FAQ/Walkthrough for Pokemon Mystery Dungeon: Blue Rescue Team Written by HswBaZ or BaZ Version 0.5 If you want to jump to a specific part of the guide, use Ctrl+F and copy any of the below parts of the Table of Contents. ----------------------------------- ----------------------------------- Table of Contents: 0a. Document License Agreement 0b. Site License Agreement 2a. Introduction 3a. The Basics of the Game 3b. Controls 4a. Choosing your Starter/Partner 5a. Walkthrough 5b. Tiny Woods 5c. Thunderwave Cave 5d. Mt. Steel 5e. Sinister Woods 5f. Silent Chasm 5g. Mt. Thunder 5h. Great Canyon 5i. Lapis Cave 5j. Mt. Blaze 5k. Frosty Forest 5l. Mt. Freeze 5m. Uproar Forest 5n. Magma Cavern 5o. Sky Tower 6a. After the Storyline 6b. Dungeons automatically unlocked 6b1. Light Cave (How to Evolve) 6b2. Solar Cave 6b3. Waterfall Pond 6c. Dungeons unlocked through Friend Areas 6c1. Wyvern Hill 6c2. Darknight Relic 6c3. Desert Region 6c4. Southern Cavern 6c5. Grand Sea 6c6. Unown Relic 6c7. Far-Off Sea 6d. New dungeons you can unlock 6d1. Howling Forest 6d2. Stormy Sea 6d3. Fiery Field 6d4. Lightning Field 6d5. Northwind Field 6d6. Mt. Faraway 6d7. Buried Relic 6d8. Northern Range 6d9. Pitfall Valley 6d10. Western Cave 6d11. Silver Trench 6d12. Meteor Cave 6d13. Joyous Tower 6d14. Purity Forest 6d15. Wish Cave 6d16. Murky Cave 6e. Catching them all 6f. Reward Statues 7a. FAQ 8a. Contact Me ----------------------------------- ----------------------------------- ============================== 0a. Document License Agreement ============================== [Last Updated Saturday 06th of May 2006] If you wish to read this document, you must agree to the terms and conditions below. 1. Anybody is welcome to look at this document, provide they agree to these terms. 2. You are permitted to copy this document onto your hard drive, a disk, or print it out on paper, provided it stays in its exact form, including this section. 3. You may not distribute this guide to obtain any personal gain without my written consent with 20% of proceeds going to myself. 4. If you wish to publish or distribute this guide, or post it on your website, please E-Mail me, following the guidelines in the Contact Me section. . /!\ IF YOU DO NOT AGREE TO THESE CONDITIONS, YOU ARE NOT PERMITTED TO /___\ READ THIS GUIDE. ========================== 0b. Site License Agreement ========================== 1. The Document Licence Agreement must be followed. 2. The site must not sell the guide, or offer it as a free bonus with something else without my consent. 3. The site must not edit the document, even spelling errors. Instead E-Mail me, so I can change my master copy. 4. If, accompanied by a suitable reason, I ask the site to remove the guide, it must comply. . /!\ IF A SITE DISOBEYS THESE RULES, I WILL ASK THAT THE GUIDE BE /___\ REMOVED. IF REQUEST IS IGNORED, I WILL TAKE LEGAL ACTION Permitted Sites --------------------- The following sites may post this document in its original form. GameFAQ's : www.gamefaqs.com GameSpot : www.gamespot.com 1Up : www.1up.com Neoseeker : www.neoseeker.com Super Cheats : www.supercheats.com Games Radar : www.gamesradar.com Cheat Planet : http://cheatplanet.com ================ 2a. Introduction ================ This is a guide written by myself for the latest pokemon game. I found this game enjoyable enough to spend quite alot of time on it as I'm sure many other people have as well. I like to think of guides as a useful tool, and that is why you will not see a tiny little scrollbar to the right due to having the entire detailed Pokedex or every Wonder Mail code I can find listed at the end. I'm sure other people will do very well and detailed guides on both of those, and that's another reason why I am not writing a guide for them. A guide is about what is contained inside and I hope you find the information I write useful as the tool it was meant to be. This guide was originally made to be hosted on Gamefaqs, so if any other sites (that I allow) host it, just remember it was originally made for a site that only allows pure text and small margins so that everyone everywhere can access the guide. ========================== 3a. The Basics of the Game ========================== To start off, this game is not like any of the previous Pokemon titles. Instead it has a turn-based strategy element to it. If you are familiar with titles such as Final Fantasy Tactis, than you will catch on to this quickly. What it means is that each Floor of a Dungeon has an invisible grid to it (which you can make visible by the push of a button). This grid is divided up by squares. Your pokemon will fit inside one of these squares and can move from square to square. Other pokemon on this grid can move around as well. Think of it as a chessboard and pokemon are your pieces. Rescue teams are made up of 2-3 pokemon and only a maximum body size of 6. What is body size you may ask? The larger the pokemon is, the more body size it takes up, such as the legendary birds, dragonite, onyx, etc. are of a body size 4. While your starter/partner should always stay at a body size of 1. When you are out rescuing you may only recruit pokemon who fit into your party( (a maximum of 4 pokemon or body size of 6). If you are trying to recruit a body size 4 pokemon with 3 body size 1 pokemon already with you..it will be impossible. In this game there are a few things you need to keep in mind about your pokemon. First, your pokemon have PP in their movesets, just like in previous pokemon games. PP can be replenished with items such as Max Elixirs (replenishes PP of all moves). Also, a new feature, you need to keep track of your pokemon's Belly in this game. When you bring up the Menu you can keep track of your pokemon's Belly at the bottom Belly's can be refilled with types of food, such as Apples, Gummies, Berrys (minimal increase) so try to always keep some with you. The Belly will decrease as you maneuver your way through dungeons, the decrease in belly may accelerate if you are moving across odd terrain or hold down the B+A buttons (or if that pokemon is holding an item like the Heal Ribbon that will increase how fast the Belly depletes). The 2 items that help prevent Belly decrease are the Stamina Belt (which when held slows belly decrease) and the Tight Belt (which when held your pokemon's belly will never decrease. The Tight Belt is a very rare item though which can only be found after the credits have passed. This game does not have trainers like in previous games, instead it has missions submitted by other Pokemon for your Rescue Team to embark upon. Missions can be found in your mailbox outside your base, on the Bulletin Board outside of the Pelipper Post Office, or by entering a Wonder Mail Code at the title screen. When your pokemon accept a mission from one of these locations it will then appear in their Job list. The Rescue Team may not embark on these missions until you bring up your Job List menu and choose to "Accept" missions. Multipe missions can be accomplished all at once, under the circumstances that they take place in the same dungeon and all of the Clients are on different floors. Example: You cannot rescue a Charmander and Squirtle if they both need to be rescued from the 2nd floor, but you can if one is on the 2nd floor and the other is on the 3rd floor. Once you unlock the ability to do side missions, you can complete them at anytime, and in fact they are a great way to level your pokemon, pickup some useful items and get some Rescue points for your rank. The main Storyline mission will be marked with "Go" when you walk downward from your Rescue Base, the storyline will wait for you as long as you want, so do not feel obligated to continue moving on. To recruit a pokemon you need to take a few things into account. First is their Friend Area, if you do not have that your chance of recruiting a pokemon is already 0% (unless its a pokemon like Kyogre who gives you his Friend Area upon recruiting him). Then you need to lookup their base recruiting % before any modifiers, I will personallly recommend this FAQ for more detailed information. http://db.gamefaqs.com/portable/gbadvance/file/pokemon_fnd_red_pokedex.txt The above FAQ is written by TFergusson, nicely done. Once you know their base % there are 3 things that can modify this. Your current Rescue Team Leader's level, whether or not he has the Friend Bow equipped, and what your Rescue Team's Rank is. If your pokemon is lvl 90+ with the Friend Bow and Lukario Rank, then your chance to catch a pokemon is increased by 34% from the base %. Rescue Team Ranks are determined by how many Rescue Points you have accumulated by completing Rescue Jobs. The following is a list of all the possible Rescue Ranks and the points required. Normal Rank - 0 Rescue Points Bronze Rank - 50 Rescue Points Silver Rank - 500 Rescue Points Gold Rank - 1,500 Rescue Points Platinum Rank - 3,000 Rescue Points Diamond Rank - 7,500 Rescue Points Lukario Rank - 15,000 Rescue Points There are only 2 things I still need to cover, IQ and Linking Moves which I will do now. IQ is a term that defines intelligence, and that is a good way to describe it for this game. During your adventure you are bound to come across some Gummies which you can feed to your pokemon. Note: If you wait till after the main storyline and "Give Gummi" to a friend in it's Friend Area, they will also get a stat increase along with IQ boost. When you feed a Pokemon a Gummi it's IQ will increase, this will depend on what kind of Gummi you feed it. If you feed a