'##b, '###b '###b !##Y/ ###b ####b ####b d##V '#b d#P'#P '##'#P '## !##Y ##' ## Y#### Y## d##V ## g## d#### d##!##! ##, d#Pd#b '##P##' '##Pd##' , d#bd##Pd####P d#####P!!########/ ###P #P ##P d#######/ '######b .####b, .###, d#####b @####b d#####Pd#####b d#####/ ######b#####b #####' !#######b ######b '#####'!#######bd#####/ '##P ###b##P $##b P ##' d#P @##B d##`$#b d## d#P @##B@##( # a##P# #P'##' ##b !##b :d##P'## ##b'#####P!##B :d##P d####\ '######K '### #P########' d####### d## ##Pd#####'d####### d####B P ###b#b d##Pd########'!#### @##b'##b d#P'### !#### @##b )##B '## a###bd######Pd#### '###bd###P ####d######Pd#####Pd###P #### /#####P #######b Q####P/####P #######' ###K4#####' 4#####7####' ###K/#####P '#######P' ..... d#######b d###########b ###############b ######P Y######B ######P )######B ######b )######' d######' d######### !######## d########## @######b #####P )######B #####b )######B #####b d######P ##############P Y#########P ***** CoolBoarders 3 FAQ Version 1.5 7/24/99 By: Robert Stone E-mail: [email protected] The latest version of this FAQ can be found at: PlayStation Haven http://welcome.to/playstationhaven or http://www.geocities.com/TimesSquare/Chasm/7380 Cheat Code Central http://www.cheatcc.com/ GameFAQs http://www.gamefaqs.com ============================================================================ *****Important: Please Read***** To best view this FAQ, it is highly recommended that you use a basic text veiwer, such as Wordpad or Notepad, with a type-writer font such as Courier New. The margins should be set at one inch, as well as the font size should be 10 or lower. The exact characters are 76 characters per line. The FAQ is being veiwed properly if the dashed line above this paragraph isn't cut off and fits on one line. Now that you've been completely confused, onwards to the rest of the FAQ. ============================================================================ -- Table of Contents -- - What's New in this Version - Introduction - Frequently Asked Questions - Rumors - Controller Key - Directional Pad - Buttons - Commands - The Characters - The Regular Characters - The Secret Characters - The Boards - Free Ride - Free Style - Alpine - Secret Boards - Free Ride - Free Style - Alpine - The Tricks - Spins - Flips - Grabs - Grinds - Scoring System - Trick Points - Combo Points - Ultimate Combos - The Courses - Downhill - Boarder X - Slalom - Halfpipe - Big Air - Slope Style - Avalanche - U.S. Open - Tournament Tips - Cheats - Codes - Completion Date Screen - Different Views - Gameshark Codes - What's Different from CoolBoarders 2 - Graphics - Controls - The Power Bar - Tricks - Fighting (#_*) - Announcer - Scoring System - Courses - Credits - Legal Mumbo Jumbo ============================================================================ -- What's New in this Version -- Version 1.5 (7/24/99) - Finally completed all of the course descriptions. Wahooey! - Deleted all of the records in the "Courses" section. Read the correlating FAQ to find out why. It's #12 if you can't figure it out. - Added some new FAQs. Obviously. - Included a new paragraph to the Ultimate combos section. - Made some final touches to the Introduction. - And yes, I do realize that this was a big skip in the version number, but I wanted to keep it looking somewhat even. ^_^ Version 1.0 (3/5/99) - Added a new FAQ. - Included an extra note on the GameShark codes. - Added new locations where the "handplant" trick is possible. - Added some stuff on Sasha in the "Characters" section. - New spin, biggest, and most grabs records. - Rewrote "Introduction". - Added an extra tip to the "Grinds" section. - Added more people to the "list". Blah Blah Blah. - Took some sedative (That was a joke if you were wondering). Version 0.9 (1/30/99) - Deleted the "Rumors" section. - Revised two of the answers to FAQs #6 and #11. - Added new sub-section to the the "Tricks" section, called "Ultimate Combos". - Updated and revised all of the records in the "Courses" section. - Added an important note to "Courses" section pertaining to the records. - Put in the number of the flips for the biggest flip record. - Still need to finish the secret characters and boards charts. Version 0.8 (1/22/99) - Deleted the "secret" cheat. It doesn't work apparentally. - Updated the biggest flip record (again). - Added the point total for an "Insane 6 button combo". - Included a lot more FAQs. - Restated two of the answers to the FAQs. - Added another rumor to the "Rumors" section. - Added tons of more people to the PEOPLE WHO'VE ACTUALLY FINISHED AVALANCHE chart. Version 0.7 (1/9/99) - Added course descriptions for the Boarder X and Slalom courses. - Updated Avalanche course description. - New cheats added. - Seriously overhauled the "Frequently Asked Questions" section. - Rewrote some of the second paragraph in the "Introduction" section. - Included a cool, new chart that mentions all of the people who've finished the Avalanche course in the (of course) "Avalanche" section. - Redid the "Cool" section of the CoolBoarders 3 ASCII Art, it was really bothering me before. - Even gave this section a new look. Don't you love it? Version 0.6 (1/1/99) - Updated biggest flip and spin records (so quit mailing me about it!). - Added the first frequently asked question (hey! isn't that what this thing is for?!). - Updated all of the stats for all of the boards. - Added a "Rumors" section. - Added details to the "Courses" section. - Added very neat tip about performing combos (see "Combos" section). - Put in an extra paragraph in the intro. - Added a new cheat to the "Cheats" section. Version 0.5 (12/5/98) - Well, since this is the first version, everything is new. This FAQ isn't even close to being completed, but I think what I've got down currently will be of some use. Hooray! ============================================================================ -- Introduction -- Well, hi there. If you're really busy and just wanna know some of the gameplay factors of this awesome game, then read right on ahead. I just want to make out some points to you (the reader) during this FAQ. I'll be refering a lot to CoolBoarders 2, and how different it is compared to CoolBoarders 3 (even included an entire section on it). I'm just warning you. Now that I'm done with this FAQ, it contains (almost) everything you'd need to know about CoolBoarders 3. I don't really want anymore e-mail about this FAQ, as I'm pretty much through with updating it. I'm pleased to see that there are actually some people who read this, as I'm glad to know that all this hard work was for the benefit of someone out there. You people out there should also take note that many of the questions that