Dragon Quest V: Hand of the Heavenly Bride ~~~~~~~~~~~~~~~~~~~~~~~~~~ Walkthrough by WishingTikal wishingtikal at gmail.com http://youtube.com/WishingTikal Table of Contents A) Introduction B) Game Basics C) Walkthrough PART 1 1. Voyage Across The Sea 2. Deep Down Whealbrook Cave [Whealbrook, Whealbrook Adit] 3. The Housekeeper Of The Haunted Tower [Roundbeck, Uptaten Towers] 4. The Thief Of The Faery Kingdom [Whealbrook & Faery Lea, Faery Lea Undergrounds, Winter Palace] 5. The Fall And Fate of Prince Harry [Coburg Castle, Ruins] PART 2 6. The Return Of The Hero 7. The Sword From The Above [Heaven's Above Abbey, Fortuna, Whealbrook, Roundbeck] 8. The True Queen Behind The Mirror [Coburg Castle, Abovitall Tower] 9. The Beast Of Hay Village [Lodestar Harbour, Hay, Monster's Den] 10. The Spells Of Prof Toilen Trubble [Zoomingale, Scuttlebutt] 11. Circle Of Love, Fire And Water [Monstroferrato, Volcano Cave, Stockenbarrel, Waterfall Cavern] 12. The Hand Of The Heavenly Bride [Monstroferrato] 13. The Lost Knick-Knacks [The Ventuno, Dominicus' Dominion, Knick-Knactory] 14. Errands In The Desert [Helmunaptra] 15. The Road To Gotha Kingdom [Knot Welcome Inne, Mountain Path, Battenberg] 16. The New King Of Gotha [Gotha Castle, Riteof Passage] 17. Abduction At The Castle [Gotha Castle, Tower of Treasures] PART 3 18. The Adventure Continues 19. The Pathway To Forgotten Realms [Sea Passage, Lofty Peak, Zenithia Tower, Old Mine] 20. Shadows Of The Past And Present [Underwater Zenithia, Neverglade, Faerie Palace] 21. Zenithia Castle And Dragon Reborn [Zenithia Castle, Dragon Temple] 22. The Key To All Doors [Monstroferrato] 23. Gateway To The Other Side [Sanctuary, Nadiria] 24. End Of The Eternal Slumber [Precaria, Mount Zugzwang] D) Side Quests [Extra Quests, Mini Medals, Knick-Knactory/Knick-Knacks] E) Disclaimer Introduction Dragon Quest V is most likely new to most RPG fans, as it has never been released here before this remake. The game is very engrossing, as it covers 20 years of the main character's life. You start as him as a kid, who later grows into a young man, to an adult, with wife and kids. The main appeal of the title consists in that you choose your bride between three girls of your childhood, one of which is exclusive to the DS remake. It's also the game, that even before Pokemon, let you recruit monsters to your team so they would fight alongside you. DQV is a definite must to play, and within this in-depth and detailed guide you'll find everything you need to get through the journey. Game Basics Useful Tips to Know -To save your progress, talk to a priest in a church (Confession). -Press L and R to rotate the camera in town. -Press Y in town to bring up a map of the town. -Store your money at the bank or you'll lose half if you die. -Press B at any time to speak with your party members. -To change your party members if you have more than four, open the menu and choose Line-Up. You can change party members during a battle too. -To check how much Ex is needed to reach the next level, ask a priest in a church (Divination). Attributes During your adventure you'll find various seeds hidden in jars and furniture around towns, each will increase different stats and can only be used once. Experience (Ex) Party members gain experience as they defeat monsters. Once a certain amount of experience is earned, a party member's level will go up. Level The various attributes will increase as the party member's level increases. HP An indication of a character's health. MP The power needed to cast spells. Strength A measure of physical brute force. Damage inflicted to enemies will increase as the attribute increases. Agility A measure of physical speed. This affects the order in which party members attack in battle. Resilience A measure of physical hardiness. The damage taken from attacks will decrease as the attribute increases. Wisdom A measure of natural intelligence. Luck A measure of a party member's tendency towards good fortune. Attack The sum of a party member's strength and that of the equipped weapon. Defence The sum of a party member's resilience and that of the equipped armor. Tactics Assign different tactics to your monsters and other party members from the menu so you don't have to constantly give them orders. Show No Mercy Defeat the enemy as quickly as possible, regardless of MP consumption. Fight Wisely Pay equal consideration to both attack and defense. Watch My Back Concentrate on protecting the hero with healing and support magic, instead of attacking. Don't Use Magic Fight without casting spells. Focus on Healing Keep a close eye on party member's HP, and heal them early. Follow Orders Listen to your instructions. Recruting Monsters To recruit monsters, first you'll need to meet Monty in Fortuna, and buy the Wagon in this same town. There is no particular way to recruit monsters, it mostly depends on your level, and what point in the game you are. Some monsters can only be recruited once you reach a certain point or level. Everything else relies on luck. The monsters will randomly join you or not, and you can go a long way before any monster joins you. Your monsters will learn spells and abilities, and you can equip them with armor and weapons. When your wagon is full, drop off monsters you don't need at Monty's place. At the beginning of the game, the best monster to recruit is the Slime Knight, which has useful healing spells and good stats. It's a good monster to keep with you for the whole game, even if just for healing. Walkthrough The First Years 1. Voyage Across The Sea -Speak with everyone aboard to dock -Talk to Pankraz twice to disembark -Head out to the map and get in a fight After the short scene of the hero's birth, which you should have just given a name to, you'll awaken in a ship cabin. Open the two drawers in the room to obtain a Medicinal Herb and a Seed of Resilience. Exit the cabin up to the ship's deck and head for the top-right corner where some barrels are. The last one contains a T 'n' T ticket. After getting that, head down the stairs right there -- two rooms below where you'll find a bunch of treasure chests. Don't get too excited; you can't open them. Content yourself of checking out the barrels on the left for another T 'n' T ticket and a Medicinal Herb. When you're done in here, head back to the deck and go to the opposite side with some red carpet. Enter the elegant room and proceed to the second floor. Open the dresser here to find another Medicinal Herb. While you explore the ship, make sure you talk to everyone. The ship won't dock until you've done so. Don't forget the Captain's room in the middle of the deck as well; talk to everybody in here too, then leave the room and the ship will arrive in town. Go get your dad in the cabin, then back on the deck, speak with the captain and your dad to trigger the following scene where the hero will be introduced to Briscoletti's daughters. Go talk to the girls in the suite upstairs if you wish, then speak to your dad once you're ready to disembark. As you set foot, your father will meet up with a friend and give you a map, telling you to go play around. Check the nearby barrels to find 10 gold coins, then set out to the world map. Walk around to engage in a fight where your father will soon take part in. Let him walk you to the next village, battling some more enemies on the way. 2. Deep Down Whealbrook Cave -Play with Bianca in her room, then speak with Pankraz -Go inside the cave in the northern part of the village -Rescue the old man at the bottom of the cave -Go back to talk to the man in town, then speak with Pankraz to leave Whealbrook Everyone in town will warmly welcome your return, and you'll wind up as old friend Sancho's guests. His daughter Bianca will propose that you come play with her upstairs. She will also ask if you remember her; answer yes or no, it makes no difference on the storyline. After she is called downstairs, check the dresser for a Leather Hat. Head downstairs to the room where your dad and Sancho are discussing and go in the room behind with some bookshelves and a bed. Rotate the camera in this room so you can see around. Open the dresser facing the bed for a Medicinal Herb and break the jar in the corner for a Pot lid. Then head down to the basement and break the jars to find a Seed of Strength. Now talk to your father to have him leave Sancho's house. Go outside and climb down the well in front of the house. Down there, examine the spark on the ground to find a stone from Whealbrook. Head back up and enter the weapon shop. Check the dresser in here for another Medicinal Herb. You never have too many of them. Now speak with the villagers around to learn about a man who went looking for herbs in the cave but never came back. So let's investigate that cave. In the northern part of the village, walk around the river to find the entrance to the cave. Save your game at the church first, then go inside. If at any point you need to leave the cave to rest, return to Sancho's house and speak with him to sleep. When you wake up, don't forget to talk to your dad first before going back to the cave. If you follow him quickly as he leaves, you'll see he goes into the cave too, but from another route. Whealbrook Adit As you enter the cave, head up the first path on the left and open the chest for a Medicinal Herb. Continue up the other path and head down the stairs in the northwest corner. Go right first and open the chest at the end of the southeastern path for 50 gold coins. Now head left from the stairs and up from the signpost to find a chest with a Leather Hat. Go down that path until you reach another stairway. Head north afterwards to find a man crushed under a boulder and help him out by pushing the boulder away. He will introduce himself, then return to town. Examine the boulder you just moved to find a Whealbrook bluestone, then head up the path and open the chest there for some Wayfarer's clothes. That's it, so now leave the cave and before doing anything else, go see the man you just saved in the item shop north of the church. Talk to him and check the drawer nearby to get a Handwoven Cape. When you are done in this town, go back to Sancho's house to spend the night. When you wake up, your dad will have returned and will bring you to the next village. Follow him as that's all you can do. 3. The Housekeeper Of The Haunted Tower -Speak to the the kids with the sabrecat at the entrance, then go sleep at the inn -During the night, accompany Bianca to the Uptaten Towers in the north -Enter the tower by the back and rescue Bianca from the grave -Speak with the ghost lady to reveal a stairway, then follow the king's ghost -Head all the way down to the kitchen to retrieve the torch -Climb back up to the throne room using the torch and defeat the housekeeper -Return to town to claim the sabrecat and speak with Pankraz to leave Roundbeck When you arrive at the inn in Roundbeck, let the adults talk and start exploring the inn. Bianca will accompany you. Go upstairs to the third floor of the inn and check both drawers in the top room to find a Seed of Resilience and a Chimaera Wing. Now head outside to the inn courtyard and talk to the troubadour there to listen to the story of the Uptaten Towers. Leave the inn and head for the village entrance. Nearby you should spot some kids bullying a cat. Talk to both of them and they will offer you the cat if you can beat the ghosts in the Uptaten Towers. Now return to the inn and talk to your dad to spend the night in the village. Bianca will wake you up during the night and request that you accompany her to the Uptaten Towers. The guard at the town entrance will be asleep, so leave town and head north across some bridges on the world map until you get to the Uptaten Towers. You should level-up Bianca a bit before entering though. Uptaten Towers As you enter this large area, head for the tower where you'll find two jars on the right side. Break both to obtain a Medicinal Herb and a Chimeara Wing. Now head for the back of the tower and climb up the ladders to the top. After going through the small opening there, the gate will close, blocking the way out. Inside, head for the stairway at the other side of the room. Squeletons will come out of the coffins and take Bianca away. Don't fret; head downstairs and leave through the door leading to the roof. Examine the second tombstone to release Bianca. Now head inside through the other door and talk to the ghost lady inside the room to reveal a hidden stairway. Head down and enter the room with the red door. Speak with the ghost to learn more about her story, then examine the dressers all around the room to find a Handwoven Cape, a Medicinal Herb, and a Silver tea tray. Now head through the blue door in the hall and go down the stairway. Make your way through the dark hallway and head down the next stairway. You'll spot the ghost of the king here, who will run away. Follow him across the next few rooms until you're back outside. Speak with the ghost here and accept to help him. Re-enter the tower and the king will show you the way. Head down the stairway next to him and work your way through the following rooms until you come to a large room with ghost people and skeletons. From here, you can exit the castle or continue through the next door to find an inn. It's free, so sleep there if you need. However, you'll awaken outside the castle. Enter the little cave north of where you wake up and follow the passageway to a secret room with three chests containing a Silver teacup, 30 gold coins and a Seed of Strength. Now re-enter the castle from the front gate, which should be open. You'll be back in the large room from earlier. Go back to the room with the inn and head downstairs to the kitchen. Go right and break the jars in the corner to find a Medicinal Herb and the Torch. Now head back up to the hall where the king is. Go up the other stairway in this room to end up in the dark. Look in your item bag and select the torch to use. The area will be illuminated and the ghosts that were blocking your way will be gone. Go through the door in here, then through the door on the opposite side. You should see a hole in the floor here. Drop down this hole to land next to two treasure chests. Open them for a Chimaera Wing and a Silver teapot. This will complete the tea set and give you the item Toff's tea set. Now climb back up to the throne room and go take on the bad guy. He'll drop you down a trap which will land you on this evening's meal. Defeat the enemies you'll be confronted to, then climb back up, again, to the throne room. The baddy will flee on the castle balcony. Follow him there to face him. To defeat the Haunted Housekeeper, first use Bianca's Dazzle spell to make him miss most of his attacks, then her Kazap spell to lower his defense. Use normal attacks with the Hero and Bianca's Frizz spell to attack. If you need to heal, use the Hero's Heal spell and medicinal herbs. I'd suggest Lv7 for this fight, and to buy firsthand new equipment and a better weapon for the Hero. After defeating the ghost, the king and the countess will thank you and reward you with the Gold orb. Now that your business is done here, leave the castle and return to town. The kids will accept to give you the cat since you defeated the ghosts. Bianca will propose some names to give to your new friend; just answer "No" to see all the choices until you like one of them. When you're ready to leave this town, unequip Bianca and equip her stuff on the cub instead, then speak with your dad to return to Whealbrook. Bianca will give her ribbon to your pet before you go. While traveling on the world map, you'll get attacked by enemies and your new friend will join you in the fight. He will now be one of your party members for the rest of the journey. 