Date: Thu, 13 Nov 1997 21:15:34 -0500 From: Peter Chang
[email protected]> DECEPTION DECEPTION DECEPTION DECEPTION DECEPTION DECEPTION Walkthrough Version 1.0 By James Chang This is version 1.0 of my walkthrough. All it does is walk you through the game. If you want to know more about the game, then read my ďEverything elseĒ FAQ. This FAQ is not affiliated with Tecmo in any way. Anything in this walkthrough was founded by either me or my brother before I recieved all those e-mails about thrifty things you could do in Tecmoís Deception (Sorry!). Well, except for the ďLure SorcerorĒ combination. Thatís a witch and a wizard. (Thanks to Mika Vallas for that). Itíll be in my everything else Faq, later. Prelude The kingdom is cheering. You, the prince of Zemekia, the kingdom of magic, have finally returned home. Zamur, the court magician welcomes you into the royal hall, then you walk up to your father, the king, who is overjoyed that you have come back. And now, with your engagement to Fiana, the princess of Angelio, the kingdom of the sword wielders, for lack of a better term. Anyway, just watch the prologue. When your father asks you a question about the princess, I donít think your choice matters. Chapter One: The Master Eventually, thanks to your stupid brother, Yurias, you end up at the Castle of the Damned. Talk to the soldier, who enthusiastically tells you about the treasure in the castle that heíll get before you. Follow him into the hall, and watch Ardebaron kill him (what a wimp.). Ardebaron soon spots you, and decides to kill you too (lousy bum!). All of a sudden, Indorigo, an old soldier in blue armour, decides to rescue you. He tells you to follow him. Of course, thatís what you should do. (hint: Use the x button to run.). He leads you to a safe room, where Ardebaron stops chasing you. He tells you that he is in the castle to avenge his friend, who was killed by Ardebaron. After he runs off, head back into the hall where you met Ardebaron and keep going until you run into a fat guy named Doneal. Heíll offer to sell you stuff and gives you some information about the castle. (You do not have to buy anything, but you can if you donít feel very confident.) Now keep going until you reach a door. When you open it, youíll see a sign with a bunch of hieroglyphs. Enter the room, then set off the traps in the order on the sign. Set off the foot first, then the ball, then the cage. Donít set them off on yourself! Anyways, it opens up a secret passage in the wall (If you are observant, you might see Astarte for a split second). Go into the prison, look onto the floor, and pick up the skull key. Now head back to the entrance hall and use the key on the door in the upper northwest there. Head upstairs until you reach a living room. All of a sudden, a one-ton weight almost falls on your head. You automatically turn around to see Ardebaron, who is annoyed that his trap missed you. But he doesnít really care, since he is going to slice you up, anyway. Enemies Ardebaron Builder This sadistic villain is the current castle master who revels in killing people. He is not very good at his job, however... Strategy: Ardebaron immediately starts chasing you around the room, but then he notices a bunch of traps that were placed in the room. Stand behind one of these traps (volt cage) and wait for him to come to you. When he is underneath the red triangle marker, set it off. Simple! When it comes to choosing your reward, take the money, unless your a beginner, in which case you probably need the MP. Special Items: Receive the covenant from Ardebaron. After killing Ardebaron and receiving the covenant ring, head into the demon room. Listen to Astarte talk about making you the new castle master. She then gives you a test: Kill Indorigo, the man who helped you earlier. Unless your reflexes are terrible, donít worry about setting any more volt cages, unless you want to catch Doneal. In that case, set a bunch of Volt Cages along the wall of that hall where he was. Also, you might want to save your game. When you head back into the upstairs hall, Indorigo comes out of a secret passage that he found. He notices you, then he notices your covenant. He quickly jumps to the conclusion that you are the enemy. Enemies Indorigo Soldier Noble but misguided soldier. Quickly run past Indorigo before he can chop you and head back to the room with the volt cages. The volt cages should still be in there. Use the volt cage to take care of the pest, although be careful, Indorigo is pretty fast. Now, with Indorigo gone, DO NOT re-enter the strategy room (The one with Astarte) if you want to catch Doneal. Head downstairs and use those Volt cages to take capture him for some extra experience, items, and gold (and the all capture bonus). If you run out of cages, go upstairs and go through the secret passage Indorigo used to reach the power room, where you can place more traps. You might have to judge where Doneal will walk since he tends to walk along the wall in circles. When your done here, head back to the strategy room, where Astarte will give you the power to make rooms, set traps, and use masks. And thatís the end of the first chapter. Chapter 2: The Trial This chapter is called the trial because it is meant to test you for the rest of the game. Basically, a fat stupid merchant named Henry sends a bunch of his cronies into the castle to retrieve the treasure. You should learn to use all