Walkthrough PC

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Start.
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This is a FAQ/Walkthrough for:
Brink - Xbox 360, Playstation 3, PC

This document was authored by:
GetJesse - http://getjesse.blip.tv/

Document Version 1.0 - May 16, 2011



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[TOC!] Table of Contents
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 _____________________________________________________________________________
|                                                                             |
| Table of Contents            |...................................|  [TOC!]  |
| Introduction                 |...................................|  [INT!]  |
|                              |                                   |          |
| Story Introduction           |...................................|  [STO!]  |
| Campaign Character Setup     |...................................|  [SET!]  |
|                              |                                   |          |
| Security Campaign            |...................................|  [SCam]  |
| Mission 1: Hostage Rescue    |...................................|  [Sec1]  |
| Mission 2: Smash & Grab      |...................................|  [Sec2]  |
| Mission 3: Dirty Bomb        |...................................|  [Sec3]  |
| Mission 4: Prison Break      |...................................|  [Sec4]  |
| Mission 5: Early Launch      |...................................|  [Sec5]  |
| Mission 6: Fallout           |...................................|  [Sec6]  |
| Mission 7: Chopper Down      |...................................|  [Sec7]  |
| Mission 8: Grand Theft Aero  |...................................|  [Sec8]  |
|                              |                                   |          |
| Resistance Campaign          |...................................|  [RCam]  |
| Mission 1: Getting Answers   |...................................|  [Res1]  |
| Mission 2: Breakout          |...................................|  [Res2]  |
| Mission 3: Chen's Plans      |...................................|  [Res3]  |
| Mission 4: Black Box         |...................................|  [Res4]  |
| Mission 5: Attack on C.City  |...................................|  [Res5]  |
| Mission 6: Airborne          |...................................|  [Res6]  |
| Mission 7: Operation Babel   |...................................|  [Res7]  |
| Mission 8: Critical Reaction |...................................|  [Res8]  |
|                              |                                   |          |
| Challenge Missions           |...................................|  [CHA!]  |
| Challenge Character Setup    |...................................|  [CCS!]  |
| Be More Objective 1          |...................................|  [Obj1]  |
| Be More Objective 2          |...................................|  [Obj2]  |
| Be More Objective 3          |...................................|  [Obj3]  |
| Parkour This 1               |...................................|  [Par1]  |
| Parkour This 2               |...................................|  [Par2]  |
| Parkour This 3               |...................................|  [Par3]  |
| Escort Duty 1                |...................................|  [Esc1]  |
| Escort Duty 2                |...................................|  [Esc2]  |
| Escort Duty 3                |...................................|  [Esc3]  |
| Tower Defense 1              |...................................|  [Tow1]  |
| Tower Defense 2              |...................................|  [Tow2]  |
| Tower Defense 3              |...................................|  [Tow3]  |
|                              |                                   |          |
| Video Appendix               |...................................|  [VID!]  |
| Miscellaneous & Legal        |...................................|  [MIS!]  |
|_____________________________________________________________________________|



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[INT!] Introduction
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Brink is a different first-person shooter that introduces new concepts to the 
genre that focuses on fast action and team-based gameplay. If I were to compare
it to other first-person shooters, I would say that it is a unique combination 
of Unreal Championship, Team Fortress 2, Left 4 Dead, and Mirror's Edge. If you
are looking for a competitive first-person shooter that isn't just another Call
of Duty clone, then Brink should provide you with hours of fun.

This document is a walkthrough guide to beating both the Security and 
Resistance single player campaigns on Normal difficulty; it is equally 
applicable to all the major release versions of the game, which include the 
Xbox 360, Playstation 3, and PC versions. In this guide I will provide you with
overall strategy and specific tactics and tips that you need to beat each 
mission. The primary objectives in each mission present different scenarios and
situations, with varying degrees of difficulty for each.

As the only human player in the game, playing through the single player 
campaigns requires you to go above and beyond what you would normally 
contribute to a team. At the very minimum, you must be able to play slightly 
better on average than the computer-controlled players; victory in each mission
depends on it. If you can't play better than the computer-controlled players, 
you do have the option to play smarter. That's what this guide gives you, an 
option to play smarter. Otherwise, you will just end up playing missions over 
and over again until you get lucky with circumstances.

Also included with this guide are links to video guides of each mission (all 
video guides were made by me), which will help you to visually connect with the
information in this written guide. A good way to make the most out of this 
written guide and the video guides is to have one browser tab open for the 
written guide and another browser tab open for the selected video guide. Doing 
that will allow you to keep the written guide open and then copy and paste the 
link to the video guide in the second browser tab. If you happen to use two 
monitors with your computer, you can also have two browser windows open on each
monitor, which will allow you to view both the written guide and the video 
guide at the same time. Technology is great isn't it?

Thank you for checking this guide out and I hope that it helps you.



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[STO!] Story Introduction
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The game is set a few decades in the future when rising sea levels have 
engulfed an unknown amount of dry land mass in countries across the world. 
Previous to this happening was an expenditure that created a self-sustaining 
colony on a floating island out in the middle of the ocean. As the sea level 
rises, refugees have scattered out into the ocean to find the floating island 
known as the Ark.

The Ark's location in the ocean is unknown (presumably because it can move, 
since it floats). Despite this, there were plenty of lucky refugees that 
managed to find the Ark and take residence there. Citizens of the Ark employed 
the refugees as maintenance workers and other low-skilled (and sometimes 
dangerous) jobs.

Tensions have grown on the Ark. The refugees do not appreciate their continued 
status as second-class citizens; the Ark citizens have full access to the Ark's
resources while the refugees are only offered rationed resources. The refugees 
have become disgruntled and want to use the Ark to make contact with the 
mainland (or what's left of it). The Ark citizens want to maintain control of 
their own island and defend their interests. These two factions are on their 
way to a major conflict if they can't resolve the situation peacefully.



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[SET!] Campaign Character Setup
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Throughout each of these campaigns, there are two things that are always 
constant for the character I am using: the body type and the class selection. I
will always be the Medium body type and I will always be the Soldier class.

The Medium body type is the average Mario-style selection of the three body 
types. In my opinion, I feel that it is the best choice for several reasons. 
The first is balance between health and speed. The Light body type is very 
quick, but can't take much damage. The Heavy body type is the opposite, which 
is a slow moving speed but a hearty health meter. The Medium body type is the 
reliable in-between that is highly versatile and suitable for most any 
situation. It allows you to stay in hectic firefights while at the same time 
giving you the speed to get to objectives. Don't get me wrong; the Light and 
Heavy body types have their uses, but for the purposes of beating the single 
player campaigns, the Medium body type is your best bet.

The Soldier class is the most warrior-like of the four class selections. It 
gives you access to some very important abilities, which include but are not 
limited to: the Molotov Cocktail, the Ammunition Resupply, the Demolition 
Charge, and several others that can be unlocked through the ability menu. For 
the single player campaign, being the Soldier class is important for many 
reasons, but the primary reason is that you are the only human player on your 
team. As such, you can't rely on your team members to effectively control the 
flow of battle; you have to control the engagement for your team and 
orchestrate the victory. 

A good example of what I am talking about is the completion of primary mission 
objectives. You don't want to be the one busting open that safe, as you stand 
there helplessly and hoping that your computer-controlled team members will 
effectively cover your back. Instead, you want to be the one covering their 
back while they complete the primary objectives. Doing it this way will allow 
you to ensure that no enemy combatants interrupt the completion of objectives. 
You will know if you are doing a good job in this role if you always get the 
"Most Kills" award at the end of each mission. 

As far as weapon choices go, I always use an assault rifle as my primary weapon
and an SMG as my secondary weapon. This has proven to be a versatile setup that
is good for most any situation. The only time I have changed to another loadout
is for one particular mission in the Resistance campaign, which is mentioned in
the guide. You might wonder which assault rifle or SMG you should choose to use
and which are the best and worst. For the single player campaigns, it really 
comes down to your personal preferences more than anything. Just try each 
weapon out and use the ones you like the best.



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[SCam] Security Campaign
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[Sec1] Mission 1: Hostage Rescue
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Primary Objective:
1. Destroy Door (Soldier)
2. Escort the Hostage

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Escort Primary Objective Class Ally (Soldier)
2. Repair Lift Generator
3. Construct the Atrium MG Nest
4. Construct the Ramp MG Nest
5. Construct the Lobby MG Nest

-=- The Opening Route
Right as you start the mission, head up the far left side of the level and go 
straight for the Health Command Post. Capturing this as soon as possible will 
give your team an edge over the competition that will allow them to gain ground
in the battles to come.

-=- The Opening Chokepoint
Immediately after you first capture the Health Command Post, move forward and 
to the right until you come to a hallway that acts as an excellent chokepoint. 
In front of this chokepoint are some stairs and a guardrail. The guardrail can 
be used as cover for the bottom half of your body and the stairs make a good 
place to retreat down if you need to reload or cook a grenade.

The chokepoint in front of you will produce a steady stream of enemy 
combatants, all of which are easy to place in your sights because of how narrow
the chokepoint is. If the enemies become bunched up together in a cluster, 
throw a grenade and Molotov cocktail at them to punish the tight formation.

-=- The Supply Command Post
Once the chokepoint mentioned above is cleared out, you can proceed to run down
it and head through the door on the right. This will lead you to the Supply 
Command Post and allow you to capture it. Capturing both it and the Health 
Command Post will put your team at a significant advantage, and it is around 
this time that the primary objective should be completed and the next part of 
the mission begins.

-=- The Hostage
The hostage will only move forward if you or your team members are near him, so
make sure you stay in his general area if you want to make any progress. If the
enemy manages to deplete the hostage's health completely, the hostage will 
become incapacitated and will need a Medic to revive him. 

A good rule of thumb when escorting the hostage is to concentrate more on 
finding good defensive positions and cover rather than trying to directly 
defend the hostage out in the open. In situations where you need to escort 
something in Brink, it is a better strategy to first protect your team and 
second to protect the escorted; protecting the escorted first and your team 
second will only create a situation that is liable to fall apart and quickly 
turn chaotic.

-=- The Dining Room
Starting out the second half of the mission, the dining room (or dining hall, 
or whatever you want to call it) is where the first major engagement will 
begin. A good spot to set yourself up in is the back-right corner of the room, 
inside the dining booth. This provides cover to the bottom half of your body, 
and also allows you to crouch down if you need even more cover. From this spot 
you should use your assault rifle to kill enemies as they reveal themselves (it
is kind of like playing whack-a-mole).

-=- Time to Flank
Once the hostage hobbles over to about the halfway point of the dining room, it
becomes much harder for him to make any progress; at this point he will 
probably be right next to the enemy positions, which makes it much more 
difficult for him not to be incapacitated (as well as for Medics to revive 
him). Instead of messing around any further with that predicament, retreat back
past the entrance that the hostage originally entered the dining room from. 
From there, head around the perimeter wall of the dining room on the right 
side. 

Eventually you will see a large rampway room on the right and another door to 
the dining room on the left. From this position, you can easily flank the enemy
team as they are concentrating on the former position you were in (and where 
your team still should be). 

-=- The Dining Room's Back Chokepoint
After flanking the enemy from the position mentioned above, you can move into 
the dining room and turn your attention to the back-right; this is the back 
entrance to the dining room where the enemy has been streaming in from. There 
is another dining booth that you can take cover behind, so use it to create a 
defensive position that prevents the enemy from getting through the dining 
room's back entrance.

-=- Divided Attention
Eventually the hostage will make his way to the large rampway room and start 
climbing the ramp. As he slowly performs each of these tasks, your teams 
position becomes vulnerable because it is now open to enemy attack from two 
directions. The first and most obvious direction they will attack from is the 
large ramp room. The second direction they will attack from is the back 
entrance of the dining room, which they can use to flank you and catch you off 
guard if you concentrate too much on the ramp room.

-=- Focused Attention
Once the hostage gets far enough up the ramp, the enemy will stop launching 
major attacks from the back dining room entrance. Once this happens, you can 
fully move into the ramp room and fully focus all attention inside. Your team 
members will go up the ramp with the hostage, so you should focus on clearing 
out any enemies on the ground level. 

Once the ground level is cleared out, you can head to the back of the ramp room
and head up the stairs. These stairs lead to the top level (which is where the 
long ramp leads to) and can be used as an excellent position to flank the enemy
from. 