Pikachu a Yellow Gummi he will gain the most IQ from it over feeding him a Green Gummi. What's so important about IQ you might ask? Well IQ can allow certain pokemon to learn abilities later on, but what's really neat about it is it can improve the AI of both the pokemon you are controlling and your teammates. After so much IQ increase pokemon will learn IQ moves which can be set in the Menu -> Team -> Check IQ tab. Your pokemon will learn new IQ skills such as PP checker which keeps them from trying to use a move that currently has 0 PP left. As the pokemon's IQ increases so do the skills it learns. Eventually your pokemon can learn more advanced moves such as Quick Dodger (more likely to dodge enemy attacks), All-Terrain Hiker (ability to walk on Water, Lava and Clouds), Trap Avoider (will avoid stepping on visible traps), and many more. There are plenty of reasons to raise your pokemon's IQ, my personal favorite is having my leader with Trap Seer (If the pokemon steps on an invisible trap it will not activate it, just make it visible) and giving my teammates Trap Avoider, almost making traps null and void for my team. There are tons of different IQ skill combos so make sure to experiment with them! **Note: I would like to add a portion of the guide purely to IQ skills, but as I am currently busy I won't be able to get around to it for quite awhile. If you have some free time on your hands in this game, you can experiment with Gummies on a pokemon (only 1 type) that you know how much IQ boost it will give (example Pikachu gains 7 IQ from a yellow Gummi). If you manage to get all, or at least some, of the IQ skills learned and how many off that 1 specific Gummi you fed him before he learned them. I will add that into the guide along with your name as a contributor for that information. If you do take the time and want it added into my guide you may email the information to me at my email address which is listed below in the Contact Me section. If no one steps up to do this I will get around to it myself and post the information, it just may take some time before I can get to it. Thanks for your time and enjoy the guide. Finally, Linking Moves a question on alot of minds. To link moves you can either goto Gulpin's shop and pay him a small sum or use a Link Box, a fairly common item. Either way linked moves are moves that you set to go off together when one is used. If you link Scratch and Growl, then when you use Scratch, both Scratch and Growl will be used in a single turn (using 1 PP from each). If the PP of one of the linked moves hits 0, then the link is broken. What is the use for something? Well it's especially useful on bosses while going through the main storyline. Let's say you started with a Machop and linked the moves Low Kick and Focus Energy. This means each turn your Machop will use Low Kick, then increase his attack. This combo is very devastating when used against a boss. You can link all 4 of your moves together into one but it would be unwise as conserving your PP is one of the fun things about this game. Also Gulpin can remember any old move your pokemon used to know completely free of charge, so if you are unsure how a move will perform in a dungeon, just re-learn it, go try it out, if you don't like it, go back to Gulpin and swap it for another move. Make sure to experiment alot as linking moves and choosing your movesets are a lot of fun! ============ 3b. Controls ============ These controls will only be for Pokemon Blue for the DS as that is what this walkthrough is written for. If you are playing Red, the buttons may be different for you. Directional Pad - Move your Pokemon around A button - Confirm, basic attack B button - Holding will cause your Pokemon to run, can also bring up the menu when standing still X button - Brings up the menu Y button - Holding this will bring up the grid, and allow you to turn around within your current square (very useful) R button - Holding this will only allow you to walk diagnolly (helpful to conserve your belly and footsteps) L button - Used in conjunction with A L + A buttons - Holding L and pressing A will use the Special Move you "Set" in the "Moves" option under the menu B + A buttons - Will speed up the passage of time allowing your pokemon to regenerate life quickly, at the cost of belly loss. ================================= 4a. Choosing your Starter/Partner ================================= When you begin the game for the first time you will be asked some Personality questions. These questions, no matter how awkward they may be, are in for a purpose. In this game you are a pokemon, and these questions are to judge your personality and pick the pokemon closest to your personality. After you finish answering the questions you will be assigned a pokemon. This will be your main character throughout the main storyline, so make sure you are happy with your choice. After the main storyline is finished you can swap your leader at anytime, and are able to catch all of the other starters who you did not choose. If you want to choose a specific pokemon then you will have to shoot for a specific personality, reference below. # ### Pokemon: Male Personality: Female Personality: # 001 Bulbasaur Docile Calm # 004 Charmander Hardy Brave # 007 Squirtle Jolly Relaxed # 025 Pikachu Impish Hardy # 052 Meowth Quirky **** # 054 Psyduck Relaxed Lonely # 066 Machop Brave **** # 104 Cubone Lonely Impish # 133 Eevee **** Naive # 152 Chikorita **** Docile # 155 Cyndaquil Timid **** # 158 Totodile Naive Jolly # 252 Treecko Sassy Quirky # 255 Torchic Hasty Sassy # 258 Mudkip Calm Timid # 300 Skitty **** Hasty **** = That pokemon is unavailable to that gender, as the final question you answer asks what your gender is. Note: If you are a male and really like Espeon and want Eevee as your starter (just an example), from what I have noticed throughout playing through the game, there has not been any gender-defining moments. So it's ok to aim for the pokemon you really want without worrying about your gender. Note: If you are having trouble getting the pokemon you want for a starter, I would recommend referring to this guide, it is very in-depth and very useful for how to answer the questions you are given. http://db.gamefaqs.com/portable/gbadvance/file/pokemon_fnd_red_personality.txt After taking the personality test I came up as a Mudkip, but as my favorite pokemon of all-time was a Charizard, I redid the test until I got Charmander as my starter. After you have your starter chosen, you are then asked to choose a partner pokemon. This pokemon is just as important as your starter as he will tag along with you on every mission until you finish with the main storyline. You will want to choose a partner who complements your starter well. Possible Partners: Bulbasaur, Charmander, Squirtle, Pikachu, Chikorita, Cyndaquil, Totodile, Treecko, Torchic, Mudkip Note: You cannot choose a partner of the same element as your starter. Example: Charmander starter cannot choose Charmander, Cyndaquil or Torchic as a partner. Example 2: Psyduck starter cannot choose Squirtle, Totodile or Mudkip as a partner. Recommendations for Partners: # ### Starter: Recommended partners: # 001 Bulbasaur Water-Type # 004 Charmander Grass-Type or Pikachu # 007 Squirtle Fire-Type # 025 Pikachu Any # 052 Meowth Any # 054 Psyduck Fire-Type # 066 Machop Any # 104 Cubone Any # 133 Eevee Any (Can depend on what you plan to evolve it into) # 152 Chikorita Grass-Type or Pikachu # 158 Totodile Fire-Type # 252 Treecko Water-Type # 255 Torchic Grass-Type or Pikachu # 258 Mudkip Fire-Type # 300 Skitty Any I will try to be a little more specific once I experiment more with the possible combinations, for now those are mostly just elemental combos that complement one-another fairly well (Fire's weakness is Water so I reccomended a grass or electric-type to counter). Personally I chose Pikachu to partner up with my Charmander, it turned out to be a fairly good team. Charizard has heat wave, great room-wide move and Pikachu had Quick Attack (allowing him to attack from behind) and Thunderbolt (AE 1 square attack). Honestly any combination will work, these are just to try and give you the easiest time through the main storyline. If your favorite pokemon are Chikorita and Torchic, don't let what I said stop you. Also this is one of the few games where you name your pokemon (like how you named your trainer in the other games). To start off you will name your partner. If you are really retentive about names, then decide now if you will ever evolve your partner (evolution is optional) and after you decide, give it the name of that pokemon u plan to evolve it into. Once you have your starter and partner chosen, it's time to being the game. =============== 5a. Walkthrough =============== To start off the game you will see your chosen partner wake you up. You will awaken as a *gasp* Pokemon (the one your personality matched). Then your partner will ask you who you are, and you will respond with a human. Your partner won't believe it since your outer appearance is now that of a pokemon. While your mind boggles at the infinite questions of the Metamorphosis (waking up as another creature) your partner will ask you for your name. Note: Your main and starter are the only 2 pokemon in the game you are forced to nickname, so do not pull out a book of baby names just yet. No matter what name you pick, your partner will laugh at it and get a good chuckle at your expense. But it wouldn't be much of a game without trouble and plenty of that