Walkthrough/FAQ PSX

		Breath of fire III - Walkthrough/FAQ v1.00
               Made by *Leitaum* [[email protected]]
	          (Feel free to contribute anything)
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								 2003
ICQ:176561579

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  VERSION INFO AT THE END (***)
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CONTENTS
I.    Introduction
II.   Information
III.  Walkthrough: Childhood
IV.   Walkthrough: Adulthood
V.    Other Stuff to Do
VI.   Skills
VII.  Items and Equipment
VIII. Frequently Questions
IX.   Playing the Game
X.    Fishing
XI.   Faerie Village
XII.  Frequently Questions

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I. Introduction

Hello everyone! Im back with a new FAQ for PSX! Duuuuh! Hahahahahah! Well I hope
that everyone like it!! Because Ive I lot of work writing it!

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II.Information
The Breath of Fire series becomes a trilogy with the release of this 3-D RPG. Breath
of Fire III continues the story of a race of people who have the power to transform
into dragons, this time focusing on the tales of Ryu, the last member of the race.
Join Ryu in his many adventures as he faces the evil goddess and her minions!

Genre: RPG
Developer: Capcom
Medium / Size: CD / One Disc
Publisher: Capcom
Platform: Playstation
Release Date: 5.14.1998

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III. WALKTHROUGH: CHILDHOOD


   Mogu and Gary (Bo in the U.S. version of BOF1) from Breath of Fire I approach a
large crystal in which a dragon rests. That's you, Ryu. They blow open the crystal
with some explosives, freeing Ryu.  You then have to fight them. All you have to do
is use the Whelp Breath attack to take them out in one hit.
   Ryu will then escape.  First, search Mogu for the Melted Blade.  Then run
southeast of the mine; you'll fight a few miners on the way.  They are all easily
defeated by Whelp Breath.  Eventually, you come across another BOF1 character, Ox. 
You'll have to fight him. When you try to use Whelp Breath, a voice tells you not to.
 Ryu then gets bonked on the head by a crane and knocked unconscious.
   When Ryu regains consciousness, you're on a train. Just push the direction pad in
any direction repeatedly to bust out of the cage and hop out.


   While out hunting in the woods, Rei discovers Ryu, now in human form.  He takes
you back to the cabin he shares with another orphan kid, Teepo.  They put Ryu to
sleep in Teepo's bed.  There will be a brief dream sequence, and then you will get to
control Ryu.
   Go downstairs and search the cabinets for a Vitamin (restores HP) and a Worm (used
for fishing). Then leave the house and go down the spiral path into the forest. Head
southeast, picking up items on the way (be sure to get the Skill Ink and Ammonia on
the first screen). Use the R1 button to rotate the camera and look for items hidden
behind trees.  Eventually you'll come out on the world map.
   Head south to the village of McNeil.  You'll run into Rei and Teepo again, who are
being chased out of a house after being caught breaking in. They lament how they are
known everywhere, and then one of them gets the idea to use Ryu. But first, they need
to get you some equipment.
You'll automatically break into the weapon store and steal Ryu some gear.  While Rei
is grabbing the loot, Teepo talks to Ryu and calls him "Ryu" even though he never
said his name.  A bit mysterious...
   Rei and Teepo then join the party.  Now that you have them, and Ryu isn't running
around in his pajamas, you will encounter enemies in the forest.  Use Rei's Pilfer
spell (it costs no AP) to steal items from the enemies. Teepo can attack or use his
magic, and Ryu fights well, but also has a heal spell.  I recommend using the Attack
formation and putting Rei in the lead.  Be sure to equip the Melted Blade that you
got from Mogu as well. If you use the Examine command, you can learn a few skills:
Unmotivate from the Goblins, Burn from the Mage Goos, and Influence from the Boss
Goblins.
   Contine south in the area you're in to the road. When you get here, Rei and Teepo
will decide to mug somebody to get food.  Go behind the tree the finger points to and
Bunyan will show up.  Teepo will throw Ryu at him. Bunyan chews Ryu out, then leaves.
 Rei and Teepo decide to break into Bunyan's house and steal food.  Get the item in
the bag near you, then leave the area (the exit is to the north).
   Back on the world map, go back up to the Cedar Woods and enter.  Return to the
first screen (outside Rei and Teepo's house).  Here you can chat with the Goblin and
Eye Ooze to learn about some of the game's more complicated functions.  Also, if you
go back into the cabin and take the west exit from the living room, you will reach a
ladder that leads down into the storeroom.  Searching the cabinet in the storeroom
gives you a free Healing Herb. Finally, it's also worth pointing out that you have
fewer fights if you walk instead of run.  On the other hand, running is a lot
quicker, and you need the experience anyway.  I just ran everywhere the whole game. ^_^
   Go to Bunyan's house, southeast from the cabin.  Use L1 to put Rei in the lead and
have him pick the lock of the house (just examine it).  Go inside.  Ryu catches a
plate dropping off the table, then you are free to walk around.
   Go down the stairs in the back (you might have to rotate the camera to see them)
and search the cabinet for some Beef Jerky.  Teepo and Rei will come down, but then
Bunyan returns home.  Rei and Teepo go upstairs to deal with him, and there are
sounds of fighting.  Go upstairs and leave the house.  As soon as you walk outside,
Bunyan will whack you and knock you unconscious.
   Ryu wakes up tied to the fence with Rei and Teepo. Bunyan will free you on the
condition that you help him. He sends Rei off to Mt. Glaus, and then tells Rei and
Teepo to help him cut wood.  This is the first bonus game.  You have to cut as much
wood as possible in the time limit, being careful not to hit Teepo.  Whacking Teepo
loses you a lot of time, so it's better to be a bit slow hitting the wood than to hit
Teepo.  Hit the Triangle button just as the wood tips forward out of Teepo's hands. 
If you chop fewer than 16 pieces, yo' gotta do it again!
   After you finish chopping the wood, work your way back out of the woods, but first
change your formation to Normal. On the map, go down to McNeil again. Head to the
shops and purchase some new equipment and stock up on items.  There's also a hidden
bag in the lower-left corner of town with (I think) a Vitamin.  Don't forget to equip
your new stuff!
   Go up to the upper-right corner of the explorable area of map.  You will reach a
place labeled "?".  Enter here and cross the bridge.  Go down and right to a big rock.
Put Teepo in the lead and use his kick (press Triangle) to kick the rock down into
the water, damming the river.  You can now walk down in the ditch.  There are two
exits from there; both lead to items -- one the Weather Vane, and the other something
else (I forget what).  After getting the items, go north on this screen until you
come back out on the map.
   Step away from the forest pass and press Start to camp. Go inside the tent, rest,
and save your game.  Then go back to the map and head up to Mt. Glaus.
   Cross the bridge and go straight ahead.  You'll find a steep white slope.  Go up
the ramp on the left and you can slide down onto the ledges with bags.  The middle
ledge has a Heavy Caro (fishing item) and the one on the right has a Cloth Shield. 
After getting both items, go up the ramp again, but this time head along the ridge,
past the ramp, to a bridge.  As you cross the bridge, Teepo will note that it's
getting dark.  You head to the nearby cabin to spend the night, where you find Rei. 
Rei says he thinks Bunyan sent him to kill the monster on the mountain, and then
rejoins the party.
   The next morning, you are awakened by the monster's cries.  Change your formation
back to Attack and put Rei in the lead again.  When you leave the cabin, you'll have
to fight the Nue.  Just use regular attacks and Teepo's magic, healing with Ryu's
magic when necessary.  If it poisons you, use Ryu's Purify spell to cure the poison.
 The Nue will run off after you do enough damage.  Examine the Dragon God statue and
you can save your game.  Then continue up the mountain. Skip the cave and ascend to
the peak, where there is a bag with Vitamins.  Note that "Vitamins" are different
from the item "Vitamin" -- Vitamins are a Vitamin that affects the whole party.
   Return to the cave and enter.  Follow the trail of blood to a room with a river. 
At the end of the trail of blood, some dialogue will be triggered.  Leave that room
and Teepo will say that the Nue must have jumped in the water.  Explore the main room
of the cave and search both skeletons for good items.  Then go to the upper-left
corner and enter the room there.  Jump in the water and you'll automatically be taken
down a waterfall into the Nue's lair.
   Walk forward.  When you come up in front of the cave, the Nue will come out and
you'll have to fight it again. On the first round, have Ryu cast his Protect spell
(assuming he has it) on Rei.  Then use the same strategy you did before -- Ryu
attack, Rei attack, and Teepo use his best spell (preferably Simoon).  Use Ryu's Heal
magic to heal, and purify to cure poison.  Once Teepo runs out of AP, have him use
regular attacks. After you do enough damage, the Nue will unleash its powerful Jolt
attack on all three characters, but it can only do this once.
   When the Nue is defeated for good, go up to its body and press X to enter the
Nue's nest.  Examine the dead Nue cubs, then go back to the waterfall room.  You'll
be swept back down the mountain, where you'll run into Bunyan.  Bunyan congratulates
you on your victory, and then you automatically return to the cabin.



   Several months later, spring returns to the Yraall Region.  Teepo wants to go down
to the village and see what the people think of them now that they beat the Nue.
Leave the forest (after checking out the cool springtime graphics).
   There's a whole lot of things available to do now, including fishing and getting
your first Master.  First, go to McNeil.  Upon arriving, you'll be cornered by
townspeople... only to find that they are there to congratulate you.
   After that sequence ends, talk to the guy in the cloak -- Loki.  He'll ask you for
your help; agree and he says to meet him at the house in the fields.  Now take a look
around town.  Upgrade your equipment, then spend the rest of your money purchasing
items and fishing gear.  Go ahead and  splurge -- just keep at least 1 zenny
remaining.  You'll see why shortly.
   Leave McNeil and go northwest on the world map.  In the lower-left corner of the
woods is a small clearing. Walk up to and a ? appears over Ryu's head.  If you press
Triangle to get the "Guide" option, you'll learn that the Yggdrasil tree has been cut
down.  Hit X to enter the clearing and talk to the wizard, Mygas.  He's the game's
first Master, and he'll let you be his apprentice if you pay him all your money. 
Since you already spent almost all your money, say yes.  You then obtain your first
Master and can choose a character to apprentice to him.  Choose Ryu.  For more
information on how Masters work, look under Masters in the Playing the Game section.
   Now go fishing!  There are two spots where you can go fishing, one near the
Yggdrasil clearing and one near the Farm.  The game provides a pretty good fishing
tutorial, or you can go to the Fishing section for more details on fishing.  I
recommend you try to catch some Rainbow Trout; they restore your AP and you don't
have any other items that do that at this point.
   When you're ready to progress in the game, go to the Farms south of McNeil.  Talk
to the people if you wish, then go to the house on the road.  You'll meet up with
Loki again here, and he'll explain his plan to overthrow Mayor McNeil.  You'll then
wait until nighttime to invade McNeil's manor.
   At the manor, you can pop in the cabin (where Loki is) to rest.  Head northwest to
the patched up part of the wall and examine it.  Rei and Teepo will come over, and
Rei will accidentally break down the wall down.  Go through to enter the hedge maze.
   Head southwest around the first hedge and talk to the guy there (you'll have to
rotate the camera to see him). He'll give you 50 zenny.  Then give that 50 zenny to
the first guard to make him move.  Go up the steps and talk to the guard up there. 
Head left and search the area to find the guard's wallet.  Give to the guard and
he'll move.  Descend the stairs.
   Do not step in the light from any of the guards' lanterns or you will be caught
and kicked out of the manor (if this happens, raise 50 zenny by fighting the monsters
on the grounds and then go back in through the weak wall).  Instead, go southeast to
the platform with the bell on it.  Climb up the ladder and whack the bell with Ryu's
sword.  One of the guards will leave.  Go through the path he was guarding to reach
the central
plaza.  The guard here (the smoking one) won't let you by unless you kill the guard
dog and thus remove the blame from him.  Head south and you'll encounter the dog.
   The dog is not that difficult an opponent.  First, have one of your characters (it
doesn't matter who) select the Examine option.  Then, when the Pooch uses its Snap
attack, the character Examining will learn it, your first Skill (for more info on
Skills -- the manual does a poor job of explaining them -- see the Playing the Game
section).  Then attack the Pooch with weapons and Snap.  After defeating it, go back
up to the guard and he'll let you by.
   In the east section of the hedge maze, go up the steps and follow the path around
to get a Firecracker.  Then go back down and talk to all the people (if you hit one
of the guards with Ryu's sword, you'll get some money).  After you've talken to Mina,
go back and talk to the guard guarding the chicken coop.  He'll run off.  Go inside
the chicken coop and Teepo will attempt to steal some eggs, triggering an attack by a
giant chicken, Rocky.
   Like the last time, start by having Ryu Examine the chicken until you learn the
Jump skill.  Meanwhile, Rei should attack and Teepo should cast Simoon.  Once Ryu
learns Jump, have him start attacking with that.  Once Rocky goes down, the other
chickens will go berserk and run out of the hen house.  The guards will leave their
posts to round them up.
   Go back to the stairs that were being blocked by guard. Go up them and head right
to the main doors of the manor. Rei will distract the guards while Ryu and Teepo run
inside.  As soon as you get in, switch back to Normal formation.  Go through the door
on the right.  Here you'll find a bed where you can rest and save your game.  Also,
on the desk in the corridor behind the bed is some zenny.
   Search the dressers by the stairs, then go up the stairs and search the cabinets
for a Magic Shard, which permanently raises your max AP by 1.  Use it on Ryu.  BTW,
if you didn't learn the Jump skill from Rocky, you can get it from the Roaches in the
manor.  Then go up the stairs again and search all the crates for goodies.
   Return to the entrance room and try to go up the stairs. You'll encounter a boss.
 Have Ryu cast Protect on both himself and Teepo, then attack it with Jump and
Teepo's magic.  It will put you to sleep; just have the other character keep fighting
as the sleeping one will wake up shortly.  After you defeat it, go back to the bed to
get healed up.
   Ascend all the the stairs and head left.  Search all the cabinets on the way to
pick up some Gems.  When you get to the upper-left room, you'll encounter another
McNeil ghost.  This one is really easy; just hit him with Jump and Simoon and he'll
go down in a few turns.  After defeating him, go right into the next room.  Search
this room for a Panacea, then try to go down the stairs.  A third ghost will appear
and it's fight time.  This ghost will lower your stats with his magic, but just keep
hitting him with the Jump and Simoon combo and you shouldn't have much trouble.
   Go down the stairs and follow the long pathway until you come to the fourth ghost.
 This one can cast Flare and is pretty tough.  Don't use magic on him, as it doesn't
do a lot of damage.  Stick to regular attacks and Jump. After you defeat him, you'll
witness a spooky cutscene.
Then go up the stairs behind you and search the room for a huge stash of zenny. 
Return to the room where you fought the ghost and go through the door he came
through. Push the button on the wall next to the elevator to activate it.  Ride the
elevator up and take the stairs up to a room with a bed and a diary.  Rest, save your
game, then continues up to the roof.
    Don't step on any of the moss or you'll slide down. Go left along the top of the
roof as far as you can go. Then walk carefully down the roof onto the farthest-left
ledge.  Jump down from the edge of the ledge and pick up the grappling hook there. 
After you get the grappling hook, Rei will return and use it to get to the other side
of the roof.
    Now that you have Rei back, return to Attack formation and put the Rei in the
lead.  Go to the lower-left corner of the roof and pick up the bag for a Sparrow Eye,
then head to the upper-right corner.  Rotate the camera and you should be able to
sheathed red sword.  Grab it; it's a very powerful Broad Sword.  Then climb back up
to the top of the roof and look for the stairs leading down into the manor (there's
only one).  This will take you to McNeil's room. Teepo will confront McNeil, but then
the ghosts appear and merge into one huge (and cool-looking) boss.
    Begin the battle by having Rei Pilfer from the ghost until you get a Magic Shard,
while Ryu casts Protect on each member of the party.  Magic attacks do little damage
to the ghost, so attack with regular attacks and Jump. The Amalgam can do a lot of
damage, but it doesn't have that much HP.  It disappears in a cool way after you
defeat it.
    Teepo will demand that the panicking McNeil show him the money.  McNeil
reluctantly hands it over, and you spend the rest of the night distributing it to the
people of the village.  Mayor McNeil, however, vows to get the last laugh.
    The next day, you're back in your cabin.  You're already healed up, but be sure
to save your game with the diary in the upper room.  Leave the woods and go to town.
 It becomes obvious that things didn't go as you planned -- everybody has returned
the money to the mayor, and they're not too thrilled with the stunt you played.  Go
to the farm and confront Loki.  He'll tell you to meet him in the hut, so go there. 
Loki doesn't show, but Bunyan does.  Bunyan tells you that the whole plan was a
scheme by Loki to steal the money for himself, and that you were being used.  He also
informs you that McNeil belongs to a large crime syndicate, and  suggests you hurry
back to your house.
    Leave McNeil and go back to the Cedar Woods. Before you enter the screen with
your house, de-equip Rei and Teepo and return any of their Skills to skill notes. 
Then go up to your house.  The house has been burned down by McNeil's goons. 
Suddenly, two unicorn guys show up and you have to fight.  You can't beat these guys,
even with gameshark, so don't even try.  Just let them kill you.
    You'll wake up in Bunyan's house, alone.  Go outside and talk to Bunyan.  He
believes that Rei and Teepo were killed by McNeil.  Ryu decides to go to Wyndia. 
Leave the woods.  If you need supplies, stop
by McNeil (buying some Molotovs would be a good idea), then go to the Yggdrasil
clearing and talk with Mygas. He should teach Ryu the Frost spell, which will come in
handy.  Then head south.  You can now pass through the Yraall Road, so continue up to
Mt. Myrneg to Wyndia.



    Make your way through the mountain.  The only way to kill the Tarmen is with
frost attacks, so hopefully you got the Frost spell from Mygas.  If not, just run
away.  As for the Nut Troops and Nut Mages, you can
either use Molotovs on them or just use regular attacks. One hit will kill them
either way, but attacks are a bit inaccuracte on them.  Take out the Mages first;
they can cast Flare.  Alternately, if you've learned
Burn from the Mage Goos back in the Cedar Woods (or go and get it now), you can use
it instead.
    Explore the mountains and pick up any loot you find.  Make sure to get the Bat
Amulet hidden in a chest on the right side; you need to rotate the camera to see it.
 Once you reach the top of the mountain, you'll encounter Balio and Sunder again. 
One of them runs you through with his sword, causing Ryu to turn into a dragon.  They
capture you and take you to Wyndia Castle.
    At Wyndia, Balio and Sunder will present Ryu to the king, only to discover that
he's turned back into a kid again (I love this scene).  All three of you get thrown
in jail.  Princess Nina will come and let the two horse guys out, but then they beat
her up and run off with Nina captive. examine the door of your cell and ram it twice
to get out.  Stop in the horses' cell to grab the bag (Skill Ink) and save your game,
then follow them down the stairs.  (You can't get into the other cell, which houses
Jean the frog from BOF2).
   You'll have to fight Balio and Sunder again.  You can now finally use Ryu's
Accession spell to turn into a dragon.  You can now either just lose on purpose
(nothing bad happens, you just go on with the game), or actually try to beat Balio
and Sunder.  If you try, first attack Nina to wake her up.  Then use Accession,
choose the Flame Gene, and attack Balio and Sunder.  When you run out of AP or HP,
you will return to human form.  Keep attacking and healing with items.  Alternately,
if you learned Influence from the Boss Goblins back in the Cedar Woods, use it on
Balio, which will cause Sunder to start attacking Balio.  If you manage to win this
battle, you'll get a lot of experience, and may receive a Broad Sword or Asbestos Armor.
   If you lost, Nina will revive you after Balio and Sunder leave, and then she joins
your party.  If you won, Nina will still join, so the end result is the same (you
just don't get the items if you lose).
   Go down the stairs into the caves.  This is a pretty tough dungeon, because Nina
starts off really wimpy and you only have two people.  Don't use Nina's magic, it's
not that effective (except for Simoon, which is great on zombies, once you learn it).
 Instead, have her Examine a Nut Troop and learn its Double Blow attack.  The 
deadliest enemies in here are the Volts and Thunders, if you encounter a pair of
these, use Accession and turn into a dragon (you only have one gene available, the
Flame Gene, so just select that and hit okay), then use Ryu's physical attacks (*not*
the Breath attacks).
   Go to each of the seven tombstone and press the words in green.  Then go to the
tombstone on the ramp in the far left and press the number 7.  You'll drop down into
another cave.  Open the chest for the Light Bangle.  Equip it on Nina, then follow
the passageway to the ladder.  Climb up and take the Glass Domino from the chest
there (strangely, it's a helmet, but a good one -- give it to Nina to boost her
meager defense). Jump off the ledge, then head to the lower-right corner and examine
the tombstone that doesn't have the color words on it.  Instead, you're giving a
choice between three words in white.  Choose "red", "climbing", "I", "is", "look",
"beneath", and "this" (these are the words in red on the other tombstones).  You'll
drop down through a pit.  Walk onto the dark part of the ground to fall through
*another* pit into the Wyndia Family Crypt.
   Head southwest out of the tomb and into Lower Wyndia.  Explore the town and loot
the houses (heh). Be sure to stay at the inn, especially if any of your characters
were killed in the caves -- staying at the inn restores their max HP to the normal
level.  Upgrade your weapons, then buy any armor you can afford (note that doing so
will lower your speed, so don't bulk up too much).  If you need money, you can sell
off Rei
and Teepo's gear.  There's also a clinic where you get temporary immunizations
against various elements.  These shots are pretty much useless; don't waste your money.
   Go to the lower-right corner of town and talk to the kids there.  They'll want to
play hide-and-seek, so you have to find them all.  One is in the lower-right corner
of town (near where you start the game), two
are the sides of the weapon shop, and one is behind a tree in the outdoors cafe. 
You'll have to rotate the camera to see any of them.  Once you've found all four
kids, you'll automatically return to where you started the game, and the kids will
give you a lead on where to find Teepo.
   Before you leave, head up to Upper Wyndia.  There's not much to do here but check
out the bread shops, although one of the shops has a Moxa hidden in a cabinet.
   Leave Wyndia, but don't go down the road.  Instead, head west and take the forest
path up to the side of the castle.  A ? mark will pop up, enter the location and
you'll find a hidden chest (rotate the camera) with something in it (I forgot what).
 Leave this area and follow the path between the outer and inner city walls of
Wyndia.  There's another ? location at the very end. This one contains a small hut in
which lives Durandal, another Master.  Apprentice Nina to him. Downstairs is a
machine that you can't do anything with yet.
   Now go to the road south of Wyndia.  Nina will suggest you go to the hut on the
road.  As you enter, you hear a scream from outside.  Go back out.  Balio and Sunder
have shown up again and taken Nina captive.  They'll knock Ryu out again (Ryu really
takes it in the shorts in this game, doesn't he?) and take you both to the desert
town of Genmel.
   After Balio and Sunder leave, Ryu will chew through the ropes holding you and you
escape.  You can now walk around town and look for all the characters from previous
BOF games (the Manillo look-alikes running the item shop, Bow and Sten from BOF2
arguing at the gate, Ox outside the
arena, and Fahl looks like Rand).  In the lower-left corner of town, there's a fish
who will give you the Flyer (you have to rotate the camera to see him).  The Flyer
saves you 20%-30% off the price of items, but only in Genmel.  Other than that,
there's not much to do here besides buy items from the fish merchants.  BTW, you
shoul never stay at inn unless you have a lowered (yellow) HP max -- camping will
fill up your HP for free.  While you're camping, you can use the Skill Ink to
transfer any
Skills Rei or Teepo might have learned to one of your present members.
   Back on the world map, there's another fishing spot way to the west, should you
feel like doing some fishing.
Otherwise, your next goal is Mt. Boumore to the northeast. Head up the mountain and
collect the chest and bag on side paths (you have to rotate the camera to see the
bag). Now that you have Nina, you can easily defeat the Tar Men with her Frost spell.
 When you get to the top, don't talk to the two guys.  Instead, jump down the chute,
and then make another jump down to a chest with a Buckler. Give it to Ryu.  Now go
back up to the guys and talk to them.  The mason will offer to let you spend the
night at the cabin.
   The next morning, you'll awake to find that you're locked in the room.  As you'd
expect, the mason has turned you over to Balio and Sunder.  Take the rear exit to the
lift and examine the control panel.  Nina uses her magic to start the lift and you
hop on just as Sunder arrives.
   After the lift stops, you'll be on a different mountain.  Leave the lift building
and look around for another item bag.  Then go up to the top of the mountain, where
you'll be cornered by Sunder.  Ryu and Nina jump off the mountain.  Ryu turns into a
dragon to cushion Nina's fall, and you get the Defender Dragon Gene.
   Leave Mt. Boumore and head south.  There's another ? area in the corner of the
mountains.  Enter and follow the trail to find the Reverse Gene.  After getting it,
go northeast on the world map, past the fishing spot  (stop here if you want), to the
Tower.



   At the Tower, you'll find Manillo (aka Gobi) selling items.  If Nina doesn't have
the Mage's Robes, buy them for her, and then get a Glass Domino for Ryu (Nina should
already have one).  Skip the Cuirass; it lowers  your agility too much.  Then stock
up on Healing Herbs -- don't be fooled by the happy music, this is the toughest
dungeon yet.    First, enter the lowest door on the left.  Inside, you'll fight
ArmorBots and ProtoBots; use Nina's Jolt spell on these (particularly the Protos). 
Walk up to the crystal and use Nina's magic wand on it (hit Triangle).  A timer will
appear.  Quickly follow the rear path back outside and run to the fountain.  Use the
wand on each of the four crystals.  If you do it
within the time limit, the pond will drain.  Go back in the left door, descend the
stairs into the ex-pond, and go outside.  Open the chest.  Depending on how long it
took you to hit all the crystals, it will
contain one of three prizes:

More than 6 seconds remaining: Ring of Ice
5 to 6 seconds remaining: Wisdom Fruit
Fewer than 5 seconds remaining: MultiVitamin
 
   If you go back and read the tablet, it will reset the pond, so you can try for the
other treasures (you can only get each chest once).  The Ring of Ice is pretty useful
(it absorbs ice attacks), so you may want to try for it before continuing.  After
you're done with the game, leave the tower and camp to restore your HP before continuing.
   Back inside, work your upwards until you come to a door.  Go inside to a
library-type room with a save diary.  Save, read the books, then go outside.  Go up
the next set of stairs to a hallway.  As you walk into
the hallway, you'll see an explosion.  Go in the first door and you'll meet Momo, the
mole scientist.  After some dialogue, she agrees to help you get back to Wyndia, but
then Balio and Sunder's goons show up. Momo joins the party.
   Momo is one of the better characters in the game; she has a very strong attack and
useful (healing) spells. On the other hand, she gets killed easily, and her attacks
are very inaccurate.  The best strategy with Momo is to have her attack a different
enemy from the others -- if she hits it, she'll kill it, so there's no use whittling
down its HP.  Also, use Momo's healing magic instead of Ryu's, so you can save Ryu's
for dragon transformations.  I would also recommend switching to Attack formation and
putting Ryu in the front.
    Head into the next door beyond Momo's to your classic light-all-the tiles puzzle.
 Number the tiles like this:
1  2  3  4
5  6  7  8
9  10 11 12
13 14 15 16
    Then step on (in order) tiles 15, 11, 10, 14, 13, 9, 10, 6, 5, 1, 2, 3, 4, 8, 12,
16, 15.  Go through the open door and open the three chests for an always-needed
Skill Ink and Flame and Ice Chrysms (weapons for Momo).  Since a number of enemies in
here are weak against fire, equip the Flame Chrysm.
    Go up the stairs behind the two doors.  Up here, you'll fight hyperBots, which
are extremely powerful -- they use a Blitz attack that takes off about 30-40 HP on
all your characters, every single turn.  Kill
them right away.  Oh, and don't use Jolt on them -- it won't hurt them, and will
raise their defense greatly.
    Circle around the path to the next puzzle room. This puzzle is pretty cool; you
have to flick the switches on the cube that are identical to the one in the back.  So
hit the second and fourth ones from the left to disarm the pit trap (don't step
beyond the cubes before you do or you'll fall down).
Then continue along to the next puzzle room. Flick the blue switch first.  Cross the
first gap.  The door to the right just leads to a chest with 300 zenny; don't bother
with it as you'll have a number of fights trying to get it.  Instead, cross to the
second set of levers and flick the red one. Head left and go up the stairs.  Open the
chest for some very valuable Moon Tears, then go back down and head up the stairs.
    In the next puzzle room (the one with a big pit), ride the first gray platform
and circle up to the Eldritch Floater.  You have to power this lift by hitting it
repeatedly with Nina's wand.  First, shoot the crystal twice, then ride the platform
to a chest with a Breasplate.  Euip it on Ryu for a huge defense boost, then jump
down and return to the lift.
Shoot the crystal six times this trip to get to the second chest, which contains
Ivory Dice.  Return to the lift once more and shoot it eleven times.  Ride to the stairs.
    Go up the next set of stairs beyond that and you'll reach a door.  Inside is a
chest with the Bamboo Rod, a better fishing pole.  Then go up the next set of stairs
to a room with a red infrared beam and a crystal.   Shoot the crystal from a distance
to move the beam.  Walk behind the crystal, making sure that *all* your characters
are behind it (otherwise
they will take massive damage) -- the easiest way to do this is to walk sideways. 
Once everybody's safely behind the crystal, blast it with the wand to switch the beam
again.  Move up to the next beam, walk sideways to get everybody behind the second
pair of statues in the wall, and shoot it again (you may have to creep forward
slightly to reach it).  You're now free to walk to the door that leads to the exit
from this torturous dungeon.  I don't know about you, but I was on fumes by the time
I got out of here.
    Search the three cupboards in the back corner, then examine the desk.  You'll
find a switch, that,  when pushed, will reveal an escape rocket.  Momo starts the
rocket and you hop on.  The rocket smashes through the roof of the ruins and lands in
a field.  Fresh air at last!
    Before you leave the crash site, go up and right a little and you'll find the
Thorn Dragon Gene.  Then get the heck out of here and CAMP!  Finally you can heal up
and save your game.  Take a break; you've
earned it.  Oh, and you might want to switch Momo back to the Ammo from the Flame Chrysm.
    After you've recovered enough to continue playing, go to the Coffee Shop
northwest of the crash site.  Here you'll run into an acquitance of Momo, who asks
you to go to the plant to the southwest and investigate the malfunctioning equipment.
 You have  no choice but to agree.  Before you leave the shop, go inside and stock up
on items.  Don't stay at the
inn, however -- there's a cheaper one nearby.  Also, on the hill behind the Coffee
Shop is another Master, D'lonzo, but she won't take any apprentices unless you have
at least 16 weapons in your inventory.  It's highly unlikely that you will, even if
you never sold anything, so just skip this for now.
    Leave the Coffee Shop and return to the the world map.  The plant is to the
southwest, but there's a number of other stops you should make.

-	Checkpoint.  The building north of the Coffee Shop. 
  There's a few items in cupboards, but that's about it. Don't stay at the inn here.

- Fairy Woods.  This is the identation in the woods   west of the Checkpoint.  In
here, you'll find a bag with some money, and in the far back, a chest with the
Scramasax sword.  This is a really good sword; it's   light and hits hard.  You can
also cut through the bushes blocking one path with Ryu's sword to get to a bag with
Protein. Also, you'll sometimes run into Goo Titans here; they give you a lot of
experience at this stage in the game.

- Fishing Spot.  There's a fishing spot as far west as you can go, just before you
get to the bridge. Since you have a new fishing pole, you should have a little easier
time here.

- The Plant.  The inn here (on the right) is 170 zenny cheaper than the one at the
Coffee Shop, so stay here.

- Yggdrasil Tree.  The big tree located east of the Plant. This place has really cool
graphics and I love the music, but there's nothing you can do here right now.It's
still worth checking out for the audio / visual aspects, though.



