Program Advances GBA

Program Advances


1. Z-Cannon1
Cannon A/B/C, B/C/D, C/D/E
Damage(per hit) 40
Grants five seconds of Invis and rapid Cannon fire.

2. Z-Cannon2
HiCannon H/I/J, I/J/K, J/K/L
Damage(per hit) 60
Grants five seconds of Invis and rapid HiCannon fire.

3. Z-Cannon3
M-Cannon O/P/Q, P/Q/R, Q/R/S
Damage(per hit) 80
Grants five seconds of Invis and rapid M-Cannon use.

4. Z-Punch
GutPunch B/C/D, C/D/E, D/E/F
Damage(per hit) 80
Grants five seconds of Invis and rapid GutPunch use.

5. Z-Strght
GutStrgt O/P/Q, P/Q/R, Q/R/S
Damage(per hit) 100
Grants five seconds of Invis and rapid GutStrgt use.

6. Z-Varibl
VarSwrd B/C/D, C/D/E, D/E/F
Damage(per hit) 160
Grants five seconds of Invis and rapid VarSwrd use.

7. Z-Yoyo1
Yo-Yo1 C/D/E, D/E/F, E/F/G
Damage(per hit) 40
Grants five seconds of Invis and rapid Yo-Yo1 use.


8. Z-Yoyo2
Yo-Yo2 H/I/J, I/J/K, J/K/L
Damage(per hit) 50
Grants five seconds of Invis and rapid Yo-Yo2 use.

9. Z-Yoyo3
Yo-Yo3 M/N/O, N/O/P, O/P/Q
Damage(per hit) 60
Grants five seconds of Invis and rapid Yo-Yo3 use.

10. Z-Step1
StepSwrd L/M/N, M/N/O, N/O/P
Damage(per hit) 130
Grants five seconds of Invis and rapid StepSwrd use.

11. Z-Step2
StepCros L/M/N, M/N/O, N/O/P
Damage(per hit) 130
Grants five seconds of Invis and rapid StepCros use.

12. BubSprd
Bubbler/Bub-V/BublSide E
Damage(per hit) 300
A single-shot Water attack with a 3x3 grid spread when it connects.

13. HeatSprd
HeatShot/Heat-V/HeatSide J
Damage(per hit) 300
A single-shot Fire attack with a 3x3 grid spread when it connects.

14. H-Burst
Spreader M/N/O, N/O/P, O/P/Q
Damage(per hit) 100
A multi-shot attack with a 3x3 grid spread when it connects

15. LifeSwrd
Sword/WideSwrd/LongSwrd E, L ,Y
Damage(per hit) 400
A sword strike with a 2x3 range




16. ElemSwrd
FireSwrd/AquaSwrd/ElecSwrd/BambSwrd N,P
Damage(per hit) 150
A four-stroke sword wide sword attack using each Element sword.

17. EvilCut
StepSwrd/HeroSwrd/StepCros P
Damage(per hit) 150
A two-panel step followed by a three-blade strike

18. HyperRat
Ratton1 Ratton2 Ratton3 A,C,F
Damage(per hit) 500
Sends a large green Ratton that goes really fast.

19. TimeBom+
TimeBomb J/K/L, K/L/M, L/M/N
Damage(per hit) 500
A hug TimeBomb drops on the enemy’s territory.

20. GelRain
MetaGel1 B/C/D MetaGel2 E/F/G MetaGel3 S/T/U
Damage(per hit) 150
An expanded form of the MetaGel chip,stealing the two left colums of the enemie’s 
field.

21. EverCrse
CrsShld1/CrsShld2/CrsShld3 C,L
Damage(per hit) 100
Used like a normal CrsShld chip, When use the Dominerd bites all enemies.

22. MomQuake
RockCube*/RockCube*/Godstone S
Damage(per hit) 200
A long rain of rocks falls from the sky and hits the enemies.

23. PoisPhar
PoisMask/PoisFace/Anubis A
Damage(per sec) 60
A purple PharohMan statue drops into the field poisoning
all enemies.

24. BodyGrd
AntiDmg/AntiNavi/Muramasa M
Damage(per hit) 100
A lot of shuriken drop from he sky and hit the enemies .

25. BigHeart
HolyPanl/Rcov300/Roll V1-3 R
Damage(per hit) 50
Roll hits the closest enemy rapidly, then restores 300 HP.

26. GtsShoot
Guard*/DashAtk/GutsMan V1-5 G
Damage(per hit) 300
GutsMan throws MegaMan aacross the row.

27. DeuxHero
CustSwrd/VarSwrd/ProtoMan V1-5 B
Damage(per hit) 70
ProtoMan appears with MegaMan, and they attack every enemy panel.

28. 2xHero
Slasher/CustSwrd/VarSwrd/ProtoMan V1-5 B
Damage(per hit) 70
An even better version of DuexHero with more hits and color.

29. PrixPowr
Team1*/Team2*/KingMan V5 K, MistMan V5 M, or BowlMan V5 B
Damage(per hit) 300
BowlMan appears, using his Gatling pin to fire off multiple MistMan tackles. To 
finish, KingMan jumps three squares forward, and even damages the panel he lands on!

30. MstrStyl
Salamander*/Fountain*/Bolt*/GaiaBlade*
Damage(total) 900
MegaMan splits into his three different styles, and hits all enemies.


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