4. The Thief Of The Faery Kingdom -Go talk to the fairy in the inn basement then speak with her again in Sancho's basement -Proceed west to a cave in the faery world and head down to retrieve the lockpick Book -Go north from faery land and enter the Winter Palace to defeat the thief hidding inside -Bring back the flute to the fairy queen and back home talk to Pankraz in the church to depart Whealbrook & Faery Lea You're stuck here again, and Pankraz will forbid you from wandering off. Start by heading off to the village's church to find an odd man walking around, who is dressed just like you. Talk to him and accept to show him the Gold Orb. If you talk to some of the villagers, they will point out a weird stranger is wandering around town. Now go to the inn and head downstairs. You will see what looks to be a ghost (but actually a fairy) standing on the counter of the pub. Talk to her and she will ask you to come see her in one of the houses' cellar. So head over to Sancho's house and head down to the basement to find her again. Speak with her to have her take you to the land of faeries, where you'll meet with the queen. Accept to help them get their precious flute back, and the faery Honey will join your party. Head out of the faery palace and start walking south across the lilypads. Examine the spark in the snow to pick up a Seed of Life, then continue walking south to the village. Enter the armor shop on the right and open the dresser inside to find some Holy Water. Buy whatever you may need, then exit the village south to a new world map. Level-up your cub a bit, then head west to a cave. Faery Lea Undergrounds First go left to find two treasure chests with a total of 125 gold coins. Go down from there and speak with the dwarf to learn about the treasure chest at the bottom of the cave. Proceed south and head down to the next floor. There's nothing down that other stairway, so continue north and then east to the actual next stairway. Don't jump down the hole in that room; you'll just fall down to a bunch of skeletons. On the next floor, go right and open the chest for a Seed of Agility. There are two staircases on this floor, but you can't proceed through the southern one, so just head down the middle one. Go up and open the chest to get the Book 'lots about locks' the dwarf was talking about. You can now open the locked doors. Go through the door on your right and open the chest behind for 120 gold coins, then head down and open the other chest for a Seed of Life. That's all there is in here, so leave the cave and return to Faery Lea to heal and save. When you're ready, head for the ice structure in the northwest corner of the world map. Winter Palace Now that you know how to pick locks, you'll be able to open that door to get inside the palace. But before entering, slide on the ice to the left of the entrance gate and go up to find a chest with a Seed of Wisdom. Now enter the palace to find yourself on a floor of ice. Start by sliding up to fall down the hole, then head back up and slide down twice, then left, down, left, up, left, up, right, down, left, then down twice to get to a stairway leading to a little room with three chests. One of them is empty and the two others contain 5 gold coins and a Chimaera Wing. Now return to the entrance and slide to the stairway on the right. In the next room above, slide left, down, left, down, left, up, left, down, right and up to fall face to face with the thief, who is in fact Dwight, that lockpicker dwarf's brother. Defeat him with a few hits, then the real boss will appear. To defeat the Winter Queen, first cast Buff on all party members with the Hero, then just attack the boss with normal attacks and let Honey take care of the healing. Be around Lv10 and it shouldn't be too hard. After the battle, open the two treasure chests to obtain a Boomerang and the Herald of Spring. Head back to Faery Lea to give the flute to the queen, who will bring back spring unpon the land. Honey will give you a branch as a souvenir and you will then be returned to your world. Head upstairs and Sancho will inform you your father already left. He will also find the branch you dropped, which is now a Blooming branch. Tell him "Yes" to put the branch on your desk or "No" to keep it on you. I say keep it with you. Now go to the church where you'll find your dad. When you're done around here, go meet him at the town entrance to leave for Coburg Castle. 5. The Fall And Fate Of Prince Harry -Talk to everyone around the castle to learn more about what's going on then go see the king -Go speak with Pankraz next to Harry's chamber, then talk to Harry and go get the badge -In Harry's room while he is gone, examine the chair to reveal a secret passageway -After Harry is kidnapped go get your dad and then head for the ruins northeast of the castle -Work your way through the ruins to find your father and go free Harry, then escape with him Coburg Castle When you arrive at the castle, Pankraz will request an audience with the king, so you'll be free to explore the castle as you please. Head back down all the way to the entrance of the castle and go right to a little room next to the priest. Open one of the drawers in here to obtain a Seed of Magic. If you talk to the people around the castle, you will learn about how one of the two princes, Wilbur or Harry, will be the next king, but Harry is a little brat that nobody likes. Make sure to head up the staircase at the left of the castle entrance and talk to all the knights upstairs to learn about the disappearance of children and the queen's suspicious meeting with a another man. Now that you've talked to everybody that needed talking, head back up to the throne room only to find out your father is downstairs. So go back downstairs to Prince Harry's bedroom to find your dad, who will ask you to make friend with Harry. Ugh. Speak with Harry and accept to be his lackey. He will tell you to go pick up the badge in the chest south of his chamber, but when you look inside, the chest is empty. If you re-enter Harry's bedroom, you'll realize he's gone... Go tell your dad, who will check in with you, but Harry is now back! Return to the room to talk to Harry again, then go look for the badge again, which is not there. Harry is gone again too, but since your dad can't be of any help, just look over the room yourself. Examine the chair next to Harry's desk to reveal a secret staircase. Down there, Harry will get kidnapped. Since your dad was supposed to look after Harry, head back up to tell him what happened. Now follow him out of the castle back in town. Head out to the world map and trek all the way to the northeast corner of the land to find a cave north of a poisonous pond. Ruins Enter the main room of the ruin and you'll spot your dad below. Continue right and head down the flight of stairs to find a chest north of there containing 180 gold coins. Go back up and proceed right down the stairway. Open the chest here for an Antidotal Herb. Then enter the little building above and break the barrels inside for a T 'n' T ticket. Also talk to the men here to realize this is the kidnappers' hideout. Head out and go all around the building following the path south to another chest containing a Seed of Strength. Continue up the stairs on the left and proceed through the door ahead. Cross the room to the next one and follow the path to find Pankraz battling some monsters. He will then join you. Step on the tile in front of you to open the gate ahead and proceed. Get on the raft here and paddle south to get to a chest with a pack of Monster Munchies. Get back on the raft and head up, then right for another chest with a phial of Elfin Elixir. Continue right and up to the prison cell room where Pankraz will free Harry. While your father holds the monsters back, flee with Harry. Return to where you got the monster munchies and head through the door on the right to be back at the entrance. Head south and your passage will be blocked by Bishop Ladja. You can't defeat him, so just let him wipe off your team. Pankraz will come to the rescue and take care of the minions. Watch the ensuing, unfortunate events... Ten Years Later 6. The Return of the Hero -Talk to Harry on the roof, then pay a visit to the prison -Return to the roof to be taken to sleep time -Talk to all the slaves in the room, then leave -Go to the main room to find Maria and save her -Talk to Harry twice to then be release by Joshua -Use the barrel to escape You will find yourself a slave for the kingdom of Partina. Head up on the right until you are on the roof of the temple, where you can talk to Harry in the southeast corner. Then, head down the staircase in the opposite corner and exit south through the opening leading to a slave cemetary. Continue up to the prison area and check the first cell to see a man emprisoned inside. Now go back to the roof for night-time. After waking up later, speak with all the slaves around the room, then go for the door. A guard will come in. Leave this room and return to the central slave chamber from the roof to find Maria being attacked. Harry will go rescue her, so do the same and take on the other guard. Defeat the two guards to then be thrown in jail. Talk to Harry twice and Maria will come and free you, with the help of a soldier who happens to be her brother. Joshua will ask you to take Maria away and help you escape. Get inside the barrel to be taken away by the waves. You'll land at the Goddess' home. 7. The Sword From The Above -Attend to Maria's ceremony, then talk to her and Harry to leave -Travel to Fortuna, then return home to Whealbrook -Speak with the old man, then enter the cave using the raft -Make your way to the bottom and pick up the Zenithian Sword -Sleep the night at Roundbeck, then travel back to Coburg Heaven's Above Abbey When you wake up at the church, leave the bedroom to find Harry, who will take you to Maria's ceremony to become a nun. You're now set free to explore your new surroundings. First, go talk to Maria in the room on the floor above and she will give you 1,000 gold coins from her brother. Now head downstairs to the first floor and enter the opposite room with a little girl and a nun inside. Talk to the nun to receive the Crude image. Now leave the abbey and join Harry at the entrance. Tell him you're ready to leave and bid farewell to Maria. Now equip whatever left you have on Harry and travel north to Fortuna. Fortuna Time for item fetching. Enter the fortune-teller's house in the northeast corner of town and check the drawer inside to find a Medicinal Herb. Now enter the armor shop by the entrance next to the item shop and head upstairs. Check the barrels to find a T 'n' T ticket and open the drawer in the corner for a Seed of Resilience. Next, go to the casino in the center of town and get on the scene at the back. Follow the stairway down to the left to get inside the dancers' backstage room. Open the dressers in here to find a Silver Tiara and a Silk Robe. Also head down the staircase near the entrance and check the jars below to find another T 'n' T ticket. Back up in town, head down the stairs left of the inn which lead to the monster taming place. Break the jars here to find a Pot lid and a pack of Monster Munchies. Almost done. Now head to the world map and fight monsters around until nights falls. Re-enter the town and go to that small house in the northwest corner to buy a wagon for 300 gold coins. Now you can get wild monsters to join your party! Lastly, speak with the fortune-teller to learn about your mom who should be north of there. You're done in here, so it's time to start traveling. Start heading northwest to Whealbrook. Whealbrook What desolation here. The village has been destroyed while you were gone. Head over to the open-air building with the only remaining villagers near the cave. Break the jar in the corner to find a Seed of Wisdom, then speak with the old man who will recognize you. He will inform you that years ago, Pankraz had hidden something deep inside the cave. Exit by the back and use the raft to go inside the cave. Paddle up the stream to a staircase. Down there, proceed north and open the chest for 850 gold coins. Continue left down the next staircase. Go to the back of the next room to find two chests containing a Seed of Agility and an Iron Cuirass. Now head up the other stairway in this room and go left. Step on all the stones, then go down the northern stairs. The stones will have fallen above the water below so you can now grab the Night Light from the chest and peek down the stairway on the right. Head down the floor below and go down the next staircase leading to a small room with furniture. Open the dresser to find a Leather Kilt and break the jar to obtain a Seed of Strength. Check the chest at the back to get Pankraz's letter and then pick up the Zenithian Sword from the ground. Now that's you've got the goods, leave the cave and start heading west on the world map. Make a quick stop at Roundbeck. Roundbeck Talk to the villagers around to learn about the ascension of Prince Wilbur to the throne, then go sleep at the inn. During the night, Harry will suggest you pay a visit to Coburg next. Spend a second night at the inn, then speak to the inn misstress in the back room so she gives you a ZizzWizz Pillow. Now start making your way back to Coburg in the east. The guard at the bridge will let you pass when he recognizes Harry. 