     Now go to the Plant.  You have to work your way to the central valley, where the
main plant is.  You do this by flicking switches to change the conveyors -- the blue
ones reverse all the gray conveyors and the red levers reverse all the brown
conveyors.  It's kind of confusing, but there's no fights here.  Eventually what you
want to do is go from the upper-right corner around the top to the middle left, where
there's a conveyor down into the center.  Once you get there, talk to the scientists.
They'll send you to the Dump west of the plant.  Go into
the building and loot the shelves, then hop down to the entrance and leave.
     The Dump is the cave west of the Plant.  Inside, you'll fight a variety of
chrysm-mutated creatures.  The two types of Weeds are the toughest -- they hit hard,
have a high defense, and are immune to magic.  The easiest way to beat them is to
have Ryu use a Dragon-class transformation (i.e., one that's not a Whelp --
Flame/Defender works best) and use Dragon Breath.  This should wipe out both, or at
least damage them severly.
    Start by heading south.  Loop around to the center and flick the blue switch
twice.  Cross the conveyor belt and open the chest.  Now loop back around to the
entrance and go north, up onto the higher plateau.  Walk across the crates at the
middle "prong" of the ledge to a chest with
High Boots.  Give them to Momo.  Now go back to the entrance again and go south.  Hug
the outer wall until you come to the door to the next room.
    Just head down and right for now to the vine-covered door.  Go through and you'll
face the first boss in a quite a while (since the Amalgam, to be exact), the Mutant.
 Ryu should attack with Jump.  Nina, being the fastest, is your healer -- have her
use Healing Herbs or Vitamins to cure your party, and Antidotes if you get poisoned.
 If nobody needs healing, attack with Simoon.  Momo should just use physical attacks.
 The Mutant will regenerate its HP after each round, but it stops after a few rounds
and then you can beat it.  It's not that difficult a boss.
    The Mutant forces the party to destroy it so that no more of its kind will be
made.  Throw the red lever to drop the Mutant into the lava (you can try the blue one
for a laugh).  The Mutant is destroyed, but then its offspring Peco, the lovable
onion, hopes out of the lava.  After some cute squeaking, he joins your party.  Since
he starts out at level 1, just stick with Ryu, Nina, and Momo for now.
    There's no fights in this room now that you've killed the Mutant, so go to the
lower-left corner and open the chest.  Then use the pair of levers to move the crates
until there is a crate whose upper-right corner is even with the upper-left of the
ledge on the right.  That was kind of conusing, so here's an drawing.

--\
--/**/----
   **\----

   The *s are where you want the crate to be.  Then go north a ways and ascend the
stairs.  Follow the path south over two crates (if you can't, you'll need to adjust
the crates with the levers) to a chest with Artemis' Cap, which raises your hit rate.
 It doesn't take a genius to
figure out you'll want to give this to Momo. You've got everything in the Dump, so
now just walk back out.  There *are* fights in the first room, so make sure you're
healthy.
   Back on the map, return to the Plant. Momo will report his findings, then Palet
will tell you he has a plan to get you back into Wyndia.  Go to the inn and stay for
free.  In the morning, you'll hide inside a hay cart bound for Wyndia... only to
discover that Palet was in league with Balio and Sunder and you've once again fallen
into their hands.



   The captive party is taken back to Genmel, where Balio and Sunder taunt you once
again.  Nina demands that they let you enter the Tournament of Champions, and the two
horses reluctantly agree.  They insist that they take a hostage, however.  Choose
Peco; he's at level 1 so he's worthless right now.
   Explore the arena to learn about the matches, rings, and your competiton.  Some
places of note:

- Hall of Fire: Upper left corner, first floor.  This is where you'll fight your
first match.  Talk to the people to learn about the rules.

- Null Magic Hall: First floor, upper left corner.  The   location of second battle;
the people here explain its rules.

- Hall of Kings: Center door, first floor.  The last battleground.

- Your Room: First door in left hall of first floor. When you're ready to begin the
fight, go here (but you aren't yet, so don't).  The woman here will also explain the
rules of the Hall of Fire, and there's an important Coin in one of the cabinets --
you can use it catch Manillo(aka Gobi) then fishing.

- Balio and Sunder's Room: First stairs on right when you come in.  If you got Peco
in your party by accident, you can go here to change hostages.  Trust me, the little
guy might be cute, but you don't want to use him.

- Shops: Take the stairs to the right of your room to get here.  The weapons they
sell here are bad (they're too heavy), but you can get decent armor, and more
importantly, Vitamins and Multi-Vitamins at the item shop (middle).

     After you're done looking around the arena, head back out into town.  Go to the
shops and buy some *good* equipment, and then rest (if need be) and save at the inn.
 In case you wanted to know, here's my characters'
stats at this point:

Ryu     Lv: 15      Nina    Lv: 14        Momo   Lv: 14
Weapon: Scramasax   Weapon: Magician Rod  Weapon: Ammo
Shield: Buckler     Shield: Buckler       Shield: Buckler
Helm: Glass Domino  Helm: Glass Domino    Helm: Glass Domino
Armor: Breastplate  Armor: Mage's Robe    Armor: Breastplate
Misc1: Talisman     Misc1: Light Bangle   Misc1: Artemis' Cap
Misc2: nothing      Misc2: High Boots     Misc2: Bat Charm 
Skills: Jump        Skills: Snap,         Skills: none
                      Double Blow

    Now organize your characters in the order you want to have them fight -- you'll
want Momo first, Ryu second, and Nina third.  Equip Momo with the Ice Chrysm for this
battle, and make sure she has the Bat Charm.  When you're ready to fight, go to your
room in the Hall of Fire.  Read the rules again, then say you're ready to begin.
    Using Momo, you'll fight Claw the thief.  First, cast Protect -- this will last
for all three battles.  Then just regular attacks on him.  Do NOT attack the Dodai or
Claw will do the same back.  Claw will try to blind you, but the Bat Charm makes you
immune to this (hee hee hee). Claw goes first, so make sure that you can take one
more hit before you cast Heal.  You shouldn't have any trouble.
    In the second round, you'll encounter Cawer the mage. Don't attack him; instead
go after the Dodai.  Don't heal; just keep attacking until Momo is knocked out. 
You'll then continue the battle with Ryu.  First, cast Protect on the Dodai.  Then
have him use Accession with the Reverse
and Flame genes to get ice abilities.  Use Ice Claw on the Dodai, until Ryu's AP runs
out and he revers to human form.  At this point, attack Cawer (*not* the Dodai  if
you do, Cawer will attack yours back) and let yourself get killed. 
    Nina now steps in.  Have her cast Frost (or Iceblast, if you have it) on the
Dodai.  If you run out of AP, use attack items (just not fire ones) on the Dodai. 
Assuming you manage to defeat the Dodai, you'll automatically win and receive a huge
amount of experience (more than you
would have won by taking out all three guys normally). If you can't win the Dodai
way, just fight all three guys normally instead.
    Get healed, save, and re-equip Momo with the Ammo, then go back into the arena
and go to the room on the right, the Anti-Magic Hall.  Rearrange your party order so
Ryu is in the lead again, then choose to begin the battle.  Emitai will come in and
explain his situation, but you have no choice but to proceed with the battle.
    Since this is the Anti-Magic Hall, you can't use magic. However, any ability with
no AP doesn't count as spell. Can you say Accession?  Yup, have Ryu use
Flame/Defender to transform into a Dragon-class dragon, then just have him start
using Flame Breath.  Nina should use Snap on each enemy (if she has it; if not don't
worry about it), then attack with Double Blow.  Momo should just attack.
When you need healing, have Nina use Healing Herbs. Ignore the Golems and attack
Emitai.  When Ryu runs out of AP and reverts to human form, have him attack with
Jump.  After you knock out Emitai, the golems will start
attacking each other.  Just sit back and wait until one of the golems is killed, then
pound on the remaining one.  When you win, you get a Magician Rod -- equip it on Nina
if you don't already have one.
    Back in your room, Sunder pays you a visit to taunt you.  Then you see a brief
cutscene with more of the horse guys' plotting.  Once you regain control, pay a visit
to Emitai's room, where you'll discover the whole story about his daughter was just a
scam to make you forfeit in the Null Magic Hall.  (that loser, I really felt bad
beating him too).  Get healed and save, then proceed to the Hall of Kings.  Equip Ryu
with the High Boots and Artemis' Cap, then begin the duel.
    First, cast Protect on yourself.  Then do a dragon transformation using Flame and
Defender.  Attack Garr with regular attacks until you run out of AP or HP (whichever
comes first), at which point you'll revert
to human form.  Then attack with Jump and use Healing Herbs to heal.  After you do
enough damage to Garr, he'll attack you with a Lucky Strike that takes off over 600
HP.  Needless to say, you lose, and Garr becomes
the champion once again.  However, he uses his prize to free Ryu and his friends,
then tells you to come to the Angel Tower east of Wyndia to find out more about The
Brood, the race to which Ryu belongs.
    Your hostage is freed and you can choose who to put in your party.  Put Peco in
your party, then drop by the arena shop.  Buy a bunch of Vitamins; you'll need them
shortly.  Return to the town, head to the
shop and buy Peco some equipment.  If you can't afford the armor, at least get him
some Rippers (weapon)  you can always give him hand-me-down armor. 
    At this point, you'll want to build Peco up some levels by fighting at the !
spots on the map.  He may be a wimp right now, but once he is at the same level (or
even close) to your other characters, he will start getting strong.  I can't stress
the importance of catching him up enough.  Peco is *the* best fighter in the game,
and well worth the time to build up  you will have a tough time later in the game
without him. Another good thing you can do for Peco is take him back to the Tower and
have him learn the Last Resort skill from the Orcs.  It's not essential, so if you're
having trouble getting it now, just come back later.
    Go to Maekyss Gorge.  Cross the bridge and you'll find yourself surrounded by
Balio and Sunder's flunkies. You will automatically fight three thieves.  Have Ryu
cast Shield (if he has it), then use Jump.  Don't use Accession; you want to save his
AP.  Momo and Peco should just attack, and Nina should use Jolt or Snap. Concentrate
on the tall guy (Bully 2) first, as he is the magic-user.  Once you take him out, go
after Bully 1 and finally 3.  This is not a very difficult fight.
    Balio and Sunder corner you, but Garr shows up in the nick of time.  He then
joins your party, and you have to make a new party with Ryu and Garr.  I strongly
recommend you use Momo.  Press Triangle when you're done making a party and the
formation screen comes up.  Put Garr in the lead, Ryu second, and Momo third, and use
Attack formation.  Then hit Triangle again.  Balio and Sunder use their Stallion
Metamorphosis to transform into the Stallion, and then you finally get to fight them.
    Ryu should cast Shield on the party, then do a Flame / Defender Accession.  Once
he's morphed, have him attack until his AP runs out.  At that point, attack with
Jump.  Garr should just attack, as should Momo.
Momo should be your healer; have her use Healing Herbs to heal.  When Balio and
Sunder get low on life, they will start using their UtmostAttack.  This attack really
rips you; use Vitamins to heal once they start doing it. If somebody dies, don't try
to revive them, just heal  the people you have (if Momo dies, make Ryu the healer as
Garr does the most damage).  Keep attacking them, though, because on they start doing
the attack, they're nearly dead. When you defeat the Stallion, Balio and Sunder are
gone for good!  Yahoo!



    While still at the Gorge, cross the bridge you're on, and go down the trail to
the left.  It leads to a small house with a frog painter inside.  Talk to him if you
wish, but the real reason for coming here is the Frost Dragon Gene hidden in the
garden (it's squeezed behind the fence).  Get it, then go back up the trail and leave
the Gorge.
    You're now completely free to explore everywhere you've visited, including both
Central and East Wyndia, and even back to the Yraall Region (you can walk around Mt.
Myrneg).  Places worth visiting again:

- If you apprenticed any of your characters to Durandal way back when you first got
to Wyndia, drop by his house in the ? spot near Wyndia to pick up some skills.
Hopefully, you'll get Backhand, which will be very useful in a little while.  If not,
build up your levels to get it (you only need to gain 3 levels to learn it).

- If you have 15 weapons in your inventory, return to the Coffee Shop and talk to
D'lonzo; she's another Master you can get.

- There's another Yggdrasil tree north of Mt. Myrneg. It's the same as the other, so
there's no real need to go here.

- Back at the Cedar Woods, Bunyan will also work as a Master.  He raises your attack
and defense, but lowers intelligence.  Since Peco doesn't have much magic anyway 
(and consequently his intelligence and AP don't matter), sign him up.

- In the Fairy Woods near the rocket crash site, there are some rocks you can roll
away by having Peco bop them with his head (push Triangle).  Search the holes for a
Vitamin and a Hawk's Ring (increases chance of surprising the enemy-- equip this on
somebody).

- At the southern of the two Yraall Region fishing spots, you can use your Coin to
catch Manillo.  You can trade fish for items at his shop.  This is a cool feature,
but you won't have the requisite fish unless you've been doing a lot of fishing.  You
keep the Coin, though, so you can go ahead and check out his wares.

     Anyway, put Nina in your party and go back to Wyndia. Everything's basically the
same here, except in the upper part of town you learn that the word is out that Nina
was kidnapped.  Put Nina in the lead of your party and talk to the guard at the
castle.  He'll let you in.  The party has a banquet with the king (check out the
animation on Garr eating donuts!!), after which Ryu, Momo, Garr, and Peco set off to
the east, leaving Nina in the castle.  Hit the Circle button to advance the scene
after all the dialogue is done.
    You're now controlling Nina.  Explore the castle and loot all the cupboards.  Be
sure to talk to the maid standing near the broken plate and Queen Sheila, and collect
another Coin from one of the cabinets in Sheila's room.  Then go down to the wine
cellar in the basement.  Rotate the camera until you find Honey hiding.  Talk to her
and she'll run off.  Go back up to Nina's room and take the left path out to the
roof.  Honey will be there; Nina will chase her and fall off the bridge.  Honey
levitates her down, but then ceases to function.
    Cut to the campsite.  Nina arrives with Honey, who's out of chrysm energy.  She
then rejoins your party.  Head to the Checkpoint northeast from the Coffee Shop (or
just due east from Wyndia).  Enter and Garr will automatically get you past the
checkpoint, allowing you to reach the
really spiffy-looking bridge.  After a brief scene, you'll be in the Rhapala Region.
    Descend the cliff you're on and head north.  Enter the small house area.  Grab
the Life Shard inside the house, then descend the stairs behind it and collect the
Thunder Gene.  Then leave.  Now head to the lower-left corner, near the southern
fishing spot.  On the beach north of the fishing spot is a ? area.  Here, you'll meet
Giotto the fishman.  Talk to him and choose the top option.  If you've scored enough
points fishing, you'll get him as a Master.  If not, he won't help you until you do so.
    If you want to go fishing, there's a fishing spot to the west of the house, and
another one near Giotto's beach, but your next destination is the town of Rhapala  to
the southeast.
    Turn up the volume so you can listen to the really cool music here (actually,
almost all the music in this game is really cool music).  Head to the weapon shop and
buy new gear.  Don't sell any of Ryu's old equipment; you'll need it in a moment. 
The item shop also sells better
fishing bait, should you be interested.  There's also another clinic; don't waste
your money on that rip-off. Go to the inn and take the stairs down into a bar.  Talk
to Sinkar, the guildmaster.  He'll send you to talk to his daughter, Shardis.  Leave
the bar and go north to the wharf.  Find Shardis and Beyd on the right-hand side and
talk to them.  After Shardis runs off, return to the entrance of the docks and talk
to her again.  She'll send you back to talk to her father.
    Go back into the town proper, go to the bar, and talk to Sinkar again.  He'll
tell you that you can't take the road either as it has been closed by the volcano. 
You automatically return to camp, where Nina decides to talk to Beyd.  Go to the
Wharf (you can get there directly from the map).  Talk to Beyd and Nina will tell him
to propose to Shardis. After he runs off, go back to where he normally is and talk to
him again.  He'll ask you to train him so that he can enter the lighthouse and defeat
the monsters, then fork over 1000 zenny.  Tell him you don't have any equipment, and
he'll give you some more zenny.
   De-equip Ryu of his weapon and armor and go talk to Beyd. Tell him you're ready
and you'll go to the town square.  Give him Ryu's equipment -- don't worry, he'll
return the favor later.
   Talk to Beyd and ask him to explain how the training works -- this is a really
cool concept, I might add. Put Nina and Peco in your party, then strip off all your
armor so Beyd can do more damage.  Give Nina the Backhand skill you got from Durandal
(you did get it, didn't you?). Talk to Beyd and choose to begin training.  Nina
should use Backhand and the others attack.  When Beyd defends, have Nina keep hitting
him with Backhand.  It won't do any damage, but it will count as a blocked attack,
thus boosting Beyd's defense.  With 2 rounds to go, have Ryu cast Accession with the
Thunder and Defender genes, then use Thunder Claw on Zig. After 20 rounds are up, or
you knock out Beyd, he will report the results of the training,  and then you'll be
back on the map, all healed up.  Go back to the Wharfs,  talk to Beyd again, and do
another round of
training.
    After two rounds of training, go talk to Beyd at the Wharfs and choose "To the
lighthouse!"  Zig will challenge Beyd to a duel.  You'll go to the town square, and
then the fight will begin.  Don't do anything (or you'll automatically lose), just
defend.  However, when Zig's head is turning back and forth to look at Shardis (it's
really obvious when it happens), cast Rejuvenate on Beyd to heal him, or Protect if
he's healthy.  If Beyd loses, it's no big deal.  Just do another round or two of
training, then try again.  The key is to raise Beyd's defense; if you do this, he'll
win easily. 
    Eventually, you'll get Beyd strong enough that he can beat Zig.  There will be a
bit of dialogue, then you're back on the map.  Go to the Wharfs and talk to Beyd.  He
broke his arm in the fight with Zig, so he asks you to go to the lighthouse instead.
 Open the chests for some
equipment -- it's one step up from whatever you gave
Beyd.  Then go talk to Beyd and he'll give you a Guild
Badge.
    Make sure you're stocked up on Vitamins and Ammonia;
you'll need them.  I recommend that you put Peco and
Momo in the party and use a Regular formation with
Ryu in first position, Peco second, and Momo third.
When you're ready to go,  take the northwest exit from
the Wharfs to the Lighthouse.  Head all the way up the
stairs to a chest with a Coin.  Note that you can learn the
skill Air Raid from the Bombers; it's pretty good and
certainly worth learning.  After getting the Coin, go down
a level and go right.  Follow the path to the lighthouse
door, being sure to pick up the two hidden items along the
way -- a Mithril Shield and a Swallow Eye.  Keep the
Swallow Eye; don't use it.
    Inside the Lighthouse, go right and down the stairs.
Explore and throw the two blue levers.  There's also
another hidden chest near the middle (as always, rotate
the camera to see it) with the Dream Ring.  Take the
exit in the lower-left corner to go outside the
Lighthouse.  Open the three chests for Flame Chrysm,
then go back inside.  Take the other nearby door to
go into the control room.
    Put a Flame Chrysm inside the hatch with an arrow
painted on it.  Then go pull the lever.  A control panel
will come up showing the pressure in the lighthouse
(aren't there just so many cool ideas in this game?).
Wait through the first three passes, then hit the button
when the pressure is at the top of the screen.  If
you did it right, the chrysm will start pumping through
the tubes.  If not, go put another Flame Chrysm in the
chute and try again.  (Should you run out of Flame
Chrysm, go back to town and buy a bunch more, then
return).
    You've already directed the chrysm by pulling the
earlier levers, so return to the main door of the
lighthouse and head up and west.  You'll spot a small
green lizard.  Heal up your characters.  Your AP has
probably been mostly drained away by the Spectres, but
if you have any RainbowTrout, use one (or more, if
you've got a load) on Ryu, so that he has at least 4
AP.  Then continue up the stairs.  A huge -- and very
cool-looking eyeball -- will come bouncing down the
stairs and the lizard will catch it.  Then you have to
fight a boss.
    The Gazer is the toughest boss you've fought so
far.  Have Ryu cast Shield on his first turn, then
transform into a dragon if he has any more AP left
(unlikely).  Use physical attacks against the Gazer,
but *don't* use Jump or Air Strike; they won't work.
If you have a bunch of attack items (like Napalm),
those are also effective.  Have your fastest character
(probably Ryu) use Vitamins to heal.  The Gazer has two
main attacks: a bouncing attack that does about 20 damage
to the party and an Eye Beam that does around 60 damage
to one character (ouch).  It's important to keep all your
characters alive; if somebody goes down, have the
*slowest* character use an Ammonia on the dead fellow.
This will insure that the character gets revived after
the Gazer has attacked, so they won't get killed again.
Then, of course, have the fastest character heal them
with a Vitamin on the next round.
    After defeating the Gazer, you'll get a whopping
amount of experience, as you well should.  Go up the
long flight of stairs to the roof.  Collect the Eldritch
Dragon Gene from the crystal, then throw the blue lever.
The lamp will turn on (nifty effect here), but then a
faerie flies down and tries to turn it off.  After
failing, she throws a Faerie Tiara at you and flies off.
The Faerie Tiara activates all those faerie rings you've
been seeing all over the map, allowing you entrance
into the Faerie Village!



    Work your way back out of the Lighthouse to the
world map.  Go to Rhapala and get healed at the inn,
then replenish your item supply.  If you couldn't afford
some equipment before, get it now.  Then leave town and
go to any faerie ring (they all lead to the same place).
Hit X over it and you'll be warped into the Faerie
Village.
    There's not much here right now -- just the flower
circle that teleports you out, one house, and a tiny
dock.  Later you'll be able to start building up a
town here.  For now, just go into the house and talk to
the faeries.  They will ask you to go to the beach and
defeat the monster.  Your party will automatically change
to Ryu, Nina, and Momo.  Go down to the beach and choose
to wait until night.  An ominous fin appears and your
party attacks.  Afterwards, you discover it was only a
dolphin.  Nina and Momo leave to get the faeries, and
the dolphin starts chewing you out for beating it up...
in Australian dialect, no less.  You might want to use
the option for an English translation (LOL) that pops up
after this scene.
    Nina and Momo return, then the dolphin transforms and
you have to fight it.  On his first turn (do NOT cast
Shield), have Ryu use the Eldritch and Thunder genes to
transform.  This will give him the Myollnir (sic) spell,
which does 200+ (!) damage to the Dolphin.  It costs 10
AP each shot, not to mention the AP you lose each turn
from being transformed, so you'll only get a few shots
in.  After Ryu returns to human form, cast Shield (if
you have the AP), then have him use regular attacks.
Meanwhile, Nina should be casting Iceblast, and Momo
should use regular attacks and heal with magic.  Like
the Gazer, the Dolphin is immune to aerial attacks.
The Dolphin does have a powerful (and cool-looking)
Tsunami spell, so keep your HP up.  With the Myollnir
damage, though, he shouldn't be too much of a problem.
    After the battle, go back to the house and talk
to the faeries.  They'll take you for getting rid of
the dolphin.  Leave the faerie village (use the circle
of flowers you came in through) and return to Rhapala.
Talk to Beyd, then to Sinkar.  Sinkar will give you a
letter that allows you to enter the volcano.
    Leave town and go up on the cliffs to the east to
find the volcano.  Enter and take the Protein in the
chest to the right.  If you go straight, you'll come
to a temple in which is a plaque you can't read (not
yet, at least).  What you want is the path just to
the east of the temple door.  Take this path all the
way up the stairs until you reach a cave.  Enter.
    The enemies in here are fire-based, so don't use
fire spells on them.  Ice spells, of course, do a lot
of damage.  As for the Cinders, just run from them --
you can't hurt them with weapons.  You can learn the
Burn skill from the Lava Men, but it's pretty crummy.
Blind, which you can learn from the Lizards, is a bit
better, but certainly not essential.  Also, be careful
not to step in the lava or the air vents when you can
avoid it -- the lava does massive damage to your lead
character and the air vents damage the whole party.
When you do have to walk across lava, put the character
with the most HP in the lead.
Head east and enter the first cave you come to.
Walk around the edge of the room here to avoid the lava
and open the chest for AsbestosArmr, which reduces all
fire damage to 0.  Equip it somebody that can use it,
preferably somebody other than Ryu, then leave the room.
To the north is a chest with 800 zenny, but you have to
walk across some lava to get it.  You can get it if you
want.  Head south and enter the next cave.  Here, ascend to
the top level.  The yellow gas vents will confuse your
characters if you touch them.  This isn't that bad, but try
to avoid it if possible.
Head down all the ramps until you reach a chest
with the fire-absorbing (you *gain* HP from fire
damage) Ring of Fire.  Equip it on Ryu (unless Ryu has
the AsbestosArmr, in which case give it to somebody
else).  Now two of your characters are protecting from
fire.  Jump down, then work your way back up the ladders
until you get to the next cave entrance.  Go through to
a lava-filled room.
Go down until you get to a chest.  Open it, then head
north and circle around the top of the room.  Descend to
the lower level.  Hug the west wall and circle around the
lava to another Gene crystal, containing the Miracle Gene,
which isn't.  All it does is turn the whole party into a
giant Behemoth dragon, which isn't nearly as useful as it
sounds.  Then run southeast through the lava to get to a
chest with the Flame Talons for Peco.  Don't equip them
now; they do fire damage and you don't want that in here.
I strongly recommend that you now return to Rhapala
to get healed up and save.  Also, now that you have the
Ring of Fire, you can do a cool experience-gaining trick.
Equip Nina with the Ring of Fire and Ryu with the Asbestos
Armor, and have somebody learn Burn from the Lava Men.
Then go fight a Vulcan.  Cast Burn on it and it will come
to life and start casting Lavaburst on you (a good skill
which you can learn) -- but casting Burn on it also more
than quadruples the experience you get from it.  Now have
Nina use an ice spell on it, then finish it off.  You'll
get 900 experience (divided among your party members for
300 each) for each one you kill, and they sometimes drop
Magma Armor, fire-absorbing armor.  Be sure to equip it if
you get it.
Continuing on, return to the volcano and go straight
through, without detouring for chests.  With the
AsbestosArmr and Ring of Fire, you shouldn't take too much
damage this time through anyway.  In the lower-right hand
corner of the third room, you'll reach a narrow bridge.  Heal
up, then try to cross it. An old man will appear, say "Hee hee
hee" a lot, and then summon two monsters, Scylla and
Charybdis.
Ryu should cast Shield, then use Accession with the
Frost and Eldritch Genes.  This will give him the Blizzard
spell, which will do about 160 damage to both monsters,
and lesser damage to the old man.  Have him use this
until he runs out of AP and reverts to human form, then
just attack.  All your other characters should attack as
well, except have Nina (if you're using her) cast
Iceblast.  Concentrate on attacking one monster until dies,
then attack the other.  The old man will keep healing the
monsters, but only for 60 HP a turn -- as long as you do
more than 60 damage every round (and you should), you'll
kill them eventually.  He'll eventually run out of AP
anyway.  When both monsters are dead, attack the old man
-- he can't hurt you.  With the AsbestosArmr and Ring of
Fire absorbing most of the damage, this isn't that hard a
fight.
After defeating the old man, continue across the
bridge.  Go through the door, descend the stairs, and
exit the volcano.



You'll emerge from the volcano in the Urkan Region.
First, camp to heal and save.  While you're at, also
equip Peco with the Flame Talons you got in the volcano.
If you want to go fishing, there's a fishing spot to
the southeast -- you can catch Manillo there.
Go to the north part of the Urkan Region and enter
Junk Town.  You can't do much of anything here right
now except go shopping, and most of the equipment is
way out of your price range.  However, pick up the
Shotgun Shell for Momo, then hit the road.
   Your next real destination is the really cool-looking
town of Urkan Tapa, to the south.  Be sure to bring Garr
along.  Urkan Tapa is a huge place, but there's not actually
a whole lot there.  Directly ahead of you when you enter
is the shop, where you can buy new armor and weapons for
Ryu and Garr.  Before you buy any equipment, make sure you
have at least 50 Healing Herbs and 50 Vitamins (yes, 50).
If you head left from the entrance, the first door you come
to is the inn.  Then go to the door on the right from where
you come in.  If you have Durandal's Backhand ability,
you can get the priest (Hondara) to join you as a
Master -- he's a good master for Nina.  If you don't have
the ability yet, come back later.
   Go up the ladder in the room with Hondara.  Put Garr
in the lead and use him to roll the boulder aside.  Go
inside and Garr will talk briefly with Patriach Sudama,
revealing that he (Garr) is one of the Guardians of Urkan.
Now leave town.  There will be a brief scene at the camp,
then you're back on the map. Save and go to Angel Tower.
    At Angel Tower, head up the stairs until you see
an opening on the right.  Go through there, then jump
down the tiered ledges.  There are two chests to collect
this way (you'll have to make several trips), plus the
stairs at the lower right.  The stairs leading down
take you to a room with a woman imprisoned in a barrier;
you can't do anything here, so take the up stairs
instead.  These will take you to the door that leads
into the actual tower.
    Angel Tower is pretty maze-y, just wander around
until you get to a big square room with three silver
blocks.  Put Garr in the lead of the party and use him
to push the blocks around to make a path to the stairs
(sorry for the vague instructions here).  Once you go
down those stairs, Garr will ask the third character in
the party to leave.
    Examine all the plaques until you find Garr's.
Garr will then Ryu that, as Ryu is a member of the
Brood, he has to kill him, and then you fight.  Just
use Accession and whack him a couple times; it will
only take a few hits.  After the battle, the same voice
that spoke to Ryu way back in the mines at the start
of the game calls to him again and tells him that Garr
is not his enemy.  Ryu vanishes, then the Kaiser
Dragon appears and the place starts to collapse.
-------------------------------------------------------------------------

IV. WALKTHROUGH: ADULTHOOD


Several years later...



   Ryu awakens once again in Dauna Mine, but now as an
adult.  This time he's been freed by Garr.  Garr asks
Ryu to forgive him.  Say "Yes".  He'll hand over Ryu's
old gear, then joins up.  You now have Ryu's adult form,
which looks different but is statistically the same as
kid Ryu, just taller.
   Make your way back to the screen where you fought Ox
at the start of the game.  If you up and left, you'll
find some chests.  Then examine the elevator control
panel and choose to go up to B1.  On B1, open the chest
for the Light Clothes.  Their defense is pretty good
for a weight of 1, but I wouldn't recommend using them.
Then just pop back in the elevator and go down to B2.
   On B2, enter the first door.  You can use the beds
to rest, and save your game with the diary.  Then head
down to reach a mine cart.  Use the levers to alter the
track so that it leads to the lower-right corner.  Put
Garr in the lead and give the mine cart a shove.  It
should end up between the two ledges (if not, push it
back and flick the levers to fix the track).  Climb up
on the cliff to the south and walk across the cart to
get to the chest, which contains the powerful Feather
Sword for Ryu.  Equip it right away.
    Push the mine cart back to its original starting
point, then use the levers to make the track point to
the very top (the upper-left corner).  Shove the mine
cart over there, then follow it.  Heal up, throw the
lever closest to the mine cart, and push it again.  The
cart will smash into the big boulder and blow it up.
Then a voice starts talking, and you end up fighting
another great-looking boss (look at the way the light
in its mouth lights up the rest of its body): the Dragon
Zombie.
    The Dragon Zombie is easily the toughest boss so
far.  Start by having Ryu cast Shield, then have him
transform with the Defender and Eldritch genes.  Use his
heal spells on the Dragon Zombie (the dragon is undead;
so heal spells do damage ot it) until he runs out of AP
and reverts, then have him attack.  Meanwhile, Garr should
just be attacking.  The Dragon Zombie only has two attacks:
one that poisons your party but does no direct damage, and
another that takes off about 20 on both of you and confuses
you.  These are a lot worse than they sound.  Don't even try
to cure the poisoning; you'll just get poisoned again.  As for
the confusion, you have no choice but to let it wear off.  Use
Vitamins to heal (have Ryu use them if he can, as he's faster),
and use them whenever you start to get low -- you may get
confused and not be able to heal when you really need it.
Keep both characters alive; if somebody dies, use Ammonia
to bring them back.  Near the end of battle, the Dragon
Zombie may run out of AP, which means that it can't use
Bone Storm anymore.  Things get easier here -- although the
Dragon Zombie does gain a strong regular attack (it takes
off about 40 HP), healing is no problem.
   The Dragon Zombie has an obscene amount of HP (it took
me 25 minutes to kill), so hopefully you have a big Vitamin
supply.  When you defeat it, you'll receive the Shadow
and Fusion Genes.  Don't use the Fusion Gene right now;
it requires three people to work.  See the Fusions list
under Abilities for more info.
   Cure your poisoning and run back to the room with the
beds to restore your HP and AP.  Then go through the door
previously blocked by the huge rock.  Head south and enter
the first door you come to.  Look around in this cave for
some chests, especially the Lion's Belt.  Then continue
south in the main hall to another door.  Go in here and
throw the lever until the platform outside is level with
the walkway.  Cross it and exit the mine.
   When you get outside, the chief miner will talk to you
and tell you to come to his office.  Talk to the people in
the camp to get an idea of how long Ryu's been sleeping
(quite a while).  You'll also find Mogu and Gary alive and
well (good, I didn't want to have killed them).  Pop in
the chief's office and he'll give you 3000 zenny.  If you
go back in, you can use the bed to rest, and there's a
save diary in the adjacent building.
   Leave town and you'll automatically camp.  Ryu will
awake after dreaming of the huge dragon skeleton in the
mines, and he and Garr will talk briefly.  Then you'll
finally get back to the map for some fresh air.



