Walkthrough for PC
Written by: Noer Tommy "Kid" Prastya
Contact: [email protected]
Walkthrough-ku sing pertama
kagem bocah-bocah FK UNDIP 2000
Elek yo ben
Sing penting apik, lan...
ra' sah meri...
This walkthrough is property of mine. But, you may use it, reproduce, duplicate
or even making money from it. You want to put this walkthrough in your site?
Fine by me, all you need to do is telling me where you want to use it and put
my name on it. Thatís all, nothing more.
Everything from scratch
Iíll update this everyday, promise!
one more chapter
plus little of chapter 7
sorry, I'm a little busy
This walkthrough is full of spoilers. So, if you donít want to get spoiled,
donít read this walkthrough. But if you want to read it, Iím thanking you,
because you spend your time reading my work.
Finally, after my long awaiting years, a sequel to Starlancer, my favorites
space combat game (although I played at my friend and never beaten it :P).
I thought it would be another dog fight from cockpit, but IT WAS NOT. A lot
of improvement and totally different type of game.
Itís has a connection with the original Starlancer, but has nothing to do with
the storyline. Kind a RPG style is added here, with some graphic (itís good
all right, but not something extraordinary).
I know it was better, but, I missing the excitement killing Ivan Petrov by
giving 20 rounds of screamers on his tail. Anyway, let's start...
It was the 23rd century
Mankind's darkest hour
The war had been raging for almost a hundred years
We had been fighting for so long no one could remember the reason why it
started in the first place
All we knew there were two sides...
The Coalition and the Alliance
For decades, millions died for the same piece of rock
Again... and again...
Finally, one side manage to gain the upper hand
In desperation, The Alliance launches five sleeper ships
The hope was, for them to begin again, far for the wars strive that have
To start free from the prejudices that have divided us for so long
Each sleeper ships was christened after its patrenation*
Against all arms, the colony breaks through The Coalition blockade, and headed
for the Sirius system
That was 800 years ago
When we came here to rebuild our lives
We've come a long way since then
We have grown
We have prospered
We have flourished
But, we will never forget...
* = I'm not sure about the spelling, sorry :P
I'm deeply sorry, but English is not my national language, so please
forgive me if there's a misspelling words
Before you playing the games, I recommend you learn the shortcut, and control
of the game, believe me, it's worth the effort. For you, I listed the
important things to remember, such as:
F1 : Menu List
If you want to start a new game, load game, access the menu, or exit
F2 : Go To
Go To marked target, used when flying a ship (FaS)
F3 : Dock
Docking to a marked target, such as planet or a space station (FaS)
F4 : Formation
Enter a formation with a marked ship (FaS)
F5 : Open Log (Star Icon)
View the current mission, mission log
Can be accessed when flying a ship or when landing in a planet or
Space station (FaS & L)
F6 : NAV Map (Map Icon)
View the star map, also viewing your mission destination, mission
objective, and waypoints (FaS & L)
F7 : Inventory (Inventory Icon)
View what your ship is holding (FaS & L)
F8 : Reputation (Human Form Icon)
View your reputation to another group or colony, green for friends,
white for neutral, red for enemy. Also your current level, next level
requirement and money. Also view the total mission, kills, time,
system and base visited, and jump hole found (FaS & L)
F9 : Current Information (Letter I Icon)
View the Information available for marked ships, planet, and base
That you currently visited. Notice that system or a planet or a base
and ship you never see or visited before is not available. (FaS & L)
Ship Control Movement:
W : Increase speed
S : Decrease speed
Q : Fire missile
E : Drop Mines
R : Closest Ship
T : Next Target
F : Shield Battery
G : Nanobot
B : Tractor Beam
Shift + Q : Fire Torpedo
Shift + E : Cruise Disrupter
Shift + W : Cruise Engine
Space Bar : Toggle Mouse Flight
Anything else considered being secondary.
After you choose new game, some event happens. Freeport 7, a space station near
Planet Manhattan is being destroyed by unidentified ships, decloaking near
Freeport 7 and capable of penetrating planetary defenses. Later, on Planet
Manhattan, Edison Trent (you), one of the few survivors of Freeport 7, busy
telling the medic to heal his friend owe him some credits (millions actually).
