Strategy Guide PSX

DRAGON BALL Z ULTIMATE BATTLE 22 FAQ
FOR THE SONY PLAYSTATION

Version 2.11
By Louis Kwong Jr.
Contributors: Max Malek
                    Suvi D

WHAT'S NEW

This is an updated and more complete version of the FAQ (thanks
to the prompting of Max Malek).  It includes

1)New moves for all characters not on the menu including all
   the moves of the Bosses

2)Hypermoves, like Son Gokou's METEO attack. (very spectacular
                       to watch.)

3)Move powerful moves for all the characters.

4)Correction of mistakes including correct names to some 
   characters + Bulid Up Battle

5)New notes on Build Up Battle

INTRODUCTION

I must firstly say that this game is abit  of an odd ball.  It's based 
on the comic and animation series of the same name by Akira 
Toriyama which is a big hit in Japan and Hong Kong.  Since it's 
never been released in the States and Europe, and unlikely to be, 
the game will probably not be translated and released here.  I think 
for this same reason the majority Western gamers will not be at all 
familiar with the characters thus finding the style of the gameplay 
alien and hard to get akeen to.

What I aim to do here is to give abit of background information to 
the story and the characters, hoping this will make the game easier 
to understand and more enjoyable.  So that more people can enjoy 
this game which I think is a fairly honest and accurate translation 
of a cracking comic/animation with an original game play.

Having said that, what information I can offer here is only from my 
memory, mainly from reading the comic which had been going on 
for a few years. I am talking about the Chinese translated version 
here which is close to the end. Incidentally, the original Japanese 
version has already finished ages ago.

______________________________________________________


THE STORY BACKGROUND

The story of Dragon Ball basically follows the adventures of  kid 
Son Gokou .  It is a fighting hero story in which through numerous 
adventures and training under different masters kid Son Gokou 
became a better figher each time surpassing his previous abilities. 
Infact towards the later parts of the story, these fighters had  
become so exaggeratingly powerful that a simple fireball can 
create a crater the size of a city!  Through all this kid Son Gokou 
had encountered hosts of  enemies but had also made alot of 
comrades. About half way through the story, the author made an 
unexpected but welcoming twist.
He made the cute kid Son Gokou grow up into a not so cute Son 
Gokou. However this change actually made the story more 
entertaining and popular. The name of the TV series was also 
changed to Dragon Ball Z then.

The main story line of Dragon Ball Z basically consisted of  a 
number of major battles with a new enemy emerging everytime 
and each one stronger and better than the previous one.  In 
chronological order the big main enemies were Vegeta,  Freeza, 
Cell and Majin-Boo.

You may have noticed that quite a few of the characters have 
spiked golden hair.  This is not their natural hair colour.  The 
original kid Son Gokou had black hair and a monkeys tail and 
when he saw a full moon he would unconciously turn into a King 
Kong like giant ape with massive destructive power. But when the 
tail is pulled, he would be as weak as a baby. To prevent this 
weakness, the tail was later chopped of. 
It was later found out that he was not actually human but belong to 
a war-like race of aliens,the Saiya-jin with superior fighting 
abilities.  Even later he discovered that he could actually exceed 
the maximum fighting ability of his race thus turning into Super 
Son Gokou (Super Saiya-jin) when he needed more power. Hence 
the spiky golden hair.This was again exceeded later on so that 
from Super Son Gokou comes Super Son Gokou 3 with even more 
power.

______________________________________________________


BASIC CONTROLS

The Basic controls for each characters are quite simple and 
similar:-

There are two energy bars for each fighter.  The top one is energy, 
which goes down as you take a hit.  Note different colours means 
different multiples of the bar.  e.g. it goes from blue to green  to 
yellow.

The bottom bar is the power bar which denotes your 'chi' which 
decreases as you use a fireball. It charges up on its own very 
slowly.  When it goes down to nothing, you are then tired and is 
not able to move for a few seconds. ( During which time you are 
completely vulnerable to attacks)

Notations:
S = Square button        F/B = Forward / back on the directional
                                                                                buttons
X = X button                U/D = Up / Down
O = Circle button         UF/ DB = Up forward / Down
                                                                     backward...etc.

qcf= quarter circle forward = D,DF,F
qcb = quarter circle backward = B,DB,B
hcf = half circle forward = B,DB,D,DF,F
hcb =hale circle backward = F,DF,D,DB,B

T = Triangle button
S - basic punch
X  - basic kick
O - basic fire ball ( causes the power bar to go down)
T - fly  This is actually a form of martial arts when you use your
             'chi' to move your body in the air!
L1/R1 - to speed along in the R/L direction on the ground or in
            the sky

Hold down either X, O, or S - to recharge your 'chi' quickly.  You
                                         will have to do this quite often. You
                                           will see your character has some
                                          sinuous energy around him.
                      ( Noteyou are vulnarable to attacks during this.)

F or B + S (when you are close to the opponent) - 
                                                   for a close range attack.