    There's new overworld music!  Actually, I liked the
old tune better.  You now have a large area to explore
around the mines.  First, go to the nearby house.
Inside, you'll meet up with none other than Emitai!
(Note that Emitai's previously toddler daughter has
grown up while Ryu was asleep)  Talk to Emitai and he'll
explain his situation.  If you pay him 10,000 zenny,
you can get him as a Master.  You may not want to (or
be able to) do this right now, but keep his location in
mind.  Also, in his basement is another machine that
you can't use yet.
    For the fishing-inclined, there's two fishing spots
in the Dauna Hills region.  One is directly south of
the mines, but it's not very good.  The better one is
across the bridge, to the northwest -- you can catch
Manillo here.
    Look around the region for a faerie ring.  Use the
Faerie Tiara to enter.  In the village, examine the
message board -- three new faeries have been born.
Go up the path and talk to Cadis.  She'll give you
instructions on how to build the faerie village!  This
is a really cool SimCity-like bonus game.  For more
info on it, see the Faerie Village section.  For now,
set one faerie to hunt, one to clear land, and one as
a scholar.  You have two options for the scholar --
research jobs or research culture.  Choose to reserach
jobs.  It will take time before you see any results,
so leave for now.
    Head to the southwest from the faerie ring to reach
Syn City, which is run by the same crime syndicate that
Mayor McNeil and the horse twins work(ed) for.  At the
moment, there's nothing you can do here but shop.  The
bum guy will offer to sell you information for 20 zenny
a tip; don't pay him.
    Once you've done your shopping, go southeast from
the faerie ring to get to Ogre Road (it's the difficult-
to-see path through the forest).  The enemies here are
(very) souped-up versions of the ones you fought way
back in the Cedar Woods.  Just head south until you get
to a swampy area.  Cut the plants with Ryu's sword to
pick up some Horseradish.  Hang onto it; don't use it.
Near the swamp is a ramp leading up onto the cliffs.
Follow it to get to a chest with an Hourglass, then jump
down and head southeast until you get to the exit.
    Here you'll encounter the Weretiger.  Don't use
Accession; just have Ryu cast Shield and then attack,
while Garr attacks as well.  Use Rejuvenate for healing.
The Weretiger will run off when you defeat it, then
you can continue south to the exit.
    You're now back in the Yraall Region, but in the
southwest corner (you can see the game's first fishing
spot to the north, across the river).  You can just
walk back north to the Dauna Hills; you don't have to
go through the road again.  There's no need to do so,
however.  What you *should* do, however, is stop by
the faerie village and see what's up.  If some new
land has been cleared, switch that faerie into a
building to build a second house.
    Unless you want to stop by the mediocre fishing
spot, just continue on to Mt. Levett.  This is another
pretty sad dungeon.  Check out both of the caves for
some treasure, then just find your way to the nearby
exit.  Cross the bridge and you'll find yourself at
the good ol' Yraall Road.  You can't get any further,
so you have to explore the road.  Some Wyndian guards
are blocking the road, as an investigation of Mayor
McNeil's smuggling activities are in progress.  Take
the north exit from the road.
    Return to McNeil village.  Everyone here (including
your old "friend" Loki) is being interrogated by
Wyndian troops.  It seems Mayor McNeil is finally
getting his comeuppance.  Go to the inn and talk to
the woman outside.  She'll talk you to about the
man-eating tiger and ask you to go to the Cedar Woods
to defeat it.  You can stay at the inn for free
afterwards.  Unfortunately, the weapon and item
stores have not seen it fit to upgrade their wares
and are still selling junk from the beginning of the game.
    Leave McNeil and enter the Cedar Woods from the
east side.  If Ryu or Garr is apprenticed to Bunyan,
drop by him to collect your abilities.  Then go up to
the burnt cabin.  As you ascend the trail to it, Ryu
will ask Garr to stay behind, and Garr does so.  Keep
going up the path until you bump into.... Rei!  Rei
won't join the party just yet, however, and runs off
to the village.  Rejoin Garr, leave the woods, and
return to McNeil.
    In McNeil, you'll find everyone clustered around a
wounded Loki.  Somebody says that Rei ran off to McNeil
manor's, so go there.  At the manor, you'll bump into a
Wyndian patrol leading a captive Mayor McNeil away.  The
patrol is led by none other than... Nina!  Or at least,
a really stupid-looking adult version of Nina  Nina will
rejoin your party, no questions asked, and then it's off
to Syn City.
     Back at Syn City, you'll find that everybody has
been murdered by Rei.  Head across the drawbridge and
enter the building at the very end.  Talk to the guys
there and they'll say the boss ran off to the checkpoint.
Grab the chest for an Old Painting, then leave.
     Before you go to the checkpoint, make sure to
get healed up and *save*.  Pay another visit to the
faerie village as well and see what's up.  Switch your
scholar to another hunter so you can increase your
population (Note: I'm not going to mention visiting
the faerie village anymore.  Just be sure to visit it
regularly and reassign jobs as need be).  Also, you
may want to have Nina apprenticed to Emitai, as she is
good at magic.
    Go to the checkpoint.  Here you'll find Rei and
Mikba, the don of Syn City.  Mikba transforms into a
demon and knocks out Rei.  You then have to make a party
to fight Mikba.  Replace Nina with Garr so that you
have Ryu, Garr, and Rei.  Use normal formation with
Garr in the lead, Ryu second, and Rei in the back.
Then hit Triangle to begin the fight.
    You need to play the first two rounds very
carefully.  Have Ryu cast Shield, and Garr use an
Ammonia on Rei (who begins the battle dead).  Since
Garr moves after Mikba, Mikba will not get a chance
to kill Rei again.  Next round.  Rei's turn comes
up first; choose the Item option, then press up to
get the option to equip Rei.  Equip him with some
better armor and the ThievesKnife if you have it.
Then have him use a Vitamin on himself.  Ryu should
cast Protect on Rei, and Garr should just attack.
If all goes well, Rei will heal himself, then
automatically transform into the Weretiger, then
Ryu casts Protect on him.  On the third round, have
Ryu use Accession with the following Genes: Shadow,
Reverse, Defense.  Reversing Shadow gives you holy
abilities; use Shining Claw on Mikba for big damage.
Meanwhile, Garr and Rei should just attack (you can't
control Rei).  Mikba is a tough boss because he will
use a Reprisal after almost all your attacks -- stay
healed, and don't attack if you're low on HP.
    After you defeat Mikba, Rei will join the party
for good!  Pick a party, but be sure to include Rei.
Go inside the building at the Checkpoint and have Rei
unlock the door.  Inside you'll find the Deluxe Rod,
a better fishing pole.  Also, Syn City has mysteriously
opened back up again, so if you want to buy stuff, you
can go there.  Then head back through the moutains again
to the Yraall Region.



    Head east past the Yraall Region and Mt. Myrneg
(just walk around it) to Eygnock Road.  When you arrive
at the road, Nina will explain the situation with her
father and suggest going to the Plant to solve the
problems there.  Do so, and work your way back through
the maze (most of the conveyors are already set, so it's
pretty easy) to the central area.  Here you'll bump into
Momo and Honey.  Momo rejoins the party and tells you
where to find Peco.
    Leave the Lab and go to the nearby Yggdrasil tree.
Talk to Peco, and he'll rejoin you.  Thankfully, your
cute little onion pal has not turned into a lame adult
version, and is just as lovable -- and powerful -- as
ever.  You now have every character for good!  Before you
go back to the Plant, there's some other stops you should
make:

- Since you have everybody again, drop by all your Masters
  to see if you've learned any new abilities.  If you've
  learned more than one new ability, you'll have to talk
  to the Master several times to get them all.  Hopefully,
  Bunyan will teach Peco the Super Combo spell (assuming
  you apprenticed Peco to Bunyan like I suggested).  This
  spell is really cool -- you have to match the buttons
  that appear on the screen quickly to do added hits.  It's
  like PaRappa meets Mario RPG.

- If you never got D'lonzo at the Coffee Shop, do so.

- Go to the city of Genmel (the place with the arena).
  Genmel's kind of dying out now that the Contest is gone
  for good, but you can get the barkeep Fahl as a master.
  He'll want you to win 30 fights in a row without
  resting.  Just go outside, find a ! spot, and fight 30
  rounds against the wimpy enemies, then Fahl will help
  you.  I recommend apprenticed Garr to him.

- Take Peco to the faerie pond northwest of the Coffee
  Shop.  Cut through the nearby bushes with Ryu, then
  have Peco get a running start and headbutt the rock
  into the pond.  If you hit it hard enough, Meryleep the
  faerie will appear.  She wants you to find her Flower
  Jewel.  To get it, go to ? spot west of the Maekyss Gorge
  (it's the house with the thieves) and have Peco whack the
  tree.  After getting the jewel, take it back to Meryleep to
  get her as a Master.

- Go all the way back to Dauna Mine with Momo and return
  to the room where you fought the Dragon Zombie.  Go
  up onto the ledge where the Zombie was, and head north
  through the door into a small room.  Use Momo to blow
  open the boarded up door, and go through.  You'll reach
  a chest with the elusive Coupons, an accessory which
  reduces the price of items by 20%-30%.  You do have to
  equip them for them to function, however, so don't forget
  to before you go shopping.

- Near the front door of Momo's tower is a Yoda-like
  robot that will explain some more advanced battle
  strategies.

- There's not much to do back in Wyndia, except for one
  thing.  The hide-and-seek kids are here, now as teenagers.
  They'll challenge you to another game, but this time
  they hide all over the world.  If you're in a cheating
  mood, here's where to find them all:
    o   Lang - Use the door on the left side of Wyndia to
        enter the crypt again.  Lang is hiding behind one
        of the big tombstones.  Don't miss the Wisdom Fruit
        in the chest behind the other one.
    o   Wynn - Behind a house on the left side of Junk Town;
        you can't get to her just yet (so remember where she
        is).  In the bag next to her is a Tea Cup.
    o   Lee - Hiding under the wall on the far side of the
        Wyndia / Rhapala Checkpoint.  You can't find her yet
        either.
    o   Bais - Behind a pillar on B3 of the Dauna Mines (in
        the room with the dragon chrysm).

- Return to the Yggdrasil Tree and put Peco in the lead of
  your party so you can talk to the tree.  Give it a Wisdom
  Fruit and you will get it as a Master.  I recommend
  having Peco apprentice to it (not until he masters Bunyan,
  though) as your little onion pal could use the AP boost.
  Peco can also talk to the Yggdrasil north of Mt. Myrneg.

    Make sure Momo and Peco are in your party before
returning to the Plant.  When you arrive, Momo will note
that something seems wrong.  Head around the top until
you come to a rockpile.  Talk to the guy near the rocks
and he'll explain what you have to do.  Put Peco in the
lead and use his headbutt (press Triangle) to roll the
rocks onto the two Xs.  Then get a running start at the
rocks and hit X just as you come to them.  If you do it
right, Peco will give the rock a massive headbutt and
send it crashing through the greenhouse roof.  If not,
just get another rock.  Should you run out of walks,
walking offscreen and coming back will restore them.
    After you smash both greenhouses, chrysm smoke will
start to come out of the main plant's chimenys.  Go down
to the main plant and enter.  Put Momo in the lead and
use her cannon to shoot the furnace.  It will blow open
and reveal a passage.  Go inside and descend the stairs
to a dungeon.
    Head south.  Go up the first ladder you come to and
search the room for a Skill Ink, then descend again.
Continue to a computer room.  Have Momo examine the
computer marked "1" and she will open the locked doors
with a 1.  Take the rear exit from the computer room to
get to a bedroom where you can rest and save.
    Return to the entrance and go north.  Keep going until
you get to a room with another computer terminal.  Remember
this room's location; we'll call it Room A.  Go down the
stairs into a room filled with chrysm radiation.  You
only have a limited amount of time down here -- if you
run out, you're kicked out and have to fight some enemies.
Quickly run to the upper-right corner and spin the camera
until you see a Peco-like critter.  Examine it to get the
second password.
    Return to the main computer room and operate the
second computer with Momo to unlock the "2" doors.  Use
the bedroom to heal up, then go back to Room A.  Use the
terminal there to open a nearby door and go through.
Open the hidden chest for some Silver Mail.  Backtrack
until you come to another door marked "2" and go through.
You're now on the upper level of Room A.
    Take the first door you come to and flick the switch.
Then go back out of that room, descend the stairs to
the left, and keep going until you get to a room with
some paper on the ground (if you go north when you get
to the pipe, you'll find a hint for a later puzzle -- if
you want to solve the puzzle on your own, get this).
You're now in Room B.  Read the paper for the third
password, then walk up on the nearby pipe.  Ascend and
search around for a chrysm crystal containing the Force
Dragon Gene.  After getting it, go back to Room B and ride
the escalator up.  Head out through the door and open the
chest for the Sleep Shells for Momo.  Equip them right away.
    Ride the nearby conveyor to a point near the computer
room, where you should then go.  Do the routine -- use
the third computer to open the "3" doors, rest, save --
then head down the main hall until you get to a door
marked "3".  Go through and search the room until you
find another 3 door.  Heal up and go through.  You'll
have to fight a mutated slug.
    On the first round, have one of your characters use
a fire attack (the items Molotov, Firecracker, and Napalm
all qualify).  This will destroy the HugeSlug's protective
coating, allowing you to do more damage to it.  Have Ryu cast
Shield to protect yourself from the HugeSlug's brutal attacks.
Then have him morph with the Force Gene to get a Warrior-class
dragon (I guess... it doesn't look like a dragon).  Have him
cast Aura on his first turn to boost his attack power, then use
regular attacks until he runs out of AP.  Momo should attack and
use Rejuvenate (if she has it) or items to heal.  Don't use
Quake, it doesn't do very much damage.  Peco should attack,
but if he has Super Combo, use it instead -- a 6- or 7-hit
combo can do 300+ damage.  Later in the battle, the HugeSlug
will start casting Quake, but by then it's almost dead.  Just
be sure to heal.
    After defeating the HugeSlug, heal up and leave the
room.  Go up the stairs on the left and read the book for
instructions on how to get the next password.  The little
green things give you the pressure readings.  Combined
with them and the note you found the pipes, you should
be able to figure out what to do.  If not (or you're
just lazy), the answer is 1-3-2-5-4.
    Input that code into the last computer in the
computer room to open the 4 door.  Take the rear exit
to the bedroom, which should make use of.  Then take
the passage in the bedroom to a ladder and ascend to
find the 4 door.  Go through, cross the pipe, get the
Wisdom Ring (it raises your intelligence a LOT -- give
it to Momo for now, but later switch it to Nina), and
descend the stairs.  Here you'll find Director Palet.
After explaining his plan (bad guys always explain their
plans first), he uses the Yggdrasil sap to turn into a
giant mushroom and attacks.
    Ryu should first cast Shield.  Then, if he has the
Barrier spell (he may not), have him cast it on Momo,
Peco, and then himself.  Then use the Flame and Force
genes to transform into a Warrior and attack with Aura
until you run out of AP.  Momo should cast Might on
Peco, Ryu, and herself, then attack.  Peco should use
Super Combo (if he has it), or just attack.  Palet has
a lot of nasty spells; having Barrier helps a lot.
I wouldn't worry too much about healing; just keep
attacking -- if you heal, he starts healing too, then
you'll never beat him.  If Momo doesn't have the Might
spell, you may have a tough time with him (fortunately,
you saved it nearby) -- you may want to roll up points
fighting guys until she gets to level 20 and learns it.
    After Palet goes down, you'll get a lot of
experience.  Throw the blue lever to turn the machine
off, then make your way back out.  Watch out, there's
still enemies here.  Once you get back above ground,
you'll learn that the Plant is closing.  There's nothing
more to do here, so leave.  There will be a brief camp
sequence in which Momo decides to come with the party
(like you didn't expect that), then you're back on the
map.



    Return to Wyndia.  When you enter, the game will take
over and Nina and Rei will go to the castle.  They'll
talk with the King, who agrees to give them a passport.
First, go down to the basement and collect Honey.  Then
go back up and enter the left tower.  Talk to Queen Sheila
and she'll yell at Nina for a while.  Go back down out of
the tower.  The screen will fade out, then you'll get
the passport.  Before you have a chance to leave, Sheila
enters and proclaims Rei as one of Ryu's friends.  The
guards run to grab Rei, and you escape to the basement.
    Follow Honey down all the stairs on the left (not
the ones towards the dungeons) until you get to the locked
door in the basement.  Rei will open it, then he and
Nina will escape through the teleporter to Durandal's
shed.  Leave the shed area and you'll cut to a brief
scene at the campsite.  You'll have a chance to change
your party; don't do so (leave it at Ryu, Nina, Rei).
    Back on the map, you'll note that you can no longer
enter Wyndia.  You can, however, re-enter the castle
by going back to Durandal's shed and teleporting at the
altar.  You can't leave the basement, but you should go
to the dungeon.  Put Rei in the lead and have him open
the first cell to get to a chest containing a Laurel.
It's a good helmet for Nina, Peco, or Momo, and doesn't
weigh anything.  Also in the dungeon, you'll find
Mayor McNeil and the Mac brothers from the Contest of
Champions.
    Leave the castle and head east to the checkpoint.
With your new passport, you can get through (note that
you just walk back across the bridge to leave the
Rhapala Region, if you want to).  There's no real need
to visit Rhapala -- you can talk to Shardis and find
out the ship has been lost again, but that's it.  Just
go to Mt. Zublo (the volcano).  The path is clear now,
so take the left exit on the walkway and you'll arrive
at the Urkan Region.
     Your first stop here should be Junk Town.  You
should be able to buy some of the stuff you couldn't
buy before (just watch out, it's really heavy).  Then
put Garr in the party and go to Angel Tower.  With Garr
in the lead, you can ascend to the top of the tower.
A women (Deis) will appear and tell Garr to find
Guardian Geist.
    Leave Angel Tower and go to Urkan Tapa, still with
Garr.  Talk to the Patriarch and he'll tell you where
you can find Geist.  Check by the weapon shop; depending
on what you bought earlier, you might actually find some
upgrades here.  Also, if you didn't have Backhand
when you first came here, you can get Hondara if you
have it now.
    Take the southeast-most road south, back to the
Rhapala Region.  Keep going forward until you reach the
Tidal Caves, and enter.  I recommend you bring Nina or
Rei along (or both); their lighting spells are very
effective on the aquatic enemies in the caves.  (So are
the thunder-elemental weapons sold in Junk Town).
     This place is HUGE.  There are a lot of passages going
everywhere, many caves to enter, a constantly changing
tide.  When it's high, you can ride rafts (to ride one raft,
you'll have to use Ryu's sword to cut the rope holding the
dock up); when it's low, you can get to the lower caves.
Just look around for treasure and be sure to get the Thunder
Ring (like the Ring of Fire, but for electric attacks).  The
exit is in the upper-left.  Right next to it, you'll find the
Gross Dragon Gene (that's "Gross" as in "great", not
"disgusting").
    After leaving the Tidal Caves, continue to the village
of Cliff.  Be sure Garr is in your party.  There's not
much to do at Cliff, but there's an inn and item shop
in the topmost house.  Geist is in the cave in the far
back of town.  After you talk to him, he'll want to test
Ryu.  Go outside and talk to Garr.  Go to the inn and
save.  Make sure Ryu's equipped with the Ring of Fire,
then go back in and talk to Geist to challenge him.  He'll
transform into a huge demon.
    First, cast Barrier and then Protect on yourself.
After that, transform with the Frost, Gross, and Force
genes.  Attack with Frost Breath until you take out the
two torches that keep healing Geist.  After you get rid
of the torches, use Aura once to raise your attack power.
Then attack with Frost Claw until you run out of AP
transform back.  He'll be almost dead by now; just use
regular attacks on him until he kicks the bucket.  Don't
worry about his attacks; whenever he casts Corona, that
will heal you, as you have the Ring of Fire (not too
swift, is he?)
    After you defeat Geist, he transforms back to
normal and starts to die.  Garr and your other party
member run in.  Geist tells you that the seal on Deis
is free, then dissolves into ashes.  Search the ashes
for the Beast Spear, a really strong weapon for Garr.
On the other hand, it is incredibly heavy, and it drains
your HP each round.  It's up to you whether you want
to use it or not, but I say... go for it!  Its sheer
attack power makes up for its weight and life draining.
    Return to Angel Tower (with Garr, of course).  Jump
your way to the stairs in the lower-right corner.  Go
down them to the room where Deis is imprisoned.  The
seal will break.  Deis will talk to you briefly (after
smacking Garr around ^_^) and then tell you to come
to Mt. Zublo.  Leave Deis's tomb and go up the stairs
to the main door of Angel Tower.  Hop down from the
ledge on the left and work your way back to the entrance,
then leave.
    Go to the Rhapala side of Mt. Zublo (the road
part, not the cave).  Enter the shrine at the base and
put Ryu in the lead.  Examine the wall and Ryu will be
sucked through into Deis's chamber.  Deis, now in her
half-snake form, will tell open Ryu's "eye" and tell him
to go to the far north.  When she aks you if you like
her snake form better, be sure to say yes.  After you get
warped back out, go back in.  Talk to Deis and she'll join
as a Master (just say "Yes, ma'am").  Apprentice Ryu to
her; he needs the AP boost, and the spells she teaches
will be very useful later in the game.
    Return to Junk Town.  Go to the south end of town,
where Beyd is talking to a Machine Guild member.  After
he leaves, follow him out of town.



    In the new section of map you can get to are a
number of interesting places.  Near the Dock is a
fishing spot that features 3 of the best kinds of
fish, and on the far west point of land is a massive
fishing spot with a whopping 11 different kinds of
fish for catch (that's almost half the fish in the
game!).  Manillo can be found at the latter spot as
well.  If you've been looking for a good fishing spot,
you've found them.
    On the point of land with the second fishing
spot is a small house as well.  There, you'll find
Bow from BOF2 fishing.  He says he's working on some
new fishing gear, but isn't quite done.  Remember
him for later.  Inside the house, there's a Swallow
Eye in the cupboard, and, more importantly, the ???
Dragon Gene hidden by the curtain.  (Yes, ??? is the
actual name of the gene).
    Go to the Dock, where you'll find Beyd.  He asks
you to find some parts to repair the broken Rhapala
ship.  Leave and put Momo in the party (if she isn't
already), then come back and talk to Beyd with Momo
in the lead.  You will go down into the ship, where
Momo will give you a diagram of the parts she needs.
    Leave the ship.  You'll have to make a new party
(as Momo has left), then go back to Junk Town.  Talk
to the Guildmaster (he's in the building with the
weird lettering over the door) and he'll give you
permission to go to Steel Beach.
    Put Garr in your party (you always have to
use him, don't you?).  I recommend that your third
member be Peco.  If you use him or Rei, equip Garr
with the Thunder Ring.  If you use Nina, give her the
ring.  Go to Steel Beach (it's the cave northwest of
the Dock) and enter.  The guard will let you by if
you have the permission (and you should).
    At Steel Beach, first head to the upper-right and
collect the Mutant gene (yes, I know you just got one,
but here's another one).  (Have you noticed how many
parentheses I've been using lately?).  The Mutant
gene acts a completely random gene when you use it,
but the upside is that it only costs 3 AP.  Put Garr
in the lead and talk to the Foreman -- he looks like
Ox from BOF1.  The Foreman will tell you that you have
to prove your worth to get into the wrecked freighter,
then it's bonus game time!
    You have to hit X as fast as you can to pull on
the rope when the monkey raises the *red* flag.  Stop
as soon as you hear the whistle.  Also, you can't
be more than 2 meters ahead of the foreman, so if
you get close, slow down.  One thing they don't mention
in the instructions is that occasionally the monkey will
raise BOTH flags -- so you have to both pull.  This
game's not very difficult; the only trick is to watch
the monkey and not pay attention to everything else.
After you get the rope down to about 5 meters, you'll
pull it in, only to discover that it's a giant fish,
and you have to fight it.
    The Angler is a pain in the rear.  It not only can
poison and confuse you, but is nearly immune to magic
(which is why you want Peco).  Since Ryu will do nasty
things to your party if he gets confused while a
dragon, don't have him transform.  Have him attack with
Jump instead, as it works great on the Angler.  Peco
should use Super Combo (if he has it) or attack, and
Garr should just attack.  The Angler has a thunder
spell, which is why you want the Thunder Ring.  As
usual, don't try to cure poisoning; the Angler will
just Poison Breath you agan.
    After you defeat the Angler, the Foreman will give
you permission to enter the wrecked freighter to look
for the engine parts.  Leave the beach and rest.
Put Nina and Rei in your party, and equip Nina with
the Thunder Ring and Dream Ring.  Set the party to
Defense formation.
    Return to Steel Beach and search around the beach
area.  You'll find several parts: Part A (in the water),
Part B (on one of the scrap piles), and Parts F, G,
and H by rotating the camera.  Then enter the freighter.
    In here, you'll find Bolt People, tougher versions
of the Nut People from earlier in the game.  They have
an incredibly high evade rate.  Have Nina cast Simoon
or Typhoon (if there's more than one) to take them out.
Ryu and Rei should attack, but don't expect to hit too
often.  The generic Bolts use Frost Strike to put you
to sleep; that's why you gave Nina the Dream Ring.  (You
can and should learn Frost Strike from them).
    On the top level of the freighter are Part D and
another Part B -- you'll need to rotate the camera to
see one of them.  Then descend the ladder to the bottom
of the freighter.  Search the floor for parts D, G, H,
E, and two Cs.  You'll have to rotate the camera to
see most of them.  Also, in the upper-right corner of
the floor is a well-hidden chest (it's behind some
crates) holding the Robe of Wind.
    Now use the levers to raise and lower the girders
until they are lined up with the crates.  Ascend a level
and cross the girders to find parts A, C, and F.  To
get one of the parts, you'll have to lower the furthest
girder a level and walk across the lower level of crates.
    Once you have all the parts, leave Steel Beach and
go back to the Dock.  Enter the ship and descend to the
engine room.  You'll be asked to hand over the parts.
Give Momo all the parts; she won't want some of them,
but giving them to her does no harm.  After you've given
her all the parts, hit Triangle.  Momo will fix up the
engine and you'll set sail.  Talk to everybody on the
ship.  When you finish, the Black Ship will appear,
but leaves you alone... for now.  Then you arrive back
in Rhapala.



    Back at Rhapala, Zig will show up and demand to be
allowed to pilot your ship.  You then gain control of
the ship!  The ship takes a bit of getting used to --
you use left and right to turn the ship, up to move
forward, and down to back up.  Circle activates a
temporary speed boost.  You can also hit Start while
sailing to camp on board the ship.
    Sail up to the Outer Sea (the dark blue area).  When
you get there, Zig will ask you if you're sure you want
to go there and tell you to talk to the rest of the
party.  Go around the ship and talk to them all, then
go back to Zig.  Zig will attempt to sail out into the
Outer Sea, but he can't get by the waves.  He then
tells you about the Legendary Mariner, and suggests
you go to Parch to find out about it.
    Back in control of the ship, sail northwest from
Rhapala to get to Parch (the small village on the shore,
surrounded by cliffs) and hit X to enter.  At Parch,
make a beeline for the shop (straight ahead).  Here
there's a lot of new equipment.  Unless you have a 
lot of money, though, I wouldn't recommend it, as
there is another town with even better stuff coming
up soon.  The item shop also sells better fishing
bait, which you might want to take to the fishing spots
near Steel Beach.  Finally, there's a Coin in the
dresser in the back of the building.
    Go up and talk to the mayor.  He's in a bad mood
because he's gotten sick of fish.  Yes, folks, it's time
for that old BOF standby, the cooking sequence.  And
for this, you're going to need the help of the one,
the only... Cheap Cheap the Cooking Chicken!  No,
actually, you need to make shisu.
    It's time to head all the way back to the Maekyss
Gorge in Central Wyndia.  While you're in Central Wyndia,
you can go back into Wyndia (the town) again.  The
only real reason to do this is to continue the hide-
and-seek game.  Once you've found all four people (see
the section "Veggie Tales: The Sequel" to find out where
they are), go talk to them at Wyndia.  They'll each
become Masters... yes, they're four different masters.
Three of them (Bais, Wynn, and Lee) will each teach you
a new Formation, and Lang gives you an item.  Bais
is the most important; as his Chain Form is the best
formation in the game.  Just put a fast character in
the first slot (Rei or Ryu) and everybody gets the same
speed.
    At the Maekyss Gorge, head down under the bridge
(where you found the Frost Gene) and go in the house.
Talk to the frog's wife and she'll tell you how to
make shisu -- you need mackerel, shaly seeds, vinegar,
and horseradish.  You should already have the
horseradish (from Ogre Pass).  The Shaly Seeds are
easy to get; just put Peco in the party and have him
headbutt the tree behind the cabin.  Keep doing this
until you have 99 shalys.
    To get the Mackerel, head to the fishing spot that
has appeared near the bridge (it doesn't appear until
you've asked where to find the mackerel).  Just catch
a mackerel (they're the fish in the deep water) and
that's that.  Frog-type bait works best.
    The final ingredient, and the one that requires
the most work, is the vinegar.  Put Garr in your party
and go to the Coffee Shop east of Wyndia.  Talk to
the wellkeeper with Garr in the lead and he'll explain
what to do... except his directions are totally wrong.
Ignore what he says; here's what you're REALLY supposed
to do:
    Press Triangle rapidly until you hear a splashing
sound.  Keep track of the number of times you press,
and be sure to release the button fully before you tap
again, or the game might count it as only one tap and
throw off your count.  After you hear the splash,
alternate left and right on the control pad until the
splashing sounds STOP.  Then press X rapidly, the same
number of times you hit Triangle.  Wait a moment, and
then you'll win.  The wellkeeper will give you some
Vinegar.  Note that if you want more Vinegar (you can
use it to cure your status), you can talk to the
wellkeeper and play the game again.  You may want to
do this twice to make sure you have enough vinegar.
    Take all the ingredients back to the house at the
Maekyss Gorge and talk to the woman.  She'll explain
how to make the shisu.  You now have to return to
Parch to actually make the shisu (this threw me at
first, too).  But before you do, there's something
else you can do, while we're on the cooking theme.
    Use the transporter in Durandal's hut to warp
into Wyndia Castle, then go up and talk to Hachio
the cat chef (as seen in BOF2).  You can get him
as a Master if you bring him four ingredients: Beef
Jerky, a Swallow Eye, an Angler, and a Martian Squid.
   o Beef Jerky you get by killing certain enemies;
     you're probably carrying some (you can also buy
     them at the Handyman Shop in Faerie Village)
   o You may or may not have a Swallow Eye (I told you
     to keep one earlier); if not, just come back when
     you get one.
   o The Angler is a fish you can catch.  It's found
     in fishing spots in the Urkan Region.
   o The Martian Squid is also a "fish"; you can catch
     them at the fishing spot near Mt. Myrneg.  Use
     worms to catch them.
    Back at Parch, go into the mayor's house and talk
to the old guy in the front room to begin the cooking
sequence.  Yes, it's time for another bonus game.
On the list of items, select your Mackerel.  Then
add Shaly Seeds until the ball of seeds is a little
bigger than the piece of mackerel.  Count how many
seeds you add, then divide than by 4 and add that much
vinegar.  Then add all three horseradishes.  Obviously,
your recipe is going to vary based on how big your
mackerel was, but in my game I had:

