    | 14000    | The Merchant offers new upgrade to  all
| Punisher                | 0        | of the weapons here (except Riot Gun  &
| Punisher                | 20000    | Mine Thrower).
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | You can also upgrade the 'exclusive' of
| Shotgun                 | 20000    | some weapons here too.
| Riot Gun                | 12000    | 
| Striker                 | 43000    | Those that can be  fully  upgraded with
| Rifle                   | 12000    | the 'exclusive'  will be  marked with a
| Rifle (semi-auto)       | 35000    | asterisk besides their name.
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun | Rifle*| TMP  | Punisher | Red9 | Striker |
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 3    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 2    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 5 | Lv 6     | Lv 5 | Lv 4    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 5      | Lv 4        | Lv 5         | Lv 5     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 2     | Lv 2      |
| Capacity     | Lv 5      | Lv 3        | Lv 5         | Lv 5     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

Run down the passage on the right side  of the  merchant's shack. As you heads
deeper, a scene will change to show you the view ahead.  Apparently, the  path
in  front leads to a  demonic looking  castle and a tower. Maybe this is where
the ritual for Ashley is held? Only one way to find out.

Make your way down the path until you reach the 4 pillars, where the area will
enlarge. See the  tree in front?  Stand under it, and take out the Rifle. Take
out the 2 villagers among the  ruins. They are holding flame torches, so it is
not very hard to locate them. 

Now, aim up  and fire at the nest  on the tree. A Spinel will drop, so collect
the treasure. 

Head forward. Run to the west wall for a Pesetas (2200). Head to the southeast
direction, and claim the Spinel on the table. Smash  the barrel  at the north-
west  corner for a random item. Now, walk past the ruin north wall besides the
barrel instead  of run.  You should see a bonfire ahead with several villagers
on the left, beyond a structure with a ladder. Now, you should go and kill the
villagers.

o-Tips/Trick------------------------------------------------------------------o
| If you have a Hand Grenade and if they haven't spot you, you can use it to  |
| take out the villagers. Quietly walk to the ladder, and climb it. At the    |
| top, toss the Hand Grenade at the bonfire.                                  |
o-----------------------------------------------------------------------------o

Claim their items.  There is a door  on the left with a lion decoration on it,
but it is locked.

Head  into the ruins on  the right of the bonfire. Search among the ruins here
for a Pesetas (1800). On  the right,  examine the well  below the ladder for a
Velvet Blue. Climb this ladder, and smash  the barrel  for a random item. Drop
down to the ground after you are done.

Head up to the north-east corner of the area, and smash the barrel for a Flash
Grenade. Run  towards the  left direction  along the north wall, and jump into
the window of the wooden cabin.

Smash  the box within the cabin for a random item. If you turn right, you will
see an akward  looking circle  on the ground,  and a crank beyond. Operate the
crank, and tap (A) to open the hole. When the hole is opened, jump down.

o-Item---------------+-Location-------------o /-------------------------------\
| Velvet Blue        | Path                 | | Underground Ruin Maze         |
| Staff Of Royalty   | Area Between Stairs  | \-------------------------------/
| Velvet Blue        | Maze (South Edge)    | Check  the  inscription  on  the
| Velvet Blue        | Bottom Of Left Stairs| monolith,  which says: "Up ahead
| Yellow Herb        | Tower 2F Left Barrel | rests the offering to the lion."
| Key To The Mine    | Tower 2F Podium      |
| Red Herb           | Left of Exit Door    | Head down the path, and look out
| Hand Grenade       | Tower 1F Box         | for a  box  along the left wall.
| Pesetas (10000)    | Chainsaw Villager    | Smash it for the Velvet Blue.
| Pesetas (10000)    | Chainsaw Villager    | When you  reach the  end of  the
| Pesetas (1800)     | Ceiling Trap Room    | tunnel,  take out  the Rifle and
| Pesetas (2000)     | Ceiling Trap Room    | survey  the area.  You will  see
| Pesetas (1500)     | Ceiling Trap Room    | villagers and some bear traps in
| Handgun Ammo (10)  | Ceiling Trap Room    | the  maze.  There  is  also  one
| Velvet Blue        | Mining Area          | chainsaw  villager on  the upper
o--------------------o----------------------o level of  the  left tower. Begin
sniping the villagers from here.If you can you might want to kill the chainsaw
villager from  here too. Fortunately, he can't  climb down the ladder to reach
you! Switch  to a  Handgun, and shoot the villagers that have approaches near.

When they dies,  ruin down the maze. Refrain from taking the items in the maze
first, and get to the  tower where the chainsaw villager was. As you navigate,
be careful of the bear traps. Disarm them with the Handgun. Climb  the ladder,
and take the Pesetas (10000) from the chainsaw villager's body. You can find a
Yellow Herb inside the barrel on the left corner. Obtain the shiny item on the
podium for a Key to the Mine. Before taking them, you are  advised to push the
ladder down so that the ganados will not come after you.

There is another chainsaw  villager at  the lower  level. Equip a Shotgun-type
weapon and head down. Take the second set of the Pesetas (10000) from his body
and then equip  the Handgun. Kill the enemies that have comes in from the door
or the stairs from above.

Most of them spawn Plaga when dies, so prepare to toss a Flash Grenade.

Once the coast is clear, start to smash the box and barrels for items. You can
find a Hand Grenade from the box, and maybe random items in the barrels.

Head  out by the wooden  door, and turn right. Exterminate the ganado with the
fire torch. Before you exit this area by the door on the  east wall, you might
want to check around  the maze for  some valuable items. You can find a Velvet
Blue on the south edge. Another Velvet Blue can  be found at the bottom of the
stairs where you emerged in the beginning, near the tower.

There is a path leading beneath between the 2 stairs on the west side, besides
this Velvet Blue.  You will see a villager who awaits you at the bottom with a
flame torch. Blast him, and check the sarcophagus for a Staff Of Royalty!

Navigate this mini-maze back to the east wall to the door. Check the left side
of the door for a Red Herb, then use the Key to the Mine on the door, and then
go through.

Along the path, look out for a box on the left. Smash it for a random item.
Head through the opposite door.

 ---------------------
 - Ceiling Trap Room -
 ---------------------
As you reaches half way  through this room, the spiked trap will be activates.
The shutter  will lock  the gate, and  this time, several detached Plagas will
appear, hoping that they will poise a little more threat.

Toss a Flash Grenade to kill the Plagas  instantly, then burst the 4 jewels on
the spiked ceiling to stop the trap. If you do not have any Flash Grenade, you
should focus on stopping the  trap first.  Run around so that the Plagas can't
touch you, while you tries  to break the 4 red jewels.  Then, exterminate the
parasites. Obtain any items they drop after you are totally safe.

Open the coffin  here for money! You can find Pesetas (1800),  Pesetas (2000),
Pesetas (1500). Search among the rubbles on the left side of the doorway for a
hidden box of Handgun Ammo (10).

Head through the doorway, and down the left stairs slope. Smash the barrels to
take the items within. Expect to see a Velvet Blue, and maybe a Pesetas in the
other barrel. Open the red door to get to the next area.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells(10) | Right Barrel         | | Mine Cart Track               |
| Handgun Ammo (20)  | Station              | \-------------------------------/
| Shotgun Shells(10) | Station              | Head forward, and turn right. Go
| Green Herb         | Ground Besides Cart  | destroy the barrels for  Shotgun
| Pesetas (10000)    | Chainsaw Villager    | Shells (10) and a money.
| Pesetas (10000)    | Chainsaw Villager    | Run to the left, and claim the
| Stone of Sacrifice | Track Destination    | Green Herb on the ground next
o--------------------o----------------------o to the mine cart.

Climb into  the mine  cart. Note that  there are 3 sections to this cart. Now,
you will be riding this mine cart. However, villagers will jump onto the cart,
and tries to attack you during the entire journey.

o-Tips/Trick------------------------------------------------------------------o
| If you have the Rifle, before moving the cart, get to the first section and |
| arm the weapon. Snipe the three villagers who are holding the flame torches |
| on the left.                                                                |
o-----------------------------------------------------------------------------o

Get to the middle  section, and fire at the lever on the left  with any weapon
to start the ride. During the ride, use  either the Handgun series  or Shotgun
series  weapon to kill the villagers that drop into  the cart. Get to the last
section of the mine cart if you can.

Always try to face in front, as sometime,  there might be wooden planks, which
will hit you if you didn't  destroy it or dodge in time. You will not  be able
to see the wooden  planks if you face backward, but you can dodge it. To blast
the wooden planks, simply fire at it.  The wooden  planks will  only starts to
appear at the later part of the ride.

Before the wooden planks  appear, the cart will  drive past a station  without
stopping, as the villagers pour down from the structures on both  sides. After
pasting the first station, the first wooden plank will appear.

After the first  wooden plank, the cart will  stop at the second station. From
the last section, starts  killing the  ganados that jump  onto the cart. There
will also be  one Chainsaw maniac  here. He  will  also drop a Pesetas (10000)
upon defeat.

There is a pack of Handgun Ammo (20) on the right  of the last section of  the
cart, and a Shotgun Shells (10) on  the left side of the first section. Obtain
the ammunitions after the  coast is clear, and reload all the weapons. Now, go
shoot at the lever  in front of the  cart to start the ride again. Return back
to the last section of the cart.

The  ganados trio  will jump down  from the  left side when the journey starts
again. Moment after the mining  cart past the structure they leap down from, a
wooden plank will appear. The wooden plank will hit the head  of the ganado if
the ganado is standing between you and the plank.

When the tunnel  converge  into  a bigger area,  more villagers will drop down
from the left. Among them is the  chainsaw villager, and just  like any  other
chainsaw maniac, he drops a Pesetas (10000) when defeated.

Just  up ahead is the final batch  of ganados. Kill them, then when the  slope
runs downward, be prepare to press the emergency dodging combination buttons.

Leon  will jumps  when y ou press  the buttons and catch on to the edge of the
ledge. Quickly tap (A) button to convince Leon to climb up.

Run forward, and open  the  sliding door.  Search to  the south-east corner of
the room here to obtain  some hidden  pesetas. The amount  depend on how  many
villagers you killed before they land onto the  mine cart, during the ride.

Take the Stone of Sacrifice in the  middle of the  room. Run beyond the tunnel
at the back wall, and ascend the ladder at the end.

Now, navigate to the door with the  lion decoration near the bonfire. Now  use
the Stone of Sacrifice  onto the  door to unlock and open it. Head inside, and
operates the elevator.

--------------
Chapter 4 - 4 |-----------------------------------------------------------------
--------------

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (15)  | Near Typewriter      | | Gigantic Statue Castle        |
| Handgun Ammo (10)  | Near Typewriter      | \-------------------------------/
| Spinel             | 3F Right Floor Pot   | Obtain the two packet of Handgun
| Velvet Blue        | 2F Left Floor Pot    | Ammo besides the typewriter.
| Shotgun Shells     | 2F Left Floor Pot    | 
| Pesetas (5000)     | Red Cultist          | Head further  down the  passage,
o--------------------o----------------------o and turn right  when you reaches
the end of the passage. Beging smashing the pots besides the ladder. The  left
pot contains a Velvet Blue, while the other pot might contains a random item.

Instead of heading up with this ladder, continue the direction up front, and a
short scene will be triggered, as the camera pans to show a gigantic statue of
Ramon Salazar. Turn left when you reach the bottom of the stairs and tries  to
run in the direction where the statue is facing.

At then, another scene will be triggered, as a cultist appear to pull a lever,
which submerge a section of the passage. At the same time, the arms of Salazar
statue will starts to move, and several cultists appear.

Your objective here is to find and pull the two levers in this area (including
the one which the cultist just operated) to make the passage re-emerge again.

There are 3 floors on the side of the statue. The lever which the cultist uses
is on the 1F left side (perspective is facing the statue). However, there is a
gate  blocking  the route, so you will have to run to the right of the statue.

Defeat the cultist with a flail that is stationed on the right side 1st floor.
After killing him, climb up the ladder.

 -------------------
 - 2nd Floor Right -
 -------------------
Smash  the pot when you reach the top of the ladder for a possible random item
inside. Kill  the cultist at the opposite corner, and turn to face the side of
the statue. 

Only one palm of Salazar's statue is moving, and it move from top to bottom to
top again, stopping  briefly at each floor. You can jump onto the palm to move
to the different floor. However,  the cultists scattered here will also try to
get to you by this moving palm. 

Fire at the cultists you see  from here. If they are on  the moving palm or at
the edge of the ledge, fire at  their leg  area. If  you are  lucky, they will
falls down to the  ground and  sustain further  damage. As you attack, do turn
back once  in a while and kill any cultist that might tries to ambush you from
the back.

After the coast is clear, jump onto the right palm of Salazar. If however, the
left palm (further) is moving instead of the right palm,  then aim and fire at
the lever situated in front of the small ledge between the palms. To jump onto
the palm, simply wait until the  palm stopped briefly on the floor you are on,
then press (A) to jump onto it. If you tries to  jump when the  palm is not on
the floor you are on, you will jump down to the ground instead.

Using the right  palm, make  your way to  the ledge with  the lever.  Pull the
lever to the  left. Now, the right palm will stop moving, while the left  palm
will starts moving in the same pattern of what the right palm was moving.

 ------------------
 - 2nd Floor Left -
 ------------------
Make your way across  to the opposite side, 2nd floor. Turn right, and destroy
the two pots here. One of them should contains a Velvet Blue. Obtain the item,
and approach the hole here with  the ladder. Before jumping down, aim and kill
the red cultist below the hole. He was the culprit who submerged the passage.

 ------------------
 - 1st Floor Left -
 ------------------
The red cultist have significant higher vitality than the rest of the ganados.
After he dies, drop down and take the Pesetas (5000) from his body. Smash the
pot and obtain the Shotgun Shells (10).

Reload your weapons, and pull the lever opposite the gate here. When you pulls
the lever, several things will occur instantly. The second half of the passage
will emerge,  the gate leading out to the Salazar statue from here will opens,
and lastly, the ganados troop will drop into the floor you are currently on.

These purple zealots  are slightly stronger than the black cultist, but weaker
than the red zealot leader. Get to the corner where the lever is, and fire the
Handgun-type weapon here. Switch to the Shotgun-type weapon and fire when they
are getting closer.

Return to the upper floor by the ladder.

 ------------------
 - 2nd Floor Left -
 ------------------
From here, face the statue, and take out the Rifle. Snipe the crossbow cultist
at the opposite side, and the  several purple  flail ganados, which are either
on the 3rd floor, or on Salazar's right palm. After these purple zealots died,
jump back onto Salazar's left palm. Get onto the 3rd floor on the left side.

 ------------------
 - 3rd Floor Left -
 ------------------
Smash the pot by the corner for a possible random item. Turn around to see the
Salazar statue. If you haven't notice, there is a small passage passing behind
the head of  the statue. There  is a pot at the end, and a lever hidden behind
the statue. Smash the pot for a possible random item, and flip the lever.

When the lever is flipped, the pattern movement of the palms will change! This
time, the two palms will  move, but when they reach the  3rd floor level, they
will close in  together to allow  you to switch  to the other  palm instead of
crossing by the middle ledge. After  they close  in, they will seperate to the
level they were on, and descend again.

Kills the ganados that are on the opposite side of the 3rd floor level here.
Using the palms, get across to the 3rd floor right.

 -------------------
 - 3rd Floor Right -
 -------------------
Turn left, and smash the  pots for a Spinel. Now, go  flip the  lever  here to
emerge the second and final section of the passage.

With the passage completed, jump onto the ground, and arm yourself with a fast
weapon,  such as  the TMP.  Now, starts to  run across  the passage where  the
statue is facing. 

 --------------------------
 - Salazar Statue Passage -
 --------------------------
When you gets a  little deep  into the  passage, the  statue of  Salazar  will
starts to move!  Tap (A) to sprint. During  the sprint, the pillars will drop,
and you will  have to press the buttons to dodge  them. When you  see the left
pillar drops,  dodge with the (L) button when  the prompt appears. The next to
drop is from the right. Dodge with the (R) when the prompt appears again.

Continue sprint, and then this time, pillars will drop from both side.  Simply
tap both L and R buttons when the prompt appear to escape the falling pillars.
When you reach the other  end,  quickly run to the door, and fire the lock off
the door, and tap (A) twice to kick it open.

The threat has  not ended! Continue sprinting by tapping  the (A) button. When
the statue is falling,  prepare to tap both L and R buttons to make Leon jump.
While Leon  is hanging  on the edge of the  ledge, tap (A) to convince Leon to
climb up.

Use the double door here.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (20)  | Tower 1F             | | Tower                         |
| Yellow Herb        | Tower 1F             | \-------------------------------/
| Incendiary Grenade | Tower 3F             | When you arrives here, watch the
| Green Herb         | Tower 3F             | scene. Leon will pierce the palm
| Shotgun Shells (5) | Tower 3F             | of Salazar with a knife. However
| TMP Ammo (50)      | Tower 4F             | his bodyguard will pull  it out,
| Handgun Ammo (15)  | Tower 4F             | and throw towards Leon. Dodge it
| Shotgun Shells (10)| Tower 4F             | with the buttons when the prompt
| Red Herb           | Tower 4F             | appear. After the scene ends, go
| Gold Bangle        | Tower 4F             | check  the surrounding for items
o--------------------o----------------------o before chasing him.

Run  along the  wall in clockwise manner to obtain the items. Take the Handgun
Ammo (20), then turn  left into a hidden passage. At the  end is a chest which
contains a Yellow Herb.

Run up the stairs slope on the other side of the door.

 ------------
 - Tower 2F -
 ------------
When you reach the 2F, a scene will appear.  A cultist will  operates a lever.
Each time the  lever is pulled, a gigantic barrel will  roll down towards you!
Fire at  the barrel with  a Shotgun-type weapon to  break it before it touches
you, or you will sustain damage.

o-Tips/Trick------------------------------------------------------------------o
| It is not a bad idea to take out your Rifle and snipe the cultist from here |
| to end the threat.                                                          |
o-----------------------------------------------------------------------------o

Run up, and turn left  when an intersection appears.  Navigate the wooden walk-
way, and smash  the barrel  for a  random item.  Climb the  ladder to reach the
cultist who  operates the lever. When you reach here,  another scene will occur
as more ganados appear.

If you haven't,  kill the  cultist. You can operate the lever yourself  here to
drop the barrel,  and  smash any  ganados  that are charging  upwards  from the
bottom of the slope. When  you operate  the  lever, do remember to turn around,
and kill any zealots that climbs the ladder behind you.

When you are done, take out  the Rifle  and kill  the cultist at the top floor,
who have been tossing the dynamite.

 ------------
 - Tower 3F -
 ------------
After all the ganados died,  continue up the slope, and take the Green Herb  at
the end. Return to the barrel lever.

 ------------
 - Tower 2F -
 ------------
Run into  the  passage  besides the  lever  towards the cargo lift.  Before you
board it, take  the Incendiary Grenade  shining nearby, and  the Shotgun Shells
(10) planted in the barrel besides it.

Get onto the lift, and get to the crates.  Press  and hold (A) to shove the two
crates away. After  the two crates are  off the  lift, reload all your weapons,
and press the switch on the yellow panel at the corner.

 --------
 - Lift -
 --------
During the ride, ganados  will  drop onto the lift and attack you. Furthermore,
some of them will fire crossbow  from afar. If too many ganados  drop  onto the
lift, the lift will stop rising due to overloading. 

Use a mix of the grenades and the  weapons to fend off the assault  from  them.
Some of  these  red  cultists will spawn  Plaga, so don't be shy to throw Flash
Grenade too.

 ------------
 - Tower 4F -
 ------------
When the tower reaches the top,  run out to the balcony  area.  Smash the first
barrel you see for a TMP Ammo (50). Continue down the passage, smashing as many
barrels as you see for more items. There is a Red Herb hidden  at the corner of
the other side of the wall with the two barrels.

There  is a fire torch nearby. Runs to it, and jump down the ledge  besides the
fire torch. Obtain the Gold Bangle from the chest.

When you are done, board the small lift here outside the balcony to get to  the
top.
o-Item---------------+-Location-------------o /-------------------------------\
| Magnum Ammo (5)    | Near Merchant        | | Tower Apex (Outside)          |
| TMP Ammo (50)      | Near Merchant        | \-------------------------------/
| Rifle Ammo (5)     | Near Merchant        | Run up the slope, and despite the
| First Aid Spray    | Near Merchant        | missing blue flame torch, the guy
o--------------------o----------------------o in the black hood is the merchant
so don't accidentally mistake him as cultist and kill him!

Obtain the ammunitions on the typewriter near the merchant. Expect  to see the
Magnum Ammo (5), TMP Ammo (50), RIfle Ammo (5) and First Aid Spray.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The merchant offers nothing new, except
| Attache Case L          | 40000    | an upgrade for  the  Red9. You  can now
| Attache Case M          | 30000    | upgrade  the capacity of the Red9 from
| Treasure Map (Castle)   | 10000    | Level 5 to Level 6.
| Handgun                 | 8000     | 
| Red9                    | 14000    | Sell the Staff of Royalty, Velvet Blues
| Punisher                | 0        | Spinel and Gold Bangle to him.
| Punisher                | 20000    | 
| Blacktail               | 24000    | In the next room, you will be having a
| Broken Butterfly        | 38000    | boss  fight,  so consider  purchasing a
| Shotgun                 | 20000    | Rocket Launcher from him  if you do not
| Riot Gun                | 12000    | have one.
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9 | Striker |
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 3    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 2    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 4    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail | B.Butterfly | Rifle (semi) | Riot Gun | M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 5      | Lv 4        | Lv 5         | Lv 5     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 2     | Lv 2      |
| Capacity     | Lv 5      | Lv 3        | Lv 5         | Lv 5     | Lv 2      |
o--------------o-----------o-------------o--------------o----------o-----------o

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (15)| Upper Level Right End| | Tower Apex                    |
| Green Herb         | Upper Level Left End | \-------------------------------/
| Green Herb         | Lower Level Barrel   | As you  reaches  here, the fight
| TMP Ammo (100)     | Lower Level Barrel   | against Lord Ramon Salazar  will
| Flash Grenade      | Lower Level Barrel   | starts!
| Shotgun Shells (10)| Lower Level Barrel   | 
| Handgun Ammo (20)  | Lower Level Barrel   | 
| First Aid Spray    | Lower Level Barrel   | 
| Incendiary Grenade | Lower Level Barrel   | 
| Rifle Ammo (10)    | Lower Level Barrel   | 
| Pesetas (50000)    | Salazar              | 
o--------------------o----------------------o 

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Ramon Salazar                |
o=====================o o====================o \------------------------------/
| Tentacle Whip Attack| | Rocket Launcher    |
| Whip To Ground      | | Striker            |
| Mouth Whip Attack   | | TMP                |
| Mouth Swallow       | | Rifle (Semi-Auto)  |
o---------------------o o--------------------o
/-----------\
|| Profile ||
\-----------/
Ramon Salazar is the 8th castellan of the castle. Long ago, his ancestor  have
disbanded the Los Illuminados cult and sealed the Las Plagas. Lord Saddler has
manipulated Salazar into  helping  him  reviving  the religion and unearth the 
sealed parasite to repay the sin that his ancestors have made. He too, is  now
a part of the cult, and have the Plaga within his body. Unlike the Ganados, he
is able  to control  his  conscious  and  mutation, and  is one of the highest 
ranking members in the cult.

/-------------\
|| Attacking ||
\-------------/
Attack  one of the two tentacles  by the side until  it retract into the wall.
Now you may run to the side and attack the middle head with the large eyeball.
It is best that you spray the TMP at the eyeball. Soon, the shells that covers
Ramon Salazar will be opened. Now, aim at Salazar with the Rocket Launcher  to
kill him instantly. Alternatively, fire at Salazar with a Striker or the Rifle
until the shells close again. Then, continue firing at  the  tentacle  by  the
side or the head until Salazar is revealed. Repeat until he dies.

Sometime he will deceive you by opening the core to make you stop and fire,but
he will rush in to bite you.

Bob nnnnnnn [email protected]>:
Pull out shotgun for a "spray" bullet effect and blast at the eyeball
as soon as the battle starts (because it moves a lot so it raises your
chances of hitting it.).  After one of two shots Ramon popped out and
I rocket launchered him.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
Lord Salazar attack with the  tentacles if you  run to the side.  He will also
make the eyeball head to bite you if you stands in the middle. If so, you will
die immediately. When he is going to make the bite, the core shell will reveal
Salazar to trick you into shooting it, but the head will dash in to bite you.

The tentacle might whip you to the ground. You can dodge the whip by the dodge
buttons combination. If you got whipped to the ground, toss a Flash Grenade to
kill the Plagas on the lower bottom. Then, climb up and continue attacking him
again. There are items that you can take on the lower bottow.

If he starts to smash the ground with his small  eyeball  head, then jump down
to the lower level to dodge the small eyeball.


After the battle, collect the items at both end of the level, and drop down to
the ground. Smash all the barrels here for  ammunitions, and climb  the middle
ladder  to take the Pesetas (50000) from where Ramon Salazar was. After taking
the reward, head through the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Barrel               | | Tower Balcony                 |
o--------------------o----------------------o \-------------------------------/
Run forward, and  smash the barrels  on the left for items. You should be able
to find a Green Herb. Descend by climbing down the rope.

When you reach the  bottom, use the gun to break the right barrel, for a snake
is planted in it. Take whatever is in the other barrel, and board the elevator
down.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Merchant Front       | | Jet-Ski Boarding Area         |
| Rifle Ammo (5)     | Merchant Front       | \-------------------------------/
| Handgun Ammo (15)  | Merchant Front       | Restock your resources here with
| Spinel             | Box                  | the  various ammunitions planted
| Flash Grenade      | Merchant Front Right | here. Smash the  barrels and box
o--------------------o----------------------o for Spinel and some other random
items. There is a typewriter here to let you save the game, and a merchant who
is here to trade with you.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Sell the Spinel to the merchant.
| Attache Case L          | 40000    | 
| Attache Case M          | 30000    | No new items for sale, but several tune
| Treasure Map (Castle)   | 10000    | up for the weapons are available now.
| Handgun                 | 8000     | 
| Red9                    | 14000    | The weapons you can upgrade further are
| Punisher                | 0        | the Shotgun, TMP, Punisher, Red9, Black
| Punisher                | 20000    | Tail,  Riot Gun, Striker  and  the Mine
| Blacktail               | 24000    | Thrower.
| Broken Butterfly        | 38000    | 
| Shotgun                 | 20000    | Exclusives  for  more  weapons are also
| Riot Gun                | 12000    | available here too.
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker |
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 4    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 4    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi) | Riot Gun*| M.Thrower |
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 4        | Lv 5         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 3        | Lv 5         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o

After you are done, head through the steel door on the merchant's left.

Goes in  deeper, and a scene occur, where Ada  will provide you a  ride to the
island.


--------------
Chapter 5 - 1 |-----------------------------------------------------------------
--------------

o-Item---------------+-Location-------------o /-------------------------------\
| Emerald            | Cave Box             | | Pier                          |
| Rifle Ammo (5)     | Merchant Front       | \-------------------------------/
| Handgun Ammo (10)  | Under Spot Light     | Run forward  down  the path  and
| Pesetas (15000)    | Gatling Gun Soldier  | you'll see a structure far away.
| Green Herb         | West Building        | Jump down  the  ledge, and  leap
| TMP Ammo (50)      | Northwest Building   | over the  gap. Gets deeper,  and
| Magnum Ammo (3)    | Spot Light Building  | eventually you will arrive at an
| Shotgun Shells (5) | Northeast Building   | intersection.  The  wooden small
| Green Herb         | Barrel In Cave Way   | bridge  leads  to the right. For
| Shotgun Shells (5) | End of Cave Way      | now, take the left  path.  Climb
o--------------------o----------------------o up  the  cliff,  and  smash  the
boxes. You will  find an Emerald. Cross the bridge. You should hear a constant
and faint  cry of  Ashley  calling for help.  Head forward  until you  see the
entire area, with the spot light shiny area to detect the intruders. At then,a
short scene will be triggered, as Ashley is being carried into the building on
the far right corner.

When you jump over the gap the spot light will shine onto you, as the ganados,
the soldier type, appears to confront you! Now defeat these soldiers and clear
the coast. One of them is a more muscular type who is armed with a gatling gun
for  attacking the intruder. He is as  resistance to  firearm as  the chainsaw
villager, and he can't be knocked down. However, under repeated assault to the
head, he will stumble back a step or two. This particular  type of ganado will
sweep the gatling gun  in front, like the zealot on the machine gun turrent in
the previous chapters. After defeating him, take the Pesetas (15000) from him.

Most of the  ganados wear helmet and carries shield, and the rate of the Plaga
appearance is higher compare to the cultist and villager. Unlike  the villager
and the cultist, however they carries the stun rod, which they uses to hit you
at close range.

o-Tips/Trick------------------------------------------------------------------o
| If you fire at the spot light before crossing the gap, they will not notice |
| you immediately.                                                            |
|                                                                             |
| If the ganados chase after you, cross back to the gap, and fire at their    |
| knee region when they are at the edge of the gap to make them fall into the |
| sea.                                                                        |
o-----------------------------------------------------------------------------o

Claim the Handgun Ammo (10) on the box underneath the spot light. Run slightly
to the left, towards the sack barricade. Enter the small building on the left,
and take the Green Herb on the crates.

Run into the building just behind it, on the northwest corner. Obtain the TMP
Ammo (50) on the crates.

Run up to the northeast building structure where they carried Ashley into.

The door is locked.  Check the orange circle  on the left  of the door, and a
red light  sight will be  emitted, which  travels to the mirror reflect on the
rooftop of the northwest corner building.

Run back  to the northwest corner  building (which contains the TMP Ammo)  and
climb up  to the rooftop, using the ladder  located on  the west side  of this
building.

Goes to rotate the reflector, using the left analog stick.  Turn until the red
light meets the reflector on the other building (the  light will bounce off to
the right when it meets the opposite reflector). Press (B) to cancel, and then
jump or climb down this building.

Head to the building remains (with the spot light), and climb up by the ladder
within. At the top, take the Magnum Ammo (3). Operates the reflector here, and
turn it to the  right until it  touches the orange mirror on the right side of
the door at the northeast corner. The locked door will open upon the contact.

Jump down to the ground, and make your way to that building  past the doorway.
Jump over the barricade just beyond  the doorway, and  turn left  to take  the
Shotgun Shells (5).

Turn right and run deeper into the area. When you near the cave, some soldiers
will push the boulder onto  you from the top. Hence you will have to get ready
to press the emergency dodge buttons (L and R or A and B) to avoid the crush.

Get into the cave way, and turn right. Smash the barrels, and obtain the Green
Herb within them.

Continue  down the path. When  the path  curves right, get ready to fight. Two
soldiers, one  firing the crossbow behind the sack barricade, will attack you.
The other ganado is bare-handed, but he might spawn a Plaga.

Before using the right ladder, get to the end of the cave way, and  obtain the
Shotgun Shells (5). Turn back, and climb the ladder.

o-Item---------------+-Location-------------o /-------------------------------\
| TMP Ammo (25)      | Pier Top Ladder Left | | Pier Top ~ Passage            |
| Red Herb           | Cave Near Pier Top   | \-------------------------------/
| Rifle Ammo (5)     | Cave Near Pier Top   | Run  forward, and turn left. You
| Golden Lynx        | Cave Near Pier Top   | will see a soldier. Kill him and
| Handgun Ammo (10)  | Bottom of Slope      | obtain the  TMP Ammo (25) behind
| Shotgun Shells (5) | Slope Upper Level    | him. Turn back to where the sack
| Green Herb         | Slope Upper Level    | is facing,  and  jump  over  the 
| Shotgun Shells (5) | Middle of Slope      | cliff gap. Turn right, and  jump
o--------------------o----------------------o  over the window.

Take the Rifle Ammo (5) on  the green table near  the door, and  head down the
right path. Shortly, you will comes  to another intersection.  There are three
masked ganados on the left, and Flash Grenade is ineffective against them. One
of them will spawn a Plaga when  defeated. There is an explosive red barrel on
the right path, but it is quite hard to lure them to it,  so you might want to
attack directly. These ganados are guarding the Red Herb.

Blast the red barrel with a gun, even if there are no enemies. The impact will
cause the rocks behind to be blasted away, revealing  a secret  area. Get into
this secret area, and climb up to the red chest here. The precious Golden Lynx
is contained inside the chest, so take it. 

Navigate back to the cave entrance. Head out of the  cave by  the opened door,
and face the heavily guarded area in front. There is another spo t light here,
but it is useless. Before  going up the  slope, get to the  left, and take out
your Rifle.  Snipe at the  soldier who is firing the crossbow  at you. Luckily
the Rifle penetrates the helmet, so decapitate him.

 -----------
 - Passage -
 -----------
Get to the  bottom of the slope (below where the spot  light shines), and take
the Handgun Ammo (10). Turn  left to face the slope, and use the Rifle to kill
the soldiers.  Try not  to fire at the red barrel and instead kill the soldier
directly on the upper level.

Ignore everything, and run up  the slope.  At the top,  you should see a wagon
and a door.  Fire at the  wagon, which  will roll down, and kills the soldiers
in the way.

Run back to the bottom of the slope after the damage is done, and  turn right.
Run  up this narrow cave slope to the  upper area. Halfway up the  slope, take
out a Shotgun series weapon,  and blast the soldiers just up front. After they
falls, run past  them, and get past the red barrel (while the remaining of the
troops chase after you).

Fire and kill and  masked  ganado beyond the red barrel at the other side, and
head to the  end to claim the items. You will find the  Shotgun Shells (5) and
Green Herb. Wait for the ganado crowd to gather  near the red barrel, and fire
at the red barrel. The impact should  kill most  of them. Switch to a Handgun-
type gun and gun down the  remaining  soldiers. When no more ganados come from
the other side of the  cave, stand on the bridge which support the red barrel,
and  aim down. Gun the ganados at the bottom level from  here. Until the music
stops, the threat is not over.

Get  down, and take the Shotgun Shells (5)  on the boxes  in the middle of the
slope.

Return to the top of the slope where you  fire the wagon. Goes to the door and
check the red switch besides it to open the door.

Gets beyond  the doorway, and you will see the  merchant and the typewriter on
the left. Before saving  or  trading, it is a good idea to  clear the soldiers
up front. Just a little  beyond the typewriter, take out the Rifle and fire at
the soldier  perched  on the  upper level  of the right building at the end of
the passage.  Your shot will alert the rest of the ganados nearby. Use the gun
to snipe them before they gets to you.

once the coast is clear, save your game and trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The merchant have updated  both his buy
| Attache Case L          | 40000    | list and  the  tune-up list  to get you
| Attache Case M          | 30000    | started on this chapter.
| Treasure Map (Island)   | 10000    | 
| Handgun                 | 8000     | Sell the  Emerald to  the merchant. You
| Red9                    | 14000    | can combine  the Golden Lynx with  some
| Punisher                | 0        | other treasures to increase their value
| Punisher                | 20000    | so do not sell the Golden Lynx here yet
| Blacktail               | 24000    | to the merchant.
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | What's new is the Treasure Map (Island)
| Shotgun                 | 20000    | and the Killer7 gun. You are advised to
| Riot Gun                | 12000    | sell the  Broken Butterfly and purchase
| Striker                 | 43000    | the Killer7.
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | Further tune-up for the Striker, Broken
| TMP                     | 15000    | Butterfly, Mine Thrower and Rifle (semi
| Mine Thrower            | 28000    | -auto) are available.
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker |
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 5    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 5    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 5        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o

After trading, head down the path beyond the typewriter. Get to the end, and go
through the door on the left.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (2000)     | Starting Area Locker | | Kitchen Area                  |
| Incendiary Grenade | Dumpster             | \-------------------------------/
| Green Herb         | Jars Shelf in Kitchen| Turn left, and  goes to open the
| Shotgun Shells (10)| Duralumin Case       | locker for the Pesetas (2000) in
| Hand Grenade       | Left edge of Sink    | it. Continue  down  the passage.
o--------------------o----------------------o  The left door is locked, so run
past it. Turn right, and open the dumpster for an Incendiary Grenade. Equip  a
Shotgun-type gun, and open the door. Turn left, and kill the masked ganado who
spawns a Plaga when defeated. Head beyond the area he comes from, and take the
Green Herb on the shelf with the jars and nonperishables. Gets to the end, and
open the white duralumin case for a Shotgun Shells (10). Continue the journey,
until you reach an area with the hanging meats. At here, prepare yourself  for
an  ambush. When  you turns left beyond the meats, a burning ganado will burst
out from the oven.  He will  attempt to strangle  you before he dies  himself.
Fire at him with a Shotgun-type weapon anyway to avoid the ambush.

On the left side, there is a long stretch of  sink. Check  the left edge for a
Hand Grenade. Head down further the area and use the door to end this area.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Monitor Room         | | Monitor Room                  |
| Pesetas (5000)     | Monitor Room         | \-------------------------------/
| Red Stone of Faith | Food Storage         | You'll hear Ashley here. Take a
| Yellow Herb        | Food Storage         | few steps forward,  and equip a
o--------------------o----------------------o Rifle. Aim left, and attempt to
locate  a big-size ganado. As he is wearing armor, his only weak point is his
head. The best way to kill him is to decapitate him so fire at the head using
the rifle for an instant kill. From here, aim  to the left and down. You will
briefly see the other armored ganado at the bottom. Decapitate him too.

Head to the door on the right to where he was, and turn left (opposite of the
door). Aim down, and decapitate the ganado who  fires the crossbow.  Now, use
the right door to enters the monitor room.

 ----------------
 - Monitor Room -
 ----------------
Obtain the Handgun Ammo (10).  Turn right, and check the locker at the corner
for a Pesetas (5000).  Heads to the  direction of the locker for a scene. The
hostage has been located!  Before  you heads for her, return to where the big
armored ganado was stationed.

 ----------------
 - Food Storage -
 ----------------
Turn right, and run down the  stairs to the bottom area. At the bottom, kills
the remaining troops that have comes down from  the stairs you just used. The
shield ganado will spawn a Plaga 3 when he dies. Check the  duralumin case by
the corner of  the stairs  for a Red Stone of Faith treasure. Combine it with
the Golden Lynx to increase  the value.  You still need  one more treasure to
form the full set though.

Navigate to the back wall, and turn to the side. Smash the barrels for items
like the Yellow Herb and a random item. Return to the monitor room.

 ----------------
 - Monitor Room -
 ----------------
Get beyond the surveillance monitors, and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (5) | Filing Cabinet       | | Armory                        |
| Emerald            | Filing Cabinet       | \-------------------------------/
| Shotgun Shells (5) | Barrel Face Merchant | Turn left and run down the path.
| Rifle Ammo (5)     | Glass Cabinet        | Check the filing cabinets on the
| Red Herb           | Beyond Shutter       | left  for  Shotgun Shells (5). 
| TMP Ammo (50)      | Beyond Shutter       | 
o--------------------o----------------------o There is a doorway on the right,
but don't go in yet. Instead, head forward to the turn up front leading to the
right. Ganados will toss dynamites from the right, when the  metal shutter  is
not up. Check the file cabinets among here for an Emerald.

The metal shutter opens when Leon is at the back (south) wall. Find a  section
of  the  wall with  the  smashed window, and snipe at  the head of one  of the 
ganados when the shutter opens. If you manage to decapitate him before he toss
the dynamite, when the shutter closes the dynamite should explode and kill his
partners. After the dynamite soldiers, 3 crossbow soldiers will replace them.

Take  them out  with the Rifle, and  the shutter will remains open now. Before
you goes through the shutter, it is advised to go through the doorway opposite
of the file drawers at the back wall.

Turn left, and claim  the Shotgun Shells (5). On the opposite side  is the guy
in the black hood.  Before trading,  smash the glasses  on the cabinet between
him and you on the left for a Rifle Ammo (5).

Goes to speak with the merchant.

Beyond the shutter, kill the lone ganado and check around for items. A Red Herb
is on the left of the shutter, and a TMP Ammo in the red box.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | First of all, sell the Emerald.
| Attache Case L          | 40000    | 
| Attache Case M          | 30000    | The merchant now sells the Tactical Vest
| Tactical Vest           | 60000    | which reduces the damage by 30%. However
| Treasure Map (Island)   | 10000    | it cost 60000. If you have the money you
| Handgun                 | 8000     | might want to consider getting it.
| Red9                    | 14000    | 
| Punisher                | 0        | Exclusive for  the  Striker, and tune-up
| Punisher                | 20000    | for the Killer7 are available. Striker's
| Blacktail               | 24000    | exclusive is the 100 Shells capacity, so
| Broken Butterfly        | 38000    | if you upgrade it, you will not have  to
| Killer7                 | 77700    | worry about the  reloading for this gun.
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | The door next to the merchant  leads to
| Striker                 | 43000    | the  final  Shooting Gallery.  At there,
| Rifle                   | 12000    | "D" type game is available.
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 5        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 2    |
| Firing Speed | -       |
| Reload Speed | Lv 2    |
| Capacity     | Lv 2    |
o--------------o---------o

Head beyond the shutter. Check the red box on  the wall for  TMP Ammo (50). On
the back of the wall  besides  the shutter  is a Red Herb. Use the double door
once you are done.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Outside 1F Doorway   | | Lab Corridor                  |
| Brass Pocket Watch | Box Near Typewriter  | \-------------------------------/
| Incendiary Grenade | Red Box 2            |
| Rifle Ammo (5)     | Red Box 2            |
| Emerald            | Duralumin Case       |
o--------------------o----------------------o
Take the Green Herb just in front. Head into the doorway near the Green Herb.
You will see a typewriter. Smash the box besides the typwriter for a Brass
Pocket Watch.

Return to the door you emerged from, and head to the locked door on the side.
Unlock  the door,  but don't go  through. This door leads back to the kitchen
area.

Run up the slope to  the upper floor. Turn left at the intersection, and open
the red box for the Incendiary Grenade. Go against the arrows on the wall and
go through the  right path past the gate door. You should see another red box
on the other  end. There is a  white double door here on the side, but do not
bother it yet. Check the red box for a Rifle Ammo (5).

The left end of the red box is a white case, with an Emerald within it.

Follow the arrows on the wall to head to the Operating Room.

o-Item---------------+-Location-------------o /-------------------------------\
| Luis' Memo 3       | Operating Room       | | Operating Room                |
| TMP Ammo (50)      | Operating Room       | \-------------------------------/
| Freezer Card Key   | Corpse               | Head deeper into the  room, and
| Regenerator        | Pesetas (5000)       | you will trigger a scene, which
o--------------------o----------------------o shows the body.

on the operating table. Head to the door on the right, and check the panel to
starts operating it.