there is as you hear a voice shouting for help. Enter Butterfree, your first "Client". His baby Butterfree fell into a cavern thanks to a fissure opening into the ground. The pokemon inside the fissure were violent to this peace-loving Butterfree so he came looking for help and stumbled upon your triumphant peace-loving duo. Your partner will be quite suprised that Butterfree was attacked by fellow pokemon and while the Butterfree frets, your partner will suggest you 2 go help the poor Caterpie out. As the standup team you are, you depart on your first rescue. ============== 5b. Tiny Woods ============== Your first dungeon, and a great place to get your feet wet. The game should be providing you with tips as you progress. The first thin I would recommend doing is opening your menu with B, choosing Moves with A, choosing a good attack move (Tackle, Water Gun, Ember, Low Kick, whatever) and hitting A on that, and choosing the Set option. This sets that move to be used whenever you hold L and press A in conjunction with one another. Just continue on down the 3 levels, picking up whatever items you see and using your moves on pokemon. It is likely you will gain a level in here and get some much needed stat boost. Use this dungeon to help yourself get used to the controls, maneuvers and attacks. This dungeon is only 4 levels inhabited by Pidgeys, Sunkerns, Wurmples, and Exeggcutes. When you are finished with a floor, just head to the stairs and descend downward. Once you reach the 4th and final floor, you will enter a large circular room where a crying and scared Caterpie awaits. After Caterpie is rescued and stares at your hero adoringly, Butterfree thanks your daring team with a reward of an Oran Berry, Pecha Berry and Rawst Berry Note: Even if you return to Tiny Woods after unlocking Friend Areas, you can not ever recruit pokemon here. Once that is all said and done your partner will offer you to come with him since you have no place to go, and you graciously accept his offer. Your hero will be very happy with his new place to live (and base of operations as it's your Rescue Team's base). Your partner will explain about your mailbox and some natural disasters, then ask you about forming a rescue team with him. The obvious choice to move on is "Form a rescue team", if you "Refuse" your partner will just flip out saying what a smashing job you did and continue offering until you accept anyway. You will get to now name your Rescue Team, I won't give any pointers, but try to be creative. After which you and your partner will get some good nights rest. Your starter will wakeup still sleepy, so just navigate him back into the bed and save your game if you want. When you awaken you will meet your partner outside and take your "Rescue Team Starter Set" out of the mailbox. Which will contain the basics, your Rescue Team badge for rescuing, your toolbox for holding items and some Pokemon News. Pelipper will arrive soon after with some mail (he will deliver mail daily as long as your mailbox is not currently full, 4 is the maximum). Navigate to the front of the mailbox and open it up for your first official rescue job. Accept it and off you go to Thunderwave Cave. ==================== 5c. Thunderwave Cave ==================== When you arrive you will meet your clients, some Magnemites, outside the cave and they will tell you their friends are on the B6F or Basement 6th floor. Just like Tiny woods the 6th floor will contain just the objective so you need to make it through 5 floors of wild rampaging pokemon to complete this rescue. Like Tiny Woods, this dungeon is still what I would consider, part of the tutorial. So make sure to take your time, explore around and test out moves and how enemies react to your movement. If you find yourself very injured, you can always hold A+B for quick life regen, but remember it will eat away at your belly. After 5 floors of fighting it out, you will come to the Magnemite who have accidentaly been stuck together, after rescuing them you will be back outside the cavern watching the 4 Magnemite rejoicing. In their happiness they will hand you 500 poke, a Reviver Seed and a Rawst Berry for a reward. Back at your base you will drift off into dreamland, pay attention to your dreams as he will have quite a few of them throughout the adventure. At this point you will awaken, go outside and your teammate will drag you through town giving you a tour of everything there is to see and do. If you are still confused about any of the shops, you can refer above to the Game Basics section. After your tour of town, you will want to do an optional mission, so pick one up at the bulletin board, head south from your Rescue Base, and get to rescuing those pokemon. Note: Your toolbox is probably packed at this point, so you can head to Kangaskhan's bank and store some items to free up room for more. Once you get some missions done, you will find yourself dreaming again, but an earthquake will interrupt you before you find anything out. When you awaken, Dugtrio will be waiting to ask for your help to retrieve his baby Diglett. To make matters worse Diglett was abducted by Skarmory and taken to the top of Mt. Steel, so off you go! Note: Before you start heading on new missions, you will want to make sure your toolbox is stocked with items that may help you. Usually at this point I like to have an Oran Berry or 2, an Apple or 2, and a Reviver Seed (in case of accidents) with me. ============= 5d. Mt. Steel ============= This is it, it is Mt. Steel and Skarmory is waiting up top with Diglett. This dungeon is 9 floors, if you did not do any side leveling you are going to have a very tough time here. I entered at lvl 8 and already was forced to use my Reviver Seed before even making it to the 2nd floor. You will probably want to be at least level 10 before giving this place a serious attempt and having some Oran Berrys and Reviver Seeds will help. If you do manage to make it to the top Skarmory is waiting with Diglett. Try to use elements that counter Steel (Fire is great) or Flying (Electric). If you are having trouble with Skarmory have your leader backup and let your partner take the blunt of Skarmory's blows while you stand back throwing Gravelerocks. This strategy works fairly well for most of the main storyline. Once Skarmory is defeated Diglett is safe and you are free to head back. After you are back in town, Friend Areas will be unlocked, after short talk with Magenemite/Wigglytuff. Now you can buy some Friend Areas and pickup some new recruits. The storyline will continue in a few days of doing optional missions just like after Thunderwave Cave. ================== 5e. Sinister Woods ================== After a few days have passed, your friend Caterpie from the start of the game will come to your base asking for help. Metapod is in trouble at the end of the Sinister Woods and needs your help. As he is telling you about this Gengar's Team Meanies steps in and decides they will do the job as well. The race is on! (It's not actually a race, no matter how long you take or how many days pass you will still make it in time). Sinister Woods is 13 Floors and packed with grass-types, if you have a Fire-type starter or partner this dungeon should be fairly easy for you. Just make sure that your team is adequate leveled (low teens should be fairly safe). After making it through 12 Floors, Team Meanies will do battle with you on the 13th. This is your first team battle so hope you picked up a good teammate (you can do this with your 2 starters, but I found a 3rd helps alot, Sudowoodo was a personal favorite at this point). The 3v3 battle will commence, none of the opponents have alot of life, your team should be able to 2-3 shot em (1 turn if the enemy is in range of multiple teammates). The biggest threat is Gengar, but even so I saved him for last as his 2 partners seem to have less life and are more easily killed (easier to predict one enemies dmg output than 3). If you are having trouble with this battle you may need to do a little leveling or bring more items (starting the fight off with a Gravelerock is a great way to do damage before the enemies are in range). After you rescue Metapod, a grateful Caterpie thanks you outside your base and you get a feeling of accomplishment beating Team Meanies into the ground of course. When you awaken from your slumber, head to the Town Square to watch a scene of Jumpluff begging Shiftry for help. When Shiftry is pressured into leaving you have a few days to pass, so do some optional missions and level up a little until Jumpluff comes to visit asking for your help since Shiftry never came back. ================ 5f. Silent Chasm ================ Theres a Jumpluff stuck in there, and its your job to get him out! As long as you have been keeping up on your leveling this dungeon should be alot easier than Sinister Woods was, due to the fact that its only 10 Floors (9 packed with enemies) and there is a nice suprise awaiting you on the 10th Floor. The enemies shouldn't be too hard, there won't be anything life or death coming up so you can take your time, pickup a new teammate or 2 and loot the items up. When you reach the 10th Floor, bum bum buuuuuum, enter Zapdos who has taken Shiftry. You may have rescued Jumpluff but Zapdos flies off to Mt. Thunder with Shiftry in his claws and of course it will be your job to go after him and save him. Head back to Town Square to watch everyone worry about Shiftry, and your team and Team Alakazam will decide to go try and help Shiftry. When you are ready (check toolbox, do any optional missions, etc.) then head down from your base and off to Mt. Thunder. =============== 5g. Mt. Thunder =============== When you arrive at Mt. Thunder your partner will be wondering where Alakazam's team went, then speak of how tough fighting Zapdos sounds. No matter how scared he is he'll get over it and the two of you will be ready for quite a battle. 