Final Fantasy Origins Guide PSX

Final Fantasy Origins Guide
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By Joseph Witham
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Email: josephcwitham@hotmail.com
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Web Site: http://www.geocities.com/jwfaqs
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Version 1.5 - 4/16/2003

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Introduction
III. Version History
IV. PlayStation Changes
***Final Fantasy***
V. Walkthrough
VI. Classes
VII. Items
 1. Support Items
 2. Key Items
VIII. Magic
 1. White Magic
 2. Black Magic
IX. Weapons
 1. Swords
 2. Axes
 3. Staves
 4. Hammers
 5. Nunchaku
 6. Knives
X. Armor
 1. Body
 2. Head
 3. Arm
 4. Shields
XI. Monsters
XII. Boss Strategies
XIII. Shops
XIV. Status Ailments
***Final Fantasy II***
XV. Walkthrough
XVI. Spells
 1. White Magic
 2. Black Magic
XVII. Items
 1. Support Items
 2. Battle Items
 3. Key Items
XVIII. Weapons
 1. Swords
 2. Axes
 3. Knives
 4. Spears
 5. Staves
 6. Bows
XIX. Armor
 1. Body
 2. Head
 3. Arm
 4. Shields
XX. Shops
XXI. Boss Strategies
XXII. Secrets
XXIII. Closing Copyright Notice

=============================================================================
I. OPENING COPYRIGHT NOTICE
=============================================================================

This guide is Copyright 2003 Joseph Witham (josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit; it must be distributed freely. 
 3. It must remain in its entirety, with every part intact.
 4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and 
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

=============================================================================
II. INTRODUCTION
=============================================================================

This guide includes a complete walkthrough for both Final Fantasy and Final 
Fantasy II, as well as a huge selection of supplementary appendices to help 
you get the most out of Final Fantasy Origins.

=============================================================================
III. VERSION HISTORY
=============================================================================

1.5 - 4/16/2003
 -Corrected a couple minor errors.

1.4 - 4/15/2003
 -Everything in FF2 has been changed to fit the new release.
 -The entire guide is now Final Fantasy Origins compatible.

1.3 - 4/13/2003
 -Weapon, armor, and monster names for FF1 are now FFO compatible.
 -The Final Fantasy portion of the FAQ is complete.

1.2 - 4/12/2003
 -Item, spell, class and location names for FF1 are now FFO compatible.

1.1 - 4/9/2003
 -I've begun changing item/spell/monster names to fit the new release.

1.0 - 3/17/2003
 -Initial Release.

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IV. PLAYSTATION CHANGES
=============================================================================

Final Fantasy:
-Graphics and sound have been upgraded to 16 bit quality. The graphics are 
based on the WonderSwan Color version of the game, with a few touch-ups, such 
as increased resolution and Mode 7 support.
-A brand new FMV has been added allowing the player to see a scene from the 
game in super-realistic graphics.
-New music for boss battles and churches have been added.
-The menu system is easier to navigate.
-You can choose either normal mode or easy mode. The easy mode makes the 
game extremely easy compared to its Famicom counterpart. Changes include 
cheaper shop prices better level-up statistics, and easier battles.
-The auto target feature prevents characters from attacking dead monsters.
-The Dash feature increases walking speed in towns and dungeons.
-As you progress through the game, you will unlock an Omake mode, which 
provides information on monsters, towns, and dungeons; it also allows you 
to view media from the game. You must complete the game on both easy and
normal mode to unlock everything.

Final Fantasy II:
-Audio and visuals have been upgraded to 16 bit standards. Like Final 
Fantasy, the updates are based on the WonderSwan Color version of the game, 
with a few touch-ups.
-The game's system has been tweaked in order to make it easier. Spells and 
weapons are much more accurate, and status ailments are far less effective 
for enemies.
-Boss music has been added for each boss; however, the original boss music 
has been removed and replaced by a new one.
-Color palettes have been changed in favor of a more realistic look. For 
example, the Dreadnought is now metal instead of wooden.
-A brand new FMV has been added to enhance the visual experience.
-The battle system has been cleaned up; however, you can still attack 
yourself to gain HP and attack and cancel to gain skill levels.
-A Dash feature has been added to increase walking speed.
-The Auto Target feature prevents characters from attacking dead monsters.
-Item space has been upgraded from 32 from the original to 63.
-Items, equipment, and spells now have icons that tell what they are.
-As you progress through the game, you will unlock an Omake mode, which 
provides information on monsters, towns, and dungeons; it also allows you 
to view media from the game.

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********************************FINAL FANTASY********************************
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=============================================================================
V. WALKTHROUGH
=============================================================================

-----------------------------------------------------------------------------
1. Cornelia
-----------------------------------------------------------------------------

Press O and START together to view the overworld map. If you are on easy 
mode, press the O button to dash in towns and dungeons. Enter the town and 
go shopping for goods. Try to balance out your purchases, don't spend all 
your money on equipment and none on magic. You should buy at least one 
Cure spell and one attack spell for your mages. Enter the castle and speak 
to the king on the top floor. When your characters are equipped and ready 
to fight, you should leave town and level up to at least level 3. Once you 
feel confident, head north to the ruined temple. Be wary on the way there, 
there are many strong monsters.

-----------------------------------------------------------------------------
2. Temple of Chaos
-----------------------------------------------------------------------------

TREASURE: Leather Cap, Potion, Tent, Lute.

Walk clockwise around the perimeter of the temple and collect treasure. 
There are two locked doors, ignore them for now. When you enter the inner 
sanctum, heal your characters and prepare to fight Garland.

Garland
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Bolt spells.

After you defeat Garland you will briefly speak to Princess Sarah and then be 
automatically transported back to Cornelia Castle. Talk to Princess Sarah to 
receive the Lute. Cross the newly built bridge north of Cornelia.

-----------------------------------------------------------------------------
3. Matoya's Cave
-----------------------------------------------------------------------------

TREASURE: Potion ×2, Antidote.

Travel north west from the bridge and enter the cave. Speak to Matoya and 
collect treasures found within her cave. Return to the bridge and travel 
east to the port town.

-----------------------------------------------------------------------------
4. Pravoca
-----------------------------------------------------------------------------

Defeat Bikke the Pirate's men to earn a ship. Buy new equipment and spells 
as desired. North east of Pravoca is a peninsula where extremely powerful 
enemies abide. Travel to this peninsula in order to rack up huge amounts of 
experience early in the game. You should be at least level 5 and have 
Dia and Fire spells for your mages. Now that you have your ship you can 
access a hidden puzzle game. To get it, get on your ship and hold down X and 
then press O 55 times to play. If you get 1st place you'll win 10000 Gil, 
2nd place for 5000 Gil, and 3rd place for 2000 Gil. You can also win items 
for finishing it within certain times. When you're ready, sail south and 
land on the port and travel south to the town.

-----------------------------------------------------------------------------
5. Elfheim
-----------------------------------------------------------------------------

There are several new upper level spells and weapons available here. Talk to 
the Prince's steward in the Elven Castle. I recommend that you are at least 
level 8 before venturing into the Marsh Cave. Travel south west past the
mountains to the large hole when you are ready.

-----------------------------------------------------------------------------
6. Marsh Cave
-----------------------------------------------------------------------------

TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, Dagger, Broadsword, Cottage, 
Steel Plate, Copper Armlet, Crown.

Travel north to the stairs and collect treasure. Go back to the entrance and 
exit and heal if necessary. Travel south from the entrance, collect treasure 
on the way. You will eventually reach an area with several rooms. Enter the 
south west room with a treasure chest surrounded by statues. Fight the Pisco 
Demons to get the Crown. There is locked door south of this room, ignore it 
for now. Exit the Marsh Cave and travel north to the Western Keep.

-----------------------------------------------------------------------------
7. Western Keep
-----------------------------------------------------------------------------

TREASURE: Crystal Eye, Jolt Tonic, Mystic Key.

There is one locked door in this castle, ignore it for now. If you have the 
Crown, fight Astos for the Crystal Eye.

Astos
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

Return to Matoya's Cave and give her the Crystal Eye for the Jolt Tonic.
With the Jolt Tonic, return to the Elven Castle and talk to 
the Prince's steward to wake the Prince up. He'll give you the Mystic Key.

-----------------------------------------------------------------------------
8. Mystic Key Quest
-----------------------------------------------------------------------------

TREASURE: [Elven Castle]: Bronze Gloves, Mythril Hammer, 400 Gil, 330 Gil.
[Cornelia Castle]: Cosier, Nitro Powder, Saber, Mythril Knife,
Iron Shield.
[Temple of Chaos]: Rune Blade, Gold Needle, Werebane.
[Western Keep]: Falchion, Power Staff, Steel Gloves.
[Marsh Cave]: Silver Armlet.

Open the locked door in the Elven Castle for treasure. Return to Cornelia 
Castle and open the locked doors for treasure. There is one very important 
item in the castle called Nitro Powder. Go to the Temple of Chaos and open
the two locked doors for treasure. Travel to the Western Keep and open the
locked door for treasure. Finally, go back to the Marsh Cave and travel 
as far south as possible to the locked door for treasure.

-----------------------------------------------------------------------------
9. Mt. Duergar
-----------------------------------------------------------------------------

TREASURE: 575 Gil ×2, 450 Gil, Tent, Grand Helm, Wyrmkiller, 
Mythril Knife, Mythril Mail, Cottage, Helmet.

Sail your ship west to reach Mt. Duergar. Explore the cave for its 
treasure. Give the dwarf in the southern area the Nitro Powder you got in 
Cornelia. The explosion will cause a new canal to form. You are now free
to sail out of the Cornelian Bay.

-----------------------------------------------------------------------------
10. Melmond
-----------------------------------------------------------------------------

Land on the port west of the Mt. Duergar to reach Melmond. You will notice 
that there are no item shops or churches. There are some great, yet very 
expensive, spells and armor. When you're ready, travel south to the Terra 
Cavern.

-----------------------------------------------------------------------------
11. Terra Cavern
-----------------------------------------------------------------------------

TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil, 3400 Gil, 
1020 Gil, Antidote, Potion ×2, Tent, Coral Sword, Leather Shield, 
Sleeping Bag, Star Ruby.

Be wary of strong monsters as you collect treasure in the cave. When you 
reach B3F you will have to fight a Vampire.

Vampire
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Dia
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should use Dia and heal when needed, Black and Red Mages should use 
 Fire magic.

After defeating the Vampire you will receive a Star Ruby. If you try to 
travel any farther, your path will be blocked, so exit for now.

-----------------------------------------------------------------------------
12. Titan's Cave
-----------------------------------------------------------------------------

TREASURE: [Titan's Cave]: 620 Gil, 420 Gil, Great Axe, Mythril Helm.
[Sage's Cave]: Earth Rod.

Enter the cave north of the Terra Cavern. Speak to the Titan and give him the 
Star Ruby to move him out of your way. Exit the cave and enter Sage's Cave.
Speak to the old man to receive the Earth Rod. Return to the Terra Cavern.

-----------------------------------------------------------------------------
13. Terra Cavern
-----------------------------------------------------------------------------

TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, Staff, Tent, 
Mythril Shield.

Return to the room where you fought the Vampire and continue to the stone 
that was blocking your path. To move the stone, open the menu and access the 
Earth Rod. Collect treasure as you descend to B5F, where Lich awaits.

Lich
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Dia
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should use Dia and heal when needed, Black and Red Mages should use
 Fire magic.

Relight the crystal and use the warp to exit the cavern.

-----------------------------------------------------------------------------
14. Crescent Lake
-----------------------------------------------------------------------------

TREASURE: Canoe.

Sail your ship to the south east-most port and walk to Crescent Lake. Buy 
new equipment as needed. Follow the hidden path to the Circle of Sages. 
Talk to the Sages and you'll get a Canoe. You should be at least level 18 
before moving on. Enter the lake to use the Canoe and row north to the 
volcano.

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15. Mt. Gulg
-----------------------------------------------------------------------------

TREASURE: 1520 Gil ×2, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1975 Gil, 
1760 Gil ×2, 2750 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil, 
1250 Gil, Mythril Helm ×2, Great Axe, Mythril Gloves, Potion ×2, 
Tent, Antidote ×2, Mythril Axe, Mythril Shield, Gold Needle, Cottage, Staff, 
Ice Brand, Flame Shield, Flame Armor.

Walking on the lava reduces each character's HP, but it eliminates all random 
battles at the same time. This dungeon is full to the brim with treasure. 
Just head generally south and be sure to check each room on your way down. 
You will eventually meet up with Marilith, the fiend of fire.

Marilith
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic. Watch out for Marilith's high level Fire spells.

Use the warp to exit the volcano. Return to your ship and sail to the bay 
just north of Crescent Lake. Navigate your canoe to the eastern cave.

-----------------------------------------------------------------------------
16. Ice Cavern
-----------------------------------------------------------------------------

TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil, 
10000 Gil, Flame Sword, Ice Armor, Shirt, Mythril Gloves, Potion, 
Sleeping Bag, Ice Shield, Levistone.

Follow the general path and you'll eventually find your way to a chest 
containing the Levistone. You'll have to fight an Evil Eye before you can 
get it. Once you have the Levistone exit the cave and sail back to 
Crescent Lake. From there, navigate the southern river into the desert 
area. Use the Levistone to get an airship!

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17. Citadel of Trials
-----------------------------------------------------------------------------

TREASURE: 1455 Gil, 7340 Gil, Gauntlets, Healing Staff, Steel Gloves, 
Ruby Armlet, Ice Brand, Cottage, Rat's Tail.

Fly your airship north to the continent with the huge desert and land on the 
west peninsula. Try to find a close parking space anywhere on grassy areas. 
Enter the castle and talk to the old man. Enter the north west room and walk 
on the throne to warp into the castle. Use your intuition to find your way 
through the warp maze. You'll eventually reach another throne room with a 
chest containing a Rat's Tail. Step onto the throne to warp back to the 
entrance.

-----------------------------------------------------------------------------
18. Dragon Caves
-----------------------------------------------------------------------------

TREASURE: 1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil, 
160 Gil, 500 Gil, 10 Gil, 575 Gil, Cottage, Tent, Gold Needle.

Head to the long strip of islands off the coast of Citadel of Trials. In 
each of the islands are treasures and friendly dragons. There are no enemies 
in the caves. Be sure to explore each cave for treasure. You'll eventually 
reach the mighty dragon king, Bahamut. Give him the Rat's Tail and he'll 
upgrade your classes. Now that your characters have been upgraded 
a whole slew of new spells and equipment will be available to them, so 
revisit each town to see what you've been missing.

-----------------------------------------------------------------------------
19. Caravan
-----------------------------------------------------------------------------

TREASURE: Bottled Faerie.

On the north west continent you'll see a desert. Within this desert is a 
small patch of desert surrounded by grass. Enter this patch and buy the 
Bottled Faerie for 50000 Gil (40000 on Easy Mode). Once you buy the 
Bottled Faerie a new set of items will become available for you to buy.

-----------------------------------------------------------------------------
20. Gaia
-----------------------------------------------------------------------------

TREASURE: Oxyale.

Fly your airship into the mountain range above the huge desert and enter
the town. Buy whatever supplies you need. Travel up the northern path to a 
spring. Open the menu and access the Bottled Faerie to release a fairy. She 
will give you Oxyale for freeing her.

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21. Onlak
-----------------------------------------------------------------------------

Travel to the continent west of Gaia and enter the town located there. There 
are a few new spells, but the town's overall inventory is lacking. Walk to 
the east most area of the town and talk to the girl next to the submarine to 
enter the next dungeon.

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22. Sunken Shrine
-----------------------------------------------------------------------------

TREASURE: 2000 Gil, 9900 Gil ×2, 110 Gil, 450 Gil, 8135 Gil, 7690 Gil, 
385 Gil, 5450 Gil, 2250 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil, 
9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, Giant's Gloves, 
Light Axe ×2, Ribbon, Diamond Armor, Mage's Staff, Diamond Armlet, 
Antidote, Diamond Shield, Diamond Gloves, Rosetta Stone, Diamond Helm.

There are two paths in the first room, one to the left and one to the right. 
The left paths leads to the boss and the right leads to a huge amount of 
treasure and one very important plot item. You will end up having to take 
both paths. Save time by taking the right path first, and be sure to pick up
the Rosetta Stone on the way. Head back to the entrance and take the left 
path and make your way to the boss.

Kraken
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Bolt
 STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Bolt spells.

Restore the crystal and use the warp to exit the dungeon.

-----------------------------------------------------------------------------
23. Waterfall Cavern
-----------------------------------------------------------------------------

TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, Spellbinder, Ribbon, Defender, 
Warp Cube.

To the north of Onlak is a waterfall. Canoe up to the waterfall and enter 
it. In the southern area of the waterfall is a room full of treasure. There 
is also a friendly robot inside. One of the chests contains the Warp Cube. 
This item is of special importance. Exit the cavern and return to your 
airship.

-----------------------------------------------------------------------------
24. Lufenia
-----------------------------------------------------------------------------

TREASURE: Bell.