8. The True Queen Behind The Mirror -Try entering the castle the normal way, then use the raft to enter through the waterway -Make your way through the castle undergrounds, then head up to see Wilbur -With the key he gives you, go read the diary in a locked room downstairs -Return to Heaven's Above Abbey to recruit Maria and travel to Abovitall Tower -Climb to the top of the tower with Maria and retrieve Ra's Mirror -Return to Coburg Castle to defeat the false queen upstairs, using the mirror -Go back to Littlehaven port and take the boat to Lodestar harbour Coburg Castle If you want to make a good action, talk to the poor little girl at the castle entrance and accept to spare some gold coins for her. It's only 5 coins, so why not. Now enter the castle and Harry will ask that you keep his identity secret. If you talk to the soldiers upstairs, who'll learn that the queen is the one who ordered the destruction of Whealbrook, and that she's pulling the strings above Wilbur. Try getting past the guard downstairs, but he won't let you. Leave the castle and Harry will mention the waterway. Go around the outside of the castle to that door you used to get out in the past. You can't go in, but head down to the raft on the small river around the castle. Paddle to the front of the castle and get in the passageway underneath the drawbridge. Inside, dock and go step on the switch in the center to open the secret passage ahead. Follow the way to a staircase, then go left and up for two chests containing a Shellmet and some Steel Fangs. Then head up the other way and talk to the old man in the first cell to learn about the queen's evil doings. Continue left to find the (real) queen in a cell. After speaking with her, proceed south and up the stairway. Step on the switch on the floor above to open the gate and continue up the stairs to wind up in the garden. Make your way to the top of the castle and speak with Wilbur in the throne room. He will hand over the Key to Coburg, which opens these locked doors around the castle. With this key in hand, return to the castle entrance and head up the stairway on the left which leads to the rest room where all the soldiers hang around. Open the blue door in here to enter a room with three treasure chests. Open them to obtain Iron Armour, 1200 gold coins, and a Seed of Life. Now leave and re-enter the castle by the blue door on the right side. Go through the other blue door inside and break the pots in the small room beyond to obtain a Mini medal. Also in this room, examine the right bookshelf to read the diary about the tower to the south. Go down the staircase and hop into the warp in the basement to be teleported to a new part of the world map. You won't be able to enter the tower just yet, so travel north from the warp area and cross the bridge to be back at Heaven's Above Abbey. Go speak with the nun in front of the organ and she'll tell you that you'll need a maiden with you to enter the tower. After Maria joins your team, travel back to the tower. Abovitall Tower Approach the front gate and Maria will help you open it. Inside, cross the garden where you'll see Pankraz's spirit. Head up the stairway in the northeast corner and open the chest ahead for 650 gold coins. Then cross the bridge in the middle and head up. Proceed up the right path and up again. Break the pots on the floor above to obtain a phial of Magic Water. Now go back down to the previous floor which has a large gap in the center. Standing on the edge of the gap, walk all around the hole to get those two chests at the back, containing a Scale Shield and a Seed of Magic. Then go through the opening in the fence on the left and head up to the next floor. Proceed up again through the next stairway to find yourself at the top of the tower. As you head on the bridge, you'll notice a missing piece. If you step in the middle of it, you'll fall back down below. However, if you cross on the right or left side you will be able to walk on thin air and traverse the invisible pathway. Pick up Ra's mirror on the other side. Now head back down the tower and return to Coburg Castle. Head up to the throne room, but Wilbur is gone. Climb upstairs to the queen's chambers to find out there are now two queens, and Wilbur is puzzled as to which is the real one. Time to use the mirror. Stand in front of the left queen and pull the mirror out of the bag. You'll see the reflection of a monster, who will attack you. To defeat the Faux Dowager, first cast Buff on the Hero and Harry, then cast Harry's Dazzle and Kasap spells on the boss. After that, just keep on attacking with normal attacks and healing until she's down. After the fight, Harry will leave you and stay at the castle with his brother. Talk to him one last time to receive a Tombola ticket. Now it's time to depart, so travel back to Littlehaven, the port near Whealbrook, where you took the ship at the beginning of the journey. Board the ship and cross the sea to new horizons. 9. The Beast Of Hay Village -Enter the pub in Lodestar and defeat the two bad guys, then accept to help the man -Travel south to Hay village and speak with the three men inside the east house -Travel west to the cave where the beast lies and work your way to the end -Show Bianca's ribbon to the beast, then return to Hay to claim your reward -Walk west from Lodestar Harbour to arrive at Zoomingale Lodestar Harbour First thing first, head over to the inn/pub where a bunch of scum will attack you. Defeat them, then a man will request your help. Accept to get rid of the monster in his village to receive 1,500 gold coins. Now check the dresser in the middle room upstairs to find a T 'n' T ticket and break the pot in the left room to get 50 gold coins. Secondly, get on the scene in the center and enter the backstage room. Check the dressers in there to find a Silk Apron. Then go to the weapon/armor shop and check the dresser upstairs to find a pair of Boxer shorts. Next, examine the spark in the grass with the flowers on the right of the church to find a Mini medal and the spark on the left for 100 gold coins. Also stop by the monster taming place and break the jars to find yet another T 'n' T ticket. Lastly, climb to the top of the lighthouse by the docks and open the drawer in the ogre's room to find another Mini medal. That's really it. Now leave town and walk south to find the village of Hay. Hay So this is where you're supposed to defeat the monster. Pretty peaceful. Before getting down to business, cross the bridge past the inn and enter the first house there. Break the jars inside to find a Mini medal and a Seed of Strength. Then enter the second house on the right and break the barrel inside to get a good old Leather Hat. Next, cross the second bridge down the river in the middle of the village and examine the odd tile on the ground to reveal a stairway. Go down the hidden passageway leading to a chest with a Kamikazee Bracer. Now enter the biggest house east of the village. You'll overhear a conversation between the villagers and one of them will leave. Go upstairs and look inside the drawers for a T 'n' T ticket, as well as break the jars to find a phial of Magic Water and a Mini medal. Head back downstairs and speak with the three men who will inform you of the monster's location. If you enter the village at night, you'll get to see the monster in question. When you're ready, leave the village and travel west along the mountains to find the cave where the monster hides. Monster's Den Proceed right, then down to find a spark glowing on a skeleton. Examine it to pick up a Mini medal. Continue down the left path to find a chest containing a Stone Axe. Head through the right path after that and go downstairs. If you go southwest from the stairs, you'll find a chest but it's actually a Cannibox. Instead, jump down any of the holes around this room to fall on the floor below. Open the chest at the bottom here to obtain an Iron Cuirass. Now climb back to the previous floor, and from the first staircase, head souteast to find a third stairway leading down to the monster's den. Before going in, take Bianca's ribbon out of the bag and put it in the Hero's bag. Now go take on the beast. You can't win this fight, so don't try. Just use Bianca's ribbon during the fight to end it. If you forgot the ribbon, just flee the battle and start over. Well, it turns out, the monster is none other than your old friend the sabrecat! He will join your party and give you Pankraz's Sword. *Tears* Now it's time to return to Hay to claim your reward. Go talk to the man in the large house to receive your 1,500 gold coins and also talk to the man in the house on the left of the field with the scarecrow. Examine the scarecrow afterwards to pick up the Terrorcrow. Now your next destination is a town located west of Lodestar. 10. The Spells Of Prof. Toilen Trubble -Pay a visit to the Professor and accept to help him with a spell -Go retrieve the lunar Zoombloom at night, on the world map west of the town -Bring back the plant to the Prof. and use Zoom to Coburg -Visit Harry at the castle to receive a gift from him, then return to Zoomingale -Travel south to Scuttlebutt, then traverse the cave nearby and proceed to Monstroferrato Zoomingale Enter the inn at the entrance and break the pots on the second floor to find a Mini medal. Enter the pub and break the barrels to find a Tombola ticket, then go upstairs and break some more barrels in the left room to find a Seed of Magic and check the drawer in the middle room for a T 'n' T ticket. Go back outside and head down the stairway on the right of the church's building. Break the jars here to obtain a Seed of Agility and a Mini medal. Now you'll want to enter that house where the purple smoke is coming out from. Walk around the item shop on the left and follow the path behind the pub to find a stairway leading down. Rotate the camera to see a pathway going under the buildings. Take that way to Professor Toilen Trubble's house, where you can find a Chimaera Wing in the jar at the front. Inside the house, break the jars under the staircase for a Medicinal Herb and the barrels in the corner for a phial of Magic Water. Then speak with the Professor and accept to help him concoct his next spell. He will request that you bring him some lunar Zoombloom. The plant is found directly on the world map, and can only be seen during night. Leave the village and start heading all the way west, past the mountain with the lake. Walk until you get to the leftmost side of the world map, at a little gulp at the end of the land. If it's still daytime, use the Night Light from your bag to switch to night and spot the glowing dot on the ground. Pick up the Lunar Zoombloom. Take the plant to the Professor, then talk to him again to receive the Zoom spell. Use this new spell right in front of him to warp to any village from the list. I would say take the opportunity to warp to Coburg and go see your old friend Harry at the top of the castle. He married Maria! Go check the chest in his old bedroom to read his letter, then go back to talk to Harry again to receive the Marital Organ. Then zoom back to Zoomingale and walk south from the town to find a little house on the map. Make a stop there. Scuttlebutt Check the pots on the right side of the house outside to find a Tombola ticket, then go inside. Peek down the well in front of the church and examine the spark on the ground to obtain a Mini medal. Also check out the book on the inn counter to pick up a copy of the Scuttlebutt Alledger. That's all for your stop here, so now head out to the world map and proceed south to a little cave. Walk down the southeast path to find a chest containing a Mini medal, then continue southwest to be back outside. You'll find a town nearby as you emerge from the cave. 11. Circle of Love, Fire and Water -Go to Briscoletti's mansion and talk to everyone waiting in line to marry Nera -Travel south on the world map to get to a volcano and retrieve the ring in its center -Return the ring to Briscoletti, then take the ship north and walk east to Stockenbarrel -Go to the last house and spend the night there, then accept that Bianca joins you -Back to the ship have Bianca open the gate and sail northeast