Level 16 - Catacombs PSX

LEVEL 16: CATACOMBS
 
Secrets: 4*

ROOM WITH BROKEN PILLARS AND SUNBEAMS: Go through the doorway on the right to the 
room with the now-stable floor. Pull/push the big carved pillar all the way through 
the room with broken pillars onto the tile with the face in a circle. This releases 
an ice elemental and opens the small, square door to the left. 

ROOM WITH POLE/ROOM WITH JARS AND GOLDEN BIRD STATUE: Run through the door into the 
next room, watching out for the hole in the floor with the climbing pole; it's a 
long way down. Run up the stairs on the right to a room with many ceramic jars. Once 
inside this room, head to the right where you'll find a golden bird statue. Wait 
near the statue and the elemental will extinguish itself on the statue. Some of the 
jars can be broken, but there is nothing useful inside.

Return through either door to the room with the pole. Note the carved door nearby, 
which isn't open yet. Slide down the pole and continue to the end of the hall near 
the lever. The door closes automatically and the room moves like an elevator. Pull 
the lever to raise the walls.

HUGE ROOM WITH HIGH PLATFORM, ROPES AND SMALL POOL: Approach the dangling rope.

Cut scene: Panoramic view of the high platform where Lara is now standing.

Take a running jump to grab the first rope, swing and jump to grab the second rope. 
Swing from the second rope to grab the small opening high on the left (south) wall. 
Crawl in and drop down to find secret #1 (45/70), shotgun shells, flares and a large 
medipak.

Drop to the hall below. Stairs lead up to the right, and the passage ahead leads 
back to the HUGE ROOM WITH THE HIGH PLATFORM. At this point you can go either way. 
If you choose to go straight ahead, pick up the walkthrough below at the **. If you 
choose to go up the stairs to the right, continue with the next paragraph.

Follow the stairs to a gap in the floor. Take a standing jump-grab and pull up to 
get past the hole. Break the jars on the other side to find a box of shotgun shells. 
Drop through the hole and slide down the ramp into water.

FLOODED ROOM WITH LEDGES AND COLUMNS: Climb out of the water at the base of the 
stairs near where you splashed down. When you reach the ledge at the top, a skeleton 
emerges from the center platform. Use your favorite skeleton-destroying technique 
(below) to dispatch it. (You can also wait until the second skeleton emerges and 
perhaps destroy both with one grenade or explosive arrow.)

Walk to the end of the ledge at the top of the stairs (near the V-shaped arch) and 
look toward the opposite (southwest) corner of the room. There's a lever on a ledge. 
Below and to the left in the south wall, there's an underwater passage. This 
contains one of those golden bird statues that is so useful for extinguishing fire 
elementals. So make a mental note of that before taking a running jump to grab the 
small, square ledge between you and the lever. Then take another running jump to the 
lever. Pull it.

Cut scene: Block ledges extend along the south side of the room.

Use running jumps to get to the two new block ledges, then a standing jump to the 
ledge with the brown and black jar. Shoot the jar to get the wideshot shells inside. 
Walk to the other side of the ledge and a skeleton appears on the small platform in 
the middle of the room. Take care of it. Then jump up to grab the grates on the 
ceiling. Traverse toward the alcove with the carved face and second lever. When 
you're nearly there, an ice elemental emerges from the alcove. Let go and drop into 
the pool. Roll and swim forward and a little to the right, toward that underwater 
opening. Swim in and wait near the golden bird statue for the elemental to put 
itself out. Then swim back to the big room.

Climb the stairs at the far left again. To bypass some of the small ledges, you can 
take a running jump from the ledge at the top of the stairs to the center platform, 
then another running jump to grab the block ledge near the ledge where the jar was. 
Jump to that ledge, then grab the bars on the ceiling and traverse all the way 
across to the second lever. Pull it.

Cut scene: Block ledges extend along the east side of the room.

Take a running jump back to the central platform. Take a running jump from there to 
the small platform supported by the column, then another running jump to grab the 
block on the left (one of the blocks you just extended). Turn right and take a 
running jump to grab the next block, then another running jump to the ledge ahead. 
Step off this ledge at the far left corner to land in a small alcove. Drop back and 
grab the edge. Traverse to the right around the corner. (You're above the water-
filled hallway leading from the southeast corner of the big room.) When you reach 
the end, drop to the ledge below. Follow the hallway.