From  here, you have to solve  a puzzle.  Your goal is  to arrange the puzzle 
until the colored arrows point  from the top  left corner to the bottom right
corner. 

Here is the solution (the number of times you have to press for the color):
Blue  - 1
Green - 2
Red   - 3

Go beyond the door, and claim the Luis' Memo 3 on the small bed just a little
beyond the door. On the opposite side is  the TMP Ammo (50).  Run to the back
of the room, and check the corpse for a Freezer Card Key.

At then, the body at the opposite operating room will be awaken. This body is
a new  monster known  as the  "Regenerator"! It has the ability to regenerate
its blasted-off limbs, and  you are not  suggested to combat it now. Instead,
avoid it and head back  outside of  this area.  If however, you kill him now,
you will earn P esetas (5000) but it is suggested to kill him  later for  you
will be able to obtain something which allows you to kill him with ease.

o-Tips/Trick------------------------------------------------------------------o
| By equipping the eggs or the grenades, you can run faster than when you are |
| equipped with a weapon. However, even if you are equipped with a weapon, it |
| is already fast enough to get out before the Regenerator gets to you.       |
o-----------------------------------------------------------------------------o

o-Item---------------+-Location-------------o /-------------------------------\
| Regenerator        | Pesetas (5000)       | | Lab Corridor                  |
o--------------------o----------------------o \-------------------------------/
Don't run too fast though.  A Regenerator is now wondering beyond the second
turn of this corridor. Run past this monster too, and head opposite past the
metal gate  doors. TUrn right, and use the Freezer Card Key to unlock it. Go
through it.

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (5)     | Left of Door         | | Freezer Room                  |
| Green Herb         | Left Glass Cabinet   | \-------------------------------/
| Waste Disposal Card| Card Key Rewriter    | Turn left for the Rifle Ammo (5)
| Key                |                      | and head towards the back wall.
| Infrared Scope     | Northeast Corner     | Smash  the glass  off the  left
o--------------------o----------------------o cabinet for a Green Herb.
As you see, there are bodies with the  Plagas in them. Head to the small room
on the other side of  the entrance  door.  Use the  Freezer Card Key onto the
card key rewriter for the Waste Disposal Card Key. 

o-Tips/Trick------------------------------------------------------------------o
| The follow tasks are optional, but you will receive an item necessary for   |
| defeating the Regenerator with ease.                                        |
o-----------------------------------------------------------------------------o

Turn right, and operates  the cryogenic device with the red button. Return to
the northeast corner room. Open the freezer with the valve. Now you can claim
the Infrared Scope.

Upon  claiming this item, the entrance door will be locked, and a Regenerator
will drop. From here, you  can use  the  Infrared Scope and the Rifle to kill
the  Regenerator with  ease. Equip  the scope onto the Rifle (any rifle), and
aim. You will see that the view is now infrared. 

With the thermal vision, you should be able to see the Plaga parasites on the
Regenerator. Snipe all of them on his body, and the Regenerator will die.

o-Tips/Trick------------------------------------------------------------------o
| Sometime, a Plaga might be on the back of the Regenerator. At then, you can |
| just knock the monster down by firing at its leg. While it is on the ground |
| it will only jump forward and bite you, but its back is totally exposed.    |
o-----------------------------------------------------------------------------o

Take the  Pesetas (5000)  when he dies, and go out of this room after the door
is unlocked.

o-Item---------------+-Location-------------o /-------------------------------\
| Regenerator        | Pesetas (5000)       | | Lab Corridor                  |
o--------------------o----------------------o \-------------------------------/
There are two other Regenerators here. Kill them with the Rifle equipped  with
the Infrared Scope again. For the first, you just have to run straight to the
white case on the right once you come out of the freezer room. Turn around and
snipe him. For the second, it is the one you skipped earlier on.

o-Tips/Trick------------------------------------------------------------------o
| You can fire at the fire extinguisher just outside the freezer room when he |
| is near it to inflict damage on him too.                                    |
o-----------------------------------------------------------------------------o

For every defeated Regenerator, an Pesetas (5000) appear. You can even return
to the Operating Room to defeat the Regenerator there for the money too.

Get to the door with the  flammable  liquid danger sign,  and  use  the Waste
Disposal Card Key to unlock it. Now go through.

o-Item---------------+-Location-------------o /-------------------------------\
| TMP Ammo (25)      | Control Room Entrance| | Dumping Area ~ Security Room  |
| Hand Grenade       | Control Room         | \-------------------------------/
| Green Herb         | Garbage Area         | Run to the end,  and  obtain the
| Emerald            | Garbage Area Dumpster| TMP Ammo (25). Enter the Control
| TMP Ammo (25)      | Passage              | Room by the right door. Take the
| Shotgun Shells (10)| Security Room Table  | Hand Grenade and goes to operate
| Yellow Herb        | Security Room PC     | the crane.  Shift the crane with
| Flash Grenade      | Security Room Locker | the left analog stick until  its
o--------------------o----------------------o shadow hovers above a ganado and
press (A) to lower it and grab the ganado. After the first operation of it the
remaining 3 ganados will goes into positions and crouch. Initially, there will
be 2 ganados  on the right standing together. It is possible to lift and throw
both of them at the  same time. After the third tries, they will activate  the
safety shutdown switch  to stop you  from further operation, then climb up the
ladder to the control room by the other  door. Shock them by  using the  other
door and confront them head on. Blast them down back to the dumping ground.

Descend the ladder, and raid the area for a Green Herb, and an  Emerald on the
dumpster nearest to the other door.

Use  the other  door, and check the boxes for a  TMP Ammo (25). Head down  the
passage  to enter the security room. 

 -----------------
 - Security Room -
 -----------------
A box of  Shotgun Shells (10) is on the table, and a Yellow Herb near  the PC.
Check the lockers to find a Flash Grenade. Use the door opposite the locker.


o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Red Box              | | Storage Room Corridor         |
o--------------------o----------------------o \-------------------------------/

Run forward, and claim the Handgun Ammo (10) in the red box on the wall. As you
goes in, a scene will  shows Ashley  behind held inside a room,  guarded by two
armored  soldiers. One of them will runs toward you and tries to hammer you. He
is strong, and try not to accidentally kills Ashley. Defeat them, and run up to
Ashley to silent her. At this moment, its  not possible to get  her out, so use
the door opposite her confinement room.

o-Tips/Trick------------------------------------------------------------------o
| You can avoid the fight against the armored soldiers by running straight to |
| the door opposite the Confinement Room.                                     |
|                                                                             |
| These soldiers wear armor, and the best way to defeat them is by firing at  |
| their head. Throw a Flash Grenade, and fire the Shotgun-type weapon at the  |
| head region for decapitation.                                               |
o-----------------------------------------------------------------------------o

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (5)     | Locker               | | X-Ray Area                    |
| Flash Grenade      | Opposite monitors    | \-------------------------------/
| Magnum Ammo (5)    | Stairs Bottom        | Run down  the  passage and claim
| Green Herb         | Typewriter Room      | the  ammunition.  Open the  door
o--------------------o----------------------o here and turn right immediately.

Some ganados are hidden by the camera angle, so  blast the Shotgun-type weapon
at  them. You might want to  throw a  Flash Grenade immediately after you open
the door to  stun them,  and then  turn  until all of them can be  seem before
attacking.

Check the locker opposite the entrance door for a Rifle Ammo (5), the table on
the opposite side of the monitors (other side of board) for Flash Grenade.

Get to the bottom of the stairs and check the right side for a Magnum Ammo (5)
for  your  Killer7/Broken Butterfly.  Go through the door on the right side of
the stairs.

 -----------
 - Passage -
 -----------
Continue to the opposite end. There are two doors. Head to the door in front,
and you will see a Green Herb besides the typewriter.

Use the side door.

o-Item---------------+-Location-------------o /-------------------------------\
| Storage Room Card  | Iron Maiden          | | Laboratory                    |
| Key                |                      | \-------------------------------/
| Rifle Ammo (5)     | Near Middle Door     | Now equip the Rifle,  with the
| TMP Ammo (25)      | Near Middle Door     | Infrared  Scope equipped. You're
| Rifle Ammo (5)     | White Case           | going to  combat a  new monster,
| Green Herb         | Lab East Wall        | which is a modified Regenerator.
| Red Herb           | Lab East Wall        |
| Shotgun Shells (5) | Lab West Wall        | Unlike the Regenerator,  it  can
| Rifle Ammo (5)     | Lab West Wall (Valve)| impale you  with spikes  on  its
| Emerald            | Cyrotubes            | body  rather  than  biting  you.
o--------------------o----------------------o This monster  is  call  the Iron
 Maiden. 

Head through  the door, and the scene will trigger,  showing the debut of this
monster.  Kill him  with the same method as you kill the Regenerator, and then
claim the Storage Room Card Key.

o-Tips/Trick------------------------------------------------------------------o
| If you do not have the Infrared Scope, quickly run past the doorway, and    |
| turn right. Run to the end to the white case, and turn back to face the     |
| Iron Maiden. Fire at the fire extinguisher when he is near. The impact will |
| inflict major damage. Next, repeatedly fire at him to kill him.             |
o-----------------------------------------------------------------------------o

On the area where you triggered its appearance take the Rifle Ammo (5) and the
TMP Ammo (25), located in the glass cabinet at the corner.

Head through the right doorway, and turn  right. Make your way past the  fire
extinguisher, and check the white case for Rifle Ammo (5).

Get into the lab itself. Smash the glass on the east wall for a Green Herb and
Red Herb. The opposite wall holds the Shotgun Shells (5). On the left, turn
the red valve for the Rifle Ammo (5).

The small rows of cyrotubes contain an Emerald. Smash it to grab the treasure.

Go through the south-east door.

o-Item---------------+-Location-------------o /-------------------------------\
| Flash Grenade      | Crow                 | | Communicating Tower Bridge    |
| Handgun Ammo (10)  | Crow                 | \-------------------------------/
| Pesetas (5000)     | Crow                 | Toss a Flash Grenade as  soon as
| Incendiary Grenade | Barrel               | you  emerge  here  to  kill  the
| Green Herb         | Barrel               | crows for  items.  Expect to see
| Shotgun Shells (5) | Communicating Tower  | Flash Grenade, Handgun Ammo (10)
o--------------------o----------------------o and  Pesetas (5000)  among  the
items they drop.

Break the barrels beside the merchant  for the  Incendiary Grenade and  Green
Herb.

Board  the elevator. When you are on the upper level, enter the communicating
tower.

 -----------------------
 - Communicating Tower -
 -----------------------
When you get near the control panels, a scene  will be  triggered.  After it,
take the Shotgun Shells (5) on the  table near  the door, and head out. Board
the elevator to the bottom level.

 ------------------------------
 - Communicating Tower Bridge -
 ------------------------------
Go trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The merchant's  inventory  is  exactly
| Attache Case L          | 40000    | same as his previous appearance.
| Attache Case M          | 30000    | 
| Tactical Vest           | 60000    | Sell the Emeralds to the merchant.
| Treasure Map (Island)   | 10000    | 
| Handgun                 | 8000     | Upgrade the weapons which you have.
| Red9                    | 14000    | 
| Punisher                | 0        | 
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 5        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 2    |
| Firing Speed | -       |
| Reload Speed | Lv 2    |
| Capacity     | Lv 2    |
o--------------o---------o

Head back to the door leading to the lab.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Laboratory                    |
o--------------------o----------------------o \-------------------------------/
Use the map, and navigate back to where Ashley was kept in. Turn right, and go
past the sliding door. Head to the end.

Return to where Ashley was confined. Navigate with the map.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | X-Ray Area                    |
o--------------------o----------------------o \-------------------------------/
Equip a strong weapon. Head down the passage. When you open the door leading
to the x-ray room, be careful. Several new ganados make their appearance here.
They will fire crossbow from the top level. If you want, you can also throw a
Flash Grenade before killing them.

After they died, take the items they drop, and return to the passage where the
hostage is.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Storage Room Corridor         |
o--------------------o----------------------o \-------------------------------/
If the 2 armored ganados are still  here, try to  avoid them, and go  use  the
Storage Room Card Key to enter the room where Ashley is.

Run into the room for Ashley and to end the sub-chapter.


--------------
Chapter 5 - 2 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Storage Room Table   | | Storage Room Corridor         |
| Paper Airplane     | Storage Room         | \-------------------------------/
o--------------------o----------------------o Collect the  Shotgun SHells (10)
in the holding room on the table, and starts to  lead the girl out. At then, a
Paper Airplane will flies in. Obtain the  file. Now, command Ashley to wait in
the room, and go out alone  yourself. Kill the ganados  outside with  one Hand
Grenade, and call for Ashley. Continue down the passage and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Dumping Area ~ Security Room  |
o--------------------o----------------------o \-------------------------------/
Turn right, and kill the soldiers.  It is recommended to equip yourself with a
Rifle and snipe the  crossbow ganado before  gunning down the other two with a
Handgun-type weapon. The nearest soldier will spawn a Plaga when he dies.

When you  gets deeper, a soldier will throw the security switch. He spawns the
parasite too, when he dies. After he is gone, use the security switch. At then
soldiers  will pour  in from  the doors. Throw a Flash Grenade, and stand in a
corner.  Fire with a Shotgun-type weapons until they died. Take the items they
drop, and head to the dumping area.

Get to the opposite edge and both of the characters will jump down.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (20000)    | Iron Maiden          | | Waste Processing Plant        |
| Pesetas (20000)    | Iron Maiden          | \-------------------------------/
| Rifle Ammo (5)     | Near Dumpster 1      | Leon and Ashley  ends  up in the
| Rifle Ammo (5)     | Behind Dumpster 2    | waste  processing  plant. Ashley
| Green Herb         | Besides Dumpster 2   | will  notice  an  inactive  Iron
o--------------------o----------------------o Maiden at the  bottom.  It  will
starts to move when you throw the lever for the gate.

Get beyond  the first gate, and throw the lever at the opposite  side to close
it. Command Ashley to  hide in the  dumpster, while you  kills the Iron Maiden
behind the bars, using the Rifle equipped with the Infrared Scope. There  is 1
parasite on his back, so you will have to attack his leg region until he falls
and snipe that parasite.

o-Tips/Trick------------------------------------------------------------------o
| There is an explosive barrel, just in case you do not have the Rifle, the   |
| Infrared Scope, or the ammo.                                                |
o-----------------------------------------------------------------------------o

Once the parasites are removed, and the monster dies, claim the Rifle Ammo (5)
near the dumpster, and the Pesetas (20000) from where the Iron Maiden died.

Flip the lever for the other gate. Call for Ashley, and with her  cooperation,
push the big red container  together into the water to form a passage. To push
the container with Ashley, stand against it  until the prompt appear, and hold
the (A) button until Leon and Ashley goes into the pushing animation. When the
container drops into the muck, cross the sewage.

Run straight, and approach the dumpster. Command Ashley to hide in that again,
as another Iron Maiden lurks here.

Before you confront him, take the Rifle Ammo (5) behind the dumpster. The Iron
Maiden will appear. Kill him from behind the dumpster. Take the money upon his
defeat.

o-Tips/Trick------------------------------------------------------------------o
| There is an explosive barrel, just in case you do not have the Rifle, the   |
| Infrared Scope, or the ammo.                                                |
o-----------------------------------------------------------------------------o

Claim the Green Herb on the side of the dumpster, and whistle for  Ashley. Get
to the end, and push the red container aside with Ashley again. When it is out
of the way, go through the doorway, and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Control Room         | | Incinerator Ground            |
| Shotgun Shells (10)| Passage Barrel       | \-------------------------------/
| Red Herb           | Control Room         | Turn right, and run. After a few
| Green Herb         | Passage End          | steps, you will see  the armored
o--------------------o----------------------o ganado, and several soldiers.

Decapitate the armored ganado, and kill the rest of the troops. Consider using
a Hand Grenade here. One of the soldier will spawn a Plaga when died.

Smash the barrels for Shotgun Shells (10). Run to the end, and claim the Green
Herb.  Kick the  door open,  and head beyond.  Jump down to  the bottom of the
ledge. The ganado troops will pour in.

Stun them  with a  Flash Grenade,  and run into  the small control room on the
corner. Blast the soldiers that comes in from both side. 

o-Tips/Trick------------------------------------------------------------------o
| If the enemies are standing near the lava pool in the middle of the room,   |
| firing at the leg region might cause them to topple into the pool.          |
o-----------------------------------------------------------------------------o

You will encounter  at least 6 Plaga  soldiers. Throw  a Flash Grenade to kill
them instantly. When the coast is clear, claim the items in the control room.

Tell Ashley to control the control panel for the wrecking ball. The ball  will
ram against  the wall. You can  only operate  it  when the ball  return to its
position. Operate it three times to smash the wall completely.

Go through the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Rifle Ammo (10)    | Dog Meat Room Freezer| | Basement Corridor             |
| Incendiary Grenade | Dog Meat Room        | \-------------------------------/
| Yellow Herb        | Near Elevator        | Run forward, and enters the room
| Green Herb         | Auxilliary Switch Rm | on the right. Search the freezer
| Pesetas (5000)     | Iron Maiden          | by the corner for Rifle Ammo(10)
| Pesetas (5000)     | Iron Maiden          | and  the shelf  by the  side for
| Shotgun Shells (10)| Auxilliary Switch Rm | Incendiary Grenade.
o--------------------o----------------------o
Get Ashley to wait at the  entrance door, and go  flip the  lever to raise the
shutter. While it rises, turn backward, and run towards Ashley. Face the lever
and fire the Iron Maiden, who appears beyond the shutter. Claim the award from
the monster, and goes beyond. Kill the other Iron Maiden with your Rifle again
and take the Pesetas (5000). 

Enters the left room, and search around for a Green Herb. Press the switch and
goes back outside.

Get to the half-shut  shutter, and get Ashley to crawl underneath it. She will
flip  the lever at the other side to rise the shutter. Gets beyond, and obtain
the Yellow Herb.

There  is an  elevator on  the left, but  you should use the door on the right
first.

o-Item---------------+-Location-------------o /-------------------------------\
| Red Herb           | Locker               | | Merchant's Room               |
o--------------------o----------------------o \-------------------------------/
Open the locker, and claim the Red Herb. Now, save with the typewriter, and go
trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The  merchant's  inventory  is  exactly
| Attache Case L          | 40000    | same as his previous appearance.
| Attache Case M          | 30000    | 
| Tactical Vest           | 60000    | However,  with the  added cash, you can
| Treasure Map (Island)   | 10000    | now further upgrade the weapons  or the
| Handgun                 | 8000     | new items.
| Red9                    | 14000    | 
| Punisher                | 0        | 
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 5        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 2    |
| Firing Speed | -       |
| Reload Speed | Lv 2    |
| Capacity     | Lv 2    |
o--------------o---------o

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Basement Corridor             |
o--------------------o----------------------o \-------------------------------/
Run forward, and command Ashley to wait by the left lever. Control Leon to the
right lever, and operates it. Now wait. The lights on the top  of the elevator
will start to light up  from the sides to the middle. When the central bulb is
lighted up, press (A).

Go use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (5) | Start Point          | | Bulldozer Road                |
| Shotgun Shells (5) | Start Point (Box)    | \-------------------------------/
| Shotgun Shells (10)| Bulldozer Room       | Go  left,  and take  the Shotgun
| First Aid Spray    | Start Point          | Shells (5)  and  Rifle Ammo (5).
| Rifle Ammo (5)     | Start Point          | Smash the  box here  for a First
| TMP Ammo (25)      | Bulldozer Room       | Aid Spray.  Obtain  the  Shotgun
| TMP Ammo (50)      | Bulldozer Room       | Shells (5)  on the other side of
| Green Herb         | Bulldozer Room       | the boxes.
o--------------------o----------------------o Get onto the bulldozer.
Ashley  will drives  the bulldozer, and the soldiers will try to take over the
control of  the vehicle. Your tasks are to clear the soldiers away by blasting
them away.

Subducing them when they are on the bulldozer is risky, but you can obtain the
items they drop.

Firing at the ganados when they are standing on the edge of the bulldozer will
knock them over. Eventually, a horn will sound, and a truck will start its way
to ram into your bulldozer. If that happens, you should know what happens.

Fire at the engine of the truck to burst the engine into flames. After it stop
more soldiers will  chase your bulldozer. Eliminate them, and the flamed truck
will give chase  again. Fire at it repeatedly to stop the truck for the second
and last time.

 ------------------
 - Bulldozer Room -
 ------------------
The bulldozer will end up in a room.  One of  the levers is off, and you needs
to go up  and flip it  to move the bulldozer. The problem is, when you goes up
there, the soldiers will appear,  and those  from the other side will tries to
get onto the bulldozer to attack Ashley.  Ashley will cry for help when one of
them successfully get  onto the vehicle. If that's so, quickly aim down at the
vehicle, and kill him.

Starts by  climbing up by  either side  of the  ladder, and quickly kill those
ganados on top. Shift aim to the bulldozer and the opposite side for any other
ganados. Alternatively  you can  return to the  bulldozer itself, and fend off
the incoming soldiers.

At the second floor in front of the levers, before you flips the middle lever,
smash the crates by the doorway for ammunitions.

Lastly, check the top of the left ladder for a Green Herb. Now flip the lever,
and return down to the ground. Get onto the bulldozer.

Start by killing the ganados on the top  platform. Now  turn  behind, and kill
the soldiers from behind. When you  hear the deadly sound again, face forward,
and fire at the grill of the truck.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Ruins                | | Bulldozer Road                |
| Pesetas (5000)     | Left Cabinet         | \-------------------------------/
| Shotgun Shells (10)| Chair                | In this room, obtain the Handgun
| Hand Grenade       | Right Cabinet        | Ammo (10). Go through the door.
| Rifle Ammo (3)     | Left of typewriter   |
| Green Stone of     | Duralumin Case       |
| Judgement          |                      |
o--------------------o----------------------o

 -------------
 - Mess Hall -
 -------------
Pesetas (5000)  can be found on the left cabinet. Check the chairs for Shotgun
Shells (10). The opposite cabinet  holds a Hand Grenade. There is a Rifle Ammo
(3) on the left of  the typewriter. Check the white duralumin case for a Green
Stone of Judgement. Combine this treasure with the Golden Lynx too.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The  merchant's  inventory  is  exactly
| Attache Case L          | 40000    | same as his previous appearance.
| Attache Case M          | 30000    | 
| Tactical Vest           | 60000    | However,  with the  added cash, you can
| Treasure Map (Island)   | 10000    | now further upgrade the weapons  or the
| Handgun                 | 8000     | new items.
| Red9                    | 14000    | 
| Punisher                | 0        | 
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 5        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 2    |
| Firing Speed | -       |
| Reload Speed | Lv 2    |
| Capacity     | Lv 2    |
o--------------o---------o

Use the door and a scene will be triggered, followed by the end of the sub-
chapter.


--------------
Chapter 5 - 3 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | Left of Stairs       | | Worship Hall ~ Janitor Room   |
| Our Plan           | Altar                | \-------------------------------/
| Emerald            | Skylight (Machine Rm)| Get to the  left of  the stairs,
| Green Herb         | Bottom of stairs 1   | and  obtain  the Pesetas (5000).
| Shotgun Shells (5) | Supervisor Room      | There is an "Our Plan" document
| Flash Grenade      | Corner Room          | on the altar.
| Pesetas (3000)     | Corner Room          |
| Pesetas (1300)     | Supervisor ROom      | Get to the door for a scene. Run
o--------------------o----------------------o forward, and claim  the  Shotgun
Shells (5) at the end. Some soldiers might spot you. Turn around and aim down.
Take out the Rifle, and snipe at the heads of the soldiers you see below. Kill
those with the crossbows. 

When they  dies, run to  the stairs,  and aim up at the skylights. One of them
have something  sparkling on it (the one on the 3rd left and down). Fire at it
to drop a treasure Emerald.

Run to the bottom and claim the Green Herb near the bottom door. Use the door.

Kill the monsters in this room. There is a crossbow soldier  and a shield-type
soldier  in the  supervisor room  by the corner with the stairs leading to its
doorway. The shield type will spawn a Plaga. Obtain the Shotgun Shells (5) in
the supervisor room after they dies. Check the locker for item.

Head to  the bottom of the stairs, and turn right. Navigate to the door on the
corner. In this small room, you can pick up a Flash Grenade and Pesetas (3000)
at the  end. Now  use the door at  the bottom of  the stairs of the supervisor
room.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Bottom of Lift       | | Machinery Room                |
o--------------------o----------------------o \-------------------------------/
Run to the end and go through the door.

Take the Shotgun Shells (10) at the far end, and board the elevator.

 ----------------------
 - Machinery Room Top -
 ----------------------
At the top, run forward to the opened area.

A scene  will be triggered  here. At here, Leon's former comrade, Krauser will
make his appearance. During the  scene, he will  tries to  attack Leon several
times. These attacks are done during the scene, and can only be avoided by the
emergency dodging buttons. Be alert,  and press  the buttons  when the prompts
come up.

If you die, you will have to start all over again, but a 'check point' is when
Leon says "and you got her involved just for that?"

The first comes in slightly after you catch a brief glimpse of Krauser.  Press
the buttons to dodge him. 

After the check point, Leon will make a cut on Krauser's chest. At this moment
Krauser will kick Leon to the ground. Be prepare to tap  either the (A) or the
(B) button. However, the button will switch to the other one after you tap the
button for a second or two. Survival the assaults, and Ada will come to Leon's
rescue.


After the scene, jump down to the ground level and use the door.

Run forward, and drop down by the ladder. Go right and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Emerald            | Throne               | | Lasers Passage ~ Throne Room  |
| Elegant Reddress   | Above Throne Rm Door | \-------------------------------/
o--------------------o----------------------o Run forward beyond the door, and
go down  the passage.  At then,  moving lasers  will block  you. To get to the
other side of the passage, you will have to dodge several batches of the laser
traps.

To dodge the first batch, simply run  past then the lasers are by the side and
the horizontal laser is at the top.

The second batch is a little complicated.  There are  4 lasers here.  Observes
the pattern,  and  you will  notice that there  will be an instance  where the
lasers are totally out of the way.  The  lasers will be  in a position where 1
laser is by the left  wall, and the 2 other lasers forms  a horizontal  like a
doorway. At this instance, run past.

The third is by dodging it with the  L and R buttons. As the  laser gets  near
you, the prompt will appear.

Proceed down until a few laser emitters appear. When you gets between them the
lasers will appear. Press L and R buttons to dodge it.  After the first dodge,
be prepare to dodge again when they slide towards him(with the L and R buttons
again) when the prompt appear, and  Leon will dodge them  in a  way which will
even make Snake from the Metal Gear Solid series ashame.

Run to the end, and press the switch on the door. At then, the fifth and final
batch of lasers should appear. They are slow initially, but they pick up speed
as they gets forward, attaining a speed which is impossible to dodge when they
reaches near the  end.  Take a  few steps forward so you have time to react to
the dodge buttons and while they are not moving that fast.

Go through the unlocked door once you are done.

 ---------------
 - Throne Room -
 ---------------
Run to  the throne,  and turn around  to face the door you emerged. Fire at the
sparkle on the beam  above the door  to drop the Elegant Headdress.  Check  the
throne for the Emerald.

o-Tips/Trick------------------------------------------------------------------o
| If you press the (A) button when the ? prompt appear, Leon will sit and pose|
| on the throne. Its nothing more than just there for amusement.              |
o-----------------------------------------------------------------------------o

Get behind the throne and use the elevator behind the sliding door.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Below Stairs         | | Merchant's Cavern             |
| Emerald            | Below Stairs         | \-------------------------------/
| Luis' Memo 4       | Besides Merchant     | Run forward and down the stairs.
| Magnum Ammo (5)    | Fenced Room          | Get around, and check  below the
| Red Herb           | Fenced Room          | stairs  for  Green Herb  and  an
o--------------------o----------------------o Emerald. Run down the cavern and
turn right. Take the Luis' Memo 4 besides the merchant, and use the fence door
between the merchant and the typewriter to access the back wall. Go in for the
Magnum Ammo (5) and Red Herb.

Trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The inventory of the merchant has been
| Attache Case L          | 40000    | completed  so  don't  expect  any  new
| Attache Case M          | 30000    | addition from now on.
| Tactical Vest           | 60000    | 
| Treasure Map (Island)   | 10000    | Sell  the  Elegant Headdress  and  the
| Handgun                 | 8000     | Emeralds to him.
| Red9                    | 14000    | 
| Punisher                | 0        | You can tune  up the Firepower of  the
| Punisher                | 20000    | Broken BUtterfly to Level 6, and fully
| Blacktail               | 24000    | upgrade the Killer7.
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly | Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 6        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 3    |
| Firing Speed | -       |
| Reload Speed | Lv 3    |
| Capacity     | Lv 3    |
o--------------o---------o

Save with the typewriteronce you are done, for a boss fight is coming up soon.
Use the door to exit.

o-Item---------------+-Location-------------o /-------------------------------\
| Yellow Herb        | Broken Fence         | | Cargo Rig Area                |
| TMP Ammo (50)      | Burning Barrel       | \-------------------------------/
| Green Herb         | 1st Container        | Run forward, and  into  the tore
| Green Herb         | U-3 Cavern           | fence  prior  the  bridge for  a
| Green Herb         | Bottom of Stairs     | Yellow Herb. A TMP Ammo (50) can
| Green Herb         | Lift Boarding Area 1 | be found  at the burning barrel.
| Shotgun Shells (10)| 1st Container        |
| Incendiary Grenade | 2nd Container        | Continue  forward,  and you will
| Shotgun Shells (10)| U-3 Cavern           | get  an  overhead  view  of  the
| Handgun Ammo (10)  | U-3 Cavern           | hanging cargos. 
| Hand Grenade       | 2nd Container        | 
| Pesetas (50000)    | U-3                  |
o--------------------o----------------------o Head forward, and another  scene
will occuring, introducing the "it" Saddler  was mentioning, or rather, "U-3".

Your objective is not to kill this monster. However, you have to get from this
cargo  case to the next by pressing the red buttons. These buttons are barred
by a shutter, and to release the shutter, you have to fire at a green button.

Once all the buttons are pressed, a short countdown will be initialised. Try
to get to the next cargo case before the countdown ends or you will die.

To make things more  difficult, U3 will  be stalking  you around!  You have to
press the dodge  buttons to dodge this  monster many  time  while finding  the
switches  and buttons. Each cargo is quite a maze, so refer to these maps  for
navigation. 

The monster have 3 attacks:
Whip (can be dodged)
Strangle (can struggle)
Strangle from Ceiling (can struggle)

He  will not sustain the damage you inflict, but he will be  fended  off after
repeated assault. Fire at him if he is in the way.

 -----------------
 - 1st container -
 -----------------
---------------
|         3|O |
| XXX     XXX |
| XXX 1   XXX |
| XXX     XXX ||
| XXX     XXX |
|RXXX     XXX |
|O|2      R   |
---------------

X - Container
O - Switch
R - Red Switch
1 - Starting Spot
2 - Green Herb
3 - Shotgun Shells (10)

The first container should be easy, as the green switches are located besides
the shutter.

Run backward and left and take the Green Herb. Run beyond the monster and turn
turn left for the Shotgun Shells (10).

Continue forward and fire at the green switch to release the shutter and press
the red button  beyond. Head to  the opposite  end, and fire  at the other red
switch. Run past the door and press the green switch for the second release.

Use the door as the 30 seconds countdown starts.

 -----------------
 - 2nd container -
 -----------------
---------------
|O           2|
|XXXXX   RXXX |
|XXXXX    XXX |
|         XXX ||
|  XXX    XXX-|
|  XXX    XXXO|
|1   |R       |
---------------

X - Container
O - Switch
R - Red Switch
1 - Incendiary Grenade
2 - Hand Grenade

The  second container  is a little tricker. The green switches for the shutter
are above the shutter itself. You have to aim up to see it.

Start by  turning run  and take the Incendiary Grenade.  Run back, and  get to
the intersection. Run beyond the monster, and right. Fire at  the green switch
at the  top facing  the  shutter,  and run  beyond  the shutter for the second
switch.

Run to the other end of the insection, and fire at the  green switch on top of
the  shutter. Get  beyond, and turn  left for the switch. Make a 180 turn, and
run straight. Claim the Hand Grenade in the way and use the door.

 -----------------
 - 3rd container -
 -----------------
---------------
|    R   |1   |
|  XXX O XXX  |
|  XXXXXXXXX  |
|          X  ||
|  XXXXXX  X  |
|    XXXX  X  |
|   OXXX      |
---------------

X - Container
O - Switch
R - Red Switch
1 - Spot

Start by running to the right and press the red switch. At then, the U-3  will
return. Worse, he'll mutate now. To fend off him, fire at his head.

Run pass the U-3, and go into the passage in the cargo  structure. Inside  the
short tunnel, the monster will attack by piercing the ceiling with its pincers
but you can dodge it by the buttons.

At the end, fire at the red switch beyond  the  bars. Return  to the  starting
point of this cargo container by the tunnel and get to the other side. Use the
other switch, and go through the cargo tunnel for the last time to the door.

The U3 will now mutate, as the only weak point is the new head now. Head right
to use the red switch. Now, go through the container and head to spot 1 on the
map above, and fire at the switch through the gate. Now go press the other
button. Get to the exit.

A hook will appear when you run past the final shutter. Watch  as the  monster
drops down along with the container.

 --------------
 - U-3 Cavern -
 --------------
Run forward for the boss fight.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | U3                           |
o=====================o o====================o \------------------------------/
| Whip Attack         | | Killer7            |
| Strangle            | | Striker            |
| Ceiling Strangle    | | Riot Gun           |
o---------------------o | TMP                |
 Form 2                 | Flash Grenade      |
o---------------------o | Broken Butterfly   |
| Clamp Attack        | o--------------------o
| Pincer Attack       | 
| Pincer Poke Ceiling |
| Neck Snap           |
o---------------------o
 Form 3
o---------------------o
| Multi-Pincer Attack |
| Underground Ambush  |
| Drag & Impale       |
o---------------------o
/-----------\
|| Profile ||
\-----------/
U-3  is a monster send by Lord Saddler to eliminate Leon. He can mutate himself
3 times, hence the name "U-3". U-3 is of unknown origin, but this assasin  have
always succeeded in claiming the life of its victims. It attack using its giant
pincers. 

/-------------\
|| Attacking ||
\-------------/
You will only have to  fight the 2nd and 3rd form of U-3. He will mutate in the
middle of the battle.

In  the battle  ground, you can find some levers, which operates the gates. You
can lower the  gate  while the  U-3 is behind to block it temporarily. While it
tries to tear down the gate, use the opportunity to attack it. Fire at the head
to inflict  major damage. If it  is in its 3rd form, fire at the new small head
instead.

There are also some red barrels. You can lure the  U-3 to get  close to it, and
then fire at the red barrel to inflict the damage. 

When  attacking, fire at the head of the monster using the most powerful weapon
you have. 

In  the third  form, you  can dodge its underground ambush using the  emergency
button  combinations. Press the  buttons at the  right moment and it will dodge
the attacks.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
The  U-3 mainly  attacks when he is in close range. He will use his two pincers
to  tear down the gate if you shut him with the gate. U-3 will also attempts to
clamp you using the pincer.

When he mutates, he will execute a more powerful version of the pincer attacks.
However, as before, it can be dodged by running far away. When he burrows under
the ground, he will ambush you several times before resurfacing.

Once the battle ends, take the 50000 pesetas  reward,  Shotgun Shells (10)  and
the Green Herb here. There is a pack of Handgun Ammo (10) near  the  barrel  in
the gate tunnel with the levers. Now use the only door here.

Run to the end, and take the Green Herb on the right of the stairs. Operate the
vertical lift at the top of the stairs back to the other side of the area for a
Green Herb. Board the vertical lift again.

Climb the ladder.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Table                | | Commando Camp                 |
| Hand Grenade       | Drawer               | \-------------------------------/
| Handgun Ammo (10)  | Barrel Near Fence    | Climb up the other ladder. Check
| Handgun Ammo (10)  | Merchant's Tunnel    | the  table  for  Shotgun Shells
| Shotgun Shells (10)| Tent                 | (10), and  the  drawer  for  the
| TMP Ammo (50)      | Barrel Feet of Ladder| Hand Grenade.  Go  outside,  and
| TMP Ammo (50)      | Opposite Tent        | smash  the  barrel  for  Handgun
| Yellow Herb        | Northeast Ground     | Ammo (10).
| Emerald            | Merchant's Tunnel    |
| Krauser's Note     | Merchant's Tunnel    | Get to  the edge  of the  ledge,
| Blue Stone of      | Merchant's Tunnel    | and aim  down.  Fire at any  red
| Treason            |                      | barrel to eliminate the soldiers
| Pesetas (5000)     | Merchant's Tunnel    | at the bottom. There is one more
| Rifle Ammo (5)     | Top of Last Ladder   | at the  feet of the  ladder,  so
o--------------------o----------------------o kill him.

Smash the barrels at the feet  of the ladder  for  TMP Ammo (50). Opposite the
tent is another TMP Ammo (50). A Yellow Herb is on the northeast ground.

Smash the boxes in the tent for Shotgun Shells (10). Drop down the hole.

 ---------------------
 - Merchant's Tunnel -
 ---------------------
Aim up, and fire at the sparkle to drop an Emerald.

Run along the right wall, and  go into the path  for a  Blue Stone of Treason.
Now run along the opposite wall, and smash the box at the end of the left path
for Pesetas (5000).

Run to the end and you will see the merchant. Smash the barrel at the bottom
of the ladder for Handgun Ammo (10), and run to the merchant. There is a type-
writer on the right,  and the left door leads to  the  shooting gallery. Speak
with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | The Exclusive for the Broken Butterfly
| Attache Case L          | 40000    | is now available. Other  than that, no
| Attache Case M          | 30000    | difference as before.
| Tactical Vest           | 60000    | 
| Treasure Map (Island)   | 10000    | Combine the Blue Stone of Treason with
| Handgun                 | 8000     | the Golden Lynx. When the  Golden Lynx
| Red9                    | 14000    | have all 3  pieces  in  it, sell it to
| Punisher                | 0        | the merchant.
| Punisher                | 20000    | 
| Blacktail               | 24000    | Sell  the  Golden Lynx and the Emerald
| Broken Butterfly        | 38000    | to the merchant.
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly*| Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 6        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 3    |
| Firing Speed | -       |
| Reload Speed | Lv 3    |
| Capacity     | Lv 3    |
o--------------o---------o

Climb up the stairs, and make a 180 turn. Smash the  barrel  for  Rifle Ammo (5)
and use the door.

There is a Yellow Herb just on the upper right path. Jump down the hole in the
tent.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Barrel on Path       | | Fortress                      |
| Magnum Ammo (5)    | Room 1 Box           | \-------------------------------/
| Green Herb         | Room 1 Ladder bottom | Run forward, and claim the Green
| Flash Grenade      | Room 1 Top           | Herb in the barrel on  the left.
| TMP Ammo (50)      | Room 1 Top Barrel    | When you jump down the cliff and
| Handgun Ammo (10)  | Near Exit Door       | proceed onward Jack Krauser will
| Shotgun Shells (10)| Room 2 Corner        | strike.
| First Aid Spray    | Room 2 Corner        | 
| TMP Ammo (50)      | Room 2 Top           | Turn slightly left,  and run  up
| Green Herb         | Rubbers Behind Room 2| the  stairs,  through  the  door
| Piece of the Holy  | Tower 1 Top          | into  the  building.  Proceed to
| Beast, Panther     |                      | operate the  gate  door  on  the
| Handgun Ammo (20)  | Tower 1 Corner       | right  with  the  timer lock. It
| TMP Ammo (50)      | Bottom of Ladder 2   | will  take  a while  before  the 
| Green Herb         | Bottom of Ladder 2   | timer goes off, so you will have
| Yellow Herb        | Tower 2 Bottom       | to  tries  to  protect  yourself
| Piece of the Holy  | Tower 2 Top          | against Krauser at this moment.
| Beast, Eagle       |                      | 
| Piece of the Holy  | Jack Krauser         | Turn  slightly left,  and run up
| Beast, Serpent     |                      | the  stairs,  through  the  door
| Green Herb         | Tower 2 Top          | into the  building. Operate  the
| Magnum Ammo (3)    | Tower 2 Top          | gate  door on the right with the
o--------------------o----------------------o timer lock. It will take a while
before the timer goes off so tries to protect yourself against Krauser at this
moment.

Collect the Green Herb  and the  Magnum Ammo (5) from the box, and eventually,
Krauser will comes into this room. Climb up the stairs and fight Krauser until
he gets away. After he is defeated, take the  Flash Grenade  and the  TMP Ammo
(50) inside the barrel at the rooftop.

o-Tips/Trick------------------------------------------------------------------o
| The actual battle against Krauser haven't starts yet. However, you will have|
| to fend him off while finding those items. Fire the TMP or any weapons at   |
| him until he throws a Flash Grenade and escape. Note that Krauser is highly |
| agile, unlike the previous monsters you encounter. He can attack you by     |
| his knife combos, which you can dodge by the emergency dodging buttons.     |
|                                                                             |
| He is exceptional weak against Knife. You can climb on top, and hack at him |
| then jump down by the ladder hole when he turns to face you. When he jump   |
| down too, climb back up, and ready yourself and hack at him when he jumps   |
| up too. It is a better yet dangerous method. If he caught you from the back |
| rotate the left analog stick, and tap L and R buttons to throw him off.     |
o-----------------------------------------------------------------------------o

After Krauser is driven off,  the timer lock  should goes off. Get  beyond the
gate, and walk  instead of run, as Krauser is lurking around behind one of the
broken wall sections.

Attack him and drives him away.

Check the middle of the left  broken walls for a  Shotgun Shells (10). Proceed
on and turn right. You will see a door in front. Goes to that door, and search
around here for a pack of Handgun Ammo (10).  This door  is the  door you will
use to escape later.

Run back to the intersection, and get across the bridge. Beware of Krauser who
will  fire explosive  arrows (which detonate after a while) or sub machine gun
at you at the top of the building. As you gets to the other end, he will jump
down. Fend him off again, and jump into the building he was on.

Search for a Shotgun Shells (10) and a First Aid Spray by the corner. Climb up
the ladder to where Krauser was on, and take the TMP Ammo (50).

Look for  an exposed wall here and jump back down to the ground. Turn left and
run forward.  Search the rubbers on the right for a Green Herb. Now run up the
stairs slope. At the top you will receive the Piece of the Holy Beast, Panther
item.

