Walkthrough PSX

CHICKENRUNCHICKENRUNCHICKENRUNCHICKENRUNCHICKENRUNCHICKENRUN
H                  CHICKEN RUN WALKTHROUGH                 C
I                   VERSION 1.8 - 05/07/02                 H 
C                                                          I 
K               AUTHOR : CHRISTOPHER HYDE                  C 
E          E-MAIL : kiffa@hiswitzend.fsnet.co.uk           K         
NCHICKENRUNCHICKENRUNCHICKENRUNCHICKENRUNCHICKENRUNCHICKENRU

Hello there and welcome to Christopher Hyde's magical guide to
Chicken Run!
The latest version of this walkthrough can always be found at:
www.gamefaqs.com
www.cheatcc.com
www.fookes.clara.net
www.a2zweblinks.com
www.supercheats.com
www.dc-w.co.uk
www.ultimatefaqs.cjb.net
www.xploded.org
www.gamesover.com
www.cheats.com.au
www.cheatcodes.com
www.psxcheatersworld.com

Has anyone else noticed how there is no Hut 13? Perhaps the Tweedys are very 
superstitious.

SECTION NUMBER 1 - THINGS YOU SHOULD KNOW.	

 /---------------------------------------------------------\
{  A.Table of contents.                                     }
 \---------------------------------------------------------/

The table of contents lists the stuff in my walkthrough.

1.Things you should know.
A.Table of contents.
B.Legal stuff.
C.Introduction.
D.About me.
E.Story.
F.Characters.
G.Controlling the characters.
H.Main Menu.
I.Exploring Tweedy's Farm.
J.The Inventory.
K.The mini-games - how to do them.
L.The guide layout.

2.The walkthrough.
A.Act 1 - The Mrs Tweedy Escape Plan.
B.Act 2 - Catapults, Seesaws and Fireworks.
C.Act 3 - The Crate.

3.The last few things.
A.Cheats.
B.Cheat cartridges.
C.Walkthrough history.
D.Credits.
E.My other walkthroughs.
F.Peace.

 /---------------------------------------------------------\
{  B.Legal stuff.                                           }
 \---------------------------------------------------------/

THIS FAQ IS COPYRIGHT TO CHRISTOPHER HYDE. ALL RIGHTS RESERVED.  PERMISSION IS 
GRANTED FOR THE SITES LISTED ABOVE TO DISPLAY THIS FAQ, AND FOR THOSE WHO ACCESS 
THE FAQ TO PRINT OUT ONE (1) COPY, AND ONLY ONE (1) COPY. PERMISSION IS EXPRESSLY 
DENIED FOR THIS FAQ TO BE PUBLISHED, EXCEPTING ITS PRESENCE ON THE SITES LISTED 
ABOVE, MODIFIED, COPIED, EXCEPTING THE ONE (1) AFOREMENTIONED REPRODUCTION, OR 
FOR ANOTHER DOCUMENT (E.G. ANOTHER FAQ) TO BE CREATED INCORPORATING THIS 
INFORMATION AS A RESULT OF HAVING READ THIS FAQ WITHOUT CONSENT OF ITS AUTHOR. 
PERMISSION IS EXPRESSLY DENIED FOR THIS FAQ OR ITS INFORMATION, IF GAINED AS A 
RESULT OF READING THIS FAQ, TO BE PUBLISHED IN A MAGAZINE AND/OR ONLINE 
PUBLICATION. THIS LEGAL NOTICE MAY NOT BE ALTERED OR REMOVED FROM THIS FAQ. THIS 
GUIDE WAS CREATED AND IS OWNED BY CHRISTOPHER HYDE. ALL COPYRIGHTS AND TRADEMARKS 
ARE ACKNOWLEDGED THAT ARE NOT SPECIFICALLY MENTION IN THIS FAQ. ANY RIGHTS NOT 
STIPULATED, EXPLICITLY, HERE ARE DENIED. IF AN EXCEPTION IS SOUGHT, CONTACT. 
THANK YOU FOR READING THIS STATEMENT, AND THANK YOU IN ADVANCE FOR RESPECTING ITS 
CONTENTS. 
Please, I stress this point, do NOT copy any part of this FAQ at all. It has 
taken me several weeks of doing and a lot of time and effort has gone into making 
this walkthrough what it is.
If anyone at all finds part of this FAQ copied anywhere else, please contact me 
at my e-mail address and I will get the thieving scum into deep trouble.
Thank you.

 /---------------------------------------------------------\
{  C.Introduction.                                          }
 \---------------------------------------------------------/

Now I've got all the token stuff out of the way, let's roll!
Welcome to Christopher Hyde's Chicken Run Walkthrough. For this guide, I have 
been using the European version of the game (PAL). I don't know if the US version 
of the game is different, but I seriously doubt it. 
If you have any comments, criticisms or anything at all, just e-mail me 
(kiffa@hiswitzend.fsnet.co.uk).  When e-mailing, just follow these rules:

1.Please put 'Chicken Run FAQ' as the subject.  I get so many e-mails a day that, 
if you do this, there is a greater chance I will respond.

2.Any e-mail dissing my FAQ, making any rude comments or trying to cause trouble 
will instantly be deleted. OK?

3.Please read and re-read the FAQ before e-mailing me questions. Chances are, the 
answer will be in the guide. If it isn't then yes, I will help, but if the answer 
is in the guide, don't expect a reply. I have had loads of e-mails over the last 
few weeks asking daft questions with the answers in the guide and I am sick of it.

4.Erm...thats it.