VERY TALL ROOM WITH DANGLING ROPE AND PEDESTAL: Break the jar near the entrance to 
get a box of wideshot shells. Carefully line up a running jump to grab the rope. 
Swing toward the pedestal and let go (don't jump) to land there. Pick up the 
TRIDENT. The skeleton on the ledge to the right (east) wakes up, so take care of it. 
(Alternately, you can rope-swing and jump to the ledge with the sleeping skeleton—it 
doesn't wake up yet, but you can destroy it with a grenade now if you want to—then 
take a running jump to the platform with the pedestal.) The jars on the ledge beyond 
where the skeleton was are empty.

Jump over to the ledge in the northeast corner. There's nothing in the jars on the 
small ledge ahead. Turn around so Lara's back is to the gap between the first ledge 
and the ledge with the jars. Drop back to grab the edge of the ledge. Then climb 
down the ladder. At the bottom you'll find normal arrows and wideshot shells, plus 
regular shotgun shells inside a jar in an alcove to the east. Climb back up the 
ladder.

Jump over to the ledge on the right (west). The jars here are empty, too, but you 
can pull up onto the shelf above the ledge for a large medipak. When you do, 3 
skeletons appear on the ledges below. You can take them out from above using one of 
the techniques below.

Drop down to the ledge and go around toward the northwest corner, jumping the gap to 
land on the corner ledge. Climb the ladder to the room above.

SMALL ROOM WITH POLE AND PEDESTAL: Blast the skeleton that hops in from the left. 
Take the TRIDENT from the pedestal and climb the pole to the next level. Back flip 
onto one of the ledges and break the jars to find explosive arrows. Take a standing 
jump to grab the pole and continue climbing. Back flipping into the small hallway 
above is a bit tricky: Line up the top of Lara's head with the horizontal seam in 
the pole (also the seam in the middle of the yellow stripe on the wall), then jump.

Follow the hallway. The door at the end opens leading you back to the ROOM WITH THE 
POLE near where you first entered this level. A skeleton comes up from the floor 
ahead. Blast it or knock it into the pit, then slide down the pole to emerge on a 
high ledge at the east end of the HUGE ROOM WITH HIGH PLATFORM, ROPES AND SMALL 
POOL. Watch out for the skeleton comes up from the floor near the metal jar.

There are 2 skeletons sneaking around the floor way down below. If you want to, you 
can take them out from above with the laser sight-equipped crossbow and explosive 
arrows. Take a running jump from the ledge to grab the ladder on the wall to the 
right. Climb down to the ground.

(**NOTE: The stairs at the west end of the room, near the small pool, lead to the 
TEMPLE OF POSEIDON level. If you have all four TRIDENTS, you can go there now. 
Otherwise, continue with the walkthrough.)

HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - LOWER LEVEL: Cross the HUGE ROOM WITH 
HIGH PLATFORM, ROPES AND SMALL POOL to the north side, climb the short ladder, then 
follow the stairs down to a hall with square doors on each side. At the far end of 
this hallway is a shallow pit and a small room with a barred window above it. Enter 
the EAST ROOM. Inside you'll find a skeleton. You can blast it with a grenade or 
explosive arrow, or run back out to the hallway, lure it near the pit and use your 
shotgun to knock it into the pit, destroying it. There are Uzi clips in one of the 
jars in the EAST ROOM.

Now enter the WEST ROOM, meet another skeleton and repeat the process. There is 
another pit inside the west room, which you can use for this if you like. At the 
back of the WEST ROOM is a small alcove containing some jars, all empty, and a third 
skeleton. Dispose of the skeleton, then climb the ladder at the back of the alcove.

HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - MIDDLE LEVEL: Pick up the wideshot 
shells at the top of the ladder. A skeleton comes up out of the next ledge. Let it 
jump toward you, then blast it off the ledge with the shotgun. Take a running jump 
to the next ledge, where the skeleton came from. Go to the right end and take a 
running jump to the alcove with the large medipak. Jump back to the previous ledge. 
Then take a running jump to the next ledge (to the east). Two more skeletons come up 
from the next ledge ahead. Blast them off the edge.

