FAQ/Walkthrough PSX

Dragon Warrior 1&2: A FAQ/Walkthrough by dark33
Version Number: 0.9
Date Last Updated: 5/15/01

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1. COPYRIGHT INFORMATION

This document is 100% copyright dark33 (2001). It may not be used on anywhere 
but the following sites without my consent.

www.gamefaqs.com
www.gameboylair.com

If you want to use this walkthrough on your site, ASK ME FIRST! My email 
address is ([email protected]) DO NOT USE ANY PORTIONS OF THIS 
DOCUMENT ANYWHERE but the specified sites. Do not use any sections of this 
for your own walkthrough, but you can ask for this with permission. (See 
Contact Information near the end) Again, do not use this on your site or 
anywhere else without my permission. And finally, again, don't take anything 
from this and use it anywhere else. Doing so is plagiarism, and is not cool.

Unless I really think your site is spectacular, I doubt I'll put this on your 
site. But I guess it doesn't hurt to try. But don't take this without my 
permission.

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2. Table of Contents:

Simply, this is a readout of where to find what you want.

1.  Copyright Information
2.  Table of Contents
3.  Revision History
4.  Introduction
5.  The heroes
6.  Dragon Warrior 1 Walkthrough (95% finished)
7.  Dragon Warrior 2 Walkthrough (90% finished)
8.  Shop List
    A. DW 1 List (complete)
    B. DW 2 List (complete)
9.  DW 1 Experience Point List (complete)
10. Item List
    A. DW 1 Items (complete)
    B. DW 2 Items (mostly complete)
11. Weapons List
    A. DW 1 Weapons (complete)
    B. DW 2 Weapons (95% finished)
12. Armor List
    A. DW 1 Armor (complete)
    B. DW 2 Armor (85% complete)
13. Monster List  (NEW!!!!)
    A. DW 1 Monsters (complete)
    B. DW 2 Monsters (complete)
13. Contact Information
14. Credits

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3. Revision History

4/27/2001- 3:00PM  Um...started this project! I just did a little, like the 
Table of Contents, and a couple other things, but more will be coming soon. 
In fact, I may work on it later tonight. I know what I'm putting into this 
Walkthrough.

4/27/2001- 7:00PM  Yep, just as I predicted. Started the Walkthrough, and 
added credits.

5/1/2001-  3:00PM  Okay, finally worked on this again, adding a lot more to 
the DW 1 Walkthrough. Also decided to make an experience chart for Dragon 
Warrior 1. DW1 Walkthrough is 2/3 finished. After that, I'll probably do the 
item list or something before starting the DW2 Walkthrough.

5/3/2001-  2:45PM  Now, I did the Shop List, at least for Dragon Warrior 1. 
Possibilities of an update later today or tomorrow are next to nothing, and 
I'm pretty booked this weekend. 

5/5/2001-  2:00PM  Decided to submit what I have now, plus added some to the 
shop list. I hate homework.

5/5/2001-  10:30PM  I may be tired, but I'm not done for the day. Um, oh, I 
added Garin's Tomb to the DW1 Walkthrough and added the Contact Info section. 
My homework is almost done, but I'm going to a baseball game tomorrow. Expect 
a nice update Monday or Tuesday.

5/6/2001-  10:45AM  Added Weapons and Armor for Dragon Warrior 1 only. Uh, I 
have to go to the baseball game now...

5/6/2001-  8:00PM  Yeah, I'm back and I changed the format for the 
weapons/armor and added some shops. I'm happy.

5/7/2001-  3:50PM  Finished all of DW1 except DracoLord's Castle, and did the 
basic story of Dragon Warrior 2. 

5/8/2001-  4:30PM  Added in Dragon Warrior 2 up to and through the Lake Cave, 
and did some of the item list. Also added in the first few weapons for Dragon 
Warrior 2 into the Weapons List.

5/8/2001-  10:00PM  Really good news. This FAQ now has a MONSTER List, 
courtesy of Shdwwyrm, straight from his FAQ at GameFAQs. You should check it 
out; it's really good. Thanks Shdwwyrm!

5/9/2001-  3:50PM  Added more to the DW2 Walkthrough, and finished the DW2 
Weapons List, pretty much. Also cleaned up just a little everywhere.

5/10/2001- 4:00PM  The DW2 Walkthrough is now up to when you get the ship, 
and the DW2 Armor List is underway. 

5/11/2001- 3:30PM  Ah, I didn't get to the armor, sorry. But I did Tantagel 
and DracoLord's Castle, and they wore me out. Fixed a few errors and added 
the Devil Sword to the weapon list.

5/12/2001-  1:30PM  Okay, NOW I got to add some armor. Also did even more of 
the Walkthrough, getting two of the five seals for Dragon Warrior 2. Whew, 
this is getting close to done. Version 0.8 submitted.

5/13/2001-  5:40PM  Added more to the Walkthrough, and a couple more armor 
items.

5/14/2001-  4:15PM  Finished all weapons and armor, and finished up and 
through the fourth seal. Only a little more remains...

5/15/2001-  3:45PM  Up to the Cave of Rhone. This has to be done, along with 
Rhone itself and Hargon's Castle. And yes, I didn't forget about DracoLord's 
Castle in Dragon Warrior 1.

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In next update look for:
Dragon Warrior 2 Walkthrough through the Cave to Rhone and possibly up to 
Hargon's Castle
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4. Introduction

Dragon Warrior 1 originally came out in the 1980s, and it was the first real 
RPG to grace a video game system (The NES). It proved to be a smash hit in 
Japan, and the series went on to become the best selling series ever in Japan 
(except for maybe the Final Fantasy Series). This was the launching point of 
all RPGs. Dragon Warrior 2 was the sequel to this first revolutionary game. 
Recently, Enix USA was revitalized, and they decided to release a Game Pak 
containing both Dragon Warrior 1 and Dragon Warrior 2 for the GBC. Several 
aspects of the games improved, especially graphics. 

In Dragon Warrior 1, you play a hero in a medieval world attacked by the evil 
DracoLord's monsters. Your quest is to vanquish DracoLord himself, and the 
quest will take you all over the world of Alfregard.

In Dragon Warrior 2, you take control of the three descendants of the hero of 
Dragon Warrior 1, who try to defeat a new fearsome enemy, Hargon. You'll 
travel over a world twice as big as Alfregard, as you defeat the monsters 
plaguing the land.

This is my first FAQ for GameFAQs, and my second for the Game Boy Lair. It's 
taken me quite a while to write all this, but I'm thrilled that I did. I 
really enjoy writing Walkthroughs like this. Thank you to everyone who made 
this Walkthrough possible, and I thank you for reading it. 

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5. The Heroes

Dragon Warrior 1- The Hero

Best Weapon: Loto Sword
Best Armor: Loto Armor
Best Shield: Silver Shield

The Hero is the only character you control in Dragon Warrior 1. He is 
excellent at using weapons, and can cast some spells as well. Especially 
useful are the healing spells that he learns. His powerful attack will help 
you knock out the enemies with your one on one battles.

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Dragon Warrior 2-

The Prince of Lorasia

Best Weapon: Thunder Sword or Devil Sword (opinion)
Best Armor: Loto Armor
Best Shield: Loto Shield
Best Helmet: Loto Helmet

The guy you start out with is an excellent weapon user. Extremely useful in 
nearly all situations, he dishes out serious damage to his enemies. Good 
defense and excellent HP make him great. His only drawback is that he can't 
cast any spells at all, but your companions will make up for that.

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The Prince of Cannock

Best Weapon: Light Sword 
Best Armor: Fur Armor
Best Shield: Heal Shield
Best Helmet: Magic Helmet

When you catch up with him, you'll immediately need to level him up, but when 
you do, he can dish out good damage with his weapons as well. Good attack, 
okay defense, and pretty good HP are his strengths. Luckily, he also has many 
spells, including important healing spells, as well as status changers and 
attack spells. His MP (Magic Points) is nice and high too.

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The Princess of Moonbrook

Best Weapon: Bolt Wand 
Best Armor: Water Cloak

She's pretty useless when you get her, but when you level her up, her healing 
and attack spells rule. Her attack and defense are pathetic, and you'll find 
yourself reviving her more than once. Her HP is low as well, but she makes up 
for that with a high MP. But she is very useless in attacking. Explodet is an 
awesome spell!

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6. Dragon Warrior 1 Walkthrough

Now here it is, the whole walkthrough of the game Dragon Warrior 1. You'll 
travel across continents, through cities and dungeons, and across mountains 
before you reach your final destination, DracoLord's palace. Have fun!

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Tantagel Castle:

Alfregard is under attack by the evil DracoLord, who wants the kingdom for 
himself. In addition, he has kidnapped Lady Lora, daughter of the king, who 
has been gone for some time before the start of the game. The king will talk 
to you at the beginning of your quest, and he'll give you three things: Some 
gold (100), a torch for dungeons, and a key to get out of the castle. Take 
them and head downstairs. Now poke around the castle, exploring it. For 
example, from the entrance outside, go up and right to find some pots. Press 
A to search into them. One contains a healing Herb that you can heal yourself 
with. Look around the castle if you want, then head outside, the Overworld. 
Just go up and right a little into that town you see.

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Town of Tantagel:

You should explore the town, and walk around first. Then go to the weapons 
shop at the top left, and you'll have a choice of what to buy. I recommend 
that you should buy a Bamboo Stick, and Clothes. Then go to the item shop and 
buy a Dragon Scale. Equip all three items and head outside to train.

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Overworld:

Now go to the forest above the town and walk around in it for a while. 
Eventually, you'll be attacked by a monster, most likely, a Slime. Attack it, 
and repeat if necessary to kill it. You'll gain experience points and gold, 
one experience point for a Slime and two for a Red Slime. You'll need 7 
Experience Points to get to Level 2, and 23 to get to level 3. When you reach 
level 3, you'll learn your first magic spell, heal, which will definitely 
come in handy. Keep training until you reach level 4 or so, and then prepare 
to head toward the northwest. You should see some hills, which are better 
places to train. You can fight Drakys and Spookys there, which give you more 
experience than Slimes. Continue to train until you finally reach level 5. 
Now you'll be ready to take on tougher monsters. First, however continue to 
move northwest until you see a cave. Make sure you bring some torches.

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Loto's Cave

There aren't any monsters inside, but you'll get some clues to your quest. 
This will also help you prepare for dungeons that require torches. This place 
is pretty much a maze, so I'll be your guide. When I tell you to go a 
direction, I mean to keep going until you hit a wall unless I say otherwise. 
Now start out by going right and then down. Go down all the way and go left 
and down again. Now go right, but then immediately go down. Now go right all 
the way, down, right again, and then start going up. Take the path to the 
right, and go into the stairs. Now go up and left, go down the first path you 
see, turn left, up and left. Go up a tiny bit, then left all the way. Now up 
and right all the way, up and left all the way, and finally, up, right all 
the way, down, right and up, and you'll finally reach Loto's memorial. Read 
it, since it gives you some clues in your quest. Now when you finish, exit 
the cave and return to Tantagel to prepare for the next leg of your journey.

=============================================================================

Town of Garinham

From Tantagel, head northwest as far as you can, and you should eventually 
see a new town to explore, Garinham. In this new town, you'll find stronger 
weapons and armor to use. If you can afford it, buy the Iron Axe, if you 
can't, train some more around the town until you get enough money. Once you 
get this weapon, you should also try to get enough money to buy the Chain 
Armor. Finally, you'll be ready to fight some tougher monsters.

=============================================================================

Outworld: Training Again

Head down from Garinham, over some hills and through a dense forest. Go 
across the bridge and train in the hills right next to them. You'll now be 
fighting some more difficult monsters. Magic Drackys and Magicians are not 
really too tough, but Scorpions and Skeletons can be difficult. Cast Heal or 
Fireball if things get desperate. Keep training and gaining gold and 
experience. Skeletons are excellent experience for early in the quest. If you 
want to know how far you are from another level, talk to the King of Tantagel 
Castle. Keep fighting the enemies down here, and if your HP and MP get low, 
head to the inn at Garinham. If you get enough gold, buy the Chain Armor, 
which puts up your defense quite a bit. DO NOT BUY THE IRON SHIELD! Try to 
build yourself up to level 10 or so before venturing out any further.

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Western (Rocky) Cave

It's now time to test your might. You will now go on a quest through a long 
cave, but the treasure you will find will be very worthwhile. Anyway, to get 
to this cave, from Garinham, go South, across the bridge, farther south until 
you reach mountains, head west and south to get around the mountains, then go 
far to the east. Finally, you'll be able to enter the maze like cave. Yes, it 
is pretty difficult to get through, so here comes a nice walkthrough for you.

From the starting point, go up and left. Now, go down, right, down, and right 
again. Now, head a tiny bit up and to the right for a little while. Go back 
up again, then all the way to the right to the wall. Now go down all the way, 
until you finally hit another wall. Just go left a little, then a tiny bit 
down before turning left again. You'll now be at a lake. Follow the path up 
and to the left around the lake, and get the treasure chest there, containing 
350 gold. Now go down and right around the lake until you see another path 
down. Take it, and now go left and up, and left again, and up one more time. 
You'll be at a three-way area now. Take the right path, and head all the way 
to the right, then up a tiny bit before quickly turning left. You'll pass 4 
statues as you go left, then up along the path. Follow the path up until you 
reach the stairs. 

Now you'll be in the lower basement area. Head down at first, but then turn 
to the right, staying right at the four-way area. Keep going right, and when 
you see the second path up, after the four-way, area, where you'll receive 
more treasure, this time 670 gold! Go back down and right again, and do the 
same thing at the next path up. More treasure! It's only a torch though. Now 
go back to the main path, and follow it all the way to the right, then start 
going down. Quite a ways down, you'll see the first path to the left, which 
you should take. Now follow this path all the way, then go up, as far as you 
can go. At the three-way, go to the right at first, then down to another 
treasure chest, containing the Iron Shield. Normally, you'd need to pay 800 
gold for this. Return to the three-way and go left this time. You'll see a 
carpet leading down, you'll see a treasure chest containing the war ring! 
Equip it, and go back up to the path and continue left. Now go all the way 
down, then to the right to the last two treasure chests. They contain a 
Strength seed to boost your attack and a Mystic Nut to add to your MP. 
Finally, you'll be done with the cave. If you're at a high level, use the 
Outside spell to get you out. Otherwise, follow this quick little walkthrough 
out below.