Mackerel: 58 cm.      Shaly Seeds: 17  
Vinegar: 4            Horseradish: 3

    Once you've added all four ingredients, click on
Knead (Knd) once or twice.  Then hit end and Ryu will
give the shisu to the mayor.  He'll eat it and decide he
likes fish again (assuming you did everything right).
He then gives you a Sea Chart and tells you to go the
rocks to the east.  Before you leave, talk to the old
guy again and he'll give you a prize based on how good
your shisu was:

Shaman's Ring   (best)
Lacquer Armor
Barbarossa
Sage's Frock
Wisdom Fruit
Wisdom Seed
Ammonia         (worst)



   Before you continue, I strongly recommend that you
go back and chat with all your Masters to collect any
new abilities.  You won't be seeing them for a while,
so you'll want to get as much as you can now.
   Take your ship over to the point where Bow's house
is.  Sail between the two rocks there and a ? will pop
up.  Enter.  It's time for another bonus game.  (What's
with all these bonus games all in a row?).
   Here, you have to race to the Legendary Mariner's
house before the tides sweep you away.  Don't go to
the house, though.  First, there's three chests sitting
around you'll want to pick up.  You only have time to
pick up one chest per run, but that's okay.  The first
and easiest chest is up and to the right from where you
start.  Just get up next to it, point the nose of your
ship at it, and hit X to open it -- it has a Heavy
Dagger.  Let time run out, then enter again and go for
the chest in the loop at the far top.  This is the
hardest to get; use your turbos, but don't let your
engine power run down to nothing or you'll freeze for
a moment.  Adjust your sailing angle and keep moving
at the normal speed when you're not using turbos, and
keep tapping the turbo button for short bursts of speed.
Don't forget, the point of your ship has to be bumping
again the chest to open it.  When you do finally get
it, you'll find Blizzard Mail inside.
    To get to the third and final chest, head up the
left fork from your starting point.  Turn left and head
south past the Legendary Mariner's house to the chest,
which contains the Ice Shield.  If you got the second
chest, you should be able to get this one.  After
getting all three chests (or giving up ^_^), go to the
Legendary Mariner's house on your next run.
    The Legendary Mariner, Kukuys, and his parrot
Duan will greet you.  Kukuys, however, tells you that
he's not really the Legendary Mariner and isn't even a
sailor.  He just stowed away on... the Black Ship.
Yes, folks, it's time for the obligatory ghost ship
dungeon.
    You'll automatically return to your ship.  Momo
will try to use her cannon to stop the Black Ship, but
winds up nearly sinking your ship.  Zig asks you to
(once again) talk to the rest of your party.  Go up
on desk and talk to Momo, then go back and talk to
Zig again.  You decide to ram the Black Ship, and
it's time for (wait for it)... another bonus game!
    This time around, you're trying to ram the Black
Ship.  It's really easy.  Just sail around the Middle
Sea until you find the Black Ship, then use your
turbo and ram it from behind (the lower side).  Just
keep trying 'til you hit it.
    You now need to create a party to board the ship.
You'll need to use Momo; as for the other character,
you can choose anybody besides Nina (you don't want
two magic-users), but I recommend Rei as you have to
fight the same annoying Bolt people on board.  Use
Momo's Quake to take them out.  Be sure to equip the
gear you found in the reefs outside Kukuys's house,
and give the Momo the Dream Ring.  If you need healing or
you want to save, just go back inside the ship and use
the diary.
    On board the Black Ship, enter the door on the left
(the only place you can go) and go forward until you
get to a room with a moving platform.  Look at the
computer and choose to run program 5.  Board the platform.
Get on and off at each stop until it goes up the chute
in the back.  Look at the computer near the door to
find the ID Card, then return to the platform.  Ride it
back down and back to the computer.  This time, run
program 3.  It will take you to the middle hole and
descend.  Look around here for the switch to turn the
crane on, then ride the platform back to the starting
point.
    Return to the first door on the inside of the
Black Ship -- the crane room.  Use the control panel to
operate the crane.  Hold X to move the crane to the
right and line up the red Xs with one of the gray crates,
then release.  Hold X to move the crane vertically over
the crate, then release it again.  The crane will pick
the crate up and move it over to make part of a bridge.
Repeat for the other two crates to make the whole bridge.
Then pick up the fourth crate, and the crane will drop
it, allowing you to get an item.  Leave the room, and
repeat this, but pick up a different crate as the
fourth crate to get a different item.  Repeat this
until you've opened all four crates.
   Cross the crate bridge and go through the small room.
Cross the crates to find a chest with the Flash Shells
for Momo (blinds enemies), then go up the stairs.
    Flip the blue lever to make a bridge back to the
entrance.  Should you need to go back to your ship to
get healed, do so.  Then go up the stairs.
    Take the door in the lower-left and open the chest
at the end of the passage for Skill Ink.  Leave that
room, go all the way down the hall, and up the stairs.
Put your ID Card in the panel to activate the elevator.
After riding the elevator up, go up the next set of
stairs to the control room.  Put Momo in the lead and
have her examine the control panel.  She'll start the
ship and send you down to check on the Boost Counter.
    Go back down the elevator to the hall with lots
of door.  Take the upper-right one and examine the
Boost Counter.  Note the number that's on it.  A
ticking sound will start.  Each tick is adding one to
the number that you saw -- keep track of the number!
Go back up to the bridge and stand next to Momo, but
don't talk to her.  Count the ticks until the number
hits 99, then talk to Momo just before the next tick.
If you did it right, the ship will start.  I think
the game's pretty lenient here.
    After the ship starts, sit back and watch the
scenes, and listen to the cool music.  After a while,
an alarm will start to sound.  Go up to the bridge
(you can stop in Nina and Momo's room and check the
cabinet for an Ammonia) and Momo will explain the
problem.  You'll then have to make a party.  Put
Momo and Peco in your party, then go down to the
hall that had the Skill Ink.  The door is now open,
so go through.
    Head to the lower-right corner of this room and
go through the door to the south.  Open the chest for
Ivory Dice.  Now loop around in the previous room
until you get to the ladder.  Go up and ascend the
stairs on the right.  Loop around the outside of this
room to get to a chest with a Soul Gem.  Then take
the stairs at the top of the room and ascend the ladder.
Go up the next ladder to the deck of the ship.
    Walk up onto the little ridge thing in the middle
and head up and left.  When you get to the bow of the
ship, two Ammonites will emerge from the water.  You
have to retreat to the center of the ship by pressing
right on the direction pad repeatedly.  Just don't
press it when one of the Ammonites is in front of you.
The farther back you get before you get caught lowers
the frequency with which the Ammonites use their
devastating Tsunami attack (I think).
    The Ammonites can confuse you, so DON'T have Ryu
morph or he might wind up killing the party.  Have him
cast Barrier on Momo, himself, and then Peco, then
cast Shield.  After that, have him attack or use
Vitamins to heal.  Momo should cast Speed on all your
characters, then Might on everybody, using Vitamins
when necessary.  After she's boosted everybody, have her
attack.  Peco should just attack (or use Super
Combo if you have it).  Obviously, you want to concentrate
on one Ammonite at a time, but if Momo blinds one with
her Flash Shells, have her attack the other one to blind
it as well.  The first few rounds are brutal, but if
you can make it through there, it's smooth sailing (no
pun intended).
    After defeating the Ammonites, you'll get a lot
of experience.  Go back down the ladder and the ship
will resume sailing.



    The Black Ship will arrive on the other side of
the Outer Sea.  Leave the long pier you're on and you'll
be in a robotic-themed town (Kombinat) filled with rejects
from The Jetsons.  First, go the upper-right corner of
town and look for a robot hidden between some crates.
Talk to it and you'll get a long list of nonsense options.
Pick the third one and it will give you a Homing Bomb
for Momo, which isn't that great a weapon.
    Then head to the shop.  Yes, this may be a completely
different culture on the other side of the ocean, not
seen by your side of the world in eons, but they use
use the same currency as you!  Makes sense to me!  The
lacquel armor here is good, as are most of the weapons.
Skip the Gale Javelin, though; the Beast Spear is much
stronger.  The Beryl Rod is weaker then the Lightning Rod
by a few points, but it's probably better as it raises
your Intelligence.  Be sure to get the AP Shells for Momo;
they're much more powerful than her earlier weapons.
   After you're done shopping, leave town and head
northeast, onion in tow, to another Yggdrasil tree.  Have
Peco talk to it to find a little about the area in which
you are, then grab the Trance Dragon Gene from beside the
tree.  If you want to go fishing, there's a fishing spot
in the southeast corner of the port area, but the fish
are all so far out to sea you can't catch much with your
present pole.
    One slight side trip you can make is to get into a
random battle area (a ! symbol) and fight some MultiBots.
If you cast a fire spell on them, they will retaliate
with Wall Of Fire, which you can learn, and if you cast
a lighting spell, they'll use Thunder Clap, which you
can also learn.  If you're short on skills, you may want
to pick them up.  Also, if you cast a heal spell on the
MultiBots, they'll start healing your characters.  This can
be handy in the upcoming dungeons if you're short on AP.
    Head to the Steel Grave -- it's to the right of the
Yggdrasil tree, on the cliff.  I recommend you bring Momo.
The Steel Grave is a really annoying dungeon.  The Assassins
can use Disembowel on you to take you down to 1 HP (you can
learn that from them, though), the floating heads have a Timed
Shot attack that does about 100 HP damage, and the robots are
immune to everything about electricity (bring Rei and Nina for
their lightning spells, and equip any lightning weapons you
have).  On the other hand, you do get lots of experience here.
You may need to return to the inn several times to make it
through the Grave.
    Luckily, the Steel Grave isn't very long.  There's only
three items to collect -- the UV Goggles in a chest in the
middle, the Speed Boots in a hidden chest in the bottom
right corner, and the Spanner fishing pole.  The Spanner
is cleverly hidden inside (take the ladder on the deck
down) the wrecked spaceship; have Momo blow open the broken
door with her cannon, then open the chest in the room
beyond for the Spanner.  It's a very strong fishing pole,
but it has a short range.
   After getting the loot, take the exit in the upper-left
corner.  You'll be back on the map.  If you want to return
to Kombinat, you can just walk back through the Steel Grave
without having to enter it.  Then go to the Colony.  If
Momo isn't already in your party, be sure to have her now.
    This dungeon features the same annoying guys as the
last one, but they're mixed with wimpier enemies like
Codgers and Toxic Men.  You can steal Rare Books from the
Codgers; they're antiques, which you can sell at the
Antique Shop in Faerie Village for 4000 zenny.  This
may not seem like a lot, but the Rare Books are easy to
steal, and you can usually get one on your first try,
so swipe one from every Codger you meet (if you have
somebody who can steal along).
    Make your way to the upper left and collect the
lovelily-named Failure Gene.  This gene will be important
later on.  After getting the Gene, use the doors to get
to the right side of the map.  You'll reach a ledge with
a blue glass ceiling below.  Jump down through the ceiling
to a room with several mirrors.  Have Momo read the panel
to learn you need a key.  Leave the room and head up to
the topmost door.  Go inside and take the Key sitting on
the altar.  Return to the mirror room and use the Key
on the control panel.
    You now have to align the mirrors to reflect the
laser.  Just keep tweaking them until they work.  You
need to bounce the beam from the middle mirror, to the
left mirror, to the right mirror, then to the fuse.
The mirror on the left does not need to be rotated.
After activating the fuse, return to the altar and
teleport.
    Follow Honey out of the dungeon.  You'll wind up back
in the crashed freighter in Steel Beach.  Your party
will have a long discussion about the teleporters and
God.  Afterwards, leave Steel Beach and go back to
Junk Town or Faerie Village to get healed.  Check in
on your masters, then return to Steel Beach.
    It doesn't really matter what characters you use
for the upcoming dungeon.  The enemies aren't particularly
difficult.  The only real noteworthy ones are the
Reapers; as they are undead, you can damage them with
heal spells (Rejuvenate or Vitalize kills them in one
hit).  There's also more Codgers, providing you with
more Rare Books, should you want them.
    Go back into the freighter and retrace your steps
until you get to an intersection.  Head south into the
dungeon proper.  Go up the second set of stairs and
keep going until you  come to a large square room with
several switches.  Pull the east lever, then go under
the girder that just rose to a door.  Go down the
stairs, collect the Hourglass from the chest, and return
to the lever room.  Leaving the east lever down,
throw the southern lever.  Now walk under the southern
girder and through the door.  Follow the path, across
the top of a girder, to a chest with a Lacquer Staff.
The Thunder Rod is better than it; don't equip it (it
is lighter, though).  Return to the levers once again,
and pull the north lever.  Climb up the stairs in
the southwest corner and walk across the three girders
to the stairs up.  Ascend.
    On the next floor, there's a hidden bag of 4000
zenny in the lower-right corner.  Then just ascend to
the next puzzle room.  Here, you have to manuever the
floating platforms to reach the switch in the center.
The platforms will move in the direction you're facing
when you board them, and keep going until they hit a
wall or another platform.
    The easiest way to solve this puzzle is to think of
the pit as a baseball diamond.  Ride the platform near
"home plate" up and left.  It will run into another
platform.  Get off, then ride the platform at second base
down and left.  It will also collide with another
platform.  Walk onto that platform and you'll ride into
third base.  Get off that platform, then get back on
facing down and right, so you'll be at home plate.
Keep riding counter-clockwise until you bump into a
platform.  Walk off onto solid ground (not the other
platform), then get back onto the platform you were just
riding, but facing down and right.  This will take you
to the switch.  Trigger it, then ride back and go through
the door.
    Beyond the door, head up and level, then go right
and collect a Lacquer Shield.  Ascend another level and
go out onto the balcony.  Open the chest for a Barbarossa,
a heavy sword you can buy in Junk Town.  Go back indoors
and head left a room.  Go down and get a Skill Ink, then
proceed left from the intersection until you come back
outside.  Descend and enter the next door.
    From here, just keep going until you get to the
antenna.  Use the controls.  You have to set the antenna
to a direction where there is no interference.  You'll
want to point it to the northwest; when it's the right
place you shouldn't hear any static at all.  Now
go all the way back down the tower to the teleport room
(where you came in from the Colony).  Use the control
panel in the teleport room.  You can now use the teleport
altars to warp almost anywhere on the world map!  A
map of how to use the teleporters:
 

   RELAY POINT A  <-------------------->  RELAY POINT B
  (Antenna Tower)                        (Wyndia Castle)
   |      |      \                       /      |     \
   |      |       \                  Dauna   Yraall  Durandal's
Colony  Dragnier  Container Yard      Hills   Region   Hut



   After attending to any other business you have (if
you're apprenticed to Emitai and haven't been checking
in on him because of his remote location, do so now),
teleport to the Container Yard.  All that you need to
do here is grab the nearby Radiance gene and leave.
   Now teleport to Dragnier.  Upon your arrival, you'll
be greeted by Griol.  There will be a lot of dialogue,
then you will be in control of Ryu.  Search the cabinets
in the room for Skill Ink, then leave the house and Rei
will join.  Head up to the top of town and talk to Garr.
He will rejoin.  Griol then shows up and tells you to
talk to the Elder, who for some reason lives in the
well.
   First, leave Dragnier.  You'll find yourself back on
the Lost Shore, east of the Colony.  There's a faerie
ring nearby so you can check on the faeries.  Change
your party to Ryu, Nina, and Garr.  Equip the Ring of
Fire and Asbestos Armor (on different people).  Also,
equip Nina with the lightest staff you have.  Go back
into Dragnier and look for the shop.  Here, you can
stock up on items (be sure you've got lots of ammonia)
and buy the Damascus Sword and Armor.  The sword can
be used by Ryu and Rei; the armor by Ryu, Rei, and
Garr.  You can also save the game at the Dragon God
statue. (We haven't seen one of those since... like,
the first dungeon?)  To rest, just check the beds in
the tent with all the beds.
   Descend the ladder into the well.  Follow the path
past a familiar-looking mural to a hall with three rooms.
Stop in the first room and search the cabinet for Ivory
Dice.  Skip the second room (it has nothing in it), then
go into the third.  When you enter the third room, Jono
the Elder will talk to you.  He asks to talk to Garr.
Put Garr in the lead and talk to him.  They'll chat,
until Jono gets mad at Garr for calling him "Elder One",
and says he wants to talk to a girl.  Now put Nina in
the lead and talk to him again.  He'll tell you some
more, then want to talk to Ryu again (can't he make up
his mind?).  This time, he'll want to challenge Ryu.
Agree.
    You can't use your dragon powers in this battle, so
Ryu should begin by casting Shield, then Barrier on
each party member.  After that, have him heal, or
attack if he gets the chance.  Garr should just attack.
If Nina's been apprenticed to Emitai, she should have
the Magic Sword spell; use it if you've got it as it does
a lot of damage to Jono.  If not, have her use other
magic.  She should also attend to urgent healing needs,
as she's the fastest.  Jono's primary attack is Inferno,
but he also cats Myollnir (super-strong lightning attack
on one character) and Sirocco, which damages the whole
party.  If somebody dies, bring them back right away,
and then re-cast Protect and Barrier.  Jono has a lot
of HP, but he'll go down sooner or later (and it's going
to be later).  After you defeat him, you'll receive a
whole lot of experience and the Infinity (aka Anfini or
Agni) Gene.
    Leave the well, and you'll run into Griol again.  He
tells you to talk to Horis, the guy near the gate.  First,
go up to the top of town (above the teleport room) and
examine the blank plaque on the wall with Ryu in the
lead.  An image of the Dragon God Ladon will appear and
offer to apprentice you.  Then go talk to Horis and tell him
you're ready to leave.  He gives you a rakda to take to the
desert.  Attend to any business you need to (you can teleport
out of town if need be), then go north to the Factory.  I
recommend using Momo and Rei -- Momo is needed to get to a
hidden chest.
    The Factory is an interesting dungeon, due to the
fact that it contains some of the weirdest enemies this
side of Earthbound.  First are the Hobgoblins, which,
when commanded by the Goblin Bosses, attack and kill the
bosses instead of you.  The Hobgoblins, however, pale
in comparison to the Egg Gangs.  Each single Egg Gang
enemy consists of about seven tiny eggs wearing armor
or robes.  They possess the Ovum attack, which turns one
of your characters into -- get this -- an egg for the
rest of the fight.  How weird is that?  The best way to
beat them is to have Rei use his Weretiger transformation;
he's immune to Ovum while a Weretiger.  There's also the
Gold Eggs, a metal babble-like enemy that runs away before
you can kill it, but leaves huge amounts of money if you do
kill it.  If you don't use any normal attacks on it, it
will leave even more money.  The only "normal" enemy here
is the oddly-named PipeBomb.  These guys have a high defense
and explode after a few turns; either use magic on them or
just run away.
    Explore the outside area of the factory and open
the chests for a Wisdom Seed, Skill Ink, and another
Artemis's Cap.  Then enter the factory through the
door on the right side of the middle level.  Go up the
first set of stairs and grab the bag for an Ammonia
(yippee).  Descend again and go through the first door.
Rotate the camera around and find a hidden set of stairs.
Go down here and open the chest for the Rockbreaker
claws for Peco.
    Back upstairs, follow the main path until you get
to an intersection.  Here, take the north path to a cracked
wall.  Use Momo's cannon to break through and get the
Aries Spear -- it's light and doesn't sap Garr's HP, but
it's not nearly as strong as the Beast Spear.  Return
to the intersection and go east.  Ascend the stairs.
    Go up the next set of stairs and take the door
outside for a Fish-head, then go back inside and descend
again.  Go in and out of the door, then flip the switch
(going in and out was to ensure that your characters
would not be hit by the laser).  Go back through the door
and you'll reach a room with a bunch of electricity on
the floor.  Throw the blue lever near you to drop the
brown block, then run to the second blue lever (don't
step on the electricity!).  Flip it, then run the long
away around back to the first and hit it again.  Run
to the stairs.
    Heal any damage you might have taken from the
electricity, then continue into the next room.  Take
the first door you come through and walk between the
walls to get a Sage's Frock.  Then take the second
door in the previous room (the third just leads back
to the entrance).  Go right, throw the switch, and
climb up the ladder to the dais.  Use the computer.
    You have to control the robot by walking around
around the dais, and move it to the three switches.
When you get in front of a switch, press Triangle to
flip it.  The trick is to trap the robot behind the
crates so that you can move back across the dais
(getting more space to move) without making the robot
move.  It's kind of like using a mousepad.  To
restart, just use the computer again.
    After flipping all three switches, descend from
the dais and go up the ladder on the left (past the
door where you came into the room).  Descend the next
ladder you come to, flip the switch, and open the
chest for the Homing Bombs for Momo.  Go back up the
ladder and keep going past the next door to a chest
with an Hourglass.  Then take the door and ascend all
the stairs until you get to the factory exit.



    You'll be back on the map.  Take a few steps forward
and you'll arrive at the desert.  Horis has somehow
magically appeared here; talk to him and choose all
the options to learn how to get through the desert.
Then examine the jug to his right to get some water
(do NOT miss getting the water or you'll be sorry).
Use the diary to rest, save, and change your characters
if you want.  I recommend using Rei and Garr for the
upcoming area.
    Everybody seems to hate this level, but I thought
it was cool.  Basically, you have to navigate through
the desert using the stars.  You can turn in increments;
there are 16 increments in a full circle, but you'll
usually just be walking straight ahead.  If you take a
step in the wrong direction, turn 8 clicks around (so
you're facing the other way) and step that way.
    Every so often, you'll get a message saying you need
to drink water.  Take 20 careful steps forward, then
go to your item screen and use your Water Jug ONCE.
Then continue.  Also, you only want to move during the
night.  When it starts to become day, keep going
until you get a message that the sun has risen, then
camp.  Rest, then continue.  Also, should you somehow
run out of water (which is hard to do) or get lost,
camp and use your rakda to return to Horis's camp. 
    Finally, you'll occasionally be sucked into a !
area.  Press Start and use the hand-camera (bet you
forgot about that!) to look around for the item bag.
Grab it, then just run out of the area.  The enemies
you fight here include:
 o Draks.  These guys are easy to kill, as they don't do
   anything.  However, if you use the Remedy spell or a
   Panacea to unparalyze them, they will start using the
   Cure skill, which you can learn.  Cure is very useful
   as it both heals you and cures your status, so I
   recommend learning it.
 o Magmaite.  Big volcano-type enemies with a high
   defense.  Use Jump and Quake against them.
 o Scorpions.  These guys are only harmed by edged
   weapons -- Ryu's sword and Garr's spear (Rei's knives
   don't cut it).  Ice attacks are effective on them.
   You can also learn the Tornado skill from them.
 o Cacti.  The Cacti are annoying; they almost never
   attack, but counter all your attacks.  Use magic or Super
   Combo against them, if possible.  They're also weak
   against ice.
    As a number  of the enemies here are weak against
Frost, so a good tactic is to have Ryu use the Frost
gene to transform and use Frost Breath.  It's cheap,
but effective.  If you've learned the Blizzard spell
(Nina has it, and you can get it from Deis), it works
great as well.
    Now for the actual navigation.  You want to start
out heading north -- that means you should be directly
facing the North Star.  The North Star is the red
star high in the sky.  Don't confuse it with the False
North Star, the purple star to the east of the North
Star (they're easy to tell apart; the North Star is
always to the left of the False North Star).
    While walking north, occasionally stop and turn
four clicks left to check on the position of the Evening
Star (the blinking blue star).  Keep going north until
the Evening Star is due west -- this means that you
when turn four taps to the left, the Evening Star will
be directly over Ryu's head.  At this point, turn 8
clicks around from the Evening Star, so you're facing
east (the False North Star should be visible on the
edge of the screen).  Now begin walking east.
    Keep pausing to check the Evening Star (8 turns
in either direction) -- it will be gradually descending
towards the horizon as you walk east.  When you can no
longer see the star, stop.  Now just go north.  After
three full days of going north, you'll cut to a scene
in which the party tries to climb a hill, which of
course turns out to be a monster.  You then have to
fight a mammoth (what's a mammoth doing out in the
desert?)
    This guy is really tough if you don't what you're
doing.  However, all you have to is cast Accession
and use the ??? and Miracle genes.  This will give
you a super Behemoth, the Mammoth.  Now just use
MeteorStorm on the Manmo until you beat it.
    After you defeat the Manmo, you'll get a lot
of experience.  You'll then automatically go back to
your camp, where Nina has collapsed from heat
exhaustion.  Go outside and talk to Rei, then walk
left to find the rakda.  Hit it with your sword to
kill it and get the Rakda Meat.  Take it inside.  The
game will take over as you head to the oasis.
    When you're back in control, explore the oasis
town.  There's an inn, an item shop that also sells a
few accessories, and the woman on the dock will refill
your water supply.  In the item shop building is a
guy who tells you some info about where to find some
items in the desert.
    If you want to get the items (it's optional), go back
into the desert (make sure to get more water first!), then
camp.  Use your rakda to go to the factory.  From here, go
north two nights.  Then turn four clicks to the left (so
you're facing due west), and continue that way for three
nights.  During the four night of walking, you'll encounter
a random  battle in which there is some obvious-looking
armor next to you (don't worry, you can't miss it).  Get
it; it's the Life Armor, the best armor in the game.  Then
just use your rakda and go back to Oasis.
    For the second item, enter the desert from Oasis.
Go south one night (you're already facing south; it's
eight clicks around from the oasis).  The next night,
turn west (face the North Star and turn four clicks
left).  Go fourth nights west; on the fourth night of
walking, you'll get into another random battle, where
you can find the Royal Sword, Ryu's best weapon.  (I
couldn't find the sword but it *is* there).  Then take
the rakda ride back home.
    There's two more items that they guy doesn't mention,
but that you can get.  To get one, leave Oasis and
immediately turn four clicks to the right, so you're
facing west.  Then just go straight west for 7 nights
or so.  Check every random battle along the way;
eventually you'll find one with the Death Claws for
Peco.  Actually, I wouldn't recommend doing this, as
it takes a lot time and you'll get a better weapon for
Peco soon anyway.  As for the other, do the same thing,
but go east instead of west and you'll find a skeleton in
a random battle.  Search it for the Speed Boots.  Again,
I don't recommend doing this as it's easier to get the
Speed Boots from the Steel Grave.



    Go up the hill in the oasis town and you'll be on
a new map, of the Desert Area.  Save your game, and put
Garr in the party.  Go northeast to the small building
(*not* Caer Xhan) and enter.  You're back in the
Container Yard.  If you encounter any Archmages or
Berserkers here, RUN -- they're really tough.  Enter the
building and put Garr in the lead.  Push against the crate
and hold Triangle.  Garr will smash it, allowing you to
climb up the ladder and use the teleporter.
    At this point, you'll want to go back and check up
on all your masters, and pay a visit to the faeries.
Then teleport back to the Container Yard.  Go up to
Caer Xhan, a modern-looking (but abandoned) city.
Enter the first building on the right.  The front door
contains an item shop, and the rear door is the weapon
shop (the middle door has nothing).  You can buy some
really powerful equipment in the weapon store, including
the Seeking Sword for Ryu, new claws for Peco, and the
Atomic Bomb (!) for Momo.  Buy all you can.
   Proceed to the upper-right building and enter.  Go
down all the stairs.  Avoid the square area in the
center and descend the stairs in the lower-left.  Go
through the door and flip the switch.  Leave the room
and the infrared beams will now be visible.  Avoiding
them, grab the chest in the center for Moon Tears, then
ascend the stairs.  Work your way past more of the
beams and go up the stairs.  You'll be back out in the
city.  Use the computer and turn on the shuttle.  Leave
the room and hop down onto the lower level.  Enter the
nearby door.  Use the computer to open the gates, then
ascend and head outside.  Step on the lift.  You will
be transported up to the orbital station Myria.
    The door straight ahead is locked, so take a right
turn and go down the stairs.  The enemies in this first
part of Myria include DeathBots (pretty tough; you can
steal Damascus Mail from them), Nitemares (undead; use
heal spells on them), Adepts (wimpy), and Armor (attack
them until their armor breaks; then you can't hurt
them).
    Go right.  When you reach the elevator, go south
and take the door outside.  Open the chest for the Gas
Shells for Momo.  They confuse enemies, but have a weak
attack power.  Stick with the AP Shells or Atomic Bomb.
Go back inside and go right to another door leading
outside.  Rotate the camera here to reveal a bag with
a Life Shard at the end of the second fork.  Return to
the elevator and head north.  You'll come to a lever;
flip it to activate the elevator.
    Use the control panel and choose to the go to the
Arrival Platform, where you'll find a Wisdom Fruit.
Then go to the Maintenance Deck.  Take the other
elevator down.  Go west, north, and then east.  Go
up the stairs and flip both switches.  Head back down
and go west, passing the two doors (they're locked).
Go north and take the first door you come to.  There's
some money and Napalm in the cabinets, and in the
back of the room are beds and a diary.  The diary
gives you all the functions of a camp diary -- you
can change party members, use Skill Ink, etc.
    After resting, leave the room and continue north.
You'll reach a room with some bookcases.  Search them
for money, then go south to return to the outside.
Head to the lower-right of this area to reach what
looks like an abandonded bar.  Search the shelf
behind the bar for a Life Shard.  West of the bar
area, you'll find a glass passage with a door on the
west side.  Enter and take the exit inside the passage.
You'll be back at the front of the Myria.  Now would
be a good time to leave, get new gear in Caer Xhan,
rest, and save.  Trust me, you'll want to save, because
the enemies in the next section of dungeon are
brutal.  Also, if you don't have Rei in your party,
put him in -- you'll need him.
   Back on the Myria, take the front door into the
glass passage, then head to the upper-right of the large
outdoor area.  Go up the stairs and continue to a door.
Inside, ride the moving walkway to the end of the room.
Now walk back down the left side of the room (to the
left of the walkways).  Rotate the camera and you'll
find a bag with a nice 10,000 zenny.  Take the door
on the far wall to get to a chest with the Holy Robe,
good armor for Momo (the Wind Robe is better for Nina).
Now take the upper-left exit from the walkway room
to a nice green heal room.  This heal room fills up your
HP and AP, and also recovers your maximum HP.  You'll be
seeing a lot of this room...
   Past the heal room is where things get nasty.  The
main enemies here are RedDrakes and IceDrakes -- they
almost always come in pairs of one each.  The RedDrakes
use Flame Breath, and the IceDrakes use Frost Breath.
Combined, they can nearly wipe out the entire party in
one round.  Like all breath attacks, the damage their
breaths do is based on their HP -- so divide your damage
between both of them to minimize the damage you take.
It still rips you, however, and they also have a spell
that confused your whole party.  Don't be afraid to run
back to the healing room; that's what it's there for.  The
only good part about the Drakes is that they will
occasionally drop the Dragonfang, Peco's best weapon.
   Anyway, head straight ahead from the healing room
to the last (4th) door.  Inside, you'll see a Chimera
trapped in a gas chamber, guarding a keycard.  Use the
lever to turn off the gas.  Search the shelves for a
Swallow Eye, then go back to the healing room and
fill up.
   Now go through the first door past the healing
room.  You're supposed to use the terminal in this
room and the two in the rooms beyond to turn all off
all the electricity, but this is easier said than done
as it is a really complicated puzzle and there are
no instructions, not to mention the constant Drake
attacks.  My advice is to just enter the glass passage
in the lower-right room and run through all the
electricity.  Be sure to cure the poisoning afterwards.
Go down the elevator.  Once you've ridden the elevator
once, the electricity is permanently turned off.
Head down and take the passage outside.  In the upper-
left corner of the second "cubicle" is a well-hidden
chest with Skill Ink.  After getting it, run back to
the heal room and get healed up again.
    The electricity is off now, so you can go straight
to the elevator again and descend.  This time, follow
the path to the west until you get to another elevator.
Go past it and rotate the camera to find some Ivory
Dice.  Now board the elevator and ride it back to the
ground floor.  Open the chest for the Slicer, one of
the best weapons for Rei in the game.  Equip it right
away.  Heal up, and go through the door to face the
Chimera.
    The trick to beating the Chimera is to have two
characters faster than it.  Rei should be already, and
by having him cast Speed on Ryu, Ryu should too.  The
Chimera will use Paralyzer to paralyze one character;
have the fastest character use a Panacea to cure him/her
while the other character attacks.  So if Ryu gets
paralyzed, Rei should use a Panacea and the other
character (in my case, Peco) attacks.  If Rei gets
paralzyed, Ryu heals.  If #3 gets paralyzed, Rei should
cure and Ryu attack.  Besides Paralyzer, the Chimera has a
strong physical attack, so have Ryu cast Shield 2 or 3
times.  It also can cast a few spells, which aren't that
much of a danger.  Actually, as long as you know the
trick, this guy's a pushover.
    After defeating him, get Card Key B from the floor,
then go down the elevator the Chimera was guarding.  Open
the chest for the special HE Shells for Momo.  Head down
and right to a room with a locked door.  Have Rei open
it, then open the chests for the Dragon Shield and Helm
for Ryu, and the Giant Shield for Garr.  Now go back out
of Myria for another heal break.  Put Momo and Rei in your
party before continuing.  Also, make sure that you
have a spare Dream Ring in your inventory.



