Gundam Battle Assault PSX

Game Title: Gundam: Battle Assault/Gundam: The Battle Master 2

Released: 11/18/2000 (US)  3/12/1998 (JP)

System: Sony Playstation (Can also be played on a PS2)

Number of Discs: 1

ESRB Rated T (Animated Violence and Brief Language)

Genre: 2D Fighter

Number of Players: 1-2

Memory Card: 1 Block

Last Update: July 28th, 2001

Version 3.0


Sections:
 1. Introduction

  2. Name Pronounciations

   3. Full Script From Story Mode

    4. Full Script From Versus Mode

     5. Controls

      6. Move Sets

       7. Codes

        8. GameShark Codes

         9. Tips
          
          10. Differences Between the Japanese and American versions

           11. Definitions

            12. Reviews

             13. Bass Guitar Tabs 

              14. Credits

               15. Copyright 


===================================Section 1===================================
Introduction


A.C. 19X, after years of bloody and devastating war, a peace treaty has 
finally been brokered between the Earth Federation Government and the Zeon 
rebels.

Although the world is now technically at peace, Mobile Suit pilots on all 
fronts are still clinging to their ideals and continuing their fight. Their 
renegade actions are threatening the fragile peace that now exists.

Heero Yuy's first duty as a soldier was to fight for peace. Reluctantly called
back into action, he is now determined to maintain the tenuous peace of the
world at any cost - even if it means battling former friends and foes alike.

Heero Yuy's new mission is to disarm all remaining Mobile Suits. The future 
of the world is in his hands...

===================================Section 2===================================
Name Pronunciations 

These are the pronunciations of all the Mecha names as said in the 
game.

Wing Gundam                   - Wing Gun~dam 
(It should be pronounced Wing Gun~dumb, but a different announcer was 
used since this character is only in Gundam: Battle Assault the North 
American version of this game.)
Z (Zeta) Gundam               - Zet Gun~dumb 
ZZ (Double Zeta) Gundam       - Full Armor Double Zet Gun~dumb 
(Although, the game says that it is Full Armor ZZ Gundam, the model 
number that they use is the one for the original ZZ Gundam.)
Zaku II & Char's Zaku II-S    - Zack 2 
Gundam                        - Gun~dumb 
GP02A (GP0-2A)                - Fi safilis 
The-O                         - Thee O 
Quin Mantha                   - Kawin Manther 
Acguy                         - A Guy 
Hy-Gogg                       - High Gog 
Hamma-Hamma                   - Humma Humma 
Qubeley                       - Q ba lay 
Zeong (Ziong)                 - Z Ong 
Sazabi                        - Psi Zabee 
Big Zam (Bygzam)              - Big Zam 
Neue Ziel                     - No E Zeel 
Psycho Gundam Mk III          - Psi~Ko Gun~dumb Mark 3 
Ball                          - Ball 
Hydra Gundam                  - Hydra Gun~dumb 
U (Nu) Gundam                 - New Gun~dumb 

===================================Section 3===================================
Full Script From Story Mode

Introduction: A.C. 19X.

Heero Yuy: It looks like our war isn't over yet. There are some who can't
           abandon their cause. They are still fighting in their Mobile 
           Suits. Who knew that I would pilot my Mobile Suit once again, in
           order to maintain peace, this time...

While Selecting Your Mobile Suit
Heero Yuy: My last mission. Which Mobile Suit is for me? 

Heero Yuy: How about this one?

Heero Yuy: .......

Heero Yuy: This isn't bad.

Heero Yuy: ... Acguy!?

Heero Yuy: It's all the same.

Heero Yuy: Okay, ready to go! Let's do it! 

Mission Log
Heero Yuy: My war isn't over yet.


Heero Yuy vs. Zaku II
Heero Yuy: A Mobile Suit is approaching... Switch to defensive mode.

Denim: Is this a mobile suit? I'm on a reconnaissance mission, but you found
       me first!

Heero Yuy: Recon mission? Who are you?

Denim: You'll wish you never met me!

After Victory
Heero Yuy: Mission Accomplished

Denim: This can't be happening!

Heero Yuy: He said he's just a scout, but is there someone trying to test me?


Heero Yuy vs. Acguy
Heero Yuy: Unidentified Mobile Suit approaching. Is that an enemy?

Akahana: Woah! Close up, that Mobile Suit looks even more dangerous.

Heero Yuy: Are you friend or foe?

Akahana: I have nothing against you... but I have my orders. Sorry, I must
         defeat you.

After Victory
Heero Yuy: Why did you attack me?

Akahana: Wait! I'll tell. Don't shoot me!

Heero Yuy: Who gave you these orders?

Akahana: Well, uh, uh... my mission was given to me by my commander, but I
         don't actually know who issued these orders.

Heero Yuy: Then I don't have time to waste on you. Get lost!

Akahana: Okay! Thanks!!

Heero Yuy: Hmmm... I wonder who's behind all this?


Heero Yuy vs. Z Gundam
Heero Yuy: Enemy Mobile Suit approaching. 

Kamiru: Wait!! Are you Heero Yuy? I'm Kamiru Bidan.

Heero Yuy: Kamiru? That's a girl's name, but you're a man.

Kamiru: .... Is "Kamiru" a bad name for a guy? Make fun of me? I'll teach 
        you!

Heero Yuy: ....


After Victory
Heero Yuy: Who sent you?

Kamiru: Sorry, I just lost my temper. Actually, I came to give you a message.

Heero Yuy: Spit it out!

Kamiru: Someone has been observing you. He's trying to collect all remaining
        Mobile Suits to reignit the war once again. He'll defeat whoever 
        gets in his way.

Heero Yuy: Well, thanks for the info.

Kamiru: I am weak compared to you. Please fight in my place.


Heero Yuy vs. Quin Mantha
Heero Yuy: Unidentified object approaching at high speed. Judging by it's
size, it must be a Mobile Armor. No, it's big, but not Mobile Armor size.
But no, it isn't... could it be a Mobile Suit?

Ple-Two: Aren't you Heero Yuy?

Heero Yuy: ....

Ple-Two: What's the matter, cat got your tongue? He said you were a coward.

Heero Yuy: He? Does the person who sent you know me?

Ple-Two: I have nothing to say to you. I'm Ple-Two. My purpose is to defeat
you!

Heero Yuy: Hmm... I wonder has this girl's self-awareness been heightened?
Is she an "Artificial NewType?"

Ple-Two: Die, Heero Yuy!

After Victory
Heero Yuy: Resistance is futile. Your Mobile Suit has lost it's combat 
ability.

Ple-Two: My mission is to destroy you, Heero Yuy! I'll take you down.

Heero Yuy: Let me ask you one more time. Is it your will to die?

Ple-Two: What?

Heero Yuy: The Mobile Suit that drives you to the fight does not exist any
longer. Do you still wish to fight with me?

Ple-Two: ....

Heero Yuy: You're not a puppet.

Ple-Two: ... That's true... Heero, you freed me from that Mobile Suit.

Heero Yuy: No one can force you to kill anymore. You don't have to kill
anybody now.

Ple-Two: Thank you, Heero. But be careful. The man who sent me knew you 
well.

Heero Yuy: Hmm... a man I know?


Heero Yuy vs. Hy-Gogg
Heero Yuy: Target confirmed. Model: MSM-03C Hy-Gogg. Operation strategy: 
The destruction of target Mobile Suit. Let's go!

Mikhail: You don't know who you're messing with.

Heero Yuy: The war between us is over. This world has no need for Mobile 
Suits anymore. Abandon your Mobile Suit.

Mikhail: Don't be a fool! I'm a professional soldier. Do you expect me to 
stop fighting just because you say so?

Heero Yuy: Are you done babbling? I'll ask you one more time. Abandon your
Mobile Suit now!

Mikhail: Ha, that is my line! I'll teach you how to fight. Let's get to it!


After Victory
Heero Yuy: The destruction of target is confirmed.

Mikhail: Damn! It's over.

Heero Yuy: I never planned to kill you... A true soldier fights for peace
not war.

Mikhail: .... I can't believe I lost!


Heero Yuy vs. ZZ Gundam
Heero Yuy: Target confirmed. Model: MSZ-010 ZZ-Gundam.

Judau: What, Gundam? Why is a Gundam here?

Heero Yuy: You're Judau Ashta, right? I'll say it only once. Abandon your
Mobile Suit! This world has no more need for weapons.

Judau: Who would do such a stupid thing. I make money with my ZZ-Gundam and
put my younger sister Lina through school. I won't give it up without a 
fight.

Heero Yuy: Then i'll just have to eliminate you by force.

Judau: Go ahead, if you think you're up to the task.


After Victory
Heero Yuy: Elimination of target Mobile Suit confirmed. 

Judau: Argh! You don't know what I had to go through to get this thing! 
Couldn't you have taken it a little easier on me?

Heero Yuy: You don't have to be like me. I'm the only one who needs to risk
his life in this war.

Judau: You....


Heero Yuy vs. Byg Zam
Heero Yuy: Target in sight. MA-08 Big Zam.

Dozle: Huh?! It can't be Heero Yuy!

Heero Yuy: Target confirmed. Destroy target.

Dozle: It's gonna take more than one Mobile Suit to defeat me.


After Victory
Heero Yuy: You missed your opportunity at victory.

Dozle: You son of a... You think i'll quit now?!

Heero Yuy: What? You still want to fight?

Dozle: Errrr! I won't give up! I won't give up the glory of Zeon.

Heero Yuy: ....


Heero Yuy vs. Gundam (Random)
Heero Yuy: Target in site. RX-78 Gundam. Mission: Destroy targeted Mobile
Suits.

Amuro: Look's like he's coming this way.

Heero Yuy: I'll destroy you.

Amuro: Damn it! Come and try, i'll teach you. That's not going to happen.
You're in the big leagues now.


After Victory
Heero Yuy: Not bad for a beginner, but resistance is futile.

Amuro: ....

Heero Yuy: I'm the only one who needs to be fighting this war. Go back to
where you belong.

Amuro: Where I belong? You're right, a NewType is not just an instrument of
slaughter. Heero Yuy, right? You really taught me something... thanks...


Heero Yuy vs. Qubeley
Heero Yuy: Unidentified Mobile Suit approaching. Who is that?

Haman: Even though you're not a NewType, I sense a strong power within you.
Follow me.

Heero Yuy: What did you say?

Haman: You're aware, aren't you? Mankind's foolishness did not change even
after all that fighting... Man must be shown the way, thus I will revive 
the Zabi Family. I need those with power on my side.

Heero Yuy: My gut feelings tell me that you're the enemy.

Haman: What? Who are you to question me! If you don't join me, you will be
destroyed!


After Victory
Heero Yuy: I was tought to go with my instincts.

Haman: I can't believe it. You defeated me. I'm ashamed of myself for 
losing so easily.

Heero: ....

Haman: I'm glad to have come back and finally meet such a worthy opponent.

Heero Yuy: Haman Karn! When will this madness end?


Heero Yuy vs. GP02A
Heero Yuy: Model confirmed: RX-78GP02A. Target confirmed. Let's do it!

Gato: Who are you?