I get from my e-mail can be answered by just reading the FAQ. I also promised a certain person that I'd add a "cheesy combos" section to the FAQ, but I didn't have the time, sorry. Some one also suggested that I add a section to the FAQ about what I'd like to see in a sequel to this game. If I get enough submissions about this, I just might go to the trouble of making one more update. And that's final ^_^! Otherwise, enjoy reading this FAQ that I've so diligently worked on. Oh yeah, and if you want to see a really cool effect with the ASCII art, kinda unfocus your eyes for a few seconds and move your head in circles (if you do this too long, it'll give you a headache, not to mention people might think you're doing some kind of bird impression. Believe me, it's happened ^_^, Just kidding)(Another side note: If you just took anything that I just said seriously, you should have your head examined). Well that's enough of my bad humor, so on with the show! I guess. ============================================================================ -- Frequently Asked Questions -- 1. How do you finish the Avalanche run? Please read the "Avalanche" section in the "Courses" chapter. 2. What's the best way to land a trick combo without losing your pointage? Headed Downhill? regular stance / crouch? leaning uphill? Which key(s) work best to right yourself? The L2/R2 Spin keys? Flip? Lean? Can you help analyse and break down how to land a heavy combo without wiping out and blowing it? Well, some advice I can give is to give yourself some time to land instead of mashing the buttons until the last second. You almost always land with the proper lean, but I usually fall because I'm halfway in a spin. Try to adjust left to right with the directional pad. Or you could always go for the safe route and just pull off a bunch of grabs in the air. It's mainly your personal taste that should determine how you should land. 3. How do you pull off a quad frontflip and on what course? To perform multiple flips, just keep pressing the command for that kind of flip multiple times. The only courses where it seems possible to be able to do a quad frontflip is on the Alps and Devil's Butt Big Air, Mt. Koji Halfpipe, and Powder Hill Downhill courses. If anyone else has been able to a quad ff on another course, please e-mail me. 4. How do you erase and/or replace the stupid programmers names off the high scores listed for best times and highest points in the various events? You must beat the record time and/or point total (depending on which course) for that course in the Pro difficulty setting. All of these times and point totals are listed in the "Courses" section. The Professional difficulty is the only difficulty in the game that you can set records at. This doesn't really matter in the single person events like Halfpipe, Big Air, and Slope Style, but it makes it a lot harder to beat the records on the Downhill, Boarder X, and Slalom courses, where you actually compete against computer-controlled opponents. 5. Once, when I beat the record for Mt. Koji, Boarder X The game put in a Trophy Icon on it's Intro/Map Page even though it never offered and/or delivered a Trophy for that Event? What's up with that? All that you need to do to get a trophy for the racing (ex. Boarder X and Slalom) courses is to get first place. Oh, and you need to be in Pro difficulty, also. 6. Where the hell are the rest of those secret boards??? esp. ULTRA FAST ??? I'm very confused on this subject, since I've seen other people with a different order of secret boards and riders. If someone could give me the list of the order that you get the secret characters and board in, I'd be very thankful. But ULTRA PRIME is one of the last secret boards that you get. 7. In the print ad (in OPS mag) there's a shot of the boarders going between two snow plows. What the heck course/event is that on? The snow plows are found on the Devil's Butt Slope Style course. That is a pretty neat looking section of the course, if I do say so myself. 8. Analog vs Digital keypad on Dual Shock. (Or) Are you using either or both simultaneously? Well, I like to use the analog (regular) directional pad when performing tricks, while I use the digital (joystick) keypad for racing. On Downhill courses, this causes me to become utterly confused ^_^. 9. Should I just cheat and enter in all the secret passwords right away or should I keep playing the game fair and square, and patiently wait for it to open up the secret boads, characters and Mountains? You should do whatever you damn well feel like doing. I personally got all of the courses, boards, riders, whatnot first and then just used the cheats for some amusement. 10. Why are all the reviews of this games so lame? Don't ask me, I think it's a great game. I have heard bad things about this game being too much of a sequel, but I think that is why I wrote the "What's Different from CoolBoarders 2" section. 11. Where's this secret course that I've been hearing about? I'm just guessing that you've heard the rumor that there's some kind of super secret course that is so hard to unlock. Well with all the mail I've gotten, no one has actually confirmed this course, yet I _have_ had people un-confirm it for me. I really really really doubt there is such a course. Move on with your life and don't be so dissapointed. 12. What happened to all the records in the "Courses" section? I took them all out because people kept submitting them to me, even though I explicitly put a notice at the top of the "Courses" section saying that I wouldn't add any records since they weren't made for submission. I had just put them up there to be a guide as to what is good and what isn't. But, since I'm sick and tired of responding to people who send me records, I just decided to delete them. 13. How much is "Too Much" when it comes to playing CoolBoarders 3? When you write a FAQ for it ^_^. And when you send crazy e-mails to people telling about how long you've been playing CoolBoarders 3. Yes, I mean you, CLB! ============================================================================ -- Controller Key -- Here's the Controls for CoolBoarders 3, as well as my abbreviations of the butttons and directions: [ L2 ] [ R2 ] [ L1 ] [ R1 ] UL U UR O O O (T) \ | / L O---+---O R (S) (C) / | \ O O O (X) LD D DR Note: CoolBoarders 3 does make use of the Dual Shock Analog controller, so you can use the left digital joystick. The directions for the digital controller are the same as the analog one listed here. -- Directional Pad -- U = Up direction on the controller D = Down direction on the controller L = Left direction on the controller R = Right direction on the controller