The one GBA

       __      __                    _______    _______    \  \     / /
      |  |    |  |       ____       |       \  |       \    \  \   / /  
      |  |    |  |      /    \      |   |    \ |   |    \    \  \_/ /
      |  |____|  |     /  |   \     |   _____/ |   _____/     \    /
      |   ____   |    / _____  \    |   \      |   \           |   |
      |  |    |  |   / /      \ \   | |\ \     | |\ \          |   |
      |__|    |__|  /_/        \_\  |_| \_\    |_| \_\         |___|
           

       _______      _______   __________   __________   _______   _______
      |    _  \    |  ___  | |____  ____| |____   ___| |   ____| |       \
      |   |_|  \   | |   | |      | |          | |     |  |____  |   |    \
      |  ______/   | |   | |      | |          | |     |   ____| |   _____/
      | |          | |   | |      | |          | |     |  |____  |   \ 
      | |          | |___| |      | |          | |     |_______| | |\ \
      |_|          |_______|      |_|          |_|               |_| \_\

Index:

xi. Welcome Message

1.  Controls (Buttons)

2.  Level Guide

3. Contact me


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xi.

         Welcome to The One FAQ. Here I will teach you everything you need to know 
about Harry Potter and The Sorcerer's Stone.


1. Controls

Press the Control Pad in any direction (Including 
diagonally) to move in that direction. If you

Press A to talk or check people or items.

Press B to use the selected form of magic.

Press L and R to scroll through all the magic you've 
learned so far.

Press Start to view the Options Menu.

Press Select to view the Status Menu where you get to see a map of Hogwarts and 
other really cool stuff.
____________________________________________________________________________________

Levels.
Note: I will edit this as I get further in the game.

Entrance
________
Alumni: 2
Access: Floor 1

After speaking with Ron, walk around and speak with the two 
kids walking around. Then, pick up one of the scrolls lying 
in front of any of the hourglasses to learn about House 
Points. Then, check any of the hourglasses with A to check 
your House Point totals. You can earn Points for being 
completing challenges. You can lose points for using spells 
on people, being caught out of bed after midnight, or being 
caught in restricted areas.

You'll notice there are several doors locked. The ones to 
the left and right, and the main door. Doors will always be 
locked when you don't need them, so collect EVERYTHING when 
you have the chance.

Now, go up the stairs Ron just went up. It seems a gang of 
kids have stopped Ron in his tracks. Approach the group to 
discover the group is led by none other than Draco Malfoy, 
Slytherin at large. After coming up with a clever response 
to Malfoy's snide remark, the gang runs off. Ron exits 
through the door at the top of the stairs. Speak to Malfoy 
and his cronies Crabbe and Goyle if you wish, then exit 
through the door. 


Floor 1
_______
Alumni: 3
Access: Floor 2, Entrance
Save Point

On this large floor, you can save your game at the large 
open book floating near the entrance. Walk into the save 
point to learn how to save. Now, choose from any of the 
save slots to save in (Save in different slots each time so 
in case you miss something, you can go back). Select Delete 
to erase any files. You'll exit automatically after saving.

Now, talk to all 3 students walking around the floor. You 
can check the Girl's Bathroom door (The one with the heart 
on it), and the board outside the Transfiguration 
classroom. Both are locked. Now, go up the set of stairs at 
the top of the area.


Floor 2
_______
Alumni: 0
Access: Floor 3, Floor 1

Upon entering this deserted hallway, you'll spot Peeves, 
Hogwart's resident Poltergeist. He'll fly away, not 
attacking you, but not leaving you behind without an ear-
splitting cackle. How nice. Now, you can explore the floor. 
The Library is closed, but you can read the sign and 
practice searching bookcases (Press Up near a case). On the 
other side is the Charms classroom, also locked, and a 
strange mirror. You should notice a small passage behind 
the mirror. You'll get to it later. For now, go up another 
staircase near the mirror.


Floor 3
_______
Alumni: 2
Access: Floor 2
Staff: 2
Rooms: Trophy Room, DADA Classroom
Save Point

Ron will greet you upon entering the floor. He'll run off 
afterwards. You'll also see a save point. Speak to both 
pupils, then head toward the top-left of the floor. You'll 
notice a door that's open, and a sign. This is the Trophy 
Room. Get to know it well. Notice the mirror on the north 
wall? You'll use it soon. Check the room out, then return 
to the main floor. Now, head towards the bottom-left area 
straight south.

