Strategy Guide PSX

Chocobo: Mysterious Dungeon FAQ
Version 1.0
by Scott Dilley

v 0.1
	first version
	added some game info
	hopefully fixed most spelling errors
	format and Japanese ASCII hopefully fixed
	added various comments
	added the updated items list thanks to Ignacio de Lucas

*Note:  There is Japanese ASCII in this file, and you will need to use a Japanese ASCII viewer to see and print this text. I've also noticed that if your viewer has the ability to auto detect Japanese and Chinese Kanji, you might have a problem with a couple of the Kanji, for example the Rock Kanji near the end.  It should be fixed by setting your viewer to Japanese only.(This is on Njstar.) This file is best formatted in New Courier, 10 point text, best viewed in WordPad.


	What can I say, Square just makes some of the best games around.  Chocobo is a fantastic game.  You run around an ever changing dungeon, collecting items and new weapons, basically trying to become more powerful, so you can defeat the increasingly powerful enemies.  All the characters and items are beautifully rendered sprites, and have that otaku look to them.  The gameplay is excellent, the sound effects are wonderful and the music is great.  The spells in the game are wonderfully done, some what reminiscent of Final Fantasy Tactics, however the summon stones and spell beads are where the graphics are unbelievable, you just have to see someof these to believe them.  And of course, there's the CG sequences.  Square keeps surprising me with how wonderful there CG is, and Chocobo's CG scenes are the best so far IMHO.  However I should warn everyone now, if you can't stand the super cute, super deformed otaku stuff, then you'll probably get sick watching this one.  On the other hand, if you like practically everything that comes out of Japan, especially the otaku SD stuff, then this is the game for you.


	In the opening movie, you come walking into town, your side kick moogle Atra riding on you back.  You pass another chocobo at work in his garden on your way into town, and after conversing with him for a moment you continue on your way.  After your past the chocobo continues his work in the garden, hitting a violet crystal in the ground.  He picks it up to examine it, and what do you know, his eyes start glowing an evil violet color.  Later, you stop by the Gardner chocobo's house, and he has something to show you.  When you get to the door though, he promptly kicks you in and you fall into the dungeon.  And the adventure begins. 


	The game uses the typical ATB system from previous Final Fantasy games, but with a bit of a twist.  Your character and the enemies have a Active Time Battle system bar that appears underneath when they are getting ready to attack.  The enemy can only attack when it's bar is full, while you can attack at any time, however it's at the expense of attack power.  Attack when the bar is full, and you get the strongest attack, but if your bar is only half full, then you only take off about half of what you would at you strongest.  Very helpful if your enemy is just about out of life, and you want to kill it before it can make it's attack.  The twist in the ATB system deals with movement and actions.  For each move or action you take,
your enemy gets to make a move or action.  So if the enemy your fighting has no ranged attack, you could sit several spaces away, wait for your bar to charge fully, then kick or cast a magic spell at it, then run away, keeping you distance from your enemy until it's dead.  However it should be noted that  if your enemy can throw a ranged attack, or cast a spell, it can do so when its ATB bar is full, regardless whether you make a move or not.  When not fighting enemies,you walk around, exploring the dungeon around you.  There are lots of traps, so it's wise to check ahead of you by tapping your foot forward every once in a while.

	Well that's the basics, so now we'll move on to the different aspects of the game that are important to play.