News said that The LSF (Liberty Security Force) suspect that The Order is be-
hind this attack.
MISSION 1 : Manhattan, New York
Objective : Look for a job in the bar
Talk to Juníko Zane
Meet Juníko in the Equipment Dealer
There is some icons in the middle top of the screen
Pentagon Icon : Launch Pad
Beer Glass Icon : Bar
Commodity Stuff : Commodity Trader
Wheel (?) : Equipment Trader
Ship : Ship Trader
Click on the Beer Glass Icon. After a few words with the bartender, he
recommend you to talk to Jun'ko Zane, so, talk to her. Ups, looks like you
interrupting some important conversation, but it's all right. After that, meet
her in the Equipment Dealer, she'll give you a standard Ship(I called it Junk
Ship, very useless). She offers you a job for 2000 credits, take it and then
go to Launch Pad and Launch to Space to meet with Michael King, your CO
(Commanding Officer). After you launch, there's a chart consist of three
Left : Mission Objective Waypoints
Middle : NAV Map
Right : Mission Objective Details
Read them carefully!
MISSION 1 : Avenge The Donau
Objective : Destroy The Hostile ships
Few seconds after later in space, King explain about your mission babysitting
food and supply ship from Fort Bush to Planet Pittsburgh. But when RNC Donau
ship passing by, some ship from The Order destroy it.
We cannot tolerate this. Kill them! This mission is very easy, youíll have a
lot of friends on your side. So, basically itís just a target practice, and
adjusting yourself to the ship control and movement. Remember to use tractor
beam (B) after killing every enemy ship, youíll get sometimes valuable loot.
After that, go to the Trade Lane heading to the Fort Bush and dock (I always
think that Trade Lane is some kind minor jump gate).
MISSION 1 : Join The Convoy
Objective : Fly to The Transport USV Brandt (using formation maneuver (F4))
Dock with Planet Pittsburgh
Fly to the USV Brandt using the formation maneuver (F4), after a few chat,
youíll understand that The Order is targeting people from Rheinland to meet
with the Liberty President, why? Basically, The Rogue is the bad guys and you
(liberty) is the good guys (until now, at least). But when youíre inside the
Trade Lane, the Rogues are disrupting your jump. Kill them all (only 5-6 ships)
but after that more ships are coming, King order you not to engage with the
enemy, so DO IT, donít engage with them! Join the formation with the USV Brandt
and re-enter the Trade Lane. After closing Planet Pittsburgh, it seems that
King have some deal with the USV Brandt, hmmm, very suspicious. But he said
that he will tell you later. Right now, dock to Planet Pittsburgh using
Planet Pittsburgh Docking Ring.
MISSION 1 : Pittsburgh, New York
Objective : Meet King in space above Planet Pittsburgh
Enter formation with Epsilon 1
Eliminate all hostile
In the landing zone, King told you that he suspect The Order have a secret base
nearby, and need your help to destroy it. After that he told you to meet him in
Before you meet him, I recommend you to go to the Equipment dealer, buy weapon
level 2 and go to Commodity Trader and sell some loot. When youíre ready, go to
Launch Pad and Launch to space.
Apparently, King is waiting news from Fort Bush about location of Liberty Rogue
secret base. Some ships will join your search party, enter formation with
Suddenly you hear message from XT-14 Prison Ship, theyíre under fire
Go there and destroy all hostile, King warns you to protect the prison ship at
all cost. Donít let the Prison Ship destroyed, but this is a simple job, youíll
never fail this one.
MISSION 1 : Continue The Search Pattern
Objective : Go To Waypoint
Help Beta 4
King orders you to go to the new waypoint. Just follow his order. Suddenly Beta
4 calls for help. Help him by killing all hostile.
MISSION 1 : Beta 4 Report
Objective : Go to Waypoint
Destroy Weapon Platform
Go there! Remember that there are two weapon platforms and one
base plus some ships (around 6-7). After killing 2/3 ships, concentrate on
shooting the weapon platform. Use medium speed (around 50) and shoot, theyíll
never damage your ship (TRUST ME). After that, Delta Wing torpedo bomber will
destroy the base.