 /----------------------------------------------------------\
{  D.About me.                                               }
 \----------------------------------------------------------/

My name is Christopher Hyde and this is my fourth FAQ EVER(see section 3E for 
details on my others). I decided to write the FAQ because Chicken Run is a great 
game and, even though I find it easy (in places), some people get stuck on it.
I enjoy PlayStation games and have lots of PlayStation games. Here is a list of 
my games:

A Bug's Life				MediEvil 2
Alundra 2				Metal Gear Solid
Ape Escape 				Metal Gear Solid VR Missions
Chicken Run (!)			Micro Machines V3
Dino Crisis 2				Micro Maniacs 
Driver 					Resident Evil 2
Driver 2				Sheep, Dog 'n' Wolf
Final Fantasy VI			Spyro 2
Final Fantasy VII			Spyro 3 (Year of the Dragon)
Final Fantasy VIII			The Italian Job
Final Fantasy IX  			Vib Ribbon
Gran Turismo			      World's Scariest Police Chases
MediEvil	               	
                     
As you can see, I'm into platformers, RPGs and driving games. 

My coming into possession of Chicken Run goes back to the summer of 2000. After 
going to see the movie (which is fantastic) I loved the film and couldn't wait 
for it's release on video and, eventually, a game version. As the months went on, 
news filtered through gaming magazines that Chicken Run was going to be a game 
similar to Metal Gear Solid (a game I adore). I knew I had to buy it, and I 
bought it within a week of it coming out. I then managed to complete it within 3 
days of getting it. As I had encountered places where I had had trouble, I looked 
on the internet for guides to the game; there were none. After I completed it, I 
decided to write the first guide to it, so other people, such as yourself, 
wouldn't get stuck too.

Anyway, that is the end of the 'about me' section and now comes the beginner's 
guide to Chicken Run.  This section basically covers the essential gameplaying 
and, if you are on Act 2 by now, you should know the stuff covered in this 
section, so you don't really need to use this section.  As I said before, it is 
mainly for the beginner Chicken Run player, but you may want to  refer to the 
guide layout (L) for a guide on how to use the walkthrough.

 /----------------------------------------------------------\
{  E.Story.                                                  }
 \----------------------------------------------------------/

SOMEWHERE IN YORKSHIRE (ENGLAND) IN THE 1950s...
It was a rainy night. The rain tumbled past the window of the Tweedy's farmhouse, 
obscuring Mr. Tweedy's view through his binoculars as he tried to spy on his 
chickens. He had been spying on them for several months now(a little bit every 
evening), and he was convinced they were up to something. Even now, as he 
watched, a chicken dashed between two sheds.
Mr Tweedy decided to go and have a look.
"Erm, love, I'm just going to go and check on the chickens". Mr Tweedy said to 
his wife as he stood up.
Mrs Tweedy was a thin, evil woman who despised chickens. Their lack of eggs were 
giving the farm miniscule profits. She was at a typewriter, rattling off a letter.
"Fine." Mrs Tweedy barely looked up. Mr Tweedy pulled on his wellies and walked 
out of the house.
The rain has eased off as Mr Tweedy had spoken to his wife, but the ground was 
muddy. He squelched over to the kennels and got a dog out, to keep him company as 
he patrolled. 
With the dog by his side, Mr Tweedy began walking round the edge of the chicken's 
compound.
MEANWHILE...
Ginger was trying to escape. She had tried lots of different schemes, none of 
which had worked. This was currently plan 37G - digging a tunnel. She had got out 
of Hut 17, where she lived, earlier and was trying to sneak over to the area 
where she had began digging a tunnel. She was about to run over to it when she 
heard a steady squelching sound, getting nearer and nearer...
"Blast", Ginger muttered as Mr Tweedy walked past. She flattened herself against 
Hut 1, in an attempt to make herself hard to notice. It worked, as Mr Tweedy 
rounded the corner and headed towards compound B. She waited until the sound died 
down, and then ran towards the spoon. Squelch-squelch-squelch, her feet pattered 
against the mud. It was still there. Ginger picked the spoon up and began 
tunnelling. Suddenly - a growl was heard. The dog was running straight to her.
Mr Tweedy had heard the chicken's footsteps and had come back. Ginger was 
trapped. She had nowhere to run, as the dog was nearly upon her. Mr Tweedy was 
running after the dog, or at least, walking a bit faster. The dog was in front of 
her now, breathing it's smelly breath over her. Then, Mr Tweedy caught up with 
the dog. 
He picked her up, frowned at her and walked towards the coal bunker - where all 
chickens went if they had been misbehaving. The mud was still making noises as 
the fat farmer walked to the bunker. Ginger began clucking loudly, to get the 
other hen's attention.  Sure enough, 4 or 5 chickens came out of their homes to 
watch Ginger. 
As Ginger watched them, Mr Tweedy used his free hand to lift the coal bunker and 
then threw her in. As she landed in the coal, the lid was slammed shut. Darkness 
descended.
Mr Tweedy then turned round and stomped back to the chickens, who cowered. He 
then bellowed at them:
"Now let that be a lesson to the lot o' yer - no chicken escapes from Tweedy's 
Farm!"

You can understand the chicken's dilemma if you watch the movie.

 /----------------------------------------------------------\
{  F.Characters.                                             }
 \----------------------------------------------------------/

During the course of the game, you can control the following:

GINGER.
Ginger is the chicken with the plan. She's a young and idealistic hen whose one 
goal in life is to help everyone escape from the Tweedy's farm for a better life 
beyond the green and distant hills. She pursues this goal with true grit and 
determination.

ROCKY.
Rocky is a sweet-talking American rooster who gets by in life on his good looks 
and charm. Fun to be with, and the life and soul of any party, he's the kind of 
guy everyone wants to have around. Everyone likes him (but Ginger still has her 
doubts).