Heero Yuy: Your Mobile Suit will be destroyed. Since the war has ended. 
Mobile Suits are no longer needed.

Gato: Nonsense! This Mobile Suit is needed to revive Zeon and rid 
corruption from earth's society and regain true freedom.

Heero Yuy: If that's what you think, I'm forced to eliminate you!

Gato: No way! Nobody's going to stop my dream of reviving Zeon! 
Especially a punk like you.


After Victory
Heero Yuy: Your luck just ran out.

Gato: I can't believe it... I lost. But keep in mind. He who prevent the
revival of Zeon will surely be buried.

Heero: ....


Heero Yuy vs. Zeong
Heero Yuy: Target confirmed. Model: MSN-02 Zeong. Pilot is Char Aznable.
Operational strategy: The destruction of target Mobile Suits.

Char: Is this Heero Yuy? Do you have the guts to take me on. All I want to
see is the progress of the human race.

Heero: So you just want to repeat our sad history of war?

Char: .... The fist once raised can't be put away. We all need to follow 
our destiny. Therefore, I'll kill you!


After Victory
Heero Yuy: The more you fight, the more the sacrifice of peace becomes 
useless. I'm sure you already noticed that the war has ended.

Char: ....


Heero Yuy vs. U-Gundam
Heero Yuy: What's this movement? Is a Mobile Suit approaching?

Amuro: ....

Heero Yuy: Is that Amuro Ray?

Amuro: Must be Heero.Here I go!!

Heero Yuy: Don't get in my way.

Amuro: The U-Gundam isn't only for show!!


After Victory
Heero Yuy: What is this?

Amuro: Just as I thought.

Heero Yuy: ?

Amuro: The present situation forces you to reveal your true goals to the
world now. You can show the people your true intentions.

Heero Yuy: You were testing me? But you overestimated me on one thing. 
Fighting is all I know!

Amuro: That's enough for now. Only you can fight harder than anybody else...

Heero Yuy: I'm as tough as they come.


Heero Yuy vs. The-O
Heero Yuy: I detect a high-energy reaction. Switching to evasive maneuvers.

Scirocco: Woah, just as I expected. He dodged my The-Os attack.

Heero Yuy: Who the hell are you?

Scirocco: Ha ha ha, no need for introductions, cuz you're gonna meet your
maker.


After Victory
Heero Yuy: Why did you attack me?

Scirocco: Damn! I can't believe it, you defeated me! How did I lost the 
battle?

Heero Yuy: Tell me why!

Scirocco: Ha ha ha ha... Just like that man said, you're even more
dangerous than I thought.

Heero Yuy: What man?

Scirocco: Do't think it's over just because you defeated me. I'm not your
only enemy. Don't ever forget it!

Heero Yuy: .... Hmm... other enemies?


Heero Yuy vs. Sazabi
Heero Yuy: Mobile Suit approaching at combat speed. No, it can't be...

Char: Heero Yuy. You don't know how dangerous you are. Your combat skills
are too dangerous. So, i'll rid the world of you, once and for all!

Heero Yuy: Is that all you got to say? I'll say this only once. Abandon 
your Mobile Suit!

Char: To recreate this world, someone needs to carry on the legacy of
humanity. People who live on Earth only think of themselves. That's why
I'm going to exterminate tham all! 

Heero Yuy: Fine. Be prepared to fight to the end, I'll destroy you.


After Victory
Heero Yuy: I only know this way of life. But, if it's the people's will, I
will give up my power.

Char: ....

Heero Yuy: All humans are weak including you and me.

Char: Oh really? Beacause I was able to read the half-hearted thoughts of
people, I lost hope for all human kind and sought atonement from them. But
that was just my ego. Isn't that so?


Heero Yuy vs. Neue Ziel
Heero Yuy: Mobile Armor approaching.

Gato: ....

Heero Yuy: Are you Anavel Gato?

Gato: You are correct. I will defeat you, Heero Yuy! To prove that many 
soldiers did not die in vain and to raise the flag of Zeon!


After Victory
Heero Yuy: Should the flag of Zeon be raised at the cost of peace?

Gato: Well, it looks like you and I have different values. But remember 
this, even if you beat me, the truth of your holy war will not be buried.
Someone will always take my place. For the glory of Zeon!


Heero Yuy vs. Psycho Gundam Mk III
Heero Yuy: .... Is that another enemy?

Valdor: Well, you've certainly got a good sense of timing. You're the 
soldier that took down Zechs Marquise. That makes you a worthy opponent for
me.

Heero Yuy: Who are you!!

Valdor: I am Valdor Farkill. And once I defeat you, the pilot of Gundam,
I will be even more respected than Treize Khushrenada. Now let me prove to
you that I am the strongest warrior alive!!!


After Victory
Heero Yuy: You're such a fool. Treize Khushrenada is already dead.

Valdor: Treize is dead? No, it is you who is dead, you fool!

Heero Yuy: What did you say?

Valdor: You defeated Treize and me? ...

Heero Yuy: Ah, just forget about it.


Heero Yuy vs. Hydra Gundam
Heero Yuy: Mobile Suit approaching at high speed. Is this a Gundam type? 
But this Mobile Suit is...

Treize: I'm about to make history and take the stage once again. I will do
what must be done.

Heero Yuy: What's your plan?

Treize: To put an end to this once and for all.

Heero Yuy: Are you going to start another war?

Treize: Even after enduring their wretched history of war, human kind never
tried to get back on it's feet. At this rate, the earth will become filled
with worthless people. If it's to change the course of history, I am 
willing to become the notorious bad guy.

Heero Yuy: Is that your just cause, Treize Khushrenada? If so, I won't 
accept it, Treize, be prepared to lose.

Treize: Yes, this world is only for soldiers. Therefore, talk is cheap. Let
the battle determine our destinies.


After Victory
Treize: You're a true warrior, Heero Yuy. I may have lost my Mobile Suit,
but I'm still alive. So what are you going to do, Heero Yuy! If your 
intention is to end it here, go ahead, shoot me. If not, i'll be seeing 
you...

(Treize now runs away like the chicken he is.)

Heero Yuy: Treize, you son of a... Wait till we meat again.

Then the word "FIN" is displayed on the screen and it tells you how fast
you completed the game.

===================================Section 4===================================
Full Script From Versus Mode


If Ball Wins
Shiro: I will not fight for the Earth Federation's cause. However, I will
always fight for my comrades.


If Gundam Wins
Amuro: I'm sorry, better luck next time.

If Psycho Gundam MkIII Wins
Valdor: There is no such thing as a meaningless battle. The mean is a fool.


If Byg Zam Wins
Dozle: Did you see that? When the Big Zam is in mass production, we will
beat the Earth Federation instantly.


If Zeong Wins
Char: Mankind is meant to follow its destiny. Thus I'll kill you!


If Sazabi Wins
Char: Humanity should be judged and atone for their sins against Nature and
the Earth. Why don't they understand?


If Qubeley Wins
Haman: You just don't know how to go with the flow. Come with me and I'll
teach you...


If Quin Mantha Wins
Ple-Two: Troublemakers! Enemies! I hate you all! Go away!


If Zaku II Wins
Denim:Don't take it so hard... I'm just carrying out my orders, you know!


If Z Gundam Wins
Kamiru: They will all die. Are you all satisfied to die in such a way? Who
would be happy with that?


If ZZ Gundam Wins
Judau: Why don't you use that power? With your abilities, it's possible to 
save the Earth!


If The-O Wins
Scirocco: Fighting by ones emotions... It's hopeless to seek good character
in such a man.


If Wing Gundam Wins
Heero Yuy: How many more people... must I defeat? How many more times must
I destroy such young creatures.


If Acguy Wins
Akahana: What? No big deal!


If Hy-Gogg Wins
Mikhail: Ha ha ha! Serves you right!


If GP02A Wins
Gato: He has great potential, but he's still just a beginner.


If Neue Ziel Wins
Gato: You wouldn't had suffered if you had chosen the right side.


If Hydra Gundam Wins
Treize: This is a soldier's world, so what are you still doing here?


If U-Gundam Wins
Amuro: In times like these, it's necessary to show the world how you feel.
Why don't you all understand that!


If Char's Zaku II Custom Wins
Char: Don't take it so hard... I'm just carrying out my orders, you know!

===================================Section 5===================================
Basic Controls

L1 Button: Not Used
L2 Button: Not Used
Up: Jump
Down: Crouch
Right/Left: Forward
Right/Left: Retreat
Forward Two Times: Dash Forward
Back Two Times: Dash Back
Select: Not Used
Start: Pause (Reset to Title Screen)
R1 Button: Thruster (Aerial Movement)
R2 Button: Thruster (Aerial Movement)
Triangle Button: Strong Punch
Circle Button: Strong Kick
X Button: Weak Kick
Square Button: Weak Punch


Special Controls

Thruster Mode: Down, Towards + R1 or R2
You can only control thruster movement with the direction button. You cannot
defend against any attacks while jumping. When the Thruster Guage is flashing,
this cannot be used. In this mode, you cannot defend yourself.

Defending: Press the direction button in opposite direction of Enemy Mobile Suit.
You can defend yourself while standing or crouching. You cannot defend yourself
from certain ground attacks while standing. Also, you cannot defend yourself
from aerial attacks while crouching. There are certain attacks that cannot be
defended against.

Dodge or Shield: Press two or more of any attack buttons simultaneously.
You can defend yourself against all attacks by using a dodge move, a jump attack, 
or a bubble shield. (These reduce your armor guage slightly.) Whether you
can use a dodge or shield move depends on your type of Mobile Suit. You cannot
use these when your armor guage is "0." If you press the directional button
Up during a dodge, it will become an aerial dodge.

Stun Attack: Get close to an enemy and press Towards + Triangle.
Use a stun attack to keep your enemy stunned momentarily. (This is a good 
tactic to use if you want to start a combo.) This is effective even against 
enemies on the defensive.

Mega Special Attack: Down, Towards, Down, Towards + Punch.
Available on all Mobile Suits except RB-79 Ball, RX-78 Gundam, and 
RX-93 U Gundam.

===================================Section 6===================================
Move Sets

Besides the info I have supplied, I have put in excerpts from the Tips & Tricks
Jan. 2001 issue for a strategy from the REAL experts.

====================Move Set NOTE====================
Certain moves will say circle instead of punch. On those particular moves, 
you have to press circle. While on the ones that say punch, you can press
either strong punch or weak punch. All of the following button directions 
assume the Mech is facing to the right. And about the combos, these are just
simple punch and kick combos. Experiment, and for some characters at the end
of a combo can throw in a beam rifle ect. for extra hits.
=====================================================



XXXG-01W Wing Gundam

Series: Gundam Wing

Evade Type: Dodge

===============Info on the Pilot===============
Real Name: Unknown
Alias: Heero Yuy
Age: 15
Height: 156 cm
Weight: 45 kg
Eye Color: Prussian Blue
Hair Color: Dark Brown

This talented pilot of the Wing Zero is the most grim of the pilots. Although his real name 
is unknown, he goes by the alias Heero Yuy, the assassinated pacifist leader of the colonies. 
Raised and trained to be a killing machine by the scientist Doctor J, equally proficient in 
mobile suit piloting, personal combat, damolitions and computer hacking. 