Game Stuff

Status bar:  Up at the top of the screen you'll see a line of white numbers.  The 	first set is the floor your on, then your current level, then your current Hit 	Points/total Hit Points, and finally your stamina.  
Map Display:  In the bottom right hand corner is your small auto map, with the blue 	areas being where you have stepped, green where you have not stepped, red dots 	as enemies, white dots as items and yellow dots as stairs.  Springs, traps, 	chests, ovens, bins, and shelves are not displayed on the map.
ATB Bars:  These appear below your character and your enemies.  The longer the bar, 	the longer it takes to charge for an attack.  The bar appears red when there 	is a physical attack or kick/throw, and blue when a spell is being cast.
Status Bubble:  This is the little 'thought bubble' that appears above your head, 	indicating a special status, these are listed below.  These all have a limited 	duration.
		Green Skull:  Poison
		Arrows Point down:  ATB bar is longer
		Arrows Point up:  ATB bar is shorter
		Dots:  Silence (Can't read a book)
		Water Drops:  ATB bar is longer
	The following don't have symbols, but you can tell when they are in effect.
		Toad:  Chocobo is now a toad. (you can still read books)
		Stone:  Chocobo turns grey and can't move for a while
		Invisible:  All you see is Chocobo's shadow. (monsters can't see you)
		Sleep:  Your Chocobo sits down and takes a nap (replenishes stamina)
Traps:  There are traps lying on the floor all around the dungeon, and there are two 	ways to find them.  First, you can tap the floor ahead of you with your foot, 	or if you decide to just walk around without looking where your going, you'll 	run into the trap head on.
		Trap Door:  Steel trap door, a chance you'll fall to the next level.
		Poison Pit:  Run over this and you'll become poisoned.
		Mud Pit:  Run into this and you'll be stuck and use stanima to get out. 
		Spikes:  They pop up at you and cause damage.
		Fire mine:  Will explode if you walk over it.
		Forget mine:  You'll forget where you've been in the current level.
		Unequip mine:  Unequips everything equiped (useful if your cursed) 
		Slug slime:  ATB bar get's longer
		Invisible mine:  Turn invisible
Magic circles:  There are magical circles scattered around the dungeon, and they 	have many different effects, but the problem is, you never know which effect 	it will have on you.  So take your chances and step into a circle for these 	different effects.	
		Sleep: Your Chocobo sits down and takes a nap (will replenish stamina)
		Level Up:  Gain a Level
		Toad:  Turn into a toad (can be useful if you need to cross water)
		Item Level up:	All equiped items gain a level.
		Item Level down:  All equiped item lose a level.
		Teleport:  You get teleported some where else.
		Explosion:  You get caught in a fire based explosion.
		Invisible:   Turn invisible	
Treasure:  Treasure can be found in many places around the dungeon.  It can be lying 	on the gound, in a chest, bookcase, picture, table, and cabinets.  There are 	three different types of chests.  First is the unlocked kind, easy treasure 	here.  Next we have the Magically locked kind, and to open it you have to cast 	the correct spell. The spell you use depends on the spell you used the last 	time. Just use the next spell down the list, and it should open. Lastly there 	is the kind that uses a key, which are very difficult tofind. To open 	something, just run into it, if you need to cast a spell or use a key, you'll 	automaticly end up in the item menu. Remember, you can only investigate one of 	these places if you have a free slot in your inventory.
Buttons:  Buttons can be found on the wall, they are big, red, and can't be missed.  	If you press it, one of several things can happen.  You'll get your hit points 	and/or stamina replenished, you'll open a trap door, you'll set off the 	dissapering floor trap, or you'll turn on lights in the dungeon, which will 	also reveal traps.
Machines:  These are big boxes with little lights and gears, if you touch it, you'll 	be given an option to use a spell.  If you use a thunder spell on it, then it 	will activate, and the lights will come on, and all traps will be revealed in 	the dungeon.
Stairs:  Use these to go down to the next level.  This is one of the two places you 	can save your progress.
Springs:  There are little wells scattered around the dungeon, this is where you can 	refill your empty bottles and end up with a potion.  What you get is random, 	although most times it's a Healing Potion.
Bins:  These are large boxes you'll find scattered around the dungeon.  When you run 	into it, your inventory screen will pop up, and you can put any two items into 	the bin, where it will mix together and become something else.  What you get 	is random, so don't use any thing that's important to you.
Ovens:  These nifty things let you combine equipment, but you get to decide what you 	get.  You can only use this on Claws or Saddles.  So say you find a claw you 	want, but its cursed at -1.  What you do is take a claw you don't want that's 	+1 and combine it with the cursed one, and voila, you now have a normal claw 	of the type you want.  Or combine to regular claws of the same type, and you 	get one with a +1 rating.  The only things to remember here are, whatever type 	you put in first, is the type you will end up with, and you must have a fire 	book to heat the oven up.  As a note, if you combine an item it's name will 	appear green and a new menu choice will appear if you choose this item from 	the inventory.  By choosing this, you can rename an item you've made, and call 	it whatever you want. Way cool.