NICK AND FETCHER.
As in any locked-up compound, some items are very difficult to come by and 
certain characters make a living by getting hold of what is needed. Nick and 
Fletcher are two cockney rats who would sell their own mothers for a profit. Nick 
is the leader, the tough negotiator; Fetcher is his not-over-bright helper. They 
are sharp and streetwise with the skills of pick-pockets and street vendors. This 
fast talking double-act provide a valuable service for the hens(for a price - 
obviously!). They're cunning crafty and good at slipping in and out of the well-
guarded compound unnoticed.

There are other characters, such as:
MAC.
Mac is the engineering brains of the outfit, the Maths genius who works out the 
practicalities for all of Ginger's wild plans. Totally trustworthy, she is always 
absorbed in her world of numbers and calculations. Mac is Ginger's right hand hen 
in any escape plan.

MRS TWEEDY.
Tweedy's Farm may have been in Mr Tweedy's family for generations, but it's Mrs 
Tweedy who calls the shots these days. She is a cold and humourless woman who 
longs to take the egg farm out of the 'dark ages' and into full-scale, automated 
chicken pie production, that will make the Tweedys extremely rich. Strangely 
enough, she hates everything about chickens and finds them extremely stupid and 
incapable of thinking for themselves. If only she knew how wrong she is...

MR TWEEDY.
Slow and oafish, Mr Tweedy is a simple man. He is convinced that the chickens are 
up to something, but his domineering wife convinces him that these silly notions 
are all in his head.

BABS.
As in all family films, there needs to be a stupid character to laugh at. Well, 
in Chicken Run, Babs is that character. She fails to understand that the chickens 
are trying to escape and instead believes that they are trying to go on holiday 
(she even believes that Ginger's time in the coal bunker is a holiday). For all 
her faults, Babs has a heart of gold and if anything to do with sewing or 
knitting is needed, Babs is the one to call. She is the one who makes the crate's 
wings in the final act, and she knits together the Mrs Tweedy costume.

BUNTY.
Babs' best friend, this fat hen is the expert on egg-laying. During the final 
act, you need to collect Bunty's eggs to pay Nick and Fetcher. Bunty herself is 
quite air-headed and thinks she is better than everyone else.

FOWLER.
This staunt British cockerel considers his RAF days to be the best of his life, 
and carries them on even today. He organises the hen's positions that they take 
during roll-calls. Fowler hands you medals during the course of the game, if you 
do well in the mini-games. He is also the one responsible for Ginger's idea of a 
flying machine to escape.
  
 /---------------------------------------------------------\
{  G.Controlling the characters.                            }
 \---------------------------------------------------------/

D-pad or left analogue stick - 
Move character around.
[] button - 
Action button (pick up/use objects and talk).
X button - 
Jump.
X button - 
Double jump (when presses twice).
O button - 
Throw sprouts (when controlling the rats, this switches rats).
T button - 
Open inventory.
R2 button - 
Tiptoe.
L2 button - 
Cycles through inventory items.
L1/R1 buttons/right analogue stick - 
Rotates camera.
SELECT button - 
Toggles on screen help buttons on/off.
START button - 
Pause game.

 /---------------------------------------------------------\
{  H.Main Menu.                                             }
 \---------------------------------------------------------/

When the game starts, you will be in Fowler's hut (Hut 1).

Begin the game/return to game (The Door) - 
The Door allows you to go straight into a new game, or to return to the game you 
are currently playing.

Screen adjust (The Mirror) - 
The Mirror lets you adjust your screen position. Move the screen using the d-pad 
or the left analogue stick.

Controller setup (The Chest) - 
Change your controller configuration (it will show the existing configuration 
with three alternatives) and allows you to switch vibration on/off.

Sound (The Radio) - 
The Radio lets you adjust a number of sound options:
      SFX Volume - Set a level for sound effects.
      Speech Volume - The character speech volume.
      Music Volume - Set the music level.
      Stereo On/Off - Turn stereo effect on/off.

Medals (The Display Board) - 
The Display Board allows you to view any medals awarded for your efforts in mini-
games throughout the game (for meritorious services to escaping chickens).

Best Times (The Clock) - 
This is a log of the best times achieved by you in the game. Come here to see if 
you can get the best times ever for completing all three acts of the game, the 
Boss Levels and your shortest total playing times.

Load/Save Game (The Bed) - 
The Bed allows you to load a previously saved game, or to save your current 
position.

Level Select (Shell Canister) - 
The Shell allows you to select previously opened levels and sub-games (if they 
are available, they will be identifiable with a highlight). When you choose a 
level to play from this menu, it will not play any part towards your success in 
the overall game.

Credits (The Book) - 
The Book lets you see who is responsible for creating the game.

View Pictures (The Gallery) - 
Hidden through the game are pictures from the movie. As you discover them, you 
can see them here. 

View Movies (The Projector) - 
The Projector lets you look at any movie clip or animation that you have seen so 
far in the game. Choose with the left/right buttons and press X to play.

 /---------------------------------------------------------\
{  I.Exploring Tweedy's Farm.                               }
 \---------------------------------------------------------/

The chicken coop area of the farm is divided into four sections, separated by 
wooden fences. Each area has a gate so you can cross from one section to another 
and each section contains four huts. The rest of the farm surrounds the chicken 
coop area and includes the Tweedy house, garden, egg room and various other 
buildings.
Mr and Mrs Tweedy are always lurking about the farmyard. Mrs Tweedy stays around 
the farmhouse, but Mr Tweedy goes everywhere, to check up on the chickens. Be 
careful that he doesn't spot Ginger (or the other characters).
Dogs also patrol around. They are mainly in the coop, where they patrol between 
the huts.
As you creep around the compound at night, certain areas are brightly lit, and 
there are sometimes searchlights 
criss-crossing the open ground. If you walk into these areas, the dogs/Mr Tweedy 
will be alerted. They will go to see what the fuss is about. You need to find a 
hiding place - if you stay in the light, you'll be caught!
Remember that the dogs and the Tweedys will be able to notice you sneaking about 
if you run over a noisy surface (such as gravel). Tiptoe over these by holding R2.
You can pick items up by pressing []. The radar will beep as you pass near an 
item and it will get more frantic the closer you get.

