Duke Nukem: Time to Kill Level 1: Time To Kill Their last encounter with Duke ended in an ass-whippin', but the aliens are back for more. By screwing with history, they intend to deal Duke out... permanently. Collect the energy crystals Activate the alien time portal Meet some babes Make your way to the subway entrance. Around here you'll find a few porker cops that are patrolling the area. One of the pigs has a Key Card which will allow you access into the subway system. Once inside, head left onto the tracks and down to the end of the tunnel - running past the office on the platform. Take out the Draks guarding the utility room door. Now kick the door open, and shoot the pigs. Activate the power switch. Head back to the office on the platform. Kill the pig inside and press the switch to send the train on its way. This time follow the tracks to the right - back the way the train came - and blow up the gas tanks to enter the next area. One of the Draks on the stairs has the Transport Room ID that you'll need later. But for now you need to collect the three Crystals in order to power the Time Portal. Go down the tunnel opposite the transporter room door. Keep turning right through the tunnels until you come to the room with the Red Crystal. Shoot the three Draks on the high, middle, and low platforms. Make your way up to the Red Crystal - by leaping onto the chains - and pick it up. Now head back and take the first right. Follow the tunnel round. Run straight through a large room (with water below) and keep heading through the tunnels until you come to the room containing the Green Crystal. Swim across to the other side and pick up the Crystal. Retrace your steps and continue straight ahead through the new tunnel. Destroy one of the crates blocking the entrance into the large room that contains... um, crates!? Take the ground level exit on your right. This will take you a multilayered room containing a water valve at the end. However, take the right path through the tunnels and into another room with a pool of water. Take out the Gatling emplacement at the end and then turn the second water valve next to it. Go back to the first water valve and turn that one. Now drop into water below and swim through passage to a room with the Blue Crystal inside. Pick up the Crystal. Head back to transporter room - the quickest way is to go back to the crate room and exit via the top corridor above you. Power up the transporter with the Crystals and you're on your way. Level 2: Duke Hill First stop - the old West. The aliens seem to have taken up an interest in the local gold supply. It's up to Duke to find out why and put a stop to it. Find the combo pieces Storm the garrison Kick some alien con-poke ass You need to get into the garrison. The safe in the old bank holds the Key, but the combination for the safe is on three pieces of paper. So… Go into the local bank and get the first Scrap Of Paper in front of the safe. Head through the building opposite the bank and emerge in the street at the other side of town. As you emerge, you'll find a well in the corner of town to your right. Climb/drop down it. Swim through the sewer, keeping an eye out for a room above you to your left. In here you find an Old Note. Pick it up. Retrace your steps back out of the well and proceed left towards the garrison. Take out the Gatling emplacements with a few well-aimed RPG shots or dynamite; both can be found in the underwater tunnels from the well entrance. Now head down through the newly opened entrance in the corner of the area and activate the secret doorway that is straight ahead. Pick up the night goggles - putting them on - and go through the dark tunnel. Continue up the steps to get the Torn Paper in the cell. Head back to the bank and open the safe to get the Skeleton Key to the garrison. Now go back to the garrison (where those Gatling emplacements were) and use the Key to get in. Finally head left and upwards. Follow the corridor round until you come to an elevator; which will take you down to the mines and the end of the level. Level 3: Miner 69er By disrupting the mining activity here, the aliens have created a ghost town where New LA should one day stand. Not on Duke's shift. Explore the active mines Find the utility lift Don't get drilled The aliens are converting all the Californian gold into lead to render it worthless and cause a huge disturbance in the shifts of time across Earth's astral plane. You need to activate various levers to open up new areas of the mine and gain access to lower levels. Turn around and head to the end of the passage - where you will find a lever to activate. Retrace your steps. Now you'll be able to go into a new passage on your left. Proceed left into a cavern which houses the second lever to pull. Ignore the long tunnel directly ahead for the time being. Go back - right direction - to find a new passageway and go through it. At the end of here you'll find a Skeleton Key. Head back