10 Floors later (the 11th Floor) is where a Save Point is, if you manage to reach this point your PP and Belly are both completely refilled and you can save your game. After the Save Point there are only 3 levels to go with Zapdos awaiting you on the 3rd. When you reach the summit, your partner will challenge Zapdos to come out and fight. He will stand up for the captive Shiftry, Zapdos will answer your challenge and soon the battle for Shiftry will commence. Note: You cannot catch Zapdos until after the main storyline is complete so don't waste hours trying to catch him! After you defeat Zapdos he will submit and you are allowed to rescue the captive Shiftry. Alakazam's team will showup and cover for you, then Alakazam will reveal that he knows your hero is a human in pokemon form and tell you to meet Xatu at the top of the Great Canyon. So you decide to sleep on it and will head out in the morning. ================ 5h. Great Canyon ================ When you awaken it's time to head to the Hill of the Ancients in the Great Canyon. You and your partner will have a little heart to heart outside your base before deciding to depart and find out what happened to you. Note: If you have done no side missions to level up yet, now is a great time to do so, once you complete Great Canyon you won't be able to do missions or access the town for awhile. If you want to be fairly comfortable try to lvl up somewhere around 15-20. This dungeon is a fairly straight forward 12 floor dungeon with Xatu waiting on the 13th Floor for you to arrive. You will not have to fight him, when you arrive it will trigger more storyline. A comical scene where you and your partner try to get Xatu's attention will ensue. Once you do have his attention he will tell you that you are a human (which should be obvious by now). Then he will tell you that you becoming a pokemon is related to the disasters. This just deepens the mystery of you becoming a pokemon, but then Xatu tells you he feels the world's destruction coming closer everyday. Once you see Gengar dropping in you will be asked to save and then a long journey will begin once you head to the Town Square. If you get lost here, just goto Town Square to hear some storyline, they will direct you up to Whiscash to hear the Ninetales Legend. After just head back to your base where you will talk with your partner then goto sleep and meet Gardevoir in your dreams. After you awaken just head to the Town Square for the story to continue on. Let the running of the pokemon begin! (you will understand once you reach this point) ============== 5i. Lapis Cave ============== You are now a fugitive and your pokemon are running for their lives. Luckily as they are catching up to you, you find a dungeon out of the way and decide to enter it. Note: While you are away from town, the save stones allow you to access your bank and save your game. This dungeon is only 14 floors with no boss awaiting you at the end and shouldn't be too much trouble for your team, especially if you did some leveling before Great Canyon like I suggested. Once you emerge from the dungeon your partner will be tired, and notice a "Mountain of Fire" which is even more disheartening, but the pokemon hounding you are catching up so its away you go! ============= 5j. Mt. Blaze ============= Before entering Mt. Blaze there is a save point that allows you to also access your storage. When you walk up to the cavern you are given the choice of Mt. Blaze or Rocky Path. Rocky Path is a 4 level dungeon implemented for those who did not level up before now. If you are too low level for Mt. Blaze you can run Rocky Path a few times to level up and gather a few items before entering Mt. Blaze. When you feel you are fully prepared, choose Mt. Blaze. Mt. Blaze is a total of 15 Floors, once you pass the 12th Floor there is a save point waiting you before the final 3 Floors. Make sure to save as the boss, Moltres, is no cakewalk. This dungeon is packed with Fire-type pokemon along with lava spots (Fire-type like Charmander can walk on those). If you do manage to get all the way to the top, Moltres will be waiting for you on the 3rd Floor after the save point. When you reach the peak your partner will notice the lava level has risen most likely due to the recent natural disasters. Your partner will want to get out of here very quickly, but Moltres has other plans since the Mountain is shrieking in agony to him and he believes you are the cause. To defeat Moltres you will most likely want to use a strategy close to the one you used to defeat Zapdos. Stepping back and throwing items while your partner takes a beating works, either that or infect Moltres with a status effect through Sleep Seed, Thunder Wave, Disable, or something along those lines. If you can keep him under a status effect for most of the battle you should win fairly easy. After you defeat Moltres he doesn't want to giveup but your partner will try to explain what's going on in the world, and why you ended up here in the first place. Moltres will believe you and allow you passage as long as you promise him that you will find the reason behind the disasters and stop them from happening. When you pass Mt. Blaze your partner will be panting for breath once again and talk about how far you managed to come, but you still have a long way to go because Alakazam's team can catch you. So, it's off on your adventure again. After trekking it out through the frozen snows of the north, you will come across an Absol in the middle of nowhere. The Absol will prance away and you will come across a save point as the 2 of you continue on. ================= 5k. Frosty Forest ================= After you finish with your storage/save point then you can head north and have the choice of either Frosty Forest or Snow Path. Snow Path is another 4 Floor dungeon that is just a side path to level up and gather some items if you did none of this before your quick departure from town. If you need to do any level'ing run Snow Path a few times, but when you are ready for Frosty Forest continue reading. Frosty Forest is the ice equivalent of Mt. Thunder and Mt. Blaze, which can only mean one thing...Articuno lies in wait at the end. You can expect almost the same setup as the previous dungeons, 9 levels of Ice-type (and a few assorted, like Rock/Steel/etc.) enemies then a save point where the 10th Floor would be. Unlike before there will be 5 levels after the save point with Articuno awaiting you on the 5th. After 5 levels you will see some talking, don't let the voice scare you just continue on determined! If you manage to make it to Articuno use the same strategy you did on the previous birds (Status effects, or ranged attacks with your teammate taking the blunt of the blows). When you finally manage to force Articuno to submit, your partner will beg him to let you pass. Articuno will describe the recent problems that the forest's ice has been having lately and will not allow you to pass. Articuno will continue getting worked up until Absol inteferes and explains to Articuno what is truly happening. Articuno will then let you pass as long as you try to prevent the calamities from continuing. After discussing with you about the calamities Absol will decide to join you in your quest. As the three of you walk along a frozen path discussing things, Gardevoir will appear and tell you to continue on to meet Ninetales at Mt. Freeze peak. So, off you go! ============== 5l. Mt. Freeze ============== When you arrive there will be yet another save point here waiting for you so prepare your gear (you won't be fighting a boss so you won't need items like Sleep Seeds here). Once you are fully prepared and ready to move on head north into the cavern where you will be given a choices between Mt. Freeze and Snow Path. Snow Path, is the same 4 level dungeon covered in the Frosty Forest section above. When you are prepared to move on choose Mt. Freeze. Mt. Freeze is a total of 20 Floors, after 15 Floors of Normal, Dragon and Water-Type monsters you will find a save point. The Final 4 Floors are inhabited purely by Glalie (Ice-Type) so if you have a Fire-Type with you this should be fairly easy. With Absol now on your team this dungeon shouldnt cause you any more trouble than usual, just remember that floors in this dungeon tend to be fairly large so it may take awhile to reach the save point (you may want to bring 2 Apples or so). The Ninetales you have been searching for will be waiting for you on the 5th floor after the save point. Before you find him Alakazam's team manages to catch up to you and your 2 teams will faceoff (you will not control this fight). While your 2 teams crash Ninetales will appear and explain that your pokemon is not the human from the legend. You will learn more about the curse and the Gardevoir that appears to you here before finding out the earthquakes will awaken Groudon. Alakazam's team will leave to quell Groudon since your team would be no match for him. After Mt. Freeze it will flash back to town, where Gengar is still trying to keep the town riled up against you. Then Pelipper will deliver a note from