-=- Welcome to the Ark
The "Welcome to the Ark" room (otherwise known as the lobby) is the next major 
battle area. Once the hostage moves through this room, you will need to pin the
enemy team down here and prevent them from making any progress past this room. 
There are several walls and benches with plants on top of them which can all be
used as good cover. This cover also gives you plenty of room to weave in and 
out of to flank enemies as they enter the room.

=== Mission 1: Hostage Rescue Video Guide Link:
http://blip.tv/file/5128470



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[Sec2] Mission 2: Smash & Grab
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Primary Objectives:
1. Escort Primary Objective Class Ally (Operative)
2. Escort Primary Objective Class Ally (Engineer)
3. Deliver Datakey

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Hack the Mainframe (Operative)
2. Crack the Safe (Engineer)
2. Construct the Atrium MG Nest

-=- Hacking the Mainframe
The room that this primary objective sits in is a small, enclosed room with 
bulletproof glass walls. This room is inside an even bigger room that has three
entrances for the Security team to enter through: a front entrance, a back 
entrance (that has a Health Command Post), and a top entrance. Most of the 
major battles will take place around the front entrance, as that is where your 
team members tend to enter through most often.

-=- The Health Command Post & the Back Entrance
Right away you will want to avoid the front entrance as much as possible, 
because fighting there will usually lead to dead end situations with both sides
reaching a stalemate (or alternatively a fleeting victory). Instead of going 
through the front entrance, take the back entrance.

The back entrance is important for two reasons: 1. the Health Command Post is 
there, so you can capture/use it every time you pass by and 2. the back 
entrance allows you to effectively support your allies by flanking the enemy 
from behind. The back entrance doorway also makes for a nice spot to shoot at 
enemies with the assault rifle at long range in the main objective room.

-=- Wearing Them Down
By defending the Health Command Post and using the back entrance as a location 
to launch attacks from, you should be slowly but surely wearing down the enemy 
team to the point that your allied team members are beginning to establish a 
strong presence near the objective. Once this happens, your team members can 
comfortably take the primary objective and move on to the next part of the 
mission.

=== Mission 2, Part 1: Smash & Grab Video Guide Link:
http://blip.tv/file/5128971

-=- Guarding the Safe
The room that the safe sits in is a large open area with two sets of stairs 
near the two lower entrances. Where the two sets of stairs meet is a hallway 
that leads to the Supply Command Post.

To defend the primary objective, you have two effective options. The first is 
to hang around the objective room near the stairs and keep an eye on all of the
entrances. Depending on which entrance the enemy comes from, you can use the 
stairs to quickly move to the other side of the room and flank the enemy from 
behind. For example, if the enemy comes from the left entrance and you are near
the right set of stairs, you can quickly sprint across the two sets of stairs 
and attack the enemy from behind as they move further into the room.

The second option is to patrol the large room that is in front of the Supply 
Command Post. Many enemies pass through this room as they make their way to the
main objective room. As they do this, you can ambush them, kill them, and keep 
them occupied long enough for your allies in the objective room to make 
progress on the safe.

=== Mission 2, Part 2: Smash & Grab Video Guide Link:
http://blip.tv/file/5129713

-=- The Data Key
After the safe is opened, the data key becomes available (as well as the drop-
off location for it). Your best opportunity for completing the objective 
quickly is right when the safe is opened and the data key is grabbed; the 
reason for this is because your team should already be in a position of 
strength since they were able to protect the safe room enough to open the safe 
successfully. Follow behind whoever ends up grabbing the data key and 
concentrate on killing enemies directly ahead of the data key's path (while 
still behind the carrier). You need to be behind the carrier because you want 
the enemy to shoot at the carrier first; doing it this way ensures that you 
will not be on the receiving end of a surprise ambush (and death) and also 
ensures that you can quickly react to any threats in the area.

If you can't complete the data key objective on the first try, then you will 
probably be in for a longer fight to finish the mission. If the first data key 
run fails, this then gives the enemy team another chance to create a strong 
defense back in the safe room. Any further attempts at making a data key run 
should probably be made by you instead of a computer-controlled team member; 
this will allow you to choose a more cautious and out-of-the-way path towards 
the drop-off point.

=== Mission 2, Part 3: Smash & Grab Video Guide Link:
http://blip.tv/file/5129815



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[Sec3] Mission 3: Dirty Bomb
-------------------------------------------------------------------------------

Primary Objectives:
1. Destroy the Gate (Soldier)
2. Escort Maintenance Bot
3. Escort Primary Objective Class Ally (Engineer)
4. Deliver Sample

Secondary Objectives:
1. Destroy Market Barricade
2. Capture the Health Command Post
3. Capture the Supply Command Post

Non-Soldier Objectives:
1. Escort Primary Objective Class Ally (Soldier)
2. Repair the Crane (Engineer)
3. Hack the Side Door
4. Construct Side Stairs
5. Construct the Gate MG Nest
6. Construct the Ship MG Nest
7. Construct the Crane MG Nest

-=- Blowing Up the Front Gate
The mission starts out with your team tasked with destroying the large front 
gate. This objective is fairly easy to do, because the enemy team do not put up
any kind of coordinated fight against you. All you have to do is shoot any 
enemies that slide through the front of the gate, then proceed to shoot enemies
through the large holes in the gate with your assault rifle. Once the area has 
been cleared out, you can safely plant an explosive charge on the gate (if one 
of your team members hasn't done it already).

=== Mission 3, Part 1: Dirty Bomb Video Guide Link:
http://blip.tv/file/5129976

-=- Escorting the Bot
Escorting the maintenance bot is very similar to escorting the hostage in 
mission 1; there are two key differences though. First, engineers have to 
repair the bot if it takes too much damage. Second, the bot is big enough that 
you can use it for cover.

The best way to escort the bot through the slums is to stay behind it rather 
than in front of it. Doing this will not only allow you to take cover behind 
the bot, but will also ensure that you aren't the first thing targeted by the 
enemy team. You will want to have your assault rifle out while following the 
bot so that you can pick enemies off at a distance. Keep a look out for large 
clumps of enemies, as you can lob a grenade or Molotov cocktail at them.

Eventually the bot will reach a point where the enemy no longer attacks in 
front of the bot's path and will instead begin to attack from behind. When this
starts to happen, you can turn around to set up a defensive position against 
the enemy and stop following the bot. Just make sure you hold this position, 
because if you lose it then you will be faced with a bad situation of the enemy
team being between you and the bot.

=== Mission 3, Part 2: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130100

-=- Repairing the Crane
In the middle of escorting the bot, engineers will need to repair a crane. This
is an easy objective that should finish quickly if you've protected your team 
effectively up to this point.

-=- Escorting the Bot Part 2
The next part of the escort objective is a less straightforward than the 
earlier part of the mission, simply because the enemy has more opportunities to
attack you from multiple directions. You will still be hugging the bot and 
using it for cover as you pick off enemies with an assault rifle, but be 
prepared to pull out your SMG if the enemy gets too close.

-=- Respawning & Quickly Recovering Ground
If the enemy team manages to wipe out your entire team near the bot, you can 
expect them to be pushing up to the area in front of your team's respawn point.
Getting pushed back that far will waste valuable time on the mission timer, so 
you will need to clear the enemy out quickly. A good spot to do this from is 
right outside the respawn point: if you head to the right and up, you'll find a
platform that overlooks the entire area in front of the respawn point 
(including the railway in front of the respawn base as well as the area beyond 
the railway). From this perch, you can easily look down on enemy combatants and
shoot them one by one without much fear of being shot at (and if they do shoot 
back, you can just crouch down).

=== Mission 3, Part 3: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130349

-=- Taking the Sample
This is just like the Datakey from Mission 2. One of your team members needs to
grab it and take it back to the drop-off point.

-=- Order of Operations
There are three things you need to do every time you respawn during this part 
of the mission.

The first is to always plant an explosive charge at the market barricade as you
pass by the spot. If there is no barricade, then ignore it and head to the 
right. The second is to always check the Supply Command Post and capture it if 
necessary. The Supply Command Post is in a spot that your team can easily 
control, so make sure it stays in your possession.

The third is to set up a defensive position on the raised platform just beyond 
the Supply Command Post. On this raised platform is a large shipping container 
that provides good cover to retreat behind. This also happens to be the area 
where the main objective is, which is the sample. 

On the left side of the shipping container, you can shoot down on enemies that 
try to move towards the adjacent doorway (the market barricade doorway). 
Directly across from the left side of the shipping container is another raised 
area that the enemy sometimes travels through. On the right side of the 
shipping container is, among other things, a lower area that contains the 
sample. From the right side of the shipping container, you can effectively 
cover any allies attempting to capture the sample.

-=- Protecting the Sample Carrier
Once one of your allies grabs the sample, they will head through the market 
barricade doorway. Right after the carrier does this, you want to immediately 
block off all access to that doorway; kill any enemies that try to follow the 
carrier through that doorway.

After doing that, head through the market barricade doorway and make your way 
to the carrier's location (which is highlighted with a yellow outline). As you 
do this, kill or delay enemies you meet along the way, because they are going 
to be moving towards the sample carrier. Eventually, you will catch up with the
sample carrier. At this point the sample carrier should be getting fairly close
to the drop-off area, so you need to help your team establish a defensive 
perimeter around the carrier.

=== Mission 3, Part 4: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130490



-------------------------------------------------------------------------------
[Sec4] Mission 4: Prison Break 
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Conduit
2. Defend the Safe
3. Defend the Pass Code
4. Stop the Prisoner

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Construct the Guardhouse MG Nest
2. Construct the Wall MG Nest

-=- Ending the Mission before It Begins
The most effective way to complete this mission is to end it before it even 
begins. What do I mean by that? Well, I mean you will defend the first primary 
objective with everything you can muster and end the mission for the enemy team
before they can even get to the second objective.

-=- The Far Left
Right as the mission starts, start sprinting to the left side of the map. You 
will come to some stacked boxes and a railing at the top of the boxes; climb 
this so that you are now on the upper level. After that, head through the doors
and hallway until you reach the very leftmost side of the level, which is on a 
raised platform that overlooks the entrance to the Prison below.

-=- The Vantage Point
From this vantage point, you can see everything the enemy team is doing. Look 
for clustered groups of enemies and start throwing your grenade and Molotov 
cocktail. After that pull out your assault rifle and start picking off enemies 
(use controlled bursts when firing, do not hold down the trigger!). When your 
grenade and Molotov cocktail are ready to throw again, go ahead and throw them.

Once you run out of assault rifle ammo, pull out your SMG and jump down. You 
can then climb up the left side onto the same ground level that the enemy is on
and begin to tear them up with your SMG. Do not be careless about this though, 
you need to stay alive as long as possible so that the enemy team is delayed in
completing the primary objective. Maneuver around the fences and concrete 
barriers for cover. Don't forget to continue throwing grenades and Molotov 
cocktails.

Eventually your team members will start to join you on the ground level (if 
they weren't down there already). Now begins the phase of the battle where you 
have the enemy trapped in their spawn point at the far end of the ramp. This is
a perfect place to throw grenades and Molotov cocktails.

If you ever die and respawn, just repeat everything over again exactly the same
as before. The mission timer will run out for the enemy team and you will see 
victory. If you fail to successfully defend the first objective (perhaps the 
enemy team gets it in the last minute), then you still have a good chance of 
mission victory because of how much time was run down on the mission timer.

=== Mission 4: Prison Break Video Guide Link:
http://blip.tv/file/5130719

-=- They destroyed the conduit, what do I do now?
If you fail to defend the first objective, your next objective will be to 
defend a safe and its passcode. The safe room has a hallway next to it with 
glass doors in front of the hallway. This hallway is a good place to set up a 
defensive position; the glass doorway is a good chokepoint to funnel the enemy 
through, and the safe room to your left is a good place to retreat to if things
get too hectic in the hallway. Hold the enemy off in this area; if your team 
shaved several minutes off of the mission timer during the first primary 
objective, you shouldn't have to hold out too long at the safe room to pull out
the mission victory.