 /---------------------------------------------------------\
{  J.The Inventory.                                         }
 \---------------------------------------------------------/

Press Triangle to access the inventory at any time.
You can mess around with items, view the map or look at the plans here.

The Map - 
When the game begins, Ginger does not know the complete layout of Tweedy's Farm. 
To help Ginger in her escape plan, she will find torn up pieces of a hand drawn 
escape plan, as she investigates the farm. Pick up these pieces (stand close to 
it and press []) to create a map, which will be handy for navigating around the 
farm.
Whilst in the inventory, O opens the map.

The Plans - 
Pressing [] in the inventory lets you view the latest plans, drawings and 
objectives. A box is next to items needed to be found. Once one is found, a line 
appears in the box. Once this item has been delivered to it's hut, another line 
appears, making a complete cross in the box.

Items - 
When you need to collect eggs for the rats, make sure there is nothing else in 
your inventory, as you won't be able to hold the eggs.
To select an item in the inventory, highlight it and press X. When you exit the 
inventory, the character will have it equipped (alternatively, press L2). 
If you get caught, an item will be taken from you. The item taken will be the one 
you last picked up, meaning you'll have to go and retrieve it again. Be more 
careful this time!

 /---------------------------------------------------------\
{  K.The mini-games - how to do them.                       }
 \---------------------------------------------------------/

ACT 1 - THE DOG CHASE.
Once you get the Mrs. Tweedy disguise, you'll enter a mini-game, in which you 
have to run away from the dogs, whilst keeping your balance and also freeing 
other chickens.
Use [] and O to keep your balance.
Use the d-pad/left analogue stick to control the direction of the disguise.
Set other chickens free by passing in front of their coop doors.

ACT 2 - SPRING CHICKENS.
Use the catapult to lob the chickens over the fence. A pond on the other side of 
the fence has objects floating in it. You'll need to land the chickens on these 
to ensure their safety. Use the left/right buttons to aim and up/down for power. 
Press X to launch!

ACT 2 - WEIGHT EXPECTATIONS.
Using the seesaw, launch the hens onto the mattress so they can bounce to 
freedom. Unfortunately, the chickens holding the mattress are a bit unsteady on 
their feet, so your aim will have to be good! Use the left/right buttons to aim 
and up/down for power. Press X to launch!

ACT 2 - FOWL SHOT.
The chickens have been strapped to fireworks! Fire them through gaps that are 
being blown open and shut by the wind. Use the d-pad to aim and use X to fire.

ACT 3 - CHICKEN WINGS.
Wings will have to be made using poles, fabric and a lot of stitching. Sadly, the 
chickens are very scared, so you'll have to encourage them by tapping the 
appropriate buttons. When they've made their item, you must go to that work 
station to collect it, or it will hit the floor and smash! Use the left/right 
buttons to cycle through the various stations. Each work station is controlled by 
different buttons.
To make the poles, tap T and [] quickly.
To make the cloth, tap T and X quickly.
To make the stitching, tap O and X quickly.

ACT 3 - POULTRY IN MOTION.
You need to get the engine running. Keep it well-oiled and pedal the bike as fast 
as you can. Rocky is having a bath, however, and you must keep blowing bubbles 
for him, or he'll stop you working! Use left/right to cycle through the buttons.
To blow bubbles, tap X and O quickly.
To turn the bike, tap [] and O quickly.
To keep the oiler in operation, press [] and T button.

ACT 3 - HEN AT WORK.
You have to build the body of the crate, but using the tools is a noisy business. 
Fortunately, Mr Tweedy is repairing the pie machine, so, if you can use the same 
tools as him (at the same time) he won't hear you. You can watch Mr Tweedy 
through the binoculars. Use the d-pad to cycle through the worker chickens that 
are using the different tools. Then tap out the pattern set out by Mr Tweedy 
using the [], X and O buttons to use the tool.
This mini-game is similar to games like Bust-A-Move and Parappa the Rapper, where 
you have to follow the on-screen instructions.

ACT 3 - THE BUNTY EGGS-PRESS
Bunty can be found in Hut 2, where you can play this egg-laying game. Use the 
directional buttons to cycle through the different chicken chutes. Press O 
quickly to feed a chicken until it's bar changes colour. Then wait for the egg to 
roll down the chute. While it rolls, try feeding another chicken. When the egg is 
near the bottom of the chute, catch it by pressing X.

 /---------------------------------------------------------\
{  L.The guide layout.                                      }
 \---------------------------------------------------------/

This guide is set out in a slightly different way to my other guides, as I have 
provided a guide that details how to get stuff in the best order. For instance, 
the Act 1 guide tells you how to get each piece, when to get them, how to avoid 
the guards etc.
It's kinda difficult to explain, but you'll soon pick it up.
Now it's time for the part most of you probably clicked on the link for.
That's right - it's time for the guide!



SECTION 2 - THE WALKTHROUGH.