and left. This time go straight through the long tunnel with the wooden pathway. At the end, turn right and you'll come out into a large room of steel gratings. Use the Skeleton Key on the locked gateway directly ahead of you. Proceed on. Avoiding the mining drill(s), you will eventually come out into a waterlogged cavern. To cross this you'll need to jump and grab across a series of platforms. Tip: Keep to the left. Once over, follow the tunnel round to emerge in a new area (mine cart just ahead). Walk down the 'Z' path. At the bottom you'll find a long dark corridor. There are two right turns here that bring you out into the core mining area. You need to get into a hole in the ground on the other side. To do this you can either suspend yourself from the top grating or drop down and avoid the drill bits. Continue ahead and you should emerge into a huge cavern. From here, follow the cavern to the left and make your way up to the high ground. A Jetpack is very useful here. Head down the tunnel - jumping over the weak floor. If you do drop down, you'll fall into a pool of water. If so, swim straight ahead, through the next room and into the last one - where you can climb up a ladder onto the rail track suspended above. On this rail track you will notice the exit ahead of you. But first, head up the next ladder. Grab the Atomic Health, then return to the rail track. Pull the lever to open the doors and exit the level. Level 4: Gold And Guns Shut down operations and eliminate the alien influence in this era. Turning gold in lead is no normal task, so Duke should prepare for the worst. Deactivate the gold conversion guns Power up the elevator Get the hell outta Dodge You need to shut off all three active Gold Conversion Guns by powering them down, then get to the elevator making your way back to the surface. Walk through the first room, continuing into the next one. You'll see the elevator just up ahead - this will be your way out of the level later. To the left of it you'll see a blocked off tunnel. Dynamite/Pipe-Bomb it to open it up for business once again. Head down the newly exposed tunnel - across a rail track high above the ground - and you'll find the first Gold Gun to power down. To the right of the Gold Gun is a tunnel with a bar door at the end. Pull the lever to open it. Walk ahead and you'll come out into a deep cavern with a lava pool at the bottom. Cross over and take the passageway to your left. Jump over a pool of water (you'll be diving into it soon) and you should be at the entrance to a large cavern with a pulley across it. You can use the pulley by grabbing onto it and shooting the wall panel on the far side - alternatively you can just Jetpack over to the other side. Head through the first room and into the next one - where you will find the second Gold Gun. Shut it down by pressing the green wall panel (left of it) so that it goes red. Retrace your steps back to the water pool and drop down. From this direction you need to swim to the left. Climb out of the water into a new area and head down the left tunnel. Take the left tunnel from the next room as well. Keep going through the room with the pillars and down the long tunnel, turning right at the very end and continuing down. Finally you emerge in another room which is practically filled with lava - here you'll find the final Gold Gun. The best way to reach the off switch is to make your way clockwise around the room, keeping to the lower level. Retrace your steps right back to the original deep cavern with lava in; this way involves going back through the water passage and climbing out at the first opening. Now cross back over to the other side of the cavern and run all the way left. The room on your right contains the elevator outta this crazy place. The Reaper You have one more task to do before you can head back to the future and see if normality has been restored. As soon as you arrive, run towards the middle and grab the Jetpack. Then fly up onto the tower. From here, do it Duke-style to that robot Boss and show those aliens what a bunch of wimps they are. Using RPGs and Dynamite from above and the Reaper shouldn't last long. Level 5: Obey Or Die Duke returns just in time to clean the house. New LA has seen better days. Explore the ransacked city and find out what's wrong this time. Collect all energy crystals Activate the alien time portal device Don't get burned What the hell? It seems Duke's good work wasn't enough. He's gotta go back, way back, into time and see what else has been meddled with. First , climb up the ladder in the alley. Go into the room that used to be the Dominatrix pad in Level 1 and collect a Warehouse Key from the wardrobe. Enter the warehouse gunz-a-blazing and head down the corridor to your left. Take the second right. This room contains the Green Crystal. Go back out to the left, then left again into the first room that you passed. From here you can climb up into a passage. Follow it upwards. You