Strategy Guide N64

     _____   _____   _   _   _____   _    _   _____   _    _
    |  _  | |  _  | | | / / |  ___| | \  / | |  _  | | \  | |
    | |_| | | | | | | |/ /  | |_    |  \/  | | | | | |  \ | |
    |  ___| | | | | |   |   |  _|   | |\/| | | | | | |   \| |
    | |     | |_| | | |\ \  | |___  | |  | | | |_| | | |\   |
    |_|     |_____| |_| \_\ |_____| |_|  |_| |_____| |_| \__|
     _____   _____   _____   ____    _____   _   _   _    _
    |  ___| |_   _| |  _  | |  _ \  |_   _| | | | | | \  / |
    | |___    | |   | |_| | | | | \   | |   | | | | |  \/  |
    |___  |   | |   |  _  | | | | |   | |   | | | | | |\/| |
     ___| |   | |   | | | | | |_| /  _| |_  | |_| | | |  | |
    |_____|   |_|   |_| |_| |____/  |_____| |_____| |_|  |_|

   B A T T L E   Y O U R   P O K E M O N   O N   T H E   N 6 4 !

=====================================================================
Pokemon Stadium FAQ
Created By: MetroidMoo
E-mail Address: [email protected]
Latest Version: 2.8
Created On: 3/26/00
Last Updated: 6/17/00
=====================================================================

Table of Contents:
1)FAQ Updates
2)N64 Transfer Pak
3)Pika Cup
4)Petit Cup
5)Poke Cup
6)Prime Cup
7)Gym Leader Castle
8)Kids Club
9)Gallery
10)Frequently Asked Questions
11)Ability List
12)Pokedex
13)GameShark Codes
14)Tips/Tricks
15)Credits
16)Contact/Other Info

===============
1) FAQ UPDATES
===============

Versuib 2.8 (6/16/00)
  This FAQ is completed (except for Round 2 and some other things). If
you're wondering, I won't add information on Round 2. The next guide
I'll be working on is for the Pokemon TCG for Game Boy. See ya!

Version 2.6 (6/11/00)
  I finished all of the Poke Cup section. The Prime Cup section is done,
except for the weaknesses, and I added recommended rental teams thanks
to the player's guide made by Nintendo. I also fixed a bunch of grammar
and spelling errors. This guide should be completed in another update or
two.

Version 2.4 (5/28/00)
  I decided on splitting up the Stadium section into 4 different
sections. The Pika Cup and Petit Cup sections are already completed.
  I also want to make this note again. Whenever you send in information
for an ability, make sure the description of the ability is the exact
wording from Stadium.

Version 2.2 (5/21/00)
  I finished the Gym Leaders Castle section! Now there's not that much
left to complete. I also added some tips/tricks that were sent in and
fixed some layout errors. I'm currently working a guide for the Pokemon
TCG, and it should be done soon.

Version 2.0 (5/15/00)
  Pikachoo has told me that only the US version of Pokemon Stadium
contains the Gallery. So that explains why that question was asked so
much. I got the Pokemon TCG for Game Boy, so I'll probably make a guide
for it over the summer.
  Anyway, I have most of the Gym Leader Castle completed. I only have to
finish the Elite Four and Gary part of it. I also made a couple
corrections here and there.

Version 1.8 (4/30/00)
  I tried to send the last update in, but my e-mail wouldn't work for
some reason. Now it works, and I can update!
  I've noticed that a large number of people have been asking me this
lately, "Where's the Gallery?" Go to the screen that let's you select
between Battle Now!, Pokemon Stadium, Event Battle, and Options. There
should be a box labeled "GALLERY" with a picture of a camera. And in
case if you have no idea how to use the Gallery, I made a section for
it. Besides adding the Gallery section, I made some corrections thanks
to contributors.

Version 1.6 (4/17/00) - Not Released
  I added information to the Gym Leader Castle section up to Erika and
some more questions to the Frequently Asked Questions section.

Version 1.4 (4/09/00)
  Just some minor updates for today. I've been told by Nightwolf that
the item with the green center in the Sushi-Go-Round mini-game is
actually tea. I added more ability information sent in by Zer0Lit and
Xcom50, and another trick sent in by Filpika182. I also added
information to the Gym Leader Castle section up to Misty.

Version 1.2 (4/02/00)
  I already received some e-mail about this game, which is very good (I
know people are reading it). For now, I'm going to try to add updates on
a weekly basis.
  David Webb and Filpika182 have sent me information on some abilities,
and a tip/trick correction was made by Robbie Goodman. I also put up
four more tips/tricks (one for the mini-games), the rules for the Cups
in Stadium, and some information on Gym Leader Castle. Remember when you
send me ability info that the description is directly from Stadium, not
something you made up.
  This is not really important, but I thought I'd make a note of it. I
looked at Rareware's site, and it turns out that the Transfer Pak will
not use the GB Camera in the multiplayer mode of Perfect Dark. What you
could do with that feature was considered to be too controversial.

Version 1.0 (3/26/00)
  This will probably be my final attempt at actually finishing a guide.
So I hope I can get this one done! If I can do it, I'll try to make more
FAQs during the summer. A couple sections are not yet complete, but they
will be soon. If you want to contribute something to this FAQ, go to the
"Contact/Other Info" section for a list. Thanks!

====================
2) N64 TRANSFER PAK
====================
This section contains information about the Transfer Pak and how to use
it.

-------------------------
What is the Transfer Pak?
-------------------------
This neat accessory is used to transfer data from Game Boy cartridges to
your N64 console. It can also be used to "emulate" games. For those of
you unfamiliar with emulation, it mainly allows you to play games on
other systems. So the Transfer Pak allows you to play your Pokemon Game
Boy games on Pokemon Stadium. Remember only certain Game Boy and N64
carts let you use that.

----------------
How do I use it?
----------------
First, make sure that the N64 is not turned on. Then take the Game Boy
cartridge and insert it (label facing out) in the slot on the Transfer
Pak. Now take the controller you want to put the device in and insert it
in the slot where you would normally put the Controller Pak, Rumble Pak,
etc. Turn on the console, and you're ready to go!

--------------------------------
What games use the Transfer Pak?
--------------------------------
The only games I know of that use it are Pokemon Stadium and Mario Golf.
Obviously, more games will probably make use of it in the future.

--------------------------------
Can I buy the device separately?
--------------------------------
Yes. The MSRP (Manufacturer's Suggested Retail Price) is about $19.95.
That's the suggested price, so not every store may have that price.
You can probably find the Transfer Pak at any store that sells N64
accessories.

============
3) PIKA CUP
============
This section provides information about the Pika Cup.

---------
Cup Rules
---------
1. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not
choose more than one of a certain kind of Pokemon.

2. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to
be used in battle. Try to choose the three battle Pokemon that have
advantages over the likely opponents.

3. Levels 15 to 20.
Description: Almost all Pokemon between levels 15 and 20 may be used. If
you don't have six Pokemon, you may add Rental Pokemon.

4. Maximum three-Pokemon level total 50
Description: The combined levels of the three battle Pokemon may not
exceed 50.

5. No two Pokemon asleep or frozen: If one Pokemon falls asleep, none of
the others can be put to sleep by an opponent. The same goes for
freezing. It is possible to have one Pokemon asleep and another frozen.

6. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup,
and Free Battle.

7. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted
Pokemon. If you have a continue, you may try again after losing a
battle.

8. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or
Explosion, you lose, even if the opponent's last Pokemon faints.

-----------
Rental Team
-----------
#026 - Raichu
#062 - Poliwrath
#059 - Arcanine
#103 - Exeggutor
#096 - Drowzee
#147 - Dratini

--------
Battle 1
--------
Trainer - Bug Boy

Pokemon:
#030 - Nidorina (Nidory)
#023 - Ekans (Ekany)
#048 - Venonat (Venomy)
#012 - Butterfree (Buttery)
#014 - Kakuna (Kakuny)
#046 - Paras (Pary)

Recommended Types to Use:
Nidorina - Bug, Ground, & Psychic
Ekans - Bug, Ground, & Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Butterfree - Electric, Fire, Flying, Ice, & Poison
Kakuna - Bug, Fire, Flying, Psychic, & Rock
Paras - Bug, Fire, Flying, Ice, & Poison

--------
Battle 2
--------
Trainer - Lad

Pokemon:
#017 - Pidgeotto (Pidgeotty)
#083 - Farfetch'd (Farfety)
#069 - Bellsprout (Sprouty)
#002 - Ivysaur (Ivysaury)
#041 - Zubat (Zubaty)
#074 - Geodude (Geody)

Recommended Types to Use:
Pidgeotto - Electric, Ice, & Rock
Farfetch'd - Electric, Ice, & Rock
Bellsprout - Bug, Fire, Flying, Ice, & Psychic
Ivysaur - Bug, Fire, Flying, Ice, & Psychic
Zubat - Bug, Electric, & Ice
Geodude - Grass, Ground, Ice, & Water

--------
Battle 3
--------
Trainer - Swimmer

Pokemon:
#061 - Poliwhirl (Polimer)
#008 - Wartortle (Tortmer)
#129 - Magikarp (Magimer)
#079 - Slowpoke (Slowmer)
#120 - Staryu (Staryumer)
#033 - Nidorino (Nidorimer)

Recommended Types to Use:
Poliwhirl - Electric & Grass
Wartortle - Electric & Grass
Magikarp - Electric & Grass
Slowpoke - Bug, Electric, & Grass
Staryu - Electric & Grass
Nidorino - Bug, Ground, & Psychic

--------
Battle 4
--------
Trainer - Burglar

Pokemon:
#038 - Ninetales (Ninelar)
#058 - Growlithe (Growlar)
#027 - Sandshrew (Sandlar)
#096 - Drowzee (Drowlar)
#005 - Charmeleon (Charmelar)
#037 - Vulpix (Vular)

Recommended Types to Use:
Ninetales - Ground, Rock, & Water
Growlithe - Ground, Rock, & Water
Sandshrew - Grass, Ice, & Water
Drowzee - Bug
Charmeleon - Ground, Rock, & Water
Vulpix - Ground, Rock, & Water

--------
Battle 5
--------
Trainer - Mr. Fix

Pokemon:
#100 - Voltorb (Voltician)
#081 - Magnemite (Mitecian)
#137 - Porygon (Porycian)
#056 - Mankey (Mancian)
#099 - Kingler (Glercian)
#026 - Raichu (Raician)

Recommended Types to Use:
Voltorb - Ground
Magnemite - Ground
Porygon - Fighting
Mankey - Flying & Psychic
Kingler - Electric & Grass
Raichu - Ground

--------
Battle 6
--------
Trainer - Hiker

Pokemon:
#111 - Rhyhorn (Hihorn)
#040 - Wigglytuff (Higglytuff)
#064 - Kadabra (Hidabra)
#066 - Machop (Hichop)
#117 - Seadra (Hidra)
#092 - Gastly (Higast)

Recommended Types to Use:
Rhyhorn - Grass, Ground, Ice, & Water
Wigglytuff - Fighting
Kadabra - Bug
Machop - Flying & Psychic
Seadra - Electric & Grass
Gastly - Ground & Psychic

---------
Semifinal
---------
Trainer - Lass

Pokemon:
#130 - Gyarados (Gyaradette)
#122 - Mr. Mime (Mimess)
#059 - Arcanine (Arcaness)
#073 - Tentacruel (Cruelette)
#087 - Dewgong (Dewgette)
#052 - Meowth (Meowette)

Recommended Types to Use:
Gyarados - Electric
Mr. Mime - Bug
Arcanine - Ground, Rock, & Water
Tentacruel - Bug, Electric, Ground, & Psychic
Dewgong - Electric, Fighting, Grass, & Rock
Meowth - Fighting

-----
Final
-----
Trainer - Fisher

Pokemon:
#148 - Dragonair (Nairish)
#080 - Slowbro (Broish)
#036 - Clefable (Fablish)
#072 - Tentacool (Coolish)
#020 - Raticate (Ticatish)
#055 - Golduck (Goldish)

Recommended Types to Use:
Dragonair - Ice
Slowbro - Bug, Electric, & Grass- Fighting
Tentacool - Bug, Electric, Ground, & Psychic
Raticate - Fighting
Golduck - Electric, Rock, & Grass

=============
4) PETIT CUP
=============
This section provides information about the Petit Cup.

---------
Cup Rules
---------
1. Blue Panels (Qualifying Pokemon): 45
Description: Press A when you highlight this rule, and it will bring
up a list of Pokemon. Pokemon in blue boxes can be used but ones in
red boxes cannot.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not
choose more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to
be used in battle. Try to choose the three battle Pokemon that have
advantages over the likely opponents.

4. Levels 25 to 30.
Description: Pokemon of levels 25 to 30 may be used. If you don't have
six Pokemon, you may add Rental Pokemon.

5. Maximum three-Pokemon level total 80
Description: The combined levels of the three battle Pokemon may not
exceed 80.

6. Max. HT 6' 8'' and max. WT 44 lbs.
Description: The height of Pokemon may not exceed 6' 8''. Likewise, the
maximum allowable weight is 44 lbs.

7. Un-evolved Pokemon only.
Description: Only un-evolved Pokemon may be used.

8. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put
to sleep by an opponent. The same goes for freezing. It is possible to
have one Pokemon asleep and another frozen.

9. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup,
and Free Battle.

10. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted
Pokemon. If you have a continue, you may try again after losing a
battle.

11. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or
Explosion, you lose, even if the opponent's last Pokemon faints.

-----------
Rental Team
-----------
#025 - Pikachu
#001 - Bulbasaur
#116 - Horsea
#027 - Sandshrew
#092 - Gastly
#147 - Dratini

--------
Battle 1
--------
Trainer - Bug Boy

Pokemon:
#010 - Caterpie (Caterpy)
#013 - Weedle (Weedly)
#046 - Paras (Pary)
#043 - Oddish (Oddy)
#069 - Bellsprout (Bellsy)
#102 - Exeggcute (Eggy)

Recommended Types to Use:
Caterpie - Fire, Flying, Poison, & Rock
Weedle - Bug, Fire, Ground, & Psychic
Paras - Bug, Fire, Flying, Ice, & Poison
Oddish - Bug, Fire, Flying, Ice, & Psychic
Bellsprout - Bug, Fire, Flying, Ice, & Psychic
Exeggcute - Bug, Fire, & Flying

--------
Battle 2
--------
Trainer - Lad

Pokemon:
#016 - Pidgey (Piddy)
#019 - Rattata (Ratty)
#132 - Ditto (Ditty)
#001 - Bulbasaur (Bulby)
#023 - Ekans (Ekansy)
#041 - Zubat (Zubaty)

Recommended Types to Use:
Pidgey - Electric, Ice, & Rock
Rattata - Fighting
Ditto - Fighting
Bulbasaur - Bug, Fire, Flying, Ice, & Psychic
Ekans - Bug, Ground, & Psychic
Zubat - Bug, Electric, & Ice

--------
Battle 3
--------
Trainer - Nerd

Pokemon:
#074 - Geodude (Dudegeo)
#092 - Gastly (Lygast)
#100 - Voltorb (Orbvolt)
#090 - Shellder (Dershell)
#109 - Koffing (Fingkof)
#102 - Exeggcute (Cutegg)

Recommended Types to Use:
Geodude - Grass, Ground, Ice, & Water
Gastly - Ground & Psychic
Voltorb - Ground
Shellder - Electric & Grass
Koffing - Bug, Ground, & Psychic
Exeggcute - Bug, Fire, & Flying

--------
Battle 4
--------
Trainer - Sailor

Pokemon:
#098 - Krabby (Krablor)
#116 - Horsea (Sealor)
#129 - Magikarp (Magilor)
#066 - Machop (Choplor)
#118 - Goldeen (Goldor)
#021 - Spearow (Spealor)

Recommended Types to Use:
Krabby - Electric & Grass
Horsea - Electric & Grass
Magikarp - Electric & Grass
Machop - Flying & Psychic
Goldeen - Electric & Grass
Spearow - Electric, Ice, & Rock

--------
Battle 5
--------
Trainer - Jr. (Female)

Pokemon:
#104 - Cubone (Cucu)
#058 - Growlithe (Growlgrowl)
#052 - Meowth (Meowmeow)
#063 - Abra (Abab)
#060 - Poliwag (Polipoli)
#039 - Jigglypuff (Jigjig)

Recommended Types to Use:
Cubone - Grass, Ice, & Water
Growlithe - Ground, Rock, & Water
Meowth - Fighting
Abra - Bug
Poliwag - Electric & Grass
Jigglypuff - Fighting

--------
Battle 6
--------
Trainer - Jr. (Male)

Pokemon:
#050 - Diglett (Digster)
#081 - Magnemite (Magster)
#083 - Farfetch'd (Fetchant)
#041 - Zubat (Zuster)
#004 - Charmander (Charmant)
#007 - Squirtle (Squirtant)

Recommended Types to Use:
Diglett - Grass, Ice, & Water
Magnemite - Ground
Farfetch'd - Electric, Ice, & Rock
Zubat - Bug, Electric, & Ice
Charmander - Ground, Rock, & Water
Squirtle - Electric & Grass

---------
Semifinal
---------
Trainer - Lass

Pokemon:
#140 - Kabuto (Kabutess)
#025 - Pikachu (Pikette)
#037 - Vulpix (Vuless)
#035 - Clefairy (Clefairess)
#039 - Jigglypuff (Puffette)
#133 - Eevee (Eevette)

Recommended Types to Use:
Kabuto - Fighting, Grass, & Ground
Pikachu - Ground
Vulpix - Ground, Rock, & Ice
Clefairy - Fighting
Jigglypuff - Fighting
Eevee - Fighting

============
5) POKE CUP
============
This section provides information about the Poke Cup.

---------
Cup Rules
---------
1. Blue Panels (Qualifying Pokemon): 149
Description: Press A when you highlight this rule, and it will bring
up a list of Pokemon. Pokemon in blue boxes can be used but ones in
red boxes cannot. Only Mewtwo and Mew are in red.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not
choose more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to
be used in battle. Try to choose the three battle Pokemon that have
advantages over the likely opponents.

4. Levels 50 to 55.
Description: Pokemon of levels 50 to 55 may be used. If you don't have
six Pokemon, you may add Rental Pokemon.

5. Maximum three-Pokemon level total 155
Description: The combined levels of the three battle Pokemon may not
exceed 155.

6. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put
to sleep by an opponent. The same goes for freezing. It is possible to
have one Pokemon asleep and another frozen.

7. Mew can't attend.
Description: Mew may be used only for the Gym Leader Castle, Prime Cup,
and Free Battle.

8. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted
Pokemon. If you have a continue, you may try again after losing a
battle.

9. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or
Explosion, you lose, even if the opponent's last Pokemon faints.