UL = Up-Left direction on the controller UR = Up-Right direction on the controller DL = Down-Left direction on the controller DR = Down-Right direction on the controller -- Buttons -- S = Square button X = (You guessed it) X button C = Circle button T = Triangle button L1 = L1 button L2 = L2 button R1 = R1 button R2 = R2 button -- Commands -- Press = Press and release the button or direction Hold = Hold the button down for the time mentioned + = Execute the next command () = Execute these commands simultaneously ============================================================================ -- The Characters -- The all-to-handy section on the many "characters" in this game. I must admit, some of these riders seem pretty stereotypical to me... -- The Regular Characters -- The regular characters' abilities aren't up to par with many of the secret characters', but everybody has to start out with them, so might as well get acquainted with 'em. :: REGULAR CHARACTERS :: Cliff This guy seems good enough, but he's just your average boarder. He's got a cool sweatshirt, but that's about it. Summer Your main girl character, with blond hair. Really can't say much else about her except that she seem's pretty quick. Flint Besides Travis, this is my fav character. He gets real high when he jumps, plus he seems to pull off flips quickly. Plus, he's got the coolest hair in the game (besides Cool). Sasha I have to admit, Sasha looks like one of the ugliest girls I've ever seen. I really don't use her that much. But Mike says that she's a very good boarder, so I guess I'll take back what I said. (But she still looks like a hoochie ^_^) Nick This guys seems like the game's impression of a punk snowboarder, but I guess he isn't all that bad. The goatee is cool, but that beanie of his gives me headaches. Grant A black guy with pretty simple wear. He (believe it or not) is a pretty good jumper. Violet This girl looks like she's gonna shatter if she's falls on a jump. Obviously, she wears violet colored clothing. Joker OK, there's just one word to describe this guy: weird. With that blue mohawk of his, he is the oddest looking regular character in the game. I guess that mohawk has some good aerodynamic properties cause he's pretty good for racing. Blake I guess this was the developer's idea of what a homey-G snowboarder should look like. He's got the headphones and everything. Haven't used him that much. Travis As much as I hate to admit it, this is my favorite person. This little midget is kinda like the alien in CoolBoarders 2, being that he's small and a fast spinner (not as much as the alien was, though). Akiko She's your basic Asian rider, my friend uses her a lot, cause he says she's got good agility. Tadashi He's another Asian boarder, as if you couldn't guess by the name. When the comp uses him, he's always one of the fast ones. Gordon This guy is nothing special in the appearance department, but he's got really good agility. -- The Secret Characters -- This is the section that lists (guess what!!!) the many secret characters of CoolBoarders 3. I don't think that there is any disticint advantage on the courses when it comes to regular characters, but some of the secret characters are the much better and faster, plus they're the coolest looking ones in the game. :: SECRET CHARACTERS :: Fast Eddie You gotta love the racing helmet! Real fast! Mars This guy looks like he's been smoking something. Kimber She's kinda plain, pink duds, cool pigtails. Irving I never imagined an old man snowboarding, but it happened. Bob A cowboy that's got hops. The whole getup is there, jeans, cowboy hat, giant belt buckle, the works. He seems to be floating when he jumps. Joshua Some kinda doctor or somethin'. Basic snowboarding wear. He's a good all-around kinda guy. Cool One word: Disco! He's got the fattest afro this side of "Saturday Night Fever". He's also got some weird symbol on the back of his jacket. Burg Heard he's the fastest (and fattest) character in the game. Likes burgers. A lot more than you realize, judging by his appearance. Another character I thought I would never see in a snowboarding game. ============================================================================ -- The Boards -- Boards completely affects how well your boarder does, so it is essential to choose the correct board for the right situation. -- Free Style -- Free Style Snowboards are predominantly for tricks, mainly the Halfpipe and Big Air contests. They have the most balance, middle of the road handling, and poor speed. :: FREE STYLE BOARDS :: Name Max Speed Response Stability Average Make Special 1 9 9 6.33 Burton Chopper 1 9 9 6.33 Burton Punch 2 9 9 6.66 Burton Canyon 2 8 10 6.66 Burton Concept 2 8 10 6.66 Burton Personal Favorite: Concept -- Free Ride -- Free Ride Snowboards are the balance between Free Style and Alpine boards. They are good for Downhill, certain Boarder X and Slope Style courses. All of the boards stats are usually middle-of-the-road. :: FREE RIDE BOARDS :: Name Max Speed Response Stability Average Make Charger 8 6 6 6.66 Burton Motion 8 11 6 8.33 Burton Swatch 8 7 7 7.33 Burton Supermodel 9 11 7 9.00 Burton Mountain 9 6 7 7.33 Burton Personal Favorite: Supermodel -- Alpine -- Alpine Snowboards are for one purpose: racing. Don't even think that you'll be able to pull off any kind of trick with this type of board. But what it does do (race, that is) it does extremely well. This board has the best speed and handling of all the regular boards by far. But like I said before, don't even try to jump with this thing because its balance is nil. :: ALPINE BOARDS :: Name Max Speed Response Stability Average Make Wire 11 13 2 8.66 Burton Personal Favorite: Just Guess... -- Secret Boards -- The game becomes a lot easier once you get access to a few secret boards. You can get the secret boards by meeting or exceeding the required score and/or time that's listed at the bottom of the loading screen for each one of the Downhill, Halfpipe, Big Air, and Slope Style courses for each mountain. -- Secret Free Style -- :: SECRET FREE STYLE BOARDS :: Name Max Speed Response Stability Average Make Balance 4 7 11 7.33 Burton Custom 6 7 12 8.33 Burton Waara 8 6 13 9.00 Ride Brushie 10 6 14 10.00 Ride FL 11 5 15 10.33 Burton Personal Favorite: Custom -- Secret Free Ride -- :: SECRET FREE RIDE BOARDS :: Name Max Speed Response Stability Average Make Element 10 9 9 9.33 Burton Timeless 11 6 10 9.00 Ride Freedom 11 11 10 10.66 Burton Mahaffey 12 6 11 9.66 Ride Johan 13 6 12 10.33 Burton Personal Favorite: Freedom (The best board in the game, in my opinion) -- Secret Alpine -- :: SECRET ALPINE BOARDS :: Name Max Speed Response Stability Average Make