the traps here. Actually, you can beat this chapter using only capture traps, except for the last guy. Jin and Scuba were given a map of the castle by Henry, which tells them where the treasure is. Scuba was kind of reluctant to enter the castle, but Jin wants the treasure so he can show it to his mentor, Darius. So they enter the castle, and Jin feels that he can whack any monster that gets in the way. Invaders Jin Soldier An arrogant confident soldier from Junan who is always trying to impress his mentor. Tends to drag Scuba around. Scuba Archer A not so confident archer who follows Jin around. Heís that guy who always tells people what NOT to do. You do not need any destroying traps to weaken these two. They are susceptible to magic attacks, so use the crane, not the cage. Place a crane in front of the first UNLOCKED door that youíll reach when you go down the stairway to your right. (You know, the door that you unlocked with the skull key) You will use this door often to bait and trap many invaders. Place a whole bunch of cranes around the entrance hall, too. Now, head downstairs. When you open the door, Scuba and/or Jin will probably spot you. Thinking that you are that evil ghost of the castle (Which is sort of right), they will decide to get rid of you. Scuba should come running torwards you. If he stops to shoot at you, move out of the way! Let him get underneath the crane, then WHAM! If he dodges the crane, head for another one, but donít get to close to Jin. Jin is even easier to kill. Heís pretty slow. Just run past him and get a crane between you and him. Special Items: Receive a tiara from Jin. Darius (Jinís mentor) found out that Jin entered the castle. Naturally, he is worried about Jin, and he knows that the castle is dangerous. So he decides to come to the castle to rescue him. Invaders Darius Soldier Noble plain old likeable person. He is popular military commander from Junan. Heís also Jinís mentor (or teacher, or something like that) Place some more cranes if you need to. When Darius sees you, heíll inquire about Jin. Heíll then notice that you have Jinís tiara (how do they see these things?). He figures that you killed Jin (and heís right). Be careful! Heís faster than Indorigo. Heíll probably chase you around for a while. Try to get some distance in between you and him so that you can get a crane in front of you. Use the crane to get rid of him. Dan and Macadamia are partners in treasure hunting. These two pirates heard of the treasure from Henry, and, naturally, they want it. Upon entering the castle, Danís affable companion decides to split up, and he unlocks the door to the first floor power room. Dan tells him to keep out of trouble, and the two search for the castle master. Invaders Dan Pirate This is Macadamiaís partner. He likes treasure. Macadamia This is Danís not so talkable partner. Tends to run off and go his own way. Macadamia tends to go back into the entrance hall if you are nearby, so donít think you get to take them on one at a time. They are not too difficult, though. Just use the cranes and take care of them. Special Items: Possibly get earrings from Madamia. If you really want them, save the game before you kill Madamia, then reset if you donít get them. Henry is getting annoyed. No one has been able to retrieve the treasure. So he has hired Saizo, expert ninja and professional chicken, to get the treasure. Saizo does not want to go into the creepy castle, but he does, anyway. Invaders Saizo Ninja Cowardly ninja. Just because he is a loser does not mean that you should underestimate him. Saizo is a ninja. Cranes are very UNeffective against him. Make sure you place some copper cages in convenient locations. He is FAST, so be careful. Heíll probably chase you around, like Darius. Try to get him underneath the cage, then set it off. Make sure you time it right. Henry wonders why no one has gotten the treasure. He finally decides to investigate the situation, personally. Invaders Henry Merchant A curious merchant who will pay heavily for what he wants. Typical greedy merchant. Heís arrogant, too. You need to weaken Henry with a pit first. Use the nice mask (and watch that blubber fly) in order to get him to one of your pits. You can walk up to him and press the X button to go shopping if you want to. Dodge the annoying buckets he throws at you, and after you beat him up, use a crane to finish him off. Watch him beg (heh, heh). Special Items: Get the save point from Henry. Now that you beat the chapter, you may go on your first body collecting if you want to. Itís recomended. Lure a secret invader if you want to, or go after pirates for some old books (hopefully) or ninjas for speed gems. Remember to use cages against ninjas. If you decide to get a carpenter to come (see my everything else FAQ), be careful. They are hard to capture. Chapter three: Souls Essence Note: This chapter is sad(istic?). Lou and Grand are two married adventurors, but their poor daughter, Rosa, is seriously ill. Unfortunately, the couple does not have enough money to pay the doctorís bill. One day, Grandís good friend, Jack, brought them their solution. It was a wanted poster for the master of the Castle of the Damned. With the reward from killing him, the two can pay for their daughterís operation, and save her life. They do not want to kill someone, but they have no choice... Invaders Grand Fatemaker A nice big guy. He likes to go