Strategy Guide PSX

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   /    /\    \      |    | \/ |    | |    |______  |    | \      |
  /    /  \    \     |    |    |    | |           | |    |  \     |
 /____/    \____\    |____|    |____| |___________| |____|   \____|

  MMM       MMM UUU   UUU TTTTTTTTT  AAAAAA  NNN     NNN TTTTTTTTT
  MMMMM   MMMMM UUU   UUU TTTTTTTTT AAAAAAAA NNNNN   NNN TTTTTTTTT
  MMM MM MM MMM UUU   UUU    TTT    AAA  AAA NNNNNN  NNN    TTT
  MMM  MMM  MMM UUU   UUU    TTT    AAAAAAAA NNN NNN NNN    TTT
  MMM   M   MMM UUU   UUU    TTT    AAA  AAA NNN  NNNNNN    TTT
  MMM       MMM  UUUUUUU     TTT    AAA  AAA NNN    NNNN    TTT

   AAAAA    CCCCCC   AAAAA  DDDDDD   EEEEEE MMM      MMM YYY   YYY
  AAA AAA  CCC  CCC AAAAAAA DDD DDD  EEE    MMMMM  MMMMM YYY   YYY
  AAA AAA CCC       AAA AAA DDD  DDD EEEEE  MMM MMMM MMM  YYY YYY
  AAAAAAA CCC       AAAAAAA DDD  DDD EEE    MMM  MM  MMM    YYY
  AAA AAA  CCC  CCC AAA AAA DDD DDD  EEEEEE MMM      MMM    YYY
  AAA AAA   CCCCCC  AAA AAA DDDDDD   EEEEEE MMM      MMM    YYY

             X - M E N : M U T A N T   A C A D E M Y
                      P L A Y S T A T I O N
           C O M P R E H E N S I V E   T E X T   F A Q

                   Written By Frank James Chan
                       

                          Revision 1.20
                   Last Modified on 07/20/2000

   The latest version of this document can always be found at the
                           following URL:
                  http://www.icemaster.org/xma/
    (The condensed move list is also available at the above URL)

This document may be freely redistributed in any form so long as all
of its credits are kept intact. This information is provided free of
charge. You may NOT sell the contents of this document for profit.

The author of this document is in no way affiliated with Activision,
Marvel, Paradox Developments, nor any other parties involved with
the development, licensing and/or distribution of X-Men Mutant
Academy.

---------------------------------(X)---------------------------------

WHAT'S NEW
==========

Revision 1.20 - 07/20/2000
     Added information on counters to the Basics section. Minor
     corrections to the Super Move section. Added "Intro FMV - Story
     Style" to Codes and Secrets section.
Revision 1.12 - 07/17/2000
     More updates to the Super Move section and changes to the FAQ's
     format.
Revision 1.01 - 07/16/2000
     Revamped the Super Move section. Minor changes to the format of
     the FAQ.
Revision 1.00 - 07/15/2000
     First completed revision. Tons of corrections made to the
     move list originally from Tips & Tricks Magazine (most moves
     have apparently been changed since the preliminary versions
     of the game). Tested all moves that are listed. The move names
     are from the Academy mode so don't complain to me about them.
     Codes and Secrets thanks to IGN.

TABLE OF CONTENTS
=================

SECTION 1: Introduction
   1-1 ........................................... Birth of the X-Men
   1-2 ..................................................... Move Key
   1-3 ................................................... The Basics
   1-4 ............................................ Choosing Costumes
   1-5 .................................................. Super Moves

SECTION 2: Default Characters
   2-1 ...................................................... Cyclops
   2-2 .................................................... Wolverine
   2-3 ....................................................... Gambit
   2-4 ........................................................ Storm
   2-5 ........................................................ Beast
   2-6 ...................................................... Phoenix

SECTION 3: Boss Characters
   3-1 ......................................................... Toad
   3-2 ..................................................... Mystique
   3-3 ................................................... Sabretooth
   3-4 ...................................................... Megneto

