FAQ/Walkthrough N64

             This document Copyright © 2000-2001 Nemesis™. All rights reserved.


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                   \   \  /  \  /   / /   \     |   _  \        /       |™
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                     \            / /  /_\  \   |      /        \   \
                      \    /\    / /  _____  \  |  |\  \----.----)   |
                       \__/  \__/ /__/     \__\ | _| `._____|_______/

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              | _ \/ _` |  _|  _| / -_) |  _/ _ \ '_| | .` / _` | '_ \/ _ \/ _ \
              |___/\__,_|\__|\__|_\___| |_| \___/_|   |_|\_\__,_|_.__/\___/\___/




                            Star Wars Episode I: Battle for Naboo™
                                      {FAQ/Walkthrough}
                                    Platform: Nintendo 64™
                                         Version: Final
                                   Brett "Nemesis" Franklin
                                 E-Mail: [email protected]
                           My website: http://nemmysresource.cjb.net



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                              T A B L E   O F   C O N T E N T S
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                01. Introduction                    06. Craft Information

                02. Legal Stuff                     07. Trade Federation Forces

                03. Updates / Revision History      08. Secrets

                04. Controls & Game Basics          09. Frequently Asked Questions

                05. Walkthrough                     10. Tips & Strategies



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01. Introduction

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Star Wars Episode I: Battle for Naboo™ is a sleeper hit. I mean, until last
week, I haven't heard A THING about this game. But when I got it for
Christmas, I expected a semi-good shooter with a Star Wars™ tag slapped on
it. Well, I was wrong. Star Wars Episode I: Battle for Naboo™ is a sweet
ass shooter with many different elements placed together in a beautiful
game with solid gameplay. If you've played Star Wars: Rogue Squadron™,
then you know what to expect. Battle for Naboo™ is like Rogue Squadron™,
only better. The graphics have been boosted (with an Expansion Pak, this
game looks like a Dreamcast game, I swear), and LucasArts™ and Factor 5™
has done a fantastic job with the game overall. The game DOES get hard
as you progress, and it may cause frustration among gamers, but if
you can be patient with the later levels, you will be rewarded handsomely.
By the way, if you get all Golds in the game, you will be pleasantly
suprised...


    +---------------------------------------------------------------------+
    | N O T I C E:                                                        |
    | If you have any questions abou Star Wars EI: BfN™, check the        |
    | Walkthrough first (use Crtl + F to help you...), and then please    |
    | check the FAQ Section, because maybe your question can be answered  |
    | there. If then you STILL cannot find the answer to your question,   |
    | then e-mail me. But a word of warning: If your question CAN be found|
    | somewhere in this document, then I will NOT respond to you. Please  |
    | try to help yourself before you come to me. I get over 30 e-mails a |
    | day, and I do not have time to respond to e-mails asking me         |
    | questions that can be found in this FAQ. Thank you.                 |
    +---------------------------------------------------------------------+

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02. Legal Stuff

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   This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS 
• Cheat Code Central 
• GameSages 
• Vgstrategies.com 
• GameShark.com 
• FAQ Domain 
• Happy Puppy 
• ZDNet/Videogames.com 


_____________________________NOT WWW.MEGAGAMES.COM_____________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: [email protected]

Copyright:
© Copyright 2000-2001 Brett "Nemesis" Franklin. This FAQ and everything
included  within  this  file  cannot be reproduced in any way, shape or
form  (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and  unaltered  format. This FAQ cannot be used for profitable purposes
(even  if  no  money  would  be  made  from  selling it) or promotional
purposes.  It  cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.

  Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
employees  or  associates,  etc.  of  any  company, group, business, or
association,  etc.,  nor  can it be used by game sites and the like. It
cannot  be  used in magazines, guides, books, etc. or in any other form
of  printed  or  electronic  media  (including mediums not specifically
mentioned)  in ANY way, shape, or form (including reprinting, reference
or  inclusion),  without  the express written permission of the author,
myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
copyrights  and  trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

  This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
want  it to be put up on any other web site and am not above explaining
this  to  your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.

  To  continue, this FAQ and everything included herein is protected by
the  Berne  Copyright  Convention of 1976, not to mention International
Copyright  Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain  and  simple, because the law is on my side. If you would like to
contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.



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03. Updates / Revision History

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-----------------------------------------------------------------------------
                           Version: Final (07/02/01)
-----------------------------------------------------------------------------

• Updated the format a bit, fixed some errors, and changed the site at the
  top of the FAQ, and removed my review of the game from the guide.


-------------------------------------------------------------------------------
                             Version 1.02 (01/14/01)
-------------------------------------------------------------------------------

• I fixed a few things and errors in this FAQ, thanks to tons of reader e-mail
  I've got in the past few weeks. ^_^

• Added the "Frequently Asked Questions" section (09).

• Added the "Tips & Strategies" section (10).

• Changed my website at the top of the FAQ from "http://faqdomain.cjb.net" to
  "http://nemmysresource.cjb.net", since the FAQDomain one has been terminated
  for reasons unknown, so I created the new site, "The Resource". Enjoy.
   -80KB

-------------------------------------------------------------------------------
                             Version 1.01 (01/13/01)
-------------------------------------------------------------------------------

• Updated the Gold Requirements for "Liberation of Camp 4" and "Panaka's
  Diversion", thanks to snoozer from the Star Wars Episode 1: Battle for
  Naboo message board on GameFAQs.com. Also updated the Gold Requirements
  for several missions, mostly the secret ones, and the last few missions
  in the game, thanks to CyricZ.
   -73KB

-------------------------------------------------------------------------------
                             Version 1.00 (01/10/01)
-------------------------------------------------------------------------------

• Added the last 3 secret Missions (Trade Federation Secrets, Coruscant
  Encounter, and The Dark Side). The walkthrough is now fully complete.

• Updated the Craft Information section (added the Sith Infiltrator).

• Updated the Secrets Section with a new cheat, and updated the Easter Eggs
  as well.

• Updated the Trade Federation Forces section, too.
   -73KB

-------------------------------------------------------------------------------
                             Version 00.91 (01/05/01)
-------------------------------------------------------------------------------

• Quickie update: Added the last 2 secret missions in the Secrets Section
  (how to get them).

• For my next revision, expect the 3 secret mission walkthroughs that will
  make the walkthrough fully complete...
   -62KB

-------------------------------------------------------------------------------
                             Version 00.90 (01/02/01)
-------------------------------------------------------------------------------

• Added 3 more missions to the walkthrough (The Queen's Gambit, Panaka's
  Diversion, and Battle for Naboo), and therefore completing the standard
  mission walkthrough for Star Wars Episode I: Battle for Naboo™.

• Updated the Crafts Information section with the addition of the Naboo
  Bomber.

• Updated the Secrets Section with some Easter Eggs that I noticed throughout
  the game...
   -61KB

-------------------------------------------------------------------------------
                             Version 00.59 (01/01/01)
-------------------------------------------------------------------------------

• A HUGE thanks goes out to "Clarke Davis" [email protected]>, for providing
  me with the Gold Medal Requirements that I was missing, giving me the
  locations of the Level Bonuses, correcting me on many occasions, as well
  as other stuff too. Thanks a lot.

• I fixed some errors in the FAQ, I added the Bonus Locations for the missions
  that contain Bonuses, and added many more Gold Medal Requirements that I
  needed.

• Updated the Secrets section, and renamed it "Secrets", instead of "Passcodes"
  as it was previously known.

