FAQ/Move List PSX

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      THIS FAQ APPLIES TO JAPANESE PLAYSTATION VERSION ONLY


-------------------------------------------------------------------
|                         Psychic Force 2                         |
|                        Psychic Force Two                        |
|                           PlayStation                           |
|                   FAQ / Move List Version 1.2                   |
-------------------------------------------------------------------


General FAQ Information
   Last changed  : 04/11/99
   Platform      : PlayStation
   Author        : 'Jacel' Joseph Ong
   Email         : [email protected]


Game Details
   Players       : 1-2 Players
   Version       : NTSC J
   Media         : 1 CD-ROM
   Memory Card   : 1 Block only
   PocketStation : +4 Blocks
   Compatibles   : Dual Shock (Vibration only)


This FAQ should not be used for commercial purposes (i.e.,
magazines). This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please give credit where it's
due.

Psychic Force 2, produced by Taito Corp. Japan 1997, 1999.
Psychic Force is a trademark of Taito Corp. Japan.

FAQ copyrighted work of Jacel Ong 1998-99.


===================================================================
 CONTENTS
===================================================================

A. INTRODUCTION
    1 - Background of Psychic Force
    2 - Message from Author
    3 - Story of Psychic Force
    4 - What's new

B. CONTROLS AND GAME BASICS
    1 - Overview
    2 - Normal Attacks
    3 - Guarding
    4 - Movement
    5 - Charging
    6 - Other
    7 - Modes, Main Menu and In-game Options
    8 - Combination Moves

C. IN DEPTH
    1 - Psy-Expand Mode

D. CHARACTERS
    1 - Might
    2 - Patty
    3 - Wendy
    4 - Genshin
    5 - Carlo
    6 - Regina
    7 - Gates
    8 - Emilio
    9 - Setsuna
    10- Gudeath
   (Hidden Characters)
    11- Keith
    12- Wong
    13- Burn
    14- Genma
    15- Sonia
    16- Brad

E. OTHER INFORMATION
    1 - Element - Character Table
    2 - Story Mode Opponent Table
    3 - Tips, Tricks and Other Notes
    4 - Q & A

F. ENDING
    1 - Credits and Thanks
    2 - Version History



===================================================================
 A - INTRODUCTION
===================================================================

-------------------------------------------------------------------
    A.1 - Background of Psychic Force
-------------------------------------------------------------------

Psychic Force originated from Taito. This is one game remembered
by it's unique gameplay and originality. Psychic Force later
appeared on the Playstation. (Acclaim handled the US port.) That
was in 1996. They've created a sequel - Psychic Force 2012. In
this sequel, Taito added tons of new moves, and appearances of 7
new characters to the total 13. Being the first game to be
programmed on Taito's latest arcade board, Wolf, the graphics
proved to be one of the best among others. This game isn't often
seen outside Japan, but is pretty hot in Japan itself.

Released in October 1999 on PlayStation, Psychic Force 2 is said
to be the true sequel of the original... whereas, Psychic Force
2012 was just a prelude to part 2. Genma, Sonia and Brad returns
in PF2 after their absence in PF2012.


-------------------------------------------------------------------
    A.2 - Message from Author
-------------------------------------------------------------------

This FAQ started out from my PF2012 FAQ, so most of the materials
were reused. You might notice a lot in common between both FAQs
and the games themselves... PF2 and PF2012.

The PlayStation controller has got pretty stiff directional
buttons... so when you're executing o-- --o , you might hit up or
down accidentally... Just like you to take note of that.

Kanji translations are quoted in < >. Also note that most
storylines listed in this FAQ are somesort related to the Psychic
Force (1). So the storylines listed are assumptions from what I
played in the arcade.

I welcome any help on this FAQ, esp translations of dialogues.
Though I can understand a bit of Japanese (being a Chinese and
having studied a few japanese courses), but I'm not perfect. So
help in this area is appreciated. ^_^

                                                           Joseph


-------------------------------------------------------------------
    A.3 - Story of Psychic Force
-------------------------------------------------------------------

Story
------
2010, The immense power of Keith and Burn's final showdown, caused
the untimely destruction of the Old Noa underground Fortress,
where many Psychiccers lost their lives. Noa has been destroyed
officially. With the demise of Noa, the world's Psychiccers are
left without a leader.

2012, Keith Evans ressurrects Neo Noa and follows the path towards
a peaceful world for united Psychiccers. Richard Wong creates his
own Army of Psychiccers to destroy Neo Noa and humans alike.
There is also a "Third Force" of Psychiccers who seek thier
friends and family, and hunt down members of Neo Noa and Army to
find the truth.

Introduction to groups
-----------------------
   Noa
    -- Also known as Neo Noa (Shinsei Noa), led by Keith

   Army
    -- The millitary (Psychiccer Army), led by Wong

   The Third Force
    -- Psychiccers who belong to neither of the groups


-------------------------------------------------------------------
    A.4 - What's new
-------------------------------------------------------------------

The Good
---------
Hmm.... so.... what's new in Psychic Force 2 what wasn't in
Psychic Force 2012? Well... lots I can say.

 - FMV (Full Motion Video) opening and closing animation
 - New modes of gameplay... Group VS, Survival, Psy-Expand,
   Psychiccers Network...
 - Album mode
 - 3 characters from the original Psychic Force, total of 16
   playable
 - Arcade / Arranged music for returning characters from PF
 - Probably more... but I'll leave it up to you to discover

Psychic Force 2 is exactly like Psychic Force 2012, other than
the additions above.... and plays like it. If you were familiar
with PF2012, you won't have a bit of problem getting used to
the game system... since nothing has changed.

The Bad
--------
Unfortunately, the 3 extra characters do not have storylines, so
don't be too surprised when you don't see their portraits in the
Story Mode.

Due to the hardware limitations of the PlayStation we were given
a sequel with lower quality sound and graphics plus a longer
loading time. I certainly hope that doesn't bother the gameplay
to most people out there. (Though, it did drive me crazy for a
time being while writing this FAQ. ^_^ I meant the loading time.)
It would be great if Taito brings this to Dreamcast.

The.... Um... Odd
------------------
Oh, did I missed this out? Apparently, the returning characters
didn't age a bit. ^_^ Hmm.... really odd indeed.


===================================================================
 B - CONTROLS AND GAME BASICS
===================================================================

-------------------------------------------------------------------
    B.1 - Overview
-------------------------------------------------------------------

This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc...

Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.

Joystick Control will be represented by the symbols below:

                              up
                upper left o   o   o upper right
                            \  |  /
                     left  o-- o --o   right
                            /  |  \
                lower left o   o   o lower right
                             down

Some movements not using the symbols above:
    360 Degrees - A complete circular motion of the joystick
    180 Degrees - Semi-circular motion of the joystick

Other 3 buttons are:

    Guard (G)          Light Attack (L)       Strong Attack (S)


Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L

On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there's a Power indicator. This
indicator shows a number that represents the strength of the
character (default is 100, max 200). More basics explained below.

There are 4 walls of the cube (battle arena) that the characters
can contact with. Note that finishing off the opponent with
a special move during the last round will cause the opponent to be
smashed out of the arena (most of the time). It only applies to
left and right sides.


-------------------------------------------------------------------
    B.2 - Normal Attacks
-------------------------------------------------------------------

L will execute small projectiles from far. These projectiles will
not deplete your Psy gauge and are weak. S will fire a bigger
projectile, and depletes your Psy gauge by 30%. (i.e. the first
move of every character.) When both characters are close together,
L and S will execute punches and kicks. L can be pressed multiple
times for a combo. S will deliver a powerful blow. A combination
of both may be used (i.e. L, L, L, S). More below: Combination
Moves.

*Notes: As noted above, S will consume 30% Psy. So when the Psy
        gauge is depleted, the character will fire small
        projectiles just like pressing L.
        Another thing to note is the two commands that are
        available for the first move of every character. As S
        command will deliver a strong physical attack up close,
        the other will be used to fire a projectile.
        (i.e. --o --o + S)


-------------------------------------------------------------------
    B.3 - Guarding
-------------------------------------------------------------------

Here are a few ways of guarding. Please note that normal guarding
will not block everything.

Normal Guard
-------------
 Press G
    This guard will only block basic moves, mostly front and small
    projectile attacks.

Barrier Guard
--------------
 360 degree + G
    This guard blocks every move that comes from any direction.
    The Psy gauge will deplete at a constant rate when you use it.
    However the Psy gauge will not be depleted only when you're
    blocking an attack. If the opponent is right next to you, he
    or she will be knocked back.

Retreat Barrier
----------------
 o-- --o + G
    This barrier interrupts attacks from the opponent. However, it
    will not break combos, but just prevents the opponent from
    attacking you after being knocked away.
    Psy: 50%

*Notes: Retreat Barrier will function only if you do hold G button
        after being knocked away. It will turn into a Barrier
        Guard after a while.


-------------------------------------------------------------------
    B.4 - Movement
-------------------------------------------------------------------

Normal Dash
------------
 Any direction + L + S
    You can move around quickly around the screen with this.