Alakazam proving your innocence and all shall be well. Now its back to completing optional missions! If you barely managed to make it through Mt. Freeze alive, you will want to do quite a bit of leveling. Mid 20-s (25 or so) should be fairly safe before moving on. Just continue completing missions until you have a dream about Gardevoir again. The next morning a Wynaut should appear outside your base and ask you to look at his notice on the Bulletin Board. The mission should be called "Punish Bad Mankey!" accept this mission to continue on with the storyline. ================= 5m. Uproar Forest ================= Once you accept Wynaut's mission you will now have Uproar Forest unlocked and ready to adventure to. If you around lvl 25, this dungeon should be very easy for you. Just make sure to bring standard items, and an apple or 2. This dungeon is a total of 10 Floors. Note: This is the best dungeon in the game to gather Gummies (Green and Grass). So if you are in need of stat increase (after storyline) or want some easy IQ for your party, then come here with X-Ray Specs on and gather up the items. This dungeon will be mostly filled with Grass-Type pokemon and should prove no real challenge for your team (especially if you have a Fire-Type with you). After 9 Floors of clearing, the 10th Floor is where the Mankeys are awaiting you. Note: If you found any Chestnuts on the 9th Floor, make sure to make room in your toolbox for them. You will find out why they are useful soon enough. On the 10th Floor you have to fight a team of 3 Mankeys (remember your battle with Gengar's team). This fight should prove no real difficulty and after you force the Mankeys to submit you will head back to your base to talk to the waiting Wynaut. After some dialogue the Mankey gang you beat up will arrive on the scene and see the chestnut the Wynaut gave you. You will peel the chestnut, and give to the Mankey gang who will then begin work on your Rescue Base. After a short period they tire and require more chestnuts (2 in total). The only place to get chestnuts is on the 9th Floor of Uproar Forest so it's back there you go. Once you gather the 2 chestnuts the Mankey gangs job will be finished, but they won't like that, so they will try to destroy your base so they can rebuild it for you. After this scene is finished, it's time to go back to completing optional missions. ================ 5n. Magma Cavern ================ More to come... ============= 5o. Sky Tower ============= If you want to come here after the main storyline you will need the HM Fly from Wyvern Hill. More storyline to come... ======================= 6a. After the Storyline ======================= Now that you have beat the main storyline of the game, and are probably basking in its infinte glory, there is still much for your rescue team to accomplish. Plenty of new dungeons to unlock, tons of pokemon to catch and other suprises await you as the game now opens up for exploration. =================================== 6b. Dungeons automatically unlocked =================================== When you finish with the main storyline and are ready to enter a dungeon, you may notice you have quite a few more options. Just by completing the storyline these new dungeons are now available to you. =========================== 6b1. Light Cave (How to Evolve) =========================== A part of the shattered meteor has unlocked this cave north of the Town Square in Wishcash Pond. The only way to enter this cavern is by having a single pokemon in your party (the pokemon you want to evolve) then by entering the cavern. You will notice that there is a giant glowing crystal which will ask you if you want to evolve your pokemon. As long as you meet the pre-requisites of that evolution you may evolve your pokemon at anytime here. If you are unsure if your pokemon is ready to evolve or even can evolve open the Menu, choose Team, choose the Pokemon you want, choose Summary and tap over to the final menu screen, at the bottom it will say Evolution: and either Not now, No more or Possible. Note: If your partner is still following you around, go complete a mission or a dungeon, the problem should fix itself afterwards. =============== 6b2. Solar Cave =============== If you don't have Solar Cave unlocked, goto the Town Square and talk to the following people in this order. First Medicham, then Lombre, then finally Whishcash who should give you HM Dive. HM Heaven, this cave contains HMs located on Floors 10, 15 and 20, but they are guarded by locked doors or surrounded by water, so you will need to find keys and have a water pokemon to snag them all. Keys are also found in this dungeon. HM Dive is located on floor 10, a Link Cable will be here if you already have it, you need a key to reach it. HM Waterfall is located on floor 15, a Link Cable will be here if you already have it, you need a key to reach it. HM Surf is located on floor 20, a Link Cable will be here if you already have one, you need the ability to cross water to reach it. =================== 6b3. Waterfall Pond =================== This dungeon is home to alot of significant water pokemon, including 3 starters. Mudkip on Floors 1-3, Totodile on Floors 6-10 and Squirtle on Floors 8-12. The dungeon is a total of 19 Floors and also contains one version-specific pokemon to each version. Magikarp exclusive to Blue on Floors 7-11 and Feebas exclusive to Red on Floors 16-19. If you want more details on catching both in your version head down to the "Catching them all" section. Note: To enter you will need the HM Waterfall, which is found in Solar Cave, more details right above. ========================================== 6c. Dungeons unlocked through Friend Areas ========================================== Some dungeons are unlocked purely through purchasing or earning Friend Areas. This section is dedicated to those dungeons. ================ 6c1. Wyvern Hill ================ This dungeon is unlocked once you complete an optional mission with the Friend Area Dragon Cave as the reward. This dungeon is 30 levels with the infamous HM Fly located on the 30th floor behind a locked door, make sure to bring a key. A great place to catch dragon pokemon like Bagon and Dratini. ==================== 6c2. Darknight Relic ==================== Were you looking for a good Ghost pokemon to add to your team? Well look no further, Darknight Relic is 15 floors of pure Ghost-type pokemon (I hate fighting them so much). Make sure you don't let them trap you in hallways while they attack from the walls. To unlock this dungeon you need to purchase the Friend Area Conceal Forest from Wigglytuff. ================== 6c3. Desert Region ================== This dungeon is unlocked by purchasing the Friend Area Sizzling Desert from Wigglytuff. It is a standard 20 Floor dungeon filled with mostly Ground-type Pokemon. Some examples of pokemon you will encounter here are Sandshrew, Trapinch, Nosepass, Baltoy, Gligar and more. ==================== 6c4. Southern Cavern ==================== Southern Cavern is available after completing an optional mission with the reward being the Rock Cave Friend Area. This dungeon is 50 levels of mostly Rock/Ground pokemon. If you were looking to recruit all the starters Cubone can only be found here from Floors 5-10. Also this dungeon is home to the very rare Metal Coat, located on floors 49 and 50. Some pokemon you will expect to see here are Geodude, Diglett, Vibrava, Larvitar, Rhyhorn, and a few others along with their evolved forms. This is also the only place to catch Larvitar if you wanted a Tyranitar for yourself and Pupitars, when recruited here, join you as a lvl 35 (Larvitar is only lvl 28). ============== 6c5. Grand Sea ============== This dungeon is unlocked by purchasing the Quiet Sea Friend Area from Wigglytuff. To enter it will require you to have the HM Dive or a water pokemon who knows Dive with you. This dungeon is filled with water-type pokemon along with the occasional Dragonite. The rare Mantine can be found on the 30th Floor only, but it can only be found in the Red version to start. If you own the blue version you need to enter a Wonder Mail code and complete the mission before Mantines will start to appear for you. More detail on the version-specific pokemon in the "Catch em All" section. ================ 6c6. Unown Relic ================ This dungeon is unlocked by purchasing both Ancient Chamber AN and Ancient Chamber O? from Wigglytuff. As the title suggests, this entire dungeon is filled with Unowns, all 11 Floors of it. There isn't really anything special here other than alot of Unowns for you to recruit and add to your collection of party members. ================ 6c7. Far-Off Sea ================ This dungeon is unlocked by purchasing the Quiet Sea Friend Area from Wigglytuff. To enter you will need both the HM Dive and a water pokemon with you. Also as a sidenote, you cannot switch your party leader in this dungeon. It is a total of 75 Floors filled with mostly Water-Type pokemon. This dungeon has a few pokemon that can only be recruited here such as Lapras. Also the Tight Belt can be found in this dungeon. =============================== 6d. New dungeons you can unlock =============================== There are plenty of dungeons that are possible to be unlocked after you finish the storyline, this section will try to cover them all for you. =================== 6d1. Howling Forest =================== This dungeon can actually be completed before the credits, but as it's optional and unlikely you will without a Wonder Mail Code it will be covered here. This dungeon is unlocked by completing a Wonder Mail mission that has the reward of the friend Area "Sky Blue Plains" soon after there should be a rescue missions up on the Bulletin Board by Smeargle to rescue him from Howling Forest. Once you accept this mission this dungeon becomes available to you. Smeargle will automatically join you after completion. =============== 6d2. Stormy Sea =============== This dungeon is fairly easy to unlock, all you need to do is first talk to Medicham and Lombre in the Town Square, then after go up to Whiscash Pond and talk to Wishcash himself, he should award you with the HM Dive which unlocks this dungeon. 