-------------------------------------------------------------------------------
[Sec5] Mission 5: Early Launch  
-------------------------------------------------------------------------------

Primary Objectives:
1. Escort Primary Objective Class Ally (Engineer)
2. Escort Primary Objective Class Ally (Operative)

Secondary Objectives:
1. Destroy Main Barricade
2. Destroy Side Barricade
3. Capture the Health Command Post
4. Capture the Supply Command Post

Non-Soldier Objectives:
1. Repair the Crane Controls (Engineer)
2. Hack the Missile Controls (Operative)
3. Construct the Crane MG Nest
4. Construct the Bridge MG Nest

-=- Opening Health Command Post Capture
When the mission starts, head to the left and up a ramp to capture the Health 
Command Post (if a team member hasn't started already).

-=- The Barricades
The enemy will attempt to build two barricades that block off the main 
objective area. You will know when this is happening because an outline of the 
barricade(s) will appear as it is constructed. While this is happening, you can
see the engineer constructing it through the outline; shoot the engineers first
so that the barricades are never constructed.

-=- Pushing In & Defending
Your team should have an easy time pushing into the objective room through the 
barricade entrances. Once inside, you will have to defend the room. There are 
long pathways the enemy must travel through in order to reach the objective, so
pull out your assault rifle and take them out from a distance. The crane is in 
the middle of the room; it makes for good cover, so maneuver around it as 
needed.

=== Mission 5, Part 1: Early Launch Video Guide Link:
http://blip.tv/file/5130834

-=- Opening Health Command Post Capture (again)
Just as in the first half of the mission, you should start out by capturing the
Health Command Post. It is in a room with two entrances on opposite ends. Once 
you capture it, the enemy will probably get the same idea and start streaming 
through the entrance opposite of your entrance. Defend the area from these 
attacks, then proceed out towards where the enemy is attacking from.

-=- Supporting Your Team
Outside of the Health Command Post room and to the left is a large open area. 
The enemy frequently travels through this area to launch attacks on the main 
objective; you will want to harass them as they do this. In front of you is a 
ramp to the left, with a pipe jutting out from the right; this spot is a great 
place to set up a defensive position with your assault rifle. You can shoot at 
enemies from behind the pipe and crouch or move backward if you need to take 
cover. Shooting and killing enemies from this position will greatly take the 
pressure off of your team members, who are all probably defending the objective
directly.

-=- Alternatively...
Far off to the opposite of the position mentioned above is another area that is
a good spot to harass the enemy from (although not quite as good). If you die 
and respawn, you may want to swing around to this side and try it out. The main
disadvantage of going to this side though is that you can't defend the Health 
Command Post.

=== Mission 5, Part 2: Early Launch Video Guide Link:
http://blip.tv/file/5130992



-------------------------------------------------------------------------------
[Sec6] Mission 6: Fallout     
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Vent System
2. Defend the Reactor

Secondary Objectives:
1. Defend the Bridge Access Panel
2. Capture the Health Command Post
3. Capture the Supply Command Post

Non-Soldier Objectives:
1. Construct the Office MG Nest
2. Construct the Escalators MG Nest
3. Construct the Doorway MG Nest
4. Construct the Walkway MG Nest

-=- Defending the Vent System
To win this mission, we are going to stop the enemy from ever completing the 
first primary objective. The first primary objective starts with ten minutes on
the mission timer, so you are in for a tough fight.

-=- The Vent Access Panels
There are two primary objectives you have to defend, and both of them are in a 
large building with two separate rooms. 

-=- Defending the Ground Level
Your first option when defending the primary objective locations is to stick to
the ground level and fight enemies face-to-face. You'll want to have your SMG 
out when on the ground level of the building, because most of the fighting will
take place at close range. Protecting the objectives from the ground level 
requires a constant state of movement; you can't keep your eyes on both 
objective locations at once, so you will need to constantly move through the 
central corridor to check on each room. 

If you look through one of the entrances (i.e. you are looking outside) and see
the enemy coming, pull out your assault rifle and take them out from a distance
before they get to the entrance. If some of them manage to reach the entrance, 
retreat back into the room to the side of the doorway, pull out your SMG, and 
let them enter the room a little bit so that you can shoot them in the back. 
You can also get a Molotov cocktail ready to throw and hit them with it as they
enter the room.

-=- Defending the Upper Level
Inside the main objective building is an upper level that has a good view of 
both objective locations. One of the main advantages of defending from the 
upper level is that you can easily keep an eye on both objective locations and 
respond immediately. However, the main disadvantage is that you can't look 
outside, so you have to wait for the enemy to actually enter the building 
before you can engage.

Grenades and Molotov cocktails are very easy to aim when throwing from a raised
location, so if you see a large group of enemies enter one of the rooms be sure
to lob something on top of their heads. The assault rifle will be your weapon 
of choice when shooting from the upper level, because you need its precision 
and higher bullet damage. If you see enemies enter the central corridor, you 
can drop down behind them and spray them in the back with your SMG.

=== Mission 6: Fallout Video Guide Link:
http://blip.tv/file/5131174

-=- They destroyed the vent system!
The primary objective shifts over to the reactor room, which is a large circle 
with two entrances. Both entrances have narrow hallways connected to them, and 
your team only has to worry about one of them. Set up a strong defensive 
position at the entrance to the reactor room that is opposite your team's 
entrance; this is where the enemies will attack from. The doorway to the 
reactor room gives you good cover to retreat behind, as there is plenty of 
moving space on either side. The narrow hallway that the enemy must travel 
through makes it easy to throw explosives at them and pick them off with 
assault rifles. If any enemies make it through the hallway and get close to (or
even go through) the doorway, pull out your SMG and spray them down.



-------------------------------------------------------------------------------
[Sec7] Mission 7: Chopper Down
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Pillar
2. Disable the Bot
3. Defend the Bridge
4. Defend the Gate Controls

Secondary Objectives:
1. Defend the Shop Door
2. Capture the Health Command Post
3. Capture the Supply Command Post

Non-Soldier Objectives:
1. Construct the Entrance MG Nest
2. Construct the Shop MG Nest
3. Construct the Lounge MG Nest
4. Construct the Crash Site MG Nest
5. Construct the Cafe MG Nest
6. Construct the Balcony MG Nest
7. Construct the Hotel Balcony MG Nest
8. Construct the Apartment Balcony MG Nest

-=- The Health Command Post
Down the stairs from the Pillar room is a Health Command Post. Right when the 
mission starts, go capture it. Throughout the time spent defending the Pillar, 
keep control of the Health Command Post; it is very easy for the Security team 
to capture it, so there is no reason not to maintain control. The glass door 
that protects it will eventually be opened by the enemy team, creating another 
path of attack for them.

-=- Defending the Pillar
To make subsequent primary objectives easier, you will want to hold out at the 
Pillar objective as long as possible. Your main concern should be keeping your 
team members safe and alive so that your team can maintain its defensive 
position inside the Pillar room. The enemy team will launch attacks from 
multiple entrances, so be prepared to defend against an assault from all front 
and side entryways. 

Each attack the enemy launches at you is not meant to take control of the room
in one fell swoop; instead, these attacks are meant to gradually wear down your
team's defenses through attrition. You will probably win many battles against 
the enemy team for the first half of the mission timer; you may start to notice
though that your team's strength is slowly wearing down and that it's getting 
harder and harder to defend the Pillar. Eventually your team will reach a 
breaking point and the enemy team will use that opportunity to take control of 
the objective and complete it.

=== Mission 7, Part 1: Chopper Down Video Guide Link:
http://blip.tv/file/5133347

-=- The Opener
Once the Bot objective starts, head up the right side of the map on the upper 
level. You'll come to a bridge, which is directly over the path that the Bot 
(and its enemy escorts) will take. You can use this bridge to pick off the 
escorts with an assault rifle, and also throw a grenade and Molotov cocktail as
they get closer. Once they pass under the bridge, you can either stay on the 
bridge and shoot them from behind, or you can drop down below with an SMG and 
shoot the survivors in the back (only do this if the enemy has been reduced to 
just a few in number). This gives your team momentary control over the Bot's 
progress.

-=- The Bridge
If the enemy team has some good momentum going, it can be difficult to prevent 
the bridge's destruction. In fact, the enemy team may blow it up so quick that 
you barely notice it was even there. Because of this, it is a good idea to 
anticipate where the bridge is ahead of time and try to stop the enemy there. 
Making them repair a disabled Bot and destroy the bridge at the same time will 
put lots of pressure on their ability to fight back.

-=- The MG Nest Overlooking the Bridge
There is an MG Nest that is setup directly in front of the bridge on a balcony.
This machine gun is the perfect defensive position to tear up the enemy team 
and quickly disable the Bot with the machine gun's unlimited ammo. This 
position is generally safe, but you will need to watch your left side, because 
enemies will attack from that direction on the upper level.

=== Mission 7, Part 2: Chopper Down Video Guide Link:
http://blip.tv/file/5133509

-=- The Gate Controls
The Gate Controls are in a small series of rooms and hallways. Outside this 
area is a large open area, with a giant, closed-off circle garden in the 
middle. The enemy can come from the multiple exits and levels opposite of the 
objective room.

-=- The Circle Garden
The circle garden in the center of the area is going to be where you spend most
of your time, as its circular shape gives you good cover to retreat back to. 
Just stay around the back half of the circle so that if you do need to retreat,
all you have to do is hug the circle and take a few steps backwards. The enemy 
will attack from both sides of the circle, so it is a good idea to continually 
walk back and forth along the back side of the circle to check both sides for 
attacks.

-=- Respawning
When you die and respawn, it is inside a building. If you stick to the upper 
level of the building and go outside onto the balcony, you have a good view of 
the enemy's primary balcony that they frequently exit. You can use this 
position to throw grenades & Molotov cocktails, as well as picking off enemies 
with an assault rifle.

-=- If the Enemy Gets Inside the Objective Room...
If the enemy penetrates your defenses and gets inside the objective room, 
quickly run over to it and enter it. Rather than take the left route inside 
towards the objective, instead take the right hallway. The enemy will expect 
you from the left side, but can be easily flanked from behind if you take the 
right side.

=== Mission 7, Part 3: Chopper Down Video Guide Link:
http://blip.tv/file/5133767



-------------------------------------------------------------------------------
[Sec8] Mission 8: Grand Theft Aero
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Storage Depot Door
2. Defend the Hydraulic Fluid
3. Defend the Warehouse Controls
4. Defend the Avionics
5. Defend the Fuel Pump

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Construct the Nimbus MG Nest
2. Construct the Warehouse MG Nest
3. Construct the Fence MG Nest

-=- The Storage Depot & Hydraulic Fluid
The storage depot which you are defending has three directions the enemy can 
attack from: the middle lower area, the far left side, and the right side. All 
of these areas create chokepoints for the enemy to travel through, so all are 
vulnerable to your grenades and Molotov cocktails. The middle lower area is 
probably the worst direction for the enemy to attack from, because it is very 
easy for you to shoot down at them and lob explosives on top of them; likewise,
they will have a difficult time shooting back since all you have to do is take 
a few steps back or crouch.

-=- Respawning & the Supply Command Post
Every time you respawn it is convenient to check on and capture the Suppy 
Command Post, so be sure to keep it in your team's hands. It will be very 
helpful for the first two primary objectives, because you should be throwing 
lots of grenades and Molotov cocktails at the enemy as they travel through the 
chokepoints.

=== Mission 8, Part 1: Grand Theft Aero Video Guide Link:
http://blip.tv/file/5133906

-=- Stopping the Hydraulic Fluid Carriers
This is the primary objective you should go for to win the mission. Once the 
hydraulic fluid is picked up by the enemy, it's time to setup a strong 
defensive position inside the hangar bay where the airplane is. Luckily for us,
the hangar bay is very easy to defend.

-=- The Hangar Bay & the Airplane
Just above the ramps at the entrance of the hangar bay is where the enemy will 
be at their strongest. Stay away from the ramps and shoot at enemies from a 
distance; pull out your assault rifle and pick them off as they appear. Once 
they start moving down the ramps, you can begin to throw grenades and Molotov 
cocktails at them. If they get close to the objective, either throw a Molotov 
cocktail at the drop-off point or move in with your SMG. Your team will help 
you inside the hangar, so return the favor by making sure they stay alive.

=== Mission 8, Part 2: Grand Theft Aero Video Guide Link:
http://blip.tv/file/5134043

-=- They delivered the Hydraulic Fluid!
Quickly move over to the next primary objective building, which is the 
warehouse. There are two options for defending this building: either defend it 
from the ground level, or defend it from the upper level. From the ground level
you can shoot at a good distance away from the enemy team with your assault 
rifle. If you hug the right side of the warehouse, it provides some decent 
cover for you to retreat behind. As the enemies get closer you can start to 
throw explosives at them and pull out your SMG.