to a cave behind a waterfall -Retrieve the ring deep down within the cave and bring it back to Briscoletti Monstroferrato As you enter this new town, a dog will run up to you and you will meet a grown-up Nera, the little girl from the ship at the beginning of the adventure years ago. Enter the inn afterwards and check the drawer in the second room to find an Iron Shield. Next, go inside the house south of the inn and open the dresser for a Mini medal. Also check the dresser upstairs for a Tombola ticket. Now head over to Mr. Briscoletti's villa in the southwest corner of town, south of his mansion. Open the drawer on the first floor to obtain a Seed of Wisdom. Go to the mansion after that, where you'll find a line-up to marry Nera. Talk to all gentlemen in line, then Briscoletti will come down and let you in. Only the one who brings back two special rings will be allowed to marry his daughter. Go upstairs and check the drawers in Briscoletti's room to find a T 'n' T ticket and a Silk Apron, and the dresser in Nera's room for a Silver Tiara. Whether or not you want to marry Nera, your next task will be to retrieve the rings, so leave the village and start heading south along the dirth path on the world map until you get to a chain of mountains, in the middle of which you'll find a volcano. This is where the first ring, the Circle of Fire, lies. Volcano Cave Inside, proceed west to meet up with Crispin. Head down across the left bridge south of him to find a chest at the end of the path, containing 450 gold coins. Keep following the main path around the pool of lava until you come to a staircase leading down. Head onwards and go north at the second fork in the path for a chest with a T 'n' T ticket. Then head down the slope on the right and walk around the steeming hot stone floor to get to a chest with a Staff of Antimagic. Heal the party, then get back on the main path and return to the last fork. Head along the path south until you come to another fork. Go right, then down for a chest containing an Iron Helmet. Return to the previous fork and head north to another staircase. On the next floor, head north across the hot lava stones for a chest with a Seed of Resilience, then go northwest through the leftmost path for a chest in the corner containing 1500 gold coins. Now return to the first path and proceed north through the middle pathway across the hot stones. When you get to the end, there will be two staircases. The south one leads to a room with a healing circle, and the top one leads to the Circle of Fire, which is guarded by some Magmen. These enemies are pretty tough as they have a fire attack spell that does a lot of damage. What I do for this fight is take the sabrecat out of the party as he is weak to their attacks and will most likely die fast. I keep the Hero attacking the enemies while my healing monster (a Slime Knight) heals himself and the Hero. You can also use spells like Kasap to lower the enemies defence first or if you have any monster with ice spells, or spells to put enemies alseep, use that. After the battle, the Circle of Fire is yours. Return to Monstroferrato and give the ring to Briscoletti, who will then lend you his ship to go fetch the second ring. Leave town and take the ship up the river to a gate blocking your way. Get off on the east continent and walk to the nearest village. Stockenbarrel Enter the item shop first and check the pots to find a Seed of Strength. Don't break the second pot unless you wanna fight an enemy. Secondly, go to the inn and head down to the basement to find a Mini medal in one of the barrels. Then go upstairs and check the drawers in the bedroom for a Medicinal Herb. Now head over to the last house at the back of the village. Before going in, head into the opening under the balcony to find more grass to explore. Climb down into the well here to find a chest containing a T 'n' T ticket. Now enter the house and the man in bed will recognize you. He's Whitey, Bianca's father! Bianca will then come in and talk you into staying the night. In the morning, go talk to her dad while she prepares breakfast, and she will then propose that you two go get the Circle of Water together. Accept her offer to have her join the party. Equip her with better equipment, then go back to the ship. Bianca will be able to open the lock on the gate, so you can now go on. Sail northeast, in-between two pieces of land forming a little water pathway going north into a cave hidden in the waterfall ahead. Waterfall Cavern This cave is pretty straightforward at first, so just head along the path until you encounter a man deeper within the cave. Make your way to the western side of this room where you'll see a staircase and a large hole below. Drop down the hole and follow the path south leading to a chest with a Robe of Serenity. Go back up and drop down the other hole to fall back down. Proceed northeast to another stairway and continue to a room with a large waterfall in the center. Follow the path leading down into the water and keep on walking east on the other side of the path, which will end you up in a room with a chest containing a phial of Elfin Elixir. Now return to the room with the waterfall and head down the path going into the water. Walk around on the water pathway going behind the waterfall, where you'll find a little openning and a chest on the right, which contains 1200 gold coins. Now enter the very last room where lies the ring. Don't worry, there are no enemies to defeat this time. Simply pick up the Circle of Water, then head out and return to Monstroferrato. 12. The Hand Of The Heavenly Bride -During the night, go speak with Bianca and Briscoletti, then go back to bed -The next morning, choose your bride, then go retrieve the wedding veil in Stockenbarrel -After the marriage, head to the shrine to check on the jar, then go see Briscoletti -Travel back to Lodestar Harbour to board your new ship Monstroferrato Bring the ring back to Briscoletti and you will have the night to think about who you want to marry the next day. Unable to sleep, you'll wake up in the middle of the night. Take a breath of fresh air outside and go talk to Bianca in the villa, as well as to Briscoletti in the mansion. Once you've spoken to both, return to the inn and speak with the manager to go back to bed. The next morning, you'll be summoned to Briscoletti's mansion and requested to choose your bride between Bianca, Nera, or... Debora. Once you've made your choice, talk to the girl you wish to marry. Bianca Nera Debora Choose Bianca for a balanced party member with decent magic and physical abilities. Choose Nera for a very strong magic user with healing and attack spells, but very poor combat skills. Choose Debora for a powerful physical combattant with good defence, but mediocre magic capacities. After that is set, Briscoletti will ask that you go retrieve the wedding veil at Stockenbarrel. That's not very complicated, simply zoom there or take the ship and speak with the item shop owner to receive the Wedding Veil. Return to Monstroferrato with it and the preparations for your wedding will be complete. After the marriage ceremony, you'll wake up in the villa with your new wife who will join the party. You'll also find some Honey buns in your bag. Now go talk to Briscoletti in the mansion to let him know how things are. He will ask that you check on a jar in a shrine he owns, west of Stockenbarrel. Also, the treasure chests behind him are now unlocked, so open them to obtain 2000 gold coins and the Zenithian Shield. As you leave town, you'll need to re-organize your party and equip your wife with the best equipment, including the wedding veil. Now take the boat and sail to the piece of land west of where Stockenbarren is located. Enter the shrine and head down the long stairway leading down to the jar Briscoletti mentionned. Well, it's blue. So head back up and return to Monstroferrato to tell the news to Briscoletti, who will allow his daughter to accompany you on your journey. You can now proceed to Lodestar Harbour, where your very own ship is awaiting you at the port. 13. The Lost Knick-Knacks (optional) Lodestar Harbour Enter the building on the docks where your ship awaits inside and before boarding, speak with the merchant sitting at the table on the left to buy the Ship in a bottle. Then talk to the Captain to get on the ship and tell him you're ready to depart. Now before getting on with the main quest, there are several spots to explore with the ship to get more items. First, sail east from Lodestar and dock on that little island in the middle of the sea, which you can see on your map. Enter the oasis village there. The Ventuno Go left as you enter and get on the small boat at the end of the dock to board a bigger boat, where the casino is. First, check the barrels in the northeast corner of the ship to find a Mini medal and a T 'n' T ticket. Also check the barrels in the southwest corner for another T 'n' T ticket. Now enter the cabins at the south end of the ship (below the church) and check all the drawers inside to find a Tombola ticket and a T 'n' T ticket. Then go downstairs and break the barrels to find a Mini medal. Go downstairs again twice to get to the very bottom of the ship and break the barrels here for 30 gold coins. Now head back to the deck and go down to the casino via the stairways in the center of the ship. Check the ground near one of the stairways for a shiny object which is in fact a Casino token. Go back to the deck and enter the room at the north end of the ship. Check the cabins inside and open the dresser in one of them to obtain a Dancer's costume. Then enter the room above this one and check the drawer in the little cabin for a T 'n' T ticket. That's it for here, so now return to your own ship and get ready for a little detour. Sail all the way south around the continent in the very middle of the map until you find a little island with a building south of that continent. Knick-Knacktory & Dominicus' Dominion Enter the area and speak with the old man who will request a knick-knack from Dominicus' Dominion. Get back on the ship and sail southeast to that long narrow piece of land at the very bottom of the map (at the right of the desert). Land there and walk to the castle in the middle, which is Dominicus' Dominion. Open the chest behind the castle for an Iron Mask, then go inside the castle and speak with the king. He says he gave the medal to the innkeeper, so go talk to the lady at the entrance (talk to her directly behind the counter, not across the counter or it won't count). She herself gave the medal to someone else, so talk to the man standing next to the bank counter. He threw the medal away. Great. Go back outside and talk to the slime on the right of the castle, which would be crushed behind a large gold medal. Help her out and she will give you the so desired Maxi Medal. Now take that back to the old man who requested it and he will give you the Knick-Knactory. Inside, go through the door below the right stairway and head down to the basement. Break the barrels here to obtain a Mini medal and two T 'n' T tickets. Return to Dominicus' Dominion afterwards and speak to the innkeeper again behind the counter to buy the Chocolate Medalliyum for 480 gold coins. Now you're done with that, so it's time to get back to the main quest. 14. Errands In The Desert -Travel to Helmunaptra in the desert to the south -Speak with the queen in the castle's garden of tranquility -Try out the helm, then return to talk to the queen a last time -Sail east from the desert to arrive at the Knot Welcome Inne Helmunaptra From the knick-knack island, take the ship and sail south to a desert. Enter the little tent on the right and check the jars inside to find a pair of Boxer shorts and a Mini medal. Then walk all the way left to get to the next town, Helmunaptra. At the entrance, speak with the knight who will recognize you and hand over a treasure chest from Briscoletti. Open it to fill your pockets with 2000 gold coins. Enter the weapon shop and head downstairs to the bedroom. Break the jar here to obtain a Chimaera Wing. Now enter the castle and check the drawers in the top-left room to find a T 'n' T ticket and the jars in the kitchen at the right for a Seed of Resilience. Watch out as the first jar is a monster. Also break the barrels along the opposite wall for a Seed of Magic. Now head down the staircase in the hall to reach the garden of tranquility. Head down the well here and examine the spark at the bottom to find a Mini medal. Climb back up to the garden and go speak with the queen on the left. She will lead you to the chosen's grave and will have you try the helm, which doesn't fit. Follow her back to the garden and talk to her again. She will suggest you return to your homeland of Gotha. Before leaving Helmunaptra, check behind the castle to find a man lying on the ground. Push him over to the oasis on the right and he will sell you some items. The parasol can make a good shield for your wife. Now one last thing (optional): talk to a man in the armor shop and answer "No" so he tells you about the desert rose. Then sleep at the inn, and head out to the world map. Walk a bit south to find a rock. Pick this up to get the Desert Rose. You can get as many as you want by sleeping at the inn every time. Now zoom to Monstroferrato and take the ship back to Stonckenbarrel. Head down the well at the entrance of town and exchange your desert rose for some scintillating sinter with the man in there. Also, you can zoom to Fortuna now and enter the northwestern house during the night to buy a bestiary (Big Book of Beasts) for 1000 gold coins. If you leave ad re-enter town, you can return there to buy a knick-knack (slime curio) for 5000 gold coins. That's all for the optional errands, so now we'll be returning home to Gotha. 