When you are done talking with the lookout, Part I will begin. Go into the Scumm Bar and talk to the pirate by the window, Mancomb Seepgood. Talk to him and say you want to be a pirate. Then ask where you can find the governor. He will tell you a story and suggest you ask Estevan to tell you the rest of the story. Go and talk to the pirate directly under the chandelier, Estevan. Ask him about the LeChuck guy. You can also talk to the pirate sitting beside the dog, but heís not important. You can also talk to the dog for fun. Go to the right past the curtain and you will find the important-looking pirates. Talk to them and tell them you want to be a pirate. They will explain that you have to go through "The three trials" to become a pirate. They are mastering the sword, mastering the art of thievery, and the quest, which is finding the lost treasure of Melee Island. They request you return with proof that each time you have accomplished one of the trials. You ca now ask them to tell you more about each of the trials or you can end the conversation. Try and open the door to the right. The cook will tell you to get lost. Wait until he leaves the kitchen and has walked out of the screen. Then enter the kitchen. Pick up the hunk of meat on the table and the pot from under the table. Use the hunk of meat with the pot oī stew in the corner. Then pick it up again. Itís now stewed meat. Open the door to the small bridge. A seagull will land and start eating the fish. Go out to the end of the bridge, the plank will flap and scare the seagull away. Do this a few times and quickly pick up the fish. Wall back out of the kitchen and return to the street. When you leave the Scumm Bar and cutscene follows with Bob telling LeChuck that there is a problem on Melee Island with a new wannabe pirate.After the cutscene, walk to the left, back up to the lookout and past him to the right.Now you see a map of Melee Island with lights. They represent places you can go. Go to the one in the middle called "clearing". Youíll see that it is a circus. Walk inside. You will see the two Fettucini brothers arguing. Wait until they are done, then say something to get their attention. They will immediately try to convince you to test the cannon for them. Agree to the deal, you will discover that they will pay you 478 pieces of eight. They will ask you if you have a helmet, say of course and show them the pot. Guybrush will be shot out of the cannon and land with his head down. Say something to assure them you are ok. You get paid. Leave the tent and go back onto the map. Go back to the town and past the Scumm Bar. You will see a guy, with a parrot on his shoulder, standing on the corner. He is called citizen of Melee. Go over and talk to him. He sells a map to the legendary lost treasure of Melee Island for only 100 pieces of eight. Buy it. Look at it. It looks like you been cheated, but you just have to learn to read it right. We will get back to it. Walk to the left and you will see three men and a rat, , the Men of Low Moral Fiber. Run the mouse cursor over the rat until it runs away. Talk to the men and say you are sorry about the rat and that you love rats. They will then tell you an important story. Talk to them some more, you even get them to give you two pieces of eight if you take one of their minutes from the last Melee Island PTA meeting, but it is no use. Enter the first door on the right hand. Pick up the chicken from the trunk, itís a rubber chicken with a pulley in the middle. Go to the right and meet the voodoo lady. Talk with her about everything. When you are done talking with her, leave her house and continue through the archway. You will hear someone saying "Psssst" from the alley. Walk into the alley. Here you will meet Fester Shinetop. . Talk to him and leave the alley when you are done. Enter the right door. It leads into the shop. When you enter the shopkeeper will start talking to you. (If heís not there, ring the bell and he will come.) Go up the stairs and pick up the shovel next to the safe. Go down again and pick up the sword lying on top of the red chest. Go talk to the shopkeeper and tell him you wish to buy the shovel and the sword. Donít ask him who you can test the sword on, weíll get back to that later. Leave the shop. Go back up to the top of the cliff and onto the map. Go to the place named "house", itís the area farthest to the right. You will be stopped at a bridge, where a troll wonít let you pass. Talk with him and then give him the fish. He will then let you pass. (Notice him eating it.) Press the area called "house" again. When you get there you will see a house. You can read the sign if you want, it is Captain Smirkís house and he takes 30 pieces oī eight for a sword-training lesson. Open the door to the house. (Guybrush will knock). Captain Smirk will greet you. Talk with him and get him to train you. During this conversation youíll also hear about Carla, the Sword Master. When he agrees to train Guybrush they go inside his house. Youíll see a cutscene of Guybrush getting trained. (You have to choose a few lines of speech during the cutscene.) Now youíre trained in sword fighting! Well, almost. Now you have to learn some insults so you can beat Carla, the Sword Master, and complete one of the three trials. Go back onto the map. Now you will see a lot of other dots running around on the map. Those are other