 /---------------------------------------------------------\
{  A.Act 1 - The Mrs Tweedy Escape Plan.                    }
 \---------------------------------------------------------/
 
After speaking to Mac, you are given full control of Ginger. Practice moving her 
around and getting used to the controls of the game.
Once you exit the warmth and safety of Hut 17, you are in compound A. Chickens 
aren't supposed to wander around, so a  patrolling dog will attack if you wander 
near him. Don't go near him. Practice sneaking in this bit (flattening against 
walls, tiptoeing and avoiding lit areas).
Several boxes of sprouts can be found lying around in this area, along with a map 
piece.
You are required to find a butter knife and some broken shears here, so we'd 
better get them. The shears can be found in the alleyway between Huts 1 and 2, 
leaning against Hut 1.
The old butter knife is located in Hut 16, where Babs lives. It's near the door 
when you go in, on the right of the screen.
Once the two blades have been retrieved, take them back to Mac. She'll knock up 
some wire cutters and you'll be debriefed on the Mrs Tweedy Plan. Equip the wire 
cutters and go to the rusty fence (indicated on the map-check by going into the 
inventory, then pressing []). Press [] and Ginger will cut the fence.
The cut hole will be large enough for you to go into.

Once through, head west to the tractor (find which way west is by checking the 
map). Beware the spotlight, the lit area and the puddle. A box of sprouts can be 
found next to the tractor. Now run up to the building. This is the egg-counting 
room. Creep along next to this wall and you'll eventually reach an alley leading 
to the door. When you see this alley, go down it. A map piece is lying on the 
ground near the door. Pick it up and go out of the alley. Now head east. You'll 
reach a set of steps (that go up northwards). Climb these steps. Beware of Mrs 
Tweedy - she comes in and out of the door, muttering to herself. Stay on the 
steps until she comes out, wait until she turns her back on you and dash up to 
the door. A box next to it has the gloves on it; jump onto the box and get the 
gloves. Get off the box and go along the ledge that is up in this area. At the 
end of this ledge is a bonus picture. Get it. Now, leap off the ledge and head 
towards the bunker. On one side of it, the poles are lying in a heap, and on the 
other side there is a map piece.
Next to the map piece, there are some more steps. Climb them. You'll be up on a 
ledge, again. Run along this and go down the steps on the far side. Yes, I know 
there aren't any items up here, but it is the safest way to go to avoid Mr Tweedy 
and the dog.
After going down the steps, go through the gateway into the Tweedy's back garden. 
Mrs Tweedy occasionally looks at the garden from through the window. Every time 
the light goes on, she is looking. Go around the edge of the garden (furthest 
away from the window) and pick up the sprouts in the corner. Carry on going 
around and you'll eventually reach the back door. There is a light above here, so 
if you go in it, there is a box opposite the door to hide in. Get the boots from 
by the door and equip them. Now you are in a welly, and pressing [] in it makes 
Ginger crouch down. Walk up to the dress that is on the washing line and sit by 
the bricks that support it. Wait until the light goes off and QUICKLY unequip the 
boots, equip the wire cutters and then press Action. Ginger will cut the rope, 
and the dress will tumble to the floor. Hide in the boot again to ensure safety. 
Once the light goes off, unequip the boots, pick up the dress and then leg it out 
of the back yard. Make your way back to Hut 16 and hand the items over to Babs.
She'll make the disguise, and you'll then have to participate in a mini-game (see 
section 1K for tips on doing this).

 /---------------------------------------------------------\
{  B.Act 2 - Catapults, Seesaws and Fireworks.              }
 \---------------------------------------------------------/

After succeeding in getting past the dogs, a (funny) FMV sequence will play.
Afterwards, Ginger will tell Mac about her 3 new plans; a catapult, a seesaw and 
a fireworks machine.
It's now day on Tweedy's Farm, and a few things have changed. There are now 2 
dogs patrolling compound A. Also, the Rocky poster is up on Hut 17's wall.
Exit Hut 17, and go through the gap in the fence. Ginger will encounter Rocky. 
After briefly speaking to him, you'll gain control of him.
Go to the door next to where you got the map piece from. You need to get in here. 
Go round the corner and hide in the cardboard box, as Mrs Tweedy goes in and out 
of the egg-counting room. Wait until she comes out, then turns round to go back 
in. Drop into step behind her and stay behind her until she goes into the room. 
Wait a second or two before going in - if you go in immediately after her, she 
spots you. Once in the room, go over to the other side of the room(so you are as 
far away from Mrs Tweedy as possible). When she goes out, run over to the red box 
and push it along as far as it goes, so that it is leaning against a wall. Use it 
to climb up to the shelf. On here, you can find the cooking weights. Climb a 
little further up and get the matches. Exit the egg-counting room.
Now, head towards the garden, using the ledge to your advantage. You may want to 
collect the sprouts that have appeared where the poles previously were.
In the garden, tiptoe over to where the boots where before. You must tiptoe, as 
there is a sleeping dog. He has the racquet under his paw, which is one of the 
items you need - don't worry, you'll find out how to in a bit! If he is woken at 
any time duting this part of the plan, you can use the cardboard box opposite the 
back door to hide in. On your way, pick up the cord near the dog. Grab the bone 
from it's bowl by the door and equip it. Tiptoe towards the dog and, when you are 
fairly close, press []. Rocky will switch the bone in his wing with the racquet. 
Smoooooth!!!
Now exit the garden, and return to Ginger. As her, take the matches to Babs in 
Hut 16 and then go into compound B. In here, there is a map piece by the gate, 
another in the NW corner, another in Hut 3, the spoon in Hut 3, some sprouts in 
Hut 4 and Betty in Hut 15. Drop in on your way past and give her the racquet and 
the cord.
Equip the spoon that you retrieved from Hut 3 and sneak to the SE corner of 
compound B. Use the spoon on the darker-coloured earth there. Ginger will tunnel 
through. In this part of the farm, you'll meet Rocky again.
As Rocky, head left. You'll walk under a tower after a second or two of walking - 
collect the pram from beneath it. Head W and get the map piece from in front of 
the tunnel. Go through the tunnel. 
Here, you need to get past the dogs and reach the far end, where you can climb up 
into the barn. Sneak along and use the multitude of boxes that are strewn about 
to hide inside. At the far end, there is a bonus picture lying around in some 
weeds. Climb the boxes nearby, and enter the barn through the window. 
Once inside, climb the short flight of stairs and pick up the map piece. Walk 
over to the hay bale and push it off the ledge you're on. It'll fall and land on 
the barn floor below...right into a groove. Leap down after it and push it along 
the groove it's in, into another one . Push it along this one until it touches a 
crate. Climb onto the crate and pick up the ladder hanging just above it. Get off 
there and pick up the bonus picture that is on the ground near you. Exit the barn 
by going through the small crack in the door. Make your way back to the tower, 
near Ginger.
From here, go to the sacks on the east side of the yard. By climbing them, you'll 
be able to get a map piece and a bonus picture. There are also some sprouts on 
the floor, if you want to get them. Use the sacks to jump into the barn window 
(get onto the single one, jump onto the two next to it, jump to the two over the 
aisle from them and then jump onto the crates in front of the window).
In the barn, push the red-crate-on-wheels onto the tractor's forklift. Climb into 
the seat and press the button there to start the engine. Leap out and hit the 
button on the tractor's body. The crate will be raised up. Use the boxes, tables 
and shelves to climb up to the crate. Jump on it and run along it. Jump onto that 
shelf and get the fireworks.
Return to Ginger. Go to Hut 15 and give Betty her stuff. Do the Spring Chicken 
mini-game (see 1K for tips).
Now go into compound C. A map piece is in front of you when you enter. There is 
also a picture in the NW corner. There is another picture in Hut 6, yet another 
picture in Hut 12 and some brussel sprouts in Hut 12. Once they've been got, go 
to Hut 11 and hand over the goods. Do the Weight Expectations mini-game (see 1K 
for help).
Return to compound A and give Babs the fireworks. Complete the Fowl Shot mini-
game (see 1K for details).
Once this has been done, the end-of-act screen will appear. You'll now have a 
short, but fun, bit where you control Rocky, in an attempt to rescue Ginger from 
the clutches of the Pie Machine.