adventuring with his wife, Lou, and his friend, Jack. However, today he is one a mission. If he suceeds, he can save his daughterís life. Lou Gem Gaurd Grandís wife. She practices magic. She also worries day and night for her daughter. Jack Hunter Grandís good friend. He cares deeply for Lou. I suspect from his dialogue that he was (and still is) in love with her, but she loved Grand, instead. Not one to hold a grudge, he tries to protect the two as much as possible. Strategy: This is not fair! They pit you against three of the toughest proffessions in the game. Get rid of Jack first, since he has an annoying tendency to KILL you when ever you head upstairs to escape from Lou and Grand. Place a crane in front of the strategy room, and place a pit in front of the crane. Now head outside of that living room. Jack usually comes charging right out of the secret passage to get you, giving some people a heart attack. Quickly lead him over to the pit. Heís fast, and powerful, so be careful. Drop him down the pit, then use a mean laugh to get him underneath the crane. Now save your game, unless you are very confident, then place some spikes, pits, cranes, and cages downstairs in convenient locations. Head downstairs. Take care of Lou first, since she has powerful projectiles. Use the mean laugh mask to get her away from her husband and get her to one of your traps without her blasting you all the time. Weaken her with some spikes, then drop a cage on her when Grand is far away. Quickly kill her. If Grand gets to you while you are capturing her, youíll probable die, since he can kill you in two hits. Grand himself is not too difficult, but it might take a long time to weaken him (with pits) and capture him (with a crane) since he is slower than a snail. Special items: Possible amulet from Lou. Now you get to see a sad(istic?) scene of Rosa crying for her parents. Chapter four: Evil Awakening Kain, an elite soldier of Angelio, and Pat, an old Angelio Assassin, have been sent to find out what is going on with the Castle of the Damned. Kain, who is a coward like Saizo, only wants to go home to his fiance, Chita, but he must do his duty, or does he? Invaders Kain Soldier A coward. How did he become an elite soldier? Simple. He canít be killed. Pat Ninja An old Angelio Assassin. He is still skilled, though. Donít bother trying to kill Kain. Heíll dodge all your traps and runs away. Use some spikes and a copper cage to get rid of Pat. Simple. Now head to the power room on the first floor and watch the Special Angelio Magic Force member examine the evil power then die. Coolbou, one of the descendents of the legendary braves, has finally found the source of the evil power. Now, she must fulfill her destiny as a descendent of the braves and destroy the evil artifact in the castle. Invaders Coolbou Gem Guard Sheís a heroine and she knows it. Now she must defeat the evil castle master and destroy the evil ring for the good of the world. Sheís also a descendent of the legendary braves, like you and Fiana. She also has strange make-up. When you meet Coolbou, she asks you to identify yourself. Iím not sure if your choice affects the ending of the game or not. At any rate, she knows you are the castle master and that she must destroy you. Drop a one-ton weight on her for laughs. Then catch her in a copper cage (Use the mean laugh if you have to.) Before she dies, she tells you that you are too late and that she placed the evil ring in the fire and it must be destroyed by now. Head to the fire place and pick up the evil ring. Some people just donít realize the longevity of evil artifacts. Evil Treasure: Evil Ring As far as I know, it has no conventional use. Chapter five: Messenger Kain tells Chita that he saw Fianaís fiance :) in the castle. Chita tells Fiana. Not knowing that you are now an evil psychopath, Fiana sends Chita to deliver a letter to you. Just talk to Chita. Donít bother trying to kill her. Read the letter, then sell it if you want to. After delivering the letter, Chita leaves the castle. However, Haya, one of the Zemekian assassins, assassinates her. Karbadoes, his current supervisor, tells Haya that now that the job is done, they can leave. So, why do they enter your castle? This game has some discrpancies. Invaders Karbadoes Hunter A money grubbing man who likes to get drunk. Haya Ninja One of Dodaiís Zemekia Assassins. He was sent to kill Chita. Standard mission. Use a pit and crane on Karbadoes and a cage on Haya. Chapter Six: Old Magician Doks. He is the great castle master of the Castle of the Damned. He has killed countless invaders. One day, however, he happened to stumble upon a strange teleporter device in his castle. Using his special mask, he decided to send some of his monster slaves into the device, before entering it himself. He came out and saw that he was still in the Castle of the Damned, only something was different. He sensed the presence of another castle master, and his monsters came to his call. Invaders ???? ( three of them) Magic Doll These dolls are some of Dokís creations. Use the bear trap and the Nice laugh and be prepared to slam on the X button like heck when one of them gets caught in a bear trap. If you fail, set another bear trap on them, because an invader DOES get weakened by constant capture traps. Invaders ???? (two of them) White Ant They are fast. Use bear traps. Invaders ???? Queen Ant Use spikes to weaken her, then capture