Pokemon Types DS

Table of contents:

01: Introduction
02: Special cases
03: Cardinal types
04: Combo types
05: Nonexistant combos
06: Contact, thanks and copyright
07: Version history

<01>: Introduction

Type is one of the most basic mechanics of Pokemon. Attacks have one type;
pokemon have either one or two. Pokemon types may be weak to an attack type
("It's super effective," double damage), resistant ("It's not very
effective...," half damage), or immune ("It doesn't affect," no damage or 
effect, applies also to non-attack moves.) When a pokemon has two types, those
types' modifiers are both used, and if types coincide, they are multiplied 
together, which can result in x4 super effective damage, 1/4 not very effective
damage, or a weakness and a reistance cancelling one another out. If either of
a pokemon's types has an immunity, that pokemon has the immunity regardless of
the other type.

Another effect type has is that, if a pokemon uses an attack that is the same
type as the pokemon (or as one of their types), that attack's power will be 
multiplied by 1.5. This is known as STAB, or the Same Type Attack Bonus.

Unlike in the previous generations, type does NOT determine whether an attack 
is physical or special in Diamond and Pearl; attacks are individually assigned
a category. In my personal opinion, this is an enormous improvement to the 
series.

There are 17 types in Pokemon, two of which (Steel & Dark) were added in the
second generation of games. What follows is a complete list of the types and
type combinations that exist in Pokemon, the interactions those types have, and
lists of all the pokemon that have each type. Also included are
comments/analyses on each type. Fair warning: I don't claim to be an expert on
battling. The information I provide will be mostly useful to new players,
although a few finer points are covered that may surprise you.



<02>: Special Cases

There are some abilities that alter type weakness and resistance. I've noted
them in the pokemon lists. Here is a key:

* - An asterisk denotes that this pokemon only sometimes has this trait, and
    may have a different trait.
CC - Color Change. Kecleon's trait makes it change types based on the type of
     the last move used on it.
FC - Forecast. Castform's trait makes its type change based on the current
     weather. Sunny Day makes it a fire type, hail makes it an ice type, and
     rain makes it a water type. Under any other weather conditions, it's a
     normal type.
fil - Filter. This ability cuts damage of types this pokemon is weak to in 
      half.
HP - Heatproof. This ability makes Fire attacks do half the damage they
     otherwise would. Exclusive to bronzong/bronzor. Not as good as Thick Fat.
lev - Levitate. This ability makes the pokemon that has it immune to ground
      type moves.
MT - Multitype. Arceus's ability changes its type based on what "plate" item it
     holds.
SR - Solid Rock. Damage from super effective attacks is reduced by a factor of
     1.5. 2x hits become 1.33~, 4x hits become 2.66~.
TF - Thick Fat. This makes Fire and Ice attacks do half the damage they
     otherwise would.   
VA - Volt Absorb. This makes electric attacks worse than useless - a VA pokemon
     hit with one is healed for up to 1/4 its max HP.
WA - Water Absorb. Like Volt Absorb, but for water.
WG - Wonder Guard. Shedinja's ability makes all attacks that it isn't weak to
     do nothing. As to attacks it is weak to, well, Shedinja only has 1 HP, so
     the rest should be obvious. This ability can't be transferred by skill
     swap (it's the only one that can't).

Levitate and abilities that cancel or reduce weaknesses apply UNDER NORMAL
CIRCUMSTANCES. However, a pokemon's ability may be removed in battle by Skill
Swap or Worry Seed, and Levitate may be cancelled by Gravity (also applies to
flying types). Therefore, pokemon with these abilities should still be
considered to have the weaknesses listed. Flying types with a subtype that's
weak to ground are also weak to ground when gravity is used (or when they're
holding an iron ball, but honestly, why would you do this?), which I have noted
below where appropriate.

Burmy and Wormadam are a particularly special case. Burmy has three forms, 
Grass, Ground and Steel, based on where it last battled (tall grass, caves or
paths, or inside buildings, respectively). Which form the female Burmy is in
when it evolves dictates Wormadam's type, which is grass plus the type of
Burmy's form. This doesn't make Wormadam impossible to read, because you can
tell the different typings apart by appearance. Male burmys always just evolve
into Mothim.

I used to have a blurb here saying that moves that alter weaknesses didn't
matter that much, but I've changed my mind - understanding these moves is
important. Here they are, then:

Foresight -   While mainly for negating a foe's evasiveness boosts, this move
              will also render ghost types susceptible to normal and fighting
              type attacks. Importantly, this makes the "invincible typing"
              Ghost/Dark (Sableye, Spiritomb) have a fighting weakness.
Gravity  -    Removes the ground-type immunity from flying types or pokemon
              with Levitate. This works on ALL pokemon in battle and persists
              for five turns.
Lock-on  -    Has the same effect as foresight, but only for the turn after it
              is used. Also makes this attack have perfect accuracy.
Miracle Eye - This move, when used on a Dark type pokemon, removes that
              pokemon's immunity to psychic.
Odor Sleuth - This is exactly the same move as Foresight, with a different
              name.
Roost   -     This flying-type recover move renders the user susceptible to
              ground attacks for a turn. 

There are berries which will halve a pokemon's weakness, but these only affect
one attack, and there's no way to be sure whether your opponent has one.



<03>:Cardinal Types

Here are the 17 types and their weaknesses, resistances and immunities when
alone. No pokemon is pure flying type, (except arceus when holding the sky
plate), but it's still here for reference. I've also described what each type
does as an attack type.

***Normal:***
x2 weak: Fighting
Immune: Ghost

Pokemon that are pure Normal: Aipom, Ambipom, Arceus(MT), Azurill (*TF),
Bidoof, Blissey, Buneary, Castform (FC), Chansey, Clefable, Clefairy, Cleffa,
Delcatty, Ditto, Dunsparce, Eevee, Exploud, Furret, Glameow, Granbull, Happiny,
Igglybuff, Jigglypuff, Kangaskhan, Kecleon (CC), LickiLicky,Lickitung, Linoone,
Lopunny, Loudred, Meowth, Miltank (*TF), Munchlax (*TF), Nosepass, Persian,
Porygon, Porygon2, PorygonZ, Purugly (*TF), Raticate, Rattata, Regigigas,
Sentret, Skitty, Slaking, Slakoth, Smeargle, Snorlax (*TF), Snubbull, Spinda,
Stantler, Tauros, Teddiursa, Togepi, Ursaring, Vigoroth, Whismur, Wigglytuff,
Zangoose, Zigzagoon

Normal type attacks are not very effective against rock or steel and do nothing
to Ghost types.