Quick Dash
-----------
 L + S
    This version of dashing is faster, but use only when you're
    trying to get near your opponent. This dash will bounce off
    any small projectiles shot at you.

Slide Dash
-----------
 o-- --o + L + S
    This move allows you to side-step into the opponent's defense.


-------------------------------------------------------------------
    B.5 - Charging
-------------------------------------------------------------------

Psycho Charge
--------------
 G + L + S
    If you're not using the Auto option (Beginner), you must press
    and hold all buttons to refill your Psy gauge.

Hyper Charge
-------------
 360 Degree + G + L + S
    This move will increase your Psy gauge while depleting your
    Life gauge. This will increase your attack power, hence the
    purpose of the Power Indicator that appears at the top.


-------------------------------------------------------------------
    B.6 - Other
-------------------------------------------------------------------

Psy-Impluse
------------
 Press L or S repeatedly
    After being knocked into the wall a few times, you can keep
    pressing either L or S to repel your opponent. This will deal
    damage, a form of counter-attacking.
    Psy: 25%

Barrier Break
--------------
 --o + S
    This move has to be done when both characters are close. This
    move will break the opponent's barrier and cause damage.
    However, this move can be guarded by a Normal Guard.
    Psy: 50%

Catch
------
 Close, G + L
    Character will perform a catch. i.e., throwing, etc.


-------------------------------------------------------------------
    B.7 - Modes, Main Menu and In-game Options
-------------------------------------------------------------------

Main Menu
----------------------
 Arcade Mode -
    Arcade Mode let's you play against a series of random
    characters. The battles are timed (Elapsed, not countdown).

 Story Mode -
    Play a preset of of character battles. Story sequences happen
    in this Mode. Endings will appear after completing. Note that
    the second player cannot join in in this mode.

 Training Mode -
    Play against a dummy opponent. The Psy and Power can be
    adjusted.

 VS Mode -
    Play against another human player or with computer. You may
    also watch the computer battle out with itself.

 Group VS Mode -
    Play against another human or computer player in teams of
    1 to 5 characters.

 Survival Mode -
    Play against a series of 10 computer opponents.

 Psy-Expand Mode
    This is where you gain levels for characters and unlock
    moves for Psy-Expand.

 Psychiccers Network -
    PocketStation support.

 Records -
    Viewing of past records.

 Album Mode -
    This is where you may view CGs of characters.

 Options Mode -
    Gives you a number of options that can be set.


In-game Options
----------------
 Normal -
    Most projectile directions controllable. Charging of Psy gauge
    is done manually. However, the Psy gauge will still recover
    at a slow rate if character doesn't move.

 Beginner -
    Psy gauge is automatically charged when character is not
    moving. You may Auto-guard as many times (set in the options)
    throughout the game.

 Handicaps -
    VS Modes only, the number of stars indicates the offense.

 Basic / Expand -
    A choice to allow you to select certain customisation of
    characters from Memory card slot 1 or 2. Basic is the default.
    Not available in Story Mode.


-------------------------------------------------------------------
    B.8 - Combination Moves
-------------------------------------------------------------------

Combination moves are determined by type: light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:

Light weight
-------------
    L, L, L, L
    L, S, Special
    L, S, L, Special
    L, L, S, Special

Middle weight
--------------
    L, L, L
    L, S, Special
    L, L, S, Special

Heavy weight
-------------
    L, L
    S, Special
    L, S, Special
    L, S, S


===================================================================
 C - IN DEPTH
===================================================================

-------------------------------------------------------------------
    C.1 - Psy-Expand Mode
-------------------------------------------------------------------

Introduction
-------------
Taito introduces a new customisation system into Psychic Force
known as Psy-Expand. Psy-Expand allows characters execute some of
other characters moves. Of course, there's a limit to the number
of moves that can be 'equipped' on a character at once... that's
2. So Taito has given commands for moves 1 and 2.

 Psy-Expand Move 1
  --o --o + G + L

 Psy-Expand Move 2
  o-- | --o + G + L
      o

Taito has also given another button preset for G + L in the
options, Expand. By default, Expand occupies the X button on the
controller, but you're free to set it whichever way you like.
(Note: The fact that Expand button is G + L, so Catch will
function the same way.)

Starting Out
-------------
Before starting, ensure that you have a memory card with a free
slot. Memory cards are vital since you will be unlocking moves...
and it is a long process. If you have a previously saved game,
press on Continue.

System
-------
Levels can be gained for each character. The higher experience
points (EXP) you get, the further the character level goes. But
things may not seem this easy. You must understand the
restrictions on the screen before you know how to win a battle.
(This is where the language barrier pops up. Hence translations
is written below.) Upon gaining some EXP, you will unlock moves
one by one to be available for other characters.

Options
--------
 Custom -
     Whenever you gain a level, you will obtain one or more
     S.U.Ps (Power up points). These will affect the ability of
     the character when you load them from the memory card
     before a battle in other modes. (See Usage regarding
     loading Psy-Expand.) Translations are as follows.

     Normal Attack -
          Adding a S.U.P point here will increase the attack
          power of your character.

     Quick Dash -
          Adding a S.U.P point here will increase the speed and
          distance of the dash.

     Guard -
          Adding a S.U.P point here will increase resistance of
          character, reducing damage dealt on your character.

     [Move Name] -
          Other than the three stated above, there are more
          listed below. These are the Psychic Attacks of the
          character you're using. Adding a S.U.P Point here will
          increase the strength of these moves. Note that they
          cannot be added to enhance Psy-Expand moves in anyway.

 Battle -
     Pressing here allows you to choose an opponent to fight.
     Battles are divided into 8 levels. The higher the levels go,
     the tougher they are. See Battles and Their Restrictions.

 Skill List -
     Displays the moves you have unlocked. This is where you set
     the Psy-Expand moves for the character you are currently
     using. Note that there will be a letter at the end of the
     name. This indicates the class of the Psychic attack. (i.e.
     A highest, E lowest) The following will be affected by the
     class.
        1 - Size
        2 - Range
        3 - Damage

     The type of move unlocked and it's class is dependent on
     your performance. Also note that unlocking Psychic attacks
     will be random... so it won't be up to you to choose.

 Quit Game - 
     Exits to Title Screen

Battles and Their Restrictions
-------------------------------
Translations of the battles' restrictions. You will only be able
to fight hidden characters when you get them. You will be able to
select your opponent (L1 & R1) upon completion of one entire
level.

Note that retiring in the middle of a battle will result as a
'lose'.

  Defeat Opponent         - No restrictions.
  Normal Attack           - Only normal attacks will deal damage.
  Psychic Attack          - Only psychic attacks will deal damage.
  Life Gauge [X%]         - Life gauge starts at X%. Psy is maxed
                            out to this point, unless otherwise
                            stated by 'No Psycho Charge'.
  Life Gauge Decrease     - Life gauge constanly decreased if
                            there's no action.
  Opponent Gauge Increase - Opponent's Life gauge constantly
                            increases until it meets with Psy.
  Win X Rounds            - X matches must be fought and won, same
                            gauges are used in consecutive battles.
                            So do Power indicators.
  Time Limit [T]          - Time starts at T.
  No Barrier Guard        - Barrier Guard disabled.
  No Psycho Charge [X%]   - Psycho Charge disabled, while Psy
                            gauge starts at X%. However, when Psy
                            maximizes till it meets with Life,
                            you may use Hyper Charge to increase
                            your Psy further.
  Sudden Death            - Sudden Death. See E.3.
  Psycho Gauge 2x         - All attacks use up twice as much Psy.

Battle Level 1 -
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   001      |  Patty    | Defeat Opponent
   002      |  Setsuna  | Normal Attack
   003      |  Gates    | Psychic Attack
   004      |  Wendy    | Life Gauge 60%
   005      |  Genshin  | Life Gauge Decrease
   006      |  Emilio   | Win 2 Rounds
   007      |  Gudeath  | Time Limit 45
   008      |  Regina   | No Barrier Guard
   009      |  Carlo    | Defeat Opponent
   010      |  Genma    | No Psycho Charge 50%
   011      |  Brad     | Life Gauge Decrease
   012      |  Keith    | Time Limit 60
   013      |  Burn     | Life Gauge Limit
            |           | Normal Attack

Battle Level 2 -
Requirement: Complete Battle Level 1: 001 - 009
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   014      | Emilio    | No Barrier Guard
   015      | Regina    | No Psycho Charge 30%
   016      | Might     | Life Gauge Decrease
   017      | Patty     | Life Gauge 50%
   018      | Carlo     | Defeat Opponent
   019      | Wendy     | Time Limit 60
   020      | Gudeath   | Win 3 Rounds
   021      | Setsuna   | Life Gauge 60%
            |           | Psychic Attack
   022      | Genma     | Psychic Attack
   023      | Brad      | Opponent Gauge Increase
   024      | Wong      | No Barrier Guard
   025      | Keith     | Defeat Opponent
   026      | Burn      | Normal Attack