Janitor Filch is there, sweeping the area right before the 
forbidden corridor. He'll send you off. No worries, he 
won't penalize you. Up near the NEXT stairwell is Percy the 
Prefect, Ron's big brother. He'll tell you to join Ron in 
the DADA class. Go ahead and run right. You'll see a small 
hall with a classroom like the others, complete with board. 
Enter it.


DADA Classroom
______________
Alumni: 4 (Can only talk to 2)
Access: Floor 3
Staff: 1

Speak to Malfoy and the girl standing next to him, then 
approach Professor Quirrel, the tall guy in the turban. 
He'll stutter his way into beginning the lesson.

To learn the Flipendo spell, a knock back attack, you must 
repeat Quirrel's wand movements. This is the way you'll 
learn spells every time.

Use the Control Pad to follow Quirrel's first three 
motions. This will get you Flipendo, but you can earn house 
points by attempting his next 5-movement chain, which has 
the first 3 and adds 2 more movements to the mix.

If you mess up here, you can't return to earn the points. 
Fortunately, you can have up to 2 mistakes and still earn 
the points.

After earning your second start, you can try one final long 
7-movement chain for an additional 25 house points. 

After the challenge (You should have earned 50 points), 
Quirrel will walk to the other end of the room and open the 
door. This leads to a 6-star challenge inside a labyrinth. 
Speak to all 4 students again. NEVER use the Flipendo, or 
any other magic, on students or staff. You may lose points. 
Speak to Quirrel once more, then enter the door for your 
challenge.


The Flipendo Challenge
----------------------

Okay, read the message you get when you enter, then let's 
get moving. Move up, then down the hall to the left. Pick 
up the scroll, learn about switches, then cast Flipendo on 
the switch the Flipendo (Hand) symbol on it. A nearby 
bridge will spin, creating a path over a pit. Return to the 
barrel you passed earlier, and cast Flipendo on it a few 
times. Upon entering the new room, grab the Star sitting in 
plain sight. Congrats, 5 more to go. 

Carefully cross over the pit, then collect another scroll 
at the threshold of a new room. There are two Gnomes in 
this room. You must knock both of them out to continue. 
Move a bit forward, and fire off spells repeatedly. Move 
around, because if you stay in one place, the Gnomes won't 
come. After defeating both monsters, collect the Star. 

Now, use Flipendo on the big vase in the corner of the 
room. It will shatter, revealing a Bertie Bott's Every 
Flavor Bean. Collecting these Jellybeans will restore lost 
health. If you lost any, pick it up. If not, it'd be best 
to save it for later. Now, continue up through the door 
that just opened. You'll spot two more vases, hit them. 
They're empty. Collect the easy Star on the royal blue rug. 

You're halfway through. Continue left and get the next 
scroll to find out how to deal with Flipendo Blocks. Now 
hit the nearby block with your spell. Be careful! There's a 
Gnome on the platform! Stand on the block and fire off 
spells at it. Now, collect the Bean, and hit the next block 
with Flipendo. Continue down, hitting the next two blocks. 
This will create an angled bridge to Star #4. Grab it and 
the bean.

Now, head back to the purple-floored area just above of 
you. Head right this time and move the next block into the 
pit along the wall. Cross it, then head down and push the 
next block. Now hit the NEXT block from afar. You can't get 
to it from here, so return to where you picked up your last 
star. Now cross the new block, and head down once more. 
After hitting the southern wall, pick up the scroll nearby. 
Search the bookcase for an additional bean, then go through 
the doorway just below, picking up Star #5 in the process. 
One more to go.

GNOMES! This room has 2 dangerous Gnomes inside. Defeat 
them both, but keep your distance. You got all 6 Stars!

Now, though, you have to find your way back to the 
entrance. Before you do, hit both buckets in the room with 
Flipendo to get 2 beans. Now exit through the other door, 
back to the room where you fought your first Gnomes. Head 
back across the bridge, and down the hall to exit the area, 
and win the challenge.


DADA Classroom
_______________
Alumni: 4
Access: Floor 3
Staff: 1

You'll see a nice-looking screen, and Quirrel will give 
your house 20 points for your expert navigation. You have 
potions next with Snape...

Speak to the two students that remain (Malfoy sneers at you 
once more), then head off for the Dungeons.


Part 5: Potions
"Don't push it," he muttered, "I've heard Snape can turn 
very nasty."