MISSION 1 : Criminal Base Destroyed
Objective : Return to Planet Pittsburgh
Return to Planet Pittsburgh. On the way, King said that heíll be seeing a lot
Of you in the future (he he, I bet he is)
OK, youíre free from now on. So, I suggest you to fly around New York and make
some credits, you can do this by trading (I donít like it, because Iím a war
freak, not a trader), but if you want to do this, first thing to do is
collecting credits by looking a job in the bar (same thing isnít it?) and buy
a freighter ship.
I recommend you NOT TO DO THIS, using a freighter ship is suicide when entering
combat, theyíre slow like hell. OK, not on early mission, but try using it in
later mission, youíll be dead before you blink your eyes (except, if you only
use it for trading and then buying a new fighter ship when going on a mission)
So, try to look a job! A job that suit and simple, like killing a person or
capturing criminal. Want more challenge? Try killing a group of bandits. Want
a very challenging situation? Look a job that offers you to destroy a base or
a weapon platform.
Or youíre a peacekeeper? Try to mine asteroid. But I consider that person to be
cowardly weak. Suit yourself.
Keep this in mind. If you accept a job that order you killing a person, or a
group or even only capturing them, youíll making friend with group giving you
that job, but YOU MAKING NEW ENEMY with the victim you kill or capture. In this
situation a phrase that speaks "Enemy of your enemy is your friend" applied.
So, be wise.
One more thing, buy a new ship when you able to do it. Try to buy it in battle-
ship Missouri, they offer you the best ship. And I suspect all Battleship
always have the best ship, this applied in other system too.
After you achieved level 3, Juni will contact you. Meet her in bar of Planet
Manhattan. I advise you to buy shield battery and nanobots before you accept
this mission, but if you good enough, you wonít needed it at all (thatís me).
MISSION 2 : Manhattan, New York
Objective : Meet Juni in bar of Manhattan
Meet King in space above Manhattan
The LSF has new assignment for you, take it. Itís 4500 credits in reward and
Moderate in difficulty. Your job is to find Sean Ashcroft and locate the alien
artifact and prevent him from entering New York. Suddenly King said something,
What about the bonus? Trent said: Yeah, what about the bonus. Ha...ha...ha...
Looks like the bonus is access to all remaining Jump Gate. All right, later,
After this mission, you can go around beyond New York
When you heading for Launch Pad, Trent saw Lonigan, whose owe him some credits.
Man, this guy looks paranoid. He said some government men were after him.
Trent is not buying what he said, he wants his money. But Lonigan said easy
Come easy go (I like this guy!). Lonigan said itís not safe here, he advise
Trent to go, but Trent doesnít understand why he must go. Then two guys came
And shoot him with a tranquilizer dart and knock Trent out.
After few minutes, Juni wake him, real Ďsoftí. King ask Trent is he OK, Trent
Said his chest is hurt, but heís OK to go. Now, head to space to meet King
In space, Trent told King about Lonigan and his missing money (poor Trent).
King order Trent to go to Colorado Jump Gate.
MISSION 2 : Outside New York
Objective : Follow Waypoints
Scan Cargo for Alien Artifact
Just follow the waypoints, dock into the Jump Gate. After that, King order you
to scan ships (O) to find the artifact. Donít bother scanning all ships, just
scan OE ship labeled unknown. After some Ďaggressive negotiationí heíll suren-
der, but heís not Ashcroft. Just a decoy! Not bad Ashcroft, not bad at all.
MISSION 2 : Head to Pueblo Station
Objective : Defend Pueblo Station
Juni gives you new waypoint, follow it and youíll end up in Pueblo Station.
But the Rogues are attacking it. Defend the station at all cost. But itís very
easy, you wonít fail (unless youíre so stupid). Apparently a tracking device
has been planted on Ashcroft ship.
MISSION 2 : Chase Ashcroft
Objective : Chase Ashcroft
Track him into your cargo hull
Follow the waypoints, kill all hostile. But Ashcroft is getting away, Kingís
Cruise disrupter is failing, chase him! When you close enough, ignore all
hostile, your target is Ashcroft, destroy his ship and tracktor his pod. When
this is done, you may eliminate all hostile.
