Yu-gi-oh Card Codes GBA

                                      Yu-Gi-Oh! Dueling pie codes

                                              FAQ Version 1.0

                            Created by: Gary King

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	This is my first FAQs that I hope will help you as much as possible. If you 
would like to contribute anything to this

FAQs, please e-mail me at: [email protected] 


   ===============================

Content

===============================

  Rules and Gameplay

  Cards List Cheats Passcodes  Decks  kikaiders Levels & Packs)     kikaiders Fusion 
Chart

   

   Credits



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1) Rules and Gameplay

===============================

    Like everything else, there are rules that you must follow to play this game. 
Below are the rules to playing this game as

wells as some gameplay information.



 ~~~~~~~~~

 Gameplay

 ~~~~~~~~~



 

    Winning the Duel: The outcome of a Duel is decided according to the following 
Official Rules:

        1) Each player begins a Duel with 8000 Life Points.

        2) Life Points decrease as a result of damage calculation after battle. You 
win a Duel if you reduce your opponent’s Life

           Points to 0. If your opponent reduces your Life Points to 0, YOU lose!

        3) If you and your opponent both reach 0 Life Points at the same time, the 
Duel is declared a DRAW.

        4) If either player’s Deck runs out of cards during a Duel, the first player 
unable to draw a card is declared the LOSER.

           Bearing this in mind, a good duelist should make every card count.

        5) If at any time during the Duel you hold all the following cards in your 
hand, you instantly win the Duel:

                    • Right Leg of the Forbidden One

                    • Left Leg of the Forbidden One

                    • Right Arm of the Forbidden One

                    • Left Arm of the Forbidden One

                    • Exodia the Forbidden One



    Preparation: The Starter Deck contains all the cards you'll need to challenge an 
opponent to a Duel. Following you'll find

                 basic rules for preparing your Deck:

        1) The Deck used for dueling should contain a minimum of 40 cards. Aside 
from this minimum limit, your Deck can contain

           as many cards as you like.

        2) In addition to your dueling Deck, you can also have 15 additional cards 
in a separate pile known as the Side Deck. The

           Side Deck allows you to modify your Deck to better suit your strategy 
during a Match.

        3) Between Duels, you can exchange any card from your Side Deck with any 
card in your Deck - as long as you end up with

           the same number of cards that your Deck began the Match with.

        4) The Side Deck you create must contain exactly 15 cards at the beginning 
of a Match. In other words, if you don't have

           enough cards to create a 15 card Side Deck, you cannot use one at all.

        5) In any Match, the Deck and Side Deck combined cannot contain more than 3 
copies of the same card. Also, be aware of

           Forbidden and Limited Cards.



    Playing the Game: In accordance with the Official Rules, a Duel is conducted in 
the following manner:

        1) Before you start a Duel, greet your opponent with a friendly handshake.

        2) Both players shuffle their respective Decks and hand them to their 
opponent to shuffle. The Decks are then returned

           to their owners and placed face-down in their respective Deck Zones on 
the Duel Field.

        3) When using Fusion Monster Card(s), place the card(s) face-down on the 
Fusion Deck Zone of the Duel Field. A Fusion

           Deck is a card or a group of cards consisting only of Fusion Monsters 
formed by fusing 2 or more monsters during a

           Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in 
the 40 cards minimum limit of the Deck.

        4) Show your opponent that your Side Deck contains exactly 15 cards (the 
cards may be counted face-down). When your Side

           Deck cards are exchanged with those in your Deck, count the cards of your 
Side Deck with your opponent once again to

           verify that the Deck still contains the same number of cards.

        5) For the first Duel in a Match, decide who starts first with a coin toss. 
For subsequent Duels in the Match, the loser

           of the previous Duel decides who starts first.

        6) Finally, each player draws 5 cards from the top of their respective 
Decks. Once both players have 5 cards in their

           hand, the Duel begins, following the rules in Phases of Gameplay. Before 
you learn how a Yu-Gi-Oh! turn proceeds, it

           is important to fully understand the Duel Field and game cards. 
Understanding how each type of card works will help

           you plan strategies to ensure that you will emerge from the Match 
victorious!



    Manners: Remember the following codes of conduct when facing an opponent:

        1) Always declare each move in a loud, clear voice before you execute any 
play.

        2) Your opponent is entitled to know the contents of your Graveyard and the 
number of cards in your hand. If asked, you

           are obligated to answer truthfully.

        3) Never touch an opponent's cards without asking permission.



 ~~~~~~~~~~

 The Cards

 ~~~~~~~~~~



    There are three main types of cards. Each on which is divided further into 
subcategories. Below is the list:



    Monster Cards: A Monster Card is the basic card used to attack your opponent. 
Monster Cards are categorized by Type and

                   Attribute. There are 20 different Types and 6 different 
Attributes. Type and Attribute affect each monster’s

                   ability to Attack and Defend. The overall strength of a monster 
is indicated by its Level (the number of stars

                   at the upper right of the Monster Card). A Monster Card is color-
coded YELLOW. Monsters cards are also split

                   into different sections with Normal, Fusion, Ritual, and Effect 
Monsters.

        Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged 
Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,

               Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.

        Attributes: Earth, Water, Fire, Wind, Light, and Dark.

    Normal: They are the plain regular monsters.

    Fusion: These use 2 or more Monster Cards together with the Magic 
Card "Polymerization" to create a new monster, represented

            by a Fusion Monster Card. Each Fusion Monster Card also lists the 
monsters necessary to create it (Fusion-Material

            Monsters), and is further identified as "Fusion" next to its Type. The 
color of a Fusion Monster Card is VIOLET. A

            Fusion Deck is a group of Fusion Monster Cards that result from a 
successful Fusion. When a Fusion is performed,

            Fusion Monsters are not randomly drawn, but selected from the Fusion 
Deck. The Fusion Deck should always be kept

            separate from the Deck, and placed face-down in the Fusion Deck Zone of 
the Duel Field. Remember that the cards of

            the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.

    Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A 
Ritual Monster Card is a special monster that can

            be summoned onto the field only when you have a designated Ritual Magic 
Card and the Monster Cards required to fulfill

            the conditions described on the Ritual Magic Card as a Tribute, either 
on the field or in your hand. Ritual Monster

            Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in 
the Deck, NOT the Fusion Deck. Therefore, they

            are counted in the 40 card minimum limit of the Deck.

    Effect: Monster Cards that possess magical effects are referred to as Effect 
Monster Cards. For details regarding the effects,

            refer to the instructions printed on each individual card. Effect 
Monster Cards are color-coded ORANGE.



    Trap Cards: You can Set these cards on the field and activate them at any time 
after the start of your opponent’s next turn.

                Trap Card types are identified by the card there icons. Trap Cards 
are color-coded PURPLE. Like Monsters, there

                are many types of trap cards. They are Normal, Continuous, and 
Counter.

    Normal: A normal Trap Card has no icon. Once activated, this type of card is 
destroyed.

    Continuous: These cards remain on the field once they are activated and their 
effect continues until they are destroyed or

                removed. There is often a cost involved to maintain the effect of 
this type of Trap Card.

    Counter: These Trap Cards are activated in response to the Summon of monsters or 
to neutralize the effects of Magic or Trap

             Cards. Once activated, this type of card is destroyed.



    Magic Cards: There are several types of Magic Cards. Magic Cards can only be 
played during a Main Phase. The only exception

                 to this rule is a Quick-Play Magic Card. Magic Card types are 
identified by the card icons listed. Magic cards

                 are color-coded GREEN. Like the other cards, they are split into 
Normal, Continuous, Equip, Field, Quick-Play,

                 and Ritual.

    Normal: Once their magic is activated these cards are destroyed. Like the "Dark 
Hole" card, they are often very powerful.

    Continuous: These cards remain on the field once they are played and their magic 
effect continues until they are destroyed or

                removed. There is often a cost involved to maintain the effect of 
this type of Magic Card.

    Equip: These cards allow you to modify the strength of monsters. When playing 
this card to the field, place it so that it

           overlaps with the Monster Card that you wish to equip. Usually, this card 
can only be used with monsters that are

           face-up on the field. However, you may equip either your own OR your 
opponent’s Monster Cards with Equip Magic Cards.

           In some cases, certain monsters cannot be equipped with these cards 
(refer to the individual card’s text). One monster

           can be equipped with several Equip Magic Cards. However, Equip Magic 
Cards count towards your 5-card Magic & Trap Card

           limit (even cards attached to an opponent’s monster), so be sure to use 
them wisely.

    Field: These cards are used to alter the conditions on the field and modify the 
Attack and Defense capabilities of monsters.

           They are placed in the Field Card Zone and are NOT included in the Magic 
& Trap Zone’s 5-card limit. They may be placed

           face-down in the Field Card Zone, but will not be activated until flipped 
face-up. There can only be 1 active Field

           Magic Card on the field at any given time between both players. When a 
new Field Magic Card is activated, the previous

           active card is sent to the Graveyard. Also, if a Field Magic card is 
destroyed and there are no active Field Magic Card

           on the field, the field returns to the original state that it was at the 
beginning of the game. If a player’s Field

           Magic Card is Set when an active Field Magic Card is destroyed, the Set 
card does not automatically activate. Field

           Magic Cards can only be activated by a player, but never during an 
opponent’s turn.

    Quick-Play: Aside from the Main Phase, this type of card can be activated during 
the Battle Phase. Also, if you have this card

                Set on the field, you can activate it during your opponent’s turn.

    Ritual: These card are needed to summon a Ritual Monster. After the Ritual 
Monster Summon, it is destroyed together with the

            required Tribute monster(s).



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2) Card List

===============================

	Below is the card list for the cards that are in this game. Due to that I 
don't know Japanese either, I can only put up

information I know. Every card will be up with a little description of it if I have 
any. There are 928 cards in this game with 3

God Cards that can't be use. In DM7, as far as I hear, you will be able to use it 
but until then, we will just have to wait.



Card #	| Name				| Attack/Defense (Star)	| Description

001	  13th Buried Person		  1200/900 (3)		 A zombie that 
suddenly appeared from plot #13  - an empty grave.

002	  2-Person 3-Legged Zombie	  1100/800 (3)		 If you look at it, 
it looks like it has lost a leg so it onyl has

									2.

003	  30,000 Years White Turtle	  1250/2100 (5)		 A very only turtle 
with very strong defense.

004	  7-Card			  Magic Card		 I don't know what 
it does but it has 3 cards with a 7 in it.

005	  DNA ?				  Trap Card		 I don't know what 
it does but it has some doctors looking to do an

								   	an operation.

006	  UFO Turtle			  1400/1200 (4)		 A tutle with a 
shell that looks like it is from outerspace.

007	  Armor Lizard			  1500/1200 (4)		 A Lizard with a 
very strong armor.

008	  Armor Starfish		  850/1400 (4)		 A bluish starfish 
with a solid hide capable of fending off attacks.

009	  Armail			  700/1300 (3)		 A strange warrior 
who manipulates three deadly blades with both

                                                                   	hands and 
his tail.

010	  Iron Heart			  1700/1400 (5)		 A machine with all 
kind of weapons sticking out of it.

011	  ?				  800/1300 (3)		 You may sacrifice 
one of your monsters on the field and boost this

									monsters 
attack power by 700 until the end of your turn.

012	  Raimundos			  1200/1300 (4)		 A bull with a sword 
made out of fire.

013	  Aqua Snake			  1050/900 (3)		 More like a worm.

014	  Aqua Dragon			  2250/1900 (6)		 A strong and 
powerful dragon with the color of aqua.

015	  Aqua Madol			  1200/2000 (4)		 A wizard of the 
waters that conjures a liquid wall to crush any

                                                                   	enemies that 
oppose him.

016	  ?				  Trap Card		 I don't what it 
does but it looks like a fairy with a blue back-

								   	ground.

017	  Unknown Warrior of Fiend	  1000/500 (3)		 The speed of this 
warrior creates an intense vacuum that can

                                           			   	slice 
through a monster's hide.

018	  ?				  Magic Card		 I don't know what 
it does but it has a pick mirror.

019	  Demon Kiss			  Magic Card		 The equipped 
monster's attack power is increased by 700. If this

									card is 
destroyed while its effect is taking place, you have

									the option 
of sacrificing 500 Life Points in order to have

									this card 
put on top of your deck.

020	  ?				  Trap Card		 I don't know what 
it does but something like a bat holding a die.

021	  ?				  1250/800 (3)		 Whenever this 
monster changes from attack mode to defense mode, your

									deck is 
shuffled.

022	  Demon Scout			  650/500 (2)		 Your opponent gets 
to draw three cards, discarding any magic cards

									that they 
draw.

023	  Exile of the Wicked		  Magic Card		 Destroy all fiend 
monsters on the fiend.

024	  Assassin			  1700/1200 (5)		 A silent and deadly 
warrior specializing in assassinations.

025	  ?				  Magic Card		 I don't know what 
it does but it has some kind of blue zombie

								   	rising with 
a stick.

026	  Acid Crawler			  900/700 (3)		 A worm-like 
creature with a low attack and defense.

027	  Axe Raider			  1700/1150 (4)		 A strong warrior 
with good attacking power.

028	  Fiend Reflexion #1		  1300/1400 (4)		 It draws the foes 
into the mirror as the attack.

029	  Reverse Trap			  Trap Card	  	 All increases and 
decreases to ATK and DEF are reversed for

								   	the turn in 
which this card is activated.

030	  Amoeba			  300/350 (1)		 Should your 
opponent get control of this monster, they are dealt

									2000 damage 
to their Life Points.

031	  Arlownay			  800/1000 (3)		 A green imp not not 
wearing any clothes.

032	  Darkfire Dragon		  1500/1250 (4)		 A fusion of 
Firegrass and Petit Dragon with a medium attack.

033	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose 
horse travels faster than the wind. His battle-

								   	charge is a 
force to be reckoned with.