40 Floors of water pokemon and you must have the HM dive in your toolbox or have a water pokemon who you taught dive to with you to enter. Your reward for braving this 40 level dungeon is a battle with Kyogre at the bottom, he has approximately a 50% chance to join your team and will come with his own friend area, so your hard work is well worth it. ================ 6d3. Fiery Field ================ Once you obtain HM Surf from the 20th floor of Solar Cave, the next day a Spinda should appear in Pokemon Square who will talk about meeting the mirage pokemon. After a lengthy discussion he will hand you the Clear Feather which you must take to Xatu. Go back and scale the Great Canyon and after meeting with Xatu this dungeon is now open for exploration. You will need Surf HM or a pokemon who knows surf to enter this dungeon, you are also forced to save your game before entering. This is a 30 floor dungeon with Entei located at the end (you cannot catch him on your first clear). Once you defeat him he will dye your feather a Red Color and you will now have access to Lightning Field. ==================== 6d4. Lightning Field ==================== After defeating Entei this dungeon is now open for exploration, but like Fiery Field you must have Surf in some way with you and are forced to save your game before entering. This is another 30 floor dungeon with Raikou waiting for you at the end (he cannot be caught on your first clear), after you manage to defeat Raikou he will dye your feather a Yellow (now its Red and Yellow woot) and this will give you access to Northwind Field. ==================== 6d5. Northwind Field ==================== Once 2 dogs have been downed by your unstoppable team, you will have this dungeon open to you, like the previous 2 Fields you need Surf and will be forced to save on entry. Suprise, suprise, 30 levels with the final dog Suicune awaiting you at the bottom. If you manage to force Suicune to submit, he will grant your feather a 3rd color turning it into the "Sunset Feather" grating you access to the Mirage Pokemon at last. ================ 6d6. Mt. Faraway ================ Now that you have defeated all 3 dogs, it is time to put your skills to the test and to climb Mt. Faraway. This dungeon will also require Surf and a save before entering. This dungeon, unlike the fields, is 40 levels and a bit harder, so be prepared for a bit of a trek upwards. If you bring a key with you from Solar Cave it is possible to nab yourself a rare Friend Bow inside a locked door on the 30th floor (you definitly want this Bow). Waiting for you on the 40th floor is Ho-oh the legendary bird. Ho-oh shouldn't be too difficult for you to defeat if you managed to brave all 39 previous levels of Mt. Faraway. Note: Ho-oh's recruit % is 99.9, but you cannot recruit him the first time you fight with him. So come back a 2nd time with body size of 2 or less and make sure your party leader gets the final blow (can make your partner "Get Away" under tactics for guaranteed final blow). ================= 6d7. Buried Relic ================= After you have cleared the Stormy Sea, you should receive a mail in you mailbox about the Buried Relic. All you have to do after that is head to the Town Square and talk to Shiftry and Lombre to unlock this massive dungeon. This dungeon will probably be the first 99 level dungeon you experience. You will also be forced to save before entry, so make sure to have an Escape Orb in case you run into trouble. Also you will want a way to defend against Monster Houses and Traps as this dungeon is packed with them. What makes this dungeon really special is being home to a few HM's and multiple legendaries. On the 15th Floor is Regirock who, when defeated, drops the Rock Parts for your toolbox. The 25th Floor holds Regice who holds the Ice Parts and 35th Floor houses Registeel who holds the Steel Parts. If you gather all 3 of these parts in your inventory they will mesh together to create the Music Box. As long as you hold the Music Box in your toolbox (do not use it) Mew can appear anywhere between the levels of 36-99. He may appear multiple times per dungeon clear and may transform into other pokemon, so keep an eye on your log at the bottom for "Mew has transformed". Be wary, he is fairly weak and 1-shottable so make sure to have him next to your party leader before attacking, also he is very very hard to catch and will drive some insane, so be prepared to spend quite awhile trying to catch this very cute and rare psychic pokemon. Note: If you want to recruit Mew, you need to purchase the Final Island Friend Area from Wigglytuff first. The Hm's located here are Rock Smash, Strength, Flash and Cut. Rock Smash is on the 45th Floor and requires a Key, Strength is on the 60th Floor and requires a pokemon that knows Rock Smash or the ability to pass through walls, Flash is on the 70th Floor and requires a key, and Cut is on the 80th Floor and requires a key, Rock Smash and the ability to cross water. =================== 6d8. Northern Range =================== Northern Range will be available once you have both the HM Surf and have purchased the Friend Area Southern Island from Wigglytuff. This dungeon is down here as it ties in closely with Pitfall Valley and wanted the two of them to be right next to each other. Once you have the above criteria met, you should awaken at your HQ the next day, and after walking outside to inspect what is going on a blur will zoom by stealing all of Kecleons supplies. As the hero of this Town you decide to depart to where it flew off to...Northern Range. This is a 25 level dungeon, it should not be too difficult at this point, but still take normal precautions. After you reach the 25th floor you will meet with the thief, the legendary Latios. You must fight him in a battle and hopefully win. If you manage to down this bird he will tell you he only stole supplies to try to rescue his sister Latias from Pitfall Valley. As the upstanding citizens you are you decide to help out this poor bird. =================== 6d9. Pitfall Valley =================== Another 25 level dungeon unlocked after defeating Latios. This dungeon is a step up in difficulty but nothing your team shouldn't be able to handle. All you need to do is descend the 25 floors, rescue Latias (no boss fight) and use the "Teleport Gem" to head back to town. Once Latias is reunited with her brother the 2 Lati@s will offer to join your Rescue Team which I hope you graciously accept. ================== 6d10. Western Cave ================== Once you go back to Mt. Faraway and recruit Ho-oh on your team an event will be started once you arrive back at your Rescue Team base. This was my personal favorite event as it involves Mewtwo, and just how it was portrayed. After it's over head to the town square where the Charizard and Blastoise you saw will come up to you injured letting you know about Western Cave. This will unlock the cave for exploration, to head here all you need is the HM Surf or a water pokemon who knows it. This cave is 99 Floors and the first place where I really felt handicapped Belly-wise. I should have put a Stamina Band on my leader (who knows Trap Seer or I'd wear No-Stick Cap). What I did to counter the hunger issues, was pickup every berry/seed I saw, and ate them (each gives 5 Belly back), except for seeds that confuse you. Also I found a Kecleon shop 20-30 floors up, that had 4 Gummies all cheap which I could easily afford (Gummies give alot of belly and I was forced to eat a few of em). The Gummies along with the Berrys/Seeds and the 2 Huge Apples I brought managed to easily get me to Floor 98, in fact my Belly was full when I found Floor 99's stairs so I sat near the stairs utilizing A+B and let some Charizards and Blastoises come to me for some nice exp. This dungeon is my favorite place in the game to level, some prefer the 1-room monster houses in Silver Trench, but just one clear here I accumulated approximately 10 levels (went from mid-60s to mid-70s). There is nowhere in the game that can match that experience as far as I know. Mewtwo is waiting for you at the end, but if your stats are buffed and you managed to make it through all 98 previous floors of those difficult pokemon, he should be a pushover for you. Note: Mewtwo's recruit % is 99.9, but you cannot recruit him until the 2nd time you encounter him. Also his body size is 1 which makes him that much easier to recruit since you can bring 3 pokemon as long as their body sizes don't hit the maximum total of 6. =================== 6d11. Silver Trench =================== Once you have cleared Stormy Sea, recruited the Lati@s combo and managed to befriend all 3 legendary birds, you may unlock this dungeon. The next morning when you awaken, head over to the Town Square and talk to Alakazam. He will mention a disturbance by where the legendary