Notice the high alcove on the east wall with the glittering object. This is where 
you're headed. Take a running jump to grab the ledge in the southeast corner. Pull 
up and grab regular and wideshot shotgun shells. Return to the previous ledge. Take 
a running jump to grab the ledge in the northeast corner and pull up. Here you'll 
find a ladder and an alcove with a hole leading down to the EAST ROOM, LOWER LEVEL. 
Climb the ladder to the ledge above.

HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - UPPER LEVEL: Pick up some shotgun 
shells in the passageway opposite the ladder. Continue through the passageway and 
take the TRIDENT from the pedestal. Now make your way across the ledges to the 
dangling rope on the northwest side of the room. Along the way you'll need to deal 
with the skeleton that comes up from the long, rectangular ledge near the middle of 
the room. Take a running jump from the long, rectangular ledge to grab the rope. 
Swing to the opposite ledge. (You can also swing directly to the small alcove with 
the climbing pole ahead on the left, but I found this easier.) Another skeleton 
comes toward you from the left (southwest). Blast it. Then take a running jump, 
pressing Action to lower Lara's arc and land in the alcove with the pole. Pull up.

Climb the pole. There's a ledge halfway up. Back flip to land on it. The jars are 
empty, and the skeleton doesn't wake up yet. You can dispose of it with a grenade 
now, or avoid it altogether. Climb the ladder to the room above.

PEDESTAL ROOM: There are more sleeping skeletons on the floor and another TRIDENT on 
the pedestal. You can blast the skeletons with grenades now if you want to, or wait 
for them to animate. When you take the TRIDENT, the 3 skeletons arise. Either blast 
them or lure them to the opening above the climbing pole and knock them in with the 
shotgun.

To get the next secret, you'll need to shoot all of the small, white piles of bones 
in the PEDESTAL ROOM. To do this, draw the shotgun, stand Lara just outside the 
square with the bones, look down, and fire. There are five piles in all. When you 
destroy all five, a trapdoor opens in one corner near the pedestal. The location of 
each pile of bones, as well as the trapdoor, are shown in these screenshots. Drop 
down for secret #2 (46/70), explosive arrows.

Cut scene: A brown door opens down in the HUGE ROOM WITH LEDGES AND CIRCULAR 
SKYLIGHTS - UPPER LEVEL.

Climb back up to the PEDESTAL ROOM. Then climb down the ladder to the ledge near the 
climbing pole. Take a standing jump to grab the pole. If you didn't destroy it 
earlier, the skeleton on the ledge awakens. You can avoid it by sliding down the 
pole, or back flip to the ledge and kill it either at close range or by climbing up 
the ladder and shooting it from above with an explosive arrow.

HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - UPPER LEVEL (again): At the bottom of 
the pole, take a running jump to the ledge. Turn left and make your way across the 
ledges, using a series of running jumps, to the southwest corner. Here you'll find 
the door that opened when you took the previous secret. Inside is secret #3 (47/70), 
explosive arrows, wideshot and regular shotgun shells, and a large medipak.

Exit the alcove, turn left and take a running jump back to the small ledge between 
the wall and the big, square support pillar. Safety drop to the pink tiled area 
below. Walk to one of the corners of the pink tiled walkway (the corners are lower) 
and safety drop to the ground. Lara will take no damage if you do it this way. 
You're now in the LOWER LEVEL, WEST ROOM.

Go through the lower room to the north/south hallway with the square doorways. Turn 
left and go to the end of the hallway. When you enter the small room, the door 
closes and the ELEVATOR ascends. Follow the passage to secret #4 (48/70). Shoot the 
urn to find a large medipak, wideshot shells and explosive arrows inside. Go up the 
short ramp to the opening. Safety drop to the ledge below. Go to the left edge and 
safety drop again to get back to the hallway between the lower level rooms. Go to 
the other (south) end of the hall and follow the stairs back to the HUGE ROOM WITH 
HIGH PLATFORM, ROPES AND SMALL POOL.

If you only have two TRIDENTS, cross the room to the southwest. Climb into the 
opening with the pile of dirt below it. Follow the stairs up to the left. Pick up 
the walkthrough above at the ***.

If you have all four TRIDENTS, you can now go to the stairs at the west end of the 
room, near the small pool, and exit to the TEMPLE OF POSEIDON level.