Torches and candles:  You'll find these on the walls of the dungeon, just run into 	them and read a fire book, and the room will light up so you can see your way.
Books:  Ok, spells work differently than previous FF games.  First, you have books. 	Each of the seven different books cast a spell.  You have a proficency level 	with each of the different spells, which levels up by casting the spells or by 	using a special item.  When you reach level 10, the spell you cast with a book 	becomes more powerful and looks different.  Each type of book is counted as 	one inventory slot, regardless of how many you currently have. As a note, when 	you look at your comprehension level (press start) you'll see your current 	level and ATB for your spells, if you look all the way to the right you'll see 	numbers for each spell, this is how many points you have to go before you 	level up in a spell area. There are 10 points to a level, and each time you 	use a book, it goes down by 1. An additional couple of random comments. First, 	spells change their appearance at level 10 and at level 30. You can choose to 	castlower-rank spells by just notletting the ATB fill up. Also, you can cast a 	spell on all enemies within range by just pressing the R1 button when 	selecting a target. This is very useful as the spell's attack power will not 	be lowered by a great deal.
Gems:  Next you have Gems.  When you choose to use these they are kicked like rocks 	or items, so make sure your pointed in the direction you want them to go.  	These are  more powerful spells, like Earthquake, Holy, Meteor, Tidal wave, 	and Ultima.  They are the hardest to find, so use them wisely (like on the 	bosses, which are very powerful.)
Spirit Stones:  These faceted rocks are the coolest looking spells.  These work like 	the summon spells from FF.  Although difficult to find, there easier to get 	than the beads.  These are the spells which will cause damage all creatures on 	the screen, as well as causing some serious damage.  Spells in this catagory 	include Iffrit, Ramuh, Unicorn, Shiva, and of course Bahmut.
Claws and Saddles:  Claws are your weapons, Saddles are your armour, and they come 	in a variety of flavors, including leather, wood, iron, steel, ice, fire, and 	thunder as well as others.
Rocks:  These are like arrows in other games.  You must equip the rocks first, than 	you'll be able to throw them.  They have a short Charge time on the ATB and do 	a decent amount of damage.
Cards:  These are one time use items that have a variety of effects.  There's a 	handy Identify item card, for those magical items your just not sure about 	(items that are magical that are unkown are displayed in yellow print, be 	careful equipping or using these, as you never know what could happen).  	There's a teleport card that you can use to get back to town, and a card you 	can use to turn into and back from a frog.
Potions:  These are your typical potions, use them to gain life, remove curses and 	gain 	stanima, but watch out for poison.  The empty bottles can be refilled at 	a spring. When you first find a potion in the dungeon, you won't know what it 	is, after you use it or use a card on it, you'll know what it is up untill you 	leave the dungeon, this is the same with cards and nuts.
Nuts:  Eat them, and stuff will happen, but you won't know what unless you eat them 	or use a card on them.  There is a nut that lowers your ATB time on books by 	one, and so far this is the only way I've found that will lower your book ATB.
Necklaces:  They have different abilities which take effect after they are equiped.
Telportation:  When you use a teleport card, after your done at town when you go 	back to the dungeon, you'll see a glowing post.  Walk over this and you'll be 	given a choice to go to the level you were last at or any one you've been to 	so far.
Death:  There is no Death.  When you HP reach zero you'll be returned to town and 	lose one level, after which you must start the dungeon from floor one again.
The Town:  This is where you can rest, buy stuff and find out things.  The town 	grows as you progress in the game.  So far I've found:
		Your house:  Jump into your nest to save a game, or file stuff for later 			use. (talk to Atra to begin with, later you'll just touch the file 			cabinets).
		Chipmunk's house:  He sleeps all the time.
		Raccon's house:  A little later in the game you'll be able to combine 			things here Just talk to the raccon, and he'll ask you if you want 			to combine two or three items.  Right now, you can only combine 			two items, I haven't found whatspecial items you can combine with 			the claws or saddles yet.		
		Fox's house:  Village elder, great for information.
			Here you can get a list of all items you have found in the game 			from the elders apprentice. After talking to him, he'll tell you 			about the list, then just go to the bookshelf behind him to access 			it later.  There is also whatlooks to be a training/game info 			shelf by the elder, but I haven't really gotten around to that 			part yet.
		White chocobo's house:  This is another storage facility, for each 2000 			gill you pay, you'll get another space of ten to store stuff you 			find, up to ten spaces.		
		Camilla's house:  The Girl chocobo behind the counter will sell you 			stuff, Camilla will give you info. Later you will get the plant 			pots, and after giving these to camilla, you can combine nuts with 			potions to make new nuts. I've found the combonation to make the 			Book ATB level up nut, and will give it here with the next update.
		Dungeon entrance:  This house you use to get into the dungeon.  So far 			there is three dungeons I know about;
				Dungeon 1: 30 levels
				Dungeon 2: 60 levels
				Dungeon 3: ??? levels