Defending from the upper level of the warehouse provides a good view of 
everything going on down below. The assault rifle will be your best choice of 
weapon, as you will be picking off enemies from a distance as they get in your 
view through the warehouse doorway. One advantage of being on the upper level 
is that it is very easy to aim your grenades and Molotov cocktails at groups of
enemies as they enter the building. If too many enemies get inside the 
warehouse on the ground level, do your best to take them out one at a time and 
delay the enemy as much as possible until your team can take back control. Make
sure you target any enemies that move toward the warehouse controls.



-------------------------------------------------------------------------------
[RCam] Resistance Campaign
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
[Res1] Mission 1: Getting Answers  
-------------------------------------------------------------------------------

Primary Objective:
1. Defend the Door
2. Stop the Agent

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post
3. Defend Lift Generator

Non-Soldier Objective:
1. Construct the Atrium MG Nest
2. Construct the Ramp MG Nest
3. Construct the Lobby MG Nest

-=- Stop Them Here & Now
Making a strong defense at the first primary objective is an excellent 
opportunity to win the mission before the enemy can complete any primary 
objectives. 

-=- Close Quarters Combat
This mission has a lot of close corners and enclosed spaces, so you need to 
keep your SMG out more than your assault rifle. Stick close to your fellow team
members when in the objective door room, because the mutual support will help 
everyone survive the close range firefights. The enemy team will constantly be 
bunched together, so be ready to toss cooked grenades and Molotov cocktails.

-=- The Sliding-Under Pipe
To the left of the primary objective door is an entryway that has a pipe 
covering the top half of it. Using SMART moves, you (as well as others) can 
slide under it. This can be useful if you need to flank the enemy, but try not 
to use it too much; if the enemy catches you in mid-slide, there is a good 
chance you are going to be taken out before you can respond.

If enemies launch an attack from behind the pipe, you can pull out your assault
rifle, crouch down, and pick them off while aiming down the sight. Until they 
slide under the pipe and into the same room with you, they won't have much to 
respond to you with. You can also toss a grenade under the pipe if there are a 
large number of enemies; you can even do this from the right at an angle if you
bounce the grenade off the left wall and under the pipe.

-=- The Health Command Post
If the action around the primary objective door gets quiet, take the 
opportunity to swing around and grab the Health Command Post. Not only is doing
this a good idea for the health buff to your team, but capturing it will create
a distraction for the enemy team that will lighten the number of enemies 
attacking the primary objective room. While you are out there, it also may 
provide you with a good opportunity to flank occupied enemies.

=== Mission 1: Getting Answers Video Guide Link:
http://blip.tv/file/5134201

-=- So you didn't stop them from blowing up the door?
As mentioned, you will want to stop the enemy at the first primary objective 
and win the mission there. If you didn't manage that, then don't fret. Using 
the tactics I've given you, you should have run down the mission timer by a 
good amount. This will give the enemy less time to get their Agent to the 
extraction point, so if you can keep them pinned down you will have an easy 
victory. Make liberal use of grenades and Molotov cocktails, as the splash 
damage will also hurt the Agent a great deal. Target enemy medics first since 
they can revive the Agent when he is incapacitated.



-------------------------------------------------------------------------------
[Res2] Mission 2: Breakout        
-------------------------------------------------------------------------------

Primary Objectives:
1. Destroy the Conduit
2. Escort Primary Objective Class Ally (Operative)
3. Deliver the Passcode
4. Escort Nechayev

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives
1. Hack the Safe (Operative)
2. Construct the Guardhouse MG Nest
3. Construct the Wall MG Nest

-=- Destroying the Conduit
Right when the mission starts, immediately sprint over to the conduit and begin
opening the panel. After that, quickly plant the explosive charge. By the time 
you plant it, the enemy team should be showing up and may already be right on 
top of you. 

At this point, your main goal is to delay the enemy team as much as possible so
that the countdown timer on the explosive runs out. To do this, you should try 
to stay alive while at the same time preventing the enemy from getting close to
the explosive charge. A Molotov cocktail is a great choice to start out with, 
because you may not have time to cook a grenade. After the Molotov cocktail 
lands on the enemy, finish off the enemies you hit and start cooking a grenade.
If the enemies start rushing in towards the objective, you may not have time to
cook the grenade and may be forced to pull out your SMG. If you die and 
respawn, rush back to the objective as quickly as you can with your assault 
rifle and aim at any enemies trying to disarm the explosive charge.

Doing all of this will let your team quickly take out the first primary 
objective and will give you a great time buffer for other primary objectives on
the mission timer.

=== Mission 2, Part 1: Breakout Video Guide Link:
http://blip.tv/file/5134314

-=- Attacking the Safe Room
The safe room has a hallway next to it with some bulletproof glass doors in 
front of the hallway. The glass doors make it easy to see the enemy positions, 
so you can duck behind the glass and cook a grenade, then pop out and throw it 
at the biggest threat. This will allow you to quickly kill a few enemies. In 
the left corner of that hallway next to the glass is a spot that the enemy 
sometimes like to wait at. Normally this would be a good spot for the enemy to 
ambush you from, but since you can see them waiting through the glass, it's 
pretty easy to walk around the glass and spray them down with an SMG.

-=- After Securing the Safe Room
After your team gets into the Safe room, head down the stairs and set up a 
defense in the room down there. Stopping the enemy advances from this room will
allow your team members to safely hack the safe upstairs.

-=- Escorting the Passcode Carrier
When one of your team members picks up the Passcode, it's time to start 
escorting them to the drop-off point. The drop-off point is in a long room, and
the carrier will have to run a pretty good distance. You will have to quickly 
take in the situation of the room, because more than likely you are the 
carrier's first line of defense (other team members can sometimes be slow to 
follow). Make sure you don't run in front of the carrier, because you want to 
survive the fight; if you die first, then you both die.

=== Mission 2, Part 2: Breakout Video Guide Link:
http://blip.tv/file/5134385

-=- Getting the Prisoner Through the Narrow Hallway
While escorting the Prisoner, there is a somewhat narrow hallway that you must 
push through that can take a lot of time. Enemies have an excellent view of the
Prisoner in this spot, so he will frequently become incapacitated. However, one
advantage that you have is that the hallway creates a chokepoint the enemy team
must enter, which causes them to sometimes bunch up. This hallway is a good 
area to lob grenades and Molotov cocktails into because of that.

-=- Exiting the Prison Structure
Another tricky spot can be the large open area that leads to the front door of 
the prison (which is your exit). The enemy engineers may construct stationary 
auto-turrets in this area, and these will stop all progress until they are 
destroyed. There is a fence you can take cover behind on the left side of the 
pathway leading into the open area; from that position, you can lob explosives 
and use your assault rifle to wear down the enemy's defense. 

-=- Exiting the Prison Yard
Once the Prisoner makes it to the outside, your main concern will shift to your
left and right flanks. The enemy team will launch attacks from each far side of
the compound, so hug cover as best you can and try to maneuver in such a way 
that you only have to engage a few enemies at a time. Once the Prisoner makes 
it past the fenced area (which you can use for cover), you can set up a strong 
defensive position at the back ramp and finish the mission.

=== Mission 2, Part 3: Breakout Video Guide Link:
http://blip.tv/file/5134514



-------------------------------------------------------------------------------
[Res3] Mission 3: Chen's Plans     
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Mainframe
2. Defend the Safe
3. Defend the Datakey

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objective:
1. Construct the Check-In MG Nest

-=- Time for a Temporary Weapon Change
Up to this point in the game, I have always used an assault rifle as the 
primary weapon and an SMG as the secondary weapon. That combination is a 
versatile choice that will serve you well in any situation. However, for 
mission 3 of the Resistance campaign, it's a good idea to try out the shotgun 
as a primary weapon because the first primary objective involves some fighting 
in tight quarters.

-=- The Opening Ambush
Right when the mission starts, rush to the room on the left side (that has a 
platform leading to the main objective room). When you reach this room, head 
over to the right side of it and set yourself up on the left side of the right 
entrance; soon enough there will be several enemies rushing through here on the
way to drop down into the main objective room. While brandishing the shotgun, 
you can take them out one by one as they enter and pull out your SMG when you 
run out of loaded ammo. Depending on how many enemies decided to take this 
path, you may end up fighting a good number of the enemy team and get killed. 
However, it is worth it because you will delay their ability to get properly 
setup in the main objective room.

-=- The Primary Objective Room
There are three paths the enemy will use to attack this room: the front 
entrance, the back entrance (from the Health Command Post), and the ceiling 
platform. If you battle foes outside of the glass enclosure, keep your SMG out 
since it has much better range than your shotgun. If things get too dicey in 
this room, retreat into the glass enclosure where the primary objective is. 
While in here, you can pull out your shotgun and easily blow away any enemies 
foolish enough to enter the small area.

-=- The Health Command Post
Through the back entrance to the primary objective room is the Health Command 
Post. It's in a position that allows your team to keep tabs on it, but the 
enemy team will frequently use this area as a route of attack. If you hear that
the enemy is capturing a command post, there is a good chance that you can make
your way back to this small room and catch an enemy with his back to you.

=== Mission 3, Part 1: Chen's Plans Video Guide Link:
http://blip.tv/file/5134629

-=- Defending the Safe & the Datakey
Both of these objectives are in the same location, which is a large room with 
two sets of stairways and three entrances. With your shotgun and SMG, a good 
spot to be if you are directly defending the objective is at the top of the 
stairs. With the shotgun out, you can easily blast away any enemies that try to
enter through the hallway at the top of the stairs since it is such a tight 
area. If enemies enter through one of the two entrances on the lower level, 
whip out your SMG and run down one of the staircases to flank the enemy from 
behind.

-=- Setting Up Near the Supply Command Post
An alternative plan is to patrol the large room that the Supply Command Post is
in. Enemies frequently travel through this room, which presents many 
opportunities to ambush and harass them. If you can lock this room down and 
stop all enemy movement in the area, it will greatly ease off the pressure your
team members will have while defending the primary objective room. Not only 
that, but it also ensures that your team maintains complete control over the 
Supply Command Post.

=== Mission 3, Part 2: Chen's Plans Video Guide Link:
http://blip.tv/file/5134775



-------------------------------------------------------------------------------
[Res4] Mission 4: Black Box     
-------------------------------------------------------------------------------

Primary Objectives:
1. Destroy the Pillar
2. Escort the Bot
3. Destroy the Bridge
4. Escort Primary Objective Class Ally (Operative)

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Hack the Gate Controls (Operative)
2. Hack the Shop Door
3. Construct the Entrance MG Nest
4. Construct the Shop MG Nest
5. Construct the Lounge MG Nest
6. Construct the Crash Site MG Nest
7. Construct the Cafe MG Nest
8. Construct the Balcony MG Nest
9. Construct the Hotel Balcony MG Nest
10. Construct the Apartment Balcony MG Nest

-=- The Supply Command Post
Start out the mission by capturing the Supply Command Post. It's in a location 
that is easy for your team to hold, so there is no reason to not have it.

-=- The Health Command Post
An Operative will need to hack the shop door in order to open up easy access to
the Health Command Post; once this happens, start regularly taking this route 
so that you can continually keep the Health Command Post in your team's hands.

-=- Taking Over the Pillar Room
The enemy team will initially have the Pillar room locked down and defended 
very well, so it's useless to rush in with guns blazing. The best strategy is 
to slowly wear down the enemy's defenses until your team can enter the room and
establish a strong presence. To accomplish this goal, there are two things you 
need to do. The first is to kill all enemies that dare to leave the Pillar 
room. The second is to take pot shots into the room and try to kill enemies 
with your assault rifle. Doing both of these tasks will gradually wear down the
enemy defenses inside the Pillar room and will open up opportunities for your 
team members to take over.

=== Mission 4, Part 1: Black Box Video Guide Link:
http://blip.tv/file/5134867

-=- Escorting the Bot
Protecting the Bot as it makes its way through the mall is straightforward 
enough. All you really have to do is keep it in view and kill enemies as they 
approach it. You can stay right next to the Bot and use it for cover as you 
shoot at enemies; you can also stay a few meters behind the Bot and use your 
assault rifle to pick enemies off at a distance. Staying behind the Bot allows 
you to cover your team's flanks.