Return to Melmond with the Rosetta Stone. Talk to the scholar in the north 
east corner of town and he will teach your party the Lufenian language. 
Travel to the town on the south peninsula of the continent with the huge 
desert. You'll have to park your airship next to the northern lake to get 
there. When you enter the town be sure to check out the hidden path in the 
north east corner of the town to reach a hidden magic shop which has two of 
the best spells in the game. Talk to all of the Lufenian people and you'll 
eventually run into someone who gives you a Bell. Return to your airship 
and fly over the huge desert. Find a parking place somewhere near the 
desert.

-----------------------------------------------------------------------------
25. Tower of Mirage
-----------------------------------------------------------------------------

TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil, 
12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, Tent, Healing Helm, Vorpal Sword, 
Aegis Shield, Cottage, Thor's Hammer, Sunblade, Dragon Mail.

Walk to the center of the huge desert and enter the tower. Once you have 
reached the third floor you'll be warped to the Flying Fortress.

-----------------------------------------------------------------------------
26. Flying Fortress
-----------------------------------------------------------------------------

TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil ×2, 
13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil,
3400 Gil, Protect Ring, Healing Helm, Potion, Diamond Gloves, 
Diamond Shield, Ribbon, Adamantite, Cottage, Mythril Helm, 
Protect Ring, Shirt, Protection Mantle, Gold Needle, Potion, 
Venom Blade, Gold Needle, Black Robe, White Robe, Sasuke.
 
There's a treasure chest on floor 2 that contains Adamantite. Be sure to get 
this item if you want the Excalibur. Look into the glowing ball on the third 
floor to see the world being invaded by the four fiends. At the end of the 
long hall on the top floor is the boss.

Tiamat
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

Restore the crystal and use the warp to return to the outside of Tower of 
Mirage.

-----------------------------------------------------------------------------
27. Temple of Chaos
-----------------------------------------------------------------------------

TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, Protection Mantle, 
Protect Ring, Sasuke, Masamune, Excalibur.

Go to Mt. Duergar and give the Adamantite to the blacksmith. He will weld 
it into the Excalibur, one of the best weapons in the game. You should be 
at least level 30 for a safe trip through the temple. Buy any items and 
equipment needed before entering the temple. With all four crystals lit, 
return to the Temple of Chaos and touch the orb to be warped back in time 
2000 years. The only way out of the temple is to cast the white magic spell 
Warp2. There is a stone blocking your way on 3F. To remove it, access the 
menu and use the Lute. Along the way you will have to fight all four fiends 
over again at different set locations throughout the temple. Always keep you 
HP up and be prepared for anything. After a very long walk you will reach a 
triangular room. Inside this room is the final boss, Chaos.

Chaos
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use 
 Sasukes or the Masamune. Masters should attack physically. 
 White Wizards should use Holy and should also use Cure4, Heal3, and Life2
 when needed. Red Wizards should attack physically. Black Wizards should 
 use Flare.

=============================================================================
VI. CLASSES
=============================================================================

BASIC CLASSES
~~~~~~~~~~~~~~~~~
Warrior
 UPGRADE: Knight
 ABILITIES: Warriors can equip high level weapons and armor. They have 
 very high HP and attack power.

Thief
 UPGRADE: Ninja
 ABILITIES: Thieves can equip low level weapons and armor. They can run from 
 battle easier than any other class. They have very low HP and attack power.

White Mage
 UPGRADE: White Wizard
 ABILITIES: White Mages can equip low very low level armor and weapons. They 
 can use most white magic spells. They have medium HP and very low attack 
 power.

Black Mage
 UPGRADE: Black Wizard
 ABILITIES: Black Mages can equip very low level weapons and armor. They can 
 use most black magic spells. They have very low HP and attack power.

Red Mage
 UPGRADE: Red Wizard
 ABILITIES: Red Mages can equip medium level weapons and armor. They can use 
 several, but not many, black and white magic spells. They have medium HP 
 and attack power.

Monk
 UPGRADE: Master
 ABILITIES: Monks can equip medium level armor and very few weapons. They 
 are best without weapons equipped. They have very high HP and attack power.

CLASS UPGRADES
~~~~~~~~~~~~~~~~~
Knight
 ORIGINAL CLASS: Warrior
 ABILITIES: Knights can equip very high level weapons and armor. They can 
 use a few level 1-3 white magic spells. They have very high HP and attack 
 power.

Ninja
 ORIGINAL CLASS: Thief
 ABILITIES: Ninjas can equip almost any weapon or armor. They can use 
 several level 1-4 black magic spells. They have very high HP and attack 
 power.

White Wizard
 ORIGINAL CLASS: White Mage
 ABILITIES: White Wizards can equip low level weapons and armor. They can 
 use any white magic spells. They have medium HP and low attack power.

Black Wizard
 ORIGINAL CLASS: Black Mage
 ABILITIES: Black Wizards can equip low level weapons and armor. They can 
 use any black magic spells. They have very low HP and attack power.

Red Wizard
 ORIGINAL CLASS: Red Mage
 ABILITIES: Red Wizards can equip medium level weapons and armor. They can 
 use most black and white magic spells. They have medium HP and attack 
 power.

Master
 ORIGINAL CLASS: Monk
 ABILITIES: Masters can equip low level armor and very few weapons. They 
 have very high HP and attack power.

=============================================================================
VII. ITEMS
=============================================================================

1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
 DESCRIPTION: Recovers poison status.
 COST: 75 | 50 (Easy Mode)

Cottage
 DESCRIPTION: Restores all HP/MP to party on world map.
 COST: 3000 | 2000 (Easy Mode)

Gold Needle
 DESCRIPTION: Recovers stone status.
 COST: 800 | 500 (Easy Mode)

Potion
 DESCRIPTION: Restores small portion of HP.
 COST: 60 | 40 (Easy Mode)

Sleeping Bag
 DESCRIPTION: Restores small amount of HP to party on world map.
 COST: 75 | 50 (Easy Mode)

Tent
 DESCRIPTION: Restores large amount of HP to party on world map.
 COST: 250 | 160 (Easy Mode)

2. KEY ITEMS
~~~~~~~~~~~~~~~~~
Adamantite
 DESCRIPTION: Given to the blacksmith in Mt. Duergar for the Excalibur.
 LOCATION: Flying Fortress

Bell
 DESCRIPTION: Used to make Tower of Mirage appear.
 LOCATION: Lufenia

Bottled Faerie
 DESCRIPTION: Frees the fairy in the spring in Gaia.
 LOCATION: Caravan

Canoe
 DESCRIPTION: Allows you to travel in rivers.
 LOCATION: Crescent Lake

Crown
 DESCRIPTION: Used to fight Astos.
 LOCATION: Marsh Cave

Crystal Eye
 DESCRIPTION: Given to Matoya for the Jolt Tonic.
 LOCATION: Western Keep

Earth Rod
 DESCRIPTION: Destroys the stone blocking the path in the Terra Cavern.
 LOCATION: Sage's Cave

Jolt Tonic
 DESCRIPTION: Awakens the Elf Prince.
 LOCATION: Matoya's Cave

Levistone
 DESCRIPTION: Used in the desert south of Crescent Lake for an airship.
 LOCATION: Ice Cavern

Lute
 DESCRIPTION: Removes the stone blocking the path in Temple of Chaos.
 LOCATION: Cornelia Castle

Mystic Key
 DESCRIPTION: Used to open various locked doors.
 LOCATION: Elven Castle

Nitro Powder
 DESCRIPTION: Used to blow up a canal.
 LOCATION: Cornelia Castle

Oxyale
 DESCRIPTION: Allows you to use the submarine in Onlak.
 LOCATION: Gaia

Rat's Tail
 DESCRIPTION: Given to Bahamut for a class upgrade.
 LOCATION: Citadel of Trials

Rosetta Stone
 DESCRIPTION: Given to the scholar in Melmond to learn Lufenian.
 LOCATION: Sunken Shrine

Star Ruby
 DESCRIPTION: Fead to the Titan in Titan's Cave to move on.
 LOCATION: Terra Cavern

Warp Cube
 DESCRIPTION: Used to warp to the Flying Fortress from Tower of Mirage.
 LOCATION: Waterfall Cavern

=============================================================================
VIII. MAGIC
=============================================================================

1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

Cure1
 DESCRIPTION: Restores a small amount of HP to one character.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Dia1
 DESCRIPTION: Causes a small amount of damage to undead creatures.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Blink
 DESCRIPTION: Increases one character's evade.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Shld1
 DESCRIPTION: Increases one character's defense power.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Level 2:

Silence
 DESCRIPTION: Prevents enemies from using magic.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

NulBolt
 DESCRIPTION: Bolt damage caused to party is decreased.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Invis1
 DESCRIPTION: Increases one character's evade.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Lamp
 DESCRIPTION: Cures one character of blind status.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Level 3:

Cure2
 DESCRIPTION: Restores a medium amount of HP to one character.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

NulFire
 DESCRIPTION: Fire damage caused to party is decreased.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Dia2
 DESCRIPTION: Causes a medium amount of damage to undead creatures.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Heal1
 DESCRIPTION: Restores a small amount of HP to entire party.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Level 4:

Esuna
 DESCRIPTION: Cures one character of poison status.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

NulIce
 DESCRIPTION: Ice damage caused to party is decreased.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Fear
 DESCRIPTION: Causes enemies to run from battle.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Vox
 DESCRIPTION: Cures one character of silence status.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Level 5:

Cure3
 DESCRIPTION: Restores a large amount of HP to one character.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Life
 DESCRIPTION: Restores life to one fallen character.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Dia3
 DESCRIPTION: Causes a large amount of damage to undead creatures.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Heal2
 DESCRIPTION: Restores a medium amount of HP to entire party.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Level 6:

Stona
 DESCRIPTION: Cures one character of stone status.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Warp2
 DESCRIPTION: Teleports party out of dungeons.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Invis2
 DESCRIPTION: Increases party's evade.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Shld2
 DESCRIPTION: Increases party's defense power.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Level 7:

Cure4
 DESCRIPTION: Restores a very large amount of HP to one character.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Gaia

Dia4
 DESCRIPTION: Causes a very large amount of damage to undead creatures.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Gaia

NulMgc
 DESCRIPTION: Prevents party from death spells.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Onlak

Heal3
 DESCRIPTION: Restores a large amount of HP to entire party.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Onlak

Level 8:

Life2
 DESCRIPTION: Restores life and full HP to one character.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Lufenia

NullAll
 DESCRIPTION: Protects one character from all spells and status effects.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

Holy
 DESCRIPTION: Causes a large amount of damage to all enemies.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

Dispel
 DESCRIPTION: Removes status increasing spells from one enemy.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

Fire1
 DESCRIPTION: Causes a small amount of fire elemental damage to one enemy.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Bolt1
 DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Focus1
 DESCRIPTION: Increases one character's hit rate.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Sleep1
 DESCRIPTION: Puts one enemy to sleep, disabling their commands.
 COST: 100 | 50 (Easy Mode)
 LOCATION: Cornelia

Level 2:

Ice1
 DESCRIPTION: Causes ice elemental damage to one enemy.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Slow
 DESCRIPTION: Decreases one enemy's hit rate.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Fog
 DESCRIPTION: Causes blind status to enemies.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Steel
 DESCRIPTION: Increases one character's attack power.
 COST: 400 | 250 (Easy Mode)
 LOCATION: Pravoca

Level 3:

Fire2
 DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Bolt2
 DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Bind
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Focus2
 DESCRIPTION: Decreases all enemies' evade.
 COST: 1500 | 1000 (Easy Mode)
 LOCATION: Elfheim

Level 4:

Haste
 DESCRIPTION: Increases one character's hits.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Ice2
 DESCRIPTION: Causes a medium amount of ice elemental damage.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Sleep2
 DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Muddle
 DESCRIPTION: Causes enemies to attack other enemies.
 COST: 4000 | 2500 (Easy Mode)
 LOCATION: Elfheim

Level 5:

Fire3
 DESCRIPTION: Causes a large amount of fire elemental damage to all enemies.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Warp1
 DESCRIPTION: Teleports party back one floor in dungeons.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Poison
 DESCRIPTION: Kills all enemies.
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Slow2
 DESCRIPTION: Decreases one enemies' hit rate
 COST: 8000 | 5000 (Easy Mode)
 LOCATION: Melmond

Level 6:

Bolt3
 DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Reaper
 DESCRIPTION: Kills one enemy.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Quake
 DESCRIPTION: Kills all enemies.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Stun
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 20000 | 13000 (Easy Mode)
 LOCATION: Crescent Lake

Level 7:

Ice3
 DESCRIPTION: Causes a large amount of ice elemental damage to all enemies.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Gaia

Break
 DESCRIPTION: Turns one enemy into stone.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Gaia

Saber
 DESCRIPTION: Increases one character's attack power.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Onlak

Blind
 DESCRIPTION: Causes blind status to one enemy.
 COST: 45000 | 30000 (Easy Mode)
 LOCATION: Onlak

Level 8:

Flare
 DESCRIPTION: Causes a very large amount of damage to all enemies.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Lufenia

Doom
 DESCRIPTION: Kills one enemy.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

Stop
 DESCRIPTION: Stuns all enemies, disabling their commands.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

Warp
 DESCRIPTION: Kills all enemies.
 COST: 60000 | 40000 (Easy Mode)
 LOCATION: Gaia

=============================================================================
IX. WEAPONS
=============================================================================

1. SWORDS
~~~~~~~~~~~~~~~~~
Broadsword
 COST: 550 | 450 (Easy Mode)
 LOCATION: Pravoca
 ATTACK POWER: 15
 HIT RATE: 10

Coral Sword
 COST: --
 LOCATION: Terra Cavern
 ATTACK POWER: 19
 HIT RATE: 15

Defender
 COST: --
 LOCATION: Waterfall Cavern
 ATTACK POWER: 30
 HIT RATE: 35

Excalibur
 COST: --
 LOCATION: Mt. Duergar
 ATTACK POWER: 45
 HIT RATE: 35

Falchion
 COST: --
 LOCATION: Western Keep
 ATTACK POWER: 15
 HIT RATE: 10

Flame Sword
 COST: --
 LOCATION: Ice Cavern
 ATTACK POWER: 26
 HIT RATE: 20

Ice Brand
 COST: --
 LOCATION: Mt. Gulg, Citadel of Trials
 ATTACK POWER: 29
 HIT RATE: 25

Long Sword
 COST: 1500 | 1200 (Easy Mode)
 LOCATION: Melmond
 ATTACK POWER: 20
 HIT RATE: 20

Masamune
 COST: --
 LOCATION: Temple of Chaos
 ATTACK POWER: 56
 HIT RATE: 50

Mythril Sword
 COST: 4000 | 3200 (Easy Mode)
 LOCATION: Elfheim, Crescent Lake
 ATTACK POWER: 23
 HIT RATE: 15

Rapier
 COST: 10 | 8 (Easy Mode)
 LOCATION: Cornelia
 ATTACK POWER: 9
 HIT RATE: 5

Rune Blade
 COST: --
 LOCATION: Temple of Chaos
 ATTACK POWER: 18
 HIT RATE: 15

Saber
 COST: 450 | 360 (Easy Mode)
 LOCATION: Elfheim
 ATTACK POWER: 13
 HIT RATE: 5

Sasuke
 COST: --
 LOCATION: Flying Fortress, Temple of Chaos
 ATTACK POWER: 33
 HIT RATE: 35

Scimitar
 COST: 200 | 160 (Easy Mode)
 LOCATION: Pravoca
 ATTACK POWER: 10
 HIT RATE: 10

Sunblade
 COST: --
 LOCATION: Tower of Mirage
 ATTACK POWER: 32
 HIT RATE: 25

Venom Blade
 COST: --
 LOCATION: Flying Fortress
 ATTACK POWER: 22
 HIT RATE: 30

Vorpal Sword
 COST: --
 LOCATION: Tower of Mirage
 ATTACK POWER: 24
 HIT RATE: 25

Werebane
 COST: --
 LOCATION: Temple of Chaos
 ATTACK POWER: 18
 HIT RATE: 15

Wyrmkiller
 COST: --
 LOCATION: Mt. Duergar
 ATTACK POWER: 19
 HIT RATE: 15

2. AXES
~~~~~~~~~~~~~~~~~
Battle Axe
 COST: 550 | 450 (Easy Mode)
 LOCATION: Pravoca
 ATTACK POWER: 17
 HIT RATE: 5

Great Axe
 COST: --
 LOCATION: Titan's Cave
 ATTACK POWER: 22
 HIT RATE: 5

Light Axe
 COST: --
 LOCATION: Sunken Shrine
 ATTACK POWER: 28
 HIT RATE: 15

Mythril Axe
 COST: 4500 | 3600 (Easy Mode)
 LOCATION: Crescent Lake, Mt. Gulg
 ATTACK POWER: 25
 HIT RATE: 10

3. STAVES
~~~~~~~~~~~~~~~~~
Cosier
 COST: 200 | 160 (Easy Mode)
 LOCATION: Elfheim
 ATTACK POWER: 14
 HIT RATE: --