15. The Road To Gotha Kingdom -Travel northeast to the mountain from Knot Welcome Inne -Traverse it to get to the village of Battenberg -Cross the next cave in the east to arrive at Gotha after a long trip Knot Welcome Inne From the desert, take the ship and sail directly east to another continent where you should find a little house just above a line of trees. Make a quick stop there. Head up the stairs going around the tree and break the barrels to obtain a T 'n' T ticket. If you want a Knick-Knat, sleep at the inn here, then speak with the innkeeper to receive the Forget-me-Knot flag. You'll have to go through the door leading behind the counter and talk to him there to obtain it. When you're ready to go, leave this place and walk northeast to a cave beyond a pond of poison. Mountain Path West Cross the two bridges at the entrance, then after crossing the third one, head up the path to a chest containing 550 gold coins. Continue along the left up the mountain where the path will branch off. Start by heading northeast where you'll find a little staircase leading down to a cave. Break the first jar in here to obtain a Mini medal. The second one is a monster. Now head down the other staircase and speak with the strange old woman to spend the night there. During your sleep, some scary stuff will occur, but your strength will go up by 5 points from it, so it's worth it. Well, that was odd, but anyways leave the cave and head up the little slope on the left to get to a chest which contains a Prayer Ring. Now go all the way left, then head down and right along the side to find a chest with a Mini medal inside. Head back up the path until you meet a soldier. Talk to him and he will drop another chest from Briscoletti. Open the chest he leaves behind for a Flowing Dress, which can be equipped on your wife or the sabrecat. Now enter the cave behind and at the branching path, go left and open the chest for another Mini medal. Proceed north to the next stairway and leave the cave by climbing up the little cliff in the middle. After crossing a couple of bridges, you'll find yourself outside at last, in a small village up the mountain. Battenberg As you set foot here, your wife will collapse, exhausted. After spending the night at the inn to rest, get up and break the barrel in the corridor to obtain a pack of Monster Munchies. Now leave the inn and head up to the church to save and also take a look inside the drawer to find a Tombola ticket. Next, enter the weapon/armor shop, do a little shopping, then head downstairs and break the jars on the right to find a phial of Paxa Punch. Then go in the left room and break the barrels for a Mini medal. Also check the drawers for a T 'n' T ticket. Last thing; speak with the little boy across the bridge, then talk to the person in the bed in the armor/weapon shop's basement to receive the Batten binnacle. That's all there is to get here, so now cross the bridge leading east to a cave. Mountain Path East Start heading down the cave to a larger room. Go down the south path first to find a chest containing a Mini medal, then head through the top-right path leading to two chests. The top one is a Mimic which might drop a Mini medal, and the bottom one contains 1500 gold coins. Next proceed into the east path and go down. Jump down the cliff and keep following the next path to be back outside. Drop down again and open the chest on the ledge to get a suit of Restless Armour. Re-enter the cave and head down the stairway at the end of the path, then walk north to a chest with a Yggdrasil Leaf. Continue east for two more chests in the top-right corner, first one being a Mimic which might drop a Mini medal, and second one containing a Mini medal. Now go down, and west to end back outside on a ledge. Open the chest at the left here for another Mini medal, then return inside and go east through the stairway at the end. Get the 270 gold coins from the chest below, then go south and re-enter the cave by the other entrance. Follow the path to the next floor. Start by going south to exit. Talk to the man on the cliff and asnwer "No" to all of his questions to receive a Mini medal, a T 'n' T ticket and a Flowing Dress. Return to the previous room and head down the stairway in the northwest corner. Open the chest here for a Rockbomb shard, then go back up and head down the stairway at the right of the room. Proceed along the path across all the stairways until you get to a chest containing 1600 gold coins, then continue going up to another chest, a Mimic which could drop a Mini medal. Take the stairway up here, but then climb it back down right after to go south and get the chest with a Staff of divine wrath inside. Then climb up for real and open the two chests in the top-left corner for a Chimaeara Wing, and the other is a Cannibox. Now go back all the way down to where you got 1600 gold coins from a chest earlier. Drop down the hole at the right of the chest to fall down, then go south and jump off the cliff to be on the ground outside. Get the Dieamend from the chest nearby, then go through the openning in the cliffside to be back inside. Open the chest on the right for a Seed of Agility (the other is a Cannibox), then finally exit that cave through the southwest entrance. Leave the area and walk north to a castle. 16. The New King Of Gotha -Go see Sancho in the house at the right of the castle then speak with the king the next day -Leave the castle and walk northeast to the Riteof Passage cave -Make the statues face in the two rooms with the bird symbol -Push the rock south of the switch, then step on it to let the water out -Step on the switches in the last room in the right order to open the passage -Retrieve the Royal Insignia, then defeat the fiends and return to Gotha Gotha Castle Finally home. Go to the little house on the right side of the castle first to reunite with your old friend Sancho. He will take you to the castle to see your uncle, the king Albert. During the chat, your wife will collapse again, and has a surprise ahead for you. In the room you wind up in, take a look in the dressers to obtain a Diemend and a Lacy Bustier. Exit out to the balcony from the door in this room and examine the spark on the ground to find a Mini medal, then go back in. Go to the room with the beds across the dinning room on this floor and check the drawers for a Seed of Resilience. Now head down to the throne room and king Albert will inform you he's giving you the throne if you can retrieve an item from some dangerous place known as Riteof Passage. When you wake up that night, exit the throne room south and go around the roof to get down to the second floor of the castle. Speak with the guard here and he will let you through. Enter the southeastern room and check the dressers here for a Mini medal, then head down to the castle's first floor and enter the little house on the left. Check the drawers for a Tombola ticket, then enter the item shop behind and break the barrels for a Seed of Wisdom. Head over to the church at the back and go left into a room with many jars. Break them to obtain a Seed of Strength, a Mini medal and a T 'n' T ticket. Now it's time to leave, but before you leave, pay one last visit to Sancho in his little house. Check the jar for a Seed of Life and the dresser for a pair of Boxer Shorts. You're all ready this time, so leave the castle and walk east, then north to a cave. Riteof Passage Inside this cave, head north and you'll see four blue doors at the back. The rightmost one has a bird symbol in front of it. Go through that one and step on the switch on the ground until the two bird statues are facing each other. Leave the room and you'll notice the bird symbol has switched place. Go through the second door which has the symbol and step on the switch here too until the bird statues are facing. Leave the room and the place will have changed. Head south and down the stairway, then proceed all the way north for a chest containing a Mini medal. Continue left to a room with a gate, a rock, and a switch. Push the rock up, then right so it's positionned straight below the switch. Then step on the switch to open the gate and all the water will flow down. You'd normally be pushed away by the water, but you'll be held in place thanks to the rock behind you. Wait for the water to all go, then head up to the chest ahead and open it to obtain a suit of Spiked Armour. Go down behind the door and step on the left switch in the next room to open a passage. Go down again to the next floor. Here, step on the right or left switch in front of you, then head to the northeast corner and step on the top switch. Next, go to the northwest corner and step on the left or right switch, then head back down and proceed through the middle path which should now be clear. Pick up the Royal Insignia, then start heading back. You'll be stopped by two mysterious individuals. I found them very hard to defeat; the Robbin Hood deals lots of damage and quickly killed all my monsters. Try to keep them alive as long as possible and take down the right foe first since he has few HP, then take on the bad guy, who will also try to heal himself at times. Cast spells on him to lower his defence and try to put him to sleep or anything that could help you, then keep on attacking and healing until he's down. Now exit the dungeon and return to Gotha. 17. Abduction At The Castle -Show the insignia to the king, then speak with everyone downstairs and go back upstairs -In the night, go check on your wife, then take the Talaria in the chancellor's room -Use the Talaria to warp to Northminster, then walk north to find a tower -Work your way to the top of the tower, pull both levers, then cross the drawbridge -Speak with the chancellor then go upstairs to defeat the bosses and speak with your wife Gotha Castle When you arrive back at the castle, go see the king to show him the royal insignia, then the maid will inform you that the time has come. Talk to your wife upstairs, then return downstairs and speak with everyone in the room, including the guards, Sancho and the king. You'll then be called back upstairs to name your babies. When you're done, go back downstairs for the crowning ceremony. You'll awaken that night; head back up to your room, only to discover your wife is gone. After the meeting downstairs is over, go into the chancellor's room in the top-right corner of the second floor and take a look inside the dresser to find a pair of Talaria. Now leave the castle and use the Talaria outside to be warped to Northminster. Resurrecting fallen party members is very cheap here, so use the opportunity if you need. Rest and save, then head directly north on the world map to find a large tower. Tower of Treasures As you enter the area, you'll see three doors to the tower. Start with the rightmost one and take the stairs up. Defeat the enemy, then step in the warp and open the two chests for a Seed of Strength and a Legerdemantle. Also break the left pot below for a Mini medal (the right one is a monster). Now step in either of the warps and up the stairs to the next room. Here you must walk between the spikes to get to the treasure chest and to the right stairway. Simply walk a bit left, then up and right to reach the chest which contains a Kamikazee Bracer, then go around the right side of the room following the wall to reach the eastern stairs. Continue up the two next flights of stairs on the right, then exit south to be outside and climb down the ladder to get to a room with thee chests holding a phial of Magic Water, 880 gold coins and a Mimic which could drop a Mini medal. Now return to the room with the spikes and go all the left to the extremetity of the room, up and then right to reach the left staircase. Walk around the gap in the next room and make it to the next stairway. On the floor above, head south from the stairs to exit on a small balcony. Open the chest here for a suit of Zombie Mail. Go back inside and take the northeast stairs. Head out the door in the bottom-right corner, cross the bridge and re-enter the tower on the other side, taking the next flight of stairs up. In this room, push the rock up in front of the dragon statue on the right to block the fire and keep going north to cross, moving from the left to the right side to avoid the fire, which won't reach you if you're at the opposite extremity of it. If you get burned, make sure to heal after crossing. Head up the stairs now and go all the way left in the next room to find two chests containing a Mini medal and a Yggdrasil Leaf. Then, start pushing as many rocks as possible in this room down the gap in the center so they fall on the floor below. Go back downstairs and push these rocks over to the left where more dragon statues are. Push each rock in front of a statue to block the fire so you can head down unarmed. Try to block all statues from the same side so you have enough rocks. Head up the stairway on the other side after that and climb up a couple more stairways until you come to a lever. Pull it to lower a part of the drawbridge, then use the warp to reach a little room with another lever. Pull that one as well to completely lower the drawbridge, then check the jar for a Mini medal and the two chests for a Chimaera Wing and a Mimic which could drop a Mini medal. Now go back to the room below the one with the first lever and exit through the door in the bottom-right corner. Cross the drawbridge and head up until you come across the chancellor. Speak with him, then go upstairs and defeat the two enemies sitting on the thrones to clear the path ahead. Go downstairs afterwards and talk to your wife. Get ready to face Kon, who isn't particularly hard, has strong magical attacks. You can't deal much damage to him on the first few turns, so heal