=== Mission 4, Part 2: Black Box Video Guide Link:
http://blip.tv/file/5134959

-=- Easy Mode MG Nest
Once you get to the "Hack the Gate Controls" objective, you start to fight in a
large open room with a circle garden in the middle. To the left is the 
objective room, to your right is your respawn building, and across the area to 
the distant right is the enemy's respawn building. On the upper level of your 
team's building is a balcony with a machine gun nest. If you man this machine 
gun, everything in this mission suddenly becomes easy mode. 

The machine gun is pointed right at the enemy's respawn buidling, so you can 
easily shoot away at them with your unlimited ammo. The only thing you have to 
worry about is not making the machine gun overheat, but that's a minor concern.
If you do happen to overheat the machine gun, all you have to do is just pull 
out your assault rifle, shoot an enemy, then jump back onto the machine gun.

=== Mission 4, Part 3: Black Box Video Guide Link:
http://blip.tv/file/5135090



-------------------------------------------------------------------------------
[Res5] Mission 5: Attack on Container City 
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Gate
2. Disable the Maintenance Bot
3. Defend the Crane
4. Defend the Sample

Secondary Objectives:
1. Defend the Side Door
2. Defend Side Stairs
3. Capture the Health Command Post
4. Capture the Supply Command Post

Non-Soldier Objectives:
1. Construct Market Barricade
2. Construct the Gate MG Nest
3. Construct the Ship MG Nest
4. Construct the Crane MG Nest

-=- Defending the Gate
If you remember back to the Security campaign, destroying the front gate was a 
quick and fairly easy objective to complete. Now that you are on the Resistance
team, you don't want to let that happen. In fact, you want to hold the enemy 
here as long as possible and run down the mission timer. It's possible to win 
the mission here, but very difficult.

-=- Opening Moves
As you approach the front gate, the enemy has probably already reached it and 
might even have gotten the explosive charge planted. Ready a grenade or Molotov
cocktail and throw it so that it explodes right next to where the explosive 
charge is planted; if anyone is planting it, they will be knocked down. After 
that, proceed to mop up all enemies with your SMG by shooting through the gaps 
in the gate.

-=- Right Out of the Gate
Once you get outside of the front gate, you'll need to quickly get your 
bearings because this area is right next to the enemy's spawn point. Each time 
the enemy respawns, they will come down the main path, as well as through the 
small path in between the shipping containers. Every time this happens, you'll 
need to ready a grenade or Molotov cocktail to throw so that multiple enemies 
are hit. Quickly finish off the injured enemies, then proceed to deal with the 
others. By about this time, the Maintenance Bot should be rolling down the main
pathway.

-=- The Maintenance Bot
While defending the front gate, the enemy Bot will be your best friend. Why? 
Because it's your cover. Maneuvering around this thing will keep you safe from 
harm and will allow you to reload safely and cook grenades. Sometimes enemies 
can still shoot at you (which depends on the various lines of sight and 
angles), so you may need to crouch in certain instances. 

-=- So is all this work worth it?
Yes. Running the mission timer down as much as you can on the first primary 
objective will make victory come easy on the next primary objective.

=== Mission 5, Part 1: Attack on Container City Video Guide Link:
http://blip.tv/file/5135295

-=- Keep It Up
Once the front gate is destroyed, you can keep on using the same tactics you 
used before to defend the front gate. The main difference now is that there is 
no front gate, so it's actually much easier now since your team can assist you 
more readily. Keep using the Maintenance Bot as your cover.

-=- Rolling Forward
If you die and respawn, that will probably give the enemy team enough time to 
repair the Bot and get it moving again. That's okay though, because all of the 
delay tactics we've been using so far means that the enemy team doesn't have 
much time left on the mission timer. From here on out, all you have to do is 
continually suppress the enemy team and just wait on the mission to be over.

=== Mission 5, Part 2: Attack on Container City Video Guide Link:
http://blip.tv/file/5137695

-=- So the maintenance bot made it huh?
Well, if the maintenance bot made it to its destination, that means we are on 
the last primary objective, which is defending the sample. The sample is on a 
lower ground level with a path leading to it. While enemies are moving through 
this pathway, you can shoot down on them from multiple positions on the upper 
levels. It also makes for an easy spot to lob explosives down on their heads. 
The pathway leads to a corridor, where the market barricade is (or more likely 
was). There is also another entrance to the left of the corridor, which leads 
to a Command Post; controlling the Command Post can be difficult since it 
distracts you from the primary objective, but it does provide a good spot to 
rush in and shoot enemies in the back if you hear they are capturing it.

On the left side of the objective area is a platform with a shipping 
container next to it (which is on the same side that leads to the Command 
Post). If you can control this area, your team will have an easier time 
defending the sample. From this position you can move to either side of the 
shipping container and shoot down at enemies as they move towards the sample. 
The right side of the container is especially useful, as it looks directly at 
the sample and provides a good spot to throw explosives from.



-------------------------------------------------------------------------------
[Res6] Mission 6: Airborne         
-------------------------------------------------------------------------------

Primary Objectives:
1. Destroy the Storage Depot Door
2. Deliver the Hydraulic Fluid
3. Escort Primary Objective Class Ally (Operative)
4. Deliver the Avionics
5. Repair the Fuel Pump

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Hack the Warehouse Controls (Operative)
2. Construct the Nimbus MG Nest
3. Construct the Warehouse MG Nest
4. Construct the Fence MG Nest

-=- Supporting the First Objective
The first objective is pretty easy to complete, but you can make it even more 
easy to complete for your team by moving ahead of them and harassing the enemy 
team out in the open area in front of the hangar. There are plenty of little 
spots to sit at with your assault rifle, so pick one and start shooting at 
enemies as they pass you by. You will want to kill enemies of course, but your 
main goal should be staying alive as long as possible so that you can keep the 
enemies occupied and away from the primary objective.

=== Mission 6, Part 1: Airborne Video Guide Link: 
http://blip.tv/file/5137784

-=- The Hydraulic Fluid
In order to get the Hydraulic Fluid safely into the hangar, you and your team 
will need to take over the entrance of the hangar at the top of the ramps. To 
accomplish this, you will need to establish a strong presence in the open area 
around the hangar and kill all enemies in the area; this will allow your team 
members to start gathering around the hangar at its entrance and begin to push 
inside. You have the high ground at the top of the ramps, so use grenades and 
Molotov cocktails to suppress the enemy team's ability to fight back. You can 
then push into the hangar, secure the area, and let the carrier pour the 
Hydraulic Fluid into the plane.

=== Mission 6, Part 2: Airborne Video Guide Link: 
http://blip.tv/file/5137965

-=- The Warehouse
A good spot to support your team at inside the warehouse is on the upper level 
above the Warehouse Controls. The enemy team frequently uses the door up there 
to travel through and shoot down on your team, so locking that area down will 
go a long way in supporting your team. Because the door on the upper level 
is connected to a small room the enemy must move through, you can use the upper
level as a strong defensive position because of this chokepoint. Inside the 
small room, enemies have no space to escape grenades and Molotov cocktails; you
can very easily clear out the entire room with just a thrown explosive and a 
few bursts of your SMG.

While all of that is going on, your team will be safe and secure on the ground 
level of warehouse and can complete the primary objective.

=== Mission 6, Part 3: Airborne Video Guide Link: 
http://blip.tv/file/5138064

-=- Delivering the Avionics
This objective is a little harder than the delivery of the Hydraulic Fluid 
because the objective locations and paths the carrier has to take between them 
is closer to the enemy respawn point, and is therefore more dangerous. Using 
the same tactics that you used for the Hydraulic Fluid is still effective, but 
delivering the Avionics easily will require more finesse.

So, what you will do is deliver the Avionics yourself. Grab the Avionics in the
warehouse and make your way towards the large open area in front of the hangar.
Don't go directly towards the hangar though, instead make your way along the 
far left side so that you end up to the left of the hangar; doing this means 
you will be closer to your team's respawn area and further away from the 
enemy's respawn area. Take your time while moving, because you want to give 
your team members a chance to keep up with you (especially the Heavy body 
types).

The next step will be to establish a strong position at the top of the ramps 
leading into the hangar (just as was done for the Hydraulic Fluid). Because you
are the Avionics carrier, you will need to be a little more careful so as not 
to die. All that really means is taking cover more often and not standing 
completely exposed at the top of the ramps. When you feel the time is right, 
start pushing into the hangar; your team will follow suit. You can find some 
good cover in the corner of the hangar to the left of the ramps, where some 
crates are. From here you can use your assault rifle to pick off enemies at a 
distance and support your team. After that, hug the left wall of the hangar and
make your way towards the drop-off point. When it is safe, run over to it and 
complete the objective.

=== Mission 6, Part 4: Airborne Video Guide Link: 
http://blip.tv/file/5138254

-=- Guarding the Fuel Pump
Right after you complete the Avionics objective, your team should already have 
a strong presence in the hangar, so finishing this objective shouldn't be too 
hard. If the enemy team pushes your team out of the hangar, you will need to 
repeat the process of controlling the main entrance and then pushing into the 
hangar from ramps. By now you've done this several times in this mission, so 
taking over the hangar at this point should go very smoothly. 

=== Mission 6, Part 5: Airborne Video Guide Link: 
http://blip.tv/file/5138416



-------------------------------------------------------------------------------
[Res7] Mission 7: Operation Babel  
-------------------------------------------------------------------------------

Primary Objectives:
1. Defend the Crane Controls
2. Defend the Missile Controls

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post
3. Defend the Crane Controls

Non-Soldier Objectives:
1. Construct the Main Barricade
2. Construct the Side Barricade
3. Construct the Crane MG Nest
3. Construct the Bridge MG Nest

-=- Defend the Crane Controls (and that's it)
You will want to win the mission by completing the first primary objective, 
which is to run down the ten minute mission timer to zero. This is surprisingly
easy to do, as the layout of the level favors the defending team when playing 
with the computer-controlled players. 

The first task you will need to do is support your team members as they attempt
to construct the barricades. The best way to do this is to venture out beyond 
the barricades and delay the enemy team's advances. Once the barricades are 
built, the primary objective will remain relatively safe (for as long as the 
barricades are not destroyed). With this in mind, you can go out and capture 
the Command Posts to give buffs to your team. 

After the barricades are built and the Command Posts are captured, all you 
really need to do afterwards is wander around the map and kill enemies. The 
enemy team might manage to destroy one of the barricades once or twice, and 
when that happens you will need to retreat back to the primary objective so 
that you can support your team with some extra firepower.

=== Mission 7: Operation Babel Video Guide Link:
http://blip.tv/file/5138543

-=- It's already time to defend the missile?
You have three options when it comes time to defend the second primary 
objective: you can set yourself up around the Health Command Post, you can 
defend the missile controls area directly, or you can do both. Defending the 
Health Command Post has the potential to really take the pressure off your team
as they defend the primary objective, as there is typically a constant stream 
of enemies that want to capture the Command Post. Defending the missile 
controls directly will give your team extra firepower in the open area around 
the missile, which they may need. Overall, it's probably best to keep yourself 
mobile and move to the action as it occurs.



-------------------------------------------------------------------------------
[Res8] Mission 8: Critical Reaction 
-------------------------------------------------------------------------------

Primary Objectives:
1. Escort Primary Objective Class Ally (Operative)
2. Destroy the Reactor

Secondary Objectives:
1. Capture the Health Command Post
2. Capture the Supply Command Post

Non-Soldier Objectives:
1. Hack the Vent System (Operative)
2. Repair the Bridge Access Panel
3. Construct the Office MG Nest
4. Construct the Escalators MG Nest
5. Construct the Doorway MG Nest
6. Construct the Walkway MG Nest

-=- The Health Command Post
Start out the mission by capturing the Health Command Post. You will want to 
check on it every time you respawn as well and capture it as needed. Keeping 
the Health Command Post is a good idea not only for the team health buff it 
provides, but also because it draws enemies out of the primary objective 
building, which weakens their defenses. 

-=- The Vent System Building
This is the same building you were defending in Mission 6 (Fallout) of the 
Security campaign, so the layout should be familiar to you. The same general 
tactics are the same: you can either secure the building from the ground level 
or you can secure it from the upper level. 