	While playing, if you press triangle, then you bring up a status screen and a command menu.  These are explained as follows.

アイテム		Item		After chosing this option you go into the inventory 					screen, from here if you choose an item, you'll be 					given a choice of the following.

	つかう	Use		Use the selected item.
	ける		Kick		Kick the selected item.
	おく		Drop		Drop the selected item.
	はずす	Unequip	Unequip items.
	名前		Rename	Rename an item you've combined.

あしもと		?Abilities?
	調べる	Investigate	Look around the area your currently in. (find gill)	
	やめておく	Cancel	Cancel your selection, back to main menu.

設定			Options 	Choose from a different options. (explanations later.)
読解LV		Book Level	This shows you the level of understanding for spell books.

	The screen at the bottom shows your current status, which are, starting at the top left to right.
		Name and points to next level up
		How deep you are in the dungeon, and how much gill you have (money).
		The next three lines are for your:
					Claw equiped and your attack power			
					Saddle equiped and your defensive power
					Neckalace and ? defense 
		And at the bottom is your ATB rating.

Items List

	The item explanations are in the following order : Japanese name, English translation, (Attack or Defense power if applicable), selling price, comments.

    The reason for listing their selling prices is that the buying ones depend on where you buy them. Also note that each +1 or -1 in claws and saddles add or detract a 3% of the original prices, and that oiling them adds another 2%.

 * Equipment List *


衰弱のツメ         Weakness Claw     1    412  (Causes "Weakness" on enemies)
皮のツメ           Leather Claw      3     80  -
木のツメ           Wood Claw         6    120  -
鉄のツメ           Iron Claw         9    240  -
軽いツメ           Light Claw       11    640  Shortens ATB bar
ハガネのツメ       Steel Claw       14    560  -
フレイムクロー     Flame Claw       14    480  Fire-elemental
アイスクロー       Ice Claw         14    480  Ice-elemental
サンダークロー     Thunder Claw     14    480  Thunder-elemental 
ウインドクロー     Wind Claw        14    480  Wind-elemental
トードのツメ       Toad Claw        14   1600  Keeps power when in "Toad" state
ポイズンキラー     Poison Killer    15    400  Strong against poison enemies
プラントキラー     Plant Killer     15    400  Strong against plants
フローターキラー   Floater Killer   15    400  Strong against flying enemies
ドラゴンキラー     Dragon Killer    15    400  Strong against dragons 
ジャイアントキラー Giant Killer     15    400  Strong against giants
毒のツメ           Poison Claw      15    640  Causes "Poison" on enemies
石化のツメ         Petrify Claw     15    640  Causes "Stone" on enemies
眠りのツメ         Sleep Claw       15    640  Causes "Sleep" on enemies
疲労のツメ         Fatigue Claw     15    640  Causes "Fatigue" on enemies
混乱のツメ         Chaos Claw       15    640  Causes "Confuse" on enemies
大振りのツメ       Big Swing Claw   20    400  Lenghtens ATB bar
レベル3デスのツメ Level 3 Death C. 20    640  Kill enemies with level 3, 6...
ダブルノッククロー Double Knock C.  23   1270  Attacks twice 
オーダークロー     Oodaa? Claw      28   1060  ???
アーククロー       Arc Claw         29   1120  Three-way attack
よくばりのツメ     Avarice Claw     30    320  Power down if carring many items
もろはのツメ       Moroha Claw      30    720  Damages you as well
ミスリルクロー     Mithril Claw     30    800  -
不動のツメ         Paralyze Claw    30    720  Causes "Paralyze" on enemies
がまんのツメ       Endurance Claw   33    400  Attack power up as HP goes down
王?のツメ         King ??? Claw    50   1040  -
ならびのツメ       Rank Claw        52    480  HP Igualate ???
クリスタルのツメ   Crystal Claw     65   1360  -