birds Friend Area is located. So what do you do? You head left of your base and visit one of the legendary birds. They will give you the Whirl Symbol allowing you access to the Silver Trench. Also to enter you will need the HM Dive and a water pokemon in your party. Silver Trench is 99 Floors packed with mostly Water-type pokemon and the legendary bird Lugia waiting at the end. Lugia (unlike most legendaries) can be recruited on your first clear and has a 99.9% base chance of recruitment. There is one thing that everyone will remember after clearing this dungeon and that is the one-room floors. Just like when you use a One-Room Orb the entire floor is one giant box filled with monsters. If you have an ability that hits the entire room, like Heat Wave, these floors are a great way to get some experience. This dungeon isnt too difficult compared to some of the other 99 floors especially being forced to bring a water pokemon you can walk across the deep water if you see a shortcut to the stairs. Just bring the usual toolbox setup you usually bring for a 99 Floor with a few extra apples and you should have no problem clearing this dungeon. For a 99 Floor I usually bring an Escape Orb, No-Stick Cap (if my leader does not have Trap Seer), 2x Huge Apples, Max Elixir and a Reviver Seed. This dungeon seemed to have a shortage of food when I went so I brought an extra Huge Apple (would recommend 4 total if you are unfamiliar with these 99 Floor dungeons). Maybe it was just bad luck for me but this dungeon does seriously lack food so make sure to bring enough to get you through. ================= 6d12. Meteor Cave ================= After befriending Lugia, Meteor Cave will be available to you. This dungeon is unique in the fact that it contains only 1 pokemon, the legendary Deoxys. The dungeon is filled with different Deoxys mirages of his 4 types, Normal, Attack, Defense and Speed. Each floor you must defeat the Deoxys mirage before the stairs are unlocked, and you are allowed to progress to the next floor. The dungeon is a total of 20 Floors with Deoxys awaiting you on the 20th. Deoxys shouldn't be difficult for you at this point, but he does have a very low recruit %. His base recruit chance is -10%, thats a negative, so even with a lvl 90+ leader, Friend Bow and Lucario Rank, you still only have a 24% chance to recruit him. You may be spending awhile here getting yourself a Deoxys. ================== 6d13. Joyous Tower ================== This dungeon is automatically available from your dungeon list after saving the Lati@s duo and obtaining the Sky Blue Plains Friend Area. This is a 99 Floor dungeon, with no reason to ever finish all 99 Floors. This is one of the "Level 1" dungeons in the game, where your pokemons level is temporarily set back to 1. The main reason you will find yourself inside of this dungeon is to recruit its list of pokemon that can only be found here. Also, if you want anything from the Kecleon shops here your money is reduced to 0 when you enter, so you will have to find money as you go. Final note, there is a required save before entry, so you will most likely want to bring an Escape Orb. Note: Kecelon shops here have a chance of having the Friend Bow for sale. Some examples are: Pichu, Wurmple, Cyndaquil, Bulbasaur, Treecko, Torchic, and many others. Other than the pokemon to recruit, there is not much reason to venture in here much. =================== 6d14. Purity Forest =================== Like Joyous Tower, this dungeon is unlocked after saving the Lati@s duo and obtaining the Sky Blue Plains Friend Area. This is another 99 Floor dungeon where your level is temporarily set to 1 (you may level inside the dungeon). This dungeon also prohibits you bringing any companions, items, money and no pokemon inside can be befriended. This is probably one of the most frustrating dungeons you will find in this game, as your survival is based almost entirely on how lucky you are with item appearances. If you do manage to make it through all 98 Floors, then Celebi will be waiting for you on the 99th Floor and will automatically be recruited into your party. Celebi is the only reason worth braving this dungeon and it will probably cause you hours and hours of frustration working on it. I will try to post some tips for these 99 Floor, level 1 dungeons sometime soon. =============== 6d15. Wish Cave =============== Once you have the Lati@s duo and Sky Blue Plains Friend Area, you need to head to Whiscash's pond and look for Medicham and Ekans from Team Meanies. Talk to them, then complete optional missions, then go talk to them again. Complete more missions, then only Ekans will be left, head to the Pelipper Bulletin Board and look for a rescue request from Medicham to unlock this dungeon. To enter you will need HM Surf, money will be reduced to 0, level will be temporarily reduced to 1 and you will be forced to save before entering. This is another 99 Floor dungeon where your level will be set back to 1. Something to make the entire dungeon easier on you is giving your leader the Tight Belt and spending some time leveling up, especially on the Skarmory floors. If you are just here for Medicham, make sure to do some leveling on your way up so you can't get yourself into too much trouble. Some pokemon like Togepi can only be found here also, so you will need to probably come back to recruit some. If you lose your Wish Stone, you can find another on the 50th Floor. If, when you reach the 99th Floor, you have the Wish Stone on you, Jirachi can grant you a wish. If you get him to grant you a wish, you can still come back to recruit him. When you are ready, defeat Jirachi and he will join you with his 99.9% recruit rate (make sure leader gets final blow, etc.). Some of you won't want to brave this dungeon more than once to get wishes, and can just recruit him on the first attempt and never have to worry about scaling all 99 Floors again. ================ 6d16. Murky Cave ================ If you have cleared Stormy Sea and completed the mission to rescue Medicham from Wish Cave, then the next morning Gengar will come see you. He will first ask to be taken to Mt. Freeze to see Ninetales. Note: Ghost pokemon are frustrating escorts! When you arrive you will find out Gengar was actually the human from the legend who was transformed into a pokemon. After pleading with Ninetales he will tell Gengar to goto Murky Cave to find the answer if he can be transformed back into a human. So it's off to another escort mission. Murky Cave is now unlocked for you! It's a 20 floor dungeon (19 with enemies) and escorting Gengar may be a little frustrating since some of the opponents are ghosts and will attack him through walls. If you do manage to make it down to the 20th Floor, Gengar will be judged and after a long conversation Gardevoir will be released from the curse he took under the condition that he will not remember Gengar or anything that happened. The next morning if you head into the Town Square you can recruit Gardevoir to join your team (he will join as lvl 5). ===================== 6e. Catching them all ===================== There are quite a bit of version-specific pokemon, but there are ways to bridge that gap. Below are some Wonder Mail codes, along with the location they take place at (so you know if you can accomplish them), along with the rest of the information about them. Once you complete that Job, the pokemon that was unlocked will now appear in the wild in the same areas it has been in the opposing game. Key: (M) = Male symbol (F) = Female Symbol (...) = The triple dots **Red-Specific pokemon for Blue:** Unlocks Milotic in Blue: Title: Take me! Description: ?Milotic has been waiting forever? Please escort me there!? Client: Quilava Objective: Escort to Milotic. Place: Thunderwave Cave B3F Difficulty: D Reward: TM Dig + ? Wonder Mail: 1?N9 X3+? ?+65 +!?Q +470 S0?W Unlocks Porygon in Blue: Title: Hurry! Description: ?Porygon?s been gone a long time! A rescue is urgently needed!? Client: Hypno Objective: Find Porygon. Place: Magma Cavern B15F Difficulty: B Reward: 400 Poke Wonder Mail: F?43 4?T? 429H 90?7 H56R 8K?(f) Unlocks Feebas in Blue: Title: Deliver one Cheri Berry. Description: ?Cheri Berry wanted to test effects. Please help! Reward offered!? Client: Feebas Objective: Deliver Cheri Berry. Place: Grand Sea B9F Difficulty: B Reward: Trawl Orb Wonder Mail: X?7P (F)?+? ?XP6 RJ?Q FJC5 ?W?? Unlocks Mantine in Blue: Title: Please take me with you! Description: ?I want to meet with Mantine. Please take me there with you!? Client: Kirlia Objective: Escort to Mantine. Place: Tiny Woods B3F Difficulty: D Reward: 200 Poke Wonder Mail: 4??N 22(...)? ?Q6J H3?(M) 8470 JN?W Unlocks Roselia in Blue: Title: I?m in trouble? Description: ?I?m simply no good at fighting. Why? Why is everyone attacking me?? Client: Roselia Objective: Help me. Place: Tiny Woods B2F Difficulty: E Reward: 100 Poke Wonder Mail: F?4N +WT? ?+6N FR?J F?66 85?W Unlocks Plusle in Blue: Title: Please take me with you! Description: ?I want to meet with Plusle. Please escort me there!? Client: Minun Objective: Escort to Plusle. Place: Thunderwave Cave B5F Difficulty: D Reward: 400 Poke Wonder Mail: F?RP F?(...)? 4+7? (...)R?H 64?0 R??? The above "Locations" were submitted by Leisurejason. Then DKII, took it one step further by adding in all of the information on each mission, nicely done and thank you. **Blue-Specific pokemon for Red:** Unlocks Porygon2 in Red: Wonder Mail: 1?7C 6CF? ?!91 T3?9 -N7R C??N OR Wonder Mail: F?5N -QF? ?