034	  Blackland Fire Dragon		  1500/800 (4)		 Dark dragon with 
poor eyesight.

035	  Dark Titan of Terror		  1300/1100 (4)		 A fiend said to 
dwell in the world of dreams, its attack enemies

								   	in their 
sleep.

036	  Undead Warrior		  1200/900 (3)		 A skeleton that 
came back to live with a good attack for its level.

037	  Ammo Knight			  1000/1200 (4)		 An elf dressing 
like a knight.

038	  The Statur of East		  1100/1400 (4)		 Some statues of 
heads.

039	  The Furious Sea King		  800/700 (3)		 Grand King of the 
Seven Seas, he's able to summon massive tidal

							    	   	waves to 
drown the enemy.

040	  Drooling Lizard		  900/800 (3)		 A blood-sucking 
snake in human form that attacks any living being

					 			   	that passes 
nearby.

041	  ?				  250/202 (1)		 This is an effect 
monster but I don't have any information on it.

								   	He looks 
like an old samurai.

042	  ?				  950/1400 (4)		 An insect with good 
defense for starters.

043	  Warrior from Another Dimension  1200/1000 (4) 	 Should this monster 
attack or be attacked by another monster, both

									this and the 
other monster are sent to the Abyss (removed

									from the 
game).

044	  ?				  1600/1100 (4)		 A good card to have 
if you don't have good cards to begin with.

045	  ?				  Trap Card		 I don't know what 
it does but it has an eagle flying down with a

								   	green 
background.

046	  Twin Demon Tricksters		  Magic Card		 Sacrifice 1000 Life 
Points to have your opponent discard two cards

									from their 
hand: one at random, and one of their choosing.

047	  Trade Blows			  Magic Card		 Both players 
destroy one monster on the field.

048	  ?				  Trap Card		 I don't know what 
it does but it has a zombie priest preaching

								    	something.

049	  Unicorn's Horn		  Magic Card		 This card will 
boost a monster's attack up 700 points but I forgot

								   	what type of 
monsters.

050	  Living Flower Pot		  900/1100 (3)		 A green flower that 
came to life to attack.

051	  Hourglass of Life		  700/600 (2)		 An hourglass with 
wings and it is ready to attack.

052	  ?				  1200/1000 (4)		 A wizard with 
without a head that will strike at any given time.

053	  Evee				  850/750 (3)		 Should your 
opponent send this card to the graveyard from your hand,

									they are 
dealt 1000 damage to their Life Points.

054	  Evil Rat			  750/800 (3)		 Like the name 
suggest, it is an evil rat.

055	  "No Face" Illusionist		  1200/2200 (5)		 A power defense 
wizard without a face.

056	  ?				  1150/900 (3)		 Kinda look like a 
blue sheep with horns.

057	  Black Illusion Ritual		  Magic Card		 Ritual card for the 
Black Illusion.

058	  Stone Soldier			  1300/1200 (4)		 Not to be confused 
with the name of the Giant Soldier of Stone.

								   	This one has 
the same attack but weaker defense.

059	  ?				  950/700 (3)		 A purple insect 
that is not much of a threat.

060	  ?				  100/100 (1)		 Just maybe the 
weakest monster in the game since it is not even an

								   	effect 
monster with its weak attack and defense.

061	  ?				  2200/2400 (7)		 Unlike other 
insects, this one is not the one to mess with since

								  	its attack 
and defense is on top of the food chain.

062	  Imp				  1300/1000 (4)		 A brown creature 
with an average stats for its level.

063	  ?				  1800/1700 (5)		 A devil angel look-
alike that shouldn't be mess with unless you

								   	are ready 
for a battle.

064	  Vishuwa Randy			  900/700 (3)		 Another weak 
monster.

065	  ?				  1650/1600 (4)		 If you need a good 
monster with only 4 stars, this is one of it. It

								  	has good 
defense and attack for its level.

066	  Wilmee			  1000/1200 (4)		 A rabbit with very 
long claws.

067	  Wing Eagle			  1800/1500 (5)		 Never mess with an 
eagle, especially when it is blue and has that

								    	kind of 
attack.

068	  Wing Eagg Elf			  500/1300 (3)		 Do you believe in 
an egg with wings? Well, this one will prove it

								    	with its 
good defense.

069	  Weather			  1000/900 (3)		 A wizard that 
controls the weather but he is not as powerful as he

								    	may seem.

070	  Weather Control		  600/400 (2)		 A snowman that has 
some abilities.

071	  Weather Report		  950/1500 (4)		 If your opponent 
has a Sealing Swords of Light (#741) in play, it is

									immediately 
destroyed. If that much is successful, you are

									permitted to 
have two Battle Phases in one turn once.

072	  ?				  700/1400 (3)		 A creature made out 
of rock with medium defense.

073	  Water Element			  900/700 (3)		 An elf that 
controls the waters.

074	  Water Girl			  1250/100 (4)		 Make way for the 
mistress of the waters.

075	  Water World			  Magic Card		 I don't know what 
it does but it has something to do with changing

								    	the field to 
add 500 points to a certain type of monsters.

076	  Wall Shadow			  1600/3000 (7)		 A creature that 
lives in the walls. Though its attack is weak for

								    	its leve;, 
its defense more than cover for that.

077	  ?				  2150/1950 (6)		 A strong powerful 
bull with only the upper part of the body.

078	  ?				  1750/1500 (5)		 A lady with a whip 
and she is not hesitate to use it.

079	  Wood Joker			  800/1200 (3)		 A joker that hids 
himself in a tree and will strike when given the

								    	chance.

080	  ?				  Magic Card		 I don't know what 
it does but it has a man holding a carpet.

081 	  ?				  1300/1400 (4)		 A mermaid with 
medium attack and defense.

082	  Umi				  Magic Card		 Increases the 
attack and defense of all Fish, Sea Serpent, Thunder,

								    	and Aqua-
Type monsters by 200 points. Also decreases the

									attack and 
defense of all Machine and Pyro-Type monsters by

									200 points.

083	  ?				  1300/1000 (4)		 A merman who is 
okay in the attack but not in the defense.

084	  ?				  1100/700 (3)		 A lady with a 
background of a white dragon.

085	  Candle of Fate	 	  600/600 (2)		 It is a candle, 
what could you expect from it.

086	  ?				  2100/1600 (6)		 A green bug with 
wings that has strong attack and medium defense.

087	  Eternal Drought		  Magic Card		 All Fish type 
monsters on the field are destroyed.

088	  Exchange			  Magic Card		 Chose a card from 
rival's hand and add it to yours.  Your rival does

									the same.

089	  ?				  2350/2400 (7)		 I forgot the name 
but this is a very powerful dragon, offensively

								    	and 
defensively. It was used by Rex Raptor when he duel Joey.

090	  Eldeen			  950/1000 (3)		 This female wizard 
stills need to learn more magic before she could

								    	complete 
against the other wizards.

091	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned 
to wield a sword, he baffles enemies with

								    	lightning-
swift attacks.

092	  Elven Light			  Magic Card		 I believed that 
this card will boost the stats of all Light type

								    	monsters by 
400 and decrease the strength of dark monsters by

								    	200.

093	  Elekid		  	  1000/500 (3)		 It is still a kid 
so give it time to grow.

094	  Thunder Serpent		  800/900 (3)		 If your opponent 
sends this card to the graveyard from your hand,

									you draw two 
cards.

095	  Reinforcements		  Trap Card		 Increase 1 selected 
monster's ATK by 500 points during the turn

								    	this card is 
activated.

096	  Angel Witch			  800/1000 (3)		 If she were to be 
purely angel, she would be strong. But being a

								    	witch also 
brought her stats down.

097	  Ancient Elf			  1450/1200 (4)		 This elf is rumored 
to have lived for thousands of years. He leads

								    	an army of 
spirits against his enemies.

098	  ?				  1550/1600 (5)		 An average one-
eyed, flying beast looking for his way home.

099	  Stealing Goblin		  Trap Card		 When this card is 
active, your opponent must discard one card from

									their hand 
whenever one of your monsters causes damage to

									their Life 
Points.

100	  ?				  Trap Card		 I don't know what 
it does but it has a castle with some men on it.

101	  ?				  Trap card		 I don't exact know 
what it does but it seems to give you 700 LPs.

102	  ?				  ?			 This is a weird 
card. It has an island with a castle on it. It has

								    	the color of 
a monster card but does have an attack or

									defense.

103	  ?				  ?			 Same thing like the 
card above but this time it has a big ship.

104	  ?				  800/1500 (4)		 An okay defense but 
rather weak attack for its level.

105	  Usurper			  1350/1700 (4)		 This monster's 
effect cannot be activated during your opponent's

									Battle 
Phase. You give up control of this monster in exchange

									for gaining 
control of one of your opponent's monsters.

106	  ?				  1650/1600 (4)		 A robot and a 
pretty good attack and defense ratings.

107	  Confiscation			  Magic Card		 Sacrifice 1000 Life 
Points to look at your opponent's hand and

									choose a 
card there to be destroyed.

108	  ?				  ?			 Another card that 
is undefined. This one has a whole bunch of gold

								    	and seems to 
be a pirate's treasure.

109	  Tempest			  Magic Card		 All cards in both 
player's magic/trap zones are destroyed.

110	  ?				  1200/800 (3)		 A glowing wolf that 
is still growing.

111	  ?				  1600/1200 (4)		 A purple zombie 
looking for a meal to eat.

112	  ?				  Trap Card		 I have no idea what 
this does but it does has green zombies running

									away from 
something.

113	  ?				  1600/1400 (5)		 A blue creature 
that lived in the deep ocean. He seems to have a

									flower as 
the bottom part of his body.

114	  Saint Dragon, the God of Osiris X000/X000 (10)	 This is one of the 
god cards. You are not allow to use this in any

									duel so far. 
The attack of the card depends on how many cards

									are on the 
field. Every monsters card you have, times that by

									1000 and 
that is the attack and defense.

115	  Oscillo Hero			  1250/700 (3)		 Kind of like a 
puppet filled with electricity.

116	  Trap Hole			  Trap Card		 If the ATK of a 
monster summoned by your opponent (excluding Special

									Summon) is 
1000 points or more, the monster is destroyed.

117	  Maiden			  1200/900 (3)		 Don't be fooled by 
her looks because she is the female version of

									the Grim 
Reaper.

118	  ?			 	  Magic Card		 I don't know what 
it does but it has female with red hair and a

									green 
background.

119	  The God of Obelisk		  4000/4000 (10)	 This is one of the 
god cards. So after you summon God of Obelisk, if

									you have 2 
monsters left over, you can sacrifice those two

									monsters and 
activate the special effect, which will

									instantly 
destroy all monsters, and opponent will instantly

									take 4000 
damage no matter what. Lord of destruction indeed.

120	  ?				  1400/1400 (4)		 This female knight 
is capable of fighting against any other knight.

122	  Ryu-Kishin			  1000/500 (3)		 A very elusive 
creature that looks like a harmless statue until it

									attacks.

123	  Ryu-Kishin Powered		  1600/1200 (4)		 A gargoyle enhanced 
by the powers of darkness. Very sharp talons

									make it a 
worthy opponent.

124	  Curse of Dragon		  2000/1500 (5)		 A wicked dragon 
that taps into dark forces to execute a powerful

									attack.

125	  Reaper of the Cards		  1380/1930 (5)		 FLIP: Destroys 1 
Trap Card on the field. If this card's target is

									face-down, 
flip it face-up. If the card is a Trap Card, it is

									destroyed. 
If not, it is returned to its face-down position.

									The flipped 
card is not activated.

131	  Firegrass			  700/600 (2)		 A fire-breathing 
plant found growing near volcanoes.

138	  Invigoration			  Magic Card		 An EARTH monster 
equipped with this card increases its ATK by 400

								    	points and 
decreases its DEF by 200 points.

150	  Breath of God			  Magic Card		 All Rock type 
monsters on the field are destroyed.

161	  Karbonala Warrior		  1500/1200 (4)		 A combination of M-
Warrior #1 and M-Warrior #2.

166	  Giant Soldier of Stone	  1300/2000 (3)		 A giant warrior 
made of stone. A punch from this creature has earth-

									shaking 
results.

172	  Machine Conversion Factory	  Magic Card		 A Machine-Type 
monster equipped with this card increases its ATK

								    	and DEF by 
300 points.

178	  Ray & Temperature		  1000/1000 (3)		 The Sun and the 
North Wind join hands to deliver a devastating

									combination 
of heat and gale-force winds.

179	  Mushroom Man	  	 	  800/600 (2)		 Attacks enemies 
with lethal spores.

181	  Gyakutenno Megami		  1800/2000 (6)		 This fairy uses her 
mystical power to protect the weak and provide

									spiritual 
support.

189	  Battle Steer			  1800/1300 (5)	 	 Charges enemy with 
its huge horns.

193	  Giant Growth			  Magic Card		 It doubles a card 
you selected if you LP is lower then the opponent

								    	but halves 
it if it's your LP is higher then your opponent.

196	  Claw Reacher			  1000/800 (3)	 	 Stretching arms and 
razor-sharp claws make this monster a formidable

									opponent.

202	  Frenzied Panda		  1200/100 (4)		 A savage beast that 
carries a big bamboo stick for beating down its

									enemies.

204	  King Fog			  1000/900 (3)		 A fiend that dwells 
in a blinding curtain of smoke.

207	  Silver Bow and Arrow		  Magic Card		 A Fairy-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

211	  Kunai with Chain		  Trap Card		 Can be activated at 
any point during your turn or when attacked.

									Gives one 
monster an extra 500 ATK.  If activated when

									attacked and 
you increase the power of the defending monster,

									you may 
choose to turn the attacking monster to defense mode.

215	  Kumootoko			  700/1400 (3)		 A massive, 
intelligent spider that traps enemies with webbing.

228	  Great White Terror		  1600/800 (4)		 A giant white shark 
with razor-sharp teeth.

231	  Feral Imp			  1300/1400 (4)		 A playful little 
fiend that lurks in the dark, waiting to attack an

									unwary enemy.