 -----------
 - Tower 1 -
 -----------
Now you will battle Krauser for the  first time.  Run forward for the Red Herb
as the commando leaps to the rooftop.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Jack Krauser                 |
o=====================o o====================o \------------------------------/
| Sub Machine Gun     | | TMP                |
| Explosive Arrow     | | Striker            |
| Knife               | | Knife              |
| Knife 2             | | Killer7            |
| Hand Grenade        | | Broken Butterfly   |
o---------------------o o--------------------o

/-----------\
|| Profile ||
\-----------/
Jack Krauser is the former comrade of Leon, who was assumed dead during a crash
2 years ago. Leon encounters him during his training under the President.  Jack
Krauser have  received  far  more extensive  training, and have more experience
than Leon. After he was assumed dead, he kidnapped Ashley, and send her to Lord
Saddler. However, Saddler wasn't ready to trust him, for he  know that  Krauser
is planning something  else, such as  stealing the Plaga  sample to  revive the
fallen Umbrella. He have been send by Saddler to kill Leon.

/-------------\
|| Attacking ||
\-------------/
Run forward and hide under  the  balcony which Krauser is on. Get  to the other
end to the corner for Handgun Ammo (20).

Fire at him  with  your weapons and  run around, pressing the buttons to dodge
his attacks. In the midst of the battle, Krauser might initiate a conversation
which you can respond with the (A) button.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
For most of the battle, Krauser will toss grenades from above. The grandes can
be dodged by the L and R buttons. When you see the grenade drops down, prepare
to dodge.

At the intervals, Krauser will drop  down to  the ground himself, and tries to
attack you with a knife at close range. It is a 'rush-type'  attack, which you
have to dodge several times to fully avoid the attack.


After he escape, a statue appear. Push it beyond the corner, and push it south
onto the floor pad. The bars  blocking the lever  for the gate will open. Flip
the lever to open the gate.

Run back to the second building.  Beware, as Krauser is waiting for you at the
opposite corner of the building.

Fend him  off, and use  the switch near the entrance of building 2 to open the
2nd gate.

 -------------------
 - Path to Tower 2 -
 -------------------
Jump down, and turn left. Attack and destroy the two robots here. If  they saw
Leon, they will dash towards him and beep at the same time. When the beep stop
they will explode and inflict damage to Leon if they  are near to him. The red
version  of these robots will fire machinegun instead. These robots are called
"Seeker". Resident Evil veterans should recognise them to be the  robots  that
Wesker uses during his involvement in Resident Evil Code: Veronica.

Run forward for the Green Herb and TMP Ammo (50).

Now navigate to the other side of the ruins, but more robots are hidden on the
way, ready to ambush you. 

2 more are in the tunnel.  Fire at  them to kill them.  Gets to the end of the
tunnel and Krauser will initiate another conversation. Again, respond with the
(A) button if you want.

After the  conversation,  quickly eliminate the incoming seekers. then pick up
the Yellow Herb. Enter the doorway with the  spiral stairs.  Proceed and climb
the ladder.

 -----------
 - Tower 2 -
 -----------
Turn left and run to the far end for the Green Herb and Magnum Ammo (3).

Take the 2nd piece, the  Piece of the Holy Beast, Eagle. Now, the  real  fight
against Jack Krauser starts here. Press L+R to  dodge his first attack,  which
initiate the fight and a 3 minutes countdown.  You have to kill him within the
three minutes.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Jack Krauser                 |
o=====================o o====================o \------------------------------/
| Left Arm Attack     | | TMP                |
| Left Arm Far Attack | | Striker            |
| Double Roundhouse   | | Knife              |
| Leg Sweep           | | Killer7            |
| -> Spinning Impale  | | Broken Butterfly   |
| Spinning Impale     | o--------------------o
o---------------------o

/-----------\
|| Profile ||
\-----------/
Jack Krauser is the former comrade of Leon, who was assumed dead during a crash
2 years ago. Leon encounters him during his training under the President.  Jack
Krauser have  received  far  more extensive  training, and have more experience
than Leon. After he was assumed dead, he kidnapped Ashley, and send her to Lord
Saddler. However, Saddler wasn't ready to trust him, for he  know that  Krauser
is planning something  else, such as  stealing the Plaga  sample to  revive the
fallen Umbrella. He have been send by Saddler to kill Leon.

/-------------\
|| Attacking ||
\-------------/
As this is timed battle, you will have to use fast weapon.

You  will have  to fire at the  areas where he is not shielded with his mutated
arm. Spray at the exposed body portion with the TMP, and when he knees down, he
will expose his head  and body.  Switch to a high power weapon like the Killer7
and blast at his head.

Switch back to the TMP  when he regain  his stance. Keep doing this and he will
be defeated fairly soon.

Knife is  highly effective against him too. However, it is hard to hit him with
a knife. Try to trap him in a corner and hack away. It is advised to arm with a
grenade as Leon runs faster with a grenade.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
Krauser have the  most attack moves among all enemies.  He can execute a lethal
double roundhouse kick,  or a leg  sweep at  close range.  If he executes a leg
sweep  then you  should  prepare to press the dodge buttons, as he will usually
follow up with a  jumping impale move, which kills Leon instantly. Pressing the
dodge buttons in time allow Leon to escape this deadly move.

He will also execute the impale move manually. It is best that you  stay as far
as possible.

At medium range, Krauser will attack  with a full turn smack with his wing-like
mutated arm, an upward slash move, or even a forward-thrust poke. The forward-
thrust can be dodged by the dodge button,  likewise for the  jumping  downward
smash (which looks like the  follow-up for the leg sweep).


Take the 3rd piece, the Piece of the Holy Beast, Serpent. Drop down back to the
ladder, and use  the opened  door here.  Drop down the edge, and use the pieces
onto the wall relief. Go through before the time limit is up.


--------------
Chapter 5 - 4 |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Near Typewriter      | | Soldier Base                  |
| Handgun Ammo       | Central Turrent      | \-------------------------------/
| Shotgun Shells (10)| Tent                 | Run forward, and claim the Green
| Shotgun Shells (10)| In Front Of Exit 1   | Herb near the typewriter here.
| Shotgun Shells (10)| Tower Behind Turrent3| 
| Rifle Ammo (5)     | Barrel Under Slope 1 | Run down the trail until a scene
| TMP Ammo (50)      | Tent Ground Barrel   | with Saddler triggers.
| TMP Ammo (50)      | Turrents Ground      | 
| Magnum Ammo (5)    | Barrel 2 Nearest Tent| Continue to the base, and run to
| Hand Grenade       | Zip Liner End        | the tent.  A soldier will starts
| Hand Grenade       | Central Turrent      | to fire  with  the  gatling  gun
| Flash Grenade      | Turent 2 Bottom Left | turrent.
| Magnum Ammo (5)    | Left Turrent User    | 
| Green Herb         | Barrel Nearest Tent  | Run into the tent to avoid the
| Green Herb         | Upper Path Tower     | bullets, and obtain the Shotgun
| Green Herb         | Tent Ground          | Shells (10) in the tent.
| Red Herb           | Tent Ground Left     | 
| Green Herb         |                      | When the bullets stop spray, run
| Yellow Herb        | Barrel Beyond Gate   | out and dash towards the left
| First Aid Spray    | Ground Turrent User  | wall. 
| Green Herb         | Exit 2 Left Structure| 
| Pesetas (15000)    | Gatling Gunner       | Smash the barrel  near the  tent
| Pesetas (5000)     | Tent Ground Right    | for a Green Herb.
o--------------------o----------------------o The  barrel  at the end  next to
the crates hold a Magnum Ammo (5).

Mike will attempt to wipe out the gatling gun turrent for you while you try to
force your way through the soldiers.

o-Tips/Trick------------------------------------------------------------------o
| When Mike tells you to get away, that means you are too close to the gatling|
| gun turrent that he is trying to destroy next. Get away fast, or he will    |
| disregard you and destruct the turrent anyway. If that is so, you will      |
| sustain the damage from the explosion.                                      |
|                                                                             |
| If you want to take risk, try luring the ganados and run near the turrent.  |
| The bullets from the turrent will kill the ganados that are in the way.     |
o-----------------------------------------------------------------------------o

Run forward, and now there  are two paths  to take to get to the other side of
the area.

 --------------
 - Upper Path -
 --------------
Turn left, and jump over the  broken section  of the wall  and obtain the Hand
Grenade. Climb back to the left, and charge towards the tower.

Ganados will pour in. Some of  them will toss  dynamites. Regardless, kill all
of them, and climb the tower they were on.

Turn left  for a  Green Herb.  Get to the  end, and jump  down to  the  middle
bridge.

The ganado will operates the turrent on top of the tower. Be careful!

Run to the end, and fire at the pad lock until the gate can be opened. Now use
the gate. (Now refer to "Central Turrent" section.)

 --------------
 - Lower Path -
 --------------
Get down the slope. The soldier troops will pour in from the left. Run forward
and smash the barrel  for a pack of Rifle Ammo (5). From here, kill the troops
with your weapons.

Run out, and climb up the left ladder. Climb the Hand Grenade on the tower.
Climb back down. 

Approach the gate with the giant metal lock pad, and the ganados will appear
from the left top tower. Blast at the lock pad with a Shotgun-type weapon. Go
beyond the fence, and another ganado will appear to operate a gatling gun
turrent.

Smash  the  barrel on the  left corner for a  Yellow Herb. Nagivate the right
tunnel. When you  reach the  end, be  careful of  the shield  ganados lurking
just on the right. Kill them and any ganados that are in the way and climb
the ladder.

At the top, if the ganado who operates the turrent above is still alive, then
climb this ladder up to kill him.

Get to  the  left end  for a  Flash Grenade.  Turns right  and use the  right
doorway. (Now refer to "Central Turrent" section.)

 -------------------
 - Central Turrent -
 -------------------
Obtain the Handgun Ammo (10), Green Herb  in this  yellow structure.  Operate
and open the door with the red switch. Go past the doorway.

The gatling gunner will appear.

Run down the slope, and run along the right wall. Kill the ganado, and obtain
the Shotgun Shells (10).

Run back up to the central yellow turrent tower, and run up the slope. Get to
the top end, and  use the  zip line  to  transport  Leon across,  kicking the
big man in the process.

Fire at  his face until he dies for Pesetas (15000).  Take  the  Hand Grenade
near him.

Get down the first ledge, and turn left. Use the red  lever, and jump down to
the ground. Before  you goes through the shutter,  turn right, and  jump down
to the tent ground.

Search around the ground for items. Green Herb, TMP Ammo (50) in a barrel are
found at the bottom of the ladder.

Check the left tent for Red Herb, and the right tent for Pesetas (5000).

Ascend the ladder back to the ground, and go beyond the gigantic shutter.

 ---------------
 - Base Part 2 -
 ---------------
As  you reach here, the shutter close, and more  soldiers  will  operate  the
gatling gun turrents. Turn left as soon as they starts.  Smash the  barrel at
the bottom of the ladder for item, and climb the ladder.

Wait for the right moment, then run forward. Take out the  Rifle and aim left
at the head of the ganado who operates the left turrent.

Run along the right path, killing any soldiers  in the way. Eventually you be
by the side  of  a turrent. Kill  the operator, and take the TMP Ammo (50) on
the turrent. Get behind the tower near the turrent for a barrel which holds
the Shotgun Shells (10).

Head towards the gate beyond, but everything will be  deactivated. When  that
is so, continue and  kick the gate down  and proceed forward. Operate the red
lever.

Jump down to the ground for various items.  You can find TMP Ammo (50) in the
middle  of the  ground,  First Aid Spray  after you killed the ground turrent
operator, Green Herb under the left structure of the ground turrent. Use  the
ladder on the left  of this  structure to get to the  upper floor.  Check the
body of the dead operator of the turrent here for a Magnum Ammo (5).

Run to the left end, to the red lever. use it to open the shutter.

Go down to the ground and use the door.

o-Item---------------+-Location-------------o /-------------------------------\
| Emerald            | Pillar Top of Stairs | | Temple Ruins                  |
| First Aid Spray    | Barrel in Temple     | \-------------------------------/
| Emerald            | Pillar Left of Tenple| Slowly walk up the slope, and
o--------------------o----------------------o look up. You will see a sparkle.
Fire it for the Emerald. Pick it after the  scene. Run  to the central  ground
for items that those dead ganados might drop. Run around the rubbers, and turn
left past the doorways with 2 fire torch. Get to the end, and smash the barrel
for First Aid Spray.

o-Tips/Trick------------------------------------------------------------------o
| Get to the cliff edge with the smoke and press (A) when the prompt appear   |
| for an optional scene.                                                      |
o-----------------------------------------------------------------------------o

There is an Emerald on top of the pillar on the right of the temple ruins. Now
use the other door.

o-Item---------------+-Location-------------o /-------------------------------\
| Handgun Ammo (10)  | Beyond Doorway       | | Pearl Pendant Cavern          |
| Pearl Pendant      | Behind Ladder        | \-------------------------------/
o--------------------o----------------------o Run forward, and jump down the
ladder hole. Turn behind, and claim the Pearl Pendant. Run past the doorway.

o-Item---------------+-Location-------------o /-------------------------------\
| Flash Grenade      | Wooden Chairs        | | Penitentiary                  |
| Magnum Ammo (3)    | Drawer               | \-------------------------------/
| Shotgun Shells (10)| Green Box on wall    | The  wooden  confinement  chairs
| Yellow Herb        | End of Doorway       | beside the entrance door holds a
| Rifle Ammo (5)     | 1st Right Cell       | Flash Grenade. There is a Magnum
| Pesetas (5000)     | Regenerator          | Ammo (3)  in the drawer  against
| Red Herb           | End of Passage       | the  back  wall,  behind  the
o--------------------o----------------------o typewriter. The green box on the
side wall contains a Shotgun Shells (10). The passage besides  this box  leads
to a Yellow Herb.

o-Tips/Trick------------------------------------------------------------------o
| If you open the red bin here, you will find a sack of flesh in it. You can  |
| kill it by firing at it. It serves no purpose though.                       |
o-----------------------------------------------------------------------------o

Head past the gateway.

Kick down the door of the right cell, and get into it to obtain the Rifle Ammo
(5).

Head deeper down this passage, but be careful. A Regenerator lurks in the cell
on the left further down. He has the stamina of an Iron Maiden though. Use the
Infrared Scope with the Rifle, and kill him. Grab the Pesetas (5000) after  he
died.

Run to the end of the passage, and take the Red Herb on the ground.

Run to the left, and climb up by the ledge. THen, use the dor.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Bottom of Stairs     | | Defense Yard                  |
| Pesetas (1800)     | Bottom of Stairs     | \-------------------------------/
| Pesetas (15000)    | Gatling Gunner       | Get to the lower level, and take
| Handgun Ammo (10)  | Middle Ground        | the  Green Herb  and the Pesetas
| Yellow Herb        | Middle Ground        | (1800).  Run  forward along  the
| Red Herb           | Northeast Corner 1F  | left  wall, but  stop a nd  walk
| Incendiary Grenade | Southwest Corner 1F  | when you see a section of stairs
| Shotgun Shells (10)| Southwest Corner 1F  | on the right. Take out the Rifle
| Green Herb.        | Southwest Corner 1F  | and decapitate  the soldier that
| Emergency Lock Card| Soldier              | is behind  the  sack  barricades
| Key                |                      | beyond.
| TMP Ammo (50)      | 3F Building 1 Locker | 
| Rifle Ammo (3)     | 3F Building 1 Box    | Move forward  to  get  two  more
| Pesetas (1000)     | 3F Building 2 Barrel | soldiers  into  the view. Behead
| Rifle Ammo (3)     | 3F Building 2 Shelf  | them  too, and  the  rest of the 
| Pesetas (5000)     | 3F Building Suitcase | soldiers will comes to attack.
| Handgun Ammo (10)  | 2F Building 2 Locker | 
| Shotgun Shells (10)| Cage Near Middle Door| Eventually, the  Gatling  Gunner
o--------------------o----------------------o will appear. Defeat him,  and he
will drops the Pesetas (15000).

Search for the 3 barrels that are placed side by side. These barrels contain a
Handgun Ammo (10) and Yellow Herb.

Head into the gate at the north-east corner to  find a Red Herb  and a ladder.
Do not use the ladder yet, but take the item.

Get back out to the middle ground, and dash for the opposite corner. You  will
see more barrels and a red explosive barrel.

Smash the wooden barrels  for  Incendiary Grenade,  Shotgun Shells (10)  and a
Green Herb. Kill the remaining ganados from  here. When the coast is clear  go
climb the ladder here (southwest corner with a red barrel under it).

 ------
 - 2F -
 ------
Attempt to operate the panel with the green light, and  the ganado  will  then
deactivate from the other side,  as more  soldiers  appear.  There  is a Flash
Grenade on the table so take it.

From here, kill the new batch of ganados. One of them  will drop the Emergency
Lock Card Key.

Get  out of the doorway, and get to the bridge.  Climb up by the ladder on the
left.

 ------
 - 3F -
 ------
Run forward into this small building,  and raid the area. You will find  a TMP
Ammo (50) in the locker and Rifle Ammo (3) in the box.

Return out  to the  3F  catwalk, and  kill  the  lurking ganado in the further
building. Smash the barrels  at the corner for Pesetas (1000), and Rifle Ammo
(3) on the shelf. The white case contains a Pesetas (5000).

Check the card reader for the emergency locks on the wall(with the red switch)
and use the Emergency Lock Card Key.

Return to the metal catwalk, and drop to 2F.

 ------
 - 2F -
 ------
Head into the building nearest to the ladder. Check the locker  for a  Handgun
Ammo (10), and operate the green light panel. Run to the building 1 of the 2F,
and operate the green light panel there. Jump down to the middle ground now.

 ------
 - 1F -
 ------
Head to the northwest corner of the  ground, until you reach the exit. Use the
door, and turn left. Throw a Hand Grenade to kill the 2 shield ganados.

Check the metal cage on the right of the entrance door for Shotgun Shells(10).

Get to the end, and use the shutter to the next area.

o-Item---------------+-Location-------------o /-------------------------------\
| Pesetas (5000)     | Merchant Area        | | Capsule Room ~ Merchant's Area|
| Pesetas (5000)     | Merchant Area        | \-------------------------------/
| TMP Ammo (50)      | Opposite Merchant    | Use the  only door  here  to the
| Green Herb         | Opposite Merchant    | merchant's  area. Turn right and
| Luis' Memo 5       | Rock Wall            | smash the barrels for  2 Pesetas
o--------------------o----------------------o (5000). Opposite  the  merchant,
take the TMP Ammo (50) and Green Herb. Check the rock wall for Luis' Memo 5.

Speak with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | Its been a while since we last seem the
| Attache Case L          | 40000    | merchant. He offers nothing new but you
| Attache Case M          | 30000    | should use this chance to sell the many
| Tactical Vest           | 60000    | extra items you have picked up.
| Treasure Map (Island)   | 10000    | 
| Handgun                 | 8000     | Also, upgrade the weapons that you have
| Red9                    | 14000    | at the moment.  Sell the  Pearl Pendant
| Punisher                | 0        | and the Emeralds.
| Punisher                | 20000    | 
| Blacktail               | 24000    | 
| Broken Butterfly        | 38000    | 
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | 
| Riot Gun                | 12000    | 
| Striker                 | 43000    | 
| Rifle                   | 12000    | 
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly*| Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 6        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 3    |
| Firing Speed | -       |
| Reload Speed | Lv 3    |
| Capacity     | Lv 3    |
o--------------o---------o

Use the door once you are done.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Passage                       |
o--------------------o----------------------o \-------------------------------/
Call  Ashley to wait, and proceed forward yourself.  Turn right, and starts to
battle the ganados. There are 4 ganados here, 2 of them armored. Once they are
done, summon Ashley.

Take the right path.

o-Item---------------+-Location-------------o /-------------------------------\
| Shotgun Shells (10)| Northeast Corner PC  | | Capsule Room                  |
| Magnum Ammo (5)    | Control Room         | \-------------------------------/
| Red Herb           | Control Room         | This was where  Ashley was  held
o--------------------o----------------------o moment ago,  but Saddler  is not
here. Use this moment  to raid  the area.  Check the PC opposite  for  Shotgun
Shells (10). RUn to the  northwest corner, and use the slope to get to the  2F.
Head to the end of the catwalk into the control room, and take the Magnum Ammo
(5) and Red Herb.

Back return to the 1F, and backtrack to the door you used to get here.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Passage                       |
o--------------------o----------------------o \-------------------------------/
Turn left, and run forward. At the intersection, turn right and use the door.


--------------
Final Chapter |-----------------------------------------------------------------
--------------


o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Surgical Room                 |
o--------------------o----------------------o \-------------------------------/
Head beyond the doorway, and run up the stairs.

o-Item---------------+-Location-------------o /-------------------------------\
| Yellow Herb        | Table Near Door 1    | | Passage To Construction Site  |
| Shotgun Shells (5) | Table Near Door 1    | \-------------------------------/
| Our Mission        | Table Near Door 1    | Take the various items that are
| Green Herb         | Near Stairs          | located  on the table near this
| Incendiary Grenade | Near Typewriter      | door. Go  through the door, and
| TMP Ammo (50)      | Near Typewriter      | then take the  Green Herb,  TMP
o--------------------o----------------------o Ammo (50)  and  the  Incendiary

Save with the typewriter, and goes to trade with the merchant.

o-Item--------------------+-Price----o
| Attache Case XL         | 73000    | This is the last chance you will  have
| Attache Case L          | 40000    | to trade before you confront the  Lord
| Attache Case M          | 30000    | Saddler.
| Tactical Vest           | 60000    | 
| Treasure Map (Island)   | 10000    | Your decision  here depends on whether
| Handgun                 | 8000     | if you are going to play  the game for
| Red9                    | 14000    | Round 2  (everything  will be  carried
| Punisher                | 0        | over to the new game).
| Punisher                | 20000    | 
| Blacktail               | 24000    | If not, starts  to sell  everything to
| Broken Butterfly        | 38000    | the merchant.
| Killer7                 | 77700    | 
| Shotgun                 | 20000    | Sell all the treasures, and the scopes
| Riot Gun                | 12000    | and stocks.  Tune up  the weapons, and
| Striker                 | 43000    | if you have extra cash, buy the Rocket
| Rifle                   | 12000    | Launcher.
| Rifle (semi-auto)       | 35000    | 
| TMP                     | 15000    | 
| Mine Thrower            | 28000    | 
| Rocket Launcher         | 30000    | 
| Stock (Red9)            | 4000     | 
| Stock (TMP)             | 4000     | 
| Scope (Rifle)           | 7000     | 
| Scope (semi-auto rifle) | 10000    | 
| Scope (Mine Thrower)    | 10000    | 
| First Aid Spray         | 10000    | 
o-------------------------o----------o 
o==============o=========o=========o=======o======o==========o======o=========o
| Tune Up      | Handgun*| Shotgun*| Rifle*| TMP* | Punisher*| Red9*| Striker*|
o==============o=========o=========o=======o======o==========o======o=========o
| Firepower    | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
| Firing Speed | Lv 3    | -       | -     | -    | Lv 3     | Lv 3 | -       |
| Reload Speed | Lv 3    | Lv 3    | Lv 3  | Lv 3 | Lv 3     | Lv 3 | Lv 3    |
| Capacity     | Lv 6    | Lv 6    | Lv 6  | Lv 6 | Lv 6     | Lv 6 | Lv 6    |
o--------------o---------o---------o-------o------o----------o------o---------o
o==============o===========o=============o==============o==========o===========o
| Tune Up      | Blacktail*| B.Butterfly*| Rifle (semi)*| Riot Gun*| M.Thrower*|
o==============o===========o=============o==============o==========o===========o
| Firepower    | Lv 6      | Lv 6        | Lv 6         | Lv 6     | Lv 3      |
| Firing Speed | Lv 3      | -           | -            | -        | -         |
| Reload Speed | Lv 3      | Lv 3        | Lv 3         | Lv 3     | Lv 2      |
| Capacity     | Lv 6      | Lv 4        | Lv 6         | Lv 6     | Lv 3      |
o--------------o-----------o-------------o--------------o----------o-----------o
o==============o=========o
| Tune Up      | Killer7 |
o==============o=========o
| Firepower    | Lv 3    |
| Firing Speed | -       |
| Reload Speed | Lv 3    |
| Capacity     | Lv 3    |
o--------------o---------o
After you are done, run down the slope.
o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Lever 1              | | Construction Site             |
| Jet-ski Key        | Defeat Saddler       | \-------------------------------/
| Rocket Launcher    | From Ada             | As you reach here, a scene will
| Hand Grenade       | NE Corner Left       | be triggered. Now you will have
| Shotgun Shells (10)| Near Red Barrel 1    | to fight the mastermind of  the
o--------------------o----------------------o entire mess: Lord Saddler.

o=====================o o====================o /------------------------------\
| Move List           | | Recommended Weapon | | Lord Osmund Saddler          |
o=====================o o====================o \------------------------------/
| Tentacle Whip       | | Rocket Launcher    |
| Jumping Stab        | | TMP                |
| Eye Grab & Throw    | | Striker            |
| Eye Slash           | o--------------------o
| Girder Toss         |
| Kick                |
| Single Foot Stab    |
o---------------------o

/-----------\
|| Profile ||
\-----------/
The leader of Los Illuminados, he leads  a troops of  soldiers to the village
and take over the  place by spreading the religions among the people. He will
manipulate  Ramon  Salazar  to help him  excavate the Plaga, which was sealed
by Salazar's ancestors. Lord Saddler  intend to use the religion and Plaga to
take over control of the United States.

/-------------\
|| Attacking ||
\-------------/
When you inflict a certain amount of damage,  he will reveal  his weak point,
which is the new head with a giant eyeball.

There are several methods to make  him reveal  the head. You  can fire at the
small eyeball on his leg  tentacles. There  are 4 leg tentacles, but each eye
can only be fired twice. You can also fire at the explosive barrels after you
lure  him to it too.  Alternatively, you can stand at 1 of the 2 levers,  and
then operate it when the monster is near you to throw the steel girders at it

When he reveals the eye, fire at it, or you can get close, and climb onto him
with the (A) button. This will make Leon climb onto him and then stab with  a
knife.

After  several damages,  Ada will toss the Rocket Launcher. Run  over to  the
other side to take the weapon, and fire at  Saddler to kill him. If you miss,
then switch to other weapons and attack him.

You can run over across the elevator to  dodge him. However,  the bridge will
only be lowered when the traffic light is green. When it is flashing, it is a
sign that the bridge is going to be  up so run fast. If you were over half of
the bridge when  the bridge is  up, tap L+R to jump to the edge  of the other
side. If you wasn't halfway across the bridge, Leon will falls and die.

/-------------------------\
|| Attack Characteristic ||
\-------------------------/
Lord Saddler attacks by  simply kicking or  stabbing you with  its tentacles.
Generally you can avoid most of his attacks by running far away. He will also
grab and toss steel girders at you if you are at the other side of the site.

After the battle,  Ada toss you the Jet-ski Key. Obtain the pesetas off  Lord
Saddler's body during the 20 secs countdown, and ride the elevator.

o-Item---------------+-Location-------------o /-------------------------------\
| -                  | -                    | | Jet-Ski Tunnel                |
o--------------------o----------------------o \-------------------------------/
Run forward and jump down. Catch Ashley down from the top too.

Keep running forward, and then use the Jet-Ski Key onto the  jet-ski. Now, you
will have to pilot the vehicle to the end of the tunnel. 

Hold the analog stick up to accelerate, and tilt to  the side to move the jet-
ski.  You will have to dodge the various  debris and the gates. Speed down the
tunnel to the end to complete the game.

o-Tips/Trick------------------------------------------------------------------o
| When the jet-ski runs up the slope, hold (L) and (R) buttons to make Leon   |
| spin his jet-ski. Leon will spin the jet-ski vertically, and for the        |
| remaining slopes, he will spin it horizontally.                             |
o-----------------------------------------------------------------------------o

In the first half, steer the jet-ski to the right gateway, then the  left. The
first end ends  with a giant  slope to the lower area. Keep holding forward on
the left-analog stick to accelerate.

And oh yah, congratulation. You have just completed Resident Evil 4!
================================================================================
--------------
(08)SPEED RUN |--------------------------------------------------RESIDENT EVIL 4
--------------
================================================================================
----------------
08.1 - Briefing |---------------------------------------------------------------
----------------

================================================================================
---------------------
(09)FILES TRANSCRIPT |-------------------------------------------RESIDENT EVIL 4
---------------------
================================================================================

---------------------
09.1 - Village Files |----------------------------------------------------------
---------------------


 --------------------
 - Playing Manual 1 -
 --------------------
1/5
Playing Manual 1

2/5
1. Shooting - Hold down the R Button then use the
Control Stick to aim the laser sight.

3/5
2. Combat Knife - Press and hold the L Button
to ready your knife then press the A Button to
swing the weapon.

4/5
3. Action Button - You'll be able to perform various
actions by pressing the appropriate buttons
that appear on the screen.

5/5
4. Camera - You can change the camera angle
by moving the C-Stick.


 ------------------
 - Info on Ashley -
 ------------------
1/7
Info on Ashley

2/7
Name: Ashley Graham
Age: 20
Daughter of the United States President

She was kidnapped by an unidentified group
while on her way home from her university.

3/7
The kidnapper's motives are still unknown.
Although there's reliable information that
the perpetrator is an insider.

4/7
Only a handful of people know about this
kidnapping. It's been kept under wraps mostly
due to the fact that we can't determine who
the traitor is.

5/7
The guy in intelligence say they have reliable
information that Ashley's been sighted somewhere
in Europe. But until we find out who the insider is,
I don't know what to believe. It could be a ploy.

6/7
We have very few leads as to the whereabouts
of Ashley. But memberes of the Secret Service
and anyone else related to Ashley are being
questioned by an investigative team.

7/7
Every active agents are being investigated for
any information. It's jus ta matter of time
before the kidnapper is exposed.


 --------------------
 - Playing Manual 2 -
 --------------------
1/4
Playing Manual 2

2/4
1. Reloading - Press the B Button while holding
down th R Button to reload your firearm.

2. Kicks - Approaching enemies that are either
stunned or on their knees will allow Leon to
perform kicks as prompted by the action button.

3. Changing Inventory Screens - Use the L and R
Buttons to switch back and forth between the
Weapons/Recovery and the Keys/Treasure screens.


 ---------------
 - Alert Order -
 ---------------
1/5
Alert Order

2/5
Recently there has been information that a
United States government agent is here
investigating the village.

Do not let this American agent get in contact
with the prisoner.

3/5
For those of you not yet informed, the prisoner is
being held in an old house beyond the farm. We will
transfer the prisoner to a more secure location in
the valley when we are ready. The prisoner is to
stay there until further notice. Meanwhile, do not
let the American agent near the prisoner.

We do not know how the American government
found out about our village. But we are
investigating.

4/5
However, I feel that this intrusion at this
particular time is not just a coincidence.

5/5
I sense a third party other than the United States
government involved here.

My fellow men, stay alert!
- Chief. Bitores Mendez


 -----------------------------
 - About the Blue Medallions -
 -----------------------------
1/2
About the Blue Medallions

2/2
15 blue medallions...
7 in the farm... 8 in the cemetary...

For those of you who destroy more than
10 medallions you will be awarded...

(The rest is illegible.)


 ----------------
 - Chief's Note -
 ----------------
1/5
Chief's Note

2/5
As instructed by Lord Saddler, I have the agent in
confinement, alive. Why keep him alive? I do not
fully understand what the Lord's intentions are.

I would, however, think he'd keep them separate;
not confine them together as has been ordered.

3/5
I don't expect Luis would trust a stranger but if
by chance they did cooperate, the situation could
get a bit more complicated.

If for some reason, an unknown third party is
involved, I don't think they's let a chance like
this slip by.

4/5
But maybe it's all Lord Saddler's ploy-leaving
us vulnerable so that this third party will surface,
if they even exist that is...

It's an unlikely possibility, but if a prowler is
already amongst us, then our plans voule be ruined.

5/5
I guess the Lord thinks it's worth the risk. If
we're able to stop whatever conspiracy is at work.

At any rate, it's the Lord's call.
We will trust his judgement as always.


 -------------------------
 - Closure of the Church -
 -------------------------
1/6
Closure of the Church

2/6
Regarding the two fugitives, the apprehension of
Luis is our top priority; the American agent a
distant second.

What Luis stole from us is far more important
than the girl.

3/6
Unless we get it back, the girl will become
useless to us. We must get it back to execute
our plan to the end.

If it gets in the wrong hands, the world would
become a totally different place than what Lord
Saddler has envisioned.

4/6
At all costs, we mustn't let that happen.

Nevertheless, we're not letting go of the girl.
TO ensure that te agent does not get to her,
I have locked the church door where the girl is
being held.

5/6
Anyone who needs access to the church must
first get approval by Lord Saddler.

There is a key beyond the lake but it should be
safe now that the "Del Lago" has been awakened
by our Lord. No one will get across the lake alive.

6/6
Plus, our same blood courses through the agent's
veins. It'll be just a matter of time before he
joins us. Once he does, there will be nobody
else left that will come looking for the girl


 --------------------
 - Anonymous Letter -
 --------------------
1/4
Anonymous Letter

2/4
There's an important item hidden in the falls.
If you are able to get it. you might be able to
get Ashley out of the church.

3/4
But I'll warn you, the route to the church isn't
a walk in the park by any means. They've deployed
what's called an "El Gigante", so God bless.

4/4
About what's been going on your body...
If I could help you. I would.
But unfortunately it's beyond my power.


 --------------------
 - Playing Manual 3 -
 --------------------
1/5
Playing Manual 3

2/5
1. Commands - Leon an give commands to Ashley
to either "WAIT" or "FOLLOW" by pressing the
X Button.

3/5
2. Ashley and the Action Button - Depending on
the situation, Leon and Ashley can cooperate to
get past various obstacles.

4/5
3. Ashley's Health - You can use recovery items
not only on Leon but on Ashley as well.

5/5
4. Ashley and Game Over - Leon has failed his
mission if Ashley is either killed or carried
away by the enemy.


 --------------------------
 - Sera and the 3rd Party -
 --------------------------
1/7
Sera and the 3rd Party

2/7
The whereabouts of Sera are still unknown.

Most likely he's using an old secret passage taught
to him by his grandfather who used to hunt in
this region long ago.

3/7
I'm pretty certain that he's hiding our property
somewhere in the forest.

If his grandfather was still alive, I would have
used him to find Sera...

4/7
But how did he find out about the egg injected
into his body?

-And thd fact that he was able to remove it
before it hatched is concerning

5/7
Another factor that concerns me is that Sera
escaped with our property just before the
American agent arrived. I don't believe that
was just a coincidence.

There has to be another player involved in this.

6/7
In order to settle this whole situation, we have to
capture Sera and wait for the effects of the drug
to wear off before we inject him with another egg.

7/7
Once this is done, whoever is behind all of this
will surface. Nobody shall interfere with our
plans. Those who do shall suffer severe
consequences.


 --------------
 - Two Routes -
 --------------
1/5
Two Routes

2/5
Just a while ago, I was informed by Lord Saddler
that our men had shot down a United States
military helicopter.

There shouldn't be any more outside interference
for a while now.

3/5
Unless the United States goverment determines
who the traitor is, they can only initiate very
small covert operations.

We must use this time to our advantage and
recapture the girl.

4/5
The two Americans can only get out of our
territory by using one of two routes.
This is where we will stop them.

We shall make use of our forces to the greatest
degree.

5/5
We will deploy a large number of Ganados in one
of the routes to ensure that they do not slip by
us. For the other route we shall leave the task
to El Gigante. Whichever route they take, the
agent will never leave here alive. Not with the
girl at least.


 --------------------------
 - Village's Last Defense -
 --------------------------
1/4
Village's Last Defense

2/4
I clearly underestimated the American agent's
capability. He's still alive.

I thought that we could wait until the egg hatched.
but at this rate, he coule destroy the whole village
before it does. We must take care of this nuisance.

3/4
We shall change our priorities-for the time being,
we will cease our hunt for Luis and ambush the
two Americans.

There is a building used to enlighten betrayers just
beyond the point where you get off the lift.

4/4
It's a perfect place for ambushing them.
If all else fails, they still would need to face
me in order to get past the last gate that leads
out of the vilage.

For only before my sight will the gate open.


--------------------
09.2 - Castle Files |-----------------------------------------------------------
--------------------


 ---------------------
 - Capture Luis Sera -
 ---------------------
1/4
Capture Luis Sera

2/4
I have confirmation that Sera has entered
the castle.

Why he would return during his escape
leaves me to question his motives. But we
must seize this moment and capture him.

3/4
We will get the other two Americans after
we apprehend Sera.

It appears he took some vaccines when he stole
our "sample". The vaccines we can do without
but we must retrieve the "sample" for it is our
life blood.

4/4
I feel there is somebody else or some other
group involved in this whole affair.

If the "sample" were to get into the hands of
that other entity, the world which we seek to
create will not come. We must apprehend Sera
as quickly as possible.


 -------------------
 - Target Practice -
 -------------------
1/7
Target Practice

2/7
- Game Rules -
1. Receive prizes by scoring above 3000 points.

2. Bonus points will be awarded for headshots.

3/7
- Game Rules - (cont'd)
3. A high-scoring Salazar target will appear with
5 consecutive hits.

4. Shooting an Ashley target will deduct points.

4/7
- Prizes -
1. Normally 1 bottle cap will be awarded as a prize.

2. Special bottle caps will be awarded by either
shooting all the wooden targets except Ashley
or scoring above 4,000 points.

5/7
- Prizes - (cont'd)
3. There are 24 bottle caps in all. Each time you
enter a new Shooting Range, 6 new bottle caps
will become available.

6/7
- Special Bonuses -
1. Each time you complete a row on the
collector's base, you'll earn bonus points!

2. There are a total of 4 rows.
You have 4 bonus chances!

7/7
Note: Bottle cap collections can be viewed in
the Key/Treasures screen.


 --------------
 - Luis' Memo -
 --------------
1/10
Luis' Memo

2/10
There are some parasites that have the ability to
control their hosts.

It's basic knowledge among biologists but not
much is known as to how the parasites do it.

3/10
Studying these parasites specifically might
reveal some clues to as to how the power of
the Las Plagas work. And perhaps provide more
insight on the victims of the Las Plagas, the
Los Ganados.

4/10
Here is a list of some parasites that have the
ability to manipulate the behavioral patterns
of their host.

5/10
Dicrocoelium
Once the larvae of this parasite migrates to the
ant's esophagus, it alters the behavior of the ant.
When the temperature drops in the evening
the infected ant climbs to the top of a plant and
clamps onto a leaf using its mandible.

6/10
It stays there immobile until the next morning,
placing the ant where it's most vulnerable to be
eaten by a browsing herbivore such as sheep.

One could conclude that the parasite is manipulating
the host's behavior to make its way into the body
of its definitive host.

7/10
Galactosomum
The larvae of this parasite makes its home inside
the brain of a fish such as the yellowtail and the
parrot bass. Once infected, the fish make their
way up to the water's surface where they'll swim
until eaten by seabirds.

8/10
Once again, this perculiar behavior can only
be explained by the parasites desire to get into
the bodies of the seabirds.

9/10
Leucochloridium
This parasites sporocysts develop in the snails
tentacles. The sporocysts are vivid in color and
pulsate continually somewhat like a worm.

10/10
Surprisingly the infected snail makes its way to
the top of a plant where it is more visible to the
eyes of birds, therefore more likely to be eaten.

Once eaten by a bird, the parasite will complete
its metamorphosis into an adult.


 -------------------
 - Famale Intruder -
 -------------------
1/5
Female Intruder

2/5
There seems to be a female intruder among us.
We believe she's connected with Sera.

3/5
We also believe that she was the one who
removed the egg injected into Sera before it
hatched. She may have him retrieve the
"sample" before the American agent's arrival.

4/5
It's obvious that her objective is the "sample".
We must get to her before she is able to
reestablish contact with Sera.

There's also reason to believe that she's working
for somebody. We need her alive for interrogation.

5/5
The female should be able to answer all our
questions. After we have capture her, Sera
will no longer be of any concern.

As long as we retrieve the "sample", you may
dispose of him as yu see fit.


 ------------------
 - Castellan Memo -
 ------------------
1/8
Castellan Memo

2/8
For many years the Salazar family have served
as the castellans of this castle. however, not
everything is bright, for my ancestry has a
dark past.

3/8
Long ago there once was a religious group that
had deep roots in this region called the
Los Illuminados. Unjustly however, the first
castellan of the castle took away their rights
and powers.

4/8
As a follower of this religion and as the
8th Castellan, I felt that it was my duty as well
as my responsibility to atone for that sin.

I knew the best way to atone for the sin was to give
power back to those who we once took it away from.
the Los Illuminados.

5/8
As expected it took a little time, but we were
able to rejuvenate the once sealed Las Plagas.
With this success I was one step closer to
the revival of the Los Illuminados.

6/8
The reason why I release the Las Plagas from
deep under this castle and gave them to Lord
Saddler was not only to repay for the sins of my
ancestors but I felt certain that the Lord would
make better use of this power to help save the
world.

7/8
To save those that have sinned with the power
of the Las Plagas and to cleanse their souls
creating a world without sinners. The way it was
meant to be. Once cleansed, they would become
one of the many Ganados where they will find their
reason to live.

8/8
And after the Lord has succeeded in creating
the world in which he has envisioned, then the
sins of my Salazar family will be atoned for.


 -----------------
 - Butler's Memo -
 -----------------
1/6
Butler's Memo

2/6
Knowing that Sr. Ramon Salazar had no family,
Lord Saddler must have used his strong faith in
the Los Illuminados to his advantage to talk
Sr. Salazar into undoing the seal of the Las
Plagas once done by his ancestor.

3/6
Sr. Salazar would never do such a thing unless
he was in some way being used unknowingly.
I should have sensed the Lord's dirty scheme
sooner. I feel I'm partly responsible for all of this.

4/6
I have no idea as to what the Lord is planning,
but Sr. Salazar was just being used.

It is too late now however. Sr. Salazar has already
taken the Plaga into his body.

5/6
There is no turning back once the Plaga has
turned into an adult in the body.

The Plaga parasite will not die unless the host
dies. There's no cure. Perhaps, Sr. Salazar may
have been vaguely aware of the Lord's plan all
along. But it's hard to tell.

6/6
Nevertheless, there's nothing I can do about
it now.

I have served the Salazar family for generations.
I am prepared to continue my services until the
very end.


 --------------------
 - Sample Retrieved -
 --------------------
1/4
Sample Retrieved

2/4
As you may have heard, Luis Sera has been
disposed of by Lord Saddler. The "sample" is
back where it belongs. I had hoped that the
whole matter could be resolved without troubling
the Lord. However, as long as the "sample" is
safe we can all rejoice, for our time is nearly
at hand.