(Go all the way until you hit a wall unless otherwise noted)

From the two treasure chests, head left, up, 1st right, down, 1st right, up, 
right, up, left, and up. You'll now be at the stairs back to the first floor. 
Now go left, down, right, down, right, down, left, 1st down path, 1st right 
path, down, right, and up to the lake. Go to the right, around the lake, and 
take the right path. Then go up, right, up, left, down, left, down, left, 1st 
up, left, 1st up, right, and go in the stairs again, and you'll finally be 
done with the Western Cave.

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The Eastern Continent

With the conquering of the Western Cave, you gained lots of valuable 
experience and money to use on weapons and armor. A good place to spend it is 
the town of Kol in the Eastern Continent. To get there, head back down to 
Tantagel. From there, head up and left around the mountains, and go to the 
right. Keep going to the right, then down and right, through the swamp, and 
heading far to the right. Finally, you will cross a bridge, and you'll 
finally be on the Eastern Continent. Head to the right a little, before going 
far up through the grassy plain. You'll eventually reach a hilly area, now 
move right into the forest, and into the Village of Kol in the middle of the 
forest.

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Village of Kol

Well, here is a great place to buy new armor. The Steel Armor may be costly 
at 3000 gold, but it's worth it as it skyrockets your defense up. If you 
can't afford it yet, train outside of town, and see if you can earn enough. 
It will be useful down on the Southeastern Continent, the home of many 
powerful monsters. Now you have a choice. If you are lower than level 12 or 
so, you should train more, either in the Western Cave, or in the Marshy Cave, 
far to the South of Kol. At level 12, you learn the excellent Outside spell, 
which teleports you outside of a cave, and at level 13 you learn the Return 
spell, which brings you all the way back to Tantagel. Anyway, train, train, 
train! Then heal at Kol again, and prepare to head on with your quest. But 
before you leave town, go to the tiny bath in the northern part of down, and 
search beneath your feet 3 or 4 steps below the Southern entrance to the 
bath. You'll receive the Pixy Flute, which will help you a great deal later. 
Now you can go south to the Marshy Cave, and prepare to enter the Southeast 
Continent. But, 

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Marshy Cave: The Connection between the East and Southeast Continents

This cave is simple to navigate through. It's a maze, but only if you leave 
the main path. Go down, for a long time, all the way. Then go right a little, 
down a little, right, then down and left, and you'll reach the exit already. 
The interior holds a locked door...you'll find out more about it later. For 
now, head on toward the town of Rimuldar.

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The Southeast Continent and the Town of Rimuldar

When you exit the Marshy Cave, you'll probably want to go to Rimuldar first, 
so go ahead and move southeast through hills, forest, and desert. Then you'll 
reenter the forest, going south with mountains to the west of you. Soon 
you'll be able to head west, so go west, and northwest, and soon you'll see 
Rimuldar. Use that town to heal, and often. But if you go outside, and fight 
the monsters in the forests and hills just south of the city, you won't 
regret it. The battles will be difficult, but the experience you'll earn is 
phenomenal. In fact, one monster, Goldman, gives you only a tiny bit of 
experience, but the gold he leaves is amazing! Use the gold you win to buy 
the Steel Armor, if you haven't already, and the Steel Sword. If you want, 
you can buy the Magic Armor, but I don't really like to, because it's too 
expensive, and not too useful. 

In addition, you can buy keys by walking along the left outside of the town 
and discovering the secret key shop. Buy six of them, you'll need them later. 
Now go outside, and continue to train in the hills. With the new weapon and 
armor, you'll be able to have an easier time defeating the monsters outside 
of town. Continue to train before backtracking and opening up the locked 
areas of Alfregard. The first stop you should make is at Tantagel Castle. Use 
your Return spell to head back to the castle.

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Tantagel Castle: The locked areas

I'm sure you remember the locked treasure room in Tantagel Castle on the left 
side. Go open it up, and take everything inside. Now go to the locked area in 
the north part of the castle. Head to the right, and you'll find new areas. 
Explore them if you wish, then head outside. It's another key shop! Replenish 
your supply of keys, then walk along the southern and eastern walls of the 
castle. You'll soon find the hidden basement of the castle. Inside is the Sun 
Stone, one of the most important items in your quest. Store it if you wish in 
storage, then head outside the Castle, and prepare to return to the east.

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The Marshy Cave: Mystery of the Locked Door

Now it's time to explore the interior of Marshy Cave. Head east from 
Tantagel, and enter the cave. From the start, go down and take the second 
right path, not including the one at the very top. From there, go immediately 
down, then right, then down again. Make a left, then quickly down and left 
again, then down to a locked door. Open it and prepare for a difficult 
battle. Head right, then talk to the Dragon, who will now fight you. Pummel 
it with weapons, but Heal often, especially when your HP is low. If you 
manage to defeat him, you'll save Lady Lora, who's been captured for so long. 
You'll now take her back to the castle, and receive the LoraLuv item, which 
tells you how far you are from the castle, and how much experience you need 
to reach the next level. This is an extremely useful item, because now you'll 
know how far you are until the next level. But alas, it is time for another 
quest, one that will go deep into a monster-filled lair...

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Garin's Tomb

This area, located in Garinham, is definitely a test. The enemies will be 
difficult, especially the Deadnites, but if you're skilled enough, you'll 
make it through. Go into the big building in Garinham (you'll have to unlock 
it), then check the black wall three spaces to the right of the top left 
corner. You'll now be in the tomb, so be prepared for battles. From the 
start, go up, and right, to be at a three-way. Now go up to the four-way 
area, and head to the right. Go all the way, then turn up. Now go left, and 
you should be able to see three treasure chests, containing a Life Acorn, a 
Key, and 537g. Take everything inside, and go back to the right. From the 
treasure chests, instead of going back the way you came, take the path below. 
Pass the opportunity to go right, and instead head all the way down. Now go 
right, then down again. Continue heading down, making tiny lefts and rights 
where necessary, until you see a locked door. Use a key to unlock it, and 
start heading along the path to the left. You'll finally reach stairs going 
down to the next basement. Take them, and now go up and all the way left to 
the stairs. Go down the stairs, and go up, then left. Continue along the only 
path, down and left, until you reach an area where you can go up or down. Go 
up and get the treasure chest, which contains 343g. Now go back down and make 
the first right. Follow that path to return to the stairs you came by. Now go 
down to the next set of stairs. Take them, and go right a tiny bit before 
going up. Continue going up, making another tiny right, then go up all the 
way and turn right again. Continue going up, but go right again quickly, and 
go into the stairs. In this deep basement, go around the blocked off wall 
until you can access the stairs. Now go up and right, and claim your prize, 
Garin's (Shiny) Harp! Use the Outside spell to escape, and use return to head 
to Tantagel Castle. 

=============================================================================

Northern Cave: The Rain Staff

From Tantagel Castle, return to Kol one more time. Now, follow the forests to 
the left, and then the hills southwest until you reach more forests. Now, 
follow the forrests left, then northwest, until you see a cave. Enter it, and 
talk to the sage there. Now you can exchange the harp you got for an 
incredibly important item, the Rain Staff. Together, with the Sun Stone, they 
serve a vital purpose...but not yet. Ah, by now your training has paid off. 
You should be ready to take on the difficult monsters in the Southwest, and 
soon, the even tougher monsters in the South.

=============================================================================

The Southwest: Powerful monsters...

From Garinham, you'll want to heal, then head south of it, to around to area 
where you originally trained a while ago. Continue moving south until you 
reach the mountains. Go left until you reach the grass area, and follow the 
path the grass makes south and then southeast. When the path ends, move into 
the forest and move south a little more. You'll finally reach a bridge. Cross 
the bridge and prepare for battle. You can train in the forest next to the 
bridge or the hilly area southwest of that forest. Both are good areas to 
encounter difficult monsters. These monsters will be worth plenty of 
experience, and you'll be gaining levels in no time. The next town you'll 
want to head for is Mercado, but you should be at Level 17 before you go 
there because at level 17 you'll have the Healmore spell. This spell will 
regain your life in no time. When you think you're ready, prepare to go for 
Mercado by healing and make sure you have the PIXIE FLUTE in your inventory. 

Okay, now from the bridge you crossed, head southwest through the forest and 
enter the hilly area. Move south until you reach a desert area, and move 
southeast, following the desert as long as you can. Now when you reach the 
end of the desert area, continue heading south into a hilly area, and move 
south until you reach the lake. Since mountains block your path to the east, 
go around the lake by heading left, down, and right, across the bridge. You 
are now in the territory of the South, home to some of the most powerful 
monsters in Alfregard. Fight with care, and conserve MP. If you have to, run 
away from difficult battles. From the bridge, head east into the forest, and 
head northeast through the thick of the forest until you finally reach a 
grassy clearing in the deep South. Ignore the bridge on your right and 
continue to move north and northeast, into another forest. You'll be turning 
east, and finally you'll reach another grassy clearing and a bridge. Cross 
this bridge to head into the swamp. From the swamp, head south into the 
grassy area, and south until you see a town. However, something is blocking 
your way in...

=============================================================================

The Golem

It's another boss for you to fight, and he would be tough except for one 
thing. Remember the Pixie Flute I told you to bring along? Use it as an item, 
and the Golem should fall asleep. While he's asleep, attack him until he 
wakes up. When he wakes up, use the Pixie Flute again to make him fall back 
asleep. Continue to do this until the Golem is finally vanquished. You can 
now head into Mercado.

=============================================================================

Mercado

Now that you're in Mercado at last, heal at the inn and look for the weapons 
shop. You'll have to use a key to unlock a door and head upstairs to finally 
find it. You can buy a new weapon here, the Flame Sword, but it will set you 
back 9800g. Buy that, and if you can afford it, the Silver Shield as well. 
Head into the big building in the middle and walk across the traps, healing 
when your HP is low. If you reach the other side, a town person will give you 
the coordinates for Loto's Seal. If you don't want to do that, the 
coordinates are 70 South and 40 East of the castle. The numbers stand for the 
number of steps. Anyway, to get the seal you'll have to be in the Heart of 
the Deep South, so I think you should train outside Mercado for a while. The 
training will pay off later, when you're inside DracoLord's castle. But 
before you go for Loto's Seal, you'll need another, just as important item...

=============================================================================

The Legendary Armor and the Ghost Town

When you reach Level 19 and learn Firebane, leave Mercado and head across the 
bridge north of it. Head way southwest, back the way you came, and cross the 
bridge by the little lake in the Southwest. Then head north through the hills 
and into the desert. Now head north, but then northeast to find a destroyed 
town. Inside the town, go to the far right, and look around the swamp around 
the area where a shop used to be. You should encounter an enemy, a Knight 
that wants to kill you. Wait a minute, that's what all the monsters want to 
do. Uh, anyway, defeat him by using Firebane, which should hurt him badly. 
When he's defeated, Go one step to the right and press A to search. You'll 
get the Loto armor! Equip it immediately, and now the swamp poison will not 
affect you.

=============================================================================

Loto's Seal: Hidden in the Swamp

After you have Loto's armor, leave Domdora and return to Mercado to heal. Now 
you can go get Loto's seal. Head out from Mercado and back to the bridge 
north of the town. Now head west, and then southwest until you reach a 
clearing the forest and see a bridge on the right. Cross it, and follow the 
grassy area southeast. Now go east into the little forest and into the swamp. 
Thanks to Loto's armor, the swamp won't damage you. Keep heading far to the 
east and use LoraLuv often to check your coordinates. Position yourself at 
70,40 and press A to search underfoot. You get the Loto's seal! Now cast 
Return to go to Tantagel.

=============================================================================

The Mystery of DracoLord's castle

Now you have the Rain Staff, the Sun Stone, and the Loto Seal. From Tantagel, 
head east to the Tunnel where you fought the Dragon, and pass through it to 
get to Rimuldar. Now from there, head south through the forrest and the 
hills. Follow this hills south, and when you reach the end of them, head 
southwest to reach a bridge. Now go south again, and go around the mountains 
to reach the middle of the island, which contains a Shrine. Enter it, and 
talk to the person there. He'll make the Rainbow Drop for you, which will 
somehow get you to DracoLord's castle. How? Return to Rimuldar, and head 
Northwest, as far as you can go, into the desert and to the area where only 
one little bit of water prevents you from reaching DracoLord's castle. Now 
you'll use the Rainbow Drop. It'll make a bridge for you, allowing you to 
enter DracoLord's castle. What are you waiting for? Go in!

=============================================================================

DracoLord's castle

(coming soon)

-----------------------------------------------------------------------------

7. Dragon Warrior 2 Walkthrough

It's been over a hundred years since the Hero defeated DracoLord and married 
LadyLora. But now turmoil is again present everywhere. In Dragon Warrior 2, 
you'll be in a larger world, the world surrounding Alfregard, and the 
kingdoms that the Hero founded. You'll start by witnessing a horrific act at 
the Castle Moonbrook, where the King, a descendant of Loto and the Hero, dies 
while defending the castle. It seems that another demon, Hargon was behind 
the attack on Moonbrook. One soldier escapes and heads to Lorasia Castle, 
where another descendant of the Hero is King. He tells his son, the Prince of 
Lorasia to go out on a journey to defeat Hargon and bring peace to the land 
once again. He advises to gather all three descendants of Loto to help the 
prince, you, in your quest. Once the intro is over, you'll receive a nice 
Copper Sword and a little money. Exit the castle, and go into the forest 
north of Lorasia to train against Slimes and other weak enemies.

=============================================================================

Cannock Castle: Search for the Prince

You should get to level 3 with no problems fighting the Slimes around 
Lorasia. But now they are worth meaningless experience. Venture toward the 
west, and the northwest, and you'll fight slightly tougher enemies in the 
forests. They still aren't very difficult, but they'll be worth more 
experience. Once you finally get to Level 4/5, head northwest from Lorasia, 
following the forests to the northwest. You'll be traveling quite a distance, 
but when you see mountains to the north, try going around them on their left 
side. You should see Cannock Castle, which you should enter. It's important 
for you to get a new weapon by now, so buy the Sickle with your newly won 
cash. However, if you feel that armor is more important at this point of the 
game, you can buy the Chain Armor. Either way, your choices are good, and you 
should explore the Castle thoroughly, and talk to the townspeople. When you 
reach the King, he'll tell you that the Prince has gone off to the Hero's 
Spring. You'll have to go there if you want to convince him to join you.

=============================================================================

Path to The Hero's Spring

NOTE: From now on, I'll refer to the Prince of Lorasia as the Hero, and the 
Prince of Cannock as the Prince, to avoid confusion.