232	  Ogre of Black Shadow		  1200/1400 (4)		 An ogre possessed 
by the powers of the dark.  Few can withstand its

									rapid charge.

243	  Wall of Illusion		  1000/1850 (4)		 When attacked, the 
attacking card is returned to the owner's hand

									after all 
effects are completed.

245	  The Stern Mystic		  1500/1200 (4)		 FLIP: All face-down 
cards on the field are turned face-up, and then

								 	returned to 
their original positions. No card effects are

									activated 
when cards are turned face-up.

247	  Mystic Horseman		  1300/1550 (4)		 Half man and half 
horse, this monster is known for its extreme speed.

251	  Enchanting Mermaid		  1200/900 (3)		 A beautiful mermaid 
that lures voyagers to a watery death.

253	  Steel Ogre Grotto #1		  1400/1800 (5)		 A steel idol 
worshipped in the Land of Machines

254	  Wasteland			  Magic Card		 Increases the ATK 
and DEF of all Dinosaur, Zombie, and Rock-Type

									monsters by 
200 points.

257	  Pot of Greed			  Magic Card		 Draw 2 cards from 
your Deck.

266	  Change of Heart		  Magic Card		 Choose 1 of your 
opponent's monsters.  You get control of that

									monster for 
1 turn.

268	  Ancient Telescope		  Magic Card		 See the top 5 cards 
of your opponent's Deck. Return the cards to

									the Deck in 
the same order.

273	  Goblin's Secret Remedy	  Magic Card		 Increases a 
selected player's Life Points by 600 points.

279	  Hitotsu-Me Giant		  1200/1000 (4)		 A one-eyed behemoth 
with thick, powerful arms made for delivering

									punishing 
blows.

289	  Succubus Knight		  1650/1300 (5)		 An unworthy warrior 
wizard adept in casting death-dealing spells.

303	  Raigeki			  Magic Card		 Destroys all of 
your opponent's monsters on the field.

305	  Sand Stone			  1300/1600 (5)		 Appears from 
underground and attacks with long, snake-like tentacles.

311	  Kagemusha of the Blue Flame	  800/400 (2)		 Serving as a double 
for the Ruler of the Blue Flame, he's a master

									swordsman 
that wields a fine blade.

313	  Just Deserts			  Trap Card		 Inflict 500 points 
of direct damage to your opponent's life for each

									monster your 
opponent has on the field.

314	  Trial of Hell			  1300/900 (4)		 This fiend passes 
judgment on enemies that are locked in coffins.

316	  Monster Reborn		  Magic Card		 Select 1 Monster 
Card from either your opponent's or your own

									Graveyard 
and place it on the field under your control in

									Attack or 
Defense Position (face-up). This is considered a

									Special 
Summon.

321	  Doma The Angel of Silence	  1600/1400 (5)		 This fairy rules 
over death, and administers it when necessary.

325	  The Wicked Worm Beast		  1400/700 (3)		 This card is 
returned to you hand at the end of your turn.

333	  Baron of the Fiend Sword	  1550/800 (4)		 An aristocrat who 
wields a sword possessed by a malicious spirit

									that preys 
on the weak.

335	  Judge Man			  2200/1500 (6)		 This club-wielding 
warrior battles to the end and will never

									surrender.

342	  Defense Paralysis		  Magic Card		 Select 1 of your 
opponent's monsters and switch it to Attack

									Position. If 
the card is face-down, flip it face-up. If the

									card has a 
flip effect, it is activated immediately.

345	  Castle Walls			  Trap Card		 Increase a selected 
monster's DEF by 500 points during the turn this

									card is 
activated.

348	  Tripwire Beast		  1200/1300 (4)		 This creature 
attacks with electromagnetic waves.

350	  Silver Fang			  1200/800 (3)		 A snow wolf that's 
beautiful to the eye, but absolutely vicious in

									battle.

351	  Fissure			  Magic Card		 Destroys 1 face-up 
monster with the lowest ATK.

353	  Dark King of the Abyss	  1200/800 (3)		 It's said that this 
King of the Netherworld once had the power to

									rule over 
the dark.

367	  Skull Red Bird		  1550/1200 (4)		 This monster swoops 
down and attacks with a rain of knives stored in

									its wings.

376	  Hinotama Soul			  600/500 (2)		 An intensely hot 
flame creature that rams anything standing in its

									way.

382	  Spike Seadra			  1600/1300 (5)		 Using the spikes 
sprouting from its body, this creature stabs its

									opponents 
and floods them with electricity.

386	  Mystical Sheep #2		  800/1000 (3)		 A monstrous sheep 
with a long tail for hypnotizing enemies.

393	  Mirror Force			  Trap Card		 Actives when enemy 
attacks. destroys all creatures not in defense

									mode.

410	  Sogen				  Magic Card		 Increases the ATK 
and DEF of all Beast-Warrior and Warrior-Type

									monsters by 
200 points.

413	  Sword Arm of Dragon		  1750/230 (6)	 	 Spiked dinosaur 
that charges at the enemy.

424	  Dark Gray			  800/900 (3)		 Entirely gray, this 
beast has rarely been seen by mortal eyes.

426	  Meda Bat			  800/400 (2)		 An eyeball fiend 
created by a servant of the wicked, it uses "Dark

									Bombs" to 
blow away its enemies.

434	  Turtle Tiger			  1000/1500 (4)		 A tiger encased in 
a protective shell that attacks with razor-sharp

									fangs.

438	  Raise Body Heat		  Magic Card		 A Dinosaur-Type 
monster equipped with this card increases its ATK

									and DEF by 
300 points.

443	  Tyhone			  1200/1400 (4)		 Capable of firing 
cannonballs from its mouth for long-range attacks,

									this 
creature is particularly effective in mountain battles.

461	  Ultimate Offering		  Trap Card		 At the cost of 500 
Life Points per monster, a player is allowed an

									extra Normal 
Summon, Tribute Summon, or Set.

464	  Ookazi			  Magic Card		 Inflict 800 points 
of Direct Damage to your opponent's Life Points.

469	  Two-Mouth Darkruler		  900/700 (3)		 A dinosaur with two 
deadly jaws, it stores electricity in its horn

									and releases 
high voltage bolts from the mouth on its back.

484	  Summoned Skull		  2500/1200 (6)		 A fiend with dark 
powers for confusing the enemy.  Among the Fiend-

									Type 
monsters, This monster boasts considerable force.

487	  Sorcerer of the Doomed	  1450/1200 (4)		 A slave of the dark 
arts, this sorcerer is a master of death-dealing

									spells.

496	  Koumori Dragon		  1500/1200 (4)		 A vicious, fire-
breathing dragon whose wicked flame corrupts the

									souls of its 
victims.

497	  Devil Frankenstein		  700/500 (2)		 Sacrafice 5000 LP 
to summon a Fusion card From your deck.

506	  Electric Whip			  Magic Card		 A Thunder-Type 
monster equipped with this card increases its ATK

									and DEF by 
300 points.

508	  Angel's Dice			  Magic Card

512	  Legendary Sword		  Magic Card		 A Warrior-Type 
monster equipped with this card increases its ATK

									and DEF by 
300 points.

513	  Masaki the Legendary Swordsman  1100/1100 (4)		 Legendary 
swordmaster Masaki is a veteran of over 100 battles.

527	  Time Wizard			  500/400 (2)		 Baby Dragon grows 
to Thousand Dragon.

541	  Drago-Human			  1300/1100 (4)		 Gifted with the 
power of dragons, this warrior wields a sword

									created from 
a dragon's fang.

545	  Dragon Zombie			  1600/0 (3)		 A dragon revived by 
sorcery. Its breath is highly corrosive.

546	  Dragon Capture Jar		  Trap Card	  	 All Dragon-Type 
monsters on the field are switched to Defense

									Position and 
remain in this position as long as this card is

									active.

548	  Dragon's Treasure		  Magic Card		 A Dragon-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

550	  The Flute of Summoning 	  Magic Card		 Playing this card 
when you have a Lord of D. card face-up on the

									field allows 
you to play up to 2 Dragon-type cards from your

									hand as a 
special summon.

551	  Trap Master			  500/1100 (3)		 FLIP: Destroys 1 
Trap Card on the field. If this card's target is

									face-down, 
flip it face-up. If the card is a Trap Card, it is

									destroyed. 
If not, it is returned to its face-down position.

									The flipped 
card is not activated.

554	  Winged Dragon, Guardian of 	  1400/1200 (4)		 A dragon commonly 
found guarding mountain fortresses. Its signature

		the Fortress #1						attack is a 
sweeping dive from out of the blue.

555	  Kurama			  800/800 (3)		 A vicious bird that 
attacks from the skies with its whip-like tail.

563	  Misairuzame			  1400/1600 (5)		 A missile-launching 
fish protected by deadly spikes.

564	  Mysterious Puppeteer		  1000/1500 (4)		 When the monster is 
summoned (excluding Special Summon) or flipped

									face-up by 
attack or some effect, the Life Points of this

									card's owner 
increase by 500 points for each monster while

									this card is 
face-up on the field.

574	  Nemuriko			  800/700 (3)		 A child-like 
creature that controls a sleep fiend to beckon enemies

									into eternal 
slumber.

579	  Mystic Clown			  1500/1000 (4)		 Nothing can stop 
the mad attack of this powerful creature.

580	  Hard Armor			  300/1200 (3)		 A living suit of 
armor that attacks enemies with a bone-jarring

									tackle.

590	  Spirit of the Harp		  800/2000 (4)		 A spirit that 
soothes the soul with the music of its heavenly harp.

595	  Destroyer Golem		  1500/1000 (4)		 A golem with a 
massive right hand for crushing its victims.

599	  Gravedigger Ligul		  Magic Card		 Select 2 MONSTER 
CARDS from your opponent's Graveyard. These

									MONSTER 
CARDS are eliminated from play for the remainder of

									the Duel.

602	  Two-pronged Attack		  Trap Card		 Select and destroy 
2 of your monsters and 1 of your opponent's

									monsters.

609	  Hane-Hane			  450/500 (2)		 FLIP: Select 1 
Monster Card on the field (regardless of position)

									and return 
it to its owner's hand.

621	  Final Flame			  Magic Card		 Inflicts 600 points 
of Direct Damage to your opponent's Life Points.

623	  Swords of Revealing Light	  Magic Card		 Counting from your 
opponent's turn, none of your opponent's

									monsters can 
attack for 3 turns. When this card is activated,

									opponent's 
face-down monsters are turned face-up, but remain

									in Defense 
Position. Any effects the monsters may have are

									immediately 
activated.

627	  Book of Secret Arts		  Magic Card		 A Spellcaster-Type 
monster equipped with this card increases its

									ATK and DEF 
by 300 points.

632	  Man-Eating Treasure Chest	  1600/1000 (4)		 A monster disguised 
as a treasure chest that is known to attack the

									unwary 
adventurer.

633	  Man-Eater Bug			  450/600 (2)		 FLIP: Destroys 1 
monster on the field (regardless of position).

635	  Sparks			  Magic Card	 	 Inflicts 200 points 
of Direct Damage to your opponent's Life Points.

646	  Fireball		 	  Magic Card	 	 A Winged Beast-Type 
monster equipped with this card increases its

									ATK and DEF 
by 300 points.

648	  Exodia the Forbidden One	  1000/1000 (3)		 An automatic 
victory can be declared by the player whose hand

									contains 
this card together with the Left Leg/Right Leg/Left

									Arm/Right 
Arm of the Forbidden One.

649	  Left Leg of the Forbidden One	  200/300 (1)		 A forbidden left 
leg sealed by magic. Whosoever breaks this seal

									will know 
infinite power.

650	  Left Arm of the Forbidden One	  200/300 (1)		 A forbidden left 
arm sealed by magic. Whosoever breaks this seal

									will know 
infinite power.

651	  Right Leg of the Forbidden One  200/300 (1)		 A forbidden right 
leg sealed by magic. Whosoever breaks this seal

									will know 
infinite power.

652	  Right Arm of the Forbidden One  200/300 (1)	  	 A forbidden right 
arm sealed by magic. Whosoever breaks this seal

									will know 
infinite power.

661	  Swordstalker			  2000/1600 (6)		 A monster formed by 
the vengeful souls of those who passed away in

									battle.

662	  Petit Angel			  600/900 (3)		 A quick-moving and 
tiny fairy that's very difficult to hit.

664	  Petit Dragon			  600/700 (2)		 A very small dragon 
known for its vicious attacks.

665	  Fusionist			  900/700 (3)		 A combination of 
Petit Angel and Mystical Sheep #2.

671	  Black Hole			  Magic Card		 Destroys all 
monsters on the field.

672	  Dark Magician			  2500/2100 (7)		 The ultimate wizard 
in terms of attack and defense.

675	  Flower Wolf			  1800/1400 (5)		 A combination of 
Silver Fang and Darkworld Thorns.

679	  Armed Ninja		   	  300/300 (1)		 FLIP: Destroys 1 
Magic Card on the field. If this card's target is

									face-down, 
flip it face-up. If the card is a Magic Card, it

									is 
destroyed. If not, it is returned to its face-down

									position. 
The flipped card is not activated.

681	  Blue Eyes Ultimate Dragon	  4500/3800 (12)	 A combination of 
three Blue Eyes White Dragon.

682	  Blue Eyes Toon Dragon		  3000/2500 (8)		 Same as Blue-Eyes 
White Dragon but it is a toon.

683	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary 
dragon is a powerful engine of destruction. Virtually

									invincible, 
Very few have faced this awesome creature and

									lived to 
tell the tale.

688	  Flame Ghost			  1000/800 (3)		 A combination of 
Skull Servant and Dissolverock.

693	  Pale Beast			  1500/1200 (4)		 With skin tinged a 
bluish-white, this strange creature is a fearsome

									sight to 
behold.

695	  Basic Insect			  500/700 (2)		 Usually found 
traveling in swarms, this creature's ideal environment

									is the 
forest.