FIREBALLS ( all the direction here assumes the opponent is on the
                                                                                          right)
all the characters has basically three types of special-move  energy 
projectile  attacks

1)continuous or spread-out fireballs (depending on the character) -
                                                         qcf + O
2)Medium strength energy attack - hcf + O
3)Super Energy projectile attack - qcb,F + O

note from 1 to 3 uses progressively more Chi energy and thus will 
cause more damage.

4)Release of Chi ( few of the characters has an invisible fireball - 
the strength of a normal fireball ) - B (hold), F + O

note also a basic fireball can collide with and dissipate another 
basic fireball and an invisible fireball.  Whereas a medium fireball 
will be needed to cancel a medium one and so on.

Of course, there are also the Unblockable Fireballs 
(read on)

DEFENSE

1)Basic block - B or DB ( you can block a kicks, punches and 
                                    basic fireballs with this but will take 
                       some damage from a medium to Super fireball)

2)Breaking a Medium/Super Fireball - S +X ( when done right you
                                                    will see your character's arm 
                                                    lash out and no damage will
                                                    be taken. Have to time this
                                                    one, ie when the fireball is
                                                      near you.)

3)Energy Shield - qcb + O  ( this will also block the fire-
                                                     balls but will cost you your 
                                                      Chi energy depending on
                                                               the length of time)

4)Quick Step - tap B twice (you can avoid fireballs this way, again
                                             need timing though.)

5)Run away! - R1 or L1 ro T ( I've found by far the best method is 
                                                 to avoid the fireball by moving 
                                              away quickly)

HYPERMOVES (RUSH)

For most Hypermoves to work, one needs to stand close to the
opponent and the first punch or kick of the move must connect
 with your opponent.  Hypermoves do not use any chi energy.

______________________________________________________


MODES OF GAME PLAY

1)Player vs computer - self-explanatory.  The computer will 
                                      randomly chose your oppponent after you 
                                      have chosen.
2)Player vs Player 
3) Tournament - It's one player, you and the computer will each
                           choose a number of characters to enter the
                           World's Number One Martial Arts Tournament. 
                           You can choose the same character more than 
                           once.  Then the computer will draw up a match
                           table to see who will fight against who.  The rest
                           is pretty straight forward.  Note this is an import-
                           ant mode of game play because Son Gokou's
                           adventures in the  comics repeatedly brought him 
                           back to this tournament which was held every
                           three years.

4)Build Up - this is where by you can pick a character and train
                   him to become a better fighter with an increasing
                   energy bar as a reward each time you beat an
                   opponent. You can then save this character on to the
                   memory card and bring him to your friend's house 
                   and use him to beat your friends' characters.

                    When you first select the option, there will be a
                    question in Japanese which means do you want to 
                    start a new character.  Choose yes and it take you to 
                    the character selection screen.  After you've chosen
                    the character you want to train.  you will notice that
                    the rest of the 22 characters ( including yourself) will
                    have a level number 1 -22 when you highlight them.
                    At this moment you are at level 0.  Start with the 
                    character who's level 1 and select him.  You will 
                    then fight him.  After you've beaten him the  
                    computer will ask if you want to save the character. 
                    Select yes and now you are a level one character 
                    with a slightly more energy to spare on damage 
                    and slightly more powerful attacks and so on.
                    Needless to say from 1-22 the opponent is more 
                    skilled and fights better than the previous one.

                     After you've beaten all 22 characters, that's when
                     the first boss character appears (level 23). After
                     you've beaten him you will find yourself back at 
                     the start but all the other characters will be 
                     numbered from 24 onwards and stronger than the
                     previous 22. This is the 2nd Block.  There are five
                     Blocks in all and within a block you dont't need to 
                     fight the characters in order.  Ther Maximum Level 
                     is 125.
                     
                     The neat thing here is that the more you use a pati
                      -cular move the more powerful it'll become.  I believe
                     it's the move you finish your opponent with that's going
                     improved.  You can also keep on training a move even 
                     after you've reached level 125.

5)Build Up Battle - You can use two 'built-up' characters from the
                        card/cards to fight each other.  During the battle,
                        pressing L2 will let the computer control your 
                        character and pressing R2 will let you control 
                        character again. You can therefore let the PSX 
                        control both characters and just watch the match

Before you start a game I advice you first to go to the option 
screen and turn the animation off. There is a short animation
sequence before and after each fight which shows both characters
and the victor after the fight talking in Japanese mainly just 
taunting the opponent.  This is a nice touch but it also means 
its takes PSX longer to load as it has load the sequence first.
Better to do without it. 

______________________________________________________


CHARACTERS AND MOVES

Alot of the moves were given specific names which I'm sure will 
get lost in the translation some how.  So most of the them I will be 
describing the actual move unless its has a significant back ground 
history.