Guarding the objectives from the ground level means you will be moving around 
a lot between the two objective rooms through the central corridor. Shoot 
enemies from within the building with your assault rifle and lob grenades at 
them as they get close. Once they enter the building, you can pull out your SMG
and finish them off. If enemies are on the opposite side of the building from 
your side, you can use the central corridor to move in and possibly ambush them
with their backs turned to you.

Guarding the objectives from the upper level involves less movement, mostly 
because both objectives are much easier to see and check for enemies. Using 
your assault rifle, grenades, and Molotov cocktails, you can rain down hell on 
top of the enemy team's heads as they enter the building. It's very easy to 
take cover from the upper level, as all you have to do is take a few steps back
or crouch down. The main disadvantage of being on the upper level is that you 
can't engage enemies outside of the building; obviously though you can take a 
step outside if things are too quiet.

=== Mission 8, Part 1: Critical Reaction Video Guide Link:
http://blip.tv/file/5138641

-=- The Health Command Post
Every time you respawn, run over to the Health Command Post and make sure it is
still under your control. Your team will need the health buff to finish the 
mission.

-=- The Chokepoint Firefight
The reactor room is a large circular room with two entrances. The entrance on 
your side of the map is a narrow room; the main problem you will immediately be
faced with is that your team has very little space to maneuver around in this 
area. On the opposite side is a door to the reactor room, where the enemy is 
set up and will be firing from. The reactor room gives the enemy team plenty of
space to move around in, while your team has to move through the narrow room 
with virtually no cover. Long story short, your team has to make it through a 
chokepoint in order to get to the reactor room.

Making it past this point can be difficult, but that is why it is necessary to 
keep the Health Command Post under your control; the team health buff is very 
helpful. At the end of the room on your side, you can use your assault rifle to
pick off enemies in the doorway from a distance. When it's time to move up and 
try to enter the room, you can throw grenades and Molotov cocktails into the 
doorway to soften enemies up. 

-=- The Reactor Room
As said before, the reactor room is a long circular room with two entrances on 
opposite ends. Once you are able to enter the reactor room, things become much 
easier. If you are alone, stick to one of the two sides of the circle and 
attack enemies with your SMG and Molotov cocktails as they come towards you. If
you have the support of your team, move to the entrance that the enemy comes 
through and set up a defensive position with your assault rifle. With the 
support of your team, you can hold out here until the end of the mission.

=== Mission 8, Part 2: Critical Reaction Video Guide Link:
http://blip.tv/file/5138782



-------------------------------------------------------------------------------
[CHA!] Challenge Missions
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
[CCS!] Challenge Character Setup
-------------------------------------------------------------------------------

For the challenge missions, you will want to create a brand new character. Why?
Because your computer-controlled enemies are the same rank as you in the 
challenges, and giving them more abilities to work with will make each of the 
challenges much harder to complete. In fact, for each of the challenge missions
I will recommend specific abilities to unlock that are useful; however, I will 
also recommend that every time you unlock a new ability point to spend above 
the recommeneed level, that you should sell all your abilities. This will cause
your character to go down a level and keep them at the previous level. For the 
short term, doing this isn't that big of a deal; in the long run though, you'll
want to do this if you frequently fail challenges and rack up a large amount of
extra experience. Completing challenges on one character will unlock new 
equipment on all of your characters, so you only have to complete each 
challenge one time.

For each of the challenges below, I used the Medium body type with an assault 
rifle primary weapon and an SMG as a secondary weapon. The assault rifle you 
decide to use doesn't really matter, just as long as you are comfortable at 
firing with it while aiming down the sight. However, the choice of SMG is 
fairly important in my opinion. Many of the challenges on the harder difficulty
levels will have a constant stream of enemies advancing towards you, and many 
times they will get right up in your face. I recommend that you use the Tampa 
SMG for the challenge missions, for one simple reason: it is the SMG with the 
fastest reload time. When you have several enemies in close proximity to you, 
you will not have enough bullets in one magazine to take them all down; 
therefore, reload speed is going to be the most important attribute to consider
when choosing an SMG.



-------------------------------------------------------------------------------
[Obj1] Be More Objective 1
-------------------------------------------------------------------------------

Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
Right when the mission starts, immediately begin running up the left side of 
the map and plant the explosive charge. Once you do that, you will have to 
listen to the instructor talk for a few seconds; right when she finishes 
talking, back away from the planted charge and take cover by the stacked 
crates to your left. From behind these crates you can shoot the enemies running
in from the right, and you can also shoot any enemies trying to disarm the 
explosive charge. After it explodes, head over to the newly revealed Command 
Post and change to the Engineer class.

-=- Objective 2: Repair the Generator
After switching to the Engineer class, head down the right side of the map from
the Command Post. You can then turn left at the corner, which will be looking 
in the direction of the repair objective. It is inside a building; by the time 
you get over there, some enemies may have already taken positions inside and 
behind the building. A good way to clear the building out is to throw a grenade
through the front door, then go around to the right side of it and shoot 
through the barred-up door at those inside. After that, you can enter the 
building through the door that you threw the grenade in. If there are no 
enemies around, you can start to repair the generator. If enemies show up while
you are still repairing it, disengage from the generator and take care of the 
enemies; after that, you can finish up the repairs.

-=- Objective 3: Hack the Vault Controls
Head back over to the Command Post and switch to the Operative class. After 
that, head back towards your spawn area and ascend the stairs to the second 
level, then up to the third level. From the third level, you can jump over the 
top of the stairs and right on top of the objective. Begin hacking it and move 
around while you hack it; moving around will help you to watch for incoming 
enemies, and will also make you a moving target for anyone that shoots at you.
If any enemies approach you, switch out to your SMG and spray them down; you 
can then resume the hacking process.

-=- Objective 4: Deliver the Intel
After hacking the safe, the Intel appears inside the building that the Command 
Post is in. To get to it, you have to climb up on the top of the roof and drop 
down inside. The best way to do this without getting shot (too much) is to 
climb up the box that is right next to the Command Post, then climb onto the 
lower level roof; after that, climb onto the box at the front of the building, 
then climb up to the very top and drop down. After you grab the Intel inside, a
door will open, which lets you out. 

Now that you have the Intel briefcase, run over to the staircase and climb up 
to the second level. After that, climb up another staircase to the third level.
On the third level is where the objective drop-off point is. Make your way over
to it along the walkways; if you see an enemy close to the objective location, 
take him out with your assault rifle. When the area looks clear, go ahead and 
insert the Intel; this doesn't take very long.

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that.

=== Be More Objective 1 Video Guide Link:
http://blip.tv/file/5146261



-------------------------------------------------------------------------------
[Obj2] Be More Objective 2
-------------------------------------------------------------------------------

Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
When the mission starts, immediately begin running up the left side of the map 
and plant the explosive charge. Right after you do that, back away from the 
planted charge and take cover by the stacked crates to your left. From behind 
these crates you can shoot the enemies running in from the right, and you can 
also shoot any enemies trying to disarm the explosive charge. After it 
explodes, head over to the newly revealed Command Post and change to the 
Engineer class.

-=- Objective 2: Repair the Generator
After switching to the Engineer class, head down the right side of the map from
the Command Post (towards your spawn area). Head up the staircase there to the 
second level, then head up the next staircase to the third level. In the middle
of the map on the third level is the next objective, which is the generator. 
Approach it from your side of the center railing, and start repairing it if 
there are no enemies around. If there are enemies on the third level, you will 
need to fend them off before you can start repairing. If your team members are 
up there with you, they can help and make clearing the enemy out much easier.
Start repairing as soon as you see the opportunity, but don't hesitate to stop 
if you think you are about to be shot at.

-=- Objective 3: Hack the Vault Controls
Head back over to the Command Post and switch to the Operative class. The 
hacking objective is located in front of the Command Post structure, which is 
convenient (or is it?). This is a very dangerous location that is easy for the 
enemy to shoot at and disarm. Before you attempt to do any hacking on the 
objective, you will need to secure the area of enemies; so start clearing them 
out with the help of your team members. Once it looks like there is a lull in 
the combat and that your computer allies can distract the enemy long enough, 
start hacking the objective. More than likely, you will not be able to complete
the hacking in one try, because enemies will show up to interrupt you. When 
they do show up, pull out your weapons again and repeat the process of fending 
off their attack. Start to hack the objective again when there is another lull 
in the combat.

-=- Objective 4: Deliver the Intel
After hacking the safe, the Intel appears inside the building that the Command 
Post is in. To get to it, you have to climb up on the top of the roof and drop 
down inside. The best way to do this without getting shot (too much) is to 
climb up the box that is right next to the Command Post, then climb onto the 
lower level roof; after that, climb onto the box at the front of the building, 
then climb up to the very top and drop down. After you grab the Intel inside, a
door will open, which lets you out. 

Now that you have the Intel briefcase, run over towards your spawn area and 
climb up the staircase to the second level. After that, go ahead and climb up 
to the third level as well. Once you reach the top of the staircase, the 
objective drop-off point will be to your right. If any enemies are up here with
you, kill them before you drop-off the Intel. 

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that. Your team members' purpose of being a
distraction is further reinforced in the harder difficulty levels, because many
more enemies appear than in the first difficulty level.

=== Be More Objective 2 Video Guide Link:
http://blip.tv/file/5148052



-------------------------------------------------------------------------------
[Obj3] Be More Objective 3
-------------------------------------------------------------------------------

Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
When the mission starts, head out into the room and turn right, towards the 
objective in the middle of the map; you need to be quick when doing this, so 
sprint the whole way. As you get closer to the objective, throw a random 
grenade over the top; maybe it will hit an enemy, maybe it won't. Immediately 
start planting the explosive charge. After you plant it, back off and take 
cover behind the stacked crates. Start shooting at enemies with your assault 
rifle, with closer enemies being the higher priority. If an enemy tries to 
disarm the explosive charge, throw a Molotov cocktail at him then finish him 
off with bullets.

=== Be More Objective 3 (Part 1) Video Guide Link:
http://blip.tv/file/5148847

-=- Objective 2: Repair the Generator
After changing to the Engineer class, turn 90 degrees to your right and head up
the stairs in front of you to the second level. After that, head up the stairs 
again to the third level. Once at the top of the stairs, continue down the 
pathway through the middle of the level to the opposite side. When you reach 
the far side, head down the stairs. You will now be right next to the repair 
objective. 

There is something you should know about this spot that will make completing 
the objective much easier: when facing the objective, if you go to the left 
there is a small box. If you crouch behind this box, the computer-controlled 
enemies will not be able to see you unless they are to your right. Using this 
small box like this will allow you to get away from bad situations and remain 
close to the objective.

If there are enemies close to the objective, kill them first. When the area 
around the objective is reasonably secure, go ahead and start repairing. If 
the situation starts to become dangerous while you are repairing, then stop the
repair and jump back behind the small box. After you regain your health (if you
got hit), you can come back out and start to pick off enemies. Once the area is
clear again, finish the repair objective.

=== Be More Objective 3 (Part 2) Video Guide Link:
http://blip.tv/file/5148902

-=- Objective 3: Hack the Vault Controls
The hacking objective is on the third floor, so move up two sets of stairs to 
the top. The objective is in a corner near a set of stairs, which is on the 
enemy's side of the map. Sprint over to the objective and kill any nearby 
enemies. After the area is clear, head over to the objective, plant the 
hacking device, and start hacking. While you are hacking, move back and forth 
to make yourself a moving target; also keep an eye on the nearby stairs, 
because this is the most likely spot that enemies will attack you from. If you 
see an enemy ascending the stairs, quickly pull out your SMG and take him out.

=== Be More Objective 3 (Part 3) Video Guide Link:
http://blip.tv/file/5149062

-=- Objective 4: Deliver the Intel
Facing opposite of the hacking objective, head down the right pathway (past the
nearby stairs). At the second to last left turn will be a spot that you can 
drop into a building; this is where the Intel briefcase is. Grab the Intel, 
exit the room, and start sprinting towards the staircase to the second level on
your team's side of the map. Run up to the third level, take a right at the top
of the staircase, and drop off the Intel. If you do this fast enough, there 
should be no enemies up there to deal with.

=== Be More Objective 3 (Part 4) Video Guide Link:
http://blip.tv/file/5149159

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that. Your team members' purpose of being a
distraction is further reinforced in the hardest difficulty level, because 
enemies outnumber your team greatly.