Healing Staff
 COST: --
 LOCATION: Citadel of Trials
 ATTACK POWER: 6
 HIT RATE: --

Mage's Staff
 COST: --
 LOCATION: Sunken Shrine
 ATTACK POWER: 12
 HIT RATE: 10

Power Staff
 COST: --
 LOCATION: Western Keep
 ATTACK POWER: 12
 HIT RATE: --

Spellbinder
 COST: --
 LOCATION: Waterfall Cavern
 ATTACK POWER: 15
 HIT RATE: 15

Staff
 COST: 5 | 4 (Easy Mode)
 LOCATION: Cornelia, Terra Cavern, Mt. Gulg
 ATTACK POWER: 7
 HIT RATE: --

4. HAMMERS
~~~~~~~~~~~~~~~~~
Hammer
 COST: 10 | 8 (Easy Mode)
 LOCATION: Cornelia, Pravoca
 ATTACK POWER: 9
 HIT RATE: --

Mythril Hammer
 COST: 2500 | 2000 (Easy Mode)
 LOCATION: Crescent Lake
 ATTACK POWER: 12
 HIT RATE: 5

Thor's Hammer
 COST: --
 LOCATION: Tower of Mirage
 ATTACK POWER: 18
 HIT RATE: 15

5. NUNCHAKU
~~~~~~~~~~~~~~~~~
Iron Nunchaku
 COST: 200 | 160 (Easy Mode)
 LOCATION: Elfheim
 ATTACK POWER: 16
 HIT RATE: --

Nunchaku
 COST: 10 | 8 (Easy Mode)
 LOCATION: Cornelia
 ATTACK POWER: 12
 HIT RATE: --

6. KNIVES
~~~~~~~~~~~~~~~~~
Cat Claws
 COST: 65000 | 52000 (Easy Mode)
 LOCATION: Gaia
 ATTACK POWER: 22
 HIT RATE: 35

Dagger
 COST: 175 | 140 (Easy Mode)
 LOCATION: Elfheim
 ATTACK POWER: 7
 HIT RATE: 10

Knife
 COST: 5 | 4 (Easy Mode)
 LOCATION: Cornelia
 ATTACK POWER: 5
 HIT RATE: 10

Mythril Knife
 COST: 800 | 640 (Easy Mode)
 LOCATION: Mt. Duergar, Crescent Lake
 ATTACK POWER: 10
 HIT RATE: 15

=============================================================================
X. ARMOR
=============================================================================

1. BODY
~~~~~~~~~~~~~~~~~
Black Robe
 COST: --
 LOCATION: Flying Fortress
 DEFENSE POWER: 24
 EVADE: 2

Chain Mail
 COST: 80 | 65 (Easy Mode)
 LOCATION: Cornelia
 DEFENSE POWER: 15
 EVADE: 15

Copper Armlet
 COST: 1000 | 800 (Easy Mode)
 LOCATION: Elfheim, Marsh Cave
 DEFENSE POWER: 4
 EVADE: 1

Diamond Armor
 COST: --
 LOCATION: Sunken Shrine
 DEFENSE POWER: 42
 EVADE: 10

Diamond Armlet
 COST: --
 LOCATION: Sunken Shrine
 DEFENSE POWER: 34
 EVADE: 1

Dragon Mail
 COST: --
 LOCATION: Tower of Mirage
 DEFENSE POWER: 42
 EVADE: 10

Flame Armor
 COST: --
 LOCATION: Mt. Gulg
 DEFENSE POWER: 34
 EVADE: 10

Ice Armor
 COST: --
 LOCATION: Ice Cavern
 DEFENSE POWER: 34
 EVADE: 10

Knight's Armor
 COST: 45000 | 36000 (Easy Mode)
 LOCATION: Melmond
 DEFENSE POWER: 34
 EVADE: 33

Leather Armor
 COST: 50 | 40 (Easy Mode)
 LOCATION: Cornelia
 DEFENSE POWER: 4
 EVADE: 8

Mythril Mail
 COST: 7500 | 6000 (Easy Mode)
 LOCATION: Crescent Lake, Mt. Gulg
 DEFENSE POWER: 18
 EVADE: 8

Ruby Armlet
 COST: 50000 | 40000 (Easy Mode)
 LOCATION: Citadel of Trials, Gaia
 DEFENSE POWER: 24
 EVADE: 1

Shirt
 COST: 10 | 8 (Easy Mode)
 LOCATION: Cornelia, Ice Cavern, Flying Fortress
 DEFENSE POWER: 1
 EVADE: 2

Silver Armlet
 COST: 5000 | 4000 (Easy Mode)
 LOCATION: Marsh Cave, Melmond
 DEFENSE POWER: 15
 EVADE: 1

Steel Plate
 COST: 800 | 640 (Easy Mode)
 LOCATION: Pravoca, Elfheim
 DEFENSE POWER: 24
 EVADE: 23

White Robe
 COST: --
 LOCATION: Flying Fortress
 DEFENSE POWER: 24
 EVADE: 2

2. HEAD
~~~~~~~~~~~~~~~~~
Diamond Helm
 COST: --
 LOCATION: Sunken Shrine
 DEFENSE POWER: 8
 EVADE: 3

Grand Helm
 COST: 450 | 360 (Easy Mode)
 LOCATION: Mt. Duergar, Melmond
 DEFENSE POWER: 5
 EVADE: 5

Healing Helm
 COST: --
 LOCATION: Tower of Mirage, Flying Fortress
 DEFENSE POWER: 6
 EVADE: 3

Helmet
 COST: 100 | 80 (Easy Mode)
 LOCATION: Mt. Duergar, Elfheim
 DEFENSE POWER: 3
 EVADE: 3

Leather Cap
 COST: 80 | 65 (Easy Mode)
 LOCATION: Temple of Chaos, Pravoca, Elfheim
 DEFENSE POWER: 1
 EVADE: 1

Mythril Helm
 COST: 2500 | 2000 (Easy Mode)
 LOCATION: Titan's Cave, Crescent Lake, Flying Fortress
 DEFENSE POWER: 6
 EVADE: 3

Ribbon
 COST: --
 LOCATION: Sunken Shrine, Waterfall Cavern, Flying Fortress
 DEFENSE POWER: 1
 EVADE: 1

3. ARM
~~~~~~~~~~~~~~~~~
Bronze Gloves
 COST: 200 | 160 (Easy Mode)
 LOCATION: Elven Castle, Melmond
 DEFENSE POWER: 2
 EVADE: 3

Diamond Gloves
 COST: --
 LOCATION: Sunken Shrine, Flying Fortress
 DEFENSE POWER: 8
 EVADE: 3

Gauntlets
 COST: --
 LOCATION: Citadel of Trials
 DEFENSE POWER: 6
 EVADE: 3

Steel Gloves
 COST: 750 | 600 (Easy Mode)
 LOCATION: Western Keep, Melmond, Citadel of Trials
 DEFENSE POWER: 4
 EVADE: 5

Leather Gloves
 COST: 60 | 50 (Easy Mode)
 LOCATION: Pravoca
 DEFENSE POWER: 1
 EVADE: 1

Mythril Gloves
 COST: 2500 | 2000 (Easy Mode)
 LOCATION: Crescent Lake, Mt. Gulg, Ice Cavern
 DEFENSE POWER: 6
 EVADE: 3

Protect Ring
 COST: 20000 | 16000 (Easy Mode)
 LOCATION: Gaia, Flying Fortress, Temple of Chaos
 DEFENSE POWER: 8
 EVADE: 1

Giant's Gloves
 COST: --
 LOCATION: Sunken Shrine
 DEFENSE POWER: 6
 EVADE: 3

4. SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
 COST: --
 LOCATION: Tower of Mirage
 DEFENSE POWER: 16
 EVADE: --

Buckler
 COST: 2500 | 2000 (Easy Mode)
 LOCATION: Crescent Lake
 DEFENSE POWER: 2
 EVADE: --

Diamond Shield
 COST: --
 LOCATION: Sunken Shrine, Flying Fortress
 DEFENSE POWER: 16
 EVADE: --

Flame Shield
 COST: --
 LOCATION: Mt. Gulg
 DEFENSE POWER: 12
 EVADE: --

Ice Shield
 COST: --
 LOCATION: Ice Cavern
 DEFENSE POWER: 12
 EVADE: --

Iron Shield
 COST: 100 | 80 (Easy Mode)
 LOCATION: Elfheim
 DEFENSE POWER: 4
 EVADE: --

Leather Shield
 COST: 15 | 12 (Easy Mode)
 LOCATION: Pravoca
 DEFENSE POWER: 2
 EVADE: --

Mythril Shield
 COST: 2500 | 2000 (Easy Mode)
 LOCATION: Terra Cavern, Crescent Lake, Mt. Gulg
 DEFENSE POWER: 8
 EVADE: --

Protection Mantle
 COST: --
 LOCATION: Flying Fortress, Temple of Chaos
 DEFENSE POWER: 8
 EVADE: 2

=============================================================================
XI. MONSTERS
=============================================================================

Aeros
 LOCATION: Flying Fortress
 EXPERIENCE: 1613
 GIL: 809
 WEAKNESS: --

Allosaurus
 LOCATION: Pravoca (North Peninsula), Northeast Continent
 EXPERIENCE: 3384
 GIL: 502
 WEAKNESS: --

Anaconda
 LOCATION: Terra Cavern, Crescent Lake
 EXPERIENCE: 164
 GIL: 50
 WEAKNESS: --

Aquos
 LOCATION: Sunken Shrine, Temple of Chaos
 EXPERIENCE: 1961
 GIL: 800
 WEAKNESS: --

Basilisk
 LOCATION: Northeast Continent, Temple of Chaos
 EXPERIENCE: 1976
 GIL: 658
 WEAKNESS: --

Black Knight
 LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
 EXPERIENCE: 1260
 GIL: 1600
 WEAKNESS: --

Black Widow
 LOCATION: Cornelia, Temple of Chaos, Marsh Cave
 EXPERIENCE: 28
 GIL: 8
 WEAKNESS: --

Bloodbones
 LOCATION: Marsh Cave, Ice Cavern
 EXPERIENCE: 378
 GIL: 378
 WEAKNESS: Fire, Dia

Blue Dragon
 LOCATION: Tower of Mirage
 EXPERIENCE: 3240
 GIL: 2000
 WEAKNESS: --

Centipede
 LOCATION: Crescent Lake
 EXPERIENCE: 1194
 GIL: 300
 WEAKNESS: --

Chimera
 LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
 EXPERIENCE: 2064
 GIL: 2500
 WEAKNESS: --

Clay Golem
 LOCATION: Citadel of Trials, Waterfall, Flying Fortress, Temple of Chaos
 EXPERIENCE: 1256
 GIL: 800
 WEAKNESS: --

Cobra
 LOCATION: Elfheim, Melmond
 EXPERIENCE: 120
 GIL: 50
 WEAKNESS: --

Cocktrice
 LOCATION: Terra Cavern, Ice Cavern, Waterfall Cavern
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: Bolt

Crawler
 LOCATION: Marsh Cave
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: --

Crazy Horse
 LOCATION: Cornelia, Matoya's Cave, Pravoca
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

Crocodile
 LOCATION: River
 EXPERIENCE: 816
 GIL: 900
 WEAKNESS: Bolt

Dark Warrior
 LOCATION: Temple of Chaos
 EXPERIENCE: 3419
 GIL: 3420
 WEAKNESS: --

Dark Wizard
 LOCATION: Ice Cavern, Temple of Chaos
 EXPERIENCE: 1095
 GIL: 1095
 WEAKNESS: --

Death Eye
 LOCATION: Temple of Chaos
 EXPERIENCE: 1
 GIL: 1
 WEAKNESS: --

Deepeyes
 LOCATION: Sunken Shrine
 EXPERIENCE: 3591
 GIL: 3591
 WEAKNESS: --

Desert Baretta
 LOCATION: Northeast Continent
 EXPERIENCE: 2608
 GIL: 1
 WEAKNESS: --

Doom Knight
 LOCATION: Flying Fortress
 EXPERIENCE: 2700
 GIL: 3000
 WEAKNESS: --

Dragon Zombie
 LOCATION: Citadel of Trials, Temple of Chaos
 EXPERIENCE: 2328
 GIL: 999
 WEAKNESS: Fire, Dia

Earth Medusa
 LOCATION: Flying Fortress, Temple of Chaos
 EXPERIENCE: 1218
 GIL: 1218
 WEAKNESS: --

Evil Eye
 LOCATION: Ice Cavern, Flying Fortress
 EXPERIENCE: 3224
 GIL: 3225
 WEAKNESS: --

Fire Gigas
 LOCATION: Temple of Chaos
 EXPERIENCE: 1504
 GIL: 1506
 WEAKNESS: Ice

Fire Hydra
 LOCATION: Mt. Gulg, Flying Fortress
 EXPERIENCE: 1212
 GIL: 400
 WEAKNESS: --

Fire Lizard
 LOCATION: Mt. Gulg, Temple of Chaos
 EXPERIENCE: 2472
 GIL: 1200
 WEAKNESS: Ice

Gargoyle
 LOCATION: Marsh Cave
 EXPERIENCE: 132
 GIL: 80
 WEAKNESS: --

Ghast
 LOCATION: Pravoca
 EXPERIENCE: 116
 GIL: 117
 WEAKNESS: Fire, Dia

Ghost
 LOCATION: Sunken Shrine
 EXPERIENCE: 989
 GIL: 990
 WEAKNESS: Fire, Dia

Ghoul
 LOCATION: Temple of Chaos, Marsh Cave
 EXPERIENCE: 92
 GIL: 50
 WEAKNESS: Fire, Dia

Gigas Worm
 LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

Gnoma
 LOCATION: Terra Cavern, Temple of Chaos
 EXPERIENCE: 1536
 GIL: 768
 WEAKNESS: --

Goblin
 LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
 EXPERIENCE: 6
 GIL: 6
 WEAKNESS: Fire

Goblin Guard
 LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
 EXPERIENCE: 18
 GIL: 18
 WEAKNESS: --

Goggler
 LOCATION: Ocean
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: Bolt

Gray Ooze
 LOCATION: Marsh Cave, Mt. Gulg
 EXPERIENCE: 254
 GIL: 70
 WEAKNESS: --

Green Dragon
 LOCATION: Temple of Chaos
 EXPERIENCE: 4068
 GIL: 5000
 WEAKNESS: --

Green Slime
 LOCATION: Marsh Cave
 EXPERIENCE: 84
 GIL: 20
 WEAKNESS: Fire, Ice, Bolt

Guardian
 LOCATION: Tower of Mirage
 EXPERIENCE: 1224
 GIL: 400
 WEAKNESS: Bolt

Hell Hound
 LOCATION: Tower of Mirage
 EXPERIENCE: 1181
 GIL: 600
 WEAKNESS: Ice

Hill Gigas
 LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
 EXPERIENCE: 879
 GIL: 879
 WEAKNESS: --

Horned Devil
 LOCATION: Mt. Gulg, Citadel of Trials
 EXPERIENCE: 387
 GIL: 387
 WEAKNESS: --

Hydra
 LOCATION: River
 EXPERIENCE: 912
 GIL: 150
 WEAKNESS: Bolt

Hyenadon
 LOCATION: Melmond, Titan's Cave, Mt. Gulg
 EXPERIENCE: 288
 GIL: 72
 WEAKNESS: --

Ice Gigas
 LOCATION: Onlak, Temple of Chaos
 EXPERIENCE: 1750
 GIL: 1752
 WEAKNESS: Fire

King Mummy
 LOCATION: Citadel of Trials, Waterfall Cavern
 EXPERIENCE: 984
 GIL: 1000
 WEAKNESS: Fire, Dia

Kraken
 LOCATION: Temple of Chaos
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Bolt

Lava Worm
 LOCATION: Mt. Gulg, Temple of Chaos
 EXPERIENCE: 1668
 GIL: 400
 WEAKNESS: --

Lesser Tiger
 LOCATION: Titan's Cave
 EXPERIENCE: 436
 GIL: 108
 WEAKNESS: --

Lich
 LOCATION: Temple of Chaos
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Fire, Dia

Lizard
 LOCATION: Matoya's Cave, Pravoca, Mt. Gulg
 EXPERIENCE: 152
 GIL: 50
 WEAKNESS: --

Manticore
 LOCATION: Flying Fortress
 EXPERIENCE: 1317
 GIL: 650
 WEAKNESS: --

Marilith
 LOCATION: Temple of Chaos
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: --

Medusa
 LOCATION: Citadel of Trials, Tower of Mirage, Flying Fortress
 EXPERIENCE: 698
 GIL: 781
 WEAKNESS: --

Mindflayer
 LOCATION: Ice Cavern, Citadel of Trials, Flying Fortress
 EXPERIENCE: 821
 GIL: 999
 WEAKNESS: --

Minotaur
 LOCATION: Terra Cavern, Mt. Gulg
 EXPERIENCE: 489
 GIL: 489
 WEAKNESS: --