pirates and you have to fight them to learn insults and comeback. Stand still somewhere on the map until another pirate walks into you. The picture will change and you will see Guybrush and the pirate standing a few feet from each other. Tell him he should prepare to die. The sword fight will begin. The pirate will say and insult and you have to respond. You probably wonít win the first few times, but you will learn some insults and comeback. Keep doing this with other pirate also until one of them says "Wow! Youíre good enough to fight the Sword Master." (If you need help with the insults and comebacks, check this page.) Now you are ready to fight the Sword Master! But first you need to find her. Go back to the shop and talk to the storekeeper. (If heís not there, ring the bell on the counter.) Say, "Iím looking for the Sword Master of Melee Island". The storekeeper agrees to hike all the way over to the Sword Master and ask her if he can show you her hideout. As soon as he has left the shop, follow him! Open the door and go outside. Youíll see him walking away, follow him. When you get to the map, the storekeeper is the only dot on the map, follow him into the fork. Once inside the fork, keep following him and youíll soon find the Sword Master. After the storekeeper has left, approach her and talk to her. Soon youíll be in a fight with her. Now you have to fight her like you fought the pirates, but she uses other insults so you have to find a comeback that matches it. (If you need help with the insults and comebacks, check this page.) When you win sheíll give you a T-shirt as prove. Now you have completed one of the three trials. You can go back to the Scumm Bar and tell it the important-looking-pirates, but itís not necessary. Go back into the forest. Choose one of the roads. No matter which you choose youíll end up near some yellow flowers. Pick some of them. Now you need to find the buried treasure, and to do that you need the map you bought from the citizen of Melee. First go back to the first "room" of the forest. Look at the map. If it for instance says "Back! Two-Three-Four!! Just ignore the "Two-Three-Four!" You only need to worry about the first word. Left is, of course, left and right is right. Back is, on the other hand, up. Now, just follow the map and youíll soon be at a part of the forest that looks a bit different than the rest. Walk to the right of the screen. Aha! Thereís the X. Use the shovel on the X. Youíll see a cutscene of Guybrush digging and finding another T-shirt to prove he has found the legendary lost treasure of Melee Island. Again you can show it to the important-looking- pirates if you want to. Walk back to the town and past the shop to the mansion. Now you have to steal the Idol of Many Hands. There are some dogs blocking your way. Use the yellow petal with the stewed meat with the stewed meat. Now youíve got meat with condiment. Give it to the dogs and theyíll fall asleep. Open the door and go inside. Now you are inside Governor Marleyís mansion. Open the door next to the vase and go in. Fester Shinetop will appear. He tries to arrest you and thereís a big fight. You escape and Fester Shinetop is trapped. As you realized during the fight, you need a file to open the lock to the Idol of Many Hands. Leave the mansion and go down to the jail. Inside is a prisoner names Otis. Talk to him, youíll learn that Guybrush wont talk to him because he has a bad breath. Go buy some breath mints in the store and give them to Otis. Talk to him about everything. Give him the gopher repellent. Heíll give you a carrot cake. Open the carrot cake, youíll find a file inside. Go back to the mansion and crawl through the hole in the wall. (Guybrush made it during the fight). Another cutscene follows with where Guybrush gets the file and gets captured by Fester Shinetop. Heíll ask for an explanation, choose an option. Now youíll meet governor Marley and she saves your aÖbehind. After your talk with governor Marley, Go outside again. Fester Shinetop catches you, steal your sword and throws in the sea with the idol tied to your leg. Now you need to get up. Pick up the idol. Guybrush will pick up a sword and climb up. When you get up youíll see a ghost ship sailing away. The lookout will appear. When you talk to him youíll learn that LeChuck has kidnapped Governor Elaine Marley and sailed back to his hideout on Monkey Island. Youíll also get a note from LeChuck. Now you need to get a ship and gather a crew of three people, but first go into the Scumm Bar and youíll find the cook crying at the table where the important-looking- pirates were. Talk to him about everything. When you leave, pick up all the mugs you can find. (There are five of them). First weíll get a ship. Go to the map and select the biggest sop of lights there is. "Itís called "lights". Here you will be greeted by Stan. Heíll show you some ships. See the one thatís half-sunken? Thatís the one we want. Get him to show you a ship and then say, "Actually, I was hoping to get one on credit". Heíll tell you he doesnít give credit, but if you had a job the storekeeper might give you credit. Leave and go to talk to the storekeeper. (Stan gives you a compass when you leave). Tell the storekeeper you want some credit, then lie and say youíve got a job. Heíll go get a note from the safe. Notice the combination he uses. Heíll then ask for what kind of job