3/4
Now that the "sample" is back in our safe hands,
it'll be a bit more difficult for that troublesome
woman to get it. In light of all this, it's
unfortunate that Sera had to go. Like us, he
would have had a bright future if only he had
shown more faith in our beliefs.

4/4
As for the other two Americans, the Lord has
left the matter in our hands.

We must not disappoint the Lord. We shall
capture Ashley and take her to the Lord and
dispose of the American agent.


 ----------------------
 - Ritual Preparation -
 ----------------------
1/5
Ritual Preparation

2/5
Thanks to the efforts of the "Novistadors",
we have been able to recapture Ashley.

We shall prepare for the sacred ritual as
quickly as possible and make Ashley an
official member of the Los Illuminados.

3/5
While we prepare for the ritual, those of
you who feel inclined can attend to our
American friend.

4/5
We should be able to hold off our friend for at
least a little while by jamming the gears in the
clock tower with something.

I think if we jam the gears in 3 places, it should
give us enough time to prepare everything for
the ritual.

5/5
Now go and entertain our American tourist.


 ----------------
 - Luis' Memo 2 -
 ----------------
1/8
Luis' Memo 2

2/8
The first castellan buried the Las Plagas deep
underground below the castle to hide their
very existence. But when Salazar released the
Las Plagas, no one thought he could bring them
back to life. Because when Salazar found them
they were all just fossilized remains.

3/8
Everyone knew that the parasitic organisms
could not survive without hosts. That they
couldn't sustain life on their own. But when
Salazar and his men excavated the remains, it
almost appeared as if the Las Plagas were just
waiting to be discovered so that they could
resurrect.

4/8
Several years later, unexplanable convulsions
started occuring among the villagers who
helped with the excavation of the Las Plagas.

Then one day, all of a sudden, these villagers
turned into violent savages.

5/8
They later found out it was caused by the
Las Plagas. Although they appeared fosilized,
they were able to survive the long years by
lying in a dormant state at the cellular level
remaining in a spore-like form.

6/8
Apparently, during the excavation, the villagers
inhaled the spores and within their bodies the
parasites became active again. This is how the
Las Plagas were resurrected.

Even as I'm writing, the excavation of the
Las Plagas continues.

7/8
God only knows how many of these Plagas
have been resurrected. Not to mention
the countless number of Ganados that have been
created.

8/8
Their inhumane activity must be put to an end.
If they are not stopped, people around the
world could turn into victims of this crazy cult
organization.


 -------------------
 - Letter from Ada -
 -------------------
1/4
Letter from Ada

2/4
Once a Plaga egg hatches, it's nearly impossible
to remove it from the body.But if it's before it
hatches, then it can be neutralized by medication.

3/4
If it does hatch you might be able to get it out by
surgery before it turns into an adult. But it won't
be easy. There's a high chance you won't survive
the operation.

4/4
As far as I know the girl was injected with the
egg before you. Her time is ticking.
You should prepare yourself for the worst
case scenario.


-------------------
09.3 - Island File |------------------------------------------------------------
-------------------


 ----------------
 - Luis' Memo 3 -
 ----------------
1/7
Luis' Memo 3

2/7
The hideous creatures such as the El Gigante
and the Novistadors are merely by-products
of the diabolical and inhumane experiments
conducted on the specimens that were once
human.

3/7
But there's one type of creature that clearly
distinguishes itself from the rest.
These creatures are called Regenerators.

Regenerators have a superior metabolism that
allows them to regenerate their lost body parts at
an incredible speeds.

4/7
I've never seen anything like it...

it is this characteristic that makes them almost
invincible to conventional weapons.

5/7
But like any living creature, there's a way to kill it.
Apparently there are Plagas that live in its body,
somewhat like leeches.

To stop its regeneration process, these leech-like
Plagas must be located and then destroyed.

6/7
But they can't be seeen with the naked eye.
They can only be located through thermal
imaging.

7/7
As far as I know, most of the Regenerators host
a number of these leech-like Plagas.

To kill the Regenerators, each one of these
leech-like Plagas must be killed.


 ------------------
 - Paper Airplane -
 ------------------
1/2
Paper Airplane

2/2
Perhaps you have it figured out already, but
you might be able to get out of here by using
the waste disposal vent.


 ------------
 - Our Plan -
 ------------
1/4
Our Plan

2/4
Because of that agent we lost Chief Mendez
and Ramon. Nevertheless, everything will
proceed according to plan.

I must admit however, the loss of my loyal men
is a bit disheartening. But I will deal with it.

3/4
Replacing the loss will not come easy. I must
choose wisely; for the Plaga reflects the
conscience of their hosts. If chosen poorly,
they could betray me.

I need men who will swear their allegiance to me.

4/4
I've learned my lesson when Sera betrayed me.
I will not make the same mistake again.

In this important hour, I cannot and will not
have anyone stand in my way.

 ----------------
 - Luis' Memo 4 -
 ----------------
1/7
Luis' Memo 4

2/7
I'll report my findings about the Plagas here.
The Plagas have 3 distinct characteristics.

1.
As mentioned previously, the Plagas have the
ability to manipulate the behavioral patterns
of their hosts.

3/7
2.
The Plagas are social organisms. By this I mean
that instead of living individually, they live in
perfect social harmony. It is believed that
they have a collective intelligence.

4/7
This type of behavior can be seen among insects
such as bees and ants. However this kind of social
behavior is rarely seen among parasitic organisms.
Perhaps it was a learned behavior by the Plagas.
I'm finding out if this has any relationship with their
first characteristic.

5/7
The Plagas have exceptional adaptation skills.
They are able to live off many kinds of organisms
by creating a symbiotic environment quickly. This
ability, when combined with their social behaviors,
allows them to interact intelligently between hosts
regardless of the host organism.

6/7
I am shamed to admit that my pure fasination
with the Plagas, in hindsight, has blinded me
to the true objectives of the Los Illuminados.

7/7
Even with the knowledge that Saddler was going
to abuse the results of these experiments, I could
not pull myself away from my research. As a
result, I am just as responsible for this whole
mess as he is. I see now that I was wrong, but
can I stop their evil plans alone...?


 ------------------
 - Krauser's Note -
 ------------------
1/4
Krauser's Note

2/4
It turns out that old man Saddler wasn't
buying me from the start.

Even though I succeeded in kidnapping Ashley,
I sort of sensed this when Saddler didn't
completely let me in the loop.

3/4
Under the circumstances, I had no other
alternative but to call for her assistance.

Perhaps she knew this was the way it was going
to turn out all along...

4/4
My guess is that her ultimate goal might
be differnet from Wesker's and mine.
This is just the perfect opportunity to find out.

And after I get rid of Leon and retrieve the
sample, I'll put her in a bodybag along with Leon
and send them both to Wesker.


 ----------------
 - Luis' Memo 5 -
 ----------------
1/6
Luis' Memo 5

2/6
From the initial stages of the research, we
have been searching for a safe and practical
removal procedure of the Plaga.

3/6
Ironically, it turns out that the real objective
of this research was not to find a way to remove
the Plagas from the infected persons, but to
find a way so that the Plaga could not be
removed from the body easily.

4/6
In the end, we were able to find out that the
Plagas could be removed only by exposing them
to a special radiation.

5/6
The only drawback with this method is that
it is a very painful procedure. Since the Plaga
attaches itself to the nerves, there is a
possibility that it may impair the
consciousness of the host.

6/6
Another fact that must be mentioned is
that once the Plaga grows into an adult,
the removal procedure could kill the host.

But perhaps death isn't so bad when you
think about the alternative.


 ---------------
 - Our Mission -
 ---------------
1/6
Our Mission

2/6
The real power of the United States lies in three
areas. The Justice Department, the Administrative
bodies, and the Military. In order to take control
of these areas, we must influence the minds of
the people who advise the President.

3/6
After this is done, the rest of the departments
will quickly fall under our sway.

If by chance the United States were to figure out
our plan, the damage caused should be minimal.

4/6
We will still be able to conquer the country as
planned using our backup plan. Once we control
the country, we will use their international
influence to our advantage.

The rest of the world will fall swiftly.

5/6
As already stated, if our first plan doesn't go as
smoothly as expected, we'll proceed with our
secondary plan. By sending in our "special"
force we will infiltrate the country from within.
Fear and chaos will spread through the nation
like a virus.

6/6
It'll only be a matter of time before the country
loses its stability. At that time, when they're
most vulnerable, we will strike.

Rejoice my brethren; the world shall soon be
cleansed.

================================================================================
-------------------
(10)SECRET MATTERS |---------------------------------------------RESIDENT EVIL 4
-------------------
================================================================================
---------------------------
10.1 - Weapons Information |----------------------------------------------------
---------------------------
 -----------
 - Handgun -
 -----------
Dimension Capacity: 2x3        Obtain Method:
Value: 8000                    1)Initial Weapon (Leon, Wesker)
Ammo Type: Handgun Ammo        2)Buy from Merchant (1-2)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 1.0  | 1.2   | 1.4   | 1.6   | 1.8   | 2.0   |
|              | Cost   | -    | 7000  | 10000 | 15000 | 18000 | 20000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.47 | 0.40  | 0.33  | -     | -     | -     |
|              | Cost   | -    | 5000  | 12000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 1.73 | 1.47  | 0.87  | -     | -     | -     |
|              | Cost   | -    | 4000  | 10000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 10   | 13    | 16    | 19    | 22    | 25    |
|              | Cost   | -    | 4000  | 6000  | 8000  | 10000 | 12000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 57000  | Critical rate increased by 4 (5 in NTSC/J)   |
o-----------------------o----------------------------------------------o
A starting weapon of Leon. This gun has a good rate of firing speed, and
is a great weapon for killing the enemies in the initial chapters of the
game. It have a significally high rate of decapitation when used  on the
ganados.


 --------
 - Red9 -
 --------
Dimension Capacity: 2x4        Obtain Method:
Value: 14000                   1)Buy from Merchant (2-2)
Ammo Type: Handgun Ammo
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 1.4  | 1.7   | 2.0   | 2.4   | 2.8   | 3.5   |
|              | *Effect| 1.4  | 1.8   | 2.1   | 2.5   | 3.0   | 3.7   |
|              | Cost   | -    | 15000 | 20000 | 24000 | 28000 | 45000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.53 | 0.47  | 0.40  | -     | -     | -     |
|              | Cost   | -    | 10000 | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 2.37 | 2.20  | 1.67  | -     | -     | -     |
|              | Cost   | -    | 6000  | 10000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 8    | 10    | 12    | 15    | 18    | 22    |
|              | Cost   | -    | 6000  | 8000  | 12000 | 16000 | 22000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 80000  | Power increased to 5 (6.5 in NTSC/J)         |
o-----------------------o----------------------------------------------o
A  weapon with  high power when upgraded. However, the down sides to the
are the slow firing and reloading speed. It have a slightly lesser  ammo
storage too. Great for players who are precious in shooting. You can fit
the Stock (Red9) to this weapon for better handling. Suitable in  fights
against the stronger type of ganados. This gun is Luis' favorite type of
handgun.


 ------------
 - Punisher -
 ------------
Dimension Capacity: 2x3        Obtain Method:
Value: 0 / 20000               1)Complete Blue Medallions Quest
Ammo Type: Handgun Ammo        2)Buy from Merchant (2-3)
                               3)Initial Weapon (Ada)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 0.9  | 1.1   | 1.3   | 1.5   | 1.7   | 1.9   |
|              | Cost   | -    | 10000 | 15000 | 20000 | 25000 | 35000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.47 | 0.40  | 0.33  | -     | -     | -     |
|              | Cost   | -    | 10000 | 20000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 1.70 | 1.47  | 0.83  | -     | -     | -     |
|              | Cost   | -    | 8000  | 18000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 10   | 13    | 16    | 20    | 24    | 28    |
|              | Cost   | -    | 8000  | 10000 | 15000 | 18000 | 24000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 57000  | Bullets now penetrate a maximum of 5 ganados |
o-----------------------o----------------------------------------------o
A weapon which allows  penetration.  Great for crowd control and can be
used to save a lot of ammo. However, in exchange, this gun have quite a
lower power compared to the rest of the handguns. You can obtain it for
free if you completes the Blue Medallions sub quest. If you shoot  more
than 10 Blue Medallions, you get this weapons. If you shoot all  of the
Blue Medallions,  you will be able to get this weapon with the starting
power level 2.


 -------------
 - Blacktail -
 -------------
Dimension Capacity: 2x3        Obtain Method:
Value: 24000                   1)Buy from Merchant (3-1)
Ammo Type: Handgun Ammo        2)Initial Weapon (Leon, The Mercenaries)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 1.6  | 1.8   | 2.0   | 2.3   | 2.7   | 3.0*  | 3.2
|              | Cost   | -    | 15000 | 18000 | 24000 | 30000 | 40000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.47 | 0.40  | 0.27  | -     | -     | -     |
|              | Cost   | -    | 10000 | 20000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 1.70 | 1.47  | 0.83  | -     | -     | -     |
|              | Cost   | -    | 8000  | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 15   | 18    | 21    | 25    | 30    | 35    |
|              | Cost   | -    | 8000  | 10000 | 15000 | 20000 | 25000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 80000  | Power increased to 3.4 (4.5 in NTSC/J)       |
o-----------------------o----------------------------------------------o
Blacktail  is a weapon  with a good  overall stats. It provides superior
handling for its user. When fully upgraded, this gun is one of the  best
handguns in the game, but the down side is that it cost more to  upgrade
this gun. Blacktail has the largest ammo capacity among all handguns.  A
standard gun which Ada uses for her missions.


 -----------
 - Matilda -
 -----------
Dimension Capacity: 2x5        Obtain Method:
Value: 70000                   1)Buy from Merchant (Round 2)
Ammo Type: Handgun Ammo
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 1.0  | 1.2   | 1.4   | 1.6   | 1.8   | 2.0   |
|              | Effect*| 1.0  | 1.7   | 1.9   | 2.1   | 2.3   | 2.5   |
|              | Cost   | -    | 15000 | 17000 | 20000 | 25000 | 35000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.47 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 1.73 | 1.47  | 0.87  | -     | -     | -     |
|              | Cost   | -    | 6000  | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 15   | 18    | 21    | 24    | 27    | 30    |
|              | Cost   | -    | 7000  | 10000 | 12000 | 16000 | 20000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 35000  | Ammo capacity increased to 100               |
o-----------------------o----------------------------------------------o
Matilda was  designed and modelled  after the Custom Handgun which Leon
used during the Raccoon City Incident. It allows 3 round burst fire, so
it is the fastest firing handgun in the game.  Unfortunately, with that
feature, it is easy to accidentally fire more than usual, wasting ammo.
Matilda starts out with a good ammo capacity,  but when fully upgraded,
it holds slightly less ammo than  the Blacktail.  You will  obtain this
gun after clearing a game once.


 -----------
 - Shotgun -
 -----------
Dimension Capacity: 2x8        Obtain Method:
Value: 20000                   1)Shotgun House (Pueblo), (1-1)
Ammo Type: Shotgun Shells      2)Buy from Merchant (1-2)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 4.0  | 4.5   | 5.0   | 6.0   | 7.0   | 8.0   |
| Power (Far)  | Effect | 1.4  | 1.6   | 1.8   | 2.2   | 2.5   | 3.0   |
|              | Cost   | -    | 15000 | 20000 | 25000 | 30000 | 45000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.53 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.03 | 2.43  | 1.50* | -     | -     | -     |*1.67
|              | Cost   | -    | 7000  | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 6    | 8     | 10    | 12    | 15    | 18    |
|              | Cost   | -    | 8000  | 10000 | 12000 | 15000 | 20000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |*40000
|              | 90000* | Power (far) increased to 6                   |
o-----------------------o----------------------------------------------o
Shotgun is a powerful  weapon, which is useful  for most situation. This
gun has the useful 'spreading'  damage  radius,  allowing  you to attack
a group of monsters packed  closely together. You can decapitate ganados
by aiming their head  region with a  shotgun, and fire. Shotgun is  also
great for  sub-bosses  fight,  like the  encounter  against the chainsaw
ganados. However, this gun is the weakest  among the Shotgun series guns
in the game. You will find it in a house at the Pueblo.


 ------------
 - Riot Gun -
 ------------
Dimension Capacity: 2x8        Obtain Method:
Value: 32000                   1)Buy from Merchant (3-1)
Ammo Type: Shotgun Shells      2)Initial Weapon (Leon, The Mercenaries)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 5.0  | 5.5   | 6.0   | 6.5   | 7.0   | 8.0   |
| Power (Far)  | Effect | 2.0  | 2.3   | 2.5   | 3.0   | 3.5   | 4.0   |
|              | Cost   | -    | 20000 | 24000 | 28000 | 32000 | 50000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.53 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.03 | 2.43  | 1.50* | -     | -     | -     |*1.67
|              | Cost   | -    | 7000  | 20000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 7    | 9     | 11    | 13    | 15    | 17    |
|              | Cost   | -    | 10000 | 12000 | 15000 | 20000 | 25000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 120000 | Power increased to 10 (far)/8 (near)         |
o-----------------------o----------------------------------------------o
Riot Gun is a shotgun type weapon. It functions similarly to the Shotgun
but it have a  slightly higher ammo capacity. Riot Gun can inflicts more
damage  than the Shotgun from far, and is the better replacement for the
Shotgun.


 -----------
 - Striker -
 -----------
Dimension Capacity: 2x5        Obtain Method:
Value: 43000                   1)Buy from Merchant (4-1)
Ammo Type: Shotgun Shells
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 6.0  | 7.0   | 8.0   | 9.0   | 10.0  | 12.0  |
| Power (Far)  | Effect | 2.0  | 2.4   | 2.7   | 2.9   | 3.4   | 4.0   |
|              | Cost   | -    | 25000 | 28000 | 32000 | 40000 | 60000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.10 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     | 
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.0  | 2.4   | 1.5*  | -     | -     | -     |*1.67
|              | Cost   | -    | 8000  | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 12   | 14    | 16    | 20    | 24    | 28    |
|              | Cost   | -    | 10000 | 12000 | 16000 | 18000 | 25000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 60000  | Ammo capacity increased to 100               |
o-----------------------o----------------------------------------------o
Striker is the best  Shotgun type  weapon that you can purchase from the
merchant in the game. It is better than both Riot Gun and Shotgun in all
ways, and when fully upgraded, holds  100 Shotgun shells. Unfortunately,
you can only get this weapon halfway into the game.


 --------------------
 - Broken Butterfly -
 --------------------
Dimension Capacity: 2x4        Obtain Method:
Value: 38000                   1)Buy from Merchant (3-1)
Ammo Type: Magnum Ammo         2)External Wall (4-1)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 13   | 15    | 17    | 20    | 24    | 28    |
|              | Cost   | -    | 25000 | 30000 | 35000 | 50000 | 70000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.7  | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.67 | 3.00  | 2.33* | -     | -     | -     |*2.23
|              | Cost   | -    | 15000 | 20000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 6    | 8     | 10    | 12    | -     | -     |
|              | Cost   | -    | 15000 | 20000 | 25000 | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 150000 | Power increased to 50                        |
o-----------------------o----------------------------------------------o
Broken Butterfly is a magnum-type  weapon.  It have  exceptionally  high
power, but the ammunition  for it  is hard to come by.  Broken Butterfly
can be found near the fountain area in the castle,  but you will require
the help of  Ashley. Broken Butterfly is  best used on the stronger type
of monsters, like Saddler, U-3 or  Verdugo. However, it have slow reload
speed, and have slightly limited ammo capacity.


 ------------
 - Killer 7 -
 ------------
Dimension Capacity: 2x4        Obtain Method:
Value: 777000                  1)Buy from Merchant (5-1)
Ammo Type: Magnum Ammo         2)Initial weapon (Wesker)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 25   | 30    | 35    | -     | -     | -     |
|              | Cost   | -    | 62000 | 78000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.70 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 1.83 | 1.53  | 0.93  | -     | -     | -     |
|              | Cost   | -    | 20000 | 30000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 7    | 10    | 14    | -     | -     | -     |
|              | Cost   | -    | 30000 | 40000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | -      | -                                            |
o-----------------------o----------------------------------------------o
Killer 7 is  a magnum-type weapon.  It functions similarly to the Broken
Butterfly, and have better reloading speed and power. However, you can't
upgrade it further than the Broken Butterfly, but despite that, the full
upgraded  Killer 7  is  still superior  than  the  full  upgraded Broken
Butterfly. You should save it for the fight against Saddler.


 ---------
 - Rifle -
 ---------
Dimension Capacity: 1x8        Obtain Method:
Value: 12000                   1)Buy from Merchant (1-2)
Ammo Type: Rifle Ammo
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 4.0  | 5.0   | 6.0   | 8.0   | 10.0  | 12.0  |
|              | Cost   | -    | 10000 | 12000 | 20000 | 25000 | 35000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 2.73 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 4.00 | 3.23  | 2.33  | -     | -     | -     |
|              | Cost   | -    | 8000  | 18000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 5    | 7     | 9     | 12    | 15    | 18    |
|              | Cost   | -    | 6000  | 8000  | 12000 | 18000 | 25000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 80000  | Power increased to 18 (30 in NTSC/J)         |
o-----------------------o----------------------------------------------o
This rifle is best used  for far-distance combat. When you aim with this
weapon, you can zoom in and aim. While aiming, use the C-stick to change
the aiming direction. You can decapitate ganado by firing at the head of
them with the crosshair, but this gun have low starting stats. Also, you
will have to stop and wait for Leon to refill the ammo after every shot.
You can equip the Scope (Rifle) to this weapon to zoom further.


 ---------------------
 - Rifle (Semi-auto) -
 ---------------------
Dimension Capacity: 2x7        Obtain Method:
Value: 35000                   1)Buy from Merchant (3-1)
Ammo Type: Rifle Ammo          2)Initial Weapon (Wesker, Ada)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 7.0  | 8.0   | 9.0   | 11.0  | 13.0  | 15.0  |
|              | Cost   | -    | 15000 | 18000 | 24000 | 30000 | 40000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.43 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 2.33 | 1.90  | 1.33  | -     | -     | -     |
|              | Cost   | -    | 9000  | 18000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 10   | 12    | 14    | 17    | 20    | 24    |
|              | Cost   | -    | 10000 | 12000 | 15000 | 20000 | 25000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 80000  | Firing Speed increased to 0.8                |
o-----------------------o----------------------------------------------o
Similar to the Rifle, but this gun is better overall. As this is a semi-
auto Rifle, you can fire the next round without stopping after the first
shot. You can purchase the Scope (semi-auto rifle) to this weapon if you
wants to zoom to aim further. With the Scope (Infrared), you  can detect
the 'Plagas' on the body  of 'Regenerator'  and 'Iron Maiden',  and also
detect the  invisible 'Novistadors'. This gun allows penetration through
the ganados.


 -------
 - TMP -
 -------
Dimension Capacity: 2x3        Obtain Method:
Value: 15000                   1)Buy from Merchant (1-2)
Ammo Type: TMP Ammo            2)Initial Weapon (Ada)
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 0.4  | 0.5   | 0.6   | 0.8   | 1.0   | 1.2   |
|              | Cost   | -    | 7000  | 14000 | 18000 | 24000 | 35000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 0.10 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 2.37 | 1.93  | 1.17  | -     | -     | -     |
|              | Cost   | -    | 5000  | 15000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 30   | 50    | 100   | 150   | 200   | 250   |
|              | Cost   | -    | 7000  | 15000 | 20000 | 25000 | 35000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 100000 | Power increased to 1.8                       |
o-----------------------o----------------------------------------------o
The TMP is a rapid-firing weapon. You can hold the action button to fire
as much as you want, until the ammo is depleted. As such,  this gun have
the most higher ammo capacity than the rest of the  arsenals. In return,
the down side is that the gun have low damage  power. You  can equip the
Stock (TMP) to improve the handling so that you will not spray more ammo
than needed.


 ----------------
 - Mine Thrower -
 ----------------
Dimension Capacity: 2x5        Obtain Method:
Value: 28000                   1)Buy from Merchant (3-1)
Ammo Type: M. Thrower Ammo
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 2 m  | 4 m   | 6 m   | -     | -     | -     |
|              | Cost   | -    | 25000 | 45000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.33 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.43 | 2.57  | -     | -     | -     | -     |
|              | Cost   | -    | 18000 | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 5    | 7     | 10    | -     | -     | -     |
|              | Cost   | -    | 25000 | 40000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 30000  | Power increased to 6, Reload increased to 77 |
|              |        | Mine fired will home in to target when fired |
o-----------------------o----------------------------------------------o
Mine Thrower is a special gun,  developed by  Umbrella Corp. When fired,
the mine from the  gun will  stick  onto the enemy, then explode after a
very short while. The impact from the small  explosion will also inflict
damage to whoever is nearby, so  do make sure not to get too close after
a mine sticked onto the enemy.  When fully upgraded, the mine will auto-
matically home in to the target. Unfortunately, ammo for this weapon  is
quite hard to find.


 --------------
 - Handcannon -
 --------------
Dimension Capacity: 2x4        Obtain Method:
Value: 0                       1)In The Mercenaries obtain 5* for all
Ammo Type: Handcannon Ammo     characters & stages, then buy in Round 2
o-----------------------o------o-------o-------o-------o-------o-------o
| Upgrade               | Lv 1 | Lv 2  | Lv 3  | Lv 4  | Lv 5  | Lv 6  |
o-----------------------o------o-------o-------o-------o-------o-------o
| Power        | Effect | 30   | 35    | 40    | 45    | 50    | 60    |
|              | Cost   | -    | 4000  | 5000  | 7000  | 9000  | 12000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Fire Speed   | Effect | 1.17 | -     | -     | -     | -     | -     |
|              | Cost   | -    | -     | -     | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Reload Speed | Effect | 3.67 | 2.87  | 1.83  | -     | -     | -     |
|              | Cost   | -    | 25000 | 50000 | -     | -     | -     |
o-----------------------o------o-------o-------o-------o-------o-------o
| Capacity     | Effect | 3    | 4     | 5     | 6     | 7*    | 10    |*8
|              | Cost   | -    | 15000 | 20000 | 25000 | 35000 | 50000 |
o-----------------------o------o-------o-------o-------o-------o-------o
| Exclusive    | Cost   | (Effect)                                     |
|              | 200000 | Infinite power & capacity                    |
o-----------------------o----------------------------------------------o
This secret weapon is unlocked after obtaining 6* rankings on all stages
with  all  characters in  "The Mercenaries" mini-game. This gun have low
ammo capacity, and its ammo are hard to find. It is capable of killing
most monsters with 1 bullet, but it have quite a slow firing speed. This
gun, when fully upgraded, have infinite power and ammo.


 ----------------------
 - Chicago Typewriter -
 ----------------------
Dimension Capacity: 2x7        Obtain Method:
Value: 1000000                 1)Complete "Assignment Ada"
Ammo Type: -

This secret weapon is unlocked  after clearing a game once. It kills all
monsters with just 1 bullet, and you can spray it like the TMP. With it,
you are nearly invicible to everything.

 -------------------
 - Rocket Launcher -
 -------------------
Dimension Capacity: 2x3        Obtain Method:
Value: 8000                    1)Buy from Merchant (1-2)
Ammo Type: -

This weapon is packed with super high  power, but unfortunately, you can
only fire 1 shot before you discard  it.  The good  side is that you can
purchase this from the merchant after you use it. When aim with the R
button, you will view through a crosshair  just like  when you are armed
with a Rifle. The impact from  the weapon upon  contact will inflict the
damages to anyone nearby too. This gun have nearly the same power as the
Handcannon. You can find this weapon for free in the castle.

 ---------------------
 - Infinite Launcher -
 ---------------------
Dimension Capacity: 2x8        Obtain Method:
Value: 10000000                1)Buy from Merchant (Round 2)
Ammo Type: -

This weapon functions no  different from the Rocket Launcher, but  there
is an  infinite amount  of missile, so you will not discard it after you
fire it.

 -----------------------------
 - Rocket Launcher (Special) -
 -----------------------------
Dimension Capacity: 2x8        Obtain method:
Value: -                       1)Drop by Ada in Saddler's fight (Final)
Ammo Type: -

This weapon functions no different from the Rocket Launcher. However, it
have a higher  selling price, and you can take it from Ada during at the
last chapter.

 ---------
 - Knife -
 ---------
Dimension Capacity: -          Obtain Method:
Value: -                       1)Initial Weapon (Leon, Krauser)
Ammo Type: -

The Knife is Leon's  personal  self-defense weapon. It is the only melee
weapon in the game. Unlike the rest of the weapons, it does not occupy a
space in the inventory, and you can  pull out this weapon by holding the
L button instead of the R button. It  is only suitable for close combat,
and inflicts small amount of damage. As this weapon doesn't requires any
ammo to operate, it is a great ammo-saver. FOr example, you can knock  a
ganado down with any gun, then slash downward  repeatedly until he dies.
When you come across anything that contain items, for example, the pots,
barrels or boxes, you can use the Knife to hack at them for the contents
instead of breaking them  with a bullet from a gun. Also, Knife inflicts
more damage than usual when  used against  Krauser. In "The Mercenaries"
mini-game, you can also take out and use the knife as Krauser.

 --------------
 - Custom TMP -
 --------------
Dimension Capacity: 2x3        Obtain Method:
Value: -                       1)Initial Weapon (Hunk)
Ammo Type: TMP Ammo

The Custom  TMP is available exclusively for "Hunk" in "The Mercenaries"
mini-game only. It is  the modified version of the TMP that Leon uses in
the game. 

 -----------------
 - Krauser's Bow -
 -----------------
Dimension Capacity: 3x7        Obtain Method:
Value: -                       1)Initial Weapon (Krauser)
Ammo Type: Arrows

This  weapon  is only available for "Krauser" in "The Mercenaries" mini-
game. It  have slightly  high drawing speed, but the damage inflicted is
quite big. It usually take only 1~3 arrows to kill a ganado.

 ----------------
 - Hand Grenade -
 ----------------
Dimension Capacity: 1x2        Obtain Method:
                               1)Various
                               2)Initial weapon (Hunk, Wesker)
A grenade-base weapon. Leon toss this grenade in an arc-like angle. When
touches the ground, the Hand Grenade will  explode after  half a second.
Great for use when there is a  large group of  ganados. Also, it  can be
used to scatter the  shield of  the ganados easily. Unfortunately, it is
not effective for use against most of the other type of monsters. If you
wants to stun a ganado, especially one that is holding a rocket launcher
where the Shotgun doesn't have much effect,  then you should toss a Hand
Grenade to blast the rocket launcher ganado.

 ----------------------
 - Incendiary Grenade -
 ----------------------
Dimension Capacity: 1x2        Obtain Method:
                               1)Various
                               2)Initial weapon (Wesker, Ada)
A grenade-base weapon. Leon toss this grenade in an arc-like angle. When
touches the ground, a flame will appears to burn whoever is near. It  is
not as damaging as the Hand Grenade, but it is great for use  when near,
when you needs to inflict damage to the ganados immediately. It can burn
shield ganados too, and unlike the Hand Grenade, the ganados will not be
'scattered' after the impact. It can be  used on other type of  monsters
too, and one Incendiary Grenade is all it takes to kill Colmillos.

 -----------------
 - Flash Grenade -
 -----------------
Dimension Capacity: 1x2        Obtain Method:
                               1)Various
                               2)Initial weapon (Krauser, Wesker)
A grenade-base weapon. Leon toss this grenade in an arc-like angle. When
touches the ground, it blinds the  ganados temporarily,  allowing you to
run or  follow up  with close combat. The Flash Grenade can also be used
to stun the  chainsaw villagers and El Gigante, but have no effect  when
it is used on other monsters or google-wearing ganados. Flash Grenade is
also capable of  killing  any Plagas  or crows  in sight,  regardless or
where you toss it. As such, it is advised to toss a Flash Grenade if two
or more Plagas appear at the same time.

---------------
10.2 - Enemies |----------------------------------------------------------------
---------------

 ----------
 - GANADO -
 ----------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Throw Weapon                  | Axe, chopper in hand only                    |
| Hack with Weapon              | Axe, chopper in hand only                    |
| Throw Dynamite                | Dynamite in hand only. Explosive             |
| Stab with Fork                | Fork in hand only                            |
| Strangle                      | Dynamite in hand only/Bare hand. Can struggle|
| -> Toss To Ground             | -                                            |
| Hack with Knife               | Knife in hand only (female)                  |
o-------------------------------o----------------------------------------------o
- Decapitation kills them instantly, but might cause Las Plagas to spawn. If Las
Plaga spawns, toss a Flash Grenade to kill them instantly.
- Fire at the weapon on the hand cause them to drop the weapon. 
- Fire at the dynamite on the hand cause the dynamite to explode and kill him
and any nearby ganados instantly.
- Fire at the knee cause them to kneel down on one. At this moment, close range
for (A)Kick prompt. 
- Fire at the knee when they are running cause them to fall down.
- Fire at the face cause decapitation, or stumble backward. At this moment, 
close range for (A)Suplex Prompt.
- Throw a Flash Grenade to blind them.
- Throw an Incendiary Grenade to burn them.
- Throw a Hand Grenade to blast them.
- They can't be decapitated when they wear helmet.
- They can't be blinded when they wear mask.


 --------------------
 - GANADO (HERETIC) -
 --------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Throw Weapon                  | Scythe in hand only                          |
| Hack with Weapon              | Scythe in hand only                          |
| Swing Flail                   | Flail in hand only                           |
| Throw Dynamite                | Dynamite in hand only. Explosive             |
| Strangle                      | Dynamite in hand only/Bare hand. Can struggle|
| -> Toss To Ground             | -                                            |
| Shield Bash                   | With Shield only                             |
| Fire Gatling Gun from Turrent | Operates Gatling Gun Turrent                 |
| Fire arrow                    | Crossbow in hand only. 2 arrows per attack   |
| Fire rocket missile           | R. Launcher in hand only. Can only fire once |
o-------------------------------o----------------------------------------------o
Ganado (Heretic):
- Decapitation kills them instantly, but might cause Las Plagas to spawn. If Las
Plaga spawns, toss a Flash Grenade to kill them instantly.
- Fire at the weapon on the hand cause them to drop the weapon. 
- Fire at the dynamite on the hand cause the dynamite to explode and kill him
and any nearby ganados instantly.
- Fire at the knee cause them to kneel down on one. At this moment, close range
for (A)Kick prompt. 
- Fire at the knee when they are running cause them to fall down.
- Fire at the face cause decapitation, or stumble backward. At this moment, 
close range for (A)Suplex Prompt.
- Throw a Flash Grenade to blind them.
- Throw an Incendiary Grenade to burn them.
- Throw a Hand Grenade to blast them.
- They can't be decapitated when they wear helmet.
- There are 3 type of Heretic Ganados. The different color of robes they wear
represents the different amount of vitality they have. 

Black:Purple:Red
1:1.3:1.5


 --------------------
 - GANADO (SOLDIER) -
 --------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Throw Weapon                  | Axe in hand only                             |
| Hack with weapon              | Axe in hand only                             |
| Swing Flail                   | Flail in hand only                           |
| Throw Dynamite                | Dynamite in hand only. Explosive             |
| Strangle                      | Dynamite in hand only/Bare hand. Can struggle|
| -> Toss To Ground             | -                                            |
| Shield Bash                   | With Shield only                             |
| Fire Gatling Gun from Turrent | Operates Gatling Gun Turrent                 |
| Fire arrow                    | Crossbow in hand only. 2 arrows per attack   |
| Fire rocket missile           | R. Launcher in hand only. Can only fire once |
| Stun Rod Bash                 | Stun Rod in hand only                        |
| Hammer Bash                   | Armored Soldier                              |
o-------------------------------o----------------------------------------------o
Ganado (Soldier):
- Decapitation kills them instantly, but might cause Las Plagas to spawn. If Las
Plaga spawns, toss a Flash Grenade to kill them instantly.
- Fire at the weapon on the hand cause them to drop the weapon. 
- Fire at the dynamite on the hand cause the dynamite to explode and kill him
and any nearby ganados instantly.
- Fire at the knee cause them to kneel down on one. At this moment, close range
for (A)Kick prompt. 
- Fire at the knee when they are running cause them to fall down.
- Fire at the face cause decapitation, or stumble backward. At this moment, 
close range for (A)Suplex Prompt.
- Throw a Flash Grenade to blind them.
- Throw an Incendiary Grenade to burn them.
- Throw a Hand Grenade to blast them.
- They can't be blinded when they wear mask.


 ---------------------
 - GANADO (CHAINSAW) -
 ---------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Bash with Chainsaw            | -                                            |
| Decapitation                  | Instant Death                                |
o-------------------------------o----------------------------------------------o
Ganado (Chainsaw):
- Throw a Flash Grenade to blind him temporarily.
- Throw an Incendiary Grenade to burn him.
- Throw a Hand Grenade to blast him.
- Shot to head inflict more damage.
- Shotgun blast or more powerful weapon cause him to fall back to the ground.


 --------------------
 - GANADO (GATLING) -
 --------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Bash with Gatling Gun         | -                                            |
| Fire with Gatling Gun         | Sweep Gatling Gun in forward for 180 degree  |
o-------------------------------o----------------------------------------------o
Ganado (Gatling):
- Throw a Flash Grenade to blind him temporarily.
- Throw an Incendiary Grenade to burn him.
- Throw a Hand Grenade to blast him.
- Shot to head inflict more damage.
- Repeated shot from Shotgun or more powerful weapon cause him to stumble back.


 ---------
 - PLAGA -
 ---------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Vertical Hack                 | Plaga Type 1                                 |
| Diagonal Hack                 | Plaga Type 1                                 |
| Horizontal Hack               | Plaga Type 1                                 |
| Head Bite                     | Plaga Type 2                                 |
| Pour Acid                     | Plaga Type 3                                 |
| Claw                          | Plaga Type 3                                 |
| Face Mash                     | Plaga Type 3 (Detached). Can struggle        |
| Jumping Claw                  | Plaga Type 3 (Detached). Can struggle        |
o-------------------------------o----------------------------------------------o
Plaga:
- Throw a Flash Grenade to kill them instantly.
- While on host, Plaga sustain more damage when hit directly than the host
- Detached Plaga dies after a while. (Type 3)


 ------------
 - COLMILLO -
 ------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Whip with Tentacle            | After tentacle have burst out from body      |
| Bite                          | Can struggle                                 |
o-------------------------------o----------------------------------------------o
Colmillo:
- Throw a Flash Grenade to knock them to the ground.
- Throw an Incendiary Grenade at them to kill them instantly.


 ------------
 - DEL LAGO -
 ------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Drag to Debris                | Drop into lake                               |
| -> Swallow                    | If didn't swim to boat in time. Instant Death|
| Body Brush                    | -                                            |
| Swallow                       | Rush in from far. Attack him to stop attack  |
o-------------------------------o----------------------------------------------o
Del Lago:
- 


 --------------
 - EL GIGANTE -
 --------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Punch                         | -                                            |
| Kick                          | -                                            |
| Stomp                         | -                                            |
| Shoulder Charge               | Can dodge                                    |
| Squeeze                       | Can struggle                                 |
| -> Throw to ground            | -                                            |
| Boulder Bowl                  | -                                            |
| Tree Swing                    | Can dodge                                    |
| Shake Structure               | When on structure in Furnace fight           |
| Body Fall                     | After killing Gigante. Instant Death         |
| Stuggle & Drag into Lava      | When he struggle in lava in Furnace Fight    |
o-------------------------------o----------------------------------------------o
El Gigante:
- Throw a Flash Grenade to blind him temporarily.
- Shot to head inflict 50% damage.
- When it knees down on one, get close for (A)Climb prompt. Then, tap the button
shown (A) or (B) to hack at the Plaga. Each hack inflicts 70 points of damage.
You can do up to 8 hacks per climb.
- El Gigante's vitality is 2000. After sustaining 2000 point of damage from you,
the parasite will appear. The parasite have 1000 point of vitality. There are
several conditions where the parasite will disappear:
1)6.5 sec after El Gigante knees down
2)After the Plaga sustain 400 points of damage and above (not counting when the
El Gigante's knee touches the ground)
3)After the knife hacking combos finish
After the Plaga goes back in, El Gigante will regain his vitality, but not the
Plaga's vitality
+ Immune to Incendiary Grenade
+ El Gigante at Furnace have 4X the defense


 ------------------
 - BITORES MENDEZ -
 ------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| FORM 1                        |
o-------------------------------o----------------------------------------------o
| Claw Attack                   | -                                            |
| Upper cut                     | -                                            |
| Ceiling Attack                | -                                            |
| Tentacle Claw Spawn           | Can dodge                                    |
| Strangle                      | Can struggle                                 |
| -> Throw to ground            | -                                            |
| Impale Attack                 | Instant Death                                |
| 2 Storey Attack               | If get to ceiling                            |
o-------------------------------o----------------------------------------------o
| FORM 2                        |
o-------------------------------o----------------------------------------------o
| Punch                         | -                                            |
| Tentacle Attack               | -                                            |
o-------------------------------o----------------------------------------------o
Bitores Mendez:
- Shot to spine inflict more damage & transform to Form 2


 ------------
 - GARRADOR -
 ------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Wild Claw                     | -                                            |
| Straight Claw                 | Claw might stuck to wall                     |
o-------------------------------o----------------------------------------------o
Garrador:
- Blind. Can avoid detection by walking.
- Shot to Plaga on back inflict more damage.


 --------------
 - NOVISTADOR -
 --------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Claw Attack                   | -                                            |
| Acid Spit                     | Instant Death                                |
| Acid Pour                     | Can struggle                                 |
| Strong Kick                   | -                                            |
| Kick                          | -                                            |
o-------------------------------o----------------------------------------------o
Novistador:
- Use Rifle w/Infrared Scope to detect them when invisible.
- (A)Kick prompt appear when close.
+ Immune to Flash Grenade

 ------------
 - ARMADURA -
 ------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Strong Sword Hack             | -                                            |
| Weak Sword Hack               | -                                            |
o-------------------------------o----------------------------------------------o
Armadura:
- Fire at helmet cause Plaga to appear faster
- When Plaga appear, toss a Flash Grenade to kill them instantly.