Comments: Normal is the "default" type and doesn't have a lot of interactions.
Normal types do need to consider their weakness to fighting, however. A lot of
players give their pokemon a normal move to get around resistances, since 
nearly every pokemon can learn normal moves and few things resist them.

***Fire:***
x2 weak: Water, ground, rock
x0.5 resistant: Fire, Grass, Ice, Bug, Steel

Pokemon that are pure Fire: Arcanine, Charmander, Charmeleon, Chimchar,
Cyndaquil, Entei, Flareon, Growlithe, Magby, Magmar, Magmortar, Ninetales,
Ponyta, Quilava, Rapidash, Slugma, Torchic, Torkoal, Typhlosion, Vulpix

Fire type attacks are super effective against Grass, Ice, Bug, and Steel, and
not very effective against Fire, Water, Rock, and Dragon.

Comments: Fire doesn't show up often outside of the starters and the occasional
legendary, but a lot of non-fire pokemon will also carry fire moves due to
the wide spread of types they are effective against, as well as the powerful
burn status. It's easy to forget that fire is resisted by Dragon types, so try
to remember that. Fire attacks are good against steel, which annoyingly resists
almost everything. For a pokemon, the fire type isn't so hot (lololol). Those
weaknesses are alarmingly common, and when using a fire type you're going to
pretty much have to accept that you'll be smacked with something 
super-effective.

***Water:***
x2 weak: electric, grass
x0.5 resistant: fire, water, steel, ice

Pokemon that are pure Water: Azumarill (*TF), Blastoise, Buizel, Clamperl,
Corphish, Croconaw, Feebas, Feraligatr, Finneon, Floatzel, Goldeen, Golduck,
Gorebyss, Horsea, Huntail, Kingler, Krabby, Kyogre, Lumineon, Luvdisc,
Magikarp, Manaphy, Marill (*TF), Milotic, Mudkip, Octillery, Phione, Piplup,
Politoed (*WA), Poliwag (*WA), Poliwhirl (*WA), Prinplup, Psyduck, Remoraid,
Seadra, Seaking, Seel (*TF), Shellder, Shellos, Squirtle, Staryu, Suicune,
Totodile, Vaporeon (WA), Wailmer, Wailord, Wartortle

Water type attacks are super effective against Fire, Ground, and Rock, and not
very effective against Water, Grass, and Dragon.

Comments: Water types are a staple of the game. A lot of things are weak to it
due to having a ground type, a rock type, or quite commonly both. Ice is a nice
resistance to have, as is fire. Water's weaknesses are not that big of a
problem - you'll rarely see anything but a grass type carrying grass moves, so
electric is the only thing you have to worry about. Water types also love to
learn ice moves, which is a nice way to cover up the holes in water's offense.

***Electric:***
x2 weak: ground
x0.5 resistant: electric, flying, steel

Pokemon that are pure Electric: Ampharos, Electabuzz, Electivire, Electrike,
Electrode, Elekid, Flaaffy, Jolteon (VA), Luxio, Luxray, Manectric, Mareep,
Minun, Pachirisu, Pichu, Pikachu, Plusle, Raichu, Raikou, Shinx, Voltorb

Electric type attacks are super effective against Water and Flying, not very
effective against Electric, Grass, and Dragon, and do nothing to Ground types.

Comments: Electric is a pretty good typing due to its only having one weakness.
Water and flying types are both very common, and in several cases (importantly
Gyarados) coincident, so electric attacks are useful; many of them also have
a chance to paralyze, which can turn the whole tide of the battle. Just be sure
to have another attack type available that isn't resisted by ground.

***Grass:***
x2 weak: fire, ice, flying, poison, bug
x0.5 resistant: water, electric, grass, ground
        
Pokemon that are pure Grass: Bayleef, Bellossom, Cacnea, Carnivine, Cherrim,
Cherubi, Chikorita, Grotle, Grovyle, Leafeon, Meganium, Sceptile, Seedot,
Shaymin, Shroomish, Sunflora, Sunkern, Tangela, Tangrowth, Treecko, Turtwig

Grass type attacks are super effective against Water, Ground, and Rock, and not
very effective against Fire, Grass, Poison, Flying, Bug, Dragon, and Steel.

Comments: Grass has an awful lot of weaknesses, which can make these pokemon a
pain to use. Grass type attacks are also resisted by a lot of things, making it
difficult to make these types very versatile. This isn't to say they're
useless, but it isn't the best type. Notably, grass types perform pretty well
against electric types, which are rarely carrying any of grass's weaknesses.

***Ice:***
x2 weak: fire, fighting, rock, steel
x0.5 resistant: ice

Pokemon that are pure Ice: Glaceon, Glalie, Regice, Snorunt

Ice type attacks are super effective against Grass, Ground, Flying, and Dragon,
and not very effective against Fire, Water, Ice, or Steel.

Comments: Ice by itself is a very bad typing, but it doesn't turn up often, as
you can see. Ice type attacks, however, are incredibly useful. You'd be crazy
to have a whole team without one. Ice attacks have the distinction of being
x4 effective against a lot of combinations, so exploit this whenever possible.

***Fighting:***
x2 weak: flying, psychic
x0.5 resistant: bug, rock, dark

Pokemon that are pure Fighting: Hariyama (*TF), Hitmonchan, Hitmonlee,
Hitmontop, Machamp, Machoke, Machop, Makuhita (*TF), Mankey, Primeape, Riolu,
Tyrogue

Fighting type attacks are super effective against Normal, Ice, Rock, Steel, and
Dark, not very effective against Poison, Flying, Psychic, and Bug, and do
nothing to Ghost types.

Comments: Fighting is a great type. It's super effective against three types
that are weak to little or nothing else - Normal, Steel, and Dark. Rock types,
in particular, don't stand much of a chance against fighting types.

***Poison:***
x2 weak: ground, psychic
x0.5 resistant: grass, fighting, poison, bug

Pokemon that are pure Poison: Arbok, Ekans, Grimer, Gulpin, Koffing (lev), Muk,
Nidoran F, Nidoran M, Nidorina, Nidorino, Seviper, Swalot, Weezing (lev)

Poison type attacks are super effective against Grass, not very effective
against Poison, Ground, Rock, or Ghost, and do nothing to Steel types.