Also please note any techniques that uses  O button consumes Chi

SON GOKOU
Son Gokou the leading man of the comic/animation.  Here 
appearing as Super Son Gokou. His first master of martial arts is a 
wacky old man, Kame Senin, Grampa Turtle is probably the most 
appropiate translation.  Turtle because he normally wears a heavy 
turtleshell on his back ( for the purpose of training!)

Close range attack - 4 punches and a double jumping high kick
Dash elbow - qcf + S
Forward Turtle Flip - F,B,F + X
Four Dragon Kicks- hcf +X  ( a direct translation)
Jump Knee Lift - DB,UF + X
Solar Energy - D,U + O (this is a technique to project a bright
                                   light, thus Solar, to stun your opponent
                                        momentarily. Actually learnt from 
                                        Tenshinhan)
Teleport - (when blocking an attack), F + S
3 Continuous Fireballs - qcf + O
Release of Chi - B (hold), F + O  ( a la invisible fireball.)

Turtle Power Ball - hcf + O ( medium strength Fireball
                                            learnt from Grampa Turtle)

Super Turtle Power Ball - qcb,F + O ( A Stronger version)

Hypermove (Meteor Smash) - hcb, F + S
                  Take enemy to the air, multiple teleports, 
                  kicks and punches,  invisible fireball.

Teleport Fireball - qcb, hcf + O



YOUNG SON GOHAN (SUPER)
He is the elder son of  Son Gokou. Mixed blood of Son Gokou's 
Saiya-jin race and a human.  Some how this kind of mixing 
produces stronger fighters the ability of  whom exhibits itself even 
when they are only young. Thus he is able to turn into Super Son 
Gohan already.  This is true also for Son Goten and Young Trunks.  
Infact Young Son Gohan has got so much potential when he 
actually utilises it, he was the only person who managed to defeat 
Cell in the comic.  His first master is Piccolo.

Close Range Attack - Super fast multiple punches
Jet Uppercut - qcf + S
Descending Kick - (jump up), F,D + X
Dash Slider - B,DB,D + X
Back Roundhouse Kick - qcf+ X
3 Continuous Fireballs - D,DF,F + O
Invisible Fireball - B ( hold ), F + O
Devils Power Ball - hcf + O  (medium fireball learnt
                                                                 from Piccolo)

Turtle Power Ball - qcb,F +O ( of course being the son of 
                              SonGokou, he would know this move.)
Hypermove - F,B,D,U + X  close kick, take enemy to the air,
                                       two kicks, jet uppercut.

Super Turtle Ball - qcf,B + O

SON GOTEN (SUPER)
He is the younger son of Son Gokou,only 3 years old! However his 
Fighting Potential is probably even greater than his older brother. 
He was born after the Battle with Cell when Son Gokou was killed, 
yes killed, but not completely gone as his spirit lives on in the 
After Life.

Close Range Attack -Superfast multiple kicks.
Goten Descending Head Charge - D (hold), U + S  ( he would 
                                                         actually jump up out of 
                                                   and missle at the opponent.)
Back Round House Kick - B + X
Kicking Uppercut - DB, UF + X
Dash Sweep - B,DB,D + X
3 Continuous Fireballs - D,DF,F + O
Invisible Fireball - B (hold), F + O
Turtle Power Ball - hcf + O ( like father like son, similar 
                                                                 styles)
Super Turtle Power Ball - qcb,F + O

Hypermove - hcb,hcf + S multiple hits and kicks on the 
                                     ground, fireball

Super Goten Attack - D (hold), U +O
               (jump up out of the screen and fireball down)

YOUNG TRUNKS (SUPER)
4 years old, son of Vegeta and another human woman. Vegeta is 
also of the Saya-jin race. Good friends with Son Goten although 
these two can be quite competitive when it comes to fighting.

Close Range Attack - Superfast multiple punches followed by a 
kick
Dash Elbow - qcf + S
Back Roundhouse Kick - B + X
Middle Kick - qcf + X
Flash Kick Attack - B(hold), F + X
3 Continuous Fireballs - qcf + O
Air to Ground Energy ball - ( jump up ),F,D + O
Energy Ball - hcf + O ( medium strength)
Super Energy Ball - qcb,F + O

Hypermove - F,B,D,U + X multiple kicks on the ground,
                                      fireball.
Ultimate Energy Ball - qcf,hcf +O
Double Large Energy Ball - qcf,hcf + O, O


GOTENKS (SUPER)
A very strange fighting technique towards the end of the series 
where by two fighters of  similar size and ability can 'combine' to 
form a stronger fighter for a limited period of time!  Very bizarre, 
anyway if you have watched the animation intro of the game you 
should know that Contenks is made up of  Son Goten and Young 
Trunks.  They did in order to fight the Ultimate Evil - Majin-Boo.