should come out onto a gantry and see an exit. Jump over to it and grab the edge. Down this passage you'll come to a deep opening. At the very bottom is the Red Crystal. You'll also need to grab the Jetpack to get back up. Head back to the gantry, but this time drop down. You'll need to use the Green Crystal to activate that conveyor belt switch. Don't worry, you'll be back later to re-collect it. Follow the conveyor belt out into a large room that houses some massive alien toxic processing tanks. Proceed out through the next conveyor belt you see (located up one of the ladders to your left). You should now be in a room with three holes in the floor. Go down the left one. Keep going straight ahead, dropping down until you come to a junction with a ladder to the left and a water entrance. Take the ladder up. Through the re-entry point, climb Duke up and out into the great outdoors. You need to find the green dumpster positioned against a wall and push it to one side; revealing a concealed entrance. Down here is the Blue Crystal. Get back outside and locate another hole in the corner that you haven't been down yet. Follow this corridor, continuing along the conveyor belt, then jumping onto the ledge with the door to your right - just before the flaming corridor. Open this door and head through and up. Don't take the ladder, but exit to your left and you'll find yourself back in the toxic tank room. Take the conveyor belt exit to your left and you'll be able to re-collect the Green Crystal. Now that you have all three crystals, go back exactly the way you just came to where that conveyor belt entered the fire. Negotiate your way down the gauntlet of fire towards the Time Portal. Place the crystals and adieu. Level 6: Family Jewels The Von Nukem family castle carries the proud tradition of Duke's forefather. He put up a good fight, now it's payback time. Explore the castle Collect the family jewels Find a way out Take a swim in the moat and head around the right side and through the tunnel. You should emerge into an area with a stone bridge where you can climb out of the water. Cross over the bridge and pull the lever. This lowers the main drawbridge into the castle. Now drop back into the water and keep swimming around the castle. Through the long tunnels you will find another open area where you can climb out. On one side there is a room straight ahead - where you will find a Skeleton Key (collect it) - and a stairway to the right. At the bottom of the stairway is a Nukem block, behind which is a Steroid pick-up. At the top of the stairs you'll find Holy Hand Grenades and the first Family Jewel. Now drop down into the water below and head back to the drawbridge. This was your starting point of the level. Now you can cross into the castle grounds. Straight ahead of you is the main gate into the castle - but you need to climb up into the roof above it. Here you will find the second Von Nukem Family Jewel. Use the Skeleton Key to enter the main castle. Proceed around to the left and climb up the first set of chains. Using the grating above you, make your way to the nearest wooden floorboards (lowest one). Enter the room with the royal red carpet and a picture of Duke's forefather hanging on the wall. Behind it you'll find the royal bed, a horny young girl, and the final Family Jewel. Now, head up into the highest room with the stone floor. Straight ahead is a small hole. Drop down onto the rafters. Then go all the way to the bottom and place the Jewels in the Nukem wheel. A door will open. Follow the corridor round through here to the end of the level. Level 7: Resistance Is Feudal Unable to take out Duke's forefather one on one, the aliens have turned to Plan B: A bio-engineered plague of death. What a bunch of assholes. Locate biomass reactor Drain toxin supplies Hold your breath Those aliens could never take out the Nukem family in an all-out assault. Their plan is to wipe out the whole region by unleashing a toxic plague of biblical proportions. Head deep into the castle to locate and drain the aliens' supplies of toxins. Proceed into the room with the guillotine and toxic barrels. Grab the Bio-Mask. Go and find the ledge that overlooks a long lava pool. Now jump down into the water just below you and swim through. Activate the Bio-Mask before you climb out into the toxic room. Turn the valve to temporarily drain the toxins and enter the tunnel to your left. Head through it quickly as you don't have much time before the toxic gas rises again. At the end of this winding tunnel is a ladder that you have to jump and grab. Head up and continue through the next tunnel. You'll arrive at a prison stockade. Switch the lever three times (so that it's to the far right) and keep heading through and over the long lava walkway. You're now in a lava room with switches either side. Activate these to drop the gate and keep on keepin' on. You should arrive in a room with steel scaffolding and raised toxic tanks. You