• Added a Passcode to the Secrets section that gives you Infinite Lives, but
  there is a certain "catch" to the code, it seems. Read the "Infinite Lives"
  Passcode part towards the end of the Secrets Section for more details on
  this "catch".
   -50KB

-------------------------------------------------------------------------------
                            Version 00.55 (01/01/01)
-------------------------------------------------------------------------------

• First update of the OFFICAL MILLENIUM! *Dances*

• Added one more mission to the walkthrough (Liberation of Camp 4), and added
  the layout for the next mission, The Queen's Gambit. I also added "How to
  get a Gold Medal" for mission 1, Escape from Theed.

• Updated the Crafts Information section
   -45KB

-------------------------------------------------------------------------------
                            Version 00.50 (12/31/00)
-------------------------------------------------------------------------------

• Added 3 more Missions to the walkthrough (Sanctuary, Search for Captain Kael,
  and Borvo the Hutt)

• Updated the Trade Federation Forces section
   -40KB

-------------------------------------------------------------------------------
                            Version 00.39 (12/30/00)
-------------------------------------------------------------------------------

• Updated the walkthrough: Added The Andrever River mission, and the layout
  for the Sanctuary mission
   -32KB

-------------------------------------------------------------------------------
                            Version 00.35 (12/29/00)
-------------------------------------------------------------------------------

• Added the Gold Requirements for Neimoidian Plunder, brought to you by "gjdsj"
  from the Star Wars Episode I: Battle for Naboo Message Board on GameFAQs.com.
  Thanks!

• Added the Passcodes section (08), with codes from Cheatcc.com (notice the
  given credit). ^_^
   -29KB

-------------------------------------------------------------------------------
                            Version 00.30 (12/28/00)
-------------------------------------------------------------------------------

• First released version.
   -26KB


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04. Controls & Game Basics

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Controls:

Brakes - Slow down your vehicle with the touch of a button. Very useful.

Tight Turn - Allows your vehicle to make very sharp turns when needed in
             flight.

Secondary Fire - When pressed, deploys your craft's secondary weapon, which
                 is usually a consumable weapon which is also stronger than
                 your Primary Weapon.

Fire Blasters - Duh. It lets you let loose on some lasers and blasters which
                are unlimited in use.

Roll - Allows your craft to do a barrel roll, which is very handy during dog-
       fights, because it allows you to dodge most fire, and to lower the
       damage you receive from enemy-fire.

                                  - TYPE A -
Up:         First Person View
Down:       Standard View
Left:       Empty
Right:      Close View
Z Trigger:  Brakes
L Button:   Switch View
R Button:   Tight Turn
C-Up:       Empty
C-Down:     Roll
C-Left:     Fire Secondary
C-Right:    Empty
A Button:   Thrust
B Button:   Fire Blasters

                                  - TYPE B -
Up:         First Person View
Down:       Standard View
Left:       Empty
Right:      Close View
Z Trigger:  Brakes
L Button:   Roll
R Button:   Tight Turn
C-Up:       Switch View
C-Down:     Empty
C-Left:     Fire Secondary
C-Right:    Empty
A Button:   Thrust
B Button:   Fire Blasters

                                  - TYPE C -

Up:         First Person View
Down:       Standard View
Left:       Empty
Right:      Close View
Z Trigger:  Brakes
L Button:   Empty
R Button:   Tight Turn
C-Up:       Switch View
C-Down:     Roll
C-Left:     Fire Secondary
C-Right:    Empty
A Button:   Thrust
B Button:   Fire Blasters


                                - GAME BASICS -

Radar - This is the circle-thing at the top right of your screen, and it shows
        everything that you will need to know and to see to beat each level.
        It shows the terrain you are on, it shows enemies and allies, as well
        as the direction you need to go:
            - Green Dots: Allies
            - Red Dots: Enemies
            - Other Dots: Your goal
            - Orange Cone: Direction you need to fly in to complete your
                           objective.

Damage Gauge - This is the little icon of your ship at the top-left part
               of your screen, and it shows how much damage your ship has
               taken. The gauge moves from green to dark red, then
               you blow up.

               - Green: Fine condition
               - Yellow: 25%-49% damage
               - Orange: 50%-74% damage
               - Red: 75%-95% damage
               - Flashing Red: 96%-100% damage (100% equals death)

Crosshairs - Use this to aim at your enemy/goal target with. It's the little,
             center circle, so place your target within that circle to get
             some accurate shots.


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05. Walkthrough

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===============================================================================
= :::::::::::::::::::::::::::: ESCAPE FROM THEED :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Trade Federation has invaded Theed and you must escape. You are ordered
to aid your fellow officiers as necessary abd follow Captain Kael's commands.
Engage the the enemy when appropriate but do not endanger the civilians!

Mission Goals:
- Rescue your commander

Ships Available:
- Flash Speeder

Walkthrough:
Start off by blowing up all of the puny battle droids in the city streets,
then following your Orange sight-of-range on your radar to find Captain
Kael, who is in need of your assistance in one of the city squares. Head
through a dark tunnel to find him being attacked by some rolling-droids,
so blow them up before they can do any damage to Captain Kael. There are
about 4 of them, all with light shields. Destroy them, then follow
Captain Kael into the next part of town, where he needs more help. Destroy
the droids who are attacking him on the street, then continue to follow
him into the next main area of town, where there are 4 rolling droids
surrounding you, and one large tank. Blow all of these guys up to
end the level.

Gold Medal Requirements:
-----------------------------
Completion Time   -    2:15
Enemies Destroyed -    41
Accuracy          -    63%
Friendly Saves    -    07
Bonus Collected   -    Yes
Lives Remaining   -    03

How to get a Gold Medal:
This is the easiest level in the game to get a Gold Medal on, since it's the
first level in the game, and works basically like a training-level of sorts.
All you have to do to get a Gold Medal on this level is to fly fast throughout
the level, but to make sure you can take out as many battle droids on the
streets as you can with the least amount of shots (it only takes 1 shot to
take down a Battle Droid). When you reach the rolling Droids, simply fire
at them continuously until they have been destroyed. Try to ignore any
AATs until you reach the last one in the level, in which case, just use
your missiles to blow it up quickly, and to end the level in 2:15 or less.

Bonus Location:
On the first mission, the second time Kael gets stopped, there is a tank
at the end of the street.  It is to your right as you enter the T-intersection.
If you destroy it and go into the little courtyard behind, you can find
the advanced shield bonus item.  The advanced shield adds another shield level
to all vehicles.


===============================================================================
= ::::::::::::::::::::::::::: NEIMOIDIAN PLUNDER :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Trade Federation has taken control of the planet, and only the swamps
appear safe. Follow Captain Kael through the Naboo Farmlands until you reach
the swamps. Protect any civilians and settlements threatened by Trade
Federation forces.

Mission Goals:
- Protect and escort the Captain to the Swamp
- Protect the main farm house

Ships Available:
- Heavy Stap
- Police Cruiser (Midway through level)

Walkthrough:
You'll begin this part in the plains, in a farm area. Your main goal here is
to watch the back of Captain Kael until you reach the swamp, but you will
have to also do some other stuff, like protect the farmlands of the civilians.
Start off by protecting your captain right off, but be sure not to fire at
him. Follow him and protect him throughout this level. Eventually you'll
reach the point where you will have to protect the farm houses, so do
so by cutting off the droids as they come around the perimeter of the
farm. After you've finished protecting the farm houses, follow your captain
once more to the bridge, where some AAT's await. Use your Missiles to
blow them up. After crossing the bridge, you can trade in your Heavy Stap
for a Police Cruiser. Trade it in, and continue protecting the Captain,
and flying towards the swamp.