Close range Attack - 4 punches to the head and 1 kick
Descending Head Charge - ( jump up ), F,D + S
Multiple Punches - B(hold), F + S
Leg Sweep - D,DB,B + X
Double Upper Roundhouse Kicks - DB, UF + X
3 Continuous Fireballs - qcf + O
Combined Goten and Trunks Energy Ball - hcf + O
Superfast Multiple Fireballs - qcb,F + O ( about 10 fireballs all 
                                                              together! However it can 
                                                             drain up to a whole bar of 
                                                             chi energy)
Hypermove - hcb,hcf + S changes into Super Saiyan Contenks 3 
                                     (with longer hair) and fly and quick 
                                     descending multiple fireballs

Super Unblockable Ghost Attack - hcb,hcf + O a ghostly fireball
                                              which you can control

TRUNKS ( SUPER)
Older version of Trunks.  In the comic, he came back in time from 
an alternative future to give Son Gokou some advance medication 
to save him from a premature death from a heart attack so that Son 
Gokou can help him destroy two androids,namely Android 17 and 
18, before they were activated, whom in Trunks' time is close to 
causing a total destruction of the world.  Trunks as a whole is a 
good natured person quite unlike his father.

Close range attack - close range explosion.
Sliding Leg Sweep -B,DB,D + X
Forward Flip - hcb + X
Double Hand Hit - B (hold) , F + S
5 Multiple Kicks - F,B,F + X
Shower of Fireballs - qcf + O
Ground Energy Discharge - B,DB,D + O ( can be done when flying
                                                         as an air to ground attack )
Energy Ball (Burning Attack) - hcf + O
Super Energy Ball - qcb, F + O

Hypermove (Burning Hells Slasher) - F,B,D,U + S 
                                         Take to air, multiple sword hits,fireball.
Super Fast Multiple Fireballs - hcf,hcf + O

PICCOLO
Obviously not human, he is of another alien race whose home 
planet, the Namek was nearly destroyed by Freeza. He has the 
unusual ability of regeneration of any part of the body be they 
completely severed as long as the head remains.  Master to Young 
Son Gohan and really admires Son Gokou. One of the good guys.

Close range attack - Straight up kick
Arm Stretch - B (hold), F + S
Super Descending Kick - ( Jump up ), F,D + X
Sliding Kick - F,B,F + X
Upward Swoop - DB, UF + X
Energy Flame - F,B,F + O
3 Continuous Fireballs - qcf + O
Electric Header - DB, UF + O
Energy Missile - hcf + O
Super Energy Ball - qcb, F + O

Hypermove - F,B,D,U + S long hand grab, take to sky, multiple
                                 punches and kicks, close range explosion.
Homing Fireballs ( perform when flying) - hcb,hcb + O

KLILYN
Klilyn had known Son Gokou since they were kids.  Together they 
trained under Grampa Turtle. Although they were quite 
competitive when they were young, Son Gokou's ability soon far 
exceeded Klilyn's.  However as far as humans go, he is probably 
the strongest.  He had taken a fancy to Android 18 during the 
Battle with Cell and actually ended up marrying her.

Close Range attack - 4 punches followed by a kick ( seems to work 
                                                                        better with B + S)
Forward Charge - qcf + S
Descending Gail Kick - F,B,F + X 
Flowing Double Kick - B,DB,D +X
Super Sweep - (jump up ), F, D + X
3 Continous Fireballs - qcf + O
Forward Bounce ( using a fireball) - qcb + O

Solar Energy Bomb - D,U + O ( Same as Son Gokou's used to 
                                                  momentarily stun the opponent)

Turtle Power Ball - hcf + O (same Master as SonGokou)
Energy Saw - qcb,F +O ( as seen in the intro sequence)

Hypermove - hcb, F + S take to the sky, multiple hits to both sides

Four Energy Saw - hcf,hcf + O

TENSHINHAN
Used to be a contester in one of the three yearly Tournaments and 
got beaten by young Son Gokou.  Since then he has become one of 
Son Gokou's comrades.  He hasn't appeared much in the latter half 
of the comic as he is not really that good a fighter compared to 
everybody else.

Close range attack - head butt
Multiple Hand Slap - tap S repeated
Horizontal Head Charge - F,B,F + S
Low Kick + Close punch - qcf + X (stand close)
Beam Attack - DB,UF + O
3 Continuous Fireballs - qcf + O
Upward Energy Beam -qcf + O
Solar Energy Bomb - D,U + O ( He is the original character who
                                                    uses this skill )
Energy Ball - hcf + O
Super Invisible Energy Ball - qcb,F + O

Hypermove (Combination Attack) - hcb, F + S duplicates, take to 
                           sky, multiple punches to both sides

Ultimate Unblockable Energy Ball - hcb,hcf + O

Combination - hcf + S (when in the middle of Solar Energy Bomb) 


GREAT SAIYAMAN
This is actually the grown up Son Gohan.  The ridiculous costume 
is a super hero out fit to disguise his real identity from normal 
people and his class mates.  He was trying to play the part of a 
super hero crime fighter at the time with hilarious consequence.  ( 
although Son Gokou and his comrades had time and again saved 
the Earth from certain destruction, your average human is 
completely ignorant of their deeds and abilities and just how much 
the fate of the Earth was on the line.)