701	  Shadow Specter		  500/200 (1)		 Troublesome ghost 
when multiplied.

705	  Mystical Elf			  800/2000 (4)		 A delicate elf that 
lacks offense, but has a terrific defense backed

									by mystical 
power.

707	  Rogue Doll			  1600/1000 (4)		 A deadly doll 
gifted with mystical power, it is particularly

									powerful 
when attacking against dark forces.

713	  Power of Poseidon		  Magic Card		 An Aqua-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

716	  Charubin the Fire Knight	  1100/800 (3)		 A combination of 
Monster Egg and Hinotama Soul.

718	  Flame Swordsman		  1800/1600 (5)		 A combination of 
Flame Manipulator and Masaki the Legendary

									Swordsman.

719	  Fireyarou			  1300/1000 (4)		 A malevolent 
creature wrapped in flames that attacks enemies with

									intense fire.

720	  Flame Manipulator		  900/1000 (3)		 This Spellcaster 
attacks enemies with fire-related spells such as

									"Sea of 
Flames" and "Wall of Fire".

733	  Darkworld Thorns		  1200/900 (3)		 A thorny plant 
found in the darklands that wraps itself around any

									unwary 
traveler.

736	  Vile Germs			  Magic Card		 A Plant-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

738	  M-Warrior #1		   	  1000/500 (3)		 Specializing in 
combination attacks, this warrior uses magnetism to

									block an 
enemy's escape.

739	  M-Warrior #2			  500/1000 (3)		 Specializing in 
combination attacks, this warrior is equipped with a

									tough, 
magnetically coated armor.

743	  Dissolverock			  900/1000 (3)		 A monster born in 
the lava pits, it generates intense heat that can

									melt away 
its enemies.

744	  Magical Ghost			  1300/1400 (4)		 This creature casts 
a spell of terror and confusion just before

									attacking 
its enemies.

749	  Mystical Moon			  Magic Card		 A Beast-Warrior-
Type monster equipped with this card increases its

									ATK and DEF 
by 300 points.

751	  Witty Phantom			  1400/1300 (4)		 Dressed in a night-
black tuxedo, this creature presides over death.

752	  Terra the Terrible		  1200/1300 (4)		 Known as a swamp 
dweller, this creature is a minion of the dark

									forces.

755	  Master & Expert		  1200/1000 (4)		 A deadly duo 
consisting of a beast master and its loyal servant.

756	  Dragoness the Wicked Knight	  1200/900 (3)		 A combination of 
Armaill and One-Eyed Shield Dragon.

765	  Neo the Magic Swordsman	  1700/1000 (4)		 A dimensional 
drifter who not only practices sorcery, but is also a

									sword and 
martial arts master.

766	  De-Spell			  Magic Card		 Destroys 1 Magic 
Card on the field. If this card's target is

									face-down, 
flip it face-up. If the card is a Magic Card, it

									is 
destroyed. If not, it is returned to its face-down

									position. 
The flipped card is not activated.

769	  Kojikocy			  1500/1200 (4)		 A man-hunter with 
powerful arms that can crush boulders.

773	  Man Eater			  800/600 (2)		 Man-eating plant 
with poison feelers for attacking enemies.

775	  Mammoth Graveyard		  1200/800 (3)		 A mammoth that 
protects the graves of its pack and is absolutely

									merciless 
when facing grave-robbers.

778	  The Inexperienced Spy		  Magic Card		 Select and see 
1card in your opponent's hand.

789	  Battle Ox			  1700/1000 (4)		 A monster with 
tremendous power, it destroys enemies with a swing of

									its axe.

792	  Fiend Reflection #2		  1100/1400 (4)		 A bird-beast that 
summons reinforcements with a hand mirror.

796	  Purple Crystal		  Magic Card		 A Zombie-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

813	  Metal Dragon		 	  1850/1700 (6)		 A combination of 
Steel Ogre Grotto #1 and Lesser Dragon.

819	  Wild Animal Teeth		  Magic Card		 A Beast-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

823	  Forest			  Magic Card		 Increases the ATK 
and DEF of all Insect, Beast, Plant, and

									Beast-
Warrior-Type monsters by 200 points.

829	  Monster Egg			  600/900 (3)		 A warrior hidden 
within an egg that attacks enemies by flinging

									eggshells.

839	  Yami				  Magic Card		 Increases the ATK 
and DEF of all Fiend and Spellcaster-Type monsters

									by 200 
points. Also decreases the ATK and DEF of all

									Fairy-Type 
monsters by 200 points.

840	  Dark Energy			  Magic Card		 A Fiend-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

845	  Dark Assassin			  1200/1200 (4)		 Armed with the 
Psycho Sword, this sinister assassin rules the bad

									land.

848	  Sword of Dark Destruction	  Magic Card		 A Dark monster 
equipped with this card increases its ATK by 400

									points and 
decrease its DEF by 200 points.

853	  Last Will			  Magic Card		 If a monster of 
yours is sent from the field to the Graveyard during

									the turn 
that you've played this card, you can select a

									monster with 
an ATK of 1500 points or less from your Deck and

									play it as a 
Special Summon. Shuffle the Deck after playing

									the card. 
This card is active for 1 turn only.

855	  Polymerization		  Magic Card		 Fuses 2 or more 
monsters to form a new Fusion Monster.

859	  Yooki Na Zoogiya		  Magic Card		 Allows you to put 
up to three monsters in your hand in the graveyard.

869	  Larvas			  800/1000 (3)		 A fast-moving, bird-
like creature that strangles opposing monsters

									with its 
long, thin arms.

885	  Gaia The Dragon Champion	  2600/2100 (7)		 A combination of 
Gaia The Fierce Knight and Curse of the Dragon.

888	  Green Phantom King		  500/1600 (3)		 This youthful king 
of the forests lives in a green world, abundant

									with trees 
and wildlife.

889	  Beaver Warrior		  1200/1500 (4)		 What this creature 
lacks in size it makes up for in defense when

									battling in 
the prairie.

890	  Root Water			  900/800 (3)		 An amphibian 
capable of calling up a massive tidal wave from the

									dark seas to 
wipe out enemy monsters.

891	  Rude Kaiser			  1800/1600 (5)		 With an axe in each 
hand, this monster delivers heavy damage.

896	  Laser Cannon Armor		  Magic Card		 A Insect-Type 
monster equipped with this card increases its ATK and

									DEF by 300 
points.

894	  Rainbow Flower		  400/500 (2)		 Can directly attack 
an opponents life points.

900	  Lesser Dragon			  1200/1000 (4)		 A minor dragon 
incapable of breathing fire.

903	  Red Potion			  Magic Card		 Increases your Life 
Points by 500 points.

904	  Red-Eyes B. Dragon		  2400/2000 (7)		 A ferocious dragon 
with a deadly attack.

908	  Lord of Dragons		  1200/1100 (4)		 All Dragon-Type 
monsters are not affected by Magic Cards, Trap Cards,

									or other 
effects while this card is face-up on the field.

									Also, when 
in play, you may use the Flute of Summoning Dragon.

912	  Skull Servant			  300/200 (1)		 A skeletal ghost 
that isn't strong but can mean trouble in large

									numbers.

916	  Remove Trap			  Magic Card		 Destroys 1 face-up 
TRAP CARD on the field.

915	  Uraby				  1500/800 (4)		 Fast on its feet, 
this dinosaur rips enemies to shreds with its

									sharp claws.

917	  Waboku			  Trap Card		 Any damage 
inflicted by an opponent's monster is decreased to 0

									during the 
turn this card is activated.

919	  One-Eyed Shield Dragon	  700/1300 (3)		 This dragon wears a 
shield not only for its own protection, but also

									for ramming 
its enemies.

920	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary 
dragon is a powerful engine of destruction. Virtually

									invincible, 
Very few have faced this awesome creature and

									lived to 
tell the tale. This is another version of the card.

921	  Flame Swordsman		  1800/1600 (5)		 A combination of 
Flame Manipulator and Masaki the Legendary

									Swordsman.

922	  Dark Magician			  2500/2100 (7)		 The ultimate wizard 
in terms of attack and defense.

923	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose 
horse travels faster than the wind. His battle-

								   	charge is a 
force to be reckoned with.

924	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned 
to wield a sword, he baffles enemies with

								    	lightning-
swift attacks.



-------------------------------------------------------------------------------------
---------------------------------------------



===============================

3) Cheats

===============================

	Below is some hacked codes for this game. These codes will only work for if 
you have VisualBoy. Please follow these

directions to get the codes to work.

   Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the 
bottom where it says Number Type, make sure

           the dot is on Signed.

   Step 2: You should see at the bottom that there is a button called Code and 
Cheat. Click either one.

   Step 3a: If you click cheat, you will see a box where you can type in the 
address, which is the first part of the code before

            the colon ( : ). There is a value box where you can type in the value 
which is after the colon. In the cheat box, the

            value is in regular format, not Hex.

   Step 3b: If you click on code, then a box will come up. In the code box, type in 
the address, which is the first part of the

            code before the colon ( : ) and then the value which is in Hex.



    If you are putting in multiple codes at the same time, then use the code button 
but if individually or you don't know the Hex,

    then use the cheat button. Codes below that already have a value are in Hex so 
put in the code button option.



Player LP: 020078F0:8000 (Always have 8000 LPs)

           020078F0:FFFF (Infinite LPs)



Computer LP: 02007908:0000 (Instant win)

             02007908:XXXX (Replace XXXX with any variable)



Next Card: 02008036:XXXX (Replace the XXXX with the value you want your next card to 
be)



Have 999 Wins: 020034F6:03EF (999 for Honda, aka. Tristan)

               020034F2:03EF (999 for Anzu, aka. Tea)

               020034F0:03EF (999 for Yugi Moto)

               020034F4:03EF (999 for Johnouchi, aka. Joey)

               020034F8:03EF (999 for Bakura)

               02003502:03EF (999 for Mai)

               020034FE:03EF (999 for Haga, aka. Weevil)

               020034FA:03EF (999 for Ryuzaki, aka. Rex Raptor)

               02003500:03EF (999 for Kajiki)

               020034FC:03EF (999 for Roba)

               0200350A:03EF (999 for Kamen)

               02003506:03EF (999 for Pandora)

               02003504:03EF (999 for Rare Hunter)

               02003508:03EF (999 for Ningyou)

               0200350C:03EF (999 for Maric)

               02003516:03EF (999 for Yami Yugi)

               02003512:03EF (999 for Bandage)

               0200350E:03EF (999 for Seto Kaiba)

               02003510:03EF (999 for Weird Woman #2)

               02003514:03EF (999 for Yami Bakura)

               02003518:03EF (999 for Robot)

               0200351C:03EF (999 for Pegasus)



Modify 1st Card Played: 020079A0:XXXX

                        02008378:XXXX (Replace the XXXX with the value of the card 
and it will change the monster that you played

                                       in the first monster hold. Both codes must be 
put on. Remember to get rid of them after you

                                       got the card)



Modify Player's Hand: 02007920:XXXX

                      02007924:XXXX

                      02007928:XXXX

                      0200792C:XXXX

                      02007930:XXXX

                      02007934:XXXX (Replace the XXXX with the card number that you 
want in your hand. Remember, the code must be

				     turn off after you have the card or it will 
mess up your cards. Also, the codes are arranged

				     from left to right in your hand.



-------------------------------------------------------------------------------------
---------------------------------------------



===============================

4) Passcodes

===============================

	These are the passcodes to have each cards. I have not tested them so some 
may not work. If any that does not work, please

tell me so I can fix it. If you have any, tell me as well. Thank you!