Mummy
 LOCATION: Ice Cavern, Waterfall Cavern
 EXPERIENCE: 300
 GIL: 300
 WEAKNESS: Fire, Dia

Necrotaur
 LOCATION: Pravoca (North Peninsula), Citadel of Trials
 EXPERIENCE: 1050
 GIL: 1050
 WEAKNESS: Fire, Dia

Neochu
 LOCATION: River, Flying Fortress
 EXPERIENCE: 3188
 GIL: 500
 WEAKNESS: Bolt

Nightmare
 LOCATION: Citadel of Trials, Waterfall, Tower of Mirage, Flying Fortress
 EXPERIENCE: 1272
 GIL: 700
 WEAKNESS: --

Ochu
 LOCATION: River
 EXPERIENCE: 1224
 GIL: 102
 WEAKNESS: Bolt

Ogre
 LOCATION: Matoya's Cave, Pravoca, Elfheim, Melmond
 EXPERIENCE: 192
 GIL: 195
 WEAKNESS: --

Ogre Chieftain
 LOCATION: Pravoca, Elfheim, Melmond, Mt. Gulg
 EXPERIENCE: 288
 GIL: 300
 WEAKNESS: --

Ogre Mage
 LOCATION: Terra Cavern, Mt. Gulg
 EXPERIENCE: 723
 GIL: 723
 WEAKNESS: --

Piranha
 LOCATION: River
 EXPERIENCE: 240
 GIL: 20
 WEAKNESS: Bolt

Pirate
 LOCATION: Pravoca
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: --

Piscodemon
 LOCATION: Marsh Cave, Terra Cavern, Ice Cavern
 EXPERIENCE: 276
 GIL: 300
 WEAKNESS: --

Purple Worm
 LOCATION: Temple of Chaos
 EXPERIENCE: 4344
 GIL: 1000
 WEAKNESS: --

Pyrolisk
 LOCATION: Mt. Gulg, Waterfall Cavern
 EXPERIENCE: 423
 GIL: 500
 WEAKNESS: Ice

Pyros
 LOCATION: Mt. Gulg, Temple of Chaos
 EXPERIENCE: 1620
 GIL: 800
 WEAKNESS: --

Rakshasa
 LOCATION: Citadel of Trials, Flying Fortress
 EXPERIENCE: 602
 GIL: 800
 WEAKNESS: --

Red Dragon
 LOCATION: Mt. Gulg
 EXPERIENCE: 2904
 GIL: 4000
 WEAKNESS: Ice

Red Piranha
 LOCATION: River
 EXPERIENCE: 546
 GIL: 46
 WEAKNESS: Bolt

Remora
 LOCATION: Ice Cavern
 EXPERIENCE: 2244
 GIL: 1000
 WEAKNESS: --

Rhyos
 LOCATION: Temple of Chaos
 EXPERIENCE: 4585
 GIL: 5000
 WEAKNESS: --

Sabertooth
 LOCATION: Northeast Continent, Tower of Mirage
 EXPERIENCE: 840
 GIL: 500
 WEAKNESS: --

Sahagin
 LOCATION: Ocean
 EXPERIENCE: 30
 GIL: 30
 WEAKNESS: Bolt

Sahagin Chief
 LOCATION: Ocean, Sunken Shrine
 EXPERIENCE: 108
 GIL: 105
 WEAKNESS: Bolt

Sahagin Prince
 LOCATION: Sunken Shrine
 EXPERIENCE: 882
 GIL: 882
 WEAKNESS: Bolt

Sand Worm
 LOCATION: Northeast Continent
 EXPERIENCE: 2680
 GIL: 900
 WEAKNESS: --

Scorpion
 LOCATION: Pravoca, Marsh Cave, Crescent Lake
 EXPERIENCE: 224
 GIL: 70
 WEAKNESS: --

Sea Scorpion
 LOCATION: Sunken Shrine, Temple of Chaos
 EXPERIENCE:640 
 GIL: 300
 WEAKNESS: --

Sea Snake
 LOCATION: Sunken Shrine, Temple of Chaos
 EXPERIENCE: 956
 GIL: 600
 WEAKNESS: Bolt

Sea Troll
 LOCATION: Sunken Shrine, Temple of Chaos
 EXPERIENCE: 852
 GIL: 852
 WEAKNESS: Bolt

Shadow
 LOCATION: Marsh Cave, Melmond
 EXPERIENCE: 89
 GIL: 45
 WEAKNESS: Fire, Dia

Shark
 LOCATION: Ocean
 EXPERIENCE: 264
 GIL: 66
 WEAKNESS: Bolt

Skeleton
 LOCATION: Cornelia, Temple of Chaos, Marsh Cave
 EXPERIENCE: 9
 GIL: 3
 WEAKNESS: Fire, Dia

Soldier
 LOCATION: Flying Fortress
 EXPERIENCE: 4000
 GIL: 2000
 WEAKNESS: --

Specter
 LOCATION: Ice Cavern
 EXPERIENCE: 150
 GIL: 150
 WEAKNESS: Fire, Dia

Sphinx
 LOCATION: Terra Cavern
 EXPERIENCE: 1160
 GIL: 1160
 WEAKNESS: --

Spirit Naga
 LOCATION: Flying Fortress
 EXPERIENCE: 3488
 GIL: 4000
 WEAKNESS: --

Stone Golem
 LOCATION: Flying Fortress, Temple of Chaos
 EXPERIENCE: 2384
 GIL: 1000
 WEAKNESS: --

Tarantula
 LOCATION: Pravoca, Elfheim, Marsh Cave
 EXPERIENCE: 140
 GIL: 50
 WEAKNESS: --

Tiamat
 LOCATION: Temple of Chaos
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Flare

Troll
 LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
 EXPERIENCE: 1240
 GIL: 621
 WEAKNESS: Fire

Vampire
 LOCATION: Terra Cavern, Tower of Mirage
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Dia

Vampire Lord
 LOCATION: Flying Fortress, Temple of Chaos
 EXPERIENCE: 2384
 GIL: 3000
 WEAKNESS: Fire, Dia

Warg Wolf
 LOCATION: Temple of Chaos, Matoya's Cave, Provaka
 EXPERIENCE: 88
 GIL: 22
 WEAKNESS: --

Warmech
 LOCATION: Flying Fortress
 EXPERIENCE: 32000
 GIL: 32000
 WEAKNESS: --

Water Naga
 LOCATION: Sunken Shrine
 EXPERIENCE: 2352
 GIL: 2355
 WEAKNESS: --

Weretiger
 LOCATION: Northeast Continent, Tower of Mirage
 EXPERIENCE: 780
 GIL: 780
 WEAKNESS: --

Werewolf
 LOCATION: Pravoca, Terra Cavern
 EXPERIENCE: 132
 GIL: 67
 WEAKNESS: --

White Croc
 LOCATION: River
 EXPERIENCE: 1890
 GIL: 2000
 WEAKNESS: Bolt

White Dragon
 LOCATION: Ice Cavern, Temple of Chaos
 EXPERIENCE: 1700
 GIL: 2000
 WEAKNESS: Fire

White Shark
 LOCATION: Sunken Shrine, Temple of Chaos
 EXPERIENCE: 2360
 GIL: 600
 WEAKNESS: --

Wight
 LOCATION: Terra Cavern, Ice Cavern
 EXPERIENCE: 117
 GIL: 117
 WEAKNESS: Fire, Dia

Winter Wolf
 LOCATION: Pravoca (North Peninsula), Ice Cavern, Onlak, Temple of Chaos
 EXPERIENCE: 402
 GIL: 200
 WEAKNESS: Fire

Wolf
 LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
 EXPERIENCE: 24
 GIL: 6
 WEAKNESS: --

Wraith
 LOCATION: Western Keep, Ice Cavern
 EXPERIENCE: 231
 GIL: 231
 WEAKNESS: Fire, Dia

Wyvern
 LOCATION: Northeast Continent
 EXPERIENCE: 1173
 GIL: 50
 WEAKNESS: --

Zombie
 LOCATION: Temple of Chaos, Marsh Cave
 EXPERIENCE: 24
 GIL: 12
 WEAKNESS: Fire, Dia

=============================================================================
XII. BOSS STRATEGIES
=============================================================================

Astos
 LOCATION: Western Keep
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

Chaos
 LOCATION: Temple of Chaos
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use 
 Sasukes or the Masamune. Masters should attack physically. 
 White Wizards should use Holy and should also use Cure4, Heal3, and Life2
 when needed. Red Wizards should attack physically. Black Wizards should 
 use Flare.

Garland
 LOCATION: Temple of Chaos
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Bolt spells.

Kraken
 LOCATION: Sunken Shrine
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Bolt
 STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Bolt spells.

Lich
 LOCATION: Terra Cavern
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Dia
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should use Dia and heal when needed, Black and Red Mages should use 
 Fire magic.

Marilith
 LOCATION: Mt. Gulg
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic. Watch out for Marilith's high level Fire spells.

Tiamat
 LOCATION: Flying Fortress
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

Vampire
 LOCATION: Terra Cavern
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Dia
 STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
 should use Dia and heal when needed, Black and Red Mages should use 
 Fire magic.

=============================================================================
XIII. SHOPS
=============================================================================

-----------------------------------------------------------------------------
Cornelia
-----------------------------------------------------------------------------

INN COST - 30

REVIVE COST - 40

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Sleeping Bag - 75 | 50 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire1 - 100 | 50 (Easy Mode)
Bolt1 - 100 | 50 (Easy Mode)
Focus1 - 100 | 50 (Easy Mode)
Sleep1 - 100 | 50 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure1 - 100 | 50 (Easy Mode)
Dia1 - 100 | 50 (Easy Mode)
Blink - 100 | 50 (Easy Mode)
Shld1 - 100 | 50 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Nunchunks - 10 | 8 (Easy Mode)
Knife - 5 | 4 (Easy Mode)
Staff - 5 | 4 (Easy Mode)
Rapier - 10 | 8 (Easy Mode)
Hammer - 10 | 8 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~
Shirt - 10 | 8 (Easy Mode)
Leather Armor - 50 | 40 (Easy Mode)
Chain Mail - 80 | 65 (Easy Mode)

-----------------------------------------------------------------------------
Pravoca
-----------------------------------------------------------------------------

INN COST - 50

REVIVE COST - 80

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Sleeping Bag - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Ice - 400 | 250 (Easy Mode)
Slow - 400 | 250 (Easy Mode)
Fog - 400 | 250 (Easy Mode)
Steel - 400 | 250 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Silence - 400 | 250 (Easy Mode)
NulBolt - 400 | 250 (Easy Mode)
Invis1 - 400 | 250 (Easy Mode)
Lamp - 400 | 250 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Hammer - 10 | 8 (Easy Mode)
Broadsword - 550 | 450 (Easy Mode)
Battle Axe - 550 | 450 (Easy Mode)
Scimitar - 200 | 160 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~
Leather Armor - 50 | 40 (Easy Mode)
Chain Mail - 80 | 65 (Easy Mode)
Steel Plate - 800 | 640 (Easy Mode)
Leather Shield - 15 | 12 (Easy Mode)
Leather Gloves - 60 | 50 (Easy Mode)

-----------------------------------------------------------------------------
Elfheim
-----------------------------------------------------------------------------

INN COST - 100

REVIVE COST - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire2 - 1500 | 1000 (Easy Mode)
Bolt2 - 1500 | 1000 (Easy Mode)
Bind - 1500 | 1000 (Easy Mode)
Focus2 - 1500 | 1000 (Easy Mode)
Haste - 4000 | 2500 (Easy Mode)
Ice2 - 4000 | 2500 (Easy Mode)
Sleep2 - 4000 | 2500 (Easy Mode)
Muddle - 4000 | 2500 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure2 -1500 | 1000 (Easy Mode)
NulFire - 1500 | 1000 (Easy Mode)
Dia2 - 1500 | 1000 (Easy Mode)
Heal1 - 1500 | 1000 (Easy Mode)
Esuna - 4000 | 2500 (Easy Mode)
NulIce - 4000 | 2500 (Easy Mode)
Fear - 4000 | 2500 (Easy Mode)
Vox - 4000 | 2500 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Iron Nunchaku - 200 | 160 (Easy Mode)
Dagger - 175 | 140 (Easy Mode)
Cosier - 200 | 160 (Easy Mode)
Saber - 450 | 360 (Easy Mode)
Mythril Sword - 4000 | 3200 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~ 
Steel Plate - 800 | 640 (Easy Mode)
Copper Armlet - 1000 | 800 (Easy Mode)
Iron Shield - 100 | 80 (Easy Mode)
Leather Cap - 80 | 65 (Easy Mode)
Helmet - 100 | 80 (Easy Mode)

-----------------------------------------------------------------------------
Melmond
-----------------------------------------------------------------------------

INN COST - 100

REVIVE COST - No church

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Fire3 - 8000 | 5000 (Easy Mode)
Warp1 - 8000 | 5000 (Easy Mode)
Poison - 8000 | 5000 (Easy Mode)
Slow2 - 8000 | 5000 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure3 - 8000 | 5000 (Easy Mode)
Life - 8000 | 5000 (Easy Mode)
Dia3 - 8000 | 5000 (Easy Mode)
Heal2 - 8000 | 5000 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Cosier - 200 | 160 (Easy Mode)
Saber - 450 | 360 (Easy Mode)
Falchion - 450 | 360 (Easy Mode)
Long Sword - 1500 | 1200 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~ 
Knight's Armor - 45000 | 36000 (Easy Mode)
Silver Armlet - 5000 | 4000 (Easy Mode)
Grand Helm - 450 | 360 (Easy Mode)
Bronze Gloves - 200 | 160 (Easy Mode)
Steel Gloves - 750 | 600 (Easy Mode)

-----------------------------------------------------------------------------
Crescent Lake
-----------------------------------------------------------------------------

INN COST - 200

REVIVE COST - 400

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Bolt3 - 20000 | 13000 (Easy Mode)
Reaper - 20000 | 13000 (Easy Mode)
Quake - 20000 | 13000 (Easy Mode)
Stun - 20000 | 13000 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Stona - 20000 | 13000 (Easy Mode)
Warp2 - 20000 | 13000 (Easy Mode)
Invis2 - 20000 | 13000 (Easy Mode)
Shld2 - 20000 | 13000 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Mythril Knife - 800 | 640 (Easy Mode)
Mythril Sword - 4000 | 3200 (Easy Mode)
Mythril Hammer - 2500 | 2000 (Easy Mode)
Mythril Axe - 4500 | 3600 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~ 
Mythril Mail - 7500 | 6000 (Easy Mode)
Mythril Shield - 2500 | 2000 (Easy Mode)
Buckler - 2500 | 2000 (Easy Mode)
Mythril Helm - 2500 | 2000 (Easy Mode)
Mythril Gloves - 2500 | 2000 (Easy Mode)

-----------------------------------------------------------------------------
Caravan
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Bottled Faerie - 50000 | 40000 (Easy Mode)
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)

-----------------------------------------------------------------------------
Gaia
-----------------------------------------------------------------------------

INN COST - 500

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Ice3 - 45000 | 30000 (Easy Mode)
Break - 45000 | 30000 (Easy Mode)
Doom - 60000 | 40000 (Easy Mode)
Stop - 60000 | 40000 (Easy Mode)
Warp - 60000 | 40000 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Cure4 - 45000 | 30000 (Easy Mode)
Dia4 - 45000 | 30000 (Easy Mode)
NullAll - 60000 | 40000 (Easy Mode)
Holy - 60000 | 40000 (Easy Mode)
Dispel - 60000 | 40000 (Easy Mode)

WEAPON
~~~~~~~~~~~~~~~~~
Cat Claws - 65000 | 52000 (Easy Mode)

ARMOR
~~~~~~~~~~~~~~~~~ 
Ruby Armlet - 50000 | 40000 (Easy Mode)
Protect Ring - 20000 | 16000 (Easy Mode)

-----------------------------------------------------------------------------
Onlak
-----------------------------------------------------------------------------

INN COST - 300

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
Potion - 60 | 40 (Easy Mode)
Antidote - 75 | 50 (Easy Mode)
Tent - 250 | 160 (Easy Mode)
Cottage - 3000 | 2000 (Easy Mode)
Gold Needle - 800 | 500 (Easy Mode)

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Saber - 45000 | 30000 (Easy Mode)
Blind - 45000 | 30000 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~
NulMgc - 45000 | 30000 (Easy Mode)
Heal3 - 45000 | 30000 (Easy Mode)

-----------------------------------------------------------------------------
Lufenia
-----------------------------------------------------------------------------

BLACK MAGIC
~~~~~~~~~~~~~~~~~ 
Flare - 60000 | 40000 (Easy Mode)

WHITE MAGIC
~~~~~~~~~~~~~~~~~ 
Life2 - 60000 | 40000 (Easy Mode)

=============================================================================
XIV. STATUS AILMENTS
=============================================================================

Darkness: Lowers character's hit rate.
 CURE: Healed automatically after the duration of battle.