Comments: Poison shows up more often in combinations than by itself. It only
has two weaknesses, but I gotta say, they suck. As an attack type, it's more
useful for poisoning than for damage, since so many things resist it and only
grass is weak. 

***Ground:***
x2 weak: water, grass, ice
x0.5 resistant: poison, rock
Immune: electric

Pokemon that are pure Ground: Cubone, Diglett, Donphan, Dugtrio, Groudon,
Hippopotas, Hippowdon, Marowak, Phanpy, Sandshrew, Sandslash, Trapinch

Ground type attacks are super effective against Fire, Electric, Poison, Rock,
and Steel, not very effective against Grass and Bug, and under normal
circumstances, do nothing against Flying or to pokemon with Levitate.

Comments: Ground type is a pretty good type; it's a shame it gets messed up
so often by mixing it with Rock. Ground attacks have a great super effective
spread and again, you'd be crazy to have a team without any. Watch out for
those weaknesses, though, they're quite common.

***Flying:***
x2 weak: electric, ice, rock
x0.5 resistant: grass, fighting, bug
Immune: ground

No pokemon have the Flying type outside of a combination. Technically, Arceus
does when holding the sky plate, but that doesn't reall seem worth covering.

Flying type attacks are super effective against Grass, Fighting, and Bug, and
not very effective against Electric, Rock, or Steel.

Comments: For some reason, Normal/Flying is the default flying type. See that
combo for comments on this type of Pokemon. As an attack,it's pretty average.
Flying attacks are useful against Fighting, which isn't weak to much. Don't use
flying moves without STAB

***Psychic:***
x2 weak: bug, ghost, dark
x0.5 resistant: fighting, psychic

Pokemon that are pure Psychic: Abra, Alakazam, Azelf (lev), Chimecho (lev),
Chingling (lev), Cresselia (lev), Deoxys, Drowzee, Espeon, Gardevoir,
Grumpig (*TF), Hypno, Kadabra, Kirlia, Mespirt (lev), Mew, Mewtwo,
Mime Jr. (*fil), Mr. Mime (*fil), Ralts, Spoink (*TF), Unown (lev), Uxie (lev),
Wobbuffet, Wynaut

Psychic type attacks are super effective against Fighting and Poison, not very
effective against Psychic and Steel, and do nothing to Dark types.

Comments: Psychic is an excellent type. In the first generation, it was
ludicrously overpowered, with the dark type nonexistant and ghost and dark
lacking any good attacks. Even now, it's still a great type, as its weaknesses
aren't that common and it's the perfect Fighting killer. Psychic isn't super
effective against much, but it isn't resisted by much either, and psychic
attacks tend to be very powerful. Obviously, watch out for Dark types.

***Bug:***
x2 weak: fire, flying, rock
x0.5 resistant: grass, fighting, ground

Pokemon that are pure Bug: Burmy, Cascoon, Caterpie, Illumise, Kricketot,
Krickitune, Metapod, Pineco, Pinsir, Silcoon, Volbeat, Wurmple

Bug type attacks are super effective against Grass, Psychic, and Dark, and not
very effective against Fire, Fighting, Poison, Flying, Ghost, or Steel.

Comments: Hmm, bug. Frankly, bugs suck. Always have. It's not quite as true as
it used to be, but there are still few bug types worth using. As a typing it's
okay, and it's worth having a bug attack to handle psychics, but I wouldn't
rely on it because it's resisted by a ludicrous amount of types.

***Rock:***
x2 weak: water, grass, ground, steel, fighting
x0.5 resistant: normal, fire, poison, flying

Pokemon that are pure Rock: Bonsly, Cranidos, Nosepass, Rampardos, Regirock,
Sudowoodo

Rock type attacks are super effective against Fire, Ice, Flying, and Bug, and
not very effective against Fighting, Ground, and steel.

Comments: For some reason Rock doesn't show up alone very often. This is good
because it's a pretty bad typing. Rock attacks, on the other hand, are good to
have for their strength against fire, ice, and flying types. Remember that
rock does not resist electric - this is a mistake I used to make, since back in
the R/B/Y days most rock types had a ground subtype. Man, typing in R/B/Y was
awful.

***Ghost:***
x2 weak: ghost, dark
x0.5 resistant: poison, bug
Immune: normal, fighting

Pokemon that are pure Ghost: Banette, Dusclops, Dusknoir, Duskull (lev),
Misdreavus (lev), Mismagius (lev), Shuppet

Ghost type attacks are super effective against Psychic and Ghost, not very
effective against Steel and Dark, and do nothing to Normal types.

Comments: Ghost is an uncommon type and so are the attack types it is weak to
and resists. It's one of the few types weak to itself, which makes ghost vs.
ghost matchups a contest of speed. The immunities to normal and fighting are
great, they cover a lot of ground. Somehow, however, ghost types don't end up
being that great.

***Dragon:***
x2 weak: ice, dragon
x0.5 resistant: fire, water, electric, grass

Pokemon that are pure Dragon: Bagon, Dragonair, Dratini, Shelgon

Dragon type attacks are super effective against Dragons and not very effective
against Steel.

Comments: Dragon is the second least reactive type; I've always kind of
wondered why it exists. Like ghost, it's weak to itself. The ice weakness can
be a problem due to the prevalence of Ice Beam, but the resistances are good.
Anyway, this doesn't show up on its own much.

***Steel:***
x2 weak: fire, fighting, ground
x0.5 resistant: normal, grass, ice, flying, psychic, bug, rock, ghost, dragon,
steel, dark
Immune: poison

Pokemon that are pure Steel: Mawile, Registeel

Steel type attacks are super effective against Ice and Rock and not very
effective against Fire, Water, Electric, and Steel.

Comments: Yes, steel resists 11 of the 17 types and has 1 total immunity - to
poison, which is a great immunity because it effectively gets rid of that
status effect as well. No doubt about it, steel is a good type. Watch out for
the weaknesses, though, they're common. Interestingly, only water and electric
type attacks do ordinary damage to Steel.

***Dark:***
x2 weak: fighting, bug
x0.5 resistant: ghost, dark
Immune: psychic

Pokemon that are pure Dark: Absol, Darkrai, Mightyena, Poochyena, Umbreon

Dark type attacks are super effective against Psychic and Ghost and not very
effective against Fighting, Steel, and Dark.

Comments: Dark was created to nerf Psychic. It does a good job - Dark types are
great against psychics. It's worth having a Dark attack (Crunch?) around for
this reason. Apart from that, Dark type doesn't do a lot.