Though Heero's upbringing hasn't quite managed to squeeze all the compassion out of him, he 
is nonetheless callous towards his allies, and cold-blooded towards his enemies, and almost 
suicidally careless of his own life. His unexpected reluctance to kill Relena Peacecraft, 
after she discovers his identity, is the first step in Heero's gradual reclamation of his own 
humanity.

===============Info===============
Piloted by a boy, code-named Heero Yuy, the Wing Gundam is meant for use on 
Earth. It can transform into a winged "Bird Mode," allowing it to survive
re-entry and fly in Earth's atmosphere. It also has a very powerful buster 
rifle. It appears in Gundam Wing.

===============What Tips & Tricks Says===============
Wing Gundam is an all around good choice. It's got a solid projectile, if a 
bit slow, a fairly quick Beam Saber and a couple of surprise moves that can
close the distance on the opponent and get over their projectiles. Use the
Hyper Dash to close the gap between you and the opponent quickly. This is 
useful if you see a Beam Saber attack coming out-jet inside and hit them with
a quick punch ir kick to shut it down. If you see a projectile attack coming,
use the Rise Down Kick to get above it and come down on the opponent to set up
a combo. The only sticking point with Wing Gundam is it's Mega Special Attack.
The Wave Ride Mega Special Attack requires that you be right next to the 
opponent; it'll fizzle otherwise. Also, if it's blocked, it won't do much 
damage since the Mobile Suit boosts upward.

===============Move Set===============
Hyper Punch (Aerial Technique): Up + Triangle
Spin Kick (Aerial Technique): Circle
Beam Rifle: Down, Towards + Square
Beam Rifle x3: Down, Towards + Triangle
Hyper Dash (Ground Technique): Down, Towards + Kick
Rise Down Kick: Down, Back + Kick
Beam Saber (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Wave Rider Attack (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle

Square + X + Circle

Square + X + Triangle
 
Triangle + Circle



MS-06F Zaku II

Series: Mobile Suit Gundam

Evade Type: Dodge

===============Info===============
Piloted by Denim of the Duchy of Zeon, the Zaku II first appears in the 
original "Mobile Suit Gundam." The Zaku II was the first military Mobile
Suit and it is the backbone of Zeon's Mobile Suit forces. It can be used both
in space and on Earth. Various additional models were based on this Mobile 
Suit.

===============What Tips & Tricks Says===============
Zaku II is a small Mobile Suit and is one of the fastest in the game. Zaku's
machine gun is great for playing an early keep-away game, firing out streams
of very fast bullets. The Heat Hawk melee weapon has shorter range compared
to the other; it's best not to bother with it unless you have a clear opening.
To aid in playing keep-away, Zaku can hit jump-ins with either the Rising
Tackle or the Cracker Grenade. Like all rushing attacks, the Shoulder Tackle
works great against opponents winding up for a melee weapon strike. Finally,
Zaku's Mega Special is best used against jumping opponents, as it will hit
and continue to juggle the target in mid-air. On the ground, opponents can
block after the first hit.

===============Move Set===============
Shoulder Tackle (Ground Technique): Towards + Circle
Stomping (Aerial Technique): Down + Square
Zaku Machine Gun: Down, Towards + Triangle
Zaku Machine Gun x10: Down, Towards + Triangle
Cracker: Down, Back + Punch
Rising Tackle: Down, Towards + Kick
Heat Hawk (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Cracker Special (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + X

Square + Triangle

Triangle + Circle



MSN-02 Zeong

Series: Mobile Suit Gundam

Evade Type: Shield

===============Info on the Pilot===============
Real Name: Char Aznable
Alias: Casval Rem Deikun, Edward Mass, Red Comet, and Quattro Bajina
Age: 20 (in Mobile Suit Gundam), 27 (in Z Gundam), and 33 (in Char's Counterattack)
Height: 175 cm
Weight: Unknown
Eye Color: black
Hair Color: Gold

In the original Gundam series Char is Zeon's most famous ace pilot, nicknamed the "Red Comet" 
after his mobile suit's color scheme. In the Loum Campaign at the start of the One Year War, 
Char sank five Federation battleships singlehandedly, spurring speculation that he might be a 
newtype of the kind predicted by Zeon Deikun. Once he encounters the Gundam he begins a fierce 
rivalry with Amuro, which escalates after Amuro inadvertently kills Char's newtype protege 
Lalah Sune.

In addition to his color preference, Char is a man of many eccentricities. He is seldom seen 
without his face-obscuring helmet, which serves to conceal his secret identity from his fellow 
Zeon soldiers. He refuses to wear a pilot suit in battle. And, as far as we can tell from the 
animation, he is unable to drive a car.

It's ultimately revealed that Char is the son of Zeon Deikun, spirited out of Side 3 ten 
years ago and brought up to carry out a mission of vengeance against the Zabi family which 
supposedly assassinated his father. Having infiltrated the Principality of Zeon's military in 
order to get close to his targets, Char doesn't let such trivia as his longstanding friendship 
with Garma Zabi get in the way of his quest, but his growing rivalry with Amuro proves to be a 
major distraction.

===============Info===============
Piloted by Char Aznable of the Duchy of Zeon, the Zeong is the last and 
biggest Mobile Suit created by the Duchy of Zeon. Designed for use by NewType
pilots, the Zeong can seperate into several remote-controlled units that
attack independently. It appears in the original "Mobile Suit Gundam."

===============What Tips & Tricks Says===============
While it may not look like much, Zeong is one of the best Mobile Suits in the
game. It's arms seperate at the elbows and extend during punches, giving Zeong
long reach for regular attacks. Use the Vertical Punch to take down opponents
who try to get above you-and use the Punch Rush when close for an easy three-hit
combo, which can be linked into a Mega Special Attack for added damage. Zeong's
Mega Special is one of the best in the game; it htis nearly everywhere on the 
screen and even does good damage when blocked.

===============Move Set===============
Vertical Punch (Ground Technique): Back + Triangle
Sweep Punch (Aerial Technique): Down + Triangle
Down Burner (Aerial Technique): Down + X
Double Down Burner (Aerial Technique): Down + Circle
Hand Beam: Down, Towards + Square
Hand Beam x12: Down, Towards + Triangle
Punch Rush: Down, Back + Punch
Hand Blade (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Psycho Mu Attack (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + X + Triangle



MSN-04 Sazabi

Series: Char's Counter Attack

Evade Type: Dodge

===============Info on the Pilot===============
Real Name: Char Aznable
Alias: Casval Rem Deikun, Edward Mass, Red Comet, and Quattro Bajina
Age: 20 (in Mobile Suit Gundam), 27 (in Z Gundam), and 33 (in Char's Counterattack)
Height: 175 cm
Weight: Unknown
Eye Color: black
Hair Color: Gold

In the original Gundam series Char is Zeon's most famous ace pilot, nicknamed the "Red Comet" 
after his mobile suit's color scheme. In the Loum Campaign at the start of the One Year War, 
Char sank five Federation battleships singlehandedly, spurring speculation that he might be a 
newtype of the kind predicted by Zeon Deikun. Once he encounters the Gundam he begins a fierce 
rivalry with Amuro, which escalates after Amuro inadvertently kills Char's newtype protege 
Lalah Sune.

In addition to his color preference, Char is a man of many eccentricities. He is seldom seen 
without his face-obscuring helmet, which serves to conceal his secret identity from his fellow 
Zeon soldiers. He refuses to wear a pilot suit in battle. And, as far as we can tell from the 
animation, he is unable to drive a car.

It's ultimately revealed that Char is the son of Zeon Deikun, spirited out of Side 3 ten 
years ago and brought up to carry out a mission of vengeance against the Zabi family which 
supposedly assassinated his father. Having infiltrated the Principality of Zeon's military in 
order to get close to his targets, Char doesn't let such trivia as his longstanding friendship 
with Garma Zabi get in the way of his quest, but his growing rivalry with Amuro proves to be a 
major distraction.

===============Info===============
This is piloted by Char Aznable, just as when he was leading Neo Zeon in 
"Char's Counterattack." The Sazabi, although huge and heavily armored, is 
still fast and highly maneuverable. It is designed for use by NewType pilots
and can attack with six small remote-controlled weapons caled "Funnels."

===============What Tips & Tricks Says===============
If you want to play with brute force but still have some speed, Sazabi is the
way to go. Use the Hover Slide Kick to get in close, then break out a Spin
Kick. At a distance, break out the Funnels and move in for a combo while 
they're firing on the opponent. The Beam Shot Flush Mega Special is long-range,
but it travels in a fairly straight line, so make sure your opponent isn't in
a position to thrust up and avoid the attack. This is an excellent move to 
pull off after knocking the enemy down. Sazabi also has one of the best melee
attacks in the game: the Beam Axe hits twice and comes out fairly quickly
compared to the others.

===============Move Set===============
Hover Slide Kick (Ground Technique): Down + Circle
Beam Shot Rifle: Down, Towards + Square
Beam Shot Rifle x5: DOwn, Towards + Triangle
Spin Kick: Down, Back + Kick
Beam Axe (Ground Technique): Towards, Down, Back + Punch
Funnel Shot: Back, Down, Towards + Punch
Funnel Attack: Down, Towards + Punch

===============Mega Special Attack===============
Beam Shot Flush: Down, Towards, Down, Towards + Punch

===============Combos===============
Square + X



NZ-000 Quin Mantha

Series: Gundam ZZ

Evade Type: Shield

===============Info on the Pilot===============
Real Name: Unknown
Alias: Ple Two
Age: 10?
Height: 150 cm
Weight: 37 kg

No further information available......

===============Info===============
Piloted by Ple Two, a clone of the character Elpe Puru, the Quin Mantha is 
armed with built-in shoulder mounted Mega Particle Cannons and remote-controlled
"Funnels." It is also protected by a defensive Bubble Shield. The Quin Mantha
appeared in Gundam ZZ.

===============What Tips & Tricks Says===============
A towering, slow Mobile Suit, Q-Mantha is a power player with a well-balanced
assortment of attacks for both close- and long-range combat. It uses the small
hovering beam weapons called Funnels, which can be a great asset for confusing
opponents and diverting their attention from your Mobile Suit. Launch the
Funnels, have them attack and then thrust upwards and come down with a Body
Press to catch them off-guard. Be sure that your opponent is below you when
pulling off this attack, though; miss and it leaves Q-Mantha wide open for a
pounding. Take advantage of the Beam Shower- it's a top-down projectile attack
that doesn't cost ammo! The Wave Ride Mega Special hits from across the screen,
but smaller enemies like Hygog and Acguy can get underneath it and avoid the
damage.