Death: Character is dead, and unable to use any commands.
 CURE: Priest in a church or White Magic Life / Life2 spells.

Mute: Prevents characters from using spells.
 CURE: Healed automatically after the duration of battle.

Paralysis: Disables character's commands.
 CURE: Healed randomly during battle or after duration of battle.

Poison: Degenerates character's HP during each battle round.
 CURE: Antidote.

Sleep: Puts target to sleep, disabling character's commands.
 CURE: Healed randomly during battle or after duration of battle.

Stone: Turns character to stone, disabling all commands.
 CURE: Gold Needle.

*****************************************************************************
*******************************FINAL FANTASY II******************************
*****************************************************************************

=============================================================================
XV. WALKTHROUGH
=============================================================================

***Introduction to Final Fantasy II's unique game mechanics***
This game's system is untraditional compared to other FFs; however, it is 
very logical and unique. Stats are gained individually by how often they are 
used. If you lose a lot of HP in battle, then you'll most likely gain HP. 
Use a lot of MP in battle to gain more. Use weapons to gain strength, magic 
for magic power, etc. Also, the inn system is untraditional in this game, 
costs are determined like this: one Gil per MP and one Gil for four HP. To 
revive dead characters, take them to a goddess statue in a town.

-----------------------------------------------------------------------------
1. Altair
-----------------------------------------------------------------------------

TREASURE: Potion.

The game will begin with the party, Firion, Maria, Gus, and Leon, 
running from the empire's soldiers. An un-winnable battle will commence and 
all of your characters will die within the first few rounds. Firion will 
be revived by Mindu and Hilda, the leader of a small rebellion against the 
empire. Firion will meet Maria and Gus on his way to the throne room, but 
Leon is nowhere to be found. Enter the throne room and talk to Hilda 
twice. She'll give you the Wild Rose password, to learn it, click on the 
highlighted password using the Memorize command. Collect treasure in 
the rebel base and exit to the town. Before venturing out, I would suggest 
buying at least a Cure spell. Take note of what weapons your characters are 
equipped with and change them according to what you want them to master. 
Travel outside and gain HP for a while and prepare to infiltrate Fynn Castle.

-----------------------------------------------------------------------------
2. Fynn
-----------------------------------------------------------------------------

TREASURE: Potion ×3, Ring, Canoe.

From Altair travel north. On your way you'll find a small town just below 
the crescent shaped lake. This town is called Gatrea, it's rather small and 
has few new items to offer in its stores. Stay in the inn if needed and 
continue on your journey northward. Walk into the center of the crescent 
shaped lake and enter the town. This is Fynn, and it's been invaded by the 
Paramecian empire. Don't talk to any of the soldiers or they'll attack you 
and you'll be thrown into an un-winnable battle. There are normal battles in 
the village as well, but they shouldn't pose too much threat. None of the 
houses or shops are inhabited at the moment. Walk north and go east along 
the perimeter of the outer wall to reach the Pub. Talk to the bar tender and 
tell him the Wild Rose password by using the Ask command. Walk into the 
basement behind the bar and talk to the dying man on the bed. His name is 
Scott, and he was the ruler of Kas'ion before it was destroyed by the empire.
He is also the older brother of Gordon, who you may or may not have met in 
Altair, and he is in love with Hilda. Before he dies, he uses the last of his 
strength to give you a Ring to give to Hilda. The Ring will allow you to 
view a world map by pressing O and Start together. Return to Altair and tell 
Hilda the sad news by showing her the Ring with the Items command, she'll 
insist that you keep it. She will then teach you a new password, Mythril. 
She explains that if you can find this ore, Tobul, the blacksmith, will weld 
Mythril equipment, making your rebellion a little bit stronger. Mindu will 
join you. He is a very powerful White Mage with almost every White Magic 
spell available. He will also give you a Canoe, making it possible to travel 
to Semmit Falls.

-----------------------------------------------------------------------------
3. Semmit Falls
-----------------------------------------------------------------------------

TREASURE: 10 Gil, 200 Gil, 530 Gil, 1 Gil, Antidote, Potion ×2, Fire, 
Warp, Mythril.

Cross the lake just north of Altair to reach Paloom. This town offers some 
new equipment, but I would recommend waiting until you reach Salamand before 
buying any new equipment. Talk to the sailor at the entrance of the town and 
pay 32 Gil for a boat trip to the next town. This town is called Poft. 
You'll find Cid in the Pub, and you can learn the Airship password from him.
His assistant will give you Airship rides to the areas outlined below:
Bafsk - 100 Gil
Salamand - 200 Gil
Semmit Falls - 300 Gil
Kas'ion - 400 Gil
You can take the Airship straight to Semmit Falls from here, but I would 
recommend stopping by Salamand first for some really great spells and 
equipment. In the freezing town of Salamand you'll learn that the 
town's men are trapped in Semmit Falls. Stay at the inn and buy new 
equipment. Stock up on curative items and do some last minute leveling
up before heading west to Semmit Falls. Navigate the river east to 
the cave right above the falls. Make your way through the mine, 
collecting treasure as you go. You will eventually reach four doors in
a row, enter the west-most door, the others lead to nothing. West from
there is another trio of doors, again take west-most door. In this room,
you'll meet all the men from Salamand. Talk to the Ninja, his name 
is Pavel, he'll help everyone escape from here. You'll soon venture 
into an intersection, east and south lead to dead ends, the north path 
will lead on. In the next room there is a bridge leading west, take 
this path to reach a chest containing the Warp spell, but be ready with 
Ice spells to fight the Spiketoise guarding it. Return to the 
bridge and head north, take the western door to reach the boss.

Sergeant
 WEAKNESS: None
 STRATEGY: Use your strongest weapons against the boss. Have Mindu cast 
 Shield and Blink on the party.

Take the Mythril and have Mindu cast Warp to warp out of the mine.

-----------------------------------------------------------------------------
4. Bafsk Cave
-----------------------------------------------------------------------------

TREASURE: Long Sword, Longbow, Pass.

Return to Altair and talk to Hilda, she'll give you the Dreadnought password 
and send you to Bafsk to investigate the progress of the empire's Dreadnought. 
Before you leave for Bafsk, go to the weapon shop and talk to Tobul. Show 
him the Mythril and he'll use it to weld new equipment. Altair has new 
Mythril armor and weapons. Paloom and Poft have some additional new Mythril 
weapons. Buy new Mythril equipment and then go to Poft, and take the airship 
to Bafsk. Talk to the soldier in the south end of the town. Tell him the 
Dreadnought password to gain entrance to the cave. After a short walk you'll 
meet a Dark Knight. He and his assistant, Borghen, will walk out of the cave, 
follow them to see the Dreadnought fly off, you were only a minute too late… 
Walk back into the cave and take the east path. Be sure to get the treasure 
chest containing the Pass, you'll need this item later on. Step on to the 
warp to return to the entrance of Bafsk. 

-----------------------------------------------------------------------------
5. Snow Cavern
-----------------------------------------------------------------------------

TREASURE: 100 Gil, 150 Gil, Snowcraft, Notus, Battle Axe, Antidote, 
Mythril Mace, Potion ×2, Ice, Mythril Spear, Mythril Shield, Ancient Sword, 
Silver Plate, Goddess's Bell.

Return to Altair with the horrible news of the Dreadnought's departure. On 
your way back to Altair you'll see the horrible effects of the Dreadnought on 
Poft and Paloom. Their populations have greatly decreased and the towns are 
in ruin. In Poft, tell Cid the Airship password to learn the Sunfire 
password. The Sunfire is the only thing that can stop the Dreadnought. In 
Altair, talk to Hilda. Mindu will leave the party to help with the injured 
Altairians. Enter the king's chambers in the east part of the rebel base. 
Tell him the Sunfire password to learn the Goddess's Bell password. This bell 
is the only way into Kas'ion Castle. Return to Salamand and enter the north 
east house. Talk to the man inside, his name is Josef. Tell him the Goddess's 
Bell password and he'll join you. Return to Semmit Falls and inspect the 
north east wall next to the giant blue stone. Get the chest in here, it 
contains the Snowcraft. Exit Semmit Falls and walk to the northern mountain 
range. Enter the snow field and slide eastward on the Snowcraft. Enter the 
cave when you reach it. Head generally south, collecting treasure as you go. 
You will eventually reach a door that leads to a village of Giant Beavers. 
Talk to the beaver standing in the north of the village. Tell him the 
Goddess's Bell password. Gus understands the beavers and will talk to him. He 
learns that there is a secret passage in the village. Walk to the top of the 
east wall to enter the secret passage. Head south and fight the giant turtle.

Adamantoise
 WEAKNESS: Ice
 STRATEGY: Use ice battle items and Ice spells. Cast Shield on the     
 party. Using weapons is futile, the huge shell is extremely defensive.

Walk up to the wall and get the Goddess's Bell. A set of stairs will form. 
Take these stairs and enter the door. This door leads to a shortcut back to 
the entrance. Borghen will be waiting for you at the entrance.

Borghen
 WEAKNESS: None
 STRATEGY: This boss is rather weak in comparison with other bosses. This 
 battle shouldn't be too tough as long as you keep your HP up. The easiest 
 way to defeat him is by using weapons.

A giant boulder will begin to fall down the stairs at the entrance. Josef 
will jump in front of it, sacrificing his life for the party. Exit the cave 
and return to Altair.

-----------------------------------------------------------------------------
6. Kas'ion Castle
-----------------------------------------------------------------------------

TREASURE: 300 Gil, Cure, Mythril Axe, Mythril Sword, Gold Shield, Eye Drops, 
Werebane, Mallet, Antidote, Golden Mail, Egil's Torch, Sunfire.

In Altair, talk to Hilda, she'll grieve Josef's death. She'll then explain 
that Gordon went to Kas'ion by himself in search of the Sunfire. You must 
now travel to Kas'ion Castle and help Gordon in his search. Go to Poft and 
take the airship to Kas'ion. Use the Goddess's Bell on the door at the 
entrance to enter the castle. Shortly up the path you'll meet Gordon. He'll 
join you on your way through the castle. As you can see from Gordon's stats, 
he's really weak; you might want to do some leveling up before venturing 
through the rest of the castle. Make your way through the linear castle, 
checking each door and corner for treasure. On the fourth floor you'll fight 
a boss.

Shrieker
 WEAKNESS: Magic
 STRATEGY: Use high level magic spells to defeat it. Otherwise, if your 
 weapon skill is high enough, attack it physically. Watch out for its strong 
 magic attacks.

Get the Egil's Torch. Return to the entrance of the castle and use the Egil's 
Torch on the flame. This will collect Sunfire for you. On the world map, 
head directly south of the castle to the bare patch in the forest to enter 
the Chocobo Forest. Talk to the Chocobo, and you'll automatically exit the 
forest where the Chocobo will be waiting for you. Hop on and head south 
through the huge desert and stop at the gigantic ship just south of the huge 
desert.

-----------------------------------------------------------------------------
7. Dreadnought
-----------------------------------------------------------------------------

TREASURE: 400 Gil, Crescent, Shade Bow, Thief's Gloves, Potion ×2, 
Main Gauche, Trident, Ice Shield, Titan's Helm.

Give the soldier at the entrance the Pass that you got in Bafsk Sewers. 
Don't talk to any of the soldiers on the ship unless you have very high 
attack power as they will attack you if you talk to them. To get the 
treasure on the 2nd floor walk through the wall directly west of it. From 
the entrance, head east first and find Cid and Hilda in a cell. Talk to Cid 
and he'll lead Hilda to safety. Return to the first room and head south this 
time. On your way to the engine room you'll find yourself in a maze of 
guards. Don't talk to them and try to find spaces where there are none. 
When you finally reach the engine room, throw the Sunfire into the glowing 
green reactor. Cid will save you just as the Dreadnought blows to 
smithereens. He'll then fly you safely back to Altair.

-----------------------------------------------------------------------------
8. Deist Cavern
-----------------------------------------------------------------------------

TREASURE: 30 Gil, Gold Hairpin, Cottage, Phoenix Down, Stun, Stop, Curse, 
Unicorn Horn, Eye Drops, Gold Needle, Antidote, Sage's Wisdom ×2, Cross, 
Saint's Spirit ×2, Mallet, Wing Blade, Mythril Helm, Mage's Staff, Pendant, 
Mythril Shield, Acid Bottle, Potion, Knight's Armor, Flame Bow, 
Mythril Mail, Mythril Gloves, Mythril Mirror, Dragon Egg.

Enter the King's chambers and talk to him. He instructs Gordon to rule along 
side Hilda on the throne, and he tells Mindu to seek out the forbidden magic, 
Ultima. Finally, he suggests that Firion and his party travel to Deist and 
seek the aid of the Dragoons. He will then die. Talk to Gordon in the 
throne room to learn the Dragoon password, tell him this password to 
learn the Wind Drake password. From Altair go to Paloom. Talk to the woman 
standing in the entrance, she's a pirate named Leila. She'll offer you a 
ride to Deist in her ship. Exit the town and walk to the ship, it's parked 
just east of Paloom. She'll stop the ship in the middle of the ocean and send 
her crew after you. They are extremely weak, so eliminate them quickly. 
Firion decides to forgive Leila and lets her join the party. You now have 
control of her ship for the rest of the game. Now would be a good time to do 
some leveling up, since Leila will need it for the upcoming dungeon. Sail 
south through the horizontal peninsula and then south east to reach the 
island of Deist. Your ship can port anywhere, so port along the middle of the 
southern edge of the island. Enter the castle in the center of the island. 
Talk to the boy at the entrance, and he will run off, talk to him again and 
he'll run off again. After a short walk you'll see the boy next to his 
mother, talk to her and then enter the room right next to her. You'll meet 
the Wind Drake in this room, he is very weak and on the verge of death. After 
this, explore the entire castle for treasure, there are no enemies so don't 
worry about fighting. Exit the castle and walk north to the cave. This cave 
is full of fierce monsters, so it is essential to have high weapon levels.
The Hill Gigases and Revenants are especially dangerous. First, go to the 
east room and get the shining object, this is the Pendant. Return to Deist 
Castle and tell the dying Wind Drake the Wind Drake password to receive the 
Dragon Egg. Return to Deist Cavern. The south west path leads to 
several treasure chests. The south east path leads to the boss. The south 
east path is very long and maze like, watch out for faulty bridges. 
Eventually you'll reach four doors in a row, take the second to the east 
door. This door leads the boss.

Chimera
 WEAKNESS: None
 STRATEGY: You'll have to fight several of these in this fight. Block out 
 the effectiveness of their Flame attack by using Shell. Attack them 
 physically. Take advantage of the many status increment items you found 
 throughout the cave.

When the Chimeras are defeated, place the Dragon Egg in the green pool.
Exit the cave and return to Altair.

-----------------------------------------------------------------------------
9. Coliseum
-----------------------------------------------------------------------------

TREASURE: Antidote, Elixir, Ether, Cottage.

Go to the Rebel Base and enter the room south of the late King's chambers.
Hilda will be waiting, the rest of the party will leave, leaving Firion 
alone with her. She'll tempt him, and as he gets closer she'll transform 
into a Lamia Queen! The rest of the party will then return and will help 
fight her.

Lamia Queen
 WEAKNESS: None
 STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help 
 guard against her sleep and charm spells. Just attack her physically with 
 your highest level equipment.

After the fight you'll learn that Paramecia still has Hilda imprisoned in 
their Coliseum. Go to your ship and sail to a spot near the middle of the 
huge desert below Kas'ion Castle. Walk into the center of the mountain range 
on the east side of the desert. Enter the building below the huge castle in 
the mountains. Be prepared for an immediate boss fight. Walk north toward the 
Emperor's throne and you'll be trapped in the middle of the Coliseum with a 
deadly beast.

Behemoth
 WEAKNESS: None
 STRATEGY: This fight isn't too challenging, although the Behemoth can hit 
 pretty hard. Just attack it with you strongest weapons.

After the fight you'll be thrown into a jail cell. Walk up to the gate and 
you'll see Pavel come to the rescue. Make your way through the short dungeon,
and be sure to check each door, some of them have treasure in them. In the
jail cell area, approach the third to the west cell to rescue the real Hilda. 
Gordon will then leave the party and lead Hilda to safety. Exit to the south 
and return to Altair.

-----------------------------------------------------------------------------
10. Fynn Castle
-----------------------------------------------------------------------------

TREASURE: 1000 Gil ×2, 2000 Gil, Aura, Potion, Doom, Break, Toad, 
Titan's Gloves, Werebane.

When you enter Altair, you'll see that everyone has abandoned the Rebel Base 
and is preparing to retake Fynn. The guard at the entrance. He tells you that 
they are at an encampment south of Fynn. Go north to the encampment below the 
crescent lake south of Fynn. Talk to Hilda and Gordon, and they'll ask you to 
invade Fynn Castle and defeat the Empire's general. Walk north and enter 
Fynn Castle. Head north through the entrance to meet Leila, and she'll join 
you. From here, head directly north, don't bother getting treasure chests 
yet. Enter the throne room and defeat the man sitting on the throne.