<03>:Combo types

Here are the combonation types that exist in Pokemon Diamond & Pearl. Many
types only have one pokemon, or one evolution family. Still, out of 136
possible combinations, only 72 actually exist among the 493 pokemon.

I always list the earlier types first in this order: normal, fire, water,
electric, grass, ice, fighting, poison, ground, flying, psychic, bug, rock,
ghost, dragon, steel, dark. When they are shown the opposite way in the game,
I note this.

Normal/Water: 
x2 weak: fighting, electric, grass
x0.5 resistant: fire, water, steel, ice
Immune: ghost

Bibarel is the only pokemon that is Normal/Water.

Comments: The added fighting weakness is lame, but Bibarel's pretty terrible
anyway.

Normal/Flying:
x2 weak: electric, ice, rock
x0.5 resistant: grass, bug
Immune: ground, ghost

Pokemon that are Normal/Flying: Chatot, Dodrio, Doduo, Farfetch'd, Fearow,
Hoothoot, Noctowl, Pidgeot, Pidgeotto, Pidgey, Spearow, Staraptor, Staravia,
Starly, Swablu, Swellow, Taillow, Togekiss, Togetic

Comments: Here's the bulk of the birds. The addition of the normal type cancels
out Flying's fighting resistance and adds an immunity to ghost - not a great
trade-off, if you ask me. Still, this is a decent type if only for its ground
immunity.

Normal/Psychic:
x2 weak: bug, dark
x0.5 resistant: psychic
Immune: ghost

Girafarig is the only pokemon that is Normal/Psychic.

Comments: What an odd typing. It might actually be a little better than 
Psychic. The immunity to ghost is a pretty big plus in this case, considering
that psychic types are usually weak to it.

Fire/Ground:
x4 weak: water
x2 weak: ground
x0.5 resistant: fire, bug, steel, poison
Immune: electric

Pokemon that are Fire/Ground: Camerupt, Numel

Comments: Yeah, Camerupt resists several types, but that double water weakness
REALLY hurts. In general, double weaknesses can really hurt a pokemon overall.
Be careful what you use this against.

Fire/Fighting:
x2 weak:water, ground, flying, psychic
x0.5 resistant: fire, grass, ice, steel, dark
x0.25 resistant: bug

Pokemon that are Fire/Fighting: Blaziken, Combusken, Infernape, Monferno

Comments: Decent type. Fire and fighting don't interact much, so they sort of
get added together. The exception is the double bug resistance, which I suppose
is nice if it comes up. U-turn does almost nothing to these types.

Fire/Flying:
x4 weak: rock
x2 weak: water, electric
x0.5 resistant: fire, steel
x0.25 resistant: grass, bug
Immune: ground

Pokemon that are Fire/Flying: Charizard, Ho-oh, Moltres

Comments: This is a pretty decent type. It's Grass and Bug types' worst
nightmare. That double rock weakness can really hurt, however, especially
against opponents that like to use Stealth Rock (yes, it DOES do super
effective damage). Also keep in mind that when gravity is in play, this typing
is weak to ground.

Fire/Rock:
x4 weak: water, ground
x2 weak: rock
x0.5 resistant: bug, ice
x0.25 resistant: fire

Magcargo is the only pokemon that is Fire/Rock.

Comments: Ouch. Those 4x weaknesses are just awful. I don't know what else to
say.

Fire/Steel:
x4 weak: ground
x2 weak: water, fighting
x0.5 resistant: normal, flying, psychic, ghost, dragon, dark
x0.25 resistant: grass, ice, bug, steel
Immune: poison

Heatran is the only pokemon that is Fire/Steel.

Comments: As much as having any 4x weakness sucks, this is still a great type.
Heatran resists most of the common attack types, some very strongly. A good
counter to ice.

Fire/Dark (Displayed as Dark/Fire):
x2 weak: water, fighting, ground, rock
x0.5 resistant: fire, grass, ice, ghost, dark, steel
Immune: Psychic

Pokemon that are Dark/Fire: Houndoom, Houndour

Comments: Fire and Dark have no interactions, so they pile on top of one
another. The result is four weaknesses, but also five resistances and an
immunity. Apart from the weakness to fighting there isn't much to complain
about here.

Water/Electric:
x2 weak: grass, ground
x0.5 resistant: fire, water, flying, ice
x0.25 resistant: steel

Pokemon that are Water/Electric: Chinchou (*VA), Lanturn (*VA)

This typing isn't bad at all, with only two weaknesses. Plus, Lanturn will
always have Volt Absorb, since its other ability is completely useless. You can
essentially count Electric as an immunity+ under normal circumstances.

Water/Grass:
x2 weak: flying, poison, bug
x0.5 resistant: steel, ground
x0.25 resistant: water

Pokemon that are Water/Grass: Lombre, Lotad, Ludicolo

Comments: Water nullifies grass's weaknesses to fire and ice, and doubles its
water resistance. Not bad for a grass type.

Water/Ice (Sometimes displayed as Ice/Water):
x2 weak: electric, grass, fighting, rock
x0.5 resistant: water
x0.25 resistant: ice

Pokemon that are Water/Ice: Cloyster, Dewgong (*TF), Lapras (*WA), 
Sealeo (*TF), Spheal (*TF), Walrein (*TF)

Comments: This is one of the more common ice types, and really, it's a pretty
unfortunate grouping. Four common weaknesses and only resists its own types.
It's still usable, but you don't get much of a type advantage with these
pokemon.

Water/Fighting: 
x2 weak: flying, electric, grass, psychic
x0.5 resistant: fire, water, steel, bug, rock, dark, ice

Poliwrath (*WA) is the only pokemon that is Water/Fighting.

Comments: Poliwrath's typing is kind of odd. The psychic weakness is
unfortunate, but it does have a very nice set of resistances. Not a bad typing,
really.

Water/Poison:
x2 weak: electric, ground, psychic
x0.5 resistant: fire, water, steel, fighting, poison, bug, ice

Pokemon that are Water/Poison: Qwilfish, Tentacool, Tentacruel

Comments: Not bad at all. It's easy to end up with a set of moves that won't
hurt these much.

Water/Ground:
x4 weak: grass
x0.5 resistant: fire, poison, rock, steel
Immunity: electric

Pokemon that are Water/Ground: Barboach, Gastrodon, Marshtomp, Quagsire (*WA),
Swampert, Whiscash, Wooper (*WA)

Comments: As always, the double weakness really drags this type down. None of
these are ever going to survive a solarbeam or wood hammer, and you're just
going to have to get used to that. Apart from that, it has no other weaknesses,
so this is still a decent type. Water's other weakness is totally nullified,
which is a nasty surprise for people who see these pokemon and think they're
just a water type.