Card Number	| Passcode

001 		  00032864

002 	          33734439

003 	          11714098

004 	          86198326

005 	          74701381

006 	          60806437

007 	          15480588

008 	          17535588

009 	          53153481

010 	          49587396

011 	          25109950

012 	          62403074

013 	          12436646

014 	          86164529

015 	          85639257

016 	          95132338

017 	          97360116

018 	 	  81933259

019 	          99597615

020 	          28725004

021 	          28725004

022 	          81863068

023 	          26725158

024 	          48365709

025 	          43434803

026 	          77568553

027 	          48305365

028 	          68870276

029  	          77622396

030 	          95174353

031 	          14708569

032 	          17881964

033 	          06368038

034 	          87564352

035 	          89494469

036 	          31339260

037 	          36151751

038 	          10262698

039 	          18710707

040 	          16353197

041 	          85255550

042 	          28450915

043 	          37043180

044 	          81563416

045 	          59744639

046 	          44763025

047 	          56830749

048 	          00296499

049 	          64047146

050 	          34320307

051 	          08783685

052 	          52367652

053 	          32539892

054 	          56713552

055 	          28546905

056 	          30451366

057 	          41426869

058 	          46864967

059 	          70924884

061 	          91512835

062 	          69669405

063 	          35565537

064 	          78556320

065 	          91996584

066 	          92391084

067 	          47319141

068 	          98582704

069 	          96643568

070 	          37243151

071  	          72053645

072 		  62193699

073 		  03732747

074 		  55014050

075 		  82999629

076 		  63162310

077 		  48649353

078 	    	  29616941

079 	 	  17511156

080 		  43651473

081 	   	  17968114

082 		  22702055

083 		  85448931

084 	  	  66836598

085 		  47695416

086 	          08353769

087 		  56606928

088 		  37243151

089 		  66516792

090 	          06367785

091 	          91152256

092 	          39897277

093               27324313

094 	          11324436

095               17814387

096               37160778

097               93221206

098               86088138

099               88279736

100               51452091

101               61740673

104               10071456

105               03056267

106               47879985

107               17375316

109               19613556

110               49417509

111               95265975

112               08074847

113               74637266

115               82065276

116               04206964

117               38942059

118               43417563

120               12829151

121               46247516

122               15303296

123               24611934

124               28279543

125               33066139

126               49888191

127               56594520

128               94566432

129               68638985

130               46918794

131               53293545

132               41544074

133               05405694

134               76792184

135               55761792

136               79106360

137               03492538

138               98374133

139               36904469

140               55550921

141               99518961

142               54615781

143               97843505

144               95727991

145               10315429

146               84103702

147               34536276

148               68928540

149               84926738

150               20101223

151               41420027

152               76806714

153               77581312

154               10189126

155               45688586

156               77998771

157               36868108

158               23289281

159               69780745

160               14977074

161               54541900

162               90844184

163               78577570

164               68846917

165               09540040

166               13039848

167               82818645

168               41396436

169               10476868

170               01929294

171               46700124

172               25769732

173               72299832

174               44865098

175               08471389

176               33621868

177               27911549

178               85309439

179               14181608

180               67959180

181               31122090

182               81179446

183               01761063

184               43352213

185               11384280

186               48579379

187               41762634

188               97809599

189               18246479

190               74923978

191               89904598

192               69750536

193               22046459

194               35712107

195               97017120

196               41218256

197               08131171

198               83011277

199               88979991

200               65623423

201               73911410

202               98818516

203               54622031

204               84686841

205               43711255

206               75646520

207               01557499

208               22359980

209               73081602

210               71068263

211               37390589

212               20624263

213               74191942

214               06103114

215               56283725

216               14851496

217               33878931

218               02906250

219               91782219

220               95744531

221               57839750

222               26202165

223               53829412

224               55608151

225               40640057

226               53713014

227               55691901

228               13429800

229               14141448

230               38277918

231               41392891

232               45121025

233               80727036

234               78010363

235               76512652

236               60589682

237               22026707

238               95144193

239               60802233

240               25833572

241               19737320

242               16229315

243               13945283

244               16227556

245               87557188

246               05818798

247               68516705

248               42829885

249               14315573

250               25880422

251               75376965

252               45986603

253               29172562

254               23424603

255               46696593

256               04179849

257               55144522

258               11793047

259               61201220

260               29155212

261               20848593

262               33413638

263               15367030

264               92377303

265               07805359

266               04031928

267               38999506

268               17092736

269               43230671

270               36821538

271               19406822

272               64511793

273               11868825

274               06400512

275               07526150

276               32569498

277               80813021

278               24668830

279               76184692

280               05318639

281               07892180

282               18591904

283               63224564

284               34124316

285               48766543

286               50176820

287               48642904

288               41462083

289               55291359

290               64631466

291               60082869

292               77603950

293               86421986

294               74703140

295               15237615

296               55210709

297               93788854

298               32268901

299               10598400

300               16899564

301               15510988

302               31786629

303               12580477

304               32751480

305               73051941

306               21323861

307               23659124

308               71746462

309               58831685

310               47922711

311               15401633

312               38289717

313               24068492

314               77827521

315               75347539

316               83764718

317               52800428

318               79759861

319               42035044

320               25882881

321               16972957

322               57728570

323               50152549

324               12470447

325               06285791

326               95178994

327               82878489

328               95956346

329               81777047

330               92944626

331               18937875

332               49370026

333               86325596

334               28003512

335               30113682

336               30778711

337               80600490

338               26932788

339               41182875

340               71950093

341               98495314

342               63102017

343               98069388

344               95051344

345               44209392

346               05901497

347               94773007

348               45042329

349               20436034

350               90357090

351               66788016

352               40387124

353               53375573

354               28593363

355               40240595

356               53493204

357               81386177

358               34694160

359               32809211

360               77585513

361               98434877

362               11250655

363               40173854

364               33951077

365               67629977

366               95288024

367               10202894

368               02504891

369               99721536

370               31066283

371               60694662

372               32355828

373               94042337

374               35752363

375               08201910

376               96851799

377               63432835

378               72269672

379               68171737

380               15023985

381               29802344

382               85326399

383               22567609

384               97973387

385               26302522

386               83464209

387               03797883

388               81380218

389               04266839

390               08951260

391               62867251

392               63515678

393               44095762

394               81686058

395               75582395

396               31560081

397               12253117

398               75372290

399               22537443

400               81618817

401               69123138

402               81756897

403               20228463

404               90873992

405               23401839

406               56413937

407               76232340

408               47986555

409               32012841

410               86318356

411               54752875

412               72869010

413               13069066

414               86100785

415               57617178

416               07019529

417               84794011

418               23471572

419               63545455

420               72520073

421               38247752

422               21417692

423               32344688

424               09159938

425               40196604

426               76211194

427               13193642

428               89558090

429               99261403

430               39175982

431               59784896

432               18161786

433               58551308

434               37313348

435               17441953

436               72929454

437               16768387

438               51267887

439               49791927

440               81492226

441               69893315

442               96967123

443               72842870

444               90020065

445               62397231

446               03170832

447               44073668

448               02971090

449               16430187

450               05758500

451               03606209

452               69572024

453               42418084

454               51228280

455               59983499

456               04849037

457               01248895

458               69140098

459               18914778

460               60866277

461               80604091

462               65393205

463               39399168

464               19523799

465               84257639

466               67494157

467               29692206

468               82003859

469               57305373

470               79629370

471               45909477

472               62210247

473               55763552

474               51371017

475               59053232

476               41403766

477               87322377

478               76446915

479               36468556

480               29948642

481               75889523

482               15150371

483               40619825

484               70781052

485               45778932

486               54844990

487               49218300

488               08327462

489               08944575

490               34290067

491               13599884

492               90908427

493               77456781

494               71107816

495               82742611

496               67724379

497               69015963

498               25655502

499               31890399

500               24311372

501               98075147

502               27094595

503               12493482

504               55875323

505               04149689

506               37820550

507               47852924

508               27094595

509               17653779

510               79571449

511               55337339

512               61854111

513               44287299

514               60715406

515               57935140

516               59383041

517               91842653

518               38369349

519               65458948

520               15259703

521               03819470

522               89987208

523               62671448

524               83225447

525               80987696

526               35316708

527               71625222

528               61454890

529               00596051

530               00732302

531               94716515

532               70046172

533               73079365

534               55321970

535               61831093

536               19066538

537               05628232

538               46457856

539               39111158

540               42348802

541               81057959

542               02964201

543               28563545

544               09197735

545               66672569

546               50045299

547               03366982

548               01435851

549               84834865

550               43973174

551               46461247

552               84916669

553               13215230

554               87796900

555               85705804

556               78780140

557               24194033

558               00756652

559               98898173

560               18180762

561               78402798

562               88643173

563               33178416

564               54098121

565               62793020

566               70368879

567               94230224

568               81843628

569               03027001

570               94119974

571               99426834

572               42578427

573               70084224

574               90963488

575               40200834

576               15083728

577               22855882

578               06297941

579               47060154

580               20060230

581               30532390

582               05388481

583               19384334

584               20394040

585               40453765

586               76812113

587               12206212

588               52040216

589               18144506

590               80770678

591               17358176

592               07670542

593               61705417

594               50259460

595               73481154

596               83555666

597               02370081

598               16970158

599               82542267

600               16762927

601               02130625

602               83887306

603               78193831

604               51275027

605               72076281

606               99030164

607               76775123

608               84285623

609               07089711

610               53832650

611               70828912

612               32485271

613               42703248

614               15042735

615               06840573

616               62762898

617               30243636

618               80141480

619               77754944

620               80811661

621               73134081

622               84990171

623               72302403

624               61528025

625               38552107

626               49587034

627               91595718

628               53606874

629               65240384

630               78984772

631               49127943

632               13723605

633               54652250

634               46718686

635               76103675

636               64501875

637               38982356

638               96890582

639               02118022

640               42364257

641               48539234

642               88435542

643               27054370

644               46534755

645               53581214

646               46130346

647               75646173

648               33396948

649               44519536

650               07902349

651               08124921

652               70903634

653               08058240

654               68963107

655               62340868

656               20315854

657               34016756

658               98252586

659               14015067

660               48109103

661               50005633

662               38142739

663               58192742

664               75356564

665               01641882

666               03134241

667               16507828

668               33691040

669               11901678

670               65169794

671               53129443

672               46986414

673               38033121

674               14898066

675               95952802

676               00549481

677               24433920

678               80234301

679               09076207

680               20871001

681               23995346

682               53183600

683               89631139

684               35282433

685               74277583

686               02830619

687               60862676

688               58528964

689               42599677

690               28470714

691               82085619

692               34743446

693               21263083

694               44656491

695               89091579

696               42625254

697               88819587

698               94022093

699               52584282

700               49258578

701               40575313

702               93920745

703               36039163

704               21340051

705               15025844

706               98299011

707               91939608

708               06740720

709               03985011

710               96355986

711               17449108

712               36280194

713               77027445

714               55567161

715               21239280

716               37421579

717               78861134

718               45231177

719               71407486

720               34460851

721               96981563

722               12146024

723               48531733

724               10859908

725               15150365

726               92409659

727               43487744

728               14037717

729               93889755

730               92667214

731               04931562

732               53830602

733               43500484

734               75559356

735               98795934

736               39774685

737               67841515

738               56342351

739               92731455

740               99785935

741               11549357

742               39256679

743               40826495

744               46474915

745               81210420

746               30208479

747               77414722

748               96008713

749               36607978

750               90330453

751               36304921

752               63308047

753               38116136

754               43905751

755               75499502

756               70681994

757               93900406

758               71044499

759               42431843

760               51828629

761               02957055

762               93013676

763               58921041

764               59036972

765               50930991

766               19159413

767               49251811

768               98049915

769               01184620

770               79323590

771               53119267

772               29929832

773               93553943

774               90219263

775               40374923

776               52097679

777               64154377

778               81820689

779               70138455

780               31477025

781               02483611

782               93343894

783               54579801

784               78423643

785               83678433

786               89832901

787               80741828

788               94905343

789               05053103

790               56907389

791               69992868

792               02863439

793               07489323

794               24348204

795               46657337

796               15052462

797               89272878

798               99551425

799               67284908

800               64389297

801               89112729

802               21817254

803               07359741

804               75390004

805               07562372

806               34442949

807               30655537

808               94412545

809               23032273

810               33508719

811               68339286

812               50705071

813               09293977

814               55998462

815               68540058

816               64271667

817               90660762

818               29491031

819               46009906

820               00473469

821               58074572

822               41422426

823               87430998

824               17733394

825               42883273

826               55784832

827               07225792

828               84133008

829               36121917

830               97612389

831               15820147

832               41061625

833               29380133

834               17238333

835               50913601

836               76704943

837               70345785

838               34690519

839               59197169

840               04614116

841               66602787

842               78637313

843               00062121

844               15507080

845               41949033

846               80168720

847               28933734

848               37120512

849               69455834

850               45895206

851               63125616

852               71280811

853               85602018

854               43530283

855               24094653

856               24094653

857               26902560

858               65570596

859               41142615

860               62337487

861               77454922

862               68401546

863               17115745

864               16246527

865               30090452

866               20277860

867               58861941

869               94675535

870               87756343

871               54539105

872               09653271

873               25955164

874               56260110

875               75850803

876               09430387

877               99510761

878               97590747

879               93108297

880               58314394

881               68658728

882               76634149

883               97077563

884               81480460

885               66889139

886               61405855

887               41356845

888               22910685

889               32452818

890               39004808

891               26378150

892               80516007

893               23771716

894               21347810

895               29402771

896               77007920

897               04392470

898               10538007

899               12472242

900               55444629

901               38035986

902               56789759

903               38199696

904               74677422

905               64335804

906               39239728

907               03627449

908               17985575

909               43694075

910               18807108

911               20541432

912               32274490

913               57405307

914               64428736

915               01784619

916               51482758

917               12607053

918               42591472

919               33064647

920               89631139

921               45231177

922               46986414

923               06368038

924               91152256

925               49791927

926               41462083

927               24433920

928               87322377



  	Note that some numbers are missing. Those are the ones I don't have the 
codes for. If you have them, please tell me. My

contact information is at the bottom of this page.



-------------------------------------------------------------------------------------
---------------------------------------------



===============================

5) Decks

===============================

	 ~~~~~~~~~~~~~~~~~~~

 Devil Franken Deck

 ~~~~~~~~~~~~~~~~~~~

  This deck is called the Devil Franken Deck, and is also known by the "First Turn 
Kill Deck". First Turn Kill is an

appropriate name since it can do that: destroy your opponent on your very first turn 
(if you are going second). It's all because

of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life 
Points to Special Summon a card from your Fusion

deck.



  Here's how the deck machanism goes:



 1) Get a Devil Franken into your hand.

 2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning 
Bolt, etc.)

 3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, 
Tempest, etc.)

 4) Summon the Devil Franken

 5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck

 6) Equip a Giant Growth on the Ultimate Dragon.

 7) Attack directly for 9000 damage.

 8) Game over.



  When I first read about the deck, I really couldn't fathom the horror of it. It 
wasn't until I got the Kaiba Structure deck and

tooled around with it did far and above nuke the opposition in numerous test games. 
Konami of Japan also saw this horror, and

proceeded to restrict Giant Growth to one per deck. This severly limited the power 
of the deck, since it concentrated on the

Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as 
many people. However, Giant Growth is NO LONGER

RESTRICTED, which means that this deck is free to run rampant once again. You are 
bound to get a Devil Franken by turn two,

whether it be drawing it "naturally" from the deck, using a card-drawing card, or 
using a Monster search engine (like Black Forest

Witch or Critter). And that means the Ultimate Dragon is free to destroy things over 
and over again. The Cannon Soldiers in this

deck are there to launch your Critters and Witches at your opponent to grab the 
Franken from your deck. The Virus is in the deck

for much the same reason. There are some Life Points recovery cards, just in case 
something goes wrong and you need to recover some

LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play 
(as if one wasn't enough). And of course, to add

insult to injury: Last Battle!, to win the game in a different way. If the game 
isn't over by turn four, something is VERY WRONG.

Be afraid. BE VERY AFRAID.



  Here are the cards needed.



