MASTERING PRINCE ROY By Kenny Grant August 30th, 2005-October 15, 2005 Table of Contents 1. Roy Himself 5. Roy's Strong Points 2. Roy’s Story 6. Roy’s Weak Points 3. Roy’s Basic Attacks 7. Combos with Roy 4. Roy’s Advanced Attacks 8. Copyright/Credits 1. Roy Himself Roy is the son of the son of Pharae Principaility. He seems to use fire in all his attacks. He is semi-quick and is very powerful. Although he lacks defensive tactics but if you excel in his strong points you won’t have to worry about his defense. Speed: 5 Strength: 9 Defense: 2 2. Roy’s Story Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father, the son of Pharae Principaility and leader of his army, became ill. Because of the illness Roy became the leader over his grandfather’s (Pharae Principaility’s) army. After his fateful meeting with Princess Guinevere, he knew his destiny was linked with the fate of the entire continent. 3. Roy’s Basic Moves A-Sword Swipe~ A (repeatedly)- Sword Combo A>-Super Sword Swipe~ A>(Tap)- Cut A>(Tap, Hold)- Super Cut~ Dash + A>- Quick Cut Jump + A- Sword Swirl ~ Jump+ A>- Flying Sword Jump + A<- Backwards Cut~ A^- Sky Stab A^(Tap)- Fire Stab A^(Tap, Hold)- Flare Stab Jump + A^-High Sky Sword~ Crouch+ A- Ground Stab Av (Tap, Hold)- Foot Cutter Jump+ Av- Smack Down 4. Roy’s Advanced Moves B- Flare Blade Roy charges (hold down B) and delivers an instant KO (hold down B until Roy makes a lot of fire appear). B>- Double-Edged Dance Roy can do four strikes depending on how many times you press B, B>, B^, Bv, and when you press it. B^- Blazer Roy jumps with his sword sticking straight up and lights everyone on fire. Bv- Counter Roy Counter attacks anyone if they hit him within a certain amount of time after you press Bv. 5. Roy’s Strong Points MARIO/DR. MARIO All I can say is “STAY OUT OF THE AIR” BOWSER Remember that he is slow and defenseless so be quick and offensive. PEACH All you really need to do here is keep her up in the air with Blazer and Flare Stab. YOSHI Combos are essential here. Rack up some damage and let ‘em fly. DONKEY KONG He tends to be a bit on the slow side so start with a powerful attack and while he is recovering charge up another one. CAPTAIN FALCON All brawn no brain. All you really need to do is stay near the edge and dodge his attacks. FOX/FALCO They are quick but light. Keep them up in the air and use a lot of powerful attacks. NESS Ness is hard and easy at the same time. He seems to make Roy’s head spin, so lets make his! When he’s close hit him and then run away. When he’s far away get closer. KIRBY All that is essential for this battle is knowing how to Counter. SAMUS She likes to grab, so you do to. She is strong at a distance but weak up close. ZELDA Zelda can be a pain in the butt or a piece of cake. She is light so hit homeruns. LINK/YOUNG LINK These guys are you! Only much faster and don’t have as good a reach. PIKACHU/PICHU The “Chu” Bros. Aren’t as hard as you think. If you hit them hard they won’t be back. JIGGLYPUFF Same as Kirby MEWTWO He is not what he look. He is “stupidly strong”. He can hit well but something is wrong with his head. Just dodge and whack. MR. GAME AND WATCH “Dead Pancake” is more like it. Just hit strong and accurate. 6. Roy’s Weak Points LUIGI If you’re battling a COM keep them in the air and remember their obsession of Green Missile. ICE CLIMBERS They seem to be two. And were only one. So hit and run. MARTH/ROY They’re you only weaker, faster, and have a better reach. There is no real strategy here. GANONDORF He tends to be a bit on the slow side so start with a powerful attack and while he is recovering charge up another one. 7. Combos with Roy Rising Smoke Upon starting the battle run to your opponent and use Blazer. Do this three times and use your Fire Stab (partly charged) three times then if they are still alive use Flare Stab fully charged. Dance Champion BEFORE ATTEMPTING TO TRY THIS COMBO YOU MUST BE ABLE TO DO FOUR STRIKES ON DOUBLE- EDGED DANCE Upon starting the battle do Double-Edged Dance when the “victim” is about three feet away. Hit them away with the third or fourth strike. Do this three times then hit them with a Smash Attack. Dominate Element BEFORE ATTEMTING TO TRY THIS COMBO YOU MUST BE ABLE TO USE COMBO’S “Rising Smoke” AND “Dance Champion” IN BATTLE WITH EASE When the battle begins use the combo “Dance Champion” but make sure they do NOT die. Then use Blazer. While they are in the air charge up Flare Blade and then let them have it. Flaming Torture As soon as the battle starts use Quick Cut. They should fly behind you. Then turn around and do it again. After that use Blazer. While they are up in the air, charge up your Flare Stab. When they fall into range release and they should get pretty high. While they’re up there charge up Super Cut (all the way) and then watch them soar! 8. Credits/Copyright Special Thanks to: Death_Wings_20 Ute All rights reserved. You may not post this on your site without my permission. You may not copy my guide. ALL VIOLATERS WILL BE SEWED!