 -----------
 - VERDUGO -
 -----------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Ceiling/Ground Tail           | Can dodge                                    |
| Straight Claw                 | Can dodge                                    |
| Jumping Claw                  | Can dodge                                    |
| Flash Claw                    | -                                            |
| Tail Attack                   | Can dodge                                    |
| Wall, Ceiling Claw            | -                                            |
| Freeze Straight Claw          | -                                            |
| Ceiling Attack                | Can dodge                                    |
o-------------------------------o----------------------------------------------o
Verdugo:
- Push nitrogen tank when he is near to freeze Verdugo
- Verdugo's speed is slower & sustain triple the damage when frozen


 -----------------
 - RAMON SALAZAR -
 -----------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Tentacle Smack                | Can dodge                                    |
| Tentacle Smack To Ground      | Can dodge                                    |
| Head Bite                     | Instant Death                                |
| Head Smack                    | Smack the upper level in a sweep manner      |
o-------------------------------o----------------------------------------------o
Ramon Salazar:
- Shoot tentacle to make them retract to wall
- Shots to small eyeball head cause the shells to open & reveal Salazar
- Shot to Salazar inflict more damage.
+ Immune to all grenades


 ---------------
 - REGENERATOR -
 ---------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Pull & Bite                   | Can struggle                                 |
| Jumping Bite                  | Can struggle. Only execute if legs are gone  |
| Punch                         | -                                            |
o-------------------------------o----------------------------------------------o
Regenerator:
- Use Rifle w/Infrared Scope to detect Las Plagas on their body.
- Shots to all Plagas on their body kills it
- Shot to legs cause it to lose its legs and topple over, but regenerate after
a while
- Shot to stomach cause a big hole to appear, but regenerate after a while
- Shot to head cause it to be headless, but regenerate after a while
- Dies after repeatedly assault
- Bend backward temporarily when grenades are used (all types)


 ---------------
 - IRON MAIDEN -
 ---------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Pull & Impale                 | -                                            |
| Jumping Bite                  | Can struggle. Only execute if legs are gone  |
| Punch                         | -                                            |
o-------------------------------o----------------------------------------------o
Iron Maiden:
- Use Rifle w/Infrared Scope to detect Las Plagas on their body.
- Shots to all Plagas on their body to weaken it
- Shot to legs cause it to lose its legs and topple over, but regenerate after
a while
- Shot to stomach cause a big hole to appear, but regenerate after a while
- Shot to head cause it to be headless, but regenerate after a while
- Bend backward temporarily when grenades are used (all types)


 -------
 - U-3 -
 -------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| FORM 1                        |
o-------------------------------o----------------------------------------------o
| Whip Attack                   | Can dodge                                    |
| Strangle                      | Can struggle. (Death if fail to struggle off)|
| Neck Strangle                 | Can struggle. (Death if fail to struggle off)|
o-------------------------------o----------------------------------------------o
| FORM 2                        |
o-------------------------------o----------------------------------------------o
| Tentacle Attack               | Can dodge                                    |
| Clamp Attack                  | -                                            |
| Pincer Poke From Ceiling      | When inside cargo container                  |
| Neck Snap                     | Instant Death                                |
o-------------------------------o----------------------------------------------o
| FORM 3                        |
o-------------------------------o----------------------------------------------o
| Combo Attack                  | -                                            |
| Underground Burrow Attack     | Can dodge                                    |
| Drag & Impale                 | Can struggle. (Death if fail to struggle off)|
o-------------------------------o----------------------------------------------o
U-3:
- Shot to small head inflict more damage.
- Use lever to lower gate to block U-3.
- Lure U-3 to explosive objects and then fire at them to explode.
+ U-3 have 50% more resistance towards explosive objects


 ----------------
 - JACK KRAUSER -
 ----------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| FORM 1                        |
o-------------------------------o----------------------------------------------o
| Fire Machine Gun              | Sweep machine gun in front 180 degree        |
| Throw Grenade                 | Explosive                                    |
| Dash Knife                    | Can dodge                                    |
| -> Knife 2                    | Can dodge                                    |
| -> Knife 3                    | Can dodge                                    |
| Hold From Behind              | Can struggle                                 |
| Explosive Arrows              | -                                            |
o-------------------------------o----------------------------------------------o
| FORM 2                        |
o-------------------------------o----------------------------------------------o
| Leg Sweep                     | -                                            |
| -> Impale                     | Instant Death                                |
| Step On Hand                  | Can Struggle (Death if fail to struggle)     |
| Wing Dash                     | -                                            |
| Wing Dash Jump                | -                                            |
| Close Uppercut                | -                                            |
| Double Roundhouse Kick        | -                                            |
o-------------------------------o----------------------------------------------o
Jack Krauser:
- Knife inflict 400 points of damage.
- [Last form]Shot to legs cause Krauser to kneel down on one, exposing the head
- Shot to head inflict 2x damage.

 ----------
 - SEEKER -
 ----------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Fire Machine Gun              | Hover Type Seeker                            |
| Detonate                      | Ground Type Seeker. Detonate when close      |
o-------------------------------o----------------------------------------------o
Seeker:
- When one is hitted, it will explode and take out surrounding targets
+ immune to all grenades

 ------------------
 - OSMUND SADDLER -
 ------------------
o-------------------------------o----------------------------------------------o
| Attack Moves                  | Note                                         |
o-------------------------------o----------------------------------------------o
| Tentacle Whip                 | -                                            |
| Jumping Stab                  | -                                            |
| Eye Grab & Throw To Ground    | -                                            |
| Eye Slash                     | -                                            |
| Girder Toss                   | At the other side of the Construction Site   |
| Kick                          | -                                            |
| Single Foot Stab              | -                                            |
o-------------------------------o----------------------------------------------o
Osmund Saddler:
- Shot to eyeball on legs cause small head to reveal eyeball
- Operate lever to throw steel leads at Saddler to reveal eyeball
- Shot to red barrel to explode it when Saddler is near to reveal eyeball
- Shot to eyeball on small head inflict more damage.
- When eyeball is exposed, get close for (A)Climb prompt to climb & inflict more
damage.
- Rocket Launcher is instant kill.
+ immune to all grenades


-------------------
10.3 - Unlockables |------------------------------------------------------------
-------------------
 -------------------------------
 - NEW BACKGROUND TITLE SCREEN -
 -------------------------------
After you have clear a game, you will unlock new background on the title screen.
You can move left or right to scroll the background, or hold the shoulder button
to zoom.


 ---------------------
 - PROFESSIONAL MODE -
 ---------------------
Just a fanciful name for Hard Mode, this will be unlocked after you have clear a
game. The enemies now have higher vitality, but the rest are the same.


 -------------
 - ROUND TWO -
 -------------
After clearing a game, save the cleared game data onto the memory card. In the
"Round Two", you can purchase items from the merchant before the game starts.
Not only that, all items that were available for sale at the end of the last
game are available too, including upgrades and all weapons like Killer 7 for the
remaining merchant encounter.

All the pesetas, weapons, items, treasures, vitality gauge are carried over from
the last game too!


 --------------------
 - SPECIAL COSTUMES -
 --------------------
After you have clear a game you will unlock special costumes for the main
characters. Choose a new game or a Round Two game, and a new option will appear.
Select it. Here are the costumes they will wear:

Leon   - "Resident Evil 2" R.P.D Costume
Ashley - Pop Sensation Costume
Ada    - "Assignment Ada" Costume


 --------------------
 - "ASSIGNMENT" ADA -
 --------------------
*"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4)

After you have clear a game you will unlock this mode.
You will play as Ada Wong in this extra-game, and your objective is to recover
5 Las Plagas Samples. For more, refer to the mini-game section of the FAQ.


 --------------------------------------
 - SECRET WEAPON (CHICAGO TYPEWRITER) -
 --------------------------------------
After clearing Assignment Ada, you will be allow to buy this weapon for use in
a "Round Two" game.

 ---------------------------
 - SECRET WEAPON (MATILDA) -
 ---------------------------
After clearing a game, save the cleared game data onto the memory card. In the
"Round Two", you can purchase Matilda from the merchant before the game
starts.

 -------------------
 - THE MERCENARIES -
 -------------------
After you have clear a game you will unlock this mode. It is a mode where you
have to kill as many enemies as possible before the time runs out. For more,
refer to the mini-game section of the FAQ.


 ---------------------------------------
 - SECRET CHARACTERS (THE MERCENARIES) -
 ---------------------------------------
You can unlock various characters for use in the Mercenary mode by scoring a
4 * rankings in a map.
- The Village      - Ada Wong
- The Castle       - Jack Krauser
- The Island       - Hunk
- The Soldier Base - Albert Wesker

 ------------------------------
 - SECRET WEAPON (HANDCANNON) -
 ------------------------------
Once you obtain 5 * ratings with all characters on all stages in "The
Mercenaries", you can unlock this weapon for buying in "Round Two".

You will get a message:
"Now you can get a "Handcannon" from the Merchant! Yes, it's free!"


 -------------------------
 - ASSIGNMENT ADA CREDIT -
 -------------------------
*"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4)

Upon clearing "Assignment" Ada game, you will be treated to an alternate
ending credit. This one features its own music, credit types and its background
videos consist of the mix of various cutscenes from the main games that
involves Ada, but she wears her "Resident Evil 2" costume (and Leon too) in
them! You can replay the ending movie after it ended.


-------------------------------------
10.4 - Radio Conversation Transcript |------------------------------------------
-------------------------------------
 ------------------------------
 - CONVERSATION WITH HUNNIGAN -
 ------------------------------
H - Hunnigan
L - Leon

H: Leon. I hope you can hear me. I am Ingrid Hunnigan. I'll be your support on
this mission.
L: Loud and clear. Somehow I thought you'd be a little older. So the subject's
name's Ashley Graham right?
H: That's right. She's the daughter of the President. So try to behave yourself
okay?
L: Whoever this group is, they sure picked the wrong girl to kidnap.
H: I'll try to find more informaiton on them on my end as well.
L:L Good. Talk to you later. Leon out.

H: Is everything okay?
L: There was a hostile local. I had no chance but to neutralize him.
There are still others surrounding the area.
H: Get out of there and head toward the village.
Take whatever measures necessary to save the subject.
L: Understood.

H: Leon. How ya holding up?
L: Bad question Hunnigan.
H: Sorry to hear that... I'm sending you a Playing Manual. Hope you find it
useful.
L: I'll take a look at it. Thanks.

L: Hunnigan, I have some bad news. I've confirmed the body of an officer.
Something's happened to the people here.
H: Leon, you need to get out there. Look for a tower. Follow the trail near it.
L: Got it.

L: It's Leon
Sorry I couldn't get in touch sooner but I was a bit tied up.
H: You're okay right?
L: I'm fine.
There was a male civilian held captive. According to him Ashley's in a church
somewhere.
H: What happened to him?
L: He managed to escape.
H: Do you have a fix on the location of that church?
L: No, but apparently there's a secret passage in the village that leads
there.
I'm heading back to the village.

H: Leon. I've been able to get some new info that might help you.
L: Fill me in.
H: Apparently, there's a religious cult group involved. They're called the Los
Illuminados.
L: Los Illuminados? That's a mouthful. Anyway I had an unexpected run-in with
the big cheese of this village.
H: But you're okay right?
L: Yeah... But he could have kill me but he let me live... And he mentioned
something about me carrying the same blood as them. Whatever that means.
H: "Carry the same blood..." Hmm... Interesting...
L: Anyway, there're are more important things than solving riddles right now.
H: You're right. Hurry and find that church Leon.

L: Hunnigan it's Leon. The door's locked. I can't get in.
H: Didn't they teach you how to pick locks at the academy?
L: There's some sort of indentation like something might fit inside.
H: Well there's no use standing around. Leon you have to find some way or
something to get inside.

H: Leon. Have you reached the church yet?
L: Ah...well yeah. Sort of...
H: Leon, did I mention not to take the scenic route?
At any rate, Ashley's probably inside that structure. Rescue her. Hurry!

H: Leon. It's been 6 hours since our last transmission. I was starting get
worried.
L: Don't you mean lonely?
L: Anyway, I started to feel dizzy. Then I guess I must have lost consciousness.
H: Lost consciousness? Myabe that has some connection to what the village
chief was talking about...?
L: Can't say. But I'm all right now. I'm gonna continue my mission.

L: I've obtained an object that resembles the cult group's insignia.
H: Wonderful, Leon. Head back to the church. Ashley's safety is our immediate
priority.

L: It's Leon. I've succeeded in extricating my subject.
H: Good work Leon. I'll send a chopper over right away.
L: Where's the extraction point?
H: There's another trail that you can take to get out of the village. The
chopper will pick you up beyond there.
L: Got it. I'm on my way.

H: Leon I have some bad news.
L: I'd rather not hear it.
H: Well I'm afraid I have to tell you anyway. We've lost contact with the
chopper. Someone must have shot it down, though we can't determine who.
L: Great...
H: We're prepping anothing chopper for you. Meanwhile, I want you to head
towards the extraction point.
L: Got it.

H: Leon. Where's you current location?
L: We decided to lay low in a castle but it looks like it was a bad move.
H: Meaning?
L: Well it appears that this castle's also connected with the Los
Illuminados. They must not get many visitors here cuz they're giving me one
hell of a welcome.
H: Sounds bad. I have an idea Leon. I need you to
L: What? Repeat Hunnigan. Great just my luck.


 -----------------------------
 - CONVERSATION WITH SALAZAR -
 -----------------------------
S - Salazar
L - Leon

L: Hunnigan what happened? The transmisson got cut off. Salazar! How's you?
S: We've jacked the line. We didn't want you telling everyone any unnecesary
information.
L: Where's Ashley?!
S: Aw...So she fell onto one of our wonderful traps.
S: We'll make sure we find her. Don't you worry about her. Oh yes. I let our
miserable insects out for some exercise down in the sewer.
L: Thanks. That should keep me company. Cuz boredom kills me.
S: I look forward to our next encounter... In another life.

S: Mr. Kennedy. Still alive I see. So, do you like my garden?
L: I see you've managed to work in a little of your twisted taste here too.
S: Segacious as I am, even I get lost here sometimes. Even if it takes your
whole life, you'll never get out. Do you know that no one dies without a
cause? You will satisfy the stomachs of my cute pets.
S: Now if you'll excuse me, I have to tie up a few loose ends. Like chasing
down a couple of rats.
L: Two rats...? If one's Luis... Who's the other? There an intruder besides me?

S: Aw... what a touching moment we have here.
L: All spoiled thanks to your interruption. Why don't you do us all a favor and
leave before the audience gets pissed off?
S: You're nothing but an extra in my script so don't get too carried away. Your
biggest scene is over.
L: I don't ever remember being a part of your crappy script.
S: Well then, why don't you show me what a first-class script is like; through
your own actions.

S: I wonder if you can see me, Mr. Kennedy?
L: If you even scratch her, I'll break your bones.
S: First, we shall see if you can make it this far. I'll be waiting.

S: So maybe you have nine lives. But it's doesn't matter now Mr. Kennedy! I've
sent my right hand to dispose of you.
L: You're right hand comes off?
S: Say whatever you please. Die you worm!!!!


 -----------------------------
 - CONVERSATION WITH SADDLER -
 -----------------------------
S - Saddler
L - Leon

L: I hate to break it out to you but Salazar's dead.
S: Yes, it seems that way.
L: Saddler why don't you give up and let Ashley go home?
S: Perhaps you are disillusioned with overconfidence just because you killed my
small-time subordinate?
L: Saddler you're small-time.
S: Writhe in my cage of torment my friend.

S: Enjoy the reunion with your old friend?
L: As a matter of fact, I did.
S: Wonderful.
S: I wouldn't want my special guests on the island feeling unattended.
L: Guess I'm supposed to thank you right?
S: Ah... I have an idea. Since you're here why don't I introduce you to "it".
It should keep you busy.
L: Can't remember the name? A senior moment perhaps.
S: Enjoy the fun.

S: So it seems you killed Krauser too. How should I return my appreciation?
L: Wha? What are you talking about? I thought he was with you.
S: What are you talking about? Did you really think I'd trust an American? To
tell you the truth, I was contemplating how to get rid of him. But thanks to
you, that's no longer necessary.
L: You were just using him right from the start.
S: I must hand it to you... You've demostrated quite a bit of promise by
killing Krauser. When your assimilation with Las Plagas is complete, I'll have
you serve as my guard.
L: Unfortunately I'm going to have to decline your generous offer. I have prior
engagements.
S: Enjoy your smart mouthing while you can.

S: I'm sorry Leon.
L: Saddler you...
S: It's nothing to get all upset about. Don't tell me you've never swatted a
bothersome fly. In essence it's the same thing.
L: What did you say?! Insects' life doesn't compare to human lives!
S: When you've acquired this power, you too will understand.
L: Guess it's another good reason to get the parasite out of my body.
S: I wish you luck.

 ------------------------------
 - CONVERSATION WITH HUNNIGAN -
 ------------------------------
H - Hunnigan
L - Leon

L: Hunnigan is that you?
H: Finally... The line's jack free.
L: Hey Hunnigan, no glasses...
H: Forget the glasses. What's the status of the mission?
L: I've rescued the subject. We're returning home.
H: You did it Leon!
L: Thanks. You know you're kinda cute without those glasses. Gimme your number
when I get back.
H: May I remind you that you're still on duty?
L: Story of my life...

-------------------------
10.5 - Items Combination |------------------------------------------------------
-------------------------
 --------------
 -  KEY ITEMS -
 --------------
Moonstone (Left)   + Moonstone (Right)     = Blue Moonstone
Emblem (Left half) + Emblem (Right half)   = Hexagonal Emblem


 ---------
 - HERBS -
 ---------
Green Herb        + Green Herb  = Green Herb (x2)
Green Herb (x2)   + Green Herb  = Green Herb (x3)
Green Herb        + Yellow Herb = Mixed Herbs (G+Y)
Green Herb        + Red Herb    = Mixed Herbs (G+R)
Yellow Herb       + Red Herb    = Mixed Herbs (R+Y)
Mixed Herbs (G+Y) + Red Herb    = Mixed Herbs (G+R+Y)
Mixed Herbs (G+R) + Yellow Herb = Mixed Herbs (G+R+Y)
Mixed Herbs (R+Y) + Green Herb  = Mixed Herbs (G+R+Y)


 -------------
 - TREASURES -
 -------------
Beerstein              + Green Cateyes            = Beerstein w/G
Beerstein              + Red Cateyes              = Beerstein w/R
Beerstein              + Yellow Cateyes           = Beerstein w/Y
Beerstein w/G          + Red Cateyes              = Beerstein w/G & R
Beerstein w/G          + Yellow Cateyes           = Beerstein w/Y & G
Beerstein w/R          + Green Cateyes            = Beerstein w/G & R
Beerstein w/R          + Yellow Cateyes           = Beerstein w/R & Y
Beerstein w/Y          + Red Cateyes              = Beerstein w/R & Y
Beerstein w/Y          + Green Cateyes            = Beerstein w/Y & G
Beerstein w/G & R      + Yellow Cateyes           = Beerstein w/G, R & Y
Beerstein w/R & Y      + Green Cateyes            = Beerstein w/G, R & Y
Beerstein w/Y & G      + Red Cateyes              = Beerstein w/G, R & Y

Butterfly Lamp         + Green Eye                = Butterfly Lamp w/G
Butterfly Lamp         + Red Eye                  = Butterfly Lamp w/R
Butterfly Lamp         + Blue Eye                 = Butterfly Lamp w/B
Butterfly Lamp w/G     + Red Eye                  = Butterfly Lamp w/G & R
Butterfly Lamp w/G     + Blue Eye                 = Butterfly Lamp w/G & B
Butterfly Lamp w/R     + Green Eye                = Butterfly Lamp w/G & R
Butterfly Lamp w/R     + Blue Eye                 = Butterfly Lamp w/R & B
Butterfly Lamp w/B     + Red Eye                  = Butterfly Lamp w/R & B
Butterfly Lamp w/B     + Green Eye                = Butterfly Lamp w/G & B
Butterfly Lamp w/G & R + Blue Eye                 = Butterfly Lamp w/G, R & B
Butterfly Lamp w/G & B + Red Eye                  = Butterfly Lamp w/G, R & B
Butterfly Lamp w/R & B + Green Eye                = Butterfly Lamp w/G, R & B

Crown                  + Crown Jewel              = Crown w/Jewel
Crown                  + Royal Insignia           = Crown w/Insignia
Crown w/Jewel          + Royal Insignia           = Salazar Family Crown
Crown w/Insignia       + Crown Jewel              = Salazar Family Crown

Elegant Mask           + Red Gem                  = Elegant Mask w/R
Elegant Mask           + Green Gem                = Elegant Mask w/G
Elegant Mask           + Purple Gem               = Elegant Mask w/P
Elegant Mask w/R       + Green Gem                = Elegant Mask w/G & R
Elegant Mask w/R       + Purple Gem               = Elegant Mask w/R & P
Elegant Mask w/G       + Red Gem                  = Elegant Mask w/G & R
Elegant Mask w/G       + Purple Gem               = Elegant Mask w/G & P
Elegant Mask w/P       + Green Gem                = Elegant Mask w/G & P
Elegant Mask w/P       + Red Gem                  = Elegant Mask w/R & P
Elegant Mask w/G & R   + Purple Gem               = Elegant Mask w/R, G & P
Elegant Mask w/G & P   + Red Gem                  = Elegant Mask w/R, G & P
Elegant Mask w/R & P   + Green Gem                = Elegant Mask w/R, G & P

Golden Lynx            + Green Stone Of Judgement = Golden Lynx w/G
Golden Lynx            + Red Stone Of Faith       = Golden Lynx w/R
Golden Lynx            + Blue Stone Of Treason    = Golden Lynx w/B
Golden Lynx w/G        + Red Stone Of Faith       = Golden Lynx w/G & R
Golden Lynx w/G        + Blue Stone Of Treason    = Golden Lynx w/G & B
Golden Lynx w/R        + Green Stone Of Judgement = Golden Lynx w/G & R
Golden Lynx w/R        + Blue Stone Of Treason    = Golden Lynx w/R & B
Golden Lynx w/B        + Green Stone Of Judgement = Golden Lynx w/G & B
Golden Lynx w/B        + Red Stone Of Faith       = Golden Lynx w/R & B
Golden Lynx w/G & R    + Blue Stone Of Treason    = Golden Lynx w/G, R & B
Golden Lynx w/G & B    + Red Stone Of Faith       = Golden Lynx w/G, R & B
Golden Lynx w/R & B    + Green Stone Of Judgement = Golden Lynx w/G, R & B

--------------------
10.6 - Extra Scenes |-----------------------------------------------------------
--------------------

These weren't really my stuffs, as they were organised by the people in the RE4
board. Specifically, credit to Deku Tree for starting the topic. I apologize as
there are simply too many people to be credited with, and I don't know who first
discover those stuffs, so I can't really credit the appropriate people. Moreover
I discovered some of them myself, so...

 ---------------
 - CHAPTER 1-1 -
 ---------------
At the Trail, if you aim your weapon at the police officers that drives you
here, they will say something about you to hurry up and don't fool around.

At the Trail, if you tries to go in the opposite direction to the bridge, the
police officer will stop you.

At the Trail, if you goes to the broken edge, you will get a scene where Leon
will look over the cliff to see the overturned vehicle with the police officers
nowhere in sight.

At Pueblo, if you enter the Shotgun Room, you will get a scene where Leon
slam the door shut then barricade the door with the drawer. Then, Leon will see
outside that the villagers are discussing about how to get Leon out from the
house. Also, Chainsaw Man will appear.


 ---------------
 - CHAPTER 1-3 -
 ---------------
If you return to the Chief Bitores' bed room immediately when the chapter
starts, you will get a scene where a red lady save Leon from Chief Bitores.

If you goes to the right path first instead of checking the church door,
Hunnigan will contact Leon and reprimand him about not to take the scenic path.

If you fire at the fishes at the dock, El Lago will swallow you whole.


 ---------------
 - CHAPTER 2-1 -
 ---------------
A cutscene showing the debut of Colmillos if you go back across the lake and
head up the hill.


 ---------------
 - CHAPTER 2-2 -
 ---------------
If you fire at Luis purposely during the assault part, he will fire his gun at
you. Yes, that's a "You're Dead".


 ---------------
 - CHAPTER 3-2 -
 ---------------
If you return to the Altar where the zealots and the leader is praying, fire a
rocket launcher at them for a spectacular death.

In the Gatling Gun Hall, if you didn't manage to kill the monk leader in red
before he reaches the Gatling Gun Hall 1F while you chase him, he will appear
with the Gatling Gun turrent when you reach Gatling Gun Hall 1.


 ---------------
 - CHAPTER 4-1 -
 ---------------
In the Novistador Nest (where Ashley got caught), fire at the nest repeated
and a scene will eventually shows the nest dropping down.

During the fight with Verdugo, fire it with rocket launcher for a spectacular
death.


 ---------------
 - CHAPTER 5-1 -
 ---------------
Get into the control room and Leon will try to use the console to call for
backup. Unfortunately the console isn't responding...


 ---------------
 - CHAPTER 5-3 -
 ---------------
Who could have miss this one? In Saddler's Throne Room, you can make Leon sit on
his throne and pose if you press (A) in front of the throne.


-----------------------
10.7 - Merchant Quotes |--------------------------------------------------------
-----------------------
I love the merchant, and you better do. He's your life savior. I mean, setting
up stores around (even in the bottom of pit!) to sell you high-power weapons and
upgrades which enhance your weaponary. Sure he sell things expensive, but every-
thing has a price!

I guess its his British accent. In this section, you will see the many quotes
that he says throughout the game!


(Initial encounter)
- Over here stranger!
- Got something that might interest ya.
- Got some rare things on sale stranger!
+ So stranger, any luck with the blue medallions?
+ Remember, shoot more than 10 to get your specialized gun!


(Before you trade)
- Got a selection of good things on sale stranger!


(Second encounter)
- Got some rare things on sale stranger!
+ So stranger, any luck with the blue medallions?
+ Remember, shoot more than 10 to get your specialized gun!

(When you trade)
- What are you selling?
- What are you buying?

(After shooting more than 10 medallions)
+ Well done stranger. I see you've shot more than 10 medallions. 
+ Like I promised, go claim your specialized gun in the Buy screen. Don't
worry about money. This one's on the house.


(After you select an item to buy/sell)
- Is that all stranger?



(When you want to sell any item with more than 10000 pesetas worth of value)
- Ah... I'll buy it at a high price.



(When you buy a weapon...)
Red9
- Ahh...A choice of an avid gun collector. It's a nice gun stranger

Punisher
- A wise choice mate. It's ammo will penetrate just about anything.

Broken Butterfly
- I see you have an eye for things. Gun's not just about shooting. It's about
reloadin'. You'll know what I'm talking about.

Matilda
- An awesome choice stranger. It's got a 3 round rapid-fire capability.
Although it uses up ammo rather quickly.

Handcannon
- Stranger. What you need that for? Going huntin' an elephant?

Mine Thrower
- Not only will you need cash but you'll need guts to buy that weapon.



(When you have no money...)
- Not enough cash. Stranger.



(After trade)
- Come back any time!
- Hehehe. Thank you!


----------------------
10.8 - Files Location |---------------------------------------------------------
----------------------

 -----------------
 - Village Files -
 -----------------

File Name                 - Chapter - Area            - Location
--------------------------------------------------------------------------------
Playing Manual 1          - N/A     -
Info on Ashley            - N/A     -
Playing Manual 2          - 1-1     - Pueblo          - From Ingrid Hunnigan
Alert Order               - 1-1     - Pueblo          - Upper Right Shack
About the Blue Medallions - 1-1     - Farm            - Tree
Chief's Note              - 1-2     - Chief's House   - Bed
Closure of the Church     - 1-3     - Graveyard       - Shed Prior Bridge
Anonymous Letter          - 2-1     - Lakeside Shack  - Bed
Playing Manual 3          - 2-1     - Church          - Rescue Ashley
Sera and the 3rd Party    - 2-2     - Farm            - Shed
Two Routes                - 2-3     - Outside Cabin   - Merchant Shack
Village's Last Defense    - 2-3     - Gondola Station - Small House


 ----------------
 - Castle Files -
 ----------------

File Name                 - Chapter - Area              - Location
--------------------------------------------------------------------------------
Capture Luis Sera         - 3-1     - Flame Hall        - Wall
Target Practice           -         - Shooting Gallery  - Besides Merchant
Luis' Memo                - 3-2     - Novistador Cell   - Left Cell
Famale Intruder           - 3-3     - Salazar's Bedroom - Table
Castellan Memo            - 3-2     - Gatling Gun Hall  - Central Table
Butler's Memo             - 3-3     - Pedestral Room    - Left of Pedestral
Sample Retrieved          - 4-1     - Royalty Corridor  - Table
Luis' Memo 2              - 4-2     - Merchant Hut      - On Sack
Letter from Ada           - 4-3     - Merchant Shack    - Doorway


 ----------------
 - Island Files -
 ----------------

File Name                 - Chapter - Area                        - Location
--------------------------------------------------------------------------------
Luis' Memo 3              - 5-1     - Operating Room              - Corner
Paper Airplane            - 5-2     - Ashley Storage Room         - Floor
Our Plan                  - 5-3     - Mission Statement Room      - Altar Table
Luis' Memo 4              - 5-3     - Merchant Cavern             -
Krauser's Note            - 5-3     - Tunnel To Fortress          -
Luis' Memo 5              - 5-4     - Merchant Rock Passage       - Rock
Our Mission               - 6-1     - Surgical Extraction Passage -


-------------------------
10.9 - Characters Detail |------------------------------------------------------
-------------------------

 -----------------
 - Running Speed -
 -----------------
*100% is the speed where Leon is armed with eggs, grenade series weapons, bare
hand or with the Rocket Launcher, in Fine (Green) condition. 
o----------------o-------------------------------------------------------------o
| Character Name | Condition                                                   |
|                o-------------------------------------------------------------o
|                | (Green) | (Yellow/Red) | Others                             |
o================o=============================================================o
| Leon           | 100%    | 83%          | W/weapons (include I.Launcher) 96% |
| Ashley         | 95%     | 74%          | -                                  |
| Ada            | 111%    | 83%          | w/Rifle 97%                        |
| Krauser        | 112%    | 80%          | -                                  |
| Hunk           | 100%    | 83%          | W/weapons 96%                      |
| Wesker         | 100%    | 83%          | W/weapons 96%                      |
| (walking)      | 39%     | -            | -                                  |
o================o=============================================================o


--------------------
10.10)Miscellaneous |-----------------------------------------------------------
--------------------
 ---------------
 - EASTER EGGS -
 ---------------
From: Gerard Tummers

The pesetas currency used in the game is outdated. In Europe, the currency that
they have been using since few years back is the "Euro".

 -----------
 - ANIMALS -
 -----------
Monsters and the characters are not the only living things in the game. There
are several animals in the game:

Fishes             http://img.photobucket.com/albums/v465/Xfactor1/rev4gc298.jpg
Cow                http://img.photobucket.com/albums/v465/Xfactor1/rev4gc360.jpg


 ---------------------------
 - LOS ILLUMINADOS RANKING -
 ---------------------------
o==========================o
| Name                     |
o==========================o
| Lord Osmund Saddler      |
| Ramon Salazar            |
| Bitores Mendez           |
| Ganado (Heretic, Red)    |
| Ganado (Heretic, Purple) |
| Ganado (Heretic, Black)  |
| Ganado (Soldier)         |
| Ganado (Villager)        |
o--------------------------o

 -----------------------------
 - ENEMIES/ANIMALS ITEM DROP -
 -----------------------------
This list shows the items that the animals/enemies will drop. Except Ganados,
the rest of the enemies drop items when they die.
o-----------------------o----------------------------------o
| Enemy                 | Item                             |
o-----------------------o----------------------------------o
| VILLAGERS                                                |
============================================================
| Villager              | Handgun Ammo (10)                |
|                       | Pesetas                          |
|                       | Green Herb                       |
|                       | Handcannon Ammo (2)              |
|                       | Rifle Ammo (3)                   |
| Villager (Las Plagas) | TMP Ammo (30)                    |
|                       | Pesetas (5000)                   |Initial
| Chainsaw Villager (F) | Ruby                             |Pueblo
|                       | Camp Key                         |
| Chainsaw Villager (M) | 10000 Pesetas                    |
|                       | First Aid Spray                  |The Mercenaries
|                       | Ruby                             |
============================================================
| ZEALOT/MONK                                              |
============================================================
| Zealot                | Handgun Ammo (10)                |
|                       | Pesetas                          |
|                       | Green Herb                       |
|                       | Handcannon Ammo (2)              |
|                       | Rifle Ammo (3)                   |
|                       | Spinel                           |Worshippers
|                       | 5000 Pesetas                     |Flame Dragon
|                       | Illuminados Pendant              |Flame Dragon
| Zealot (Las Plagas)   | Handgun Ammo (10)                |
|                       | Pesetas                          |
|                       | Green Herb                       |
| Masked Zealot         | Gold Bangle                      |Clock Tower
| Red Zealot Leader     | Illuminados Pendant              |
|                       | Gallery Key                      |Gatling Gun Hall
|                       | Pesetas (5000)                   |
============================================================
| SOLDIER                                                  |
============================================================
| Armored Soldier       | Pesetas                          |
| Soldier               | Handgun Ammo (10)                |
|                       | Pesetas                          |
|                       | Green Herb                       |
|                       | Handcannon Ammo (2)              |
|                       | Rifle Ammo (3)                   |
|                       | Emergency Lock Card Key (1)      |Guard Area
| Gatling Gunner        | 15000 Pesetas                    |
|                       | First Aid Spray                  |The Mercenaries
|                       | First Aid Spray                  |Assignment Ada
============================================================
| ANIMALS                                                  |
============================================================
| Crow                  | Pesetas                          |
|                       | First Aid Spray                  |
|                       | Hand Grenade                     |
|                       | Spinel                           |
|                       | Handgun Ammo (10)                |
| Fish                  | Black Bass                       |
|                       | Black Bass (L)                   |
|                       | Pesetas                          |
|                       | Flash Grenade                    |
| Snake                 | Chicken Egg                      |
|                       | Brown Chicken Egg                |
|                       | Gold Chicken Egg                 |
| Chicken               | Chicken Egg                      | Lay egg 
|                       | Brown Chicken Egg                | Lay egg 
|                       | Gold Chicken Egg                 | Lay egg 
============================================================
| OTHERS                                                   |
============================================================
| Colmillos             | Handgun Ammo (10)                |
|                       | Pesetas                          |
|                       | Green Herb                       |
| Novistador            | Green Eye                        |
|                       | Red Eye                          |
|                       | Blue Eye                         |
|                       | Handgun Ammo (10)                |
|                       | Handgun Ammo (20)                |
|                       | Green Herb                       |
|                       | Rifle Ammo (3)                   |
|                       | Shotgun Shells (3)               |
| Armarduras            | 6500 Pesetas                     |King's Grail Room
| Garrador              | 15000 Pesetas                    |
|                       | First Aid Spray                  |The Mercenaries
| Regenerator           | 5000 Pesetas                     |
============================================================
| BOSSES                                                   |
============================================================
| Verdugo               | Crown Jewel                      |
| El Gigante            | 15000 Pesetas                    |
| Ramon Salazar         | 50000 Pesetas                    |
| U3                    | 50000 Pesetas                    |
| Jack Krauser          | Piece Of The Holy Beast, Serpent |
| Lord Saddler          | 10000 Pesetas                    |
o-----------------------o----------------------------------o


 -------------------
 - ATTACKING NOTES -
 -------------------
Explosive items damage value is 2500.

Head shot inflicts 1.2 the damage of the normal damage (to other body parts)

Head shot with Rifle inflicts 5x the damage of the normal damage, with a 10x
the chance of critical occuring.


 ----------------
 - CHARACTER HP -
 ----------------
Leon (initial) - 1200
Leon (Maximum) - 2400


 ----------------
 - DAMAGE MOVES -
 ----------------
Note: The game might adjust the damage from the range of 80% to 180%, depending
on your progress.

Note 2: When Leon sustains instant death moves, there is a 25% chance of the
vitality draining to only 1 (not counting explosive moves).

(Miscellaneous)
- Incendiary Grenade - 3 (flame. Instant death to Ashley)

Ganados
- Axe                 - 380
- Scythe              - 380
- Butcher Knife       - 380
- Fire Torch          - 380
- Rocket Launcher     - 1200
- Scythe Toss         - 700
- Hammer (armored)    - 912
- Flail               - 480
- Shield Bash         - 480
- Stun Rod            - 768
- Fire Torch (Flame)  - 10*50
- Crossbow            - 400
- Gatling Gun Turrent - 600
- Gatling Gun         - 900
- Dynamite            - 1200
- Catapult            - 1200

Garrador
- Claws Dance         - 640, 320, 160
- Claw Dash           - 1400

El Gigante
- (all except Kick)   - 800

U-3
- (all except throws) - 1100

Jack Krauser
- Hand Grenade        - 1000
- Machine GUn         - 800
- Knife -> Knife 2    - 800, 1150
- Arrow               - 150, 1200
- Double Kick         - 500, 500
- Wing Dash Jump      - 1500
- Wing Dash Attacks   - 1000
- Leg Sweep           - 500, Instant Death


 ------------
 RANDOM ITEMS
 ------------
Some pots, barrels and boxes have no fixed items. However, there is a random
chance of an items appearing in it. Also, some ganados might drop random
items when defeated. Below shows the chance of the random items appearance:

o-------------o---------------------o
| Probability | Item                |
o-------------o---------------------o
| 3/9         | Pesetas *           |
| 4/9         | (Nothing)           |
| 2/9         | Ammo/Healing Item** |
o-------------o---------------------o
*1.5% of chance that you will get Pesetas (9900) from villagers, (19800) from
other ganados. 98.4% that you will get Pesetas (3300)

**The ammo type will not appear after a certain amount.
Handgun Ammo   - 70
Shotgun Shells - 25
TMP Ammo       - 200
Mine Rounds    - 10

The gems type dropping probability from Novistador is as follow:
Green Eye - 50%
Red Eye   - 37.5%
Blue Eye  - 12.5%


 -----------------
 - AMMO PER PACK -
 -----------------
#Ammo In Attache Case
Maximum amount of ammo you can store as a pack in the Attache Case
#Ammo Per Pack
Ammo amount you will pick as a pack in the game.

o-----------------o----------------------o---------------o
| Ammunition Name | Ammo In Attache Case | Ammo Per Pack |
o-----------------o----------------------o---------------o
| Magnum Ammo     | 10                   | 3, 5          |
| Handgun Ammo    | 50                   | 10, 15, 20    |
| Shotgun Shells  | 15                   | 5, 10, 15     |
| Handcannon Ammo | 10                   | 2, 4, 10      |
| TMP Ammo        | 100                  | 25, 50        |
| Rifle Ammo      | 10                   | 3, 5          |
| M. Thrower Ammo | ?                    | ?             |
o-----------------o----------------------o---------------o


 ------------------------
 - WEAPON DRAWING SPEED -
 ------------------------
Rifle           - 1.03 sec
Rocket Launcher - 1.17 sec
Krauser's Bow   - 0.7 sec
(Others)        - 0.2~0.4 sec
================================================================================
---------------------
(11)MERCHANT TRADING |-------------------------------------------RESIDENT EVIL 4
---------------------
================================================================================

One of the many new features is that you are able to use the pts collected in
the game to trade with the merchants found in various points of the game.

Here, you will be able to find all the details on tuning up the accessaries,
purchase/sell value of every items.