Battle Level 3 -
Requirement: Complete Battle Level 2: 014 - 021
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   027      | Wendy     | Win 3 Rounds
   028      | Patty     | Time Limit 45
   029      | Emilio    | Defeat Opponent
   030      | Gates     | No Barrier Guard
   031      | Regina    | Normal Attack
   032      | Might     | Opponent Gauge Increase
   033      | Setsuna   | Sudden Death
   034      | Genshin   | Win 2 Rounds
            |           | Psychic Attack
   035      | Carlo     | No Barrier Guard
            |           | Time Limit 60
   036      | Sonia     | Psycho Gauge 2x
   037      | Wong      | Life Gauge Decrease
            |           | Time Limit 60
   038      | Keith     | No Psycho Charge 60%
            |           | Life Gauge 40%
   039      | Burn      | Defeat Opponent

Battle Level 4 -
Requirement: Complete Battle Level 3: 027 - 035
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   040      | Setsuna   | No Barrier Guard
            |           | Time Limit 45
   041      | Carlo     | Life Gauge Decrease
            |           | Life Gauge 60%
   042      | Genshin   | Life Gauge Decrease
            |           | No Barrier Guard
   043      | Regina    | Win 2 Rounds
            |           | Psychic Attack
   044      | Gates     | Life Gauge 60%
   045      | Might     | Normal Attack
   046      | Gudeath   | Psychic Attack
   047      | Sonia     | No Psycho Charge 40%
            |           | Psychic Attack
   048      | Genma     | Sudden Death
   049      | Brad      | Win 3 Rounds
   050      | Wong      | Psycho Gauge 2x
   051      | Keith     | Opponent Gauge Increase
            |           | Life Gauge Decrease
   052      | Burn      | Psychic Attack

Battle Level 5 -
Requirement: Complete Battle Level 4: 040 - 046
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   053      | Genshin   | Opponent Gauge Increase
            |           | Psycho Gauge 2x
   054      | Might     | Time Limit 60
            |           | Psychic Attack
   055      | Carlo     | Defeat Opponent
   056      | Wendy     | Sudden Death
            |           | No Barrier Guard
   057      | Patty     | No Barrier Guard
            |           | Time Limit 60
   058      | Emilio    | Win 2 Rounds
            |           | Life Gauge 50%
   059      | Gates     | Life Gauge 60%
            |           | Psychic Attack
   060      | Burn      | Life Gauge 30%
   061      | Keith     | Win 3 Rounds
   062      | Sonia     | Opponent Gauge Increase
            |           | No Barrier Guard
   063      | Genma     | Psycho Gauge 2x
            |           | Life Gauge Decrease
   064      | Brad      | Win 4 Rounds
   065      | Wong      | No Barrier Guard
            |           | Time Limit 60

Battle Level 6 -
Requirement: Complete Battle Level 5: 053 - 059
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   066      | Gudeath   | No Barrier Guard
            |           | Time Limit 60
   067      | Emilio    | Psychic Attack
   068      | Gates     | Sudden Death
            |           | Normal Attack
   069      | Wendy     | Life Gauge Decrease
            |           | Win 3 Rounds
   070      | Carlo     | Win 5 Rounds
   071      | Might     | Opponent Gauge Increase
            |           | Time Limit 45
   072      | Patty     | Life Gauge 50%
            |           | Normal Attack
   073      | Regina    | Life Gauge 50%
   074      | Genma     | Life Gauge Decrease
            |           | No Barrier Guard
   075      | Sonia     | No Barrier Guard
            |           | Time Limit 60
   076      | Keith     | Sudden Death
            |           | Psychic Attack
   077      | Wong      | Time Limit 60
            |           | Life Gauge 60%
   078      | Burn      | No Psycho Charge 50%

Battle Level 7 -
Requirement: Complete Battle Level 6: 066 - 073
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   079      | Genshin   | Sudden Death
            |           | Normal Attack
   080      | Regina    | Time Limit 60
            |           | Psychic Attack
   081      | Wendy     | Win 5 Rounds
   082      | Genma     | Psycho Gauge 2x
            |           | Win 3 Rounds
   083      | Emilio    | Life Gauge 40%
            |           | Normal Attack
   084      | Might     | No Barrier Guard
            |           | Time Limit 45
   085      | Carlo     | Life Gauge Decrease
            |           | Life Gauge 70%
   086      | Gates     | Psycho Gauge 2x
            |           | Life Gauge 60%
   087      | Setsuna   | No Barrier Guard
            |           | Life Gauge 40%
   088      | Sonia     | Time Limit 60
            |           | Psychic Attack
   089      | Wong      | No Psycho Charge 60%
   090      | Brad      | Opponent Gauge Increase
            |           | Time Limit 45
   091      | Keith     | No Barrier Guard
            |           | Win 3 Rounds

Battle Level 8 -
Requirement: Complete Battle Level 7: 079 - 081, 083 - 087
 Battle no. | Opponent  | Restrictions
-------------------------------------------------------------------
   092      | Might     | Win 3 Rounds
            |           | Normal Attack
   093      | Patty     | Opponent Gauge Increase
            |           | Life Gauge 40%
   094      | Emilio    | Time Limit 60
            |           | Life Gauge 60%
   095      | Gates     | No Barrier Guard
            |           | Psychic Attack
   096      | Gudeath   | Psycho Gauge 2x
            |           | Life Gauge 60%
   097      | Genshin   | Life Gauge 60%
            |           | Normal Attack
   098      | Setsuna   | Life Gauge Decrease
            |           | Win 3 Rounds
   099      | Regina    | No Barrier Guard
            |           | Normal Attack
   100      | Sonia     | Win 5 Rounds
   101      | Brad      | Sudden Death
            |           | Win 5 Rounds
   102      | Wong      | No Barrier Guard
            |           | Psychic Attack
   103      | Keith     | Time Limit 60
            |           | Life Gauge 60%
   104      | Burn      | Opponent Gauge Increase

Usage
------
You may preset a character's Psy-Expand in the Psy-Expand Mode.
However, playing in other modes (except Story), the computer
allows you to reselect 2 Psy-Expand Moves from the database of
moves that you have unlocked.

Here's how. After selecting a character, you will encounter an
option with choices of Basic, Psy-Expand Slot 1 and Psy-Expand
Slot 2. If you remembered to save after a move is unlocked for
use with Psy-Expand, you may select that move by locating it's
corresponding Psy ability (or element). As stated above, you are
able to equip up to 2 moves at a time... Though it isn't a lot,
but it's enough to surprise a human opponent.

It will be real fun seeing one character executing other
characters' moves. How about a Wendy Archangel?


===================================================================
 D - CHARACTERS
===================================================================

Format of Move List

|------------------------------------------------------------------
| [Name of attack]
| [Key press]
| Psy: [Psy required]
| Start up: [Frames to execution] *Not available*
| Damage: [Damage dealt]
|
| [Follow up attack, if any]
| [Key press]
| Psy: [Psy required]
| Damage: [Damage dealt]
|
| [Description]
|------------------------------------------------------------------