From Lorasia, you'll need to head north through the hills, and into the swamp 
you should see if you just simply keep moving up. If you don't see it, try 
moving left and up a little. Move into the swamp and go around the lake using 
the left side. Head left through the forest into a clearing. Once you're in 
the clearing, go up and around the mountains, heading to the right. You 
should be between the mountains and a lake. Move along the path these two 
features make, up and to the right. Ignore the bridge on the left, and head 
up and right into another forest. Keep moving along and you should reach the 
Hero's Spring.

=============================================================================

The Hero's Spring

Now that you finally made it, enter the Cave and head up and right along the 
path. Continue heading up and ignore the paths on your left. Take the path to 
the right, and continue to move until you reach a small lake. Now go and  
right, around it, and keep going right then down. Head down until you see a 
treasure chest, which contains an Herb. Now go back up, and take the path to 
the right. Follow this path, going right, down, and left quite a ways, until 
you can go up and take the contents of another treasure chest, this one 
containing 86 gold. Now go back down, and all the way to the right, all the 
way up, and left until you reach the lake again. Go around to the top of the 
lake, then go up. Go up as far as you can, then go right into another path. 
Follow this path to the right, up, to the left, and down and left some more. 
You'll reach odd looking rocks, and a path up, but ignore them for now and go 
left to receive another treasure chest, containing an Antidote, in case you 
get poisoned. Now go take that path up and talk to the man there. 

The man tell you that the Prince left to go find you at Lorasia, and he'll 
also heal you. So exit the Spring by taking the path to the right again, 
heading right, up, right, down, left, and down to that little lake again. Go 
left and follow that path down and left until you reach a path going down. 
Take that path, and follow it down until you finally reach the exit.

=============================================================================

Finishing up the Search...

Now that you're out of the spring, head down and left back the way you came 
to it. Go in that little area between the mountains and the lake, and after 
you get through that, go down and right into the forest until you see the 
swamp. Go toward the swamp, and enter it, continuing to go down. After you 
exit the swamp at the South little entrance, go down for a while, through the 
hills, until you finally see Lorasia castle. Enter the castle, and go up to 
heal and talk to the King. You missed the Prince again! Sheesh, he's pretty 
evasive...anyway, the King will say he went back to Cannock, but don't bother 
going there. 

Instead, from Lorasia, head to the west, but not far to the north. If you see 
some swamps, you're going the right way. Keep going left, around the swamps, 
and you should see a town. Enter it, and head to the right, to the inn. Talk 
to the man inside the inn. It's the Prince! About time, too, I'm starting to 
lose my patience. Anyway, there's good news and bad news. The good news is 
that the wild goose chase is finally over. The bad news is that the Prince is 
at Level 1. So take MORE of your time to train him around the town, Leftwyne, 
or around Cannock to build him up. The Hero may gain a level or two as well. 
It's quite possible the Prince will die while you train him. If this happens, 
go to a town, and look for a Church. They'll revive the Prince. Also, try to 
buy Chain Armor and a Sickle for him. When the Hero is at least at level 7, 
and the Prince is at Level 5 or 6, you'll be ready to go to the lake cave.

=============================================================================

The Lake Cave: The Silver Key

From Cannock, go up and left, for quite a while, until you reach a bridge. 
Cross the bridge and go into the forest, going down and left, but staying 
close to the mountains on the top. When the mountains disappear, continue to 
go left, until you see a double bridge just up and left from you. Cross that 
bridge, and enter the Lake Cave.

From the start, go down, left a tiny bit, and down again. Now go left and 
open the treasure chest. Take the contents, and go back right and up. Now go 
left, until you see water below you. Head down along another path, and go 
right into the black area once you see it. There will be another treasure 
chest, containing a Slot Token, for you to take. Go back up and into the 
blackened area, and now go up to the left side of the lake, and go left. 
Follow the path left, into yet another black area, until you can finally take 
a path down. Now go down until you see some stairs to the next basement, 
which you should go through. Now go left, and down along the wide path, but 
take the first right into another blackened area. In there is a treasure 
chest with a Life Acorn, which will put up your max HP for one person. Use it 
on whoever you wish, then head back left and down along the wide path again. 
When you reach a four way area, with no blackened areas in sight, take the 
left path to get another treasure chest. 

Go back to the wide path and take it all the way down until it ends. Now go 
left until you reach two more treasure chests that you can take. Go back all 
the way to the right, and then all the way down until you reach the silver 
key. Take it, and turn back all the way back up. Head to the left and then up 
all the way on the wide path. Go right and take the stairs back upstairs. Now 
go up, and take the path to the right, which should bring you back to the 
little lake. Go up until you hit the wall, and go right all the way, and then 
back up again to the exit. Return to Cannock castle by heading right, along 
the top of the mountains to the right, and across the bridge until you 
finally reach Cannock. Save and heal, and prepare for the next area of your 
quest.

=============================================================================

The Middle Continent: Heart of the World

You'll probably be around level 8 or 9, after your voyage into the lake cave. 
Now, from Cannock, head Southwest, and you should see an area to enter. It's 
a gate to another continent. Enter and go downstairs. Now that you're 
downstairs, just keep going right, then down until you reach the next 
continent and go upstairs again. You'll exit the Shrine. Now you'll be on the 
Middle Continent, with stronger monsters to fight. Fight your way south, and 
try to stay on grassy areas. Keep moving south, and southwest a little as 
well. Follow the thin continent as it gets wider, and keep going south. Make 
sure you don't cross any bridges. Eventually, you should see a town, the town 
of Hamlin, an important stop on your journey. Why don't you pay a visit? 
Enter the town, but if you aren't hurt at all, train outside a little before 
you enter so that you can earn more experience and gold.

=============================================================================

Hamlin

This is a nice town, and it contains some goodies. Heal yourself at the inn, 
and talk to the man in the north side of town. He'll tell you how far you are 
from another level and even save for you! Now, go to the bottom right and 
enter the store. You'll want to buy a Steel Sword for the Hero and a Spear 
for the Prince. If you don't have enough for both of these, train outside 
town until you do. There are also excellent armor upgrades, especially for 
the Hero. When you can afford them, buy Steel Armor and the Steel Shield. Oh, 
if the prince does not have a leather shield, or Chain Armor, buy it for him. 
This should drain your cash very quickly, so train just outside of town to 
re-earn your gold. If the enemies are too weak for you, you can also train 
across the bridge southeast of town, where the enemies are tougher. When 
these new enemies start to become easy for you, you've reached a choice.

=============================================================================

OPTIONAL QUEST: The Ruins of Moonbrook

Castle Moonbrook is literally in the middle of the world...well...at least it 
was. In the beginning, you witnessed the destruction of the castle by 
Hargon's forces. If you want, you can head out to the ruins and get some 
clues for your quest. You'll also gain some nice experience. First of all, if 
you want to go, cross the bridge southeast of Hamlin, and turn to the 
southwest. Continue moving West and Southwest, but if you go too far, you'll 
hit water on your left, the ocean of the world. If that happens, go south and 
southeast slightly to find the castle. Enter the ruins of the castle, and go 
up all the way and speak with the spirit of the King, who was killed in the 
battle. After that, go down and left across the main path going left. Turn up 
when you first can and left again to the spirit. Wait for the spirit to move 
out of the way, and head up and left, but don't go into the swamp. Go one 
step left of the outermost wall, and go down for a while. You'll enter a tiny 
swamp, then a bigger one. In the bigger one, when you can reenter Moonbrook, 
go right. Follow the path to the stairs and talk to the soldier there. He's 
the only survivor of the attack, and will die after you talk to him, but his 
words are valuable. Your quest is now over. Return to Hamlin northeast of the 
castle, and heal there, you'll need it. But now you know the clues to the 
missing princess's whereabouts. 

=============================================================================

The Missing Princess

You don't have to go to Moonbrook, it's entirely optional. Either way, now 
you'll be ready to look for the Princess. You should make sure you're strong 
enough so that you can go on a prolonged quest fighting monsters like the one 
across the bridge near Hamlin. Okay, from the bridge, go west and southwest, 
to around where Moonbrook is.  From Moonbrook, you'll head East and slightly 
South. Head far to the east, and north slightly north when you're far. If you 
see a small swamp that is a square, head for that. Now go to the top right 
square of the swamp and search underneath your feet. It's the Lar Mirror! 
Drag yourself all the way back to Hamlin again, moving west, north, and east 
(generally), and heal yourself at the inn. Go to the north side of the town, 
and face the dog that you see there. Now use the Lar Mirror. Whoa! Magically, 
the dog turns into a woman! It's the Princess of Moonbrook! Unfortunately, 
she's horribly weak and at level 1. Buy a Knife for her at the Item Shop, and 
head outside to train her, a lot.

=============================================================================

Path to the Tower of Wind

Training the Princess is long and time consuming. When training, it's usually 
best to let her defend, she really can't deal any damage at all. But don't 
worry, soon enough she'll learn excellent spells for you. She even starts out 
with Healmore, which will prove very valuable up until the end of the game! 
Anyway, to get to the Tower of Wind, head east and slightly northeast of 
Hamlin. You should eventually reach a bridge. Don't cross it, instead head 
north along the river. You'll soon reach another bridge. Cross that bridge 
and head south along the path the mountains and ocean make. The path will 
take you south quite a ways. You'll be over desert ground for a while, but 
when you reach the forest, head toward the left. When you see a bridge, cross 
it into the hills and head south. You'll cross more bridges heading down and 
right. Finally, in the clearing, head to the left and you'll find the Tower 
of Wind

=============================================================================

The Tower of Wind and the Wind Cloak

Enter the tower of wind, and head down. Pass up the stairs and keep going 
down. Head toward the exit all the way down, but don't go through that, 
instead, head along the path just up and right from the exit. In there is a 
treasure chest with an Herb, which you might need if you're low on MP. Now, 
go back to the main path and back up. When you reach the big central area, 
with the stairs, take the right path. Follow it right, but DON'T step on the 
grass! Just before you reach the grass, go up, where you'll find stairs. Head 
up the stairs, and go left, but don't fall off the tower! Keep going left 
until you reach more stairs to climb. Head up those new stairs, and go down 
now, making sure not to fall off of the tower. Head down, and you'll soon see 
a path to the right. Take it and open the treasure chest, containing 350 
gold. Go back left, and then down into the next staircase. Now go all the way 
to the right, ignoring the first staircase you see, and taking the one on the 
far right of the tower. BE VERY CAREFUL NOT TO FALL OFF! Head up to the next 
stairs, and now enter them. From there, head up and right along the inner 
wall. Continue hugging the inner wall, going up and soon left. Enter the 
staircase you should see, and after you enter it, head into the next 
staircase immediately. 

Go down, and take the treasure chest, a Wizard Ring! Do you know how to pass 
items? Press B to get to the main menu, select item, select whoever has the 
Wizard Ring. Find the Wizard Ring and press A. Select Pass, and then to the 
Princess. Now the Princess will have the Wizard Ring! Okay, now that you know 
how to pass items, go back into the stairs going down, and immediately down 
again. Head along the inner wall again, going right, turning down, and going 
into the staircase heading down. Now head along the path you're on going 
down, being very careful not to fall off of the tower, and going downstairs 
again. Head to the left, but go into the stairs that you bypassed on the way 
up. Follow this new path going left and up, and then right into the stairs. 
Head down into the stairs again, and repeat this for the next level. You 
should now see an item, it's the Wind Cloak! Pass it to the Hero, who should 
now equip it, under item. Now leave the tower by casting Outside, which the 
Prince learns at level 12. If you don't have Outside, go back up a few 
levels, until you reach the level where you are on the path hugging the 
Outside of the tower. Just walk off of the tower to exit it. Now cast Return, 
which you BETTER have, since you learn it before outside, and you'll be back 
at Hamlin.

=============================================================================

The Journey: An Endless Walk

I hope the title of this section didn't scare you off. Now you finally have 
the ability to head to the next town, Lianport. But it is a LONG way from 
Hamlin. Gather your courage and strength, make sure you're healed, and leave 
Hamlin. Cross the Southeast bridge, and say goodbye to it. After crossing the 
bridge, head down and left, and use the grassy area so that you don't 
encounter too many enemies. Keep using it, and head left, and you should 
reach a little desert area. Head down to reach Moonbrook and now go left to 
reach a bridge. Cross the bridge, and head down and left to reach a shrine. 
Take note of the Priest there, if someone is killed, you can be resurrected 
there. Head left from the Priest and up the stairs, and you'll be on a new 
continent, with new enemies to fight. Many will be familiar, though. 

Anyway, follow the grassy area left. Make sure you stay on it, so you won't 
encounter too many enemies. You'll soon reach a desert, and this is where it 
gets tough. Enter the desert area, and head up so that you can see the water, 
and use it as a guide. Head left and up, keeping the water in sight at all 
times. Cross the hills to reach the next grassy area, and the water should 
still be on the right. Unfortunately, you'll now have to trek into a forest, 
but you shouldn't get lost as long as you keep the water in sight. When you 
reach the next clearing, a grassy area, head into it. 

You'll be going up now, toward a tower, so enter it, at the end of the grassy 
area. As soon as you enter, go right and up the stairs. There will be a large 
hole in the middle of the next few floors, so make sure you don't fall in. On 
the second floor, head up and around the hole, up, left, then down to the 
stairs. On the third floor, head up, right, and down, around the big hole to 
the stairs. The fourth floor is exactly like the second floor, so it should 
be no problem. The fifth floor is exactly like the third floor, so it too 
should be simple. On the sixth floor, head left and up to what appears to be 
a dead end. But if you equip the Wind Cloak and jump off the Tower at the top 
side, it'll carry you to the next continent! For now, ignore the new tower 
that you see, but take not of where it is. 

Follow the small grassy path up and to the left, but it should soon grow into 
a large area. Go right toward the hills, following the path. Amazingly, your 
walk is nearly over! Keep going to the right, and you'll finally see a town, 
much to your relief. Enter the town called Lianport, and head to the inn 
immediately. You need a break.

=============================================================================

Lianport and the Ship

Yes, enter the town, heal, SAVE, and smile. The walk is now a memory, and 
soon you'll earn some nice rewards for this walk. Go to the weapons shop 
after the inn, and buy 2 Wizard Wands for the Prince and the Princess, and 3 
Evade Armors for everyone. If you sell all of your old weapons and armor, you 
should have enough to spare. If you don't, fight enemies around town to earn 
some more gold. Make sure you're all healed and go to the little area to the 
left of the weapons shop, and you'll see something suspicious. Monsters seem 
to be picking on a girl, and she'll ask you to help her. Either way you 
choose, the monsters will attack. Concentrate on one at a time, having 
everyone attack, and you'll win the battle easily. The girl will take you to 
meet her grandfather, who will allow you to sail on his boat! Now you can 
pretty much sail to anywhere in the world! Your quest is much more open ended 
now, but I'll give you a good order to use for proceeding. Save, heal, and 
prepare to sail! 