Close range attack- 5 punches
Winning Upper - qcf + S
Super Hero Punch - F,B,F + S
Descending Kick - ( Jump up), F,D, + X
Double Roundhouse Kick of Justice - qcf + X
Slow Energy Ball - qcf + O
Invisible fireball (Great Saiya Cannon) - B (hold), F + O
Turtle Power Ball - hcf + O
Super Turtle Power Ball - qcb,F + O

Hypermove (Great Dance of Justice) - hcb, F + X 
                                     take to the sky with multiple punches 
                                    and kicks (posing in between)
Ultimate Turtle Power Ball - hcb, F + O

KAIOHSHIN
In the Dragon Ball Z world there is an Afterlife ruled by four gods. 
There is also a god of  gods above them who until the later parts of 
the comic only existed as a rumour.  Kaiohshin is that god. He 
came to the latest Annual Fighting Tournament to elicit help from 
Son Gokou and his comrades.  (Son Gokou Although already dead 
has managed to get 'leave' back to Earth to fight in the 
tournament!)  Kaiohshin told of an ultimate evil who is about to 
emerge again onto the Earth with the help of a powerful wiizard.

Close range attack - Throw
Multiple Slaps - F,B,F + S ( stand close)
Side Slap - B(hold),F+ S
4 Multiple Kicks - hcf + X
3 Continuous FireBalls - qcf + O
Invisible Fireball - B ( hold), F + O
Ground Energy Discharge - B,DB,D + O
Energy Ball - hcf+ O
Super Energy Ball - qcb,F +  O

Hypermove - F,B,D,U + O Telekinesis - throwing the opponent 
                                      up and down the screen 

Multiple Spread Fireballs - hcb, hcf + O 

VEGETA
Not only is he of the Saiya-jin race, he is actually the prince of his 
people, thus he is a very proud character.  When he first came to 
Earth he had wanted to conquer it but luckily he had been defeated 
by Son Gokou.  Ever since then his only goal was to become a 
better fighter than Son Gokou and to beat him. As far as I know 
he's never managed to exceed Son Gokou's abilities.  He was not 
all bad, in a few unlikely circumstances he had actually helped Son 
Gokou to defeat a couple of enemies.  He had also fathered Trunks 
and although there was little external show of fatherly love, he 
does love him. But his pride however would not let him accept that
this 'commoner', Son Gokou, is a more superior fighter than one with
Royal blood.  Which resulted in his joining the wizard's gang who 
was responsible for releasing the Ultimate Evil.  The wizard had the 
power to increase a fighter's ability so he would far exceed his 
own potential.  Not willing to miss an opportunity to best Son 
Gokou, Vegeta willingly beacame one of the wizard's subjects, 
thus the M on his forhead in the intro sequence.

Close range attack - Close Explosion
Dash Elbow - qcf + S
Upward Charge - F,B,F + S
Sway Attack - B,DB,D + S (close)
Descending Kick - (Jump) , F,D + X
Upward Sliding Kick - DB,UF + X
Side Bomb - D,U + O
Upward Multiple Fireballs (Astro Fire Cannon) - qcf,B + O
Energy Ball (Big Bun Attack)- hcf + O
Super Energy Ball (Final Flash) - qcb, F + O

Vegeta Final Blast Bomb - (jump), F,UF,U,UB,B,F + O
                                     a huge radiating energy attack 
                                     (useup alot of chi energy!)
Ultimare Fire Ball - qcb,hcf + O

Hypermove - hcb, F +  X kick, take to the sky, mutiple hits, 
                                    knock opponent down to the ground,
                                    super fast mutiple fireballs.

FREEZA
An enemy character before the Battle with Cell.  He was a 
Conqueror and had travel the Galaxy to destroy other civilisations.  
One such planet was Son Gokou's home land and he also killed 
Son Gokou's father.  He originally appeared to be a very weedy 
character but after each fight he transformed into a more superior 
fighting form.  What we see here is his final form.  He was at the 
end defeated by Son Gokou.

Close Range attacks - knee-butt
Fast Forward Charge - F,B,F + S ( covers long distance)
Descending Head Charge - (jump up ) ,F,D + S
Forward Flip - qcb + X
3 Continuous Fireballs - qcf + O
Invisible Fireball - B (hold ), F + O
Descending Lunar chop - B,DB,D + O
Energy Ball (Death Ball) - hcf + O
Super Energy Ball (Mega Buster) - qcb,F + O

Hypermove (Psycho-Kinesis) - F,B,D,U + O hold on to body of 
                      opponent and fly up, mutiple internal explosions

Invisible Energy Ball - hcb, F + O

ANDROID 18
One of the destructive androids (17 and 18) who wrecked harvok 
on Earth in the alternate future where Grown Up Trunks came 
from. She was not so much of an android as a man-made human-
like life form.  Infact apart from her superior fighting ability, 
strength and long life-span, she was not that much different from a 
human.  She was created by the same mad professor, Dr. Gear, 
who made Android 16 and Cell.  When the future Trunks came 
back, he quickly found that all was not like what he had 
experienced from his time.  These androids turned out not to be the 
monstrous killing machines from his past, sure, they haven't got 
much compassion as far as human lives are concerned but they 
were basically care free and laid back and did not care much about 
destroying Earth. Their only target was to defeat Son Gokou which 
to them only seemed like an exciting idea.