SECTION 4: Codes and Secrets
   4-1 ................................... Unlocking Cerebro Features
   4-2 ................................ Unlocking the Boss Characters

SECTION 5: The Outro
   5-1 .................................................. FAQ Credits

-----------------------
SECTION 1: Introduction ---------------------------------------------
-----------------------

1-1 BIRTH OF THE X-MEN

    "Mutations have occurred since life began. It was
     inevitable that eventually mutations would result in
     beings with extraordinary abilities.  These are the
     mutants: men and women whose actual genetic structure
     endows them with super-human powers. A mutant named
     Charles Xavier has formed a team of these mutants called
     the X-Men.

     Professor Charles Xavier has made it his life's work to
     train the X-Men to use their powers for good. But still,
     some of those born with an ordinary genome hate and fear
     the X-Men. These unusual warriors learn to protect those
     that reject them.

     In the X-Men: Mutant Academy, each and every mutant must
     prove his or her worth in battle against the others. They
     must learn to harness their rage and utilize their
     individual special powers."

---------------------------------(X)---------------------------------

1-2 MOVE KEY

  Abbr  Fullname  Button Used
  ====  ========  ===========
     u  UP        Up on the D-Pad
     d  DOWN      Down on the D-Pad
     f  FORWARD   Forward; the direction toward the opponent
     b  BACK      Back; the direction away from the opponent

    P1  PUNCH 1   Square Button
    P2  PUNCH 2   Triangle Button
    P3  PUNCH 3   R1 Shoulder Button (or Square+Triangle)
     P  ANY PUNCH Any of the above

    K1  KICK 1    X Button
    K2  KICK 2    O Button
    K3  KICK 3    R2 Shoulder Button (or X+O)
     K  ANY KICK  Any of the above

   CTR  COUNTER   L1 Shoulder Button
   THR  THROW     L2 Shoulder Button


Other Notations
===============
See section 1.05 for more information on Super Moves.
     [S]  Super Move
     [M]  Stringed Super Move
     [X]  X-Treme Super Move

---------------------------------(X)---------------------------------

1-3 THE BASICS

Punch Overhead Attack:   f+P2
Kick Overhead Attack:    f+K2

Weak Jump Punch Attack:  (in air) P1
Med Jump Punch Attack:   (in air) P2
Hard Jump Punch Attack:  (in air) P3
Weak Jump Kick Attack:   (in air) K1
Med Jump Kick Attack:    (in air) K2
Hard Jump Kick Attack:   (in air) K3

Weak Crouch Punch Attack:d+P1
Med Crouch Punch Attack: d+P2
Hard Crouch Punch Attack:d+P3
Weak Crouch Kick Attack: d+K1
Med Crouch Kick Attack:  d+K2
Hard Crouch Kick Attack: d+K3

Blocking:                Hold b
Low Blocking:            Hold db
Guard Cancel:            Tap b

Backstep:                b,b
Dash:                    f,f
Run:                     f,Hold f

Throw:                   THR or P1+K1
Throw 2:                 f+THR or f+P1+K1
Reverse Throw:           b+THR or b+P1+K1

Taunt:                   P2+K1

Counter:                 CTR or P2+K2
     The three yellow bars under your character's health meter are
     the Counter meters. Each time you counter a move will deplete
     one of the three bars, so you can only counter up to 3 times
     per match.

---------------------------------(X)---------------------------------

1-4 CHOOSING COSTUMES

     SQUARE Button:      Movie Costume
     X Button:           Comic Costume
     O Button:           3rd Costume (HIDDEN)

Each character in X-Men: Mutant Academy has an alternate outfit that
is their appearance from the Summer 2000 X-Men motion picture.
Despite the fact that Gambit and Beast are not in the movie, they
have been given custom-designed "movie-style costumes" used
exclusively in this game. To choose a character's Movie outfit,
simply choose the character using the SQUARE button at the Select
Screen. A third outfit, once they are unlocked (see the Codes and
Secrets section), can be chosen using the O button.