    Back on Myria, go through the front door.  Take
the door in the far end of the main room and go back
down the stairs.  You're now back where the bedroom
and diary is.  Head south and use Card Key B to open
the middle door and go inside.  Here you'll find a
bunch of Honey look-alikes.  If you talk to the solitary
one, you can learn about Navigators (Honey is one of
them).  If you try to take one, you won't be allowed
to, as you already have one (Honey).  There's actually
nothing to do here except grab the Demonsbane in the
chest, a sword for Ryu that's not as good as the
SeekingSword.
    Return to the main room (the one with the multi-
colored floor) once again.  This time, take the stairs
in the upper-left to get to a door with a green spot.
Beyond here, you'll fight plant enemies.  Go up the
escalator and you'll reach another heal room.  Past the
heal room, you'll find a door blocked by plants.  Equip
Momo with the HE Shells and have her shoot the plants.
They'll dissolve; then you can go through the door.
    You're now in the really cool-looking courtyard.
The main enemies here number only 3: Hopper, Plant42, and
FoulWeed.  Kill the Hoppers first; they have a powerful
Air Raid attack.  Always attack the FoulWeeds last, as
they will sleep until you start attacking them.  You
will also occasionally see Wraiths or Goo Kings.  To
beat the Wraiths, use the same type of magic on them
twice to destroy their barrier for that element and
then to kill them (i.e., two thunder spells, two frost
spells, etc.).  As for the Goo Kings, just defend and
they'll run away.  Do NOT steal from them or they will
get mad and start casting Ragnarok.
    Switch Momo back to the Atomic Bomb (assuming you
have it) before continuing.  Go straight ahead and take
the chest for Protein.  Then loop around the right side
of the room until you get to the grass.  Continue north
and descend the first hill.  Grab the Life Shard from
the nearby chest, then cross the next hill.  Go down
and left to a spot where you can get back on the
walkway.  Follow it to a locked door, which Rei can
open.  It leads indoors to a laboratory.
    Search the cupboards here for Ginseng and Wisdom
Fruit.  Be careful not to step on any of the vines or
you'll get poisoned.  Take the northern exit back
outside and head west.  Don't miss the chest hidden
behind the tree for a Silver Tiara.  Equip it on
Momo.  When you reach some stairs, head south up the
hill and onto the walkway.  Go through the door (in the
upper-left corner of the area) and open the chest in the
back for the Dragon Spear.  Leave the room, go back down
the hill, and ascend the metal stairs.  From there,
continue to a purple hallway (check out the lighting
here), which for some reason is filled with Eye Goos,
the wimpiest enemy in the game.  Huh?  Anyway, just
walk to the elevator and use the control panel to go
to Eden.
    In Eden, you'll fight mostly Wraiths, and the
occasional Goo King.  Check three paragraphs above for
the strategy.  Sometimes GooTitans will show up; these
guys are from way back on Ogre Road, so they're no
problem.  Poke around for chests with Force Mail
and a Soul Gem, then cross the bridge.
    You'll see a bird flying by, and follow it to
an old acquitance.  Your friend reveals that he is a
member of the Brood as well. Through a series of
flashbacks, he tries to convince Ryu that the Brood must
be eradicated. You are then sucked inside Ryu's own
mind, which looks pretty spiffy.
    Believe it or not, there are enemies in here.  Yes,
for some reason, Ryu has giant weeds running around
inside of his mind.  Fortunately (since you only have
Ryu), they're pretty easy to defeat.  Just watch out
for the Mad Gongs' Charge.
    Walk northwest.  You'll see a series of images
of Nina, talking about her mother.  Keep walking until
the screen changes.  Go forward and talk to the dragon
statue, then turn around and walk back the way you came.
You'll appear back at the starting spot, but all the
pillars have grown in size.  Rei will talk for a while,
then disappear.  Use the Dragon God statue to heal and
save your game.  If you want to quit, do so, as you
won't have another chance for a while.
    Go northwest again and you'll reach a dragon statue
with two plaques.  Talk to the statue, then stand still
and wait until Ryu starts his idle animation.  Then talk
to the statue again and it will tell you to go ahead.
Don't.  Read the left plaque, then go down and left,
towards the chest.  You'll fall into a pit.  Talk to
the nearby statue and answer Yes to its question.  
Take the Shaman's Ring from the chest, which saves you
25% on the AP cost of all your spells (for the character
it's equipped on, of course).  Now go northeast and
ride the air vent out.  You're now southwest from the
save statue.  Save if you want, then return to the
plaque statue.
    Continue northwest past the plaque statue.  Momo
will appear and talk briefly.  Keep going to the next
lighted circle (the second one past the statue), then go
left one circle, and down one.  Open the chest for an
Hourglass.  Do the same for the right side for Gems.
Then continue along the central path for more Momo
dialogue.  Walk into the air vent and you will be
teleported into a crystalline area.
     Things get a bit more challenging here; you
fight more Mad Gongs and also Thanotoses (Thanoti?),
who have strong magic.  Jump works well on both, and
ice spells do lots of damage to the Mad Gongs.
     Go south and step on the yellow flower to teleport,
then go east to where Garr is.  After talking to you,
he will disappear.  Step on the nearby purple flower,
then go up and right and hit the green one.  You'll
run into Peco, who for some reason is now speaking
normally.  After he disappears, step in the air vent.
You'll talk to a mirror image of yourself.  After he
goes away, fill up your HP and AP, equip the Dream
Ring (you did bring one, didn't you?), and go forward.
    Teepo will appear again and try to convince Ryu to give
his power to Myria.  When Ryu refuses, Teepo turns into
the Arwan and attacks.  Cast Protect three or four times,
then just start Jumping away.  Use items to heal, and
do not morph -- you want to save your AP.  As long as you
have the Dream Ring, you won't have any trouble.  Once you
defeat the Arwan, you will be teleported back into Eden,
where you will have to make a party to fight Teepo.  I
higly recommend you use Rei.  Teepo turns himself into the 
huge Dragon Lord, and then you fight again.
    Ryu should cast Protect on the party, and use Barrier
on each character.  After that, have him use the Power
and Trance genes to turn into a Myrmidon.  Use Aura, then
attack until you revert.  Have Rei steal from Teepo until you
get the Dragon Blade, then attack.  As soon as you get the
Blade, have Ryu equip it, so he can use it in the battle.  Peco
should use Super Combo until he runs out of AP, then attack.
Momo should cast Might on all your characters, then attack.
Nina should use magic, and Garr should just attack.  Teepo has
a bunch of elemental attacks, so equipping the various Rings
will help.  Use MultiVitamins (or Vitamins) to heal.  This
battle goes on forever, but as long as you have a big
item supply, it's not that difficult.
    Upon winning the battle, you receive a huge amount of
experience (might want to use an Ivory Dice) and the
Dragon Armor.  Teepo than buys the farm, leaving behind
Card Key A.  Yes, you went through this whole sequence
just to get a keycard.  Take the card, equip the Dragon
Armor, take the elevator out of Eden, and get the heck
off Myria.  Take a break, you've earned it.



    You've probably gained an obscene number of levels
(especially Ryu), so check up on all your Masters.  Load
up on MultiVitamins, Panaceas, and Ammonia; the final
battle is ahead.  Then go back to (what else?) the
orbital station Myria.
    If you want, you can go back down to where all the
Honey robots were and use Card Key A to open the
adjacent door.  All you get is a Light Bangle, which
isn't exactly an all-powerful item (okay, it's really
crummy), so there's no real need to do this.
    Where you *really* want to go is back to the
main room with the various-colored tiles.  Head to
the lower left and use Card Key A on the white panel
on the wall to the open the door.  Go through.
    The main enemies in this new section are the
Mist Man, a tougher version of the Armor that uses
Thunder Strike to paralyze you -- cure paralysis
right away, and also try to learn this skill; and
the Vampires, which also paralyze you (with Evil
Eye).  Oddly, they're not undead, so don't use heal
magic on them.  The Revenants, however, are undead,
and thus are vulnerable to Kyrie.  The other enemy
in here is the NightBat; if these show up with Vampires,
kill the Bats first or you can't hurt the vampires.
You can steal Burglar Garb, good (and light) armor for
Rei, from the Vampires.
    Go straight ahead, past the first section.  Turn
right, then turn left as soon as you can.  Continue
straight ahead, and turn left at the first turn.
Keep going until you reach the door.  When you go
through here, the music will change.  You're now
in a really annoying maze of former bosses that
sorta reminds of where you fight all the bosses at
the end of a Megaman game (hey, this *is* a Capcom
game).  Fortunately, if you know what you're doing,
you can get through here with only two fights, and
still get all the good treasure.
     Go all the way down the hall and enter the
last door.  When you go in here, you will have to
fight a bunch of chickens.  Just use some group
attack spells and you can take them out in one
round.  Continue east two rooms.  Heal up, then
go through the next room, where you'll encounter
three Stallion clones, Samples 10, 11, and 12.
     This is a *real* boss, not like those chicken
guys.  Concentrate on attacking the black one
(lightning) first, as he can do the most damage.
After you kill him, attack the blue, and then the
red.  Having elemental rings equipped will help
big time.  Ryu needs to spend most of his time
healing; don't have him transform.  Cast Barrier
on everybody, but skip Shield as the Samples rarely
use physical attacks.  They have a ridiculous amount
of HP, and there are three of them.  Fortunately, they
can't do much damage by themselves.  It's easy to get
impatient here, but play it defensively.  If anybody
dies, bring them and recast Barrier.
     After defeating all three Samples (whew!), go
forward to a save room.  Take the left door to a
bedroom where you can rest.  There's also a chest
here with a Cupid's Lyre.  Equip it on Momo.  Take
the ladder going up from the save room.  Head left
into the little alley between the walls and grab
the Hourglass in the hidden bag.  Then take the
upper-right door for Moon Tears.  After getting the
Moon Tears, go back down to the save room.  You've
just completed this entire dungeon with only two
fights!  Search behind the cabinet nearest to the
door for another Hourglass, then save your game.  Go
down the ladder to the final area.
     This really isn't a dungeon; as only the first
screen has any fights.  Just follow the passage to
the elevator -- Honey will open the door for you.
After you go down the elevator (this part looks
cool), the passage will light up (so does this part).
A ghost will appear and talk to you briefly.  Now
just follow the path until you get to a door.  Go
through to learn about chrysm, then keep going
until you reach a lift.  Heal up, and step on.  It
will take you up to the platform.  Ryu's "eye" will
flash, and then Myria will appear
    After a lot of dialogue (which is a real pain to
go through if you die on the upcoming fight), you
will be controlling Ryu.  Talk to each of your party
members, then stand directly in front of Myria and
talk to her again.  She will ask if you want to give
up your power, or fight her.  Obviously, choose to
give up your power... just kidding!  Choose to fight
Myria and you will have to make a party.  Put your
strongest fighters in -- in my case, this was Peco,
Rei, and Ryu.  Choose your formation, and let the
battle begin.
     Myria uses Sanctuary frequently to dispel your
assist spells, so don't bother using them.  Just start
attacking with regular attacks and Super Combo.  (If
you're using Nina, have her use magic).  Do *not*
have Ryu turn into a dragon -- you'll want to save his
AP for healing.  Try to conserve AP, because this is
a LONG battle... I tried to keep track of Myria's HP,
but I lost count.  Let's just say she has way over
20,000 HP, and that it took me more than a hour to
defeat her (I'm not even kidding).
     Myria's most powerful attack is Venom, which
blinds, confuses, and/or poisons your whole party.
When this happens, have any non-confused character
use Panaceas to cure the confused ones.  Don't worry
too much about the poison and blindness; if you
keep stopping to heal those, you'll never get any
hits in.  If things get really bad, use a Moon Tears
to restore all your HP and cure your status.
     About halfway through the battle, Myria will
start casting the Holocaust spell.  This will probably
rip you the first time, so you may have to use some
Moon Tears.  Then use a Wisdom Fruit to restore Ryu's
AP if he's out (he will be, unless you already used
a Fruit).  Since Myria can't cast Sanctuary anymore,
have him use Barrier on each party member.  Holocaust
should now only take off about 30, which is no big
deal.  Then start attacking again.
     When she's around three-fourths dead, Myria starts
combining Holocaust and other magic with Venom.  Just
use the same strategy and keep your HP up.  If any
character dies, be sure to revive them and recast
Barrier to protect them from Holocaust.
     If you keep attacking (and your item supply doesn't
run out), you will eventually defeat Myria.  You
then get to watch the lousy ending.  Leave the game
on, though!  After about a minute on the "Fin" screen,
the screen will turn black and you will be asked if you
want to make a Clear Game save.  This allows you to
keep playing the game with your characters as they were
at the end of the game.  So make a Clear Game file!
    You can now use your Clear Game save to look for
all the Masters and items you missed, collect all the
fish, and do other stuff.  Some other new things I've
noticed in Clear mode:

-  If you go back to Bow's house on the point near Junk
   Town, he has finally completed his fishing gear.
   First, you have to get the rank of Master of Angling+
   to get the Ding Frog bait, and when you reach Master
   of Angling++, he'll give you the Master Rod pole.

-  If you set three faeries to the Music job in Faerie
   Village, the third one will offer to play Pure Again
   (the credits song) if you go talk to her.
-------------------------------------------------------------------------

V. OTHER STUFF TO DO


DEFEATING THE BERSERKER

The Berserker is an extremely powerful enemy that randomly
shows up in the Container Yard.  It's a purple robot,
similar in appearance to the DeathBot.

---BERSERKER'S STATS---

HP:    25000 (?)           Steal: Aries Glove
EXP:   30000               Win: Rufad's Spear
Zenny: 3000

ABILITIES:
        Regular Attack -- Laser beam attack, always kills
                      whoever it hits.
        Flame Whip -- Fire attack on the whole party; does
                      about 300 HP damage

        The Berserker begins the battle confused, and cannot
        use Flame Whip until it is unconfused.  The Berserker
        becomes unconfused after you hit it, or after three
        rounds (whichever comes first).

---PREPARATION---

 ITEMS YOU NEED     WHERE FOUND
  Ring of Fire x2    One is found in Mt. Zublo; use the
                       Faerie Village copy shop to make
                       another (or steal it from the
                       RedDrakes in the Orbital Station
                       laboratory).
  Aries Glove x3     You can steal these from the Berserker
                       itself.  Just have Rei Pilfer from
                       the Berserker, then run away before
                       it kills you.  Use the copy shop to
                       make duplicates.
  Wisdom Fruit x5    Randomly dropped by TankBots in the
                       Container Yard, but you probably have
                       some already.  As always, use the copy
                       shop to make more.
  Burglar Garb x1    Stolen from Vampires in the core of the
                       orbital station.
  Sage's Frock x1    Bought in Kombinat.
  Lgt.Clothing x1    In a chest on B1 of the Dauna Mines.
  Dragon Helm x1     At the end of the orbital station
                       laboratory. Use Rei to open the locked
                       door.
  Royal Sword x1     In the desert (see the Just Deserts section
                       of the walkthrough), or bought from
                       Manillo at the Lost Shore fishing spot.
  Slicer x1          In a chest in the room right before the
                       Chimera in the Orbital Station
                       laboratory.
  Atomic Bomb x1     Bought in Caer Xhan.
  Tiger's Cap x1     Bought in the Faerie Village "ability" weapon
                       shop.
  Speed Boots x1     In a hidden bag in the lower-right corner
                       of the Steel Grave.
  Ammonia x50        Bought in most shops.

 SKILLS YOU NEED    WHERE FOUND
  Speed              Rei has it from the start.
  Might              Momo learns it at level 20.
  Chain Formation    Learned from Bais with 3 levels gained.
  Super Combo        Learned from Bunyan with 10 levels gained.
  Triple Blow        Learned from the Vampires in the core of
                      the Orbital Station.

 CHARACTERS RECOMMENDED          EQUIPMENT
  Ryu, level 40+                  Royal Sword, Lgt.Clothing,
                                  Dragon Helm, Aries Glove
                                 
                                 EQUIPMENT
  Rei, level 40+                  Slicer, Burglar Garb,
                                  Tiger's Cap, Aries Glove,
                                  Ring of Fire, Speed Boots
                                 SKILL: Triple Blow
                                  
  Momo, level 40+                EQUIPMENT
                                  Atomic Bomb, Sage's Frock,
                                  Tiger's Cap, Aries Glove,
                                  Ring of Fire
                                 SKILL: Super Combo
                                  
  Fight in Chain formation with Rei in the lead, Ryu in
  second position, and Momo in the rear.
                              
  Because the Berserker's physical attack will kill in one
  hit even if you've got great armor on, you want to
  emphasize speed over defense.  That's why you should
  equip light armor like the Burglar Garb and Light
  Clothing.  The Dragon Helm is needed as it absorbs fire.

  Make sure you none of your characters are apprenticed
  to Yggdrasil!  (Yggdrasil's apprentices are weak against
  fire)
  
---BATTLE STRATEGY---

FIRST ROUND:
   Ryu attacks.
   Rei casts Speed on himself.  Because you are in Chain
    formation, the whole party has the speed of Rei (and
    he's the fastest character in the game).  Thus, you're
    really Speeding the whole party.
   Momo casts Might on Ryu.

At this point, you're basically set up.  Casting any
stat-boosting spells is useless, because the Berserker
kills you so frequently that they don't do any good (you
lose stat-boosters if you die).

You pretty much want to use the same pattern for the
whole battle:

RYU: If somebody is dead, use Ammonia on that person.
     If everybody is alive, attack the Berserker with a
      regular attack.

REI: Attack with Triple Blow (when he's alive).
     When he runs out of AP, use regular attacks.

MOMO: Attack with Super Combo (when she's alive).
      When she runs out of AP, use regular attacks.

For some reason, the Berserker has an aversion to
attacking Ryu.  Usually, it will attack Rei, and kill him.
This allows Momo a chance to attack while Ryu revives
Rei.  When the Berserker uses Flame Whip, you will not
be harmed as the Rings of Fire and Dragon Helm absorb
fire.  This allows Ryu to attack the Berserker as well.

REWARDS: A whole lot of experience, and the satisfaction
         of beating this guy.  Occasionally, the Berserker
         may drop Rufad's Spear, a spear for Garr that isn't
         all that great (but you can use it as an item in
         battle to cast Shield).

DEFEATING THE ARCH MAGE

Like the Berserker, the ArchMage randomly shows up at the
Container Yard.  He is palette-swapped version of the Codger
and Adept enemies (and the master Mygas), with purple
clothes and a white beard.  The ArchMage is even tougher
than the Berserker, due to his ability to regenerate 1500
HP each round.

---ARCH MAGE'S STATS---

HP:    3000                Steal: Soul Gem
EXP:   48000               Win: Holy Avenger
Zenny: 2000

ABILITIES:
        Regular Attack -- Actually, I've never seen the
                          ArchMage use it.
        Myollnir -- Lighting attack on a single party
                    member; almost always kills them.
        Blizzard -- Ice attack on the party, does about
                    150 damage to each character.
        Benediction -- If tw of your party members are
                       killled, the ArchMage will cast this
                       to bring them back to life.
        Magic Sword -- Non-elemental attack on a single party
                       member.  You can Examine the ArchMage
                       to learn this, but don't bother; it's
                       much easier to get it from Emitai.

        The ArchMage heals itself for 1500 HP at the end of
        every round.  Thus, you have to do more than 1500 HP
        damage to it each round in order to kill it.

---PREPARATION---


 ITEMS YOU NEED     WHERE FOUND
  Thunder Ring x3    One is found in the Tidal Caves; use the
                       Faerie Village copy shop to make
                       two more.
  Aries Glove x3     Stolen from the Berserker (see above).
  Hourglass x1       Chests in Ogre Road, the Antenna Tower,
                       the Factory, and the boss maze of
                       the Orbital Station.  You can copy them
                       at the Faerie Village copy shop if the
                       copying faerie has a maxed light blue bar.
  Beast Spear x1     Found by searching Geist's ashes after
                       you defeat him.  But if you didn't
                       already get it, you can't get it now --
                       in which case you should use the Dragon
                       Spear (in a chest in a room in the
                       upper-right hand corner of the Orbital
                       Station courtyard).
  Burglar Garb x1    Stolen from Vampires in the core of the
                       orbital station.
  Sage's Frock x1    Bought in Kombinat.
  Lgt.Clothing x2    Bought in Syn City.
  Royal Sword x1     In the desert (see the Just Deserts section
                       of the walkthrough), or bought from
                       Manillo at the Lost Shore fishing spot.
  Soul Gem x4        Bought in the Faerie Village "ability"
                       handyman shop.
  Slicer x1          In a chest in the room right before the
                       Chimera in the Orbital Station
                       laboratory.
  Tiger's Cap x3     Bought in the Faerie Village "ability"
                       weapon shop.
  Speed Boots x1     In a hidden bag in the lower-right corner
                       of the Steel Grave.
  
 SKILLS YOU NEED    WHERE FOUND
  Power Gene         In the underground laboratory at the
                       Plant, on top of the pipes.
  Trance Gene        At the Yggdrasil Tree on the Lost Shore.
  Super Combo        Learned from Bunyan with 10 levels gained.
  Last Resort        Learned from the Orcs outside Momo's Tower.
  Triple Blow        Learned from Vampires in the core of the
                       orbital station.
  Chain Formation    Learned from Bais with 3 levels gained.

 CHARACTERS RECOMMENDED          EQUIPMENT
  Ryu, level 45+                  Royal Sword, Lgt.Clothing,
   (must have at least 150 AP)    Tiger's Cap, Aries Glove,
                                  Thunder Ring, Soul Gem

                                 EQUIPMENT
  Rei, level 40+                  Slicer, Burglar Garb,
                                  Tiger's Cap, Aries Glove,
                                  Thunder Ring, Speed Boots
                                 SKILLS: Triple Blow, Last Resort

  Garr, level 40+                EQUIPMENT
                                  Beast Spear, Lgt.Clothing,
                                  Tiger's Cap, Aries Glove,
                                  Thunder Ring, Soul Gem
                                 SKILL: Super Combo
  
  Fight in Chain formation with Rei in the lead, Ryu in
  second position, and Garr in the rear.
                              
  Since the ArchMage uses magic to attack, physical defense
  does you no good.  Having a high speed -- and thus being
  able to attack first -- is far more important.  And, of
  course, Chain formation speeds you up to Rei's speed.

---BATTLE STRATEGY 1: HOURGLASS STRATEGY---

FIRST ROUND:
   Rei uses Last Resort, raising his attack but lowering
       his defense to 0.
   Ryu uses an Hourglass.
   Garr uses Super Combo.

   The ArchMage will probably cast Myollnir on one of your
   characters, but you're protected with the Thunder Ring.
   If he uses some other spell, Ryu and Garr are both
   protected by Soul Gems (only Rei might get killed).

SECOND ROUND:
   Ryu casts Accession.  Use the Trance and Power Genes to
   become a Myrmidon.

   Rei, Garr, and the ArchMage are all frozen by Ryu's
   Hourglass.  Only Ryu can act.

THIRD ROUND:
   Myrmidon-Ryu attacks the ArchMage with Aura, which does
   a huge amount of damage.

FOURTH ROUND:
   Same thing; use Aura.  This should kill the ArchMage,
   but if not, the Hourglass will wear off and everybody
   (including the ArchMage) will be able to act again in
   Round 6.

SIXTH ROUND:
   First of all, if either Ryu or Garr's Soul Gem was
   consumed on the first round, go to their item screen,
   push up to get the menu with the Equip command, and give
   them a new one.  Then go ahead and set your commands:

   Rei (who still has Last Resort active), attacks with 
     Triple Blow.
   Ryu should still be in Myrmidon form.  Have him use
     another Aura on the ArchMage.
   Garr uses Super Combo.

   This is your last shot to kill the ArchMage.  Ryu will
   run out of AP shortly, and without Aura, there's no way you
   can do the required 1500+ damage each round in order to
   kill the ArchMage.  You should have killed him by now
   anyway.

---BATTLE STRATEGY 2: FOCUS / AURA STRATEGY---
   by Alex Pelton ([email protected])

FIRST ROUND:
   Rei defends.
   Ryu uses Accession with the Gross, Force, and Thunder
      Genes.  This will give him a Warrior-class dragon
      that absorbs thunder.
   Garr defends.

   The ArchMage will probably cast Myollnir on one of your
   characters, but you're protected with the Thunder Ring.
   If he uses Magic Sword, Ryu and Garr are both protected
   by Soul Gems (only Rei might get killed).

SECOND ROUND:
   First of all, if either Rei or Garr's Soul Gem was
   consumed on the first round, go to their item screen,
   push up to get the menu with the Equip command, and give
   them a new one.  If Ryu is killed (so that he turns back
   into human form), just run away and try again.

   Now go ahead and set your commands:

   Rei defends.
   Warrior-Ryu uses Focus to build up power.
   Garr defends.

THIRD ROUND:
   Again, re-equip your Soul Gems if necessary.
 
   Rei uses Last Resort.
   Ryu uses Focus again.
   Garr defends.

FOURTH ROUND:
   blah blah re-equip Soul Gems blah blah
   
   Rei attacks with Triple Blow.
   Ryu casts Aura on the ArchMage.
   Garr attacks with Super Combo.

   Having built up twice with Focus, Ryu's Aura should be
   extremely powerful.  It may kill the ArchMage by itself.
   If not, Rei and Garr's attacks should do it in.  If not,
   well, better luck next time... just run away.

   This strategy is a bit riskier than the Hourglass one
   (which is pretty much a sure thing), but it doesn't use
   up an Hourglass.


---AFTER THE BATTLE---

REWARDS: 48,000 experience (divided among the living
         characters), which is even more than the Berserker
         gives.  Not only that, but the first time you kill
         the ArchMage, you are guaranteed to receive the Holy
         Avenger sword, the best weapon for Rei in the game.  It
         has 125 attack power and (not surprisingly) does
         holy damage.

DID YOU NOTICE?

-  You can shoot people with Momo's bazooka or hit them
   with Ryu's sword, and a ! will appear over their head.

-  There is a kid on the dock at Parch who is trying to
   eat a cockroach.  He sniffs it and prods it, but, just
   as he is about to eat it, freaks out and starts the
   process over again.

-  Before the final fight at the Contest of Champions,
   when the camera pans by the audience, Chun-Li and Sakura
   from Street Fighter can be seen in the stands.

-  Mogu and Karn are missing from the mural of the BOF1
   characters.

-  After you meet Momo during adulthood, and you are talking
   upstairs in the inn at the Plant, Honey is sweeping the
   floor.  When the conversation ends, the party leaves
   the room, and Honey just leaves the broom on the floor.

-  During childhood, there's a shop in Wyndia that sells
   nothing but Bread listed 8 times.

-  You get some an Egg after defeating Rocky, but it's
   never used anywhere in the game.

-  Rei says "Doesn't this just beat all?" a lot.
   Actually, it's pretty much impossible NOT to have
   noticed this...

-  Most of the characters from previous BOF games can
   be found somewhere in BOF3:
   
 B Gary (Bo) -- One of the miners that frees Ryu.
 O Karn -- Not in BOF3
 F Manillo (Gobi) -- Can be caught while fishing; sells
 1 items.
   Ox -- The boss you fight in the Dauna Mines.
   Deis (Bleu) -- A Master.
   Mogu -- One of the miners that frees Ryu.
 
 B Bow -- Has a house near Junk Town; makes fishing gear.
 O        Also seen arguing with Sten in Genmel.
 F Katt -- There's a picture of her near the entrance to
           the arena.
 2 Rand -- He doesn't appear anywhere, but Fahl looks
           just like him.
   Sten -- During the Contest of Champions, found arguing
           with Bow throughout Genmel.  Also is aruging
           with Manillo in Syn City.
   Jean -- During your first visit to Wyndia, he's in the
           cell to your left.
   Spar -- Not in BOF3 [but Peco is kinda like him]
   Hachio -- The cook at Wyndia Castle; a Master.  (In
             BOF2 he was the cook at the Wildcat Cafe).
   Baba / Bunyan -- Another Master.  (In BOF2, he was the
                    woodsman living near the coliseum)

ULTIMATE BOSS STRATEGY

This strategy lets you defeat almost any boss (or any
other enemy) easily!  All you need is the following
stuff:

---PREPARATION---

 ITEMS YOU NEED     WHERE FOUND
  Dream Ring         Buy in Faerie Village item shop

 SKILLS YOU NEED    WHERE FOUND
  Resist             Learned from Fahl with 6 levels gained
  Blitz              Learned from the ProtoBots in the upper
                      levels of Momo's Tower
  Snooze             Learned from the Sleepys (frogs) in the
                      second area of the orbital station (the
                      place where you fight the Chimera)

 CHARACTERS RECOMMENDED          EQUIPMENT
  Rei, level 40+                  Slicer, NO ARMOR,
                                  Ring of Fire, Speed Boots
                                 SKILL: Resist, Blitz, Snooze

---BATTLE STRATEGY 1: EX TURN STRATEGY---

FIRST ROUND:
  Rei casts Resist.  If he is faster than the enemy, he
   will cast the spell, making him invincible for the round.
   If not, the strategy won't work.  (But Rei is faster
   than almost everybody).

EX TURN #1:
  Rei should be fast enough that he gets an EX Turn.

  Rei attacks with Blitz.  This does a fair amount of damage,
   and can't be blocked.

SECOND ROUND:
  Rei casts Resist again.

EX TURN #2:
  Rei attacks with Blitz again.

And so on...

When Rei runs out of AP, have him use Snooze on one of his EX Turns.  It will restore
about 5 AP to him, but he *won't* be put to sleep (as the ability normally does)
because he has the Dream Ring equipped.