and defend until your wife comes in and breaks the magical barrier protecting him. After that, attack and heal until the boss is defeated. Watch the ensuing cutscenes and a new chapter will begin. Eight Years In Stone 18. The Adventure Continues -Speak with Albert to know where to head to next -Zoom to Helmunaptra to get the Zenithian Helm -Speak with Harry in Coburg to obtain the Hermes Helm -Get the new spell from Prof Toilen in Zoomingale -Obtain the Tusk-Tusk Inkwell from Northminster man -Find a Mini Medal at Gorgie's place After all the cutscenes, you'll finally find yourself back at Gotha with your new family. The maid will give you Madalena's Locket. Leave the room and your kids will join the party. Make sure to equip the Zenithian Shield and Sword on your boy, and equip your girl with better equipment too. Now go downstairs to see uncle Albert who will inform you of the location where your wife might be. Before leaving to rescue her, there are knights you can talk to around the castle to make them potential party members. By talking to Patty at the pub on the second floor, you can select which soldier to take with you. Obviously, this is all optional. On the first floor, you can recruit Tuppence, the green soldier in the room behind the inn. Sancho is also available to add to your party if you talk to Patty. Fetch Quests (optional) Now you may proceed on with the main quest, but first there are a few things to go fetch around, if you wish. Zoom to Helmunaptra to begin with, and go speak with the queen in the garden again. She'll take you to the helm and have your son try it. It fits. You receive the Zenithian Helm. Now zoom over to Northminster and speak with the man on the first floor to obtain some Tusk-Tusk Tusk Inkwell. Next, go back to Zoomingale and go talk to Prof Toilen in his bed to get the spell Hocus Pocus. Talk to him a second time to receive some Zoomshine too. You can also take the ship and sail to Gorgie's house on a tiny island in the southeast corner of the map, and check the closets in the house to find a T 'n' T ticket and a Mini medal. If you visit Stockenbarrel there should now be a monster in Bianca's backyard guarding a chest, defeat him then open the chest for a Silk Bustier. Finally, zoom to Coburg and go talk to your friend Harry in his room at the very top of the castle. He will propose your children all play together. Now head downstairs to Harry's bedroom from when he was little and your kids will tell you Kendrick disappeared. Enter the room and examine the chair to reveal the secret passageway. Go down to find Kendrick, then go back to Harry's current room and speak with his son to receive the Hermes Helm, which can be equipped on your daughter. That's pretty much it for now, for you may continue on with the quest. The remainning stuff might be too hard for your level now so it will be covered in the sidequests section. 19. The Pathway To Forgotten Realms -Sail to an underwater cave along the eastern continent and traverse it to reach Lofty Peak -Retrieve the Magic Key as well as the Flying Carpet found in the village -Use the carpet to reach the Tower on the central continent and retrieve the Magma Staff -Use the magma staff to access the cave south of Lofty Peak and save the man in the mine -Make it to the end to reach the remains of Zenithia Hermit House Your next destination is the large continent to the east, the one that you haven't explored yet. Sail to the very north extremity of it and you'll find a shrine on the world map. Enter the house there and break the jars to obtain a T 'n' T ticket and a Seed of Wisdom. Then head downstairs to the basement and check the dresser for a Mini medal, as well as the chest containing a Dieamend. Now leave this house and back on the world map, sail south along the east coast of the continent until you spot a little cave that you can enter with the ship. Sea Passage Sail up to a junction and head north from there. Land the ship at the ground spot and walk left, crossing a bridge leading to a chest which contains Hades' Helm. Return to your ship and sail north until you come to a chest containing a Mini medal. Then sail west and a long way south to reach the exit. Follow the river south, then walk left to get to a town. Lofty Peak First of all, head up to the tower at the top of the village and speak with the woman in the room upstairs to receive the book Lofty Lilts. Then enter the house at the left of the lighthouse and check inside one of the dressers to find a Mini medal. Now go down the stairs at the right of the lighthouse and enter the little house at the back of the cliff. Break the pots in the left room to find a Seed of Resilience, and talk to the man here to entrust him the Whealbrook Bluestone you got at the beginning of the game. Sleep at the inn, then return to talk to the man to receive the Whealbrook Sapphire. Then leave this house and follow the stairs leading down on the left to find a chest containing the Magic Key. Go back up and head into the passage on the right side of the cliff. At the end of the tunnel, open the chest to obtain the Magic Carpet. Now that you have the flying carpet, zoom somewhere close to the continent in the very center of the world map and sail over to the southern part. Use the flying carpet (you have to be standing on flat ground with no rocks or trees) to cross the river, then walk to the tower in the middle. Zenithia Tower Enter the tower and head up either stairway to the second floor. Take the stairs in the southwest corner and head up the next stairway to find a chest containing a set of Diamond Akillics. Go back down to the second floot and take the stairs in the southeast corner. Enter the room on the right to find a chest with a Yggdrasil Leaf, then use the elevator to go up, and the next elevator after that to go up some more. Go through the door here, then down the staircase. Enter the next room and head up the first stairway you come across to find a chest above containing a Mini medal. Go back down and up the other stairway, where you'll find a long ladder going up. Climb it up and head up either stairway in the room above. You'll now be at the very top. Enter the room in the middle and go up to pick up the Magma Staff. Now go back down to the roof and head over to the right side. Climb down the little ladder and go through the door on the right, then down again to a room with some barrels and pots. Break them to obtain a T 'n' T ticket and a Seed of Strength. Now cast Evac to exit and zoom to Gotha. Sail to the eastmost continent where Lofty Peak is located and on the southern end, walk up to the cave blocked by some mountains and use the Magma Staff while standing right in front to melt the mountains and access the cave. Old Mine Head down the first stairway inside the cave, then cross the next room and you'll find yourself in a large room with several mine carts. Ride the first one at the entrance, then head down the small ladder and go right. Change the direction of the track with the lever here and open the chest on the right to get 950 gold coins. Head south from there to find another chest at the end of the track with a Seed of Life inside. Go back north and ride the cart on the left to get to a chest containing a Mini medal. Now head up the small ladder and change the direction of the track above using the southmost lever. Ride the cart north of the track to be carried next to a staircase. On the floor below, first go north and pull the lever there. Go back down and ride the cart next to the stairway. Pull the lever where you land and head south to find a chest with a phial of Magic Water. Ride the other cart on this little island to be brought to another part. Get the chest nearby for 750 gold coins, then ride the other cart which should bring you to a new track on the left side. Go up the ladder and ride the last cart for a long ride to the next room. Use the healing circle here to replenish your HP and speak with the priest to save. Pull both levers along the track, then ride the cart to reach the next stairway. In the room below you'll find a man trapped in a cart. Pull the south lever on the left to help him out, then go south and talk to him to have him join the team. Now go back up and pull the north lever just above the one you just pulled to free the man. Go back down and ride the cart the man was on to get to the area to the north. From there, go left and walk around the room until you find a stairway. It will lead you back to the room with the healing circle. Open the chest here to obtain the Staff of Salvation, then go back down to the previous room and walk north to where the cart dropped you off. Go through the passage at the top of the room to enter the next one. Here, first go right where the three levers are and pull the northeast and northwest levers. Ride the cart at the entrance to bring it on the other track, then re-enter the cart to ride it again in the opposite direction. You'll land next to another cart; ride this one as well, then head down on the right and pull the lever that is the closest to you. Ride the same cart again and the something will change in the track. Now pull all three levers on the floor below, including the one you had pulled previously. Ride the same cart once again to reach a new place. Go up the small ladder and ride the next cart to go all around the room, then head up north to the last room. Pull the lever here, then ride the final cart and enjoy the ride. 20. Shadows Of The Past And Present -Speak with Dr Agon in Zenithia, then use the flying carpet to find the Neverglade -Cross the Neverglade and obtain the Faerie Horn from the Faery Lea queen -Play the faerie horn at the lake north of Zenithia Tower to make the faerie palace appear -Obtain the Gold Bauble from the queen and use it to enter the left painting upstairs -Switch the gold bauble for the Gold Orb with your young self by the church Underwater Zenithia Make your way to the throne room and examine the floor behind the throne to find a hidden passageway. Head down and go right to trigger a scene. Talk to Dr Agon for more flashbacks, then leave the castle and use the teleport warp at the entrance to exit the cave quickly. Now your next destination is the Neverglade, which is close to Monstroferrato, so zoom there. Travel east to come to a patch of poison; from there use the flying carpet to cross the river to a patch of sand between some tree lines. Get off the carpet and travel south across the two bridges to arrive at a large patch of forest. Below the mountains in the middle, there should be a spot with no trees. Walk to that little clearing to enter the Neverglade. Neverglade Walk north to come to a house. Inside, check the dresser for a phial of Elfin Elixir and break the jar for a Mini medal. Leave the house and proceed north, then south to arrive at a pond. Continue east; here walk a bit down at the fork to find a chest containing 1500 gold coins, then proceed north from the chest and you'll find a small bondfire. Return south on your steps to the previous area to find out it has changed, and there's now a chest in the middle which contains the Faerie Foil. After getting that, go back to the bondfire and your son or daughter (one of the two must be in your party) will observe someone is by the fire. Talk to the invisible person on the left of the fire and he will bring you out of the forest. Re-enter the forest after that and cross the lillypads. Walk through the path between the trees on the left and open the chest for a T 'n' T ticket. Now return to the world map and enter Faerie Lea on the left. Faerie Palace Go to the top floor of the palace and speak with the queen to receive the Faerie Horn. Once you have that, go back to your own world and travel back to the Zenithia Tower on the central continent. Walk north from the tower to find a lake. Head up using the raft until you come to a waterlilly. Play the Faerie Horn here to be brought to the faerie palace. Inside, speak with the queen to receive the Gold Bauble. Then go left and speak with the guard who shall let you pass. Head over to the right side and go down the stairs across the south room. Open the two chests down there to obtain the Lightning Staff and a Princess' Robe. Then go back upstairs through the middle staircase and go in the left room. Place the Gold Bauble in the hero's bag and examine the painting to enter it. You'll find yourself at Whealbrook, back through time. Enter Sancho's house and speak with Pankraz upstairs, answering "Yes" to his questions. Then leave the village by the usual entrance to be back at the faerie palace. Re-enter the painting and head over to Whealbrook's church where you'll find the small hero. Talk to him and switch the Orb. Well, it all makes sense now. Leave the village again and exit the faerie palace to be back on the world map. From there use Zoom to warp to Zenithia. 