---------------------------------(X)---------------------------------

1-5 SUPER MOVES

Basics of the Super Move System
===============================

PLAYER 1         _____ __________   __________ _____         PLAYER 2
 __________ ____/     |          | |          |     \____ __________
|__________|__________|__________| |__________|__________|__________|
 SUPER      STRINGED   X-TREME         X-TREME   STRINGED      SUPER

Each character in the game has unique Super Moves that correspond
to each of the three bars (as illustrated above) at the bottom of the
screen. Whenever you connect with any attack, as long as it's not
blocked, power will be added to one of the three bars.

>From left to right (for Player 1) or right to left (for Player 2),
the bars represent the following:

Super Move
     Denoted with "[S]" in this FAQ's move lists. The Super Move can
     be done as soon as the outer bar is full (an "S" will appear on
     the bar to indicate this.)

Stringed Super Move
     Denoted with "[M]" in this FAQ's move lists. The Stringed Super
     Move can be done as soon as the middle bar is full (an arrow
     will appear on the bar to indicate this.)
     NOTE: Once you have performed the motion for a Stringed Super
     Move, yellow arrows will appear above your bars during the
     brief pause. Press the directional pad in the directions as
     indicated by these arrows to multiply the strength of your
     Stringed Super Move.

X-Treme Super Move
     Denoted with "[X]" in this FAQ's move lists. The X-Treme Super
     Moves, unlike the other two, cannot be done yet when the inner
     bar is initially filled. Instead, two small arrows (or half-X's)
     will appear at the outer edges of the bar, and you must tap the
     X button rapidly in order to bring them together and form an "X"
     at the center. Once this is done, you're allowed a limited
     period of time in which you can perform your X-Treme Super Move.

If you use any of the above, it will deplete the corresponding bar
whether it hits the opponent or not. So use them wisely.

Advanced Technique: Managing Your Super Meters
==============================================

At any time during a fight, you can actually transfer the power from
one bar to another. For this purpose, the Square, Triangle, and O
buttons will each represent one of the three bars:

SQUARE Button:    The bar farthest to your left. If you're Player 1,
                  this would be your Super Move bar. Or if you're
                  Player 2, this would be the X-Treme Super Move bar.

TRIANGLE Button:  The bar at the middle. This is the Stringed Super
                  Move bar whether you're Player 1 or 2 since it's
                  always in the middle.

O Button:         The bar farthest to your right. This would be
                  Player 1's X-Treme Super Move bar or Player 2's
                  Super Move bar.

To perform the transfer, hold either Left or Right on the directional
pad, then press and hold the button corresponding to the bar you want
to transfer FROM, followed by the button corresponding to the bar you
want to transfer TO.

For example, if you're Player 1, and would like to transfer the power
from your Stringed Super (middle) meter to your X-Treme Super meter
(farthest to your right), simply hold Left/Right, then press and hold
the TRIANGLE button followed by the O button. This technique is
actually much simpler than it may seem, and it really comes in handy
to gain more victories.

-----------------------------
SECTION 2: Default Characters ---------------------------------------
-----------------------------

2-1 CYCLOPS

Real Name:     Scott Summers
Height:        6'3"
Weight:        195 lbs.

Speed:         Medium
Strength:      High
Range:         Very High
Healing:       Low

Profile blurb: "Strict and precise field commander, he can bring his
optic blasts to bear with deadly effect."

Special Moves
     Optic Blast:             d,df,f+P
     Upper Blast:             d,db,b+P1
     Super Upper Blast:       d,db,b+P2
     Hyper Upper Blast:       d,db,b+P3
     Lunge Kick:              d,db,b+K1
     Super Lunge Kick:        d,db,b+K2
     Hyper Lunge Kick:        d,db,b+K3

Super Moves
     Super Power Lunge Kick:  [S] d,df,f+K3
     Hyper Rush:              [M] b,f+P3
     Concussion Blast:        [X] d,df,f+P3+K3

---------------------------------(X)---------------------------------

2-2 WOLVERINE

Real Name:     Logan
Height:        5'3"
Weight:        200 lbs. without Adamantium Skeleton
               300 lbs. with Adamantium Skeleton

Speed:         High
Strength:      Very High
Range:         Very Low
Healing:       Very High

Profile blurb: "The most ferocious of the X-Men. He is the best there
is at what he does: hurt his opponents."