Water/Flying:
x4 weak: electric
x2 weak: rock
x0.5 resistant: fire, water, steel, fighting, bug
Immune: ground

Pokemon that are Water/Flying: Gyarados, Mantine (*WA), Mantyke (*WA),
Pelipper, Wingull

Comments: Another double weakness. Gyarados can often take a strong electric
attack anyway because he's just that awesome, but that weakness pretty much
dooms the rest of these. Good resistance set regardless.

Water/Psychic:
x2 weak: electric, grass, bug, ghost, dark
x0.5 resistant: fire, water, steel, fighting, psychic, ice

Pokemon that are Water/Psychic: Slowbro, Slowking, Slowpoke, Starmie

Comments: The Dark weakness is kind of unfortunate. Apart from that, this
typing is better than water alone. No interaction whatsoever between the types,
so just think of this as a water AND a psychic type.

Water/Bug (Displayed as Bug/Water):
x2 weak: electric, flying, rock
x0.5 resistant: water, steel, fighting, ground, ice

Surskit is the only pokemon that is Bug/Water.

Comments: Surskit evolves into a different typing anyway. Move along.

Water/Rock (sometimes displayed as Rock/Water):
x4 weak: grass
x2 weak: electric, ground, fighting
x0.5 resistant: water, normal, poison, flying, ice
x0.25 resistant: fire

Pokemon that are Water/Rock: Corsola, Kabuto, Kabutops, Omanyte, Omastar,
Relicanth

Comments: Double weakness, but at least there's a double resistance here to
balance it. The problem is that a weakness can mean a lot more to a pokemon
than a resistance - just one hit from a grass type attack will often take these
out.

Water/Dragon:
x2 weak: dragon
x0.5 resistant: steel
x0.25 resistant: fire, water

Pokemon that are Water/Dragon: Kingdra, Palkia

Comments: Wow, this happens to cancel two out of three of water's weaknesses.
Water, in turn, cancels Dragon's painful ice wakness. Fire and water do
practically nothing, too. As always, it's a speed match with other dragons, but
seeing as that's the only weakness, this is a very good type.

Water/Steel:
x2 weak: electric, fighting, ground
x0.5 resistant: normal, flying, psychic, bug, rock, ghost, dragon, dark, water
x0.25 resistant: steel, ice
Immune: poison

Empoleon is the only pokemon that is Water/Steel.

Comments: Now this is bizarre. Somehow the fourth generation's water starter
ended up with one of the best types in the game. Again, it's easy to end up
with a set of moves that won't do much to this. It's too bad Empoleon isn't
that great. If you find a use for it, though, have fun laughing at ice attacks.

Water/Dark:
x2 weak: electric, grass, fighting, bug
x0.5 resistant: fire, water, steel, ghost, dark, ice
Immune: Psychic

Pokemon that are Water/Dark: Carvanha, Crawdaunt, Sharpedo

Comments: Another no-interaction combination. I like to call these "compound
types." This type isn't bad.

Electric/Flying:
x2 weak: ice, rock
x0.5 resistant: flying, steel, grass, fighting, bug
Immune: ground

Zapdos is the only pokemon that is Electric/Flying.

Comments: Nice resistances. Zapdos becomes weak to ground if its immunity is
somehow removed during battle.

Electric/Ghost:
x2 weak: ghost, dark, ground
x0.5 resistant: poison, bug, electric, flying, steel
Immune: Normal, fighting

Rotom (lev) is the only pokemon that is Electric/Ghost.

Comments: Rotom is ordinarily immune to ground, which makes this a very good
typing indeed. 

Electric/Steel:
x4 weak: ground
x2 weak: fire, fighting
x0.5 resistant: normal, grass, ice, electric, psychic, bug, rock, ghost,
dragon, dark
x0.25 resistant: flying, steel
Immune: Poison

Pokemon that are electric/steel: Magnemite, Magneton, Magnezone

Comments: A double weakness, but man, look at those resistances. Resisting 12
types and being immune to one, the Magnemite family may be the most difficult
pokemon to damage, type-wise. Only water does ordinary damage.

Grass/Ice:
x4 weak: fire
x2 weak: flying, poison, bug, fighting, rock, steel
x0.5 resistant: water, electric, grass, ground

Pokemon that are Grass/Ice: Abomasnow, Snover

Comments: Just awful. Abomasnow fails at being a usable ice type.

Grass/Fighting:
x4 weak: flying
x2 weak: fire, ice, poison, psychic
x0.5 resistant: water, electric, grass, ground, dark

Breloom is the only pokemon that is Grass/Fighting.

Comments: Double flying weakness, but that's one you can get around some of the
time. Not totally awful. 

Grass/Poison:
x2 weak: fire, ice, flying, psychic
x0.5 resistant: water, electric, fighting
x0.25 resistant: grass

Pokemon that are Grass/Poison: Bellsprout, Budew, Bulbasaur, Gloom, Ivysaur,
Oddish, Roselia, Roserade, Venusaur, Victreebell, Vileplume, Weepinbell

Comments: This is the typing given to nearly all grass types from the first
generation; everything here is first generation except the Budew family, which
started in the third gen and was given first and third forms in D/P. Poison
type complements grass fairly well, eliminating its poison weakness and
creating a double grass resistance. Watch out for the Psychic weakness,
however.


Grass/Ground:
x4 weak: ice
x2 weak: fire, flying, bug
x0.5 resistant: ground, rock
Immune: electric

Torterra is the only Pokemon that is Grass/Ground.

Comments: I can't understand why the fourth gen's grass starter gets saddled
with this lame typing when it evolves into its final form. It's a drag, because
Torterra's actually a pretty decent tank. The double ice weakness is a real
Achilles heel, and Ground also eliminates grass types' important water and 
grass resistances, without touching any of its weaknesses except poison. S/he
does gain an immunity to electric and some good ground attacks, but this is
still unfortunate. Grass types already resist electric anyway. 

Grass/Flying:
x4 weak: ice
x2 weak: fire, flying, poison, rock
x0.5 resistant: water, fighting
x0.25 resistant: grass
Immune: ground

Pokemon that are Grass/Flying: Hoppip, Jumpluff, Skiploom, Tropius

Comments: Another double ice weakness and a wide spread of normal weaknesses.
Not so hot, although it does well against fighting types.