her with a magnet or a, you guessed it, bear trap. Frustrated that all his monsters were killed by this new castle master, Doks decides to take matters into his own hands. Invaders Doks Wizard He is one of the castleís previous masters. How did he get here? Just set a copper cage on him. Too easy. Be careful of his fire blast, though. Special Items: Mask (Lets you develop MONSTERS!) Chapter Seven: Fiana Chita is dead. Her body was found outside of the castle of the damned. Obviously, Fiana is very distressed, but she doesnít think you killed Chita (You just gotta love her... ;). Anyways, she decides to pay her fiance a visit. Besides, that bonehead, Yurias, is ticking her off. When Yurias finds out that she is missing, Zamur tells him to send Gilbert (who by the way is from Angelio, strangely enough) to get her back. Zamur also tells Yurias that he suspects that Fianaís tiara is one of the evil treasures. Another note: Naturally, Yurias is infuriated at Fianaís guard, Als, for letting her get away. He orders an execution of Als, but Zamur decides to use Als for his own plans... Hooray! Talk to Fiana (Donít bother trying to kill her, sheís probably a top gymnyst or something) and give her a tour of the castle. Bring her to the front of the power room. Gilbert was waiting in the castle all of this time. When he sees you in front of the power room with Fiana, he is overjoyed. Heíll get a promotion for this! Invaders Gilbert General A greedy general who will do anything for a promotion, even if it means working for Zemekia. Oooohhh... scary. Place some pits and magnets in the hall, then run past Gilbert and lead him into the pits. He withstands a lot and is pretty powerful, but he should not be too difficult. Cranes after the pits work, too. If you want, keep Gilbertís body (yuck!) for making monsters. Now head to the power room (NOT strategy room!) upstairs, where Fiana decides to give you her Tiara. Evil Treasures: Evil Crown (No known conventional use) Special Items: Recieve an Armour gem from Gilbert. Chapter Eight: The Ressurection Yurias is mad that Gilbert failed. He decides to send the great magician, Wizbone the Wizard :). He tells Wizbone to retrieve Fiana and get her back in two hours. Zamur then secretly tells Wizbone to kill Fiana and the castle master. Make Fiana a bedroom downstairs. Place bedrooms in strategetic locations, where you can sleep without being killed by invaders. Wizbone has to get Fiana in less than two hours (minutes, by the gameís standards)... Invaders Wizbone Wizard Reknowned popular thunder wizard with fading powers. Actually, he is more like a ďyes-man.Ē Donít bother placing traps to defend the bedroom. If you want to defeat Wizbone in under two minutes, place a one-ton weight in front of the door that is just to the left of the entrance (the closest one). Place copper cages in the near vicinity, too. Save your game before you do all this. Set the weight off on Wizbone, then set the cage off on him. Special Item: Magic Mantle from Wizbone? If you take less than two minutes, head to the downstairs power room. Waah! If you take more than two minutes, head to the strategy room. Depending on your choice in the strategy room, you will get either a clear conscience or the She-Death monster. Body collecting: Finally! You can use your mask to go body collecting. Lure a soldier, wizard, and a pirate. A cleric should come with them. Now capture them all and use the soldier, pirate, and cleric to make a zombie. Chapter nine: A Friend Fianaís brother, Erious, is searching for his sister. He suspects that she went into the Castle of the Damned... Invaders Erious Swordsman Fianaís brother. A noble man, but a bit overconfident. Also, heís naive and unwilling to negotiate... Head to the library/den downstairs. Erious will remember his sisterís fiance, but he will then smell the blood on you (how!?) and figure out that you are a murderor. Use your zombie on him a couple of times, then squash him with a foot :). Heíll still be alive after you defeat him... Hint: Get the genocide bonus. Do not bother trying to capture him. Body Collecting: Choose the invaders of your choice for monsters. Donít forget secret invaders! Chapter Ten: The Final Showdown Note: Why is this chapter called the Final Showdown? There was a beauty contest in town, today. Jessica was almost sure that she would win. She bragged to everyone about her beauty. Annoyed with her constant yapping, the judges opted to vote for someone else. Now, Jessica is very mad. She decided that she would show them how great she is, so she met with her friends, Iria and Sarah. Iria, a dedicated feminist, wanted to show ďthose boysĒ just how able women are. She decides that the best way to show their worth is to defeat that Castle Master of the Castle of the Damned. Lazy girl Sarah is opposed to the idea, but Iria forces her to come along. Invaders Iria Psychic The leader of the bunch. Sheís noble, feministic, and kind of crazy to think that she could defeat the castle master. Jessica Psychic A tomboy who is constantly getting into trouble. Sarah Psychic Like Scuba, she gets dragged along by her friends. Unlike Scuba, she knows when to run away. This chapter is very easy, but the constant knives flying in your direction can get annoying. Use mean laughs and copper cages to get rid of them quickly. Keep two of them for monster making. To catch Sarah, place a bunch of cages along the