Gottos
 WEAKNESS: None
 STRATEGY: Use high level weapons and attack spell. He'll occasionally use 
 magic, so use Shell and have Basuna ready if he inflicts any battle effects 
 on the party.

As soon as he is defeated the castle will return to normal. Gordon and Hilda 
will reclaim the thrown and no random battles will occur around the castle. 
Talk to Gordon to learn the Mysidia password, repeat it to him to learn the 
Ultima Scroll password. Tell Hilda the Ultima Scroll password to learn the 
Mask password. Finally, repeat the Mask password to Hilda to learn the 
Ekmet Teloez password. You will then learn that your next quest is to travel 
to the ancient town of Mysidia and to learn more about obtaining Ultima, the 
ultimate magic spell, and how the White and Black Masks play a role in 
obtaining it. You'll also learn that the White Mask is hidden somewhere in 
Fynn Castle's basement. Before leaving the castle, be sure to completely 
explore the castle for treasure. Be intuitive of the many hidden walls 
throughout the castle and watch out for chests containing monsters. Fynn 
town's shops have been re-opened now that the empire was driven out. Go 
shopping for goods at the many stores and buy all new equipment and spells 
for the party in preparation for the next quest.

-----------------------------------------------------------------------------
11. Fynn Basement
-----------------------------------------------------------------------------

TREASURE: Gold Shield, Golden Mail, Gold Plate, Eye Drops, Shirt, Knife, 
Potion ×3, Maiden's Kiss, Flame Shield, Silk Web, Flame Mail, Blood Sword, 
Backstabber, Orichaldagger, White Mask.

Talk to the very top of the east wall in the throne room in Fynn Castle. Tell 
it the Ekmet Teloez password to reveal a path through the wall. Head down 
the castle stairs and stop right before entering the basement. Walk through 
the east wall and then west through the south wall to find hidden treasure. 
Return to the entrance of the basement and continue forward. On the 1st 
floor of the basement the battles will be against almost entirely undead 
monsters, including the hard-hitting Revenants. However, on the other 4 
floors the enemies are generally easy and shouldn't pose too much threat. 
After a long, confusing walk through the basement, you'll finally reach the 
5th floor where there will be a line of 6 doors, take the 5th to the west 
door, the others lead to nothing. In the next room there is a chest 
containing the White Mask and north of that is a warp that brings you back to 
the entrance of the castle.

-----------------------------------------------------------------------------
12. Tropical Island
-----------------------------------------------------------------------------

TREASURE: 1000 Gil, Eye Drops, Hi-Potion ×2, Silk Web, Ether, Poison ×2, 
Blind ×2, Slumber Stalk, Silk Web, Garlic, Sleep, Phoenix Down, 
Slumber Stalk ×2, Gaia Drum, Thanatos, Black Mask.

Gordon and Hilda mentioned the ancient town of Mysidia earlier, it's now time 
to go there. To get there, either walk south along the strip of land west of 
Altair, or sail your ship into the into the bay south of Altair. The town is 
settled outside of the west side of a circular mountain range. This town is 
full of ancient wisdom, both in architecture and inhabitants. There are tons 
of new weapons and armor, plus a gigantic selection of magic. Walk to the 
south end of the town and walk down the stairs on the platform in the middle 
of the water. Walk up to the statue and put the White Mask on it. Return to 
your ship and look at your map, you'll see a small dot on the southern end of 
the world, this is your destination. Enter the cave and be ready to tackle a 
long, maze-like dungeon. Eventually you'll reach an area with two paths, take 
the north path to discover a hidden village of strange men wearing black 
masks. The masked man dressed in red on the east side of the village will 
sell you miscellaneous items. Here is a listing of what he sells:
Demon Axe - 10000
Demon Spear - 10000
Ruby Plate - 800
Gaia Drum - 8000
Exit the village and return to the main path. On the 5th floor, enter the 
room located in the middle and fight the boss.

Gigan Rhino
 WEAKNESS: None
 STRATEGY: Occasionally this enemy will inflict a critical hit on a party 
 member, just be ready with curative items and spells. Attack the enemy with 
 your strongest weapons and spells.

Open the chest to get the Black Mask, then walk north and step on the warp to 
return to the entrance. Head back to Mysidia.

-----------------------------------------------------------------------------
13. Mysidian Cave
-----------------------------------------------------------------------------

TREASURE: Gold Hairpin, Ninja Suit, Power Staff, Flame Lance, Ogrekiller, 
Ice Bow, Potion ×5, Mute Bell, Phoenix Down, Gold Needle, Drain ×2, Mini, 
Osmose, Crystal Rod.

In Mysidia, heal and stock up on supplies. Also, do some serious leveling 
up, the next cave is tough, so you need to be as resistant as possible. When 
prepared, enter the circular mountain range from the east and enter the cave
inside. In the south of the first room you'll encounter a doppelgänger that 
looks just like Firion. Put the Black Mask on it to move on. Head generally 
south through the entire cave, checking each and every door for treasure. 
Always keep your HP up and be ready with Esuna spells and Gold Needles just 
in case you're stoned by a Cockatrice. Once you reach the chest containing 
the Crystal Rod, warp out and return to Mysidia.

-----------------------------------------------------------------------------
14. Leviathan
-----------------------------------------------------------------------------

TREASURE: Headband, Power Sash, Power Armlet, Terra Sword, Diamond Shield.

Restore your health at the inn in Mysidia. Before leaving, buy a Cottage at 
the item shop, if you don't already have one. Return to your ship. In the 
bay south of Altair, sail north into the small circular bay. You'll be 
swallowed up by Leviathan, a huge sea monster. You'll find yourself trapped 
in his belly, surrounded by yellow stomach acid that reduces your HP if you 
walk on it. You'll also find that Leila is no longer with you. Continue 
through the creature's intestines until you come to a small settlement of 
other people that have been swallowed by Leviathan. Talk to the man standing 
in the middle of the settlement, his name is Gareth, he is the husband of 
the woman in Deist Castle and the last surviving Dragoon. He'll join 
you if you show him the Crystal Rod. Continue to the mouth of the creature 
and fight the giant worm guarding your ship.

Barrel Worm
 WEAKNESS: Bolt
 STRATEGY: High level Bolt spells work well on this boss. Attacking it 
 with weapons is also an effective way of defeating this boss. Watch your 
 characters' HP and heal continually.

After the fight you'll regain control over your ship, continue north through 
the circular bay and port at the small island with the huge tower on it. Use 
a cottage to restore your party's health and magic.

-----------------------------------------------------------------------------
15. Mysidian Tower
-----------------------------------------------------------------------------

TREASURE: Staff ×3, Flame Bow, White Robe, Flame Lance, Flame Shield, 
Flame Sword, Flame Mail, Flame Helm, Ice Shield, Ice Gloves, Ice Mail, 
Ice Brand, Ice Lance, Potion, Spellbinder, Silk Web, Hermes, Unicorn Horn, 
Hourglass, Cross, Black Robe, Ultima.

Enter the huge tower. There are several deadly monsters in this tower, some 
of the most deadly are Imps, they can cast Muddle on you and your character 
could easily kill off your entire party if they have high enough weapon 
skill. This is why it's extremely important to be ready with high level 
Basuna spells or Unicorn Horns. There are also lots of new treasures in this 
tower, so be sure to check out every chest, you won't want to miss some of 
them. In the first room, walk north and find the secret hole in the wall to 
get the chest. After getting the room's treasures, go up the central 
staircase. This leads to the fire section of the tower. The lava will 
reduce your party's HP one per step, but it will also prevent you from 
being attacked. You will eventually come to a room with a wizard guarding 
the staircase, defeat it to move on.

Fire Gigas
 WEAKNESS: Ice
 STRATEGY: Use your highest level Ice spells on this boss to quickly 
 defeat it. Also very effective in this battle are Notus battle items. 
 This boss can hit hard, so heal often.

There are two paths in the entrance of the ice section, the one near the 
entrance leads to a single treasure chest, and the other leads to the correct 
path. Watch out for the undead creatures in this section of the tower. You 
will soon meet another Gigas, defeat it to move on.

Ice Gigas
 WEAKNESS: Fire
 STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are 
 generally weak against this boss. Also, watch out for it's strong Ice 
 spells, and counter them with Shell spells.

The air section is pretty straightforward, just don't stray too far off the 
main path. You'll come to yet another Gigas soon enough.

Thunder Gigas
 WEAKNESS: Earth
 STRATEGY: If you have one, use an Gaia Drum to help defeat this boss. 
 Otherwise, just use your brute strength to defeat this boss. You might also 
 want to set up a shield of Wall, Blink, Shield, or Shell spells to help 
 protect against this boss.

After defeating this boss you'll come to another maze-like floor. One of the 
doors is the correct door, and the others lead to nothing. On the 9th floor, 
in the north-most area, is a chest guarded by a boss.

White Dragon
 WEAKNESS: None
 STRATEGY: This monster has very high defense, it's going to be tough trying 
 to defeat it with just weapons alone, so go ahead and use high level magic 
 as well. Also, casting Shield on the party will help boost your defense 
 against this hard hitter.

On the 10th floor you'll meet Mindu. He'll use the last of his life energy 
to open the door for the party. Yet another sacrifice for the party's sake 
has taken place… In the next room, touch all of the blue orbs and then 
touch the yellow orb in the middle. You finally have Ultima, the most 
powerful spell in the game! Finally, step on the warp to return to the 
entrance of the tower.

-----------------------------------------------------------------------------
16. Cyclone
-----------------------------------------------------------------------------

TREASURE: Ninja Suit, Ruby Plate, Thief's Gloves, Gold Plate, Elixir, 
Gold Hairpin, Silver Plate, Blood Sword, Wind Drake, Ripper, Venom Axe, 
Diamond Gloves, Diamond Helm, Defender, Diamond Mail, Zephyr's Flute.

On your way back to Fynn you'll notice that Altair, Gatrea, Paloom, and Poft 
are all destroyed and can't even be entered. You'll find out what happened 
when you reach Fynn. Enter Fynn Castle and go to the throne room. Talk to 
Hilda to learn the Cyclone password. You'll learn that the Empire summoned 
this Cyclone and destroyed and killed many towns and people. Worst of all, 
it's on a straight course for Fynn. Go to the entrance of the castle and 
enter the staircase to the south west. Head north to the room with the giant 
mirror. Hold the Pendant that you got in Deist Cavern up to the mirror to see 
the Wind Drake hatch from its egg. You'll see it fly directly into the castle 
to meet its master, Gareth, the Dragoon. Before entering the Cyclone, 
enter the town of Fynn and go to Pavel's house in the south west corner of 
the town. Talk to Pavel and then check the wall east of the bed to find a 
secret room. There are eight treasure chest ripe for the picking inside. Exit 
Fynn and walk into the Cyclone just north of Fynn, and the Wind Drake will 
fly you into it. On the first floor, take the take the east staircase first, 
it leads to treasure. Return to the entrance and take the west staircase to 
continue forward. On the 6th floor there is a chest guarded by a boss.

Green Dragon
 WEAKNESS: None
 STRATEGY: This boss has some hard hitting spells and attacks. Be sure to 
 cast spells to protect against it. If you have it, it would also be a good 
 idea to use the Haste spell to give your weapons a boost and speed up the 
 battle.

You'll finally face the emperor on the 7th floor. As you approach him, 
you'll have to fight several guards, these battles are generally easy, so 
don't worry. When you reach the emperor you will confront him.

Emperor
 WEAKNESS: None
 STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to 
 finish off the emperor, he is actually very easy to defeat. Although, 
 you should watch out for his offensive spells and heal when necessary.

You'll automatically return to Fynn Castle after the battle. Hilda and 
Gordon will throw a party to celebrate your victory. Unfortunately, the 
party is stopped short with the horrible news that the Dark Knight has 
claimed the Emperor's throne. And, even worse, you find out that this "Dark 
Knight" is actually your long lost brother, Leon.

-----------------------------------------------------------------------------
17. Paramecia
-----------------------------------------------------------------------------

TREASURE: Diamond Plate, Hourglass, Garlic, Knife, Buckler, Thunder Spear, 
Saint's Spirit, Healing Staff, Mage's Staff, Spellbinder, Slumber Stalk, 
Elixir ×3, Hellfire, Zephyr's Flute, Sunblade.

Talk to Hilda to learn the Paramecia password. Afterward, go to Pavel's 
house. You'll see that Cid is staying with Pavel, talk to him and he'll lay 
down on the bed. There he will die… and in so doing, he'll give you his 
airship! The airship is waiting for you in, the now destroyed, Poft. Get 
there by ship and the airship will be parked in the same place it's always 
been, intact and fully functional. You can now explore the world to your 
heart's content. After leveling up, return to the Coliseum and land on the 
Castle just north of it in the mountain range. In the first room, walk north 
and enter the door. The floor will fall out from under you and you'll 
plummet all the way down to the first floor. Take caution as you explore 
this dungeon, there are many fierce monsters. This castle is full of useful 
treasure, so explore it completely. After a long, twisting path through 
the castle, you'll finally meet the Dark Knight himself, or shall we say, 
Leon. After a short talk with him, the Emperor will suddenly revive. 
Gareth will stay and keep him at bay while the rest of the party and 
Leon escape. How many more people must die for the party's sake?

-----------------------------------------------------------------------------
18. Jade
-----------------------------------------------------------------------------

TREASURE: Excalibur, Hellfire, Diamond Mace, Hellfire, Notus, Cat Claws, 
Rune Axe, Backstabber, Aegis Shield, Dragon Mail, Holy Lance, Yoichi's Bow, 
Hi-Potion ×2, Protect Ring.

You'll meet back at Fynn Castle, where the party and Hilda will have a brief 
talk, wherein Maria will mention all the people that died at the hand of the 
empire. Leon will repent for his madness in joining the empire and 
shamefully rejoin the party. Be sure to learn the Pandaemonium password from 
Hilda. Your airship is parked safely outside of Fynn. Use it to go to 
Deist Castle. Tell Gareth's wife the Dragoon password to receive the 
Excalibur, the second best weapon in the game. Now is the time to do some 
serious leveling up. I would recommend having at least 7000 HP and 300 MP 
per character, even more would be better. You should spend all your excess 
money on buying Elixirs. When you're ready, fly to the east end of the 
horizontal peninsula south east of Fynn and enter the huge hole by foot. This 
is the first of the last two dungeons in the game, I hope you're prepared. 
It isn't too hard to find your way through this dungeon, just be sure to 
check each door. On the 2nd floor there is a chest guarded by a boss.

Blue Dragon
 WEAKNESS: None
 STRATEGY: Use your strongest weapons. Use Shield to shield against its 
 attacks. Heal whenever it deals a critical hit.

The waterfall on the third floor will lower your HP with each step. There is 
another chest on the third floor guarded by a boss.

King Behemoth
 WEAKNESS: None
 STRATEGY: This boss has really strong defense, therefore, you may want to 
 try defeating it with powerful magic more than fighting it physically. This 
 boss is a hard hitter, he could easily kill one of your characters in a 
 single blow, so take necessary precautions in this battle.

Behind the waterfall at the very bottom of the 3rd floor is a shop that sells 
extremely powerful magic. You'll definitely want to look into buying some of 
these spells:
Doom - 10000
Berserk - 10000
Haste - 20000
Flare - 40000
On the fourth floor, there is yet another chest guarded by a boss.

Red Dragon
 WEAKNESS: Ice
 STRATEGY: Use Ice spells and Notus battle items to win this 
 battle. Weapons are almost completely useless in this fight. Unless you 
 have someone using the Excalibur with a level 16 sword skill, try not to 
 rely on weapons.

On the 6th floor you'll find a warp that will transport you to the final 
dungeon. You can cast Warp now if you don't think you're ready, otherwise, 
just continue to the warp.

-----------------------------------------------------------------------------
19. Pandaemonium
-----------------------------------------------------------------------------

TREASURE: Ether, Eye Drops, Genji Gloves, Masamune, Genji Helm, Genji Armor, 
Ribbon, Sage's Wisdom, Hellfire, Acid Bottle.

This is it! You've finally reached the final dungeon, the residing place of 
the Emperor, Pandaemonium. There are several precautions to take. First, 
beware the monsters in this dungeon, some of them hit extremely hard, some 
confuse your party, and others can kill a party member in a single hit. To 
counter such hardships you should always keep your MP high enough to be able 
to use your Cure spells. You should also bring along as many Unicorn Horns 
and high level Basuna spells as possible. You should wear armor that 
protects your status, such as Ribbons and Protect Rings. Finally, use 
Elixirs whenever needed. The first, second and third floors are pretty 
straightforward. On the 4th floor you'll come to a line of four doors. From 
the west, take the 1st door first. Go to the east section of this room and 
walk through the bottom of the wall east of the huge pillar to find a hidden 
room. You'll find a chest containing the Masamune, the best weapon in the 
game. Exit the hidden room and walk to the chest, it's guarded by a boss.