------------------
11.1 - Sell Price |-------------------------------------------------------------
------------------

The selling prices for the weapons vary. To check the cost of the weapons sell
price, refer to this formula:

(A+B) / 2 + (C x Ammo Sell Price)

A = Buy Price of Weapon
B = Cost of Total Upgrade
C = Number of Bullet in Weapon when sold

+-----------------------------+--------------------+
| Item Name                   | Ptas Selling Price |
+-----------------------------+--------------------+
********************** Others **********************
| Tactical Vest               | 30000              |
| Stock (Red9)                | 2000               |
| Stock (TMP)                 | 2000               |
| Scope (Rifle)               | 3500               |
| Scope (semi-auto rifle)     | 5000               |
| Scope (Mine Thrower)        | 4000               |
| Infrared Scope              | 10000              |
******************** Ammunition ********************
| Handgun Ammo                | 50                 |
| Shotgun Shells              | 120                |
| Magnum Ammo                 | 500                |
| Rifle Ammo                  | 120                |
| Handcannon Ammo             | 600                |
| TMP Ammo                    | 20                 |
| Flash Grenade               | 500                |
| Incendiary Grenade          | 1000               |
| Hand Grenade                | 2000               |
******************* Healing Item *******************
| Green Herb                  | 500                |
| Red Herb                    | 1000               |
| Yellow Herb                 | 3000               |
| Mixed Herb (G+R)            | 2000               |
| Mixed Herb (G+Y)            | 4500               |
| Mixed Herb (G+Y+R)          | 10000              |
| First Aid Spray             | 5000               |
| Chicken Egg                 | 300                |
| Brown Chicken Egg           | 600                |
| Golden Chicken Egg          | 3000               |
| Black Bass                  | 750                |
| Black Bass (L)              | 2300               |
******************** Treasure **********************
| Amber Ring                  | 10000              |
| Antique Pipe                | 10000              |
| Beerstein                   | 3000               |
| Beerstein w/G               | 10000              |
| Beerstein w/R               | 10000              |
| Beerstein w/Y               | 10000              |
| Beerstein w/G & R           | 15000              |
| Beerstein w/R & Y           | 15000              |
| Beerstein w/Y & G           | 15000              |
| Beerstein w/G, R & Y        | 20000              |
| Butterfly Lamp              | 4500               |
| Butterfly Lamp w/G          | 6500               |
| Butterfly Lamp w/R          | 7000               |
| Butterfly Lamp w/B          | 8500               |
| Butterfly Lamp w/G & R      | 11000              |
| Butterfly Lamp w/G & B      | 13000              |
| Butterfly Lamp w/R & B      | 15000              |
| Butterfly Lamp w/G, R & B   | 32000              |
| Blue Eye                    | 3000               |
| Blue Stone Of Treason       | 3500               |
| Brass Pocket Watch          | 10000              |
| Crown Jewel                 | 11000              |
| Crown                       | 9000               |
| Dirty Brass Pocket Watch    | 1000               |
| Dirty Pearl Pendant         | 1000               |
| Elegant Chessboard          | 13000              |
| Elegant Headdress           | 10000              |
| Elegant Mask                | 3000               |
| Elegant Perfume Bottle      | 10000              |
| Emerald                     | 3000               |
| Gold Bangle                 | 8500               |
| Gold Bangle With Pearls     | 10000              |
| Golden Lynx                 | 15000              |
| Green Catseye               | 3000               |
| Green Eye                   | 1000               |
| Green Gem                   | 3000               |
| Green Stone Of Judgement    | 3500               |
| Hourglass With Gold Decor   | 12000              |
| Illuminados Pendant         | 12000              |
| Mirror With Pearls & Rubies | 12000              |
| Pearl Pendant               | 10000              |
| Purple Gem                  | 3000               |
| Red Catseye                 | 3000               |
| Red Eye                     | 1500               |
| Red Gem                     | 3000               |
| Red Stone Of Faith          | 3500               |
| Royal Insignia              | 13000              |
| Ruby                        | 10000              |
| Spinel                      | 2000               |
| Staff Of Royalty            | 20000              |
| Velvet Blue                 | 2500               |
| Yellow Catseye              | 3000               |
+-----------------------------+--------------------+


-----------------
11.2 - Buy Price |--------------------------------------------------------------
-----------------

+-----------------------------+--------------------+
| Item Name                   | Ptas Buying Price  |
+-----------------------------+--------------------+
******************** Weapons ***********************
| Handgun                     | 8000               |
| Red 9                       | 14000              |
| Punisher                    | 0                  | *Blue Medallions mini-game
| Punisher                    | 20000              |
| Blacktail                   | 24000              |
| Matilda                     | 70000              |
| Shotgun                     | 20000              |
| Riot Gun                    | 32000              |
| Striker                     | 43000              |
| Broken Butterfly            | 38000              |
| Killer 7                    | 77700              |
| Rifle                       | 12000              |
| Rifle (semi-auto)           | 35000              |
| TMP                         | 15000              |
| Mine Thrower                | 28000              |
| Chicago Typewriter          | 1000000            |
| Handcannon                  | 0                  |
| Rocket Launcher             | 30000              |
| Infinite Launcher           | 10000000           |
******************** Upgrades **********************
| Stock (Red 9)               | 4000               |
| Stock (TMP)                 | 4000               |
| Scope (Rifle)               | 7000               |
| Scope (Semi-Auto Rifle)     | 10000              |
| Infrared Scope              | 4000               |
| Scope (Mine Thrower)        | 8000               |
********************** Others **********************
| Attach Case M               | 30000              |
| Attach Case L               | 40000              |
| Attach Case XL              | 73000              |
| Treasure Map                | 10000              |
| Tactical Vest               | 60000              |
| First Aid Spray             | 10000              |
+-----------------------------+--------------------+


--------------------
11.3 - Tune Up Cost |-----------------------------------------------------------
--------------------

 -----------
 - HANDGUN -
 -----------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 7000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 10000   | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 18000   | 3-1 Upside Down Altar                    |
|           | Lv5 -> Lv 6 | 20000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Fire Spd  | Lv1 -> Lv 2 | 5000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 12000   | 3-1 Merchant's Hut Near Castle Bridge    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 4000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 10000   | 3-1 Merchant's Hut Near Castle Bridge    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 4000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 6000    | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 8000    | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 10000   | 3-1 Upside Down Altar                    |
|           | Lv5 -> Lv 6 | 12000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 57000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o

 --------
 - RED9 -
 --------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 15000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 20000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv3 -> Lv 4 | 24000   | 3-1 Upside Down Altar                    |
|           | Lv4 -> Lv 5 | 28000   | 4-1 West of Novistador Hive              |
|           | Lv5 -> Lv 6 | 45000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o
| Fire Spd  | Lv1 -> Lv 2 | 10000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 15000   | 3-1 Upside Down Altar                    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 6000    | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 10000   | 3-1 Upside Down Altar                    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 6000    | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 8000    | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv3 -> Lv 4 | 12000   | 3-1 Upside Down Altar                    |
|           | Lv4 -> Lv 5 | 16000   | 4-1 West of Novistador Hive              |
|           | Lv5 -> Lv 6 | 22000   | 4-4 Tower Apex (Outside)                 |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 80000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o

 ------------
 - PUNISHER -
 ------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 10000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 15000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv3 -> Lv 4 | 20000   | 3-1 Upside Down Altar                    |
|           | Lv4 -> Lv 5 | 25000   | 4-1 West of Novistador Hive              |
|           | Lv5 -> Lv 6 | 35000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o
| Fire Spd  | Lv1 -> Lv 2 | 10000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 20000   | 3-1 Upside Down Altar                    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 8000    | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 18000   | 3-1 Upside Down Altar                    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 8000    | 2-2 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 10000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv3 -> Lv 4 | 15000   | 3-1 Upside Down Altar                    |
|           | Lv4 -> Lv 5 | 18000   | 4-2 Merchant's Cave                      |
|           | Lv5 -> Lv 6 | 24000   | 4-2 Merchant's Cave                      |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 40000   | 4-4 Jet-Ski Boarding Area                |
o-------------------------o---------o------------------------------------------o

 -------------
 - BLACKTAIL -
 -------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 18000   | 3-3 Salazar's Bedroom                    |
|           | Lv3 -> Lv 4 | 24000   | 4-1 West of Novistador Hive              |
|           | Lv4 -> Lv 5 | 30000   | 4-3 Merchant's Shack                     |
|           | Lv5 -> Lv 6 | 40000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Fire Spd  | Lv1 -> Lv 2 | 10000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 20000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 8000    | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 15000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 8000    | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 10000   | 3-3 Salazar's Bedroom                    |
|           | Lv3 -> Lv 4 | 15000   | 4-1 West of Novistador Hive              |
|           | Lv4 -> Lv 5 | 20000   | 4-3 Merchant's Shack                     |
|           | Lv5 -> Lv 6 | 25000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 80000   | 4-4 Jet-Ski Boarding Area                |
o-------------------------o---------o------------------------------------------o

 -----------
 - MATILDA -
 -----------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 15000   | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 17000   | Start of "Clear Game"                    |
|           | Lv3 -> Lv 4 | 20000   | Start of "Clear Game"                    |
|           | Lv4 -> Lv 5 | 25000   | Start of "Clear Game"                    |
|           | Lv5 -> Lv 6 | 35000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 6000    | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 15000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 7000    | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 10000   | Start of "Clear Game"                    |
|           | Lv3 -> Lv 4 | 12000   | Start of "Clear Game"                    |
|           | Lv4 -> Lv 5 | 16000   | Start of "Clear Game"                    |
|           | Lv5 -> Lv 6 | 20000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 35000   | Start of "Clear Game"                    |
o-------------------------o---------o------------------------------------------


--------------------------------
11.4 - Tune Up - Shotgun Series |-----------------------------------------------
--------------------------------


 -----------
 - SHOTGUN -
 -----------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 15000   | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 20000   | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 25000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 30000   | 4-2 Merchant's Cave                      |
|           | Lv5 -> Lv 6 | 45000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 7000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 8000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 10000   | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 12000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 15000   | 4-2 Merchant's Cave                      |
|           | Lv5 -> Lv 6 | 20000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 40000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o

 ------------
 - RIOT GUN -
 ------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 20000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 24000   | 3-2 Upside Down Statues Altar            |
|           | Lv3 -> Lv 4 | 28000   | 3-3 Salazar's Bedroom                    |
|           | Lv4 -> Lv 5 | 32000   | 4-1 West of Novistador Hive              |
|           | Lv5 -> Lv 6 | 50000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 7000    | 3-2 Upside Down Statues Altar            |
|           | Lv2 -> Lv 3 | 20000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 10000   | 3-2 Upside Down Statues Altar            |
|           | Lv2 -> Lv 3 | 12000   | 3-3 Salazar's Bedroom                    |
|           | Lv3 -> Lv 4 | 15000   | 4-1 West of Novistador Hive              |
|           | Lv4 -> Lv 5 | 20000   | 4-2 Merchant's Cave                      |
|           | Lv5 -> Lv 6 | 25000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 120000  | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o

 -----------
 - STRIKER -
 -----------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 25000   | 4-2 Merchant's Cave                      |
|           | Lv2 -> Lv 3 | 28000   | 4-2 Merchant's Cave                      |
|           | Lv3 -> Lv 4 | 32000   | 4-4 Jet-Ski Boarding Area                |
|           | Lv4 -> Lv 5 | 40000   | 5-1 Outside Lab Facility                 |
|           | Lv5 -> Lv 6 | 60000   | 5-1 Shutter Area with Shooting Gallery   |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 8000    | 4-2 Merchant's Cave                      |
|           | Lv2 -> Lv 3 | 15000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 10000   | 4-2 Merchant's Cave                      |
|           | Lv2 -> Lv 3 | 12000   | 4-2 Merchant's Cave                      |
|           | Lv3 -> Lv 4 | 16000   | 4-4 Jet-Ski Boarding Area                |
|           | Lv4 -> Lv 5 | 18000   | 5-1 Outside Lab Facility                 |
|           | Lv5 -> Lv 6 | 25000   | 5-1 Shutter Area with Shooting Gallery   |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 60000   | 5-1 Shutter Area with Shooting Gallery   |
o-----------o-------------o---------o------------------------------------------o


-------------------------------
11.5 - Tune Up - Magnum Series |------------------------------------------------
-------------------------------


 --------------------
 - BROKEN BUTTERFLY -
 --------------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 25000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 30000   | 3-3 Salazar's Bedroom                    |
|           | Lv3 -> Lv 4 | 35000   | 4-1 West of Novistador Hive              |
|           | Lv4 -> Lv 5 | 50000   | 4-3 Merchant's Shack                     |
|           | Lv5 -> Lv 6 | 70000   | 5-3 Merchant's Cavern                    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 15000   | 3-3 Salazar's Bedroom                    |
|           | Lv2 -> Lv 3 | 20000   | 4-2 Merchant's Cave                      |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 20000   | 4-1 West of Novistador Hive              |
|           | Lv3 -> Lv 4 | 25000   | 5-1 Outside Lab Facility                 |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 50000   | 5-3 Merchant's Tunnel                    |
o-----------o-------------o---------o------------------------------------------o


 -----------
 - KILLER7 -
 -----------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 62000   | 5-1 Shutter Area with Shooting Gallery   |
|           | Lv2 -> Lv 3 | 78000   | 5-3 Prior U-3 Fight                      |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 20000   | 5-1 Shutter Area with Shooting Gallery   |
|           | Lv2 -> Lv 3 | 30000   | 5-3 Prior U-3 Fight                      |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 30000   | 5-1 Shutter Area with Shooting Gallery   |
|           | Lv2 -> Lv 3 | 40000   | 5-3 Prior U-3 Fight                      |
o-----------o-------------o---------o------------------------------------------o


------------------------------
11.6 - Tune Up - Rifle Series |-------------------------------------------------
------------------------------


 ---------
 - RIFLE -
 ---------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 10000   | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 12000   | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 20000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 25000   | 3-1 Upside Down Altar                    |
|           | Lv5 -> Lv 6 | 35000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 8000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 18000   | 3-1 Merchant's Hut Near Castle Bridge    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 6000    | 1-2 Outside Prisoner Holding House       |
|           | Lv2 -> Lv 3 | 8000    | 2-1 Merchant's Hut Next to Lake          |
|           | Lv3 -> Lv 4 | 12000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 18000   | 3-1 Upside Down Altar                    |
|           | Lv5 -> Lv 6 | 25000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 80000   | 4-3 Merchant Shack                       |
o-----------o-------------o---------o------------------------------------------o


 ---------------------
 - RIFLE (SEMI-AUTO) -
 ---------------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 18000   | 3-2 Upside Down Statues Altar            |
|           | Lv3 -> Lv 4 | 24000   | 4-1 Main Corridor                        |
|           | Lv4 -> Lv 5 | 30000   | 4-3 Merchant's Shack                     |
|           | Lv5 -> Lv 6 | 40000   | 5-1 Outside Lab Facility                 |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 9000    | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 18000   | 3-2 Upside Down Statues Altar            |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 10000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 12000   | 3-2 Upside Down Statues Altar            |
|           | Lv3 -> Lv 4 | 15000   | 4-1 Main Corridor                        |
|           | Lv4 -> Lv 5 | 20000   | 4-3 Merchant's Shack                     |
|           | Lv5 -> Lv 6 | 25000   | 5-1 Outside Lab Facility                 |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 80000   | 5-1 Outside Lab Facility                 |
o-----------o-------------o---------o------------------------------------------o


-------------------------
11.7 - Tune Up - Special |------------------------------------------------------
-------------------------

 -------
 - TMP -
 -------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 7000    | 1-3 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 14000   | 2-2 Underground Tunnel of Insignia House |
|           | Lv3 -> Lv 4 | 18000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv4 -> Lv 5 | 24000   | 3-1 Upside Down Altar                    |
|           | Lv5 -> Lv 6 | 35000   | 4-1 Main Corridor                        |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 5000    | 1-3 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 15000   | 3-1 Upside Down Altar                    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 7000    | 1-3 Underground Tunnel of Insignia House |
|           | Lv2 -> Lv 3 | 15000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv3 -> Lv 4 | 20000   | 4-1 Main Corridor                        |
|           | Lv4 -> Lv 5 | 25000   | 4-3 Merchant Shack                       |
|           | Lv5 -> Lv 6 | 35000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 100000  | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o

 ----------------
 - MINE THROWER -
 ----------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 25000   | 3-3 Salazar's Bedroom                    |
|           | Lv2 -> Lv 3 | 45000   | 4-2 Merchant's Cave                      |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 18000   | 4-1 West of Novistador Hive              |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 25000   | 3-1 Merchant's Hut Near Castle Bridge    |
|           | Lv2 -> Lv 3 | 40000   | 4-4 Jet-Ski Boarding Area                |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 30000   | 5-1 Outside Lab Facility                 |
o-----------o-------------o---------o------------------------------------------o


 --------------
 - HANDCANNON -
 --------------
o-------------------------o---------o------------------------------------------o
| Weapon Cost             | Cost    | Upgrade Location                         |
o-----------o-------------o---------o------------------------------------------o
| Power     | Lv1 -> Lv 2 | 4000    | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 5000    | Start of "Clear Game"                    |
|           | Lv3 -> Lv 4 | 7000    | Start of "Clear Game"                    |
|           | Lv4 -> Lv 5 | 9000    | Start of "Clear Game"                    |
|           | Lv5 -> Lv 6 | 12000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Reload    | Lv1 -> Lv 2 | 25000   | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 50000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Capacity  | Lv1 -> Lv 2 | 15000   | Start of "Clear Game"                    |
|           | Lv2 -> Lv 3 | 20000   | Start of "Clear Game"                    |
|           | Lv3 -> Lv 4 | 25000   | Start of "Clear Game"                    |
|           | Lv4 -> Lv 5 | 35000   | Start of "Clear Game"                    |
|           | Lv5 -> Lv 6 | 50000   | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o
| Exclusive               | 200000  | Start of "Clear Game"                    |
o-----------o-------------o---------o------------------------------------------o


================================================================================
----------------
(12)ITEMS GUIDE |------------------------------------------------RESIDENT EVIL 4
----------------
================================================================================
-------------------------
12.1 - Items Description |------------------------------------------------------
-------------------------

 -----------
 - WEAPONS -
 -----------
- Combat Knife -
Description: When you run out of ammo, this double-edged weapon is your last
resort.

- Handgun -
Description: This 9mm is Leon's preferred choice of handguns.

- Red 9 -
Description: A powerful 9mm handgun.

- Punisher -
Description: This 9mm handgun will blast a hole through two enemies!

- Blacktail -
Description: A 9mm handgun with superior handling.

- Matilda -
Description: A 9mm handgun with Burst-Fire capability.

- Shotgun -
Description: A 12-gauge pump-action shotgun. Don't leave home without it.

- Riot Gun -
Description: A light-weight pump-action shotgun. Its superior handling enables
quicker aiming.

- Striker -
Description: Equipped with the advantages of wide-shot. it enables faster
firing than the standard shotgun.

- Rifle -
Description: A .233 caliber bolt action rifle.

- Rifle (semi-auto) -
Description: A .233 caliber rifle capable of firing faster than the standard
rifle.

- TMP -
Description: A full-automatic machine pistol. Fires custom 9mm's.

- Mine Thrower -
Description: This weapon fires custom "mines" that attach to objects and
detonate after a period of time.

- Broken Butterfly -
Description: A very powerful .45 magnum revolver. This will make anyone's day.

- Handcannon -
Description: This is a .50 magnum. Need we say more?
Description: This .50 magnum now fires infinite bullets! Gotta love it!

- Rocket Launcher -
Description: Do one major damage to any target. (Single fire)

- Infinite Launcher -
Description: The ultimate rocket launcher! Fire away!

- Rifle (semi-auto) w/ Infrared scope -
Description: A semi-auto 223 caliber rifle equipped with an infrared scope.

- TMP w/ Stock -
Description: A fully-automatic machine pistol equipped with a stock.

- Krauser's Bow -
Description: A bow that Krauser enjoys using in combat.

- Custom TMP -
Description: A compact tactical machine pistol that fires 9mm rounds.

- Handgun w/ Silencer -
Description: A silenced version of the standard 9mm handgun.

- Red9 w/Stock -
Description: A powerful 9mm handgun with stock.

- Rifle+Scope -
Description: A .223 caliber bolt action rifle equipped with an all-steel,
heavy duty high performance scope.

- Rocket Launcher (Special) -
Description: A rocket launcher that fires a special rocket. A perfect
weapon to exterminate the boss.

- Chicago Typewriter -
Description: A powerful .45 caliber machinegun that fires infinite bullets!
Fire away Chicago-style.


 ------------
 - GRENADES -
 ------------
- Incendiary Grenade -
Description: A powerful explosive that blasts attackers with flames.

- Hand Grenade -
Description: A handy explosive that will detonate several seconds after
throwing it.

- Flash Grenade -
Description: Use it to blind offenders momentarily.


 ---------------
 - AMMUNITIONS -
 ---------------
- Handgun Ammo -
Description: A box of 9mm rounds.

- Shotgun Shells -
Description: 12-gauge shells. Use them with any shotgun

- Rifle Ammo -
Description: Ammo to be used with any 223 caliber rifle.

- TMP Ammo -
Description: Custom 9mm ammunition.

- Magnum Ammo -
Description: Ammo to be used with any .45 caliber Magnum.

- Arrows -
Description: Arrows to be used with Krauser's bow.

- Handcannon Ammo -
Description: Custom made .50 caliber ammo.


 ------------
 - UPGRADES -
 ------------
- Stock (Red9) -
Description: A stock for the 9mm Red9 handgun. Absorbs and spreads out 80% of
the recoil forces for increased shooting stability and comfort.

- Stock (TMP) -
Description: A stock for the 9mm fully-auto TMP. Absorbs and spreads out 80% of
the recoil forces for increased shooting stability and comfort.

- Scope (Rifle) -
Description: A custom scope for the bolt action 223 caliber rifle. Mount it to
see your enemies closer. A must for long-range shooting.

- Scope (semi-auto rifle) -
Description: A custom scope for the semi-auto .223 caliber rifle. Mount it to
see your enemies closer. A must for long-range shooting.

- Scope (Mine Thrower) -
Description: A custom scope for the Mine Thrower.

- Infrared scope -
Description: Mounts on to any .223 caliber rifle. Enables you to see the hidden
parasite in the enemy's body.

- Silencer (Handgun) -
Description: A silencer compatible with the 9mm handgun.


 -----------------
 - HEALING ITEMS -
 -----------------
- Yellow Herb -
Description: Mixing it with a Green Herb will increase your maximum health.

- Red Herb -
Description: Mixing it with a Green Herb will completely restore health.

- Green Herb -
Description: Herb that restores partial health.

- Chicken Egg -
Description: Restores health by a small degree.

- Brown Chicken Egg -
Description: Restores partial health.

- Gold Chicken Egg -
Description: Completely restores health.

- Black Bass (L) -
Description: Restore health completely.

- Black Bass -
Description: Restore health partially.

- Mixed Herbs (G+R+Y) -
Description: A mixture of 3 different herbs. It increases your maximum health
and
restores health completely.

- Mixed Herbs (G+Y) -
Description: A mixture of 2 different herbs. It increases your maximum health
and
restore health by a small degree.

- Mixed Herbs (G+R) -
Description: A mixture of 2 different herbs. Completely restores health.

- Mixed Herbs (R+Y) -
Description: A mixture of two different herbs. Further mixing with a Green Herb
will increase your maximum health as well as restoring health completely.

- Green Herb (x2) -
Description: A mixture of 2 Green Herbs. Restores health significantly.

- Green Herb (x3) -
Description: A mixture of 3 Green Herbs. Completely restores health.


 -------------
 - KEY ITEMS -
 -------------
- Blue Moonstone -
Description: A blue stone with a cresent engraving.

- Camp Key -
Description: It opens the door at the center of the camp.

- Castle Gate Key -
Description: A key designed with a goat motif. This key opens the main gate
into the castle.

- Dynamite -
Description: A very destructive explosive used in mining.

- Emblem (Right half) -
Description: The right half of an emblem with an engraving.

- Emblem (Left half) -
Description: The left half of an emblem with an engraving.

- False Eye -
Description: There is a code-like pattern etched inside the iris. It opens the
gate to get out of the village.

- Freezer Card Key -
Description: A card key with a red logo of the Los Illuminados. Use it to open
the door of the freezer.

- Gallery Key -
Description: A key with an insignia of the Salazar family. This key opens the
door to the gallery room.

- Goat Ornament -
Description: An ornament piece for the wall relief in the grand hall.

- Golden Sword -
Description: A decorative sword made from gold.

- Hexagonal Emblem -
Description: A hexagonal object with a unique insignia engraved in it. It opens
the gate in the valley.

- Insignia Key -
Description: A key with a unique symbol on the end. It opens the door of the
house in the village.

- Jet-Ski Key -
Description: A jet-ski key. I guess you could call it a "present" from Ada.
Well, sorta...

- Key To The Mine -
Description: A key that opens the locked door in the underground ruins.

- King's Grail -
Description: A grail with a decoration of a king.

- Lion Ornament -
Description: An ornament piece for the wall relief in the grand hall.

- Moonstone (Left Half) -
Description: Only the left half of a stone object.

- Moonstone (Right Half) -
Description: Only the right half of a stone object.

- Old Key -
Description: It opens the gate at the end of the back route from the cabin.

- Piece Of The Holy Beast, Eagle -
- Piece Of The Holy Beast, Panther -
- Piece Of The Holy Beast, Serpent -
Description: A piece of the object to be used at the wall relief.

- Platinum Sword -
Description: A decorative sword made from platinum.

- Emergency Lock Card Key -
Description: A card key with a white logo of the Los Illuminados. Insert it
in the card reader of the emergency locking device.

- Prison Key -
Description: A key that opens the door to the underground prison.

- Queen's Grail -
Description: A grail with a decoration of a queen.

- Round Insignia -
Description: A round object with a strange symbol. It fits inside the door of
the church.

- Salazar Family Insignia -
Description: A family heirloom that has been passed down for generations in
the Salazar family.

- Serpent Ornament -
Description: An ornament piece for the wall relief in the grand hall.

- Stone Of Sacrifice -
Description: A stone object with an engraving of an animal for sacrifice.

- Stone Tablet -
Description: A tablet with part of a picture etched upon its surface.

- Storage Room Card Key -
Description: A card key with an orange logo of the Los Illuminados. Use it to
open the door where Ashley is trapped.

- Waste Disposal Card Key -
Description: A card key with a yellow logo of the Los Illuminados. Use it to
open the door to the Waste Disposal Area.


 -------------
 - VALUABLES -
 -------------
- Amber Ring -
Description: An old ring. I can almost feel the history behind this jewelry. I
just hope that there's some value to it.

- Antique Pipe -
Description: There's a detailed engraving on its pipe. Let's hope it's worth
something.

- Beerstein -
Description: There are 3 recessions on the side. I wonder what they're for?

- Beerstein w/ (G) -
- Beerstein w/ (R) -
- Beerstein w/ (B) -
Description: 1 gemstone has been set in the side.

- Beerstein w/ (G,R) -
- Beerstein w/ (G,B) -
- Beerstein w/ (R,B) -
Description: 2 gemstones have been set in the side.

- Beerstein w/ (G,R,Y) -
Description: 3 gemstones have been set in the side.

- Bottle Caps -
Description: N/A

- Butterfly Lamp -
Description: An exquisite lamp designed with butterfly motifs. There are 3
indentations like something might fit inside.

- Butterfly Lamp w/ (G) -
- Butterfly Lamp w/ (R) -
- Butterfly Lamp w/ (B) -
Description: A lamp set with 1 eye.

- Butterfly Lamp w/ (G,R) -
- Butterfly Lamp w/ (G,B) -
- Butterfly Lamp w/ (R,B) -
Description: A lamp set with 2 eyes.

- Butterfly Lamp w/ (R,G,B) -
Description: A lamp with all the eyes set in its indentations.

- Blue Eye -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Blue Stone Of Treason -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Brass Pocket Watch -
Description: There are signs of use, but this brass watch may still be worth
something.

- Crown Jewel -
Description: The markings on the backside of this piece indicate that it was
once set in something.

- Crown -
Description: A crown with 2 divots like something might fit inside.

- Crown with an insignia -
Description: A crown with the royal insignia set in it.

- Crown with Jewels -
Description: A crown with 2 jewels set in it.

- Dirty Brass Pocket Watch -
Description: A very dirty timepiece. It doesn't seem to have much value.

- Dirty Pearl Pendant -
Description: A very dirty accessory. It doesn't seem to have much value.

- Elegant Chessboard -
Description:

- Elegant Headdress -
Description: The rare stone set in this headdress has made it a one of a kind.

- Elegant Mask -
Description: A mask with 3 divots like something might fit inside.

- Elegant Perfume Bottle -
Description: A luxurious looking perfume bottle with an intricate decoration.

- Emerald -
Description: Although small in size, a precious gem.

- Gold Bangle -
Description: A handcrafted gold bangle with a beautiful decoration carved
around it.

- Gold Bangle w/Pearls -
Description: The fantastic workmanship of this accessory makes this a valuable
item.

- Golden Lynx -
Description: A golden statue with 3 holes.

- Golden Lynx w/(G) -
- Golden Lynx w/(R) -
- Golden Lynx w/(B) -
Description: A statue with 1 stone fitted in it.

- Golden Lynx w/(G,R) -
- Golden Lynx w/(R,B) -
- Golden Lynx w/(G,B) -
Description: A statue with 2 stones fitted in it.


- Green Catseye -
Description: The marking on the stone indicates that it once was set in
something, but what? Nevertheless, a rare gem.

- Green Eye -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Green Gem -
Description: The markings on the piece indicate that it was once set in
something.

- Green Stone Of Judgement -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Hourglass With Gold Decor -
Description: A marvelously crafted hourglass.

- Illuminados Pendant -
Description: A pendant designed with the Los Illuminados motif.

- Mirror With Pearls & Rubies -
Description: A gorgeous mirror with many pearls and rubies.

- Pearl Pendant -
Description: It's in pretty good condition. Looks valuable.

- Purple Gem -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Red Catseye -
Description: The marking on the stone indicates that it once was set in
something, but what? Nevertheless, a rare gem.

- Red Eye -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Red Gem -
Description: The markings on the sides of the stone indicate that it was once
set in something.

- Red Stone Of Faith -
Description: The markings on the side of the stone indicate that it was once
set in something.

- Royal Insignia -
Description: The markings on the backside of this piece indicate that it was
once set in something.

- Ruby -
Description: A large precious stone.

- Salazar Family Crown -
Description: A complete crown with all the jewels and insignia set in it.

- Spinel -
Description: Although small in size, it appears to have some value

- Staff Of Royalty -
Description: A staff with a beautiul decoration. It seems to have substantial
value.

- Velvet Blue -
Description: Although small in size, it appears to have some value.

- Yellow Catseye -
Description: The marking on the stone indicates that it once was set in
something, but what? Nevertheless, a rare gem.


 -----------------
 - MISCELLANEOUS -
 -----------------
- Treasure Map (Village) -
Dscription: A map that shows the locations of valuable treasures in the village
area.

- Treasure Map (Castle) -
Dscription: A map that shows the locations of valuable treasures in the castle
area.

- Attache Case XL -
Description: The largest case available. 8 X 15 (120 boxes)

- Attache Case L -
Description: A large size case. 8 X 12 (96 boxes)

- Attache Case M -
Description: A medium size case. 7 X 11 (77 boxes)

- Tactical Vest -
Description: Feel safer with this armored vest. Reduces damage taken by 30%.

- Plaga Sample -
Description: A powerful parasitic specimen, powerful enough to change the fate
of the world.


-----------------------
12.2 - Items Locations |--------------------------------------------------------
-----------------------
 
 -----------
 - WEAPONS -
 -----------
- Combat Knife                        - Starting Item
- Handgun                             - Starting Item
                                      - Buy from Merchant
- Red9                                - Buy from Merchant (Chapter 2-2)
- Punisher                            - Buy from Merchant (Chapter 2-3)
                                      - Complete Blue Medallions Sidequest
- Blacktail                           - Buy from Merchant (Chapter 3-1)
- Matilda                             - Buy from Merchant (Replay Game)
- Shotgun                             - Shotgun House in Peublo
                                      - Buy from Merchant
- Riot Gun                            - Buy from Merchant (Chapter 3-1)
- Striker                             - Buy from Merchant (Chapter 4-1)
- Rifle                               - Buy from Merchant
- Rifle (semi-auto)                   - Buy from Merchant (Chapter 3-1)
- TMP                                 - Buy from Merchant
- Mine Thrower                        - Buy from Merchant (Chapter 3-1)
- Broken Butterfly                    - Buy from Merchant (Chapter 3-1)
- Handcannon                          - Get 5* ranking on all stages with all
                                        characters in The Mercenaries, then
                                        buy from Merchant (Replay Game)
- Rocket Launcher                     - Buy from Merchant
- Infinite Launcher                   - Buy from Merchant (Replay Game)
- Rifle (semi-auto) w/ Infrared scope - Rifle (semi-auto) + Infrared Scope
- TMP w/ Stock                        - Combine Stock (TMP) + TMP
- Krauser's Bow                       - The Mercenaries (Krauser)
- Custom TMP                          - The Mercenaries (Hunk)
- Handgun w/ Silencer                 - Silencer (Handgun) + Handgun in The
                                        Mercenaries (Wesker)
- Red9 w/Stock                        - Stock (Red9) + Red9
- Rifle+Scope                         - Rifle + Scope (Rifle)
- Rocket Launcher (Special)           - From Ada in Saddler fight(Final Chapter)
- Chicago Typewriter                  - Complete Assignment Ada mini-game, then
                                        buy from Merchant (Replay Game)


 ------------
 - GRENADES -
 ------------
- Incendiary Grenade - Drop by Ganados, Found in crates/barrels, various
- Hand Grenade       - Drop by Ganados, Found in crates/barrels, various
- Flash Grenade      - Drop by Ganados, Found in crates/barrels, various


 --------------
 - AMMUNITION -
 --------------
- Handgun Ammo       - Drop by Ganados, Found in crates/barrels, various
- Shotgun Shells     - Drop by Ganados, Found in crates/barrels, various
- Rifle Ammo         - Drop by Ganados, Found in crates/barrels, various
- TMP Ammo           - Drop by Ganados, Found in crates/barrels, various
- Magnum Ammo        - Drop by Ganados, Found in crates/barrels, various
- Arrows             - Drop by Ganados, Found in crates/barrels, various
                     - (Krauser in The Mercenaries mini-game only)
- Silencer (Handgun) - Wesker's "Weapons & Recovery" Menu
                     - (The Mercenaries mini-game only)
- Handcannon Ammo    - Drop by Ganados, Found in crates/barrels, various
                       (After unlocking Handcannon)


 ------------
 - UPGRADES -
 ------------
- Stock (Red9)            - Buy from Merchant (Chapter 2-3 onwards)
- Stock (TMP)             - Buy from Merchant (Chapter 1-3 onwards)
- Scope (Rifle)           - Buy from Merchant
- Scope (semi-auto rifle) - Buy from Merchant (Chapter 3-1 onwards)
- Scope (Mine Thrower)    - Buy from Merchant (Chapter 3-1 onwards)
- Infrared scope          - Chapter 5-1 - Freezer


 -----------------
 - HEALING ITEMS -
 -----------------
- Yellow Herb         - Drop by Ganados, Found in crates/barrels, various
- Red Herb            - Drop by Ganados, Found in crates/barrels, various
- Green Herb          - Drop by Ganados, Found in crates/barrels, various
- Chicken Egg         - Drop from Chicken/Kill Snake
- Brown Chicken Egg   - Drop from Chicken/Kill Snake/Chief Villager House
- Gold Chicken Egg    - Drop from Chicken/Kill Snake
- Black Bass (L)      - Kill Fish
- Black Bass          - Kill Fish
- Mixed Herbs (G+R+Y) - Combine herbs (Green + Red + Yellow)
- Mixed Herbs (G+Y)   - Combine herbs (Green + Yellow)
- Mixed Herbs (G+R)   - Combine herbs (Green + Red)
- Mixed Herbs (R+Y)   - Combine herbs (Red   + Yellow)
- Green Herb (x2)     - Combine herbs (Green + Green)
- Green Herb (x3)     - Combine herbs (Green + Green + Green)
- First Aid Spray     - Drop by Ganados, Found in crates/barrels, various
                      - Defeat sub boss in the area (The Mercenaries)


 -------------
 - KEY ITEMS -
 -------------
- Blue Moonstone                   - Moonstone (Left) + Moonstone (Right)
- Camp Key                         - Chapter 2-3   - Defeat Female Chainsaw
                                     Villager (left route)
- Castle Gate Key                  - Chapter 3-1   - Storage
- Dynamite                         - Chapter 4-2   - Coal Mine Ground
- Emblem (Right half)              - Chapter 1-2   - Valley, Tool Shed
- Emblem (Left half)               - Chapter 1-2   - Valley
- False Eye                        - Chapter 1-3   - Defeat Chief Bitores
- Freezer Card Key                 - Chapter 5-1   - Operating Room
- Gallery Key                      - Chapter 3-2   - 2F Balcony
- Goat Ornament                    - Chapter 3-2   - Battle Room
- Golden Sword                     - Chapter 3-1   - Salazar Castle, Castle 1F
- Hexagonal Emblem                 - Emblem (Left half) + Emblem (Right half)
- Insignia Key                     - Chapter 1-2   - Chief Bitores Bed Room
- Jet-Ski Key                      - Final Chapter - Defeat Saddler
- Key To The Mine                  - Chapter 4-3   - Ruined Maze Building
- King's Grail                     - Chapter 4-1   - King's Grail Room
- Lion Ornament                    - Chapter 4-1   - Lava Room
- Moonstone (Left Half)            - Chapter 3-2   - Garden Maze
- Moonstone (Right Half)           - Chapter 3-2   - Garden Maze
- Old Key                          - Chapter 2-3   - El Gigante Passage (Right
                                     route)
- Piece Of The Holy Beast, Eagle   - Chapter 5-3   - Fortress Tower Apex
- Piece Of The Holy Beast, Panther - Chapter 5-3   - Stairs To Fortress
- Piece Of The Holy Beast, Serpent - Chapter 5-3   - Defeat Mutated Krauser
- Platinum Sword                   - Chapter 3-1   - Salazar Castle, Castle 1F
- Emergency Lock Card Key          - Chapter 5-4   - Emergency Guard Area
- Prison Key                       - Chapter 3-1   - Flame Hall (Painting)
- Queen's Grail                    - Chapter 4-1   - Wrecking Machine Corridor
- Round Insignia                   - Chapter 2-1   - Cave
- Salazar Family Insignia          - Chapter 3-4   - Armarduras Hidden Room
- Serpent Ornament                 - Chapter 3-4   - Armarduras Hidden Room
                                     (Take Salazar Family Insignia first)
- Stone Of Sacrifice               - Chapter 4-3   - Mine Cart Level Area
- Stone Tablet                     - Chapter 3-4   - Gates Area
- Storage Room Card Key            - Chapter 5-1   - Laboratory (Defeat Iron
                                     Maiden)
- Waste Disposal Card Key          - Chapter 5-1   - Freezer


 -------------
 - VALUABLES -
 -------------
- Amber Ring                  - Chapter 2-1 - Waterfall
- Antique Pipe                - Chapter 1-3 - Swamp Route
- Beerstein                   - Chapter 1-1 - Double Storey Barn (Farm)
- Bottle Caps                 - N/A         - Win from "Target Practice" game
- Butterfly Lamp              - Chapter 3-2 - Sewer Water Control Room
                              - Chapter 4-1 - Corridor To Ballroom
- Blue Eye                    - N/A         - Kill Novistador
- Blue Stone Of Treason       - Chapter 5-3 - Tunnel To Fortress
- Brass Pocket Watch          - Chapter 5-1 - Split Path 2
- Crown Jewel                 - Chapter 4-1 - Defeat Verdugo
- Crown                       - Chapter 4-1 - Pit Bottom
- Dirty Brass Pocket Watch    - Chapter 1-2 - Path To Village Chief House
                              - Chapter 5-1 - Split Path 2 (Drop in open well)
- Dirty Pearl Pendant         -
- Elegant Chessboard          -
- Elegant Headdress           - Chapter 1-3 - Underground Merchant Tunnel
- Elegant Mask                - Chapter 1-2 - Stronghold
- Elegant Perfume Bottle      -
- Emerald                     - Chapter 5-1 - Armory
                              -             - Split Path 2
- Gold Bangle                 - Chapter 1-3 - Lake Shore
                              - Chapter 3-1 - Catapult Guard Post Ground Level
                              - Chapter 3-4 - Armaduras Hidden Room
- Gold Bangle w/Pearls        -
- Golden Lynx                 - Chapter 5-1 - Island Guard Buildings
- Green Catseye               - Chapter 1-3 - Graveyard (Solve puzzle)
- Green Eye                   - N/A         - Kill Novistador
- Green Gem                   - Chapter 3-1 - Grand Hall
- Green Stone Of Judgement    - Chapter 5-2 - Merchant Room Prior Boiler Room
- Hourglass With Gold Decor   - Chapter 3-3 - Cage Trap Room
- Illuminados Pendant         - Chapter 3-2 - Altar (Defeat Zealot Leader)
- Mirror With Pearls & Rubies - Chapter 3-3 - Salazar Bed Room
- Pearl Pendant               - Chapter 5-4 - Pearl Pendant Cavern
- Purple Gem                  - Chapter 2-3 - Camp
- Red Catseye                 - Chapter 1-1 - Tunnel Exit/ Homestead Ruins
- Red Eye                     - N/A         - Kill Novistador
- Red Gem                     - Chapter 3-2 - Garden Maze Balcony
- Red Stone Of Faith          - Chapter 5-1 - Kitchen To Cell Path
- Royal Insignia              - Chapter 4-2 - Stone Crushing Path
- Ruby                        - Chapter 2-3 - Camp
- Spinel                      - Chapter 1-1 - Trail (Crow)
                              -             - Tunnel
                              - Chapter 1-3 - Save Room
                              -             - Boulder Trail
                              - Chapter 3-1 - Altar
                              - Chapter 3-2 - Pendulums Room
                              -             - Altar (Defeat Monk)
                              -             - Safe Hall
                              -             - Garden Maze
                              - Chapter 3-4 - Statue Save Room
                              -             - Cultist Library
                              -             - Armaduras Passage
                              -             - Armaduras Hidden Door
                              -             - Pedestral Room
                              - Chapter 4-1 - Royalty Corridor
                              -             - Garradors Room
                              -             - Tunnel
                              - Chapter 4-2 - Merchant Hut
                              -             - Coal Mine Tunnel
                              - Chapter 4-3 - Ruined Building
- Staff Of Royalty            - Chapter 4-3 - Underground Ruin Maze
- Velvet Blue                 - Chapter 3-2 - Underground Dungeon Sewer
- Yellow Catseye              - Chapter 2-3 - Cave


 -----------------
 - MISCELLANEOUS -
 -----------------
- Treasure Map (Village) - Buy from Merchant (Chapter 1 & 2 only)
- Treasure Map (Castle)  - Buy from Merchant (Chapter 3 & 4 only)
- Treasure Map (Island)  - Buy from Merchant (Chapter 5 only)
- Attache Case XL        - Buy from Merchant (Chapter 3-3 onwards)
- Attache Case L         - Buy from Merchant (Chapter 3-1 onwards)
- Attache Case M         - Buy from Merchant (Chapter 1-2 onwards)
- Tactical Vest          - Buy from Merchant (Chapter 5-1, Armory)

--------------------------------------
12.3 - Items Dimension (Attache Case) |-----------------------------------------
--------------------------------------
(As Key Items and Treasures are not store in the Attache Case, they will not be
listed. Same goes to some other miscellaneous stuffs like the treasure maps,
the attache cases itself, and the tactical vest.)


o---------------------------o-----------o
| Items Name                | Dimension |
o---------------------------o-----------o
| Handgun                   | 2 X 3     |
| Red9                      | 2 X 4     |
| Punisher                  | 2 X 3     |
| Blacktail                 | 2 X 3     |
| Matilda                   | 2 X 5     |
| Shotgun                   | 2 X 8     |
| Riot Gun                  | 2 X 8     |
| Striker                   | 2 X 5     |
| Rifle                     | 1 X 8     |
| Rifle (semi-auto)         | 2 X 7     |
| TMP                       | 2 X 3     |
| Mine Thrower              | 2 X 5     |
| Broken Butterfly          | 2 X 4     |
| Handcannon                | 2 X 4     |
| Rocket Launcher           | 2 X 8     |
| Infinite Launcher         | 2 X 8     |
| Krauser's Bow             | 3 X 7     |
| Custom TMP                | 2 X 4     |
| Killer 7                  | 2 X 4     |
| Rocket Launcher (Special) | 2 X 8     |
| Chicago Typewriter        | 2 X 7     |
| Incendiary Grenade        | 1 X 2     |
| Hand Grenade              | 1 X 2     |
| Flash Grenade             | 1 X 2     |
| Handgun Ammo              | 1 X 2     |
| Shotgun Shells            | 1 X 2     |
| Rifle Ammo                | 1 X 2     |
| TMP Ammo                  | 1 X 2     |
| Magnum Ammo               | 1 X 2     |
| Arrows                    | 1 X 4     |
| Silencer (Handgun)        | 1 X 2     |
| Handcannon Ammo           | 1 X 2     |
| Stock (Red9)              | 1 X 3     |
| Stock (TMP)               | 2 X 2     |
| Scope (Rifle)             | 1 X 3     |
| Scope (semi auto rifle)   | 1 X 3     |
| Scope (Mine Thrower)      | 2 X 2     |
| Infrared scope            | 1 X 3     |
| Yellow Herb               | 1 X 2     |
| Red Herb                  | 1 X 2     |
| Green Herb                | 1 X 2     |
| Chicken Egg               | 1 X 1     |
| Brown Chicken Egg         | 1 X 1     |
| Gold Chicken Egg          | 1 X 1     |
| Black Bass (L)            | 2 X 6     |
| Black Bass                | 1 X 3     |
| Mixed Herbs (G+R+Y)       | 1 X 2     |
| Mixed Herbs (G+Y)         | 1 X 2     |
| Mixed Herbs (G+R)         | 1 X 2     |
| Mixed Herbs (R+Y)         | 1 X 2     |
| Green Herb (x2)           | 1 X 2     |
| Green Herb (x3)           | 1 X 2     |
| First Aid Spray           | 1 X 2     |
o---------------------------o-----------o

================================================================================
---------------------------------
(13)MINI-GAMES - BLUE MEDALLIONS |-------------------------------RESIDENT EVIL 4
---------------------------------
================================================================================
--------------------------------------------------------------------------------
3.1. Objectives
--------------------------------------------------------------------------------
In the early part of the game, Chapter 1-1 and Chapter 1-3 to be exact, you have
the option to find and locate some items call the "Blue Medallions". There are
15 Blue Medallions in all, and they are found in only 2 location:
Chapter 1-1 - Farm        - 7 Blue Medallions
Chapter 1-3 - Graveyard   - 8 Blue Medallions

Blue Medallions are the tiny shiny blue object. You can locate their spot using
the map. There are 15 Blue Medallions in all to collect. To 'collect' a Blue
Medallion, simply fire at it.