---------
Poke Ball
---------
Rental Team
-----------
#050 - Diglett
#063 - Abra
#120 - Staryu
#124 - Jynx
#126 - Magmar
#135 - Jolteon

Battle 1 - Hiker
----------------
Pokemon:
#029 - Nidoran - F (Ran-nido)
#032 - Nidoran - M (Ran-nido)
#023 - Ekans (Kans-e)
#106 - Hitmonlee (Monlee-hit)
#066 - Machop (Chop-ma)
#056 - Mankey (Key-man)

Recommended Types to Use:
Nidoran (F) - Bug, Ground, & Psychic
Nidoran (M) - Bug, Ground, & Psychic
Ekans - Bug, Ground, & Psychic
Hitmonlee - Flying & Psychic
Machop - Flying & Psychic
Mankey - Flying & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#100 - Voltorb (Voltace)
#081 - Magnemite (Magnemace)
#025 - Pikachu (Pikace)
#069 - Bellsprout (Sproutace)
#001 - Bulbasaur (Bulbace)
#043 - Oddish (Oddace)

Recommended Types to Use:
Voltorb - Ground
Magnemite - Ground
Pikachu - Ground
Bellsprout - Bug, Fire, Flying, Ice, & Psychic
Bulbasaur - Bug, Fire, Flying, Ice, & Psychic
Oddish - Bug, Fire, Flying, Ice, & Psychic

Battle 3 - Juggler
------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#092 - Gastly (Gast-ly)
#107 - Hitmonchan (Hitmo-chan)
#067 - Machoke (Ma-choke)
#074 - Geodude (Geo-dude)
#035 - Clefairy (Cle-fairy)

Recommended Types to Use:
Drowzee - Bug
Gastly - Ground & Psychic
Hitmonchan - Flying & Psychic
Machoke - Flying & Psychic
Geodude - Grass, Ground, Ice, & Water
Clefairy - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#116 - Horsea (Horsedy)
#120 - Staryu (Yudy)
#090 - Shellder (Shelldy)
#140 - Kabuto (Kabudy)
#104 - Cubone (Cubody)
#111 - Rhyhorn (Rhydy)

Recommended Types to Use:
Horsea - Electric & Grass
Staryu - Electric & Grass
Shellder - Electric & Grass
Kabuto - Electric, Fighting, Grass, Ground, & Water
Cubone - Grass, Ice, & Water
Rhyhorn - Grass, Ground, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#092 - Gastly (Gast-ly)
#037 - Vulpix (Vul-pix)
#041 - Zubat (Zu-bat)
#118 - Goldeen (Gol-deen)
#072 - Tentacool (Tenta-cool)
#012 - Butterfree (Butter-free)

Recommended Types to Use:
Gastly - Ground & Psychic
Vulpix - Ground, Rock, & Water
Zubat - Bug, Electric, & Ice
Goldeen - Electric & Grass
Tentacool - Bug, Electric, Ground, & Psychic
Butterfree - Electric, Fire, Flying, Ice, Poison, & Rock

Battle 6 - Tamer
----------------
Pokemon:
#019 - Rattata (Tatarat)
#058 - Growlithe (Lithegrowl)
#104 - Cubone (Bonecu)
#027 - Sandshrew (Shrewsand)
#004 - Charmander (Mander-cha)
#007 - Squirtle (Lesquirt)

Recommended Types to Use:
Rattata - Fighting
Growlithe - Ground, Rock, & Water
Cubone - Grass, Ice, & Water
Sandshrew - Grass, Ice, & Water
Charmander - Ground, Rock, & Water
Squirtle - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#063 - Abra (Abrenza)
#079 - Slowpoke (Slowpenza)
#102 - Exeggcute (Eggcutenza)
#084 - Doduo (Dodenza)
#083 - Farfetch'd (Farfenza)
#017 - Pidgeotto (Geottenza)

Recommended Types to Use:
Abra - Bug
Slowpoke - Bug, Electric, & Grass
Exeggcute - Bug, Fire, & Flying
Doduo - Electric, Ice, & Rock
Farfetch'd - Electric, Ice, & Rock
Pidgeotto - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#147 - Dratini (Drani)
#006 - Seel (Sel)
#132 - Ditto (Dito)
#081 - Magnemite (Magmite)
#015 - Beedrill (Bedrill)
#137 - Porygon (Pogon)

Recommended Types to Use:
Dratini - Ice
Seel - Fighting & Rock
Ditto - Fighting
Magnemite - Ground
Beedrill - Flying, Fire, Ground, & Psychic
Porygon - Fighting

----------
Great Ball
----------
Rental Team
-----------
#051 - Dugtrio
#053 - Persian
#063 - Abra
#120 - Staryu
#124 - Jynx
#135 - Jolteon

Battle 1 - Biker
----------------
Pokemon:
#030 - Nidorina (Rina-nido)
#033 - Nidorino (Rino-nido)
#088 - Grimer (Er-grim)
#109 - Koffing  (Ing-koff)
#067 - Machoke (Choke-ma)
#107 - Hitmonchan (Monchan-hit)

Recommended Types to Use:
Nidorina - Bug, Ground, & Psychic
Nidorino - Bug, Ground, & Psychic
Grimer - Bug, Ground, & Psychic
Koffing - Bug, Ground, & Psychic
Machoke - Flying & Psychic
Hitmonchan - Flying & Psychic

Battle 2  - Rocker
------------------
Pokemon:
#082 - Magneton (Magnetace)
#125 - Electabuzz (Buzzace)
#100 - Voltorb (Voltace)
#070 - Weepinbell (Weepinace)
#002 - Ivysaur (Ivysace)
#044 - Gloom (Gloomace)

Recommended Types to Use:
Magneton - Ground
Electabuzz - Ground
Voltorb - Ground
Weepinbell - Bug, Fire, Flying, Ice, & Psychic
Ivysaur - Bug, Fire, Flying, Ice, & Psychic
Gloom - Bug, Fire, Flying, Ice, & Psychic

Battle 3 - Juggler
------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#093 - Haunter (Haunt-er)
#061 - Poliwhirl (Poli-whirl)
#106 - Hitmonlee (Hitmon-lee)
#036 - Clefable (Cle-fable)
#075 - Graveler (Gravel-er)

Recommended Types to Use:
Drowzee - Bug
Haunter - Psychic
Poliwhirl - Electric & Grass
Hitmonlee - Flying & Psychic
Clefable - Fighting
Graveler - Grass, Ground, Ice, & Water

Battle 4 - Beauty
-----------------
Pokemon:
#098 - Krabby (Krabdy)
#008 - Wartortle (Wartody)
#138 - Omanyte (Omady)
#117 - Seadra (Drady)
#075 - Graveler (Gravedy)
#095 - Onix (Onidy)

Recommended Types to Use:
Krabby - Electric & Grass
Wartortle - Electric & Grass
Omanyte - Electric, Fighting, Grass, Ground, & Water
Seadra - Electric & Grass
Graveler - Grass, Ground, Ice, & Water
Onix - Grass, Ground, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#093 - Haunter (Haunt-er)
#092 - Gastly (Gast-ly)
#119 - Seaking (Sea-king)
#042 - Golbat (Gol-bat)
#108 - Lickitung (Licki-tung)
#081 - Magnemite (Magne-mite)

Recommended Types to Use:
Haunter - Psychic
Gastly - Psychic
Seaking - Electric & Grass
Golbat - Bug, Electric, & Ice
Lickitung - Fighting
Magnemite - Ground

Battle 6 - Tamer
----------------
Pokemon:
#133 - Eevee (Vee)
#077 - Ponyta (Tapony)
#105 - Marowak (Wakmaro)
#050 - Diglett (Lettdig)
#108 - Lickitung (Tunglicki)
#020 - Raticate (Caterati)

Recommended Types to Use:
Eevee - Fighting
Ponyta - Ground, Rock, & Water
Marowak - Grass, Ice, & Water
Diglett - Grass, Ice, & Water
Lickitung - Fighting
Raticate - Fighting

Semifinal - Psychic
-------------------
Pokemon:
#064 - Kadabra (Dabrenza)
#063 - Abra (Abrenza)
#122 - Mr. Mime (Mimenza)
#124 - Jynx (Jynenza)
#018 - Pidgeot (Pidgenza)
#022 - Fearow (Fearenza)

Recommended Types to Use:
Kadabra - Bug
Abra - Bug
Mr. Mime - Bug
Jynx - Bug, Fire, & Rock
Pidgeot - Electric, Ice, & Rock
Fearow - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#148 - Dragonair (Dragair)
#049 - Venomoth (Venoth)
#040 - Wigglytuff (Wigtuff)
#047 - Parasect (Pasect)
#061 - Poliwhirl (Whirl)
#005 - Charmeleon (Charleon)

Recommended Types to Use:
Dragonair - Ice
Venomoth - Flying, Fire, Ground, & Psychic
Wigglytuff - Fighting
Parasect - Fire, Flying, Poison, & Rock
Poliwhirl - Electric & Grass
Charmeleon - Ground, Rock, & Water

----------
Ultra Ball
----------
Rental Team
-----------
#022 - Fearow
#051 - Dugtrio
#064 - Kadabra
#087 - Dewgong
#121 - Starmie
#135 - Jolteon

Battle 1 - Biker
----------------
Pokemon:
#024 - Arbok (Bok-ar)
#049 - Venomoth (Oth-venom)
#089 - Muk (K-mu)
#062 - Poliwrath (Rath-poliw)
#067 - Machoke (Choke-ma)
#057 - Primeape (Ape-prime)

Recommended Types to Use:
Arbok - Bug, Ground, & Psychic
Venomoth - Flying, Fire, Ground, & Psychic
Muk - Bug, Ground, & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic
Machoke - Flying & Psychic
Primeape - Flying & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#125 - Electabuzz (Buzzace)
#101 - Electrode (Electrace)
#026 - Raichu (Raichace)
#114 - Tangela (Tangelace)
#045 - Vileplume (Vileplace)
#071 - Victreebel (Victrace)

Recommended Types to Use:
Electabuzz - Ground
Electrode - Ground
Raichu - Ground
Tangela - Bug, Fire, Flying, Ice, & Poison
Vileplume - Bug, Fire, Flying, Ice, & Psychic
Victreebel - Bug, Fire, Flying, Ice, & Psychic

Battle 3 - Juggler
------------------
Pokemon:
#097 - Hypno (Hyp-no)
#094 - Gengar (Gen-gar)
#057 - Primeape (Prime-ape)
#122 - Mr. Mime (Mr.-Mime)
#076 - Golem (Go-lem)
#113 - Chansey (Chan-sey)

Recommended Types to Use:
Hypno - Bug
Gengar - Psychic
Primeape - Flying & Psychic
Mr. Mime - Bug
Golem - Fighting, Grass, Ground, & Water
Chansey - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#141 - Kabutops (Topdy)
#087 - Dewgong (Dewgody)
#009 - Blastoise (Blastody)
#121 - Starmie (Miedy)
#076 - Golem (Goledy)
#051 - Dugtrio (Dugdy)

Recommended Types to Use:
Kabutops - Electric, Fighting, Grass, Ground, & Water
Dewgong - Fighting & Rock
Blastoise - Electric & Grass
Starmie - Bug, Electric, & Grass
Golem - Fighting, Grass, Ground, & Water
Dugtrio - Grass, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#094 - Gengar (Gen-gar)
#082 - Magneton (Magne-ton)
#073 - Tentacruel (Tenta-crue)
#126 - Magmar (Mag-mar)
#042 - Golbat (Gol-bat)
#091 - Cloyster (Cloy-ster)

Recommended Types to Use:
Gengar - Psychic
Magneton - Ground
Tentacruel - Bug, Electric, Ground, & Psychic
Magmar - Ground, Rock, & Water
Golbat - Bug, Electric, & Ice
Cloyster - Fighting & Rock

Battle 6 - Tamer
----------------
Pokemon:
#053 - Persian (Seianper)
#028 - Sandslash (Slashsand)
#003 - Venusaur (Saurvenu)
#006 - Charizard (Zardchari)
#057 - Primeape (Apeprime)
#099 - Kingler (Lerking)

Recommended Types to Use:
Persian - Fighting
Sandslash - Grass, Ice, & Water
Venusaur - Bug, Fire, Flying, Ice, & Psychic
Charizard - Electric, Ground, Ice, Rock, & Water
Primeape - Flying & Psychic
Kingler - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#065 - Alakazam (Zamenza)
#097 - Hypno (Hypnenza)
#080 - Slowbro (Broenza)
#142 - Aerodactyl (Aerodenza)
#123 - Scyther (Scythenza)
#085 - Dodrio (Dodrenza)

Recommended Types to Use:
Alakazam - Bug
Hypno - Bug
Slowbro - Bug, Electric, & Grass
Aerodactyl - Electric, Ice, Rock, & Water
Scyther - Electric, Fire, Flying, Ice, Poison, & Rock
Dodrio - Electric, Ice, & Rock

Final - Old Man
---------------
Pokemon:
#149 - Dragonite (Dragite)
#127 - Pinsir (Pinir)
#136 - Flareon (Flaron)
#034 - Nidoking (Niking)
#055 - Golduck (Goluck)
#101 - Electrode (Elerode)

Recommended Types to Use:
Dragonite - Ice
Pinsir - Fire, Flying, Poison, & Rock
Flareon - Ground, Rock, & Water
Nidoking - Bug, Ground, Ice, Psychic, & Water
Golduck - Electric & Grass
Electrode - Ground

-----------
Master Ball
-----------
Rental Team
-----------
#028 - Sandslash
#064 - Kadabra
#094 - Gengar
#121 - Starmie
#101 - Electrode
#144 - Articuno

Battle 1 - Biker
----------------
Pokemon:
#110 - Weezing (Ing-weez)
#089 - Muk (K-mu)
#031 - Nidoqueen (Queen-nido)
#068 - Machamp (Champ-ma)
#057 - Primeape (Ape-prime)
#062 - Poliwrath (Rath-poliw)

Recommended Types to Use:
Weezing - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Machamp - Flying & Psychic
Primeape - Flying & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic

Battle 2 - Rocker
-----------------
Pokemon:
#145 - Zapdos (Zapace)
#135 - Jolteon (Joltace)
#101 - Electrode (Electrace)
#103 - Exeggutor (Exeggutace)
#114 - Tangela (Tangelace)
#003 - Venusaur (Venusace)

Recommended Types to Use:
Zapdos - Ice & Rock
Jolteon - Ground
Electrode - Ground
Exeggutor - Bug, Fire, & Flying
Tangela - Bug, Fire, Flying, Ice, & Poison
Venusaur - Bug, Fire, Flying, Ice, & Psychic

Battle 3 - Juggler
------------------
Pokemon:
#097 - Hypno (Hyp-no)
#094 - Gengar (Gen-gar)
#126 - Magmar (Mag-mar)
#068 - Machamp (Ma-champ)
#124 - Jynx (Jyn-x)
#143 - Snorlax (Snor-lax)

Recommended Types to Use:
Hypno - Bug
Gengar - Ground & Psychic
Magmar - Ground, Rock, & Water
Machamp - Flying & Psychic
Jynx - Bug, Fire, & Rock
Snorlax - Fighting

Battle 4 - Beauty
-----------------
Pokemon:
#130 - Gyarados (Gyarady)
#073 - Tentacruel (Crueldy)
#121 - Starmie (Miedy)
#139 - Omastar (Omastady)
#112 - Rhydon (Rhyddy)
#028 - Sandslash (Slady)

Recommended Types to Use:
Gyarados - Electric
Tentacruel - Bug, Electric, Ground, & Psychic
Starmie - Bug, Electric, & Grass
Omastar - Electric, Fighting, Grass, Ground, & Water
Rhydon - Grass, Ground, Ice, & Water
Sandslash - Grass, Ice, & Water

Battle 5 - Medium
-----------------
Pokemon:
#094 - Gengar (Gen-gar)
#093 - Haunter (Haunt-er)
#091 - Cloyster (Cloy-ster)
#038 - Ninetales (Nine-tales)
#142 - Aerodactyl (Aero-dact)
#131 - Lapras (La-pras)

Recommended Types to Use:
Gengar - Psychic
Haunter - Psychic
Cloyster - Fighting & Rock
Ninetales - Ground, Rock & Water
Aerodactyl - Electric, Ice, Rock, & Water
Lapras - Fighting & Rock

Battle 6 - Tamer
----------------
Pokemon:
#128 - Tauros (Rostau)
#143 - Snorlax (Laxsnor)
#078 - Rapidash (Dashrapi)
#115 - Kangaskhan (Khankangas)
#059 - Arcanine (Ninearca)
#134 - Vaporeon (Eonvapor)

Recommended Types to Use:
Tauros - Fighting
Snorlax - Fighting
Rapidash - Ground, Rock, & Water
Kangaskhan - Fighting
Arcanine - Ground, Rock & Water
Vaporeon - Electric & Grass

Semifinal - Psychic
-------------------
Pokemon:
#065 - Alakazam (Zamenza)
#064 - Kadabra (Dabrenza)
#103 - Exeggutor (Gutorenza)
#121 - Starmie (Mienza)
#006 - Charizard (Charienza)
#145 - Zapdos (Zapenza)

Recommended Types to Use:
Alakazam - Bug
Kadabra - Bug
Exeggutor - Bug, Fire, & Flying
Starmie - Bug, Electric, & Grass
Charizard - Electric, Ground, Ice, Rock, & Water
Zapdos - Ice & Rock

Final - Old Man
---------------
Pokemon:
#149 - Dragonite (Dragite)
#144 - Articuno (Artuno)
#146 - Moltres (Mores)
#135 - Jolteon (Jolon)
#128 - Tauros (Tas)
#131 - Lapras (Lapas)

Recommended Types to Use:
Dragonite - Ice & Rock
Articuno - Fire & Rock
Moltres - Electric, Rock, & Water
Jolteon - Ground
Tauros - Fighting
Lapras - Fighting & Rock

=============
6) PRIME CUP
=============
This section provides information about the Prime Cup.

---------
Cup Rules
---------
1. Open to all Pokemon.
Description: All 151 Pokemon may enter.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not
choose more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to
be used in battle. Try to choose the three battle Pokemon that have
advantages over the likely opponents.

4. No level restrictions.
Description: Any Pokemon up to level 100 may be used. The opposing
trainers will all use level 100 Pokemon.

5. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put
to sleep by an opponent. The same goes for freezing. It is possible to
have one Pokemon asleep and another frozen.

6. Get a continue for a perfect match.
Description: You earn a continue for every battle won without a fainted
Pokemon. If you have a continue, you may try again after losing a
battle.

7. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or
Explosion, you lose, even if the opponent's last Pokemon faints.

---------
Poke Ball
---------
Rental Team
-----------
#025 - Pikachu
#100 - Voltorb
#050 - Diglett
#063 - Abra
#061 - Poliwhirl
#070 - Weepinbell

Battle 1 - Cueball
------------------
Pokemon:
#046 - Paras (paras)
#010 - Caterpie (caterpie)
#013 - Weedle (weedle)
#129 - Magikarp (magikarp)
#058 - Growlithe (growlithe)
#004 - Charmander (charmander)

Recommended Types to Use:
Paras - Fire, Flying, Ice, Poison, & Rock
Caterpie - Fire, Flying, Poison, & Rock
Weedle - Flying, Fire, Ground, & Psychic
Magikarp - Electric & Grass
Growlithe - Ground, Rock, & Water
Charmander - Ground, Rock, & Water

Battle 2 - Rocket
-----------------
Pokemon:
#023 - Ekans (Ekanact1)
#096 - Drowzee (Drowzact2)
#088 - Grimer (Grimact3)
#060 - Poliwag (Poliact4)
#138 - Omanyte (Omanact5)
#029 - Nidoran - F (Nidoact6)

Recommended Types to Use:
Ekans - Bug, Ground, & Psychic
Drowzee - Bug
Grimer - Bug, Ground, & Psychic
Poliwag - Electric & Grass
Omanyte - Fighting & Ground
Nidroan (F) - Bug, Ground, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#056 - Mankey (Mank)
#066 - Machop (Chop)
#140 - Kabuto (Kab)
#025 - Pikachu (Pikang)
#019 - Rattata (Attata)
#104 - Cubone (Cubon)

Recommended Types to Use:
Mankey - Flying & Psychic
Machop - Flying & Psychic
Kabuto - Fighting & Ground
Pikachu - Ground
Rattata - Fighting
Cubone - Grass, Ice, & Water

Battle 4 - Gambler
------------------
Pokemon:
#074 - Geodude (Dugeo)
#126 - Magmar (Marmag)
#086 - Seel (Else)
#118 - Goldeen (Deengol)
#098 - Krabby (Bykrab)
#032 - Nidoran - M (Rannido)

Recommended Types to Use:
Geodude - Grass, Ground, Ice, & Water
Magmar - Ground, Rock, & Water
Seel - Electric & Grass
Goldeen - Electric & Grass
Krabby - Electric & Grass
Nidoran (M) - Bug, Ground, & Psychic

Battle 5 - Cool (F)
-------------------
Pokemon:
#043 - Oddish (Oddance)
#001 - Bulbasaur (Bulbance)
#007 - Squirtle (Squirtance)
#054 - Psyduck (Psydance)
#116 - Horsea (Horsance)
#133 - Eevee (Eevance)

Recommended Types to Use:
Oddish - Bug, Fire, Ice, & Psychic
Bulbasaur - Bug, Fire, Ice, & Psychic
Squirtle - Electric & Grass
Psyduck - Electric & Grass
Horsea - Electric & Grass
Eevee - Fighting

Battle 6 - Birdboy
------------------
Pokemon:#063 - Abra (Abrash)
#041 - Zubat (Zubash)
#016 - Pidgey (Pidgash)
#021 - Spearow (Spearash)
#084 - Doduo (Duodash)
#092 - Gastly (Gastash)

Recommended Types to Use:
Abra - Bug
Zubat - Bug, Electric, Ground, Ice, & Psychic
Pidgey - Electric, Ice, & Rock
Spearow - Electric, Ice, & Rock
Doduo - Electric, Ice, & Rock
Gastly - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#090 - Shellder (Der-shell)
#037 - Vulpix (Pix-vul)
#114 - Tangela (Gela-tan)
#072 - Tentacool (Cool-tenta)
#069 - Bellsprout (Sprout-bel)
#147 - Dratini (Tini-dra)

Recommended Types to Use:
Shellder - Electric & Grass
Vulpix - Ground, Rock, & Water
Tangela - Bug, Fire, Flying, Ice, & Poison
Tentacool - Bug, Electric, Grass, Ground, & Psychic
Bellsprout - Bug, Fire, Ice, & Psychic
Dratini - Ice

Final - Cool (M)
----------------
Pokemon:
#136 - Flareon (Flarestor)
#079 - Slowpoke (Slowstor)
#050 - Diglett (Digstor)
#108 - Lickitung (Lickistor)
#052 - Meowth (Meowstor)
#081 - Magnemite (Magnestor)

Recommended Types to Use:
Flareon - Ground, Rock, & Water
Slowpoke - Bug, Electric, & Grass
Diglett - Grass, Ice, & Water
Lickitung - Fighting
Meowth - Fighting
Magnemite - Ground

----------
Great Ball
----------
Rental Team
-----------
#125 - Electabuzz
#025 - Pikachu
#064 - Kadabra
#126 - Magmar
#087 - Dewgong
#051 - Dugtrio

Battle 1 - Cueball
------------------
Pokemon:
#047 - Parasect (parasect)
#011 - Metapod (metapod)
#014 - Kakuna (kakuna)
#005 - Charmeleon (charmeleon)
#039 - Jigglypuff (jigglypuff)
#048 - Venonat (venonat)

Recommended Types to Use:
Parasect - Fire, Flying, Ice, Poison, & Rock
Metapod - Fire, Flying, Poison, & Rock
Kakuna - Flying, Fire, Ground, & Psychic
Charmeleon - Ground, Rock, & Water
Jigglypuff - Fighting
Venonat - Bug, Fire, Flying, Psychic, & Rock

Battle 2 - Rocket
-----------------
Pokemon:
#097 - Hypno (Hypnoact1)
#061 - Poliwhirl (Poliact2)
#027 - Sandshrew (Sandact3)
#109 - Koffing (Koffact4)
#030 - Nidorina (Nidoact5)
#089 - Muk (Mukact6)

Recommended Types to Use:
Hypno - Bug
Poliwhirl - Electric & Grass
Sandshrew - Grass, Ice, & Water
Koffing - Bug, Ground, & Psychic
Nidorina - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#100 - Voltorb (Volt)
#057 - Primeape (Prime)
#067 - Machoke (Choke)
#026 - Raichu (Rai)
#106 - Hitmonlee (Hitlee)
#105 - Marowak (Wak)