Zombie Borghen
 WEAKNESS: Holy, Fire, Cure
 STRATEGY: Since this boss is undead, you can use Cure spells to help 
 defeat it. Also effective are Fire and Holy spells. Overall, this is a 
 pretty easy battle.

Exit this room and enter the 2nd from the west door. Follow the path to the 
chest, it's also guarded by a boss.

Tiamat
 WEAKNESS: Flare
 STRATEGY: If you took the time to level up your best spells before entering 
 Pandaemonium, now would be a good time to use them. You can also use 
 weapons, now that you have the Masamune. Watch out for this bosses 
 attacks, they hurt.

Exit this room and this time enter the 4th from the west room. The chest in 
here is also guarded by a boss.

Beelzebub
 WEAKNESS: None
 STRATEGY: The best method of defeating this enemy is just attacking it 
 physically. This boss has a lot of HP so keep attacking it as hard as you 
 can. You should also be ready to cure status ailments, should this boss use 
 them against you.

Exit this room and enter the 3rd to the west room. This is the last chest 
guarded by a boss, and it's the hardest of the four, so heal up before 
opening the chest.

Astaroth
 WEAKNESS: Ultima, Flare, Holy
 STRATEGY: This boss hits extremely hard, not only that, it can also kill 
 your entire party in one hit with its death spell. Always keep your HP to 
 the max and revive dead characters immediately. Only attack physically with 
 the Masamune and have everyone else use your best spells, such as Ultima, 
 Flare, and Holy.

After this fight, continue following the path in this room to the warp. From 
here, the path is very linear, just follow it normally and eventually you'll 
come to a room full of glowing pillars. Got to the south west corner of this 
room to reach the warp. Walk north and stop before engaging the final boss. 
Make sure everyone is fully healed in both HP and MP and equip each member 
with two Elixirs. Engage the Emperor for the final battle!

Emperor
 WEAKNESS: Ultima, Flare, Holy
 STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur, 
 whoever attacks physically should have Haste cast on them. Use Ultima, 
 Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments, 
 and Basuna for battle effects. Create a defensive shield by using Wall, 
 Blink, Shield, Shell, and Barrier spells. 
 [Secret]: If you saved your Blood Swords, equip someone with both, or divide 
 them between two characters (or one, if you only have one of the swords). 
 The battle will probably be over within one or two rounds, depending on your 
 characters' sword skill levels.

After the battle, it's over, you've completed the game!

=============================================================================
XVI. SPELLS
=============================================================================

1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Barrier
 DESCRIPTION: Increases defense.
 COST: 8000
 LOCATION: Mysidia

Basuna
 DESCRIPTION: Cures battle effects.
 COST: 800
 LOCATION: Bafsk, Mysidia

Blink
 DESCRIPTION: Increases evade.
 COST: 400
 LOCATION: Paloom, Poft, Mysidia

Cure
 DESCRIPTION: Restores HP.
 COST: 200
 LOCATION: Altair, Paloom, Poft, Kas'ion Castle, Mysidia

Dispel
 DESCRIPTION: Removes status increments.
 COST: 3000
 LOCATION: Fynn

Esuna
 DESCRIPTION: Cures status effects.
 COST: 800
 LOCATION: Bafsk, Mysidia

Faze
 DESCRIPTION: Absorbs MP.
 COST: 1500
 LOCATION: Salamand, Mysidia

Fear
 DESCRIPTION: Causes enemy to run away.
 COST: 800
 LOCATION: Bafsk, Mysidia

Fog
 DESCRIPTION: Lowers hit rate.
 COST: 3000
 LOCATION: Fynn

Holy
 DESCRIPTION: Causes divine damage, especially effective against undead.
 COST: 20000
 LOCATION: Mysidia

Life
 DESCRIPTION: Restores life.
 COST: 1500
 LOCATION: Salamand, Mysidia

Mini
 DESCRIPTION: Minimizes target, lowering stats.
 COST: 3000
 LOCATION: Fynn, Mysidian Cave

Shell
 DESCRIPTION: Increases magic defense.
 COST: 400
 LOCATION: Paloom, Poft, Mysidia

Shield
 DESCRIPTION: Increases defense.
 COST: 400
 LOCATION: Paloom, Poft, Mysidia

Silence
 DESCRIPTION: Prevents magic usage.
 COST: 800
 LOCATION: Bafsk, Mysidia

Slow
 DESCRIPTION: Decreases hit amount.
 COST: 3000
 LOCATION: Fynn

Swap
 DESCRIPTION: Swaps MP and HP with target.
 COST: 8000
 LOCATION: Mysidia

Ultima
 DESCRIPTION: The ultimate offensive spell.
 COST: --
 LOCATION: Mysidian Tower

Wall
 DESCRIPTION: Reflects magic.
 COST: 8000
 LOCATION: Mysidia

Warp
 DESCRIPTION: Teleports party out of dungeons.
 COST: 1500
 LOCATION: Salamand, Semmit Falls, Mysidia

2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Aura
 DESCRIPTION: Raises stats.
 COST: --
 LOCATION: Fynn Castle

Banish
 DESCRIPTION: Warps party back one floor in dungeons.
 COST: 1500
 LOCATION: Salamand, Mysidia

Berserk
 DESCRIPTION: Causes target to fight uncontrollably
 COST: 10000
 LOCATION: Jade

Blind
 DESCRIPTION: Causes blind status, lowering hit rate.
 COST: --
 LOCATION: Tropical Island

Bolt
 DESCRIPTION: Causes electric elemental damage.
 COST: 400
 LOCATION: Altair, Mysidia

Break
 DESCRIPTION: Turns target into stone
 COST: --
 LOCATION: Fynn Castle

Curse
 DESCRIPTION: Decreases attack power.
 COST: --
 LOCATION: Deist Castle

Doom
 DESCRIPTION: Immediately defeats target.
 COST: 10000
 LOCATION: Fynn Castle, Jade

Drain
 DESCRIPTION: Absorbs HP.
 COST: --
 LOCATION: Mysidian Cave

Fire
 DESCRIPTION: Causes fire elemental damage.
 COST: 400
 LOCATION: Altair, Mysidia

Flare
 DESCRIPTION: Causes nuclear elemental damage.
 COST: 40000
 LOCATION: Jade

Haste
 DESCRIPTION: Increases hit amount.
 COST: 20000
 LOCATION: Jade

Ice
 DESCRIPTION: Causes ice elemental damage.
 COST: 400
 LOCATION: Altair, Snow Cavern, Mysidia

Muddle
 DESCRIPTION: Causes target to attack allies.
 COST: --
 LOCATION: Won in battle

Osmose
 DESCRIPTION: Absorbs MP.
 COST: --
 LOCATION: Mysidian Cave

Poison
 DESCRIPTION: Causes poison elemental damage.
 COST: --
 LOCATION: Tropical Island

Sleep
 DESCRIPTION: Causes sleep status, disabling commands.
 COST: --
 LOCATION: Tropical Island

Stop
 DESCRIPTION: Prevents any action in battle
 COST: --
 LOCATION: Deist Castle

Stun
 DESCRIPTION: Prevents any action in battle.
 COST: --
 LOCATION: Deist Castle

Toad
 DESCRIPTION: Turns target into toad, lowering stats and causing them to run.
 COST: --
 LOCATION: Fynn Castle

=============================================================================
XVII. ITEMS
=============================================================================

1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
 DESCRIPTION: Cures poison status.
 COST: 200

Cottage
 DESCRIPTION: Restores HP and MP to party on world map.
 COST: 5000

Cross
 DESCRIPTION: Cures curse status.
 COST: 1000

Elixir
 DESCRIPTION: Restores all HP and MP to one character.
 COST: 50000

Ether
 DESCRIPTION: Restores a small amount of MP.
 COST: 2500

Eye Drops
 DESCRIPTION: Cures blind status.
 COST: 100

Gold Needle
 DESCRIPTION: Cures stone status.
 COST: 2500

Hi-Potion
 DESCRIPTION: Restores a medium amount of HP.
 COST: 500

Maiden's Kiss
 DESCRIPTION: Cures toad status.
 COST: 2500

Mallet
 DESCRIPTION: Cures silence status.
 COST: 2000

Phoenix Down
 DESCRIPTION: Revives one character.
 COST: 5000

Potion
 DESCRIPTION: Restores a small amount of HP.
 COST: 50

2. BATTLE ITEMS
~~~~~~~~~~~~~~~~~
Acid Bottle
 DESCRIPTION: Casts Poison 16.
 LOCATION: Deist Cavern, Pandaemonium

Bacchus's Wine
 DESCRIPTION: Increases attack power.
 LOCATION: Won in battle

Backstabber
 DESCRIPTION: Casts Muddle 16.
 LOCATION: Fynn Basement, Jade

Gaia Drum
 DESCRIPTION: Casts Quake 10.
 LOCATION: Tropical Island

Garlic
 DESCRIPTION: Damages undead creatures.
 LOCATION: Tropical Island, Paramecia

Hellfire
 DESCRIPTION: Casts Fire 5.
 LOCATION: Paramecia, Jade, Pandaemonium

Hermes
 DESCRIPTION: Casts Haste 8.
 LOCATION: Mysidian Tower

Hourglass
 DESCRIPTION: Casts Stop 8.
 LOCATION: Mysidian Tower, Paramecia

Magiconch
 DESCRIPTION: Casts Shell 16.
 LOCATION: Equipped on Mindu

Mute Bell
 DESCRIPTION: Casts Silence 16.
 LOCATION: Mysidian Cave

Mythril Mirror
 DESCRIPTION: Casts Wall 16.
 LOCATION: Deist Cavern

Notus
 DESCRIPTION: Casts Ice 16.
 LOCATION: Snow Cavern, Jade

Sage's Wisdom
 DESCRIPTION: Increases magic power.
 LOCATION: Deist Castle, Deist Cavern, Pandaemonium

Saint's Spirit
 DESCRIPTION: Increases magic power.
 LOCATION: Deist Castle, Deist Cavern, Paramecia

Silk Web
 DESCRIPTION: Casts Slow 9.
 LOCATION: Fynn Basement, Tropical Island, Mysidian Tower

Slumber Stalk
 DESCRIPTION: Casts Sleep 16.
 LOCATION: Tropical Island, Paramecia

Thanatos
 DESCRIPTION: Casts Fear 10
 LOCATION: Tropical Island

Unicorn Horn
 DESCRIPTION: Casts Basuna 16
 LOCATION: Deist Castle, Mysidian Tower

Zephyr's Flute
 DESCRIPTION: Casts Cyclone 13
 LOCATION: Cyclone, Paramecia

3. KEY ITEMS
~~~~~~~~~~~~~~~~~
Black Mask
 DESCRIPTION: Placed on the doppleganger in Mysidian Cave.
 LOCATION: Tropical Island

Canoe
 DESCRIPTION: Given to you by Mindu. Allows you to cross rivers and lakes.
 LOCATION: Altair

Crystal Rod
 DESCRIPTION: Allows entrance to Mysidian Tower.
 LOCATION: Mysidian Cave

Dragon Egg
 DESCRIPTION: Placed in Deist Cavern to help hatch it.
 LOCATION: Deist Castle

Egil's Torch
 DESCRIPTION: Collects Sunfire in Kas'ion Castle.
 LOCATION: Kas'ion Castle

Goddess's Bell
 DESCRIPTION: Allows you to enter Kas'ion Castle.
 LOCATION: Snow Cavern

Mythril
 DESCRIPTION: Allows Tobul to create Mythril equipment and weapons.
 LOCATION: Semmit Falls

Pass
 DESCRIPTION: Shown to the guard at the entrance of the Dreadnought.
 LOCATION: Bafsk Cave

Pendant
 DESCRIPTION: Views the Wind Drake in the mirror at Fynn Castle.
 LOCATION: Deist Cavern

Ring
 DESCRIPTION: Given to you by Scott. Allows you to view the world map.
 LOCATION: Fynn

Snowcraft
 DESCRIPTION: Allows the party to cross the snow field.
 LOCATION: Semmit Falls

Sunfire
 DESCRIPTION: Thrown into the Dreadnought's engine, exploding it.
 LOCATION: Kas'ion Castle

White Mask
 DESCRIPTION: Placed on the statue in Mysidia.
 LOCATION: Fynn Basement

Wind Drake
 DESCRIPTION: Allows entrance to the Cyclone, casts Fire 7 in battle.
 LOCATION: Fynn Castle

=============================================================================
XVIII. WEAPONS
=============================================================================

1. SWORDS
~~~~~~~~~~~~~~~~~
Ancient Sword
 COST: --
 LOCATION: Snow Cavern

Blood Sword
 COST: --
 LOCATION: Fynn Basement, Fynn (Pavel's House)

Broadsword
 COST: 400
 LOCATION: Altair

Crescent
 COST: --
 LOCATION: Dreadnought

Defender
 COST: --
 LOCATION: Cyclone

Excalibur
 COST: --
 LOCATION: Deist Castle

Flame Sword
 COST: --
 LOCATION: Mysidian Tower

Ice Brand
 COST: --
 LOCATION: Mysidian Tower

Long Sword
 COST: 600
 LOCATION: Salamand, Bafsk Cave

Masamune
 COST: --
 LOCATION: Pandaemonium

Mythril Sword
 COST: 1800
 LOCATION: Altair, Paloom, Poft, Kas'ion Castle

Sunblade
 COST: --
 LOCATION: Paramecia

Terra Sword
 COST: --
 LOCATION: Leviathan

Wing Blade
 COST: 5000
 LOCATION: Deist Castle, Fynn

2. AXES
~~~~~~~~~~~~~~~~~
Axe
 COST: 500
 LOCATION: Gatrea, Paloom, Poft

Battle Axe
 COST: 800
 LOCATION: Salamand, Snow Cavern

Demon Axe
 COST: 10000
 LOCATION: Tropical Island

Mythril Axe
 COST: 2000
 LOCATION: Paloom, Poft, Kas'ion Castle

Ogrekiller
 COST: 15000
 LOCATION: Mysidia, Mysidian Cave

Rune Axe
 COST: --
 LOCATION: Jade

Venom Axe
 COST: --
 LOCATION: Cyclone

3. KNIVES
~~~~~~~~~~~~~~~~~
Cat Claws
 COST: --
 LOCATION: Jade

Dagger
 COST: 800
 LOCATION: Paloom, Poft

Knife
 COST: 150
 LOCATION: Altair, Fynn Basement, Paramecia

Main Gauche
 COST: --
 LOCATION: Dreadnought

Mythril Knife
 COST: 800
 LOCATION: Altair

Orichaldagger
 COST: --
 LOCATION: Fynn Basement

Ripper
 COST: --
 LOCATION: Cyclone

4. SPEARS
~~~~~~~~~~~~~~~~~
Demon Spear
 COST: 10000
 LOCATION: Tropical Island

Flame Lance
 COST: 15000
 LOCATION: Mysidia, Mysidian Cave, Mysidian Tower

Holy Lance
 COST: --
 LOCATION: Jade

Ice Lance
 COST: --
 LOCATION: Mysidian Tower

Javelin
 COST: 300
 LOCATION: Altair

Mythril Spear
 COST: 1500
 LOCATION: Altair, Paloom, Poft, Snow Cavern

Spear
 COST: 500
 LOCATION: Bafsk

Thunder Spear
 COST: --
 LOCATION: Paramecia

Trident
 COST: 5000
 LOCATION: Dreadnought, Fynn

5. STAVES
~~~~~~~~~~~~~~~~~
Diamond Mace
 COST: --
 LOCATION: Jade

Healing Staff
 COST: --
 LOCATION: Paramecia

Mace
 COST: 500
 LOCATION: Paloom, Poft

Mage's Staff
 COST: --
 LOCATION: Deist Castle, Paramecia

Mythril Mace
 COST: 1500
 LOCATION: Altair, Snow Cavern

Power Staff
 COST: 8000
 LOCATION: Mysidia, Mysidian Cave

Spellbinder
 COST: --
 LOCATION: Mysidian Tower, Paramecia

Staff
 COST: 250
 LOCATION: Altair, Mysidian Tower

Werebane
 COST: 3000
 LOCATION: Kas'ion Castle, Fynn, Fynn Castle

6. BOWS
~~~~~~~~~~~~~~~~~
Bow
 COST: 150
 LOCATION: Gatrea, Paloom, Poft

Flame Bow
 COST: 5000
 LOCATION: Deist Cavern, Fynn, Mysidian Tower

Ice Bow
 COST: 5000
 LOCATION: Mysidia, Mysidian Cave

Longbow
 COST: 250
 LOCATION: Salamand, Bafsk Cave

Mythril Bow
 COST: 1000
 LOCATION: Paloom, Poft

Shade Bow
 COST: --
 LOCATION: Dreadnought

Yoichi's Bow
 COST: --
 LOCATION: Jade

=============================================================================
XIX. ARMOR
=============================================================================