 /---------------------------------------------------------\
{  C.Act 3 - The Crate.                                     }
 \---------------------------------------------------------/

After seeing another FMV sequence, you'll see Ginger discussing the new plans 
with Mac.
Once you exit Hut 17, you'll discover that it is night again. This is great - the 
darkness is good for sneaking.
Go to Hut 2. Play the Bunty Eggs-press game and get at least 6 eggs. If you get 
more you'll come out of the hut with 6 of them, as you can only have 6 items in 
the inventory at any one time.
Go round to the Tweedy's back yard and go to the back door. Be careful - there is 
a dog sleeping outside it's kennel, and there is a light above the door. On the 
door, the dog-flap is open. Go inside it to get into the Tweedy farmhouse.
You'll now meet Nick and Fetcher, the two rats, for the first time. Ginger will 
pay them 6 eggs to retrieve some items from inside the house. Once you end this 
conversation, you'll be in control of Nick (the short, fat one). Go to the door 
(that leads to the dining room) and get the gnome from near it. Now run to the 
stool and push it over to the other side of it's groove. Now, switch to Fetcher, 
by pressing O. As him, climb onto the stool using the jars near it. Once on it, 
switch back to Nick. Push the stool all the way back along. Switch to Fetcher and 
jump onto the shelf. Jump over the sink, and use the table to get onto the shelf 
where the laundry is. Go into the dining room.
There is a dog in here, who is pretty alert. To get past him, equip the gnome and 
slowly creep past (the gnome works in the same way as the boots). Unequip the 
gnome. Switch to Fetcher and creep up to the curtain pulley thing (that opens and 
closes the curtains). Jump onto it and he'll grab onto it. Switch back to Nick 
and jump onto the one on the other side, using the small box to reach it. A 
animation will show, showing Fetcher whizz up to the window. Pick up the 
binoculars. Now comes some dodgy jumping.
Jump onto the armchair next to the window. Jump onto the chair's arm and then 
leap onto the chair, that is next to the table. Jump onto the table and then onto 
the shelf. Grab the picture from on it. Then get onto the mantelpiece. Run along 
that then jump off it, onto the desk. From the desk, jump onto the filing 
cabinet's lowest open drawer. Climb up the filing cabinet and get the yarn from 
on top of it.
Now, return to Ginger and return the items to her. Get out of the yard and back 
into the chicken section. Be aware that, if you're caught, the items will be 
returned to the place you got it from, meaning the rats will ask for another 6 
eggs. Quite a pain...
In the chicken's homes, go into compound D. In here, there is a map piece in the 
centre, another in Hut 8, sprouts in Hut 8 and a picture in Hut 9. Doris can be 
found in Hut 10 - give her the binoculars on your way past. Pop into compound C 
and hand Cynthia (in Hut 11) the laundry and the yarn. Return to Hut 2 and 
collect another 6 eggs. Pay a visit to the barn where, as Rocky, you previously 
got the ladder from (it's on the south side of the map). You don't need to climb 
in though, you can just go in through the door this time. In the barn, there is 
an open trapdoor. Go through it and speak to the rats again (notice the famous 
movie reference!). Give them the eggs and you'll take control of them again, in 
an attempt to ruin Mr Tweedy's tractor. 
Once you start, place Nick in the tractor's seat. Switch to Fetcher and press the 
button on the wall. This releases the step-thing from beneath it. Then, press the 
button on the tractor's outside to lower the jack, which is holding it up. This 
obviously lowers it. Switch back to Nick and press the button inside the tractor. 
It'll accelerate, and hit the closed barn door. This'll cause the engine to shoot 
out of it, onto the ground outside. After that little incident, take the poles 
and the chain. Return to Ginger. While they talk to Ginger, the engine gets taken 
by some chickens, so you don't need to worry about getting that.
Exit the sewers. On the barn floor, there is another key item (some wood) and 
some sprouts. Make your way back to compound B.
Hand Betty the chain - she is in Hut 15. She already has the engine. Pay a visit 
to compound C and go to Hut 11, and hand over the items. You'll have to do a mini-
game, called Chicken Wings.
Once you've done that, go to Hut 10 in compound D and give Doris the wood. Return 