right side/wall (from the entranceís point of view). Sarah will try to escape, but she should run (float) right underneath your cages. Chapter Eleven: Ghost Arrgh! His brother just never seems to die. Yurias and Zamur are now going to the castle to kill the master, personally... or are they? Invaders Yurias King Heís your brother! That annoying scum who got you into this mess in the first place. Zamur Magician He is the big jerk who made Yurias do everything he did. This chapter is VERY DIFFICULT! Zamur can kill you in two hits. Use extreme caution. I really canít help you too much. Be very very patient. No masks work. Wait a long time for him to come into range of a trap. He takes a long time to power up his shots, so you have plenty of time to dodge him. Weaken him with spikes and the werewolf or zombie monster. Capture him when he is VERY beat up using a bear trap. When you catch him, you find out that he really is an imposter sent by Zamur to kill you. (One HECK of an imposter, if you ask me.) Yurias (Who is also an imposter) isnít as difficult, but he still is annoying. Use the same techniques as on Zamur. Special items: Mirror from Zamur, Goblet from Yurias. Chapter Twelve: Spies Castro is the leader of the Angelio Assassins (remember Pat? He was also an Angelio Assassin, but who cares?). If Angelio can take the Castle of the Damned, then they will have a huge advantage in the war against Zemekia (Somewhere along the line, war broke out.). Castro was sent to personally investigate the castle, and to find out if there really is a castle master. For this job, he has taken along Fabuki and Kelvin. He warns them that their only job is to find out if there is a castle master, then leave. However, Fabuki and Kelvin think theyíre hot enough to take the castle master on. Invaders Castro Ninja Leader of the Angelio Assassins. He sticks to the mission profile. Fabuki Ninja He joined the Angelio Assassins because he admires Castro. If he admires Castro, why does he disobey him? Kelvin Trap Pro He is keenly aware of nearby traps. He was brought along to check for traps, of course. Take care of Fabuki and Kelvin first, since they try to kill you. Simply use a spike and a cage on Fabuki. I think Kelvin was susceptible to pits and magnets. Use the nice laugh on Kelvin. For Castro, use the same tactics as for Sarah, except use some spikes (better yet, a monster), too, because you have to weaken Castro first. He tries to escape. Chapter Thirteen: Cavalry He is Londo, famed leader of the Angelio Dragon Legion. He knows that there is a monster in the Castle of the Damned (you), but he, along with the rest of the Angelio Army, is ready to take it on. However, the Army is late, so Londo decides that the Dragon troop alone is enough to take the castle. Invaders Takeshi Cavalier Heís a member of the dragon troop. Baccas Cavalier He is Londoís good friend. He is usually bickering with Londo. And there are two other cavaliers whose names I canít remember. Take care of them using cranes, monsters, nice laughs, and pits. Special Items: I think you get an Armour gem from one, but Iím not sure. Invaders Four more cavaliers. Same strategy as above. Special Items: Randls sometimes drops an earring, I think. Invaders Londo Cavalier This is the leader of the Dragon Troop. He wields the mighty demon sword, and is kind of egotisical. Two more Cavaliers, one of which is quite, er... frenzied. You have to kill Londo. You can not capture him. So if you want bonus, you have to get the genocide bonus. Or you can capture two cavaliers for monster making. Your choice. Special Items: Boots, from one of them. Evil Treasure: Evil Sword (Lets you develop Traps!) Chapter Fourteen: One Last Hope Another Sadistic chapter. By the way, my copy of Tecmoís Deception disappeared and my memory is getting rusty, so these names might not be correct. Now refferred to simply as Prisoners A, B, C, and D, their names were long forgotten. For a long time they have been imprisoned for a false accusation against Zemekia. Now, Zamur is coming. Joy! Zamur has come personally to oversee the execution! What an honor... to think, they were just lowly prisoners... but wait... Zamur has something else even better for them... a huge bounty of gold, and better yet, freedom, all can be theirs. All they have to do is kill the murderer in the castle of the damned... Invaders Asher Soldier Prisoner C, Asher saw the war against Angelio to be completely pointless. He tried to stop the madness, but Yurias, sensing his defiance, sentenced him to death... Kyrule Bomb Pro He was the explosive expert in the war. One day, his bomb detonated by mistake. Many of his comrades were killed by the explosion, and Kyrule himself barely lived. Blamed for the accident, Kyrule was condemned to the jails of the castle. Dogole Fatemaker A slow mover with enormous power. Mentally challenged, Yurias decided that it was better to kill him instead of risk having a mentally ill strong man... Zacks? Digger He led an expedition to dig a tunnel underneath Angelio. Had he suceeded, Zemekia would have had the upper hand in the war. He failed. Execution was his reward. Develop your traps. First of all, develop your magnets, spikes, then pits. The extra new power should be more than enough to take out these four. Asher is no problem, but Kyruleís bombs can get annoying. Use a nice laugh to lure him into a hand trap. Dogole is difficult, like all fate