If you're faster than the enemy, Rei can keep making himself invincible and attacking
with no chance of being hurt.  If you're fast enough, you can kill pretty much any
enemy this way, except the ArchMage and Berserker.
-------------------------------------------------------------------------    

VI. SKILLS


MAGIC

---Ryu---
             CLASS   LV AP  EFFECT
Heal         Heal    NA 4   Restores one ally's HP 
Purify       Heal    3  4   Cures poison in one ally
Protect      Assist  6  2   Raises one ally's defense
Rejuvenate   Heal    10 7   Restores one ally's HP
Accession    Attack  NA 0   Turn into dragon!
Shield       Assist  16 4   Raises party's defense
Raise Dead   Heal    ?  10  Revives dead character (may fail)
Remedy       Heal    20 7   Cures all status change / single
Vitalize     Heal    ?  20  Restores party's HP
Barrier      Assist  26 4   Raises one ally's magic defense
Restore      Heal    29 12  Restores one ally's HP
Resurrect    Heal    31 20  Revives dead character w/ full HP
Vigor        Heal    34 50  Restores party's HP
Bonebreak    Attack  36 0   Physical attack / single
                             (ability must recharge after use)

---Rei---
Pilfer       Attack  NA 0   Steal item, attack
Jolt         Attack  9  3   Lightning attack / all
Lightning    Attack  NA 7   Lightning attack / all
Weretiger    Attack  NA 0   Turn into weretiger, goes berserk
Slow         Assist  NA 1   Lowers agility / single
Silence      Assist  NA 2   Causes silence / all
Speed        Assist  NA 2   Raises one ally's agility
Death        Attack  29 5   Instant death attack / single
Myollnir     Attack  38 10  Lightning attack / single

---Teepo---
Flare        Attack  NA 3   Fire attack / single
Frost        Attack  3  3   Ice attack / single
Simoon       Attack  7  4   Fire and wind attack / single
Fireblast    Attack  11 5   Fire attack / all
Iceblast     Attack  12 5   Ice attack / single

---Nina---
Gust         Attack  NA 4   Wind attack / all
Frost        Attack  NA 3   Ice attack / single
Jolt         Attack  NA 4   Lightning attack / all
Simoon       Attack  7  4   Fire and wind attack / single
Blunt        Assist  10 1   Lowers attack power / single
Weaken       Assist  11 1   Lowers defense power / single
Iceblast     Attack  12 5   Ice attack / single
Slow         Assist  13 1   Lowers agility / single
Typhoon      Attack  15 7   Wind attack / all
Lightning    Attack  16 7   Lightning attack / all
Drain        Heal    18 3   Drains HP / single
Leech Power  Heal    23 0   Drains AP / single
Blizzard     Attack  28 10  Ice attack / all
Sirocco      Attack  33 12  Fire and wind attack / all
Myollnir     Attack  39 10  Lightning attack / single

---Momo---
Heal         Heal    NA 4   Restores one ally's HP
Purify       Heal    NA 4   Cure poision in one ally
Identify     Assist  NA 0   See enemy stats
Foretell     Assist  NA 0   Shows enemies' weakness
                (red=fire, blue=ice, yellow=thunder, white=holy)
Protect      Assist  NA 2   Raises one ally's defense
Silence      Assist  ?  2   Causes silence / all
Sleep        Assist  ?  3   Causes sleep / all
Quake        Attack  13 7   Earth attack / all
Confuse      Assist  14 2   Causes confusion / single
Speed        Assist  17 2   Raises one ally's agility
Rejuvenate   Heal    19 7   Restores one ally's HP
Might        Assist  20 4   Raises one ally's power
Remedy       Heal    24 7   Cures all status changes / single
Raise Dead   Heal    ?  10  Revives dead character (may fail)
Ragnarok     Attack  29 12  Earth attack / all (weak)
Vitalize     Heal    33 20  Restores party's HP
Restore      Heal    36 12  Restores one ally's HP 

---Peco---
Dream Breath Assist  10 3   Causes sleep / all
Venom Breath Assist  17 3   Causes poison / all
Rejuvenate   Heal    20 7   Restores one ally's HP
Purify       Heal    21 4   Cures poison in one ally
Icebreath    Attack  30 4   Ice attack / all
Firebreath   Attack  31 4   Fire attack / all

---Garr---
Pyrokinesis  Attack  NA 1   Fire attack / single
Flare        Attack  NA 2   Fire attack / single
Fireblast    Attack  14 5   Fire attack / all
Gambit       Attack  21 0   Instant death attack / single
Kyrie        Attack  26 5   Kills undead / all
Inferno      Attack  30 10  Fire attack / all

SKILLS

             AP EFFECT
Air Raid     3  Physical attack / target loses next turn
Aura         20 Holy attack / single / raises attack
Backhand     0  Physical attack / single / can't kill
Bad Back     0  No effect
Barrier      4  Raises one ally's magic defense
Benediction  20 Casts Raise Dead on all party members (may fail)
Berserk      2  Attack power up, die after 3 rounds
Blind        0  Causes blindness / single
Blitz        0  Physical attack / all / halves user's HP
Blizzard     10 Ice attack / all
Bone Dart    3  Physical attack / single / causes confusion
Burn         1  Fire attack / single
Celerity     0  Raises user's agility, power, speed, intelligence
                      (ability must recharge after use)
Charge       0  Does damage based on user's defense / single
Charm        0  Target more likely to drop item after battle
Chill        7  Ice attack / all / lowers agility
Counter      0  Get Reprisal on all attacks
Cure         18 Heals and recovers status / single
Demonbane    1  Physical attack / single / extra damage to demons
Disembowel   0  Lowers target to 1 HP, lowers maximum HP
Double Blow  2  2 physical attacks
Douse        1  Target takes more damage from fire
Ebonfire     5  Non-elemental attack / single
Enlighten    2  Raises user's Intelligence
Evil Eye     7  Causes paralysis / single
Feign Swing  0  No effect
FlameStrike  1  Fire attack / single
Flying Kick  0  Does damage based on user's agility / single
Focus        0  Build up attack power (up to 2x)
Frost        3  Ice attack / single
FrostStrike  4  Ice attack / single / causes sleep
Gloom        1  Turns one target undead
Holy Strike  2  Holy attack / single
Inferno      10 Fire attack / all
Influence    0  Force berserk character to attack a
                 specific enemy (used with weretiger Rei)
Intimidate   0  Cancels one target's action
Jump         0  Physical attack / single
Kyrie        5  Kills undead / all
Last Resort  0  Attack up, defense to 0
Lavaburst    7  Fire attack / all
Magic Ball   2  Non-elemental attack / single
Meditation   0  Build up intelligence (up to 2x)
Mighty Chop  0  Physical attack / single / ignores defense
Mind Flay    0  Physical attack / single / lowers intelligence
Mind's Eye   0  Raises user's hit rate temporarily
Mind Sword   2  Non-elemental attack / single
Monopolize   0  User receives all EXP earned from fight
Multistrike  0  1-3 attacks at half damage / single
Myollnir     10 Lighting attack / single
Purify       4  Cures poison in one ally
Recall       2  Cast random spell
Resist       2  Become invulnerable for one round
Rest         0  Restors a little HP and AP to user
Risky Blow   0  Instant death attack / single
Sacrifice    1  Reduces all enemies to 1 HP, kills user
Sanctuary    5  Removes support magic effects
Shadowwalk   8  Critical hit / single
Shield       4  Raises party's defense
Sirocco      12 Fire and wind attack / all
Snap         0  Physical attack / single / lowers defense
Snooze       0  Restores a little HP and AP, user goes to sleep
Steal        0  Steal item from enemy
SpiritBlast  0  Attack / single / ignores defense
SuddenDeath  1  Casts Death on a random target (you or enemy)
Super Combo  12 Match buttons for repeated hits
Target       0  Weak physical attack / single / never misses
ThunderClap  4  Lightning attack / single
ThndrStrike  4  Lightning attack / single / causes paralysis
Timed Blow   0  Deals damage = to user's HP, reduces user to 1 HP
Tornado      4  Reduces HP to 1 / unfocused
Transfer     10 Restores 10 AP / single
Triple Blow  5  3 physical attacks 
Trump        0  Casts random spell, only when you have 0 AP
Tsunami      8  Halves HP / all
Typhoon      7  Wind attack / all
Unmotivate   0  Cancels enemy attacks
WallOfFire   4  Fire attack / single
WardOfLight  5  Raises party's defense and counter attack rate
War Shout    6  Raises party's attack
Wind Strike  1  Wind attack / single

DRAGON CLASSES

WHELP
The weakest dragon form.  Obtained by using any Gene
by itself, or any combo that lacks an ability gene.

DRAGON
Standard dragon form.  Obtained by combining two
ability genes (any gene to the left of Miracle except
Power).

TRYGON
A golden dragon, basically the same as the Dragon form,
but has all three elemental breath attacks.  Use the
Fire, Frost, and Thunder Genes together.

BEHEMOTH
Large turtle-like dragon that combines the whole
party.  Use the Miracle gene.

WARRIOR
Basically a winged Ryu; has strong attack abilities.
Use the Power gene.

HYBRID
Various types of creatures that are based on your
other party members.  Obtained with the Fusion gene.
For all the Hybrids, see the Fusions list below.

PYGMY
A tiny little dragon larva.  Generally worthless.
Combine the Mutant gene with the ??? Gene.

KAISER
Ryu turns gold-colored.  If not combined with the
Failure gene, he will go berserk.  Obtained by using
the Infinity gene.  NOTE: You can still cast your
normal spells as a Kaiser.  Just go the spell option
and push right to get out of "Attack".

KAISER II
Looks the same as Kaiser I (and is called the same
thing by the game).  The Kaiser II, however, has a lot
more HP and hits harder, and when you use Kaiser
Breath, the dragon is gold, not gray.  Obtained by
splicing the Infinity, Radiance, and Trance genes.

WILDFIRE
A gold version of the Whelp.  It has almost no HP,
but its speed is very high.  Also, if it manages to
survive an attack, it will get a Reprisal doing a
tremendous amount of damage.  Requires the Miracle,
Thorn, and Reverse Genes.

TIAMAT
Huge purple snake-like dragon; combines all party
members.  Combine the Shadow gene with Trance.

MAMMOTH
A stronger version of the Behemoth with massive HP
and attack power.  Like the Behemoth, it combines
all the party members.  Use the ??? and Miracle genes.

MYRMIDON
A souped-up warrior with lots of really strong
abilities.  The best dragon class.  Combine the Power
and Trance genes.
 
DRAGON POWERS

When Ryu uses Accession, his powers are determined in
two ways: by what class of dragon you are (Whelp,
Dragon, etc.) and by what genes you're using.  I've
listed the two types of abilities separately.

Abilities marked with a + are only available when
you're using the Eldritch gene, and ones with a *
are only available as an adult.

---Dragon Class Abilities---
               FROM      AP   EFFECT
Whelp Breath   Whelp     0    Non-elemental attack / all
Blind          Whelp     0    Causes blind status
DragonBreath   Dragon    0    Non-elemental attack / all
Snap           Dragon    0    Physical attack / lowers defense
Flame Breath   Trygon    0    Fire attack / all
Frost Breath   Trygon    0    Ice attack / all
ThundrBreath   Trygon    0    Thunder attack / all
DragonBreath   Trygon    0    Non-elemental attack / all
Snap           Trygon    0    Physical attack / lowers defense
MeteorStrike   Behemoth  0    Non-elemental attack / all
Blitz          Behemoth  0    Physical attack / all / halves your HP
Charge         Behemoth  0    Does damage based on user's defense
Gambit         Warrior   0    Instant death attack / single
Aura           Warrior   20   Holy attack / single / raises attack
DragonBreath   Pygmy     0    Non-elemental attack / all
Snap           Pygmy     0    Physical attack / lowers defense
Magma Breath   Pygmy     0    Fire attack / all
KaiserBreath   Kaiser    0    Non-elemental attack / all
Bonebreak      Kaiser    0    Physical attack / single
                                (ability must recharge after use)
Howling        Kaiser    0    Physical attack / all / confusion
Whelp Breath   Wildfire  0    Non-elemental attack / all
Charge         Wildfire  0    Does damage based on user's defense
Doom Breath    Tiamat    0    Non-elemental attack / all
ShadowBreath   Tiamat    0    Instant death attack / all
Venom Breath   Tiamat    3    Causes poison / all
MeteorStrike   Mammoth   0    Non-elemental attack / all
Giant Growth   Mammoth   0    Physical attack / all
Gambit         Myrmidon  0    Instant death attack / single
Aura           Myrmidon  20   Holy attack / single / raises attack
Flame Strike   Myrmidon  1    Fire attack / single
ThundrStrike   Myrmidon  4    Lightning attack / single / paralyzes
Frost Strike   Myrmidon  4    Ice attack / single / causes sleep
Wind Strike    Myrmidon  1    Wind attack / single
Holy Strike    Myrmidon  2    Holy attack / single
Aura Breath    Myrmidon  0    Holy attack / all

---Gene Abilities---
               FROM      AP   EFFECT
Flame Breath   Flame     0    Fire attack / all
Flame Claw     Flame     0    Fire attack / single
Inferno        Flame+    10   Fire attack / all
Frost Breath   Frost     0    Ice attack / all
Frost Claw     Frost     0    Ice attack / single
Blizzard       Frost+    10   Ice attack / all
ThundrBreath   Thunder   0    Thunder attack / all
Thunder Claw   Thunder   0    Thunder attack / single
Myollnir       Thunder+  10   Thunder attack / single
ShadowBreath   Shadow    0    Instant death attack / all
Chlorine       Shadow    0    Poison attack / single
Death          Shadow+   5    Instant death attack / single
DivineBreath   Radiance  0    Holy attack / all
Shining Claw   Radiance  0    Holy attack / single
Resurrect      Radiance+ 20   Revives dead character w/ full HP
Focus          Force     0    Builds up attack power
Counter        Defender  0    Get Reprisal on all attacks
Remedy         Eldritch  7    Cure all status changes
Restore        Eldritch* 12   Restores one ally's HP
Vitalize       Eldritch* 20   Restores party's HP

FUSIONS

If you use the Fusion Gene, you turn into a special Hybrid
based on the other two characters in your party (the
other characters are not affected).  It's kinda like
Karn's magic in BOF1, for those of you who played it.

(I made up the names as there are no known official ones)

---Fusions---
Rei + Nina = Tiger
Rei + Momo = Tiger
Rei + Peco = Thorn Onion
Rei + Garr = Tiger
Nina + Momo = ArmorDragon
Nina + Peco = Great Bird
Nina + Garr = Great Bird
Momo + Peco = ArmorDragon
Momo + Garr = nothing (Whelp)
Peco + Garr = Thorn Onion

---Fusion Abilities---
              FROM        AP  EFFECT
Shadowwalk    Tiger       8  Critical hit / single
DragonBreath  Tiger       0  Non-elemental attack / all
Tempest       Tiger       0  Air attack / all
Dream Breath  Thorn Onion 3  Causes sleep / all
Venom Breath  Thorn Onion 3  Causes poison / all
DragonBreath  Thorn Onion 0  Non-elemental attack / all
Geo Breath    Thorn Onion 0  Earth attack / all
Typhoon       Great Bird  7  Wind attack / all
Lightning     Great Bird  7  Lightning attack / all
Inferno       Great Bird  10 Fire attack / all
Blizzard      Great Bird  10 Ice attack / all
Temptation    Great Bird  0  Causes confusion
Speed         ArmorDragon 2  Raises agility / single
Protect       ArmorDragon 2  Raises defense / single
Might         ArmorDragon 4  Raises attack / single
Restore       ArmorDragon 12 Restores one ally's HP
Remedy        ArmorDragon 7  Cures condition / single
Combustion    ArmorDragon 0  Flame and wind attack / all

FORMATIONS

NORMAL                    1    
Start with.                   3
No special effect.        2    

DEFENSE                       2
Start with.                   1
Party's defense raised.       3

ATTACK                        3
Start with.               1   
Front member's attack up.     2

CHAIN
Learned from Bais.   
Everybody's speed is the  1 2 3
same as the front member.

MAGIC                       2
Learned from Lee.             3
Rear member's magic up.     1 

REFUGE                        3
Learned from Wynn.        1   
Recover 1 HP each turn.    2   
-------------------------------------------------------------------------

VII. ITEMS AND EQUIPMENT


In the Used By column, the following letters stand for
the characters:
R=Ryu  E=Rei  N=Nina  M=Momo  P=Peco  G=Garr
(Teepo uses the same stuff as Ryu)

WEAPONS

               ATK  WGT  USD   PRICE  NOTES
Bent Sword     2    5    RE    10
Dagger         4    1    RE    50
Melted Blade   6    1    REP   30
BallockKnife   6    1    RE    100
Bronze Sword   8    2    RE    240
Silver Knife   12   1    RE    1400   Holy damage
Broad Sword    15   3    RE    600
Scramasax      23   2    RE    1200
Moon Sword     32   4    RE    2000
ThievesKnife   36   1    E     3200
Flare Sword    38   4    RE    3200   Fire damage
Claymore       43   8    R     2500
FeatherSword   48   1    RE    5200   Wind damage
AshurasSword   50   3    R     3600
HiddenDagger   51   1    RN    7000   Random instant death
Royal Dagger   54   2    RE    6200
Deadly Blade   55   4    R     7900   Critical hit rate up 
Baselard       59   3    RE    6500
Katzbalger     61   1    E     9200
Heavy Dagger   67   2    RE    7500   Frost damage
Ascension      70   4    R     14000  Holy damage
Heat Shotel    76   3    RE    9500   Fire damage
Barbarossa     82   10   R     12000  Lightning damage
Slicer         85   1    E     16000  Critical hit rate up
PiercingEdge   91   4    RE    14500
Demonsbane     99   7    R     15000  Extra damage against demons
DamascusSwd    105  4    R     16000
Lifestealer    108  1    E     22000  Chance of instant kill
SeekingSword   110  2    R     20000  Def+5, Int+5
Holy Avenger   125  4    RE    40000  Holy damage
Dragon Blade   130  4    R     --     Fire damage
Royal Sword    158  8    R     55000  Lightning damage
GooKingSword   180  4    R     65000
PointedStick   1    1    N     10
Oaken Staff    6    1    N     50
Mace           12   3    N     200
Magician Rod   20   2    N     780    Raises IntellAigence
QuarterStaff   28   4    N     1100
Wind Cutter    34   3    N     2200   Wind damage
Ruby Scepter   43   3    N     3200   Fire damage
LacquerStaff   50   3    N     5600
Beryl Rod      61   4    N     7200   Raises Intelligence
Thunder Rod    69   10   N     9500   Lightning damage
BlessedStaff   73   3    N     11000  Immune to instant death
Ouroboros      80   5    N     22000  Raises Intelligence
Flame Chrysm   50   1    M     500    Fire damage
Ice Chrysm     50   1    M     500    Ice damage
Ammo           58   1    M     500
ShotgunShell   78   1    M     2200
Homing Bomb    78   1    M     7700   Hit rate up
Sleep Shells   80   1    M     2500   Causes sleep
Flash Shells   96   1    M     5300   Causes blindness
Gas Shells     118  1    M     13500  Causes confusion
Ghostbuster    155  1    M     22000  Holy damage
AP Shells      158  1    M     10000
HE Shells      166  1    M     --
Atomic Bomb    198  1    M     16000
Rippers        10   1    P     600
Spiked Claws   18   1    P     1300
Flame Talons   25   1    P     3300
Tiger Claws    34   1    P     3800
Raptor Claws   46   1    P     5800
Rockbreaker    55   1    P     8200   Earth damage
Brass Claws    64   1    P     11000
Death Claws    73   1    P     14200  Chance of instant kill
Dragonfang     85   1    P     22000  Extra damage against dragons
Spear          16   2    G     750
Long Spear     24   3    G     1000
Halberd        33   4    G     2100
Rood Spear     41   4    G     2900
Flame Spear    42   4    G     3800   Fire damage
Flying Spear   50   2    G     5000
Piercing Pike  62   4    G     7400
Gale Javelin   68   4    G     9100
Gigantess      78   12   G     8800
Ice Halberd    80   6    G     12500  Ice damage
Aries Spear    88   4    G     15500  Extra damage against demons
Gunginir       99   10   G     22000  Hit rate up
Rufad's Spear  108  2    G     65000  Holy damage
Dragon Spear   110  6    G     19000  Extra damage against dragons
Beast Spear    150  15   G     20000  Drains user's HP

ARMOR

               DEF  WGT  USD   PRICE  NOTES
Clothing       2    3    RENMG 50
LeatherArmor   4    4    RENMG 180
Waistcloth     5    3    All   210
LeatherApron   6    4    NM    330
Ranger Garb    7    4    REM   520
Mage's Robes   9    3    NM    610
ManlyClothes   10   3    REG   1000   Infinite skill use
Cuirass        12   6    REMG  620
Breastplate    16   4    REMPG 1000
Lgt.Clothing   16   1    RENMG 2700
AsbestosArmr   18   6    REMG  1600   Resists fire
Chain Cap      19   5    REMG  1100
Crepe Cape     19   2    NMP   1300
Scale Mail     21   6    REMG  1450
MithrilArmor   26   6    REG   2100
Silver Mail    32   6    REG   3900
Magma Armor    38   8    REG   4500   Absorbs fire
Robe of Wind   41   0    N     4500   Resists lightning, wind, earth
Amber BPlate   45   4    All   6100
PhantomDress   45   3    NM    6300   Wearer is undead
BlizzardMail   51   8    REG   6800   Resists ice
Sage's Frock   53   3    NM    9300   Raises Intelligence
LacquerArmor   57   8    REG   8000
DamascusMail   58   6    REG   11000
Holy Robe      62   3    NM    16000
Burglar Garb   64   0    E     19500  Agility + 5
Force Armor    65   6    RENMG 22000
Royal Armor    72   8    REG   18000
Diana'sDress   72   4    NM    28000
Dragon Armor   73   6    R     42000  Absorbs fire
Mist Armor     75   4    REMG  65000
Life Armor     80   8    REG   48000  Regenerates HP like Peco
Gideon'sGarb   82   12   G     25000  Power + 10

SHIELDS

               DEF  WGT  USD   PRICE  NOTES
Bracers        1    0    All   30
Cloth Shield   3    1    REPG  150
Gauntlet       5    1    All   400
BronzeShield   8    2    REPG  610
Buckler        12   2    All   1100
Protectors     16   1    All   11000  Immune to status changes
MithrlShield   17   3    REPG  1600
SteelGntlets   21   1    All   3000
Flame Shield   25   3    REPG  4300   Resists fire
Kite Shield    28   3    RPG   4700
SpikedGntlts   28   1    All   6800   Power + 5
Ice Shield     28   3    REP   5800   Resists ice
LaquerShield   33   3    RPG   6500
Mind Shield    34   3    REMG  18000  Intelligence + 5
DragonShield   42   3    R     32000  Absorbs fire
Aries Gloves   44   2    All   25000  Power + 10
GiantShield    45   5    G     15000

HELMETS

               DEF  WGT  USD   PRICE  NOTES
Bandana        1    0    All   30
Brass Helm     3    1    REMG  120
Glass Domino   6    1    All   450
Iron Helm      6    2    REMG  380
Knight'sHelm   8    2    REG   720
Mithril Helm   12   1    REMG  1100
Gold Hairpin   14   0    NM    2200
Laurel         15   0    NMP   1800
Tiger's Cap    17   1    All   5300   Raises Power
PlatinumHelm   18   1    REG   2800
UV Glasses     18   1    All   3600   Immune to blindness
Lacquer Helm   21   2    REG   5500
Sun Mask       22   1    REG   7200   Absorbs fire
SilverTiara    23   1    NM    12500
Divine Helm    26   2    REG   16000  Immune to instant death attacks
Dragon Helm    30   2    R     18000  Absorbs fire

ACCESSORIES

             PRICE   EFFECT
Artemis' Cap 4000    Raises hit rate
Balance Ring 1000    Immune to confusion
Barrier Ring 3000    Raises defense vs. psionics (?)
Bat Amulet   1000    Immune to blindness
Bell Collar  10000   Raises encounter rate
Coupons      1000    Items cost less while equipped
Cupid's Lyre 15000   Restores HP as you walk
Diamond Ring 3000    Immune to instant death attacks
Dream Ring   1000    Immune to sleep
Hawk's Ring  4000    Raises your surprise attack rate
High Boots   3000    Defense + 5
Holy Mantle  10000   Lowers encounter rate
Ivory Charm  50000   Resist all elements, regenerates HP,
                      makes healing magic more effective on user
Life Sandals 500     Raises defense vs. status changes
Light Bangle 3000    Raises defense vs. status changes
Lion's Belt  3000    Raises willpower
Midas Stone  3000    Win more zenny, Weight 10
Ring of Fire 5000    Absorbs fire
Ring of Ice  5000    Absorbs ice
Shaman'sRing 25000   Reduces AP cost of spells by 25%
Soul Gem     3000    Revives user when killed, breaks
Speed Boots  3000    Agility + 10
Spirit Ring  50000   Reduces AP cost of spells by 50%
Talisman     500     Immune to instant death attacks
Thunder Ring 5000    Absorbs lightning
Titan Belt   3000    Power + 10
Wisdom Ring  3000    Intelligence + 30

ITEMS

             PRICE   EFFECT
Vitamin      50      Restores 100 HP
Green Apple  4       Restores 20 HP
Berries      4       Restores 5 HP
Healing Herb 10      Restores 40 HP
Antidote     12      Cures poison
Beef Jerky   50      Restores 100 HP
Vitamins     500     Restores 100 HP to party
Jellyfish    10      Restores 1 HP
RainbowTrout 160     Restores 5 AP
Panacea      100     Cures all status changes
MultiVitamin 300     Restores HP completely
Trout        80      Restores 40 HP
Bread        20      Restores 20 HP
Wisdom Fruit 1000    Restores 100 AP
Pirana       50      Restores 20 HP
Bass         100     Restores 80 HP
Blowfish     80      Cures poison / all
Moon Tears   1000    Restores party's HP and cures status
Mandrake     100     Restores HP completely
Man-o'-War   10      Restores 1 HP
Flying Fish  50      Restores 20 HP
Wisdom Seed  500     Restores 20 AP
Sea Bass     100     Restores 80 HP
Sea Bream    160     Restores 5 AP
Black Porgy  400     Restores 20 AP
Horseradish  0       Restores 5 HP
Black Bass   400     Restores 80 HP to party
Rakda Meat   50      Restores 100 HP
Shaly Seed   0       Restores 5 HP
Cheese       10      Restores 20 HP
Spearfish    2000    Restores 240 HP to party
Barandy      2000    Restores 240 HP to party
Whale        4000    Restores party's HP and cures status
Croc Tear    5       Cures all status changes, may fail
Angler       400     Earth attack / all
Ammonia      200     Revives dead character
Weather Vane 200     Wind attack / all
Molotov      10      Fire attack / single
Eye Drops    20      Cures blindness
Firecracker  500     Fire attack / all
Taser        200     Lighting attack / all
Icicle       500     Ice attack / all
Ginseng      200     Raises Power in battle
Octopus      300     Causes blindness / all
Ivory Dice   500     Doubles EXP earned from target
Dynamite     200     Earth attack / all
Napalm       800     Fire and wind attacks / all
MartianSquid 200     Causes blindness
Vinegar      0       Cures all status changes, may fail
Hourglass    500     Freezes everyone but user for 3 turns
Puffer       50      Fire attack / single
Belladonna   200     Instant death attack / single
Devilfish    1000    Lightning attack / single
Red Catfish  300     Earth attack / all
Faerie Tiara --      Activates faerie rings
Power Food   200     Raises Power permanently
Swallow Eye  200     Raises Agility permanently
Magic Shard  200     Raises Max AP permanently
Protein      200     Raises Defense permanently
Moxa         200     Raises Willpower permanently
Life Shard   200     Raises Max HP permanently
Fish-head    200     Raises Intelligence permanently
Water Jug    --      Use in desert when thirsty
Skill Ink    100     Transfer skill from notes to character
Part A       --      Part of the ship engine
Part B       --      Part of the ship engine
Part C       --      Part of the ship engine
Part D       --      Part of the ship engine
Part E       --      Part of the ship engine
Part F       --      Part of the ship engine
Part G       --      Part of the ship engine
Part H       --      Part of the ship engine
Mackerel     200     Use to make shisu
Rice Ball    2       No use

FISHING GEAR

             PRICE   EFFECT
Wooden Rod   100     Lowest-level rod
Bamboo Rod   --      Low-level rod
Deluxe Rod   --      Mid-level rod
Angler Rod   2000    High-level rod (long range)
Spanner      --      High-level rod (powerful)
Master Rod   --      Ultimate rod

Worm         20      Rank 1 worm-type bait
Spirit       50      Rank 2 worm-type bait
Caro         200     Rank 3 worm-type bait
Heavy Caro   500     Best worm-type bait

Toad         20      Rank 1 frog-type bait
Baby Frog    50      Rank 2 frog-type bait
Frog         200     Rank 3 frog-type bait
Fat Frog     500     Best frog-type bait

Sinker       20      Rank 1 fish-type bait
Float        50      Rank 2 fish-type bait
Hanger       200     Rank 3 fish-type bait
Deep Diver   500     Best fish-type bait

Old Popper   20      Rank 1 popper-type bait
Popper       50      Rank 2 popper-type bait
Top          200     Rank 3 popper-type bait
Dogwalker    500     Best popper-type bait

Ding Frog    10000   Ultimate bait
Coin         500     Bait for Manillo

VITAL ITEMS

                 USE
Wallet           Give to guard at McNeil manor
Egg              ????
Flyer            Save 20-30% on purchases in Genmel
Passport         Need to get through Checkpoint
Old Passport     Passport becomes this, can't use
Guild Badge      Need to enter Lighthouse
Guild Letter     Need to enter volcano
Memo             Diagram of items needed for ship repair
Sea Chart        Needed to reach Kukuys's cabin
ID Card          Needed to use elevator in Black Ship
Key              Activates portal in Colony
Card Key B       Opens some doors on Myria
Card Key A       Opens some doors on Myria
Teleporter Dice  Teleport to more locations from Point A

ANTIQUES

Note: You get two different prices for your antiques
depending on where you sell them.  The Antique shop in
Faerie Village gives you the "Antique" price.  All
other shops give the Regular price.
                  
              REGULAR   ANTIQUE
Plate         5         5
Clay Vase     1         100
Gems          200       200
Marbles       5         500
Moldy Vase    10        1000
Dirty Rags    15        1500
Tea Cup       20        2000
Beads         30        3000
Flower Jewel  50        5000  [don't sell!]
Old Painting  60        6000
Myria Icon    80        8000
Ladon Icon    80        8000
Lithograph    150       15000
Dragon Tear   300       30000

ITEM MAGIC

One little-known facet of BOF3 is that some pieces of
equipment can be used as items during battle (on your
item screen) to cast various spells.  To use an
unequipped item with item magic, just find it on your
item list and select it (it will not be ghosted like
most equipment).  To use an equipped item, scroll up
to the top of your item list and press Up.  Choose
"Use" and you can use your equipped gear.

It costs no AP, and can be used over and over, so
equipment with magic abilities is worth hanging on to.

BlessedStaff: Heal            Brass Claws: Simoon
Dragon Blade: Fireblast       Force Armor: Barrier
Holy Avenger: Might           LacquerStaff: Silence
Mind Shield: Leech Power      Ouroboros: Raise Dead
PiercingEdge: Weaken          Robe of Wind: Speed
Royal Dagger: Protect         Royal Sword: Lightning
Ruby Scepter: Flare           Rufad'sSpear: Shield
Thunder Rod: Jolt             Wind Cutter: Cyclone

-------------------------------------------------------------------------
VIII. CHARTS AND INFO


CHARACTER EVALUATIONS

---RYU---
Weapons: Swords
Magic Types: Dragon morphs, healing, defensive Assist
Action Ability: Sword slash -- Cuts small shrubs.
                   Sometimes you find 2-5 zenny.

Height: 133.5 cm (child) / 168.0 cm (adult)
Weight: 29.8 kg (child) / 62.5 kg (adult)
Likes: Apples
Dislikes: Hard work

BIO: A young boy, last of The Brood, found orphaned by
Rei, who takes him in to join his and Teepo's gang.
When Rei and Teepo go missing, Ryu sets off to find
them and in turn learns about his own heritage.

EVALUATION: Well, since Ryu's the main character, you
don't really have a choice as to whether to use him or
not.  That's okay, because he is really strong.  He
fights well, has a good defense, and is fast.  He also
has healing magic, which is kind of a waste, because you
really want to save his AP for his powerful dragon
morhps, which allow him to use the most powerful attacks
in the game.

Attack: B      Defense: B       Magic: A       Speed: B
                        Overall: A

---REI---
Weapons: Sword, knives
Magic Types: Stealing, lightning, death
Action Ability: Lockpicking -- Unlocks locked doors

Height: 181.2 cm
Weight: 78.7 kg
Dislikes: Boats

BIO: A half-tiger who lives in the Cedar Woods.  He
and Teepo are thieves, mugging people who cross the
Yraall Road.  When he finds Ryu in the woods, he brings
him back to his cabin to recruit him into the band.

EVALUATION: Aside from Ryu, Rei is the best character
in the game.  He's fast, hits pretty hard, and he's
extremely fast.  His magic is strong as well -- he
has lightning magic, as well as the ability to steal
items from enemies.  Against single enemies, his
Weretiger transformation works great as well (against
multiple enemies, Rei may go berserk and attack you).
His only real flaw is his weak defense.