1. BODY
~~~~~~~~~~~~~~~~~
Black Robe
 COST: --
 LOCATION: Mysidian Tower
 DEFENSE POWER: 35

Bronze Mail
 COST: 400
 LOCATION: Salamand
 DEFENSE POWER: 5

Copper Plate
 COST: 200
 LOCATION: Paloom, Poft
 DEFENSE POWER: 5

Diamond Mail
 COST: --
 LOCATION: Cyclone
 DEFENSE POWER: 43

Diamond Plate
 COST: --
 LOCATION: Paramecia
 DEFENSE POWER: 43

Dragon Mail
 COST: --
 LOCATION: Jade
 DEFENSE POWER: 50

Flame Mail
 COST: --
 LOCATION: Fynn Basement, Mysidian Tower
 DEFENSE POWER: 29

Genji Armor
 COST: --
 LOCATION: Pandaemonium
 DEFENSE POWER: 75

Golden Mail
 COST: 2500
 LOCATION: Kas'ion Castle, Fynn, Fynn Castle
 DEFENSE POWER: 22

Gold Plate
 COST: 1000
 LOCATION: Fynn, Fynn Castle, Fynn (Pavel's House)
 DEFENSE POWER: 15

Ice Mail
 COST: --
 LOCATION: Mysidian Tower
 DEFENSE POWER: 36

Knight's Armor
 COST: 5000
 LOCATION: Deist Cavern, Mysidia
 DEFENSE POWER: 22

Leather Armor
 COST: 100
 LOCATION: Gatrea
 DEFENSE POWER: 2

Mythril Mail
 COST: 1000
 LOCATION: Altair, Deist Cavern
 DEFENSE POWER: 10

Ninja Suit
 COST: --
 LOCATION: Mysidian Cave, Fynn (Pavel's House)
 DEFENSE POWER: 40

Power Sash
 COST: --
 LOCATION: Leviathan
 DEFENSE POWER: 25

Ruby Plate
 COST: 800
 LOCATION: Tropical Island, Fynn (Pavel's House)
 DEFENSE POWER: 15

Shirt
 COST: 20
 LOCATION: Altair, Fynn Basement
 DEFENSE POWER: 1

Silver Plate
 COST: 400
 LOCATION: Bafsk, Snow Cavern, Fynn (Pavel's House)
 DEFENSE POWER: 10

White Robe
 COST: --
 LOCATION: Mysidian Tower
 DEFENSE POWER: 30

2. HEAD
~~~~~~~~~~~~~~~~~
Bronze Helm
 COST: 200
 LOCATION: Paloom, Poft
 DEFENSE POWER: 2

Diamond Helm
 COST: --
 LOCATION: Cyclone
 DEFENSE POWER: 17

Flame Helm
 COST: --
 LOCATION: Mysidian Tower
 DEFENSE POWER: 13

Genji Helm
 COST: --
 LOCATION: Pandaemonium
 DEFENSE POWER: 30

Gold Hairpin
 COST: --
 LOCATION: Deist Castle, Mysidian Cave, Fynn (Pavel's House)
 DEFENSE POWER: 11

Headband
 COST: --
 LOCATION: Leviathan
 DEFENSE POWER: 12

Leather Cap
 COST: 80
 LOCATION: Altair, Gatrea
 DEFENSE POWER: 1

Mythril Helm
 COST: 300
 LOCATION: Altair, Deist Cavern
 DEFENSE POWER: 4

Ribbon
 COST: --
 LOCATION: Pandaemonium
 DEFENSE POWER: 10

Titan's Helm
 COST: 600
 LOCATION: Dreadnought, Fynn
 DEFENSE POWER: 6

3. ARM
~~~~~~~~~~~~~~~~~
Bronze Gloves
 COST: 300
 LOCATION: Paloom, Poft
 DEFENSE POWER: 3

Diamond Gloves
 COST: --
 LOCATION: Cyclone
 DEFENSE POWER: 35

Genji Gloves
 COST: --
 LOCATION: Pandaemonium
 DEFENSE POWER: 45

Ice Gloves
 COST: --
 LOCATION: Mysidian Tower
 DEFENSE POWER: 20

Leather Gloves
 COST: 50
 LOCATION: Altair, Gatrea
 DEFENSE POWER: 1

Mythril Gloves
 COST: 800
 LOCATION: Altair, Deist Cavern
 DEFENSE POWER: 6

Power Armlet
 COST: --
 LOCATION: Leviathan
 DEFENSE POWER: 19

Protect Ring
 COST: --
 LOCATION: Jade
 DEFENSE POWER: 18

Thief's Gloves
 COST: 1000
 LOCATION: Dreadnought, Mysidia, Fynn (Pavel's House)
 DEFENSE POWER: 15

Titan's Gloves
 COST: 2000
 LOCATION: Fynn Castle, Mysidia
 DEFENSE POWER: 15

4. SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
 COST: --
 LOCATION: Jade

Bronze Shield
 COST: 200
 LOCATION: Paloom, Poft

Buckler
 COST: 50
 LOCATION: Altair, Gatrea, Paramecia

Diamond Shield
 COST: --
 LOCATION: Leviathan

Dragon Shield
 COST: --
 LOCATION: Won in battle

Flame Shield
 COST: --
 LOCATION: Fynn Basement, Mysidian Tower

Gold Shield
 COST: 1000
 LOCATION: Kas'ion Castle, Fynn, Fynn Castle

Ice Shield
 COST: 5000
 LOCATION: Dreadnought, Mysidia, Mysidian Tower

Mythril Shield
 COST: 500
 LOCATION: Altair, Snow Cavern, Deist Cavern

=============================================================================
XX. SHOPS
=============================================================================

-----------------------------------------------------------------------------
Altair
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Fire - 400
Bolt - 400
Ice - 400

WEAPON
~~~~~~~~~~~~~~~~~
Knife - 150
Staff - 250
Javelin - 300
Broadsword - 400

[Available after obtaining Mythril]
Mythril Knife - 800
Mythril Mace - 1500
Mythril Spear - 1500
Mythril Sword - 1800

ARMOR
~~~~~~~~~~~~~~~~~
Buckler - 50
Leather Cap - 80
Shirt - 20
Leather Gloves - 50

[Available after obtaining Mythril]
Mythril Shield - 500
Mythril Helm - 300
Mythril Mail - 1000
Mythril Gloves - 800

-----------------------------------------------------------------------------
Gatrea
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

WEAPON
~~~~~~~~~~~~~~~~~
Javelin - 300
Broadsword - 400
Axe - 500
Bow - 150

ARMOR
~~~~~~~~~~~~~~~~~
Buckler - 50
Leather Cap - 80
Leather Armor - 100
Leather Gloves - 50

-----------------------------------------------------------------------------
Paloom
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Blink - 400
Shield - 400
Shell - 400

WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Mace - 500
Axe - 500
Bow - 150

[Available after obtaining Mythril]
Mythril Spear - 1500
Mythril Sword - 1800
Mythril Axe - 2000
Mythril Bow - 1000

ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Copper Plate - 200
Bronze Gloves - 300

-----------------------------------------------------------------------------
Poft
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Cure - 200
Blink - 400
Shield - 400
Shell - 400

WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Mace - 500
Axe - 500
Bow - 150

[Available after obtaining Mythril]
Mythril Spear - 1500
Mythril Sword - 1800
Mythril Axe - 2000
Mythril Bow - 1000

ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Copper Plate - 200
Bronze Gloves - 300

-----------------------------------------------------------------------------
Salamand
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Life - 1500
Faze - 1500
Banish - 1500
Warp - 1500

WEAPON
~~~~~~~~~~~~~~~~~
Mace - 500
Long Sword - 600
Battle Axe - 800
Longbow - 250

ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Bronze Mail - 400
Bronze Gloves - 300

-----------------------------------------------------------------------------
Bafsk
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Fear - 800
Basuna - 800
Esuna - 800
Silence - 800

WEAPON
~~~~~~~~~~~~~~~~~
Dagger - 800
Spear - 500
Long Sword - 600
Longbow - 250

ARMOR
~~~~~~~~~~~~~~~~~
Bronze Shield - 200
Bronze Helm - 200
Silver Plate - 400
Bronze Gloves - 300

-----------------------------------------------------------------------------
Fynn
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Dispel - 3000
Mini - 3000
Fog - 3000
Slow - 3000

WEAPON
~~~~~~~~~~~~~~~~~
Werebane - 3000
Trident - 5000
Wing Blade - 5000
Flame Bow - 5000

ARMOR
~~~~~~~~~~~~~~~~~
Gold Shield - 1000
Titan's Helm - 600
Golden Mail - 2500
Gold Plate - 1000

-----------------------------------------------------------------------------
Mysidia
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Potion - 50
Hi-Potion - 500
Eye Drops - 100
Antidote - 200

Cross - 1000
Mallet - 2000
Maiden's Kiss - 2500
Gold Needle - 2500

Phoenix Down - 5000
Ether - 2500
Cottage - 5000
Elixir - 50000

MAGIC
~~~~~~~~~~~~~~~~~
Fire - 400
Bolt - 400
Ice - 400
Cure - 200

Cure - 200
Blink - 400
Shield - 400
Shell - 400

Barrier - 8000
Wall - 8000
Swap - 8000
Holy - 20000

Life - 1500
Faze - 1500
Banish - 1500
Warp - 1500

Fear - 800
Basuna - 800
Esuna - 800
Silence - 800

WEAPON
~~~~~~~~~~~~~~~~~
Power Staff - 8000
Flame Lance - 15000
Ogrekiller - 15000
Ice Bow - 5000

ARMOR
~~~~~~~~~~~~~~~~~
Ice Shield - 5000
Knight's Armor - 5000
Thief's Gloves - 1000
Titan's Gloves - 2000

-----------------------------------------------------------------------------
Tropical Island
-----------------------------------------------------------------------------

Demon Axe - 10000
Demon Spear - 10000
Ruby Plate - 800
Gaia Drum - 8000

-----------------------------------------------------------------------------
Jade
-----------------------------------------------------------------------------

Reaper - 10000
Berserk - 10000
Haste - 20000
Flare - 40000

=============================================================================
XXI. BOSS STRATEGIES
=============================================================================

Adamantoise
 WEAKNESS: Ice
 STRATEGY: Use ice battle items and Ice spells. Cast Shield on the     
 party. Using weapons is futile, the huge shell is extremely defensive.

Astaroth
 WEAKNESS: Ultima, Flare, Holy
 STRATEGY: This boss hits extremely hard, not only that, it can also kill 
 your entire party in one hit with its death spell. Always keep your HP to 
 the max and revive dead characters immediately. Only attack physically with 
 the Masamune and have everyone else use your best spells, such as Ultima, 
 Flare, and Holy.

Barrel Worm
 WEAKNESS: Bolt
 STRATEGY: High level Bolt spells work well on this boss. Attacking it 
 with weapons is also an effective way of defeating this boss. Watch your 
 characters' HP and heal continually.

Beelzebub
 WEAKNESS: None
 STRATEGY: The best method of defeating this enemy is just attacking it 
 physically. This boss has a lot of HP so keep attacking it as hard as you 
 can. You should also be ready to cure status ailments, should this boss use 
 them against you.

Behemoth
 LOCATION: Coliseum
 WEAKNESS: None
 STRATEGY: This fight isn't too challenging, although the Behemoth can hit 
 pretty hard. Just attack it with you strongest weapons.

Blue Dragon
 WEAKNESS: None
 STRATEGY: Use your strongest weapons. Use Shield to shield against its 
 attacks. Heal whenever it deals a critical hit.

Borghen
 LOCATION: Snow Cavern
 WEAKNESS: None
 STRATEGY: This boss is rather weak in comparison with other bosses. This 
 battle shouldn't be too tough as long as you keep your HP up. The easiest 
 way to defeat him is by using weapons.

Chimera
 WEAKNESS: None
 STRATEGY: You'll have to fight several of these in this fight. Block out 
 the effectiveness of their Flame attack by using Shell. Attack them 
 physically. Take advantage of the many status increment items you found 
 throughout the cave.

Emperor
 WEAKNESS: None
 STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to 
 finish off the emperor, he is actually very easy to defeat. Although, 
 you should watch out for his offensive spells and heal when necessary.

Emperor (Final)
 WEAKNESS: Ultima, Flare, Holy
 STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur, 
 whoever attacks physically should have Haste cast on them. Use Ultima, 
 Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments, 
 and Basuna for battle effects. Create a defensive shield by using Wall, 
 Blink, Shield, Shell, and Barrier spells. 
 [Secret]: If you saved your Blood Swords, equip someone with both, or divide 
 them between two characters (or one, if you only have one of the swords). 
 The battle will probably be over within one or two rounds, depending on your 
 characters' sword skill levels.

Fire Gigas
 WEAKNESS: Ice
 STRATEGY: Use your highest level Ice spells on this boss to quickly 
 defeat it. Also very effective in this battle are Notus battle items. 
 This boss can hit hard, so heal often.

Gottos
 WEAKNESS: None
 STRATEGY: Use high level weapons and attack spell. He'll occasionally use 
 magic, so use Shell and have Basuna ready if he inflicts any battle effects 
 on the party.

Gigan Rhino
 LOCATION: Tropical Island
 WEAKNESS: None
 STRATEGY: Occasionally this enemy will inflict a critical hit on a party 
 member, just be ready with curative items and spells. Attack the enemy with 
 your strongest weapons and spells.

Green Dragon
 WEAKNESS: None
 STRATEGY: This boss has some hard hitting spells and attacks. Be sure to 
 cast spells to protect against it. If you have it, it would also be a good 
 idea to use the Haste spell to give your weapons a boost and speed up the 
 battle.

Ice Gigas
 WEAKNESS: Fire
 STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are 
 generally weak against this boss. Also, watch out for it's strong Ice 
 spells, and counter them with Shell spells.

King Behemoth
 LOCATION: Jade
 WEAKNESS: None
 STRATEGY: This boss has really strong defense, therefore, you may want to 
 try defeating it with powerful magic more than fighting it physically. This 
 boss is a hard hitter, he could easily kill one of your characters in a 
 single blow, so take necessary precautions in this battle.

Lamia Queen
 WEAKNESS: None
 STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help 
 guard against her sleep and charm spells. Just attack her physically with 
 your highest level equipment.

Red Dragon
 WEAKNESS: Ice
 STRATEGY: Use Ice spells and Notus battle items to win this 
 battle. Weapons are almost completely useless in this fight. Unless you 
 have someone using the Excalibur with a level 16 sword skill, try not to 
 rely on weapons.

Sergeant
 WEAKNESS: None
 STRATEGY: Use your strongest weapons against the boss. Have Mindu cast 
 Shield and Blink on the party.

Shrieker
 LOCATION: Kas'ion Castle
 WEAKNESS: Magic
 STRATEGY: Use high level magic spells to defeat it. Otherwise, if your 
 weapon skill is high enough, attack it physically. Watch out for its strong 
 magic attacks.

Thunder Gigas
 WEAKNESS: Earth
 STRATEGY: If you have one, use an Gaia Drum to help defeat this boss. 
 Otherwise, just use your brute strength to defeat this boss. You might also 
 want to set up a shield of Wall, Blink, Shield, or Shell spells to help 
 protect against this boss.

Tiamat
 WEAKNESS: Flare
 STRATEGY: If you took the time to level up your best spells before entering 
 Pandaemonium, now would be a good time to use them. You can also use 
 weapons, now that you have the Masamune. Watch out for this bosses 
 attacks, they hurt.

White Dragon
 WEAKNESS: None
 STRATEGY: This monster has very high defense, it's going to be tough trying 
 to defeat it with just weapons alone, so go ahead and use high level magic 
 as well. Also, casting Shield on the party will help boost your defense 
 against this hard hitter.

Zombie Borghen
 WEAKNESS: Holy, Fire, Cure
 STRATEGY: Since this boss is undead, you can use Cure spells to help 
 defeat it. Also effective are Fire and Holy spells. Overall, this is a 
 pretty easy battle.

=============================================================================
XXII. SECRETS
=============================================================================

Blood Swords deal huge amounts of damage when used against monsters or bosses 
with large amounts of HP. Use this to your advantage when fighting bosses to 
significantly shorten battles.

While using your Airship, press the action button to greatly increase the 
ship's speed. Press it again to cancel this effect.

If monsters aren't hitting you hard enough to raise your HP, attack your own 
characters to help gain HP faster.

To level up your weapons and spells extremely fast, attack a target, or use a 
spell, and then cancel it before actually starting the turn. Continue this 
process 100 times to gain a level.

An Omake Mode is unlocked when you beat the game that allows you to view 
monster stats and game-related media.

To catch a Chocobo, head to the bare patch in the forest directly south of 
Kas'ion castle. Talk to the Chocobo and you'll automatically appear outside 
where the Chocobo will be waiting for you.

When the Cyclone appears, speak with Gordon and Hilda in Fynn Castle to 
learn new passwords. Then, go to Pavel's house in the town of Fynn and talk 
to him. Check the wall east of the bed in his house to find a hidded room 
full of treasure.

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XXIII. CLOSING COPYRIGHT NOTICE
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This guide is Copyright 2003 Joseph Witham (josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit; it must be distributed freely. 
 3. It must remain in its entirety, with every part intact.
 4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and 
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.