Special Moves
     Fury Claw:               d,df,f+P
     Setup Jump:              d,db,b+K...
       Samurai Dive:           Setup Jump (above), P1/P2/P3/K1/K2
       Sudden Dip:             Setup Jump (above), K3

Super Moves
     Samurai Slice:           [S] d,df,f+K3
     Special Delivery:        [M] d,db,b+P3
     Weapon X (recharge):     [X] K2,K1,d,P2

---------------------------------(X)---------------------------------

2-3 GAMBIT

Real Name:     Remy LeBeau
Height:        6'1"
Weight:        175 lbs.

Speed:         Very High
Strength:      Low
Range:         High
Healing:       Very Low

Profile blurb: "This Cajun can charge and throw objects. In a fight
he holds all the right cards."

Special Moves
     Falling Card:            d,db,b+P1
     Falling Card 2:          d,db,b+P2
     Falling Card 3:          d,db,b+P3
     Card Toss:               Hold b 2secs,f+P1
     Card Toss 2:             Hold b 2secs,f+P2
     Card Toss 3:             Hold b 2secs,f+P3
     Staff Charge Upper:      Hold b 2secs,f+K1
     Staff Charge Upper 2:    Hold b 2secs,f+K2
     Staff Charge Upper 3:    Hold b 2secs,f+K3

Super Moves
     Charged Staff:           [S] Hold d 2secs,b+K1+P1
     Card Trick:              [M] d,db,b+K3
     52 Card Pickup:          [X] db,f+P3+K3

---------------------------------(X)---------------------------------

2-4 STORM

Real Name:     Ororo Munroe
Height:        5'11"
Weight:        127 lbs.

Speed:         Low
Strength:      Medium
Range:         Very High
Healing:       Low

Profile blurb: "At the heart of a raging maelstrom, she remains calm
and in control."

Special Moves
     Ball Lightning:          d,db,b+P1
                              ...hold P1 and use D-Pad to steer
     Ball Lightning 2:        d,db,b+P2
                              ...hold P2 and D-Pad to steer
     Ball Lightning 3:        d,db,b+P3
     Electric Drill:          Hold b 2secs,f+P1
     Electric Drill 2:        Hold b 2secs,f+P2
     Electric Drill 3:        Hold b 2secs,f+P3
     Lightning Uproar:        Hold b 2secs,f+K1
     Lightning Uproar 2:      Hold b 2secs,f+K2
     Lightning Uproar 3:      Hold b 2secs,f+K3

Super Moves
     Static Force:            [S] K2,u,P2
     Hyper Electric Drill:    [M] Hold b 2secs,f,b+P3
     EMF:                     [X] Hold b 2secs,f,b+K3

---------------------------------(X)---------------------------------

2-5 BEAST

Real Name:     Henry P. McCoy
Height:        5'11"
Weight:        355 lbs.

Speed:         High
Strength:      Very High
Range:         High
Healing:       Low

Profile blurb: "Uses his ape-like strength and agility, plus genius-
level intellect to confront and confound foes."

Special Moves
     Handspring Kick:         d,db,b+P1
     Handspring Kick 2:       d,db,b+P2
     Beast Roll:              d,db,b+P3
     Beast Slide:             d,db,b+K1
     Beast Slide 2:           d,db,b+K2
     Beast Slide 3:           d,db,b+K3

Super Moves
     Handplant Hell:          [S] d,df,f+K3
     Seismic Smackdown:       [M] d,df,f+P3
     Flat Out:                [X] b,db,d,df,f+K2

---------------------------------(X)---------------------------------

2-6 PHOENIX

Real Name:     Jean Grey-Summers
Height:        5'6"
Weight:        110 lbs.