===============Move Set===============
Double Elbow (Ground Technique): Towards + Triangle
Tackle (Ground Technique): Towards + Circle
Body Press (Aerial Technique): Down + Triangle
Heel Kick (Aerial Technique): Down + X
Beam Launcher: Down, Towards + Square
Double Beam launcher: Down, Towards + Triangle
Beam Shower (aerial Technique): Down, Back + Triangle
Hyper Beam Shovel (Ground Technique): Towards, Down, Back + Punch
Funnel Shot: Back, Down, Towards + Punch
Funnel Attack: Down, Towards + Punch

===============Mega Special Attack===============
Wave Rider Attack: Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle



FA-010S ZZ Gundam

Series: Gundam ZZ

Evade Type: Shield

===============Info on the Pilot===============
Real Name: Judau Ashta
Age: 14
Height: 165 cm
Weight: 56 kg

No further information available......

===============Info===============
Piloted by Judau Ashta, a member of the resistence group AEUG (Anti-Earth
United-Nation Government), this Mobile Suit appears in Gundam ZZ. Like the 
original RX-78 Gundam, it can seperate into three components and can also 
transform into a single large fighter. It's armed with an arsenal of powerful
beam weapons.

===============What Tips & Tricks Says===============
If you like to play keep-away, ZZ Gundam is your Mobile Suit! Although it's
incredibly cheap, the Mega Particle Cannon is a Cyclops-like energy beam that
fires across the screen instantly... and doesn't use weapon ammo! Simple 
press Circle as often as you want to keep your opponent either blocking on 
the ground or in the air trying to avoid your shots. If they take to the air,
you can toss out Spray Missiles, another unlimited projectile that fires nine
small tracking missiles. Finally, the Hyper Mega Particle Cannon is a 
continuous stream of tracking energy that can hit from anywhere on the screen.
To balance this seemingly overbearing arsenal of long-range weaponry, ZZ 
Gundam is very slow and doesn't combo well at all. It's only useful close
attack is the Knee Lift Shot, which automatically tacks on a few Double Beam
Rifle hits if it connects.

===============Move Set===============
Guard Punch (Ground Technique): Back + Triangle
Mega Particle Cannon (Aerial Technique): Circle
Double Beam Rifle: Down, Towards + Square
Double Beam Rifle x6: Down, Towards + Triangle
Knee Lift Shot (Ground Technique): Down, Towards + Kick
Spray Missile (Ground Technique): Down, Back + Punch
Mega Beam Saber (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Hyper Mega Particle Cannon (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Circle

Square + Triangle + Circle

X + Triangle (Let the Suit kick 2 times before pressing Triangle)

Square + X



MSM-03C Hygog

Series: Gundam 0080

Evade Type: Dodge

===============Info===============
This is piloted by Mikhail Kaminsky of the Duchy of Zeon, the second most
senior member of the Cyclops Team from "Gundam 0080." This Mobile Suit is an
improved version of the MS-03 Gog, with beam cannons installed on the ends of
its long flexible arms.

===============What Tips & Tricks Says===============
Hy-Gogg is a well-rounded character. It's fast and can play a solid game both
in close and at a distance. Its Machine Gun attack is similar to Zaku's, 
firing rapid bursts that can keep opponents at bay. The Homing Missiles pack
serious punch, especially if all three connect. Use Hy-Gogg's quickness to 
get in close and combo like crazy. The Mega Special Attack works great as a
finisher to a combo string, since you'll need to be in close for the 
"hundred hand slap"-like move to connect.

===============Move Set===============
Tackle (Ground Technique): Towards + Circle
Down Kick (Aerial Technique): Circle
Shoot Down Kick (Aerial Technique): Down + Circle
Machine Gun: Down, Towards + Square
Machine Gun x8: Down, Towards + Triangle
Homing Missile: Down, Back + Punch
Jumping Tackle: Down, Towards + Kick
Hard Burner (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Hell Burner Rush (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle

Square + X

Square + Circle



PMX-003 The-O

Series: Z Gundam

Evade Type: Shield

===============Info on the Pilot===============
Real Name: Paptimus Scirocco
Alias: The Man from Jupiter
Height: 180 cm
Weight: Unknown
Hair Color: Black

No further information available......

===============Info===============
This is piloted by Paptimus Scirocco, a captain of the Jupiter Energy Fleet,
who joins the Titans in "Z Gundam." The-O is equipped with a bio-sensor, an
experimental control system that can only be used by NewType pilots. Beware 
of it's hidden hands.

===============What Tips & Tricks Says===============
The-O is a large Mobile Suit, and is very slow. It's Hidden Arm attacks come
out very quickly, though, and are excellent rush stoppers. The Hidden Burner
Assault is also a very fast move that hits multiple times and is hard to see
coming. The-O's Beam Rifle is of the slower variety, as is it's melee attack.
The Mega Special, though, can be devastating; after initiating the Beam Saber
Dance, you can control the Mobile Suit-and for a few seconds, your strong 
punch attacks with a quick Beam Saber swing, allowing multiple high damage 
hits.

===============Move Set===============
Hidden Arm (Ground Technique): Towards + Square
Rifle Slap (Ground Technique): Towards + Triangle
Anti-Air Hidden Arm (Ground Technique): Back + Triangle
Sweep Hidden Arm (Aerial Technique): Down + Square
Beam Rifle: Down, Towards + Square
Beam Rifle x5: Down, Towards + Triangle
SW Sword Rush: Down, Back + Punch
Slap Tackle: Down, Towards + Kick
Beam Sword (Ground Technique): Towards, Down, Back: Punch

===============Mega Special Attack===============
Beam Sword Dance (Ground Technique): Down, Towards, Down, Towards + Punch + Any Attack

===============Combos===============
Square + Triangle



RX-78GP02A GP-02A ("Physallis")

Series: Gundam 0083: Stardust Memories

Evade Type: Dodge

===============Info on the Pilot===============
Real Name: Anavel Gato
Alias: The Nightmare of Solomon
Age: 25
Height: Unknown
Weight: Unknown

One of the greatest ace pilots of the One Year War, Gato was a member of Dozle Zabi's Space 
Attack Force, stationed at the asteroid fortress Solomon. Here, his lethal sorties against the 
Earth Federal Forces earned him the nickname "Nightmare of Solomon." When Aiguille Delaz 
withdrew from the Battle of A Baoa Qu at the end of the war, he persuaded Gato to accompany 
him rather than throwing his life away in a hopeless fight.

It appears that Gato spent some time on the moon after the end of the war, only rejoining 
Delaz's renegade forces in September, UC 0081. Since then, he has become Delaz's right-hand 
man and most loyal follower. In addition to his superb combat skills and superhuman stamina, 
Gato is a charismatic leader, a gallant warrior, and a general paragon of moral virtue.

===============Info===============
The Gundam GP02A is piloted by Lt. Commander Anavel Gato of the Delaz Fleet 
and appears in "Gundam 0083." This Mobile Suit was developed to use strategic
nuclear weapons. It is armed with an atomic bazooka and protected by heavy 
armor andpowerful cooling systems. It was stolen by renegade Zeon soldiers 
from an Earth Federation base in Australia, where it was to undergo testing in
Earth's gravity.

===============What Tips & Tricks Says===============
GP-02A isn't a combo machine, but it has the power and defensive ability to 
sit back and lob bazooka shells from two different directions. The Shield
Tackle is pretty slow, but it's a great move to use after knocking the 
opponent down to tack on extra hits. Stop jump-ins with the Shield Buster and
keep them confused by launching a Shot Bazooka followed immediately by the
Hyper Bazooka. The Atomic Bazooka creates a giant fireball in the middle of
the screen...but it won't hit most standing Mobile Suits, even if they're 
right underneath it. Unless you catch the opponent jumping, you'll have to 
hit them with a low kick or punch the pops them up and into the fireball. 
Once caught by it, they'll be sucked towards the middle and take multiple
hits.

===============Move Set===============
Shield Smash (Ground Technique): Towards + Triangle
Shield Tackle (Ground Technique): Down + X
Hyper Bazooka: Down, Towards + Square
Double Hyper Bazooka: Down, Towards + Triangle
Shot Bazooka (Ground Technique): Down, Back + Punch
Shield Buster (Ground Technique): Down, Towards + Kick
Beam Saber (Ground Technique): Towards, Down, Back + Punch

===============Move Set===============
Atomic Bazooka (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle

Square + Circle

X + Circle



MSM-04 Acguy

Series: Mobile Suit Gundam

Evade Type: Dodge

===============Info===============
Piloted by Akahana of the Duchy of Zeon, the Acguy is powered by a pair of
Zaku reactors, giving it a relatively low power exhaust output compared to
other Mobile Suits. This makes the Acguy hard to detect with infared sensors,
so it is ideally suited for infiltration and reconnaissance missions.

===============What Tips & Tricks Says===============
Although Agguy is smalle and silly-looking, it's a monster-combo MS-stomping
mayhem machine! Especially against bigger Mobile Suits. Try thrusting up to 
the top of a big opponent like Neue Ziel or The-O and then busting out a
crazy 10-hit combo as you fall back to the ground. Agguy can effortlessly
link the Machine Gun and Jump Upper attacks into it's combos, and it's Mega
Special Attack is a great combo finisher. The other advantage to using Agguy
is that the slight size makes hitting it hard; Agguy can avoid attacks that 
the bigger, slower Mobile Suits can't.

===============Move Set===============
Acguy Machine Gun: Down, Towards + Square
Acguy Machine Gun x8: Down Towards + Triangle
Acguy Jump Upper (Ground Technique): Towards, Down, Towards + Punch
Acguy Claw Rush (Ground Technique): Down, Back + Punch
Acguy Drill Claw (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack================
Acguy Rolling Maximum (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle + Circle

Square + X + Circle

Square + X + Triangle

Square + Circle

X + Triangle + Circle



AMX-004 Qubeley

Series: Z Gundam

Evade Type: Dodge

===============Info on the Pilot===============
Real Name: Haman Khan
Alias: None
Age: 20 (in Z Gundam), 21 (in ZZ Gundam), and 16 (in 0083)
Height: 168 cm
Weight: Unknown

Haman is the scheming regent of Zeon heir Mineva Zabi, and the true leader of the Axis Zeons. 
Despite her youth and unimposing stature, this young woman is a cunning schemer and a 
phenomenally powerful newtype. For all her talent and ambition, Haman has one secret 
vulnerability - her unrequited love for renegade Axis agent Char Aznable.

===============Info===============
Piloted by Haman Karn, leader of the renegade Zeon's Base at the astroid Axis,
the Qubeley appears in "Z Gundam" and "Gundam ZZ." The Qubeley is the first 
regular-sized Mobile Suit to have a Psycommu system, a device which lets 
NewType pilots like Haman use remote-controlled weapons. It's equipped with a
dozen remote beam guns called "Funnels," which it can use to attack an enemy
from all directions.

===============What Tips & Tricks Says===============
Playing as Qubelay is lots of fun because it's fast and has some hugely 
effective technique. This is a purely offensive Mobile Suit; it's variety of
kick-based Specials let you take the fight to the enemy in style. Use the
Homing Kick to jet across the screen and get right in his face (note that
shorter opponents won't be affected by this attack unless they're in the air).
Both the Somersault and the Double Kick are excellent against jumping 
attackers, and the Funnels are always a good ofensive tactic-send them out to
attack while you move in with a combo at the same time. The Full Funnel Attack
will home in on the opponent, meaning that if they don't block, it's going to
hit them no matter where they are on the screen.