	Monster Cards: (10 cards)

	  Devil Franken

	  Devil Franken

	  Devil Franken

	  Black Forest Witch

	  Black Forest Witch

	  Critter

	  Critter

	  Cannon Soldier

	  Cannon Soldier

	  Cyber Pod

	Magic Cards: (21 cards)

	  #303 Thunder Bolt

	  #671 Black Hole

	  Raise Dead

	  Angel's Gift

	  Angel's Gift

	  #257 Jar of Greed

	  #266 Change of Heart

	  Theft

	  #589 Harpy's Feather Sweep

	  Tempest

	  Tempest

	  Sealing Swords of Light

	  Sealing Swords of Light

	  #193 Giant Growth

	  #193 Giant Growth

	  #193 Giant Growth

	  Goddess of Healing Dian Keto

	  Goddess of Healing Dian Keto

	  Welcome For The Dead

	  Welcome For The Dead

	  Sebek's Blessing

	Trap Cards: (9 cards)

	  Holy Barrier - Mirror Force

	  Magic Cylinder

	  Imperial Decree

	  Magic Jammer

	  Magic Jammer

	  Blessing of God

	  Deck Destruction Virus of Death

	  Last Battle!

	  Last Battle!

	Fusion Deck: (2 cards)

	  Blue Eyes Ultimate Dragon

	  Blue Eyes Ultimate Dragon



 ~~~~~~~~~~~~~~~~~~~~~~

 Magnet Valkyrion Deck

 ~~~~~~~~~~~~~~~~~~~~~~

  Here we have an interesting combo deck that was drawn up for you players out 
there. The reason this deck was made of all decks is

that the Magnet Warriors are relatively easy to come by, especially since they're in 
the Yugi Structure Deck. Second, the Magnet

Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy 
hitter. Besides, how can you not like little

Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior 
deck is to get all three pieces of it (Alpha,

Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the 
Magnet Valkyrion can be played by sacrificing all

of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, 
that is the key to victory with this deck;

whatever you do, get the parts, and you can win the game easy. However, there is a 
sneaky little combo that you can use with this

deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, 
simply sacrifice the Valkyrion to play the

three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play 
the other Magnet Valkyrion from your hand.

After that, you're free to use revival cards on the Valkyrion that's in your 
Cemetery! Two 3500/3850 Monsters in play for you to

smack your opponent around with! But why not just dump the Valkyrion in your 
Cemetery and revive it there? Remember, if a Monster

has a special requirement to bring it into play, if you don't bring it into play in 
that way, it can't be revived from your

Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this 
Valkyrion and the Gate Guardian).



  Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and 
you are free to modify it for your own use.

Add and replace card to suit your playing style.



	Monster Cards: (?? cards)

	  Magnet Warrior Alpha

	  Magnet Warrior Alpha

	  Magnet Warrior Beta

	  Magnet Warrior Beta

	  Magnet Warrior Beta

	  Magnet Warrior Gamma

	  Magnet Warrior Gamma

	  Magnet Valkyrion

	  Magnet Valkyrion

	  Cyber Pod

	  Blood Vors

	  Blood Vors

	  Demon Summon

	  Critter

	  Critter

	  Penguin Soldier

	Magic Cards: (?? cards)

	  #303 Thunder Bolt

	  #671 Black Hole

	  Raise Dead

	  Angel's Gift

	  Angel's Gift

	  Jar of Greed

	  #266 Change of Heart

	  Theft

	  #589 Harpy's Feather Sweep

	  Tempest

	  Early Burial

	  Sealing Swords of Light

	  Sealing Swords of Light

	  Goddess of Healing Dian Keto

	  Welcome For The Dead

	  Welcome For The Dead

	  Meteor Strike

	Trap Cards: (?? cards)

	  Holy Barrier - Mirror Force

	  Magic Cylinder

	  Imperial Decree

	  Magic Jammer

	  Magic Jammer

	  Blessing of God

	  Last Battle!



 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 The Lord of Dragons Deck (English Version)

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep 
the Field, summon the Lord, play the Flute to

summon some high-level Dragons, and commence the beatdown. The unfairness of this 
deck is curbed by its actual speed: compared to

F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are 
the Lord + Flute Combo, or the Card Destruction

+ Monster Reborn combo. Without some of those key cards, you're just a rock in the 
road that is going to get pounded by your

opponent. One of the good things about this deck is that it is almost entirely 
unaffected by two prominent trap cards: Trap Hole

and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the 
Field. Trap Hole can't destroy a Special

Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. 
Pretty sneaky, isn't it?



  Here are the cards needed. Please read over the deck below this if you choose to 
play this deck.



	Monster Cards: (17 cards)

	  Lord of Dragons (e. Lord of D.)

	  Lord of Dragons

	  Lord of Dragons

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Tri-Horn Dragon (e. Tri-Horned Dragon)

	  Tri-Horn Dragon

	  Tri-Horn Dragon

	  Man-Eating Bug (e. Man-Eater Bug)

	  Man-Eating Bug

	  Man-Eating Bug

	  Trap Master

	  Hane-Hane

	  Hane-Hane

	  Rock Soldier (e. Giant Soldier of Stone)

	  Rock Soldier

	Magic Cards: (18 cards)

	  #257 Jar of Greed (e. Pot of Greed)

	  #671 Black Hole (e. Dark Hole)

	  Raise Dead (e. Monster Reborn)

	  #303 Thunder Bolt (e. Raigeki)

	  #266 Change of Heart

	  Dragon-Calling Horn (e. Flute of Dragon Summoning)

	  Dragon-Calling Horn

	  Dragon-Calling Horn

	  Hand Obliteration (e. Card Destruction)

	  Hand Obliteration

	  Sealing Swords of Light (e. Swords of Revealing Light)

	  Sealing Swords of Light

	  Magic Removal (e. De-Spell)

	  Magic Removal

	  Trap Remover (e. Remove Trap)

	  Trap Remover

	  Fissure

	  Gravedigger Ghoul

	Trap Cards: (5 cards)

	  #116 Pit Trap (e. Trap Hole)

	  #116 Pit Trap

	  #116 Pit Trap

	  Missionary of Harmony (e. Waboku)

	  Missionary of Harmony



 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 The Lord of Dragons Deck, Version 2

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Since there is a card limit, a second version of this deck needs to be made that 
includes these restrictions. The impact of these

restrictions on LOD is somewhat severe. The problem wasn't so much with restricting 
Raigeki and Dark Hole; those were just mass

Monster removal that allowed you to do a lot of damage in a short time. Monster 
Reborn wasn't too much of a problem, but since the

deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change 
of Heart didn't hurt, as it was just in there to

help you along and do some extra damage. What made LOD deadly is its speed; I've won 
the game on the second turn with it. It's

actually faster than F/S Beatdown. What chopped the legs out from under it is 
restricting Pot of Greed down to one card, and Card

Destruction down to two. Pot of Greed is what gave LOD incredible speed, and 
limiting Card Destruction to two hurt somewhat, but

not as much as Pot of Greed. If you take a look at my previous LOD (the one without 
the restrictions), we had to remove the

following cards:

   Pot of Greed x 2

   Dark Hole x 2

   Monster Reborn x 2

   Change of Heart x 2

   Card Destruction x 1

   Swords of Revealing Light x 1

That's ten cards (one forth of the entire deck), if you're keeping track, that was 
to be tossed out the window. The biggest problem

is finding cards reliable enough to replace without destroying the entire theme. 
During the first "draft" of the this second

version, I tried to replace them with the following cards:

   Trap Master x 1

   Hane-Hane x 2

   Fissure x 2

   Ookazi x 2

   Gravedigger Ghoul x 1

   Trap Hole x 1

   Waboku x 1

I did about ten to thirteen "sample games" (no opponents; just testing) with this 
deck, playing through until I could get the LOD

combo out. Boy was it slow. Not the game, but rather trying to get to the cards that 
I needed. The unfortunate fact was that I

found another side-effect to having lost two Pots of Greeds and one Card 
Destruction -- the number of Magic cards in the deck meant

no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short 
time. So, the Monster count needed to be

increased, while replacing the effects of some of the Magic cards. Taking a look at 
the cards that I replaced (as above), I

realized that putting in two Hane-Hane was good for stalling (Hane-Hane can 
effectively block two attacks), but I knew that I

needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its 
place. I should put in another Hane-Hane, but I

don't, um, have any more Japanese ones... (try another one, if you want). I banked 
on it, and just decided to replace the two

Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in 
a short period of time. I just needed to stay

alive long enough to do it! The truth is, I'm not as confident in the deck as I used 
to be. It could still use some more testing,

just to see what needs to be exchanged. Try it on your own, and see what happens.



  Here are the cards needed now.



	Monster Cards: (17 cards)

	  Lord of Dragons (e. Lord of D.)

	  Lord of Dragons

	  Lord of Dragons

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Tri-Horn Dragon (e. Tri-Horned Dragon)

	  Tri-Horn Dragon

	  Tri-Horn Dragon

	  Man-Eating Bug (e. Man-Eater Bug)

	  Man-Eating Bug

	  Man-Eating Bug

	  Trap Master

	  Hane-Hane

	  Hane-Hane

	  Rock Soldier (e. Giant Soldier of Stone)

	  Rock Soldier

	Magic Cards: (18 cards)

	  #257 Jar of Greed (e. Pot of Greed)

	  Black Hole (e. Dark Hole)

	  Raise Dead (e. Monster Reborn)

	  #303 Thunder Bolt (e. Raigeki)

	  #266 Change of Heart

	  Dragon-Calling Horn (e. Flute of Dragon Summoning)

	  Dragon-Calling Horn

	  Dragon-Calling Horn

	  Hand Obliteration (e. Card Destruction)

	  Hand Obliteration

	  Sealing Swords of Light (e. Swords of Revealing Light)

	  Sealing Swords of Light

	  Magic Removal (e. De-Spell)

	  Magic Removal

	  Trap Remover (e. Remove Trap)

	  Trap Remover

	  Fissure

	  Gravedigger Ghoul

	Trap Cards: (5 cards)

	  #116 Pit Trap (e. Trap Hole)

	  #116 Pit Trap

	  #116 Pit Trap

	  Missionary of Harmony (e. Waboku)

	  Missionary of Harmony



 ~~~~~~~~~~~~~~~~~~~~~~~

 The Bishoujo Deck Deck

 ~~~~~~~~~~~~~~~~~~~~~~~

  Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, 
it literally means beautiful young girl. And that

is what gives the whole theme of the deck away. We're going to feature a deck full 
of female cards as its theme. Though there will

be some cards in it that don't exactly fit into the theme, as long as there are a 
lot of cards that ARE part of theme, it's okay. Of

course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in 
Japan, a "fan deck," where you make a deck

theme based on what's on the cards themselves, rather than the statistics. There 
aren't a large amount of good female cards in the

series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for 
JUST a Harpy Ladies combo deck. We want

something a little rounded. But we also still want to make it competitive. We have 
to find the biggest female hitters on the game,

and use cards to support them. What we are going to do then is made a Bishoujo Rush 
deck, which means lots of hard-hitting Monsters,

really fast. This is the best that I could come up with in thirty minutes, since I 
was busy for this week. Use it as your basis,

then add and subtract cards as you see fit.



  So here are the cards.



	Monster Cards: (18 cards)

 	  Cosmo Queen

 	  Cosmo Queen

 	  Beautiful Slayer

 	  Beautiful Slayer

 	  Gemini Elf

 	  Gemini Elf

 	  Gemini Elf

 	  Dunamis Valkyria

 	  Dunamis Valkyria

 	  Dunamis Valkyria

 	  Dark Elf

 	  Dark Elf

 	  Injection Angel Lilly

 	  Black Magician Girl

 	  Black Forest Witch

 	  Saint Magician

 	  Saint Magician

 	  Cyber Pod

	Magic Cards: (14 cards)

 	  #257 Jar of Greed

 	  Black Hole

 	  #303 Thunder Bolt

 	  Raise Dead

 	  Angel's Gift

 	  Angel's Gift

 	  #589 Harpy's Feather Sweep

 	  Demon's Kiss

 	  Demon's Kiss

 	  Demon's Kiss

 	  Early Burial

 	  Emissary of Obliteration

 	  Tempest

 	  Will

	Trap Cards: (8 cards)

 	  Magic Cylinder

 	  Holy Barrier - Mirror Force

 	  Blessing of God

 	  Seductive Shadow

 	  Imperial Decree

 	  Aqua Symphony

 	  Bottomless Pit Trap

 	  Destruction Ring



 ~~~~~~~~~~~~~~

 Ultimate Deck

 ~~~~~~~~~~~~~~

  


  Here are the cards.



	Monster Cards: (28 cards)

	  Aqua Madoor

	  Giant Soldier of Stone

	  Giant Soldier of Stone

	  Giant Soldier of Stone

	  Little Monster

	  Pixie

	  Gemini Eleves

	  Summoned Skull

	  Devils Franken

	  Devils Franken

	  Devils Franken

	  Angel Destroyer

	  Time Wizard

	  Tri-Horned Dragon

	  Kuribo

	  Harp Lady

	  Harp Lady

	  Harp Lady

	  Man-Eater Bug

	  Man-Eater Bug

	  Evil Guardian

	  Evil Guardian

	  Evil Guardian

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Blue Eyes White Dragon

	  Mystical Elf

	  Mystical Elf

	Magic Cards: (15 cards)

	  #193 Giant Growth

	  Theif

	  #257 Pot of Greed

	  #266 Change of Heart

	  #303 Ragieki

	  #316 Monster Reborn

	  Give and Take

	  Give and Take

	  #589 Harpys Feather Sweep

	  Shields of Reaveling Light

	  Whirlpool

	  Mounatin

	  Polymirization

	  Polymirization

	  Polymirization

	Trap Cards: (7 cards)

	  Dark Hole

	  Dark Hole

	  Dark Hole

	  Kunai with Chain

	  Reflection

	  Magic/Trap Destroyer

	  Defending Star

	Fusion Deck: (1 card)

	  Blue Eyes Ultimate Dragon



 ~~~~~~~~~~~~

 Ouija Board

 ~~~~~~~~~~~~

	The Ouija Board is a set of five cards, which are: Ouija Board, Death 
Message [E], Death Message [A], Death Message [T] and

Death Message [H]. Because you need all five cards to win the game, it is much like 
a "limited" Exodia set. However, compared to the

Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the 
Ouija Board set in your deck, as it would mean

five slots that are eaten up. You could put something better in your deck. You NEED 
to devote an entire deck around the Ouija Board,

much like Exodia. The problem with the Ouija Board is that is becomes increasingly 
difficult to successfully complete the combo

because your Magic and Trap slots will cumulatively be occupied with the Message 
cards. Unfortunately, the Ouija Deck is based on

reactions of your opponent. I mean Trap cards in this respect. But as stated, your 
options get smaller as the combo continues.