you have and you have to confess and say you donít have a job. The storekeeper will put the note back in the safe. That gives you another chance to see the combination. When he gets back, tell him you are looking for the Sword Master. Heíll hike all the way over to her again and you are alone in the store. Go up and open the safe with the combination. (Push, pull the lever). Get the note you now have a note of 5000 pieces of eight. Go back to Stan. Tell him you havenít got much to spend. Heíll show you the ship we want. Then tell him youíve got a note from the storekeeper. Stan wants 10000 pieces of eight for it, but youíve only got 5000, so you need to bargain. Get him to talk about extras and say, "I think I can live without that particular piece of junk" to everything he says. Do that a while and then say "Enough about extras, already" and ask him what he thinks itís worth. If the price is 7300, tell him you donít want the ship anyway. He calls you back and he now think itís worth 6300 pieces of eight. Make him an offer of 5000 pieces of eight. Heíll take it and youíve got a ship. Stan will meet you at the dock with the ship when youíve got a crew. Now you have to get 3 crewmembers. They are The Sword Master, Otis (the prisoner), and Meathook (You havenít meet him yet). Letís start with the Sword Master. Go and visit her again. (You donít have to go through the forest again, you can just click on the dot named "Sword Masterís" on the map. Talk to her and tell her the governor has been kidnapped. Sheíll join your crew. Go back to the map. Youíll see a cutscene of LeChuckís ship and youíll realize that Fester Shinetop is actually LeChuck. Back on the map choose the dot to the north-east named "island". When you get there youíll see Hook Island. To get there, use the rubber chicken with the cable. Open the door to the house and go in. Here you will meet Meathook. Tell him the governor has been kidnapped, and that you are gathering a crew to go after her. Heíll agree to you being the captain on one condition: You prove your courage by touching the winged devil! Open the small door and see a parrot! Just touch and Meathook is a member of your crew. Go back to the prison and talk to Otis. Tell him the governor has been kidnapped. Ask him if heíll help you if you let him out. He agrees. Now go down to the Scumm Bar kitchen. Fill one of the mugs with grog from the barrel. The grog melts through the mug fast, so on your way back to the prison poor it into the other mugs before it melts through one of them. When you reach the prison, use the grog on the lock to Otisí cell. Now go down to the dock. (Beside the Scumm Bar) There youíll meet Stan and the other crewmembers. They will ask some questionsÖÖ.just answer them and youíll be on your way. Part II Ė The journey After the cut-scene, where you discover that your crew is rather lazy, you start in the captainís cabin. Open the drawer, look in it and Guybrush will pick up an old book. Itís the captainís log. If you read it you will learn how a Captain and a Mr. Toothrot mysteriously Monkey Island and youíll discover that they used the top of a cereal box as a bookmark. Pick up the feathered pen and then the ink from the desk. Leave the room and crawl up the rope ladder. When you are at the top pick up the jolly roger, crawl back down and go down the hatch. Now you see a door and another hatch. Crawl down through the next hatch. Down in the storage room, pick up the giant piece of rope. Open the red chest and look in it. (Guybrush will pick up some fine wine.) Now open the kegs in the left side of the room (Guybrush will pick some gunpowder). Crawl back up through the hatch and enter the door. You are now in the kitchen. Pick up the pot from the table and open the cabin on the left. Pick up a cereal box and open it. You will find a toy price inside it, look at it, itís a key! Go back to the captainís cabin and use the key in the cabinet. Thereís a chest inside, pick it up. (Guybrush will put in one the floor). Open it and look in it. Guybrush pick up a piece of paper and some cinnamon sticks. Look at the paper, itís a recipe for a voodoo spell that will guide you to Monkey Island. Go back down to the kitchen. These are the things you need to put in the cooking pot: Cinnamon sticks, fine wine, jolly roger, gunpowder, ink, breath mints, the rubber chicken, and the cereal. That will create the voodoo spell that will take you to Monkey Island. Here is a list of things that you also can put in the cooking pot, they wonít make a difference, but youíll clear up your inventory list. Remember to add them before you add the last item of the real recipe: Minutes, 100% Cotton T-shirt, T-shirt, staple remover, note, business card, dusty book, bookmark, feather pen, small key, and the piece of paper. After the cut-scene Guybrush is asleep on the floor. Press somewhere on the screen and he will wake up. Go u on deck, youíll see that you have found Monkey Island. Now you need to get over there. Remember the cannon trick at the circus? You have to do that again, so go down to the storage room and pick up some more gunpowder. Go back up and use the gunpowder in the cannonís nozzle then use the giant piece of rope in the back of the cannon. Go down to the kitchen and use the map (or a T- shirt if you didnít throw it in the pot) in the fire under the pot. You will get a flaming mass. Go back up