Floor 3
_______
Alumni: 2
Access: Floor 2
Staff: 2
Rooms: Trophy Room

Outside, the extremely sexy..Ahem..uh, I mean the extremely 
smart Hermione Granger. She spares no time in flattering 
you, then runs off to Snape's class.

The same two students are walking around, and both have 
something to say about Snape. Filch and Percy are still up 
to their path-blocking ways.

If you have an emulator, or just want to screw around, it's 
fun to hear what everyone says when you hit them with your 
trusty Flipendo.

Now, save your game at the book near the stairs, then head 
back down. 


Floor 2
_______
Alumini: 0
Access: Floor 1, Floor 3

Peeves again. He'll warn you not to wander around at night 
(Hehehe), then fly away. Well, there's nothing to do here, 
so continue down to the first floor.


Floor 1
_______
Alumni: 3
Access: Entrance, Floor 2

Speak to the 3 kids again, then head back down to the 
Entrance. You can save if you'd like.


Entrance
________
Alumni: 2
Access: Great Hall Passage, Dungeons, Floor 1

Hermione will tell you to hurry up when you enter, but 
we're in no hurry. Speak to both students, then you're free 
to check your House Point totals at the hourglasses.

The points are always random, but there's a good chance 
you'll be ahead.

My Score:
Last - RavenClaw
Tied for Second- Hufflepuff/Slytherin
First- Gryffindor

Okay, you can head through the doorway on the right side of 
the area, which was previously closed, to enter the...


Great Hall Passageway
_____________________
Alumni: 0
Access: Great Hall, Entrance

This small hall leads to the huge Great Hall. Head through 
the other door.


Great Hall
__________
Alumni: 0
Access: Great Hall Passageway

This vast, empty room has no use to you now, but you can 
look around. There are 2 chests next to the windows on the 
northern wall. They're locked tight, but you'll open them 
later. When you're done looking around, return through the 
door.


Great Hall Passageway
_____________________
Alumni: 0
Access: Entrance, Great Hall

Return through the other door, to the Entrance.


Entrance
_________
Alumni: 2
Access: Dungeons, Floor 1, Great Hall Passageway
Staff: 2

Hello! As soon as you arrive, you'll see an imposing sight: 
Dumbledore and McGonnagal. Speak to them, they won't take 
away points. You can check the Points again. Yes, they've 
changed. In the 5 minutes you were away, they changed. They 
change every time you exit the room. Pretty inaccurate... 
but I guess other houses are earning points as we speak. Go 
through the other open door to reach the dungeons.


Dungeons
_________
Alumni: 0
Access: Entrance
Rooms: Potions
Pumpkin Pasty

Hermione will tell you to pick up the pace, then run off 
again. Explore the Dungeons, all the doors are locked 
anyway, but you can read the plaques.. Before enering 
Snape's class on the other side of the area, head up north, 
then left. You'll see a hopping Pumpkin in a small alcove. 
Pick it up. This is a Pumpkin Pasty, a delicious pastry 
that increases your health for every 3 you pick up. You can 
save your game, so save it at the book.

Now, head all the way to the left. Read the plaque next to 
the open door, then enter...Snape's Class!

Potions Classroom
_________________
Alumni: 4
Access: Dungeons, Storage.
Staff: 1

Upon entering, you'll automatically run to the center of 
the room. Snape will be seething. As punishment for 
arriving late, you'll be ordered to fetch 6 glass vials 
from Snape's basement. Unfortunately, Snape likes to 
scatter his stuff throughout the dungeon randomly, and has 
set up several traps for those who...try to steal his glass 
vials. Weird guy.

Speak to all 4 kids (Malfoy again...annoying idiot). Now, 
let's do something before we go into the basement.

Search the bookcase directly above where you talked to 
Snape. One of them will move, revealing a secret doorway. 
Enter.


Storage
_______
Alumni: 0
Access: Potions Classroom

You'll notice a spilled cauldron in the middle of the area, 
but the path is blocked by little white objects. Your 
Flipendo can't move them, so just exit.


Potions Classroom

Alumni: 4
Access: Dungeons

Okay, now, head down the stairs to begin your QUEST FOR THE 
VIALS! (I can't make it sound more dramatic than that. 
Imagine, a stupid dangerous adventure for 6 cheap glass 
tubes. Come on! Honestly!)
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Email: [email protected]

I will finish this in about a month. ok?