=============================================================================

Return to Alfregard: Tantagel Castle Town

Yes, the land where Dragon Warrior 1 took place is your next stop. Board the 
ship and go up into the building. Follow the path, and you'll be out of town, 
in the ocean. Just east is Alfregard, but the best way to get to Tantagel is 
by going up following the coast. Ignore any river you see. When it turns 
right, go right. Continue heading right until the land is finally going down. 
Turn south and follow the coast into a bay. Go left, and you'll see a river, 
which you should go into. You'll pass between two caves, and you'll see two 
castles. Get off the ship right next to the North castle, and enter the 
Castle, which is Tantagel. 

Go explore the castle, if you want, and talk to the people there. When you're 
done with that, head left into the town area of the castle, and go to the 
weapons shop. You'll want to buy a Hammer at the very least, and if you can 
afford it, also an Iron Helmet for the Hero. Train a little outside of town, 
but before that, make sure you find the guy that allows you to save. Earn 
enough money to buy the Hammer if you couldn't afford it before. You should 
be ready for DracoLord's Castle as long as your hero is at least at Level 13-
15. So leave town, board the ship, and sail south to the other castle, and 
enter it. 

=============================================================================

Déjà vu: DracoLord's Castle

As soon as you enter, you'll notice something odd. This castle is in terrible 
shape. But it's not your loss. From the entrance, head left and up around the 
little wall. After you get around it head right then up in a little section 
between walls. Keep going up until you reach the stairs, and enter them. Now 
follow the only path to the left. Follow the path as it twists toward down 
and left. Soon you'll just be heading straight down, and then you'll turn to 
the right, where you'll see the stairs that you now must enter. Now in the 
second basement, follow the path down and to the right. Keep going down and 
you'll soon turn left. Follow the winding path down and left, but now it will 
turn toward up. Keep going left and up along this path, and now it will turn 
up and right. Follow this path all the way up and right and finally you'll 
enter the stairs to the third basement. 

As you continue to descend, the monsters will get harder. Don't do anything 
stupid, and make sure you are fully healed. If you run out of MP, use the 
Wizard Ring you got back in the Wind Tower, as much as you need to. Now in 
the third basement, follow the path to the right and turn up when the path 
does. You'll see a staircase in the top right corner, but ignore it and head 
to the left when you reach the rocks. Move left and then, down to the stairs 
to the fourth basement. Now take the right path and follow it until the end, 
where you turn up. Head left a little into a fairly large area, and you'll 
see three staircases. Take the only one leading upstairs. On the next two 
floors, keep following the little path until you reach the staircase going 
up. After that, you'll see a staircase going back down, so take it. You'll 
finally find a treasure chest, and it contains the Loto Sword! For the Hero, 
it's only as good as the Hammer, so instead let the Prince equip it. 

Now just simply head back along those tiny paths with the stairs, all the way 
until you reach the floor with the large area you explored before. When you 
reach it, head a little up and left and go down the stairs there. Follow the 
path down for a while, then follow it left, and then up to the stairs. You'll 
be in a large area, but just go right to the next set of stairs. You're now 
on the bottom floor. Follow the path up, left, then up immediately into the 
strange looking floor. You'll take heavy damage, but if the Prince has the 
Stepguard spell, use it! If he doesn't check your HP every two steps or so 
and HEAL! Unlock the door with the Silver Key, and open all four Treasure 
Chests. One contains 151 gold, another has the important World Map, another 
has Steel Armor, and the last one has a Strength Seed. The gold is little, 
the Armor is good only for selling. The STR seed should be given to the 
Prince, and as for the World Map, well, it's so helpful. 

Take a peek at the World Map, and it will show you the World, including your 
current position. Now back to the task at hand. Head back down through the 
damaging floor and then go left and up along the thin path. Turn right, 
following the path, and then down, where the path goes. You'll exit the path 
and be on sand; follow it and cross the bridge. Cross the second bridge as 
well. Now go down and left, into the path with the brown floor, and head 
left. AHHHH! It's DRACOLORD! Heal, and then talk to him. It's actually the 
great grandson of the DracoLord slayed by the Hero of Dragon Warrior 1. He's 
angered by Hargon who thinks that he is stronger than DracoLord's great 
grandson is. He'll tell you a secret if you agree to eliminate Hargon, so say 
yes. He tells you to collect five Seals, which will give you the protection 
of an elemental spirit, and says that Hargon cannot be defeated without 
collecting them. Have the Prince cast Outside and go North to Tantagel. 

Wow, that was an exhausting, tiring quest, but the World Map, and the advice 
was worth it. Plus, you didn't have to fight DracoLord's great grandson! Make 
sure you save and heal at Tantagel. You now know what your quest is. You must 
retrieve the five seals to have any hope of saving your World. But where 
could they be? DracoLord's great grandson hinted at one being somewhere south 
of the Old town of Mercado which is now gone, but don't go there yet, because 
the enemies there are difficult. You'll want to spend some time training, 
because right now, you're too weak to collect the five Seals. Train anywhere 
in the World you want, around Tantagel, while sailing, but before you explore 
new areas, save. If you happen to stumble across incredibly difficult 
enemies, you might be slaughtered, which is not good. So, where do we go now?

=============================================================================

A Long Journey on The Sea

Okay, your hero's at level 16, you think you're ready to go on. But where? 
Well, a good idea is to um...end the problem you've had in almost every town. 
That problem is being unable to open the gold locked doors. You need a gold 
key! Let's get one! From Tantagel, exit Alfregard along the east exit of the 
river. Now, the town you need to get to is the VERY BOTTOM RIGHT ISLAND of 
the world. Maybe it'll be faster if you go up and left. So do that, head up 
and around Alfregard and then go up and left, checking the world map every so 
often to make sure you're heading for the top left corner. Once you make it 
all the way up there, continue going up and left. When you check the world 
map, you should be in the southeast corner of the world. Use the map as a 
guide to reach the island and the town of Zahan.

=============================================================================

Zahan and the Shrine

At first, there isn't very much to do here. There are some people in the 
town, but it feels empty. Go up and right until you find a dog. Talk to it, 
and it will move. Follow it and position yourself in front of it and press A. 
If nothing happens, go to the other side and press A. You'll find something 
underneath your feet...it's the gold key! Now we can open up all those silly 
locked doors. Go to the inn if you need to and exit the town. Just down and 
left from the town is a shrine, so go ahead and enter it. Inside you'll see a 
strange portal, enter it and the world will go blurry. It'll transport you to 
a familiar place. Go left and then up and right around the portal. Recognize 
the area? Yes, it's Lorasia Castle all right. Go up and talk to the king if 
you want, but then go for the treasure you couldn't get before. It's to the 
right of the main path. Here is the treasure, starting clockwise from the 
bottom right: Mystic Nut, Loto Seal, STR seed, 1196 gold, Life Acorn, Herb. 
Nice treasures, and the Loto Seal will be very useful later...but for now, go 
back into the teleportal and head back to the shrine and Zahan. The Loto Seal 
is basically proof that you are indeed the descendent of Loto.

=============================================================================

Quest for the Seals: Road to Hargon

DracoLord's great grandson told you that you need to find five Seals in order 
to have any hope of defeating Hargon. The Loto Seal was not one of these five 
hidden seals that you need to get. Where could the others be? One is nearer 
than you might think. From Zahan, sail northwest to the island nearest 
Zahan's island. Use the world map if you can't find it. That map becomes more 
and more useful as you progress through the game. Anyway, land on the island 
and you'll see a shrine, so go ahead and enter it. You'll see three 
teleportals in front of you, but don't go in any of them for now. Instead go 
to the right wall opening and take on step into the grassy area. Now go up 
until you are next to the tree, and search with A under your feet. Wow, it's 
the Sun Seal! Now you have one of the five seals under your belt. But this 
was an easy one to get. Getting the other four seals will require battling, 
exploration, and side quests galore. So get on your boat and prepare to sail 
once again.

=============================================================================

Wellgarth: Secret of the Keys

Before you do anything, sail back to Zahan, enter the shrine just southwest 
of town, and enter the teleportal back to Lorasia. Talk to the King there so 
that you can save. Now sail back up to the island where you found the Sun 
Seal, and move west. You should reach another island, with mountains blocking 
any entrance. But on the left side of that little island, there is a hole in 
the mountains, so enter and position yourself on the one square of forest. 
Press A, and you'll find a World Leaf! You can only carry one at a time, but 
if you use it once, come back here to get another. The World Leaf will revive 
any one of your fallen party members, and it's a great item to have, at least 
until the Prince and Princess learn Revive.

From that island, sail west to reach a continent, Hargon's continent. But 
Hargon is hidden all the way up in Rhone, an icy area in the middle of the 
Southern continent. He can't do anything to you right now, so sail along the 
southern coast heading to the left. Follow that coast and you should see a 
town inland slightly. Exit the boat, and enter the town of Wellgarth. Not 
much to see? Open the locked door and head downstairs to the hidden town. Now 
this is a town! Go to the weapons shop and buy a Light Sword if you can 
afford it, it is powerful but expensive.

Okay, heal if necessary, and go to the item shop that is on the left side of 
the main floor. Talk to the man there, and put the cursor on the empty space 
that you see. Press A, and the man will agree to sell you the "secret" item. 
It's the Jail Key! Now you can open all those locked jail doors. To start 
off, in this town head into the covered area on the right side of town and up 
to the right jail cell. Enter it, which appears to be empty and go to the 
right wall next to the silver thing in the middle. Push right against the 
wall and you'll find the thief, Largos. He'll give you the Dam Key!

=============================================================================

Osterfair Castle: Battle for the Moon Seal

Head back down to the Shrine next to Zahan and then back to Lorasia to save 
and heal. Now from Zahan, sail north until you can find a large island, south 
of Lorasia. Enter it by the river on the left side and when you can exit the 
ship, head northwest to enter Osterfair Castle. When you enter, follow the 
large path up, left, and down and around. Ignore the warp gate you see and 
place yourself facing the black in the bottom right. Press A to open a locked 
door and you'll be near a man. Take the two treasures, a Knife and Gaia 
Armor. Equip it on the Hero or the Prince. Now go back to near the entrance 
and now head into the main area by exiting the main path by taking a path to 
the left. Head down and left to the Inn. Now talk to the King and accept his 
challenge and you'll have to fight a SaberLion. It hits hard, but it should 
die in only a couple of rounds if both the Prince and the Hero attack it. The 
King of Osterfair will reward you with the second seal, the Moon Seal! Now 
you can save here with the King as well. Quite nice rewards! Now that you 
have two seals, just three more remain, but first we'll go do some training 
and backtracking. 

=============================================================================

Where, oh where to train?

The forest around Osterfair Castle has some good monsters to fight, a nice 
training area. You should train there at first, at least until the monsters 
are starting to seem weaker. Oh, here are the Levels I was at around 
Osterfair Castle, so you can judge for yourself. Hero: 16, Prince: 14, 
Princess: 11. You might even get lucky enough to run into a bunch of Metalys, 
enemies that frequently run away but are worth tons of experience, 1015 each!

Another excellent area to train is the area around Wellgarth. There is 
another area nearby with very powerful monsters, but are tons of experience. 
Just be wary of getting killed, you'll have to revive the fallen member by 
going to see a Priest and paying him. At this point, you should be training 
for quite a while. You'll want to buy stuff like the Light Sword and the Heal 
Shield to bolster your fighting power. The more money and experience you 
gain, the better off you'll be later. Before leaving the area around 
Wellgarth, buy two Light Swords, one for the Hero, the other for the prince. 
You'll need this new weapon badly against the monsters you'll soon face.

You need just three more seals, but they are the toughest to get. For one, 
you'll need to explore an abandoned lighthouse, a virtual maze. Will you get 
out of it alive? For the second, you need to search in the heart of Hargon's 
Continent: The Cave to Rhone. The cave is full of the toughest monsters 
you've faced yet, and the cave is difficult to get through. And for the 
third, you'll have to backtrack to a familiar town... Before you go after 
these three seals, you'll want to make sidequests so that you can get the 
best weapons, the best armor, and be in the best shape possible for the 
coming fights. In addition, you'll need some hidden items in order to reach 
Hargon's Stronghold itself. Your quest isn't over yet.

=============================================================================

Loto Equipment: Turning the Prince of Lorasia into a true Hero

You may have the Loto Sword already, but you don't have the rest of the Loto 
equipment. But certainly they can't be too hard to find. Head to the 
Southeastern corner of Alfregard and enter the shrine that you see. The 
Priest there will present you with the Loto Helmet! Equip this on the Hero 
right away. But there's more. Head to Cannock Castle and open the Locked door 
with the Gold Key. Inside is a man who will tell you to take the contents of 
the treausre chest that he guards. Open the treasure chest, and you'll 
receive the powerful Loto Shield. Equip this on the Hero too, and now he'll 
have strong defense. Now as for some of the other quests...

=============================================================================

The Water City: Beran

Beran is a good outpost to save at and to go from when heading off on these 
next few quests. It's the island on the Southwest of the World Map. Land on 
the left coast and walk inland to find a town in the middle of the lake. Make 
sure you remember where this town is because you'll need to Return there 
several times throughout the rest of the game. DO NOT USE THE INN THERE! If 
you do, the Prince will become Cursed and you'll have to leave him behind. 
Cure him with a World Leaf if this happens. Anyway, one of the important 
items you'll need to get is the Evil Statue, but it's trapped in an 
inaccessible island. You need something else to clear away the reefs blocking 
your entrance to that island. But first, let's go get some better armor for 
the Princess.

=============================================================================

The Dew Yarn and the Holy Loom

Remember the tower where you jumped off with the Wind Cloak? I told you to 
remember the tower north of the river, where you had landed. Head up there 
now; it shouldn't be too far away from Beran, just pretty far to the north. 
Enter that northern tower and move up to the third floor. When you reach the 
third floor, go two steps left and one step up. Now search with A and you'll 
find the hidden Dew Yarn! As for the Holy Loom, you'll need to go back to 
Zahan. While in there, go to the area with the odd looking floor. If you have 
the spell StepGuard, use it. Head up in it and proceed to the right. Unlock 
the door with the jail key and open the treasure chest. It's the Holy Loom! 

NOTE: Heal often if you don't use the StepGuard spell and CHECK YOUR HP! It 
will be going down.