-------------------------------------------------------------------
    D.1 - Might
-------------------------------------------------------------------
|
| Master of Lightning
| Name      : Might
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Born as a Hunter, he seeks out other Psychiccers for
|             their lives. He is proud of what he does, but has
|             never thought why he started as a Hunter.
|
| Notes     : Most of Sonia's moves were faster than Might's,
|             especially when her Electrigger reaches the other
|             end of the arena almost instantaneously. Might is a
|             close range fighter, so he's kind of vulnerable.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            110
| Dash S Attack       110
| Combo L, L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          40
| -- 4th Hit          40
| Combo L, S
| -- 2nd Hit          70
| Combo L, S, L
| -- 3rd Hit          70
| Combo L, L, S
| -- 3rd Hit          80
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 200
|
| Change Direction
| During Electrigger, hold down S and release
| Psy       : 0%
| Damage    : -
|
| Might fires a streak of lightning across the screen. Ability to
| change direction using following command.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy       : 30%
| Start up  : 
| Damage    : 0
|
| Might fires a streak of lightning which pulls the opponent right
| before him.
|
|------------------------------------------------------------------
| Lightning Hound
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 220
|
| Change Direction (During Lightning Hound, Maximum 2)
| Any Direction + L
| Psy       : 40%
| Start up  : 
| Damage    : + 220
|
| Might flies in a field of lightning, hitting the opponent in
| his path.
|
|------------------------------------------------------------------
| Lightning Sword
| 180 Degree + S
| Psy       : 40%
| Start up  : 
| Damage    : 300
|
| Might creates a sword with his lightning and slashs the opponent.
|
|------------------------------------------------------------------
| Thunder Break
| o-- --o --o + L
| Psy       : 45%
| Start up  : 
| Damage    : 0
|
| Increases the power of Might's special attacks. Traces of
| electricity can be seen around his body. Effect disappears when
| Might gets hit.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy       : 60%
| Start up  : 
| Damage    : 340
|
| Might traps the opponent in a triangular lightning field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.2 - Patty
-------------------------------------------------------------------
|
| Master of Tone
| Name      : Patricia Myars
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 15
|
| Story     : Patty is seeking for her mother ever since she
|             disappeared. She is a close friend of Might.
|
| Notes     : Patty element is a new addition to Psychic Force.
|             She normally does not attack opponent directly,
|             mostly by using Prelude Keys. Her long range
|             abilities allows her to catch opponents off guard.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            100
| Dash S Attack       100
| Combo L, L, L, L
| -- 2nd Hit          20
| -- 3rd Hit          30
| -- 4th Hit          30
| Combo L, S
| -- 2nd Hit          60
| Combo L, S, L
| -- 3rd Hit          70
| Combo L, L, S
| -- 3rd Hit          70
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Holy Whisper
| S or --o --o + S
| Psy     : 30%
| Start up: 
| Damage  : 160
|
| Patty sends a soundwave to her opponent.
|
|------------------------------------------------------------------
| Prelude Key (Maximum 8)
| o-- --o + L
| Psy       : 20%
| Start up  : 
| Damage    : 0 (Deals 210 when explodes)
|
| Patty creates a stationary tone. Explodes when hit by any
| soundwave. (Except Holy Purge.)
|
|------------------------------------------------------------------
| Eternal Harp
| o-- --o --o + L
| Psy       : 50%
| Start up  : 
| Damage    : 0
|
| Patty brings out a harp and strings it. All Prelude Keys will
| explode.
|
|------------------------------------------------------------------
| Sweet Tone
| 180 Degree + L
| Psy       : 0%
| Start up  : 
| Damage    : 0
|
| Resonance
| 180 Degree + L
| Psy       : 20%
| Start up  : 
| Damage    : 0
|
| Patty sends her weapon towards the opponent. The second command
| creates a harmless soundwave after weapon is sent. Used for
| Prelude Keys.
|
|------------------------------------------------------------------
| Sonic Rhapsody
| 180 Degree + S
| Psy       : 40%
| Start up  : 
| Damage    : 200
|
| Patty throws a circular soundwave at her opponent. Ability to
| bounce off walls.
|
|------------------------------------------------------------------
| Reverse Noise
| o-- --o + S
| Psy       : 45%
| Start up  : 
| Damage    : 160
|
| Creates a sound barrier. Will counter attack when hit by
| projectile.
|
|------------------------------------------------------------------
| Holy Purge
| --o --o + L
| Psy       : 90%
| Start up  : 
| Damage    : 0
|
| Patty creates a soundwaves that moves in a circular motion.
| Disappears when Patty gets hit.
|
|------------------------------------------------------------------
| Saint Requiem
| o-- --o --o + S
| Psy       : 80%
| Start up  : 
| Damage    : 180 + 129
|
| Patty surrounds herself with a huge soundwave which attacks the
| opponent while protecting herself from projectiles at the same
| time.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.3 - Wendy
-------------------------------------------------------------------
|
| Master of Wind
| Name      : Wendy Ryan
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 17
|
| Story     : Wendy seeks out Burn, after having went missing
|             since 2 years ago.
|
| Notes     : Wendy's has got some cool new additions, Air Slasher
|             and Tri-Crescent. Wendy is extremely powerful in
|             close range now, while her long range attacks remain
|             predictable. Her Air Crescent is still as cheap as
|             ever. ^_^
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            100
| Dash S Attack       100
| Combo L, L, L, L
| -- 2nd Hit          20
| -- 3rd Hit          30
| -- 4th Hit          30
| Combo L, S
| -- 2nd Hit          60
| Combo L, S, L
| -- 3rd Hit          46
| Combo L, L, S
| -- 3rd Hit          70
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Air Crescent
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Wendy shoots a wave at the opponent. The path of projectile
| resembles an arc.
|
|------------------------------------------------------------------
| Air Slasher
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 170 + 119
|
| Wendy hits the opponent with 2 waves, each coming from one side.
|
|------------------------------------------------------------------
| Vortex Stream
| --o --o + L
| Psy       : 45%
| Start up  : 
| Damage    : 300
|
| Wendy traps the opponent in a whirlwind, and swings him around.
|
|------------------------------------------------------------------
| Slipheed Dance
| o-- --o --o + L
| Psy       : 50%
| Start up  : 
| Damage    : 0
|
| Increases the speed of Wendy. Effect disappears when Wendy gets
| hit.
|
|------------------------------------------------------------------
| Mirage Step
| 180 Degree + L
| Psy       : 50%
| Start up  : 
| Damage    : 0
|
| Wendy teleports closer to the opponent.
|
|------------------------------------------------------------------
| Tri-Crescent
| 180 Degree + S
| Psy       : 50%
| Start up  : 
| Damage    : 160 + 112 + 79
|
| Tri-Crescent Split (After Tri-Crescent)
| 180 Degree + S
| Psy       : 0%
| Start up  : 
| Damage    : -
|
| Wendy fires 3 waves moving in circular motion towards the
| opponent. Ability to split apart using the following command.
|
|------------------------------------------------------------------
| Earth Gale
| o-- --o --o + S
| Psy       : 70%
| Start up  : 
| Damage    : 140 +...
|
| Wendy calls a gale which hinders the movement of the opponent.
| Also attacks opponent with bits of debris.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.4 - Genshin
-------------------------------------------------------------------
|
| Magic User
| Name      : Genshin Kenjoh
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 82
|
| Story     : A stubborn magic user who thinks that every
|             Psychiccer is evil. His practise is to get rid of
|             them.
|
| Notes     : Genshin plays the same way as Genma, but he's
|             slightly more flexible. The Soul Mines make perfect
|             ambushes when the opponent gets near them. Genshin
|             has extra moves for close range battles.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            110
| Dash S Attack       110
| Combo L, L, L, L
| -- 2nd Hit          20
| -- 3rd Hit          40
| -- 4th Hit          50
| Combo L, S
| -- 2nd Hit          70
| Combo L, S, L
| -- 3rd Hit          35
| Combo L, L, S
| -- 3rd Hit          80
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Kikakon 
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Genshin summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu 
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 220
|
| Genshin throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu  (Maximum 5)
| o-- --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 190
|
| Gohoukyaku  (after doing above)
| --o --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 260
|
| Genshin sets a flames around the area. A foot will appear
| kicking in the opponent's direction by executing the following
| command.
|
|------------------------------------------------------------------
| Hugoshyutsu 
| 180 Degree + L + S
| Psy       : 70%
| Start up  : 
| Damage    : 120 + 84 +...
|
| Genshin counter attacks with talismans.
|
|------------------------------------------------------------------
| Kingourun 
| o-- --o + S
| Psy       : 40%
| Start up  : 
| Damage    : 26x10
|
| Rings appear around Genshin and hits the opponent if he's near.
|
|------------------------------------------------------------------
| Jyuubakusatsu 
| o-- --o --o + S
| Psy       : 60%
| Start up  : 
| Damage    : 50 (If failed)
|
| Extra-1 (Follow up)
| o  / --o o-- \  o + L + S, G + L, G + L + S
| | o           o |
| Psy       : 0%
| Damage    : 350
|
| Extra-2 (Follow up)
| |  o o-- --o o  | + G + L, L + S, G + L + S
| o /           \ o
| Psy       : 0%
| Damage    : 350
|
| Genshin shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.5 - Carlo
-------------------------------------------------------------------
|
| Master of Water
| Name      : Carlo Belfrond
| Group     : Noa
| Type      : Middle weight
| Gender    : Male
| Age       : 24
|
| Story     : Carlo is a loyal subject to Keith.
|
| Notes     : Carlo is a pretty powerful character if properly
|             used. His projectiles are faster than average. Carlo
|             is able to deal loads of damage chaining moves in the
|             corner. He makes an excellent all range fighter.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            120
| Dash S Attack       120
| Combo L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          60
| Combo L, S
| -- 2nd Hit          70
| Combo L, L, S
| -- 2nd Hit          35
| -- 3rd Hit          35
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Hydro Spiral
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Carlo shoots a spiral of water towards the opponent.
|
|------------------------------------------------------------------
| Aqua Javelin
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 0
|
| Flow
| Press L or S
| Psy       : 0%
| Damage    : 220
|
| Carlo sends out a projectile. By pressing L or S will activate a
| water attack.
|
|------------------------------------------------------------------
| Aqua Gimlet
| 180 Degree + S
| Psy       : 50%
| Start up  : 
| Damage    : 240 + 84 + 59
|
| Carlo forms a spear like structure with water which damages the
| opponent.
|
|------------------------------------------------------------------
| Hydro Blade
| o-- --o + S
| Psy       : 40%
| Start up  : 
| Damage    : 140 + 99 + 68
|
| Carlo creates a barrier of water around him.
|
|------------------------------------------------------------------
| Bubble Mine (Maximum 1)
| o-- --o --o + Light
| Psy       : 50%
| Start up  : 
| Damage    : 10 +...
|
| Carlo creates a water bubble which is capable of trapping the
| opponent. It damages the opponent while the opponent is in it.
| The bubble will explode if neutrilized with another projectile.
| Damages if hit. However, bubble will disappear if Carlo gets hit.
|
|------------------------------------------------------------------
| Hydro Trap
| o-- --o + L
| Psy       : 45%
| Start up  : 
| Damage    : 350
|
| Counterattacks a physical attack.
|
|------------------------------------------------------------------
| Serpent Press
| o-- --o --o + S
| Psy       : 80%
| Start up  : 
| Damage    : 10x9 + 290
|
| Carlo creates a mass of water in front of him. If hits the
| opponent, he sends a stream of water towards the opponent
| before he knocks him / her away.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.6 - Regina
-------------------------------------------------------------------
|
| Master of Fire
| Name      : Regina Belfrond
| Group     : Noa
| Type      : Middle weight
| Gender    : Female
| Age       : 22
|
| Story     : Sister to Carlo, and always wanted to prove herself
|             to impress him.
|
| Notes     : Her moves have slight similarities to her brother's,
|             Carlo. One of her interesting moves is Flame Chaser,
|             which prevents a persistant opponent from following
|             wherever she dashes to. Regina works well in long
|             ranges... but like her brother, she is also great in
|             close range.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack          60 + 60
| Dash S Attack     60 + 60
| Combo L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          70
| Combo L, S
| -- 2nd Hit          90
| Combo L, L, S
| -- 2nd Hit          40