makers. Still, if your careful, he is no problem. Zacks is VERY hard to capture, so you have to beat him up A LOT before you can capture him. The messenger returned to Zamur to tell him that the four prisoners never made it back. Zamur could care less. The kingdom of Zemekia could do better without those four menaces... Chapter Fifteen: The awakening. Did I get the order of the chapters right? Just as he hypothesized, there were more ancestors of the Braves. Erious revelled in this thought. The evil murderer in the castle of the damned surely can not defeat the Braves! But first, the other descendants of the braves must realize their true power. Alkeny obviously has not done that, yet. That is why Erious must send him into the castle. A test. Practice before the real thing. Invaders Alkeny Cleric A cowardly cleric who somehow is an descendant of the legendary braves. Donít bother placing any traps at first. Meet up with Alkeny, who will run away as soon as he sees you. Now you can place the traps. Blast Alkeny with some fire spikes, using the help mask to lure him. His blasts can confuse you, so be careful. As with Erious, go for the genocide bonus, not the capture bonus. Alkeny, bruised and battered, returns to Erious. Itís alright. Next time, theyíll be ready. Chapter Sixteen: The necklace Why canít anyone figure out what to do here!? Bon Bon and Daccas. Two treasure hunting entrepeneurs. Rumor of a great treasure has lead them here. Many have died searching for the legendary necklace, including Jin, Scuba, Henry, and others. However, they will not fail. Invaders Bon Bon Pirate A pirate searching for treasure. Daccas Merchant He teamed up with Bon Bon to find the necklace. Simple. A pirate and merchant are no problem. Capture Bon Bon. If you wish, you can spare his life or kill him. I have no idea what the difference is. Now go after Daccas. Just hit him with some pit/floor lift traps, then grab him with a hand. Special Items: Possible Skill Gem from Daccas. Goblet from Bon Bon too. Not all the time. Now to get the necklace, you must knock it free from the first floor ceiling. Go to the first floor. In the hallway above the entrance to the left, if you look up, you can see a glitter in the ceiling. Turn to the map of the first floor and see what square the glitter is on. Place your cursor on that square. Now turn to the second floor. Your cursor will be above that same square. Place a One Ton weight there on the second floor. (The square is directly in front of the strategy room entrance. Place the weight there on the left side of the door.) Drop the weight. Now head down to the first floor, where the necklace will be on the floor cause you knocked it from the ceiling. Get it! (I figured this out myself, with my younger brother.) Evil Artifact: Necklace. No known conventional use. Chapter seventeen: Two Fugitives Did I get the order of these chapters right? I know the title is wrong. Sorry. I lost my game. Whatís going on? Two merchants with a valuable treasure of Zemekia have escaped! Yurias is furious! (Hey, that rhymed.) He imediately summons Dodai to capture the merchants. It appears that they are heading for the castle of the damned to speak to the master. Obviously, this must be prevented. Being too lazy to do the job himself, Dodai instead sends Gaza. Upon arriving at the castle, Gaza quickly murders the two merchants. But wait... Perhaps he can kill the castle master, too? Why not? Invaders Gaza Ninja Pompous ninja and hypocrite. He calls you a murderer right after killing those two merchants. Why donít you ever fight Dodai? Before you kill Gaza, head down to the 1st floor to pick up the two items that the merchants dropped. The Dark Gem that you recieve can be used ONCE per chapter to recover hp. Just get rid of Gaza with some spikes and a volt cage. Special Item: Hour Glass. Used, later. Chapter eighteen: Darkness Awakening? The great Demon general, Shadow, will finally rule over the kingdom of Angelio. With his abilities to create clones of himself, he can create an army to conquer everything. Unfortunately, he does not have enough power to create THAT much clones, so he has come to the castle of the Damned to trade the devil cane for the power he desires. But wait, why trade in the devil cane when a fake replica will do, just as well? The chapter starts with shadow entering the first floor power room. Head to the first floor power room and meet shadow. Then head up to the strategy room. Shadow attempts to trade the fake devil cane to Astarte, but she senses that it is fake, and kills him:). Fortunately for Shadow, the one who attempted to trade in the cane was simply one of his clones. Having quite enough, shadow attempts to get the power, himself. Note: You can kill Shadow with a Megatron Monster before he spots you and dissappears. If you do so, you will simply win the chapter and move on. For more experience, just let him see you. Shadow dissappears and summons two clones to fight you. Invaders Godus General Guile General These clones of Shadow have no mind of their own and do his bidding. Take care of the clones using a combination of poison pits and volt hands. Make sure that they arenít together when you try to capture one. Invaders Shadow General Quite pissed off at you for killing his clones, the demon general takes matters into his own hands. Beat Shadow like any other general. You canít capture him with conventional traps, but