衰弱のクラ         Weakness Saddle   1    400  Level up ???
皮のクラ           Leather Saddle    3     80  -
木のクラ           Wood Saddle       6    120  -
鉄のクラ           Iron Saddle       9    240  -
炎のクラ           Fire Saddle      14    480  Strong against Fire
氷のクラ           Ice Saddle       14    480  Strong against Ice
雷のクラ           Thunder Saddle   14    480  Strong against Thunder
風のクラ           Wind Saddle      14    480  Strong against Wind
ハガネのクラ       Steel Saddle     14    560  -
眠りよけのクラ     Anti-Sleep S.    14    640  Protection from sleep?
混乱よけのクラ     Anti-Chaos S.    14    640  Protection from confusion?
スロウよけのクラ   Anti-Slow S.     14    640  Protection from slow?
ラフメイル         Love Mail        14    720  Big Monsters ???
命のクラ           Life Saddle      14   1520  HP Max up
沈黙よけのクラ     Anti-Silence S.  16    640  Protection from silence? (no)
オニオンのクラ     Onion Saddle     18    800  ???
よくばりのクラ     Avarice Saddle   18    320  Def. down if carring many items
ボムのクラ         Bomb Saddle      20    640  Damage ???
しんきろうのクラ   Mirage Saddle    20    800  Evade rate up?
?だめしのクラ     ??? Saddle       21    400  Damage ???
消臭のクラ         Deodorant Saddle 24    640  Bad breath ???
ライトメイル       Light Mail       24    960  Stamina use down
ミスリルメイル     Mithril Mail     26    800  -
王?のクラ         King ??? Saddle  36   1040  -
アミュレットメイル Amulet Mail      40    960  Curse ???
クリスタルメイル   Crystal Mail     52   1360  -
源氏のクラ         Genji Saddle     66 -5 800  -


ガラスの首輪       Glass Necklace         100  Sell for money
ルビーの首輪       Ruby Necklace          200  Sell for money
ダイアの首輪       Diamond Necklace       800  Sell for money
忘れない首輪       Forget Necklace        500  Map ???
ガードの首輪       Guard Necklace         800  Raises defense
ちっちゃな首輪     Tiny Necklace         1800  Protects against Minimum?
トードの首輪       Toad Necklace         2000  Protects against Toad?
月あかりの首輪     Moonlight Necklace     900  Related to Firefly ???
ホタル火の首輪     Firefly Necklace       600  Related to Moonlight ???
からぶりの首輪     Karaburi Necklace      150  Evade Rate Up ?
不幸の首輪         Unhappiness Necklace  1000  Slower HP recovery
回復の首輪         Recovery Necklace     1200  Faster HP recovery
肩こりの首輪       Stiff Shoulders N.     200  Use stamina faster
スターミラの首輪   Stamina Necklace       800  Use stamina slower
ゆっくり読むの首輪 Slow Reading Necklace  300  Read spells slower
読みとりの首輪     Reading Necklace       300  Read spells faster
早読みの首輪       Fast Reading Necklace  600  Read spells even faster
のんびりの首輪     Nonbiri Necklace       300  Kick ATB +3
すばやさの首輪     Agility Necklace       300  Kick ATB -2
スピードの首輪     Speed Necklace         600  Kick ATB -4

    *** General Item List ***

Green Potions

ポーション         Potion                  50  Recover 50 HP
ハイポーション     Hi-Potion              200  Recover 100 HP
エリクサ           Elixir                      Recover full HP
ダメージ薬         Damage Drink                Halves HP
爆発薬             Explosion Drink         50  Causes damage
?毒?             Poison ??               50  Cures "Poison"
透明薬             Transparent Drink      100  Causes "Transparent"
万能薬             Almighty Medicine      300  Heal all status ailments

Blue Potions

ダスペリの薬       Dispel                 150  Unequips all cursed items
目にいい薬         Eye???                 100  ???
足かせの薬         Leg potion?                 Can charge only half bar
手助けの薬         Hand Help Potion      1000  ???
忘れんぼうの薬     Forget Drink           100  Forget all identified items

Red Potions

ボム止めの薬       Bomb Stop Potion?       50  ???
?水               ?? Water                25  ???
毒薬               Poison Drink           100  Causes "Poison"
スロウの薬         Slow Drink              50  Causes "Slow"
ヘイストの薬       Haste Drink             50  Causes "Haste
石化剤             Petrification Chemical      Causes "Stone"