Grass/Psychic (Sometimes displayed as Psychic/Grass):
x4 weak: bug
x2 weak: fire, ice, flying, poison, ghost, dark
x0.5 resistant: water, electric, grass, ground, fighting, psychic

Pokemon that are Grass/Psychic: Celebi, Exeggcute, Exeggutor

Comments: Grass and psychic don't interact except for the annoying double bug
weakness; to be fair, bug isn't such a bad double weakness to end up with, but
this typing is still not one of Celebi's best features.

Grass/Bug (displayed as Bug/Grass):
x4 weak: fire, flying
x2 weak: ice, bug, rock, poison
x0.5 resistant: fighting, water, electric
x0.25 resistant: grass, ground

Pokemon that are Bug/Grass: Paras, Parasect, Wormadam

Comments: The horror: two double weaknesses. I can't recommend these pokemon
under any circumstances. Wormadam, however, doesnt' always have this type (see
"special cases").

Grass/Rock (displayed as Rock/Grass):
x2 weak: fighting, bug, steel, ice
x0.5 resistant: normal, electric

Pokemon that are Rock/Grass: Cradily, Lileep

Comments: Not so good. Rock loses grass's best resistances.

Grass/Dark:
x4 weak: bug
x2 weak: fire, ice, flying, poison, fighting
x0.5 resistant: water, electric, grass, ground, ghost, dark
Immune: psychic

Pokemon that are Grass/Dark: Cacturne, Nuzleaf, Shiftry

Comments: An interesting type, and not useless despite its double bug weakness.
Do be quite wary of it, though.

Ice/Ground:
x2 weak: fire, fighting, steel, water, grass
x0.5 resistant: poison
Immune: electric

Pokemon that are Ice/Ground: Mamoswine, Piloswine, Swinub

Comments: Another ice type that turns out pretty badly. Weak to a maddening
five types.

Ice/Flying:
x4 weak: rock
x2 weak: fire, steel, electric
x0.5 resistant: grass, bug
Immune: ground

Pokemon that are Ice/Flying: Articuno, Delibird

Comments: Does ice ever get a break? Double rock weakness. Articuno is still
one of the best Ice types, however.

Ice/Psychic:
x2 weak: fire, rock, steel, bug, ghost, dark
x0.5 resistant: ice, psychic

Pokemon that are Ice/Psychic: Jynx, Smoochum

Comments: Another bad ice type. Manages somehow to have six weaknesses.

Ice/Ghost:
x2 weak: fire, rock, steel, ghost, dark
x0.5 resistant: ice, poison, bug
Immune: normal, fighting

Froslass is the only pokemon that is Ice/Ghost.

Comments: At least it's immune to fighting. Otherwise, another type afflicted
with ice syndrome.

Ice/Dark (displayed as Dark/Ice):
x4 weak: fighting
x2 weak: fire, bug, rock, steel
x0.5 resistant: ice, ghost, dark
Immune: Psychic

Pokemon that are Dark/Ice: Sneasel, Weaville

Comments: Sneasel's okay, but its typing isn't doing it any favors with that
double fighting weakness.

Fighting/Poison (displayed as Poison/Fighting):
x4 weak: psychic
x2 weak: ground, flying
x0.5 resistant: grass, fighting, poison, rock, dark
x0.25 resistant: bug

Pokemon that are Poison/Fighting: Croagunk, Toxicroak

Comments: Psychic means game over, but a good type otherwise. Psychic doesn't
turn up THAT much.

Fighting/Psychic (Sometimes displayed as Psychic/Fighting):
x2 weak: flying, ghost
x0.5 resistant: rock, fighting

Pokemon that are Fighting/Psychic: Gallade, Medicham, Meditite

Comments: Here's a type that combines polar opposites. The result is most of
the strengths and weaknesses being cancelled out. Aside from the flying
weakness, these are pretty solid.

Fighting/Bug (displayed as Bug/Fighting):
x4 weak: flying
x2 weak: psychic, fire
x0.5 resistant: bug, dark, grass, fighting, ground

Heracross is the only pokemon that is Bug/Fighting.

Comments: Not a bad bug type aside from the flying problem. Heracross is one of
the few bugs worth using.

Fighting/Steel:
x2 weak: fire, fighting, ground
x0.5 resistant: normal, grass, ice, ghost, dragon, steel
x0.25 resistant: bug, rock, dark
Immune: Poison

Lucario is the only Pokemon that is Fighting/Steel.

Comments: Don't you just love steel type? Lucario's awesome, and so is its
typing. It's pretty tough to damage.

Poison/Ground:
x2 weak: ground, psychic, water, ice
x0.5 resistant: fighting, bug, rock
x0.25 resistant: poison
Immune: electric

Pokemon that are Poison/Ground: Nidoking, Nidoqueen

Comments: The nido-royalty have an okay type. The fighting resistance is a nice
surprise.

Poison/Flying:
x2 weak: psychic, electric, ice, rock
x0.5 resistant: poison
x0.25 resistant: grass, fighting, bug
Immune: ground

Pokemon that are Poison/Flying: Crobat, Golbat, Zubat

Comments: Crobat is a pretty cool pokemon with a decent type, although its
weaknesses are very exploitable. It's perfect against fighting types, which it
can hammer with flying moves while taking little damage. Watch out for the ice
and rock weaknesses, though, because you never know what will be carrying those
moves. Despite the weakness, Crobat isn't bad against psychic either if you
give it the bug move U-turn. Warning: This type is weak to ground when its
immunity is removed.

Poison/Bug (Sometimes listed as Bug/Poison):
x2 weak: psychic, fire, flying, rock
x0.5 resistant: poison, bug
x0.25 resistant: grass, fighting

Pokemon that are Poison/Bug: Ariados, Beedrill, Dustox, Kakuna, Skorupi,
Spinarak, Venomoth, Venonat, Weedle

Comments: Very common bug type. Its strengths and weaknesses are fairly
balanced. Good against fighting, but they'll usually be carrying a rock attack,
so watch out for that.

Poison/Ghost (Displayed as Ghost/Poison):
x2 weak: ghost, dark, ground, psychic
x0.5 resistant: grass
x0.25 resistant: poison, bug
Immune: normal, fighting

Pokemon that are Ghost/Poison: Gastly (lev), Gengar (lev), Haunter (lev)

Comments: The Gastly family, which were the only ghosts in the first gen, are
given a poison type for reasons that completely elude me. Some people complain
about this typing, but I think it's okay, especially because levitate makes it
immune to ground. It's a speed contest against psychics, however.

