~~~~~~~~~~~~~~~~~~~~~~~~ ~ Pokemon Sapphire ~ ~~~~~~~~~~~~~~~~~~~~~~~~ Version: 0.3 Last Updated: 4/27/04 Strategy Guide by dougboy E-mail: firstname.lastname@example.org Contents 1. Introduction 2. Version history 3. Attachable Items 4. TM & HM list 5. Pokemon to use against gyms 6. Individual strategies 7. Team strategies 8. Battle Tower strategies 9. FAQ 10. Credits ~~~~~~~~~~~~~~ 1~Introduction ~~~~~~~~~~~~~~ This guide was made for the awesome Pokemon games Ruby & Sapphire. These games from Nintendo are good strategy games. If you are really doing bad and need help thatís were this guide comes in. I hope this is what you need. Enjoy!! ~~~~~~~~~~~~~~~~~ 2~Version History ~~~~~~~~~~~~~~~~~ V 0.1~11/29/03 ~Battle tower team 1 added ~TM/HM list added ~Added Volbeat to Individual strategies V 0.2~2/20/04 ~Added to Pokemon to use against gyms ~Fixed up about everything ~Added to Individual strategies V 0.3~4/27/04 ~Replaced Types~weaknesses & strengths with Attachable Items ~Added to Attachable Items ~Added FAQ section ~~~~~~~~~~~~~~~~~~~ 3~ Attachable Items ~~~~~~~~~~~~~~~~~~~ *This only contains items that will help in battle. Amulet Coin Black Belt Blackglasses Bright Powder Charcoal Choice Band Cleanse Tag Deepseascale Deepseatooth Dragon Fang Exp. Share Focus Band Hard Stone Kingís Rock Lax Incense Leftovers Light Ball Macho Brace Magnet Mental Herb Metal Coat Miracle Seed Mystic Water Nevermeltice Poison Barb Quick Claw Scope Lens Sea Incense Sharp Beak Shell Bell Silk Scarf Silver Powder Soft Sand Soothe Bell Spell Tag Twistedspoon White Herb ~~~~~~~~~~~~~~ 4~TM & HM list ~~~~~~~~~~~~~~ TM 01~Focus Punch 02~Dragon Claw 03~Water Pulse 04~Calm Mind 05~Roar 06~Toxic 07~Hail 08~Bulk Up 09~Bulk Up 10~Hidden Power 11~Sunny Day 12~Taunt 13~Ice Beam 14~Blizzard 15~Hyper Beam 16~Light Screen 17~Protect 18~Rain Dance 19~Giga Drain 20~Safegaurd 21~Frustration 22~Solarbeam 23~Iron Tail 24~Thunderbolt 25~Thunder 26~Earthquake 27~Return 28~Dig 29~Psychic 30~Shadow Ball 31~Brick Break 32~Double Team 33~Reflect 34~Shock Wave 35~Flamethrower 36~Sludge Bomb 37~Sandstorm 38~Fire Blast 39~Rock Tomb 40~Aerial Ace 41~Torment 42~Facade 43~Secret Power 44~Rest 45~Attract 46~Thief 47~Steel Wing 48~Skill Swap 49~Snatch 50~Overheat HM 01~Cut 02~Fly 03~Surf 04~Strength 05~Flash 06~Rock Smash 07~Waterfall 08~Dive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5~Pokemon to use against gyms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gym 1 Pokemon to use: Lotad (Adsorb LV7) Combusken (Double Kick LV16) Treecko (Adsorb LV6) Mudkip (Water Gun LV10) Gym 2 Pokemon to use: Torchic (PeckLV16) Ralts (Confusion LV6) ~~~~~~~~~~~~~~~~~~~~~~~ 6~Individual strategies ~~~~~~~~~~~~~~~~~~~~~~~ Pokemon~ Volbeat Item~ Leftovers Moves~ Water Pulse Thunder Bolt Signal Beam Moonlight Volbeat is a good Pokemon on an individual bases because he/she can learn TMs to defeat his/her weaknesses. But as with all Pokemon if a Pokemon with a move that can defeat your Pokemon and not the same type you better just switch Pokemon. Pokemon~ Kyogre Item~ Quick Claw Moves~ Water Spout Sheer Cold Thunder Earthquake Kyogre is an awesome fighting machine but to get him very good he has to be level 75 or above. Sheer Cold is a one hit KO attack that has more accuracy the higher you level is than your opponents. Water Spout is extremely good in 2 vs. 2 battles because it hits both enemies at the same time. Earthquake is to use against those electric Pokemon that appose you. Thunder is more accurate when it is raining so Kyogreís Drizzle helps a lot. Pokemon~ Groudon Item~ Moves~ Solar Beam Eruption Earthquake Thunderbolt Groudon is a very good fighter like Kyogre. Solar Beam and Thunderbolt are for the water Pokemon and Solar Beam doesnít have to charge up with his Drought. Eruption is for the ice and grass Pokemon and Earthquake is because what is a ground Pokemon without a ground attack? ~~~~~~~~~~~~~~~~~ 7~Team strategies ~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ 8~Battle Tower strategies ~~~~~~~~~~~~~~~~~~~~~~~~~ Team 1 Pokemon~ Skarmory Ludicolo Aggon Item~ Quick Claw ~none~ Hard Stone Moves~ Drill Peck* Rain Dance Double-Edge*** Spikes Surf** Earthquake Steelwing Giga Drain** Iron Tail Swift Thief Rock Tomb** *Egg move (mate with Dodrio/Dodou). **TM or HM. ***Aggon must have Rock Head (ability) so he/she will not take any damage from Double-Edge. Order~ Skarmory starts with Spikes. Skarmory only uses it 3 times so when Pokemon are switched the foe takes damage. If a fire or electric Pokemon attacks the switch to Aggon. When the Pokemon is fainted by Aggon switch to Skarmory. If not use Drill Peck, Steelwing, or Swift to faint the foe. If Skarmory is fainted switch to Ludicolo and use Rain Dance to Power up Surf and get health back from Rain Dish (ability). Then use Thief to steal the foeís item and then faint it with Surf and Giga Drain. If a bug, poison, or flying Pokemon attacks Ludicolo switch to Aggon. ~~~~~ 9~FAQ ~~~~~ Please send me your questions. But I cannot guaranty that I will have the answer. Please donít send questions that would be already state in this guide. I donít guaranty same day delivery (sorry I may not get to you for a wile). My e-mail is email@example.com. Hope to answer your questions! ~~~~~~~~~~ 10~Credits ~~~~~~~~~~ The credit for this game is to me, dougboy, Nintendo for its game, and you for reading this. Donít take any info from this strategy guide just put a link to this. This is not to be put on any site but http://www.cheatcodes.com. Donít put this strategy guide on you site only put a link to this on it. I am the only one to change this. Pokemon and its entire product is the copyright of Nintendo, Gamefreaks, and Creature Inc. The author of the walkthrough is not affiliated with any company mentioned above.