21. Zenithia Castle And Dragon Reborn -Place the gold orb back at Zenithia to raise the castle and find the Grappling Hook within -Fly to the southwest continent and use the grappling hook at the very top of the tower there -Retrieve both Dragon's Eyes from the basement by defeating the two foes guarding them -Use the hook to get on the dragon statue and put back the eyes in place to open a passage -Retrieve the Dragon Staff and Orb, then go speak with Dr Agon back at Zenithia castle Zenithia Castle Head back down to the basement and speak with Dr Agon to put the gold orb back in place. The castle will rise once again and you'll be free to explore around. From the entrance, go through the west door and examine the right pool of water in the room above to find some Yggdrasil Dew. You can get as many as you want from there but only one at once. Then check the drawers in the room on the right to find a Mini medal and a T 'n' T ticket. Talk to the woman in here to receive a Yggdrasil Sapling, then enter the chimney at the back of the room and look inside the drawer in the room behind to find a Grappling Hook. Now, return to the basement and step on the switch to take control of the castle. Naviguate southwest to the desert west of Helmunaptra, surrounded with mountains. Land on the patch of sand to the left, then walk right to the tower in the middle. Dragon Temple You'll find the front door locked, so instead climb up the ladder on the left and make your way to the very top of the temple. Examine the hook and use the grappling hook you found in Zenithia Castle to head down into the tower. Start going down and open the chest on your way for a Mini medal, then continue down to find another hook point. Head down the stairway nearby instead and open the first chest for 2700 gold coins, then continue down the opposite stairs for another chest containing a suit of Devil Armour. Then proceed all the way down to the entrance floor. Pull the lever in front of the door to unlock it so you can leave and enter through there next time. Now head down the stairway in the top-right corner and cross the room with the poison. You'll find yourself in a four-ways corridor with four big torches. Start by the north path and follow it all the way to the end to find a chest with a Dark Shield. Return to the four torches and head through the south path this time. Ignore the first stairway and continue south to the one at the end of the passage. Proceed through the next room, then walk north until you come to an enemy guarding a treasure chest. Engage in a fight with Slon the Rook and defeat him. He's pretty easy; cast Kabuff to raise everyone's defence, then cast Oomph to raise the attack of select party members and keep on attacking while healing after each big hit. After he's finally defeated, open the treasure chest to obtain the Dragon's left eye. Now cast Evac, and go rest and save before re-entering the temple. Return to the four torches and head into the left path. Open the chest for Elfin Elixir, then go down the stairs to a room with two chests. The top one is a Mimic which should drop a Mini medal, and the bottom one contains a Mini medal. Now go back up the same ladder you just went down and head north following the path to the very end where Ladja is standing. To defeat this boss, use pretty much the same strategy, but Ladja a little harder. Start by casting all the necessary; Kabuff, Kasap, Oomph and Insulate, then start attacking and healing as the fight goes. Keep it on until he's defeated, then open the chest to get the Dragon's right eye. Now return to the entrance of the temple and head back the stairway to the hook point half-way to the top. Attack the grappling hook and slide down to land on the dragon statue's head. Examine both sides to place the two eyes. A pathway will open below. Jump down and go back up to enter the passage in the statue's mouth. Climb down either ladder in the next room and pick up the Dragon Staff below. Climb back up and go down using the grappling hook to reach another entrance. Pick up the Dragon Orb in the next room, then cast Evac and return to Zenithia castle. Go to the throne room and give the Orb to Dr Agon for an unexpected surprise. You will obtain the Zenithian Tintinnabulum, which lets you call the dragon for a ride to anywhere. Neat. 22. The Key To All Doors (optional) -Go see Briscoletti in Monstroferrato and defeat Bjorn to retrieve the Ultimate Key Now would be the perfect time to get the Ultimate Key, since you might need it ahead, and you should now be around Lv30 which is recommended for the boss battle to come. Firstly, zoom to Monstroferrato and go speak to Briscoletti in the mansion. He will request that you, again, go check on the color of the jar in his shrine. If you remember well, the shrine is on the island west of Stockenbarrel. Take the ship to there and head down to observe that the jar is now red. Return to Monstroferrato and a guard will inform you that Briscoletti is waiting at La Gardia, the tower left of town on the world map. When you get there, Briscoletti will leave you and Bjorn will arise. The battle can be quite tough, but with the right party and equipment it's do-able at Lv30-ish or below. Have the Hero, the son, the sabrecat and someone else. Bjorn will keep on casting spells to lower your defence and raise his, so make sure one of your party members has Kasap and Kabuff which you should use almost every turn while the others attacks. Use Oomph to raise your attack and the son's Insulate spell should be used also. Heal every now and then with at least two party members and keep this going until he's defeated. Afterwards you'll receive the Ultimate Key, which allows you to open all the doors around the land, along with the Magic Key you got earlier. Since you passed some locked doors before, now would be a good time to go back to these doors and unlock them to stock on new free items. Let's start with Roundbeck. Fly there and enter the pub. You can't go through the door on the left, and it's probably been bugging you since the start of the game. Talk to the barmaid at the counter and answer "No" you don't want a drink. She will open the door. Head downstairs to the basement and break the jars to find a Mini medal. Now open the red door and get the Stone Fangs and 15 gold coins from the chest. Well, at least you got the medal. Secondly, zoom to Lodestar Harbour and enter the inn during the day. Head to the backstage hall behind the scene and unlock the red door on the right. Head up the stairs and get the two chests for a Seed of Life and a Thorn Whip. Next, zoom to Fortuna and enter the prison by going down the stairs at the back of the town in the left corner. Examine the wooden stool in the middle cell to find yet another Mini medal. Then, go to Dominicus's Dominion (the Medal King's castle) and unlock the gates downstairs to find three chests which contain a Golden Tiara, and two Mini medals. Lastly, go back to Gotha and open the blue door on the right side of the church, next to a stairway. Retrieve the Prayer Ring, Robust Lingerie and Happy Hat from the three chests, then head up to the pub on the second floor. Open the red door next to it and check the chests for 3000 gold coins and a Meteorite Bracer. That's all there is to get sadly, so let's return to the quest. 23. Gateway To The Other Side -Fly to the slave sanctuary at the north end of the central continent and defeat Ferz -Find the secret passageway and work your way through the temple -Defeat Korol and then later return to the water cave near Lofty Peak -Sail north and place the Circles of Life, Water and Fire on the statues to open the gate -Travel east to Precaria Sanctuary Call the dragon and fly to the shrine at the north tip of the center continent, atop some unreachable mountains. At the entrance, rotate the camera and enter the guardpost on the left. Open the cell door with the ultimate key you just got and break the pots to find a Serf Wear and a T 'n' T ticket. Then enter the right building and speak with the guard inside. Answer "No" to engage in a fight and defeat him. Now pick up your Zenithian Armour and equip it on the son. Enter the temple when you're ready and speak with the guards inside to defeat them. Then go talk to the priestress at the back, who will turn into a boss battle after you've answered "Yes" to her questions. To defeat Ferz, simply use the same startegy as for Bjorn since she is much easier. She mostly uses physical attacks which are easy to recover from with a healer on the lookout in your party. Cast all the necessary spells to lower her defence and increase your attack, then she will go down quickly. After the battle, use the son's Sheen spell to lift the curse on everyone on your team, and if you need, go out to rest and save. Re-enter the sanctuary when you're ready to proceed and return to the spot where your wife's statue is. Examine the center of the floor where the darker tiles are to discover a hidden staircase. Heading down within the undergroud, you'll recognize the place from your time as a slave. Follow the way to a bright room that looks different from the rest and head upstairs. Go down the stairway in the bottom-right corner and enter the next room below. Go up the stairs, then follow the path to the right and go south. Climb down the small ladder and follow the path to the next room. Go down the stairs here and go south to get the chest containing a Cobra Claw. Now head left from there and up the ladder at the end. Continue down the ladders south to a small room where you'll find two chests which contain Serf Wear and a Ruinous Shield, as well as Maria's brother, or what remains. Now go back to the previous room and walk through the opening in the wall on the left. Go around the room and follow the path to be back in the room from before. Climb down the ladder in the middle and down the stairway to find the main chamber where Korol awaits. This boss is quite harder than the previous one, but about the same as Bjorn. Have the sabrecat equipped with the cobra claw you found for a lot of damage, especially doubled with Oomph. Cast Insulate and Kabuff, and watch as the boss will occasionally cancel the spells. Cast them again and keep attackingand healing. You can cast Kasap,but don't do it after Korol has casted his magic barrier. After the fight, you'll receive the Circle of Life, which can be equipped as an accessory. Leave the sanctuary and the ring will speak to you as you exit. Head back up to your wife's statue who will finally be back after all those years. You'll then find yourself back at Gotha. After speaking with your family, head downstairs to see Albert and leave the castle to finish the adventure. You might want to talk to Patty in the pub on the second floor so you can add your family members back into the party, and re-equip your wife. You're now going to enter Nadiria, so start by zooming to Lofty Peak. Nadiria From Lofty Peak, take the ship north into the cave nearby. Inside, sail directly north all the way to a shrine. Enter and you'll see three statues. Place the Circle of Life you just earned on the middle statue and the Circle of Water and Fire that you got at your wedding on the right and left statues. Just stand in front of them and use the items from your bag. A gateway will open and you'll be warped to a new world map. As you head out, Mada will entrust you the Sage's Stone. Outside, travel east to find a village on your way. 24. End Of The Eternal Slumber -Make a stop at Precaria, then travel all the way north to Mt Zugzwang -Head up to the summit of the mountain to defeat Ladja -Proceed to find the Aspersorium, then use it on the lava pool to reveal a path -Continue to the final area to take on the boss -Enjoy the ending... Precaria Break the barrel at the back of the village to obtain a Mini medal, then head down the stairs to the pub. Break the barrels in the room at the back for a T 'n' T ticket, then head upstairs to the mill. Check the jars in the bottom-left corner to find another T 'n' T ticket and a Seed of Resilience. Also check the barrels in the top-right corner for a phial of Elfin Elixir. Climb up the ladder in the opposite corner afterwards and talk to the monster up there. Answer "Yes" to obtain the Annalum Retentium. Then go right to exit the watermill. Defeat the monster outside, who will drop a Mini medal, then open the chest behind to get Stolos' Staff. Now leave the village and head south. Walk along the east shore and then north to the top of the northern continent. Enter the building here. Mount Zugzwang When you enter this area, cast Safe Passage with your son so you can cross the poison unharmed. Head north to the first stairway, and you'll come to two jars. Leave them alone unless you want to fight enemies. Continue northwest to the next stairway. Proceed south to another staircase which will lead you to a chest containing a Dark Robe if you go north. Go back down to the previous floor and head north to find the staircase to the next floor. Proceed south to the next stairway, then south again to end up outside on the edge of the mountain. Follow the path until you can climb up a slope on the right which leads to a chest with an Ogre Shield. Continue west across the bridge and take the stairway north of there. Open the chest downstairs to obtain a Mini medal, then head back up and go south into the cave. Climb up the stairs northwest to the top of the mountain and go left to battle two enemies, which will then lead into the fight against Ladja. I found him to be rather easy at around Lv35, especially compared to the previous few bosses. He only attacks once per turn and often with physical attacks that can be recovered from easily with Fullheal. Use Multiheal (your son should have it) to recover from his magical attacks. Cast Insulate and Kabuff to protect yourself and Oomph to increase your attack. If you need more healing, use the Sage's Stone every turn to stay healed. The only annoying thing with this fight is that Ladja will paralyse your characters once in a while but it wears off after a few turns. After the battle, watch the scene, and if you need, cast Zoom to return to a town and heal/save. Then zoom back to Mt Zugzwang. From where you fought Ladja, head down south to find a chest on the left edge which contains a Double-edged Sword. Now there's a cave on the right and one up north. Enter the north one first, where you'll find arrows on the floor. Go left and step on the rightmost arrow line first to be brought to a stairway. Go down and step on the short line of arrows pointing east on your right so you can grab the chest containing a Mini medal. Now step on the arrow directly north of the chest to reach the