need to climb up to the very top and shoot ye olde pig cop who will drop the Gantry Key. Locate the closed gantry with the keyhole next to it and use the Gantry Key. Go through to the toxic room. Use a Bio-Mask if you have one, but shoot ye olde pig cop who will drop a Valve Key. Turn the valve located down below. Retrace your steps back to the steel scaffolding and straight ahead is a switch for the Valve Key. This will release the valve, allowing you to drain all the toxins. Now head back up to the higher gantry - which will have dropped to allow you to exit the level. Level 8: Holy Terror Their supplies flushed, their plans in ruins, the aliens have retreated to the sanctity of Church Von Nukem. Get those sacrilegious sows out of there. Locate hidden sewer entrance Secure the bell tower Use your might to make them holy You have those aliens on the run. Pursue them into Church Von Nukem and convert them to Duke-ism. Find your way into the church and locate the alien portal to take you home. Head through either side corridor and find the main library. You should notice a book poking out of one of the shelves. Pull this to reveal the secret doorway to his church. Once you've swum through the waterlogged passage, you'll emerge in some underground tunnels. Head straight, ignoring the left and right passageways, and into the room with the deep pool - this leads into a water tunnel. Emerging from the other side, climb up into the rear of the church. You will need to shoot out the grate above. By the entrance you just climbed out of, there is a ledge you can pull yourself up onto. From here, climb up the subsequent ladder into the bell tower. Now shatter the stained glass ahead to drop down into the main church. Shatter the stain glass behind the altar and exit via the portal. Winged Serpent Before you can get back to LA, you'll have to defeat the winged boss that faces you. A good tactic is to submerge into the water; this way the winged serpent cannot get you. Or make your way up onto the towers and grab the RPGs lying around. Level 9: Pig Factory Duke returns home to find things still are not quite right. Seems the aliens are building an invasion force right in his back yard. Got pork? Enter the sewage treatment plant Prep the time portal You know the drill One look at the old Bootylicious and Duke's really pissed. Time to open up a can of whoop-ass on those devious denizens. You need to drain the water from the time portal before you can activate it this time. The way into the Pig Factory is by the old subway entrance - so what are you waiting for? Make your way to the central hub area. You need to find the valve on the mid-level first; this is directly below the room where the pigs are being fed. From this room is a side office that is flooded. In the far corner is the Lab Key. Now head down to the time portal at the floor of the central hub. Gather up all the Crystals. Head back up to the top level. Go into the video room opposite where you entered. Place the Red Crystal in the wall panel. Get the Valve Room Key that is revealed and re-collect the crystal. Down to the mid-level again and head down the corridor that's directly opposite the original valve room you activated. Go left and left again into the sewage corridor. You will arrive at a sealed door. Use the Valve Room Key. Enter and turn the valve. As the water level rises, you have to shoot a grate to reveal an exit right at the top. Swim through, shooting out the grates that obstruct your path and emerge safely. Back in the central hub, you need to go to the mid-level again. Use the Tank Room Key on the shut door directly below the earlier video room. In the tank room, activate the switch that prepares the portal. Now back down to the portal and once more back into time… get you. Or make your way up onto the towers and grab the RPGs lying around. Level 10: Hog Heaven The pigs seem right at home in the land of swine, women, and thongs. Too bad Duke's too busy kickin' ass to enjoy the company of the lovely locals. Explore the city Take a bath When in Rome... Keep left as you head through the city and you'll find the entrance to the villa. Proceed through and you'll come to some steps going down, with a door on the right. Ignore the doorway for now and head down. You will need to negotiate though the corridor of flames to get to a room that contains the Skeleton Key. There are safe spots in the fire corridor where you can stop - so don't worry people. Now head back up and take that original doorway that you passed earlier. It's now on your left at the top of the steps. Continue straight through the next room and into the bathing room. Use the Skeleton Key on the left keyhole to open a grating in the pool behind you. Go down. Emerge the other side and head left. You'll come out into a room with a bridge and more threatening flames. On the other side is another Skeleton Key. Grab this and return to the first bathing room. Use this Skeleton