-------------------------------------------------------------------------------
[Par1] Parkour This 1
-------------------------------------------------------------------------------

Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Climb up the raised area immediately in front of you, then jump to your right 
to the pillar for point 1.

-=- Point 2
Turn to your left, jump to the pillar in front of you, then jump over to the 
next area for point 2.

-=- Point 3
Climb up to the upper level from your current location, then jump across to the
next pillar. Drop down to your right for point 3.

-=- Point 4
Turn to the right and jump across to the upper level. Right below the area in 
front of you will be point 4, which is tucked in between two raised areas.

-=- Point 5
Climb up to the upper level in front you, then go left towards the chain-link 
fence. Turn right, then jump over to the next platform. Do a sprinting jump 
over to the next platform after that, which is where point 5 sits.

-=- Point 6
You are now in the corner of the map, so turn towards the opposite corner and 
start jumping across the various platforms. The next point (#6) is at ground 
level, behind a row of stacked boxes.

-=- Point 7
Further back behind point 6 is point 7, which is inside a caged area. You'll 
need to slide under the cage using a SMART move.

-=- Point 8
While still inside the cage and facing the back, turn to your left and climb up
the side of the cage; from the top of the cage, jump over to the platform. From
this platform, jump to the upper level platform right in front of you.

-=- The Finish
From your current position, you can jump across the middle pillars and over to 
the final point.

=== Parkour This 1 Video Guide Link:
http://blip.tv/file/5146352



-------------------------------------------------------------------------------
[Par2] Parkour This 2
-------------------------------------------------------------------------------

Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Point 1 is in front of you to the right, behind the chain-link fence. If you 
climb up the platform in front of you along the right side, you can activate 
point 1 without having to actually step on it.

-=- Point 2
To the left is another platform with point 2; jump over to it.

-=- Point 3 & 4
Turn to your right and climb up to the upper level. From here, you can jump 
across the platforms and grab points 3 and 4.

-=- Point 5
Jump back to the center platform that you initially climbed, where point 5 is 
now active.

-=- Point 6
Facing the start position, to your left is point 6 at ground level.

-=- Point 7
Turn left and climb up the platform; then climb up the platform again to reach 
the upper level. In front of you will be point 7, which is on a platform that 
you can jump to.

-=- Point 8
Turn to your right and drop down. Turn right again, and jump over to the next 
platform. To the left is point 8 (below); you don't have to drop down to 
activate it, just make sure you touch the beam of light.

-=- Point 9
Jump up to the upper level, and go to the left towards the chain-link fence. 
Jump to the next platform, and then make a sprinting jump again to the next 
platform after that. Turn to your right, and then make another sprinting jump 
to the small platform, which has point 9 on it.

-=- The Finish
Jump down to the lower platform, then jump to your left over the top of the 
fence. Run to the final point.

=== Parkour This 2 Video Guide Link:
http://blip.tv/file/5148331



-------------------------------------------------------------------------------
[Par3] Parkour This 3
-------------------------------------------------------------------------------

Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Climb up the first platform in front of you, then turn to the left and jump to 
the corner platform. Turn to the right and climb up the platform, which takes 
you to the upper level and the first point.

-=- Point 2
Jump across the platforms in front of you to the second to last platform on the
upper level, then jump down to the lower platform a little to the right, which 
has point 2 on it.

-=- Point 3
Turn right, jump onto the far side of the cage, and then immediately jump off 
of it, which will lead you to the ground level and the corner of the map, where
point 3 is.

-=- Point 4
Turn right after stepping on point three and slide under the caged area in 
front of you. Climb all the way to the upper level of the platform there, and 
step to the left towards the chain-link fence on the upper level. Look to the 
right and jump to the next platform, giving you point 4.

-=- Point 5
Turn to your right and jump to the lower platform immediately in front of you. 
After that, turn to the right 45 degrees and jump onto the small pillar, which 
gives you point 5.

-=- Point 6
Turn to your left and jump over the long platform to the ground level down 
below, where you will get point 6.

-=- Point 7
Turn right and slide under the chain-link fence. Climb over the two rows of 
stacked crates and turn to the right. Tucked away in a corner is point 7.

-=- Point 8
Turn completely around, where you will find point 8.

-=- The Finish
Climb over the two rows of boxes and slide under through the two chain-link 
fences, which takes you outside of the obstacle course where you can reach the 
final point.

-=- What about getting more points?
This is a guide to just completing the level in the easiest way possible and is
not necessarily the best route to take for a high score. Additionally, I did 
this with the Medium body type, so a Light body type might be able to do 
better. Completing it my way might give you some ideas for a better score, 
assuming you are the type that wants to be on the Leaderboards. :-)

=== Parkour This 3 Video Guide Link:
http://blip.tv/file/5149221



-------------------------------------------------------------------------------
[Esc1] Escort Duty 1
-------------------------------------------------------------------------------

Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Starting the Challenge
To start the challenge, you need to repair the bot to full health. Before you 
do this though, you may want to lay down your mine somewhere in front of one of
the doors. Also, be sure that you activate your Engineer damage buff to make 
taking down the enemies easier.

-=- Enemy Spawns
Enemies will spawn from the doors with flashing lights above them, with three 
enemies spawning at a time. They will always spawn in front of the bot and will
never spawn behind the bot.

-=- Escorting the Bot
In order to make the bot move forward, you have to be close to it. The bot can 
take damage from the enemy, but it will not die; if it loses its full health 
bar, it will become disabled. In its disabled state it cannot move until you 
repair it, which will allow it to move again and give it a full health bar.

-=- Taking Cover
When escorting the bot, stay behind it for cover; never escort it from the 
front. Even though you are trying to protect the bot, it's okay if it takes 
damage since you can just repair it. The bot is your best cover on this map, 
because it will always be with you. 

-=- Fighting Back
When enemies spawn, watch their movement from behind the bot. If they are 
clustered together, you can toss a grenade at them. When an enemy stops moving,
move out from behind the bot and quickly pick him off with your assault rifle.
After you do that, dive back behind the bot. Repeat this tactic until all 
enemies are dead.

-=- The Command Post
About halfway through the challenge course, you'll see a Command Post; this is 
a deliberate design in the challenge, because it is around this time that you 
should be running low on ammo. In between enemy waves, go capture the Command 
Post. After a couple of additional enemy waves, run back and refill your ammo 
again before you get too far away from it; this should last you until the end 
of the challenge.

=== Escort Duty 1 Video Guide Link:
http://blip.tv/file/5147581



-------------------------------------------------------------------------------
[Esc2] Escort Duty 2
-------------------------------------------------------------------------------

Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Difficulty Increase Differences
The main difference between the first difficulty level and the two higher 
difficulty levels are the number of times the enemy spawns and the frequency 
with which they spawn. In other words, the enemies will spawn a greater number 
of times and will spawn faster. However, each door will still only spawn three 
enemies at a time.

-=- The Opening Plant & Buff
Before repairing the bot to start the challenge, go plant a mine in front of 
one of the doors. Also, use your Engineer Damage Buff.

-=- The Cover Bot
Enemies will spawn with less time in between spawns, so using the bot as cover 
will be crucial to your survival. Always hide behind the bot when you need to 
reload and always hide behind the bot when cooking a grenade. When escorting 
the bot and waiting for the next door to open, stand behind the bot and not in 
front of it.

-=- Assault Rifle vs. SMG
Always start out using your assault rifle and pick off the enemies from a 
distance; you will want to keep the bullets in your SMG's magazine fully loaded
so that you can whip it out and start spraying down enemies if they get close.

-=- Repair & Cover
If you are waiting for your health to regenerate, go ahead and repair the bot a
little bit while you are waiting (if it is disabled). If the bot is disabled 
and there is only one enemy out, repair the bot; you can swing around as the 
single enemy moves around, keeping the bot in between you and him.

-=- The Command Post
You will reach the Command Post around the time that you need more bullets, so 
capture it in between enemy waves when you get near it (or when only one enemy 
remains). When you are getting farther away from the Command Post, make sure 
you reload a second time so that you have enough ammo for the end of the 
challenge.

=== Escort Duty 2 Video Guide Link:
http://blip.tv/file/5148568



-------------------------------------------------------------------------------
[Esc3] Escort Duty 3
-------------------------------------------------------------------------------

Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Serious Business
Being that this is the hardest difficulty, you can expect to have quite the 
fight ahead of you. With that said though, the only difference between this 
difficulty level and earlier difficulty levels is the number of times the enemy
spawns and the frequency with which they spawn: they spawn in greater numbers 
and they spawn much faster. However, each door does still only spawn three 
enemies at a time.

-=- Don't Forget...
Before repairing the bot to start the challenge, go lay a mine down in front of
a door. Also activate your Engineer Damage Buff, so that the enemies fall 
quickly when you shoot them.

-=- Bot Equals Cover
The bot is your main source of cover throughout the challenge. When escorting 
the bot, you should be behind it at all times, because doors always open in 
front of the bot, not behind the bot. This will give you a natural advantage 
over your enemies, and considering the amount of enemies you will be fighting, 
you'll need every advantage you can get.

-=- When the lights start flashing...
When the light above a door starts flashing, you need to be ready behind the 
bot. If the door is farther off away from the bot, have your assault rifle out;
if the door is within SMG range, have the SMG out. Have a grenade ready to 
throw when a door's light is flashing and throw it when you see two or more 
enemies close together; this is convenient to do since you have the bot to take
cover behind.

=== Escort Duty 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149382

-=- The Convenient Command Post
As mentioned before, you get near the Command Post right about when your ammo 
starts running low. The third difficulty level can make capturing it a little 
tricky (because the enemy spawns are so frequent), but if you kill the enemies 
quickly enough you can create a long enough lull in the fighting to capture 
the Command Post. Before or after you capture, try to place a mine in front of 
the Command Post if the opportunity presents itself. After you initially visit 
the Command Post and refill your ammo, you will need to visit it one or two 
more additional times before you get too far away from it; this will help to 
ensure that you have enough ammo to last until the end of the challenge.

-=- The Same Intensity
The intensity and frequency of the enemy spawns doesn't get much harder than 
you have seen thus far, so if you've been doing well up to this point then you 
should be able to keep on doing well. Just remember to stick to your cover 
behind the bot, use grenades when the enemy is clustered, and make smart use of
your assault rifle and SMG depending on the distances involved.

-=- Respawning
Don't worry if you die and need to respawn, it won't play a huge part in your 
ability to complete this challenge. Right when you respawn, use your Engineer 
Damage Buff ability, then start sprinting back towards the bot.

-=- The Tampa!
If you are having a tough time with this mission, I highly recommend that you 
switch to the Tampa SMG for your secondary (if you haven't already). It is 
valuable for the situation presented in this challenge for one simple reason: 
it has the fastest reload time out of all the SMGs in the game. Having a fast 
reload speed is an incredible asset when trying to beat this challenge on the 
hardest difficulty.

=== Escort Duty 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149577



-------------------------------------------------------------------------------
[Tow1] Tower Defense 1
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- Starting the Challenge
Before you activate the challenge by capturing the Command Post, go plant a 
mine at the base of one of the two staircases. Also be sure that you activate 
your Engineer Damage Buff ability.

-=- Doors & Flashing Lights
Enemies spawn randomly from doors inside the room; you will be able to tell 
which door they are spawning from because a light will start flashing above the
door.

-=- The Level Monitor
In the room above is a giant screen that will tell you what spawn level you are
on. At first the enemies will spawn from one door at a time, then two doors at 
a time, then three doors at a time.

-=- An enemy captured the Command Post!
Don't worry if an enemy manages to capture the Command Post, because the game 
will give you 30 seconds to capture it back. Just kill the guy that captured it
and you can easily take it back into your possession.

-=- The First is the Easiest
On the first difficulty level, the enemies only come through the doors one at a
time. If you've played Brink for any amount of time thus far, this challenge 
should be no sweat for you.

=== Tower Defense 1 Video Guide Link:
http://blip.tv/file/5147703



-------------------------------------------------------------------------------
[Tow2] Tower Defense 2
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- The Opening
Before capturing the Command Post, plant a mine at the base of the stairs.

-=- Differences in Difficulty
The second Tower Defense challenge is more difficult for one reason: instead of
each door spawning one enemy, they now spawn two enemies at a time. This can 
make the later spawns much more difficult when two and three doors are opening 
at the same time.