Factory Prime 13 13 2 9.33 Burton Ultra Prime 15 13 2 10.00 Burton Personal Favorite: Ultra Prime ============================================================================ -- The Tricks -- This section is devoted to the all-powerful tricks that you must master to be truly effective at CoolBoarders 3. There will be a description for each of the kinds of tricks, any helpful hints, and the best record of each trick (please submit any records that beat out mine). I didn't know where else to put this, but press X at the beginning of a race to start off faster (like you didn't know that already). -- Spins -- Spins are the backbone of any good trick. Most of the time, you should start off a trick with a spin. You can spin in the air by pressing L2 or R2 once your boarder is in the air. The degree of the spin correlates with the score you get for the spin. So if you do a 360° spin, you'll get 360 points for the spin. 1 point per degree. :: SPINS :: Frontside Spin: L2 1 Point per Degree Backside Spin: R2 1 Point per Degree (Note: These commands are for regular stance riders. If you selected goofy stance after the board select screen, please reverse the above commands) Biggest Spin: Frontside 1800° - 1800 Points -- Flips -- Flips may not net you as many initial trick points as spins, but they are easy to pull off and relatively quick (especially the frontflip). But most importantly, they are essential in pulling off a big combo. I really suggest using the frontflip over the backflip, because it's easier to land on the back of the board than it is to land on the nose of the board (yes, that was confusing wasn't it?). Yet, I've heard that a Rodeo flip will make you spin a lot faster. Take special note that if you keep using one kind of flip too often, the initial points that you get for the trick itself will decrease. Here's the list of the different kinds of flips. :: FLIPS :: Frontflip: U + C 400 Points Backflip: D + C 400 Points Misty: L + C 250 Points Rodeo: R + C 250 Points (Note: To execute two or more flips in the air, just press the command again.) Biggest Flip(s): Hyper Back Flip (5 Flips) - 2000 Points -- Grabs -- A truly skilled player will be able to add grabs into his combo of tricks. There are nearly a dozen different grabs. You should keep your grabs varied throughout your run through a Downhill course, Halfpipe, Big Air contest, etc., because you won't get as many points for grabs that you use too often. You can do as many as eight grabs in one trick (it might be possible to do more, but I've never personally done it myself). Oh yeah, if you want your grabs to accummulate more points, then perform the command for the trick, and then hold the button that you used for the trick. This looks very cool with a spin. :: GRABS :: Tailgrab: D + X 50 Points Stiffy: U + X 250 Points Stalefish: L + X 75 Points Sad Air: R + X 75 Points Indy: DL + X 100 Points Method: DR + X 200 Points Japan Air: UL + X 150 Points Melancholy: UR + X 100 Points FS Shifty: L + T 204 Points BS Shifty: R + T 204 Points *90° Noseslide: D + T 10 Points *180° Noseslide: U + T 10 Points (Note: The FS and BS Shifty commands should be switched if riding in the "goofy" stance) * The Noseslides aren't actually grabs, since the point deduction rule doesn't apply to them and the fact that they can be performed on the ground. Biggest Grabs: Melancholy to Method to Indy to Japan air - 4776 Points Most Grabs: Hyper Tailgrab (9 grabs) - 372 Points -- Grinds -- Grinds are probably the most underestimated trick in CoolBoarders 3. But, if you want to be good in the Slope Style courses, you're just gonna have to learn how to use grinds effectively. To perform a grind, just tap the triangle button when you're near a rail. Your boarder should jump onto the rail and start grinding. If you'd like to change the way that you're facing when you're on the rail, hit L2 to turn left 90° or R2 to turn right 90°. This is helpful when you want to land straight on the ground after a grind, because if you don't land after a railslide, then you don't get the points (duh). The cool part about grind though, is the fact that you can charge your power meter while on the rail. This means you can jump off elevated rails and perform tricks! The railslide actually becomes the first part of your combo! This adds an entirely new dimension to the art of grinding. Plus, even if you don't have the air time to perform a big trick in the air (like when the rail is on the ground), just add on a Noseslide after jumping off the rail. Hey, it's cheesy, but it'll net you a few extra points, won't it? See what you can mix up with a grind. -- Scoring System -- This is the section dedicated to the all-important scoring system, which should be understood thoroughly before playing the game. -- Trick Points -- These are the points you get for just doing the trick. Ex. 250 points for a misty flip or 10 points for a Noseslide. If you do multiple tricks in the air, they will be added onto one another. Doing multiple tricks in the air will also give you combo points, which is discussed in the next section. -- Combos -- You can really start to rack up points if you do multiple tricks in the air, known as combos. The bigger the combo, the more points. The way to make combos in CoolBoarders 3 is as simple as this: Spin + Flip + Grab + Grab + Grab = Big Combo Points That's it. I'm not saying this is the best way to pull off combos, just the way that I found was the easiest. You could always switch or skip one of the forementioned steps in the combo, whatever suits your taste. If that string is too simple for you, you can always add on another flip or two. The trick is to be able to pull off all of these in one simple, smooth string of commands. **IMPORTANT TIP** A really quick and easy way to combo with a flip and grab is to press in a certain direction, and then press X + C at the same time. It's like killing two birds with one stone. Hee Hee (Stone). Yeah I'm pathetic, making jokes out of my last name ^_^. -- Ultimate Combos -- There are ways to extend combos beyond the basic formula that is shown in the previous paragraph. If you've read the "Rumors" section before this update, you would've noticed that one of the rumors was that it is possible to actually jump, do some tricks, then land directly onto a rail, and then jump of the rail and continue doing tricks in one, single combo. Well, this is now a fact, and one that you should take advantage of if you're skilled and lucky enough. The timing is very critical, since the way that you combo a jump into a railslide is by pushing T at the exact moment before your rider is about to land onto the rail, otherwise your rider will collide