you CAN capture him with lightning traps like the volt cage or volt hand. Special Item from Shadow: Devil Cane. One of the legendary artifacts. No known use. Chapter nineteen: The Ultimate Sacrifice (Nice name. Wonder what it means...) Depending on whether Fiana is alive or not, the introduction to this chapter changes. Zamur either sends Indigo and Gerhault to fetch her body, or to kill you. If Fiana is alive, you learn that Zamur wanted Wizbone to kill her because he feared that she might be able to wretch Yurias from his control. Zamur despises Yuriasí infatuation with Fiana, and wishes her to be dead. (This is actually a nice storyline... someday Iíd like to see something like it incorporated into another game.) Invaders Gerhault General A killer sent by Zamur. Need I say more? Indigo Wizard He secretly studied magic, and now has his chance to test his power. Easy, unless you are unlucky and Indigo or Gerhault takes the stairs and end up on the same floor together. It is very difficult to fight them both at once. It seems to happen at random. Just use the same tactics as before (Physical on Indigo, Magic on Gerhault.) If they end up together, be careful. Chapter Twenty: Ambition Loodís brood of fighters is now going to conquer the castle of the Damned. Every wish they have ever wanted will be theirs. At the suggestion of his ninja friend, Zanzibal, Lood has decided to assault the castle. He and his partner, Brown, as well as his best Friend, Max, will now conquer the killer of killers in this climatic battle. Invaders Jin Soldier He came to the castle to get the treasures. Teaming up with Lood was one of the best, or worse, things that could ever happen to him. Neil Archer Neil always wanted to be a swordsman, but he never had the skill, so he became an archer, instead. His wish is naturally to become a swordsman. Kufu? Digger Kufu is the veteran of the group. He is also the oldest, and has been with Lood for a long time. Kuff? Archer Loodís most recent recruit, his membership will be short-lived... This chapter is like a review of everything youíve done so far. The invaders are well-balanced, but they should be no match for you. The second group is more difficult, though... Invaders Lood Hunter Lood has come to overthrow the castle master, Ardebaron. Little does he know, Ardebaron is already dead. Of course, as long as he kills the current master, that doesnít matter... Max Cavalier He disagreed to the invasion, but he was so noble that he couldnít just desert his best friend, Lood. Brown Fatemaker Loodís partner. Working together for many years, they are unstoppable. Brown is almost super-man incarnate... Zanzibal Ninja Loodís friend for thirty years. Zanzibal is the one who suggested that they take over the castle of the damned. Take out Lood first. Drop a fire foot on him:). Also, use your Golem to smack him hard. A volt hand does wonders. Brown is next. After hitting him, you will soon find out that he is VERY strong. Use the most powerful trap you have (The fire foot) repetedly, then finish him off with a volt hand. He withstands A LOT, and is hard to capture. Max and Zanzibal arenít too difficult, just watch out for Max, who is a pretty skillful fighter. Chapter Twenty-One: Confusion Fiana is back! Hooray! She has returned (From the grave, possibly?) to reunite with her love... but wait... something is wrong... At the start of the chapter, you will be prompted to go to the 1st floor prison to meet Fiana... Donít! Not just yet. If you do, you find out that itís a trap and you get trapped in a jail cell where Als can hack you to ribbons for a while. Instead, go to the 1st floor power room, place the cursor on the jail cell trap, and press square to remove it:). Now go to the prison. Invaders Als Soldier He was Fianaís guard, but when Fiana escaped, Zamur saved Als from execution. Als has been indebted to Zamur, ever since. He is also Minaís fiance. Mina Royal Maid She was to be Fianaís new maid, but Zamur decided to use her for this trap, instead. Kill Als with some Fire Spikes, Poison Pits, and a Hand Trap. Capture Mina with anything. Place the traps along the right wall of the entrance room because she tries to escape. When you when, Zamur is not very happy... Chapter Twenty-Two: The Decisive Choice? Heís back! Ha ha ha! The Braves will triumph over this evil! Erious is back with Alkeny, and he has found another descendant! Bangel, the sorceror. Together, they will finally defeat Satanís servant... but Bangel has other plans... Invaders Erious Swordsman Here for the final showdown, Erious is the hero of the story... Alkeny Cleric Though he is scared, for better or worse, Alkeny must fulfill his destiny as a Brave. Depending on who you kill, first, you will get a scene of Bangel killing off the other Brave. For your information, Bangel killing Erious is much more dramatic. If you really want to kill them both, yourself, use a mask to lure one of them onto the same floor as the other. Now youíre supposed to kill the one who is SUPPOSED to be on that floor. Alkeny is supposed to be on the second floor, Erious on the first. You get more experience this way, but you donít get to see Bangelís true intentions or Eriousí sad death scene... Simply use the same strategies as always. These ďBravesĒ are wimps. Invaders Bangel Sorceror Bangel has actually come into the castle to claim the dark power for himself! It is much more powerful than the power of the braves! Or is it? Poor Bangel. He doesnít know it, but he has power that rivals Zamur. He just never realizes it... Bangel is VERY DIFFICULT! His constant jumping away as well as his double shot are SUPER annoying! Use a golem and your monsters to really hurt him, although keep in mind that your monsters can NOT attack him while heís shooting at you, so when you summon your monsters, run away so he does not shoot at you. Capture him with an ice trap. Itís hard. If he killed Erious or Alkeny, head to the dungeon of that floor to find them. Eriousí death scene is tragic. Astarte then tells you that Doks, the old castle master, came here through a time warp. You can use that time warp with your hour glass, later. ďTsk tsk. Braves just arenít what they used to be.