=============================================================================

The Village of Tuhn

Tuhn is a secluded town that is difficult to get to. Luckily, you can kill 
two birds with one stone there. Being at a high level is very important if 
you want to have any chance of surviving the quest to Tuhn. Try to have your 
hero above level 20. To do so, train around Wellgarth a lot. If those enemies 
seem too easy, cross the bridge just west of Wellgarth and fight the monsters 
in the hills there. You should be earning 200-300 experience per battle. Now, 
in order to start your long journey to secluded Tuhn, start off your trek in 
Beran. From that town, go to your ship and sail north around the coast of 
Beran's Island. When the island ends, continue heading east. Eventually, 
you'll reach the mainland. 

Now you should really just search around for a river to enter the continent. 
Search southeast of the area you're in right now. You'll know you've got the 
right one if you see the river split into two rivers, with the bottom river 
having coral blocking it and a little further up it splits again, this time 
with the bottom one hitting a bridge right away. Go on the North River and 
sail up all the way until it starts to fully turn right. Get off it before it 
turns, on the left coast. Now you'll need to go up and around some mountains. 
Walk west until you finally can get past the mountains and then turn up and 
right. Walk far to the right, following the river you had sailed on before, 
and down around some more mountains. You should see Tuhn on the right, but if 
you don't continue moving to the east. Head down and left around the 
mountains and you should see the village of Tuhn.

In Tuhn, take the Dew Yarn and the Holy Loom to the building in the middle of 
town that you must use the Gold Key to open. Head downstairs and give the 
items to him. Come back later, and when he's finished, he'll give you the 
impressive Water Cloak, which you should equip on the Princess. Now, for the 
other reason you came here, follow the yellow path of the town until you are 
one step to the right of the Weapon/Armor shop. Head up into the grass. If 
you see a dog, you're heading the right way. Go up until you see a man then 
turn left and wall until you hit some trees. Now go down and left around the 
trees and open the locked door. Head downstairs and open the dam with the Dam 
Key to restore a river. You'll need to use that river to reach a tower. Exit 
the town and you'll see that the river on the left side of town has been 
restored. Now you have easy access to Tuhn and you can reach the Lune Tower.

=============================================================================

The Lune Tower: The Mysterious Moon Shard

Leave Tuhn and backtrack all the way back to your ship. Now get on the 
restored river that leads straight to Tuhn and follow it south. To get to 
that river, sail back to the ocean on the river you came to Tuhn by, and sail 
southeast to the next river you see. Now sail and eventually, you'll reach a 
new tower to explore, the Lune Tower. Enter it, and fight a battle inside. If 
you take tons of damage, back out and train some more. If the damage you take 
is not severe, you can go on and try to find the Moon Shard.

From the start, head down to the main central area with the pictures on the 
floor. Go left and up to the stairs, but ignore them for now and head left to 
take the treasure in the chest. It's a STR seed! Give it to the Hero or the 
Prince and head to the stairs you first passed and climb them. Go down and 
right, into another pair of stairs, up to the next floor. Now go up and 
you'll find a treasure chest with 1205 gold inside. Now go back downstairs 
and head right into a four way. Go up at first, and take the Mystic Nut in 
the treasure chest. Go back down to the four-way and go right this time. 
Follow that path right and down to the stairs heading down. You'll find 
another treasure chest, this one containing a DEF seed. Give it to the Prince 
and go back upstairs to the four-way. Now go up the stairs in the middle of 
the four-way to the third floor. Now just go up a little more to reach more 
stairs heading up, and take them. At first, head down to the two treasure 
chests and open them. One contains 277 gold, the other has another DEF seed. 
Head back up to the stairs but don't go in them not, instead go right to 
another set of stairs going up. Go down now after heading up the stairs to 
another set of stairs outside a locked door. Now go down, left, up and right, 
around a wall to another set of stairs, leading to a tiny floor with one 
treasure chest. Inside is another Wizard ring, and give it to someone who 
doesn't have one yet (but NOT the Hero). Go back down to the floor with the 
locked door and open it this time. Take the stairs heading down, and on the 
new floor you are, go up and left to another set of stairs leading down. Now 
follow the path up to more stairs. Head down them, and on the new floor, just 
go up a little to even more stairs. Now you'll see a man, so talk to him. 
He'll tell you to open the treasure chest, so do so, and you'll receive the 
Moon Shard! Cast Outside and Return, and this quest is over.

=============================================================================

Unfinished Business: The Water Seal

You may have the Moon Shard, but you still need three more seals. Try 
backtracking to an old town, Hamlin on the Middle Continent. Head there and 
heal and save. Now go to the locked door and open it with the Gold Key (it's 
in the Northern part of town). Head downstairs and go up to the jail cell and 
use the jail key to open one of the doors. You'll now have to fight two 
Ozwargs. They're simple if you have the Light Swords and are at Level 18 or 
higher (the Hero). Now go to the top right corner and search. It's the hidden 
Water Seal! Three seals down, two to go!

=============================================================================

The Sea Cave

The Sea Cave is, quite literally, in the middle of nowhere. Sail to an island 
far north of the island with the World Leaf. Check the World Map, and you'll 
see a huge blue area, with a tiny island to the right of it. Sail to that 
island. You'll know you've reached the correct one when you see an island 
with a cave surrounded by coral. Use the Moon Shard, and the coral will 
disappear, opening your way to the cave. Enter it and prepare for a long 
journey.

From the start, immediately use the StepGuard spell that Eric has (learns it 
at level 17. Head up and left along the path the lava makes. Follow the path 
left, up, and then right, until you reach land. Follow the land path right 
until you reach a treasure chest containing 1197 gold. Now return to the main 
entrance, and go to the land path heading down, which is located just a few 
steps down and left of the entrance. Follow the path down, then left. Ignore 
the black area above you and the path heading down, but do go to the next 
path up to get another treasure chest, this one containing a Mystic Nut. Go 
back down to the main path and follow it left and down, not venturing into 
the lava. 

You'll go into a black area, and then down some stairs. Head down into this 
new area, along the path. Follow the path left, ignoring the path down into 
the black area. Keep going left until you reach a path going down, and take 
that. Now go left until you hit a wall. At this point, a lava path should be 
straight above you. Ignore that and go down as far as you can until hitting 
another wall. Continue following the path you are on, left around the lava 
and down and right along the path. Head up into the covered area and cross 
the lava to the land with a treasure chest with another Wizard Ring inside. 
Ignore the stairs and head back down to the main path. Now go back left along 
the path you came and follow it all the way left around the lava, up, right, 
and up all the way to the lava path you passed before. Now head onto it, and 
follow it up and left to the stairs.

Head left to the locked door and open it, and follow the path left, ignoring 
the stairs that you see. Ignore the first treasure chest you see because it 
is a trap, and ignore the second set of stairs as well. When you reach the 
left wall, head up to take the treasure chest with the STR seed, and now go 
down along the long main path. Follow it down to the lava pool, and keep 
following it as it goes around the lava. Now it will turn right, but stay on 
it. It will now be going up, around some lava, but DON'T GO IN THE LAVA! Stay 
on that path! Follow the path and you'll see two sets of stairs on the path. 
Take the upper set, the one above the other.

Now you'll be on a tiny island around lots of lava. Cast StepGuard and go on 
a straight line to the left, through the lava, all the way to the wall. Now 
go up and then to the stairs that you should see. Enter them and now you'll 
be on the final floor. Now on the path, head down at the three way and follow 
the snaking path that will soon be going to the right. Follow it right, then 
eventually up to a little shrine. Two Evil Clowns will challenge you to a 
battle, so heal as soon as you see one. If the Hero is above Level 18, you'll 
win for sure, as long as you heal after one casts Firebane. Head up after you 
defeat them to get your prize, the Evil Statue! Cast outside and return and 
you'll finally be done!

=============================================================================

The Lighthouse and the Star Seal

Tired of these little quests? Good news for you, we're going off to find the 
fourth Seal now! The Lighthouse, like DracoLord's descendant said, is located 
on an island south of Alfregard. It shouldn't be too tough to find if you 
check the World Map. Enter it and talk to the soldier if you want. Now head 
up into the huge entrance. Start out by going to the right along a long path, 
then following the path as it turns up. Keep heading up, ignoring the path on 
the left that you shouldn't take. Now the path will curve to the left and up 
again, so keep following it. Instead of following the path when it turns 
left, head up to the broken wall and pass through, going up. Now you should 
go to the left, all the way until you FINALLY hit the end wall, ignoring any 
other paths you could take. Unfortunately, now you have to trek a while along 
the path as it now goes down, all the way. Again, ignore any other paths and 
keep going straight down. Now follow the path right then up, then right 
again. At the area with the hole in the wall and the holes in the ground 
(Don't worry, you won't fall), go up. You should see a weird looking area in 
the middle now. Go right and follow that long path all the way to the wall. 
Now go up, and the covered area should be on your left. However, you can turn 
left and enter that covered area. You should see some stairs, but first go up 
and out of the area, and follow the path left until you reach a treasure 
chest with 501 gold inside. Go back to those stairs you saw but don't enter 
them now.

Instead, head left into another covered area, but again don't enter the 
stairs. Go down again into yet another covered area, and this time enter the 
stairs. Follow the path left, then turn down and then go right and enter the 
stairs going up. Now head left and turn up and enter the stairs you'll soon 
see. At first go down into the covered area and follow the path down then 
right, ignoring the stairs. Open the treasure chest with 733 gold inside. 
Head left and up, ignoring the stairs again, until you reach the stairs that 
you entered this floor by. Now take the path right, and turn up as soon as 
you can to a new path. Follow this path up, then left along a tiny path on 
the edge of the tower. BE EXTREMELY CAREFUL! If you fall off, you'll have to 
start over. Now go down into the stairs. Head up and right along the very 
thing path and continue to follow it to the right. Soon you'll reach some 
more stairs to enter. Go down and left to the door and open it to go into the 
covered area. Now go up and follow the thin path up and left to more stairs 
going up. Now go along the tiny path to the right, but head down from the 
edge when you can. 

You should see a creature disappear into a covered area, so follow it. You'll 
reach an old man who says he'll take you to the seal. Follow him to the left, 
and now head down the stairs in the BOTTOM LEFT CORNER! Make sure you go down 
the correct set! Follow the old man right to another set of stairs, which you 
should enter. Follow him up along the path until you reach the stairs again. 
Enter them and follow the old man down and left to more stairs. Enter them, 
and follow him yet again to the right and up to some more stairs, the final 
set that you should enter. Now follow the path down and left then up to the 
old man. You should see a treasure chest, but nothing is inside! The old man 
will taunt you, and several creatures will attack you, but they're horribly 
weak. Defeat them easily to obtain the star seal! Cast outside and return so 
that you can heal and save. Four of the five precious seals are yours.

=============================================================================

The Final Seal!

You've searched the whole world to find the four seals. The only unexplored 
place left is the mysterious central area in the middle of the world. But how 
can you reach it? Mountains surround it at any given area. The secret lies in 
Beran. On the left side of town, right by the Priest, there is a Locked Door. 
Open it with the Jail Key and go up to the teleportal. You'll be teleported 
to a small area. Go down two steps and you'll find yourself in a shrine. Step 
into the swamp area to exit the area. You're now in an unfamiliar place in 
the outworld, near the middle, but not quite there. Head left into the swamp, 
to what appears to be a dead end. Use the Evil Statue, and suddenly a cave 
will form in the mountains! Enter it, and you'll be in the infamous cave to 
Rhone. Head up to the stairs straight ahead and go down. Now head down and 
right into a rather large swamp toward the bottom right corner until you see 
a treasure chest. Go ahead and take the contents. What? The Life Seal! The 
last seal is now yours! Cast outside and return to get back to Beran.

You have all the seals, but no clue what to do with them. Head to the Sea 
Cave, where you got the Evil Statue, but don't go in. Now head to a small 
island just northeast of the Sea Cave and go in. Keep going down until you 
reach the bottom floor. Now walk up a little, and if you have all five seals, 
which you should by now, they'll all react and you'll get a Rubiss Charm!

=============================================================================

Train in the Cave!

Go back to the Cave to Rhone, and train on the first floor, near the 
entrance, a LOT! You're really going to need to be at a nice high level if 
you want to get through this cave. The enemies on the first floor are 
challenging, but not unbeatable as long as your Hero is level 19+. You'll 
want to train here so that the Hero gains a few levels, at the very least to 
Level 22. You'll also be earning quite a bit of money in these battles. Use 
that money to buy a Heal Shield for the Prince if you haven't bought one for 
him already. That Shield is powerful extra defense for him. If for some 
reason you have an absurd amount of money (over 60,000), head to Wellgarth 
and see if you have enough cash for the Fur Armor for the Prince. Buy it if 
you can, it's the best armor for him. When you think you're ready, heal in 
Beran, save, and go to the entrance of the cave...and prepare for a long and 
exhausting journey. NOTE: If you have a lot of money, I suggest you store it 
in storage. Dying is a very real possibility in the cave and especially in 
Rhone itself.

=============================================================================

(The rest of the Walkthrough is coming soon)

-----------------------------------------------------------------------------

8. Shop List

Here is a list of all the shops and the items in the shops, for Dragon 
Warrior 1&2. Simply, this tells you what items are in the shops, and what 
they do. The Shops are in order from the first you'll visit, to the last, 
starting with Dragon Warrior 1, then going to 2. Although weapons and armor 
are sold in the same shop, I separated them in this list.

=============================================================================

A. Dragon Warrior 1 Shops

Simply, here are the shops in Dragon Warrior 1.