with the rail and you'll lose all of the points for the trick you just did before you landed on the rail. I know this may sound confusing, so here's a diagram of what I just said: JUMP + COMBO + RAILSLIDE + COMBO = ONE MESS OF COMBO POINTS Let's just say, this can have a whole lot of potential when it comes to combo points. But this rare and difficult to perform, so I only suggest that you try this if you're good and your rider is aligned perfectly with the rail. Another way to extend your basic combo is by performing a "handplant" on the Devil's Butt Slope Style course. I haven't done this personally, but some one sent this to me in an e-mail and I was wondering if anyone else out there can do this, so here's what the e-mail said. "I can do it on the jump across the snow plows (moving) on the (Devil's Butt) Slope Style course - what i do is jump off the left tree rail, do a flip-spin-grabs hit down and triangle (not exactly sure how it happens) I then bounce off the moving snow plow on the left and do more tricks and land." I've now had people tell me that it's possible to do this off the truck on the Everest Downhill course, the finish line banners, and off of those camera men that are on those camera towers. Try to do this, and if you do then you're a true combo master-san. If you're having trouble seeing this happening, I've made another diagram. JUMP + COMBO + HANDPLANT (press T right before landing on snowplow) + COMBO Believe it or not, but there is actually another method that has been found to extend your combos. It's pretty simple and it's actually quite possible to do if you're fast enough with the buttons. All that you need to do is start a basic grind, jump, do a quick grab (like a tailgrab), press T again to grind again, and then jump off for a combo. Sound simple enough? This is slightly difficult (not nearly as much as the previous) but quite do-able. As usual, I have provided a diagram for those people who like to see things visually. RAILSLIDE + JUMP + GRAB + RAILSLIDE (PRESS T) + JUMP + COMBO And there you have it, your all too valuable guide to impossible tricks and combos. I've provided a combo point chart below for your veiwing pleasure (and I do realize, that I put pretty much everything in this FAQ about CoolBoarders 3). :: COMBO POINTS :: Easy (2-button) | 250 Points | [+750 Points] Medium (3-button) | 1000 Points | [+1000 Points] Hard (4-button) | 2000 Points | [+1500 Points] Extreme (5-button) | 3500 Points | [+1500 Points] Insanity (6-button) V 5000 Points Note: I think it's possible to do even bigger combo, but you'll only get an extra 1500 points. Notice that after an Extreme combo, the extra amount of points doesn't rise. ============================================================================ -- The Courses -- SPECIAL NOTE: The records posted here will not be updated or SHOWN here anymore, because I didn't design this section to be a bulletin board for who has the highest score on whatever. All of the records that were posted here were very beatable, and I've realized this from the many people who sent in records that were better than the one's that were posted here. I had just designed the records charts so some one could look at them and aspire to beat them. But I guess no one really cared about that, so I deleted them so the ingrates who kept sending me email with their records would stop bugging me. Plus there's always that almighty fact that most of the people who send me records can't prove it to me, also. -- Downhill -- The Downhill courses are kinda like a test of all of your skills put together in one event. To break the records on these courses, you will need to get both a fast time and a good trick score. The one point of advice that I'd give to you when racing on the Downhill courses is to stay conservative. If you bail out when pulling off some big trick, it's almost certain that you'll lose the race (and therefore not beat the record). When racing, if you want to be sure that you'll win, stick to doing grabs, and flips if you have enough time, so there's little risk of you messing up on your landing. Believe me, once you get good enough, the trick points will show up. Just worry about getting to that finish line first. I strongly recommend that you use a mid-range board, or maybe even one of the faster Free Style boards, like FL (but then again, if you have the FL, you don't have too many more records to break, now do you?). :: DOWNHILL TROPHIES :: Powder Hill: 1st with 3400 Devil's Butt: 1st with 4100 Mt. Koji: 1st with 4200 Alps: 1st with 4400 Everest: 1st with 5000 -- Boarder X -- Boarder X is a mix betweeen Downhill and Slalom. You race against three other competitors. The courses are designed like Downhill with Slalom- style gates. Even though it's possible to knock down an opponent with punches, I recommend not doing it, since you could easily be KO'ed yourself. Just concentrate on going as fast as possible. The fastest way to get a good, fast start is to hold down on the directional pad. You can get an extra 2 to 3 mph faster if you hold down. The best way to corner is to not let up on holding down, but to keep holding down and turn with the left or right directional button and edge by using the Square button. You can turn more sharply, so the turns are quicker and don't reduce your speed as much as letting off the down button and just turning with the directional pad. Boarder X takes a lot of practice to finish with a good score, so memorize the where courses' tough corners are and start turning early. When racing, try to keep the time in the air to a minimum, because you go just as fast (if not faster) when you're on the ground, and you don't have to worry about landing on a tree, mogul, fence, icy rock, other rider ^_^, etc. When it comes to board selection, all three factors of the board come into play in Boarder X. Most importantly, speed is _the_ most important factor. It doesn't matter how well you can handle a course if the competitors blow by you. Response and Stability are important on different courses. Certain courses are very even, but have many tight corners. I'd recommend a good handling board in this case. Whereas, other courses have a lot of jumps that make you land at funny angles. These courses should be attacked with a board with good balance. And that's all I have to say about that. -- Slalom -- Slalom courses are the most technical courses in all of CoolBoarders 3. Don't use anything but an Alpine board, or use you'll miss much too many flags. Use the Square (edging) button with reckless abandon, especially in those sections where you don't have that much time between flags. In the Slalom, you're only