Poison/Dark: 
x2 weak: ground
x0.5 resistant: grass, poison, ghost, dark
Immune: Psychic

Pokemon that are Poison/Dark: Drapion, Skuntank, Stunky

Comments: A good typing! Ground moves are a must for dealing with these.

Ground/Flying:
x4 weak: ice
x2 weak: water
x0.5 resistant: poison, fighting, bug
Immune: electric, ground

Pokemon that are Ground/Flying: Gligar, Gliscor

Comments: This might be the single most contradictary type in the game. How can
it be ground AND flying? Anyway, there's another double ice weakness here, but
if you can avoid that, this is a great type.

Ground/Psychic:
x2 weak: water, grass, ice, bug, ghost, dark
x0.5 resistant: poison, rock, fighting, psychic
Immune: electric

Pokemon that are Ground/Psychic: Baltoy (lev), Claydol (lev)

Comments: No interactions. It's ground plus psychic. Weak to a lot, but resists
a lot. Kind of a roll of the dice. The ground immunity with levitate is a plus.

Ground/Bug (Displayed as Bug/Ground):
x2 weak: water, ice, fire, flying
x0.5 resistant: poison, fighting, ground
Immune: electric

Pokemon that are Bug/Ground: Nincada, Wormadam (see "special cases")

Comments: Not a bad choice for Wormadam. Nincada isn't very important.

Ground/Rock (Sometimes displayed as Rock/Ground):
x4 weak: water, grass
x2 weak: ground, steel, ice, fighting
x0.5 resistant: rock, normal, fire, flying
x0.25 resistant: poison
Immune: electric

Pokemon that are Ground/Rock: Geodude, Golem, Graveler, Larvitar, Onix,
Pupitar, Rhydon, Rhyhorn, Rhyperior (*SR)

Comments: Ow, ow, ow. This turned up a lot in the first gen and I don't know
why. Two double weaknesses plus four regulars is completely unforgivable,
despite the fact that it's otherwise decent. Rhyperior does okay if it has
Solid Rock, but otherwise these pokemon have a tough time getting around their
type. If you want to use Golem, give it explosion, because it frequently won't
last long.

Ground/Dragon (Sometimes displayed as Dragon/ground):
x4 weak: ice
x2 weak: dragon
x0.5 resistant: poison, rock, fire
Immune: electric

Pokemon that are Ground/Dragon: Flygon, Gabile, Gabite, Garchomp, Vibrava

Comments: Good type despite the ice problem. Garchomp in particular is a
monster.

Ground/Steel (Displayed as Steel/Ground):
x2 weak: water, fire, fighting, ground
x0.5 resistant: normal, flying, psychic, bug, ghost, dragon, steel, dark
x0.25 resistant: rock
Immune: electric, poison

Steelix is the only Pokemon that is Steel/Ground.

Comments: Oh my, yes. Probably the best thing Onix gets out of evolution is
escaping the terrible rock/ground type. What a resistance spread. 
Unfortunately, those weaknesses are pretty common, but at least none are
double.

Flying/Psychic (Displayed as Psychic/Flying):
x2 weak: electric, ice, rock, ghost, dark
x0.5 resistant: grass, psychic
x0.25 resistant: fighting
Immune: ground

Pokemon that are Psychic/Flying: Lugia, Natu, Xatu

Comments: This type is the anti-fighting. Two STAB super effectives and a
double resistance gives fighting types a rough time indeed, but watch out for
the rock weakness.

Flying/Bug (Displayed as Bug/Flying):
x4 weak: rock
x2 weak: electric, ice, fire, flying
x0.5 resistant: bug
x0.25 resistant: grass, fighting
Immune: ground

Pokemon that are Bug/Flying: Beautifly, Butterfree, Combee, Ledian, Ledyba,
Masquerain, Mothim, Ninjask, Scyther, Vespiqueen, Yanma, Yanmega

Comments: A common bug type with more than its fair share of weaknesses. I
don't recommend these; most of them suck anyway. Note that even if this type's
ground immunity is removed, it will still resist it.

Flying/Rock (Displayed as Rock/Flying):
x2 weak: electric, rock, water, steel, ice
x0.5 resistant: bug, normal, fire, poison, flying
Immune: ground

Aerodactyl is the only pokemon that is Rock/Flying.

Comments: Aerodactyl: This type is weak to five types, but it's otherwise okay,
I suppose. Beware, this is weak to ground if the immunity is removed.

Flying/Ghost (Displayed as Ghost/Flying):
x2 weak: electric, ice, rock, ghost, dark
x0.5 resistant: grass, poison
x0.25 resistant: bug
Immune: normal, fighting, ground

Pokemon that are Ghost/Flying: Drifblim, Drifbloon

Comments: Not great despite its three immunities; there's a lot you can hurt
these with. 

Flying/Dragon:
x4 weak: ice
x2 weak: rock, dragon
x0.5 resistant: fighting, bug, fire, water
x0.25 resistant: grass
Immune: ground

Pokemon that are Dragon/Flying: Altaria, Dragonite, Rayquaza, Salamence

Comments: Yet another double ice weakness, but some of the game's best are
here. 

Flying/Steel (Displayed as Steel/Flying):
x2 weak: electric, fire
x0.5 resistant: normal, flying, psychic, ghost, dragon, steel, dark
x0.25 resistant: bug, grass
Immune: ground, poison

Skarmory is the only pokemon that is Steel/Flying.

Comments: 9 resistances and two immunities, hell yeah. Skarmory ftw. This is
weak to ground if you remove its immunity, however.

Flying/Dark (Displayed as Dark/Flying):
x2: electric, ice, rock
x0.5: grass, ghost, dark
Immune: ground, psychic

Pokemon that are Dark/Flying: Honchkrow, Murkrow

Comments: Pretty good, since dark's weaknesses are nullified. 

Psychic/Rock (Displayed as Rock/Psychic):
x2 weak: bug, ghost, dark, water, grass, ground, steel
x0.5 resistant: psychic, normal, fire, poison, flying

Pokemon that are Rock/Psychic: Lunatone (lev), Solrock (lev)

Comments: Few interactions, so a lot goes on here. Practically everything is
going to be carrying something that does double damage, unfortunately. At least
these pokemon are ordinarily immune to ground.