Attack: B/A    Defense: B       Magic: B       Speed: A
  (normal/morphed)      Overall: A

---TEEPO---
Weapons: Swords
Magic Types: Attack magic
Action Ability: Kick -- Shakes trees and boulders

Height: 134.0 cm
Weight: 31.8 kg
Likes: Bragging
Dislikes: Monsters

BIO: An orphan taken in by Rei.  He seems to be an
ordinary kid, but is he?

EVALUATION: Teepo doesn't get an evaluation because you
don't have him for very long, and you have to use him
while you have him.  He's great for that short amount of
time, though -- he has a strong attack as well as useful
magic.

---NINA---
Weapons: Staves
Magic Types: Attack, offensive Assist
Action Ability: Magic Wand -- Activates chrysm devices

Height: 132.0 cm (child) / 158.1 cm (adult)
Weight: 27.0 kg (child) / 39.8 kg (adult)

BIO: The semi-rebellious Princess of Wyndia.  She meets
Ryu when he is held prisoner at Wyndia Castle, and decides
to help him escape.

EVALUATION: Nina is a pretty sad character.  Her magic isn't
bad, but isn't much better than Peco's or Rei's regular
attacks.  She'd be okay, actually, if it wasn't for her
complete lack of anything resembling defense -- she usually
gets killed in one or two hits.  Her magic can be useful
in certain locations, though, and near the end of the game
she gets some good spells (Sirocco and Myollnir).

Attack: F      Defense: F       Magic: C       Speed: B
                        Overall: D

---MOMO---
Weapons: Bazooka
Magic Types: Earth, assist, healing
Action Ability: Cannon -- Breaks down weak walls
                          Destroys barrels; sometimes you
                           find zenny.  You can also shoot
                           people to steal money from them.
                Use computers -- Needed to operate most
                                 control panels in the game.

Height: 174.0 cm
Weight: 59.2 kg
Likes: Computers
Dislikes: Heat

BIO: A mole scientist studying in eastern Wyndia.  Her
father, Repsol, built the chrysm-enhanced crops plant.

EVALUATION: Momo isn't as good as you'd think at first.
Her attack, although strong, is extremely inaccurate and
only moderately useful, especially due to the fact that
she can't get critical hits or reprisal attacks (because
she uses a gun).  She also has a weak defense.  Her
healing magic can be okay, and her Assist magic is very
useful on bosses.  She's also fast.

Attack: B      Defense: D       Magic: B       Speed: B
                        Overall: C

---PECO (PECOROS)---
Weapons: Claws
Magic Types: Breath, healing
Action Ability: Headbutt -- Used to roll rocks or shake trees.
                Talk to plants -- Talk to the Yggdrasil trees.

Height: 123.9 cm
Weight: 66.6 kg

BIO: A walking, sentient, onion, created by experiments
at the chrysm-enhanced crops plant.  Sent with the party
by a mutant plant that did not want the experiments to
be repeated.  Doesn't talk (at least not intelligably),
but can communicate with plants.

EVALUATION: Peco rocks!  Besides being incredibly cute
(he squeaks whenever he attacks), he's also the best
fighter in the game!  Although he starts at level 1,
he quickly grows in power, gaining a strong attack and
ludicrous amount of HP.  He also regenerates some of his
HP each round of combat, and has the highest Reprisal
rate of any character.  Later on, he will learn healing
magic and elemental breath attacks.  His only disadvantage
is that he's slow, but he's still one of the best characters
in the game.

Attack: B      Defense: A       Magic: C       Speed: D
                        Overall: B

---GARR (GARLAND)---
Weapons: Spears
Magic Types: Fire, combat techniques
Action Ability: Push -- Push heavy objects

Height: 225 cm
Weight: 197.6 kg

BIO: One of the ancient race of Guardians.  At first,
he does not question their mission, but after meeting
Ryu, begins to doubt the Guardian religion.

EVALUATION: Well, if you put Garr in your party, you're
clearly going to use him for just one thing: fighting.
He's the slowest character in the game, and he has almost
no AP.  But what Garr does do (fighting), he does well.  He
has a strong attack, lots of HP, and the highest Willpower
of any character.  He also has some natural resistance to
fire, which makes him useful in areas with fire-using
enemies.  He just isn't as good as Peco in most situations,
though.

Attack: A      Defense: B       Magic: F       Speed: F
                        Overall: F

STOLEN ITEMS

Note: Item 1 is the item you get when you steal from
the enemy, and is sometimes dropped after battle.  Item
2 is only dropped after battle, and only rarely.

           ITEM 1        ITEM 2
Adept      Holy Robe     Shaman Ring
Amalgam    Magic Shard   ????
Ammonite   Moon Tears    ????
ArchMage   Soul Gem      Holy Avenger 
Armor      Claymore      Gideon'sGarb
ArmorBot   Breastplate   Marbles
Arwan      Nothing       ????
Assassin   Lgt.Clothing  Katzbalger
Audrey     Green Apple   Mandrake
Balio      Protein       Broad Sword
Bat        Berries       Nothing
Berserkr   Aries Glove   Rufad'sSpear
BlueGbln   Beef Jerky    Scramasax
Bolt       Berries       Royal Dagger
BltArchr   Berries       Panacea
BoltMage   Berries       Robe of Wind
Bomber     Vitamin       Ivory Dice
BossGbln   Waistcloth    Brass Helm
Cacti      Croc Tear     ????
Chimera    Firecracker   ????
Cinder     Protein       ????
Clone      Vitamin       Bell Collar
Codger     Rare Book     Skill Ink
Curr       Antidote      Nothing
DeathBot   DamascusMail  Atomic Bomb
D. Lord    Dragon Blade  Dragon Armor
Dragnfly   Panacea       Nothing
Drak       Titan Belt    Mind Shield
D.Zombie   Power Food    Dragon Tear
Egg Gang   Beads         Ivory Dice
Elder      Dynamite      ????
Eye Goo    Healing Herb  Vitamin
FireSlug   Mandrake      Vitamins
Fly Man    Scale Mail    Flame Spear
FoulWeed   Power Food    Protein
Goblin     Bent Sword    Old Popper
Gnt Orc    Titan Belt    Tiger's Cap
Gold Egg   Diamond Ring  Divine Helm
Gonger     MultiVitamin  Life Shard
Gonghead   Vitamin       Life Shard
Gooey      Marbles       Nothing
GooKing    Green Apple   GooKing Swrd
GooTitan   Life Shard    Protectors
Hobgobln   Power Food    Nothing
Hopper     Fat Frog      Balance Ring
HyperBot   Cuirass       Ginseng
IceDrake   Ring of Ice   Dragonfang
Ice Toad   Life Shard    Soul Gem
Insector   Beef Jerky    Gale Javelin
Lizard     Panacea       Nothing
Mad Gong   Ginseng       ????
Mage Goo   Healing Herb  Wisdom Seed
Magmaite   Napalm        Royal Armor
Manmo      Power Food    Aries Gloves
Man Trap   PointedStick  Panacea
Mist Man   SeekingSword  Mist Armor
MultiBot   Silver Mail   Barrier Ring
Myria      Napalm        ????
Newt       Heat Shotel   Mind Shield
NightBat   Power Food    Protein
Nitemare   Hawk's Ring   Burglar Garb
Nue        Power Food    ????
NutArchr   Berries       Panacea
NutTroop   Berries       Broad Sword
Orc        BronzeShield  Titan Belt
PainWeed   Bat Amulet    Nothing
PipeBomb   Vitamin       Ivory Dice
Plant 42   Mandrake      Vitamins
ProtoBot   Marbles       Cuirass
Pooch      Vitamin       ????
Puff Goo   Healing Herb  Vitamin
RankWeed   Bat Amulet    Nothing
Reaper     Magic Shard   PhantomDress
RedDrake   Ring of Fire  Dragonfang
Revenant   Belladonna    Diana'sDress
Ripper     Berries       Swallow Eye
Rocky      Life Shard    ????
Sample 1   Power Food    ????
Sample 2   Vitamins      ????
Sample 3   Silver Mail   ????
Sample 4   Ring of Fire  ????
Sample 5   Nothing       ????
Sample 6   Nothing       ????
Sample 7   Nothing       ????
Sample 8   Life Shard    ????
Sample 9   Nothing       ????
Sample10   Life Shard    ????
Sample11   Life Shard    ????
Sample12   Life Shard    ????
Scorpion   ????          Protein
Slasher    Berries       Swallow Eye
Slug       Nothing       Nothing
Stallion   Life Shard    Holy Mantle
Sunder     Life Shard    AsbestosArmr
TankBot    Wisdom Seed   Wisdom Fruit
Thanatos   Clothing      ????
Thrasher   Wisdom Seed   Nothing
Trickstr   Gems          ThievesKnife
ToxicMan A Clay Vase     Nothing
ToxicMan B Clay Vase     Nothing
ToxicMan C Clay Vase     Nothing
Vampire    BurglarGarb   Lifestealer
VileWeed   Rice Ball     ????
Vulcan     Protein       Magma Armor
Wraith     Soul Gem      Divine Helm
Zombie     Clothing      Bracers

ENEMY SKILLS

SKILL         LEARNED FROM
Air Raid      Bomber, PipeBomb, Magmaite, Hopper
Bad Back      Old Man, Codger
Barrier       LzrdKing
Benediction   ArchMage
Blind         Lizard, Tricker, GooTitan
Blitz         ProtoBot, HyperBot
Bone Dart     Ghoul, ZombieDr, D.Zombie
Burn          Mage Goo, Lava Man, TitanOoze, Goo King
Charge        Gonghead, Thunder, Gonger, Mad Gong
Chill         Arwan, Revenant
Counter       Cacti
Cure          Drak
Disembowel    Assassin
Double Blow   Nut Troop, GntCrab, Elder, Egg Gang, Scorpion,
                Sample 4
Douse         GntRoach
Ebonfire      Codger (occasionally used by his Magic Shuffle)
Evil Eye      Sample 4, Vampire
Feign Swing   Manmo
FlameStrike   Flyman, Clone
Flying Kick   Old Man, Tricker, Magmaite
Focus         Reaper
FrostStrike   Bolt, Armor
Gloom         NightBat
Influence     BossGobln
Intimidate    Dolphin, Hobgoblin
Jump          Rocky, Roach, GntRoach
Last Resort   Orc, Gnt Orc
Lavaburst     Vulcan, Shroom
Magic Ball    Egg Gang, Nitemare
Meditation    Adept
Mighty Chop   Newt
Mind Flay     Slasher
Mind Sword    ArchMage
Multistrike   Ammonite, Revenant
Resist        Gold Egg
Risky Blow    Armor
Sacrifice     PipeBomb, BombSeed, Tank Bot
Snap          Pooch, Scylla, Charybdis, Dragnfly, Plant 42,
                Sample 4
Snooze        Eye Goo, Eye Bulb, Sleepy
SpiritBlast   Golem, Hobgolbn
Target        Assassin
ThunderClap   Angler, MultiBot
ThndrStrike   Mist Man
Timed Blow    GooTitan, Thrasher
Tornado       Insector, Scorpion, Goo King
Transfer      TankBot
Triple Blow   DrgnLrd, Vampire
Tsunami       Dolphin, Ammonite
Unmotivate    Goblin, BlueGobln, Hobgobln
WallOfFire    Scylla, Charybdis, MultiBot
Wind Strike   Lizard Man

DRAGON GENES

Gene: Flame                 AP: 5
Located in: Wyndia Castle, after you gain dragon powers
Effect: Use flame-related attacks
Reverse: Frost

Gene: Frost                 AP: 5
Located in: Maekyss Gorge
Effect: Use frost-related attacks
Reverse: Flame

Gene: Thunder               AP: 5
Located in: House in north Rhapala Region
Effect: Use thunder-related attacks

Gene: Shadow                AP: 5
Located in: Dauna Mine, after defeating Dragon Zombie
Effect: Use shadow-related attacks
Reverse: Radiance

Gene: Radiance              AP: 5
Located in: Container Yard
Effect: Use holy-related attacks, use with Trance and
        Infinity to control the Kaiser
Reverse: Shadow

Gene: Force                 AP: 8
Located in: Underground laboratory
Effect: Enhances power, use attack abilities, become
        Warrior-class dragon

Gene: Defender              AP: 8
Located in: Mt. Boumore, after you dive down cliff
Effect: Raises defense, use defensive abilities

Gene: Eldritch              AP: 8
Located in: Lighthouse roof
Effect: Raises magic power, use heal spells, use
        extra spells when combined with other Genes

Gene: Miracle               AP: 13
Located in: Volcano
Effect: Transform into Behemoth-class dragon with
        other party members

Gene: Gross                 AP: 8
Located in: Tidal Caves
Effect: Have 50% more HP in dragon form

Gene: Thorn                 AP: 8
Located in: Rocket crash site
Effect: Raises attack power

Gene: Reverse               AP: 3
Located in: Forest southwest of Momo's tower
Effect: Reverses effects of certain genes

Gene: Mutant                AP: 3
Located in: Steel Beach
Effect: Acts as a random gene

Gene: ???                   AP: 8
Located in: Bow's house, on point near Junk Town Dock
Effect: Get special dragon classes when paired with
        other Genes.

Gene: Trance                AP: 8
Located in: Yggdrasil tree near Kombinat
Effect: Get special dragon classes when paired with
        other Genes, use with Radiance and Infinity
        to control Kaiser

Gene: Failure               AP: 1
Located in: Ruined Colony
Effect: Lowers all stats, use with Infinity gene to
        control Kaiser

Gene: Fusion                AP: 13
Located in: Dauna Mine, after defeating Dragon Zombie
Effect: Change dragon types based on other members

Gene: Infinity              AP: 40
Located in: Dragnier, after defeating Gono
Effect: Transform into Kaiser.  Will go berserk if not
        combined with Failure.

MASTERS

Note: Abilities marked (FORM) are actually new formations. When you receive them,
they are added to your list of battle  formations.  See the Formations list under
Abilities for info on them.  Similary, abilities marked (ITEM) are items that you
receive.

BUNYAN                                 HP +2    AP -2
Woodsman, Cedar Woods                  Pwr+2    Int-3
Recommended pupil: Peco                Def+1
Requirements: None
ABILITIES:
   Level 2:  Risky Blow 
   Level 5:  Focus
   Level 8:  Super Combo
   Level 10: Disembowel

MYGAS                                  AP +1    Pwr-1
Journeyman wizard, Yraall Region       Int+2    Def-1
Recommend pupil: Nina or Momo
Requirements: Pay all your zenny
ABILITIES:
   Level 1:  Frost 
   Level 4:  Meditation
   Level 6:  Magic Ball
   Level 8:  Typhoon

YGGDRASIL                              AP +1    HP -1
Sacred tree of wisdom, East Wyndia     Def+1    Pwr-2
Recommend pupil: Peco                  Int+2    Weak against fire
Requirements: Give it a Wisdom Fruit
ABILITIES:
   Level 2:  Sanctuary
   Level 5:  Recall
   Level 8:  Shield

D'LONZO                                Pwr+1    HP -1
Female cat burglar, Coffee Shop        Agl+1    AP -2
Recommended pupil: Any but Rei         Accuracy
Requirements: Have 15 weapons in inventory
ABILITIES:
   Level 2:  Monopolize
   Level 3:  Intimidate
   Level 4:  Steal

FAHL                                   HP +4    Agl-3
Bartender of Genmel, Genmel            Pwr+1    Int-3
Recommended pupil: Garr                Def+3
Requirements: Win 30 fights without resting
ABILITIES:
   Level 2:  Charge
   Level 4:  Counter
   Level 6:  Resist

DURANDAL
Wanderer, Castle Wyndia area
Recommend pupil: Nina
Requirements: None
ABILITIIES:
   Level 1:  Unmotivate
   Level 2:  Feign Swing
   Level 3:  Backhand

GIOTTO                                 HP +4    Pwr-1
Strange fishman, Rhapala seacost       AP +3    Def-1
Recommended pupil: Any                          Agl-1
Requirements: Have Rodmaster or better rank     Int-2
ABILITIES:
   Level 2:  Trump
   Level 5:  Berserk
   Level 8:  Sudden Death

HONDARA                                AP +1    Pwr-2
Priest, Urkan Tapa                     Int+2
Recommend pupil: Nina                  Holy damage up
Requirements: Learn Backhand from Durandal
ABILITIES:
   Level 2:  Purify
   Level 5:  Kyrie
   Level 8:  Benediction

EMITAI                                 AP +4    Pwr-2
Wizard adept, Dauna Hills              Int+4    Def-2
Recommended pupil: Nina
Requirements: Give him 10,000 zenny
ABILITIES:
   Level 2:  Barrier
   Level 4:  Mind Sword
   Level 6:  Enlighten

DEIS                                   AP +3    HP -3
Ancient sorceress, Cave of Ages        Pwr+1    Def-3
Recommended pupil: Ryu                 Agl+1
Requirements: Suck up to her          Int+3
ABILITIES:
   Level 2:  Inferno
   Level 5:  Blizzard
   Level 8:  Myollnir
   Level 11: Sirocco
   Level 15: Celerity


HACHIO                                 HP +2    AP -2
World's best cook, Castle Wyndia       Pwr+2    Agl-2
Recommended pupil: Garr                Def+2    Int-2
Requirements: Bring him requested ingredients
ABILITIES:
   Level 2:  Mighty Chop
   Level 4:  Demonbane

BAIS                                   Pwr+1
Elder quadruplet brother, Wyndia
Recommended pupil: Any
Requirements: Win hide-and-seek game
ABILITIES:
   Level 3:  Chain (FORM)

LANG                                   Def+1
Younger quadruplet brother, Wyndia
Recommended pupil: Any
Requirements: Win hide-and-seek game
ABILITIES:
   Level 3:  Cupid's Lyre (ITEM)

LEE
Older quadruplet sister, Wyndia        Int+1
Recommended pupil: Any
Requirements: Win hide-and-seek game
ABILITIES:
   Level 3:  Magic (FORM)

WYNN                                   HP +1
Younger quadruplet sister, Wyndia
Recommended pupil: Nina
Requirements: Win hide-and-seek game
ABILITIES:
   Level 3:  Refuge (FORM)

LADON                                  Pwr+2    HP -6
Divine king of dragons, Dragnier       Def+2    AP -6
Recommended pupil: Rei                 Agl+1
Requirements: Must have all Genes      Int+2
ABILITIES:
   Level 3:  Mind's Eye
   Level 5:  Holy Strike
   Level 7:  Ward of Light
   Level 9:  Aura

MERYLEEP                               Agl+2    HP -1
Wandering faerie, Eastern Wyndia                Pwr-1
Recommended pupil: Momo, Peco, or Garr          Def-1
Requirements: Give her the Flower Jewel
ABILITIES:
   Level 2:  Charm
   Level 5:  Shadowwalk
   Level 8:  War Shout

STORES

----McNeil----
INN: 30 zenny

ITEM SHOP:   Healing Herb     10z  Wooden Rod      100z
             Croc Tear         5z  Worm             20z
             Antidote         12z  Toad             20z
             Eye Drops        20z  Old Popper       20z
             Molotov          10z  Sinker           20z
             Ammonia         200z

WEAPON SHOP: Ballock Knife   100z  Cloth Shield    150z
             Bronze Sword    240z  Bandana          30z
             LeatherArmor    180z  Brass Helm      120z
             Bracers          30z

----Wyndia----
INN: 50 zenny
CLINIC

WEAPON SHOP: Bronze Sword    240z  Claymore       2500z
             Broad Sword     600z  Mace            400z

ARMOR SHOP:  LeatherArmor    180z  Gauntlet        400z
             LeatherApron    330z  BronzeShield    610z
             Ranger Garb     520z  Iron Helm       380z
             Cuirass         620z  Glass Domino    450z
             Mage's Robes    610z

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Worm             20z
             Antidote         12z  Toad             20z
             Eye Drops        20z  Old Popper       20z
             Panacea         100z  Sinker           20z

MAGIC SHOP:  Midas Stone    3000z  Dynamite        200z
             Talisman        500z  Weather Vane    200z
             Life Sandals    500z  Taser           200z
             Molotov          10z

BREAD SHOP:  Bread            20z  Bread            20z
             Bread            20z  Bread            20z
             Bread            20z  Bread            20z
             Bread            20z  Bread            20z

----Genmel----
INN: 100 zenny

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Dynamite        200z
             Antidote         12z  Weather Vane    200z
             Eye Drops        20z  Taser           200z
             Panacea         100z

WEAPON SHOP: Broad Sword     600z  Ranger Garb     520z
             Scramasax      1200z  Cuirass         620z
             Mace            400z  Breastplate    1000z
             Magician Rod    780z  BronzeShield    610z
             Rippers         600z  Glass Domino    450z

----Tower----
MANILLO:     Healing Herb     10z  Old Popper       20z
             Vitamin          50z  Mage's Robes    610z
             Antidote         12z  Cuirass         620z
             Eye Drops        20z  Gauntlet        400z
             Ammonia         200z  Glass Domino    450z
             Toad             20z

----Coffee Shop---
INN: 100 zenny

ITEM SHOP:   Healing Herb     10z  Wooden Rod      100z
             Croc Tear         5z  Worm             20z
             Antidote         12z  Toad             20z
             Eye Drops        20z  Old Popper       20z
             Molotov          10z  Sinker           20z
             Ammonia         200z

----Plant----
INN: 30 zenny

ITEM SHOP:   Mandrake        100z  Eye Drops        20z
             Antidote         12z  Molotov          10z

----Checkpoint----
INN: 50 zenny

ITEM SHOP:   Vitamin          50z  Ammonia         200z
             Antidote         12z  Firecracker     500z
             Eye Drops        20z  Icicle          500z
             Panacea         100z

----Arena----
INN: 100 zenny

WEAPON SHOP: Scramasax      1200z  Claymore       2500z
             Moon Sword     2000z

ARMOR SHOP:  Breastplate    1000z  Buckler        1100z
             Scale Mail     1450z  Knight's Helm   720z

ITEM SHOP:   Vitamin          50z  Ammonia         200z
             MultiVitamin    300z  Firecracker     500z
             Antidote         12z  Icicle          500z
             Eye Drops        20z  Napalm          800z
             Panacea         100z

----Rhapala----
INN: 50 zenny
CLINIC

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Spirit           50z
             Antidote         12z  Baby Frog        50z
             Eye Drops        20z  Popper           50z
             Panacea         100z  Float            50z

WEAPON SHOP: Flame Chrysm    500z  Scale Mail     1450z
             Moon Sword     2000z  Gauntlet        400z
             Long Spear     1000z  Buckler        1100z
             QuarterStaff   1100z  Glass Domino    450z
             Spiked Claws   1300z  Knight'sHelm    720z
             Breastplate    1000z

----Urkan Tapa----
INN: 100 zenny
CLINIC

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Spirit           50z
             Antidote         12z  Baby Frog        50z
             Eye Drops        20z  Popper           50z
             Panacea         100z  Float            50z

WEAPON SHOP: Claymore       2500z  MithrilArmor   2100z
             Flare Sword    3200z  Mithril Helm   1100z
             Long Spear     1000z  MithrlShield   1600z
             Halberd        2100z

----Junk Town----
INN: 100 zenny
CLINIC

WEAPON SHOP: Flame Chrysm    500z  Barbarossa    12000z
             Ice Chrysm      500z  Thunder Rod    9500z
             ShotgunShell   2200z  Gigantess      8800z

MAGIC SHOP:  Titan Belt     3000z  Weather Vane    200z
             High Boots     3000z  Taser           200z
             Wisdom Ring    3000z  Belladonna      200z
             Lion's Belt    3000z  Firecracker     500z
             Dynamite        200z  Icicle          500z

----Dauna Mine----
INN: Free

MANILLO:     Healing Herb     10z  Dynamite        200z
             Vitamin          50z  Weather Vane    200z
             Antidote         12z  Taser           200z
             Eye Drops        20z  Titan Belt     3000z
             Panacea         100z  High Boots     3000z
             Ammonia         200z

----Syn City----
WEAPON SHOP: Silver Knife   1400z  Lgt.Clothing   2700z
             ThievesKnife   3200z  Silver Mail    3900z
             WindCutter     2200z  SteelGntlets   3000z
             ShotgunShell   2200z  Gold Hairpin   2200z
             Rood Spear     2900z

ITEM SHOP:   Vitamin          50z  Spirit           50z
             Antidote         12z  Baby Frog        50z
             Eye Drops        20z  Popper           50z
             Panacea         100z  Float            50z
             Ammonia         200z

SEKINE:      AshurasSword   3600z  ManlyClothes   1000z

----Cliff----
INN: 30 zenny

SHOP:        Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Spirit           50z
             Antidote         12z  Baby Frog        50z
             Eye Drops        20z  Popper           50z
             Panacea         100z  Float            50z

----Parch----
INN: 100 zenny

ITEM SHOP:   Vitamin          50z  Icicle          500z
             Antidote         12z  Caro            200z
             Eye Drops        20z  Frog            200z
             Ammonia         200z  Top             200z
             Firecracker     500z  Hanger          200z

WEAPON SHOP: Bent Sword       20z  Silver Mail    3900z
             Baselard       6500z  Amber BPlate   6100z
             Flying Spear   5000z  Kite Shield    4700z
             Ruby Scepter   3200z  PlatinumHelm   2800z
             Tiger Claws    3800z

----Kombinat----
INN: 200 zenny

WEAPON SHOP: Heat Shotel    9500z  Sage's Frock   9300z
             PiercingEdge  14500z  SpikedGntlts   6800z
             Beryl Rod      7200z  LacquerArmor   8000z
             Gale Javelin   9100z  LaquerShield   6500z
             Raptor Claws   5800z  Lacquer Helm   5500z
             AP Shells     10000z

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Caro            200z
             Antidote         12z  Frog            200z
             Eye Drops        20z  Top             200z
             Panacea         100z  Hanger          200z

----Dragnier----
INN: Free

SHOP:        DamascusSwd   16000z  Antidote         12z
             DamascusMail  11000z  Eye Drops        20z
             Healing Herb     10z  Panacea         100z
             Vitamin          50z  Ammonia         200z
             MultiVitamin    100z

----Oasis----
INN: 30 zenny

ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Titan Belt     3000z
             Antidote         12z  High Boots     3000z
             Eye Drops        20z  Wisdom Ring    3000z
             Panacea         100z  Lion's Belt    3000z

----Caer Xhan----
ITEM SHOP:   Healing Herb     10z  Ammonia         200z
             Vitamin          50z  Titan Belt     3000z
             Antidote         12z  High Boots     3000z
             Eye Drops        20z  Wisdom Ring    3000z
             Panacea         100z  Lion's Belt    3000z

WEAPON SHOP: SeekingSword  20000z  Royal Armor   18000z
             BlessedStaff  11000z  Force Armor   22000z
             Gunginir      22000z  Protectors    11000z
             Brass Claws   11000z  Mind Shield   18000z
             Atomic Bomb   16000z  Sun Mask       7200z

----Faerie Village----
INN: 10 zenny

ITEM SHOP:   Green Apple       5z  Napalm          800z
 (ABILITY)   Vitamin          50z  Dream Ring     1000z
             Panacea         100z  Balance Ring   1000z
             Ammonia         200z  Barrier Ring   3000z
             High Boots     3000z  Diamond Ring   3000z
             Lion's Belt    3000z

ITEM SHOP:   Green Apple       5z  Life Sandals    500z
 (SPEED)     Vitamin          50z  High Boots     3000z
             Panacea         100z  Titan Belt     3000z
             MultiVitamin    300z  Dream Ring     1000z
             Ammonia         200z  Balance Ring   1000z
             Talisman        500z

WEAPON SHOP: PointedStick      1z  PiercingPike   7400z
 (ABILITY)   Waistcloth      210z  Katzbalger     9200z
             Bronze Sword    240z  Protectors    11000z
             Crepe Cape     1300z  Tiger's Cap    5300z
             Flame Talons   3300z  Ouroboros     22000z
             Amber BPlate   6100z

WEAPON SHOP: PointedStick      1z  Flame Talons   3300z
 (SPEED)     Waistcloth      210z  Laurel         1800z
             Bronze Sword    240z  Royal Dagger   6200z
             Buckler        1100z  SpikedGntlts   6800z
             Wind Cutter    2200z  Ice Halberd   12500z
             Crepe Cape     1300z

HANDYMAN     Berries           5z  Bell Collar   10000z
      SHOP:  Beef Jerky       50z  Soul Gem       3000z
 (ABILITY)   Taser           200z  Holy Mantle   10000z
             Tiger Claws    3800z  Molotov          10z
             Angling Rod    2000z  HiddenDagger   7000z
             Lion's Belt    3000z

HANDYMAN     Berries           5z  Angling Rod    2000z
      SHOP:  Beef Jerky       50z  Belladonna      200z
  (SPEED)    Clothing         50z  Royal Dagger   6200z
             Flame Chrysm    500z  Holy Mantle   10000z
             Napalm          800z  Soul Gem       3000z
             Bell Collar   10000z

BEST EQUIPMENT

---Ryu---
WEAPON: Goo King Sword -- Dropped by Goo Kings in the
                          Orbital Station.  Steal from them to
                          make them mad, then kill them.
ARMOR: Life Armor -- Found in the desert, or bought from
                     Manillo at the Lost Shore.
SHIELD: Aries Gloves -- Stolen from Berserker.
HELMET: Dragon Helm -- In a chest in the laboratory area
                       of the Orbital Station.
ACCESSORY 1: Spirit Ring -- Found on Faerie Village distant
                             expeditions, or from the Gift
                             Shop in the Clear Game.
ACCESSORY 2: Talisman -- Bought in Wyndia.
RECOMMEND SKILLS: Jump -- Learned from the various cockroaches.
                  Charm -- Learned from Meryleep.
                  Steal -- Learned from D'lonzo.
                  Inferno -- Learned from Deis.
                  Blizzard -- Learned from Deis.
                  Myollnir -- Learned from Deis.
                  Sirocco -- Learned from Deis.
                  Triple Blow -- Learned from Mist Men.
                  WardOfLight -- Learned from Ladon.
DRAGON TRANSFORMATION: Myrmidon -- Combine the Power (in the
                                   underground lab) and the
                                   Trance (found at the Yggdrasil
                                   tree on the Lost Shore) Genes.

---Rei---
WEAPON: Holy Avenger -- Received after killing the Arch Mage.
ARMOR: Life Armor -- Found in the desert, or bought from
                     Manillo at the Lost Shore.
SHIELD: Aries Gloves -- Stolen from Berserker.
HELMET: Divine Helm -- Randomly dropped by Wraiths in the
                       courtyard of the Orbital Station.
ACCESSORY 1: Lion's Belt -- Bought in Junk Town or Oasis.
           [The Lion's Belt lowers the "berserking" effect of
            the Weretiger]
ACCESSORY 2: Ivory Charm -- Found on "distant" Faerie Village
                            expeditions.
RECOMMENDED SKILLS: Flying Kick -- Learned from Trickers.
                    War Shout -- Learned from Meryleep.
                    ThndrStrike -- Learned from Mist Men.
                    FrostStrike -- Learned from Bolts or Armor.

---Nina---
WEAPON: Ouroboros -- Bought in Faerie Village's "ability"
                     weapon store.
ARMOR: Diana'sDress -- Randomly dropped by Revenants in the
                       core of the Orbital Station.
SHIELD: Aries Gloves -- Stolen from Berserker.
HELMET: Silver Tiara -- In a hidden chest in the courtyard
                        of the Orbital Station.
ACCESSORY 1: Spirit Ring -- Found on Faerie Village distant
                            expeditions, or from the Gift
                            Shop in the Clear Game.
ACCESSORY 2: Wisdom Ring -- Bought in Junk Town or Oasis.
RECOMMENDED SKILLS: Mind Sword -- Learned from Emitai.
                    Benediction -- Learned from Hondara.
                    Resist -- Learned from Fahl.
                    Bone Dart -- Learned from ZombieDr's
                                 in the Dauna Mines.
                    Kyrie -- Learned from Hondara.
                    Barrier -- Learned from Emitai.
                    Enlighten -- Learned from Emitai.
                    Cure -- Learned from Draks in the desert;
                            unparalyze them and they cast it.