competing against one other person who usually isn't anywhere near you, so don't ever go out of your way to fight. NEVER EVER do tricks on a Slalom course, since there's no reason to at all (the records depend on wheter you finish in a certain time, not with a certain amount of trick points). If you miss more than one gate or fall down during a race, just restart (if possible) since your opponent will gain a very large lead that you won't be able to recover from (especially in Pro difficulty, but what other difficulty would you be racing at? ^_^). In a nutshell, just use the strategies that you would use for a technical Boarder X race. -- Halfpipe -- The Halfpipe is a test of your button jamming skills, and one shouldn't be hasty to hold back. If there ever is a time to pull out all the stops, the Halfpipe is it. You will pretty much land everything when on the Halfpipe, as long as you have a decent Free Style board and you're not in the process of a grab, flip, etc. You can literally land sideways and not fall down, but this still is a bad thing. You're rhythm gets completely wasted if you land funny, and therefore your speed gets killed in the process too. This kinda gets eliminated if you pick a board with a higher control rating as you can get back on rhythm a lot easier if you get set in the correct direction. This is why I don't like using the FL board too much on the Halfpipe. Also, remember that you are being timed. Even though I usually never run out of it, you should still always be wary of it. :: HALFPIPE TROPHIES :: Powder Hill: 17500 Devil's Butt: 14000 Mt. Koji: 28000 Alps: 38000 Everest: 49000 -- Big Air -- Big Air is a lot like Halfpipe in that you will want to go all out when performing tricks, yet it is not nearly as easy to land in the Big Air event. Also, there's the fact that you don't need to worry about carving and turning at all on Big Air, so just go for the board with high speed and balance ratings. Going for multiple flips would also be a good idea, as it adds that little extra 400 points that you need to get over the top in the subject of points. :: BIG AIR TROPHIES :: Powder Hill: 3200 Devil's Butt: 4400 Mt. Koji: 9200 Alps: 7700 Everest: 9500 -- Slope Style -- On the Slope Style courses, you only have one chance, so make it count by going conservative and build small combos at the beginning, then bust out the big tricks at the end of the course. Always plan your jump or grind ahead of time, so you'll be prepared for the jump. Don't go out of your way for some big ramp when there's a rail or small mogul nearby. Most likely you won't be powered up enough or line up correctly, though you were in perfect position for a good small trick off the rail or small mogul. Once you think you have enough points and time is starting to run short, head straight for the finish line, or you'll start losing tons of hard-earned points. Also, once you're in penalty time, don't do any tricks, because they won't be added to your score. :: SLOPE STYLE TROPHIES :: Powder Hill: 4000 Devil's Butt: 5030 Mt. Koji: 7250 Alps: 6450 Everest: 8350 -- Avalanche -- The last mountain you earn isn't really like the other mountains, just one Downhill course. The catch is that you're being chased by an Avalanche and that the snowballs coming down the course hurt you. You're boarder can only take so much punishment, and when you've been hit by about five snowballs in a close interval of time, the screen will go white and you'll have to start over or quit. Believe me, it's a test of your insanity point. I don't know if it's lazy programming on the developers part, but the only advice that I can give is that the giant rolling snowballs will always be in the same spot, no matter how fast or slow you go. So, memorize where the snowballs are going to be, and aviod those areas. Also, if you have the chance after you've been pelted, move out of the way as quickly as possible, because the snowballs come down in lines, so once you get hit once, you usually get hit lots more. And for those people who can't seem to clear that final big gap just follow the directions from this e-mail that I got, since it explains the process better than I could: "I dont know if you have passed the Avalanche level yet, but just before the "unjumpable" gap stay all the way to the left of the screen. There is a tall rock divider just before the gap. Stay to the left of it. There is another ramp over there, taller than the one in front of the gap. Hold x and jump over. The (course) finishes right after that gap." After the course finishes, your rider should raise his/her hands in the air, like they had just won an event. The screen will turn white and you'll be given the option to restart or quit. Some of the best characters to use for this course seem to be Joker, Fast Eddie, and Bob, while the best boards for this course seem to be the Johan and Mahaffey boards. :: THE GREAT PEOPLE WHO'VE ACTUALLY FINISHED AVALANCHE :: If you're having trouble with Avalanche, you should ask these people, because they know how to beat it better than I do. This list is final and I won't be accepting any more entries, sorry. Andrew Maltby [email protected] Tom Ekman [email protected] Drew McWilliams [email protected] Steve Miskovitz [email protected] Kersti Poindexter [email protected] Ryan Norris [email protected] Steve Sander [email protected] Nick [email protected] [email protected] Joey Campagnola [email protected] [email protected] Rob Fancher [email protected] [email protected] Brandon Damm [email protected] Michael Ward [email protected] Richard Rhee [email protected] Bill Johnson [email protected] Rosie B. [email protected] Joe King [email protected] Dog1. [email protected] Travis Simpkins [email protected] Tim Hussar [email protected] Mike Maksymowych [email protected] Chris Martin [email protected] Chris Yee [email protected] K.C. Rothbart [email protected] -- U.S. Open -- Well, what can I say? This is just another kind of extra tournament that you get access to once you've completed all the other ones. Just follow the previous course outlines that I mentioned above and you should do just fine and dandy. ============================================================================ -- Tournament Tips -- Here's some helpful hints when it comes to tournaments: • Always know what event is coming next, so you can pick the best board for the best situation. It says the next event at the bottom of every results screen. But if you forget anyways, here's the order: Boarder X Semifinals Boarder X Finals Slope Style Halfpipe Big Air Slalom Semifinals Slalom Finals Downhill • You gotta know what boards to use when, so here's a list of what boards to use