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:00
Enemies Destroyed -    32
Accuracy          -    40%
Friendly Saves    -    46
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= ::::::::::::::::::::::::::::::: NABOO BAYOU ::::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
A trader village is hidden deep in the heart of the swamp. Locate the village
before it can be destroyed. The traders may provide valuable information and
allies to the resistance.

Mission Goals:
- Protect Rohan's Houseboats
- Rescue Officer Vedd

Ships available:
- Police Cruiser

Walkthrough:
You start off by protecting the houseboats from the Trade Federation boats,
so do so (there are about 3 boats to protect), then you'll have to fend
off about 2 Droid Fighters, then another slew of about 4 Fighters. When
you go to save Officer Vedd, you'll have to fend off around 6-7 Star
Fighters, and Vedd will offer to help you, and you will complete this
mission.

Silver Medal Requirements:
-----------------------------
Completion Time   -    5:45
Enemies Destroyed -    17
Accuracy          -    16%
Friendly Saves    -    06
Bonus Collected   -    No
Lives Remaining   -    02

Gold Medal Requirements:
-----------------------------
Completion Time   -    4:15
Enemies Destroyed -    19
Accuracy          -    30%
Friendly Saves    -    07
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::::: SMUGGLER ALLIANCE :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Enter the mountains in search of the mysterious smuggler, who could become a
powerful ally in the fight against the trade federation. Clear the area of
Trade Federation forces and assist any civilians in need.

Mission Goals:
- Locate Smuggler in the mountains
- Save Homestead from attack

Ships Available:
- Flash Speeder

Walkthrough:
You start off by having to rescue a homestead from the battle droids, and if
you can destroy them all within reasonable time, another ally will emerge
from the homestead, and lead you to a powerup in a shed. After getting this,
follow the orange cone on your radar to continue to find the smuggler.
When you find him in his cargo vessel under attack, protect him by destroying
every tank and AAT that get in it's way. There are several tanks and AATs that
come along, as well as plenty of droids, so try to conserve your missiles
for the AATs and Tanks, and try not to take too much damage. After you take
care of the last AAT on the bridge, your mission will end, and the smuggler
will be appreciative of your help. If you got the Bonus, you will have
found out that you have discovered Advanced Missile Technology!

Silver Medal Requirements:
-----------------------------
Completion Time   -    8:15
Enemies Destroyed -    22
Accuracy          -    26%
Friendly Saves    -    01
Bonus Collected   -    No
Lives Remaining   -    01

Gold Medal Requirements:
-----------------------------
Completion Time   -    6:30
Enemies Destroyed -    31
Accuracy          -    37%
Friendly Saves    -    02
Bonus Collected   -    Yes
Lives Remaining   -    03

Bonus Location:
The bonus on Smuggler Alliance is advanced missile technology.  At the start
of the mission, you defend a homestead.  After you defeat the first wave
of battle droids, two more will approach the homestead from a ridge and chase
a civilian who is driving a blue speeder.  If you kill the two droids before
the speeder is destroyed, the driver will lead you to a walled-in area and
open the gate.  This allows you to go in and grab the bonus item.  Advanced
missiles is an upgrade for the Heavy STAP and Flash Speeder.  Note that
the Police Cruiser and the N-1 Starfighter use torpedoes, not missiles; so they
don't benefit from this bonus.


===============================================================================
= ::::::::::::::::::::::::::::: HUTT'S RETREAT :::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Now that Borvo the Hutt has joined the resistance, you must protect his vessel
until he reaches his hidden outpost. Once at the base, Borvo's own pilots
will join the fight against the Trade Federation.

Mission Goals:
- Protect and escort smuggler to his base
- Prevent destruction of smuggler's base
- Free the captured Naboo Pilots

Ships Available:
- Flash Speeder
- Police Cruiser (During level)

Walkthrough:
This level is another "protect" level, because you have to protect Borvo the
Hutt's ship as he makes his way to his hidden base. Right away, you can
trade in your Speeder for a Cruiser, or choose to keep the Speeder. I usually
go with the Cruiser, since I enjoy flying than staying on the ground. :)
You will be forced to deal with Droid Star Fighters, ground turrets, air
mines and ground mines. Blow everything up that lies ahead of the Smuggler's 
ship, and you should do alright. Once you get near the base, you'll have
to fight off some more AATs on the ground. At the end of the level, you'll
have to fight off some ATTs and some more turrets, so take out the turrets
first, then the AATs.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    9:00
Enemies Destroyed -    20
Accuracy          -    17%
Friendly Saves    -    09
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:45
Enemies Destroyed -    28
Accuracy          -    40%
Friendly Saves    -    14
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::: DISRUPTION OF COMM 4 ::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Borvo and Captain Kael plan to assault the Trade Federation Base on Naboo.
However, before the attack can take place, you must disable the communications
web controlling the target base. Pinpoint and destroy the central comm
satellite to disable the web.

Mission Goals:
- Disable all shield generators
- Knock out the Communications Satellite

Ships Available:
- Naboo Starfighter

Walkthrough:
Your main goal in this mission is to locate the 3 slave satellites to bring
down the main shield protecting the central comm satellite, then to destroy
the central comm satellite. The 3 slave satellites are scattered throughout
space, but are not hard to find, just as long as you fly in the direction
your orange cone on the radar shows you, and towards the large enemy-filled
areas are. Try not to take too much damage, so take out some Droid Starfighters
and mines in the mine-field first, then concentrate on the satellite. This
mission is tough, since there are tons of mines that can kill you fast.
Once you reach the actual Central Comm Satellite, you must take out the
missile turrets that are on it, then focus on the main satellite itself.
This isn't very hard, if you saved up some missiles.

Silver Medal Requirements:
-----------------------------
Completion Time   -    8:30
Enemies Destroyed -    20
Accuracy          -    40%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    01

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:15
Enemies Destroyed -    30
Accuracy          -    65%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::::::: GLACIAL GRAVE :::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Comm Satellite has been destroyed, temporarily disabling at least one Trade
Federation base. Attack the sleeping base and destroy all Trade Federation
weapons, and capture a gunboat for the Resistance.

Mission Goals:
- Destroy all Trade Federation Bases
- Steal a Trade Federation Gunboat

Ships Available:
- Naboo Starfighter
- Trade Federation Gunboat

Walkthrough:
For this mission, you are given orders to destroy everything that attacks
you, and that belongs to the Trade Federation. This means turrets, mines,
Starfighters, whatever gets in your way. Be sure to fly around (by using
your radar as a guide), and destroy all turrets that are in this area.
Also remember to follow your radar, and to give protection to your
fellow pilots when needed. Eventually, you will reach the hanger containing
the Gunboat, so enter it and take it. Head towards the the large fence
blocking the river, blow up the turrets, then blow up the fence itself
to exit this mission.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    15:00
Enemies Destroyed -    35
Accuracy          -    17%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    8:00
Enemies Destroyed -    63
Accuracy          -    55%
Friendly Saves    -    04
Bonus Collected   -    Yes
Lives Remaining   -    03

Bonus Location:
The bonus on Glacial Grave is advanced bombs.  Near the end of the level,
there is a domed building guarded by three blaster turrets.  If you go
upstream from here, you end up at the base where you steal the gunboat.
If you go downstream, you find a little base with another domed building.
It's a defended cove with four blaster turrets and a missile turret on a tower.
Blow-up the domed building here and grab the bonus.  Advanced bombs upgrade
the projectiles on the gunboat.