Being an android, her chi bar recharges  more quickly on its own 
than the other fighters but it also meant that you cannot quickly 
charge up by pressing a button.

Close range attack - heavy punch
Horizontal Head Charge -F,B,F + S
Back Leg Sweep - B,DB,D + X (stand close)
Double Low Roundhouse Kick - F,B,F + X
Back Flip Kick (Bloody Kick) - qcf, B + X
3 Continuous Fireball - qcf + O
Ground Energy Discharge - B,DB,D + O
Energy Ball - hcf + O
Super Energy Missile - qcb,F + O

Hypermove (Bloody Drive Attack) - hcb, F + X 
                                                    multiple hits in the sky
Close Explosion ( Flash Beam Bless) - hcb + O


ANDROID 16
He was activated at the same time as Android 17 and 18. An 
enigmatic character as he, like Cell did not appear in the alternate 
future that Trunks came from.  It was later revealed that unike the 
other two androids, he was totally mechanical in construction and 
possesses even greater fighting power.  But in contrast he had more 
compassion and human qualities than the other two and had joined 
Son Gokou in fighting Cell.

Like Android 18, he cannot use the quick charge method to 
replenish his Chi Bar but it does charge more quickly than the 
other characters.

Close range attack - head-butt
Charging Punch - qcb,F + S
Body Charge - B,DB,D +  S
Flying Fist ( Rocket Punch) - qcf + S  ( literally!)
3 Continous Fireballs - qcf + O
Invisible Fireball - B(hold), F + O
Upward Eye Laser - DB,UF + O
Energy Ball (Mega Energy Bomb) - DB,D,DF,F + O 
                                                            close range fireball 
Arm Cannon - qcb,F + O
Hypermove (Hells Flash Combination Attack) - qcb,hcf + S
                                throw + multiple arm cannon attacks.
Super Arm Cannon - qcf,hcf  + O

COMBOS
( execute these after the Rocket Punch has hit )
Reverse Rocket Punch - qcf + S
Dash Attack - qcb, F + S
Dash Tackle - B,DB,D + S

CELL
Unlike the alternate future Trunks came from, in this 'Present' it 
was Cell instead of Android 17 and 18 who became the Destroyer 
of Earth.  Created by the same mad professor he had taken a Time 
Machine to come to this 'Present' in order to complete his 
programme by absorbing Android 17 and 18 to become the 
ultimate fighter.  His main goal of course was to kill Son Gokou.  
He was made from highly adaptable cells thus giving him the 
unique ability to take samples from strong opponents via his tail. ( 
hidden in his back) He could then master what ever skills the 
opponent had. ( That is why he can use Turtle Power Ball ).  We 
see him here in his final form, after he had absorbed the whole of 
Android 17 and 18.  It was in this form that he had managed to kill 
Son Gokou but was eventually defeated by Young Son Gohan 
whose hidden potential now fully expressed triggered by the shock 
of his father's death.  After a severe bout of beating Cell even 
regurgitated the absorbed Android 18. 

Close range attack - close explosion
Forward Charge - F,B,F + S
Low Sweep + Mid Level Kick - F,B,F + X
Ascending Charge - DB,UF + X
3 Continuous Fireballs - qcf + O
Invisible Fire Ball - B (hold) , F + O
Finger Beam - B,F + O
Energy Ball - hcf + O
Turtle Power Ball - qcb,F + O

Hypermove (Perfect Cell Smash) - F,B,D,U + S
                           multiple punches in the sky, close explosion

Super Turtle Power Ball - hcb, F +  O

DARBURA
One of the henchmen of the Wizard ( who managed to release 
Majin- Boo ). Thus the M on his forhead.  He was actually one of 
the four gods ruling the Afterlife. He was personally incharge of 
the Underworld.

Close range attack - lightening strike
Sword Slash - qcf+ S
Double Sword Slash - qcf + X
Jumping Sword Attack - hcb + S

Medusa's Spit - B (hold), F + O  ( in the comic this skill turns
                                                       people into stone but here it 
                                  merely stuns the opponent momentarily.)
Javelin - B,F + O
Forward Slide + Contact Fireball - D,DB,B + O
Spitting Fire Ball - hcf+ O
Super Energy Ball - qcb,F + O

Hypermove (Death Frit Lancer) - B,F,D,U + S
                  enclose the opponent in his cape,
                  teleport to the sky, throw opponent to the ground,
                  mutiple javelin throws
Death Flame - hcb,hcf + O (close by)  Uses alot of energy

MAJIN- BOO
This was what was awaken by the Wizard -  The Ultimate Evil?! 
Not exactly a face that inspired fear, more likely, laughter. He IS 
the Ultimate Evil but a very innocent, naive and child- like one.  
One of the evil things he did was to turn people into chocolates 
and eat them!  Nevertheless he is an extremely dangerous 
opponent.