| -- 3rd Hit          40
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Blaze Shot
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 200
|
| Split
| During Blaze Shot, hold down S and release
| Psy       : 0%
| Damage    : 60 +...
|
| Regina shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Spark Rain
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 200 + 140 +...
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Hyper Napalm
| 180 Degree + S
| Psy       : 40%
| Start up  : 
| Damage    : 280
|
| Explode
| Press S
| Psy       : 0%
| Damage    : 220
|
| Regina fires an explosive fire ball. Press S to explode.
|
|------------------------------------------------------------------
| Flare Blast
| o-- --o + S
| Psy       : 40%
| Start up  : 
| Damage    : 56x5 
|
| Regina creates a barrier around her. If the barrier hits the
| opponent, she fires 5 more fire balls that home towards him /
| her.
|
|------------------------------------------------------------------
| Burst Whip
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 160 +...
|
| Regina brings out a whip. The whip then leaves a trail of flames.
| The direction of whip can be controlled when executed.
|
|------------------------------------------------------------------
| Flame Chaser
| o-- --o --o + L
| Psy       : 45%
| Start up  : 
| Damage    : 160 +...
|
| Regina creates a flame barrier which will circle around her. The
| barrier will leave behind a trail of flames when she dashes. The
| effect disappears if Regina gets hit.
|
|------------------------------------------------------------------
| Atomic Burner
| o-- --o --o + S
| Psy       : 80%
| Start up  : 
| Damage    : 15x25
|
| Regina burns the opponent and attacks with a continuous stream
| of flames.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.7 - Gates
-------------------------------------------------------------------
|
| Cyborg
| Name      : Gates Oltman
| Group     : Noa
| Type      : Heavy weight
| Gender    : Male
| Age       : 39
|
| Story     : Reprogrammed by Neo Noa, he stands on the side of
|             Neo Noa. Little did he remember that Keith killed
|             his family...
|
| Notes     : Gates has cheap but slow projectiles that follow the
|             opponent. His All Range Missle takes too long to
|             start... However, he's new move, Plasma Cannon, is
|             able to hold the opponent and leave him / her
|             vulnerable to attacks. Gates is best used for close
|             range battles.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            60
| Dash L Attack       60
| S Attack            140
| Dash S Attack       140
| Combo L, L
| -- 2nd Hit          80
| Combo L, S, S
| -- 2nd Hit          100
| -- 3rd Hit          56
| L Projectile        100        32
| Barrier Break       200
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| TOW Missle
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Gates fires a missile. The missile will home towards the
| opponent.
|
|------------------------------------------------------------------
| Stun Spark
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 160 + 112
|
| Gates shoots out sparks of electricty with his arm.
|
|------------------------------------------------------------------
| Plasma Cannon
| 180 Degree + L
| Psy       : 45%
| Start up  : 
| Damage    : 0
|
| Gates shoots a plasma ball which leaves the opponent vulnerable.
|
|------------------------------------------------------------------
| G Cracker
| --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 260 (or 180 +... after explosion)
|
| Gates throws a metal ball with sparks to the opponent. It will
| split if it hits the wall, or just after a distance.
|
|------------------------------------------------------------------
| All Range Missile
| o-- --o --o + Strong
| Psy       : 50%
| Start up  : 
| Damage    : 180 + 126 + 89 + 63 +...
|
| Gates fires a lot of bullets at the opponent.
|
|------------------------------------------------------------------
| Boost Arm
| 180 Degree + S
| Psy       : 30%
| Start up  : 
| Damage    : 220
|
| Double Boost (Immediately after Boost Arm)
| 180 Degree + L
| Psy       : 30%
| Start up  : 
| Damage    : 380
|
| Pile Banger (Immediately after Boost Arm)
| 180 Degree + S
| Psy       : 30%
| Damage    : + 126
|
| Gates fires his arm at his opponent. The other arm will follow up
| if Double Boost is executed. Pile Banger will instead bring the
| opponent back before giving the opponent a hard elbow blow.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.8 - Emilio
-------------------------------------------------------------------
|
| Master of Light
| Name      : Emilio Michaelov
| Group     : Army
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Brainwashed to serve the Army. Ruthless and
|             merciless, but he soon finds out the truth.
|
| Notes     : Probably one of the best and my favorite. Emilio has
|             some of the best moves which is able to catch the
|             opponent off guard. His Arch Angel is back, best
|             chained with Shining Arrow. He's an excellent all
|             range fighter.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            110
| Dash S Attack       110
| Combo L, L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          30
| -- 4th Hit          60
| Combo L, S
| -- 2nd Hit          60
| Combo L, S, L
| -- 3rd Hit          56
| Combo L, L, S
| -- 3rd Hit          60
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Shining Arrow
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 160
|
| Emilio fires an arrow, stuns the opponent and explodes.
|
|------------------------------------------------------------------
| Prism Reflector (Maximum 5)
| o-- --o + L
| Psy       : 20%
| Start up  : 
| Damage    : 0
|
| Emilio leaves behind a triangular prism.
|
|------------------------------------------------------------------
| Reflector Dash (Maximum 1)
| --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 0
|
| Emilio leaves behind a octogonal prism.
|
|------------------------------------------------------------------
| Seeker Ray
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy       :0%
| Damage    : -
|
| Emilio fires a light ray at the opponent. If reflectors prsims
| are present, it will go for the furthest one until there're no
| more reflectors left, or when second command is entered. It will
| then target the opponent.
|
|------------------------------------------------------------------
| Prism Seal
| 180 Degree + S
| Psy       : 40%
| Start up  : 
| Damage    : 290
|
| Emilio traps the opponent in a prism, and then shatters it.
|
|------------------------------------------------------------------
| Angel Halo
| o-- --o + S
| Psy       : 50%
| Start up  : 
| Damage    : 0
|
| Emilio locks the opponent with a halo and restricts his movement.
| Whenever he /she tries to Barrier Guard, the barrier will
| shatter.
|
|------------------------------------------------------------------
| Arch Angel
| o-- --o --o + S
| Psy       : 80%
| Start up  : 
| Damage    : 30x13
|
| Emilio spreads his arms apart and shines a ray of light from his
| chest at the opponent. The direction of the ray can be adjusted.
|
|------------------------------------------------------------------
| Trinity Ray
| o-- --o --o + L
| Psy       : 90%
| Start up  : 
| Damage    : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy       : 0%
| Damage    : -
|
| Emilio fires three light rays in 3 directions. If reflectors
| prsims are present, it will go for the furthest one until
| there're no more reflectors left, or when second command is
| entered. It will then target the opponent.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.9 - Setsuna
-------------------------------------------------------------------
|
| Master of Darkness
| Name      : Setsuna
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 27
|
| Story     : Setsuna plans to defeat Wong and take over the Army.
|
| Notes     : Setsuna is also another great addition to this game.
|             His projectiles are fast, esp Dark Wedge and Daggers
|             Shadow. Some of Setsuna's attacks are predictable,
|             esp. Darkside Soul and Mirror's Coffin. He's best
|             used as a long range fighter.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            30
| Dash L Attack       30
| S Attack            110
| Dash S Attack       110
| Combo L, L, L
| -- 2nd Hit          40
| -- 3rd Hit          70
| Combo L, S
| -- 2nd Hit          80
| Combo L, L, S
| -- 3rd Hit          80
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Darkside Soul
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 40x4
|
| A 4-hit projectile which curves gently towards the opponent.
|
|------------------------------------------------------------------
| Dark Wedge
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 210 + 147
|
| Setsuna summons two spear like objects on both sides and strikes
| the opponent.
|
|------------------------------------------------------------------
| Mirrors Coffin
| o-- --o + S
| Psy       : 50%
| Start up  : 
| Damage    : 150 + 150
|
| Setsuna traps the opponent in the flat mirror like coffin and
| strikes it with a spear.
|
|------------------------------------------------------------------
| Negative Drain
| --o --o + L
| Psy       : 45%
| Start up  : 
| Damage    : 240
|
| Setsuna grabs the opponent while draining life out of him.
| However, the life gained is less than the damage dealt.
|
|------------------------------------------------------------------
| Shady Cloud
| o-- --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 0
|
| Setsuna leaves behind a black cloud which follows the opponent.
| It drains the Psy gauge.
|
|------------------------------------------------------------------
| Daggers Shadow
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 180 +...
|
| Increase number of Daggers
| During Daggers' Shadow, hold L
| Psy       : 0%
| Damage    : -
|
| Setsuna summons a number of arrows and fling them towards the
| opponent. The number of arrows can be increased using the
| following command.
|
|------------------------------------------------------------------
| Black Sun
| 180 Degree + S
| Psy       : 70%
| Start up  : 
| Damage    : 300
|
| Gigantic Sun
| During Black Sun, hold S
| Psy       : 0%
| Damage    : 301-359
|
| Setsuna summons a big energy ball of darkness before him and
| fires it towards the opponent. Any projectile from the opponent
| will be eliminated. The size can be increase using the following
| command. Damage is also increased.
|
|------------------------------------------------------------------
| The Darkness
| o-- --o --o + S
| Psy       : 100%
| Start up  : 
| Damage    : 0
|
| Setsuna brings the whole arena into darkness. Opponent's Psy
| gauge cannot be increased. Setsuna disappears while dashing.
| However, if the opponent is Setsuna, will also have the
| advantage of The Darkness. (i.e. Psy gauge increment, no
| effect.)
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.10 - Gudeath
-------------------------------------------------------------------
|
| Master of Gravity
| Name      : Gudeath
| Group     : Army
| Type      : Heavy weight
| Gender    : Male
| Age       : 33
|
| Story     : Gudeath dislikes people who he thinks are weak,
|             esp the Psychiccers of Noa.
|
| Notes     : Gudeath, being a heavy class fighter, is very much
|             slower than Brad. Though with this disadvantage,
|             his moves deal much more damage than other
|             characters. He is able to grab opponents when up
|             close. Neat.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            60
| Dash L Attack       60
| S Attack          75 + 75
| Dash S Attack     75 + 75
| Combo L, L
| -- 2nd Hit        50 + 50
| Combo L, S, S
| -- 2nd Hit          110
| -- 3rd Hit          70
| L Projectile        100        32
| Barrier Break       200
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy       : 0%
| Damage    : -
|
| Gudeath fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 240
|
| Gudeath summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy       : 70%
| Start up  : 
| Damage    : 50 each
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy       : 0%
| Start up  : 
| Damage    : 120
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy       : 0%
| Start up  : 
| Damage    : 120 + 84 + 59 + 42 + 21
|
| Gudeath summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Shaving Wall
| o-- --o --o + L
| Psy       : 60%
| Start up  : 
| Damage    : 140 + 140
|
| Gudeath grabs the opponent and shaves the opponent along the
| wall.
|
|------------------------------------------------------------------
| Meteor Butcher
| 360 Degree + Light (Close)
| Psy       : 70%
| Start up  : 
| Damage    : 120 + 120 + 120
|
| Gudeath throws the opponent onto the ground surface and throws
| 3 meteors onto him.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy       : 90%
| Start up  : 
| Damage    : 120 + 84 + 59 + 42 + 21 +...
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
| Note that any Gravity Bullet that stays on the screen will be
| sucked into the black hole. So does the Asteroid Belt.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.11 - Keith
-------------------------------------------------------------------
|
| Master of Ice
| Name      : Keith Evans
| Group     : Noa
| Type      : Middle weight
| Gender    : Male
| Age       : 19
|
| Story     : The controller of Neo Noa... a cold character.
|             A good friend of Burn.
|
| Notes     : Keith has a great new move, Frigid Spear. However,
|             does take a while to start up the move. The best way
|             to is use Frigid Prison and combining with another
|             move. His Frigid Shell dissolves every projectile
|             shot at him. Keith is best used as a close range
|             fighter.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            30
| Dash L Attack       30
| S Attack            130
| Dash S Attack       130
| Combo L, L, L