===============================================================================
= ::::::::::::::::::::::::::: THE ANDREVER RIVER :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Trade Federation has established labor camps on the banks of the Naboo
River. Liberate these camps and defeat the Neimoidian slave drivers.

Mission Goals:
- Free all prisoners in detention camps

Ships Available:
- Trade Federation Gunboat

Walkthrough:
You'll begin this mission on the river all alone in your Trade Federation
Gunboat. At first, there are tons of proximity mines that lie ahead of
you in the water, so you'll have to blow them up from afar with your
blasters before attempting to move on past them. A good idea is to approach
the mines so that you can view them and aim your crosshairs over them, then
press the brakes button to stop in the water, and take your time aiming
and blowing them up. There are also blaster turrets along the banks of
the river, so you'll also have to take care of these as well. After you've
made your way past about 4 blaster turrets, some Trade Federation Patrol
ships will fly by you, so shoot the first one down, and follow your
radar. Now continue to shoot down all Trade Federation Ships until you
reach the first part of the camp, and you'll have to free the prisoners.
To do this, simply destroy the 2 main power supply areas around the
camp (they look like small huts. The radar will point them out). After
this is finished, some ships will sail off towards the other part of
the camp to warn them, so it's your job to destroy them before they
can get there. As soon as you get to the camp, you'll have to blow up
any blaster turrets and air ships that are in the area to clear room
for your air backup forces that are coming soon. If you do this, your
mission will be finished.

Silver Medal Requirements:
-----------------------------
Completion Time   -    10:00
Enemies Destroyed -    40
Accuracy          -    27%
Friendly Saves    -    00
Bonus Collected   -    No
Lives Remaining   -    01

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:19
Enemies Destroyed -    49
Accuracy          -    50%
Friendly Saves    -    00
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::::::::: SANCTUARY :::::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The rescued civilians are now in your care. Escort them to the rendezvous
point in the norther ruins. Destroy any Trade Federation forces that threaten
your mission.

Mission Goals:
- Protect and Escort Convoy to the Ruins

Ships Available:
- Trade Federation Gunboat
- Police Cruiser (Midway)
- Naboo Starfighter (Midway)

Walkthrough:
At the beginning of the mission, you will learn what you must do: Protect
the convoy until you reach the ruins, all with your Trade Federation Gunboat
(still...). Also at the beginning, a large bridge leading to the ruins
is destroyed, blocking your path, so you'll have to find an alternate way
to get to the ruins. It's a good idea to take care of the tanks, turrets,
and AATs around the convoy to protect them, then heading to the hanger
and trade in your Gunboat for a Naboo Starfighter. Use the Starfighter
to then blow up the large tunnel where the AATs are coming from, then
fly past the hanger where you got your Starfighter, and fly through the
valley until you reach your convoy, then protect them at all costs. There
are Droid Starfighters and AATs here as well. Now all you have to do is
defend the Convoy from Droid Starfighters until they reach the Ruins, which
lie towards the end of the long valley.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    10:00
Enemies Destroyed -    18
Accuracy          -    18%
Friendly Saves    -    02
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:30
Enemies Destroyed -    30
Accuracy          -    45%
Friendly Saves    -    05
Bonus Collected   -    Yes
Lives Remaining   -    03

Bonus Location:
The bonus is rapid fire laser technology.  As you get close to the ruins
at the end of the valley, there is another narrow valley off to one side.
Follow it to find a roughly circular, open area with a plateau in the
middle.  There is a landing strip behind it, and you will find the bonus
item in the open near one end of the strip. There is also a funky little
gold glowing thing flying around in this area. I don't know what it is.
The rapid fire lasers should increase the blaster fire rate on all vehicles.


===============================================================================
= ::::::::::::::::::::::::: SEARCH FOR CAPTAIN KAEL ::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Captain Kael has disappeared. Locate his downed Starfighter and protect it at
all costs. The Trade Federation must not be allowed to capture Captain Kael.

Mission Goals:
- Locate Commander's downed fighter
- Stop Federation attack on Mining Operation
- Destroy Hutt's Mining Operation
- Destroy Droid Bombers and AAT before they reach crash site

Ships Available:
- Flash Speeder

Walkthrough:
Your main goal throughout this mission is to basically find Captain Kael, then
protect him from the Trade Federation Forces. When you start out, there will
be a slew of Battle Droids, so take out as many as you can, but don't 
concentrate on them soley. Just kill 'em if you can, then move on until you
reach the bridge, where there are 2 tanks. Blow them up, then head left
to find an area under attack. There are some tanks attacking a base. Defend
the base by destroying the tanks. After you save the operation, you'll
then have to destroy it for being illegal, so blow up all of the turrets
as well as the mining carriers that fly around the base. Afterwards, you'll
get word that they've found Captain Kael's ship. Follow your radar until
you find him. Once you find out where he is, you will see that AATs and
Droid Bombers are also after Captain Kael, so blow up the 2 AATs, and around
3-4 Droid Bombers before they can reach Kael's ship, then you'll find Kael,
and learn that the Hutt has betrayed you, and taken the freed prisoners
as slaves, and has killed Captain Kael. It's your job to rescue them, and
avenge Kael's death.

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:30
Enemies Destroyed -    23
Accuracy          -    50%
Friendly Saves    -    00
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= ::::::::::::::::::::::::::::: BORVO THE HUTT :::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Borvo has betrayed you. He has killed Captain Kael, and now plans to sell 
your people into slavery. Pursue the Hutt and rescue the captive civilians.
Protecting the Naboo is your primary objective.

Mission Goals:
- Locate and free prisoners
- Defeat Borvo the Hutt and free his prisoners!!

Ships Available:
- Naboo Starfighter

Walkthrough:
At the outstart of the mission, you'll be facing Borvo's Starfighters in
a dog-fight. There several blaster turrets around the area, and they are
very potent, so it's a good idea to destroy these first, so they don't
get in your way. The turrets do more damage than the actual Starfighters,
because the Starfighters don't really attack, they just fly away from you,
but they have strong shields, so it takes a while to take one of them
down. Once everything has been destroyed, there is a narrow valley with
some mines in it, so destroy the mines before entering it. You will
find a fellow anti-Hutt ship, whom will lead you to Borvo's ship. Follow
him. Defend his ship from the turrets that are in the sea, and he'll
successfully lead you to Borvo's ship. Once you find him, his Starfighters
and turrets will attack, so blow up the turrets first, and then fend off
the Starfighters until a good friend shows up to help. Once he and his
comrads join the fray, focus your blasters and torpedos on Borvo's
ship, until it blows up, and he's on the run.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    12:00
Enemies Destroyed -    16
Accuracy          -    17%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:30
Enemies Destroyed -    35
Accuracy          -    42%
Friendly Saves    -    04
Bonus Collected   -    Yes
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::: LIBERATION OF CAMP 4 ::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Trade Federation has imprisoned Naboo's most important leaders in the
notorious Camp Four. Reach the camp, take out the Trade Federation forces,
and free the captives before reienforcements can arrive.

Mission Goals:
- Find and free the prisoners from Camp 4
- Protect the prisoners as they escape

Ships Available:
- Naboo Starfighter
- Heavy STAP (Midway)
- Gian Speeder (Midway)

Walkthrough:
Your first main goal of this level is to locate Camp 4. This isn't that
hard, since all you have to do is follow the orange cone on your radar,
but before you can do this, you must take out every blaster turret and
Droid Starfighter around you, which are also attacking a homestead. Fly
around and blow up the blaster turrets on the mountains first, then
take care of the Droid Starfighters. After you've destroyed them all,
the orange cone will show up on your screen, so follow it. You'll
eventually find a hanger and some more Droid Starfighters, so blow up
the turrets on the hangar, then the Droid Starfighters. If done correctly,
you will automatically enter the hanger, and take a Heavy STAP from
it to cover the ground. Follow the transport carriers that are ahead
of you to get through the red gate, then head left, and up the mountain
side to find a AAT. Blow it up, and follow the path into the camp. 