However, on the bright side, the combo basically plays itself. You don't have to 
have the cards in your hand to play it; you will be

able to play the Messages from your hand OR deck. This allows you to concentrate on 
dealing with your opponent's advances. Second,

when you activate the Ouija Board, your opponent has four turns to deal with it, or 
he automatically loses. PERIOD.



  So here is the deck for the Ouija Board.



	Monster Cards: (12 cards)

	  Blood Vors

	  Blood Vors

	  Mask of Darkness

	  Mask of Darkness

	  Saint Magician

	  Saint Magician

	  Fiber Pod

	  Big Shield Guarder

	  Big Shield Guarder

	  Swordsman From Another Dimension

	  Starving Girl

	  Starving Girl

	Magic Cards: (19 cards)

	  Death Message [E]

	  Death Message [A]

	  Death Message [T]

	  Death Message [H]

	  Raise Dead

	  #257 Jar of Greed

	  Angel's Gift

	  Angel's Gift

	  Thunder Bolt

	  Black Hole

	  Dark Corridor

	  Dark Corridor

	  #589 Harpy's Feather Sweep

	  Sealing Swords of Light

	  Cyclone

	  Cyclone

	  #266 Change of Heart

	  Double Trap

	  Double Trap

	Trap Cards: (11 cards)

	  Ouija Board

	  Ouija Board

	  Magic Jammer

	  Magic Jammer

	  Imperial Decree

	  Declaration of God

	  Tidal Wave

	  Tidal Wave

	  Holy Barrier - Mirror Force

	  Attack Nullification

	  Attack Nullification



 ~~~~~~~~~~~~~~~~~

 Zero Strike Deck

 ~~~~~~~~~~~~~~~~~

	

  Here are the cards.



	Monster Cards: (35 cards)

	  Exodia the Forbidden One

	  Left Leg of the Forbidden One

	  Left Arm of the Forbidden One

	  Right Leg of the Forbidden One

	  Right Arm of the Forbidden One

	  Time Magician

	  Devil Franken

	  Man-Eater Bug

	  Rainbow Fish

	  Gemini Elvs

	  Cyber Pod

	  La Jinn

	  Battle Ox

	  #503

	  Axe Raider

	  #674

	  2 Headed King Rex

	  Summoned Skull

	  Celtic Gaurdian

	  Armored Lizard

	  Taihorn

	  Judge Man

	  Sword Stalker

	  Cybernetic Wyvern

	  Flame Cerberaus

	  Castle Of Dark Allusions

	  Meteo Black Dragon

	  Meteo Dragon

	  Cacoon Of Evulution

	  Giant Stone Soldier

	  Black Magician

	  Tri Horn Dragon

	  Blue Eyes White Dragon

	  TM1 Launcher Spider

	  BUED

	Magic Cards: (11 cards)

	  #257 Greedy Pot

	  Horn of the unicorn

	  #193 Giant Growth

	  #252

	  #257 Greedy Pot

	  #266 Change Of Heart

	  #303 Raigeki

	  Reborn The Monster

	  #341

	  Demon Axe

	  Swords Of Reavealing

	Trap Cards: (5 cards)

	  Magic Hats

	  Magic Jammer

	  Death Virus

	  Kunai With chain

	  #116 Pitfall



 ~~~~~~~~~~~~~~

 Oblivion Deck

 ~~~~~~~~~~~~~~

	
  Here are the cards needed.



	Monsters Cards: (22 cards)

	  Aqua Matador

	  Giant Soldier of Stone

	  Giant Soldier of Stone

	  Giant Soldier of Stone

	  Wall of Illusions

	  Wall of Illusions

	  Wall of Illusions

	  #355

	  Suijin

	  Magician of Faith

	  Magician of Faith

	  Swamp Battle Guard

	  Lava Battla Guard

	  Kazejin

	  Blue Eyes White Dragon

	  Mystical Elf

	  Mystical Elf

	  Mystical Elf

	  #762

	  #762

	  Castle of Darkness

	  Sanga

	MAgic Cards: (14 cards)

	  Horn of Unicorn

	  #193 Gaint Growth

	  Demon Ax

	  Demon Ax

	  #257 Pot of Greed

	  #266 Change of Heart

	  Theft

	  #303 Raigeki

	  #316 Monster Reborn

	  #589 Harpy's Feather Sweep

	  Polymerization

	  Shield and Sword

	  #611

	  Swords of Revealing Light

	Trap Cards: (5 cards)

	  MAgical Jammer

	  MAgical Jammer

	  Mirror Force

	  Wing of Griffin

	  Explosive collar



 ~~~~~~~~~~~~

 Mighty Deck

 ~~~~~~~~~~~~

	Okay, 

  Here are the cards.



	Monster Cards: (27 cards)

	  #15 Aqua Madol

	  #15 Aqua Madol

	  #15 Aqua Madol

	  #166 Giant Stone Soldier

	  #166 Giant Stone Soldier

	  #166 Giant Stone Soldier

	  #171 Some kind of machine

	  #285 Some kind of metal dragon with 2500 ack.

	  #285 Some kind of metal dragon with 2500 ack.

	  #285 Some kind of metal dragon with 2500 ack.

	  #360 A machine that can control the opponent monsters

	  #484 Summoned Skull

	  #484 Summoned Skull

	  #484 Summoned Skull

	  #497 Devil Franklin

	  #527 Time Magician

	  #633 Man-Eater Bug

	  #643 Fire Winged Pegasus

	  #643 Fire Winged Pegasus

	  #643 Fire Winged Pegasus

	  #674 Some kind of monster w/ blade and an attack of 1900

	  #674 Some kind of monster w/ blade and an attack of 1900

	  #674 Some kind of monster w/ blade and an attack of 1900

	  #681 Blue Eyes Ultimate Dragon

	  #920 Blue Eyes White Dragon

	  #920 Blue Eyes White Dragon

	  #920 Blue Eyes White Dragon



	Magic Cards: (7 cards)

	  #193 Giant Growth

	  #266 Change of Heart

	  #303 Raigeki

	  #316 Reborn the Monster

	  #589 Harpy's Feather Dust

	  #671 Black Hole

	  #855 Polymerization



	Trap Cards: (7 cards)

	  #166 Trap Hole

	  #166 Trap Hole

	  #166 Trap Hole

	  #393 Mirror Force

	  #747 Magic Jammer

	  #747 Magic Jammer

	  #747 Magic Jammer



 ~~~~~~~~~~~~~~~~~~~

 Might of Mana Deck

 ~~~~~~~~~~~~~~~~~~~

	

  Here are the required cards. Please note that the numbers are from Duel Monsters 6.



	Monsters Cards: (15 cards)

	  #804 Black Magician 2500/2100

	  #805 Black Magician 2500/2100

	  #806 Black Magician 2500/2100

	  #807 Black Magician Girl 2000/1700

	  #679 Nyuu 1900/400

	  #679 Nyuu 1900/400

	  #808 Blood Vors 1900/1200

	  #873 Restricted Elven Swordsman 1400/1200

	  #186 Giant Stone Soldier 1300/2000

	  #320 Cyber Pod 900/900

	  #973 Morphing Jar 700/600

	  #251 Kuribo 300/200

	  #251 Kuribo 300/200

	  #749 Giant Soldier Guarder 100/2600

	  #728 Falcon Knight 1000/700

	Magic Cards: (20 cards)

	  #265 Curtain of Black Magic

	  #265 Curtain of Black Magic

	  #291 Jar of Greed

	  #329 Thousand Knives

	  #345 Raigeki

	  #359 Raise Dead

	  #604 Hand Wipeout

	  #604 Hand Wipeout

	  #604 Hand Wipeout

	  #613 Angle's Gift

	  #613 Angle's Gift

	  #696 Harpy's Feather Duster

	  #727 Early Burial

	  #727 Early Burial

	  #730 Hurricane

	  #741 Revealing Swords of Light

	  #803 Black Hole

	  #911 Power of Magicians

	  #911 Power of Magicians

	  #911 Power of Magicians

	Trap Cards: (11 cards)

	  #107 Imperial Control

	  #109 Imperial Decree

	  #282 Attack Nullification

	  #466 Holy Radiance

	  #468 Mirror Force

	  #846 Magic Javelin

	  #894 Magic Jammer

	  #894 Magic Jammer

	  #894 Magic Jammer

	  #895 Magic Cylinder

	  #1062 Call of the Living Dead



 ~~~~~~~~~~~

 Demon Deck

 ~~~~~~~~~~~

	

  Here are the cards. Please note that the numbers are from Duel Monsters 6.



	Monster Cards: (17 cards)

	  #17 Demon Brain

	  #37 Armored Gargoyle (Don't know the name so I gave it one, my favorite 
card for some reason)

	  #69 Whiptail Gargoyle

	  #69 Whiptail Gargoyle

	  #69 Whiptail Gargoyle

	  #248 Critter

	  #248 Critter

	  #524 Eye King of the Depths

	  #524 Eye King of the Depths

	  #524 Eye King of the Depths

	  #583 Summoned Demon

	  #583 Summoned Demon

	  #583 Summoned Demon

	  #908 Magic Sky Elder

	  #1055 La Djinn, Genie of the Lamp

	  #1055 La Djinn, Genie of the Lamp

	  #1055 La Djinn, Genie of the Lamp

	Magic Cards: (12 cards)

	  #291 Greedy Jar

	  #300 Change of Heart

	  #345 Raigeki

	  #359 Revive Dead

	  #582 Demon Axe

	  #582 Demon Axe

	  #582 Demon Axe

	  #696 Harpy's Feather Duster

	  #741 Revealing Swords of Light

	  #803 Black Hole

	  #1009 Yami

	  #1027 Fusion

	Trap Cards: (11 cards)

	  #120 Pitfall

	  #120 Pitfall

	  #120 Pitfall

	  #282 Prevent Attack/Attack Nullification

	  #369 Deck Destruction Virus

	  #468 Mirror Force

	  #555 Compensation for Blood/Ultimate Offering

	  #737 Claymore

	  #894 Magic Jammer

	  #895 Magic Cylinder

	  #1062 Call of the Living Dead

	Fusion Cards: (1 card)

	  #437 Skull Bishop



 ~~~~~~~~~~~~~~~~~~~~~

 Demon Deck Version 2

 ~~~~~~~~~~~~~~~~~~~~~

	

  Here are the cards. Please note that the numbers are from Duel Monsters 6.



	Monsters Cards: (18 cards)

	  #1

	  #1

	  #17 Demonic Brain

	  #37 Armored Gargoyle

	  #248 Critter

	  #248 Critter

	  #464 Soul Stealer

	  #464 Soul Stealer

	  #583 Summoned Skull

	  #583 Summoned Skull

	  #583 Summoned Skull

	  #679 Niyuu

	  #679 Niyuu

	  #679 Niyuu

	  #908 Ancient Fallen Angel

	  #1055 La Djinn, Genie of the Lamp

	  #1055 La Djinn, Genie of the Lamp

	  #1055 La Djinn, Genie of the Lamp

	Magic Cards: (14 cards)

	  #291 Greedy Jar

	  #300 CHange of Heart

	  #345 Raigeki

	  #359 Revive Dead

	  #544 Power of Teamwork

	  #582 Demonic Axe

	  #582 Demonic Axe

	  #582 Demonic Axe

	  #696 Harpy's Feather Duster

	  #741 Searing Swords of Light

	  #741 Searing Swords of Light

	  #803 Black Hole

	  #1009 Yami

	  #1028 Polymerization

	Trap Cards: (9 cards)

	  #109 Imperial Pardon

	  #282 Attack Nullification

	  #369 Deck Destruction Virus

	  #468 Mirror Force

	  #555 Ultiamte Offering

	  #894 Magic Jammer

	  #894 Magic Jammer

	  #895 Magic Cylinder

	  #1062 Call of the Living Dead

	Fusion Cards: (1 card)

	  #437 Skull Bishop



 ~~~~~~~~~~~~~~~~~~~~~~~~

 Black Demon Dragon Deck

 ~~~~~~~~~~~~~~~~~~~~~~~~

	

  Here are the cards.



	Monster Cards: (23 cards)

	  Blood Vors

	  Blood Vors

	  Blood Vors

	  Gemini Elf

	  Gemini Elf

	  Gemini Elf

	  Illusion Wall

	  Illusion Wall

	  Illusion Wall

	  cyberpod

	  Sphere bomb

	  ManEater Bug

	  ManEater Bug

	  Summoned Skull

	  Summoned Skull

	  Summoned Skull

	  Red Eyes Black Dragon

	  Red Eyes Black Dragon

	  Penguin Soldier

	  La-Djinn Spirit of the Lamp

	  Black Forest Witch

	  Android Psycho Shocker

	  Magician of Faith

	Magic Cards: (17 cards)

	  Pot of Greed

	  Angel's Gift

	  Monster Reborn

	  Haste Burial

	  Polymerization

	  Polymerization

	  Change of Heart

	  Theft

	  Raigeki

	  Dark hole

	  Demon Axe

	  Demon Axe

	  Tempest

	  Cyclone

	  Harpy's Feather Duster

	  Swords of Revealing Light

	  Swords of Revealing Light

	Traps Cards: (4 cards)

	  Imperial Decree

	  Magic Jammer

	  Thieving Goblin

	  Mirror Force

	Fusion: (2 cards)

	  Black Skull Dragon

	  Black Skull Dragon



 ~~~~~~~~~~~~~~~~~~~~~~~~~

 Dimensional Warrior Deck

 ~~~~~~~~~~~~~~~~~~~~~~~~~

	


  Here are the cards you will need.