===============Move Set===============
Beam Gun: Down, Towards + Square
Beam Gun x4: Down, Towards + Triangle
Double Kick (Ground Technique): Down, Towards + Kick
Somersault (Aerial Technique): Down, Towards + Kick
Homing Kick: Down, Back + Kick
Beam Saber (Ground Technique): Towards, Down, Back + Punch
Funnel Shot: Back, Down, Towards + Punch
Funnel Attack: Down, Towards + Punch

===============Mega Special Attack===============
Full Funnel Attack (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combo===============
NONE



MSZ-006 Z Gundam

Series: Z Gundam

Evade Type: Dodge

===============Info===============
Piloted by Kamiru Bidan of the resistance group AEUG (Anti-Earth United-Nation
Government) in "Z Gundam," the Z Gundam can transform into a "Wave Rider" mode,
allowing it to re-enter the atmosphere. This Mobile Suit was improved greatly
by installing biosensors in the control system.

===============What Tips & Tricks Says===============
Z Gundam is identical to Wing Gundam in terms of speed, power and attacks. 
This means that it's a well-balanced Mobile Suit with a couple of nice 
attacks; use the Rise Down Kick to get over projectiles and hit the opponent
(you can even use this move repeatedly against the really tall boss characters
to repeatedly kick them in midair). The Mega Special Wave Ride requires that
you be right next to your opponent for it to connect; try to use the stun
attack before pulling this move out.

===============Move Set===============
High Punch (Aerial Technique): Up + Triangle
Spin Kick (Aerial Technique): Circle
Beam Rifle: Down, Towards + Square
Beam Rifle x3: Down, Towards + Triangle
Hyper Dash (Ground Technique): Down, Towards + Kick
Rise Down Kick: Down, Back + Kick
Hand Blade (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack===============
Wave Rider Attack (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + X + Triangle

Triangle + Circle

Square + Triangle + Circle



MRX-011 Psycho MK III

Series: This game is the Suits first appearance.

Evade Type: None

To Unlock: Beat the game on Hard difficulty with any character.
===============Info===============
The Psycho Gundam Mk III is an original Mobile Suit created by the 
game's designers. Its design seems to be based on the previous two 
models (Psycho Gundam & Psycho Gundam Mk II). Therefore, they share the 
same characteristics. The Psycho Gundam Mk III is a huge Mobile Suit 
that is over 40 meters tall, and they all have lots of firepower. The 
Mk III even has the Scattering Mega Particle Cannon, just like the 
other two. The Psycho Gundam Mk III is one of the most powerful and 
unfair character's in the whole game. It can practically walk right 
through any attack, and its defense is extremely high! Furthermore, it 
can even guard in the middle of getting hit by Specials, Mega-Specials, 
or combos! All its moves are very powerful. For example, its Psycho 
Blast Upper can kill an opponent immediately if all 4 hits connect! 
Also, the reach for its Beam Sword is unbelievable! Overall, it's a 
really cheap boss. Even its slow speed cannot keep it from being overly 
powerful. 

===============What Tips & Tricks Says===============
Psycho Mk-III is perhaps the toughest boss in the game. For starters, it's 
huge, and can hit with most of it's regular attacks from across the screen.
Secondly, almost all of it's attacks to monster damage. There are a couple in
particular you'll want to be very careful about. It's Beam Saber attack has a
very long range, but is swung underhanded, so thrusting up is a good way to
avoid being cleaved for huge damage. Also, be careful when taking the fight
in close on the ground. Psycho has a devastating double-hit knee attack 
that'll shave more than half of an Armor Guage away! Turtle up against him
and attack when he leaves an opening after a missed move. I also wouldn't
recommend using this Mobile Suit against friends in Versus Mode...unless
you don't want them as friends any longer. Psycho Gundam is cheesy like the
Extra Cheese Nacho Supreme Double Decker Combo at Taco Bell!

===============Move Set===============
Spread Beam Cannon: Down, Towards + Square
Spread Beam Cannon x10: Down, Towards + Triangle
Rising Fist (Ground Technique): Towards, Down, Towards + Punch
Ultra Mega Hyper Beam Saber (Ground Technique): Towards, Down, Back + Punch

===============Mega Special Attack================ 
Super Hyper Mega Particle Cannon (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
NONE



MA-08 Big Zam  

Series: Mobile Suit Gundam

Evade Type: None

To Unlock: Beat the game on Easy difficulty with any character. 

===============Info on the Pilot===============
Real Name: Dozel Zabi
Alias: None
Age: 28 
Height: 210 cm
Weight: Unknown

This scarred mountain of a man is the third son of Degwin Zabi. As commander of Zeon's Space 
Attack Force, Dozle spends most of his time at the asteroid fortress Solomon launching attacks 
against the battered remnants of the Federation's space fleet. With a fierce lust for battle, 
Dozle often contrives to place himself on the front lines, and it's said that he has a habit 
of turning field inspections into impromptu sorties.

Though terrifying to behold and merciless to his foes, Dozle is a devoted family man, firing 
Char for his failure to protect adored younger brother Garma. Dozle also takes good care of his 
own family, sending his wife Zenna and infant daughter Mineva to safety as the Federal Forces 
begin their assault on Solomon. The one family member he doesn't get along with is sister 
Kycilia, and it's this feud that proves his undoing when he refuses to accept her help in 
defending Solomon.

===============Info===============
This huge Mobile Armor has been specifically designed and personalized for the combat prone 
generals in the Zabi Family. The main Zabi's this was created for is Dozle and Garma Zabi. 
This Big Zam particularly resembles Dozle's customized Zaku II.

The first of the Bosses is this massive Mobile Armor. Its defense is extremely high, and its 
movements cannot be hindered no matter how much you attack it. However, it is extremely slow, 
and cannot fly too high with its thrusters. Its one and only Special Move is its Homing 
Missiles. The Big Zam will fire many small missiles (that will home in on you) at the expense 
of very little Energy, and this alone causes a lot of damage, even when blocked. It does not 
have any actual punches, so the P buttons are used for flying its multi-directional lasers. 
Its Mega-Special Attack is a huge beam attack that sweeps across the whole screen for major 
damage. Note that the Big Zam cannot guard, and there seems to be no way for it to turn around 
once someone gets behind it. On an interesting note, the Big Zam can also inflict damage on its 
opponents by simply walking at them, and smashing them with its huge feet. 

===============What Tips & Tricks Says===============
Although Byg-Zam's inability to block and extreme lack of speed may seem 
like handicaps, the fact is-like the other bosses-this is one of the most
powerful characters in the game. It's got free projectiles that come out by
simply hitting the punch buttons, and it can damage it's opponents simply by
touching them while walking. It also has Homing Missiles, which use very 
little ammo to fire, and one of the nastier Mega Specials in the game (it
shares the Mega Particle Cannon with Z Gundam and Neue Ziel). When fighting
against Byg-Zam, try to stay as far away as possible. Hammer it with 
projectiles and Mega Specials from a distance, if possible. If you must get
in close to trade blows, get behind it and then block it's mule kick attack,
quickly hit it with a strong punch or kick, then repeat until it's defeated. 

===============Move Set===============
Homing Missile: Down, Towards + Punch
Knee Press (Ground Technique): Down + Square
Rush (Ground Technique): Down + Circle
Full Body Press (Aerial Technique): Circle
Jumping Knee (Ground Technique): Down + Triangle

===============Mega Special Attack===============
Mega Particle Cannon (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
NONE



AMA-X2 Neue Ziel

Series: Gundam 0083: Stardust Memories

Evade Type: None

To Unlock: Beat the game on Normal difficult with any character.
===============Info===============
During Operation Stardust Anavel Gato uses the very deadly and powerful Mobile Armor Neue Ziel. 
This Mobile Armor is designed to be used by a NewType pilot, hence a NewType would only have 
the required reflexes and abilities to fully control and manipulate the Neue Ziel to its full 
potential.

The Neue Ziel is Anavel Gato's Mobile Armor, which he later acquires after the GP02A gets 
destroyed. It is huge, and has long arms, which can be launched far because they are connected 
to its elbows by wires. (Press P) Also, since it is a Mobile Armor for use in space, you will 
notice that its Thruster Gauge is full and never depletes. Hence, it is always flying. It has 
a wide range of Special Moves, which makes it one of the most interesting bosses to play as. 
Note that the Neue Ziel can turn around should its opponent get behind it. Simply move towards 
the edge of the screen then perform the Heavy Tackle. The Neue Ziel will fly off-screen, then 
back again, this time facing in the correct direction. All its moves are damaging, and 
surprisingly, it even has a Beam Saber. Its Mega-Special Attack is very devastating. The Neue 
Ziel will fire a massive beam that sweeps across the screen twice for up to over 40 hits! 

===============What Tips & Tricks Says===============
Like Byg-Zam, Neue-Ziel cannot block...but that's really not too much of a
setback when playing as this behemoth. Neue Ziel is perpetually in flight
and has an unlimited Thrust Meter. This gives you the high ground advantage,
forcing the opponent to come to you if you hang out at the top of the screen.
Use Homing Missiles to annoy enemies, and nail them with a Rushing Tackle if
they get too close (note that the Rushing Tackle can also be used to Neue
Ziel change direction if the opponent gets behind you-go to the other corner
and use the move to reverse your facing). This is the largest Mobile Suit in
the game, but not that difficult to defeat. Because it can hit you with a 
variety of range attacks from above, playing an offensive game against Neue
Ziel is often met with crushing defeat. Play defensive and block an attack,
the counterattack. If you are across the screen and are playing an MS with
a long range Mega Special Attack, exploit that to get some easy hits. Neue
Ziel uses the same Mega Special Attack as ZZ Gundam and Byg-Zam, so be
careful and try to avoid taking the block damage by boosting over the beam
if you see it coming. 

===============Move Set===============
Hand Laser: Down, Towards + Square
Hand Laser x6: Down, Towards + Triangle
Beam Saber (Ground Technique): Towards, Down, Back + Punch
Homing Missiles: Down, Towards + Punch
Rushing Tackle (Ground Technique): Down, Towards + Circle

===============Mega Special Attack===============
Mega Particle Cannon: Towards, Down, Towards, Down + Punch

===============Combos===============
NONE



OZ-15AGX Hydra Gundam

Series: Gundam Wing G-Unit

Evade Type: Dodge

To Unlock: Beat the game on hard with any character without continuing.
===============Info===============
The Hydra Gundam is Valdor Farkill's Mobile Suit from the G-Unit comics. Although I have never 
read it before, I have seen them and I know that it takes place some time in the year After 
Colony 195 on the colony MO-V (Five). It is also a time when most Mobile Suits have the 
ability to transform into different kinds of Mobile Armor. The Hydra Gundam is one of the 
cheapest, fastest, and most powerful characters in the game. First of all, it comes equipped 
with an EMF Shield. Just by guarding normally, the Hydra Gundam will defend itself with the 
EMF Shield, which will protects against all attacks, including beam & missile projectiles, 
which will have no effect on it (works just like a Barrier!). Furthermore, the Hydra Gundam 
has the ability to Sway, so this makes it a very defensive character, since it is invulnerable 
to projectile attacks when guarding, can also sway to avoid the unblockable saber attacks. The 
Buster Cannon is also very unfair. It is very quick, and uses Energy at a rate of 5 points per 
shot only! The Shoulder Claw Beam Cannon is overly powerful, as it does nearly as much damage 
as that of any character's Mega-Special Attack. Also, it is accurate at finding its target. 
The Hydra-G's Beam Saber is also very unfair. It takes a very short time to pull off, and the 
Saber will be swung twice for plenty of damage! Lastly, the Hydra-G's Mega-Special Attack 
looks straight out of those SNK fighting games. It performs a rush combo, ending with an 
unblockable double saber slash. So, should you manage to guard against this move, be sure to 
sway to avoid the last few hits. 