| -- 2nd Hit          40
| -- 3rd Hit          60
| Combo L, S
| -- 2nd Hit          70
| Combo L, L, S
| -- 3rd Hit        35 + 35
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Frigid Lance
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Keith throws a frozen lance at the opponent.
|
|------------------------------------------------------------------
| Frigid Spear
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 240
|
| Keith summons a frozen spear at the opponent. It locks the
| opponent to the wall before flinging him back to the center.
|
|------------------------------------------------------------------
| Frigid Spine
| o-- --o + S
| Psy       : 50%
| Start up  : 
| Damage    : 280
|
| A barrier of spikes appear around Keith.
|
|------------------------------------------------------------------
| Frigid Prison
| 180 Degree + L
| Psy       : 45%
| Start up  : 
| Damage    : 0
|
| Keith freezes the opponent in a prism of ice. Opponent is
| vulnerable at this moment.
|
|------------------------------------------------------------------
| Frigid Shell
| o-- --o --o + L
| Psy       : 60%
| Start up  : 
| Damage    : 0
|
| Keith surrounds himself with an ice barrier. He is invincible to
| all projectile attacks. However, it will disappear if physically
| attacked.
|
|------------------------------------------------------------------
| Blizzard Tooth
| o-- --o --o + S
| Psy       : 50%
| Start up  : 
| Damage    : 360
|
| Keith summons an ice dragon which flies towards the opponent.
| It locks the opponent then explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.12 - Wong
-------------------------------------------------------------------
|
| Master of Time
| Name      : Richard Wong
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 36
|
| Story     : The controller of the Army. He never lets anything
|             get in his way to achieve his aim.
|
| Notes     : Wong is a cheap close range fighter. He is able to
|             teleport near and far from the opponent. In addition,
|             he is able to stop time and rush in for a 10-hit hit
|             and grab combo. His Batism of Warning is capable of
|             dealing up to half a life of damage.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            130
| Dash S Attack       130
| Combo L, L, L
| -- 2nd Hit          40
| -- 3rd Hit          60
| Combo L, S
| -- 2nd Hit          70
| Combo L, L, S
| -- 3rd Hit        35 + 35
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Genwaku no Kiseki 
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Sword appears behind opponent
| During Tracks of Delusion, hold down S and release
| Psy       : 0%
|
| Wong throws a sword towards the opponent. It teleports to the
| opponent's rear if following command is done.
|
|------------------------------------------------------------------
| Kyokuu no Gen-ei 
| --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 0
|
| When being hit, he teleports away.
|
|------------------------------------------------------------------
| Imashime no Senrei 
| --o --o + L
| Psy       : 35%
| Start up  : 
| Damage    : 240
|
| Add twelve swords (In middle of above move, to add 12 swords)
| o-- --o --o + L + S
| Psy       : 15%
| Damage    : 10x12 + 240
|
| Wong summons a huge sword before him that stuns and damages the
| opponent. 12 more smaller swords will appear if the following
| command is executed.
|
|------------------------------------------------------------------
| Jigen no Matataki 
| o-- --o + L or S
| Psy       : 40%
| Start up  : 
| Damage    : 0
|
| Faint
| o-- --o + L or S
| Psy       : 15%
| Damage    : 0
|
| Wong teleports to another location. The second command allows
| him to teleport again.
|
|------------------------------------------------------------------
| Unmei no Sentaku 
| 180 Degree + L or S
| Psy       : 30%
| Start up  : 
| Damage    : 0
|
| Wong splits into two. The button determines the real Wong. The
| other will then disappear.
|
|------------------------------------------------------------------
| Senritsu no Hukusen 
| o-- --o --o + S
| Psy       : 40%
| Start up  : 
| Damage    : 240
|
| Wong summons a huge sword that stuns and damages the opponent.
| The path of the sword is determined by the previous time he
| executes Baptism of Warning. However, this move does not allow
| you to add the additional 12 swords.
|
|------------------------------------------------------------------
| Youkyuu no Sasoi 
| 360 Degree + L
| Psy       : 100%
| Start up  : 
| Damage    : 0
|
| Wong slows down every action of the opponent for 3-4 seconds,
| including projectiles. This does not affect Wong, or if the
| opponent is Wong.
|
|------------------------------------------------------------------
| Kanzen na Sekai 
| 360 Degree + S
| Psy       : 100% - 200% (uses all Psy you have in gauge)
| Start up  : 
| Damage    : 0
|
| Wong stops time for a period of 2-4 seconds, depending on how
| much Psy is used. This does not affect Wong, or if the opponent
| is Wong.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.13 - Burn
-------------------------------------------------------------------
|
| Grandmaster of Fire
| Name      : Burn Griffis
| Group     : Nothing
| Type      : Middle weight
| Gender    : Male
| Age       : 20
|
| Story     : Once a good friend of Keith, who tries to get Keith
|             back to the right path.
|
| Notes     : Burn has plenty of new moves since the last game. He
|             works well in all ranges. Triangle Heat's range has
|             shortened, however gives Burn a chance to dash in
|             and execute his short range moves. God Phoenix also
|             works well this way.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            60
| Dash L Attack       60
| S Attack            120
| Dash S Attack       120
| Combo L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          50
| Combo L, S
| -- 2nd Hit          70
| Combo L, L, S
| -- 3rd Hit          70
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Flame Shoot
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Burn shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Burning Trail
| --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 260
|
| Burn flies at the opponent in flames.
|
|------------------------------------------------------------------
| Exploder
| o-- --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 180 + 126 +..
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Burst Hand
| 180 Degree + L
| Psy       : 50%
| Start up  : 
| Damage    : 320
|
| Burn creates a hand in flames, which grabs the opponent and
| explodes.
|
|------------------------------------------------------------------
| Triangle Heat
| 180 Degree + S
| Psy       : 45%
| Start up  : 
| Damage    : 0
|
| Explode (During Triangle Heat)
| 180 Degree + S
| Psy       : 0%
| Start up  : 
| Damage    : 260
|
| Burn fires a trap at the opponent. No damage dealt. However, the
| second command or another attack can be executed to deal damage.
|
|------------------------------------------------------------------
| Nova Flare
| o-- --o --o + L
| Psy       : 0%
| Start up  : 
| Damage    : 0
|
| Nova Flare Shot
| S or --o --o + S
| Psy       : 0%
| Start up  : 
| Damage    : 210
|
| Burn puts his arm in flames. This move does not deal damage, but
| it consumes Psy through time. The second command can be entered
| to shoot a fire ball. It's similar to Flame Shoot, but it's
| faster and deals more damage.
|
|------------------------------------------------------------------
| God Phoenix
| o-- --o --o + S
| Psy       : 90%
| Start up  : 
| Damage    : 360
|
| Burn summons a phoenix which embraces the opponent and explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.14 - Genma
-------------------------------------------------------------------
|
| Magic User
| Name      : Genma Rikudoh
| Group     : Nothing
| Type      : Heavy weight
| Gender    : Male
| Age       : 53
|
| Info      : ???
|
| Notes     : Genma returns with attacks that are nearly identical
|             to those of Genshin's. This time, being a heavy
|             class psychiccer, Genma is slower... thus that
|             makes Genshin a better choice in some ways.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            60
| Dash L Attack       60
| S Attack            140
| Dash S Attack       140
| Combo L, L
| -- 2nd Hit          80
| Combo L, S, S
| -- 2nd Hit          100
| -- 3rd Hit          56
| L Projectile        100        45
| Barrier Break       200
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Kikakon 
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Genma summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu 
| 180 Degree + L
| Psy       : 40%
| Start up  : 
| Damage    : 220
|
| Genma throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu  (Maximum 5)
| o-- --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 190
|
| Gohousho  (after doing above)
| --o --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 260
|
| Genma sets a flames around the area. A palm will appear hitting
| in the opponent's direction by executing the following command.
|
|------------------------------------------------------------------
| Hugoshyutsu 
| 180 Degree + L + S
| Psy       : 70%
| Start up  : 
| Damage    : 120 + 84 +...
|
| Genma counter attacks with talismans.
|
|------------------------------------------------------------------
| Jyuubakusatsu 
| o-- --o --o + S
| Psy       : 60%
| Start up  : 
| Damage    : 50 (If failed)
|
| Extra-1 (Follow up)
| o  / --o o-- \  o + L + S, G + L, G + L + S
| | o           o |
| Psy       : 0%
| Damage    : 350
|
| Extra-2 (Follow up)
| |  o o-- --o o  | + G + L, L + S, G + L + S
| o /           \ o
| Psy       : 0%
| Damage    : 350
|
| Genma shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.15 - Sonia
-------------------------------------------------------------------
|
| Master of Electricity
| Name      : Chris Ryan
| Group     : Noa
| Type      : Middle weight
| Gender    : Female
| Age       : 17
|
| Info      : Sonia is a sister to Wendy.
|
| Notes     : Some of Sonia's Psychic attacks are slightly faster
|             than Might's. Her attacking range is further as
|             well, despite similar moves. However, her Tera
|             Discharge may pose a threat to opponents at close
|             range.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            40
| Dash L Attack       40
| S Attack            60
| Dash S Attack       60
| Combo L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          70
| Combo L, S
| -- 2nd Hit          90
| Combo L, L, S
| -- 3rd Hit        40 + 40
| L Projectile        100        45
| Barrier Break       180
| Catch               180
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| Sonia fires a streak of electricity across the screen.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy       : 30%
| Start up  : 
| Damage    : 0
|
| Sonia fires a streak of electricity which pulls the opponent
| right before her.
|
|------------------------------------------------------------------
| Gigantic Drill
| --o --o + L
| Psy       : 40%
| Start up  : 
| Damage    : 240
|
| Sonia flies in a field of electricity, hitting the opponent in
| her path.
|
|------------------------------------------------------------------
| Tera Discharge
| o-- --o + S
| Psy       : 50%
| Start up  : 
| Damage    : 200 +..
|
| Sonia creates a huge field of electricity around her, hits the
| opponent and eliminates any projectile that approaches.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy       : 60%
| Start up  : 
| Damage    : 280
|
| Sonia traps the opponent in a triangular electricity field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    D.16 - Brad
-------------------------------------------------------------------
|
| Master of Gravity
| Name      : Brad Kirsten
| Group     : Noa
| Type      : Light weight
| Gender    : Male
| Age       : 24
|
| Info      : ???
|
| Notes     : Brad has his usual moves, and a few (probably only
|             one) moves from Gudeath. Brad is slightly faster
|             than Gudeath... but doesn't depend much on close
|             range attacks like Gudeath.
|
|------------------------------------------------------------------
|                    Damage   Direction
|                              Command
|------------------------------------------------------------------
| L Attack            60
| Dash L Attack       60
| S Attack            120
| Dash S Attack       120
| Combo L, L, L, L
| -- 2nd Hit          30
| -- 3rd Hit          50
| -- 4th Hit          70
| Combo L, S
| -- 2nd Hit          70
| Combo L, S, L
| -- 3rd Hit          49
| Combo L, L, S
| -- 3rd Hit          70
| L Projectile        100        45
| Barrier Break       180
| Catch              36 x 5
| Psy Impulse
| -- L                120
| -- S                120
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy       : 30%
| Start up  : 
| Damage    : 180
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy       : 0%
| Damage    : -
|
| Brad fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy       : 30%
| Start up  : 
| Damage    : 240
|
| Brad summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy       : 70%
| Start up  : 
| Damage    : 50 each
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy       : 0%
| Start up  : 
| Damage    : 120
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy       : 0%
| Start up  : 
| Damage    : 120 + 84 + 59 + 42 + 21
|
| Brad summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Mega Pressure
| --o --o + Light
| Psy       : 40%
| Start up  : 
| Damage    : 280
|
| Brad summons a huge serpent which drives the opponent to the
| ground surface.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy       : 90%
| Start up  : 
| Damage    : 120 + 84 + 59 + 42 + 21 +...
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
| Note that any Gravity Bullet that stays on the screen will be
| sucked into the black hole. So does the Asteroid Belt.
|
-------------------------------------------------------------------