	Monster Cards: (22 cards)

	  Android Psycho Shocker

	  Blood Volrus

	  Gemini Elf

	  Gemini Elf

	  Goblin Ambush Team

	  Goblin Ambush Team

	  Black Forest Witch

	  Black Forest Witch

	  Dimensional Warrior

	  Dimensional Warrior

	  Critter

	  Critter

	  Cyber Pod

	  Cyber Pod

	  Meta-mor Pod

	  Meta-mor Pod

	  Kuribou

	  Kuribou

	  Holy Magician

	  Holy Magician

	  Penguin Soldier

	  Killer Snake

	Magic Cards: (15 cards)

	  Robbery

	  Tribute to the Dead

	  Tribute to the Dead

	  Black Hole

	  Thunder Bolt

	  Change of Heart

	  Pot of Greed

	  Angelic Donation

	  Emissary of Obliteration

	  Big Storm

	  Hurricane

	  Hurricane

	  Harpy Feather Sweep

	  Revive Dead

	  Hasty Burial

	Trap Cards: (9 cards)

	  Magic Jammer

	  Magic Jammer

	  Magic Drain

	  Magic Drain

	  Magic Cylinder

	  Mirror Force

	  Imperial Pardon

	  Destruction Ring

	  Calls of the Living Dead



 ~~~~~~~~~~~~

 Dragon Deck

 ~~~~~~~~~~~~

	



  These are the cards need.



	Monster Cards: (23 cards)

	  Red-Eyes Black Dragon

	  Red-Eyes Black Dragon

	  Lord of Dragons

	  Lord of Dragons

	  Summoned Skull

	  Summoned Skull

	  Celtic Guardian

	  Celtic Guardian

	  Battle Ox

	  Battle Ox

	  Battle Ox

	  Wall of Illusion

	  Wall of Illusion

	  Wall of Illusion

	  Blue-Eyes White Dragon

	  Blue-Eyes White Dragon

	  Blue-Eyes White Dragon

	  Gemini Elf

	  Gemini Elf

	  Gemini Elf

	  Man-Eater Bug

	  Man-Eater Bug

	  Man-Eater Bug

	Magic Cards: (17 cards)

	  Pot of Greed

	  Change of Heart

	  Raigeki

	  Monster Reborn

	  Harpy's Feather Sweep

	  Horn of the Unicorn

	  Hurricane

	  The Flute of Summoning Dragon

	  The Flute of Summoning Dragon

	  Swords of Revealing Light

	  Swords of Revealing Light

	  De-Spell

	  De-Spell

	  De-Spell

	  Polymerization

	  Polymerization

	  Polymerization

	Trap Cards: (6 cards)

	  Mirror Force

	  Magic Jammer

	  Magic Jammer

	  Trap Hole

	  Trap Hole

	  Trap Hole

	Fusion Cards: (2 cards)

	  Blue-Eyes Ultimate Dragon

	  Black Demon's Dragon



-------------------------------------------------------------------------------------
---------------------------------------------



===============================

6) Kikaiders Levels & Decks

===============================

	In the game when u first start out u choose from 3 stucture decks all r 
basically the same but I recommend the green one. At

the beginning u can duel 4 people Yugi, Joey, Tea, Bakura, and Tristan I recommend u 
duel Yugi first since he barely uses magic and

trap cards and only has a 2% chance of getting Exodia on u. Plus after 20 wins u can 
get LOBEWD pack and get a BEWD. Then go on to

Joey, Tristan, Tea, and finally Bakura. Don’t  try to get any packs other then 
LOBEWD in this Stage. Afta 2 wins for each character

u unlock stage 2 and another pack. In stage 2 u can duel some Green Hair dude, the 
fisherman, Weezil, Rex Raptor, and Mai. The last

thing I’ll tell u is Mai is easiest. No more strategy or will ruin lots of the fun 
of the game for u. Here is were u will learn

strategy and skills. My goal was to get to stage 4 were u automatically get Premium 
Pack 3 which contains BEUD.



~Stage 1: Yugi, Joey, Tristan, Tea, Bakura

~Stage 2: Green Hair Dude, Fisherman, Rex Raptor,

          Weevil, Mai

~Stage 3: Exodia Dude, Light/Dark Mask, Green Mask, Guy

          with scar in Forehead, Girl#1

~Stage 4: Kaiba, Yami Yugi, Yami Bakura, Malik, Girl#2

~Stage 5:Pegasus, Duel Machine, Grandpa, ???????(I

         think Bandit Keith)




-------------------------------------------------------------------------------------
---------------------------------------------



===============================

===============================

8) Kikaiders Fusion Chart

===============================

	. This is not all and as far as I know, I will be adding more. Until then, 
here is what we have so far.



 ~~~~~

 Note

 ~~~~~

	To play a fusion card, you will need all the cards required to fuse, the 
fusion card itself in the fusion deck, and a

 Polymerization card. I will have the name of the card and the passcode under it so 
you can have the card. Though I do not know

 whether if the passcode works or not since I have not tested it.



                  Card Need				| Resulting Fusion Card

1)  Hinotama Soul + Monster Egg				  Charubin the Fire Knight

    96851799	    36121917				  37421579

2)  Firegrass + Petit Dragon				  Darkfire Dragon

    53293545    75356364				  17881964

3)  One-Eyed Shield Dragon + Armill			  Dragoness the Wicked Knight

    33064647		     53153481			  70681994

4)  Skull Servant + Dissolverock			  Flame Ghost

    32274490	    40826495				  58528964

5)  Masaki the Legendary Swordsman + Flame Manipulator	  Flame Swordsman

    44287299			     34460851		  45231177

6)  Silver Fang + Darkworld Thorns			  Flower Wolf

    90357090      43500484				  95952802

7)  Mystical Sheep #2 + Petit Angel			  Fusionist

    83464209	        38142739			  01641882

8)  Curse of Dragon + Gaia the Fierce Knight		  Gaia the Dragon Champion

    28279543	      06368038				  66889139

9)  M-Warrior #2 + M-Warrior #1				  Karbonala Warrior

    92731455	   56342351				  54541900

10) Steel Ogre Grotto #1 + Lesser Dragon		  Metal Dragon

    29172562		   55444629			  09293977

11) Gigatech Wolf + Cannon Soldier			  Demon Labyrinth Tank

    08471389	    11384280				  99551425

12) Murder Circus + Dreamclown				  Devil Box

    92667214	    13215230				  25655502

13) King Blue Bird + Koke				  Eagle of Judgement

    41396436	     07805359				  74703140

14) High Pristess + Black Forest Witch			  Emperor of Musicians

    17358176	    78010363				  56907389

15) Underworld Guard + Defender of the Throne		  Giltia Mystic Enforcer

    89272878	       10071456				  51828629



-------------------------------------------------------------------------------------
---------------------------------------------



===============================

9) Character's Deck

===============================

	This part contain decks from the characters in this game. Note that this 
will not have all the cards they have and don't go

too crazy and copy their decks. These might work in the show and in real life, these 
are not as great as it many seems. In other

words, just have fun with these decks and don't take it too seriously.



 ~~~~~~~~~~~~~~~~~~~~~

 Bakura's Occult Deck

 ~~~~~~~~~~~~~~~~~~~~~

	Monster Cards (16 cards):

	  Possessed Painting

	  Possessed Painting

	  Headless Knight

	  Headless Knight

	  Demon Dream Ghost

	  Demon Dream Ghost

	  Ghost Duke

	  Ghost Duke

	  Earthbound Spirit

	  Earthbound Spirit

	  Dark Necrophia

	  Dark Necrophia

	  Critter

	  Critter

	  Lamp Spirit Ra Djinn

	  Lamp Spirit Ra Djinn

	Magic Cards (18 cards):

	  Death Message E

	  Death Message A

	  Death Message T

	  Death Message H

	  Poltergeist

	  Dark Corridor

	  Dark Tutor

	  Dark Tutor

	  Thunder Bolt

	  Black Hole

	  Jar of Greed

	  Angel's Gift

	  Angel's Gift

	  Raise Dead

	  Harpy's Feather Sweep

	  Cyclone

	  Hand Obliteration

	  Sealing Swords of Light

	Trap Cards (6 cards):

	  Ouija Board

	  Dark Spirit of Silence

	  Mirror Force

	  Magic Cylinder

	  Magic Jammer

	  Magic Jammer



 There are a few combos that can be done with this deck. First of all, the most 
powerful Monster that Bakura has is Dark Necrophia.

     You will need three Demon Monsters in your Cemetery to summon it. This is why 
all of the Monsters in the deck are demons. You

     can use the Magic Jammers or Angel's Gifts to discard them. I know you're 
saying that you can use the Hand Obliterations to do

     that as well to get them into the Cemetery, but Hand Obliteration is in there 
for another reason. The reason it's there is

     combining it with the two Dark Tutor cards. The key to using Dark Tutors is 
thinking, and I'll put it bluntly for everyone out

     there, "Which card would REALLY screw me over right now, if my opponent got 
it?" If you have both a Tutor and Obliteration in

     your hand, USE IT. Most of the time, the cards that will hurt the most are: 
Thunder Bolt, Black Hole, Mirror Force and Magic

     Cylinder. These ones are the biggest threat to ANY duelist, whether or not you 
are using a Character Deck. Ouija Board is in

     there, but mainly for continuity of the character that's using it; it's more 
than likely going to get trashed before you

     complete the combo. Since this isn't a true Ouija Board deck, we'll just leave 
it as is without any sort of recovery. Well, and

     that's it for Bakura's deck. The above deck isn't very good for tournament or 
serious play, but for the casual person who's just

     in it for a good time, you should be able to do okay.



 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Jounouchi's (Joey's) Warrior/Animal Warrior Deck

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

	Monster Cards (16 cards):

	  Axe Raider

	  Axe Raider

	  Android Psycho Shocker

	  Baby Dragon

	  Black Forest Witch

	  Gear Freed

	  Gear Freed

	  Gilford the Lightning

	  Goblin Strike Team

	  Insect Queen

	  Landostar Swordsman

	  Legendary Fisherman

	  Panther Warrior

	  Rocket Warrior

	  Wyvern Warrior

	  Time Magician

	Magic Cards (19 cards):

	  Angel's Die

	  Angel's Gift

	  Angel's Gift

	  Black Hole

	  Calling Reinforcements

	  Cyclone

	  Fusion

	  Harpy's Feather Sweep

	  Hurricane

	  Jar of Greed

	  Lightning Sword

	  Lightning Sword

	  Quiz

	  Raise Dead

	  Resilient Warrior

	  Scapegoat

	  Sealing Swords of Light

	  Shield in the Right Hand, Sword in the Left Hand

	  Thunder Bolt

	Trap Cards (5 cards):

	  Chained Boomerang

	  Demon's Die

	  Grave Digger

	  Magic Arm Shield

	  Pit Trap

	Fusion Deck (2 cards):

	  Dragon-Riding Wyvern

	  Thousand Dragon



 Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior 
and Animal Warrior deck, but not much is there to

     actually SUPPORT that theme. After all, this is just a Character Deck as it is. 
There are no real combos. Psycho Shocker,

     Gilford and the Insect Queen are about the only heavy hitters that Jounouchi 
has (Remember, at this point in Battle City, Yugi

     still had his Red Eyes). He has a few high attack strength level four Monsters. 
Use some of the Traps and Magic cards to keep

     you alive until you can get something better out. Other than that, Jounouchi's 
deck isn't that great.



 ~~~~~~~~~~~~~~~~~~~~~~~~~

 Mai's New Amazoness Deck

 ~~~~~~~~~~~~~~~~~~~~~~~~~

	Monster Cards (17 cards):

	  Harpy Lady SB

	  Harpy Lady SB

	  Harpy Lady SB

	  Harpy Lady Triplets

	  Harpy Lady Triplets

	  Harpy Lady Triplets

	  Harpy's Pet Dragon

	  Black Forest Witch

	  Critter

	  Critter

	  Amazoness Archer

	  Red Guardess

	  Dancing Faeries

	  Dancing Faeries

	  Bird Face

	  Bird Face

	  Saint Magician

	Magic Cards (17 cards):

	  Black Hole

	  Cyclone

	  Harpy's Feather Sweep

	  Jar of Greed

	  Angel's Gift

	  Raise Dead

	  Sealing Swords of Light

	  Thunder Bolt

	  Ten-Thousand Reflections

	  Ten-Thousand Reflections

	  Cyber Bondage

	  Cyber Bondage

	  Cyber Bondage

	  Early Burial

	  Desert Storm

	  Desert Storm

	  Welcome For the Dead

	Trap Cards (6 cards):

	  Silver Mirror Wall

	  Silver Mirror Wall

	  Magic Jammer

	  Thunder Break

	  Seductive Shadow

	  Seductive Shadow



 Mai doesn't have many combos. If you're playing this deck, concentrate on getting 
the Harpy Lady SB out -- the Black Forest Witch

     and Bird Face cards will help you with that. Play the Ten-Thousand Reflections 
to get the Triplets out, and power them up with

     the Cyber Bondage card, in combination with the Desert Storm card. Seductive 
Shadow will prevent some of those pesky Flip Effect

     Monsters.



-------------------------------------------------------------------------------------
---------------------------------------------



 could you please help me find the names of the missing card on the list and could 
you find anty cards i missed on the card list and any pascodes aND MAKE SURE TO E-
MAIL any mistakes to [email protected] 

	

	That is it for now, more will come as soon as I have the information. Hope 
this had helped you as much as possible.

Remember that some of the information here may not be correct. Please let me know of 
anything that is wrong so I can change it as

soon as possible. If you would like to contact me for any reason, please e-mail to 
[email protected]