BASICS Game Basics Spider-Man is a pretty straightforward 3D action game where you play as Peter Parker, the Amazing Spider-Man (hence the title "Spider-Man"). Throughout the game, Spidey will be on the run as an imposter has begun causing trouble, and of course people think our friendly neighborhood web-slinger is the one to blame. Thankfully Spidey has a wide arsenal of moves to combat his foes, which you will find explained below: Basics Controls X: Jump SQUARE: Punch CIRCLE: Kick TRIANGLE: Webbing L1: Web Target Mode R1: Zip-Line R2: Swing Forward Advanced Moves Web Dome: TRIANGLE+Right Web Gloves: TRIANGLE+Left Web Pull: TRIANGLE+Down Web Pull Left: TRIANGLE+Down+Left Web Pull Right: TRIANGLE+Down+Right Web Ball: TRIANGLE+Up Jumping Punch: X then SQUARE Jumping Kick: X then CIRCLE Grab: CIRCLE+TRIANGLE or TRIANGLE+SQUARE Grab Punch: CIRCLE+TRIANGLE or TRIANGLE+SQUARE then SQUARE Grab Kick: CIRCLE+TRIANGLE or TRIANGLE+SQUARE then CIRCLE ITEMS While Spider-Man doesn’t have the bottomless utility belt full of gadgets that Batman does, he does have some equipment that he is able to find scattered throughout the levels, including some very cool looking Spidey Armor. Below you will find pictures of each of these items, as well as descriptions of what they do: Health: This refills a small amount of your precious life bar. Web Cartridges: These add to your available web fluid. The default Spidey Costume can hold a total of ten. Spidey Armor: Spider-Man will be coated in blue and white armor when he picks up this item. Question Mark: Only found in the early levels, this item will give you a clue to how the game plays. Flame Cartridges: If you want to have fun torches Symbiotes with webs of fire, this is what you’ll want to use. Comic Book: 32 of these classic Spideman comics are hidden throughout the game. ENEMIES Spiderman has some of the most famous villains in the world of comic books. From the Green Goblin to Venom, they are as recognizable as the web-slinger himself. In the game, Spidey will face off against some of the most popular villains from the comic, as well as a couple made up just for the game. Below you will find a list of all enemies and bosses in the game: Henchman: These are one of the first enemies you will face. They are pretty common in the first couple levels, and have basic attacks including punches and guns. Bank Thug: These are stronger version of Henchmen, which are found in the bank level. Policeman: The Cops of the city are against Spidey, and can be found in the levels where Spiderman is on the run. SWAT Cop: SWAT officers are stronger versions of the Policeman enemy. Lizardman: Found in the Sewers, these beasts are creations of The Lizard. They can spit acid at Spidey as well as perform normal attacks. Symbiote: Piles of pink goo, Symbiotes are immune to webbing and can hit pretty hard. They are only found near the end of the game. BOSSES: Scorpion: First Appearance: Amazing Spiderman #20 The Scorpion is a result of an experiment J. Jonah Jameson put Max Gargan through. Gargan forever blames Jameson for his suffering. Rhino: First Appearance: Amazing Spiderman #41 A classic example of Brawn over Brains, the Rhino is a walking tank that can do serious damage with his large horns. Venom: First Appearance: Amazing Spiderman #299 Venom is the result of Eddie Brock merging with an Alien Symbiote that once served as Spiderman’s costume. Mysterio: First Appearance: Amazing Spiderman #13 One of Spideys’ oldest foes, Mysterio relies on illusions and gadgets to mess with Spiderman. Doc Ock First Appearance: Amazing Spiderman #3 Another one of Spideys’ oldest foes, Dr. Otto Octavius was driven mad when four robot arms were fused to his body. Carnage First Appearance: Amazing Spiderman #361 Carnage is the result of another Alien Symbiote that merged with Cletus Kasady – a very sick individual. NOTE: The game says the first appearance was issue #261, when in actuality it was issue #361. Monster-Ock First Appearance: Exclusive to Game Monster Ock was created when the Carnage Symbiote merged with Doc Ock. WALKTHROUGH Level 1: The Bank Heist At the start of the level, Black Cat will appear and instruct Spidey on some of the basics of the game, such as using your compass to find your destination. Whenever you see a "?" you can call in get you a little help. Continue forward, and use R2 to swing to the building ahead. On top, you will find another "?" as well as a web fluid cartridge. Swing to the next building and your Spidersense will begin to tingle – notifying you of danger ahead. KO the baddie there, and then jump down to the next level to defeat another enemy and locate both health and a web cartridge. Swing to the building ahead and into the "U" shaped section to knock down another enemy. Then swing to the next building and climb to the first ledge. Be careful here, as there is an enemy patrolling here. Defeat him and then swing to the next building to end the area and view the cut scene. From the helipad, swing forward to find another "?" and more health. Diagonally to the right of this perch, you will find a large building. But first, swing to the building to the left, and from there you can gain access to the roof of the Four Freedoms Plaza, where you will find the first hidden comic book. Then, return to the last building, and look at the building diagonally to your left. Swing over there and Spidey will say that he will be able to access the bank from the roof. Once on top, you will find five enemies (who aren’t too aggressive), as well as heath and web fluid. When all five baddies are defeated, Spider-Man will break a window and enter the bank, thus