===============What Tips & Tricks Says===============
Hydra's another cheap Mobile Suit, but at least it takes some skill to play.
The biggest advantage this character has is it's shield. Regular blocking
will deflect any energy projectile attack just like a Shield Evade move,
causing no damage to Hydra Gundam. Combine it with the Dodge ability and 
you have a character that can avoid any attack thrown it's way! It also has
a free projectile in the Double Beam Cannon and is very fast and combo-matic.
However, when facing Hydra in Story Mode, it's almost anti-climatic after
the intense battle with Psycho Gundam. It's not nearly as well armored as
Psycho, which means your attack will do more damage. And although Hydra is
very quick, it leaves itself open to a lot of regular attacks, and doesn't
seem to make use of its special shield to block projectiles as often as it
should.

===============Move Set===============
Buster Rifle: Down, Towards + Square
Buster Rifle x6: Down, Towards + Triangle
Beam Saber Double Slash (Ground Technique): Towards, Down, Back + Punch
Shoulder Claw Beam Cannon: Down, Back + Punch
Double Sweep Kick (Ground Technique): Down + Circle
Flip Kick (Ground Technique): Down, Towards + Circle
Drop Kick (Aerial Technique): Triangle

===============Mega Special Attack===============
Beam Saber Rush (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + Triangle + Circle

Square + X + Circle

Square + Circle



RX-78 Gundam

Series: Mobile Suit Gundam

Evade Type: Dodge

To Unlock: Beat the game using Z Gundam on any difficulty. Next, play as a
           different Mobile Suit and Gundam MAY appear to fight you (it is 
           randomized). Win the battle, and then beat the game, and Gundam
           will be selectable in the Versus Mode screen.

===============Info on the Pilot===============
Real Name: Amuro Ray
Alias: None
Age: 15 (in MSG), 23 (in Z Gundam), and 29 (in Char's Counterattack)
Height: 168 cm
Weight: Unknown

The hero of the original Gundam series and the pilot of the RX-78 Gundam, Amuro starts off as 
a sullen and antisocial youth more comfortable with machines than people. His parents 
separated when he was a child, and Amuro moved with his father Tem Ray to the under-
construction Side 7. Here, Tem concentrated on his military research, leaving Amuro's neighbor 
Fraw Bow to look after the boy and make sure he remembered to eat his breakfast. Amuro's knack 
for gadgetry is demonstrated by his hand-made toy robot, the notorious Haro.

Once fate places Amuro in the cockpit of the prototype Gundam, his life and personality begin 
to change dramatically. Though Amuro is fiercely possessive of the Gundam, which he regards as 
his personal property, he begins to form genuine friendships and develop a sense of duty and 
compassion. He also begins to manifest his latent newtype abilities, which not only make him a 
ferocious combatant but also lead him into a doomed rapport with enemy pilot Lalah Sune.

Longtime Amuro watchers will note that he has two special talents in addition to being a 
newtype killing machine: A knack for electronics, and a penchant for leaping out of moving 
vehicles.

===============Info===============
The RX-78 Gundam was produced at Jaburo on the Side 7 research 
colony. The Gundam is only one of eight originally built prototypes. It 
was designed to be a top of the line close combat Mobile Suit; it can 
be used in space and also on the Earth.

The first Gundam of the whole Gundam series is hidden in the game. It 
appeared in the first Gundam: The Battle Master game, but was taken 
out, probably to be replaced by the Z-Gundam. However, it makes a 
comeback here in the sequel, with all its old moves intact, but just a 
different way of performing them. Overall, it is quite a weak fighter. 
Its Cyber Shield requires Energy to fire the rifle shots, so once you 
are out of ammo, this move becomes obsolete, and you will have to fight 
a close-range battle for the remaining of the fight. However, the Cyber 
Shield is a very damaging move, almost up to that of a typical Mega-
Special Attack. Be tactful when you use it. 

===============What Tips & Tricks Says===============
The original Gundam makes an appearance in the game, but because of the lack
of moves and Mega Special Attack, is relegated to the bottom tier with the
other Mega Special Attack-deprived Mobile Suits. Still, Gundam is quick and
has good combo ability. Useful only for playing against other Mobile Suits
in this section. 

===============Move Set===============
Beam Rifle: Down, Towards + Punch
Beam Saber (Ground Technique): Towards, Down, Back + Punch
Rising Shield: Towards, Down, Towards + Punch

===============Mega Special Attack===============
NONE

===============Combos===============
Square + X + Triangle

Square + X + Circle

Square + Triangle

Square + Circle



RX-93 U-Gundam

Series: Char's Counter Attack

Evade Type: Dodge

To Unlock: Beat the game using Zeong on any difficulty. Next, play as a
           different Mobile Suit and Nu Gundam MAY appear to fight you (it
           is randomized). Win the battle, and then beat the game, and Nu
           Gundam will be selectable in the Versus Mode screen.

===============Info on the Pilot===============
Real Name: Amuro Ray
Alias: None
Age: 15 (in MSG), 23 (in Z Gundam), and 29 (in Char's Counterattack)
Height: 168 cm
Weight: Unknown

The hero of the original Gundam series and the pilot of the RX-78 Gundam, Amuro starts off as 
a sullen and antisocial youth more comfortable with machines than people. His parents 
separated when he was a child, and Amuro moved with his father Tem Ray to the under-
construction Side 7. Here, Tem concentrated on his military research, leaving Amuro's neighbor 
Fraw Bow to look after the boy and make sure he remembered to eat his breakfast. Amuro's knack 
for gadgetry is demonstrated by his hand-made toy robot, the notorious Haro.

Once fate places Amuro in the cockpit of the prototype Gundam, his life and personality begin 
to change dramatically. Though Amuro is fiercely possessive of the Gundam, which he regards as 
his personal property, he begins to form genuine friendships and develop a sense of duty and 
compassion. He also begins to manifest his latent newtype abilities, which not only make him a 
ferocious combatant but also lead him into a doomed rapport with enemy pilot Lalah Sune.

Longtime Amuro watchers will note that he has two special talents in addition to being a 
newtype killing machine: A knack for electronics, and a penchant for leaping out of moving 
vehicles.

===============Info===============
Amuro Ray returns in the U-Gundam to face off against Char & his Sazabi 
in a fight to the finish in space, in this Gundam movie. On an 
interesting note, Char himself supplied the U-Gundam's Psycho Frame. 
Was it his intention to arrange their final battle? Anyway, with this, 
the U-Gundam was able to use Funnels, just like the baddies. The U-
Gundam's Fin Funnels look different from the conventional Funnels, and 
in the game, it works differently, too. Each Fin Funnel only fires one 
shot, instead of two, and they fire on the spot; that is, they do not 
chase after their target. However, it seems that the Fin Funnels are 
indestructible, as I have not seen them get destroyed before by anyone. 
The U-Gundam's other move, the Jumping Knee Tackle, can be followed up 
with certain attacks or combos after it connects. 

===============What Tips & Tricks Says===============
Nu Gundam fares better than original Gundam, with more effective attacks.
It's Funnels are more powerful than the other Funnels in the game, and they
serve as effective combat tools as well as free projectiles-get close and 
hit Circle to unleash an automatic three-hit Funnel Attack.

===============Move Set===============
Beam Rifle: Down, Towards + Punch
Beam Saber (Ground Technique): Towards, Down, Back + Punch
Rising Knee: Down, Towards + Kick
Fin Funnel Launch: Back, Down, Towards + Punch
Fin Funnel Attack: Down, Towards + Punch (After launching above move)

===============Mega Special Attack===============
NONE

===============Combos===============
X + Square + Triangle + Circle

X + Triangle + Circle

X + Circle



RB-79 BALL

Series: Mobile Suit Gundam

Evade Type: Dodge

To Unlock: Beat the game with all 12 regular suits on any difficulty.
===============Info===============
With the lack of a sufficient number of RGM-79 GM Mobile Suits, 
the Earth Federation Space Force decided to configure civilian space 
pods into low grade Mobile Suit stand ins. Basically the Ball is very 
cheap and low class combat vessel.

This is definitely the weakest character in the entire game. It is 
small, weak, and has an extremely low defense. However, it is very very 
good at combos, almost as good as the Acguy! You may want to just try 
this guy for fun, but don't think of winning many battles with him. Its 
180mm Cannon is very powerful, but uses 100 points of Energy per shot! 
The Mining Drill is very quick, but does little damage. Good for ending 
the Ball's chain combos for many hits, though. The Rotating Cannon 
Attack is quite slow, and arcs at an angle, so you may miss your 
opponent sometime. 

===============What Tips & Tricks Says===============
You might feel somewhat cheated after playing though the game 12 times just
to unlock this tiny robot. Although it's not a viable character at all, Ball
does have a couple of strong points. One, its melee Jackhammer attack comes
out very quickly and does a good chunk of damage. Two, its Beam Cannon does
lots of damage, but runs dry quickly. Finally, like the other shorty in the
game, Agguy, Ball is all about the crazy combos. Just about anything links
with this little guy, and the Jackhammer is a great finisher to a long 
combo.

===============Move Set===============
Beam Cannon: Down, Towards + Punch
Jackhammer: Down, Back + Punch
Rising Chopper: Down, Back + Kick

===============Mega Special Attack===============
NONE

===============Combos===============
Square + Triangle + X + Circle

Square + Circle + X + Triangle

Square + Square + Square

Triangle + Circle

Square + X + Triangle



MS-06S Zaku II-S (S-Class)

Series: Mobile Suit Gundam

Evade Type:

To Unlock: (Code cracked on 11/29/00!!) At the main menu, press Left, Up, 
           Right, Down, Square, Triangle and Circle. You will hear a 
           clicking sound if you entered the code correctly.

===============Info on the Pilot===============
Real Name: Char Aznable
Alias: Casval Rem Deikun, Edward Mass, Red Comet, and Quattro Bajina
Age: 20 (in Mobile Suit Gundam), 27 (in Z Gundam), and 33 (in Char's Counterattack)
Height: 175 cm
Weight: Unknown
Eye Color: black
Hair Color: Gold

In the original Gundam series Char is Zeon's most famous ace pilot, nicknamed the "Red Comet" 
after his mobile suit's color scheme. In the Loum Campaign at the start of the One Year War, 
Char sank five Federation battleships singlehandedly, spurring speculation that he might be a 
newtype of the kind predicted by Zeon Deikun. Once he encounters the Gundam he begins a fierce 
rivalry with Amuro, which escalates after Amuro inadvertently kills Char's newtype protege 
Lalah Sune.