Key on the other key hole and drop down. Continue through the passage from that pool. As you swim through the tunnel, take the right passage and follow this to climb out. Drop down into the large pool of water below, making your way through a series of passageways, until you reach a ladder up. Now go through the red room and get onto the ledge ahead. As you proceed through the water, you'll find a passage to your right. At the other end, through the double doors is the exit to the level. Level 11: Let The Games Begin The aliens have transformed Rome into some kind of half-assed training ground. Clear out their ranks and teach them a few lessons of your own. Emerge victorious Survive the loop Don't run out of gas Their dastardly plan revealed, the alien fiends are training up crack troops, using the Roman Empire as a backdrop for their military manoeuvres. Time for Duke to kick pig-butt! Head straight to the core of their operation. Keep going forward and you'll come to a closed gate. To your left is the Bootius Maximus. 'Et tu, bootay?' Find the Skeleton Key to go back and open the gate. As you head up the carpeted area, take the right leading into the Gladiator Arena. You need to clean out all the alien warriors before you're allowed to leave. Continue through the new passage and you will come to a maze. From the entrance go: left, right, over the lava, then right, left, grab the Jetpack to your right and head left. At the end - to your right - you should emerge outdoors in front of a huge lava moat. You need to drop the drawbridge over the moat to enter the alien villa. There are three levers for this around the lava moat - for which you will also need your Jetpack. Fly clockwise (go left) around the moat. The first lever is on a small ledge against the left wall - which is around the first corner and between two arches. The next lever is on the right wall as you proceed clockwise - around the first corner and just before the second, it's on a small ledge. On your way you should pass under a bridge. This leads into a room where you can grab another Jetpack. Opposite this and you will see a small room where you can collect yet another Jetpack. The last lever is around the next corner, under the arch and on a ledge against the left wall. Now you can keep going until you get back to the main drawbridge. Enter. Go up the steps and into the exit to end the level. Level 12: Blood Baths Even Caligula would be disgusted by this place. Eliminate the last of the alien forces and go home... Complete each section Mark your progress Be prepared Finally you've found the epicentre of the disgusting alien operation. Defeat them for the last time and maybe then you can get back to the good life. Use the portals to find the exit. You start off in a room with four time portals. Don't move until you decide which portal to take. To avoid confusing yourself, work clockwise and mark the portal by destroying the barrel near it. This way you will know which portals you have already travelled through. Each level you port into will have an exit concealed somewhere. You need to find this to get back to the main room. Once you've been through all portals, one of them should take you to the final exit area. Portal 1 (Left) Work your way to the bottom until you find a wide brick bridge over a lava-filled area. Back up to the edge of the bridge and drop down, grabbing onto the hidden bridge below it. Enter portal. Portal 2 (Far Left) Make your way down to the second water tank, blowing up a brown web in one doorway and removing a Nukem block in the progress. Walk around the right side of the tank towards another Nukem block ahead of it. Pull it out to reveal the hidden portal. Portal 3 (Far Right) Grab a Jetpack as you fall towards the lava. Now fly up to the highest tunnel and work your way round until you find the alien egg sacks in the middle of a corridor. Destroy these to open up a passageway above you. Now make your way up the ladder, then drop down into the portal. Portal 4 (Right) Follow the path round until you come to a seemingly dead end. Destroy the brown web up high to reveal another passageway. Jump up and enter a small maze with mirrors. Keep taking the left passage when given the choice. Otherwise just follow it round until you reach the portal. Final Portal You have just one more portal to find before you face the final boss. Make your way through the water, shooting the glass above to get out. Proceed into the final room. Once everything is done and dusted, head up to the passageway on the right side (from entering the room) - you'll need to destroy the brown web over it. Continue through to the final portal. The Gatekeeper You're now onto the Final Boss. His name is Moloch, he likes darts. Use your most powerful weapons on him first, as well as the Gatling Gun and flamethrower. You best bet is to run and strafe in a circle, whilst shooting him. This way he shouldn't hit you - well, too many times at least.