ending the area and bringing you to the first save point. Once inside the bank, exit the room you arrived in and defeat the enemy to the left. Walk forward a little further and enter the door to your right and quickly defeat the enemy there. After that climb up the wall get onto the ceiling, which will give you a safe vantage point to check out the status of the area. Tip: Inside the elevator, you can find a web cartridge. Spidey will notice that there are hostages being held in the bank, and of course you must save them. To safely rescue the one in the cubicle, climb along the ceiling until you are a little ways behind the terrorist guarding him. Jump down, use your web shooter to tangle him up, and then immediately turn around and defeat the other terrorist using punch and kicks. If you successfully defeated the enemy near the elevator earlier, the hostage will be able to escape. Tip: You can find a web cartridge inside the cubicle. The next objective is to open the security doors. To get inside the control room, get onto the ceiling and climb into the open vent, follow the passageway directly into the control room. Hit the buttons in order (1, 2, and then 3), and once you hit the third button two more enemies will appear. Run towards the windows, then jump over the cubicle to find two more hostages being held at gunpoint. Web one enemy, then quickly punch and kick the other to save the day once again. Also, you can find a hidden comic in this area by lifting up a chair in the first cubicle. Find the hallway in the corner of the room to enter an elevator and end this area. In the next room, your Spidersense will immediately begin to tingle as you reach the end of the hall. The reason for this is an enemy standing in the doorway, as well as a terrorist/hostage combination in every one of the partitioned areas in the room. Dash into each one on your way through the area and kill the enemy before they can get a shot off. Once that is done, pull yourself up to the open vent to access the secured area. You will find two enemies here, one on each side of the room, and a third will appear once the second one is down. After he is dispatched, you will find two more hostages, two more terrorists, as well as a bomb. In the room right before those, you will find two switches. Use the one marked "2" to open the safe, and then flip the first switch. Once you do that, the terrorists will activate the bomb and decide to kill the hostages. Dash in, web one or two, and then beat up the third before they can kill the innocents. Then quickly run back to the first metal detector to find a hidden comic revealed. As for the bomb, pick it up and carry it over to the opened safe. Toss it in, and then flip the switch to close the giant door. Level 2: Sting of the Scorpion This is the first "race" level, and you will see more of these later in the game. The goal here is the race the Scorpion to the Daily Bugle as fast as possible. While you will encounter many enemies here, it is best to avoid them in order to get to your destination as quickly as you can. Jump and swing forward to the first building, then to the one to diagonally left of that one. While still on the wall there, jump off the swing to the building ahead. Cross two buildings while still heading forward, and then climb up the large skyscraper to the small roof to the right, where you will find a hidden comic. Continue following your compass until you reach the Daily Bugle where you will encounter the first boss of the game – The Scorpion. Boss 1: Spidey vs. The Scorpion Each boss in Spider-Man has one special way to defeat him, which you will learn with this battle. Fighting Scorpion in close quarters is kind of tough, so you’ll want to hit him from far away. Thankfully, there is plenty of furniture scattered around the room to toss at the armored nemesis. While fighting him, you also have to protect J. J., because if he dies – it’s game over for you. Scorpion has a couple attacks you need to worry about. For one, he tries to impale you with his large tail, which can be avoided by jumping out of the way. His other special attack is a plasma beam that comes out of his tail, which thankfully immobilizes him for a short period of time where you will be able to get a couple hits in. When you get Scorpion down to half (or less) life, J. J. will flee to the next room, with Scorpion right behind him. Also, if you destroy all the furniture in the first room, a hidden comic will appear. In the next room, keep tossing furniture and web balls at him until he is dead. The second race area has you being chased, instead of the previous one where you where chasing someone. Your pursuer is a very nasty police helicopter that happens to like blowing up anything that you are near. Tip: You do not need to be directly facing a building to swing to it. You can easily see and avoid what will explode next via the targeting arrows that will appear. Follow you compass, and avoid as many enemies as possible, and you will come to the next section of the chase – the climb. Before you jump to the building, you can find a comic under one of the boxes that the chopper will blow up on the final building. When you reach this large building, you will need to keep the chopper behind you while climbing through three sections. The first two sections has the chopper firing missiles at the boarded areas. As long as you do not crawl on the boards, you will be fine. After the checkpoint, the police will start firing at you, so as soon as your spidersense tingles, move down or away until it stops. Finally, you will come to the third and final area, and the chopper