---Momo---
WEAPON: Atomic Bomb -- Bought in Caer Xhan.
ARMOR: Mist Armor -- Randomly dropped by Mist Men in
                     the core of the Orbital Station.
SHIELD: Aries Gloves -- Stolen from Berserker.
HELMET: Silver Tiara -- In a hidden chest in the courtyard
                        of the Orbital Station.
ACCESSORY 1: Artemis'sCap -- In a chest in the Dump (there's
                             another later on in the Factory).
ACCESSORY 2: Wisdom Ring -- Bought in Junk Town or Oasis.
RECOMMENDED SKILLS: Shadowwalk -- Learned from Meryleep.
                    Air Raid -- Learned from Bombers and PipeBombs.
                    Multistrike -- Learned from the Ammonites
                                   or Revenants.
                    Lavaburst -- Learned from the Shroom (Palet),
                                 or from Vulcans in Mt. Zublo
                                 (cast a fire spell on them).
                    Chill -- Learned from Revenants.
                    Typhoon -- Learned from Mygas.

---Peco---
WEAPON: Dragonfang -- Randomly dropped by RedDrakes
                      and IceDrakes in the laboratory area
                      of the Orbital Station.
ARMOR: Amber BPlate -- Bought in Parch
SHIELD: Aries Gloves -- Stolen from the Berserker.
HELMET: Tiger's Cap -- Bought in Faerie Village's "ability"
                       weapon store.
ACCESSORY 1: Speed Boots -- In a hidden bag in the Steel Grave.
             [if using Chain formation, substitute another
              Titan Belt in place of the Speed Boots]
ACCESSORY 2: Titan Belt -- Bought in Junk Town or Oasis.
RECOMMEND SKILLS: Super Combo -- Learned from Bunyan.
                  Aura -- Learned from Ladon.
                  Last Resort -- Learned from Orcs at Momo's tower.
                  Disembowel -- Learned from Bunyan.
                  Focus -- Learned from Bunyan.

---Garr---
WEAPON: Beast Spear -- Found by searching Geist's ashes.
ARMOR: Gideon's Garb -- Randomly dropped by the Armor enemies
                        early on in the Orbital Station.
SHIELD: Aries Gloves -- Stolen from Berserker.
HELMET: Divine Helm -- Randomly dropped by Wraiths in the
                       courtyard of the Orbital Station.
ACCESSORY 1: Titan Belt -- Bought in Junk Town or Oasis.
ACCESSORY 2: Hawk's Ring -- Use Peco's headbutt to roll the
                            rocks at the faerie pond near
                            the Coffee Shop, then search the
                            holes.
RECOMMEND SKILLS: Double Blow -- Learn from many enemies (earliest                are
the Nut Troops)
                  Trump -- Learned from Giotto.
                  Berserk -- Learned from Giotto.
                  Mighty Chop -- Learned from Hachio.
                  Charge -- Learned from Fahl.
                  Douse -- Learned from GntRoaches.

---Fishing Gear---
ROD: Master Rod -- Get a rank of Master of Angling++ (9000
                   points), then talk to Bow at his house on
                   the point near the Junk Town Dock.  (You must
                   be playing the Clear Game).
BAIT: Ding Frog -- Get a rank of Master of Angling+ (7000
                   points), then talk to Bow at hise hose on
                   the point near the Junk Town Dock.  (You must
                   be playing the Clear Game).

---Formation---
FORMATION: Chain -- Learned from Bais at level 3; find all the
                    hide-and-seek kids to get him as a Master.
ORDER: (1) Rei/Ryu       [put fastest character here]
       (2) Ryu/Peco/Garr [put strongest character here]
       (3) Ryu/Nina/Momo [put other character here]

BOF SERIES NAMES

Because Square changed many names in the U.S. version of BOF1, this results in some
inconsistencies in the U.S. versions of the series.  The proper names in all cases
are the BOF3 names.

BOF1            BOF2             BOF3
-------------------------------------------
Agni            Anfini           Infinity
--              Baba             Bunyan
Beak            Gonghead         Gonghead
Bleu            Bleu             Deis
Bo              --               Gary
Drogen          Dologany         Dragnier
Emperor Sword   Empire Sword     Royal Sword
Gant            Guntz            --
Gobi            Maniro           Manillo
Spyre           Skytower         --
Tyr             Maria            Myria
Winlan          Windia           Wyndia
--              Great Tree       Yggdrasil
-------------------------------------------------------------------------

VIII. PLAYING THE GAME


EX TURNS

Equipping heavy weapons and armor lowers your agility (as determined by the item's
Weight value).  Agility determines the order in which your characters get their turns
(highest goes first), and it allows you to
get EX Turns.

If your agility is significantly higher than that of the enemies, you will earn EX
Turns.  EX Turns occur between rounds of combat -- your character's menu will just
pop up again and it will say "EX".  EX Turns are simply extra turns.  Usually only
one or two of your characters will get an EX Turn, if you get one.

CAMPING

Press Start while on the main overworld map to camp. You have to be away from any
visitable location to camp (you can tell when the "Camp" option lights up).

While camping, you can talk to all your party members. If you go inside the tent and
examine the diary, you can rest, save, change party members, use Skill Ink, and view
the list of Masters you've found.

MAXIMUM HP LOSS

If one of your characters loses all their HP in battle, one of two things will happen: 
a) The character will use "Guts" to return to life with one HP.  This happens
infrequently.
b) The character is dead.

After a battle, all dead characters come back to life (you can also use items or
magic to revive them during a battle), but their maximum HP is reduced -- this is
denoted by the max HP number turning yellow.  If the
character is killed again, their maximum HP will be reduced again, and so on.

The only way to recover your true maximum HP is to sleep at an inn.  You cannot rest
at your campsite or use items to regain your max HP.

MASTERS

Masters are teachers that will increase your character's stats and abilities. 
They're sort of like Espers in FF6.

You'll find Masters in various places around the world. For info on the Masters'
locations, see the Master List under Charts and Info.  When you talk to a Master, you
can choose to apprentice under them (some Masters will  require that you meet some
other requirement).  Any number of characters can be apprenticed to the same Master.

When a character is apprenticed under a Master, their stats develop in different ways
at level up.  Some Masters  raise your attack but lower your magic ability, while
others might raise your AP, but lower your defense.

Also, Masters will teach your character skills.  Check back with your Masters
periodically.  If an apprenticed  character has gained enough, they may learn a new
Skill.

When you have learned all the skills from a Master, a star will appear next to the
Master's name on the Master List (accessed from the diary while camping). You can
still apprentice with the Master to boost your stats, however.

SKILLS

Skills are just like spells, but you don't learn them by going up levels.  Instead,
you learn them in one of two ways:
a) From Masters (see above).
b) From enemies

To learn Skills from enemies, use the Examine command during battle and choose an
enemy to observe.  If that enemy uses a skill you can learn that round, the Examining
character may learn it (it make take a few tries). If you do learn the skill, a !
will appear of the character's head.  If you get a ?, that means you can't learn the
skill.  If you get no symbol, then  you *can* learn the skill; you just failed to
that round.

Only one character can learn each Skill.  To transfer a Skill from one character to
another, first go to the Ability screen and choose the option "Note".  You can  then
remove skills from the character, turning them into  Skill Notes.  Make sure you
really want to remove / move
a skill before you do so.

To transfer the Skill Notes to a character, you have to camp.  Then examine the diary
inside the tent and  choose "Look at Skill Notes".  You may transfer Skill Notes onto
a character, but each time you want to do
so, you have to use one Skill Ink (you may transfer any  number of skills with one
Ink, but only right when you use it), and Skill Ink is hard to come by.

WILLPOWER

Willpower is a rather mysterious statistic.  It's not listed on your character's
status screen, and is not explained in the manual, but it indeed exists and has some
subtle effects.

Willpower has two main purposes (that I know of). First of all, if a character is
killed in battle, sometimes they will spring back up with 1 HP (and "Guts" will
appear).  Willpower increases the chance of this happening.

The other thing Willpower does is reduce berserking effects.  Berserk occurs when you
are confused, and in two special cases: one of Ryu's dragon forms (but you can
eliminate this effect with the right Gene combo), and the Weretiger.  Having a higher
Willpower means a berserk or confused character is less likely to attack a party
member and more likely to attack an enemy. Boosting Willpower is quite useful in
conjunction with Weretiger.

Willpower does not seem to increase at level up, it only increases by equipping a
Lion's Belt or by using a Moxa on the character.
-------------------------------------------------------------------------

X. FISHING


FISHING SPOTS

For info on what items Manillo sells at each spot where
you can catch him, refer to the Manillo's Shops list
later in this section.

YRAALL REGION NORTH
There are lots of small fish swimming in the stream.
Target fish: Jellyfish, Pirana, RainbowTrout

YRAALL REGION SOUTH
You see a familiar shape amongst the fish...
Target fish: Pirana, Puffer, Trout, Manillo

CENTRAL WYNDIA NORTH - MT. MYRNEG
Something bizarre is swimming with the fish here...
Target fish: Jellyfish, Bass, MartianSquid

CENTRAL WYNDIA SOUTH - ARENA
Hangout of the River Gang.
Target fish: Puffer, RainbowTrout, Bass

EASTERN WYNDIA WEST
There are lots of different fish gathered here.
Target fish: Pirana, Trout, RainbowTrout, Bass, Black Bass

EASTERN WYNDIA EAST - TOWER
A famous spot where everyone catches the "big ones".
Target fish: Flying Fish, Blowfish, Black Porgy,
             Octopus, Manillo

RHAPALA REGION NORTH
This is the best place to get fresh river fish!
Target fish: Man-o'-War, Flying Fish, Sea Bream

RHAPALA REGION SOUTH
A beach famous for good fishing.
Target fish: Man-o'-War, Flying Fish, Sea Bass, Octopus

URKAN REGION SOUTHEAST
Area famous for the "big ones"!
Target fish: Sea Bream, Black Porgy, Angler, Manillo

DAUNA HILLS EAST
They say that some unusual fish live in the colder
areas upstream...
Target fish: Red Catfish, Bass, MartianSquid

DAUNA HILLS WEST
The silence is almost tangible in this hushed place.
Target fish: Pirana, Trout, RainbowTrout, Barandy, Manillo

YRAALL REGION SOUTHWEST
One of the most popular fishing spots, just full of
big fish.
Target fish: Puffer, Trout, Black Bass

RHAPALA REGION SOUTHEAST - TIDAL CAVES
Famous octopus fishing bed.
Target fish: Octopus, Angler, Devilfish, Manillo

URKAN REGION NORTH - DOCK
The best fish in the world are said to be here in
this bed...
Target fish: Sea Bass, Devilfish, Spearfish

URKAN REGION WEST - POINT
Tide pool formed by the Outer Sea and the Middle Sea.
Target fish: Man-o'-War, Flying Fish, Blowfish,
             Sea Bream, Sea Bass, Black Porgy, Octopus,
             Angler, Devilfish, Spearfish, Manillo

CENTRAL WYNDIA CENTER - MAEKYSS RIVER
The best ingredients for that Maekyss specialty,
shisu, can be found here.
Target fish: Puffer, MartianSquid, Mackerel

LOST SHORE
What kind of fish live in this unexplored land?
Target fish: Man-o'-War, Flying Fish, Spearfish, Whale,
             Manillo

FISH TYPES

#1  Jellyfish                        
Type of animal that floats and is easily caught.
Use: Restores 1 HP
Average length: 20 cm.
Bait: Worm
LOCATION: Yraall Region North
          Central Wyndia North - Mt. Myrneg

#2  Pirana                              
Aggressively hunts in packs.
Use: Restores 20 HP
Average length: 30 cm.
Bait: Worm
LOCATION: Yraall Region North
          Yraall Region South
          Eastern Wyndia West
          Dauna Hills West

#3  Puffer                            
Like a blowfish but has no poison.
Use: Combat -- Fire attack / single
Average length: 35 cm.
Bait: Popper
LOCATION: Yraall Region South
          Central Wyndia South - Arena
          Yraall Region Southwest
          Central Wyndia Center - Maekyss River

#4  Trout                             
River fish -- likes worms & small fish.
Use: Restores 40 HP
Average length: 50 cm.
Bait: Worm
LOCATION: Yraall Region South
          Eastern Wyndia West
          Dauna Hills West
          Yraall Region Southwest

#5  RainbowTrout                           
River fish -- lives in deep water.
Use: Restores 5 AP
Average length: 50 cm.
Bait: Worm
LOCATION: Yraall Region North
          Central Wyndia South - Arena
          Dauna Hills West

#6  Red Catfish                       
Catfish with red fins -- likes to eat frogs.
Use: Combat -- Earth attack / all
Average length: 60 cm.
Bait: Frog
LOCATION: Dauna Hills East

#7  Bass                             
Strong fish -- goes for any lure.
Use: Restores HP
Average length: 30 cm.
Bait: Any
LOCATION: Central Wyndia South - Arena
          Eastern Wyndia West
          Dauna Hills East

#8  MartianSquid                        
Lives in fresh water -- likes worms.
Use: Combat -- Causes blindness / single
Average length: 60 cm.
Bait: Worm
LOCATION: Central Wyndia North - Mt. Myrneg
          Dauna Hills East
          Central Wyndia Center - Maekyss River

#9  Black Bass                       
Rarely-seen large-mouthed bass.
Use: Restores 80 HP to party
Average length: 65 cm.
Bait: Popper
LOCATION: Eastern Wyndia West
          Yraall Region Southwest

#10  Barandy
Legendary fish named for a king.
Use: Restores 240 HP
Average length: 150 cm.
Bait: Frog
LOCATION: Dauna Hills West

#11 Man-o'-War                      
Large jellyfish.  Not a good catch.
Use: Restores 1 HP
Average length: 20 cm.
Bait: Worm
LOCATION: Rhapala Region North
          Rhapala Region South
          Urkan Region West - Point
          Lost Shore

#12 Flying Fish                      
Small fish that lives in shallows.
Use: Restores 20 HP
Average length: 23 cm.
Bait: Popper
LOCATION: Rhapala Region North
          Rhapala Region South
          Urkan Region West - Point
          Lost Shore
 
#13 Blowfish                         
Aggressive fish -- goes for any lure.
Use: Cure poison
Average length: 15 cm.
Bait: Any
LOCATION: Eastern Wyndia East - Tower
          Urkan Region West - Point

#14 Sea Bream                        
Deep-water fish -- likes small fish.
Use: Restores 5 AP
Average length: 30 cm.
Bait: Popper
LOCATION: Rhapala Region North
          Urkan Region Southeast

#15 Sea Bass                         
Large sea fish -- goes for any lure.
Use: Restores 80 HP
Average length: 45 cm.
Bait: Any
LOCATION: Rhapala Region South
          Urkan Region North - Dock
          Urkan Region West - Point

#16 Black Porgy                
Deep-water fish -- Difficult to catch.
Use: Restores 20 AP
Average length: 45 cm.
Bait: Popper
LOCATION: Eastern Wyndia East - Tower
          Urkan Region Southeast
          Urkan Region West - Point

#17 Octopus                   
Deep-water fish -- tastes good fried.
           ^---- (Octopi aren't fish!  - ed.)
Use: Combat -- Causes blindness / all
Average length: 50 cm.
Bait: Worm
LOCATION: Eastern Wyndia East - Tower
          Rhapala Region South
          Rhapala Region Southeast - Tidal Caves
          Urkan Region West - Point

#18 Angler                      
Deep-water fish -- hunts small fish.
Use: Combat -- Earth attack / all
Average length: 75 cm.
Bait: Fish
LOCATION: Urkan Region Southeast
          Urkan Region West - Point
          Rhapala Region Southeast - Tidal Caves

#19 Devilfish                        
Octopus with electric attack.
Use: Combat -- Lightning attack / single
Average length: 90 cm.
Bait: Worm
LOCATION: Rhapala Region Southeast - Tidal Caves
          Urkan Region North - Dock
          Urkan Region West - Point

#20 Spearfish                             
King of the seas -- Powerful fish that likes small fish.
Use: Restores 240 HP to party
Average length: 120 cm.
Bait: Fish
LOCATION: Urkan Region West - Point
          Urkan Region North - Dock
          Lost Shore

#21 Whale                            
Large, ocean-dwelling, mammal.
Use: Restores party's HP and status completely   
Average length: 180 cm.  [that's one small whale -ed.]
Bait: Worm
LOCATION: Lost Shore

#22 Mackerel                          
River fish -- local favorite in Wyndia.
Use: Shisu ingredient
Average length: 50 cm.
Bait: Any
LOCATION: Central Wyndia - Maekyss Gorge

#23 Manillo                             
Merchant who travels the world's seas.
Use: Trades items for fish
Average length: 150 cm.
Bait: Coin
LOCATION: Yraall Region South
          Eastern Wyndia East - Tower
          Urkan Region Southeast
          Dauna Hills West
          Rhapala Region Southeast - Tidal Caves
          Urkan Region West - Point
          Lost Shore

MANILLO'S SHOPS

YRAALL REGION SOUTH
Silver Knife:  RainbowTrout x2, Trout x2
Iron Helm: Trout x1, Pirana x2
Waistcloth: Trout x1, Puffer x1
Spirit: Pirana x3
Baby Frog: Pirana x3
Popper: Puffer x2
Float: Puffer x2
Skill Ink: RainbowTrout x1, Trout x1   [CHEAP!!!]
Bell Collar: Angler x3, MartianSquid x3, Sea Bream x5
Holy Mantle: Black Bass x3, Bass x9, Sea Bass x9

EASTERN WYNDIA EAST - TOWER
Chain Cap: Bass x1, Blowfish x3
Crepe Cape: Black Porgy x1, Flying Fish x4
Spirit: Blowfish x3
Baby Frog: Blowfish x3
Popper: Flying Fish x2
Float: Flying Fish x2
Skill Ink: Octopus x2

URKAN REGION SOUTHEAST
Wisdom Ring: Angler x1, Black Porgy x2, Sea Bream x2
Lion's Belt: MartianSquid x2, Bass x2, Sea Bass x4
Ginseng: MartianSquid x1, Octopus x2, Sea Bass x3
Caro: Sea Bream x3
Frog: Sea Bream x3
Top: Octopus x2
Hanger: Octopus x2
Skill Ink: Black Porgy x1, Angler x1

DAUNA HILLS WEST
Wisdom Ring: Black Bass x1, RainbowTrout x5, Trout x5
Lion's Belt: Angler x1, RainbowTrout x9, Trout x9
Ginseng: Bass x2, RainbowTrout x5, Trout x5
Caro: RainbowTrout x2, Trout x3
Frog: RainbowTrout x2, Trout x3
Top: RainbowTrout x3, Trout x2
Hanger: RainbowTrout x3, Trout x2
Skill Ink: MartianSquid x2, RainbowTrout x1, Trout x1
Katzbalger: Barandy x1, Black Bass x2, Red Catfish x1
Laurel: Barandy x1, Black Bass x2, Bass x1

RHAPALA REGION SOUTHEAST - TIDAL CAVES
Hawk's Ring: Black Bass x3, Bass x5
Artemis' Cap: Black Bass x2, Angler x2, Sea Bream x5
Speed Boots: Barandy x1, Black Bass x1, Devilfish x2
Soul Gem: Barandy x1, Sea Bass x2
Bell Collar: Devilfish x2, Angler x3, Sea Bream x3
Holy Mantle: Black Bass x3, Bass x9, Sea Bass x9
Skill Ink: Octopus x2, Devilfish x1

URKAN REGION WEST - POINT
Demonsbane: Spearfish x1, Black Bass x2
Aries Spear: Spearfish x1, Sea Bass x9, Sea Bream x9
Heavy Caro: Devilfish x1, MartianSquid x1, Octopus x2
Fat Frog: Devilfish x1, MartianSquid x1, Octopus x2
Dogwalker: Devilfish x1, MartianSquid x1, Octopus x2
Deep Diver: Devilfish x1, MartianSquid x1, Octopus x2
Skill Ink: Octopus x2, Devilfish x1

LOST SHORE
Royal Sword: Whale x1, Spearfish x3, Barandy x1
Life Armor: Whale x1, Spearfish x1, Barnady x3
Cupid's Lyre: Whale x1, Barandy x2, Red Catfish x5
Shaman'sRing: Whale x1, Spearfish x3, Red Catfish x5
Ivory Dice: Spearfish x1, Red Catfish x1, Mackerel x5
Skill Ink: Spearfish x1, Devilfish x1

RANKS

Novice: 0 points
Novice+: 100 points
Novice++: 200 points
Rodman: 600 points
Rodman+: 1000 points
Rodman++: 1500 points
Rodmaster: 2000 points
Rodmaster+: 3000 points
Rodmaster++: 4000 points
Master of Angling: 5000 points
Master of Angling+: 7000 points
Master of Angling++: 9000 points

STRATEGY

- Always cast as far as possible.

- After you cast, moving the rod in a rhythm will attract
  fish.  Or something like that.

- When you catch a fish, you have to reel it in by positiong
  the green area over the fish and holding X down.  This will
  reduce its red energy bar.  When the energy bar runs out, the
  fish will slide to the left.  Keep hitting X (with the bar over
  the fish), but tap left repeatedly as well.  If the fish moves
  out of the corner, stop hitting left and chase after it with the
  green bar and the X button to reel it back.
 
- As for Manillo, the only way to catch him is with the
  Coin bait.  Cast the bait close to him and he'll start
  swimming for it.  Before he gets the bait, reel the bait
  back a little.  Keep nudging it backwards and Manillo
  will keep chasing it.  Don't let him grab the bait until
  you're at about 5 meters from shore.  Then let him grab
  the bait and quickly reel him in.

- If you press L1, you can see an overview of the fishing
  area.  This is kinda useless, but it's there anyway.
-------------------------------------------------------------------------

XI. FAERIE VILLAGE


STRATEGIES

- At the start, set three faeries as Scholars, then
  divide the others between hunting and building.

- Early on, you'll want to do lots of hunting to build
  your population.  Once your food hits 99, you don't
  need any additional hunters.

- In terms of research, I recommend researching the
  first two jobs (Merchant and Inn), then having your
  Scholars research culture.  Culture helps you build,
  hunt, and research faster.  After you hit the maximum
  Culture level of 7, switch to researching jobs.

- Don't keep too many faeries in your rooms at first.
  Do a lot of building, then use your rooms after you've
  built everything.  I'd just set up an inn and a shop
  or two -- save the fancy stuff for later.

- Visit the village frequently!

JOBS

---Basic jobs---

    HUNTER                Skill required: Red
Hunters provide the food your village needs.  You'll
need lots of hunters early on to build up your population.
As your Culture level increases, you won't need as
many hunters.  Keep pulling off hunters; as long as
you have 99 food, you have enough.
 
    CLEAR LAND / BUILD    Skill required: Green
These two jobs are basically the same; you just have to
alternate between them to get new houses (see the Building
List).  This is important early on; I'd recommend
sacrificing advanced-job faeries to build up all the
houses.  Once all 8 rooms are built, assign all your
builders to other jobs -- their work is complete. 

---Advanced jobs---

#1  SCHOLAR               Skill required: Light blue
Scholars do the research in your village.  You can
choose to research either new jobs or culture (culture
increases your research and building rates).  You'll
want to have three active Scholars all the time.  Once
you've research everything (all job and Culture at 7),
though, convert the room to something else.

1st faerie: Researches new jobs / advances culture
2nd faerie: Speeds research
3rd faerie: Speeds research

#2  MERCHANT              Skill required: Blue
Merchants, not surprisingly, run shops.  There are
six kinds of shops: item shops, weapon shops (they
also sell armor), and handyman shops (items and
fishing gear) -- all three of which are in Speed
or Ability forms.  Speed shops get items faster,
but Ability shops get better items.  Go with Ability
shops in all cases.  You'll want one of each Ability
version in your village -- if you want to do any
fishing, you will NEED a handyman shop, as they sell
the best fishing pole in the regular game (Angling Rod).
Assign three faeries to a new shop to build up its
inventory quickly.  Once it maxxes out, pull two faeries
off and assign them to another room.

1st faerie: Sells items
2nd faerie: Speeds item acquisition
3rd faerie: Speeds item acquisition

#3  INN                   Skill required: Blue
This is pretty much self-explanatory.  Additional
faeries here will tell you interesting facts about
your game.  Having an inn at your village is really
useful (plus it's cheap).  Set up an inn right away.

1st faerie: Runs inn (10 zenny)
2nd faerie: Tells facts about your game
3rd faerie: Tells more facts about your game

#4  GIFT                  Skill required: None 
When you build a Gift shop, the faeries working there
start preparing items to give away.  Keep checking back
and eventually they'll give you a free item.  The
longer you wait, the better the item you get.  This
really isn't all that great a job; the items just
aren't worth the time and you can usually buy them in
stores anyway.  However, if you wait long enough, you
can get the Teleporter Dice, which let you teleport to
additional locations (Dauna Mine, McNeil, Rhapala, and
Genmel) from the Point A Teleporter.

1st faerie: Gives away one item
2nd faerie: Gives away another item
3rd faerie: Gives away a third item

#5  FORTUNE               Skill required: Light blue
All fortune-telling faeries do is tell you observations
about the characters, general weird stuff, and
occasional game tips or plot foreshadowing.  This can
be kind of amusing, but doesn't give you any real
benefit, especially because all the tips they give are
already in this FAQ.  There are better things to use
your house space on than this.

1st faerie: Tells fortune
2nd faerie: Tells a different fortune
3rd faerie: Tells a third fortune

#6  EXPLORER              Skill required: Red (?)
Explorer faeries are kind of like Gift faeries, but
they get much better items.  There is, however, the
risk of the faeries dying, which is not much of a problem
as they are usually quickly replaced.  You can get some
unique items from the Distant expeditions, but those
expeditions fail often.  However, this problem is
easily averted by saving before you enter Faerie
Village.  If the expedition failed, or you get an item
you don't want, just reset and load up your game.
Next time, things will be different.

1st faerie: Goes on expedition
2nd faerie: Goes on separate expedition
3rd faerie: Goes on third expedition

#7  ANTIQUES              Skill required: Blue
The sole purpose of the Antiques shop is to buy the
various antiques you find for a high price (see the
Antiques list under Items and Equipment for all the
antiques).  Since it doesn't have any continuous
effect, you can easily turn a Gift, Explorer, Casino,
or Copy shop temporarily into an Antique shop, sell
your stuff, and then change back.  You don't want
this shop on a permanent basement, but it's a nice
extra bonus.

1st faerie: Buys antiques
2nd faerie: Tells about antiques
3rd faerie: Tells about Dragon Tear

#8  MUSIC                 Skill required: None
Like the fortune-teller, the Musician job doesn't
actually benefit you.  However, BOF3 has a great
soundtrack, so you'll get a lot of mileage out of
this job.  Like a shop, stick three faeries in here to
build up your selection of songs quickly -- there's a
lot of them.

1st faerie: Plays music
2nd faerie: Learn new songs faster
3rd faerie: Learn new songs faster
            After beating game, sings "Pure Again"

#9  CASINO                Skill required: None
There are two games you play at the casino.  In one,
you have to guess high and low numbers -- this one is
solely for zenny.  The other is your basic 3-digit
number guessing game; you earn various prizes here.
If you're the gambling type, go for this job. ^_^
Just don't use more than one faerie; the 2nd and 3rd
don't do anything extra in the normal game and the
3rd merely changes your name in the Clear Game.

1st faerie: Runs casino
2nd faerie: Doesn't seem to have an effect
3rd faerie: Can change your names or faeries' names

#10 COPY                  Skill required: Light blue
The Copy shop, when used properly, can be extremely
useful.  You can copy any item over a period of time,
with only a small rate of failure.  You want to copy
unique items like the elemental rings or hard-to-get
equipment.  Having additional faeries here allows you
to dupe more than one item at a time.

1st faerie: Copies one item
2nd faerie: Copies another item
3rd faerie: Copies another item

BUILDING LIST

You have to clear land and build in the right order.
If you're doing the wrong one, the village will just spin
its wheels and nothing will get built.  Here's the
correct order.

(Start with 1 room)
Clear land. (adds first fountain and cobblestones)
Build (2nd house)
Build (adds another room to 2nd house)
Clear land.
Build (adds second floor to 2nd house)
Build (adds another room to second floor)
Clear land (adds second fountain).
Build (adds third floor with two rooms)
Build (adds another room to third floor)

FLOOR PLAN

   ___
  |   |
 Fountain
        /---\
        | 6 |
   /----|   |---\
   |  8       7 |
   \-----||-----/

   /-----||----\        ___
   | 5       4 |       |   |
  /----||--||----\    Fountain
  | 3          2 |            ____
  \------  ------/      *    | 1  |
                       Cadis |____|

<-- Dock

MUSIC LIST

Country Living -- McNeil / Urkan Tapa town music
These Little Things -- Rei's theme
Take It and Run -- McNeil manor hedge maze
Healing -- Ryu's dream at the start of the game
Life's a Beach -- Rhapala town music (I love this music!)
Even the Sun's Happy -- Fishing music (Ge'redda'!)
Walking Straight -- Mountain music
30 -- Bonus games
Crowing in the Night -- CHICKEN ATTACK!!!
Plenty of Money -- Mayor McNeil's theme
My Favorite Trick -- Momo's tower
War Tiger -- Weretiger battle music
Technology -- Hi-tech dungeon music
Fried Onions -- Peco's theme
Peach Engine -- Momo's theme
In the Morning -- Nina's theme
Fighting Man -- Garr's theme
Guild -- Junk Town / Cliff / Parch town music
Ago -- ???
Neverending Game -- Bonus games (same piece as 30)
Thief -- Loki's theme
Walking the Road -- Mountain dungeon music
Eden -- Eden (what else?)
That Old House -- McNeil Manor
Windy City -- Wyndia town music (another great track)
Island -- Genmel / Syn City town music
The Champion -- Coliseum music
Turning Point -- Black Ship interior
Don't Say It -- ???
Steam Locomotion -- Piloting the ship
Heavy Echo -- Wyndia tomb
Cadaver -- Death scene in Eden
Missing -- Burned cabin scene
Dangerous Feeling -- Cave dungeons
Of Gods and Dragons -- Dragnier town music
Flight -- Event sequences
The Poor Marcher -- Beyd's training
Dead Dragon Stone -- Dauna Mine
For the Dragons -- Main theme
Castle in the Sky -- Final dungeon

EXPEDITION LIST



ITEM            WEAPONS         ARMOR          OPTION
Moon Tears      AP Shells       Breastplate    Artemis' Cap
Wisdom Seed     Demonsbane      Flame Shield   Hawk's Ring
Wisdom Fruit    Ghostbuster  *  Force Armor    Ivory Charm
Life Shard      HiddenDagger    Ice Shield     Ring of Fire
Magic Shard                     Lacquer Helm   Spirit Ring
Power Food                      Magma Armor
Protein                         Mind Shield
Swallow Eye                     Mithril Helm
Fish-head
Moxa
Clay Vase
Marbles
Moldy Vase   *
Dirty Rags   *
Tea Cup
Beads
Rare Book
Old Painting
Myria Icon   *
Ladon Icon   *
Lithograph   *
Dragon Tear

* = Item cannot be obtained anywhere else.

CASINO PRIZE LIST



Depending on the number of turns you win Guess the
Number in (you just get zenny from High & Low), you will
get one of several different prizes.

1 guess: Spirit Ring
2 guesses: ShotgunShell, Lifestealer, Divine Helm
3 guesses: Wisdom Fruit, Life Bangle, Ascension, Speed Boots
4 guesses: Soul Gem, Wisdom Fruit, Vitamins
5 guesses: Panacea, MultiVitamins, Vitamins
6 guesses: Healing Herb, Vitamin
7 guesses: Green Apple, Rice Ball
8 guesses: Croc Tear, Rice Ball
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CONTRIBUTIONS:

Nome...	
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VERSION INFO:

v1.00 (05-APR-2003)  -- Initial Release
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DISCLAIMER/COPYRIGHT:

This FAQ can be freely distributed, however ONLY in its entirety and with due credit
to its author. It has taken me ALOT of time and effort to do this. If you wish to use
this information for your own FAQ or web-page, etc.  PLEASE give credit I don't mind
sharing this information, otherwise I would not have sent it to Cheatcodes.com.  I
give credit to ANY contributions, and I only expect of others what I expect of myself.