Recommended Types to Use:
Voltorb - Ground
Primeape - Flying & Psychic
Machoke - Flying & Psychic
Raichu - Ground
Hitmonlee - Flying & Psychic
Marowak - Grass, Ice, & Water

Battle 4 - Gambler
------------------
Pokemon:
#075 - Graveler (Lergrave)
#035 - Clefairy (Fairyclef)
#077 - Ponyta (Tapony)
#119 - Seaking (Kingsea)
#099 - Kingler (Glerkin)
#033 - Nidorino (Rinonido)

Recommended Types to Use:
Graveler - Grass, Ground, Ice, & Water
Clefairy - Fighting
Ponyta - Ground, Rock, & Water
Seaking - Electric & Grass
Kingler - Electric & Grass
Nidorino - Bug, Ground, & Psychic

Battle 5 - Cool (F)
-------------------
Pokemon:
#044 - Gloom (Gloomance)
#070 - Weepinbell (Weepance)
#002 - Ivysaur (Ivance)
#055 - Golduck (Goldance)
#008 - Wartortle (Wartance)
#117 - Seadra (Seadrance)

Recommended Types to Use:
Gloom - Bug, Fire, Ice, & Psychic
Weepinbell - Bug, Fire, Ice, & Psychic
Ivysaur - Bug, Fire, Ice, & Psychic
Golduck - Electric & Grass
Wartortle - Electric & Grass
Seadra - Electric & Grass

Battle 6 - Birdboy
------------------
Pokemon:
#083 - Farfetch'd (Farfash)
#130 - Gyarados (Gyaradash)
#017 - Pidgeotto (Pidgeotash)
#022 - Fearow (Fearash)
#015 - Beedrill (Beedrash)
#093 - Haunter (Hauntash)

Recommended Types to Use:
Farfetch'd - Electric, Ice, & Rock
Gyarados - Electric
Pidgeotto - Electric, Ice, & Rock
Fearow - Electric, Ice, & Rock
Beedrill - Flying, Fire, Ground, & Psychic
Haunter - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#120 - Staryu (Yu-star)
#064 - Kadabra (Abra-kad)
#137 - Porygon (Gon-pory)
#113 - Chansey (Sey-chan)
#003 - Venusaur (Saur-venus)
#102 - Exeggcute (Cute-exegg)

Recommended Types to Use:
Staryu - Electric & Grass
Kadabra - Bug
Porygon - Fighting
Chansey - Fighting
Venusaur - Bug, Fire, Ice, & Psychic
Exeggcute - Bug, Fire, Flying, Ice, & Poison

Final - Cool (M)
----------------
Pokemon:
#111 - Rhyhorn (Rhystor)
#082 - Magneton (Tonstor)
#146 - Moltres (Moltrestor)
#091 - Cloyster (Cloystor)
#148 - Dragonair (Nairstor)
#115 - Kangaskhan (Kangastor)

Recommended Types to Use:
Rhyhorn - Grass, Ground, Ice, & Water
Magneton - Ground
Moltres - Electric, Ground, Ice, Rock, & Water
Cloyster - Fighting & Rock
Dragonair - Ice
Kangaskhan - Fighting

----------
Ultra Ball
----------
Rental Team
-----------
#006 - Charizard
#051 - Dugtrio
#064 - Kadabra
#087 - Dewgong
#101 - Electrode
#094 - Gengar

Battle 1 - Cueball
------------------
Pokemon:
#122 - Mr. Mime (mr. mime)
#012 - Butterfree (butterfree)
#059 - Arcanine (arcanine)
#132 - Ditto (ditto)
#040 - Wigglytuff (wigglytuff)
#049 - Venomoth (venomoth)

Recommended Types to Use:
Mr. Mime - Bug
Butterfree - Electric, Fire, Flying, Poison, & Rock
Arcanine - Ground, Rock, & Water
Ditto - Fighting
Wigglytuff - Fighting
Venomoth - Bug, Fire, Flying, Psychic, & Rock

Battle 2 - Rocket
-----------------
Pokemon:
#110 - Weezing (Weezact1)
#031 - Nidoqueen (Nidoact2)
#024 - Arbok (Arbact3)
#095 - Onix (Onixact4)
#028 - Sandslash (Slashact5)
#139 - Omastar (Omasact6)

Recommended Types to Use:
Weezing - Bug, Ground, & Psychic
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Arbok - Bug, Ground, & Psychic
Onix - Grass, Ground, Ice, & Water
Sandslash - Grass, Ice, & Water
Omastar - Fighting & Ground

Battle 3 - Judoboy
------------------
Pokemon:
#107 - Hitmonchan (Hitchan)
#068 - Machamp (Champ)
#123 - Scyther (Scy)
#101 - Electrode (Rode)
#020 - Raticate (Cate)
#062 - Poliwrath (Wrath)

Recommended Types to Use:
Hitmonchan - Flying & Psychic
Machamp - Flying & Psychic
Scyther - Electric, Fire, Flying, Poison, & Rock
Electrode - Ground
Raticate - Fighting
Poliwrath - Electric, Flying, Grass, & Psychic

Battle 4 - Gambler
------------------
Pokemon:
#076 - Golem (Lemgo)
#036 - Clefable (Fablecle)
#087 - Dewgong (Gongdew)
#078 - Rapidash (Pidashra)
#127 - Pinsir (Sirpin)
#034 - Nidoking (Kingnido)

Recommended Types to Use:
Golem - Grass, Ground, Ice, & Water
Clefable - Fighting
Dewgong - Fighting & Rock
Rapidash - Ground, Rock, & Water
Pinsir - Fire, Flying, Poison, & Rock
Nidoking - Bug, Ground, Ice, Psychic, & Water

Battle 5 - Cool (F)
-------------------
Pokemon:
#045 - Vileplume (Vileplance)
#071 - Victreebel (Victrance)
#112 - Rhydon (Rhydance)
#073 - Tentacruel (Tentcrance)
#009 - Blastoise (Blastance)
#131 - Lapras (Laprance)

Recommended Types to Use:
Vileplume - Bug, Fire, Ice, & Psychic
Victreebel - Bug, Fire, Ice, & Psychic
Rhydon - Grass, Ground, Ice, & Water
Tentacruel - Bug, Electric, Grass, Ground, & Psychic
Blastoise - Electric & Grass
Lapras - Fighting & Rock

Battle 6 - Birdboy
------------------
Pokemon:
#085 - Dodrio (Duodash)
#006 - Charizard (Charizash)
#018 - Pidgeot (Pidgeotash)
#042 - Golbat (Golbash)
#145 - Zapdos (Zapdash)
#094 - Gengar (Gengash)

Recommended Types to Use:
Dodrio - Electric, Ice, & Rock
Charizard - Electric, Ground, Ice, Rock, & Water
Pidgeot - Electric, Ice, & Rock
Golbat - Bug, Electric, Ground, Ice, & Psychic
Zapdos - Ice & Rock
Gengar - Psychic

Semifinal - Lab Man
-------------------
Pokemon:
#125 - Electabuzz (Buz-electa)
#134 - Vaporeon (Poreon-va)
#053 - Persian (An-persi)
#051 - Dugtrio (Trio-dug)
#141 - Kabutops (Tops-kabu)
#103 - Exeggutor (Utor-exegg)

Recommended Types to Use:
Electabuzz - Ground
Vaporeon - Electric & Grass
Persian - Fighting
Dugtrio - Grass, Ice, & Water
Kabutops - Fighting & Ground
Exeggutor - Bug, Fire, Flying, Ice, & Poison

Final - Cool (M)
----------------
Pokemon:
#135 - Jolteon (Joltestor)
#038 - Ninetales (Talestor)
#080 - Slowbro (Brostor)
#149 - Dragonite (Nitestor)
#142 - Aerodactyl (Dactylstor)
#143 - Snorlax (Snorstor)

Recommended Types to Use:
Jolteon - Ground
Ninetales - Ground, Rock, & Water
Slowbro - Bug, Electric, & Grass
Dragonite - Ice
Aerodactyl - Electric, Ice, Rock, & Water
Snorlax - Fighting

-----------
Master Ball
-----------
Rental Team
-----------
#051 - Dugtrio
#059 - Arcanine
#064 - Kadabra
#087 - Dewgong
#101 - Electrode
#103 - Exeggutor

Battle 1 - Cueball
------------------
Pokemon:
#127 - Pinsir (pinsir)
#015 - Beedrill (beedrill)
#136 - Flareon (flareon)
#126 - Magmar (magmar)
#020 - Raticate (raticate)
#115 - Kangaskhan (kangaskhan)

Recommended Types to Use:
Pinsir - Fire, Flying, Poison, & Rock
Beedrill - Flying, Fire, Ground, & Psychic
Flareon - Ground, Rock, & Water
Magmar - Ground, Rock, & Water
Raticate - Fighting
Kangaskhan - Fighting

Battle 2 - Rocket
-----------------
Pokemon:
#124 - Jynx (Jynact1)
#076 - Golem (Golemact2)
#042 - Golbat (Golbact3)
#142 - Aerodactyl (Aerodact4)
#053 - Persian (Peract5)
#071 - Victreebel (Victract6)

Recommended Types to Use:
Jynx - Bug, Fire, & Rock
Golem - Grass, Ground, Ice, & Water
Golbat - Bug, Electric, Ground, Ice, & Psychic
Aerodactyl - Electric, Ice, Rock, & Water
Persian - Fighting
Victreebel - Bug, Fire, Ice, & Psychic

Battle 3 - Judoboy
------------------
Pokemon:
#068 - Machamp (Champ)
#123 - Scyther (Scy)
#106 - Hitmonlee (Hitlee)
#057 - Primeape (Prime)
#034 - Nidoking (Nido)
#135 - Jolteon (Jolt)

Recommended Types to Use:
Machamp - Flying & Psychic
Scyther - Electric, Fire, Flying, Poison, & Rock
Hitmonlee - Flying & Psychic
Primeape - Flying & Psychic
Nidoking - Bug, Ground, Ice, Psychic, & Water
Jolteon - Ground

Battle 4 - Gambler
------------------
Pokemon:
#128 - Tauros (Urosta)
#080 - Slowbro (Broslow)
#051 - Dugtrio (Triodug)
#009 - Blastoise (Oiseblast)
#024 - Arbok (Bokar)
#149 - Dragonite (Nitedrago)

Recommended Types to Use:
Tauros - Fighting
Slowbro - Bug, Electric, & Grass
Dugtrio - Grass, Ice, & Water
Blastoise - Electric & Grass
Arbok - Bug, Ground, & Psychic
Dragonite - Ice

Battle 5 - Cool (F)
-------------------
Pokemon:
#121 - Starmie (Starmance)
#087 - Dewgong (Dewgance)
#139 - Omastar (Omastance)
#062 - Poliwrath (Poliwrance)
#003 - Venusaur (Venance)
#103 - Exeggutor (Eggustance)

Recommended Types to Use:
Starmie - Bug, Electric, & Grass
Dewgong - Fighting & Rock
Omastar - Fighting & Ground
Poliwrath - Electric, Flying, Grass, & Psychic
Venusaur - Bug, Fire, Ice, & Psychic
Exeggutor - Bug, Fire, Flying, Ice, & Poison

Battle 6 - Birdboy
------------------
Pokemon:
#144 - Articuno (Articash)
#146 - Moltres (Moltrash)
#145 - Zapdos (Zapdash)
#006 - Charizard (Charizash)
#018 - Pidgeot (Pidgeotash)
#022 - Fearow (Fearash)

Recommended Types to Use:
Articuno - Electric, Fire, & Rock
Moltres - Electric, Ground, Ice, Rock, & Water
Zapdos - Ice & Rock
Charizard - Electric, Ground, Ice, Rock, & Water
Pidgeot - Electric, Ice, & Rock
Fearow - Electric, Ice, & Rock

Semifinal - Lab Man
-------------------
Pokemon:
#065 - Alakazam (Kazam-ala)
#132 - Ditto (To-dit)
#094 - Gengar (Gar-gen)
#078 - Rapidash (Pidash-ra)
#131 - Lapras (Pras-la)
#026 - Raichu (Chu-rai)

Recommended Types to Use:
Alakazam - Bug
Ditto - Fighting
Gengar - Psychic
Rapidash - Ground, Rock, & Water
Lapras - Fighting & Rock
Raichu - Ground

Final - Cool (M)
----------------
Pokemon:
#151 - Mew (Mewstor)
#101 - Electrode (Rodestor)
#143 - Snorlax (Snorestor)
#091 - Cloyster (Cloystor)
#112 - Rhydon (Donstor)
#059 - Arcanine (Caninestor)

Recommended Types to Use:
Mew - Bug
Electrode - Ground
Snorlax - Fighting
Cloyster - Fighting & Rock
Rhydon - Grass, Ground, Ice, & Water
Arcanine - Ground, Rock, & Water

=====================
7) GYM LEADER CASTLE
=====================
This section provides information on Gym Leader Castle.

------------
Introduction
------------
  In my opinion, this is the best mode in the game. If you have played
the Game Boy version of Pokemon, you should remember the eight Gym
Leaders. In this mode, you fight the Gym Leaders and their underlings in
each of the Gyms.
  In each Gym, you have to defeat three Trainers before going up against
the leader of that Gym. Once all the eight leaders are down, you can
battle the Elite Four and your Rival (Gary). Complete Gym Leader Castle,
and you randomly get one of the following Pokemon:

#001 - Bulbasaur
#004 - Charmander
#007 - Squirtle
#106 - Hitmonlee
#107 - Hitmonchan
#133 - Eevee
#138 - Omanyte
#140 - Kabuto

-----
Rules
-----
1. Open to all Pokemon.
Description: All 151 Pokemon may enter.

2. Enter with six Pokemon.
Description: Choose six Pokemon before going to battle. You may not
choose more than one of a certain kind of Pokemon.

3. Choose three out of six Pokemon.
Description: Out of the six Pokemon chosen, choose the three that are to
be used in battle. Try to choose the three battle Pokemon that have
advantages over the likely opponents.

4. No level restrictions.
Description: Any Pokemon up to level 100 may be used.

5. Opponents' Pokemon levels.
Description: The Gym Leaders and their underlings will use level 50
Pokemon. However, if you use any Pokemon over level 50, their Pokemon
will be of the same level as your highest level Pokemon.

6. No two Pokemon asleep or frozen.
Description: If one Pokemon falls asleep, none of the others can be put
to sleep by an opponent. The same goes for freezing. It is possible to
have one Pokemon asleep and another frozen.

7. No Selfdestruct move with last Pokemon.
Description: If your last remaining Pokemon uses Selfdestruct or
Explosion, you lose, even if the opponent's last Pokemon faints.

----
Gyms
----
Here is information about the Gyms and what Pokemon you will fight
there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PEWTER GYM - BROCK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Bug Boy
--------------------
Pokemon:
#010 - Caterpie (Caterpy)
#013 - Weedle (Weedly)
#011 - Metapod (Metapy)
#014 - Kakuna (Kakuny)
#015 - Beedrill (Beedry)
#012 - Butterfree (Buttery)

Recommended Types to Use:
Caterpie - Fire, Flying, Poison, & Rock
Weedle - Flying, Fire, Ground, & Psychic
Metapod - Fire, Flying, Poison, & Rock
Kakuny - Flying, Fire, Ground, & Psychic
Beedrill - Flying, Fire, Ground, & Psychic
Butterfree - Electric, Fire, Flying, Poison, & Rock

Trainer #2 - Lad
----------------
Pokemon:
#001 - Bulbasaur (Bulby)
#023 - Ekans (Ekansy)
#041 - Zubat (Zubaty)
#043 - Oddish (Oddy)
#046 - Paras (Parasy)
#044 - Gloom (Gloomy)

Recommended Types to Use:
Bulbasaur - Bug, Fire, Flying, & Psychic
Ekans - Bug, Ground, & Psychic
Zubat - Bug, Electric, Ground, Ice, Psychic, & Rock
Oddish - Bug, Fire, Flying, & Psychic
Paras - Fire, Flying, Poison, & Rock
Gloom - Bug, Fire, Flying, & Psychic

Trainer #3 - JR. (Male)
-----------------------
Pokemon:
#083 - Farfetch'd (Fetchant)
#050 - Diglett (Digster)
#016 - Pidgey (Pidgant)
#051 - Dugtrio (Dugster)
#027 - Sandshrew (Shrant)
#074 - Geodude (Geoster)

Recommended Types to Use:
Farfetch'd - Electric, Ice, & Rock
Diglett - Grass, Ice, & Water
Pidgey - Electric, Ice, & Rock
Dugtrio - Grass, Ice, & Water
Sandshrew - Grass, Ice, & Water
Geodude - Fighting, Grass, Ground, & Water

Gym Leader - Brock
------------------
Pokemon:
#095 - Onix
#075 - Graveler
#104 - Cubone
#037 - Vulpix
#138 - Omanyte
#140 - Kabuto

Recommended Types to Use:
Onix - Fighting, Grass, Ground, & Water
Graveler - Fighting, Grass, Ground, & Water
Cubone - Grass, Ice, & Water
Vulpix - Ground, Rock, & Water
Omanyte - Electric, Fighting, Grass, Ground, & Water
Kabuto - Electric, Fighting, Grass, Ground, & Water

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CERULEAN GYM - MISTY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Fisher
-------------------
Pokemon:
#007 - Squirtle (Squirtish)
#060 - Poliwag (Poliwish)
#129 - Magikarp (Karpish)
#008 - Wartortle (Wartortish)
#119 - Seaking (Seakish)
#072 - Tentacool (Coolish)

Recommended Types to Use:
Squirtle - Electric & Grass
Poliwag - Electric & Grass
Magikarp - Electric & Grass
Wartortle - Electric & Grass
Seaking - Electric & Grass
Tentacool - Bug, Electric, Grass, Ground, & Psychic

Trainer #2 - JR. (Female)
-------------------------
Pokemon:
#016 - Pidgey (PidPidPid)
#116 - Horsea (SeaSea)
#064 - Kadabra (KadaKada)
#100 - Voltorb (VoltVolt)
#050 - Diglett (DigDig)
#039 - Jigglypuff (JigJig)

Recommended Types to Use:
Pidgey - Electric, Ice, & Rock
Horsea - Electric & Grass
Kadabra - Bug
Voltorb - Ground
Diglett - Grass, Ice, & Water
Jigglypuff - Fighting

Trainer #3 - Swimmer
--------------------
Pokemon:
#052 - Meowth (Meowmer)
#118 - Goldeen (Goldmer)
#056 - Mankey (Mankmer)
#138 - Omanyte (Nytemer)
#035 - Clefairy (Fairymer)
#061 - Poliwhirl (Polimer)

Recommended Types to Use:
Meowth - Fighting
Goldeen - Electric & Grass
Mankey - Flying & Psychic
Omanyte - Electric, Fighting, Grass, Ground, & Water
Clefairy - Fighting
Poliwhirl - Electric & Grass

Gym Leader - Misty
------------------
Pokemon:
#121 - Starmie
#116 - Horsea
#054 - Psyduck
#009 - Blastoise
#120 - Staryu
#086 - Seel

Recommended Types to Use:
Starmie - Bug, Electric, & Grass
Horsea - Electric & Grass
Psyduck - Electric & Grass
Blastoise - Electric & Grass
Staryu - Electric & Grass
Seel - Electric & Grass

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VERMILION GYM - SURGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Sailor
-------------------
Pokemon:
#066 - Machop (Choplor)
#021 - Spearow (Spearlor)
#098 - Krabby (Krablor)
#079 - Slowpoke (Pokelor)
#090 - Shellder (Shellor)
#055 - Golduck (Ducklor)

Recommended Types to Use:
Machop - Flying & Psychic
Spearow - Electric, Ice, & Rock
Krabby - Electric & Grass
Slowpoke - Bug, Electric, & Grass
Shellder - Electric & Grass
Golduck - Electric & Grass

Trainer #2 - Rocker
-------------------
Pokemon:
#137 - Porygon (Poryace)
#100 - Voltorb (Voltace)
#101 - Electrode (Electrace)
#025 - Pikachu (Pikace)
#125 - Electabuzz (Buzzace)
#081 - Magnemite (Magnemace)

Recommended Types to Use:
Porygon - Fighting- Ground
Electrode - Ground
Pikachu - Ground
Electabuzz - Ground
Magnemite - Ground

Trainer #3 - Old Man
--------------------
Pokemon:
#058 - Growlithe (Grothe)
#032 - Nidoran (M) (Niran)
#029 - Nidoran (F) (Nidon)
#077 - Ponyta (Pota)
#005 - Charmeleon (Charleon)
#004 - Charmander (Charder)

Recommended Types to Use:
Growlithe - Ground, Rock, & Water
Nidoran (M) - Bug, Ground, & Psychic
Nidoran (F) - Bug, Ground, & Psychic
Ponyta - Ground, Rock, & Water
Charmeleon - Ground, Rock, & Water
Charmander - Ground, Rock, & Water

Gym Leader - Surge
------------------
Pokemon:
#026 - Raichu
#100 - Voltorb
#101 - Electrode
#025 - Pikachu
#081 - Magnemite
#082 - Magneton

Recommended Types to Use:
Riachu - Ground
Voltorb - Ground
Electrode - Ground
Pikachu - Ground
Magnemite - Ground
Magneton - Ground

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CELADON GYM - ERIKA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Lass
-----------------
Pokemon:
#039 - Jigglypuff (Puffete)
#040 - Wigglytuff (Tuffete)
#133 - Eevee (Eevette)
#104 - Cubone (Cuboness)
#046 - Paras (Parasess)
#019 - Rattata (Rattatess)