will once again being firing missiles at you. You are forced to walk on the boards this time around, but keep an eye on the missile targeting so you can tell where one will hit next. After the climbing section, you will move on to the next area of the chase. After the first girder area that you will cross, you will see a crane in the distance with some pumpkin graffiti on it. If you swing over to it, and enter through the top, you will be able to find another hidden comic as well as some spider armor. Once again, follow your compass and avoid battles whenever possible. In the next area you will first arrive at a very large building. If you climb on the left side down to a ledge, you will find another comic. Then, head to the girders and begin climbing to the top. If you climb on the outside, the chopper will fire at you. However, if you take the inside route, the only danger you will have to deal with will be some minor thugs. After that short climb, you will be in yet another roof top area. When the chopper blows the skylights out of one building, drop down inside to KO the two thugs. Once they are down, toss a web at the cracked glass on the wall to locate another comic. At the end of the area, you will view a cut-scene and then be taken to the next level and boss, Rhino. Level 3: Rhino’s Rampage Tough guy Rhino actually turns out to be a rather simple boss to defeat, which makes this "level" the shortest in the game. Even though he is very strong, he isn’t too smart, so you get to use that to your advantage. Line yourself up with your back towards one of the electric pillars. When Rhino charges at you jump out of the way and allow him to hit the pillar, and he will take damage. You are able to repeat this tactic two times with each pillar. When they are all destroyed, move towards the corners of the areas, and allow Rhino to charge into the explosive barrels until he is KO’ed. Hidden Comic: If you destroy all of the barrels in the level (by having Rhino ram them), you will find the hidden comic. After he is defeated, you will view a cut-scene showing Doc Ock helping the police, and then be taken to the next level where you will be introduced to Venom. Level 4: Enter Venom Venom’s first appearance in the game is another race level. Spidey will be chasing Venom to his hideout, which makes the level pretty short and fast-paced. Tip: At times Venom will stop and wait for Spidey to catch up. The goal in this area is to simply not allow the Spidey Icon to reach the far-left end of the bar. If it does, then you will have lost Venom and will have to start over. Thankfully, the level isn’t too long, and it only gets a little tough after the halfway point. Also, both of the hidden comics in the level are rather easy to find, as they are right out in the open. The first comic is located in the construction site that Venom leads you to, right next to the Spidey Armor. The second is located right after the halfway point, on the right side of the building. That comic can be a little tricky to get as unless you swing directly at it, you will stick to the building and loose track of Venom. Boss 2: Spidey vs. Venom! Compared to Rhino, Venom is a little tougher to defeat, but this battle requires less running around than the previous one did. With any luck, you will still be wearing the Spidey Armor that you picked up during the chase w/ Venom, so that will give you a little padding in case Venom gets some hits in. Also, before you really get into the battle, pick up the car in the corner to locate the hidden comic in this level. To defeat Venom, the best tactic is to hit him with Web Balls. After two hits he’ll teleport to a different place in the level, and then repeat the hits. As long as you hit him the instant he re-appears, he will be unable to grab you and you will be able to defeat him easily. After the battle, Venom will jump into the sewers, with Spidey right behind him. Hidden Comics: In the entry hall after you enter the cavern. Behind the waterfall. Down the left section of the first hall in the Plant. On the second box after hitting the switch on the first in the Tunnel Crawl. After you speak to Lizard (in the maze), it will appear nearby. Finally, after a couple levels of chases and races, you arrive at a normal stage that you can take your time to go through. From the main hall, turn right into the tunnel where you will encounter two lizard men. These guys are about as tough as the previous foes you have faced, and don’t take too many hits to take down. The only time when they can get annoying is when they attack in large groups (which they will later in the level – but we’ll deal with that when the time comes). Continue down the hall and enter the large cavern. Before going any further, turn around and walk back through the tunnel to find another hidden comic. Then, return to the cavern and swing to the large pipe. There is one lizard here, as well as one on the second to last pipe. You can either fight them or ignore them – the choice is yours. As soon as you enter the next tunnel, a door will slam shut behind you. If that wasn’t bad enough, four lizards will come out of hiding to fight you. While two at a time were easy to take care of, four can be trouble. One good way to deal with them is to use the Web Dome, which will damage multiple enemies when it explodes. This will weaken them enough so that you can take each one out with a couple hits. When you reach the end of the hall, Venom will appear to taunt Spidey, and then you will enter the next area of the sewers. The first part of this area has you swinging to horizontal pipes with lizard just as in the previous