Tantagel Town Shops

Items and Services
Inn:            3g    Restores all HP and MP
Storage:        Free  Enables you to store items here
Torch:          8g    Helps you see in dark caves
Herb:           10g   Heals 20-30HP
Dragon Scale:   20g   Puts defense up a little

*****************************************************************************
Weapons
Bamboo Stick:   10g   Puts attack up by 2
Club:           60g   Puts attack up by 4
Copper Sword:   180g  Puts attack up by 10

*****************************************************************************

Armor
Clothes:        20g   Puts defense up by 2
Leather Armor:  70g   Puts defense up by 4
Leather Shield: 90g   Puts defense up by 2

=============================================================================

Garinham Town Shop

Items and Services
Inn:            6g    Restores all HP and MP
Torch:          8g    Helps you see in dark caves
Herb:           10g   Heals 20-30HP
Dragon Scale:   20g   Puts defense up a little

*****************************************************************************

Weapons
Club:           60g   Puts attack up by 4
Copper Sword:   180g  Puts attack up by 10
Iron Axe:       560g  Puts attack up by 15

*****************************************************************************

Armor
Leather Armor:  70g   Puts defense up by 4
Chain Armor:    300g  Puts defense up by 10
Iron Shield:    800g  Puts defense up by 10

=============================================================================

Kol Village Shop

Items and Services
Inn:            12g   Restores all HP and MP
Torch:          8g    Helps you see in dark caves
Herb:           10g   Heals 20-30HP
Dragon Scale:   20g   Puts defense up a little
Warp Wing:      24g   Transports you to Tantagel immediately

*****************************************************************************

Weapons
Copper Sword:   180g  Puts attack up by 10
Iron Axe:       560g  Puts attack up by 15

*****************************************************************************

Armor
Leather Shield: 90g   Puts defense up by 2
Iron Armor:     1000g Puts defense up by 16
Steel Armor:    3000g Puts defense up by 24

=============================================================================

Rimuldar Town Shop

Items and Services
Inn:            24g   Restores all HP and MP
Torch:          8g    Helps you see in dark caves
Herb:           10g   Heals 20-30HP
Warp Wing:      24g   Transports you to Tantagel immediately

*****************************************************************************

Weapons
Copper Sword:   180g  Puts attack up by 10
Iron Axe:       560g  Puts attack up by 15
Steel Sword:    1500g Puts attack up by 20

*****************************************************************************

Armor
Iron Armor:     1000g Puts defense up by 16
Steel Armor:    3000g Puts defense up by 24
Magic Armor:    7700g Puts defense up by 24 & restores 1HP for every 2 steps

=============================================================================

Mercado Town Shop

Items and Services
Inn:            50g   Restores all HP and MP
Dragon Scale:   20g   Puts defense up a little
Warp Wing:      24g   Transports you to Tantagel immediately

*****************************************************************************

Weapons
Bamboo Stick:   10g   Puts attack up by 2
Club:           60g   Puts attack up by 4
Copper Sword:   180g  Puts attack up by 10
Iron Axe:       560g  Puts attack up by 15
Steel Sword:    1500g Puts attack up by 20
Flame Sword:    9800g Puts attack up by 28

*****************************************************************************

Armor
Leather Armor:  70g    Puts defense up by 2
Iron Shield:    800g   Puts defense up by 10
Steel Armor:    3000g  Puts defense up by 24
Magic Armor:    7700g  Puts defense up by 24 & restores 1HP for every 2 steps
Silver Shield:  14800g Puts defense up by 20

-----------------------------------------------------------------------------

B. Dragon Warrior 2 Shops

-----------------------------------------------------------------------------

This is the same as the above list, but with the shops from the many towns of 
Dragon Warrior 2. Enjoy. Oh, and the inn costs are per person. So if you have 
all 3 people, multiply the given number by 3. However, this changes when I 
get up to Lianport town, so make sure you check the note there.

=============================================================================

Lorasia Castle Shops

Items and Services
Inn:            4g    Restores all HP and MP
Herb:           10g   Heals 20-30HP

*****************************************************************************

Armor
Leather Shield: 90g   Puts defense up by 4

=============================================================================

Leftwyne Town Shops

Items and Services
Inn:            6g    Restores all HP and MP
Storage:        FREE  Store items or gold here
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Warp Wing:      25g   Brings you back to where you last saved.

*****************************************************************************

Weapons
Club:           60g   Puts attack up by 8
Copper Sword:   100g  Puts attack up by 10
Knife:          200g  Puts attack up by 12
Sickle:         330g  Puts attack up by 15

*****************************************************************************

Armor
Chain Armor:    390g  Puts defense up by 12
Leather Shield: 90g   Puts defense up by 4

=============================================================================

Cannock Castle Shops

Items and Services
Inn:            8g    Restores all HP and MP
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.

*****************************************************************************

Weapons
Copper Sword:   100g  Puts attack up by 10
Knife:          200g  Puts attack up by 12
Sickle:         330g  Puts attack up by 15

*****************************************************************************

Armor
Chain Armor:    390g  Puts defense up by 12
Leather Shield: 90g   Puts defense up by 4

=============================================================================

Hamlin Town Shops

Items and Services
Inn:            12g   Restores all HP and MP
Storage:        FREE  Store items and gold
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.

*****************************************************************************

Weapons
Knife:          200g  Puts attack up by 12
Sickle:         330g  Puts attack up by 15
Spear:          770g  Puts attack up by 20
Steel Sword:    1500g Puts attack up by 30

*****************************************************************************

Armor
Chain Armor:    390g  Puts defense up by 12
Leather Shield: 90g   Puts defense up by 4
Steel Armor:    1000g Puts defense up by 25
Steel Shield:   2000g Puts defense up by 10

=============================================================================

Lianport Town Shops

NOTE: Starting now, Inn cost will be combined all three people, because 
you'll have them all by now.

Items and Services
Inn:            60g   Restores all HP and MP
Storage:        FREE  Store items and gold
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.
Amulet:         640g  Seems to help magic users in some way...

*****************************************************************************

Weapons
Knife:          200g  Puts attack up by 12
Steel Sword:    1500g Puts attack up by 30
Wizard Cane:    2500g Puts attack up by 27 and use as item to cast Firebal

*****************************************************************************

Armor
Steel Armor:    1000g Puts defense up by 25
Steel Shield:   2000g Puts defense up by 10
Evade Armor:    1250g Puts defense up by 30 and increases evading ability

=============================================================================

Tantagel Castle Town Shops

Items and Services
Inn:            6g   Restores all HP and MP
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.
Amulet:         640g  Seems to help magic users in some way...

*****************************************************************************

Weapons
Steel Sword:    1500g Puts attack up by 30
Wizard Cane:    2500g Puts attack up by 27 and use as item to cast Firebal
Hammer:         4000g Puts attack up by 40

*****************************************************************************

Armor
Steel Armor:    1000g Puts defense up by 25
Evade Armor:    1250g Puts defense up by 30 and increases evading ability
Iron Helmet:    3150g Puts defense up by 5

=============================================================================
Beran Town Shops

Location of Town: Southwestern Island of the world, in the middle of it.

Items and Services
Inn:            90g   Restores all HP and MP
Storage:        FREE  Store items or gold here
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.

*****************************************************************************

Weapons
Wizard Cane:    2500g Puts attack up by 27 and use as item to cast Firebal
Hammer:         4000g Puts attack up by 40
Dragon Sword:   8000g Puts attack up by 63

*****************************************************************************

Armor
Steel Shield:   2000g  Puts defense up by 10
Heal Shield:    21500g Puts defense up by 28 use as an item to heal
Iron Helmet:    3150g  Puts defense up by 5

=============================================================================

Zahan Port Shops

Location of Town: The far eastern most Island of the world

Items and Services
Inn:            90g   Restores all HP and MP
Storage:        FREE  Store items or gold here
Herb:           10g   Heals 20-30HP
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.

=============================================================================

Osterfair Castle Shops

Location of Town: Large island south of Lorasia, first island north, but 
quite a distance north from Zahan

Items and Services
Inn:            75g   Restores all HP and MP
Storage:        FREE  Store items or gold here
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.

*****************************************************************************

Weapons
Steel Sword:    1500g Puts attack up by 30 
Hammer:         4000g Puts attack up by 40
Dragon Sword:   8000g Puts attack up by 63

*****************************************************************************

Armor
Evade Armor:    1250g  Puts defense up by 30 and increases evading ability
Magic Armor:    4300g  Puts defense up by 30 and increases magic defense
Iron Helmet:    3150g  Puts defense up by 5

=============================================================================

Wellgarth Town Shops

Location of Town: South of Rhone, in the mainland of Rhone's continent, west 
of Zahan and east of Beran.

Items and Services
Inn:            120g  Restores all HP and MP
Storage:        FREE  Store items or gold here
Herb:           10g   Heals 20-30HP
Antidote:       8g    Cures poison
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.
Amulet:         640g  Seems to help your magic in some way...
Jail Key:       2000g Opens some locked doors

*****************************************************************************

Weapons
Hammer:         4000g Puts attack up by 40
Dragon Sword:   8000g Puts attack up by 63
Light Sword:   16000g Puts attack up by 70 

*****************************************************************************

Armor
Fur Armor:     65000g  Puts defense up by 60 
Heal Shield:   21500g  Puts defense up by 28 use as an item to heal
Iron Helmet:    3150g  Puts defense up by 5

=============================================================================

Tuhn Village Shops

Location of Town: West of Rhone, northeast of Beran. Sort of a maze to get 
to...

Items and Services
Inn:            120g  Restores all HP and MP
Repellent:      40g   Keeps away monsters
Warp Wing:      25g   Brings you back to where you last saved.
Amulet:         640g  Seems to help your magic in some way...

*****************************************************************************

Weapons
Wizard Cane:    2500g  Puts attack up by 27 and use as item to cast Firebal
Dragon Sword:   8000g  Puts attack up by 63
Falcon Sword:   25000g Puts attack up by 7 and attack twice 

*****************************************************************************

Armor
Magic Armor:    4300g  Puts defense up by 30 and increases magic defense 
Heal Shield:   21500g  Puts defense up by 28 use as an item to heal
Iron Helmet:    3150g  Puts defense up by 5

-----------------------------------------------------------------------------

9. Dragon Warrior 1 Experience List

Quite simply, this chart tells you how many experience points you'll need to 
reach the next level, in Dragon Warrior 1. So here it is.

Thanks to Nintendo Power for this chart.
 __________________________________
|Level    Experience Points Needed |
|  2                    7          |
|  3                   23          |
|  4                   47          |
|  5                  110          |
|  6                  220          |
|  7                  450          |
|  8                  800          |
|  9                 1300          |
| 10                 2000          |
| 11                 2900          |
| 12                 4000          |
| 13                 5500          |
| 14                 7500          |
| 15                10000          |
| 16                13000          |
| 17                17000          |
| 18                21000          |
| 19                25000          |
| 20                29000          |
| 21                33000          |
| 22                37000          |
| 23                41000          |
| 24                45000          |
| 25                49000          |
| 26                53000          |
| 27                57000          |
| 28                61000          |
| 29                65000          |
| 30                65535          |
|__________________________________|       

-----------------------------------------------------------------------------

10. Items List

Here's a list of the items in both Dragon Warrior 1 and Dragon Warrior 2. Oh, 
and these are expendable items, not special items like the Sun Stone, the 
Rainbow Drop, or the Evil Statue.

=============================================================================

A. Dragon Warrior 1 Items

=============================================================================

Herb
Cost: 10g
Where found: Most towns, including Tantagel, and several caves
Description: Heals between 20-30 HP

=============================================================================

Torch
Cost: 8g
Where found: Many towns, including Tantagel, and a couple of caves
Description: Lights up dark areas, and burns long, but you can't see very far

=============================================================================

Dragon Scale
Cost: 20g
Where found: Several towns, most notably Tantagel
Description: Puts up your defense a little (by 2 or so)

=============================================================================

War Ring
Cost: Can't buy
Where found: Western Cave
Description: Puts up your attack a little (by 2 or so)

=============================================================================

Warp Wing
Cost: 24g
Where found: A few towns, such as Kol and Rimuldar
Description: Transports you immediately to Tantagel Castle

=============================================================================

Life Acorn
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your HP a little, permanently (use as an item)

=============================================================================

Mystic Nut
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your MP a little, permanently (use as an item)

=============================================================================

STR Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your Strength (attack power) a little, permanently (use 
as an item)

=============================================================================

DEF Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your GRD (defense power) a little, permanently (use as an 
item)

=============================================================================

AGL Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your Agility (accuracy/speed) a little, permanently (use 
as an item)

*****************************************************************************

B. Dragon Warrior 2 Items

*****************************************************************************

There are a few more items in Dragon Warrior 2...

=============================================================================

Herb
Cost: 10g
Where found: Most towns, including Lorasia, and several caves
Description: Heals between 20-30 HP

=============================================================================

Antidote
Cost: 8g
Where found: Many towns, including Lorasia, and a couple of caves
Description: Cures poison affects

=============================================================================

Warp Wing
Cost: 24g
Where found: Several towns, including Cannock
Description: Transports you immediately to place where you last saved

=============================================================================

Life Acorn
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your HP a little, permanently (use as an item)

=============================================================================

Mystic Nut
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your MP a little, permanently (use as an item)

=============================================================================

STR Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your Strength (attack power) a little, permanently (use 
as an item)

=============================================================================

DEF Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your GRD (defense power) a little, permanently (use as an 
item)

=============================================================================

AGL Seed
Cost: Can't buy
Where found: Treasure chests, other hidden areas
Description: Raises your Agility (accuracy/speed) a little, permanently (use 
as an item)

=============================================================================

Slot Token
Cost: Can't buy
Where found: Monsters drop them, Find in Treasure chests, other secret 
stuff...
Description: Play the Slot Machine with these...

=============================================================================

Wizard Ring
Cost: Can't buy
Where found: Treasure chests, monsters drop them
Description: Restores MP, and you can reuse them several times

=============================================================================

World Map
Cost: Can't buy
Where found: DracoLord's Castle (treasure chest)
Description: See the map of the world, with your location.

=============================================================================

World Leaf
Cost: Can't buy
Where found: The single square of a tiny forest in an island east of 
Wellgarth
Description: Revives one person and cures the Prince at Beran

=============================================================================

Repellent
Cost: ?
Where found: Several towns, monsters
Description: Keeps away weak enemies for a little while

=============================================================================

Silver Key
Cost: Can't buy
Where found: The lake cave
Description: Opens silver colored locked doors

=============================================================================

Gold Key
Cost: Can't buy
Where found: Zahan
Description: Opens gold colored locked doors

=============================================================================

Jail Key
Cost: 2000g
Where found: Wellgarth
Description: Opens jail cells

=============================================================================

Dam Key
Cost: Can't buy
Where found: Wellgarth
Description: Opens the dam in Tuhn

=============================================================================

(more items coming soon)

-----------------------------------------------------------------------------

11. Weapons List

A list of all the weapons from DW1, then DW2.

=============================================================================

A. Dragon Warrior 1 Weapons

=============================================================================

Here is all of the weapons that you find in Dragon Warrior 1. I'll list the 
weapons, their attack power, their cost, and where you can find/buy them, 
along with their cost.

=============================================================================

Bamboo Stick
Cost: 10g
Where found: Tantagel, Mercado
Attack +2
Comments: Although many people like to start out with the club, I actually 
prefer to use this and save my money for later. In the original DW1, this was 
useless, but now this should destroy the slimes around Tantagel in one hit. 
Good value.