stairway above. Go upstairs and step on the two arrows on the right of the stairway, then walk south on the normal floor until you reach a little stream and on the left you should see two items. Step on the last arrow at the bottom pointing left and it will bring you inside the square of arrows so you can pick up the Sun Crown and the Aspersorium. Now return to the entrance of the room and head down the leftmost staiway. Downstairs, step on the only arrow pointing right east of the stairs and follow the path to a chest with a T 'n' T ticket. Go back to the first room and exit the cave. Now enter the other cave on the right. Stand in front of the pool of lava here and use the Aspersorium you just found to turn it into a pool of water. Head down the staircase in the middle and in the room below, go for the southeast corner to find a chest with a Metal King Helm. Just don't step on the grates. Then go to the northwest corner of the room to find 3300 gold coins in a chest. In the southwest corner there's a chest also but it's a Mimic. Fight it if you want, it should drop a Mini medal. Then step on the three grates on the left side to fall down below. Head up the stairway here and then walk up north to another stairway. In the next room, go through the passageway on the right behind the two pillars to find a Ghoulroarer on the ground. Return to the previous room and follow the path northeast to a gate. There's nothing down the stairs so just head through the door. There's a sort of puzzle in this room; you must step on the right switches to move the platforms around. First, step on the bottom-left switch, then walk all around to go press the middle-left switch, then press the top-left one, then center-top, and then finally the very middle one which will move the platform straight to the door. Make your way across the next area, and open the chest in the center of the last room to obtain the Orichalcum Fangs after defeating two easy enemies. Now it's time for the final boss, so make sure to put all necessary items in your main characters' bags, such as Elfin Elixirs, Yggdrasil Leaves, Yggdrasil Dew, etc. Also equip the Kamikazee Bracers. When you're ready, go through the final door. You'll face two bosses in a row. The first one is pretty easy, I did it around Lv38 with a party consisting of the Hero, the son and daughter, and the sabrecat. I start by casting Insulate with the son since the boss mostly use magic attacks. Then I cast Oomph with the daughter to increase each member's attack, excluding her. I use the Sage's Stone every turn with the daughter to keep the party healed, while everyone else attacks. The sabrecat is the one who should deal the most damage. Occasionally you may have to use Fullheal or Multiheal. The boss will summon enemies sometimes, just have the sabrecat take them out while the Hero and son keeps on attacking the boss. He's really not too hard. The second one is tougher; he will attack twice per turns. I just used the exact same strategy for this one, except that you'll always have to re-cast Insulate and Oomph once in a while since the boss often negates the effects on your party. Keep using the Sage's Stone every turn with the daughter and Multiheal once in a while. I had to use a Yggdrasil Leaf and an Elfin Elixir but apart from that it wasn't an overly hard final boss. The boss will sometimes heal itself, but that means you're close to defeating him so just keep attacking and stay healed until he's down. After the fights and cutscenes, head out of the castle and the dragon will ride you around the important towns of the game. Leave each when you're done and at the end you'll be back at Gotha. Go to your throne room for a last celebration and let the credits roll. You'll be asked to save the game. There is still a side quest to complete afterwards, if you wish. The End. Side Quests Extra Quests Bonus Dungeon/Boss After finishing the game and beating the final boss, save your game and load the file afterwards. You can now visit an extra dungeon for an extra boss. Zoom to Mt Zugzwang, cast Safe Passage and walk directly south into the lake of poison to enter a hidden underground cave. Inside, head down south first to find two chests with a Mini medal and a Rebirth Stone. Next, follow the path up north and defeat the Mimic in the northeast corner to get a Mini medal, then go all the way west and south into the path with the gaps. Walk around until you can go east and follow the way leading to a chest containing a Shimmering Shield. Now head over to the left and drop down any of the grates there. Down in the pit, cast Safe Passage and look over the left side for a chest with War Drum and the right side to find a chest with Hell Sabre. Then walk back up and follow the path around the grates until you reach the northwest end where you'll find a staircase leading down to a maze. Start by heading right to find a chest containing a Massacre Sword, then go back to the stairway. From there, follow these directions to get through the maze: left, north, top-left, north, right, south, right, south, right to find another stairway. Head down to a new maze. From here, go left and south twice to find a chest with a suit of Metal King Armor. Now go back to the real stairway you came down from and head north to find yourself in the seemingly same room, but it's a different one, so go up that stairway to find a new area with two chests at the bottom; one contains Elfin Elixir and the other one is a Mimic who drops a Mini medal. Then go back down and go south twice, then right to a room with an empty chest and a new staircase on the right. Head down the stairway and cast Safe Passage, then follow the path to find a chest containing Flail of Destruction at the end. When you're ready, head down the stairway on the left and walk up the lava pathway to find the boss, Estark. He's quite hard, and beating him will give you a Knick-Knack if beaten under 15 turns and will open his T 'n' T board. Legendary Cape You can do this quest as soon as you obtain the Flying Carpet, but the enemies in the dungeom are quite hard so you may want to do it at the end of the game instead, hence why I put this one here. The optional dungeon is a cave located north of Roundbeck, or northwest of Whealbrook. Just fly there using the dragon. Inside the cave, you'll find a block covering a monster face tile. Don't move it, as says the inscription nearby and head up to the next floor. You'll see the tile with the monster face here. What you must do is find the block on each floor and push it all the way to the tile to cover it. Monsters will stop appearing after you do so. Go to the southeast corner to find the block and bring it on the tile, then move to the third floor. You'll find the block nearby, just push it to the southwest corner on the tile, then go right to open the two chests at the bottom of the room containing a Mini medal and Elfin Charm. Now head down the stairway in the southeast corner. First get the Hela Hammer from the chest at the bottom-right, then look around the whole floor to find the four blocks and push them north on the four monster tiles. Once you've done so, the hero's cape will appear. Pick up the Pallium Regale, a good armor for the hero. Mini Medals Throughout the game, you'll find Mini Medals hidden around, and some dropped by Mimics. With these, you can visit the Medal King at Dominicus' Dominion (east of Helmunaptra) and buy great pieces of armour and weapons. I would make a list of all Mini Medals locations, but simple enough, just use the search function in your browser (Ctrl+F) and type in Mini Medal to scan through the page and see all their exact specific emplacements. Here's what you can buy with the medals: Powjamas..............................12 mini medals Glombolero...........................17 mini medals Miracle Sword.......................23 mini medals Sacred Armour......................28 mini medals Falcon Blade..........................35 mini medals Metal King Shield.................50 mini medals Knick-Knacktory The Knick-Knactory can be found on a small island south of the central continent. To open it, you'll need to complete a small task for the old man there. Click here to view the quest and finish it. Inside the Knick-Knactory, you'll be able to place all the Knick-Knacks you find during the adventure to put them on display. The Knick-Knacks can be found by talking to some characters, or just lying there. You can only get one of each, except for the Desert Rose which can be obtained again after you trade it. You can also upgrade some of the Knick-Knacks and polish them to increase their level. Here's the list: ZizzWizz Pillow Roundbeck: Sleep at the inn twice, then talk to the inn manager (woman). Toff's Tea Set Uptaten Tower: Find all the parts in the tower to complete the tea set. Blooming Branch Faerie Lea: After completing the fairy quest as a child, you will receive this. Crude Image Heaven's Above Abbey: Talk to a nun in one of the rooms downstairs. Terrorcrow Hay: After chasing the "beast" away, talk to the man in the house left of the scarecrow field, then examine the scarecrow to pick it up. Honey Buns Monstroferrato: You will get this from Briscoletti after marrying your wife. Marital Organ Coburg: After getting the zoom spell, return to Coburg and speak with Harry. (Upgrade: Put on display in Knick-Knactory and use Whealbrook Sapphire on) Ship in a Bottle Lodestar: Where you get your ship, talk to the man at the table left of the dock. Maxi Medal Dominicus Dominion: (gotten from the quest to open the Knick-Knactory) Chocolate Medalliyum Dominicus Dominion: After getting the Maxi Medal, speak to the innkeeper again behind the counter and buy it for 480 gold coins. Scuttlebutt Alledger Scuttlebutt: Check the book on the counter of the inn to pick up a copy. Desert Rose Helmunaptra: Speak to a man in the armor shop and say "No", then sleep at the inn, exit to the world map and walk south to find an odd rock. Scintillating Sinter Stockenbarrel: Trade a Desert Rose with the man in the well at the entrance. Slime Curio Fortuna: Buy for 5000 gold coins from the man who sold you the wagon. Forget-Me-Knot Flag Knot Welcome Inne: Spend the night at the inn, then talk to the innkeeper. Batten Binnacle Battenberg: Speak with the person in bed downstairs in the weapon/armor shop after talking to the little boy on the other side of the bridge. Tusk-Tusk Tusk Inkwell Northminster: During the third generation, speak with the man on the first floor. Zoomshine Zoomingale: After getting the spell Hocus Pocus from Prof Toilen, speak to him a second time and say "No" to receive this. (or speak to a man in the church at night near a pot and then talk to Prof Toilen again) Lofty Lilts Lofty Peak: Speak to the woman at the top of the tower to get this. Whealbrook Sapphire Lofty Peak: First you need the Whealbrook Bluestone from the beginning of the game; give it to the man in one of the houses, then sleep at the inn and talk to the man again to receive the new stone. Monster Chess Set Gotha: If you didn't get this earlier, first add Tuppence to your party by talking to Patty, fight with him once, then dispatch him from the party and talk to him in the room behind the inn and say "Yes" to get it. Crown of Uptaten Uptaten Tower: First you need to have the Toff's tea set and the Chamois (speak to the old man ghost in the Knick-Knactory at night to receive it); place the tea set on display, then use the Chamois on it to polish it. Then take it to the Uptaten count in front of the Uptaten tower at night and trade it for the crown. Yggdrasil Sapling Zenithia: After you get the castle, speak to a woman in one of the rooms. (Upgrade: put sapling on display in Knick-Knactory and pour Aspesorium on it) Annalum Retentium Precaria: Speak to the monster on the second floor of the watermill and answer "Yes". Ghoulroarer Mount Zugzwang: Lying on the ground in one of the rooms. Madalena's locket Gotha: Received from a maid in the castle during the storyline events. * Faerie Quill Faerie Lea: Speak to Sherbet *(see Madalena's Locket upgrade below) Catas Trophy Nadiria: Defeat Estark (in less than 15 turns); the extra boss in the bonus dungeon after beating the game. *Madalena's Locket upgrade: First, you'll need to have beaten the game in order to start this quest. Go to the Faerie Palace and enter the right painting upstairs, which should have changed since last time you came. You'll be brought to Lofty Peak in the past. Speak to Pankraz in one of the houses who will mention he needs Tusk-Tusk Ink and a Faerie Quill. You should already have the ink, now for the quill return to the Faerie Palace and speak with the scholar in the room downstairs. Then zoom to Faerie Lea and talk to the fairy on the first floor of the palace to receive the Faerie Quill. With that in hand return to speak to Pankraz in the painting and give the quill and ink to him. Now you need to find a way past the guard in the tower, so talk to the innkeeper and she will mention the guard likes T 'n' T. Head over to the tower and show a T 'n' T ticket to the guard so he leaves. Go back to talk to Pankraz, then talk to him again in the tower. He says to come back later. Leave the painting and re-enter. He and Mada are gone. Speak to the painter in the house Pankraz was in at first to get back your quill and the ink. Exit the painting and check your inventory for the new locket. Well that's all, thanks for reading! Disclaimer Please subscribe and visit my Youtube channel at http://www.youtube.com/WishingTikal. ^_^ If you wish to contact me about the FAQ, may it be questions, comments or suggestions, please do so using this email address: wishingtikal[at]gmail[dot]com and, by all means, precise the subject of your e-mail. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.