to Hut 2 and collect 6 more eggs. Go to the egg-counting room and push the 3 
baskets around to form a series of steps that you can get onto by using the 
shelves, like Rocky in Act 2. A box of sprouts can be found on the top shelf and 
a hole can be jumped into, just beneath that shelf. This is an air vent, leading 
to the pie machine. In here, you'll meet Nick and Fetcher. Pay them the 6 eggs.
Once you take control of them, the oilcan is on the ground near Ginger. The lower 
area, that runs down the centre, has a map piece and a picture. The gears can be 
found near Mr Tweedy.
As Nick, climb up the pie machine and stand next to the button.
Switch to Fetcher and position him near the lower switch. Switch back to Nick and 
press the button. The pie machine will leak gravy. Mr Tweedy will go and see what 
all the commotion is about. Switch to Fetcher and get the tools, that Mr Tweedy 
has left unguarded. 
If you find this method a bit difficult, I have been sent a solution on how to 
get these bits by Dave H. Here's his explanation:
"The gears are the simpler of the two to get because it's closer to the button on 
the ground. Have one rat push the button up on top, immediately switch to the 
other rat who should be standing next to the ground button. Immediately run 
forward when Tweedy moves toward the leak and grab the gears; quickly run back to 
the ground button. Now switch to the topside rat again and hit the button, switch 
to the bottom rat and hit that button, and then immediately when Tweedy moves 
toward the leak follow fairly closely behind until you reach the tools. If Tweedy 
doesn't move far enough over the tools, run back and repeat. Don't move too close 
to the tools, just keep hitting the action button as you move closer until you 
pick them up (You don't want to get near Tweedy or it's curtains for you). Then 
immediately high tail it outta there. The idea behind this is that when BOTH 
buttons are hit in succession, Tweedy moves to a different leak on the far side 
of the machine, allowing you a chance at the tools. This may be why some people 
are confused."
An alternative to both these methods has been sent to me by 
T-Rex. His way is to let Nick press [] then immediately swap to Fetcher and press 
[]. Mr Tweedy will then walk past the tools, letting you grab them.
Go to Hut 15. Hand over the oilcan and complete the Poultry in Motion mini-game. 
Once that has been completed, go to Hut 10 and give Doris the gears and the 
tools. Do the Hen At Work mini-game.
Once that has been done, the end-of-act screen appears, giving you the option to 
save.
Once you select 'Continue', you'll do the final boss - Mrs Tweedy. I won't tell 
you what to do, but this is a pretty easy and very fun mini-game.

There we are! The game's finished! Or is it....?
Once you've done Mrs Tweedy, the game isn't over yet. If you haven't already, you 
need to retrieve all the bonus pictures.
If you view the movies in Hut 1, you'll notice a Bonus Ending option. To open 
this, you need to get a Gold medal in all the mini-games. 
Once you unlock this ending (after AGES being spent on the 
mini-games), the game is fully completed.



SECTION NUMBER 3 - THE LAST FEW THINGS

 /---------------------------------------------------------\
{  A.Cheats.                                                }
 \---------------------------------------------------------/

I don't know any cheats for Chicken Run. Sorry.
If anyone does, e-mail them to me.

 /---------------------------------------------------------\
{  B.Cheat cartridges.                                      }
 \---------------------------------------------------------/

Here are some Gameshark codes.

Codes Made & Tested on 3.2 Version Cheat Device
Have All Map Pieces
(GS 2.2 Or Higher Needed!) 50001001 0000
                           300AA1F0 0001 
Have All Movies
(GS 2.2 Or Higher Needed!) 50000B01 0000
                           300AA178 0001 
Have All Pictures
(GS 2.2 Or Higher Needed!) 50000A01 0000
                           300AA183 0001 
Have All Levels
(GS 2.2 Or Higher Needed!) 50000D01 0000
                           300AA18D 0001 
Have All Medals
(GS 2.2 Or Higher Needed!) 50000701 0000
                           300AA19A 0003 
Slot 1 Modifier            800AA202 00?? 
Slot 2 Modifier            800AA204 00?? 
Slot 3 Modifier            800AA206 00?? 
Slot 4 Modifier            800AA208 00?? 
Slot 5 Modifier            800AA20A 00?? 
Slot 6 Modifier            800AA20C 00?? 