Recommended Types to Use:
Jigglypuff - Fighting
Wigglytuff - Fighting
Eevee - Fighting
Cubone - Grass, Ice, & Water
Paras - Fire, Flying, Ice, Poison, & Rock
Rattata - Fighting

Trainer #2 - Beauty
-------------------
Pokemon:
#120 - Staryu (Yudy)
#119 - Seaking (Seady)
#084 - Doduo (Duody)
#017 - Pidgeotto (Pidgeody)
#111 - Rhyhorn (Rhydy)
#147 - Dratini (Tinidy)

Recommended Types to Use:
Staryu - Electric & Grass
Seaking - Electric & Grass
Doduo - Electric, Ice, & Rock
Pidgeotto - Electric, Ice, & Rock
Rhyhorn - Fighting, Grass, Ground, & Water
Dratini - Ice

Trainer #3 - Cool (F)
---------------------
Pokemon:
#105 - Marowak (Marowance)
#113 - Chansey (Chanseance)
#047 - Parasect (Sectance)
#030 - Nidorina (Rinarance)
#033 - Nidorino (Rinorance)
#108 - Lickitung (Lickitance)

Recommended Types to Use:
Marowak - Fighting, Grass, Ground, & Water
Chansey - Fighting
Parasect - Fire, Flying, Ice, Poison, & Rock
Nidorina - Bug, Ground, & Psychic
Nidorino - Bug, Ground, & Psychic
Lickitung - Fighting

Gym Leader - Erika
------------------
Pokemon:
#044 - Gloom
#071 - Victreebel
#114 - Tangela
#045 - Vileplume
#070 - Weepinbell
#102 - Exeggcute

Recommended Types to Use:
Gloom - Bug, Fire, Flying, & Psychic
Victreebel - Bug, Fire, Flying, & Psychic
Tangela - Bug, Fire, Flying, Ice, & Poison
Vileplume - Bug, Fire, Flying, & Psychic
Weepinbell - Bug, Fire, Flying, & Psychic
Exeggcute - Bug, Fire, & Flying

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FUCHSIA GYM - KOGA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Biker
------------------
Pokemon:
#109 - Koffing (Fing-Kof)
#088 - Grimer (Er-Grim)
#132 - Ditto (Tod-It)
#110 - Weezing (Zing-Wee)
#048 - Venonat (At-Venon)
#072 - Tentacool (Acool-Tent)

Recommended Types to Use:
Koffing - Bug, Ground, & Psychic
Grimer - Bug, Ground, & Psychic
Ditto - Fighting
Weezing - Bug, Ground, & Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Tentacool - Bug, Electric, Ground, & Psychic

Trainer #2 - Tamer
------------------
Pokemon:
#099 - Kingler (Lerking)
#028 - Sandslash (Slashsand)
#123 - Scyther (Therscy)
#002 - Ivysaur (Saurivy)
#070 - Weepinbell (Belweepin)
#067 - Machoke (Chokema)

Recommended Types to Use:
Kingler - Electric & Grass
Sandslash - Grass, Ice, & Water
Scyther - Electric, Fire, Ice, Poison, & Rock
Ivysaur - Bug, Fire, Ice, & Psychic
Weepinbell - Bug, Fire, Ice, & Psychic
Machoke - Flying & Psychic

Trainer #3 - Juggler
--------------------
Pokemon:
#096 - Drowzee (Drow-zee)
#064 - Kadabra (Kad-abra)
#122 - Mr. Mime (Mr.-Mime)
#097 - Hypno (Hyp-no)
#063 - Abra (Ab-ra)
#080 - Slowbro (Slow-bro)

Recommended Types to Use:
Drowzee - Bug
Kadabra - Bug
Mr. Mime - Bug
Hypno - Bug
Abra - Bug
Slowbro - Bug, Electric, & Grass

Gym Leader - Koga
-----------------
Pokemon:
#049 - Venomoth
#089 - Muk
#110 - Weezing
#048 - Venonat
#030 - Nidorina
#033 - Nidorino

Recommended Types to Use:
Venomoth - Bug, Fire, Flying, Psychic, & Rock
Muk - Psychic
Weezing - Psychic
Venonat - Bug, Fire, Flying, Psychic, & Rock
Nidorina - Psychic
Nidorino - Psychic

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAFFRON GYM - SABRINA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Cueball
--------------------
Pokemon:
#148 - Dragonair (dragonair)
#057 - Primeape (primeape)
#087 - Dewgong (dewgong)
#056 - Mankey (mankey)
#066 - Machop (machop)
#111 - Rhyhorn (rhyhorn)

Recommended Types to Use:
Dragonair - Ice
Primeape - Flying & Psychic
Dewgong - Fighting & Rock
Mankey - Flying & Psychic
Machop - Flying & Psychic
Rhyhorn - Fighting, Rock, & Water

Trainer #2 - Burglar
--------------------
Pokemon:
#038 - Ninetales (Talar)
#037 - Vulpix (Vular)
#077 - Ponyta (Ponylar)
#058 - Growlithe (Growlar)
#005 - Charmeleon (Charmelar)
#078 - Rapidash (Dashlar)

Recommended Types to Use:
Ninetales - Ground, Rock, & Water
Vulpix - Ground, Rock, & Water
Ponyta - Ground, Rock, & Water
Growlithe - Ground, Rock, & Water
Charmeleon - Ground, Rock, & Water
Rapidash - Ground, Rock, & Water

Trainer #3 - Medium
-------------------
Pokemon:
#092 - Gastly (Gast-ly)
#093 - Haunter (Haunt-er)
#094 - Gengar (Gen-gar)
#042 - Golbat (Gol-bat)
#108 - Lickitung (Licki-tung)
#073 - Tentacruel (Tent-cruel)

Recommended Types to Use:
Gastly - Psychic
Haunter - Psychic
Gengar - Psychic
Golbat - Bug, Electric, Ground, Ice, & Psychic
Lickitung - Fighting
Tentacruel - Bug, Electric, Grass, Ground, & Psychic

Gym Leader - Sabrina
--------------------
Pokemon:
#065 - Alakazam
#064 - Kadabra
#122 - Mr. Mime
#097 - Hypno
#103 - Exeggutor
#124 - Jynx

Recommended Types to Use:
Alakazam - Bug
Kadabra - Bug
Mr. Mime - Bug
Hypno - Bug
Exeggutor - Bug, Fire, Flying, Ice, & Poison
Jynx - Bug, Fire, & Rock

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CINNABAR GYM - BLAINE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Judoboy
--------------------
Pokemon:
#020 - Raticate (Ticate)
#057 - Primeape (Prime)
#067 - Machoke (Choke)
#034 - Nidoking (Nido)
#106 - Hitmonlee (Hitlee)
#068 - Machamp (Champ)

Recommended Types to Use:
Raticate - Fighting
Primeape - Flying & Psychic
Machoke - Flying & Psychic
Nidoking - Bug, Ground, Ice, Psychic, & Water
Hitmonlee - Flying & Psychic
Machamp - Flying & Psychic

Trainer #2 - Psychic
--------------------
Pokemon:
#080 - Slowbro (Broenza)
#065 - Alakazam (Zamenza)
#062 - Poliwrath (Wrathenza)
#121 - Starmie (Mienza)
#124 - Jynx (Jynenza)
#097 - Hypno (Hypnenza)

Recommended Types to Use:
Slowbro - Bug, Electric, & Grass
Alakazam - Bug
Poliwrath - Electric, Flying, Grass, & Psychic
Starmie - Bug, Electric, & Grass
Jynx - Bug, Fire, & Rock
Hypno - Bug

Trainer #3 - Nerd
-----------------
Pokemon:
#101 - Electrode (Trodelect)
#143 - Snorlax (Laxsnor)
#076 - Golem (Lemgo)
#103 - Exeggutor (Utorexegg)
#089 - Muk (Umk)
#091 - Cloyster (Stercloy)

Recommended Types to Use:
Electrode - Ground
Snorlax - Fighting
Golem - Grass, Ground, Ice, & Water
Exeggutor - Bug, Fire, Flying, Ice, & Poison
Muk - Bug, Ground, & Psychic
Cloyster - Fighting & Rock

Gym Leader - Blaine
-------------------
Pokemon:
#006 - Charizard
#059 - Arcanine
#078 - Rapidash
#126 - Magmar
#036 - Clefable
#115 - Kangaskhan

Recommended Types to Use:
Charizard - Electric, Ground, Ice, Rock, & Water
Arcanine - Ground, Rock, & Water
Rapidash - Ground, Rock, & Water
Magmar - Ground, Rock, & Water
Clefable - Fighting
Kangaskhan - Fighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VIRIDIAN GYM - GIOVANI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trainer #1 - Rocket
-------------------
Pokemon:
#042 - Golbat (Golbact1)
#020 - Raticate (Catact2)
#053 - Persian (Peract3)
#146 - Moltres (Moltract4)
#085 - Dodrio (Drioact5)
#047 - Parasect (Sectact6)

Recommended Types to Use:
Golbat - Bug, Electric, Ground, Ice, & Psychic
Raticate - Fighting
Persian - Fighting
Moltres - Electric, Ground, Ice, Rock, & Water
Dodrio - Electric, Fighting, Ice, & Rock
Parasect - Fire, Flying, Ice, Poison, & Rock

Trainer #2 - Lab Man
--------------------
Pokemon:
#141 - Kabutops (Tops-kabu)
#082 - Magneton (Ton-magne)
#022 - Fearow (Ow-fear)
#107 - Hitmonchan (Chan-mon)
#062 - Poliwrath (Wrath-poli)
#108 - Lickitung (Tung-licki)

Recommended Types to Use:
Kabutops - Fighting & Ground
Magneton - Ground
Fearow - Electric, Fighting, Ice, & Rock
Hitmonchan - Flying & Psychic
Poliwrath - Electric, Flying, Grass, & Psychic
Lickitung - Fighting

Trainer #3 - Cool (M)
---------------------
Pokemon:
#139 - Omastar (Omstor)
#085 - Dodrio (Driostor)
#073 - Tentacruel (Cruelstor)
#036 - Clefable (Fablestor)
#145 - Zapdos (Zapstor)
#127 - Pinsir (Pinstor)

Recommended Types to Use:
Omastar - Fighting & Ground
Dodrio - Electric, Fighting, Ice, & Rock
Tentacruel - Bug, Electric, Grass, Ground, & Psychic
Clefable - Fighting
Zapdos - Ice & Rock
Pinsir - Fire, Flying, Poison, & Rock

Gym Leader - Giovani
--------------------
Pokemon:
#053 - Persian
#051 - Dugtrio
#031 - Nidoqueen
#034 - Nidoking
#112 - Rhydon
#128 - Tauros

Recommended Types to Use:
Persian - Fighting
Dugtrio - Grass, Ice, & Water
Nidoqueen - Bug, Ground, Ice, Psychic, & Water
Nidoking - Bug, Ground, Ice, Psychic, & Water
Rhydon - Grass, Ground, Ice, & Water
Tauros - Fighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ELITE FOUR / RIVAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lorelei
-------
Pokemon:
#087 - Dewgong
#091 - Cloyster
#080 - Slowbro
#124 - Jynx
#131 - Lapras
#144 - Articuno

Recommended Types to Use:
Dewgong - Fighting & Rock
Cloyster - Fighting & Rock
Slowbro - Bug, Electric, & Grass
Jynx - Bug, Fire, & Rock
Lapras - Fighting & Rock
Articuno - Electric, Fire, & Rock

Bruno
-----
Pokemon:
#095 - Onix
#107 - Hitmonchan
#106 - Hitmonlee
#068 - Machamp
#076 - Golem
#112 - Rhydon

Recommended Types to Use:
Onix - Grass, Ground, Ice, & Water
Hitmonchan - Flying & Psychic
Hitmonlee - Flying & Psychic
Machamp - Flying & Psychic
Golem - Grass, Ground, Ice, & Water
Rhydon - Grass, Ground, Ice, & Water

Agatha
------
Pokemon:
#093 - Haunter
#042 - Golbat
#024 - Arbok
#089 - Muk
#003 - Venusaur
#094 - Gengar

Recommended Types to Use:
Haunter - Psychic
Golbat - Bug, Electric, & Ice
Arbok - Bug, Ground, & Psychic
Muk - Bug, Ground, & Psychic
Venusaur - Bug, Fire, Ice, & Psychic
Gengar - Psychic

Lance
-----
Pokemon:
#130 - Gyarados
#148 - Dragonair
#142 - Aerodactyl
#131 - Lapras
#006 - Charizard
#115 - Kangaskhan

Recommended Types to Use:
Gyarados - Electric
Dragonair - Ice
Aerodactyl - Electric, Ice, Rock, & Water
Lapras - Fighting & Rock
Charizard - Electric, Ground, Ice, Rock, & Water
Kangaskhan - Fighting

Rival
-----
What you have to battle against here depends on what version you are
using. To find out what types work best, look in "Tips & Techniques" in
your Stadium manual for a type chart.

=============
8) KIDS CLUB
=============
This section provides information about the Kids Club.

----------
Game Modes
----------
There are two different modes you can play the mini-games on.

Pick a Game: Choose one of the nine games you want to play.

Who's the Best: Here you can set the number of wins to win the match.
The first game is chosen randomly. After that, the player that has the
fewest points can pick the game.

----------
Mini-Games
----------
This part tells about each of the mini-games and also gives some tips on
some of the games.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #1 - MAGIKARP'S SPLASH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Jump

Description:
  Four Magikarps are on the ground, and you are to make your Magikarp
jump and hit the counter. Each time you hit the counter, a point is
added. To make a quick splash, press A as soon as you touch the ground.
The one with the most points wins.

Tips:
- Remember to hold down the A button so that Magikarp actually reaches
the counter. Pressing it for a short time only makes a short jump.
- Learn the timing of the quick splashes. You'll have a better chance of
winning if you do.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #2 - CLEFAIRY SAYS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad] - Direction to point fingers

Description:
  The Clefairy teacher will write arrows on the chalkboard. Remember
them. When the small circles appear above everyone, enter the arrow
combination with the Control Pad. Once the timer runs out, the four
Clefairies will do their movements. Each time you make an error, you
lose some health. The last one standing wins.

Tips:
- The arrows you have to remember are just added to the first pattern.
So, just remember when you did last time and add the new arrows.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #3 - RUN, RATTATA, RUN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad - Up] - Jump
[A] - Run

Description:
  All four of Rattata have to run to the Goal line. Press A rapidly to
make Rattata run faster. Along the way, there will be hurdles. Press Up
on the Control Pad to make your Rattata jump over it. The first one to
reach the Goal line wins.

Tips:
- Press Up almost as soon as the hurdle appears on your lane to avoid
from running into it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #4 - SNORE WAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Use Hypnosis

Description:
  The four Drowzees are trying to put each other to sleep with their
Hypnosis ability. When the swinging pendulum passes over the red arrow,
press A. As the game continues, it will swing faster. The last one awake
is the winner.

Tips:
(Submitted By: dturner857)
- Watch the string that is holding up the pendulum and not the pendulum
itself.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #5 - THUNDERING DYNAMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[B] - Charge power
[A] - Charge power

Description:
  You play either as a Pikachu or a Voltorb (it doesn't matter which one
you are). Press the B button rapidly when the lamp is green to charge up
your electricity, and press A rapidly when it is blue. If you press the
wrong button, you lose some power. The first one with a full meter wins.

Tips:
- If didn't know this already, the A and B buttons on the controller
have the same colors as the lamp colors. So, press the green button when
it's green and the blue one when it's blue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #6 - SUSHI-GO-ROUND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Analog Stick] - Move
[A] - Eat

Description:
  Move your Lickitung around and eat the food on the plates. Each food
has its own money value. The one that eats the most expensive sushi
wins.

Tips:
- Don't get the green tea (or whatever the thing is called)! They make
your Lickitung run around out of control for a few seconds.
- Eat the same food item repeatedly in a row to gain more points.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #7 - EKANS HOOP HURL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[Control Pad] - Aim
[Analog Stick] - Toss

Description:
  Your objective is to toss your Ekans onto one of the Digletts to gain
points. The farther back you pull the joystick, the farther Ekans will
be tossed. The one that gets the most points wins.

Tips:
- Try to aim for Digletts in the back row. Why? There is a "wall" in the
back that prevents your snake from going off the screen. So, if you aim
correctly and pull the whole way back, you will almost always get the
Diglett.
- Remember that Ekans can bounce. If you're lucky, you might bounce off
one Diglett and land on another one.
- Sometimes a Gold Diglett may appear during the game. If you can land
on him, you will get two points instead of one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #8 - ROCK HARDEN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[A] - Harden

Description:
  In this game, boulders will come flying at you. Press the A button to
use Harden to prevent from being squashed. Getting hit loses health but
using Harden also does the same. The last one standing wins.

Tips:
- Harden only works if you're holding the A button.
- The key to winning is to only press the A button for a short time and
still avoid getting hit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAME #9 - DIG! DIG! DIG!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Controls:
[L] - Dig
[R] - Dig

Description:
  Press the L and R buttons back and forth to make your Sandshrew dig
underground. If you press the same button two times in a row, Sandshrew
will stop digging until you get the pattern right. The first Sandshrew
to reach water will win.

Tips:
(Submitted By: Weedle Master)
- Instead of rapidly tapping the L and R buttons, keep a good, steady
pace. Even if you may be going slowly, you will go faster downward than
someone who just taps the buttons.

===========
9) GALLERY
===========
This section tells you about the Gallery and how to use it.

------------
Introduction
------------
  This mode does pretty much the same thing you could do in Pokemon
Snap. Here, you can take pictures of your favorite Pokemon and choose a
background for the picture. If you're at a Snap Station, you print out
the photos you took as stickers.

--------
Controls
--------
Control Pad - Rotate the view.
Control Stick - Zoom in or out.
Start - Go to Film Screen.
A Button - Snap a photo.
B Button - Return to Select Pokemon Screen.
C Buttons - Moves the position of the camera.
Z Button - Change Pokemon information on the bottom.
L Button - Change background.
R Button - Telephoto lens.

-----------
Snap Photo!
-----------
  Once you select this, you can choose the Pokemon you want to take
pictures of. You can pick them from the Game Boy cartridge (if you have
one in the Transfer Pak) or from the Rental Pokemon. You might as well
use the Rentals because you can pick almost any Pokemon.
  Now that you have the Pokemon, you take pictures! When you first start
out, you have the "Free Battle" background on. But if you want to change
it, press L and pick another one. The farther you get into the game, the
more backgrounds you can choose from!
  Once you have the background chosen, it's time to change the view. You
can use the Control Pad, Control Stick, and the C buttons to change it
around. Pokemon usually do a special animation after about 5 seconds.
When you're ready to take a photo, press A. And when you're done, press
Start.
  At the Film Screen, you can choose what photos to keep in your Album.
To see a picture close-up, select it and press C-Down. Highlight a photo
you want to keep with the Control Pad, and press A to put a mark on it.
When you are done, select "Go To Gallery" in the lower-right corner.

----------
Move Photo
----------
  This let's you move the photos around in your Album. Press A to select
a picture. Then move it over the place you want to put it, and press A
again. To enlarge a photo, you can press C-Down.
  Want to get rid of some pictures you don't want? Select a photo you
don't want anymore with A. Meowth will pop out of the trashcan in lower-
left corner of the screen. Place the photo over Meowth, and then press A
to delete it.

----------
Pick Photo
----------
  Here you choose what pictures you want to make stickers out of. Press
A to select a photo. Then you can pick where the photo should go when
you print out a sticker sheet.

--------
Stickers
--------
  Does the same thing as the Move Photo thing. This let's you rearrange
the photos for the sticker sheet.
----------
4x4 or 16x1
-----------
  There are two different versions of the sticker sheet. You can pick
4x4, which makes 16 stickers of 4 different Pokemon (4 for each
Pokemon), or 16x1, which makes 16 stickers of 16 different Pokemon (1
for each Pokemon).

-----
Print
-----
  Prints out the photo you selected for the sticker sheet. You can ONLY
do this at a Snap Station! If you can't find a Snap Station, visit
www.pokemon.com or call 1-800-859-4521 to find some locations.

===============================
10) FREQUENTLY ASKED QUESTIONS
===============================
This section answers some common questions about Pokemon Stadium.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Are the Rental Pokemon good to use?

A: Not really. If you train your own Pokemon from the Game Boy, the
stats of it should be higher than its rental version. That's why this
game encourages you to upload your own creatures. Obviously, if you
can't get GB Pokemon, then just stick with rentals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What's a good way to make your Pokemon better in battle?

A: There are a couple of methods to improve Pokemon:

1. Try to capture Pokemon at lower levels and train them instead of
getting a high-level Pokemon in the wild.
2. Use the Vitamins (Protein, Iron, Carbos, and Calcium), HP Up, and
PP Up. Even they might not increase stats by much (Sometimes the
increase is only about 5 after using 10 Vitamins!), but it's better than
nothing, right?
3. "Upgrade" the Pokemon's attacks. Use TMs/HMs to replace weaker
moves (Tackle, Vine Whip, Confusion, etc.) with stronger ones (Body
Slam, Solar Beam, Psychic, etc.).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: I want to start a new game on my Game Boy, but I'll lose all of my
Pokemon. What do I do?

A: Remember you can store Pokemon in the boxes stored on the Stadium
cartridge. Just put what you want on the cart, start your new game,
and then send back the Pokemon to your Game Boy. You cannot save your
items using this method.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What happens if you attempt to upload MissingNo. to the game?

A: According to some e-mail I've received, MissingNo. won't damage your
game in any way. But you can't use it in battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: I'm having trouble against Pokemon with one-hit KO attacks. They
hardly ever miss! What can I do?