for each event. Boarder X - Free Ride or Alpine Slope Style - Free Style or Free Ride Halfpipe - Free Style Big Air - Free Style Slalom - Alpine Downhill - Free Ride or Alpine (Note: There may be two types of boards listed for some events. This is because you might want to sacrifice speed for balance with a Free Ride instead of an Alpine on the Boarder X and Downhill courses, and some Slope Style courses are long, so you might want some extra speed that you could get from a Free Ride board instead of a Free Style.) • If you do good on the first few events, save your game so that if you mess up, you can just go back and retry it with your good scores. Don't worry if you don't get first place in every event. Unlike in CoolBoarders 2 (oh great, here he goes again), you don't have to get first place in nearly every event, because the field evens themselves out. Hopefully, you'll get a few first place finishes, but it's probably possible to get first place in a tournament with all second place finishes (I wouldn't know, since I usually get first or last place ^_^). • If you have a lot of patience and want to be cheesy in the tournament, you can always start a tournament and get first place in the first event, save, then restart from your loaded tournament if you don't get first on the second event. You usually only need to get first place in the first three events and you'll win the tournament. (I know this paragraph is contradicting the previous one, but both methods can be used, just that this method is a lot cheesier.) ============================================================================ -- Cheats -- Here's some codes for the game, like it isn't easy enough ^_^. (I didn't make these myself, so I take no credit for them.) -- Codes -- Enter one of these codes as your name at the Tournament entry screen, you'll hear someone say "cheater" or "big heads activated" in the background, depending on which cheat you input. You can enter all of them at one time if you wish, just erase the first name and input the second code that you want. You don't have to go through a tournament to activate the codes either, so just press Triangle once you're through with inserting the codes that you want to use: wonitall Access all tracks open_em Access all riders bigheads (Believe it or not) Big heads (L2 shrinks the head, R2 make it bigger) showpos Shows your position in the bottom-left corner of the screen -- Completion Date -- At the screen that has the single player or split screen option, press and hold (L1, L2, R1, R2) to show the date the game was completed on the bottom-right hand corner of the screen. -- Different Views -- (Submitted by: Pete Dako - [email protected]) You can use the "select button" to cycle through a few different close-up views during regular play. You can also use the down arrow and left arrows to slow and/or stop action during replays. ============================================================================ -- Gameshark Codes -- These codes have been confirmed to work, except for the version 2.4 Gameshark, which has been said to have problems with the codes, so if they don't work for you... well, tough luck ^_^.( I didn't make these codes either, so again, I take no credit for them.) :: GAMESHARK CODES :: Have 50000 Points 8009AD9C C350 Always Place First & Infinite Time 8009C694 0000 Have All Mountains 80069078 0005 Have Extra Characters 800BD7CC 0015 Have Extra Free Style Boards 800BDDE0 000A Have Extra Free Ride Boards 800BDEF8 000A Have Extra Alpine Boards 800BE010 0003 ============================================================================ -- What's Different from CoolBoarders 2 -- This is the section where I describe what differences there are between the most recent edition of CoolBoarders as compared to CoolBoarders 2. If you've never played CoolBoarders 2, then go and buy it right now, you're doing yourself a favor (It's a greatest hit, or something like that, so it'll only set you back $20). Even though CB 2 is a great game, CB 3 is in a different league when compared to CB 2, and a much more realistic experience. But now on to the detailed sections, explaining why each one of these factors are important in CoolBoarders 3. -- Graphics -- First off, when I started playing the game I was really impressed with graphical detail, but that isn't really important when it comes to playing the game. What _is_ important though, it the game's processing speed. Even though the game is really fluid, it does seem considerably slower. This allows more time to prepare for jumps, as well as tricks in midair. In CB 2, you were tapping out the grabs as fast as you possibly could, while in this game, it allows more time for grabs. But I'm not saying that this makes tricks easier in the long run, but allows beginners to have more time to perform grabs and simple tricks. For info on this subject please read on to the controls section. -- Controls -- Oh yes, the controls. You might as well as throw away all of the rumors that you've heard that say CB 3 is anywhere close to being like CB 2 in the controls department, because I can't stress how different they are when it comes to controls. There are many different elements of the controls that need to be given attention to. -- The Power Bar (No, not that energy food crap) -- In CB 3, instead of charging up for as long a time as possible as you did in CB 2, you have to actually time your power level in this game. Power is important in determining the height of your jump, as well as the quickness in which you pull off tricks in midair. Also, that power bar in the bottom right hand corner of the screen actually falls after it has reached its peak for a second or so. Believe it or not though, you can raise that power bar before a jump. How is that possible, do you ask? If you hold down, your bar will slowly rise. You can do this anytime, not just while you're holding down X. I think that it also correlates with speed and momentum. If anyone knows anything more about the characteristics of the all-powerful power bar, please tell me. -- Tricks -- Of course, what would a CoolBoarders game be like without eye popping tricks. Sadly to say, you can't pull of anymore 7600º spins or 2060º misty flips with the Alien now. But you now have the power to decide what you're gonna do in mid-air in CB 3, instead of on the ground like you had to in CB 2. The button layout has been changed too. These two factors take on large importance, and if you want more info on this subject, just read the Tricks section in this FAQ. -- Fighting -- In the December 1997 edition of "GamePro" magazine, the reveiwer for CoolBoarders 2 said "If you only you could punch your