===================================================================
 E - OTHER INFORMATION
===================================================================

Representation (Consists of characters from PF, PF2012 and PF2):

  Em - Emilio            We - Wendy             Wo - Wong
  Ke - Keith             Ga - Gates             Bu - Burn
  Re - Regina            So - Sonia             Mi - Might
  Gm - Genma             Gs - Genshin           Br - Brad
  Gu - Gudeath           Pa - Patty             Se - Setsuna
  Ca - Carlo


-------------------------------------------------------------------
    E.1 - Element - Character Table
-------------------------------------------------------------------

       Psy         |  PF  |  PF2012   |  PF2
      ----------------------------------------
       Wind        |  We  |   We      |  We
       Light       |  Em  |   Em      |  Em
       Time        |  Wo  |   Wo      |  Wo
       Ice         |  Ke  |   Ke      |  Ke
       Cyborg      |  Ga  |   Ga      |  Ga
       Fire        |  Bu  |   Bu, Re  |  Bu, Re
       Magic       |  Gm  |   Gs      |  Gm, Gs
       Gravity     |  Br  |   Gu      |  Br, Gu
       Electricity |  So  |           |  So
       Lightning   |      |   Mi      |  Mi
       Tone        |      |   Pa      |  Pa
       Darkness    |      |   Se      |  Se
       Water       |      |   Ca      |  Ca