A: Obviously, those attacks cannot be blocked, so you can't really do
a whole lot. Use attacks such as Thunder Wave and Flash to help decrease
the chance of the attack ever hitting. Also try using Double Team and
Minimize to boost your evasion of attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: This game is too hard!

A: The Pokemon games were considered too easy, and many people
complained about it. As you can see, they listened and improved the AI a
bit. Look above for an answer on improving your Pokemon for battling.
Also use strategy! Check out a type chart and plan out what types you
should be using against the opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Do Pokemon from the Gold/Silver Versions work on Stadium?

A: They won't work on this game. I've read that a new version of
Stadium is going to be made to include those Pokemon from Gold/Silver.
I haven't seen a release date for it though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: How do you change Pokemon names?

A: I don't know of a way you can do it on Stadium, but it's possible
to do it on the Game Boy game. Go to Lavender Town, and in one of the
buildings is a man who can change names of some Pokemon you have with
you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: What's a good way to defeat Psychic-type Pokemon?

A: Use Bug-type attacks. If you're going up against Mewtwo or Mew,
there might be a problem. Both of them can learn Fire Blast which is
super effective if your Pokemon is part Bug. The only Pokemon I know
that can learn Bug-type moves and is not part Bug is Jolteon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Where is the 'Gallery'?

A: When you reach the screen that let's you choose between Battle
Now!, Pokemon Stadium, Event Battle, and Options, there's a box with a
picture of a camera that says Gallery. There it is. If you're using a
version of Pokemon Stadium that was not made in the US, then you
probably won't have Gallery on your game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=================
11) ABILITY LIST
=================
This section contains information about the abilities in the game.
Unlike my other lists, this one lists Power, Accuracy, and a
description.

Here's how each ability is listed:
--------------------------------------------------------------------

Ability Name
Type: What Type the ability is.
PP: How many PP this ability starts with.
Power: How effective the ability is.
Accuracy: The chance of the ability working (listed in %).
Description: Other information about the ability.

--------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*A*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Absorb
Type: Grass
PP: 20
Power: 20
Accuracy: 100%
Description: A Grass-type attack. It adds half the HP it drained from
the target to the attacker's HP.

Acid
Type: Poison
PP: 30
Power: 40
Accuracy: 100%
Description: A Poison-type attack. Has a one-in-three chance of lowering
the target's Defense.

Acid Armor
Type: Poison
PP: 40
Power: -
Accuracy: 100%
Description: Melts the user's body for protection. A move that sharply
raises Defense.

Agility
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: A special technique that greatly boosts the user's Speed.
Can normally be used up to three times.

Amnesia
Type: Psychic
PP: 20
Power: -
Accuracy: 100%
Description: Sharply raises the user's Special stat. Also increases
protection against special attacks.

Aurora Beam
Type: Ice
PP: 20
Power: 65
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-three chance of reducing
the target's Attack power.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*B*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barrage
Type: Normal
PP: 20
Power: 15
Accuracy: 85%
Description: Several spheres are thrown consecutively at the target to
inflict damage.

Barrier
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: Instantly forms a barrier between the user and the
opponent. Defense is sharply increased.

Bide
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: Your Pokemon waits a couple turns.  After your opponent
attacks your Pokemon for a couple turns, your Pokemon unleashes the move
which is twice the damage done by your opponent.

Bind
Type: Normal
PP: 20
Power: 15
Accuracy: 75%
Description: Traps and squeezes the target over several turns. The
target cannot move while under attack.

Bite
Type: Normal
PP: 25
Power: 60
Accuracy: 100%
Description: A bite mad using sharp fangs. This may cause the opponent
to flinch and it might not attack.

Blizzard
Type: Ice
PP: 5
Power: 120
Accuracy: 90%
Description: The strongest Ice-type attack. Has a one-in-ten chance of
freezing the target solid.

Body Slam
Type: Normal
PP: 15
Power: 85
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of
paralyzing the target if it connects.

Bone Club
Type: Ground
PP: 20
Power: 65
Accuracy: 85%
Description: A physical attack using a bone as a club. If it connects,
it may cause the target to flinch.

Bonemerang
Type: Ground
PP: 10
Power: 50
Accuracy: 90%
Description: A boomerang made of bone is thrown to inflict damage twice
-- on the way out and on its return.

Bubble
Type: Water
PP: 30
Power: 20
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing
the target's Speed.

Bubblebeam
Type: Water
PP: 20
Power: 65
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing
the target's HP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*C*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clamp
Type: Water
PP: 10
Power: 30
Accuracy: 70%
Description: A wrapping attack. It attacks the enemy for 2-5 turns.

Comet Punch
Type: Normal
PP: 15
Power: 18
Accuracy: 85%
Description: Although each punch is weak, this attack hits the target
two to five times in succession.

Confuse Ray
Type: Ghost
PP: 10
Power: -
Accuracy: 100%
Description: A sinister flash of light makes the target confused. A
special Ghost-type technique.

Confusion
Type: Psychic
PP: 25
Power: 50
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-ten chance of leaving
the target confused.

Constrict
Type: Normal
PP: 25
Power: 10
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of reducing
the target's Speed.

Conversion
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A special move that switches the user's elemental type to
that of the target.

Counter
Type: Fighting
PP: 20
Power:
Accuracy:
Description: Counter hits opponent twice the damage that was received.
It only works with "physical" attacks.

Crabhammer
Type: Water
PP: 10
Power:
Accuracy:
Description: Crabhammer has a chance of hitting the opponent with a
critical hit.

Cut
Type: Normal
PP: 30
Power: 50
Accuracy: 95%
Description: A Normal-type attack. Also used for cutting small bushes to
open new paths.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*D*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defense Curl
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Can normally be used up to six
times in a row.

Dig
Type: Ground
PP: 10
Power: 100
Accuracy: 100%
Description: The attacker digs underground in the first turn, then pops
up in the next turn to attack.

Disable
Type: Normal
PP: 20
Power: -
Accuracy: 55%
Description: A technique that disables one of the target's moves. The
disabled move can't be used until it wears off.

Dizzy Punch
Type: Normal
PP: 10
Power: 70
Accuracy: 100%
Description: A Normal-type attack. The punch is relatively strong and
highly accurate.

Double Kick
Type: Fighting
PP: 30
Power: 30
Accuracy: 100%
Description: A Fighting-type attack. As the name implies, it is actually
two quick kicks in succession.

Double Team
Type: Normal
PP: 15
Power: -
Accuracy: 100%
Description: Creates illusionary copies of the user. The copies
disorient the enemy, reducing its accuracy,

Double-Edge
Type: Normal
PP: 15
Power:
Accuracy:
Description: Whatever damage Double-Edge deals to the opponent, your
Pokemon will receive 25% of that damage.

Doubleslap
Type: Normal
PP: 10
Power: 15
Accuracy: 85%
Description: Although each slap is weak, this attack hits the target two
to five times in succession.

Dragon Rage
Type: Dragon
PP: 10
Power: -
Accuracy: 100%
Description: A Dragon-type attack. It inflicts a set amount of damage
regardless of the target's type.

Dream Eater
Type: Psychic
PP: 15
Power: 100
Accuracy: 100%
Description: Works only on sleeping Pokemon. This technique steals the
target's HP and adds it to the user's HP.

Drill Peck
Type: Flying
PP: 20
Power: 80
Accuracy: 100%
Description: A standard Flying-type attack. It is strong and highly
likely to hit the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*E*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earthquake
Type: Ground
PP: 10
Power: 100
Accuracy: 100%
Description: An attack that inflicts damage by shaking the ground. It is
useless against Flying-type Pokemon.

Egg Bomb
Type: Normal
PP: 10
Power: 100
Accuracy: 100%
Description: A normal HP-damaging attack.

Ember
Type: Fire
PP: 25
Power: 40
Accuracy: 100%
Description: A Fire-type attack. Has a one-in-ten chance of leaving the
target with a damaging burn.

Explosion
Type: Normal
PP: 5
Power: 250
Accuracy: 100%
Description: Your Pokemon sacrifices itself to defeat the opponent's
Pokemon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*F*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Blast
Type: Fire
PP: 5
Power: 120
Accuracy: 85%
Description: The strongest Fire-type attack. Has a one-in-three chance
of inflicting a burn on the target.

Fire Punch
Type: Fire
PP: 15
Power:
Accuracy:
Description: A Fire-type attack that has a chance of burning the
opponent's Pokemon.

Fire Spin
Type: Fire
PP: 15
Power: 15
Accuracy: 70%
Description: A Fire-type punch that lasts two to five turns. The target
cannot move while surrounded by flames.

Fissure
Type: Ground
PP: 5
Power: -
Accuracy: 30%
Description: Causes a single-hit knockout if it hits. Useless against
Flying-type Pokemon.

Flamethrower
Type: Fire
PP: 15
Power: 95
Accuracy: 100%
Description: A powerful Fire-type attack. Has a one-in-ten chance of the
target with a damaging burn.

Flash
Type: Normal
PP: 20
Power: -
Accuracy: 70%
Description: Creates a brilliant flash of light that blinds the target.
This technique reduces the opponent's accuracy.

Fly
Type: Flying
PP: 15
Power: 70
Accuracy: 95%
Description: The Pokemon flies high, then strikes the next turn. Used
for flying to places already visited.

Focus Energy
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: Raises the likelihood of nailing the opponent's weak spot
for a critical hit.

Fury Attack
Type: Normal
PP: 20
Power: 15
Accuracy: 85%
Description: A Normal-type attack. The Pokemon rapidly jabs at its
opponent several times.

Fury Swipes
Type: Normal
PP: 15
Power: 18
Accuracy: 80%
Description: The target is scratched by sharp claws two to five times in
succession.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*G*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glare
Type: Normal
PP: 30
Power: -
Accuracy: 75%
Description: The target is transfixed with terrifying sharp eyes. The
target is frightened into paralysis.

Growl
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Attack power. Can
normally be used up to six times.

Growth
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: Raises Special to make special attacks strong and enhance
protection against special moves.

Guillotine
Type: Normal
PP: 5
Power: -
Accuracy: 30%
Description: A single-hit knockout attack. Learned only by Pokemon that
have large pincers.

Gust
Type: Normal
PP: 35
Power: 40
Accuracy: 100%
Description: A Normal-type attack used by bird Pokemon. A powerful wind
is generated by flapping wings.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*H*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Harden
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Useful when battling physically
strong Pokemon.

Haze
Type: Ice
PP: 30
Power: -
Accuracy: 100%
Description: Eliminates all changes affecting status, such as Speed and
accuracy, of both Pokemon in battle.

Head Butt
Type: Normal
PP: 15
Power: 70
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of making
the target flinch if it connects.

Hi Jump Kick
Type: Fighting
PP: 20
Power: 85
Accuracy: 90%
Description: Stronger than a Jump Kick. If it misses, the attacker
sustains 1/8 the damage it would've caused.

Horn Attack
Type: Normal
PP: 25
Power: 65
Accuracy: 100%
Description: A Normal-type attack. A sharp horn is driven hard into the
target to inflict damage.

Horn Drill
Type: Normal
PP: 5
Power: -
Accuracy: 30%
Description: A single-hit knockout attack. Learned only by Pokemon with
a horn or horns.

Hydro Pump
Type: Water
PP: 5
Power: 120
Accuracy: 80%
Description: The strongest Water-type attack. However, while it is
powerful, it may miss the target.

Hyper Beam
Type: Normal
PP: 5
Power: 150
Accuracy: 90%
Description: An extremely powerful attack. The attacker becomes so
tired, it has to rest the next turn.

Hyper Fang
Type: Normal
PP: 15
Power: 80
Accuracy: 90%
Description: A Normal-type attack. Has a one-in-ten chance of making the
target flinch.

Hypnosis
Type: Psychic
PP: 20
Power: -
Accuracy: 60%
Description: A special Psychic-type move. The target is hypnotized into
a deep sleep.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*I*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Beam
Type: Ice
PP: 10
Power: 95
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-ten chance of freezing the
target solid.

Ice Punch
Type: Ice
PP: 15
Power: 75
Accuracy: 100%
Description: A special Ice-type attack. Has a one-in-ten chance of
freezing the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*J*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump Kick
Type: Fighting
PP: 25
Power:
Accuracy:
Description: Your Pokemon will receive 1/8 the damage would have dealt
to the opponent's Pokemon if Jump Kick misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*K*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Karate Chop
Type: Normal
PP: 25
Power: 50
Accuracy: 100%
Description: A Normal-type attack. Often turns into a critical hit and
inflicts double the damage.

Kinesis
Type: Psychic
PP: 15
Power: -
Accuracy: 80%
Description: A special move of bending spoons to confound the enemy.
Makes the user harder to hit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*L*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leech Life
Type: Bug
PP: 15
Power: 20
Accuracy: 100%
Description: An HP-draining attack. It adds half the HP drained from the
target to the attacker's HP.

Leech Seed
Type: Grass
PP: 10
Power: -
Accuracy: 90%
Description: Plants a seed on the target Pokemon. The seed slowly drains
the target's HP for the attacker.

Leer
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Defense. Useful
against tough, armored Pokemon.

Lick
Type: Ghost
PP: 30
Power: 20
Accuracy: 100%
Description: A Ghost-type attack. Has a one-in-three chance of leaving
the target with paralysis.

Light Screen
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: Reduces damage from special attacks by about half. A
special Psychic-type technique.

Lovely Kiss
Type: Normal
PP: 10
Power: -
Accuracy: 75%
Description: A special move that puts the target to sleep with a big
kiss. (Actually, the victim passes out.)

Low Kick
Type: Fighting
PP: 20
Power: 50
Accuracy: 90%
Description: A Fighting-type attack. Has a one-in-three chance of making
the target flinch if it connects.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*M*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meditate
Type: Psychic
PP: 40
Power: -
Accuracy: 100%
Description: A special technique that boosts the user's Attack power.
Can normally be used up to six times.

Mega Drain
Type: Grass
PP: 10
Power: 40
Accuracy: 100%
Description: It adds half the HP it drained from the target to the
attacker's HP.

Mega Kick
Type: Normal
PP: 5
Power: 120
Accuracy: 75%
Description: A Normal-type attack. Out of all the Pokemon kicking
attacks, this is the strongest.

Mega Punch
Type: Normal
PP: 20
Power: 80
Accuracy: 85%
Description:  A Normal-type attack move. It is highly accurate and
relatively powerful.

Metronome
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: The user waggles a finger, triggering a move. There is no
telling what will happen.

Mimic
Type: Normal
PP: 10
Power: -
Accuracy: 85%
Description: Your Pokemon learns one of your opponent's attacks, which
replaces Mimic for the remainder of the battle.

Minimize
Type: Normal
PP: 20
Power: -
Accuracy: 100%
Description: Reduces the user's size and makes it harder to hit. Can
normally be used up to six times.

Mirror Move
Type: Flying
PP: 20
Power: -
Accuracy: 100%
Description: A move that strikes back with the opponent's last move.
This move comes after the enemy's move.

Mist
Type: Ice
PP: 30
Power: -
Accuracy: 100%
Description: Provides full protection against any enemy status attack,
such as those that lower Defense.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*N*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Night Shade
Type: Ghost
PP: 15
Power: -
Accuracy: 100%
Description: A Ghost-type attack. Highly accurate, it inflicts damage
regardless of the target's type. (My Note: The damage done is equal to
your Pokemon's current level.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*P*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pay Day
Type: Normal
PP: 20
Power: 40
Accuracy: 100%
Description: A move that also nets money at the end of battle. How much
depends on the attack frequency and level.

Peck
Type: Flying
PP: 35
Power: 35
Accuracy: 100%
Description: A standard Flying-type attack. It is favored by Pokemon
that have beaks and/or horns.

Petal Dance
Type: Grass
PP: 20
Power: 70
Accuracy: 100%
Description: A dance-like attack that lasts two to three turns.
Afterwards, the attacker becomes confused.

Pin Missile
Type: Bug
PP: 20
Power: 14
Accuracy: 85%
Description: An attack that fires many needle-like projectiles from the
body. Strikes several times.

Poison Gas
Type: Poison
PP: 40
Power: -
Accuracy: 55%
Description: A poisonous cloud of gas is forcefully expelled to poison
the target.

Poison Sting
Type: Poison
PP: 35
Power: 15
Accuracy: 100%
Description: A Poison-type attack. Has a one-in-five chance of leaving
the target with the lingering effects of poison.

Poison Powder
Type: Poison
PP: 35
Power: -
Accuracy: 75%
Description: A technique that poisons the target. If poisoned, the
victim loses HP steadily.

Pound
Type: Normal
PP: 35
Power: 40
Accuracy: 100%
Description: A Normal-type attack. Slightly stronger than Tackle. Many
Pokemon know this move.

Psybeam
Type: Psychic
PP: 20
Power: 65
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-ten chance of making
the target confused.

Psychic
Type: Psychic
PP: 10
Power: 90
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-three chance of
lowering the target's Special rating.

Psywave
Type: Psychic
PP: 15
Power: -
Accuracy:
Description: Random damage attack that cannot exceed 1.5 times your
Pokemon's level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Q*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quick Attack
Type: Normal
PP: 30
Power: 40
Accuracy: 100%
Description: An attack that always strikes first. If both Pokemon use
this, the one with higher Speed attacks first.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*R*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rage
Type: Normal
PP: 20
Power: 20
Accuracy: 100%
Description: A non-stop attack move. The user's Attack power increases
every time it sustains damage.

Razor Leaf
Type: Grass
PP: 25
Power: 55
Accuracy: 95%
Description: A Grass-type attack that sends sharp-edged leaves at the
target. Likely to get a critical hit.

Razor Wind
Type: Normal
PP: 10
Power:
Accuracy:
Description: Your Pokemon will build up power for Razor Wind on the
first, and then it will attack on your second turn.

Recover
Type: Normal
PP: 20
Power: -
Accuracy: 100%
Description: Restores HP by 1/2 of the user's maximum HP. Few Pokemon
learn this technique on their own.

Reflect
Type: Psychic
PP: 20
Power: -
Accuracy: 100%: Reduces damage from physical attacks by about half. A
special Psychic-type technique.

Rest
Type: Psychic
PP: 10
Power: -
Accuracy: 100%
Description: The user takes a nap to full restore its HP and recover
from any status ailments.

Roar
Type: Normal
PP: 20
Power: -
Accuracy: 100%
Description: A terrifying roar that drives wild Pokemon away. IT is
useful only in the wild.

Rock Slide
Type: Rock
PP: 10
Power: 75
Accuracy: 90%
Description: A Rock-type attack that hits the target with an avalanche
of rocks and boulders.

Rock Throw
Type: Rock
PP: 15
Power: 50
Accuracy: 65%
Description: A Rock-type attack. As the name implies, a huge boulder is
dropped on the target.

Rolling Kick
Type: Fighting
PP: 15
Power:
Accuracy:
Description: A Fighting-type attack that simply deals damage to the
opponent's Pokemon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*S*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sand-Attack
Type: Normal
PP: 15
Power: -
Accuracy: 100%
Description: An attack in which sand is used to blind the target and
reduce its attack accuracy.

Scratch
Type: Normal
PP: 30
Power: 40
Accuracy: 100%
Description: A Normal-type attack. Sharp claws are used to inflict
damage on the target.

Screech
Type: Normal
PP: 40
Power: -
Accuracy: 85%
Description: A move that makes a horrible noise. It sharply reduces the
target's Defense.

Seismic Toss
Type: Fighting
PP: 20
Power: -
Accuracy: 100%
Description: A Fighting-type attack. Throws the target with enough force
to flip the world upside down. (My Note: The damage done is equal to
your Pokemon's current level.)

Self Destruct
Type: Normal
PP: 5
Power: 260
Accuracy: 100%
Description: The user explodes, inflicting damage on the enemy, then
faints. Useless against Ghost-type.

Sharpen
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: Raises the user's Attack power. The edges of the Pokemon
are made harder for more impact.

Sing
Type: Normal
PP: 15
Power: -
Accuracy: 55%
Description: A special Normal-type technique. A soothing melody lulls
the target to sleep.

Skull Bash
Type: Normal
PP: 15
Power: 100
Accuracy: 100%
Description: Your Pokemon ducks its head for one turn and attacks on the
second.

Sky Attack
Type: Flying
PP: 5
Power: 140
Accuracy: 90%
Description: The strongest Flying-type attack. Energy is stored in the
first turn, then fired the next turn.

Slam
Type: Normal
PP: 20
Power: 80
Accuracy: 75%
Description: A Normal-type attack move. The attack uses an appendage
(e.g. tail) to slam the target hard.

Slash
Type: Normal
PP: 20
Power: 70
Accuracy: 100%
Description: A Normal-type attack. It has a high probability of a
critical hit for inflicting double the damage.

Sleep Powder
Type: Grass
PP: 15
Power: -
Accuracy: 75%
Description: Induces sleep. A Pokemon will stay asleep for several turns
if an item isn't used to wake it.

Sludge
Type: Poison
PP: 20
Power: 65
Accuracy: 100%
Description: A Poison-type attack. Has a fifty-fifty chance of poisoning
the target.

Smog
Type: Poison
PP: 20
Power: 20
Accuracy: 70%
Description: Smog is spewed as a cloud. Has a fifty-fifty chance of
poisoning the target.

Smokescreen
Type: Normal
PP: 20
Power: -
Accuracy: 100%
Description: Creates an obscuring cloud of smoke that reduces the
enemy's accuracy.

Softboiled
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: Recovers half of Pokemon's HP in battle.  May be used out
of battle to recover other Pokemon's HP.

Solar Beam
Type: Grass
PP: 10
Power: 120
Accuracy: 100%
Description: The strongest Grass-type attack. Energy is absorbed in the
first turn, then fired the next turn.