to the deck. Now light the fuse with the flaming mass and quickly use the pot. Guybrush will put on the pot and crawl in the cannon and get shot out. If youíre not fast enough and the cannon fires without Guybrush, just get some more gunpowder and try again. Part III Ė Under Monkey Island Youíll find Guybrush lying on the beach with his *ss on fire. Herman Toothrot present himself and welcomes Guybrush. Since heís just lying there, Herman leaves again. Press anywhere on the screen and Guybrush will get up. Pick up the banana next to the tree and read the note on the tree. Go into the jungle. Youíll see the map of the island. Monkey Island is so big that the entire map canít fit on one screen, so walk to the upper left corner and proceed to the next screen. Now go to the fort. This can be difficult to find so you can look at the picture below and see where it is. Pick up the rope and the spyglass. Push the cannon, some gunpowder and a cannonball will fall out. Herman will show up. Talk to him. Pick up the gunpowder and the cannonball when he leaves. Leave the fort and go to the right on the map. Go to the spot called "river fork". Thereís a note with a rock on top of it. Pick up both things and read the note. Look at the rock, itís a piece of flint. Cross the bridge and crawl up the footholds. Youíll find some primitive art (a catapult) and a note. Read the note. Go up the next set of footholds. You are now on the highest spot on Monkey Island. Herman will join you again. Talk to him. You can see your ship and a banana tree on the beach. You have to hit the banana tree with the catapult you saw before. Use the spyglass, Guybrush will look in the direction the catapult is pointing. Heíll say he can see his ship. (If you shoot the ship it will sink and youíll have a slightly different ending to the game) Go down to the catapult. Push or pull a few times and use the spyglass to check with direction it is pointing. When Guybrush says he can see the banana tree it is ready. Go back up the footholds and push the rock sitting at the edge of the cliff. If you donít hit the tree (or want to sink your ship) go down and adjust the catapult, go back up and pick up a new rock from the pile (Guybrush will automatically place on the edge of the cliff. Go all the way back down to the bridge. Cross the bridge to the dam. Use the gunpowder with the dam. Now use the piece of flint with the cannonball. It will blow a hole in the dam and flood the blocked river. Now go to the place named "pond". Read the note. Herman will show up again. Talk to him. Pick up the rope from under the unhealthy looking man. Enter the map and go down, on the next screen go to the beach. Go to the left and pick up the two bananas on the beach. Go into the jungle again and select the place called "crack". Here you need the two ropes to get down to the oars. Use one rope on the branch. Climb down it and use the other rope on the sturdy stump. Crawl down and pick up the oars and climb back up to the map. Go back to the beach. Use the oars with the rowboat. Now you see it from above again. Row up to the right, then row around the peninsula and continue up, finally dock at the beach. Herman once again join you. Talk to him. Read the note. Enter the jungle and select the spot named "village". You are now in the Cannibalsí village. Go to the left. Pick up the bananas from the bowl of fruit. Now go to the right, the Cannibals will catch you. Talk to them. Youíll end up trapped in their guest hut. Read the memo. Under the window is Hermanís banana picker, but just leave it there for now. Pick up the skull from the floor and open the loose board underneath. Crawl down the hole. Youíll escape while the Cannibals are talking. Now go to the beach and row back to the other beach. Go into the jungle and go to the monkey. (A little gray spot running around). Give the five bananas to it. It will now follow you. Go into the jungle again. Go up to the next screen of the map and to the right to next screen, select the spot named "clearing". (See the monkey following you?) Go to the right until you reach the fence surrounding the Great Monkey Head. Pull the middle nose on the totem pole. The gate opens, but when you let go of the nose to enter, it closes again. The monkey sees this and helps you by pulling the nose. Enter the gate. There are a lot of idols in front of the Great Monkey Head. Pick the little one called "wimpy little idol". Now go all the way back to the beach and row back to the Cannibalsí village. Go from the entrance to the hut where you were trapped and go back towards the entrance again. Now the Cannibals are there. Say, "Donít eat me! Iíll give you anything!" When they want item to spare your life, give them the wimpy little idol. They are grateful and leave. Now the hut is open so enter it. Pick up the banana picker and leave. Go to the right and youíll meet Herman. Talk to him and say, "I have your banana picker". Guybrush will give it to him and in return Herman will give Guybrush the monkey head key. Now walk and row all the way back to the Great Monkey Head. Use the monkey head key in the ear of the Monkey Head. The entrance will open. Go inside. Now go all the way to the right of the screen until you get to the next screen. Itís obvious you canít find your way through this, so go back outside and row all the way back to the Cannibals. (There is a lot of