Protect the first prisoner as he tries to escape from the first camp 
ground, then head up the hill to the left, and take out the large turrets 
surrounding the camp grounds. You can find a hanger up here where you can 
trade in your Heavy STAP for a Gian Speeder, and it is recommended. A good
idea for this level is to trade in your Heavy STAP for the speeder when
your STAP's shields run low, that way, you get a fresh craft with untouched
shields. Blow open the sides of the camp gates, then fly inside and blow 
open the camp holding cells to free the prisoners. Once you've freed them 
all, follow your radar to see a path up a hill that leads to the shield 
generators, so blow them up, and protect the prisoners from the blaster 
turrets and AATs as they make their escape. In the second part of the 
escape, there will be tons more AATs, but then you get some air support. 
Follow your radar again to find another shield generator near a blaster 
turret high up on a cliff, but in order to get there, you must first blow
open the side of the camp fences. Blow that one up to get rid of the last 
set of shields, then drive through the last set of gates to finally end
this bitch of a level.

Silver Medal Requirements:
-----------------------------
Completion Time   -    8:30
Enemies Destroyed -    60
Accuracy          -    29%
Friendly Saves    -    12
Bonus Collected   -    No
Lives Remaining   -    01

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:00
Enemies Destroyed -    67
Accuracy          -    50%
Friendly Saves    -    17
Bonus Collected   -    Yes
Lives Remaining   -    02


===============================================================================
= ::::::::::::::::::::::::::: THE QUEEN'S GAMBIT :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Captain Panaka and the Queen have returned to Naboo. Rendezvous with Panaka
and follow him to the Queen, where you'll learn Amidala's grand plan for
freeing Naboo.

Mission Goals:
- Find and rescue Panaka
- Find the Naboo Airbase and take a Bomber
- Stop the Federation Convoy

Ships Available:
- Gian Speeder
- Naboo Bomber (Midway)

Walkthrough:
At the beginning of this mission, you'll get a call from Captain Panaka, who
is in need of your help. He's stranded, and he needs you to find and rescue
him. To find him, simply follow the orange cone on your radar, all while
destroying any Trade Federation Forces that are in your way (mainly droids)
that are attacking a small farm, so protect it, then you'll automatically
find Panaka. Once your meeting is over, you'll spot a large convoy of AATs
and other enemies from the Trade Federation, and its your job to stop them.
As you try to follow the first set of AATs, the mountain will collapse,
blocking your path, so back up, and head to the right to find a few
blaster turrets which are blocking your way, so just blow them up. Once
past them, you will find 2 AATs attacking a base near a hangar, so destroy
them, then head into the Hangar to get a Naboo Bomber.

After taking the Bomber, follow the orange cone on your radar once more to
find a lot of Droid Starfighters and air mines. Try to take out as many
of them as you can, but focus on the convoy itself, because that's your
main goal, stopping the convoy. To do this, follow it until it reaches
the small air base, and bomb the base, then fly ahead of the base, and
into the valley. Someone will tell you to watch the high peaks in the
valley because they are unstable, so slow down and blast them until they
fall over. This will slow down the convoy enough so the resistance can
get to the bridge up ahead, and plant some explosives on the bridge to
stop the convoy. Bomb all of the peaks on the sides of the valley, then
turn around, and bomb the large, light-brown tanks. Once the detonation
has been placed on the bridge, bomb the purple detonation device on the
bridge to blow it up, and to stop the convoy.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    10:00
Enemies Destroyed -    20
Accuracy          -    22%
Friendly Saves    -    07
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:30
Enemies Destroyed -    34
Accuracy          -    48%
Friendly Saves    -    10
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= ::::::::::::::::::::::::::: PANAKA'S DIVERSION :::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
The Queen plans to enter Theed in a bold attempt to capture Nute Gunray. You
must create a diversion to distract the Trade Federation's forces guarding
Theed. Once Panaka and Amidala are within the city limits, travel to the
Theed hanger and join the attack.

Mission Goals:
- Help Panaka create a diversion at the Hangar
- Rescue Group 2 from the ambush
- Rendezvous with and protect the commandos

Ships Available:
- Gian Speeder

Walkthrough:
Right off the bat, you'll find out that you must direct attention away from
Panaka, and onto yourself or something else, while Panaka and Queen Amidala
attempt to enter Theed. You will also get the go-ahead to destroy any
Trade Federation force or enemy that you see. So, right away, destroy any
Droids that are in your way. All you'll have to do for the main part
of this mission is to follow the orange cone on your radar through the
Theed city streets, all while disposing of any rolling droids, droids,
or AATs that get in your way. Along the way you will have to save Group
2 from some droids and AATs, so do this, then follow Panaka as he leads
you to the hangar. They will blow up the door leading to the hangar, so
watch their back as they do this (if you cleared the area beforehand, you
shouldn't have to worry about protecting them, since there are no enemies
around). Once you get through the door leading to the hangar, go slowly
and wait for Panaka's command before heading into enemy territory, where
about 3-4 AATs wait, and a lot of droids are too. Wait until they are
all present, then attack. Blow up the tanks first, then if you have
time, destroy the droids, but all you have to do is get rid of the AATs
to allow your allies enter the hangar, and to end the level.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    8:00
Enemies Destroyed -    42
Accuracy          -    25%
Friendly Saves    -    02
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:00
Enemies Destroyed -    68
Accuracy          -    50%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::::: BATTLE FOR NABOO ::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Bravo Flight has been ordered to destroy the mammoth droid Control Ship in
orbit around Naboo. You must target the Control Ship's weakest areas. Use
your N-1 to disable the control ship's tractor beams and shield generator.

Mission Goals:
- Decimate the Droid Fighter Fleet
- Destroy the Control Ship's tractor beam generators
- Target the ship's defensive shield generator
- Destroy the Control Ship!

Ships Available:
- Naboo Starfighter

Walkthrough:
This is the last "standard" level in the game, and boy, is it tough. There
are more objectives/goals in this mission than any other, so be prepared
for this mission. As you watch the opening sequence to this mission, you
will spot _several_ (and I mean SEVERAL) Droid Starfighters emerge from
the Control Ship, so your first goal is to destroy them all before focusing
on the ship itself. Once you have destroyed enough of the Droid Starfighters,
you will watch a short cut-scene showing one of your fellow pilots destroying
a tractor beam generator, then getting sucked into the beam itself. Now
it's your job to destroy the other 3 remaining tractor beam generators.
They are easy to spot, since they have flashing red lights around them,
and they are near the "front" of the Control Ship. There are TONS of
sentry guns surrounding the entire Control Ship, so fly fast and destroy
as many of them as you can, unless you wish to die fast and young. ^_^

Once you've taken care of the tractor beam generators, your next job will
be to destroy the defensive shield generator on the ship. This is the
toughest part yet, since you must navigate past Droid Starfighters, and
plenty of blaster turrets and sentry guns, and around the back of the
large "ball" in the center of the Control Ship, and to the large rectangle
defense generator that has small red lights surrounding it, just like
the tractor beam generators from before. There are TONS of heavy sentry
guns around it, so it's best to blow as many of them as you can before
focusing on the generator itself. Once you get enough time to fire at
it, blast it as much as you can with your blaster, then turn around,
do a 180, and return to the generator and blast it some more. Save your
torpedoes for when your ship is close to being destroyed, then fire
as many torpedoes as you can before you die. After enough damage from
your blasters and torpedoes, the defensive generator will collapse,
causing the entire Control Ship to blow up from inside, and therefore
destroying any and all Trade Federation offensive and defensive armies.
Congratulations, you have just freed Naboo! Now sit back, and watch the
ending and credits roll!