Sonicboom
Type: Normal
PP: 20
Power: -
Accuracy: 90%: A Normal-type attack. It inflicts a set amount of damage
regardless of the target's type.

Spike Cannon
Type: Normal
PP: 15
Power: 20
Accuracy: 100%
Description: A physical attack consisting of two to five consecutive
hits. Highly accurate.

Splash
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: A move that involves only flopping and splashing around in
front of the opponent. It has no effect.

Spore
Type: Grass
PP: 15
Power: -
Accuracy: 100%
Description: Special spores are scattered from mushrooms. If the
opponent inhales the spores, it will fall asleep.

Stomp
Type: Normal
PP: 20
Power: 65
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-chance of making the
target flinch if it connects.

Strength
Type: Normal
PP: 15
Power: 80
Accuracy: 100%
Description: A very powerful Normal-type attack. also used for moving
obstacles like boulders.

String Shot
Type: Bug
PP: 40
Power: -
Accuracy: 95%
Description: Strings are sprayed out and wrapped around the target to
reduce its Speed.

Struggle
Type: Normal
PP: 10
Power: -
Accuracy: -
Description: Struggle is only activated when a Pokemon runs out of PP
for all of its abilities.

Stun Spore
Type: Grass
PP: 30
Power: -
Accuracy: 75%
Description: A special move that causes paralysis. When paralyzed, the
victim has a one-in-four chance of immobility.

Submission
Type: Fighting
PP: 25
Power: 80
Accuracy: 80%
Description: The strongest Fighting attack. One quarter of the damage it
inflicts comes back to hurt the attacker.

Substitute
Type: Normal
PP: 10
Power:
Accuracy:
Description: Your Pokemon creates a doll by sacrificing part of its HP.
This doll will act as a shield for your Pokemon.

Super Fang
Type: Normal
PP: 10
Power: -
Accuracy: 90%
Description: If it hits, this attack cuts the target's HP in half.
Learned by Pokemon with developed fangs.

Supersonic
Type: Normal
PP: 20
Power: -
Accuracy: 55%
Description: A special Normal-type technique. Supersonic sound waves are
used to confuse the target.

Surf
Type: Water
PP: 15
Power: 95
Accuracy: 100%
Description: A Water-type attack. The power of this technique is strong
and highly accurate.

Swift
Type: Normal
PP: 20
Power: 60
Accuracy: 100%
Description: A Normal-type attack. It is highly accurate, so it can be
counted on to inflict damage. (My Note: As far as I know, this attack
never misses, even if the target is using Fly or Dig!)

Swords Dance
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A special move that greatly boosts the user's Attack power.
Can normally be used up to three times.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*T*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tackle
Type: Normal
PP: 35
Power: 35
Accuracy: 95%
Description: A Normal-type attack. Many Pokemon know this attack right
from the start.

Tail Whip
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Defense. Useful
against tough, armor Pokemon,

Take Down
Type: Normal
PP: 20
Power: 90
Accuracy: 85%
Description: A charging attack. One quarter of the damage it inflicts
comes back to hurt the attacker.

Teleport
Type: Psychic
PP: 20
Power: -
Accuracy: 100%
Description: A special technique for instantly escaping from wild
Pokemon. Useful in the wild only.

Thrash
Type: Normal
PP: 20
Power:
Accuracy:
Description: Thrash will deal damage, but it will Confuse your Pokemon.

Thunder
Type: Electric
PP: 10
Power: 120
Accuracy: 70%
Description: The strongest of all Electric-type attacks. Has a one-in-
ten chance of paralyzing the target.

Thunder Wave
Type: Electric
PP: 20
Power: -
Accuracy: 100%
Description: A special move that causes paralysis. When paralyzed, the
victim has a one-in-four chance of immobility.

Thunderbolt
Type: Electric
PP: 15
Power:
Accuracy:
Description: This Electric-type attack is slightly less powerful than
Thunderbolt, but it is more accurate. Has a chance of Paralyzing
opponent.

Thunderpunch
Type: Electric
PP: 15
Power: 75
Accuracy: 100%
Description: A special Electric-type attack. Has a one-in-ten chance of
paralyzing the target.

Thundershock
Type: Electric
PP: 30
Power: 40
Accuracy: 100%
Description: An Electric-type attack. Has a one-in-ten chance of
paralyzing the target.

Toxic
Type: Poison
PP: 10
Power: -
Accuracy: 85%
Description: A technique that badly poisons the target. The amount of
damage from the poison increases every turn.

Transform
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: Transforms the user into a copy of the target, including
the type. All moves have only five PP each.

Tri Attack
Type: Normal
PP: 10
Power: 80
Accuracy: 100%
Description: A Normal-type attack. A triangular field of energy is
created and launched at the target.

Twineedle
Type: Bug
PP: 20
Power: 25
Accuracy: 100%
Description: An attack that strikes twice. The target may occasionally
become poisoned.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*V*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vicegrip
Type: Normal
PP: 30
Power: 55
Accuracy: 100%
Description: A Normal-type attack used only by Pokemon with pincers. The
target is gripped and injured.

Vine Whip
Type: Grass
PP: 10
Power: 35
Accuracy: 100%
Description: A Grass-type attack. The Pokemon uses its cruel whips to
strike the opponent.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*W*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Water Gun
Type: Water
PP: 25
Power: 40
Accuracy: 100%
Description: A Water-type attack. Stronger than Bubble. Many Water-type
Pokemon learn this move.

Waterfall
Type: Water
PP: 15
Power: 80
Accuracy: 100%
Description: A Water-type attack. The target is hit with a blow packing
the power of fish traveling up waterfalls.

Whirlwind
Type: Normal
PP: 20
Power: -
Accuracy: 85%
Description: Generates a powerful wind that blows away wild Pokemon.
Useful in the wild only.

Wing Attack
Type: Flying
PP: 35
Power: 35
Accuracy: 100%
Description: A Flying-type attack. The attacking Pokemon spreads its
wings and charges at the target.

Withdraw
Type: Water
PP: 40
Power: -
Accuracy: 100%
Description: Used mainly by Pokemon with shells. By withdrawing into the
shell, Defense is increased.

Wrap
Type: Normal
PP: 20
Power: 15
Accuracy: 85%
Description: Traps and squeezes the target over two to five turns. The
target cannot move while under attack.

============
12) POKEDEX
============
This section gives information about each Pokemon.

NOTE: I don't plan to add locations or what abilities they learn here
because that depends on what Game Boy version you're using.

-------------------------------------------------------------------

# - Name
Type: 1 or 2 of the 15 kinds.
Evolution: What the Pokemon can evolve into.
Height: Pokemon's height.
Weight: Pokemon's weight.
Pokedex: What the Pokedex says about the Pokemon.

-------------------------------------------------------------------

#1 - Bulbasaur
Seed
Type: Grass/Poison
Evolution: Ivysaur - L16
Height: 2' 4''
Weight: 15 lbs.
Pokedex: The bulb-like pouch on its back grows larger as it ages. The
pouch is filled with numerous seeds.

#2 - Ivysaur
Seed
Type: Grass/Poison
Evolution: Venusaur - L32
Height: 3' 3''
Weight: 29 lbs.
Pokedex: The bud on its back apparently draws energy from its body. The
bud is said to open into a large flower when fully grown.

#3 - Venusaur
Seed
Type: Grass/Poison
Evolution: -
Height: 6' 7''
Weight: 221 lbs.
Pokedex: Absorbs solar energy as nutrition. When it is catching the
sun's rays, it often remains quiet and still.

#4 - Charmander
Lizard
Type: Fire
Evolution: Charmeleon - L16
Height: 2' 0''
Weight: 19 lbs.
Pokedex: Even the newborns have flaming tails. Unfamiliar with fire,
babies are said to accidently burn themselves.

#5 - Charmeleon
Flame
Type: Fire
Evolution: Charizard - L36
Height: 3' 7''
Weight: 42 lbs.
Pokedex: It appears to be very vicious. It attacks with razor-sharp
claws and won't stop until the enemy is defeated.

#6 - Charizard
Flame
Type: Fire/Flying
Evolution: -
Height: 5' 7''
Weight: 200 lbs.
Pokedex: Its fiery breath reaches incredible temperatures. It can
quickly melt glaciers weighing 10,000 tons.

#7 - Squirtle
Tinyturtle
Type: Water
Evolution: Wartortle - L16
Height: 1' 8''
Weight: 20 lbs.
Pokedex: It takes for the shell to form and harden after hatching. It
sprays foam powerfully from its mouth.

#8 - Wartortle
Turtle
Type: Water
Evolution: Blastoise - L36
Height: 3' 3''
Weight: 50 lbs.
Pokedex: The tail is covered with a rich fur. It stores air in the fur
before taking extended dives underwater.

#9 - Blastoise
Shellfish
Type: Water
Evolution: -
Height: 5' 3''
Weight: 189 lbs.
Pokedex: It has spouts extending from its shell at the top. They spray
water like cannons, hard enough to pierce concrete walls.

#10 - Caterpie
Worm
Type: Bug
Evolution: Metapod - L7
Height: 1' 0''
Weight: 6 lbs.
Pokedex: It has large, eye-like patterns on its head as protection. They
are used to frighten off enemies.

#11 - Metapod
Cocoon
Type: Bug
Evolution: Butterfree - L10
Height: 2' 4''
Weight: 22 lbs.
Pokedex: When it hardens, only the external shell is transformed. The
inside remains tender.

#12 - Butterfree
Butterfly
Type: Bug/Flying
Evolution: -
Height: 3' 7''
Weight: 71 lbs.
Pokedex: Its wings are covered with poisonous dust. If you see one
flapping its wings, be careful not to inhale the dust.

#13 - Weedle
Hairy Bug
Type: Bug/Poison
Evolution: Kakuna - L7
Height: 1' 0''
Weight: 7 lbs.
Pokedex: A common sight in forests and grassy areas. Has a poison
stinger on its head that may be used if you step on it.

#14 - Kakuna
Cocoon
Type: Bug/Poison
Evolution: Beedrill - L10
Height: 2' 0''
Weight: 22 lbs.
Pokedex: Because it is virtually motionless, it may appear dead. Inside,
however, a new body is being made.

#15 - Beedrill
Poison Bee
Type: Bug/Poison
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Flies at high speeds and attacks with three stingers: one on
its rear and one on each of its two forelegs. May appear in swarms.

#16 - Pidgey
Tiny Bird
Type: Normal/Flying
Evolution: Pidgeotto - L18
Height: 1' 0''
Weight: 4 lbs.
Pokedex: If at all possible, it will try to avoid battles. Small or weak
enemies are blown away by Whirlwind.

#17 - Pidgeotto
Bird
Type: Normal/Flying
Evolution: Pidgeot - L36
Height: 3' 7''
Weight: 66 lbs.
Pokedex: It builds its nest in the center of its large territory. IT
uses its powerfully, developed talons to swiftly snatch prey.

#18 - Pidgeot
Bird
Type: Normal/Flying
Evolution: -
Height: 4' 11''
Weight: 87 lbs.
Pokedex: Capable of flying incredibly quickly. In full flight, by the
time its flapping is heard, it is long gone.

#19 - Rattata
Rat
Type: Normal
Evolution: Raticate - L20
Height: 1' 0''
Weight: 8 lbs.
Pokedex: Scurries around quickly, searching for hard objects to gnaw. It
appears to be jittery and unable to remain still.

#20 - Raticate
Rat
Type: Normal
Evolution: -
Height: 2' 4''
Weight: 41 lbs.
Pokedex: If attacked, it stands up on its hind legs, bares its fangs and
shrieks in an intimidating manner at its enemy.

#21 - Spearow
Tiny Bird
Type: Normal/Flying
Evolution: Fearow - L20
Height: 1' 0''
Weight: 4 lbs.
Pokedex: Its wings are short, so it can't fly a long distance. If it's
not eating, it darts around in a hurry.

#22 - Fearow
Beak
Type: Normal/Flying
Evolution: -
Height: 3' 11''
Weight: 84 lbs.
Pokedex: A Pokemon that enjoys flying. It uses its broad wings to
adroitly catch the wind to soar elegantly into the sky.

#23 - Ekans
Snake
Type: Poison
Evolution: Arbok - L22
Height: 6' 7''
Weight: 15 lbs.
Pokedex: Slithers silently through grass, searching for its favorite
food--Pidgey and Spearow eggs.

#24 - Arbok
Cobra
Type: Poison
Evolution: -
Height: 11' 6''
Weight: 143 lbs.
Pokedex: If it encounters an enemy, it raises its head, intimidating the
opponent with the frightening pattern on its body.

#25 - Pikachu
Mouse
Type: Electric
Evolution: Raichu - Thunder Stone
Height: 1' 4''
Weight: 13 lbs.
Pokedex: Lives in forests away from people. It stores electricity in its
cheeks for zapping an enemy if it is attacked.

#26 - Raichu
Mouse
Type: Electric
Evolution: -
Height: 2' 7''
Weight: 66 lbs.
Pokedex: Its electrical attacks may reach 10,000 volts. It discharges
electricity from its tail, so it is not harmed by its own power.

#27 - Sandshrew
Mouse
Type: Ground
Evolution: Sandslash - L22
Height: 2' 0''
Weight: 26 lbs.
Pokedex: When hunting, it hides at the lip of its burrow. If prey comes
close, it lunges out and drags in the prey instantly.

#28 - Sandslash
Mouse
Type: Ground
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Curls into a ball of sharp spikes and rolls into enemies. It is
also adept at slashing with its sharp claws.

#29 - Nidoran (Female)
Poison Pin
Type: Poison
Evolution: Nidorina - L16
Height: 1' 4''
Weight: 15 lbs.
Pokedex: Although small, it should be treated with caution because of
its highly toxic thorns. The female has a small horn.

#30 - Nidorina
Poison Pin
Type: Poison
Evolution: Nidoqueen - Moon Stone
Height: 2' 7''
Weight: 44 lbs.
Pokedex: The female is usually docile. However, if it becomes enraged,
it will attack wildly with bites and scratches.

#31 - Nidoqueen
Drill
Type: Poison/Ground
Evolution: -
Height: 4' 3''
Weight: 132 lbs.
Pokedex: Its super-hard, needle-like scales stand up when excited. It
uses its hefty bulk for performing powerful moves.

#32 - Nidoran (Male)
Poison Pin
Type: Poison
Evolution: Nidorino - L16
Height: 1' 8''
Weight: 20 lbs.
Pokedex: Its large ears sense danger. It extends its toxic spikes when
angry. The size of its body thorns indicates its toxicity.

#33 - Nidorino
Poison Pin
Type: Poison
Evolution: Nidoking - Moon Stone
Height: 2' 11''
Weight: 43 lbs.
Pokedex: Its horn is harder than diamond. If it punctures an enemy, it
pumps powerful venom into the wound.

#34 - Nidoking
Drill
Type: Poison/Ground
Evolution: -
Height: 4' 7''
Weight: 137 lbs.
Pokedex: Has a rock-hard hide that is worn like armor. The long horn on
its head is sharp and highly venomous.

#35 - Clefairy
Fairy
Type: Normal
Evolution: Clefable - Moon Stone
Height: 2' 0''
Weight: 17 lbs.
Pokedex: Because of its adorable nature, it is in high demand as a pet.
However, it is rare and found only in limited areas.

#36 - Clefable
Fairy
Type: Normal
Evolution: -
Height: 4' 3''
Weight: 88 lbs.
Pokedex: Its ears are very sensitive, so it does not like loud noises or
busy places. Will not come out in front of people.

#37 - Vulpix
Fox
Type: Fire
Evolution: Ninetales - Fire Stone
Height: 2' 0''
Weight: 22 lbs.
Pokedex: A single, white-colored tail splits into six beautiful tails.
As it grows older, it grows even more tails.

#38 - Ninetales
Fox
Type: Fire
Evolution: -
Height: 3' 7''
Weight: 44 lbs.
Pokedex: It is extremely vindictive. It is said to lay a 1,000-year long
curse if its tail is pulled as a joke.

#39 - Jigglypuff
Balloon
Type: Normal
Evolution: Wigglytuff - Moon Stone
Height: 1' 8''
Weight: 12 lbs.
Pokedex: It mesmerizes with its large, round eyes and sings a soothing
melody. Pokemon hearing this song fall asleep.

#40 - Wigglytuff
Balloon: Normal
Evolution: -
Height: 3' 3''
Weight: 26 lbs.
Pokedex: Its soft and supple skin allows it to expand like a balloon. If
it gets angry, it inhales and inflates itself steadily.

#41 - Zubat
Bat
Type: Poison/Flying
Evolution: Golbat - L22
Height: 2' 7''
Weight: 17 lbs.
Pokedex: It has neither eyes nor a nose. It emits ultrasonic cries that
bounce back to its large ears, enabling it to fly safely.

#42 - Golbat
Bat
Type: Poison/Flying
Evolution: -
Height: 5' 3'': 121 lbs.
Pokedex: Bites its prey and feeds on the victim's energy. Its own blood
type changes to that of its victim.

#43 - Oddish
Weed
Type: Grass/Poison
Evolution: Gloom - L21
Height: 1' 8''
Weight: 12 lbs.
Pokedex: Burrows underground in the day, exposing only its leaves. It is
said to scream loudly if anyone tried to yank it out.

#44 - Gloom
Weed
Type: Grass/Poison
Evolution: Vileplume - Leaf Stone
Height: 2' 7''
Weight: 19 lbs.
Pokedex: The horrible-smelling pistil of this flower stinks over a mile
away. Unwittingly inhaled, it can cause fainting.

#45 - Vileplume
Flower
Type: Grass/Poison
Evolution: -
Height: 3' 11''
Weight: 41 lbs.
Pokedex: Scatters allergy-causing pollen from its broad petals. The
larger the petals, the more pollen is scattered.

#46 - Paras
Mushroom
Type: Bug/Grass
Evolution: Parasect - L24
Height: 1' 0''
Weight: 12 lbs.
Pokedex: Grows by sucking nutrients from the roots of trees. The
mushrooms on its back grow by drawing extracts from the bug host.

#47 - Parasect
Mushroom
Type: Bug/Grass
Evolution: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: The bug host is controlled by the mushrooms that scatter
poisonous spores. The spores are sometimes used as medicine in China.

#48 - Venonat
Insect
Type: Bug/Poison
Evolution: Venomoth - L31
Height: 3' 3''
Weight: 66 lbs.
Pokedex: Uses its large, radar-like eyes to move around in darkness. It
is instinctively attracted to light.

#49 - Venomoth
Poisonmoth
Type: Bug/Poison
Evolution: -
Height: 4' 11''
Weight: 28 lbs.
Pokedex: The powder on its wings is poisonous. It scatters the powder
with every flap, so you may be poisoned if you are downwind.

#50 - Diglett
Mole
Type: Ground
Evolution: Dugtrio - L26
Height: 0' 8''
Weight: 2 lbs.
Pokedex: Its head pokes up approximately eight inches out of the ground.
However, its real size remains a mystery to this day.

#51 - Dugtrio
Mole
Type: Ground
Evolution: -
Height: 2' 4''
Weight: 72 lbs.
Pokedex: Diglett triplets that always travel together. Known to burrow
more than 60 miles underground and trigger quakes.

#52 - Meowth
Scratchcat
Type: Normal
Evolution: Persian - L28
Height: 1' 4''
Weight: 9 lbs.
Pokedex: Sleeps in the daytime. At night, its eyes glow as it happily
collects coins, its favorite things.

#53 - Persian
Classy Cat
Type: Normal
Evolution: -
Height: 3' 3''
Weight: 71 lbs.
Pokedex: It is highly regarded as a pet for its beautiful fur. However,
it is extremely temperamental and difficult to keep.

#54 - Psyduck
Duck
Type: Water
Evolution: Golduck - L33
Height: 2' 7''
Weight: 43 lbs.
Pokedex: Appears unaware and totally vacant. However, if its chronic
headache worsens, it starts to exhibit peculiar powers.

#55 - Golduck
Duck
Type: Water
Evolution: -
Height: 5' 7''
Weight: 169 lbs.
Pokedex: Its webbed hands and feet make it a proficient swimmer. May be
seen swimming elegantly at dusk in places like lakes.

#56 - Mankey
Pig Monkey
Type: Fighting
Evolution: Primeape - L28
Height: 1' 8''
Weight: 62 lbs.
Pokedex: Quick to anger, it will begin brawling on the slightest
provocation. It is unsafe to approach, as it is very nimble.

#57 - Primeape
Pig Monkey
Type: Fighting
Evolution: -
Height: 3' 3''
Weight: 71 lbs.
Pokedex: When enraged, it gives chase endlessly. Because it is
impossible to tell what made it angry, there is no soothing it.

#58 - Growlithe
Puppy
Type: Fire
Evolution: Arcanine - Fire Stone
Height: 2' 4''
Weight: 42 lbs.
Pokedex: Friendly and loyal, but also jealously protective of its
territory. Carelessly approaching it may result in a bite.

#59 - Arcanine
Legendary
Type: Fire
Evolution: -
Height: 6' 3''
Weight: 342 lbs.
Pokedex: A Pokemon whose beauty is legendary in China. It is said to run
gracefully and lightly, as if it were flying.

#60 - Poliwag
Tadpole: Water
Evolution: Poliwhirl - L25
Height: 2' 4''
Weight: 27 lbs.
Pokedex: The spiral on its belly is its internal organs seen through its
thin skin. It is better at swimming than walking.

#61 - Poliwhirl
Tadpole
Type: Water
Evolution: Poliwrath - Water Stone
Height: 3' 3''
Weight: 44 lbs.
Pokedex: Capable of living on land, but prefers to stay in water. If
it's out of water, it sweats to keep its skin moist.