=============================================================================

Club
Cost: 60g
Where found: Tantagel, Garinham, Mercado
Attack +4
Comments: More expensive than the Bamboo Stick, but a little more powerful. 
Not too much of a difference though. This is more effective against Drackys 
and Spookys than the Bamboo Stick is, but is the same against Slimes.

=============================================================================

Copper Sword
Cost: 180g
Where found: Every Store in Alfregard
Attack +10
Comments: Fairly expensive, but more powerful than the Club and Bamboo Stick. 
I like to save my money until I get the Iron Axe. This is the preferred 
choice to use against monsters south of Garinham, if you go there before you 
get the Iron Axe.

=============================================================================

Iron Axe
Cost: 560g
Where found: Garinham, Kol, Rimuldar, Mercado
Attack +15
Comments: Very important weapon to get. You must have this in order to win 
battles in the Western Cave, and it's also good to train with south of 
Garinham and around Kol. It's not too expensive either, making it a good 
value.

=============================================================================

Steel Sword
Cost: 1500g
Where found: Rimuldar, Mercado
Attack +20
Comments: An excellent weapon to have, and very cheap. If you can't afford 
it, just train around Rimuldar for a couple battles to get enough. You need 
this badly to save Lady Lora and to go through Garin's Tomb.

=============================================================================

Flame Sword
Cost: 9800g
Where found: Mercado
Attack +28
Comments: It can be difficult to defeat enemies in the South without this 
weapon, but it's very expensive. Go for it if you have the money, but if you 
can't afford it, this isn't absolutely necessary to have, although it helps a 
lot.

=============================================================================

Loto's Sword
Cost: Can't buy
Where found: DracoLord's Castle
Attack +40
Comments: Um...since it is the best sword in the game, I think you should get 
it. Way better than the Flame Sword, it allows you to defeat even the most 
difficult monsters with ease. It's difficult to defeat DracoLord without it.

=============================================================================

B. Dragon Warrior 2 Weapons

=============================================================================

The only real change here is that I won't list EVERY place where you can get 
the weapon. I'll list the first place. Oh, and also, I'll list who can equip 
the weapon. H is for the Hero, P is for the Prince of Cannock, and M is for 
the Princess of Moonbrook.

=============================================================================

Club:
Cost: 60g
First Place found: Cannock Castle OR equipped on the Prince of Cannock at the 
start
Attack +8
Who can equip? H,P
Comments: The only time you'll want to use this is if you can't afford a 
Sickle to buy for the Prince. Otherwise, ignore this pretty much useless 
weapon.

=============================================================================

Copper Sword:
Cost: 100g
First Place found: Equipped on the Hero at the Start
Attack +10
Who can equip? H,P
Comments: You'll have to be satisfied with this weapon until you can afford 
the Sickle, so be happy you get it for free. It has more than enough power to 
tear through the weak enemys at the start, and is more than adequate to use 
until you get the sickle.

=============================================================================

Knife:
Cost: 200g
First Place found: Leftwyne/Cannock Castle
Attack +12
Who can equip? H,P,M
Comments: It's a lot more expensive than the sword, but only a little bit 
better. If you can't afford a sickle yet, and you're very impatient, this 
isn't a BAD weapon to have, especially if you can't afford a Sickle to give 
to the Prince of Cannock when you first get him. Otherwise, skip this weapon.

=============================================================================

Sickle:
Cost: 330g
First Place found: Leftwyne/Cannock Castle
Attack +15
Who can equip? H,P
Comments: This is the weapon you'll tackle the Hero's Spring and the Lake 
Cave with. It packs a punch, and isn't that expensive. You'll be using this 
for quite a while, at least until you reach the middle continent, so get used 
to this. Oh, and make sure you buy two of them, one for the Hero, the other 
for the Prince.

=============================================================================

Spear:
Cost: 770g
First Place found: Hamlin
Attack +20
Who can equip? H,P
Comments: Pass on this weapon. The Sickle is still adequate in training 
around Hamlin, and the Steel Sword is a much better choice for another more 
permanent weapon. Wait until you get that. However, since the Prince cannot 
equip the Steel Sword, buy a Spear for the Prince, and a Steel Sword for the 
Hero. 

=============================================================================

Steel Sword:
Cost: 1500g
First Place found: Hamlin
Attack +30
Who can equip? H
Comments: Now THIS is a weapon! Powerful, not too far out of your price 
range, this weapon can destroy the enemies you fight around Hamlin and 
beyond! This is definitely a keeper, for as long until you get the boat, when 
you'll finally get something better. The only drawback is that only the Hero 
can equip it.

=============================================================================

Wooden Stick
Cost: Can't buy, sell for 15g
First Place found: Equipped on Princess at the Start
Attack +2
Who can equip? H,P,M
Comments: Beyond useless. Oh, this will hit your enemies...for one damage, if 
it actually does hit. Buy a Knife for the Princess when you get her and sell 
this useless weapon.

=============================================================================

Wizard Cane:
Cost: 2500g
First Place found: Enemies in Wind Tower, Lianport
Attack +27
Who can equip? H,P,M
BONUS: Use as item to cast Firebal
Comments: The Princess's best weapon for quite a long time. Buy one for her, 
and the Prince too, but the Prince will find a better weapon shortly. This 
still isn't very powerful in the Princess's hands, but it's a much better 
choice than the Knife.

=============================================================================

Hammer:
Cost: 4000g
First Place found: Tantagel Castle Town
Attack +40
Who can equip? H
Comments: Another very powerful weapon, but only the Hero can equip it. It's 
an excellent weapon to pound the enemies in DracoLord's Castle with. You 
should definitely buy one of these. 

=============================================================================

Loto Sword: 
Cost: Can't buy
First Place found: DracoLord's Castle
Attack +40
Who can equip? H,P
Comments: The Hammer is just as good for the Hero, but this is an excellent 
weapon to equip the Prince with. Since you get it for free, use it! This is 
definitely a nice improvement over the wizard cane.

=============================================================================

Dragon Sword:
Cost: 8000g
First Place found: Osterfair, Wellgarth
Attack +63
Who can equip? H
Comments: An okay weapon, but by the time you get this, it will already be 
outdated. In Wellgarth rests an even better weapon, the Light Sword. If 
you're desperate for an upgrade and can't wait to accumulate the gold, 
though, this is a fine choice.

=============================================================================

Light Sword:   
Cost: 16000g
First Place found: Wellgarth
Attack +70
Who can equip? H,P
Comments: Yay! One of the best three weapons of the game! Arguably the second 
best, but if you can afford it, buy two of these, one for the Hero, one for 
the Prince. Both will be very strong with this powerful weapon.

=============================================================================

Falcon Sword:
Cost: 25000g
First Place found: Tuhn
Attack +7
Who can equip? H,P
BONUS: Attack twice with this weapon
Comments: Eh, not that great. Yes, you attack twice, but your attacks will be 
weaker than one Light Sword attack. This is the weapon of choice against a 
Metaly or Metababble, so you might want to keep one or two handy, but make 
sure you buy Fur Armor first.

=============================================================================

Thunder Sword:
Cost: Can't buy
First Place found: Cave to Rhone
Attack +95
Who can equip? H
Comments: Very hard to find, but worth it. By far the most powerful weapon in 
the game. Equip the Hero with it immediately, and he'll rip apart even 
monsters in Rhone. Well, I wouldn't go that far, but this is an extremely 
powerful weapon.

=============================================================================

Devil Sword
Cost: Can't Buy
First Place found: Monsters drop it, mostly in Rhone
Attack +105
Who can equip? H,P
SPECIAL: Puts a curse on you
Comments: A...unique weapon. It's the most powerful weapon in the game, but 
it places a curse on you. Sometimes during a battle, it'll say that you're 
cursed and you can't move. Don't even consider giving this to your Hero, but 
think about possibly letting the Prince equip this. Once you get it, DON'T 
unequip it, unless you're at a Priest who can de-curse you. Think about this: 
Is the vast increase in attack power worth giving up a turn once in a while 
for?

=============================================================================

Bolt Wand
Cost: Can't buy
First place found: Lorasia Castle (fight the Magnus for it)
Attack +45
Who can equip? H,P,M
SPECIAL: Use as item to hit multiple enemies with Lightning
Comments: The best weapon that the Princess can equip. Give it to her if you 
want her to cause any kind of damage to enemies. This is a solid weapon, but 
the Princess will never be a strong attacker.

-----------------------------------------------------------------------------

12. Armor List
Here is a list of the armor found in both games. Dragon Warrior 1 is 
separated from DW 2.

=============================================================================

A. Dragon Warrior 1 Armor

=============================================================================

Now, here is a list of all the armor in Dragon Warrior 1, including armor and 
shields. Listed pretty much the same way as the weapons.

=============================================================================

Clothes
Cost: 20g
Where found: Tantagel (buy), Kol (hidden in dresser)
Defense +2
Comments: Pretty much useless. Yes, they are cheap, but if you're fighting 
Slimes, they won't make much of a difference. Save your money for something 
better.

=============================================================================

Leather Shield
Cost: 90g
Where found: Tantagel, Kol
Defense +2
Comments: Expensive, but provides only as much defense as clothes. An utter 
waste of money. Pass this up as well.

=============================================================================

Leather Armor
Cost: 70g
Where found: Tantagel, Garinham, Mercado
Defense +4
Comments: A little more protection than clothes, and it might make a bit of a 
difference. You don't have to buy these, instead you might want to save up 
for some more powerful armor.

=============================================================================

Chain Armor
Cost: 300g
Where found: Garinham, Mercado
Defense +10
Comments: Finally, armor that does something. You should buy this before 
going into the Western Cave, as it will protect you well. Not too expensive 
either, for such solid defense.

=============================================================================

Iron Shield
Cost: 800g
Where found: Garinham, Western Cave, Mercado
Defense +10
Comments: Well, don't buy it in Garinham or you'll be wasting your money. 
Explore the Western Cave thoroughly, and you'll get this nice shield for 
free. It's the best shield you get until you finally reach Mercado.

=============================================================================

Iron Armor
Cost: 1000g
Where found: Kol, Rimuldar
Defense +16
Comments: Skip this armor. Instead, save your money for the important, 
powerful, Steel Armor that you'll badly need.

=============================================================================

Iron Shield
Cost: 14800g
Where found: Mercado
Defense +20
Comments: Since it is the strongest shield in the game, if you have enough 
money, buy it. However, buy the flame sword first, since that is more 
important to spend your money on.

=============================================================================

Steel Armor
Cost: 3000g
Where found: Kol, Rimuldar, Mercado
Defense +24
Comments: It's fairly expensive, but vital to have. It's the second strongest 
armor in the game, so make sure you pick this up as soon as you can. 

=============================================================================

Magic Armor
Cost: 7700g
Where found: Rimuldar, Mercado
Defense +24, Restores 1HP for every two steps
Comments: The extra perk does not really help that much by the time you can 
afford it. It's more important to save your money for the flame sword, and 
you'll soon be able to pick up Loto's armor, so pass on this.

=============================================================================

Loto Armor
Cost: Cannot buy
Where found: Domdona
Defense +28, Restores 1HP for every step, no HP loss in Swamps or trap floors
Comments: You'll have to fight a tough battle for this, but it's worth it. 
You really need the HP restoring in DracoLord's castle, and the extra defense 
is excellent too. It's the best armor in the game, so don't forget to get it.

=============================================================================

B. Dragon Warrior 2 Armor

=============================================================================

Like the weapons, I'll list who can equip the armor and the first place you 
find it.

H is for the Hero (Prince of Lorasia), P is for the Prince of Cannock, and M 
is for the Princess of Moonbrook

=============================================================================

Leather Shield:
Cost: 90g
First place found: Lorasia, Cannock
Who can equip? H,P
Defense +4
Comments: It's a nice shield to have early on and will help your defense. The 
hero you might want to give if you have extra money, but DEFINITELY buy one 
for the Prince. He won't get a better shield for quite a while

=============================================================================

Chain Armor:
Cost: 390g
First place found: Cannock
Who can equip? H,P
Defense +12
Comments: Good, beginning armor. Especially good for the Prince, so make sure 
he definitely gets some, and it's recommended to buy some for the Hero as 
well, as it makes the Lake Cave easier to get through. 

=============================================================================

Steel Armor:
Cost: 1000g
First place found: Hamlin
Who can equip? H
Defense +25
Comments: Definitely buy this, or else you'll have problems training, getting 
through the Tower of Wind, and making the Long Walk. Powerful defense, for a 
nice, affordable price.

=============================================================================

Steel Shield:
Cost: 2000g
First Place found: Hamlin
Who can equip? H
Defense +10
Comments: It's expensive, but if you have the extra money, more defense is 
always a good idea. This should not be your top priority, buy new weapons and 
the Steel Armor before going after this.

=============================================================================

Cloth Armor:
Cost: Can't Buy
First place found: Equipped on Princess at the start
Who can equip? H,P,M
Defense +?
Comments: Weak armor that the Princess starts out with. Get rid of it as soon 
as possible.

=============================================================================

Evade Armor:
Cost: 1250g
First place found: Lianport
Who can equip? H,P,M
Defense +30
SPECIAL: Increases evading ability
Comments: Yes, excellent, cheap, powerful armor! It's a dream come true! 
Especially since even the Princess can equip this, so make sure you get 3 
pairs of it! This is very, very nice armor to have.

=============================================================================

Iron Helmet:
Cost: 3150g
First place found: Lianport
Who can equip? H
Defense +5
Comments: One of only three helmets in the game, and since you won't get the 
second for a while, you might as well buy one of these. Expensive and not 
very good defense, but it's a help. This should not be a high priority to 
get, however. 

=============================================================================

Magic Armor:
Cost: 4300g
First place found: Osterfair Castle
Who can equip? H,P,M
Defense +30
SPECIAL: Increases resistance to Sleep and Stop spells and increases defense 
against magic attacks slightly
Comments: Although this is nice, it doesn't give you any more defense power 
than the evade armor and it's fairly expensive too. I much prefer equipping 
the evade armor to this.

=============================================================================

Gaia Armor:
Cost: Can't buy
First place found: Osterfair Castle
Who can equip? H
Defense +42
Comments: Good, free armor. It's hidden away in Osterfair Castle, but it 
isn't too difficult to find. Equip this for the Hero, whichever you prefer. 
It's good armor, but not anything really powerful. At least it's free!