識別のカード       Identification Card    300  Identifies one item
確信のカード       Confidence Card        900  Identify all items
スリプルカード     Sleep Card             300  Causes "Sleep"
トードカード       Toad Card              600  Causes "Toad"
ミニマムカード     Minimum Card           600  Causes "Minimum"
コンフュカード     Confu Card             300  Causes "Confusion"
マップカード       Map Card               300  Reveals map for entire level
わき水カード       Side Water Card?       600  ???
テレポカード       Telepo Card            450  Teleport out of dungeon
冥界のカード       Dark World Card        450  Warp to next floor
オイルカード       Oil Card               600  Preserve equipment from rust
ブリンクカード     Blink Card             300  Creates a distracting decoy

Fruits that should be eaten

ナット             Nut                    150  Recover 50 Stamina
ラサンの実         Lasan Fruit            300  Recover 100 Stamina
つかれる実         Fatigue Fruit          150  Lose 30 Stamina
元気の実           Health Fruit           300  Max Stamina + 10
元気の無い実       Health Down Fruit      150  Max Stamina - 10
おいしい実         Delicious Fruit        180  Recover HP. HP Max up if full
ごちそうの実       Feast Fruit            330  Recover HP. HP Max up if full
くさった実         Rotten Fruit            30  Lose 10 HP
いのちの実         Life Fruit             450  HP Max up
失敗の実           Failure Fruit          150  HP Max down
レベルダウンの実   Level Down Fruit       150  One level down
すばやさの実       Agility Fruit         1200  Kick ATB -1
知恵の実           Wisdom Fruit          1200  Selected spell's ATB -1

Fruits that should be fused with weapons and saddles

レベルの実         Level Fruit            600  Doubles equipment level
火のタネ           Fire Seed              450  Makes Fire-elemental
氷のタネ           Ice Seed               450  Makes Ice-elemental
雷のタネ           Thunder Seed           450  Makes Thunder-elemental
風のタネ           Wind Seed              450  Makes Wind-elemental
合体の実           Unite Fruit           1350  Fuses both equip. abilities
?合の実           ??? Unite Fruit       1350  Fuses both equip. abilities
消去の実           Erasing fruit          750  Erases secondary ability


ファイアの本       Fire Book              200  Fire Damage
ブリザドの本       Blizzard Book          200  Ice Damage
サンーダの本       Thunder Book           200  Thunder Damage
エアロの本         Aero Book              200  Air Damage
ディムの本         Dim Book               200  Dark Damage
シャインの本       Shine Book             200  Holy Damage
ドレインの本       Drain Book             200  Drain HP from enemy

Summon Stones

ユニコーンの魔石   Unicorn Spirit Stone   100  Recover full HP and status
イフリートの魔石   Ifrit Spirit Stone     150  Fire-elemental damage
シヴァの魔石       Shiva Spirit Stone     200  Ice-elemental damage
ラムウの魔石       Ramuh Spirit Stone     280  Thunder-elemental damage
カーバンクルの魔石 Carbuncle Spirit Stone 360  Magic defense up
タイタンの魔石     Titan Spirit Stone     400  Earth-elemental damage
フェニックの魔石   Phoenix Spirit Stone   400  Fire-elemental damage / revive
オーディーンの魔石 Odin Spirit Stone      600  Instant death attack
リヴァイアサン魔石 Leviathan Spirit Stone 700  Water-elemental damage
バハムートの魔石   Bahamut Spirit Stone   800  Non-elemental damage
チュポーンの魔石   Chupon Spirit Stone    700  Multiple-elemental damage


クエイクの珠       Quake Gem             1000  Earth-elemental damage (all)
プチメテオの珠     PuchiMeteo Gem         800  Non-elemental damage (one)
メテオの珠         Meteo Gem             1500  Non-elemental damage (all)
バイオの珠         Bio Gem                500  Poison-elemental damage (one)
バイオバーストの珠 Bio Burst Gem         1000  Poison-elemental damage (all)
デスの珠           Death Gem             1000  Instant death (one)
デジョンの珠       Degeon Gem            1000  Instant death (one)
デジョンズの珠     DegeonZu Gem          1200  Instant death (all)
グラビガの珠       GraviGa Gem            800  Gravity damage (one)
フレアの珠         Flare Gem             1000  Non-elemental damage (one)
ギガフレアの珠     Gigaflare Gem         1200  Non-elemental damage (all)
ホーリーの珠       Holy Gem              1200  Holy-elemental damage (one)
フィラネスの珠     Phiranes Gem          1500  ???-elemental damage