#62 - Poliwrath
Tadpole
Type: Water/Fighting
Evolution: -
Height: 4' 3''
Weight: 119 lbs.
Pokedex: A strong swimmer, it is faster than a human champ in an
individual medley. It can go far and fast with minimal breathing.

#63 - Abra
Psi
Type: Psychic
Evolution: Kadabra - L16
Height: 2' 11''
Height: 43 lbs.
Pokedex: Even while asleep, it can sense enemies approaching. It
teleports itself to a distant spot if there is any danger.

#64 - Kadabra
Psi
Type: Psychic
Evolution: Alakazam - Trade To Another Cartridge
Height: 4' 3''
Weight: 125 lbs.
Pokedex: When it uses psychic power, all its brain cells work in unison
to generate powerful alpha waves.

#65 - Alakazam
Psi
Type: Psychic
Evolution: -
Height: 4' 11''
Weight: 106 lbs.
Pokedex: A Pokemon that uses psychic power. It is highly intelligent and
capable of instantly identifying its foe's weakness.

#66 - Machop
Superpower
Type: Fighting
Evolution: Machoke - L28
Height: 2' 7''
Weight: 43 lbs.
Pokedex: Its whole body is covered with muscles, so it can raise bulges
anywhere. It can throw a hundred adults.

#67 - Machoke
Superpower
Type: Fighting
Evolution: Machamp - Trade To Another Cartridge
Height: 4' 11''
Weight: 155 lbs.
Pokedex: Although it is incredibly strong, it is always modest. It
restrains its strength with a power-save belt.

#68 - Machamp
Superpower
Type: Fighting
Evolution: -
Height: 5' 3''
Weight: 287 lbs.
Pokedex: Among its fighting moves is a simultaneous volley of an
uppercut, hook, straight, and karate chop from its four arms.

#69 - Bellsprout
Flower
Type: Grass/Poison
Evolution: Weepinbell - L21
Height: 2' 4''
Weight: 9 lbs.
Pokedex: A kind of bug-eating plant that hunts small insects. It uses
its roots as feet for walking.

#70 - Weepinbell
Flycatcher
Type: Grass/Poison
Evolution: Victreebel - Leaf Stone
Height: 3' 3''
Weight: 14 lbs.
Pokedex: Armed with razor-sharp leaves, it uses toxic pollen to
immobilize its enemy and melts the helpless foe with acid.

#71 - Victreebel
Flycatcher
Type: Grass/Poison
Evolution: -
Height: 5' 7''
Weight: 34 lbs.
Pokedex: Attracts prey with sweet-smelling honey. Its prey include bugs,
naturally, and even large animals on occasion.

#72 - Tentacool
Jellyfish
Type: Water/Poison
Evolution: Tentacruel - L30
Height: 2' 11''
Weight: 100 lbs.
Pokedex: Fires beams of light from its clear eyes. Floats around in
shallow waters and may sting unwary anglers.

#73 - Tentacruel
Jellyfish
Type: Water/Poison
Evolution: -
Height: 5' 3''
Weight: 121 lbs.
Pokedex: It has 80 tentacles. Once they wrap around an enemy, the
tentacles will not release, no matter what.

#74 - Geodude
Rock
Type: Rock/Ground
Evolution: Graveler - L25
Height: 1' 4''
Weight: 44 lbs.
Pokedex: When traveling uphill, if it encounters a raised step, it
cleverly hoists itself up and over using its two arms.

#75 - Graveler
Rock
Type: Rock/Ground
Evolution: Golem - Trade To Another Cartridge
Height: 3' 3''
Weight: 232 lbs.
Pokedex: Rolls on steep mountainous trails. Its plows through grass,
trees and anything else that gets in its way.

#76 - Golem
Megaton
Type: Rock/Ground
Evolution: -
Height: 4' 7''
Weight: 662 lbs.
Pokedex: Its body, which weighs over 660 pounds, is as hard as stone. It
grows bigger by shedding its skin once a year.

#77 - Ponyta
Fire Horse
Type: Fire
Evolution: Rapidash - L40
Height: 3' 3''
Weight: 66 lbs.
Pokedex: Capable of jumping over the Eiffel Tower in a single giant
leap. Its hooves are ten times harder than diamonds.

#78 - Rapidash
Fire Horse
Type: Fire
Evolution: -
Height: 5' 7''
Weight: 209 lbs.
Pokedex: Unable to restrain itself from running after fast trains or
cars. Capable of reaching 150 mph at full speed.

#79 - Slowpoke
Dopey
Type: Water/Psychic
Evolution: Slowbro - L37
Height: 3' 11''
Weight: 79 lbs.
Pokedex: A dopey Pokemon that remains in a daze except when fishing with
its tail. Awake or asleep, there is little difference.

#80 - Slowbro
Hermitcrab
Type: Water/Psychic
Evolution: -
Height: 5' 3''
Weight: 173 lbs.
Pokedex: If its tail is bitten by a Shellder, Slowpoke evolves into
Slowbro. The Shellder seems to like its crunchy tail.

#81 - Magnemite
Magnet
Type: Electric
Evolution: Magneton - L30
Height: 1' 0''
Weight: 13 lbs.
Pokedex: Appears as if out of nowhere. If floats using anti-gravity and
discharges electricity from two side-mounted units.

#82 - Magneton
Magnet
Type: Electric
Evolution: -
Height: 3' 3''
Weight: 132 lbs.
Pokedex: Formed by Magnemite that link together when the number of black
spots on the sun increases. Fires high-voltage power, etc.

#83 - Farfetch'd
Wild Duck
Type: Normal/Flying
Evolution: -
Height: 2' 7''
Weight: 33 lbs.
Pokedex: Always carries the stalk of an unidentified plant. The stalk is
said to be used for making a nest or as a weapon.

#84 - Doduo
Twin Bird
Type: Normal/Flying
Evolution: Dodrio - L31
Height: 4' 7''
Weight: 86 lbs.
Pokedex: A Pokemon with two heads. More skilled at running than flying,
it is capable of racing at speeds over 60 mph.

#85 - Dodrio
Triplebird
Type: Normal/Flying
Evolution: -
Height: 5' 11''
Weight: 188 lbs.
Pokedex: The three heads express joy, sorrow, and anger as they plan
strategy together. When it sleeps, one head remains awake.

#86 - Seel
Sea Lion
Type: Water
Evolution: Dewgong - L34
Height: 3' 7''
Weight: 198 lbs.
Pokedex: It boasts a thick hide covered with light blue fur. It plows
through ice floes in water 40 degrees below 0.

#87 - Dewgong
Sea Lion
Type: Water/Ice
Evolution: -
Height: 5' 7''
Weight: 265 lbs.
Pokedex: It stores thermal energy inside its pure white, fur-covered
body. It swims in frigid water at eight knots.

#88 - Grimer
Sludge
Type: Poison
Evolution: Muk - L38
Height: 2' 11''
Weight: 66 lbs.
Pokedex: Sludge that was transformed when exposed to X-rays from the
moon. Loves sludge, industrial waste, and other refuse.

#89 - Muk
Sludge
Type: Poison
Evolution: -
Height: 3' 11''
Weight: 66 lbs.
Pokedex: Becomes indistinguishable if it hides in dirt. Touching its
sludge-covered body causes horrible poisonings.

#90 - Shellder
Bivalve
Type: Water
Evolution: Cloyster - Water Stone
Height: 1' 0''
Weight: 9 lbs.
Pokedex: Its shell is harder than diamond. It hides in sand on the sea
floor and catches prey with its soft tongue.

#91 - Cloyster
Bivalve
Type: Water/Ice
Evolution: -
Height: 4' 11''
Weight: 292 lbs.
Pokedex: Its shell is so hard, it can even withstand a bomb. No one has
ever seen what is inside its shell.

#92 - Gastly
Gas
Type: Ghost/Poison
Evolution: Haunter - L25
Height: 4' 3''
Weight: 0.2 lbs.
Pokedex: Made of a thing, gas-like substance that induces fainting if
you get enshrouded in it. Will not appear if it is very windy.

#93 - Haunter
Gas
Type: Ghost/Poison
Evolution: Gengar - Trade To Another Cartridge
Height: 5' 3''
Weight: 0.2 lbs.
Pokedex: If you trip and fall for no apparent reason or hear a sound
when no one is around, it may be a Haunter.

#94 - Gengar
Shadow
Type: Ghost/Poison
Evolution: -
Height: 4' 11''
Weight: 89 lbs.
Pokedex: Appears to attack people who get lost in the mountains. Said to
the culprit behind shadows that laugh in the moonlight.

#95 - Onix
Rock Snake
Type: Rock/Ground
Evolution: -
Height: 28' 10''
Weight: 463 lbs.
Pokedex: Its large body is over 26 feet long. Despite its size, it can
squirm its way through the ground at 50 mph.

#96 - Drowzee
Hypnosis
Type: Psychic
Evolution: Hypno - L26
Height: 3' 3''
Weight: 71 lbs.
Pokedex: It puts its enemy to sleep and eats the victim's dreams. Said
to have descended from the legendary beast, Baku.

#97 - Hypno
Hypnosis
Type: Psychic
Evolution: -
Height: 5' 3''
Weight: 167 lbs.
Pokedex: If you lock eyes with it, it will try to hypnotize you. It is
best to close your eyes quickly before you get hypnotized.

#98 - Krabby
River Crab
Type: Water
Evolution: Kingler - L28
Height: 1' 4''
Weight: 14 lbs.
Pokedex: Lives on beaches and seashores. If a pincer falls off, a new,
stronger pincer grows back in its place.

#99 - Kingler
Pincer
Type: Water
Evolution: -
Height: 4' 3''
Weight: 132 lbs.
Pokedex: Said to be capable of prying open Shellder and Cloyster shells
using its 10,000-horsepower pincer.

#100 - Voltorb
Ball
Type: Electric
Evolution: Electrode - L30
Height: 1' 8''
Weight: 23 lbs.
Pokedex: Usually found in power plants. In some instances, they have
been seen drawing power from the trolleys of electric trains.

#101 - Electrode
Ball
Type: Electric
Evolution: -
Height: 3' 11''
Weight: 147 lbs.
Pokedex: Stores enormous amounts of electricity within its body and
explodes with the slightest provocation. Extremely dangerous.

#102 - Exeggcute
Egg
Type: Grass
Evolution: Exeggutor - Leaf Stone
Height: 1' 4''
Weight: 6 lbs.
Pokedex: A Pokemon that is like the seeds of a plant. If you find one
and chase it, other will join without you noticing.

#103 - Exeggutor
Coconut
Type: Grass/Psychic
Evolution: -
Height: 6' 7''
Weight: 265 lbs.
Pokedex: Each of the fruits is an independently-thinking head. It is
said that if one drops off, it becomes an Exeggcute.

#104 - Cubone
Lonely
Type: Ground
Evolution: Marowak - L28
Height: 1' 4''
Weight: 14 lbs.
Pokedex: Always wears the skull of its deceased mother on its head and
never shows its face. It cries mournfully in the moonlight.

#105 - Marowak
Bonekeeper
Type: Ground
Evolution: -
Height: 3' 3''
Weight: 99 lbs.
Pokedex: Originally a small and weak Pokemon, it became rough and
aggressive when it began using bones as weapons.

#106 - Hitmonlee
Kicking
Type: Fighting
Evolution: -
Height: 4' 11''
Weight: 110 lbs.
Pokedex: Repeatedly kicks its enemy with legs that freely stretch and
contract. Some people refer to it as the "kicking master."

#107 - Hitmonchan
Punching
Type: Fighting
Evolution: -
Height: 4' 7''
Weight: 111 lbs.
Pokedex: Adept at punching invisibly quick at bullet-train speed. It
takes a break every three minutes as it moves around.

#108 - Lickitung
Licking
Type: Normal
Evolution: -
Height: 3' 11''
Weight: 144 lbs.
Pokedex: Its tongue, twice its body's length, moves around freely to
catch prey. Its licks cause a tingling sensation.

#109 - Koffing
Poison Gas
Type: Poison
Evolution: Weezing - L35
Height: 2' 0''
Weight: 2 lbs.
Pokedex: A Pokemon that is like a thin-skinned balloon filled with a
highly toxic gas. Known to occasionally explode.

#110 - Weezing
Poison Gas
Type: Poison
Evolution: -
Height: 3' 11''
Weight: 21 lbs.
Pokedex: A twinned Koffing that forms on rare occasions where poisonous
gases pool. Its two toxic gases appear to be different.

#111 - Rhyhorn
Spikes
Type: Ground/Rock
Evolution: Rhydon - L42
Height: 3' 3''
Weight: 254 lbs.
Pokedex: Its bones are 1,000 times harder than human bones. Using its
durability and strength, it can destroy tall buildings.

#112 - Rhydon
Drill
Type: Ground/Rock
Evolution: -
Height: 6' 3''
Weight: 265 lbs.
Pokedex: Protected by an armor-like hide, it can survive in lava over
3,600 degrees. Its horn can bore holes through boulders.

#113 - Chansey
Egg
Type: Normal
Evolution: -
Height: 3' 7''
Weight: 76 lbs.
Pokedex: Lays very succulent eggs every day. If it is treated with love
and care, its eggs appear to become even more delicious.

#114 - Tangela
Vine
Type: Grass
Evolution: -
Height: 3' 3''
Weight: 77 lbs.
Pokedex: Its identity is obscured by countless blue vines that are
similar to seaweed. Will become entangled with anything.

#115 - Kangaskhan
Parent
Type: Normal
Evolution: -
Height: 7' 3''
Weight: 176 lbs.
Pokedex: The female raises its young in its belly pouch for around three
years. The young is taken out once it learns to find food.

#116 - Horsea
Dragon
Type: Water
Evolution: Seadra - L32
Height: 1' 4''
Weight: 18 lbs.
Pokedex: Uses its tail to keep its balance while spraying ink from its
mouth. The ink appears to be for shooting down bugs.

#117 - Seadra
Dragon
Type: Water
Evolution: -
Height: 3' 11''
Weight: 55 lbs.
Pokedex: A clever Pokemon that can swim backwards while facing forward.
Fainting may result from a jab of its sharp spikes.

#118 - Goldeen
Goldfish
Type: Water
Evolution: Seaking - L33
Height: 2' 0''
Weight: 33 lbs.
Pokedex: Its beautiful tail fin billows and flutters like an elegant
dress. Swims at a speed of five knots.

#119 - Seaking
Goldfish
Type: Water
Evolution: -
Height: 4' 3''
Weight: 86 lbs.
Pokedex: In the autumn, they travel up rivers to spawn. In other
seasons, they make and live in their own nests.

#120 - Staryu
Starshape
Type: Water
Evolution: Starmie - Water Stone
Height: 2' 7''
Weight: 76 lbs.
Pokedex: It is capable of growing back any portion of its body that is
cut off. At night, the center core glows with a red light.

#121 - Starmie
Mysterious
Type: Water/Psychic
Evolution: -
Height: 3' 7''
Weight: 176 lbs.
Pokedex: When away from human eyes, its core is said to glow
mysteriously in seven colors. This Pokemon may have come from outer
space.

#122 - Mr. Mime
Barrier
Type: Psychic
Evolution: -
Height: 4' 3''
Weight: 120 lbs.
Pokedex: It is an expert at miming and loves to perform. It is said to
slap around anyone who disturbs it with its broad hands.

#123 - Scyther
Mantis
Type: Bug/Flying
Evolution: -
Height: 4' 11''
Weight: 123 lbs.
Pokedex: Moves incredibly quickly and shreds its enemy with its razor-
sharp scythes. On rare occasions, it flies with its wings.

#124 - Jynx
Humanshape
Type: Ice/Psychic
Evolution: -
Height: 4' 7''
Weight: 90 lbs.
Pokedex: Talks in a strange, incomprehensible language. It is known for
its weird wiggling that causes people to dance.

#125 - Electabuzz
Electric
Type: Electric
Evolution: -
Height: 3' 7''
Weight: 66 lbs.
Pokedex: Appears in power plants in search of electricity. They are said
to cause major blackouts if they disappear.

#126 - Magmar
Spitfire
Type: Fire
Evolution: -
Height: 4' 3''
Weight: 98 lbs.
Pokedex: With a body temperature of close to 2,200 degrees, its body is
always burning with orange flames. Lives near volcanoes.

#127 - Pinsir
Stagbeetle
Type: Bug
Evolution: -
Height: 4' 11''
Weight: 121 lbs.
Pokedex: Grips and tears at its enemy with the two pincers on its head.
Enemies with hard bodies are gripped and tossed.

#128 - Tauros
Wild Bull
Type: Normal
Evolution: -
Height: 4' 7''
Weight: 195 lbs.
Pokedex: Charges while whipping its hefty body with its tails. Although
powerful, it can charge only in a straight line.

#129 - Magikarp
Fish
Type: Water
Evolution: Gyarados - L20
Height: 2' 11''
Weight: 22 lbs.
Pokedex: Whoever its opponent, and however horrible the attack it
receives, all it does is splash around.

#130 - Gyarados
Atrocious
Type: Water/Flying
Evolution: -
Height: 21' 4''
Weight: 518 lbs.
Pokedex: Extremely vicious and horribly brutal. Has enough destructive
power to totally annihilate even a major city.

#131 - Lapras
Transport
Type: Water/Ice
Evolution: -
Height: 8' 2''
Weight: 485 lbs.
Pokedex: Capable of understanding the languages of humans, it enjoys
ferrying people on its back. It is on the verge of extinction.

#132 - Ditto
Transform
Type: Normal
Evolution: -
Height: 1' 0''
Weight: 9 lbs.
Pokedex: Capable of reorganizing its cells to transform into an exact
duplicate of its enemy. It is usually shapeless blob.

#133 - Eevee
Evolution
Type: Normal
Evolution: Vaporeon, Jolteon, or Flareon (Use Evo. Stones)
Height: 1' 0''
Weight: 14 lbs.
Pokedex: Its genetic code is irregular. It evolves into three kinds of
Pokemon when exposed to the radiation of elemental stones.

#134 - Vaporeon
Bubble Jet
Type: Water
Evolution: -
Height: 3' 3''
Weight: 64 lbs.
Pokedex: Found quietly resting by lake shores. Its cell structure is
similar to water, so it can invisibly melt into water.

#135 - Jolteon
Lightning
Type: Electric
Evolution: -
Height: 2' 7''
Weight: 54 lbs.
Pokedex: Its weapons are its 10,000-volt electric attacks and its spiky
fur. Its sharp hair can pierce enemies when it bristles.

#136 - Flareon
Flame
Type: Fire
Evolution: -
Height: 2' 11''
Weight: 55 lbs.
Pokedex: Its fiery breath reaches close to 3,000 degrees. Its body
temperature exceeds 1,650 degrees when storing fire inside.

#137 - Porygon
Virtual
Type: Normal
Evolution: -
Height: 2' 7''
Weight: 80 lbs.
Pokedex: A man-made Pokemon that consists entirely of programming code.
It is capable of moving freely in cyberspace.

#138 - Omanyte
Spiral
Type: Rock/Water
Evolution: Omastar - L40
Height: 1' 4''
Weight: 17 lbs.
Pokedex: A prehistoric and long-extinct Pokemon that was resurrected
from a fossil. Swims by twisting its 10 tentacles about.

#139 - Omastar
Spiral
Type: Rock/Water
Evolution: -
Height: 3' 3''
Weight: 77 lbs.
Pokedex: Attacks by ensnaring its enemy with its tentacles and biting
with sharp fangs. Its overly-large shell makes it sluggish.

#140 - Kabuto
Shellfish
Type: Rock/Water
Evolution: Kabutops - L40
Height: 1' 8''
Weight: 25 lbs.
Pokedex: A Pokemon that resurrected from a fossil found in an ancient
seabed. Unable to right itself if it is flipped over.

#141 - Kabutops
Shellfish
Type: Rock/Water
Evolution: -
Height: 4' 3''
Weight: 89 lbs.
Pokedex: Swims very quickly. It tears at its foe with sickle-like
forelegs and drains the foe's body fluids entirely.

#142 - Aerodactyl
Fossil
Type: Rock/Flying
Evolution: -
Height: 5' 11''
Weight: 130 lbs.
Pokedex: A Pokemon that was resurrected from the genes of an ancient
dinosaur. With sharp fangs, it is very vicious.

#143 - Snorlax
Sleeping
Type: Normal
Evolution: -
Height: 6' 11''
Weight: 1014 lbs.
Pokedex: A lazy Pokemon that gets continually fatter by sticking to a
cycle of eating and sleeping. Awake only when it eats.

#144 - Articuno
Freeze
Type: Ice/Flying
Evolution: -
Height: 5' 7''
Weight: 122 lbs.
Pokedex: A legendary bird Pokemon with long and distinctive tail
feathers. Said to appear if you are freezing on a snowy mountain.

#145 - Zapdos
Electric
Type: Electric/Flying
Evolution: -
Height: 5' 3''
Weight: 116 lbs.
Pokedex: A legendary bird Pokemon that appears in a gigantic thunder
storm. It flies with the buzz and crack of electricity.

#146 - Moltres
Flame
Type: Fire/Flying
Evolution: -
Height: 6' 7''
Weight: 132 lbs.
Pokedex: A legendary bird Pokemon known as the "fire bird." Every time
it flaps, its wings flare and burn brightly.

#147 - Dratini
Dragon
Type: Dragon
Evolution: Dragonair
Height: 5' 11''
Weight: 7 lbs.
Pokedex: Even the young are known to exceed 6' 6''. It is rare and was
long considered to exist only in myth.

#148 - Dragonair
Dragon
Type: Dragon
Evolution: Dragonite
Height: 13' 1''
Weight: 36 lbs.
Pokedex: Lives in large bodies of water like the sea and lakes. It is
said to have the power to change the weather and fly.