In addition to his color preference, Char is a man of many eccentricities. He is seldom seen 
without his face-obscuring helmet, which serves to conceal his secret identity from his fellow 
Zeon soldiers. He refuses to wear a pilot suit in battle. And, as far as we can tell from the 
animation, he is unable to drive a car.

It's ultimately revealed that Char is the son of Zeon Deikun, spirited out of Side 3 ten 
years ago and brought up to carry out a mission of vengeance against the Zabi family which 
supposedly assassinated his father. Having infiltrated the Principality of Zeon's military in 
order to get close to his targets, Char doesn't let such trivia as his longstanding friendship 
with Garma Zabi get in the way of his quest, but his growing rivalry with Amuro proves to be a 
major distraction.

===============Info===============
The Zaku II-S is a limited edition model, its main 
attribute is high-performance. It was designed especially for company 
commanders. The Zaku II-S is also equipped with a communications 
antenna, and has a thruster output that is 30 percent faster than the 
standard Zaku II. The two most well known pilots who were assigned this 
rare Mobile Suit were Char Aznable and Anavel Gato. The Zaku II-S in 
this game is Char's and thus features his trademark red color, which 
sort of represents his nickname, the "Red Comet". (Anavel Gato's Zaku 
II-S is Blue/Green/Gray.) 

Basically, in the game Char's Zaku II-S is just a different colored 
Zaku II with a new head design. But since this is Char's customized 
Zaku II-S, it happens to be much more faster than the standard Zaku II, 
and is even quicker than almost every other character in the game. 
Char's Zaku II-S has all the same moves as that of the standard Zaku 
II, but because of its speed, it is a lot more deadly, and can perform 
many combos that the latter cannot.

===============What Tips & Tricks Says===============
Zaku II Custom is identical to the regular Zaku II Mobile Suit with a couple
of key differences. The first is physical; the Custom MS is painted crimson
in color and has the distinctive crest on its head, signifying a team leader.
Secondly, this version of Zaku II boost at an incredibly fast speed, faster
than any other MS in the game! Also, it is very good at combos, better even
than Agguy! Definitely a force to be reckoned with1

===============Move Set===============
Charge (Ground Technique): Towards + Circle
Stomping (Aerial Technique): Down + Square
Zaku Machine Gun: Down, Towards + Triangle
Zaku Machine Gun x10: Down, Towards + Triangle
Cracker: Down, Back + Punch
Rising Tackle: Down, Towards + Kick
Heat Hawk (Ground Technique): Towards, Down, Back + Punch
Stamping (Aerial Technique): Down + Circle
Shoulder Tackle (Ground Technique): Towards + Circle

===============Mega Special Attack===============
Cracker Special (Ground Technique): Down, Towards, Down, Towards + Punch

===============Combos===============
Square + X

Square + Triangle

Triangle + Circle



===================================Section 7===================================
Codes

Char's Zaku-IIS(!!I finally cracked this code on 11/29/00!!): That's right,
Bandai wasn't going to release this for a long time. Heck, they wouldn't even
tell the magazine "Tips n' Tricks" what the code was! At the select mode
screen, press Left, Up, Right, Down, Square, Triangle and Circle. You will 
hear a clicking sound if you entered the code correctly. This is the fastest
and most dangerous character in the game. Have fun. 

In VS Mode hold START and press X to pick an alternate color.

In VS Mode press SELECT to switch 1P or 2P to CPU1 or CPU2.

This isn't really a code, but it is a little secret. To listen to the games
soundtrack, just insert the Game CD into a CD player and viola! Now you can
listen to all 21 tracks over and over and over and over and......

===================================Section 8===================================
GameShark Codes

P1 Infinite Health 80157F3A 0002
                   80157F3C 0000 

P1 Dies In One Hit 80157F3A 0000
                   80157F3C 7000
 
P1 Infinite Ammo 80157F4A 01F4
 
P1 No Ammo 80157F4A 0000
 
P1 Level 3 Power 80157F56 0003
 
P1 Level 2 Power 80157F56 0002
 
P1 Level 1 Power 80157F56 0001
 
P1 No Power 80157F56 0000 

P1 Infinite Thrust 80157F46 0000 

P1 No Thrust 80157F46 2A00 

P2 Infinite Health 80185ED6 0002
                   80185ED8 0000 

P2 Die In One Hit 80185ED6 0000
                  80185ED8 7000 

P2 Infinte Ammo 80185EE6 01F4
 
P2 No Ammo 80185EE6 0000 

P2 Level 3 Power 80185EF2 0003 

P2 Level 2 Power 80185EF2 0002 

P2 Level 1 Power 80185EF2 0001 

P2 No Power 80185EF2 0000 

P2 Infinite Thrust 80185EE2 0000 

P2 No Thrust 80185EE2 2A00 

Infinite Battle Timer 8011FFDA 000E 

Unlock Psycho 800E13EC 0000 

Unlock Big Zam 800E13DC 0000 

Unlock Neueziel 800E13E4 0000 

Unlock Hydra 800E140C 0000 

Unlock New Gundam 800E13E8 0000 

Unlock Gundam 800E13F0 0000 

Unlock Ball 800E1410 0000 

Unlock Char's Zaku II 800E1414 0000 

===================================Section 9===================================
Tips


Using the Thrusters The Way They Are Meant to be Used: The best thing to 
use the Thrusters for, are A(pissing off your friends (use the infinite
thrusters GW code for even more fun!) and B(Dodging attacks. This is the
best and most affective way to dodge an attack. I wouldn't normally try 
using it to get away from a melee attack (unless you catch it early) since
when someone uses a melee attack, everyone except Psycho swings it over-the
top. So if you use your Thrusters, you will fly right into it. I'd suggest
using a regular block if a melee attack is coming. 


A Good Time To Pull off a Mega Special: The best time to pull off a Mega 
Special is after you knock the opponent down. As the opponent is getting 
up, press Down, Towards, Down, Towards + Punch quickly to execute. It will
hit him and he'll be back on the ground, set up for another Mega Special!
This is a great tactic to use if you are losing a battle and have all your
Mega Specials.


When and When Not To Use A Combo: The best time to use a combo is if you 
are beating an opponent, and don't mind if he gets a few licks in. You can
attempt to pull one off early in the fight, but I'd suggest you get in a 
few hits so you have somewhat of an advantage. If you move in for a combo
and fail to execute it fast enough, you will take a beating that you 
definitely don't want. I'd also suggest NOT trying to combo on a large
Mobile Suit like Byg-Zam or Neue Ziel being that you have to thrust up
towards his head/upper half to do some half way decent damage.


Watch Your Ammo Guage: You should watch your ammo guage at all times. The
last thing you want to do is run out of ammo. If you run out, your best
back-to-the-wall come back weapon is gone. I'd suggest using your Beam
Rifle (or whatever you have) when the opponent is about to use their melee
attack or their Mega Special. I'd also suggest only firing your Beam Rifle
(or whatever you have) while pressing Triangle to execute when you are 
losing a battle. The reason being it takes more ammo. I'd strongly suggest
you not even use the Beam Rifle with Triangle if you are using Ball. His
ammo guage runs dry quicker than anyone elses.
===================================Section 10===================================
Differences Between the Japanese and American versions

We often see games undergo changes, from slight to significant, when they
make the transition from Japan to the U.S. Gundam Battle Assault is no
exception. There are some inexplainable changes, as well as some logical
ones.

Spelling
For some reason Bandai changed some of the characters names. This is just
another form of the useless "Americanization". Acguy became Agguy and
Hygog became Hy-Gogg.

Different Characters
That's right, there are totally different characters in Gundam: The Battle
Master 2. None of the characters from Gundam: The Battle Master 2 are 
actually in any of the Gundam series. In Battle Master 2, players take on
the roll of a orange-haired, big-breasted female character and her sidekick.
While in Battle Assault, players take on the roll of Heero Yuy, the main
character from the show Gundam Wing.

Different Mobile Suits
In Battle Master 2, a Mobile Suit by the name of Hamma-Hamma was in the 
game. For some stupid reason, Bandai removed him COMPLETELY from Battle 
Assault (wouldn't it have been smart to make him a secret character?). 
This is yet another showing of "Americanization". The reason Hamma-Hamma 
was removed? The ever popular show Gundam Wing that aired on Cartoon 
Network. For that reason, Bandai removed Hamma-Hamma and replaced him with 
Wing Gundam (who by the way plays like a carbon copy of Z Gundam.)

Announcer
The only other difference that I noticed is that there is a different 
announcer than in Battle Master 2. I'm sure you all know who I'm talking
about. The annoying one that says "Gundammmm Battle Assault" and (sounds 
more like "Wang Gundammm" than anything else) "Wing Gundammm." The guy that
says all the other Mobile Suit names is the original announcer who does a
very good job.
===================================Section 11===================================
Definitions


Thrusters: By holding R1 and R2, the Mobile Suit can take to the air and 
fly for a short period of time. Use this to get out of the way of cannon
fire and certain Mega Special Attacks. When thruster energy runs out, the
Mobile Suit returns to the ground while the energy refills.


Thruster Mode: This command puts the Mobile Suit into Thruster Mode, which
allows it to fly and hover in place until its thruster energy runs out.


Evade Mode: Every Mobile Suit (except for Byg-Zam, Neue Ziel and Psycho
Gundam MkIII) has an evasion mode which cost a small amount of Armor but
allows it to avoid damage. Mobile Suits with the Dodge function will
sidestep out of harm's way and avoid any kind of attack for the short 
amount of time they are dodging. (Note: Press Up and two attack buttons to
dodge and thrust upward at the same time). Shield-equipped Mobile Suits
can create an energy barrier, which protects them from energy attacks, but
not physical attacks. The shield last for several seconds and the Mobile
Suit can move and attack normally while shielded.


Stun Attack: This move is the Gundam equivalent of a throw in standard
fighting games. It momentarily shorts out the opponent's computer systems
and leaves them open for an attack. This is a great way to ensure that
your Mega Special Attack will connect.


Projectile Attack: Each Mobile Suit is equipped with a projectile weapon,
usually a beam rifle. You can engage in long-range combat with this weapon
for as long as there is ammor left to fire. Your projectile weapon will
automatically aim at the opponent, meaning that you can fire from above
(or below when your opponent is thrusting) and still hit with your weapon.
Note that firing with weak punch will result in a short burst, while using
strong punch triggers a longer burst.


Melee Attack: Each Mobile Suits employs a close range energy weapon, 
generally a Beam Saber, for a powerful, unblockable attack. These attacks
are slow and broadcast like mad, so use only when you see a solid opening
or think your opponent doesn't expect it. Listen for the announcer to say
"You can't defend" before a melee attack is performed for advance warning.


Mega Special Attack: Each Mobile Suit has a different Mega Special Attack,
which can be used three times during battle (indicated by the yellow bars
under the thruster energy meter). These are the most powerful attacks in 
the game and can easily cause more than half of an Armor Guage when
unblocked. They even cause a decent bit of damage when blocked.