Movies Unlocked Codes 
Act 1 Intro 300AA178 0001 
Act 1 Boss Intro 300AA179 0001 
Act 1 Boss Failure 300AA17A 0001 
Act 1 Complete 300AA17B 0001 
Act 2 Intro 300AA17C 0001 
Act 2 Boss Intro 300AA17D 0001 
Act 2 Complete 300AA17E 0001 
Act 3 Intro 300AA17F 0001 
Act 3 Boss Intro 300AA180 0001 
Act 3 Complete 300AA181 0001 
Bonus Ending 300AA182 0001 
 
Unlock Level COdes 
Begin Act 1 300AA18D 0001 
Dog Chase 300AA18E 0001 
Begin Act 2 300AA18F 0001 
Weight Expectations 300AA190 0001 
Fowl Shot 300AA191 0001 
Spring Chicken 300AA192 0001 
Pie Machine 300AA193 0001 
Begin Act 3 300AA194 0001 
The Bunty Eggs-press 300AA195 0001 
Poultry in Motion 300AA196 0001 
Hen At Work 300AA197 0001 
Chicken Wings 300AA198 0001 
The Crate 300AA199 0001 
 
Medal Modifier Codes 
Weight Expectations 300AA19A 00?? 
Spring Chicken 300AA19B 00?? 
Fowl Shot 300AA19C 00?? 
Hen at Work 300AA19D 00?? 
Poultry in Motion 300AA19E 00?? 
Chicken Wings 300AA19F 00?? 
The Bunty Eggs-Press 300AA1A0 00?? 
Infinite Sprouts 300AA1D0 0032 
 
Quantity Digits to Accompany Item Modifier Codes 
01 - Old Butter Knife
02 - Broken Shears
03 - Wire Cutters
04 - Poles
05 - Gloves
06 - Boots
07 - Night Dress
08 - Rusty Spoon
09 - Cooking Weights
0A - Matches
0B - Fireworks
0C - Tennis Racket
0D - Pram Chassis
0E - Strong Cord
0F - Broken Ladder
10 - Bone
11 - Eggs
12 - Gears
13 - Tools
14 - Wood
15 - Oil Can
16 - Tractor Engine
17 - Drive Chain
18 - Poles
19 - Yarn
1A - Binoculars
1B - Laundry
1C - Gnome 
 
Quantity Digits to Accompany Medal Modifier Codes 
01 - Bronze
02 - Silver
03 - Gold 

 /---------------------------------------------------------\
{  C.Walkthrough history.                                   }
 \---------------------------------------------------------/

06/01/01 
Began writing the guide.

10/01/01-12/01/01
Typed up the main guide. Went through and checked for spelling mistakes. Sent 
file to GameFAQs.

13/01/01
Received an e-mail from a representative of Cheat Code Central, meaning the guide 
can be found there. Discovered GameFAQs had put the guide up, under 'New and 
Noteworthy'. Ooooh!

14/01/01
The guide can now be found Cheat Code HQ.

16/01/01
Updated list of sites. Sent it off under version 1.1

31/01/01
After getting a new computer and spending hours transferring files, I got my 
guides over. I updated the site list.

28/02/01
Updated the site list.

09/03/01
Updated the Spyro 2 and Spyro 3 site lists. Sent guide off under version 1.2

18/03/01
Added a full explanation of how to get the tools, in Act 3.

29/03/01
Updated the Spyro 3 site list.

07/04/01
Updated all the site lists. Classified it as version 1.3

12/05/01
Updated the site lists.

22/05/01
Updated the site lists.

17/06/01
Received an e-mail from GamesOver, meaning the guide can now be found there too. 
Updated site lists and sent guide off under version 1.4

27/07/01
Updated site lists and renamed guide version 1.5

01/07/01
Updated site lists.

03/10/01
Updated guide and renamed guide version 1.6

13/11/01
Updated site lists. Have begun work on my new FAQ.

20/11/01
Changed format of the section on my other walkthroughs.

30/12/01
Added alternative method of getting Mr Tweedy's tools.

20/01/02
Renamed guide version 1.6

27/04/02
Updated site list.

05/07/02
Renamed guide version 1.8

 /---------------------------------------------------------\
{  D.Credits.                                               }
 \---------------------------------------------------------/

Here are my credits, in no particular order.
I thank:
The Telegraph company (an English newspaper)  - 
For accepting my entry to a competition and giving me first prize - my 
PlayStation!
Sony - 
For making an excellent console and publishing a fine piece of software.
Blitz Games/Eidos - 
For making a fantastic game.
Dave H - 
For sending a full explanation on getting the tools in Act 3.
T-Rex - 
For sending another method of getting Mr Tweedy's tools.
GameFAQs - 
For displaying the guide.
Cheat Code Central - 
For having the guide.
Cheat Code HQ - 
For displying the guide.
a2zweblinks - 
For having the guide.
Supercheats - 
For showing the guide.
DC-W - 
For showing the guide. Yes, it may be a Dreamcast site, but the games are 
probably identical!! 
Ultimate FAQs - 
For displaying the guide.
PSX Cheaters World - 
For showing the guide.
GamesOver - 
For having the guide.
Australian Cheats - 
For showing the guide.
CheatCodes - 
For showing the guide.

 /---------------------------------------------------------\
{  F.My other walkthroughs.                                 }
 \---------------------------------------------------------/

Hey, I know! How about a bit of shameless advertising while you are still here?
I have also done walkthroughs for:

Spyro 2 (PlayStation)
Spyro 3 (PlayStation)
Ape Escape (PlayStation)
Chicken Run (PlayStation)

Spyro: Season Of Ice (Gameboy Advance)

 /---------------------------------------------------------\
{  F.Peace.                                                 }
 \---------------------------------------------------------/

DO - 
Own Chicken Run.
Use this walkthrough to aid you on your quest for freedom.

DO NOT - 
Copy any part of this walkthrough.


Erm, I think that's about it. Good luck on your quest and e-mail me if you want 
anything else in the walkthrough or a walkthrough for one of my other games or 
permission to use the walkthrough on your site.


'Dig for Freedom!'
(the picture was Ginger using a spoon as a spade)
2000/2001 Chicken Run English advertising campaign.






Peace, man.

Christopher Hyde
12/01/01