MISSION 2 : Return Ashcroft
Objective : Return Ashcroft to Battleship Missouri
When you head back to Manhattan, King told you a lot of story, how the Rhein-
land discovered a planet full of alien artifact. Not just ordinary artifact,
But an active artifact (this is where everything started in the first place,
youíll know this later in the game). When you passes the Jump Gate, Juni
changes the plan to meet you, not in Manhattan, but in Battleship Missouri.
Hmm, the LSF really Ďloveí this guy. Looks like this Ashcroft knows a lot
about this artifact. In Fort Bush, youíre being ambushed, no problem, theyíre
really weak. Plus you got back up from Fort Bush.
Approaching Battleship Missouri, King received emergency call and then leave
heading to Planet Pittsburgh.
Inside the Battleship Missouri, Juni gives you the bonus she promises you,
Access to all Jump Gate in Liberty area. From the scene, youíll know that the
LSF put big interest finding Ashcroft.
The LSF, Rheinland, The Order, and Ashcroft, what is going on between them?
One thing for sure, this isnít something small.
Just like the last mission, now itís your free time. From now on the battle in
space will be more challenging. Iíll give you some tips when you engage with
- Use your after burner (Tab) often.
1. When youíre in head to head position with enemy ship.
2. When youíre pursue enemy ship.
3. Especially when the enemy shooting at you.
- Move in random direction when youíre being pursued with more than 2 enemies.
- Eliminate the highest rank. They are dangerous, ignore the small fish. After
you destroy the high rank, then you may kill the others.
- If you unable to defeat the enemies, donít hesitate to run.
- About missile and torpedo, and countermeasure and mines, I NEVER USE them.
Maybe you could give some advice how they work. ĎCoz I think laser beam is
More than enough.
- Always equip your ship with the latest weapon and shield generator. They may
expensive, but it will help you a lot. And of course the latest ship.
- Mix your weapon. Donít concentrate on one type of weapon. Mix the molecular,
positron, and graviton.
- Use your shield battery only if your shield is almost gone. Not entirely
gone, you hear me. But if your hull is breaching, USE your nanobot, although
itís only minor damage. If you not do this, the repair cost is going to sky
- Donít use Cruiser Engine in the middle of combat, itís useless, enemy will
shoot you with cruise disrupter. Better use your after burner to run. Or use
the Trade Lane or Jump Gate or even Jump Hole.
- Always tractor the remaining of enemy ship after you destroy them.
One more thing, before you continue/ accept the next mission, make sure you
have visit the system map where youíre allowed to go. All of them. I repeat,
ALL OF THEM. Always do this when you have free time after completing mission.
Some advice from Xtra :
To put you straight, if you haven't found out already (dont know when your
walkthru was updated on gamefaqs)
- torpedos whip the shit out of battle cruisers and weapon platforms.
- missles are quite powerful, for use against anything really, torpedos are
their big slow brother
- mines you can use to quite dammage a ship that does a head on run at you,
pull up and drop a mine, usually hits them
- countermeasures coax enemy missles to them, say if you want to use your
cruise speed in battle, drop coutnermeasures when you hear "incomming missle"
and they hit the countermeasures, and not your ship.
OK, now meet Juni in Planet California Minor, California. Meet her in the Bar.
She has new assignment for you (because Iím refuse to accept the job in the
first place, the reward is decreasing from 4500 credits to 3000 credits). The
job is really simple, escort the transport ship containing alien artifacts
from Magellan Gate to Willard Station, where the LSF going to study them.
The difficulty considered to be high risk.
MISSION 3 : Entrance to Barrera Passage
Objective : Meet Juni in Space above Cal. Minor
Meet with the convoy
Follow the waypoints
Defend the convoy
Dock in the Willard Station
Meet Juni in space above Willard Station
Eliminate all Rheinland fighters
Meet Walker in Planet California Minor
Meet Juni and Walker above Planet California Minor
Now, meet Juni in space. After that, weíre heading to San Diego Border station
to meet with the convoy. Join the formation with the convoy, and head to
Barrera passage. Thereís 4 NAV buoy. But trouble does happen in the 3rd buoy.