The Combo Theory: Fans of Capcom's Street Fighter Alpha series will find
that combos in Battle Assault are remarkably similar to the chain combos
from the original SFA. Starting with a weak punch or kick and working up to
the strong attacks, you can chiain several attacks together in an 
unblockable combo as long as the first hit connects. For example, weak 
punch, weak kick, strong punch and strong kick will generally chain 
together. Some Mobile Suits are better at combos than others, so experiment
with all of them to find the one best suited to your own play style. Note
also that you can continue to pound on your opponent even while they are
liad out on the ground! Take advantage of this fact to tack on a few free
hits before they can get up.


Gameplay Basics: Gundam Battle Assault breaks from the traditional "best 
of three round" formula used by most fighting games. Instead, each Mobile
Suit begins the battle with three full Armor Guages stacked on top of each
other. As damage is taken, the Armor Guage on top drains until it is empty, 
revealing the second Guage. When all of either competitor's Armor Guages are empty,
the battle ends. Beneath the Armor Guage is the Thruster Energy Meter. This
drains whenever thrusters are used and refills automatically when not in
use. Below that meter are the Mega Special Attack bars and the projectile
weapon ammo indicator. Using a Mega Special Attack removes one bar; when
they are all gone, you won't be able to use this attack for the rest of the
fight. Similarly, the weapon ammo indicator will be reduced to 0 as you
fire your projectile weapon. When the ammor is depleted, you won't be able
to engage in long-range combat for the remainder of the battle.
===================================Section 13===================================
Reviews

In this section you will be able to read reviews on this fine game from 
some of the best gaming oriented companies around. If you have your own
review of this game, send it to [email protected] and i'll 
post it.

IGN PSX (http://psx.ign.com)
Gundam Battle Assault

2D Gundam fighting and it ain't all that bad - Battle Master 2 beats the 
odds and comes to America.

November 20, 2000

I'm not entirely sure why Bandai tried to release Gundam: Battle Assault
under the radar the way it has, because the game is actually quite good
as such things go. Gundam: The Battle Master wasn't exactly Street Fighter
III, but it's got decent 2D fighter gameplay for an anime-licensed game,
and Battle Assault, the new American version of that slightly aged import,
features a well-done blend of Wing mechs for the kids and Universal 
Century for the folks with taste.

Gundam: The Battle Master, if you missed it (which you probably did) was a
2D fighter with Gundam mechs, descended from the bizarrely amusing Gundam
Wing: Endless Duel on the Super Famicon. It had simple, straightforward
combat, cool special attacks, towering bosses, and remarkably good
animation thanks to a simple graphical shortcut - the mechs were rendered 
in chunks with easy-to-manipulate individual polygons, rather than one big
big sprite like a Street Fighter character that required the storage of 
many animation frames. Battle Master spawned a sequel, with new mechs, but
the same formula, and now america gets Battle Assault, essentially the same
game as Battle Master 2, to take advantage of Gundam Wing's popularity 
over here.

Fanboy Stuff
The mech selection is still heavily weight towards the UC, though, 
thankfully preventing me from doubling over with nausea during the game.
Not counting unlockable mechs and bosses - the Big Zam, Neue Ziel, Hydra
and Psycho Gundam, among others - the selectable crew (listed Mech-Pilot)
is as follows:

Wing Gundam: Weaksauce Bishonen Horsehead
Zeong: Old-School Char Aznable (MS Gundam)
Sazabi: New-School Char Aznable (Char's Counterattack)
Quin-Mantha: Ple Two
ZZ Gundam: Judau Ashta
Hygog: Mikhail Kaminsky
The-O: Paptimus Scirocco
GP -02A: Anavel Mutha*&%$#! Gato
Acguy: Akahana
Quebeley: Haman Karn
Z Gundam: Kamiru Bidan

This is a fine selection of mechs, and it'd be downright perfect if it
weren't for one of the peculiarities of the story mode (the game includes
a two-player versus mode and a single-player story mode). The story mode
contains one lead character: Heero Yuy. You can drive any mech you want,
but the character inside must always be the miserable whinging punk from
from Wing. Turning on the game, I was torn - I wanted to pilot the 
unspeakable glory of the MSN-04 Sazabi, but I didn't but I didn't want that
miserable little thug sliming up the cockpit.

Gameplay
I picked the Sazabi anyway, of course. It's displayed in all it's Red Comet
glory, while Heero is just a little protrait in the corner of the screen.
That objection to the game's presentation aside, it's still alot of fun to
play if you're a fan of Gundam - the realization of the mech designs is
lovely, and there an plenty of impressive special attacks to pull off. You
can fly around the screen with the R1+R2 thruster maneuver, thanks to the
tall Versus-style arenas, avoid combinations with KOF-inspired sidestep
moves, and ammunition limitations throw a bit of a kink into some of the
weapon-based special attacks. The story mode features multiple mid-game and
end bosses, some of which stretch two and three times taller than the
standard Mobile Suits, forcing the camera to pull back as far as it can go
through the entire battle. Altogether, Battle Assault plays like a slowed-
down X-Men vs. Street Fighter (these are giant robots, after all), complete
with insanely cheap final opponents. Who's worse: Magneto or the Hydra
Gundam? The world may never know.

Graphics
Like I said, Battle Assault draws it's 2D mechs out of individual chunks,
rather than one big sprite. The result is a game that doesn't move quite
so smoothly as most 2D fighters (this technique wouldn't work for 
representing humans), but the sprites are much bigger and more detailed 
than they could have been. Taller mechs like the Sazabi and the The-O fill
two-thirds of the screen, and the largest bosses are extremely impressive.
Fans should certainly be pleased by the high quality of their replication
in the game.

Slowdown isn't much of a problem, either. Even when the background goes all
starry and you bust loose with the Sazabi's Beam Shot Flush or the ZZ's
Hyper Mega Particle Cannon (whee!), everything moves just fine. The overall
pace of the game is quite slow, and beginners will definitly get a little
mashy at times, but it's still prefectly playable.

Sound
For an anime-licensed game, Battle Assault is surprisingly light on spoken
dialogue. It's missing some other typical trappings of the genre, like an
animated intro, although perhaps I should be somewhat on that score, since
I'm spared the potential horror of hearing Two-Mix deliver the opening
theme. The soundtrack is blissfully free of such rot, although it's
unfortunately devoid of anything really inspiring. The effects work well,
though suitably conveying the impression of crashing MS metal.

Comments

This isn't a game for serious fighter fans, but it's definitely one for
Gundam fans, Wing or otherwise. Indeed, it might reming the Toonami crowd
that "Gundam" doesn't necessarily denote "angst-ridden prettyboy." The
action is solid enough to let the license carry it a little further, which
is a step up from the typical anime standard of "create excrable game, let
license carry it to somewhere 'well below average.'" There's stuff to
unlock in the one-player mode, and the bosses present an amusin challenge
(they're unstoppable until you figure out key to their patterns, at which
point they become pushovers) while it'd be a great two-player convention
among fellow fanboys.

Now I need someone else to play with, so I can get the proper fellow 
piloting my Sazabi.


  --David Smith

Presentation: 7.0
Where's my intro movie? Go fig. Otherwise, the story mode cutscenes are fun,
with their humourously ganked translation, and the manual doesn't dumb down
the continuity.

Graphics: 8.0
The graphical strategy works for representing giant robots. The highlights
of the Gundam canon are all very nicely rendered over detailed backgrounds.

Sound: 4.5
MERC Standard Issue, or a little below-average when you consider the
standards for the genre.

Gameplay: 7.0
Slow-paced, but it's got rhyme and reason once you get the hang of it.

Lasting Appeal: 7.5
Fan appeal is the big factor here. If you like Gundam, there's plenty of
Gundam to dig here, but otherwise it's just a middling 2D fighter.


OVERALL SCORE (not an average): 7.4


===================================Section 13===================================
Bass Guitar Tabs

I bet you thought you'd never see anything like this in a video game FAQ....
Well, I guess that's what happends when you have a free Friday night and
are bored to death..... Anyways, here's a few tabs from some tracks. Also
these WERE TABBED BY ME. So PLEASE don't steal them..... Thanks

Legend:
P: Pull-off
H: Hammer-on
\: Slide down (to low note)
/: Slide up (to high note)
N.H.: Natural Harmonic
(x16 ect..): How many times a particular note is played



Track 02 (Full Version)
G------------------------------------
D------------------------------------
A------------------------------------
E-1(x50)--10(x16)--5(x35)------------
B------------------------------------

Interlude (Track 02)
G------------------------------------
D------------------------------------
A------------------------------------
E-10(x8)--7(x8)--5(x8)--1(x5)/10(x8 play the note 8 times, not the slide)
B------------------------------------



Track 04
This track is an incredibly fast blues style song. This is the basic riff.
G------------------------------------
D------------------------------------
A------0-2-3-4-5-7-12-7-5-3----------
E-0-2-3------------------------------
B------------------------------------



Track 05
G--------------------------------
D--------------------------------
A--------------------------------
E--------------------------------
B-10(x22)-5(x4)------------------

Interlude (Track 08)
G--------------------------------
D--------------------------------
A--------------------------------
E--------------------------------
B-12(x8)-10(x8)-7(x8)-5(x8)------

Interlude (Track 08) continued
G--------------------------------
D--------------------------------
A--------------------------------
E--------------------------------
B-8(x8)-6(x8)-4(x8)-2(x8)-10(?)--



Track 08 (Basic Riff)
G------------------------------------
D------------------------------------
A------------------------------------
E-------9-11-------------------------
B-9-9-9------------------------------




Track 09
Another track that is played rather fast.
G------------------------------------
D------------------------------------
A------------------------------------
E-0--0H2H3P2-0-0H2H3P2-5H7-----------
B------------------------------------


===================================Section 14===================================
Credits


I'd like to thank John-Neil Hunter ([email protected]) for
allowing me to use his name pronounciations as well as some MS descriptions.

Thanks to IGN PSX (http://psx.ign.com) for the use of their review.

Thanks to Tips & Tricks for the "What Tips & Tricks Says" mini section.

Thanks to Dave at CheatCC.com for having a straight up cool site.

Thanks to Game Software Code Creators Club (http://www.cmgsccc.com) for the 
codes I wasn't able to hack myself (Unlock Char's Zaku II-S).

Some of the "Info on the Pilot" were taken from Gundam Project (http://www.gundamproject.com)

===================================Section 15===================================
Copyright

Gundam, Gundam Wing, Heero Yuy, Treize Khushrenada and any other names, Sony
Playstation, and ESRB are all trademarks of their respected owners (Bandai, Sony,
Electronics Software Ratings Board). This FAQ was written by Ben Malin and is 
meant for personal use only. Any reproduction and/or public use is prohibited 
without the written consent of Ben Malin. This FAQ may only appear on the 
following sites:

Game FAQs (http://www.gamefaqs.com)
CheatCC (http://www.cheatcc.com)
GWTUS (http://wgundam.virtualave.net)
The NSR (http://saiyansrage.virtualave.net)
GSHN (http://www.gshackers.net)
CheatCodes.com (http://www.cheatcodes.com)

Author: Ben Malin ([email protected])
===============================================================================