Psychic/Dragon (Displayed as Dragon/Psychic):
x2 weak: bug, ghost, dark, ice, dragon
x0.5 resistant: fighting, psychic, fire, water, electric, grass

Pokemon that are Dragon/Psychic: Latias (lev), Latios (lev)

Comments: Nice resistance spread, and the weaknesses aren't too bad. Again, all
the pokemon in this category are ordinarily immune to ground.

Psychic/Steel (Displayed as Steel/Psychic):
x2 weak: fire, ground
x0.5 resistant: normal, grass, ice, flying, rock, dragon, steel
x0.25 resistant: psychic
Immune: poison

Pokemon that are Steel/Psychic: Beldum, Bronzong (*lev *HP),
Bronzor (*lev *HP), Jirachi, Metagross, Metang

Comments: This is a fearsome type with plenty of resistances and weaknesses
that can both be cancelled by the bronzors, and you can't be sure which is
getting cancelled. Deadly.

Bug/Rock (Sometimes listed as Rock/Bug):
x2 weak: rock, steel, water
x0.5 resistant: normal, poison

Pokemon that are Bug/Rock: Anorith, Armaldo, Shuckle

Comments: Okay type. The steel weakness isn't so bad, although rock is always a
problem, as is water (surf, anybody?)

Bug/Ghost:
x2 weak: fire, flying, rock, ghost, dark
x0.5 resistant: grass, ground, poison, bug
Immune: normal, fighting

Shedinja (WG) is the only pokemon that is Bug/Ghost.

Comments: Time to explain Shedinja. Its type chart should really read like
this:

One-hit KO: fire, flying, rock, ghost, dark
Immune: grass, ground, poison, bug, normal, fighting, dragon, steel, water,
ice, normal, psychic

This is because of two factors: First, Shedinja's ability, Wonder Guard, makes
it immune to everything that isn't super-effective. Second, Shedinja only ever
has 1 HP, so anything that will hit it will kill it. Due to its fragility,
I can't recommend this pokemon unless you're a master strategist, in which case
I'm sure you don't need my help anyway.

Bug/Steel:
x4 weak: fire
x0.5 resistant: normal, ice, psychic, bug, ghost, dragon, steel, dark
x0.25 resistant: grass
Immune: Poison

Pokemon that are Bug/Steel: Forretress, Scizor, Wormadam (see "special cases")

Comments: The double fire weakness isn't a total dealbreaker due to the usual
large steel-type resistance spread in addition to the fact that it's the only
weakness. Plus, Forretress is a good pokemon. Despite all this, fire will still
pwn it severely. Wormadam doesn't always have this type.

Rock/Steel (Sometimes displayed as Steel/Rock):
x4 weak: ground, fighting
x2 weak: water
x0.5 resistant: psychic, bug, rock, ghost, dragon, dark, ice
x0.25 resistant: normal, flying
Immune: poison

Pokemon that are Rock/Steel: Aggron, Aron, Bastiodon, Lairon,
Probopass, Shieldon

Comments: For a steel type, this could be a lot better. Obviously, avoid ground
and fighting moves like the plauge.

Rock/Dark:
x4 weak: fighting
x2 weak: water, grass, ground, steel, bug
x0.5 resistant: normal, fire, flying, poison, ghost, dark
Immune: psychic

Tyranitar is the only pokemon that is Rock/Dark.

Comments: Tyranitar might have a lot of weaknesses, but it's such a beast that
it doesn't really matter, except for that double fighting weakness. The psychic
immunity is pretty evil too, and what a resistance spread.

Ghost/Dragon:
x2 weak: ghost, dark, ice, dragon
x0.5 resistant: fire, water, electric, grass, poison, bug
Immune: normal, fighting

Giratina is the only pokemon that is Ghost/Dragon.

Comments: Giratina has an excellent typing. A lot of pokemon won't be carrying
any of its weaknesses, although ice beam must be watched out for as usual. Even
so, Giratina can take an attack it's weak to without much trouble.

Ghost/Dark(Sometimes listed as Dark/Ghost):
NO WEAKNESSES
x0.5 resistant: poison
Immune: normal, fighting, psychic

Pokemon that are Ghost/Dark: Sableye, Spiritomb 

Comments: Well, here it is: the best typing. No weaknesses whatsoever means you
just have to slug it out with these, and it can get tedious. The three
immunities greatly complicate the issue, obviously. Note: if Foresight, Odor
Sleuth, or Lock-on is used, these pokemon gain a fighting weakness.

Dragon/Steel (Displayed as Steel/Dragon):
x2 weak: fighting, ground
x0.5 resistant: normal, flying, psychic, bug, rock, ghost, steel, dark, water,
electric
x0.25 resistant: grass
Immune: poison

Dialga is the only pokemon that is Steel/Dragon.

Comments: Dialga's is another awesome type with 11 resistances, an immunity to
poison, and only two x2 weaknesses, albeit common ones. This is still a typing
that can really get in foes' way of damaging Dialga.



<05>:Nonexistant combos

For the sake of interest, I've gone ahead and listed all of the types that
don't yet exist. In a future version, I might add information on some of the
more interesting ones.

Normal/Fire, Normal/Electric, Normal/Grass, Normal/Ice, Normal/Fighting,
Normal/Poison, Normal/Ground, Normal/Bug, Normal/Rock, Normal/Ghost,
Normal/Dragon, Normal/Steel, Normal/Dark, Fire/Water, Fire/Electric,
Fire/Grass, Fire/Ice, Fire/Poison, Fire/Psychic, Fire/Bug, Fire/Ghost,
Fire/Dragon, Water/Ghost, Electric/Grass, Electric/Ice, Electric/Fighting,
Electric/Poison, Electric/Ground, Electric/Psychic, Electric/Bug,
Electric/Rock, Electric/Dragon, Electric/Dark, Grass/Ghost, Grass/Dragon,
Grass/Steel, Ice/Fighting, Ice/Poison, Ice/Bug, Ice/Rock, Ice/Dragon,
Ice/Steel, Fighting/Ground, Fighting/Flying, Fighting/Rock, Fighting/Ghost,
Fighting/Dragon, Fighting/Dark, Poison/Psychic, Poison/Rock, Poison/Dragon,
Ground/Ghost, Ground/Dark, Psychic/Ghost, Psychic/Dark, Bug/Dragon, Bug/Dark,
Rock/Dragon, Ghost/Rock, Ghost/Steel, Dragon/Dark