Protect the convoy. Destroy the Outcasts. Donít worry, Gamma wing in your side
After itís been done, head to Willard Station. And dock your self there.
I suggest you load your ship with the best weapon and shield generator. Itís
going to be though out there.
Right now, meet Juni in space above Willard Station. Travel with her to disco-
ver more about the attack on transport convoy. What surprising is that Juniís
CO (commanding Officer) is under arrest, and she canít contact all of her
friends in the LSF. The only contact is King in Planet Pittsburgh, and Walker,
leader of some (?) battle cruiser in LSF NAVY.
When youíre heading to the Jump Gate, several Rheinland ship is blocking your
way (what are they doing, and how they able to penetrate the sensors around
every Jump Gate in the Liberty space?). Theyíre not responding to Juniís hail.
Engage with them, and kill them all.
This is going more and more complicated. After the Order, the Pirates, now
Rheinland, what the hell is going on? Why they all after the artifact.
Now, head to Planet California Minor, and meet Walker (leader of NAVY battle
ship, also friend of Juni). Walker ask Trent if he wanted to join the Navy,
Trent said no. After a few chat, meet Juni above Planet California Minor.
Juni said that Walker and his cruiser are waiting in the far edge of the pla-
net. But, King is hailing, he said that Junis CO are indeed on prison, that
thereís a major shake in the high rank. King also said that he will find more
info about whatís going on.
Now head to Walker cruiser. Walker said that he has been ordered to dock for
maintenance by his superior (I think this is a classic way to call someone,
when you want to eradicate them).
MISSION 3 : Respond to Station Willard
Objective : Got to Station Willard
Destroy the Gunboats
Destroy the Bomber
Destroy the remaining ships.
Emergency call from Station Willard. Theyíre being attacked by Rheinland ship.
Go there with the rest of Walker fleet. What a sight, 2 Gunboats and about 7-8
Destroy the Gunboat first. After you destroy (if you quick enough) 3 bombers
will jumping in, destroy them before they can launch the torpedo. After that,
eliminate the remaining hostile, and, viola, you achieved the next level.
Mission 4 : Manhattan, New York
Objective : Follow the waypoints
Dock in Benford Station
Meet Juni in Planet Manhattan. When Trent met her on the Launch Pad, she looks
confused. She said Ashcroft is missing from maximum security prison, and all
record about him are wiped out, all of the guard never heard about him.
Walker also gone too. Trent said itís impossible, more shocking, Walker and
his ship has been disappear for five years (this is a joke, right? We just met
him yesterday!), it seems that people around them are missing one by one.
Just seconds after Juni leaves, someone calling Trent, heís the other last
survivors of Freeport 7. He said heís a thief and delivering something to Free
port 7 (and heís holding it right now). Also, he said, that everyone is after
something that heís holding.
Suddenly, he looks surprise, and BANG. Heís dead. A member of LSF killed him.
When heís about to kill Trent, Juni came to rescue. She had to kill this guy.
Now head to space.
In space, Juni said that we have to get out of here fast, before they found
the dead guard on the Launch Pad. But itís too late, LSF ships (all of them
are heavy fighter!!!!) are coming from every direction. I advice you to acti-
vate the Cruise Engine and just fly around the Planet until new waypoint
appears. I said it once again JUST RUN AND DONíT ENGAGE WITH THE ENEMY !!!
King and Walker are coming to help. Then Walker ask you and King to go, while
he hold the enemy (what a heroic act). Go to the waypoint, and dock when the
range are less than 200m, or your ship will make an easy target for the enemy.
On the way, King said Juni and Trent are in the wanted list, for murder, arti-
fact smuggling and etc (wow, changing from good guy to bad guy in one night!).
In the badlands, they arrived at Benford Station, belong to Van Pelt, friend
of Juni. Dock in the Benford Station.
After studying the artifact, Van Pelt said that the only person able to help
them is Prof. Quentin (hope this is the correct name), expert in Zeno archeolo
gy in Cambridge.