-=- Spinning Around the Command Post
When searching for the next door(s) that will open, a good technique to use is 
to walk around the Command Post, eyeing the lights above each door as you go 
around. This is especially useful to do when two and three doors start opening 
at the same time, because you will need to quickly identify which doors are 
opening so you know the different directions the enemy will come from.

-=- Get Ammo Frequently
Make it a habit to always access the Command Post in between spawns rounds, 
because this will ensure that you never run out of ammo.

-=- No time to plant mines?
Sometimes there isn't enough time to run downstairs and plant mines, so you'll 
have to plant them upstairs. Try to plant it in a location that you know your 
back will be turned to.

-=- Grenade Throwing
On the rounds with two and three doors opening at a time, it will be a good 
idea to start throwing a grenade for each of the first doors that open. If you 
hit all the enemies as they walk out of the doorway, it will allow you to 
quickly finish them off and concentrate on the next door.

=== Tower Defense 2 Video Guide Link:
http://blip.tv/file/5148780



-------------------------------------------------------------------------------
[Tow3] Tower Defense 3
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- The Opening
Before capturing the Command Post to start the challenge, go lay down a mine at
the base of a staircase. Then activate your Engineer Damage Buff and proceed to
capture the Command Post.

-=- The Single Doors
The first rounds of enemy waves will spawn from single doors, with three 
enemies spawning per door. Compared to what you will be facing later in the 
challenge, this is easy stuff. When you identify the door that is about to 
open (the flashing light), pull your assault rifle out, aim down the sight in 
the general direction of the door (or even better, right down the inside of the
door), and get ready to mow down the enemies as they run through.

-=- Free Ammo Refills!
Between each of these rounds, get in the habit of visiting the Command Post for
an ammo refill. You do not really need to do this for the single door rounds, 
but you need to get your brain wired for this so you remember to do it during 
the double door and triple door rounds; especially so for the triple door 
rounds, where there is a real danger of running low on ammo if you haven't been
refilling it regularly.

-=- To Lay or Not to Lay?
On the hardest difficulty, I pretty much forgo any attempt at trying to lay 
mines because it takes too long. You can probably regularly lay mines against 
the single door rounds, but it isn't worth it to lay mines when the double door
and triple door rounds start. By then, you will be too busy visiting the 
Command Center in between each round, as well as trying to identify where all 
the doors are that are about to be opened.

=== Tower Defense 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149701

-=- Identification of Flashing Lights
When the later rounds start, you will need to be able to quickly identify all 
of the doors that are about to open; doing so will allow you to predict which 
directions enemies will come from while your back is turned and you are focused
on the first or second doors. A good technique for quickly looking around the 
room is to circle around the Command Post; this will give you a quick 360 
degree view of all the doors in the room. You don't need to look for open 
doors, just look for the flashing lights.

-=- The Double Doors
Things start to get "interesting" when the double door rounds start. For the 
first door, you will want to toss a grenade out at the enemies right as they 
move into view. Throwing grenades at the first door is crucial, because it 
softens up the enemies' health bars and makes them easier to finish off with 
your assault rifle. Keep in mind that the second door spawn is probably already
on their way by the time you start shooting your assault rifle off, so look for
any small opportunity to check in that direction.

-=- The Triple Threat
This will be a challenge, but it is definitely doable. Just as with the double 
door spawns, you will want to toss a grenade at the first group of enemies 
inside the first door; as mentioned before, you need to do this so that their 
health bars are softened up so that you can quickly finish them off with 
bullets. After that's done, quickly focus your attention on the second door and
its spawned enemies, because they might already be very close to your position.
By the time you get in the middle of fighting the second group of enemies, the 
third group of enemies from the third door will have spawned and may already be
involved in the fight.

This is where it gets tricky. If the enemies manage to ascend both sets of 
stairs at the same time, you are going to be at serious risk of dying; you want
to prevent that from happening at all costs. To do that, you will need to keep 
enemies suppressed on both sets of stairs. This involves going to one side, 
shooting at any visible enemies until they retreat, then immediately moving to 
the other side and doing the same; you'll repeat this a few times until the 
state of the situation moves back under your control. Do not chase enemies down
the stairs to the ground level if you know there is another group moving 
towards the middle platform! Not only is this dangerous for you, but it also 
risks the enemy capturing the Command Post if you stay at ground level for too 
long.

If multiple enemies manage to rush up both sides of the stairs at the same 
time, you will need to do two things simultaneously. First, kill the enemy 
that is closest to you with your SMG; while you are doing that, move behind the
Command Post and use it as cover against the enemy on the opposite side. The 
idea behind doing these two tasks at the same time is that it will isolate the 
enemies and prevent them from ganging up on you. Situations are not always 
perfect, so you may not always be able to do this maneuver, but use your best 
judgment to do what you can. If things get really desperate on top, you may 
even want to consider jumping off the middle area and swinging around to flank 
the enemies from behind. Doing this does expose the Command Post and take you 
off of the high ground, but it may be your only option if the alternative is 
dying to a hail of bullets.

-=- Respawning
If you should die and be forced to respawn, the enemy will more than likely 
take the opportunity to capture the Command Post. When the enemy captures the 
Command Post, you have exactly 30 seconds to get it back into your hands. If 
the Command Post is captured, you need to quickly assess the situation and act 
fast: first take out all the enemies on top of the middle platform, then any 
enemies on the upper pathways. Take a glance down each of the stairs while 
doing this and shoot any enemies you see; if the enemies on the ground level 
seem more interested in hiding than fighting, then toss a grenade down at them 
and let them continue to hide. 

After all of that (which you should only take a few seconds to do), you can 
start to re-capture the Command Post. If you start getting fired upon, ignore 
it and continue the capture process; you need to capture the Command Post soon 
or you will lose the mission. Don't forget to activate the Engineer Damage Buff
right as you respawn, because the extra damage will help you to quickly clear 
out all of the enemies.

-=- The Tampa!
If you are having a tough time with this challenge, I highly recommend that you
switch to the Tampa SMG for your secondary (if you haven't already). It is 
valuable for the situation presented in this challenge for one simple reason: 
it has the fastest reload time out of all the SMGs in the game. Having a fast 
reload speed is an incredible asset when trying to beat this challenge on the 
hardest difficulty.

=== Tower Defense 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149905



-------------------------------------------------------------------------------
[VID!] Video Appendix
-------------------------------------------------------------------------------

----====SECURITY====----

-=- Mission 1: Hostage Rescue Video Guide Link:
http://blip.tv/file/5128470

-=- Mission 2, Part 1: Smash & Grab Video Guide Link:
http://blip.tv/file/5128971

  - Mission 2, Part 2: Smash & Grab Video Guide Link:
http://blip.tv/file/5129713

  - Mission 2, Part 3: Smash & Grab Video Guide Link:
http://blip.tv/file/5129815

-=- Mission 3, Part 1: Dirty Bomb Video Guide Link:
http://blip.tv/file/5129976

  - Mission 3, Part 2: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130100

  - Mission 3, Part 3: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130349

  - Mission 3, Part 4: Dirty Bomb Video Guide Link:
http://blip.tv/file/5130490

-=- Mission 4: Prison Break Video Guide Link:
http://blip.tv/file/5130719

-=- Mission 5, Part 1: Early Launch Video Guide Link:
http://blip.tv/file/5130834

  - Mission 5, Part 2: Early Launch Video Guide Link:
http://blip.tv/file/5130992

-=- Mission 6: Fallout Video Guide Link:
http://blip.tv/file/5131174

-=- Mission 7, Part 1: Chopper Down Video Guide Link:
http://blip.tv/file/5133347

  - Mission 7, Part 2: Chopper Down Video Guide Link:
http://blip.tv/file/5133509

  - Mission 7, Part 3: Chopper Down Video Guide Link:
http://blip.tv/file/5133767

-=- Mission 8, Part 1: Grand Theft Aero Video Guide Link:
http://blip.tv/file/5133906

  - Mission 8, Part 2: Grand Theft Aero Video Guide Link:
http://blip.tv/file/5134043



----====RESISTANCE====----

-=- Mission 1: Getting Answers Video Guide Link:
http://blip.tv/file/5134201

-=- Mission 2, Part 1: Breakout Video Guide Link:
http://blip.tv/file/5134314

  - Mission 2, Part 2: Breakout Video Guide Link:
http://blip.tv/file/5134385

  - Mission 2, Part 3: Breakout Video Guide Link:
http://blip.tv/file/5134514

-=- Mission 3, Part 1: Chen's Plans Video Guide Link:
http://blip.tv/file/5134629

  - Mission 3, Part 2: Chen's Plans Video Guide Link:
http://blip.tv/file/5134775

-=- Mission 4, Part 1: Black Box Video Guide Link:
http://blip.tv/file/5134867

  - Mission 4, Part 2: Black Box Video Guide Link:
http://blip.tv/file/5134959

  - Mission 4, Part 3: Black Box Video Guide Link:
http://blip.tv/file/5135090

-=- Mission 5, Part 1: Attack on Container City Video Guide Link:
http://blip.tv/file/5135295

  - Mission 5, Part 2: Attack on Container City Video Guide Link:
http://blip.tv/file/5137695

-=- Mission 6, Part 1: Airborne Video Guide Link: 
http://blip.tv/file/5137784

  - Mission 6, Part 2: Airborne Video Guide Link: 
http://blip.tv/file/5137965

  - Mission 6, Part 3: Airborne Video Guide Link: 
http://blip.tv/file/5138064

  - Mission 6, Part 4: Airborne Video Guide Link: 
http://blip.tv/file/5138254

  - Mission 6, Part 5: Airborne Video Guide Link: 
http://blip.tv/file/5138416

-=- Mission 7: Operation Babel Video Guide Link:
http://blip.tv/file/5138543

-=- Mission 8, Part 1: Critical Reaction Video Guide Link:
http://blip.tv/file/5138641

  - Mission 8, Part 2: Critical Reaction Video Guide Link:
http://blip.tv/file/5138782



----====CHALLENGES====----

----====BE MORE OBJECTIVE====----

-=- Be More Objective 1 Video Guide Link:
http://blip.tv/file/5146261

-=- Be More Objective 2 Video Guide Link:
http://blip.tv/file/5148052

-=- Be More Objective 3 (Part 1) Video Guide Link:
http://blip.tv/file/5148847

  - Be More Objective 3 (Part 2) Video Guide Link:
http://blip.tv/file/5148902

  - Be More Objective 3 (Part 3) Video Guide Link:
http://blip.tv/file/5149062

  - Be More Objective 3 (Part 4) Video Guide Link:
http://blip.tv/file/5149159

----====PARKOUR THIS====----

-=- Parkour This 1 Video Guide Link:
http://blip.tv/file/5146352

-=- Parkour This 2 Video Guide Link:
http://blip.tv/file/5148331

-=- Parkour This 3 Video Guide Link:
http://blip.tv/file/5149221

----====ESCORT DUTY====----

-=- Escort Duty 1 Video Guide Link:
http://blip.tv/file/5147581

-=- Escort Duty 2 Video Guide Link:
http://blip.tv/file/5148568

-=- Escort Duty 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149382

  - Escort Duty 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149577

----====TOWER DEFENSE====----

-=- Tower Defense 1 Video Guide Link:
http://blip.tv/file/5147703

-=- Tower Defense 2 Video Guide Link:
http://blip.tv/file/5148780

-=- Tower Defense 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149701

  - Tower Defense 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149905



-------------------------------------------------------------------------------
[MIS!] Miscellaneous & Legal
-------------------------------------------------------------------------------

GetJesse can be found on the web at:

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http://getjesse.blip.tv/

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http://www.youtube.com/user/GetJesse

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If you'd like to make a gift or donation for my work, you can do so through 
PayPal. Just send it through PayPal to [email protected] and I would be 
very grateful. Note that it is "ThisIsGetJesse", not just "GetJesse"; someone 
has already taken that name. Also please note that I am NOT asking you to send 
me anything, I am only putting it on the table for those that want the option.

You can contact me at [email protected] or alternatively through private
message on YouTube to GetJesse. I am a busy person, so please be patient with 
replies and also please only contact me if you really need to. I do not give 
gaming advice through these means of contact, sorry. :-)

This document is copyright 2011 Jesse Elliott, otherwise known as "GetJesse" on
the web. Do not steal or alter my work. All rights reserved.

The following web sites outside of GameFAQs (and its affiliates) have my 
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The latest version of this guide can be found on GameFAQs.



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End.
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