Speed:         Low
Strength:      Very Low
Range:         Very High
Healing:       Low

Profile blurb: "One of the most powerful X-Men. Along with telepathy,
Jean wields the cosmic might of the Phoenix."

Special Moves
     Inferno Kick:            d,df,f+K
     Flying Phoenix:          (in air) d,df,f,P1
     Flying Phoenix 2:        (in air) d,df,f,P2
     Flying Phoenix 3:        (in air) d,df,f,P3
     Air Strike:              (in air) d,df,f,K1
     Air Strike 2:            (in air) d,df,f,K2
     Air Strike 3:            (in air) d,df,f,K3

Super Moves
     Hyper Air Strike:        [S] (in air) d,db,b+K3
     Control Bubble:          [S] d,db,b+P3
     Double Phoenix:          [M] d,df,f+P3
     Phoenix Force:           [X] P2,P1,d,K2

--------------------------
SECTION 3: Boss Characters ------------------------------------------
--------------------------

3-1 TOAD

Real Name:     Mortimer Toynbee
Height:        5'8"
Weight:        260 lbs.

Speed:         Medium
Strength:      High
Range:         High
Healing:       Low

Profile blurb: "An outcast misfit. He possesses a frog-like physique
and leg strength to match."

Special Moves
     Toad Spit:               d,df,f+P
     Toad Trick:              d,db,b+K...
       Toad Slide:             Toad Trick (above), then K1
       Toad Slide 2:           Toad Trick (above), then K2
       Toad Slide 3:           Toad Trick (above), then K3
       Toad Dive:              Toad Trick (above), then P
     Flytrap Weak:            d,df,f+K1
     Flytrap Med:             d,df,f+K2
     Flytrap Strong:          d,df,f+K3

Super Moves
     Kicking Toad:            [S] b,f+P3
     Frog Legs:               [M] d,db,b+P3
     Flying Toad:             [X] b,f+K3

---------------------------------(X)---------------------------------

3-2 MYSTIQUE

Real Name:     Raven Darkholme
Height:        5'10"
Weight:        120 lbs.

Speed:         Medium
Strength:      Low
Range:         High
Healing:       Very Low

Profile blurb: "Drop dead gorgeous, this evil mutant assassin wields
high-tech weaponry with deadly accuracy."

Special Moves
     Cheap Shot:              d,db,b+K1
     Cheap Shot 2:            d,db,b+K2
     Cheap Shot 3:            d,db,b+K3
     Head Shot:               d,df,f+P1
     Pop Shot:                d,df,f+P2
     Leg Sweeper:             d,df,f+P3

Super Moves
     Deck Special:            [S] d,db,b+P1+K1
     Sum Total:               [M] d,db,b+P3
     Mystique's Surprise:     [X] d,df,f+K3

---------------------------------(X)---------------------------------

3-3 SABRETOOTH

Real Name:     Victor Creed
Height:        6'6"
Weight:        275 lbs.

Speed:         Medium
Strength:      Very High
Range:         Very Low
Healing:       Very High

Profile blurb: "A psychotic hunter and fighter. He is the mortal
enemy of Wolverine."

Special Moves
     Dusty Claw:              b,f+K
     Dive Claw:               Hold b 2secs,f+P1
     Dive Claw 2:             Hold b 2secs,f+P2
     Dive Claw 3:             Hold b 2secs,f+P3
     Ill Treatment:           d,db,b+K2

Super Moves
     Weapon X (recharge):     [S] P1,K2,b,P1
     Ground Pound:            [M] d,db,b+P3
     Rampant Strength:        [X] P1,K2,b,P2

---------------------------------(X)---------------------------------

3-4 MAGNETO

Real Name:     Erik Magnus Lehnsherr
Height:        6'2"
Weight:        190 lbs.