Van Pelt said that people hunting you must have connection with the artifact
(hah, tell me something that I donít know).
Van Pelt also advice you to go to Britonia because of their neutrality. But,
suddenly a number of LSF ships are approaching.
Van Pelt orders you to leave the station and head to abandoned Jump Gate lead
MISSION 4 : After Meeting Van Pelt
Objective : Once again, Run...Run...and Run...!!!
Dock with the Jump Gate
Eliminate all hostile
Dock with Mactan Base
Eliminate all hostile
Dock within the Jump hole
Meet Tobias in the Equipment Dealer
Van Pelt orders you to leave, but Juni hesitate to help him (I donít get it,
what the hell is she thinking!!!). Approximately 20 ships of LSF surrounds you
Then 3 battleship jumping in and destroy the Station (goodbye Van Pelt). Now
head to the Jump Gate. I recommend you to run and activate your cruise engine
from the very beginning of the mission, donít even think to fight the LSF,
they would kill you in matter of seconds.
After entering the jump gate, head to the new waypoints, great, now the Bounty
Hunters are blocking your way, same deal donít mess with them, RUN!!! The Lane
Hackers will help you. Deal with the Bounty Hunters only if theyíre diminished
to 2/3 ships. If necessary, donít fight, just run! Let the Lane Hackers do
Actually, I fell shame here. Running is not my type, but the enemies are too
strong, and I had no other choice ^^!
Right now, dock with the Mactan Base and resupply your ship.
When you meet with Juni outside, new hostiles are coming. KILL THEM (I had
enough running like coward). Now go to the Jump Hole leading to Leeds, while
Juni go to Cambridge to meet Prof. Quentin.
After docking in Planet Leeds, go to the Equipment dealer to meet Trentís
friend, Richard Winston Tobias (Tobias).
Tobias said that he will give you new ship in Planet New London, but I never
get it (anyone could help me?)
Mission 5 : Cambridge, Cambridge
Objective : Meet Juni in Planet Cambridge, Cambridge
Meet Juni in space above Planet Cambridge
Follow the waypoint heading Planet Sprague
When Trent met Juni in Planet Cambridge, Trent and Juni will talk to someone
(dr. Sinclairís pilot), apparently, he knew that Prof. Quintaine has been mis-
sing for several years, and he told Trent that his college (dr. Sinclair)
might know where he is. Dr. Sinclair right now is digging some artifact in
Planet Sprague in Omega 3. This info might lead to the position of Prof. Quin-
Now, head to space and meet Juni there. When you follow the waypoints, and
arrive at Battleship Norfolk, she (BS. Norfolk) advice you to caution, because
thereís a conflict between the Britonia Empire and Rheinland.
Juni said that this entire conflict must be caused by the artifact, even Pres.
Jacoby (leader of Liberty) ask the Queen of Britonia Empire to banned all arti
fact. This must be something.
When you arrive at Freeport 1, they said that the Rheinland is making a block-
ade in Omega 7 (theyíre way cross the line now)
Mission 5 : Route to Sprague
Objective : Eliminate all hostile
Dock with Planet Sprague
Just a few clicks from Planet Sprague, suddenly 4 Rheinland are decloaking and
not answer to Juniís hail (from this scene, I begin to suspect that the Rhein-
land are the mastermind behind the attack of Freeport 7, how about you?).
Thereís no other choice, kill them all. After that, dock with Planet Sprague.
Juni is really surprised, even the LSF unable to gain the technology of
cloaking, how could Rheinland able to do it?
Meeting with dr. Sinclair, hmm, she donít know where Prof. Quintaine either.
(where the hell is he?). Several years ago, dr. Sinclair artifact stolen by
some one, and this accident makes her unable to meet with Prof. Quintaine.
The artifact that dr. Sinclair digs, came from Dome Kavash (is this the right
spelling?), 10 million years earlier than human, and theyíre like us in the
Sirius system, theyíre visitors.
Who cares about that, Rheinland ships are coming and shooting all over the
place. Juni said to her ĎYou want to be live scientist in the run or a dead
scientist in the ground?í (that wonít be hard to answer, right?)