+6! ?H?? F?6R 69?W Unlocks Minun in Red: Wonder Mail: F?RP F?(...)? 4+7? (...)R?H 64?0 R??? Unlocks Magikarp in Red: Wonder Mail: X??S ??X? 468? (F)+?? 9756 SY?? Unlocks Aipom in Red: Wonder Mail: 4?N(...) W3+? ??P? (M)M?P 2?60 M(...)?W Unlocks Lapras in Red: Wonder Mail: F?J? 690? 4Q6C C!?? 8?66 8Q?(F) These Red codes have been tested and working, thanks FlygonBreloom. More info to come (including pokemon that can only be caught in a single location) but there is a basic explanation in the Game Basics section. ================== 6f. Reward Statues ================== You may or may not know, but there are 4 statues you can get that sit outside of your Rescue Team base. They serve no special purpose other then the prestige they bring, but they are still something fun to try for. There are a total of 4 statues and here is how to get them. Bonsly Figure - Complete the 17 "Type" mazes in the Makuhita Dojo (The Team Mazes are not counted in this) Lucario Figure - Get the Lucario Rescue Rank Mime Jr. Figure - Through a Wonder Mail mission Weavile Figure - Through a Wonder Mail mission I won't go into depth on any of these, but a good Makuhita Dojo FAQ is located here: http://db.gamefaqs.com/portable/ds/file/pokemon_md_makuhita.txt Along with a good Wonder Mail FAQ (should contain the passwords needed) is located here: http://db.gamefaqs.com/portable/gbadvance/file/pokemon_md_wonder_mail.txt The first is done by Dalent67 and the second done by ZombieInfection, nicely done guys. ======= 7a. FAQ ======= Q: You FAQ is missing _______ A: You can send it to me using the "Contact Me" information below, just make sure that I can interpret what the email is about by the subject or it may be deleted right away as I get alot of spam and if your email is just "Hi" with an unknown address I may delete it thinking it's spam. I will appreciate any assistance though. Q: How many pokemon are recruitable in this game? A: All 386 are implemented and recruitable, along with hints to other pokemon not included (such as Munchlax and Lucario). Q: My pokemon is XX level why can't I evolve yet? A: You may evolve after the main storyline is over inside of a cave that opens in town. You may only bring 1 pokemon into the cave at a time. Do a ctrl+F "Light Cave" for more details. If I get anymore emails asking how to evolve I will not reply as it's clearly stated multiple times in this FAQ/Walkthrough how to, and it shows me you put no effort forward to look for the answer yourself before emailing me. Q: Where is a great place to get Gummies? A: Uproar forest if you aren't looking for any in particular, bring some X-Ray Specs so you can find them easier on each floor, it nets the most (Grass/Green Gummies). Q: Why can't I catch XX pokemon? A: First goto Wigglytuff and make sure you have that pokemon's Friend Area unlocked, once you have that you have to realize some pokemon have very very low chances, even in the negatives to be recruited. To counter this you will need a high leader level, high team rank, Friend Bow equipped and have your leader deliver the killing blow. Q: Pokemon X has a 100% recruit chance yet I can't recruit him, why? A: This means either your party is too big (some legendaries are 4 body size so you can only bring up to 2 body size with you) or your team leader did not get the final blow on the pokemon. Also the pokemon you are trying to catch needs to be adjacent to you. Q: I just evolved my pokemon and he didn't have the option of learning any moves his evolved form should have learned on this level or on previous levels, why? A: Gulpin is the man, at the end of my Game Basics, I tried to give a quick overview of what Gulpin's shop can do for you, and my favorite option is the "Remember" option. Unlike linking Remember is completely free of charge, and allows you to re-learn any move that your pokmeon has already learned or should have already learned. Good example is evolving Charmander to Charizard, Charizard should have learned Heat Wave on lvl 1, but as you are most likely above lvl 36 it's not really an option. But, what you can do, is goto Gulpin and choose to relearn Heat Wave for another ability (lets say Scratcth). Let's say you don't like Heat Wave and want Scratch back, you can just head right back to Gulpin's shop and Remember Scratch for free again, make sure to experiment with movesets as changing them around is completely free. Q: Where do I get HM ____? A: Dive - Whiscash gives it to you, if you lose it then Solar Cave 10th Floor, requires a Key Waterfall - Solar Cave 15th Floor, requires a Key Surf - Solar Cave 20th Floor, requires ability to cross water Fly - Wyvern Hill 30th Floor, requires a Key Rock Smash - Buried Relic 45th Floor, requires a Key Strength - Buried Relic 60th Floor, requires Rock Smash (ability) Flash - Buried Relic 70th Floor, requires a Key Cut - Buried Relic 80th Floor, requires a Key, ability to cross water and Rock Smash Q: Where do I get keys to get the HMs? A: Keys are located in Solar Cave, Desert Region and Western Cave Q: Where do I get XX Evolution item (Stones included)? A: Sun Stone and Moon Stone are both found in Solar Cave on Floors 1, 10, and 16 (for both stones) Water Stone on the 29th Floor of Northwind Field Thunder Stone on the 29th Floor of Lightning Field Fire Stone on the 29th Floor of Fiery Field Leaf Stone, King's Rock and Up-Grade can only be found in Wish Cave Shops and then only on specific Floors. Deepseascale and Deepseatooth are both found in Grand Sea on Floors 15 (for scale) and 25 (for tooth) Beauty Scarf is found on the 59th Floor of Western Cave, requires a Key Dragonscale is on the 29th Floor of Wvyern Hill Link Cables are easiest found in Solar Cave behind the locked doors as long as you already have the HM's they contain Lunar Ribbon is on the 20th Floor of Northwind Field Sun Ribbon is on the 20th Floor of Wyvern Hill Metal Coat is on the 49th and 50th Floors of Southern Cavern Q: Where is the fastest place to level up? A: Fastest place to level up that I have seen is either the popular 1-room Monster Houses of Lugia's Silver Trench or spending some time on Floors 40-60 and 89-98 in Western Cave where most enemies (Skarmory, Absol, Tyranitar, Alakazam, Charizard, Blastoise) all give over 1000 experience each when killed by a move, and if you manage to get a monster house of them you are looking at upwards of 5000-6000 experience from just that room. If you manage to nab yourself a Tight Belt you can spend alot more time on these floors just farming the experience. Submitted by Sixftdwarf: Just wanted to let you know I found a neat little trick. If you use a One Room Orb on a floor with a monster house, the whole floor becomes a monster house. A useful trick if you're trying to level, but not as useful if you're barely surviving, like I was at the time I discovered this. Q: Where do I get the Friend Bow? A: The easiest place to get it, in my opinion, is bringing a key to Mt. Faraway on the 30th Floor, you can also get them from Kecleon shops in Joyous Tower. The Friend Bow increases your chance to recruit a pokemon by 10% when equipped. Q: Where do I get the Tight Belt? A: The Tight Belt is a very rare item that can only be found in a few specific spots. It can appear randomly on Floors 1-5 and 51-54 of Far-off Sea, but the chances are low, Floors 1, 4, 20, 21, 50 and 60 of Purity Forest and Floors 1-4 of Marvelous Sea. It can also be found in Purity Forest shops and as a Buried item in Far-Off Sea. Q: What are Buried Items? A: Buried items may only be found by smashing walls with Rock Smash or having a pokemon with the ability Pickup along, he will have a chance of picking up a Buried item every level. Personally, I've had a very hard time getting Buried Items, hopefully you have better luck. Q: Where is Mew? A: Mew appears in Buried Relic between 36th Floor and 99th Floor as long as you carry the Music Box in your Toolbox (Do not Use it, just have it with you). He may appear more than once between those floors, but he can only appear when you reach the floor (he will be one of the original red dots and cannot come in if you wait). Sometimes he will use Transform and you will see "Mew used Transform" at the bottom which is an easy tipoff he is on this floor, but he will not always use it and his recruit chance is low so let the hunting begin! Q: Where did Skarmory go? He disappeared from Mt. Steel. A: Skarmory can only be caught in Wish Cave (Floor 35+) or Western Cave, (Floor 40-49)so you probably will not have a Skarmory of your own for quite awhile. Q: Why can't I catch the legendary birds? A: They can only be caught after the main storyline is over, they also have a body size of 4, so make sure not to bring more than 2 body size with you. Finally, they do not have 100% recruit chance so be prepared to spend a little while trying to catch all 3. Q: What is the best pokemon to bring into a level 1 dungeon? A: It all comes down to personal preference, I would personally recommend Charizard (it may not level super fast, but it doesn't level as slow as others like Blastoise). His 4 level 1 abilities including Heat Wave are very useful and his stats are fantastic. If you have a personal preference you can e-mail me about it and I'll post your preference and why as long as it's valid reasoning. ============== 8a. Contact Me ============== You can direct any questions/comments to [email protected] but if your question is already answered somewhere in this guide I will most likely not respond to you. If you have any good contributions don't hesitate to send in.