--------------------------------------------------------------------------------
3.2. Rewards
--------------------------------------------------------------------------------
So what is the purpose to collect them? Well, if you can collect 10 or more
Blue Medallions, the Merchant will give you the "Punisher" handgun, free of
charge! Furthermore, if you can collect a total of 15 (all) Blue Medallions,
the "Punisher" that the Merchant gives you will have a starting firing level of
level 2.

--------------------------------------------------------------------------------
3.3. Blue Medallions Location
--------------------------------------------------------------------------------
Here are the locations for all the Blue Medallions:
(FARM)

(1)Farm
- On the tree just near the starting area, besides the "About the Blue
  Medallions" file
(2)Double Storey Barn
- On the 2F, face the ladder direction and aim up.
(3)Outside Double Storey Barn
- On the left of the balcony, check the windmill.
(4)Outside Double Storey Barn
- On the corner of the balcony, face the direction of the wooden door on the
  ground level, face up.
(5)Besides shack
- At the back area of the farm where there is a bunch of cows, check the tree
  besides the shack.
(6)Cow Barn
- Facing the cow barn, aim up
(7)Behind Double Storey Barn
- Face the back door of the double storey barn from the outside and aim up

(GRAVEYARD)
(8)Graveyard Area
- Foot of Graveyard. On the tree near the shack.
(9)Graveyard Area
- Tree on the right portion of the graveyard
(10)Graveyard Area
- Tree on the left portion of the graveyard
(11)Church
- Tree on the left of church entrance
(12)Church
- Back wall of the church. Right corner roof, face up
(13)Wooden Bridge
- Look out of the 1st shack, aim below the hole on the right path
(14)Wooden Bridge
- Look out of the 1st shack, aim up the hole on the left path
(15)Wooden Bridge
- At the 2nd gap, turn slightly right and aim down

================================================================================
----------------------------------
(14)MINI-GAMES - SHOOTING GALLERY |------------------------------RESIDENT EVIL 4
----------------------------------
================================================================================
--------------------------------------------------------------------------------
3.1. How To Play
--------------------------------------------------------------------------------
No unlocking is required for this mini-game. However, only some merchants will
offer you this game. 

Somewhere near the merchant, there should be a blue door with a gun engraving on
it. Enter that door, and you will see the merchant in the next room behind a 
counter on the right, and a door next to him. Besides the counter, there will be
a file call the "Target Practice".

There are 2 sets of weapon you can choose for the game:
 - Rapid Fire
 - Sniping

After you have selected your set, go through the next door to the shooting
gallery area, then press the bell to start the game. After the 5th target
destroyed, the back door will appear, and the Salazar target will appear and
move across. Try to fire at the Salazar as he worths more point that the normal
villager target.
--------------------------------------------------------------------------------
3.2. Objectives
--------------------------------------------------------------------------------
In this game, your objective is to get a high score by firing at the target
boards behind a counter. Some of the target boards move, and depending on where
and what target you hit, your score will be affected. Similiarly, firing at the
various parts of the background will trigger effects too.

There are 4 modes to choose from: A, B, C and D. Initially, you can only plays
the "A" game. The "Target Practice" later in the game allows you to play other
modes like B, C and D.

--------------------------------------------------------------------------------
3.3. Reward
--------------------------------------------------------------------------------
If you obtain a score of more than 3000, you will receive a Bottle Cap. "Rare"
type bottle Cap are rewarded if you can perform certain feats. There are 4
shooting ranges, and you can win 6 bottle caps from each shooting range. There
is a total of 4 shooting rages, so you can get up to 24 Bottle Caps in total.
Shooting Ranges are classified as Game Type A to D. You can view the Bottle caps
by choosing "Examine" in the Key Items/Treasures menu. Also, when you select a
Bottle Cap, you can cause it to make a sound.

If you complete the collection of Bottle Caps for a row, you will receive
pesetas. Game Type A is the bottom row, Type B for the second row and so on.
Here are the amount of pesetas you will earn:

o-----------+---------o
| Game Type | Pesetas |
o-----------+---------o
| A         | 15000   |
| B         | 25000   |
| C         | 35000   |
| D         | 50000   |
o-----------+---------o

--------------------------------------------------------------------------------
3.4. Bottle Caps
--------------------------------------------------------------------------------
Here are the name of the Bottle Caps that you can win in order, and the type:
o--------+------------------------+-------------------o
| NUMBER | GAME TYPE                                  |
o--------+------------------------+-------------------o
|        | A                      | C                 |
o--------+------------------------+-------------------o
| 1      | Leon w/Handgun         | Merchant          |
| 2      | Leon w/Shotgun         | Zealot Leader     |
| 3      | Ashley                 | Zealot w/Bowgun   |
| 4      | Luis                   | Zealot w/Shield   |
| 5      | Leon w/Rocket Launcher | Zealot w/Bowgun   |
| 6      | Ada                    | Don Pedro         |
o--------+------------------------+-------------------o
|        | B                      | D                 |
o--------+------------------------+-------------------o
| 1      | Merchant               | Soldier w/Bat     |
| 2      | Don Esteban            | Soldier w/Stunrod |
| 3      | Don Manuel             | Soldier w/Hammer  |
| 4      | Don Diego              | Isabel            |
| 5      | Dr. Selvador           | Maria             |
| 6      | Belle Sisters          | J.J               |
o--------+------------------------+-------------------o
--------------------------------------------------------------------------------
3.5. Ashley Target
--------------------------------------------------------------------------------
If you win the Bottle Cap of Ashley, the targets will change, in that the Ashley
target will appear in the middle. You will have to fire at the other targets by
running to the side. Sometime, the pattern where the targets appear will change.

--------------------------------------------------------------------------------
3.6. Target Practice Locations
--------------------------------------------------------------------------------
Here're the initial locations where you can play the Target Practice for each
game type:

o===========o============o=========o=====================o
| Game Type | Difficulty | Chapter | Location            |
o===========o============o=========o=====================o
| A         | Easy       | 3-1     | Altar               |
| B         | Normal     | 4-1     | Merchant Break Room |
| C         | Normal     | 4-3     | Mining Area         |
| D         | Hard       | 5-1     | Laboratory          |
o-----------o------------o---------o---------------------o

There're some other locations where you can play the target practice too.

--------------------------------------------------------------------------------
3.7. Background Interactive
--------------------------------------------------------------------------------
By firing parts of the background, you can trigger some effects too.

 ---------------
 Cabin (Village)
 ---------------
Trees
- White birds feather appears

Window
- Ashley target will appear in the window. Do not shoot it!

Chimney
- Smokes will fill the house

Nest
- Worm appears

 ------
 Castle
 ------
Moon
- Moon will change

Stars
- Rocks will fall

Castle
- The castle will glow, then an explosion, taking out the targets. Be careful 
not to accidentally let the explosion to take out the Ashley's target!

--------------------------------------------------------------------------------
3.8. Weapons Set
--------------------------------------------------------------------------------
Here are the weapons in the set:

 --------------
 - Rapid-Fire -
 --------------
Shotgun (12)
TMP Ammo (50)
Hand Grenade
TMP Ammo (100)
Shotgun Shells (15)
Shotgun Shells (5)

 -----------
 - Sniping -
 -----------
Handgun (16)
Hand Grenade
Handgun Ammo (50)
Rifle Ammo (10)
Rifle Ammo (10)
Rifle Ammo (10)
Rifle (18)

================================================================================
--------------------------------
(15)MINI-GAMES - ASSIGNMENT ADA |--------------------------------RESIDENT EVIL 4
--------------------------------
================================================================================
*"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4)
--------------------
15.1. How To Unlock |-----------------------------------------------------------
--------------------
To unlock this game, you just simply have to clear the main game once. After
that, save the game onto the memory card, and you should have unlock "Assignment
Ada" (or Ada The Spy in NTSC/J) and "The Mercenaries" mini-game.

-----------------
15.2. Objectives |--------------------------------------------------------------
-----------------
Ada has been tasked to retrieve 5 Las Plaga Samples. To do so, she has to
infiltrate the Island soldier base and recover them. Ada starts with her set of
items, and on her way to obtain the samples, she will have to face the ganados
along the way, but she will be able to find items as well of cause, or this
mission will be too hard for this mercenary.

You start from the island cliff, and then collect all the samples and get to
the control room at the end. However, Krauser will appear to battle you and he
holds the 5th and last sample.

Like the main game, if you die, you can restart from the last check point. You
cannot save in the game.


---------------------------
15.3. Unlocking The Stuffs |----------------------------------------------------
---------------------------
Once you have successfully completed the game, you will get the 'special ending'
which took place after the evacuation. Also, the ending credit background will
be of the mixed scenes from the main game where Ada is involved. However, Ada
will be wearing her "Resident Evil 2" costume in them! You can rewatch the end
movie after it ends.

Furthermore, you will also gets to unlock a secret weapon "Chicago Typewriter",
a powerful infinite-ammo machinegun for buying from the merchant.

---------------------
15.4. Playing As Ada |----------------------------------------------------------
---------------------
Ada plays very similar like Leon. She will be wearing her black "Mercenary"
costume in this mini game.

As Ada doesn't have a knife, she will have to fire at the boxes or the glasses
to obtain the item within them. She will run and move faster than Leon, but she
seems to sustain a little more damage too. Ada starts with a 2/3 vitality gauge
and she can increase the gauge throughout the mini-game as Yellow Herbs are
scattered throughout the area.

Here are the items that is in Ada's inventory at the start:
Punisher (20)
TMP (100)
Scope (semi-auto rifle)
Handgun Ammo (30)
TMP Ammo (50)
Rifle Ammo (5)
Hand Grenade
Rifle (semi-auto)
First Aid Spray

Here're the details of Ada:
Name: Ada Wong
o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 6.5 |
o----------------o--------------o---------------o
| Fan Kick       | 400          |
| Back Kick      | 400          |
o----------------o--------------o

Ada have two form of attacks. The first is the Fan Kick, which she can execute
at close range to an enemy that is 'stunned' from a Flash Grenade or a hit in
the face. The other is the "Back Kick", which she can execute at close range
to an enemy that have kneel down on one knee after sustaining a hit in the
leg.

------------------
15.5. Walkthrough |-------------------------------------------------------------
------------------

o-Item---------------+-Location-------------o /-------------------------------\
| Yellow Herb        | End of Cave Path     | | Pier                          |
| Hand Grenade       | End of Cave Path     | \-------------------------------/
| TMP Ammo (25)      | Left Building        | Run forward and when you see the
| TMP Ammo (25)      | Barricade Area       | structure of the buildings(prior
| Green Herb         | Barricade Front      | jumping  down  the  ledge),  aim
| Yellow Herb        | Beyond Door          | with the Rifle and eliminate the
| Red Herb           | Near Ladder To Up    | helmet ganado. Switch the weapon
| First Aid Spray    | Spotlight Building   | to the Handgun.
| Handgun Ammo (10)  | Spotlight Building   | 
| Green Herb         | NE Building Stairs   | Now, continue forward,  and jump
| Handgun Ammo (10)  | North West Building  | down the ledge. Run forward, and
o--------------------o----------------------o kill the two soldiers. 1 of them
is wearing a helmet. To save your ammo fire at the head of the one without the
helmet, and while he stumble forward from the shot, execute Ada's  near  range
move (get near and press A when prompt while the ganado stumble), a "Fan Kick"
to knock both ganados down. Now, kill both of them.

Continue forward, and take the left path.  Fire at  the knee  of this  ganado,
then perform a Back Kick. Now, proceed to kill him. Get beyond him to the edge
of the cliff, and climbs up the ledge. Destroy the 2 boxes for the Yellow Herb
and the Hand Grenade.

Get down the first  ledge, and try to make your way past the ganado that  have
come after Ada here. Do not  waste your time  on him,  for he spawns the Plaga
parasite when die. Make your way to the junction, cross the wooden bridge, and
knock down the other ganado here. Jump across the gap.

 ---------------
 - Main Island -
 ---------------
Run forward, and obtain the Handgun Ammo (10). Equip the Rifle (semi-auto) and
aim through the window towards the left. You should see a ganado, so kill him.
2 more is hidden by  the camera  angle, but  they should emerge after you kill
the first  soldier. When they dies,  reload your weapon, and jump through this
window.

Run  forward and curve  right,  then  climb the ladder to the top. Obtain  the
First Aid Spray  (the building with  the rotator on top in the main  game). At
this instance, the soldiers and the gatling gunner will emerge from the north-
east door!  If not,  aim the rifle at the north-east door and snipe at the two
soldiers besides that door. With the  rifle, aim  at the  head of the  gatling
gunner and tries to fire as many shot as you can at him as he runs out. If not
then nevermind. He will soon arrive to in front of you!

Aim at his head with  the Rifle,  and fire.  When he  recovers,  aim and  fire
again. Keep  firing until he falls. If you sense some other soldier, switch to
a TMP, spray the ganado with  bullets, then  quickly  spray at the head of the
gatling  gunner when he tries to  recover and reaim his heavy weapon.  When he
dies,  fire the  Handgun at the  incoming  soldiers at the foot of the  ladder
here. Kill all the ganados until they dies (when  the tense  music  stops,  it
means they are dead). Now jump down and take the items they dropped.

Its time to search the  area for items  now that the  threat is  clear.  Enter
the small building on the left  for a TMP Ammo (25).  At the structure in  the
middle of the buildings ruin  (in front of  the north-east corner stairs) is a
TMP Ammo (25). The south wall of this structure (facing the side island) holds
a Green Herb. Search the northwest building for a Handgun Ammo (10).

Climb the ladder behind this building structure to the top for Rifle Ammo (5).
Reload all of your weapons now.

Jump down, and head to the north-east door.  At the left bottom of the stairs,
obtain the Green Herb. Combine 1 of the Green Herbs together  with the  Yellow
Herb that you will find beyond the doorway.

Run forward, and 3 ganados will charge  towards you. one of them is carrying a
shield. Simply equip a Rifle,  and aim at the head portion  to  decapitate the
shield ganado. However, you should kill the  crossbow soldier first as he is a
bigger threat. Run  to the end of this tunnel for a  Red Herb. Now,  climb the
ladder.

o-Item---------------+-Location-------------o /-------------------------------\
| Green Herb         | Start Area Left      | | Island Top                    |
| Handgun Ammo (10)  | Cave Table           | \-------------------------------/
| Hand Grenade       | Chest in Cave        | Run forward, and turn left. Fire
| Red Herb           | Slope 2F End         | at  the  barrels, as one of them
| TMP Ammo (25)      | Slope (Middle)       | contains a Green Herb.
| Green Herb         | Passage To Lab       | 
| Rifle Ammo (5)     | Passage To Lab       | Now, run  to  the  gap and  jump
o--------------------o----------------------o across. When the ganados pour in
jump back over and fire at their leg region while they  are by the edge of the
cliff to make them fall down.

 ----------
 - Cavern -
 ----------
After jumping across the cliffs, turn right, and jump through  the window into
the cave. Check the table for a Handgun Ammo (10). Run down the left  path for
a Yellow Herb, then return to the  intersection. Take  the left path until you
see the  red barrel  at the  end. Use the Red Barrel  to take  out the  nearby
soldiers. After blasting the barrel, run beyond the destroyed wall,  and climb
up the ledge. Check the chest for a  Hand Grenade. Run  out of the cavern, and
kill any incoming ganados you come across.

 ---------------
 - Cliff Slope -
 ---------------
Take out the Rifle, and starts to fire from the bottom of the slope. Kill  the
2 soldiers patrolling the path. Run up the  slope, and turn  left to  get into
the cavern path.  At the top,  fire at the  ganado who tries to attack  with a
dynamite.  Kill him, and  get onto the bridge he stood on. Turn left, and fire
at the  ganados on the ground level at the left side. Get to the other side of
the bridge, and head past the red barrel to the end for a Red Herb.

Face  the red barrel, and aim at it with a Handgun. Fire at it when one of the
commandos gets too near it.

Kill the incoming threats. When the coast is clear, jump down to the slope and
check the crates in the middle of the slope for a TMP Ammo (25). 

Head past the north doorway, and run along the left wall, so that you can find
the Green Herb in this passage a lot more  easier. Just a few steps ahead is a
crate. On top of it, obtain the Rifle Ammo (5), which you can use to clear the
soldiers ahead. After them are finished, head up. Climb the ladder, and search
for a hole. Reload the weapons, and infiltrate the lab with that hole.


BUILDING CORRIDOR<------------------------------------------------------------



Access your map. You will see 4 white stars. They are the Las Plagas samplesf
that Ada is looking for. Turn left, and run down. Kill the lone ganado, and
proceed past him. Run into the small room on the right, and take the Green
Herb within the box. Run back up to where Ada landed moment ago. You will see
a split path, with the Green Herb at the junction. Take the Green Herb. Take
the left path, and seach the red box on the wall for Handgun Ammo (10). Now,
continue down, turn right, and past the glass cabinet. Fire at the ganado just
at the next turn. Access the blue door.



OPERATING ROOM<---------------------------------------------------------------



Run past the first sliding door. Take the TMP Ammo (25) among the consoles on
the left. Aim at the head of the ganado w/stun rod inside the operating room
here and fire. There are 2 of them, so aim for the one on the right, then the
left as the right runs out. When both runs out, quickly kill them. Enter the
operating room they were in for Yellow Herb.

Stand at the next sliding door, but don't go in. Kill the ganado just in front
near the bed. Now run in, and search the left operating bed for the Handgun
Ammo (10). Reload your Handgun, and run to the end of the room where the
ganado was. Search the body for the 1st Plagas sample.

3 ganados will appear behind, so make a 180. Kill them, then take the items
they drop. Now run back out of this room.



BUILDING CORRIDOR<------------------------------------------------------------



Now, run forward to the other path (just run straight). Kick open the gate.
Run up and then turn left, and kill the crossbow ganado. Search the suitcase
behind him for the TMP Ammo (25). Make a 180, and kill the other ganado.
Search the red box here for a Red Herb.

Enter the white door.



FREEZER ROOM<------------------------------------------------------------------



Here's where you take the Infrared Scope in the main game. In the small room at
the corner near the entrance, take the TMP Ammo. Now, search the main room for
items. A Green Herb on the left wall, and a Hand Grenade on the north wall
(just simply smash the glass to take it). Now, the spot where you took the
Infrared Scope in the main game holds the Plaga Sample. Head out.



BUILDING CORRIDOR<-------------------------------------------------------------



Now, new batch of Ganados have appear. They are the tougher type, especially
the armored Ganados. Hence, aim Ada with a Hand Grenade, then toss it on the
right path. Quickly run past them to the door with the "Flammable liquid"
symbol on it.


DUMPING AREA<------------------------------------------------------------------



Head forward, and take the Handgun Ammo. Reload, then slowly open the door.
Defeat the 2 ganados inside the dumping area control room. At the edge of the
control room is the Rifle Ammo. Now, as you can see, many Ganados, including a
gatling gunner, is at the dumping area. You can attack them from here, but the
gatling gunner will start to spray bullet wildly, and the rest of the crossbow
ganados will assist in attacking you. Personally, I will fire at the head of
the gatling gunner, then run to the right door to dodge the bullets. Then, I
will come out when the spraying is stop to attack him again. He might run out
to the control room to confront you. If that's so, kill him by aiming at his
head. Once all of them dies, head down to the dumping ground and search the
spot beneath the control room for a Red Herb. Some dynamite ganados will
appear when you get near the next door. Make your way beyond them to the next
door. Pick up the Green Herb along the new corridor, and head into the monitor
room.


SECURITY CONSOLE ROOM<----------------------------------------------------------


Fire at the ganado in the middle of this room. Head in, and a ganado will go
flip the lever switch on the console. Kill him, and be careful. He is a Las
Plagas ganado. Now, take the all the items in the room, arm Ada with the TMP.
(reload all weapons) You have to flip the lever to unlock the next door, but
immediately after you flip it, many ganados will pour in from the previous door.
Thus, its simple. Dash straight to the next door as soon as you flip the lever
as the ganados will split into 2 and tries to corner you!


PATH TO CONFINEMENT ROOM<-------------------------------------------------------


Run forward and examine the red box for a Hand Grenade. The right corner has a
Yellow Herb. Now run beyond the red box. You will see a door, but curve right
instead to where Ashley is confined in the main game. Reload all weapons, and
aim at the ganado through the small window on the door with the Rifle. Fire,
then get ready to attack the remaining ganados in that room. Aim through the
window, and fire at the ganados behind that door of the confinement room. As
the hole is of head lever, tries to aim at the head. Once they die, goes in.

Take the Handgun Ammo and the TMP Ammo inside. Search the duralumin case for
the 3rd Plagas Sample. Now head out of this confinement room. Use the next door.


CONSOLE ROOM<-------------------------------------------------------------------


Run forward, and slowly open the door. Walk through the door, and aim right.
Kill the ganado from behind! There is another ganado on the other side of the
white board here. Now, check the back wall for a TMP Ammo. Kill the 3rd ganado.

Run on the left side of the white board, and check the computers on the left
wall for a Green Herb. Run forward, and stand on top of the stairs leading down.
There are 2 ganados just below. Try to lure them to appear, and kill them. Now,
search the corner for the Red Herb. Search on the right side last window below
the stairs for Handgun Ammo. Now equip a Hand Grenade.

Try to use the next door, but it will be locked, and more ganados will appear,
at the computer areas behind! Make a 180, run to below the stairs, and equip
the TMP. Kill the incoming troops. Toss a Hand Grenade, and don't be afraid to
use healing item(s) if needed. The gatling gunner drops a First Aid Spray when
he dies. Then, 2 soldiers, 1 carrying stun rod will enter. The 1 without the
weapon will turn into Las Plagas soldier. Use the door, and turn left. Don't
run too fast, for there is a shield ganado lying in ambush. Kill him, then run
beyond. Run forward, and 2 ganados will appear from the front door, lighting
the dynamites on their hand. Quickly fire at the dynamite at 1 of their hand,
and the impact should kill both of them. Use the door they emerge from. Take
the TMP Ammo (25) and the Yellow Herb. Now, use the door.


LABORATORY<---------------------------------------------------------------------


Run forward, and slowly push the 1st door. Kill the ganado whose back is facing
you. Run inside, and take the Green Herb on the green bed. Turn to face the
right doorway, and snipe at the ganado just inside the other lab room. Run to
him, and kill the other ganado inside. Jump in this lab container room. Now,
smash the glass cabinets on the left wall for many items!
- Rifle Ammo X 2
- TMP Ammo X 2
- Handgun Ammo X 2

Now, check the opposite wall for the herbs
- Red Herb
- Yellow Herb
- Green Herb

The Plaga Sample is on the structure in the middle of this room, but don't take
it yet. Instead, head for the sliding door at the corner. Take the left turn,
and take the TMP Ammo (25) from the boxes. Run through the other sliding door,
and turn left. Run past the fire extinguisher, and check the duralumin case
here for Handgun Ammo. The console adjacent to this duralumin case (a CHECK
prompt will appear when you near it) is the security control panel. The reason
why I tell you this is simple. Later when you take the Plaga Sample, many
ganados will pour in, and the next door will be locked. You should run to here,
and use the security control panel. However, if your way is blocked by the
ganados, attack them. Fire at the fire extinguisher to make it explode when
they are close to the fire extinguisher. When you get near the sliding door,
several shield ganados, including an armored ganado will appear. Toss a Hand
Grenade, then run past them and use the door before they recover.



BRIDGE TO COMMUNICATING TOWER<--------------------------------------------------



Here is the last area. Reload all weapon, and heal if needed. Run forward, and
mutated Krauser will appear! The last Plaga Sample is on his body, so you have
to kill him for the item!

Killing him as Ada is a little hard as she have to rely on the TMP, Handgun,
Hand Grenades and the Rifle only. As again, aim at the leg of Krauser, and when
he knees down and reveal his body, fire at the upper torso. Be ready to tap
the dodge button as his attack moves are very fast! Heal if needed, and keep
trying. He will fall eventually. You can fine resources from the barrels (like
the First Aid Spray, Handgun Ammo and TMP Ammo). He will toss a flash grenade
and escape, but leaves the Plaga Sample behind upon defeat. At then, the
elevator will lower down. Take the Plaga Sample, and board the elevator.

Make a 180 turn, and get off the elevator. Turn right, and run forward into
the console room and operate the console to call for the evac chopper.

================================================================================
---------------------------------
(16)MINI-GAMES - THE MERCENARIES |-------------------------------RESIDENT EVIL 4
---------------------------------
================================================================================
--------------------
16.1. How To Unlock |-----------------------------------------------------------
--------------------
To unlock this game, you just simply have to clear the main game once. After
that, save the game onto the memory card, and you should have unlock "Assignment
Ada" (or Ada The Spy in NTSC/J) and "The Mercenaries" mini-game.

-----------------
16.2. Objectives |--------------------------------------------------------------
-----------------
In this mode, you play as a character and your objective is to kill as many
ganados as possible before the time runs out. After that, the game will rank
you by the point you get. The more ganados you kill, the more points you are
rewarded. 

---------------------------
16.3. Unlocking The Stuffs |----------------------------------------------------
---------------------------
The main reason why you should play this mode is because you gets to unlock more
characters for play for the mini-game, as well as a new weapon to be used in the
main game. 

You will be ranked at the end of the game, unless you died.

There are 4 areas in total. Initially you can only play as Leon. Clearing an
area with 4 * rank (by obtaining a point of 30000+) and above earns you a new 
character for use in the Mercenaries mode. Here are the areas, and the 
characters you can play as upon clearing the area.
- The Village      - Ada Wong
- The Castle       - Jack Krauser
- The Island       - Hunk
- The Soldier Base - Albert Wesker

By obtaining a 5* ranking (60000+ points) on all maps with all characters, you
will unlock the "Handcannon" for use in the main game.

------------------
16.4. Combo Score |-------------------------------------------------------------
------------------
In this game, you can create 'combo' kill, which is done by killing another
ganado within the 10 seconds after killing a ganado. The point you gets for
killing a ganado within the 10 seconds is greater than the point you gets for
killing a ganado after the 10 seconds. Try to spread out the killing so you can
chain up the combos as long as possible.

Here is a chart showing the score you gets per kill from the combos:

o--------o--------o----------o----------o-------------o
| Number | Ganado | Chainsaw | Garrador | Gatling Gun |
o--------o--------o----------o----------o-------------o
| 1      | 300    | 5000     | 7000     | 10000       |
| 2      | 320    | 5500     | 7500     | 10500       |
| 3      | 350    | 6000     | 8000     | 11000       |
| 4      | 400    | 6500     | 8500     | 11500       |
| 5      | 500    | 7000     | 9000     | 12000       |
| 6      | 550    | 7500     | 9500     | 12500       |
| 7      | 600    | 8000     | 10000    | 13000       |
| 8      | 650    | 8500     | 10500    | 13500       |
| 9      | 700    | 9000     | 11000    | 14000       |
| 10     | 1000   | 9500     | 11500    | 14500       |
o--------o--------o----------o----------o-------------o

----------------
16.5. Time Vial |---------------------------------------------------------------
----------------
You can obtain 2 type of vials in the game: Time Vial and Bonus Time Vial.

The Time Vial are the yellow hourglasses. Picking them up extend your time 
limit. The amount of time you can extend from the time vial depends on the time
vial you pick up. Each stages have their own certain amount of time vials. You
can view the location of the Time Vials by opening up the map. The white stars
are the spot. A white "X" represents the time vial you have taken.

The Bonus Time Vial are the blue hourglasses that you can find in the chest. 
After taking them, within the next 30 seconds, you will obtain 1000 points for
every ganado killed.

------------------------------------
16.6. Background Interactive Object |-------------------------------------------
------------------------------------
One feature that returns from the past Resident Evil is the 'background
interactive object'. In "The Mercenaries", you can find explosive red barrel.
Firing them cause an explosion, inflicting damage to nearby ganados, and even
you too. Hence, remember to fire from far. Lure the ganados to the red barrel,
then fire the barrel.

--------------
16.7. Ranking |-----------------------------------------------------------------
--------------
You will be graded by stars (*) upon completion of killing mission. Here are
the points needed for each (*) rating:
0~9999.....
~10000.....*
~20000.....**
~25000.....***
~35000.....****
~60000.....*****

------------
16.8. Items |-------------------------------------------------------------------
------------
Like the main game, you can obtain items in the level. You might need to break
open crates or boxes to obtain them. Except for the eggs that is laid randomly
by the chicken in the Pueblo (The Village) level, all of the items location can
be found listed in the later section of the FAQ.

-----------------
16.9. Total Time |--------------------------------------------------------------
-----------------
Here is a chart showing the maximum amount of time you can spend in each stages
(including the time vial)

The Village (Pueblo)
o==================o=======o
| Initial          | 2:00  |
o==================o=======o
| 90 sec Vial (3)  | 4:30  |
| 30 sec Vial (2)  | 1:00  |
o------------------o-------o
| Total            | 7:30  |
o------------------o-------o

The Castle
o==================o=======o
| Initial          | 2:00  |
o==================o=======o
| 90 sec Vial (3)  | 4:30  |
| 50 sec Vial (3)  | 2:30  |
o------------------o-------o
| Total            | 9:00  |
o------------------o-------o

Island
o==================o=======o
| Initial          | 2:00  |
o==================o=======o
| 30 sec Vial (12) | 6:00  |
o------------------o-------o
| Total            | 8:30  |
o------------------o-------o

Soldier's Base
o==================o=======o
| Initial          | 2:00  |
o==================o=======o
| 90 sec Vial (3)  | 4:30  |
| 30 sec Vial (9)  | 4:30  |
o------------------o-------o
| Total            | 11:00 |
o------------------o-------o

------------------
16.10. Characters |-------------------------------------------------------------
------------------
Here are the various information for the characters:

 ------------------
 - Leon S Kennedy -
 ------------------
Leon starts with the Riot Gun and the Blacktail, both very basic weapon. The
Shotgun is useful for dispatching multiple ganados. When in a safe distance,
use the Handgun. However, due to a lack of grenades, he might have
difficulty tackling some areas. Unlike the rest of the character, Leon is
equipped with the Knife, allowing him to break the barrels and crates without
needing any ammo.

o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 8   |
o----------------o--------------o---------------o
| Kick           | 200          |
| Suplex         | 300          | *50% decapitation
| Kick 2         | 100          | *The kick that you execute when struggle
| Liner Swing    | 2500         | *Swing down from the liner
o----------------o--------------o
o-------------------------o------o-------o------------o------------o----------o
| Item                    | Ammo | Power | Firing Spd | Reload Spd | Capacity |
o-------------------------o------o-------o------------o------------o----------o
| Riot Gun                | 30   | Lv 5  | Lv 1       | Lv 3       | Lv 4     |
| Blacktail               | 21   | Lv 5  | Lv 2       | Lv 2       | Lv 3     |
| Handgun Ammo            | 30   | -     | -          | -          | -        |
| Shotgun Shells          | 10   | -     | -          | -          | -        |
| First Aid Spray         | 1    | -     | -          | -          | -        |
o-------------------------o------o-------o------------o------------o----------o


 ------------
 - Ada Wong -
 ------------
Ada starts with the Rifle and the TMP. The Rifle can penetrate the ganados,
making it useful for Ada to rack up point. When a Las Plagas ganado appear,
switch to the TMP and gun the parasite from the head. The Rifle is able to
kill the Garrador in 1 shot, provided you aim at the parasite at its back. In
fact, the Rifle is advisable for use against the 'sub-boss' of the area, which
means the female chainsaw villager, gatling gunner and berserk Chainsaw
villager.

Name: Ada Wong
o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 6.5 |
o----------------o--------------o---------------o
| Fan Kick       | 400          |
| Back Kick      | 400          |
o----------------o--------------o
o-------------------------o------o-------o------------o------------o----------o
| Item                    | Ammo | Power | Firing Spd | Reload Spd | Capacity |
o-------------------------o------o-------o------------o------------o----------o
| Punisher                | 20   | Lv 6  | Lv 3       | Lv 2       | Lv 4     |
| TMP                     | 100  | Lv 5  | Lv 1       | Lv 2       | Lv 3     |
| Scope (semi-auto rifle) | 1    | -     | -          | -          | -        |
| Handgun Ammo            | 30   | -     | -          | -          | -        |
| TMP Ammo                | 100  | -     | -          | -          | -        |
| TMP Ammo                | 100  | -     | -          | -          | -        |
| Rifle (semi-auto)       | 12   | Lv 6  | Lv 1       | Lv 2       | Lv 2     |
| Incendiary Grenade      | 3    | -     | -          | -          | -        |
| First Aid Spray         | 1    | -     | -          | -          | -        |
o-------------------------o------o-------o------------o------------o----------o
#Rifle Ammo (5) instead of TMP Ammo (100) in Biohazard 4.


 ----------------
 - Jack Krauser -
 ----------------
Krauser uses his own type of Arrow and Bow, which have little reloading time. It
is powerful, able to take out the ordinary ganados with just 1 arrow most of the
time. Aim for the upper torso for a better rate of 1-hit kill.

He also have the special thurst punch. When his mutated arm glows red, you can
press (X) to mutate his arm. Then, you can press (A) to make Krauser execute the
powerful thrust punch, able to kill (even the area-boss) anything that is in
front of him (around 6 m). You can also press (B) to change back his arm, and
turn Krauser left or right by the analog stick (he can't move). Use this when a
lot of ganados have gathered in front of you. Also, note that after using the
special move, it will take 45 sec for Krauser to charge his arm to glow red
again.

Krauser is also the only character besides Leon to have a knife. To execute a
Knife slash, hold L and press (A) to attack just like the way you attack with
Leon in the main game. Krauser's knife slash attack has a better horizontal
range than Leon, therefore he has a slightly easier time attacking enemies, and
smash 2 barrels at the same time by standing between them.

Krauser's Knee inflicts 9999 damage to ganados, but a maximum of 1000 to 
those chainsaw enemies.

Name: Jack Krauser
o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 10  |
o----------------o--------------o---------------o
| Kick           | 400, 2000    |
| Knee           | 9999         |
o----------------o--------------o
o-------------------------o------o-------o------------o------------o----------o
| Item                    | Ammo | Power | Firing Spd | Reload Spd | Capacity |
o-------------------------o------o-------o------------o------------o----------o
| Krauser's Bow           | 1    | -     | -          | -          | -        |
| Arrows                  | 20   | -     | -          | -          | -        |
| Arrows                  | 10   | -     | -          | -          | -        |
| Flash Grenade           | 3    | -     | -          | -          | -        |
| First Aid Spray         | 1    | -     | -          | -          | -        |
o-------------------------o------o-------o------------o------------o----------o


 --------
 - Hunk -
 --------
Hunk starts with the TMP and 3 Hand Grenades. As such, he should use the TMP
most of the time. Aim at the head level when fire, and when they starts to close
in, use the Hand Grenades. His combat move, which you can use in the same way as
Leon's kick, is a neck-snapping move. This is an instant-kill move (except the
berserked Chainsaw villager, Garrador and J.J).

Name: Hunk
o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 7   |
o----------------o--------------o---------------o
| Neck Breaker   | Max          | *Cannot be used on stage bosses
| Kick           | 1200         |
o----------------o--------------o
o-------------------------o------o-------o------------o------------o----------o
| Item                    | Ammo | Power | Firing Spd | Reload Spd | Capacity |
o-------------------------o------o-------o------------o------------o----------o
| Custom TMP              | 100  | Lv 5  | Lv 1       | Lv 3       | Lv 3     |
| TMP Ammo                | 75   | -     | -          | -          | -        |
| Hand Grenade            | 3    | -     | -          | -          | -        |
| First Aid Spray         | 1    | -     | -          | -          | -        |
o-------------------------o------o-------o------------o------------o----------o
#TMP Ammo (50) instead of (75) in Biohazard 4.


 -----------------
 - Albert Wesker -
 -----------------
Wesker starts with the Handgun (Silencer), Rifle and the Killer 7. The Handgun
firing rate is fast, allowing him to kill the ganados easily. Reserve the
Killer 7 for the area's 'boss', and the Rifle for killing ganados from a safe
distance.

Name: Albert Wesker
o----------------o--------------o---------------o
| Move           | Attack Value | Vitality: 8   |
o----------------o--------------o---------------o
| Thrust Punch   | 1000 *       | Extra damage when fall.
| Chikyo Chaki   | 2400         | 
o----------------o--------------o
o-------------------------o------o-------o------------o------------o----------o
| Item                    | Ammo | Power | Firing Spd | Reload Spd | Capacity |
o-------------------------o------o-------o------------o------------o----------o
| Handgun                 | 25   | Lv 6  | Lv 3       | Lv 3       | Lv 6     |
| Killer7                 | 10   | Lv 2  | Lv 1       | Lv 2       | Lv 2     |
| Rifle (semi-auto)       | 24   | Lv 6  | Lv 1       | Lv 2       | Lv 6     |
| Flash Grenade           | 3    | -     | -          | -          | -        |
| Hand Grenade            | 4    | -     | -          | -          | -        |
| Incendiary Grenade      | 1    | -     | -          | -          | -        |
| First Aid Spray         | 1    | -     | -          | -          | -        |
o-------------------------o------o-------o------------o------------o----------o

--------------------
16.11 Stage Enemies |-----------------------------------------------------------
--------------------
#Number in bracket besides Time Vial is the number in sec
For example, there are 3 90 secs time vial & 2 30 secs time vial in Village.

Stage Name: The Village
o-------------------------o o---------------------o------------o------------o
| Enemy Type              | | Time Vial |(90)|(30)| Point Vial | Red Barrel |
o-------------------------o o---------------------o------------o------------o
| Villager                | | 5         | 3  | 2  | 3          | 3          |
| Villager w/Axe          | o---------------------o------------o------------o
| Villager w/Flame Torch  |
| Villager w/Dynamite     |
| Villager w/Fork         |
| Villager w/Sickle       |
| Female Villager         |
| Las Plagas Villager     |
| Belle Sisters           |
o-------------------------o

Stage Name: The Castle
o-------------------------o o---------------------o------------o------------o
| Enemy Type              | | Time Vial |(50)|(90)| Point Vial | Red Barrel |
o-------------------------o o---------------------o------------o------------o
| Zealot                  | | 6         | 3  | 3  | 3          | 3          |
| Zealot w/Scythe         | o---------------------o------------o------------o
| Zealot w/Crossbow       |
| Zealot w/Shield         |
| Zealot w/Flail          |
| Zealot w/Dynamite       |
| Las Plagas Zealot       |
| El Garrador             |
o-------------------------o

Stage Name: The Island
o-------------------------o o----------------o------------o------------o
| Enemy Type              | | Time Vial |(30)| Point Vial | Red Barrel |
o-------------------------o o----------------------------o-------------o
| Soldier                 | | 12        | 12 | 3          | 6          |
| Soldier w/Dynamite      | o----------------o------------o------------o
| Soldier w/Flail         |
| Soldier w/Crossbow      |
| Soldier w/Shield        |
| Soldier w/R Launcher    |
| Las Plagas Soldier      |
| Gatling Gun Soldier     |
o-------------------------o

Stage Name: Soldier's Base
o-----------------------o o--------------------------o------------o------------o
| Enemy Type            | | Time Vial |(90)|(30)|(60)| Point Vial | Red Barrel |
o-----------------------o o--------------------------o------------o------------o
| Soldier               | | 12        | 1  | 9  | 2  | 3          | 4          |
| Soldier w/Dynamite    | o--------------------------o------------o------------o
| Soldier w/Flail       |
| Soldier w/Crossbow    |
| Soldier w/Shield      |
| Soldier w/R Launcher  |
| Las Plagas Soldier    |
| Chainsaw Villager     |
o-----------------------o


------------------
16.12. Items List |-------------------------------------------------------------
------------------
Weapon Set:
In some areas, you can pick up ammo which are different for all characters. 
Please refer to the 'ammo set' chart here to see what ammo you will get:

Ammo (Set 1):
- Shotgun Shells (15) ......Leon
- TMP Ammo (100) ......Ada
- Arrows (20) ......Krauser
- Hand Grenade (1) ......Hunk/Wesker

Ammo (Set 2):
- Handgun Ammo (20) ......Leon/Ada/Wesker
- Flash Grenade ......Krauser
- TMP Ammo (25)......Hunk

Ammo (Set 3):
- Shotgun Shells (10) ......Leon
- Rifle Ammo (10) ......Ada
- Arrows (10) ......Krauser
- TMP Ammo (50) ......Hunk
- Magnum Ammo (5) ......Wesker

 ---------------
 - The Village -
 ---------------
Double Storey Barn 2F
- 30 sec Time Vial

Shotgun House Rooftop
- Ammo (Set 1)

Shotgun House 2F
- Green Herb
- Incendiary Grenade

Tower Top
- Hand Grenade
- Green Herb

Southwest Shack
- Red Herb

Southwest Fence
- Ammo (Set 2)

Cow Barn
- Ammo (Set 3)

House w/Bed Room
- Ammo (Set 3)

Behind House w/Bed Room
- 30 sec Time Vial

Middle North House
- Ammo (Set 3)
- Green Herb
- Ammo (Set 2)

Behind Middle North House
- 30 sec Time Vial

Shotgun House
- Ammo (Set 2)
- Flash Grenade

Behind Shotgun House
- Red Herb

House w/Bed Room (Bed Room)
- 90 sec Time Vial
- 30 sec Bonus Vial
- Green Herb

Chicken Barn
- 30 sec Time Vial
- Red Herb

Behind Tower
- 90 sec Time Vial

Behind Chicken Barn
- Incendiary Grenade

 ----------
 The Castle
 ----------
Starting Area
- Ammo (Set 2)
- Green Herb

1F Area
- 50 sec Time Vial
- Flash Grenade
- Ammo (Set 3)

2F Rooftop (North)
- Green Herb
- Ammo (Set 3)
- 90 sec Time Vial
- Incendiary Grenade

2F Rooftop (Internal)
- Green Herb
- Ammo (Set 3)

2F Rooftop (South, circular)
- 90 sec Time Vial
- 30 sec Bonus Vial

3F (Internal)
- Ammo (Set 3)
- 30 sec Bonus Vial
- 50 sec Time Vial
- Green Herb

3F Path to Sniping Area
- Red Herb
- 50 sec Time Vial
- Ammo (Set 3)

3F Sniping Area
- Green Herb
- Flash Grenade

3F El Garradors Arena
- Green Herb
- 90 sec Time Vial
- 30 sec Bonus Vial
- Ammo (Set 3)
- First Aid Spray (Left wall, after Garrador appear)
- Ammo (Set 3) (Right wall, after 2nd Garrador appear)

 --------------
 - The Island -
 --------------
Structure Top
- 30 sec Time Vial
- Green Herb
- 30 sec Bonus Vial

2F Structure
- First Aid Spray
- 30 sec Time Vial
- 30 sec Time Vial

2F North Area
- 30 sec Time Vial

1F Structure
- Red Herb
- Ammo (Set 2)
- 30 sec Time Vial

Path Besides 1F Structure
- 30 sec Time Vial
- First Aid Spray

Path Besides 1F Structure (Alternate)
- 30 sec Bonus Vial
- 30 sec Time Vial

Long Shelter (B Starting Point)
- Hand Grenade
- Ammo (Set 2)

In Front Of Structure Foot
- Ammo (Set 3)

Corner Of Structure Foot
- 30 sec Bonus Vial

Besides Structure Foot
- Green Herb
- Red Herb

Structure Foot
- Green Herb
-30 sec Time Vial

Path Above Structure Foot
- Green Herb

Northeast Path Of Structure Foot
- 30 sec Time Vial
- Ammo (Set 1)

East Path of Structure Foot
- 30 sec Bonus Vial
- Ammo (Set 1)
- Green Herb
- 30 sec Time Vial

Southeast Corner
- Hand Grenade

East Path
- First Aid Spray

Fork Path
- Green Herb
- Ammo (Set 3)
- 30 sec Time Vial

Fork Path (Above)
- Red Herb

 ------------------
 - Soldier's Base -
 ------------------
Structure Top
- Hand Grenade
- 60 sec Time Vial

East Building Roof
- First Aid Spray
- 60 sec Time Vial
- Green Herb
- Ammo (Set 3)

West Building Roof
- Ammo (Set 3)
- Red Herb
- First Aid Spray
- 30 sec Bonus Vial
- 60 sec Bonus Vial

2F Structure
- 30 sec Time Vial

East Building Platform
- 30 sec Time Vial

East Building Internal
- Green Herb
- Ammo (Set 3)
- Ammo (Set 2)
- Green Herb
- Hand Grenade
- 30 sec Time Vial
- 30 sec Time Vial
- 30 sec Bonus Vial
- Ammo (Set 1)
- Red Herb

West Building Internal
- Green Herb
- Ammo (Set 2)
- Red Herb

Outside West Building North
- Green Herb
- 30 sec Time Vial

Outside West Building South
- Ammo (Set 1)
- 30 sec Time Vial

Under Structure
- Green Herb
- Ammo (Set 3)
- Ammo (Set 3)
- 30 sec Bonus Vial

Outside
- 30 sec Time Vial
- First Aid Spray


----------------
16.13. Strategy |---------------------------------------------------------------
----------------
 ---------------
 - The Village -
 ---------------
In this village, there are 3 starting locations. One if at the rooftop, another
is on a pathway, and another, on the lower right pathway. Getting the time vial
and knowing where the locations for the barrels and time bonus hourglass are
vital.