Bronze Medal Requirements:
-----------------------------
Completion Time   -    9:45
Enemies Destroyed -    13
Accuracy          -    14%
Friendly Saves    -    03
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    6:15
Enemies Destroyed -    22
Accuracy          -    40%
Friendly Saves    -    03
Bonus Collected   -    No
Lives Remaining   -    02


===============================================================================
= :::::::::::::::::::::::: TRADE FEDERATION SECRETS ::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Naboo Commandos have taken over a Trade Federation Research Facility. A Droid
army has been despatched to destroy the base before it's secrets are exposed.
Protect the base until the commandos can be airlifted to safety!

Mission Goals:
- Protect the base from attack
- Protect the escaping transport

Ships Available:
- Naboo Starfighter

Walkthrough:
This mission is very, VERY straightforward, since all you have to do is protect
the base as long as you can from the many battle droids, tanks, AAT, and Trade
Federation Starfighters and Bombers until the Republic Cruiser arrives to
the scene. The Republic Cruiser is a large, red ship that slowly flies it's
way into the area, then into the base itself. Once the transport has been
used to escort the commandos inside, it will fly off, and attempt to escape,
so it's your job to protect it (only Droid Starfighters will remain...no more
tanks and AATs, thank God. It's a good idea to stay back from the ship, so
you can intercept any incoming Droid Starfighters that might try to fly
behind the transport and attack it from there. After the transport enters the
ocean area, it will fly off into space, and escape safely, if you protected
it.

Mission Complete Info:
The Commandos uncovered evidence of new advanced battle droid technologies.
We must monitor this new development vigilantly...

Bronze Medal Requirements:
-----------------------------
Completion Time   -    5:45
Enemies Destroyed -    21
Accuracy          -    17%
Friendly Saves    -    02
Bonus Collected   -    No
Lives Remaining   -    01

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    5:45
Enemies Destroyed -    35
Accuracy          -    31%
Friendly Saves    -    04
Bonus Collected   -    No
Lives Remaining   -    03


===============================================================================
= ::::::::::::::::::::::::::: CORUSCANT ENCOUNTER ::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Darth Maul has attacked a Naboo Delegation upon arrival at Coruscant. Destroy
the Sith Infiltrator before Darth Maul causes more damage.

Mission Goals:
- Destroy Darth Maul's ship
- Protect Civilian targets

Ships Available:
- Naboo Starfighter (Recommended)
- Police Cruiser

Walkthrough:
This is an interesting mission, to say the least. It has you chasing down
Darth Maul in his Sith Infiltrator, throughout a Coruscant city of sorts (this
level also reminds me of the Death Star in Star Wars the movie, and in Rogue
Squadron...). This mission can become incredibly difficult, since Darth
Maul's AI is very high, and he's a sly-one he is...he can stop and change
directions in seconds, and go anywhere he wants. He'll be flying up and
down, side to side, just to avoid your fire, and he does it well. He'll
also blast civilians, and fly near them, so you'll hit them with your lasers
while trying to hit him. Here's a tip: Right when the mission starts, hit
your boosters to get close to him right away, and to get some good pot-shots
in before he can get away from you. Maul basically takes you on "laps" around
the city of Coruscant, and he goes in the same path everytime. If you can
memorize this path, or at least know the city well, you'll be able to keep
up with him. If you get really close to him, just launch as many proton
torpedos as you can before he gets away. After TONS of damage, Maul's ship
will "be destroyed" (yet it looks fine after the mission ends...), and
the mission will officially end.

Bronze Medal Requirements:
-----------------------------
Completion Time   -    5:45
Enemies Destroyed -    01
Accuracy          -    18%
Friendly Saves    -    05
Bonus Collected   -    No
Lives Remaining   -    02

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    1:30
Enemies Destroyed -    01
Accuracy          -    43%
Friendly Saves    -    15
Bonus Collected   -    Yes
Lives Remaining   -    03


===============================================================================
= :::::::::::::::::::::::::::::: THE DARK SIDE :::::::::::::::::::::::::::::: =
===============================================================================
Mission Briefing:
Decimate all Naboo Forces. Take the controls of the Infiltrator and obey
your master!

Mission Goals:
- Protect Trade Federation Forces
- Destroy all Naboo Forces

Ships Available:
- Sith Infiltrator

Walkthrough:
Wow. Here's a strange turn of events. Instead of protecting the Naboo Forces
and fightinging the "good-fight", you take over the role as Darth Maul himself,
and join the Dark Side. Your goals are to protect your Trade Federation Forces,
as well as destroy all Naboo Forces in your shiny-new Sith Infiltrator. This
mission is INCREDIBLY fun to play, and isn't difficult at all. You'll have
no idea how stupid your fellow Naboo Starfighters and Police Cruisers are
until you begin this mission, because they are like sitting ducks in this
mission. Your Infiltrator rocks, since it fires 2 sets of lasers at the same
time, therefore increasing your firepower, and allowing you to mow-down
anything in your way. To defeat this level, simply destroy all Naboo
Starfighters, Police Cruisers, houses on the hills, and the little water-bases
or houses in the water. All Naboo Forces are marked with red on your radar,
so no need to fear: You won't have the Trade Federation forces as red on
your radar anymore, so you'll be able to focus on the right people (Naboo
Forces). Oh yeah, and you'll also have to protect your fellow Droid
Starfighters and Gunboats, but this isn't hard, just as long as you destroy
anything that is eithe blue or yellow in the sky. :P

This level gives you a sick, twisted sense of fun when you're chasing down 
"your own kind", then blasting them from existance with your Infiltrator, all
while hearing them scream out in agony and pain, as one of the Dark Side takes
them down.

Oh, and one more thing: There is a house at the top of one of the hills that
contains Jar-Jar Binks. He'll be the little-red dot on your radar, and
when you blow up his house, you'll hear his infamous, "Aaaaiiiiee!" scream,
then you'll see his bitch-ass running around aimlessly. Take good aim, and
blow that bastard to hell. I'm not sure about this, but I believe he's the
last thing you must destroy before ending the mission, but I could be
wrong (Jar-Jar was the last thing/person I had to destroy before I could
end this awesome mission. The joy.) ^_^

Medal Requirements:
-----------------------------
Completion Time   -    10:00
Enemies Destroyed -    20
Accuracy          -    10%
Friendly Saves    -    03
Bonus Collected   -    No
Lives Remaining   -    02

Silver Medal Requirements:
-----------------------------
Completion Time   -    ???
Enemies Destroyed -    ???
Accuracy          -    ???
Friendly Saves    -    ???
Bonus Collected   -    ???
Lives Remaining   -    ???

Gold Medal Requirements:
-----------------------------
Completion Time   -    7:25
Enemies Destroyed -    39
Accuracy          -    24%
Friendly Saves    -    11
Bonus Collected   -    No
Lives Remaining   -    03


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06. Craft Information

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Flash Speeder:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Missiles

Fast, agile, and moderately armed, the Flash Speeder is the RSS Primary Ground
Patrol vehicle. Well suited in covering Theed city streets, the Speeder is 
assigned to protecting Theed from all threats. The vechicle's single pursuit, 
Defense Blaster, is designed to destroy obsticles, and lightly armored
targets, such as battle droids.