=============================================================================

Heal Shield:
Cost: 21500g
First place found: Beran, Wellgarth
Who can equip? H,P
Defense +28
SPECIAL: Use as an item to heal yourself
Comments: The shield of choice, especially for the Prince. It's the best 
shield the Prince can equip and the second best for the Hero. Expensive, but 
definitely buy at least one for the Prince

=============================================================================

Water Robe
Cost: Can't buy
First place found: Tuhn
Who can equip? H,P,M
Defense +65
Comments: Oh, yes, this is great protection for the Princess. Give it to her 
as soon as you get it. It's by far the best armor for you, and it's even 
better than the fur armor, which is incredibly expensive. I seriously 
recommend that you give this to the Princess.

=============================================================================

Fur Armor:
Cost: 65000g
First place found: Wellgarth
Who can equip? H,P
Defense +60
Comments: By far the most expensive item in the game. You really can't afford 
this until pretty near the end of the game. But when you can afford it, buy 
one of these to give to the Prince, as he'll badly need the extra protection 
of this armor.

=============================================================================

Magic Helmet
Cost: Can't buy
First place found: ?
Who can equip? H,P
Defense +8
SPECIAL: Increases resistance to Sleep and Stop spells and increases defense 
against magic attacks slightly
Comments: Since it's the only helmet that the Prince can use, give it to him. 
The Loto Helmet is better for the Hero to use.

=============================================================================

Loto Helmet
Cost: Can't buy
First place found: Shrine in Southeast Alfregard
Who can equip? H
Defense +25
Comments: Yes! The best helmet in the game by far is perfect for the Hero to 
wear. This will make his defense shoot up skyward. 

=============================================================================

Loto Shield
Cost: Can't buy
First place found: Cannock Castle (behind locked door)
Who can equip? H
Defense +30
Comments: Ah, more great armor for the Hero. Now with the Loto Helmet and the 
Loto Shield, your Hero will take damage far less than he had before. This is 
a big help when getting the Seals and fighting Hargon.

=============================================================================

Loto Armor
Cost: Can't buy
First place found: Cave to Rhone
Who can equip? H
Defense +75
Comments: The strongest armor in the game is, not surprisingly, the Loto 
Armor. Put this on the Hero to make his defense soar even higher. He'll now 
be a formidable warrior.

-----------------------------------------------------------------------------

13. Monster List

=============================================================================

A. Dragon Warrior 1 Monsters

=============================================================================

Wow, I wasn't expecting to have a whole monster list for both games, but I'm 
very lucky. Shdwwyrm was kind enough to allow me to use the monster lists on 
his FAQ for this FAQ. Which reminds me, he has a VERY excellent FAQ on this 
game, go to GameFAQs to see it.

Shdwwyrm, I can't thank you enough for letting me use these. The monster 
lists list the name of the monster, HP as accurate as Shdwwyrm could get, 
exp, and gold, along with any special moves the monster has. If it is listed 
as none, the monster will simply use normal attacks.

Here is the Dragon Warrior 1 List:

-------------------------------------------------------------------- 
Name | HP | EXP | Gold | Attacks/Spells/Notes 
-------------------------------------------------------------------- 
ArmKnight | 47 | 78 | 150G | StopSpell 
-------------------------------------------------------------------- 
AxeKnight | 99 | 172 | 152G | Firebane, HealMore 
-------------------------------------------------------------------- 
BlueDrgn  | 98 | 180 | 150G | Breathes fire 
-------------------------------------------------------------------- 
DeadNite  | 40 | 72 | 120G | Heal 
-------------------------------------------------------------------- 
Drackeema | 16 | 20 | 25G | Firebal, Heal 
--------------------------------------------------------------------
Dracky    | 5 | 3 | 6G | None 
-------------------------------------------------------------------- 
DracoLord (1) | 242 | 0 | 0G | Sleep 
-------------------------------------------------------------------- 
DracoLord (2) | 387 | 0 | 0G | Breathes fire and intense flames 
--------------------------------------------------------------------
Dragon    | 72 | 135 | 160G | Breathes fire 
--------------------------------------------------------------------
Dragon *  | 166 | 950 | 250G | Breathes fire 
--------------------------------------------------------------------
Droll     | 43 | 18 | 30G | None 
-------------------------------------------------------------------- 
Drollmagi | 44 | 58 | 110G | Sleep 
-------------------------------------------------------------------- 
Druin     | 22 | 28 | 50G | Firebal 
-------------------------------------------------------------------- 
Druinlord | 56 | 120 | 185G | Firebane, StopSpell 
-------------------------------------------------------------------- 
Eyeder    | 18 | 14 | 21 | None 
-------------------------------------------------------------------- 
Eyedrlord | 46 | 56 | 95G | Heal 
-------------------------------------------------------------------- 
Goldman   | 110 | 6 | 650G | None 
-------------------------------------------------------------------- 
Golem     | 153 | 2500 | 10G | PixyFlute puts it to sleep 
-------------------------------------------------------------------- 
MadKnight | 67 | 130 | 165G | Sleep 
-------------------------------------------------------------------- 
MagDracky | 13 | 12 | 20G | Firebal 
-------------------------------------------------------------------- 
Magician  | 12 | 8 | 16G | Firebal 
-------------------------------------------------------------------- 
MagWyvern | 48 | 83 | 135G | Heal, Sleep 
-------------------------------------------------------------------- 
Metaly    | 3 | 775 | 6G | Frequently runs away 
-------------------------------------------------------------------- 
MtlScrpio | 18 | 31 | 48G | None 
-------------------------------------------------------------------- 
Poltergst | 26 | 15 | 19G | Firebal 
-------------------------------------------------------------------- 
RedDragon | 106 | 350 | 143G | Breathes fire, StopSpell 
-------------------------------------------------------------------- 
RedSlime  | 3 | 2 | 4G | None 
-------------------------------------------------------------------- 
RgeScrpio | 40 | 70 | 110G | None 
-------------------------------------------------------------------- 
RockGolem | 135 | 155 | 148G | None 
-------------------------------------------------------------------- 
Scorpion  | 13 | 16 | 25G | None 
-------------------------------------------------------------------- 
ShdwKnght | 38 | 90 | 148G | None 
-------------------------------------------------------------------- 
Skeleton  | 24 | 25 | 42 | None 
-------------------------------------------------------------------- 
Slime     | 2 | 1 | 2G | None 
-------------------------------------------------------------------- 
Specter   | 48 | 47 | 75G | Firebal, Sleep 
-------------------------------------------------------------------- 
Spooky    | 7 | 4 | 8G | None 
-------------------------------------------------------------------- 
StarWyvrn | 74 | 105 | 169G | Breathes fire 
-------------------------------------------------------------------- 
Werewolf  | 50 | 95 | 155G | None 
-------------------------------------------------------------------- 
Wolf      | 33 | 40 | 60G | None 
-------------------------------------------------------------------- 
Wolflord  | 37 | 52 | 80G | StopSpell 
-------------------------------------------------------------------- 
Wraith    | 39 | 42 | 62G | Heal 
-------------------------------------------------------------------- 
Wyvern    | 37 | 64 | 105G | None 
-------------------------------------------------------------------- 

*: This Dragon guards Princess Lora, and has higher stats than a normal 
Dragon. 


=============================================================================

B. Dragon Warrior 2 Monsters

=============================================================================

This is from Shdwwyrm's list as well. Thank you again! Same format as the 
first one, but in here, if a monster drops an item, it will be listed.

Name       | HP | EXP | Gold | Attacks/Spells/Notes 
-------------------------------------------------------------------- 
ArmorPede  | 18 | 14 | 30G | Poison, Drops Leather armor 
-------------------------------------------------------------------- 
ArmyAnt    | 9  |  4 | 2G | Calls for help 
-------------------------------------------------------------------- 
Babble     | 12 | 8 | 4G | Poison, Drops Copper Sword 
-------------------------------------------------------------------- 
Baboon     | 32 | 33 | 45G | Drops Club 
-------------------------------------------------------------------- 
Basilisk   | 46 | 41 | 58G | None 
-------------------------------------------------------------------- 
BigRat     | 16 | 7 | 5G | Drops Warp Wing 
-------------------------------------------------------------------- 
Dracky     | 8 | 3 | 3G | Drops Club 
-------------------------------------------------------------------- 
DragonFly  | 46 | 59 | 43G | Breathes fire, Drops Amulet 
-------------------------------------------------------------------- 
Enchanter  | 40 | 37 | 30G | StopSpell 
-------------------------------------------------------------------- 
EvilTree   | 61 | 67 | 95G | Drops Repellent
 -------------------------------------------------------------------- 
Gargoyle   | 67 | 107 | 95G | None 
-------------------------------------------------------------------- 
Gas        | 52 |  ?  | ?G | Surround 
-------------------------------------------------------------------- 
GhostRat   | 20 | 23 | 25G | Calls for help 
-------------------------------------------------------------------- 
GiantSlug  | 8 | 2 | 3G | None 
-------------------------------------------------------------------- 
GoldOrc    | 107 | 83 | 255G | Heal 
-------------------------------------------------------------------- 
Goopi      | 46 | ? | ?G | Calls for help 
-------------------------------------------------------------------- 
Gorgon     | 26 | 50 | 62G | Surround, Drops Repellent 
-------------------------------------------------------------------- 
Gremlin    | 51 | 52 | 47G | Breathes fire, StopSpell, Drops Warp Wing
-------------------------------------------------------------------- 
HawkMan    | 69 | 74 | 45G | Heal 
-------------------------------------------------------------------- 
Healer     | 23 | 15 | 5G | Heal 
-------------------------------------------------------------------- 
Hork       | 139 | 61 | 51G | None 
-------------------------------------------------------------------- 
IronAnt    | 6 | 2 | 4G | Drops Herb 
-------------------------------------------------------------------- 
Jellyfish  | 27 | 25 | 50G | Unconciousness 
-------------------------------------------------------------------- 
KingCobra | 16 | 9 | 9G | Poison, Drops Antidote 
-------------------------------------------------------------------- 
LizardFly  | 12 | 27 | 20G | Firebal 
--------------------------------------------------------------------
Magabboon  | 34 | 40 | 45G | Calls for help 
-------------------------------------------------------------------- 
MagicAnt   | 14 | 18 | 8G | Sleep, Drops SlotToken 
-------------------------------------------------------------------- 
ManEater   | 36 | 29 | 31G | Sweet-breath, Drops SlotToken 
-------------------------------------------------------------------- 
MedusaEye  | 48 | 36 | 29G | Defense 
-------------------------------------------------------------------- 
Megapede   | 16 | 33 | 25G | None
-------------------------------------------------------------------- 
Metaly     | 3-4 | 1015 | 90G | Firebal
--------------------------------------------------------------------
Metabble   | 4  |10000*| ?  | Firebal 
-------------------------------------------------------------------- 
MudDoll    | 24 | 32 | 35G | Strange dance, Drops Repellent 
-------------------------------------------------------------------- 
MummyMan   | 43 | 44 | 40G | Drops Cloth Armor 
-------------------------------------------------------------------- 
Phantom    | 14 | 6 | 6G | Drops Cloth Armor 
-------------------------------------------------------------------- 
PoisnLily  | 46 | 31 | 25G | Poison, Poison Breath 
-------------------------------------------------------------------- 
Reaper     | 35 | 44 | 45G | None 
-------------------------------------------------------------------- 
SaberLion  | 90 | 128 | 55G | None 
-------------------------------------------------------------------- 
SaberTger  | 39 | 45 | 55G | None 
-------------------------------------------------------------------- 
SeaSlug    | 26 | 24 | 80G | Drops Copper Sword 
-------------------------------------------------------------------- 
Slime      | 3  | 1  | 2G | Dies easily... 
-------------------------------------------------------------------- 
Smoke      | 12 | 18 | 40G | StopSpell, Drops Cloth Armor 
-------------------------------------------------------------------- 
Sorcerer   | 13 | 10 | 10G | Firebal, Drops Wooden Stick 
-------------------------------------------------------------------- 
Undead     | 60 | 45 | 82G | None 
-------------------------------------------------------------------- 
Vampirus   | 63 | 95 | 83G | None 
-------------------------------------------------------------------- 
Warlock    | 50 | 62 | 110G | Firebane, StopSpell 
-------------------------------------------------------------------- 
WildMouse  | 10 | 5 | 5G | Drops Herb 
-------------------------------------------------------------------- 
WizDracky  | 12 | 12 | 10G | Defense, Drops Club 
-------------------------------------------------------------------- 
Zombie     | 62 | 40 | 25G | Surround, Drops Leather Armor 
--------------------------------------------------------------------

*Metabble gives you somewhere around 10,000. I can't remember exactly how 
much.

-----------------------------------------------------------------------------

13. Contact Information

-----------------------------------------------------------------------------

Have a question about the Walkthrough? A question about the game in General? 
Well, you've come to the right section. Here is how to contact me.

*****************************************************************************

What I will accept:
Questions about this game that are not covered by this Walkthrough
Comments on the Walkthrough
Criticism on the Walkthrough (as long as you don't flame me)
Stuff to add on (and I'll add you to the credits)
Corrections that need to be made (hey, I know I make mistakes!)
Suggestions for new sections or other stuff like that.

*****************************************************************************

What I will NOT accept:
Spam mail- I don't want it. Too bad. (Will delete any Spam mail)
Hate mail- I don't mind criticism, but if you flame me, I won't respond.
Questions about other games- Unless I decide to write a FAQ for them in the 
future. 
Questions already covered on the Walkthrough- I don't like repeating myself.

*****************************************************************************

Email:
[email protected]

*****************************************************************************

AOL Instant Messenger:
Thelinebacker531

*****************************************************************************

I don't have any other Instant Messengers. Sorry. But if I get one, I'll post 
the IM name here.

=============================================================================

If you want to give me information about anything I haven't finished yet, I 
would greatly appreciate it. I'll make sure to give you credit.

Don't be afraid to ask for help. I'll gladly answer any questions to anyone 
who needs any assistance. 

-----------------------------------------------------------------------------

14. Credits:

I thank everyone who has contributed to this walkthrough in any way, so 
here's my little dedication to you.

You- For reading this Walkthrough. Hey, that's why it's here!

Me- Um...for writing it? 

Dragon973- For putting this Walkthrough up on his site and for having a very, 
very great site!

Enix- For making this game!

Nintendo Power- For the map of Dragon Warrior 1, and 2, which was a nice 
little help and for having some information for my walkthrough when I forgot 
stuff. Also got the experience chart for DW 1 from here.

CJayC- He's the GameFAQs webmaster. He deserves credit. Oh, and for putting 
this up.

Atmasabr- Hmm...too hard to explain, but thank you anyway.

Shdwwyrm- What can I say? He let me use his WHOLE Monster lists for BOTH 
Dragon Warrior 1 and DW2! Thanks a million, I really, really appreciate it.

Anybody Else I might have missed, thank you.