zone. The second part is a little trickier. There are vertical pipes that you need to swing to, as well as a hidden comic. To get onto the pipes you need to hit L1 to go into manual targeting mode, and then swing to the pipe with the green lights. The hidden comic is located behind the waterfall. Continue along the vertical pipes, and you will locate another tunnel with four more lizards, and then you will arrive in the Subway. Your goal on the Subway is to simply stay on top of the cars until it reaches the end of the line (shown on the bottom of the screen). The whole time, lizards will be dropping from the ceiling attempting to kill you or knock you off (which will also kill you). Thankfully, there will only be three lizards at a time to fight, and health and web cartridges will appear all the way through the subway tunnel. At the end of the line, Spidey will be dropped into the Subway Plant, with three lizards running directly at him. Continue down the hall past the two generators until you come to the T-Section to encounter three more lizards. Go down the right hall to find three more reptiles, as well as a hole in the ceiling. Zipline yourself up into the hole to find two more mutants, as well as a switch at the end of the hall, that controls the rise and fall of the water. What you need to do is flip the switch, and then jump down the instant the water clears. Then run quickly (the water will re-rise) to the end of the hall down here, and then zipline yourself up to find a round room and three more switches. Flip them, and a door will open revealing three lizards and yet another switch. Kill the reptiles, and then flip the switch to once again lower the water. Continue this pattern until all of the switches in the level have been activated, and then you will gain access a large room with water in the middle, and covered switches in each corner of the room. Simply flip each switch as they are uncovered and you will access the next area. In the Tunnel Crawl, you need to climb on the ceiling while avoiding the water. The best way to do this is to wait until the water starts to drain, then move. When you reach the second bump, do the same – wait for the water to drain, and then move. When you exit out of the tunnel, you will need to swing across a large pool to flip a switch. After that is done, the water will drain and you will be able to drop down to three boxes. There is a switch on one of these boxes that will open up a doorway, which gives you access to the next area. The next area has a small puzzle for you to solve. Venom has hidden behind a bunch of steel doors, and you need to open them. Enter the large room, but stay in the entrance. There are numerous switches in here, but the two you need to hit are the one below you (go down two platforms), and the one to the left of the entrance. With the doors open, you will be able to access the final area before the boss fight. In the maze, head forward to the first intersection and go left. Then go right and continue forward all the way past the two slamming traps, and then go into the middle passageway to reach the boss battle. Boss 3: Spidey vs. Venom, part 2 Your second battle with Venom is played out almost the same as the first, with only one minor change. This time, Mary Jane Parker is dangling in a water trap, which is controlled by four switches around the room. Throughout the fight you must make sure that all four switches are off so that water will not pour into her capsule. Where you were able to hit Venom with 2 Web Balls in the last battle, this time you will only be able to hit him once before he vanishes to a different location around the level. You need to jump around and prevent him from turning on any switches, while at the same time hitting him with one ball each time he appears. Level 5: The Symbiote Invasion Once Spidey discovers the Symbiotes invading the Daily Bugle, you will once again have to run around and rescue hostages. Thankfully, they will not be held at gunpoint this time around, but they can be released by flipping switches. Unfortunately, you will have to deal with the slimy Symbiotes in this level, and they can be a pain. They are immune to your webbing, so you will need to resort to punches and kicks to take them down – and they can take quite a beating. The first switch can be found directly in front of you when you start the level. Simply shoot some webbing through the glass to flip the switch and free the first hostage. Next, head to the back corner of the room and run through the hall. Ignore the opening in the ceiling for now, and head into the next room. You’ll find a hostage behind some glass, and simply breaking it will release him. Then go over to where you see a health power up and zipline yourself into the airshaft. Inside, you will find the final switch that will release the final hostage. Then, move to the end of the shaft and drop down into the next room. In the far corner, you will find an elevator shaft blocked by Symbiote webbing. Hit the switch on the wall to clear it, then jump into the shaft to continue to the next area. The elevator fall is actually a little similar to the subway level, where you will be on a single moving object for most of the area. As the elevator falls, it will break through Symbiote webbing, and the slimy beasts will drop down to fight you two at a time. After two barriers have been broken, the elevator will stop moving. Enter the door to the left and flip the switch to make it move once again. The car will break one more barrier, then drop down to another webbing platform. Flip the left switch and enter the door quickly (the monsters