Heavy STAP (Single Trooper Aerial Platform.):
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Missiles

The modified version of the standard recon STAP, the Heavy STAP supports laser
cannons and powerful missiles. The lightly armored vehicle is typically used
to explore dangerous areas, or mop up retreating enemy forces. Less agile than 
the generic STAP, the Heavy STAP has difficulty traveling over some terrian,
including rivers.


Police Cruiser:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Proton Torpedoes

The Naboo RSS Cruiser functions as a training vehicle for potential N1 pilots.
It's weapons, shields, and other equipment are significantly less-powerful than
those of Orbian one. However, the Cruiser is still among the most formiddable 
vehicles in the Naboo arsenal.


Naboo Starfighter:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Proton Torpedoes

The N1 Starfighter represents the pinnacle in Naboo military technology.
Armed with twin laser cannons and proton torpedoes, the agile N1 is designed
for patrol and escort missions. Deflector shields protect the pilot, while
an onboard astroment aids in navigation and repair.


Trade Federation Gunboat:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Projectiles

The Trade Federation Gunboat has been designed to explore and conquer the dense
swamps of Naboo. The vehicle's powerful engines propel it through the dangerous
waterways while the twin laser cannons and rotating turret destroy any
opposition. The boat's thick armor protects it against underwater obsticles
and enemy fire.


Gian Speeder:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Heavy Laser

A well-armored land speeder, the Gian Speeder is used chiefly for crowd control,
and other non-combat situations. Although fairly slow, the Gian Speeder is
sturdy and reliable.


Naboo Bomber:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Bombs

A prototype vehicle, seldom used by the RSF, the Naboo Bomber combines deadly
Nobian technology with Naboo's space-frame design. The heavily armed vehicle
carries devestating energy bombs for air-to-ground combat, while standard laser
cannons allow the pilot to engage airborn threats. A rare sight in the skies 
above Naboo, the Bomber is nonetheless an important component in the Naboo's 
fight against the Trade Federation.


Sith Infiltrator:
-------------------------------------------------------------------------------
Primary Weapon: Blasters
Secondary Weapon: Missiles

A deadly, and frightening vehicle, the Sith Infiltrator imploys advanced
cloaking technology to ambush it's prey. The starship's laser cannons can
rip apart most enemy vessels, while deflector shields protect the Infiltrator
from retaliation. Part of the terrifying Sith-legacy, the Infiltrator is 
among the most dangerous vehicles in the galaxy.


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07. Trade Federation Forces

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Battle Droids: These are the most generic type of ground-enemy in the game.
               The Battle Droids come in packs, and can be heard yelling
               "Roger-Roger" at one another, and at you. It can become
               annoying, but luckily, you can blow these bastards up
               with one to two shots from your blasters.

Destroyer Droids: The Rolling Droids were first seen in Star Wars: Episode I
                  and are just like Battle Droids, only they roll around
                  to dodge your fire, and have light shields that protect
                  them briefly. You can penetrate their shields, but it
                  takes time (very little time, mind you, but still takes
                  time).

AAT's: The AATs are just like the Tanks, only the AATs can move around at
       will, and fire at you while moving, and seem stronger than the Tanks.
       They are slow, but are still potent in many ways (armor, blasters, etc.)
       Blast at them from afar for best results, and use missiles if
       necessary.

Tanks (Non-moving AATs): The Tanks are just like the AATs, only the Tanks are 
                         not able to move around freely; they are not-mobile. 
			 They can also only aim at one target, and cannot switch 
			 targets, so they are easier to defeat, since you can 
			 move out of their range of fire, and then attack. Their 
			 armor seems a bit weaker than the AAT armor, but their 
			 blasters do the same amount of damage.

Turrets: The turrets are non-mobile, and they fire normal laser blasts at
         you from their position. Most turrets can move around in a circle
         like a gattling gun, but they are slow at doing so, and easy
         to blow up when given the chance to.

Air Mines: Air mines seem like Droid Starfighters, in the sense that they
           are able to fly around and blast at you, only the Air Mines
           are much slower, and they blow up upon ANY laser contact. Try
           to stay far away from the Air Mines when they blow up.

Ground Mines: Ground mines do not shoot at you, nor can they move. They are
              very easy to defeat, since all you have to do is to shoot
              at them once with your laser or blaster, and they explode.
              Once more, try not to be too close to them when they do
              explode.

Droid Starfighters: The most common type of air-enemies, the Droid Starfighters
                    look just like the Tie Fighters from previous Star Wars
                    films and videogames. The Starfighters have most of the
                    same characteristics of the Tie Fighters, in that they
                    are fast, agile, are semi-hard to destroy, and have
                    semi-strong blasters which can do some decent amount
                    of damage to you. Droid Starfighters are also smarter
                    than most other enemies, so watch out.

Droid Bombers: These Trade Federation ships look almost exactly like Droid
               Starfighters, only their shields are weaker, their AI is
               lower (they're stupid), and their main focus is on destroying
               one target by dropping bombs onto it. These ships are also
               slower than normal, making them easy targets.

Borvo's Starfighters: Borvo the Hutt's main defense, these Starfighters resemble
                      the Y-Wings of Star Wars' past. They are pretty fast,
                      and their AI is pretty high, since they can dodge your
                      fire, and avoid you for a long time. They're main aspect
                      is based on defense, since they don't attack you much
                      unless they have a solid shot at your ship. The shields
                      on the Starfighters are strong, and this combined with
                      a narrow-ship (which means a narrow target), makes this
                      ship one of the tougher enemies to take down mid-air.

Darth Maul/Sith Infiltrator: Darth Maul is a bitch in this game, since he can
                             out-manuever you in any way with his wicked Sith
                             Infiltrator. His ship can stop on a dime, and then
                             turn around and blast you if he wants to. His
                             AI (artifical intelligence) is awesome, so don't
                             expect an easy fight with Maul. His twin laser
                             cannons are very powerful, and he can even drop
                             missiles while he's in FRONT of you, and drop
                             mines that will damage your craft if you are
                             following closely behind him. Beware the Dark
                             Side...


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08. Secrets

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Expert mode:
     Enter "NASTYMDE" as a passcode.

Pink ship:
     Enter "RUAGIRL?" as a passcode.

Unlock showroom art:
     Enter "KOOLSTUF" as a passcode. Note: The music is not unlocked with this
     code.

View development team
     Enter "LOVEHUTT" as a passcode.

Advanced shields
     Enter "DROIDEKA" as a passcode. Alternately, advanced shields can be
     found in level 1, behind an arch that is behind an AAT.
        -From: [email protected]

Something Mysterious:
     Enter "OVERLOAD" as a passcode, and the chime will sound. I have no idea
     what this code does so far, but I think there is another part to it that
     I am unaware of...

Infinite Lives:
     Enter "PATHETIC" as a passcode to get infinite lives, but there's
     a catch.  Unlike Rogue Squadron where you can advance ahead and earn 
     medals using the infinite lives code, with Battle For Naboo you still 
     have to maintain three lives to earn a gold medal.  If you die once 
     the computer still records you as having died once even though you 
     have three lives. The code just basically lets you beat a level without 
     getting a gameover if you die.  It won't help to earn medals if you die. 
     You can fulfill all the requirements for a level to get a gold medal 
     but if you die once you'll only get a silver medal and not a gold.
       -From: [email protected]

Hear Developer's Commentary:
     Enter "TALKTOME" as a passcode, and the chime will sound, and you will
     now be able to listen to the Commentary by the developers of this great
     game.