Speed:         Very Low
Strength:      Very High
Range:         High
Healing:       Low

Profile blurb: "Leader of evil mutants and master of magnetism.
Mutant world domination is his goal."

Special Moves
     Lure:                    d,df,f+K
     Power Gush:              d,df,f+P1
     Power Gush 2:            d,df,f+P2
     Power Gush 3:            d,df,f+P3
     Magnetic Lift:           b,f+P1
     Magnetic Lift 2:         b,f+P2
     Magnetic Lift 3:         b,f+P3

Super Moves
     Hyper Magnetic Lift:     [S] b,f+K3
     Hyper Power Gush:        [M] d,db,b+P3
     Hyper Lure:              [X] d,db,b+K3

----------------------------
SECTION 4: Codes and Secrets ----------------------------------------
----------------------------

4-1 UNLOCKING CEREBRO FEATURES

Cerebro Mode allows you to view many hidden features such as
full-motion video sequences and special photos. By default, the only
feature unlocked is the Movie Trailer (the 2nd Theatrical trailer for
the Summer 2000 X-Men film).

In Cerebro Mode, use Up/Down on the D-Pad to scroll through the
features, and Left/Right to change categories. Press the X button to
view a feature, or Triangle to exit back to the main menu.

CATEGORY 1: ARCADE
==================

Intro FMV
     To unlock the Intro Full-Motion Video (FMV) sequence for each
     character, complete Arcade mode using him/her.

Intro FMV - Story Style
     To unlock the "Story Style" Full-Motion Video (FMV) sequence,
     win Arcade with every character.

Historical Comic Pix
     To unlock the Historical Comic Pictures, complete Arcade mode
     with all of the characters using their normal comic costumes.

Behind the Scenes Pix
     To unlock the Behind the Scenes Pictures, complete Arcade mode
     with all of the characters using their alternate (movie)
     costumes.

CATEGORY 2: SURVIVAL LEVEL 1
============================

Individual Character Comic Pix
     To unlock the individual character Comic Pictures, go through
     ten rounds with a character in Survival mode, wearing his/her
     normal comic costume.

CATEGORY 3: SURVIVAL LEVEL 2
============================

Individual Character Movie Pix
     To unlock the individual character Movie Pictures, go through
     twenty rounds with a character in Survival mode, wearing
     his/her alternate (movie) costume.

Movie Pix
     To unlock the Movie Pictures (not specific to each of the movie
     characters), go through twenty rounds in Survival mode using
     Gambit.

CATEGORY 4: ACADEMY LEVEL 1
===========================

Outro FMV
     To unlock the Outro Full-Motion Video (FMV) sequence for each
     character, graduate the Academy Training mode using him/her.

CATEGORY 5: ACADEMY LEVEL 2
===========================

3rd Costumes
     To unlock the third costume for each character, graduate the
     Academy Training mode with straight A's using him/her. The 3rd
     costume will be accessible by selecting the character with the
     O button.

---------------------------------(X)---------------------------------

4-2 UNLOCKING THE BOSS CHARACTERS

All ten characters, including the four bosses, are available by
default in the two-player Versus mode. However, the four bosses
(Toad, Mystique, Sabretooth, and Magneto) must be unlocked in
order to make them selectable in the Arcade, Academy, and Survival
modes.

     Boss Name  How to Unlock
     =========  =============
          TOAD  Complete Arcade mode with any character for the
                first time.

      MYSTIQUE  Complete Arcade mode with any character for the
                second time.

    SABRETOOTH  Complete Arcade mode with any character for the
                third time.

       MAGNETO  Complete Arcade mode with any character for the
                fourth time.

--------------------
SECTION 5: The Outro ------------------------------------------------
--------------------

5-1 FAQ CREDITS

Credits
     Jason Wilson of Tips & Tricks Magazine (Preliminary Move List)
     Imagine Games Network (Codes and Secrets)
     Cerebro Files (Vital Stats)

Special thanks to Activision

Copyright (C) 2000 Frank James Chan

--------------------------------(END)--------------------------------