will break the cables, and the elevator will fall – killing you in the process) to exit the area. Your next task is to run around a large area, and destroy a set number of Symbiote generators. The first one is directly ahead of you as you enter, and like the Symbiotes, the generators are immune to your webbing. Continue forward, turn left, then right, and then walk up a ramp to find another generator. Exit that small room and head to the left into another large room to find another generator between two printing presses. The final generator is up another ramp, where you will also be able to find some flame webbing (that can kill the Symbiotes) by hitting a switch on the wall. To exit the area, follow your compass, and it will lead you to the exit. The next challenge takes place in the basement, where you need to destroy two more generators. Walk forward, and turn left into the first opening to find the first generator, as well as a switch on the wall. By hitting the switch, you will be able to access a hidden room at the top of the furnace (use L1 to look towards the opening and web yourself up) where you will find webbing, flame webbing, and health. Exit the room, turn left, and swing over the furnace ahead where you will see the Spidey imposter run away in the distance. Run to the end of the hall, hit the switch, then turn right and run into the next hall. Turn left and run to the end of the hall, and then turn right and zipline yourself up to a small hidden room. Inside, you will find another switch as well as a Symbiote. Flip the switch, and then exit the room, turn left, and then left one more time to find the final generator. Exit that room, and run to the end of the hall to come face to face with the imposter. Boss 4: Spidey vs. Mysterio! The dome-headed Mysterio is one annoying boss. You have to actually defeat him twice, and his attacks can become very irritating. His first form has six round weak spots. Two near his head, two on his waist, and two on his legs. You need to jump between the three levels and toss web balls at head spot until they are gone. Once that is done, Mysterio will electrify the different floors, and he will have two more weak spots near his head that you need to take out. The difference this time is that they fire lasers at you. Jump over the lasers, and hit both spots with web balls. Then web ball his head until he falls. Level 6: The Masterminds You start the final level of the game in a large warehouse with a familiar goal – destroy Symbiote generators. Directly to the left of where you start there is one (on top of some boxes), as well as another one directly ahead of your starting point. From that generator, there is an opening high on the wall. Swing up to it, drop down, and turn to your left to find another generator. Exit that small tunnel to the right, to find the final two generators in clear view. Exit through the small tunnel, and follow the shafts down until you reach the next area. In the next area, you will arrive in a large room with electrified floors, and laser cannons on platforms. You can cross this (and the next two rooms, which are exactly the same) two ways. One, you can swing to platform to platform and destroy the cannons using web balls, or two, you can try to swing UNDER each platform all the way to the end. The second tactic is a little tougher to pull off, so you may want to go with the first. The next level is your final challenge before the boss fights. Swing over to the only door where the sign is lit up, and enter it to find Black Cat. Flip the switch to unlock the Port Rooms, and then exit. Enter each room one-by-one, and flip the switches to remove the fog from the city, and then you will be able to continue on to the final boss battles of the game. Final Battle 1: Spidey vs. Doc Ock! The first of the three final battles is the easiest (of course). Doc Ock it in the middle of the room behind a force field. You need to run around the room to the left or right while dodging his attacks and waiting for four switches to come down from the ceiling. When each one does, hit it, and another force field will appear that will begin to drain power from the center one. Once all four switches are hit, the center field will drop and you will be able to attack Ock. With enough speed (and luck) you may be able to kill him with Web Balls before the field re-appears. If not, simply repeat the earlier process. Final Battle 2: Spidey vs. Carnage! Spidey’s battle against Carnage is a little tougher than his fight with the good ol’ doctor, but it still can be easy if you get into a good pattern. The goal here is to knock Carnage into the sound barrier in the center of the room. Since Spidey’s third kick animation is perfect for shoving someone out of the way, use kicks to beat Carnage into the area, and repeat to get one sad Symbiote. Final Battle 3: Spidey vs. Monster-Ock! The final boss of the game really isn’t a fight at all. Rather, it is another race. You must run, jump and swing to stay ahead of Monster-Ock, because if you don’t you will die (even if you are using the invincible Capt. Universe suit). The level is pretty much trial and error, but here are some tips: 1. Run and jump…save the webbing for when you REALLY need it. 2. Only use your precious webbing in long straight a ways, and always try to swing straight. The worse thing that can happen is getting stuck on a wall. 3. When you need to zipline up a shaft, immediately swing at the top, which will give you some extra speed. 4. Even if it looks like Monster-Ock has overtaken you, don’t give up. Sometimes you can still pass him up if he gets a little ahead of you.