Secret Level ("Trade Federation Secrets"):
     If you beat the game with all bronze you unlock the "Trade Federation 
     Secrets" level where you have to protect a base from an attack.
          - From: [email protected] (Scott Alan Lewis)

Secret Level ("Couruscant Encounter"):
     If you beat the game with all Silver Medals on each mission, you will
     unlock the "Couruscant Encounter" mission.

Secret Level ("Dark Side"):
     If you beat the game with all Gold Medals on each mission, you will
     open up the Dark Side mission.

Easter Eggs:
     - While the Credits roll after you've beat the game, towards the end of
       the credits, in the "Very Special Thanks" section, there is a thank
       you that goes out to "The Itsy Bitsy Spider". Odd...

     - Another thing that's odd in the credits after you've beat the game, is
       also in the "Very Special Thanks" section, right after "The Itsy Bitsy
       Spider" thank you, there is the word "lovehutt", which leads to the
       Passcode "LOVEHUTT", which gives the player access to the Development
       Team's Photo when entered in the Passcodes screen.

     - At the beginning of the game, during the game intro, the always-hated
       Jar-Jar Binks is crushed by the Nintendo 64™ logo. Ahh...the smell of
       fresh blood. Gotta love it. :P

     - I'm not sure about this one, because I'm not sure if this occurs
       before or after you beat the game, but I noticed it after I beat the
       game. Anywho, if you let the main menu screen sit for a bit, parts
       of the in-game missions will play for you, and this will happen
       every-other time, because the game intro will play too. They show
       scenes from Escape from Theed, Battle for Naboo, as well as other
       missions from the actual game. Pretty cool.

     - In the mission, "Panaka's Diversion", towards the end of the level
       where you must destroy some AATs to allow your allies to enter the
       hangar and get some Naboo Starfighters, Captain Panaka is just
       standing near the end of the allyway leading to the AATs, and he
       never moves, and won't die if you drive your speeder into him or
       blast him. It's funny to watch him stand there while you ram your
       Gian Speeder into the guy. :P

     - In "The Dark Side" secret mission, you can blow up any houses, farms,
       or actual people who are in the mission, since it's your job to
       destroy any and all Naboo Forces in the level. This is really fun
       to do, in a sick way, because the people can't do a damn thing but
       scream out for help, like "Help us!", "We're dying here!", and,
       "Ahhhhh!!!!", or, "Please stop!", "Daddy!!!!", etc. Incredibly
       fun stuff.

     - Also in "The Dark Side" secret level, you can find the infamous
       Jar-Jar Binks. There is a house at the top of one of the hills that
       contains Jar-Jar Binks. He'll be the little-red dot on your radar, and
       when you blow up his house, you'll hear his infamous, "Aaaaiiiiee!" 
       scream, then you'll see his bitch-ass running around aimlessly. Take 
       good aim, and blow that bastard to hell. I'm not sure about this, but 
       I believe he's the last thing you must destroy before ending the mission, 
       but I could be wrong (Jar-Jar was the last thing/person I had to destroy 
       before I could end this awesome mission. The joy.) ^_^


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09. Frequently Asked Questions

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1. Q: Are AATs and Tanks the same thing?

   A: Yes, AATs and Tanks are the same thing (they are both AATs), but the
      Tanks are not able to move, while AATs can move around, and aim for
      you or any other target they wish to.


2. Q: What does the "OVERLOAD" code do?

   A: The "OVERLOAD" passcode opens up every bonus add-on for your ship in
      the game (Advanced Shields, Advanced Blasters, Advanced Missiles, etc.)
      It was tough to find out exactly what it did at first, since the game
      doesn't tell you what it opened up when you enter it.


3. Q: Are there Platinum Medals in the game?

   A: Yes. Platinum Medals are a step-up from Gold Medals in each mission.


4. Q: Why aren't you going to post the Platinum Medal Requirements in this
      FAQ?

   A: Why? Because I can't seem to get Platinum Medals on a lot of the missions,
      since they are so difficult to get. Maybe I'll add them in the future,
      or if someone sends them to me, but until then, you'll have to settle
      for the Gold Medal Requirements. :P


5. Q: What do I get if I earn all Platinum Medals?

   A: A cookie, a pony, and a cheap calculator. Seriously though, I really have
      no clue. You could get a new ship, a new mission, or just nothing. I
      haven't found out yet, and neither has anyone else (that I know of).


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10. Tips & Strategies

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• Use the Tight-Turn button A LOT. Just by holding this miricle of a button
  down while flying your craft will drastically make it more responsive, and
  will help you avoid incoming enemy fire faster and more efficiently than
  before. It will also allow you to turn back around and locate your target
  quicker, and therefore increase your chances on getting that Gold Medal
  you've been working oh-so-hard at lately.

• It's a good idea to save your missiles or proton torpedos until the end of
  a mission, or for the "larger" enemies, like AATs. This is a good plan,
  because you don't want to waste your stronger missiles on Battle Droids,
  then have to face 3 AATs with just your blasters...

• Use your blasters for smaller enemies, and large groups of enemies, and
  use your missiles or proton torpedos on the larger enemies, like AATs,
  large targets/ships, and even Darth Maul in one of the bonus missions.
  It's good to conserve your larger ammo for the larger foe.

• Using the Barrel Roll button can save your life, or be a complete waste
  of time. Sometimes when using the Roll button, a player will not get any
  results because he/she is not doing it right. What you have to do is
  hold down your analog stick to the left/right _while_ holding the roll
  button in order for the roll to take effect. Using the Barrel Roll ability
  correctly will save you hits from enemy fire, and will conserve your
  health. Use it whenever it is required.

• When focusing on a large target, like a ship or a base, it's a good idea
  to try to do as much damage with your blasters from afar first, then slowly
  move in towards it, and once you've done enough damage with your blasters,
  either finish it off with the blasters, or use your missiles/torpedos to
  destroy it completely.

• To find Bonuses, search EVERYWHERE. Sometimes a Bonus can only be unlocked
  by performing a specific action, like saving some residents or a farm, or
  sometimes you'll just have to find the Bonus when it's hidden somewhere.
  In this case, search everywhere, including places that are blocked off
  by enemies, since they're probably guarding that secret place for a good
  reason.

• Listen to your commander or your fellow pilot's radio transmissions. Sometimes
  your fellow pilots will be morons, and scream and shout at you, in which
  case you'll want to hit the "Mute" button as fast as your little (or big)
  fingers can move. But sometimes your partners will give out extremely
  good clues as to what your next mission is, where to go, or how to complete
  one of your objectives in your mission. A good example of this would be the
  level, "The Queen's Gambit", where you'll enter a valley, and you must stop
  the Trade Federation Convoy. In this case, one of your fellow pilots tells
  you to watch the high peaks on the sides of the valley, because they are
  "unstable". This is a clue on what you should do to stop the convoy below
  you: Knock over the peaks, since they are unstable, and will fall easily,
  therefore slowing down the convoy below.

• DO NOT constantly hold down the "fire" button while in combat if you are
  trying to earn a Silver, Bronze, or Gold Medal in a mission. Why? Well
  because it drastically drops your accuracy % down, silly. Sure, it may
  be easier to destroy more enemies in a faster time, but it REALLY, REALLY
  drops your accuracy % in the mission, and will cause you to lose any
  chance you ever had on getting a Silver, Bronze, Gold, or even a Platinum
  Medal. Trust me, I know from experience. ^_^


         This document Copyright © 2000-2001 Nemesis™. All rights reserved.

                                     -EOF-