Ē Chapter Twenty-Three: (I donít remember the name) Just Yurias and Zamur. This time, they will truly go, themselves... Zamur seems reluctant. The minute Zamur sees you, he chickens out. Invaders Yurias King Your true brother... this is the final showdown. Remember the ghost chapter? Use the same tactics here. You canít capture Yurias. When he is defeated, head to the strategy room. As he is dying, you learn why Yurias did everything to you. He was in love with Fiana. He couldnít stand seeing you with her... He wanted Fiana to love him. He didnít frame you for power or the kingdom, but for the woman he loved. He begs for your forgiveness. He begs you to not revive Satan, he begs you to save yourself. He begs you to stop before it is too late, before you are totally consumed by evil... before you become worse than he is... Sad? He reminds me of Kain in Final Fantasy II. Love for a woman who loves someone else. Chapter 24: (Donít remember the name) Now you must retrieve the final artifact. The Demon Horn. It is not in this time. It is in the past. The Past... Shelling has forgotten something. He bids his fellow braves farewell, as he re-enters the castle of the Damned to retrieve the last legendary artifact, so that they can finally bind Satan forever... Enter the room where Doks came out of. (2nd floor, turn left into the door that looks like a wall, then enter the small room, remember?) Use the time warp here to warp to the past. Shelling notices you, then smells your blood (Familiar, eh? Erious?) Invaders Shelling Swordsman One of the legendary braves. Shelling was a hero. He wanted to seal Satan for good. Fight Shelling with monsters, and capture him with a volt hand. Try to hurry. Every two minutes or so, you get kicked out of the time warp, and will have to re-enter. Legendary Artifact: Demon Horn. No known use. Chapter 25: (I donít remember the name of this, either.) Zamur tells you all that has happened. All this time, you were his puppet! He created Astarte to manipulate you! He has used your brother to send you here so that you could retrieve the legendary artifacts. Then, he could revive Satan to use for his own bidding! All of the death... the ruining of your life... was set up by him! And now, he will finish what he has started, by summoning Astarte to kill you! As soon as you wack her with a trap, Astarte disappears with a laugh... Perplexed on why Astarte died so easily, Zamur decides to kill you, himself. Invaders Zamur Magician He has set everything up. He is the true reason why the game, Deception, ever took place. Fight Zamur with the same tactics as in the Ghost Chapter. He is VERY difficult. You can not capture him. Good luck. Head back to the strategy room, I think. Yurias is dying. (Heís still alive!?) He wants to do one last good deed before he dies. He wants to die a good man. He asks you to stop Satanís resurrection. To do that, he tells you that you must return to the past. He wishes Fiana goodbye, then dies. At least I think he wishes Fiana goodbye. I donít remember. Chapter 26: The Final Key. Head back into the time portal to meet your ancestor, who has the same name as you. You can choose to resurrect Satan or not. Your choice affects the ending. If you tell him that you want to ressurect Satan, you have to fight him. Invaders: (You) Swordsman The leader of the Braves who sealed Satan long ago, he wields the Hero Sword. (You) is very tough. Use Fire feet and dragons to beat (You) up, then capture (you) with a volt hand. Whether you fight (You) or not, you will recieve the ďBANISHERĒ trap. As far as I know, this trap only works on Astarte, but it might work on any MAGIC user. Chapter 27: The Final Chapter (I made this name up) Zamur is back to kill you! Along with his puppet, Astarte. Wait, never mind. Astarte kills him. All this time, she has actually been controlling herself:). Now, she asks you to sacrifice your soul to revive Satan... what will you do? Your choice determines the ending. If you did not fight (You), and choose to resurrect Satan, you will have to fight (You). You will also get a very funny scene where (You) kills Astarte. If you choose not to resurrect, you will fight Astarte. Invaders Astarte Trainer (What kind of profession is that!?) Satanís right hand woman, of course. You can try to kill Astarte with conventional traps, but you wonít get anywhere. Sheíll just keep getting revived. To kill her, use the banisher trap. This trap is so powerful that it activates by itself, and one hit will be more than enough to kill Astarte. You donít even have to weaken her! Itís a capture trap, so capture her. Now sit back and watch the ending you got!