#149 - Dragonite
Dragon
Type: Dragon/Flying
Evolution: -
Height: 7' 3''
Weight: 463 lbs.
Pokedex: Has intelligence on par with people. This "sea guardian" is
said to be capable of flying around the globe in about 16 hours.

#150 - Mewtwo
Genetic
Type: Psychic
Evolution: -
Height: 6' 7'': 269 lbs.
Pokedex: A vicious psychic Pokemon created by genetic engineering. Its
cold, glowing eyes strike fear into its enemy.

#151 - Mew
New Specie
Type: Psychic
Evolution: -
Height: 1' 04''
Weight: 9 lbs.
Pokedex: A mythical Pokemon of South America which had been though
extinct. A growing number of people have seen it recently.

====================
13) GAMESHARK CODES
====================
The following codes are used for the GameShark cheating device.

NOTE: Requires Diddy Kong Racing Keycode to use with GameShark.

(Following Codes Created By: GSCCC)

-----------
Misc. Codes
-----------		
Enable Code (Must Be On) - DE000400 0000
Infinite Health P1 (All Pokemon) - 81285A18 007F
Infinite Health P2 (All Pokemon) - 81286438 007F

--------------
Player 1 Codes
--------------
First Pokemon Modifier:
Pokemon Modifier - 800AEDDC 00??
Max Health - 810AEDDE 03E7 + 810AEE02 03E7
Max Attack - 810AEE04 03E7
Max Defense - 810AEE06 03E7
Max Speed - 810AEE08 03E7
Max Special - 810AEE0A 03E7
Move Modifier #1 - 800AEDE5 00??
Move Modifier #2 - 800AEDE6 00??
Move Modifier #3 - 800AEDE7 00??
Move Modifier #4 - 800AEDE8 00??
Level 100 - 800AEE00 0064
Max PP: First Move - 800AEDFC 00FF
Max PP: Second Move - 800AEDFD 00FF
Max PP: Third Move - 800AEDFE 00FF
Max PP: Fourth Move - 800AEDFF 00FF
Type Modifier #1 - 800AEDE2 00??
Type Modifier #2 - 800AEDE3 00??

Second Pokemon Modifier:	
Pokemon Modifier - 800AEE30 00??
Max Health - 810AEE32 03E7 + 810AEE56 03E7
Max Attack - 810AEE58 03E7
Max Defense - 810AEE5A 03E7
Max Speed - 810AEE5C 03E7
Max Special - 810AEE5E 03E7
Move Modifier #1 - 800AEE39 00??
Move Modifier #2 - 800AEE3A 00??
Move Modifier #3 - 800AEE3B 00??
Move Modifier #4 - 800AEE3C 00??
Level 100 - 800AEE54 0064
Max PP: First Move - 800AEE50 00FF
Max PP: Second Move - 800AEE51 00FF
Max PP: Third Move - 800AEE52 00FF
Max PP: Fourth Move - 800AEE53 00FF
Type Modifier #1 - 800AEE36 00??
Type Modifier #2 - 800AEE37 00??

Third Pokemon Modifier:
Pokemon Modifier - 800AEE84 00??
Max Health - 810AEE86 03E7 + 810AEEAA 03E7
Max Attack - 810AEEAC 03E7
Max Defense - 810AEEAE 03E7
Max Speed - 810AEEB0 03E7
Max Special - 810AEEB2 03E7
Move Modifier #1 - 800AEE8D 00??
Move Modifier #2 - 800AEE8E 00??
Move Modifier #3 - 800AEE8F 00??
Move Modifier #4 - 800AEE90 00??
Level 100 - 800AEEA8 0064
Max PP: First Move - 800AEEA4 00FF
Max PP: Second Move - 800AEEA5 00FF
Max PP: Third Move - 800AEEA6 00FF
Max PP: Fourth Move - 800AEEA7 00FF
Type Modifier #1 - 800AEE8A 00??
Type Modifier #2 - 800AEE8B 00??

Fourth Pokemon Modifier:	
Pokemon Modifier - 800AEED8 00??
Max Health - 810AEEDA 03E7 + 810AEEFE 03E7
Max Attack - 810AEF00 03E7
Max Defense - 810AEF02 03E7
Max Speed - 810AEF04 03E7
Max Special - 810AEF06 03E7
Move Modifier #1 - 800AEEE1 00??
Move Modifier #2 - 800AEEE2 00??
Move Modifier #3 - 800AEEE3 00??
Move Modifier #4 - 800AEEE4 00??
Level 100 - 800AEEFC 0064
Max PP: First Move - 800AEEF8 00FF
Max PP: Second Move - 800AEEF9 00FF
Max PP: Third Move - 800AEEFA 00FF
Max PP: Fourth Move - 800AEEFB 00FF
Type Modifier #1	800AEEDE 00??
Type Modifier #2	800AEEDF 00??
	
Fifth Pokemon Modifier:		
Pokemon Modifier - 800AEF2C 00??
Max Health - 810AEF2E 03E7 + 810AEF52 03E7
Max Attack - 810AEF54 03E7
Max Defense - 810AEF56 03E7
Max Speed - 810AEF58 03E7
Max Special - 810AEF5A 03E7
Move Modifier #1 - 800AEF35 00??
Move Modifier #2 - 800AEF36 00??
Move Modifier #3 - 800AEF37 00??
Move Modifier #4 - 800AEF38 00??
Level 100 - 800AEF50 0064
Max PP: First Move - 800AEF4C 00FF
Max PP: Second Move - 800AEF4D 00FF
Max PP: Third Move - 800AEF4E 00FF
Max PP: Fourth Move - 800AEF4F 00FF
Type Modifier #1 - 800AEF32 00??
Type Modifier #2 - 800AEF33 00??

Sixth Pokemon Modifier:	
Pokemon Modifier - 800AEF80 00??
Max Health - 810AEF82 03E7 + 810AEFA6 03E7
Max Attack - 810AEFA8 03E7
Max Defense - 810AEFAA 03E7
Max Speed - 810AEFAC 03E7
Max Special - 810AEFAE 03E7
Move Modifier #1 - 800AEF89 00??
Move Modifier #2 - 800AEF8A 00??
Move Modifier #3 - 800AEF8B 00??
Move Modifier #4 - 800AEF8C 00??
Level 100 - 800AEFA4 0064
Max PP: First Move - 800AEFA0 00FF
Max PP: Second Move - 800AEFA1 00FF
Max PP: Third Move - 800AEFA2 00FF
Max PP: Fourth Move - 800AEFA3 00FF
Type Modifier #1 - 800AEF86 00??
Type Modifier #2 - 800AEF87 00??
	
All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!):
50000654 0000 + 800AEE00 0064	

All Pokemon Have Max HP (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEDDE 03E7 + 50000654 0000 + 810AEE02 03E7	

All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE04 03E7	

All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE06 03E7	

All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE08 03E7	

All Pokemon Have Max Special (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AEE0A 03E7

--------------
Player 2 Codes
--------------
First Pokemon Modifier:
Pokemon Modifier - 800AF024 00??
Max Health - 810AF026 03E7 + 810AF04A 03E7
Max Attack - 810AF04C 03E7
Max Defense - 810AF04E 03E7
Max Speed - 810AF050 03E7
Max Special - 810AF052 03E7
Move Modifier #1 - 800AF02D 00??
Move Modifier #2 - 800AF02E 00??
Move Modifier #3 - 800AF02F 00??
Move Modifier #4 - 800AF030 00??
Level 100 - 800AF048 0064
Max PP: First Move - 800AF044 00FF
Max PP: Second Move - 800AF045 00FF
Max PP: Third Move - 800AF046 00FF
Max PP: Fourth Move - 800AF047 00FF
Type Modifier #1 - 800AF02A 00??
Type Modifier #2 - 800AF02B 00??

Second Pokemon Modifier:
Pokemon Modifier - 800AF078 00??
Max Health - 810AF07A 03E7 + 810AF09E 03E7
Max Attack - 810AF0A0 03E7
Max Defense - 810AF0A2 03E7
Max Speed - 810AF0A4 03E7
Max Special - 810AF0A6 03E7
Move Modifier #1 - 800AF081 00??
Move Modifier #2 - 800AF082 00??
Move Modifier #3 - 800AF083 00??
Move Modifier #4 - 800AF084 00??
Level 100 - 800AF09C 0064
Max PP: First Move - 800AF098 00FF
Max PP: Second Move - 800AF099 00FF
Max PP: Third Move - 800AF09A 00FF
Max PP: Fourth Move - 800AF09B 00FF
Type Modifier #1 - 800AF07E 00??
Type Modifier #2 - 800AF07F 00??

Third Pokemon Modifier:
Pokemon Modifier - 800AF0CC 00??
Max Health - 810AF0CE 03E7 + 810AF0F2 03E7
Max Attack - 810AF0F4 03E7
Max Defense - 810AF0F6 03E7
Max Speed - 810AF0F8 03E7
Max Special - 810AF0FA 03E7
Move Modifier #1 - 800AF0D5 00??
Move Modifier #2 - 800AF0D6 00??
Move Modifier #3 - 800AF0D7 00??
Move Modifier #4 - 800AF0D8 00??
Level 100 - 800AF0F0 0064
Max PP: First Move - 800AF0EC 00FF
Max PP: Second Move - 800AF0ED 00FF
Max PP: Third Move - 800AF0EE 00FF
Max PP: Fourth Move - 800AF0EF 00FF
Type Modifier #1 - 800AF0D2 00??
Type Modifier #2 - 800AF0D3 00??

Fourth Pokemon Modifier:
Pokemon Modifier - 800AF120 00??
Max Health - 810AF122 03E7 + 810AF146 03E7
Max Attack - 810AF148 03E7
Max Defense - 810AF14A 03E7
Max Speed - 810AF14C 03E7
Max Special - 810AF14E 03E7
Move Modifier #1 - 800AF129 00??
Move Modifier #2 - 800AF12A 00??
Move Modifier #3 - 800AF12B 00??
Move Modifier #4 - 800AF12C 00??
Level 100 - 800AF144 0064
Max PP: First Move - 800AF140 00FF
Max PP: Second Move - 800AF141 00FF
Max PP: Third Move - 800AF142 00FF
Max PP: Fourth Move - 800AF143 00FF
Type Modifier #1 - 800AF126 00??
Type Modifier #2 - 800AF127 00??

Fifth Pokemon Modifier:
Pokemon Modifier - 800AF174 00??
Max Health - 810AF176 03E7 + 810AF19A 03E7
Max Attack - 810AF19C 03E7
Max Defense - 810AF19E 03E7
Max Speed - 810AF1A0 03E7
Max Special - 810AF1A2 03E7
Move Modifier #1 - 800AF17D 00??
Move Modifier #2 - 800AF17E 00??
Move Modifier #3 - 800AF17F 00??
Move Modifier #4 - 800AF180 00??
Level 100 - 800AF198 0064
Max PP: First Move - 800AF194 00FF
Max PP: Second Move - 800AF195 00FF
Max PP: Third Move - 800AF196 00FF
Max PP: Fourth Move - 800AF197 00FF
Type Modifier #1	800AF17A 00??
Type Modifier #2	800AF17B 00??

Sixth Pokemon Modifier:
Pokemon Modifier - 800AF1C8 00??
Max Health - 810AF1CA 03E7 + 810AF1EE 03E7
Max Attack - 810AF1F0 03E7
Max Defense - 810AF1F2 03E7
Max Speed - 810AF1F4 03E7
Max Special - 810AF1F6 03E7
Move Modifier #1 - 800AF1D1 00??
Move Modifier #2 - 800AF1D2 00??
Move Modifier #3 - 800AF1D3 00??
Move Modifier #4 - 800AF1D4 00??
Level 100 - 800AF1EC 0064
Max PP: First Move - 800AF1E8 00FF
Max PP: Second Move - 800AF1E9 00FF
Max PP: Third Move - 800AF1EA 00FF
Max PP: Fourth Move - 800AF1EB 00FF
Type Modifier #1 - 800AF1CE 00??
Type Modifier #2 - 800AF1CE 00??

All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!):
50000654 0000 + 800AF048 0064	

All Pokemon Have Max HP (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF026 03E7 + 50000654 0000 + 810AF04A 03E7	

All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!):	
50000654 0000 + 810AF04C 03E7	

All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF04E 03E7	

All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF050 03E7	

All Pokemon Have Max Special (GS 3.0 Or Higher Needed!):
50000654 0000 + 810AF052 03E7	

------------------------------
Digits for Type Modifier Codes
------------------------------
00 - Normal
01 - Fighting
02 - Flying
03 - Poison
04 - Ground
05 - Rock
06 - Flying
07 - Bug
08 - Ghost
09 - Fire
0A - Water
0B - Grass
0C - Electric
0D - Psychic
0E - Ice

------------------------------
Digits for Move Modifier Codes
------------------------------	
00 - Nothing
01 - Pound
02 - Karate Chop
03 - Double Slap
04 - Comet Punch
05 - Mega Punch
06 - Pay Day
07 - Fire Punch
08 - Ice Punch
09 - Thunder Punch
0A - Scratch
0B - Vice Grip
0C - Guillotine
0D - Razor Wind
0E - Swords Dance
0F - Cut
10 - Gust
11 - Wing Attack
12 - Whirl Wind
13 - Fly
14 - Bird
15 - Slam
16 - Vine Whip
17 - Stomp
18 - Double Kick
19 - Mega Kick
1A - Jump Kick
1B - Rolling Kick
1C - Sand Attack
1D - Head Butt
1E - Horn Attack
1F - Fury Attack
20 - Horn Drill
21 - Tackle
22 - Body Slam
23 - Wrap
24 - Take Down
25 - Thrash
26 - Double Edge
27 - Tail Whip
28 - Poison Sting
29 - Twineedle
2A - Pin Missile
2B - Leer
2C - Bite
2D - Growl
2E - Roar
2F - Sing
30 - Supersonic
31 - Sonicboom
32 - Disable
33 - Acid
34 - Ember
35 - Flamethrower
36 - Mist
37 - Water Gun
38 - Hydro Pump
39 - Surf
3A - Ice Beam
3B - Blizzard
3C - Psybeam
3D - Bubblebeam
3E - Aurora Beam
3F - Hyper Beam
40 - Peck
41 - Drill Peck
42 - Submission
43 - Low Kick
44 - Counter
45 - Seismic Toss
46 - Strength
47 - Absorb
48 - Mega Drain
49 - Leech Seed
4A - Growth
4B - Razor Leaf
4C - Solar Beam
4D - Poisonpowder
4E - Stun Spore
4F - Sleep Powder
50 - Petal Dance
51 - String Shot
52 - Dragon Rage
53 - Fire Spin
54 - Thundershock
55 - Thunderbolt
56 - Thunder Wave
57 - Thunder
58 - Rock Throw
59 - Earthquake
5A - Fissure
5B - Dig
5C - Toxic
5D - Confusion
5E - Psychic
5F - Hypnosis
60 - Meditate
61 - Agility
62 - Quick Attack
63 - Rage
64 - Teleport
65 - Night Shade
66 - Mimic
67 - Screech
68 - Double Team
69 - Recover
6A - Harden
6B - Minimize
6C - Smoke Screen
6D - Confuse Ray
6E - Withdraw
6F - Defense Curl
70 - Barrier
71 - Light Screen
72 - Haze
73 - Reflect
74 - Focus Energy
75 - Hide
76 - Metronome
77 - Mirror Move
78 - Selfdestruct
79 - Egg Bomb
7A - Lick
7B - Smog
7C - Sludge
7D - Bone Club
7E - Fire Blast
7F - Waterfall
80 - Clamp
81 - Swift
82 - Skull Bash
83 - Spike Cannon
84 - Constrict
85 - Amnesia
86 - Kinesis
87 - Softboiled
88 - Hi Jump Kick
89 - Glare
8A - Dream Eater
8B - Poison Gas
8C - Barrage
8D - Leech Life
8E - Lovely Kiss
8F - Sky Attack
90 - Transform
91 - Bubble
92 - Dizzy Punch
93 - Spore
94 - Flash
95 - Psywave
96 - Splash
97 - Acid Armor
98 - Crabhammer
99 - Explosion
9A - Fury Swipes
9B - Bonemerang
9C - Rest
9D - Rock Slide
9E - Hyper Fang
9F - Sharpen
A0 - Conversion
A1 - Tri Attack
A2 - Super Fang
A3 - Slash
A4 - Substitute
A5 - Struggle		

==================
14) TIPS / TRICKS
==================
Here are some tips and tricks for the game.

New Title Screen
By: GameSages
Beat both the Gym Leader Castle and Stadium modes to change the title
screen (in addition to the map mode). The new title shows depict
Pikachu, Blastoise, Charizard, Venusaur and Mewtwo.

R-2 Mode
By: GameSages
To get the secret R-2 Mode (as well as a brand-new title screen) defeat
Mewtwo after you have beaten the Stadium Mode and Gym Leader Castle
Mode. You will now see the final credits sequence, which will unlock the
harder R-2 Mode and all new battles. You can toggle between R-2 and
Regular Mode at the start-up screen by pressing C-Right.

Hyper CPU (Kids Club)
By: GameSages
To unlock this hidden difficulty setting, select a single-player game
against three CPU-controlled opponents. You need to win the "Who's the
Best?" challenge five times in a row on HARD difficulty. This will open
up the new HYPER difficulty setting for the CPU players.

Alternate Pokemon Colors
By: GameSages
Did you ever notice how some of the Pokemon that appear in Pokemon
Stadium have different colors? The secret to the color variations lie in
the names you give your Pokemon as well as your trainer ID number
(assigned to you in Pokemon Blue, Red or Yellow, whenever you start a
new game). While there are a few secret names that change only certain
Pokemon's colors, there are a few naming tricks that result in different
color variations. For example:

- Use only lower caps (i.e.: poliwhirl)
- Reverse the syllables (i.e.: DRILLBEE)
- Abridge the names (i.e.: Pika)

Emulation Speed Upgrades
By: GameSages
NOTE: I've been told that it doesn't matter which cup you win first to
get the Doduo Mode.

There are two secret speed upgrades to the GB Tower Game Boy emulator
that let you play Pokemon Red, Blue, and Yellow at much higher speeds:

Doduo Mode: Beat the Poke Cup. Once you have won all the Poke Cup
tournaments, the GB Tower changes into Doduo GB Tower and a Doduo
sticker appears on the Game Boy. The Doduo upgrade doubles the speed of
the game play when playing the Game Boy game on your N64.

Dodrio Mode: Play the Game Boy games at hyper speed with this alternate
speed settings. To get it, you need to beat the Prime Cup (after you
have already beaten the Poke Cup).

You can switch between the different GB Tower speed settings during
gameplay by pressing C-Right.

Rotate Pokemon in Pokedex
When you view a Pokemon entry in the Pokedex, you can use the Control
Pad to rotate the Pokemon. Once you stop using the Control Pad, the
Pokemon will begin to rotate on its own again.

Are Pokemon Really Asleep?
First, have a Pokemon fall asleep with Hypnosis, Sleep Powder, etc. Now
try to switch the Pokemon with another one. Before the sleeping Pokemon
leaves, its eyes will be open!

Toxic/Leech Seed Attack
Most people already know this, but I'll mention again. Get a Pokemon
that knows Toxic and Leech Seed. When in battle, use Leech Seed and
Toxic on the enemy. Now, you will receive more and more HP after each
turn!

Train Lower Level Pokemon
Instead of going after that high-level Pokemon, try to catch the same
one but at a much lower level. Now train the creature to what level you
want it to be. The stats of the trained one will be higher than the
high-level wild Pokemon.

Extra Stickers
By: Filpika182
If you beat Mewtwo in Round 2, you'll unlock some rare stickers. Go into
the Gallery, then hold down the L and R buttons and move to the cursor
to "Print". It'll switch to "Bonus", allowing you to print out the
screen backgrounds from the game at a Pokemon Snap Station.

Different Pikachu Animation (Gallery)
By: Shuriken-Zero
If you try to take a picture of the Pikachu you received in the Yellow
version, he'll smile and wave at you instead of doing the generic
lightning shock animation.

============
15) CREDITS
============
This section is to recognize sites/people/etc. who have contributed to
this FAQ.

Corrections:
Robbie Goodman
Nightwolf
Pikachoo

Tips/Tricks:
GameSages (http://sages.ign.com)
Filpika182
Weedle Master
dturner857
Shuriken-Zero

GameShark Codes:
Game Software Code Creators Club (www.cmgsccc.com)

Other Information:
David Webb
Filpika182
Xcom50
Zer0Lit
Nintendo Player's Guide

=========================
16) CONTACT / OTHER INFO
=========================
E-mail Address: [email protected]

Copyright:
(c) Copyright 2000 MetroidMoo. Please DO NOT change, steal, or sell my
FAQ for profit. You may print out this document and send it to others as
long as you don't change anything. If you would like to contribute (You
will get credit), or if you have any questions, corrections, or comments
please e-mail me.

E-mail Notices:
- Before you ask me a question about the game, make sure you have looked
through the FAQ and have read the Frequently Asked Questions section.
And do not ask me questions about using the GameShark codes with
Stadium, I don't use the GS for Stadium.
- Also, I will no longer accept e-mails about Pokemon Red, Blue, Yellow,
or Pinball. If my guides could not answer your question(s), look in
other guides or ask someone else. But if you still send me an e-mail, it
will be deleted.

Posting Notice:
This FAQ can only be posted on the following sites.

- GameFAQs (www.gamefaqs.com)
- Cheat Code Center (www.cheatcc.com)
- Video Game Strategies (http://vgstrategies.about.com)

Why only those sites? Many sites have never bothered to update the FAQ
when it was updated. I've seen a number of people steal information and
then used it for their sites. So I only want those sites to put it up.