Other Items

石                 Stone                    2  Damages enemy
ワープストーン     Warp Stone             250  Teleports enemy
ハムホイッスル     Whistle                500  Recover first item from house
鉢植え             Potted plant             ?  Give to Camilla
テレポボックス     Teleport Box          1000  Teleport item to house
不思議なしおり     Wonder's Guidebook    1000  Gain a level on selected magic
ツヤ出しクリーム   Polishing Cream        500  Gives +1 to claw/saddle
ツヤ消しクリーム   Unpolishing Cream      500  Gives -1 to claw/saddle
ドクロ             Dokuro? (it's a Skull) 250  Lose 50 HP
空のボトル         Empty Bottle            10  Fill it at fountains

Additional comments, hints, and tips

	The whistle's usefulness comes when paired with the telepo boxes.The idea is to teleport five objects out of the dungeon, then usingthe whistle to recover the telepo boxes, since (if you had an empty drawer at your house) the telepo boxes will be the first item in the list. You can then teleport four more items to the drawer (remember six spaces will be taken by the former five items and the telepo boxes), or (as I do) teleport three of them, then using the fourth telepo box to teleport the fifth. This way you won't stick with the fifth telepo box all the time you're in the dungeon (I'd rather have a sellable item).

One of the combinations that generate the Wisdom Fruit (lowers a spells' ATB by one) 
is Rasan Nut + Silence Potion. This is a pretty useful combination as the Rasan fruit can be bougth in the store by a mere 600 gil, and the silence potion is relatively common (and not very useful). I'm sure there are more combinations, though.

 *** Fusion Fruits ***

    Some of the fruits don't have an effect when eaten. Instead, they must be fused with two claws or saddles at either the cooker's or at a fireplace. I think the effects of these fruits deserve some more explanation:

    The fuse fruits (there are two kind but I've not been able to tell the difference) are probably the most useful. They allow you to keep the abilities of both equipment pieces when they are fused. Let's say you have an Arc Claw (three-way attack) and a Double Knock Claw (attacks twice). You fuse them with the unite friut and voila, you have a three-way, twice attacking claw. The claw you selected first will be the "base" claw (the resulting one will keep its attack power, speed, description and aspect). The claw's current properties will be listed in green font below its description.

    There are some subtleties to this (I will use the word claw but all of these are also applicable to saddles).
    First, a claw can only hold two different abilities.    
    Second, you CAN'T normally erase the added abilities of a claw, so fusing a two-abilities claw with another one and a unite fruit will have no additional effect. There's a special fruit that allows you to erase the second ability of a claw.
    Third, and most interesting, it IS possible to fuse a claw with no abilities (a Mithril claw, for example) with another two claws,(via two unite fruits), and keep the characteristics of the first claw with the abilities of the other two. Remember the rule is that a claw can't have more than two abilities, so if it hadn't any to start with... Claws with no abilities have a - in their description.
    Other fusing fruits include elemental fruits, which will make the equipment piece elemental (claws will cause elemental damage, saddles will halve that damage done to you). They work exactly as if you fused the claw with the Flame Claw, Ice Claw, etc... Remember that it will use up one of the two spaces a claw has for abilities.

    The last and rarest fusion fruit is the level fruit. It instantly doubles the level of the equipment piece! (after adding both pieces levels). Say, you fuse a +15 and a +8 claws, and you will get a +46 ( (15+18)*2 ) claw. The maximum level for an equipment piece is 99.

The Third Dungeon

	Ok, I've received alot of mail about the third dungeon, and how far it goes down, and I honestly don't know, I've only gotten to 99 on the third dungeon, and haven't had time to get any further.  I will eventually get farther, when the new releases start to slow down.  However, to give you an idea, I've heard of some one going past level 1000, and there is some speculation on whether there is actually and ending to the third dungeon.  Square might have made the Third dungeon never ending, so you could go back and play the game over and over without and end.  Now I'm not poitive on this point, so if anyone out there has actually finished the game, I would be happy to hear from you.


	Thanks to Ignacio De Lucas for Updating and Completing the Items List, as well as some other various information.

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