Close Range attack - Clapping in your face.
Body Bomber - DB,UF + S
Horizontal Head Charge - F,B,F + S
Descending Kick - (Jump up), F,D + X
Jumping Lower Kick - B,DB,D + X
Fireball Shower - qcf + O
Invisible Fireball - B (hold), F + O
Antenna Missile - hcf + O (turns people into candy in the comic)
Super Spitting Fireball - qcb,F + O

Hypermove - B,F,D,U + S hit opponet up the sky over his head,
                               hit him down, multiple stamping. (hilarious)

Boo Bomb - hcb, F + O (like Vegeta's Blast Bomb on the ground)

SUPER BOO
Some silly human crooks managed to kill Majin-Boo's pet, a very 
cute puppy, thus triggered a personality split in him - an innocent 
side and an evil side.  The Evil side managed to eat the other 
half after he's turned him into a piece of chocolate.  The result was
Super Boo - the true, pure, Ultimate Evil.  In the comic, he has the
power to combine with people to increase his fighting ability.

Close range attack - Close explosion
Head Whip - B,F + S
Forward Charge - qcf+ S
3 Continuous fireballs - qcf+ O
Antenna Missile - hcf + O
Super Spitting Fireball - qcb,F + O

Hypermove (Liquid Bomb) - hcb,hcf + S turns ito liquid mass
                                          and enters the opponent's body,
                                              multiple hits from the inside.
                                             (does not need to be close)
Fireball Shower - hcf,hcf + O
______________________________________________________

The following are three characters that I don't remember very 
much about.  I think that they were all henchmen of Freeza.

ZARBON

Close range attack - 5 punches to the head 
Simple Flip - D, U + X
Sliding Sweep - B,DB,D + X
Shooting Star Combination - ( jump up ),F,D + X
3 Fireballs - qcf + O ( of slightly different heights)
Eye Beam - B,DB,D + O
Energy Ball ( Star Dust Bridge)  - hcf  + O
Throwing Energy Ball - qcb,F + O

Hypermove - hcb,hcf + S sprouts muscles, charge, multiple hits.
Spreadballs - qcf, hcf + O

RECOOM

Close Range Attack - Upward Toss
Death Driver - hcb + S ( when close) Jump up throw
Crush Down - hcf + S (when close) Throw, head hit
Ascending Charge - DB,UF + X
Forward Charge - qcf+ X
Descending Charge - (Jump up ), F,D + X
Energy Ball - hcf + O
Spitting Energy Ball - qcb,F + O
Ultra Fighting Bomber - hcb,hcf + O (like Blast Bomb)

Hypermove (Recoom Fire Gilotint Rope) -hcf,hcb + S
                     throw opponent up the air, head-butt to the sky,
                     sit on opponent

Power Bomb - (jump up) (close by),S+X

GINEW

Close Range Attack - 5 slaps
Dynamite Punch - qcb,F + S
Forward Charge - hcf + S
Ginew Throw Tackle - F,DF,D + S (close by)
Bicycle Kick - F,B,F+ X
3  Fireballs - qcf + O
Kneeling Fireball - B,DB,D + O
Throwing Energy Ball - hcf + O
Super Energy Ball(Ginew Dynamite Attack) - qcb,F + O

Hypermove - qcb,F,DF,D + X take to the sky, multiple slaps,
                                           throw to the ground.

Damage Body Change - B,hcb + O (change body with the 
                                                opponent and explosion)

Body Change - F,B,DB,D,DF,B + O just change body 
                  (can be confusing but useful if you are near death)

______________________________________________________



BOSSES

There are 5 bosses, to access them, at the Ultimate Battle 22 
Screen, press U,T,D,X,B,L1,F,R1  ( you don't need to do
                                                                      this very quickly)

You will hear a chime when you have done this right.

This will be followed by an animation sequence to introduce 
the 5 bosses and afterwards the screen will say
Utimate Battle 27 !

YOUNG SON GOKOU
Son Gokou as he originally appeared.  He hasn't actually 
mastered the skill of flying yet but he has a cloud which he 
sits on for travelling on air.

Close range attack - Throw 
Stone, Paper, Scissors punches!
    Stone- B,F + S
    Paper - B,F + O
    Scissors - B,F + X
Eight Handed Strike - hcf + S
Rod Strike - B(hold), F + S (the rod lengthens)
Descending Charge using a Fireball - (jump up ) , F,D + S
Turtle Power Ball - hcf + O

Hypermove (Were-Ape Transformation) - hcf,hcb + S
                                transform into a giant ape, like the comic,
                                multiple hits.