rowing.) When you meet them say that there is a way they can repay him. When they ask how, say, "Iím looking for somebody". Then say "Thatís okay. The people Iím looking for arenít living." You learn from their talking that they normally makes a potion to get rid of the undead. Say "So why donít you do that now?" You learn that the main ingredient is a rare root, which LeChuck has stolen. Say, "Where is he hiding it?" and then "Canít you just go down there and kick him out?" and "Iím off to find LeChuck and get the root!" The Cannibals say you need something to find him, but they wonít tell you what. Ask, "Why are you guys talking in pig Latin?" They explain that itís a Navigators head, and you canít find your way through the catacombs without it. When they start talking among them selves, give them the leaflet. It can help them get a new head, so they give you the Navigators head. They tell you that the necklace makes it invisible to ghost and that you should follow its nose and it will lead you to LeChuck. Now row and walk all the way back to the Great Monkey Head and go inside. Go all the way to the right until you get to the next screen. Now look at the Navigators head. Guybrush will say what way its nose is pointing, go in that direction. Keep doing this every time you get to a new screen. Eventually you will get to LeChuckís ship. If Guybrush says he is confused, just wait a little while and look at it again. When you get to the ship, talk to the Navigators head. Keep begging for the necklace until he gives it to you. Then "use" the necklace (Guybrush will wear it). Now go onboard the ghost ship. Guybrush will be invisible. Itís a little weird at first, but youíll get used to it. Youíll see some ghosts dancing and having fun. Go to the left and open the door. Go inside. Inside youíll find LeChuck. Donít move or he will see you. Instead, use the magnetic compass, you got from Stan, on the key on the wall. Leave the room and go past the dancing ghosts and down through the hatch. Down in the room youíll find a sleeping ghost. Go through the next door. In the next room youíll find some chickens, pigs and the root locked in a glowing crate. Pick up a chicken, which will get you a feather. Go back to the sleeping ghost and tickle his feet twice with the feather. He will drop a bottle of jug oígrog. Pick it up. Go back to the animals and use they key to unlock the hatch. Go down. Down there are some rats, a dish and a pot of cooking grease. Use the jug oígrog with the dish in front of the big rat. It will drink it and fall asleep. Pick up some of the cooking grease. Go back up to the deck and open the door next to the hatch. It squeaks. Use the glob of grease on the door and open it again. Go trough it. There is a ghost guarding the door to cell where Elaine is held prisoner. Pick up the ghost tools from the wall. Go back down to the glowing crate and use the ghost tools to open it. Look at it and Guybrush will automatically pick up the root. Walk back up and leave the ship and enter the cave again. (Guybrush will automatically go out of the cave and row back to the Cannibals). A cut-scene follows where Guybrush gives the root to the Cannibals and they leave to make a potion. Youíll then get the chance to talk to a three-headed monkey. After that the Cannibals return and give you the magic seltzer bottle. Leave the village. (Guybrush will automatically walk, row, and walk back to the ghost ship). But when he gets there he discovers that the ship has sailed. Only Bob is still there, because he dropped his head in the lava and the others wouldnít wait for him. When you talk with him you learn that LeChuck has sailed back to Melee Island to marry Elaine. After that your crew shows up talk to them and youíll sail back to Melee Island with them. (If you sank your boat with the catapult, Herman will show up and youíll sail back to Melee Island with him). Last part Ė Guybrush kicks butt When you start you will be back at the dock on Melee Island. Go to the right, a ghost will stop you. Chose a comment from the list and Guybrush will spray him with the magic seltzer bottle. The ghostís leg will run away. Go towards the church. On the corner youíll meet grim spectre. Talk to him and select a comment, Guybrush will also spray him with the magic seltzer bottle. He will vanish. Go through the archway and enter the church. Inside youíll find Elaine and LeChuck about to get married. Scream something and Guybrush will confront LeChuck. When you talk to him youíll se Elaine lowering herself down behind LeChuck. Talk to Elaine and youíll discover that itís two monkeys wearing the wedding dress. The monkeys have a bottle of ghost-zapping root bear, but Guybrush scares them and Elaine chases after them. Talk some more with LeChuck. At some point he will hit Guybrush so heíll go flying all over the island. When you land at "Stanís used vessels" you will land in the grog machine, some money and some grog will land on the ground. Stan will show up, but LeChuck will quickly get rid of him. When LeChuck pulls you out of the grog machine, quickly pick up the root beer and use it on LeChuck. Now watch the end and have a nice conversation with Elaine. I am not a good writter, so I took the infermation From http://www.worldofmi.com/gamehelp/walk/monkey1.shtml If have any question, just E-mail me and I can send you the Insult if you want. Have fun.