Mission 5 : Flee from Sprague
Objective : Head to waypoint in the nebula
Dock within Baxter Research Facility
Eliminate all hostile
Beautiful scene!! That was close, now head to the nebula, and dock within the
Baxter Research Facility, only small talk, and Rheinland start firing again.
We had enough, head to space and kill them all. Be careful, itís only few ship
but one gunboat also there. I advice you to destroy the boat first.
Now we head to Leeds to meet Tobias, but suddenly, two Rheinland ships are de-
cloaking! Relax, theyíre the good guys. Together, destroy the Fleet guarding
the Jump hole lead to Leeds. While Juni head to Cambridge to find Prof. Quin-
taine, but no luck.
Mission 5 : Route to Leeds
Objective : Dock with the Planet Leeds
Meet Tobias in the Equipment Room
He...he... looks like Tobias is kinda like teasing girls. Nothing important
here, just do the routine stuff while youíre free.
Juni said that thereís progress in dr. Sinclair research, but thereís a point
she canít continue without Prof. Quintaine. Junitold Trent to meet with Prof.
Quintaineís pilot, Dexter Hovis, in abandoned Battleship of Hood in Dublin
system. I recommend you to buy a new ship in Battleship Dexter (near Battle-
ship Hood), before you meet Hovis.
Mission 6 : Hood, Dublin
Objective : Talk to bartender about Hovis
Defeat Hovis in one lap race
After Trent talk to bartender, he meet Hovis, and asked him haow to find Prof.
Quintaine. But Hovis challenge you on a race, if you want the info. Hah, this
guy wants to play the hard way. Accept his challenge and go to space and beat
OK, now you have to defeat Hovis. Use your Cruise engine (I highly recommend
you to do this). When the race begin, activate the cruise engine. Along the
race, thereís no way you able to make your ship faster than Hovis, thatís mean
you unable to defeat it. But, near the end of race, his ship will slow down.
Iím certain about this. You can pass him at that moment. Piece of cake.
Mission 6 : Hovis Lost
Objective : Meet Hovis inside Battleship Hood
Defend Station Glorious
Dock Within Station Glorious
You won. Hovis lost. But his friend donít take this insult. Theyíre firing at
you, but Hovis playing by the book and calm them. Meet him inside the Hood.
He said that Prof. Quintaine is in Station Glorious along with the Pirates. He
also advice you to be careful, thereís Rheinland activities around the Station.
Now go to Station Glorious. When you arrived, the Station is being ambushed by
Rhenlanders. Help the Pirates defend the Station by killing the Rheinlanders.
Hit the gunboat first. After the gunboat destroyed, you may kill the others.
After the fight, dock within Station Glorious.
Mission 6 : Quintaine foud
Objective : Meet dr. Sinclair in Planet Leeds
Defend Prof. Quintaine
Dock with Planet Leeds
It seems that Prof. Quintaine doesnít believe anything Trent said, and willing
to kill Trent by throwing him to the airlock. But when Trent said he had the
artifact that dr. Sinclair lost long ago, he starts to believe. Prof.Quintaine
agrees to meet with dr. Sinclair in Planet Leeds, only and if only heís not
alone (bringing his bodyguard).
Go to Jump hole that will take you directly to Planet Leeds. When you approach
the Jump hole, several Rheinland fighters jumping in and start shooting. Your
objective is to defend Prof. Quintaine at all cost.
After itís finished, take the Jump hole and dock within Planet Leeds.
Few conversation took place. It seems that Prof. Quintaine have experienced
the same thing like Trent and Juni, people around him starts to disappear one
About the artifact, dr. Sinclair said that it was part of something bigger.
(I wonder what that is). But the shop bell is ringing, someone is coming.
Tobias checking it, itís Rheinlanders, they were looking for Prof. Quintaine,
and treating Tobias. No fear, Tobias ask them to leave his shop, or he will
gives them education for policy theyíll never forget. Theyíre leaving but left
something like we wonít be far.
Trent advice Tobias to hide for a while. Now head to space. And I recommended
you to fill your ship with nanobots and shield batter before you go.