Start out by collecting all of the time vials. There are 5 in total. Take the
one on the lower right corner in the chicken shack first. Pick up any chicken
eggs along the way. Make sure you kill the female villager near the chicken
shack first. Now, jump across into the bedroom just directly across the chicken
shack. Take the 2nd time vial, and head out by the door. Search around here for
the 3rd time vial, then search the chest at the lower left corner to start the
countdown. Run past the chest, turn right and jump into the window. Now, stand
in a corner and fire away. When things get nasty, throw a grenade to clear the
ground, head out of this building, make a 180 turn, and fire at the red barrel,
killing any villagers who are inside. Now, run directly across the lower right
building into the upper left building to the barn. Take the time vial, then
climb the ladder. Kick the ladder. When more villagers have come in, take the
time bonus item nearby, and blast the red barrel.

Now that you have took all the time vial, you just have to stay here and keep
attacking until the time runs out. Kick the ladder so they can't get out. Watch
out for the axe throwing villager, kill them first. Throw a grenades down when
more crowds have gathered. Keep doing this. When you are out of ammo or low on
health, throw a grenade down, jump down and quickly take the healing items
(indicated by the green beam of light on the ground) and the ammo. If you are
using Krauser, throw a Flash Grenade down, jump down, walk backward, then do the
arm thrust at the villagers to get rid of them! After taking the supplies, climb
back up the ladder and repeat the strategy.

However, when no more villagers appear, its time for you to head out to the
outside to find them, but by now you should have already surpass the 30000 mark.

 --------------
 - The Castle -
 --------------
This castle stage only have 1 starting point, but depending on who you are using
the strategy is a little different. When you start, make a 180 and fire at the
barrels for a Green Herb and ammo. Now, run a little nearer to the doorway and
wait. The zealots will start to come. Gun them while they are at the doorway.
This should rack up the kills easily. However, if any decapitated zealot managed
to break through the doorway, that means that zealot is the Las Plagas zealot.
When you hear the sound of Las Plagas coming out, throw a Flash Grenade, and
then continue on killing them. If you are using Hunk, you can even try going
beyond the doorway right from the start, and try to gun them down from the
bottom of the stairs.

At around 30 seconds mark, run to the top of the stairs, and turn right for the
time vial. Make a 180, and continue firing them. Try not to use the red barrel
and the grenades if possible.

At around 40 sec marks, throw a grenade, and run past the red barrel. Run up the
stairsway on the right, and continue up until you reach the time vial. Now, gun
down the zealots that had gathered on the stairs. Move around or the arrows from
the zealots elsewhere will hit you.

The Garrador should appear at this point. Simple. Use a grenades on him and the
various monks near him. Then, go fire the weapon at the parasite on its back.
When they recover, grenade them again. Repeat until the Garrador dies. It is
advised to take him on at the top of the stairs so the arrows will not bother
you while you concentrate on killing the Garrador. Krauser can easily kill the
Garrador using his power arm.

At around 30 seconds mark, run to beyond the door, and up the stairs. Kill the
zealots in the building, heal if needed, and run across the bridge to the
circular portion where 2 crossbow zealots will be waiting. Make your way past
the zealot, and go get the time vial in the small area between. Remember the
time bonus item from there too. Now, from the inside, kill the crossbow zealots
then head back to the bridge. Continue killing, then return to the other
building. Take the Green Herb and up the left stairs. Take the time vial, then
stand in a corner, and gun them. When around 40 seconds are left, use the right
door, and continue running. Beware of the 2 shield zealots. Just clear 1 of them
away, then run past them. Take the Time vial nearby. Continue running, and use
the red barrel just ahead to thin the crowd. Here are where the sniping zealots
were. If you have the Flash Grenades, throw them, then gun them for healing
items. Alternatively, just throw a Hand Grenade/Incendiary Grenade at them. Now,
attack them, using the red barrel at the back wall.

After that, go through the double main door (where the monks appeared) and take
the bonus item thing from the chest. Sometime, Garrador might drop down into
that area. If you do not intend to fight him, then do not enter the double door.
Krauser player should go take a try. With the mutated arm power, he should be
able to kill Garrador with ease. Likewise goes to Ada. She can kill the Garrador
with just 1 shot from the Rifle to the parasite on the back, but if the
situation is tight (eg zealots kept pouring out and distract you), then you can
quickly fire at the other parts of the Garrador with the Rifle. It just take
less than 5 shots from the Rifle to kill the Garrador.

 --------------
 - The Island -
 --------------
Unlike the previous 2 maps, the Island is a rather large area, and there is no
fixed style to complete this.

There are 3 starting locations. If you are on the upper level, quickly aim right
and fire at the nearest soldier. Try to take the time vial and the time bonus
item then get down or the soldiers will surround you in no time.

When you see the gatling gun soldier, try to use grenade. If you are Krauser,
take him out along with the rest of the soldiers with the mutated arm. Hunk and
Ada player should focus spraying the TMP onto the face, while Leon should fire
the Shotgun up close. Needless to say, Albert Wesker's user should use the
Killer 7.

There are several barrels around, which you can make full use of to kill the
soldiers easily. Be careful of the shield soldiers. You are advised to use the
barrels to kill mainly the shield soldiers and the gatling gunner, for they are
a bigger threat. Try to aim for headshot. If possible, try to stay in a tunnel
so they will only come in a row rather than as a crowd. In that way, if your
weapon can fire penetrating ammo, then you should rack up the kills fast. But,
you have to turn around once a while to check for enemies behind.

To defeat the gatling gunner with ease with Hunk and Ada, simply spray the TMP
at the head of the gatling gunner. He should fall surprisingly easily. He will
drop a First Aid Spray when he dies. Alternative, use the Rifle on the boss.
It not only stun him, but it will kill him easily. Aim for the head! Try not
to get hit by the spraying bullets from the machine gunner's gatling gun or
the health is reduced to around 10%!

Do remember to run around and take the time vial. It is impossible to get past
the 4* rankings if you miss out just 1 time vial.

 ------------------
 - Soldier's Base -
 ------------------
In this original map, you will encounter enemies similar to the Island. However,
they are more dynamites and crossbow soldiers this time. This map is
exceptionally harder than the rest of the map.

There are a lot of time vial and barrels. That sounds good, but the real threat
is not killing the enemies, but rather, surviving them. There are a lot of red
explosive barrels and ladder, but some ladders are long, and you will waste some
valuable time if you climb them. However, you should climb ladder when there are
too many enemies to handle. Also, if too many of them follow you up, you can
always drop down to the ground by the edge.

This map consist of 2 buildings. There is this hanger thing which you can use
get from one building to the other.

However, as I said, the real threat are the enemies, not the time. Not only
there are more dynamites throwing and crossbow soldiers, but they will make use
of the red barrels to blast you too. Try to fire the dynamites soldiers so that
the dynamite on his hand will drop and kills off the other soldiers.

There is also one original enemy, which is actually a modified male chainsaw
villager. In terms of appearance, he looks no different from the one you see in
the main game. However, he is more of a 'berserk' version. Not only there are
more bloodstain on himself, but he now uses a double-bladed chainsaw. Unlike
the ordinary chainsaw villager, he have only one attack move, in which he will
swing the chainsaw like a madman. At this point, lets say you are better be far
from the madman. A slight touch to the chainsaw, and your head roll. Nothing
more. Here are the recommended weapons to defeat the berserk Chainsaw Villager:
Krauser - mutated arm
Wesker  - Killer7
Ada     - Rifle
Leon    - Hand Grenade + Shotgun
Hunk    - Hand Grenade + Custom TMP

Repeated shot from the Rifle will defeat this freak easily. However, the rest of
the enemies have the tendency to crowd around you to 'hold' you to let the
Chainsaw man kill you. When you hear the chainsaw roar and the men are crowding
in, spray the 'henchmen' with bullets to clear them (or even grenade them) so
you have space to kill the chainsaw villager. Leon user should toss grenades
from afar. If he gets too close, try to run away or jump down the edge of the
building. There are 2 chainsaw villagers. 1 of them appears near a door in the
left building, and he will appear only later in the mini-game.

As Krauser, you should use the mutated arm and charge at him to kill him
instantly. He is the biggest threat, so you should focus killing him first.

If you start on the platform with a ladder just on the left, quickly eliminate
the villagers around and climb the ladder. A chainsaw villager is just nearby.

================================================================================
----------------------------
(17)RESIDENT EVIL CHRONICLE |------------------------------------RESIDENT EVIL 4
----------------------------
================================================================================
---------------------------
17.1 - Chapter 0 (Prelude) |----------------------------------------------------
---------------------------

It all started with the founding of Umbrella by co-founders Lord Oswell Spencer
and Alexander Ashford. The inspiration for the foundation was due to the
discovery of the Mother virus by both of them and Dr. James Marcus, who later on
became the first director of the Umbrella Training center in the Raccoon City.
Spencer also employed George Trevor to build a mansion in the Raccoon forest.
After the building has been constructed, Spencer decided to exterminate him.
He have his men kidnapped the family when he invited them over, and used them
for experimentation subject, but both George and his wife died soon after, save
for Lisa.

The Progenitor virus was somehow developed from the Mother virus, and while
Dr. James Marcus was thinking of ways to develop a new virus from it, Spencer
have already planned to remove him from the power. He planted two spies among
Marcus' students, Albert Wesker and William Birkin, who were fortunate enough to
work personally under him. Not long later, after Marcus successfully developed
the T-virus and the T-virus-filled leeches by combining leeches with the
Progenitor virus, he was assasinated by the duo in the year 1989. With the duo
taking over his research, the Umbrella training center was closed. At then, the
Ashford family's influence in the company slowly fades away.

While Birkin was using the T-virus to develop the G-virus due to the competition
instinct with Alexia Ashford, a female 10 year old genius of the Ashford
generation, Wesker started to form the "STARS" team in the Raccoon City Police
department. Soon, Alexia was reported dead during her experimentation with the
T-veronica virus while Alfred was put in charge of the Rockfort Island, Spencer
took full control over Umbrella. Soon, the Nemesis parasite was invented and
put to test on Lisa Trevor, daughter of George Trevor.

-----------------
17.2 - Chapter 1 |--------------------------------------------------------------
-----------------

July 1998. Bizarre murder cases have occurred near the Arklay region. STARS
Bravo team, consist of leader Enrico, and teammates Rebecca, Forest, Richard,
Kenneth, Kevin and Edward, were send in by Wesker into the Raccoon wood to
investigate. They found a overturned vehicle, and it is actually a transport to
send a military convict, Billy Coen to the execution site. However, the people
who were in the vehicle died, save for Billy, who was missing in sight. Order to
find this murderer brings Rebecca to an abandoned train. As she investigate, she
encountered zombies and various monsters, after a short warning from Edward, who
died in front of her shortly. Before she can get down the train, it started
moving at a high speed. This was when she encountered Billy, who together, stop
the train.

The unlikely team found their way into the Umbrella training center of Marcus.
At then, Wesker and Birkin was spying on the building all along as they have
ordered a team to get there to obtain more information regarding the progenitor
virus. However, a mystery man appeared in front of them, and claim to be the
person who spread the T-virus on the train, the training center and the Spencer
Mansion. Apparently he also know about the Marcus conspiracy too. He take it
that both Billy and Rebecca have trespassed his territory, and wanted to toy
them before killing them. The duo later made their way to the church, then to
the laboratory underground, where they learn more about Marcus and the mystery
man. Meanwhile, Wesker have decided to send in the STARS Alpha team while
Birkin will decide to blow up the whole place to cover up the Marcus conspiracy.
Then, Billy related his story of how he was falsely accused of murdery, when it
was his team's fault for massarcing the village when they realised that they
have
got the wrong information of the opposition's location during their mission to
interfere the civil war.

The duo made their way to the underground factory, where the mystery man finally
show up in front of them. He then reveal himself as Marcus. Apparently, his
leech have resurrected him. At then, he mutate into a giant leech. After Billy
and Rebecca successfully subdued the monster, they escaped moment before the
building self-detonated thanks to Birkin. Rebecca let Billy go after they
escaped...


------------------------------------
17.3 - Chapter 2 (Mansion Incident) |-------------------------------------------
------------------------------------

Wesker dispatched the STARS Alpha team to seek the missing Bravo team. The team
consist of himself, Chris Redfield, Jill Valentine, Barry, Joseph and Brad.
Joseph's sudden ambushed by monster dog alarmed the team. After Joseph's
horrifying death, Brad ditched the team and flew off, leaving the rest to run to
the mansion nearby for shelter. The building was surrounded by zombie dogs. They
have to find another way to escape.

Exploration in the mansion leads them to even more traps and monsters. Wesker
and Barry disappeared shortly, leaving Jill and Chris to fight their way around
themselves. They realised that it was actually Spencer's mansion, the mansion
of one of Umbrella co-founders. They learnt about the whole affair, and also the
Bravo team members who have now died and turn into monsters themselves, except
for Rebecca.

The exploration leads them to the courtyard, where they encounter a massive
plant monster. There, they bumped into the missing Albert Wesker, who say he is
too seeking for an escape route. He instructed Jill and Chris to explore the
remaining rooms in the mansion. Deeper exploration causes the appearance of
Lisa Trevor, who now roam in a small building, an altar she built in tribute to
her beloved mum. She is now a hideous freak chained up on hands and feets.
However, the numerous virus in her body made her a dangerous foe. It wasn't
until Jill/Chris discovered her mother's coffin by accident, that she decides to
commit suicide, thinking that she have done what she should have done. The
survivors made their way to the laboratory, where the missing Barry not only
turned up, but showed his real face. He was in fact, working with the STARS
traitor Albert Wesker by luring them away from the lab and make them kill
monsters, just so Wesker could obtain the combat data of the BOWs they fought
easily. Despite possible harm to his family under Wesker, Barry soon turned his
back on Wesker, and assisted them in attacking the STARS traitor. The remaining
survivors got to the rooftop, where they send an air signal into the air for
Brad to go there to pick them up, not before they defeat Umbrella's ultimate
bio-logical weapon, the Tyrant, and blowing the whole area up.


-----------------
17.4 - Chapter 3 |--------------------------------------------------------------
-----------------

The survivors try to expose Umbrella, but Umbrella's influence, the bribing in
the RPD and the lack of evidence makes the chief of RPD, Chief Brian Iron to
close the matter and suspend the STARS. As Chris left for Europe in frustration
and to investigate on Umbrella alone, the rest stayed back to keep an eye on the
Umbrella influence. Little did they know, that the virus is slowly seeping its
way into the city.

Not long after, Birkin developed the G-virus, but was assasinated by the USSI
unit, lead by Hunk. Birkin injected himself with the G-virus, turning into a
monster and wiped out the USSI unit (except for Hunk) in the underground sewer
of RPD. Meanwhile, the virus started to get into the city. Besides the leak from
the Spencer Mansion, the leak of the virus by rats, which Birkin have released
by accident when he step on them after the USSI members' death and the numerous
corpses' influence in the dead factory, a storage room for Umbrella to store
their dead test subjects from the labs in the Raccoon City. The T-virus outbreak
soon began.

It all started in the J's bar, where the civilians were chilling out at. As more
people gets infected, the RPD officers tried their best to keep the civilians
safe, building barricades and fending off the monsters.

In the RPD itself, Ben, a reporter, locked himself in the holding cell, as the
remaining RPD officers there, derived an escape plan to seek help to get the
people to somewhere safe as the RPD is slowly getting dangerous itself. The plan
was lead by Marvin, RPD senior officer. In the end, the plan worked, by Marvin
was bitten and injured, and he decided to sacrifice himself by staying in the
RPD and not becoming a burden to the rest. Meanwhile, Umbrella dispatched its
own military group, the "UBCS" (Umbrella Biohazard Countermeasure Service) to
help contain the situation.

Elsewhere, Jill escaped from her apartment, and bump into Brad, her former
colleague. However, he was killed by Umbrella's latest creation, the "Nemesis",
a humanoid programmed to exterminate the surviving STARS members. Her escape
leads her to the RPD, then to the uptown area, where she encounter the surviving
and remaining UBCS members. Reluctantly, she cooperate with them. They got to
the clock tower, and Mikhail, one of the UBCS died as he sacrifice in trying to
kill the Nemesis, but failed. Jill was infected by the Nemesis. With Nicholai,
another UBCS member, gone missing, the 3rd and the only other UBCS member,
Carlos, decided to make his way to the Raccoon Hospital to find a vaccine.


-----------------------------------------
17.5 - Chapter 4 (Raccoon City Incident) |--------------------------------------
-----------------------------------------

RPD rookie Leon Scott Kennedy and the sister of Chris Redfield, Claire Redfield
made their way into the quiet and dead city, unknowningly about the viral
outbreak until their initial encounter with a zombie there. As they escape, they
bump into each other, and decided to head to the RPD together where they think
they are safe.

There, they found the injured Marvin, who assisted them in unlocking the doors,
but later turned into a zombie himself. In the RPD, Claire encounters Sherry
Birkin, daughter of William Birkin (creator of G-virus) who was told to get to
the RPD as her house was getting too dangerous. Also, she met the Chief of RPD,
Chief Brian Iron, who is a little screwed-up. This guy had received bribes from
Umbrella to keep the mansion incident down, and he himself have committed crime
like rapes and even loves to hunt down and kill people himself, and is
responsible for making the RPD officers disorganised during the attempt to
fend off the zombies, like scattering of the weapons around. Meanwhile, Leon
encounter Ada Wong, who was there to seek for Ben, whom she claim know where her
boyfriend "John" is. Ben's refusal to acknowledge everything causes her to give
up asking any further, and with the accompany of Leon, they made their way to
the undergound sewage, the death ground of the USSI troops. Claire and Sherry
was blocked by the chief, whom he thought is send by Umbrella. He blames the
organisation for killing his town, and before he do anything, he was killed by
monster Birkin! Claire defeated the monster, and like Leon/Ada, she and Sherry
made their way to the sewage area. Meanwhile, Umbrella had also dispatch a
Tyrant into the RPD in an attempt to kill them off and to retrieve the G-virus
from Sherry.

The survivors encounter Annette Birkin, the wife of William Birkin there. She
started to get aggressive, thinking that they are there to steal the work of
the G-virus too, and is seeking her daughter. The struggle with Ada Wong causes
her to fall below the catwalk into nowhere. Meanwhile, Claire and Sherry got
seperated, and William the monster implanted a parasite into Sherry, the same
way he killed Ben in the cell. The reason for that is that if he implant the
virus into someone with the same DNA, the person will turns into a monster too.
As Ben isn't related to William Birkin in anyway, his body rejected the parasite
and died. The parasite turned into a monster itself, but was quickly defeated by
the survivors.

They made their way to the lab of William Birkin, where they learn more about
Birkin and his G-virus. Annette reappeared and confronted Leon, but was knocked
out unconscious. Leon took the G-virus from her, and before he gets away long,
he gets into the face of Ada, who demanded the virus. It turned out that she
was actually working for an unnamed agency all along. Ada lets her feeling with
Leon gets into her way, and got shot at by the dying Annette. She falls over
the catwalk, while Leon fails to pull her up. Enraged, Leon threw away the
G-virus. As Leon make his way to the train alone, Claire found a vaccine to
Sherry. After administered the "Devil" vaccine, they made the same path as Leon
where Sherry saw her dead mother. She can't let her mother's death affect their
decision to escape, so the survivors got to the train. There, the Tyrant of
Umbrella mutated, and after defeated it, William Birkin returned, this time
mutated into a large blob. After the defeat of the monster, the survivors made
their way out of the town successfully.


-----------------
17.6 - Chapter 5 |--------------------------------------------------------------
-----------------

Chris managed to get to the hospital, and obtain the vaccine. However, he will
discover that Nicholai is actually a traitor, in that the real reason for
sending in the UBCS is to act as targets for the BOWs so Nicholai and some of
the selected few will be able to obtain the BOW combat data (Umbrella see it as
a perfect chance to release some of their monsters for testing). Umbrella didn't
plan an escape route in the beginning for them.

He saved Jill, but Carlos left, saying he wants to confirm something. Jill got
to the park, then to the dead factory of Umbrella. At the park, she was informed
that the US government will be sending in missiles to sterilize the city, and
she
is left with just few hours to escape. At the dead factory, she encountered
Nicholai, who said that he going to kill Jill too, as Jill's death can fetch him
a good amount of money from Umbrella. Due to Nemesis' interferance, Nicholai
escaped, and Jill was forced to combat Nemesis. Jill defeated the Nemesis, but
unfortunately Nicholai have escaped by the helicopter, which Jill was originally
planned to escape with.

At the moment, she received a message to get to the back area of the dead
factory as someone will be there to fetch them. She got there with Carlos, and
after defeating the mutated Nemesis for the last time, the duo escaped by the
chopper. It turned out that the pilot was Barry Burton, her former colleague.
Then, the missiles arrived, and destroy the Raccoon City...


-----------------
17.7 - Chapter 6 |--------------------------------------------------------------
-----------------

Sherry was put to care under the government, while Leon left Claire. An US agent
will contact Leon, and offer him a chance to join in the secret anti-Umbrella
organisation. Meanwhile, Ada was still alived, and is safe elsewhere. Also, Hunk
successfully brought the G-virus to Umbrella...In Chris' apartment, Jill found
nothing. Together with Barry, the former STARS members go to Europe for Chris.

At the same time, Claire will continue her journey to find Chris, which leads to
her infiltrating the Umbrella laboratory in Europe. She was arrested though, and
imprison on the Rockfort Island. However, an mysterious airstrike by an unnamed
company prompt the prison warden, also the person who capture Claire, Rodrigo,
to free Claire. Claire make her way out, and then realised that everyone have
mutated into zombies, just like during the mansion incident. She made her way
deeper, and bump into survivor, Steve Burnside, who is also a prisoner. They
make their way to the mansion building, where Claire encounters Alfred Ashford,
the owner of the Rockfort Island. Alfred Ashford take her as an enemy, but let
her go, deciding to toy with her for a while.

Claire emailed Leon using a pc so he can get Chris to rescue them, but this
action left Steve leaving fuming. It was later revealed that Steve was arrested
because his father have been caught selling information to Umbrella's
rival company. Claire eventually bump into Wesker at one point, shockingly.
Before she can do anything, Wesker left.

As Claire and Steve explore further, they learn more about the history of
Umbrella, and the fall of the Ashford family. Eventually, they found all the
parts to ride the aircraft, but at that time, they accidentally exposed Alfred's
secret: he have been crossdressing himself as his 'imaginary sister' Alexia
Ashford! Alfred went berserk, and release the Tyrant.

After the defeat of the Tyrant, Claire and Steve got onto the aircraft, but was
striked down by Alfred's aircraft. They ended up on Umbrella's base in
Antartica. There, Alfred tries to attack them again, but falls down into an
endless pit instead, leaving his sniper rifle behind. Claire obtain it, and then
they ride the driller to the outside, where they thought they were free, but was
interrupted by "Nosferatu". He is actually the father of Alfred, who mutated
after he was injected with the T-veronica virus by Alfred and "Alexia". After
using the sniper rifle to defeat Nosferatu, they tried to escape again, but once
again, failed. A mystery tentacle grabbed them before they can go long.

At then, Chris arrived at the Rockfort Island. He encountered Rodrigo there,
who informed him that Claire have left, then he died. After exploring the area,
Chris met Albert Wesker. Chris was shock that he is still alive, and tries to
attack him. Wesker's new power denied the assault, but left again when he saw
a lady and the dead Alfred on the monitor. It turned out that she was "Alexia",
and there was an Alexia all along!

Chris made his way to Antartica, and found the kidnapped Claire in the
Spencer mansion replica there. However, Steve was nowhere in sight. Claire goes
to find Steve, while Chris was forced to remain in the Spencer mansion replica.

Claire found Steve trapped, who then mutate into a monster and attack her!
Claire runs, only to get captured by the tentacle again. Before Steve can hack
her, he regain a little of his human conscious, and chop off the tentacle
instead. Freeing Claire, he turns back into a human, and died.

Meanwhile, Alexia and Wesker appeared in the hall where Chris was. They began
their confrontation, as Wesker demand the T-veronica virus in her body. After
witnessing Alexia's T-veronica power (She mutated), Wesker deducted that his
new power isn't enough to match her. At then, he discovered the hiding Chris.
Leaving Alexia to Chris, he escaped. After Chris defeated Alexia, he obtain the
item from Alexia, and Nosferatu elsewhere. He then found Alfred's corpse, and
take the 3rd and last key item, which unlock the way to the area where Claire
and Steve were. Chris goes to unlock all the door and turn on the power, but
Alexia resurfaced. Chris told Claire to wait at the aircraft while he battle
Alexia. After killing Alexia, Chris goes to find Claire, as the building is
near explosion. He bump into Wesker, who have Claire as hostage. Wesker blame
him for the failure of his mission, but luckily Steve's body still have the
virus. Freeing Claire, he and Chris fought, but was forced to a draw. Chris and
Claire then escape Rockfort Island ...


-----------------
17.8 - Chapter 7 |--------------------------------------------------------------
-----------------

#This Section Contains Spoiler For The Game Of This FAQ Document "Resident Evil
4" (Biohazard 4)#


"1998....

I'll never forget it. It was the year when these grisly murders occured in the
Arklay Mountains.

Soon after, the news was out to the whole world revealing that it was the fault
of a secret viral experiment conducted by the international pharmaceutical
enterprise, Umbrella.

The virus broke out in a near by mountain community, Raccoon City.

And hit the peaceful little town with a devastating blow crippling its very
foundation.

Not taking any chances, the President of the United States ordered a contingency
plan - to sterilize Raccoon City.

With the whole affair gone public, the United States government issued an
indefinite suspension of business decree to Umbrella.

Soon its stock prices crashed and for all intents and purposes Umbrella was
finished.

Six years later..."

Leon has taken up training under the United State President, and have become one
of the top agents the country has to offer. Somehow one day, the President's
daughter, Ashley Graham, got kidnapped by a mysterious group of people on her
way home in Massachusetts. Then, reports of sighting of her in Europe was made,
and not wanting to make this a big matter, Leon was send in alone to investigate
and locate Ashley.

Leon travels to the destination, a villager located somewhere in a rural part in
Europe. Accompanied by 2 drivers, they arrived at the place after crossing the
bridge. Leon drops off alone to ask around while the two wait in the car.
Getting
the call from his contact with the White House, Ingrid Hunnigan introduces
herself and rebrief Leon's mission.

He enters the first house and ask the first villager with the photo of Ashley,
but he was rudely scolded to get lost. Leon apologise, but as he turns to leave,
the villager picked up his axe and threw it at Leon! Fortunately, he managed to
dodge it, and point his gun at the aggressive man. The villager refuses to stop
and continue to advance towards him, and Leon have no chance, but to kill the
man, who seems to be a little 'weird'. At then, the vehicle he uses to get to
the village, with the 2 drivers in it, rolls towards the bridge direction and
drop into the water! It all seems weird, and upon closer examination of the
fallen villager he killed, he reconfirmed that he is not a villager. Not only
that, but it seems like some more villagers have arrived, and is blocking the
house he is in. Leon jumped out of the window, and kills the villagers that
were blocking his exit. However, some of the dissolves upon death! Leon goes
to check the edge, and he sees that the vehicle has dropped into the water,
and the bridge broken. There is no way back.

Leon have no choice but to goes in deeper into the "Pueblo", where more
villagers reside. They seems ordinary at first sight, except for the bonfire
in the middle of the Pueblo: One of the drivers was impaled by a sharp hook and
he was hanged there! When they spotted Leon, they too, turns aggressive and goes
after Leon. Having no choice, Leon have to resort to self-defense by attacking
them. They seems to have higher resistance towards weapons unlike ordinary
human. Heck, even one of them wears a sack and uses a chainsaw to attack Leon!
Unlike zombies, they act like humans, but there is something weird about them.
After several killings, the church bell chimed, where the villagers, in Spanish,
said themselves that it is time to pray. When all of them goes into the door
with a weird symbol, Leon continues deeper into the area, until he come across
a building with a banging noise. He opened it, and out rolls a tied-up man who
seems to be unlike them. He released him, and confirms that he is too, like
Leon, not crazed. At then, a giant man in green trenchcoat, who is also the
village chief, arrives, and knock both of them out cold.

While they were unconscious, Leon had a dream where someone injected something
into him...

When they awakes, they have a short initial conversation, interrupted by a
crazed villager. They managed to let free of themselves and kill him, and then
Luis ran away. Thanks to their conversation moment ago, Leon managed to learn
that the President's daughter is in the church. He goes out, and then someone in
a black trenchcoat appeared. He seems to be normal too, but he was there to just
sell Leon weapons. After making purchases from the mysterious man, Leon proceeds
to explore more, and ended up in the house of the Village Chief. There, he found
an item which allows him access to the building with a weird symbol back in the
Pueblo area. At this moment, the Village Chief appeared and was going to kill
Leon, but when he sees the color of Leon's eyes, he released him, saying that he
carries the same blood as them, and leave. When Leon goes after him, he choked
Leon again, but suddenly someone fired at the back of the giant man. He was
distracted, and decided to go after the assasinator, who disappear as fast as
he/she appear. When they are gone, Leon continues his way to Pueblo, clearing
more of those weird villagers along the way. Using the new item, he gets
underground, and arrived at the church where Ashley was supposingly held in.
Unfortunately the door is locked, so Leon explored more to find a way to get in.
He got to the swamp, then to the lake. By the lake, he faced a gigantic huge
sea monster, but managed to get to the cabin at the other side of the shore.
However, he fainted due to an internal pain...

When he wakes up, it was night time. He goes out, only to encounter more
villagers. However, it was also the time where the 'parasites' emerge from the
villagers body! This confirmed that those villagers are inhuman! Morever, he
also encounters wolfs with parasites as well. Regardless, he found the item in
a cave, and made his way to the church for Ashley. Along the way, he combat a
huge troll released by the villagers, called the "El Gigante".

After freeing Ashley, they tries to leave the church, where someone appear. He
was the person who injected Leon with the parasite in Leon's dream. Or rather,
not a dream anymore! He introduces himself as "Lord Saddler", the mastermind of
the whole kidnapping plan. It was also revealed that they have shot the parasite
into Ashley! The parasite, termed "Las Plagas" was the same parasites that
emerged from those villagers. It also seems that Lord Saddler has control over
those villagers and monsters too. The duo escaped from Lord Saddler, but the
chase forced Leon and Ashley to hide in cabin where Luis is in too. While Ashley
goes into hiding, Leon and Luis cooperated to fend off the incoming villagers.

When the villagers gave up, Luis leaves again. Leon proceeded on, and took one
of the splits route to the gondola station. One of the routes was protected by
a El Gigante, while the other, guarded by a massive amount of those villagers,
including two females who uses a chainsaw. Using the gondola, the duo got to
the torture shed, where Leon combated the Villager Chief, who have now mutated
into a monster. After defeating him, Leon obtain the false eye of the chief, an
item needed to get past the door at the gondola station. After getting past the
door, the duo arrived at the castle. At this point, the line with Ingrid
Hunnigan was jacked.

In the castle, the duos encountered more dazed people...however, they are not
villagers. Rather, they are wearing black rodes, zealots. Shortly after their
arrival in the castle, they was introduced to the castellan, a short guy with 2
bodyguards. It seems like he (Ramon Salazar) have control over the zealots in
the castle. When he succeeded in getting Ashley from Leon, he activated more
traps and enemies to attack Leon. During the journey to find and release Ashley,
Luis returned, saying that he had found the sample and the cure to the parasite.
However, Lord Saddler assasinated Luis shortly after Luis' declaration. Saddler
took the sample back, while Luis died. Leon vowed to get revenge for Luis.

Leon arrived at the garden of Salazar, and enters Salazar bed room, and had a
brief encounter with the mysterious person who rescued Leon from the village
chief's choke earlier on. It was...Ada Wong. Ada made a haste exit before Leon
can confront her about where she have been for the past years. Along the way,
Leon obtained more clues. It seems that everyone of them: Saddler, Salazar and
those crazed people are actually following the religion of the "Los Illuminados"
cult.

Saddler was the cult leader, and he had influenced the owner of the castle,
Salazar, to unearth the Las Plagas parasite which Salazar's ancestor had sealed.
He manipulated Salazar, as it was also Salazar's ancestor who banished the Los
Illuminados in the beginning. Using the Las Plagas, Saddler aims to revive the
Los Illuminados, and then use the Las Plagas to control Ashley, and then uses
her to get the US president to give more power to the Los Illuminados. He had
hoped to use the cult group to gain control of the world.

After freeing Ashley, the duo reunited, and tries to find an escape route in the
castle. They made their way to the hive of a certain breed of Salazar's monster,
whereby Ashley got kidnapped again! Leon made his way to the clock tower to go
after Salazar, and encounter more hardship, including fighting 1 of Salazar's
bodyguards, the "Verdugo",  but when he founds Salazar, they have already
finished the ritual, and Ashley has been send away to an island. Then, Salazar
mutated into a monster to fight Leon, but failed. With a ride from Ada, they got
to the island, but Ada, again, made a haste escape before Leon can ask her
anything.

On the island, Leon encounters more of those Las Plagas carrier, this time, the
soldiers type, and they now uses weapons like gatling guns. Leon's determination
got him to where Ashley was confined in, and rescued her. At this point, Saddler
send someone to go kill Leon, a soldier who seems uninfected and quite a tough
match. His name is "Jack Krauser". Meanwhile, Leon obtained files, and learnt
that Luis was actually working for Saddler to experiment on the Las Plagas.

As Leon got to the mission statement room of Saddler, Saddler again, robbed
Ashley away from Leon. When Leon starts to give chase, at the same time, Krauser
was talking to Ada, about how he doesn't trust her or Wesker to help him to get
the Las Plagas sample. It doesn't matter to Ada either it seems, and she left.

Leon then encounters Krauser himself. It seems that they have past history, as
Krauser is the former comrade of Leon, and he was said to die 2 years ago in a
helicopter accident. However, Krauser had betrayed the US government and was
responsible in directly kidnapping Ashley in the first place for Lord Saddler!
It seems that Krauser have been trying to get close to Lord Saddler so he can
get the sample for himself as he desirese to rebuild Umbrella.

However, Ada helped fend off Krauser for Leon, and she disappear yet again
after Krauser ran off.

Leon continues his journey, and after barely surviving and defeating a monster
assasinator (u3) send in by Lord Saddler, Leon encounters Krauser again. Leon
foughtwith Krauser, but it seems Krauser have gained new power when his arm
mutated.

After killing Krauser, Leon got to the heavily guarded security area, but with
the help of Mike, the pilot of the helicopter send in by the US government, they
together destroyed the base. Unfortunately, Saddler and his soldier shot down
the helicopter and Leon was left a lone ranger again.

Leon forced his way through the remaining soldiers-guarded areas, and finally
reached the lab where Ashley was stored. With the assistance of Ada, he managed
to free Ashley out from the tube and escaped while leaving Ada to fight Saddler
alone.

Leon brought Ashley to the surgical parasite removal room to remove the
parasites in their body. Then, the duo made their way back to the surface, and
to the construction site, where Lord Saddler awaits and Ada captured. After
freeing Ada, Lord Saddler turned into a monster too, and the battle between
Leon and Saddler starts! With a narrow victory over the monster, Leon picked
up the sample, but at the gun point from Ada, he have no choice but to hand
her the Las Plagas sample. Ada boarded the helicopter, and tells Leon to
escape fast as she is going to blow the whole island up. With the key from Ada,
he and Ashley made the hasty escape from the island using the jet-ski...
================================================================================

-------------------------------
(19)FREQUENTLY ASKED QUESTIONS |---------------------------------RESIDENT EVIL 4
-------------------------------
================================================================================
Q: Is this game exclusive to Nintendo Gamecube?
A: It is a Nintendo Gamecube game, and will be ported over to the Sony
Playstation 2 in late 2005.

Q: Is there still typewriter save in the game?
A: You have to find typewriter to save, but you do not need to find the Ink
Ribbon anymore.

Q: Is the Umbrella Corp in the game?
A: No. The Umbrella Corp has been shut down by the government and it did not
appear in the game, but the do talk about Umbrella Corp.

Q: Are there zombies in the game?
A: There is no zombie in the game.

================================================================================
--------------------------
(20)CREDITS & LEGAL TERMS |--------------------------------------RESIDENT EVIL 4
--------------------------
================================================================================
---------------
20.1 - Contact |----------------------------------------------------------------
---------------

To contact the author of this FAQ, please send email to this address:
[email protected]

Note that flaming mails, virus mails, blank mails, information covered in the
FAQ will be ignored. Suggestions, tips and information are welcome, and will be
credited when due.

However, before you press the 'Send' button, please make sure that you have done
the following:

1)Search through the FAQ thoroughly and make sure that I have not answered your
question yet. I don't like to repeat myself when you can find the answer in the
FAQ.

2)Please only send email in English.These are the only
language that I understand. I doubt so, but if you are having difficulty in
English, please at least use a babelfish or any other online translator.

3)Though I believe most of my audiences are of good readers, I've noticed some
exceptions, who were probably jealous of my FAQ. Please, idiots. Just because
you can't write a better FAQ doesn't give you a reason to send hate mails.

4)Please write the word "Resident Evil 4 FAQ" or anything similar on your
email, so I won't delete them without reading them. I've been getting virus
mails. If you don't want your mail to be mistaken as one, then write the heading
of your mail.

5)Speaking of virus mails, please, use a virus scanner to scan through your
computer/laptop.
s
--------------
20.2 - Credit |-----------------------------------------------------------------
--------------
JuexVideo
http://www.juexvideo.com
The numerous screenshots were taken from JuexVideo.com so all credit goes to
them. I am just hosting them. Again, those screenshots are property of Juexvideo
and NOT me, and I am only hosting the pictures.



-------------------
20.3 - Legal Terms |------------------------------------------------------------
-------------------

Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

 This FAQ is for private and personal use. No permission is granted to reprint
 this FAQ in a magazine or publication without my prior consent. Translating
 this walkthrough to another language does not automatically make this
 walkthrough yours.

 Do not rip off anything from this FAQ either. Extracts are alright as long as
 you had obtained my permission, and give credit when due.
 Please do NOT use this FAQ on your walkthrough, magazine, website or anything.
 Nor is it granted for this document to be used as any type of "source material"
 for-profit magazines to use in any way, be it basing their own articles from,
 reading prior to get ideas, or outright copying. I also forbid this or any of
 my walkthroughs to be used as, or turned into issues, mailings for RPG or
 other newsletters, be they free or for profit. In no way do I wish this FAQ to
 be cut up into sections or altered in any way.

Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident
Evil is a registered trademark of Capcom Co., LTD. 

(c)CAPCOM CO.LTD 2003 ALL RIGHT RESERVED.
(c)CAPCOM USA.INC.2003 ALL RIGHT RESERVED.