-------------------------------------------------------------------
    E.2 - Story Mode Opponent Table
-------------------------------------------------------------------

       |  S1  |  S2  |  S3  |  S4  |  S5  |  S6  |  S7  |  S8
-------------------------------------------------------------------
  Mi   |  We  |  Em  |  Gu  |  Re  |  Ca  |  Ke  |  Pa  |  Wo
  Pa   |  Em  |  Gs  |  Ga  |  Re  |  Ca  |  Ke  |  Mi  |  Wo
  We   |  Gu  |  Re  |  Se  |  Ga  |  Ca  |  Em  |  Wo  |  Ke
  Gs   |  Re  |  Ca  |  Em  |  Mi  |  Gu  |  Ke  |  Se  |  Wo
  Em   |  Ca  |  Ga  |  Re  |  Pa  |  Ke  |  We  |  Wo  | S Em
  Se   |  Ga  |  Pa  |  Mi  |  Gs  |  Re  |  Ca  |  Gu  |  Wo
  Gu   |  Gs  |  We  |  Pa  |  Mi  |  Ga  |  Re  |  Ke  |  Ca
  Ca   |  Mi  |  Gs  |  We  |  Em  |  Se  |  Wo  |  Gu  |  Ke
  Re   |  Mi  |  Pa  |  Gs  |  Em  |  Wo  |  Se  |  Wo  |  Gu
  Ga   |  Se  |  Gu  |  Em  |  We  |  Wo  |  Ca  |  Re  |  Ke
  Ke   |  Se  |  Em  |  We  |  Gs  |  Gu  |  Mi  |  Wo  |  Bu
  Wo   |  Ca  |  Mi  |  Re  | G Em |  We  |  Ga  |  Se  |  Ke
  Bu   |  Re  |  Gs  |  Ga  |  Em  |  We  |  Wo  |  Mi  |  Ke

Burn has a dialogue only with Keith. He has no dialogue with other
characters.


-------------------------------------------------------------------
    E.3 - Tips, Tricks and Other Notes
-------------------------------------------------------------------

Hidden Characters and Additional Color Schemes
-----------------------------------------------
Below lists the requirements to obtain the hidden characters.

  Burn, The Grandmaster of Fire
    -- Complete Arcade Mode once with any character without
       using any continues, '2 rounds to win' minimum.

  Keith, The Controller of Neo Noa
    -- Complete Arcade Mode with every character (exception of
       hidden characters), '2 rounds to win' minimum.

  Wong, The Controller of Army
    -- Complete Story Mode with every character (exception of
       hidden characters), '1 round to win' minimum.

  Sonia, The Master of Electricity
    -- Complete Story Mode with Keith, Burn and Wong, '1 round
       to win' minimum.

  Brad, The Bloodthirsty Psychiccer
    -- Complete Arcade Mode with Keith, Burn and Wong, '2 rounds
       to win' minimum.

  Genma, Another Stubborn Magic User ^_^
    -- Complete Survival Mode once.

  Silver Emilio, The devil within Emilio's consciousness
    -- Complete either Arcade or Story Mode with Emilio once.

  Golden Emilio, The true Master of Light
    -- Complete either Arcade or Story Mode with Emilio after
       you get Silver Emilio.

  Each character has two additional color schemes that can be
  obtained by completing the Arcade Mode or Story Mode twice
  (OR Arcade Mode and Story Mode, once each) with each
  corresponding character. The 2 additional colors can be selected
  by pressing Square or Start.

*Notes: Any difficulty can be set while trying to obtain the
        characters. When you fulfill the conditions stated above,
        a screen will popup telling you that the character / color
        is available.
        Silver Emilio can be selected using the Square button,
        while Golden Emilio can be selected using the Start
        button.
        Genma, Sonia, Brad and all hidden color characters
        (including Silver Emilio and Golden Emilio) cannot be
        selected in Story Mode.

Hidden Stages
--------------
The following stages will be unlocked for VS Modes after
obtaining the hidden characters.

  Palace, Wong's Stage
    -- Unlocked after Wong is playable.

  Noa, Keith's Stage
    -- Unlocked after Keith is playable.

  Midnight, Burn's Stage
    -- Unlocked after Burn is playable.

  Psychic Zone, Silver Emilio's Stage
    -- Unlocked after Silver Emilio is playable.

Walls
------
It is important to note that walls have their uses when chaining
combos, because they will stun the opponent. Use walls whenever
you have the chance. Note that knocking into the wall doesn't
deal damage, unlike Psychic Force. (With exception of Gudeath's
catch.) Wall combos' damage will be reduced by 30%.

Barriers
---------
Barriers are useful, not just for blocking. If you find that you
have been cornered by the opponent or just being chased by a
persistant opponent, use the barrier to knock him off. Though it
doesn't deal damage, but it stuns the opponent, giving you a
opportunity to dash away from him.

Sudden Death
-------------
When a two player round ends up with a 'Time Over', Sudden Death
will occur. Sudden Death is a 10 second match, with both
characters at 200% Psy with minimal life. The winner will win the
round. However, if no one wins the round, both will be offered a
'Win' (Draw Game). If both players get their 'Wins' this way (i.e.
Draw Games all the way), the computer will offer a Game Over. :P
Note that the arena will be shrunk to the smallest size available
in the options during Sudden Death.

Post-battle Speeches
---------------------
Characters with special relationships will say something
different after defeat or victory. This happens in the cases
below. I can't translate what they're talking about though.
-_-

  Might         : Patty
  Patty         : Might
  Wendy         : Emilio
                  Burn
                  Silver Emilio
                  Golden Emilio
  Genshin       : Setsuna
  Carlo         : Regina
  Regina        : Carlo
  Gates         : Keith
  Emilio        : Wendy
                  Keith
                  Burn
  Setsuna       : Gudeath
  Gudeath       : Setsuna
  Keith         : Burn
  Wong          : Keith
  Burn          : Keith
  Silver Emilio : Golden Emilio
  Golden Emilio : Wendy
                  Burn

As for the additional 3 in Psychic Force 2, I don't think they're
affected in any way.
  Sonia         : ?
  Genma         : ?
  Brad          : ?

Quick Reset
------------
Unlike Dreamcast, which my previous FAQ on PF2012 was based on,
PlayStation does not have a common reset function in all games.
To reset the game to the Title Screen, press Select and Start
simultaneously at anytime.

Album Mode
-----------
There are ten characters' pictures in the Album Mode, total of
16 characters viewable as you get the rest. Each character has
pictures of Story Mode, and 2 additional pictures you see when
you complete Arcade Mode and Survival Mode. To obtain them,
complete Story Mode, Arcade Mode and Survival Mode respectively.
Genma, Sonia and Brad do not have Story pictures.


-------------------------------------------------------------------
    E.4 - Q & A
-------------------------------------------------------------------

Q. How do I get the hidden characters?

A. See E.3 regarding on how to get the characters.

Q. No information on Psychicccers Network?

A. Um, sorry... I haven't got a PocketStation...


===================================================================
 F - ENDING
===================================================================

-------------------------------------------------------------------
    F.1 - Credits and Thanks
-------------------------------------------------------------------

 Taito 
    -- For creating such a unique game. ^_^

 Douglas Oh [email protected]>
    -- Thanks for the support and for confirming the methods on
       getting hidden characters.

 Herbert Quiong [email protected]>
    -- Translation of story (Psychic Force 2012).

 Kenichiro Tanaka 
    -- The writer of the Psychic Force FAQ. I couldn't contact
       him, but his FAQ gave me a greater understanding of the
       story. Some translations were from his FAQ.


-------------------------------------------------------------------
    F.2 - Version History
-------------------------------------------------------------------

 Version 0.1 - 15/10/98
      -- Started this FAQ

 Version 0.2 - 25/10/98
      -- Added tons of moves

 Version 0.3 - 15/11/98
      -- Corrected some minor mistakes

 Version 0.4 - 15/12/98
      -- More readable layout and added some stuff

 Version 0.5 - 31/1/99
      -- Added Story Table
      -- Added most Kanji pronounciation
      -- Added descriptions for most characters
      -- Added descriptions for most characters' moves

 Version 0.6 - 26/2/99
      -- Added more info from original Psychic Force FAQ
      -- Dreamcast version FAQ added

 Version 0.7 - 11/3/99
      -- Completed most characters' moves descriptions
      -- Fixed that conflicting copyright message :P
      -- Added 'Tips, Tricks and Other Notes' Section

 Version 0.8 - 22/3/99
      -- Added Q & A
      -- Added loads of info in D.3
      -- Merged Arcade and Dreamcast FAQs

 Version 0.9 - 3/5/99
      -- Added detailed descriptions of attacks
      -- Fixed methods on hidden characters
      -- Removed loads of unnecessary info.

 Version 1.0 - 27/6/99
      -- Added detailed descriptions of attacks
      -- Fixed methods on hidden characters
      -- Removed loads of unnecessary info.

 Version 1.1 - 27/10/99
      -- 'Spawned' this PlayStation PF2 FAQ from my PF2012 FAQ
      -- Removed all inapplicable information
      -- Added 'Psy-Expand Mode' Section
      -- Added newer moves and data for Genma, Sonia and Brad
      -- Added methods on hidden characters on PF2

 Version 1.2 - 04/11/99
      -- Corrected some minor mistakes
      -- Added detailed descriptions of attacks


===================================================================
This FAQ may be found at:

 GameFAQs
        http://www.gamefaqs.com

 Cheat Code Central
        http://www.cheatcc.com/

 Jacel's FAQ Page
        http://eva.virtualave.net/faqs/