Super Turtle Power Ball - hcb, F + O

KAME SENIN
The First Master of Son Gokou and taught him skills like Turtle 
Power Ball (Kame Hame Har.  Very funny and is generally 
portrayed as the dirty old man in the series.

Grampa Turtle cannot fly nor move quickly across the screen.

Close range attack - Throw
Teleport - F,B,F + S
Drunken Turtle Punch - qcf + S
Drunken Turtle Low Punch - F,DF,D + S
Double Kick - F,B,F + X
Drunken Turtle High Kick - qcf + X
Drunken Turtle Low Kick - F,DF,D + X
Flying Kick - qcb, F + X
Drunken Tiger Punch- D,DF, F + O
Drunken Tiger Low Punch - F,DF,D + O
Turtle Power Ball - hcf+ O
Maximum Turtle Power Ball - qcb,F + O ( VERY impressive)
Multiple Beam Attack - hcb + O

Hypermove - hcb,hcf + O (Telekinesis,spins opponent in the air)

SATAN
This chap needs a bit of introduction.  He is just an ordinary person 
with some abyssmal martial arts skills and he had witnessed the 
battle between the Son Gokou team and Cell
from afar. As I said before, Son Gokou and comrades remained 
quite annonymous.  So after Cell was defeated everybody just left.  
When the media arrived at the scene, only Satan remained and he 
claimed to have defeated Cell himself and became a world hero.
That is why if you beat the game on the tournament level, you will 
then get to fight Satan.

As mentioned this guy has no super skills therefore he cannot fly 
nor move quickly sideways. He also does not have a chi energy 
bar.  But  be beware, he fights dirty but also very funny.

Close range attack - Close punch
Baseball Bat - X
Rolling Attack - B,DB,D + S
Forward Charge - qcf +S
Diving Jabs - qcb+ S
Hero Dance - hcb, F + S (first hit must connect)
Dynamite Kick - qcf + X
Grenade - O
Cannon- hcf+ O
Massive Missle - qcb,F + O
Failed Massive Missile - qcb,hcf + O (for abit of comic relief)

Hypermove (Champion Dance) - hcb,hcf + S
                           Mutiple hits to the opponent which didn't seem
                           to do any damage, question mark from the 
                           opponent, suddenly massive damage strikes. 

SUPER SON GOKOU 3
Son Goukou after some severe training has managed to surpass 
even the state of Super Son Goukou.  This was when he was 
fighting Super Boo.  Looks generally harder and even longer hair.

Close range attack - 4 punches and a slam
Dash Punch - qcf + S
Descending Kick - (Jump up), F,D + X
Gale Shoot - qcb, F + X (Jump forward + double ascending kick)
Gale Shoot Reverse - qcf, B + X (Jump backward + the kicks)

Saiya 3 Attack - hcb + S (Stand Close)
                                 (multiple punches, flip, ascending kick)
Thousand Combination - hcf+ X (double flip + ascending kick)
Invisible Fireball - B(hold), F + O
Turtle Power Ball - hcf+ O
Super Turtle Power Ball 3 - qcb,F + O

Hypermove (Teleport Meteo Smash) - B,F,D,U + S
                        (can be done afar ) teleport to opponent, multiple
                         hits and teleportation, invisible fireball.

Ultimate Turtle Power Ball - hcb, F + O

GOGETA (COMBINED SON GOKOU AND VEGETA)
This character appeared only briefly in the comic.  Out of desperat
-ion Son Gokou and Vegeta had to combine to fight Super Boo
whose powers were ever growing since he had absorbed Gotenks,
Piccolo and Son Gohan. They used an ancient relic provided by
one of the ancient gods like Kaiohshin to combine together.  The 
result was an incredibly powerful character. The relic was later 
destroyed. 


Close Range attack - Throw
CannonBall Attack - hcf + S
Spinning Drop Kick - F,B,F + X
Fast Descending Kick - (Jump Up), F,D + X
Forward Kick - qcb + X ( close by )
Teleport Slider - (when Dashing R1/L1), S
Teleport Slash Down - ( when Dashing R1/L1),O
Teleport Spinning Drop Kick - (when Dashing R1/L1), X
Invisible Breath - B(hold), F + O
Slow Energy Ball - D(hold), U + O
Combined Energy Ball (Ultra Super Doughnut)- hcf + O
Final Super Turtle Energy Ball - qcb,F + O

Hypermove(Gogeta Meteor Attack)- hcf,hcb + S
                  Multiple hits with Cannon Ball Attack, up to 
                  the sky, multiple punches, blast bomb + fireball
                                       
Quick Ultra Ball - qcb,hcb + O ( 3x large energy balls)
______________________________________________________


AFTERWORD

That was a much more complete FAQ. Any comments are welcome.
Enjoy the game.

Louis Kwong Jr. Compuserve 100044,2051