opponent, we'd be talking godlike (as relating to the gameplay of CB 2)." Well, apparently that guy must've been on the development team from CoolBoarders 3, because there's fighting in this game. Yes, you can actually punch out the guy standing next to you. All it takes is two punches right after the other to knock one of your opponents flat on their butt. I have to stay it's a stress reliever, and one of the main reasons for playing in two-player mode. -- Announcer -- Thank god! There isn't one! I just realized this when I went back and started playing CoolBoarders 2 again. That guy was so damn annoying! I can't thank the developers enough for not including an announcer again! -- Scoring System -- The scoring system in CoolBoarders 3 is a lot easier to figure out than CB 2, mainly because of the fact that the computer keeps a running score of what you do in mid-air. It takes out a lot of the guess work of what your score will be once you've landed the trick. The scoring system is somewhat different too, and the two main parts of the scoring system are trick points and combo points. If you want to know more about the scoring system, check out the Tricks section. -- Courses -- The courses have some major differences from CoolBoarders 2, but the width is the most important element when it comes to difference in style of gameplay. Instead of those thin, "tunnel" courses that relied heavily on tight control in CoolBoarders 2, the track is wide. There are multiple ways to go around the courses, unlike in CoolBoarders 2, where you were given a jump, and you took it. This allows you to replay courses and find better jumps that you didn't notice the first time you went down the course. ============================================================================ -- Credits -- These are all the people blessed enough to be added to my contributors list. If you think that you've been short-handed and would like your name posted here, please complain to me with evil hate-mail ^_^. If for some reason, you don't want your name posted (like that would ever happen) please tell me and I'll be sure to take it off as quickly as possible. (If you have some info about CoolBoarders 3 that you think should be posted in this FAQ, please mail me at [email protected]) Myself =) - Of course, I'm gonna thank myself for working so diligently on this thing for what seems like forever. Whew, I'm beat. I think I'll take a nap... [email protected] - For confirming the Gameshark codes. Matt Bagwell ([email protected]) - For submitting the biggest grabs record. CLB ([email protected]) - For submitting the biggest spin and flip records. But what's up with that last e-mail you sent me... must've been playing too many hours of CoolBoarders 3. Mike Cemino ([email protected]) - Telling me that it's possible to do quad frontflips off of more courses than Alps Big Air. Pete Dako ([email protected]) - For submitting the "Different Views" cheat and asking some really thought provoking questions, and then answering them for me! Oh yeah, and for inspiring me to make even more corny jokes throughout this FAQ, so blame him ^_^! Will Decker ([email protected]) - For telling me about the Noseslide trick after a grind (like I didn't know that all ready ^_^) Tom Ekman ([email protected]) - For telling me about the jump to railslide thing. GameFAQs.com - For letting me put this FAQ onto their site. You have gotta go to this place if you haven't already. Kevin R. Hart ([email protected]) - For telling me about the 5000 point combo. Nate Heim ([email protected]) - For the compliments and informing me about the infamous flip record thingie. [email protected] - For being another one of the people who reminded me about the flip record. Janne Käyrä ([email protected]) - For giving me the idea about the third Ultimate Combo. I still couldn't get it to work the way that you told me how to do it, though. Zach Keene - For letting me "copy" his copyright info. Chris Kuhn ([email protected]) - For confirming the five flip record. Kyle ([email protected]) - For the "handplant" combo linker trick, and for verifying the jump, to railslide, to jump linker, too. Mike Maksymowych ([email protected]) - For giving me THE biggest spin record and most grabs record, along with making me change my opinion about Sasha. Andrew Maltby ([email protected]) - Being the first person to explain really well how to finish the Avalanche course. Plus, he was the first person to tell me that it's possible to do a hyper backflip. This guy's a gaming maestro! Chris Martin ([email protected]) - For telling me that the "handplant" combo is possible off of the truck on the Everest course. Drew McWilliams ([email protected]) - For confirming all of the Avalanche info and for submitting some really high scores for the Everest Halfpipe and Slope Style courses. Notorious D.O.U.G. ([email protected]) - For being the first person to tell me about how you can do four flips. [email protected] - Flip record, blah, blah. Steve Sander ([email protected]) - For explaining how to clear the gap at the end of the Avalanche course so well. Thanks a lot! Mike Sanderson ([email protected]) - For e-mailing me with the ideas about what the developers could add to the sequel for this game. Maybe someday, I'll write up a section about it. Aaron Vanover ([email protected]) - For sending me a load of stuff, much too much to mention. This guy sure does like his CB3! Michael Wyatt ([email protected]) - For telling me the hint about pressing X at the beginning of the race for a speed boost. Idol Minds - For making such a great CoolBoarders game with enough new ideas to make me wanna play this game all day long. ============================================================================ -- Legal Mumbo Jumbo -- Yeah, I know that I'm copying off of Zach Keene's Einhänder FAQ (with a few renditions of my own, of course), but he phrases it so well... This CoolBoarders 3 FAQ is (C) 1998 Robert Stone. As Grand King-Pimp-Daddy of Copyrightedness, I grant upon thee the following rights: 1) Thou mayst give this FAQ to whomever you so choose. The key word here is "give". If anybody gets paid for this, it darn well better be me. :) 2) Thou mayst put this FAQ up on thine website, so long as it remains completely intact. And I do mean completely. But, please e-mail me before you do so. (Oh yeah, Zach Keene just wishes he was a King-Pimp-Daddy like me ^_^, if you're reading this, Zach, I'm just kidding) The Unofficial CoolBoarders 3 FAQ (c) 1998, 1999 by Robert Stone. CoolBoarders 3 (c) 1998 989 Studios, Sony Computer Entertainment !!!The End!!! !!!Now you don't have to put up with anymore of that lame humor of mine!!!