Enter The Matrix Ghosts FAQ/Walkthrough PS2, XB, GC, PC WRITTEN BY: TChris(Chris Peters) COPYRIGHT 2003 BY ,TChris(Chris Peters) ================================================================ CONTENTS ================================================================ 1. GAME INFO 2. WALKTHROUGH 2-A NIOBE FAQ 3. CONTACT INFO ================================================================ 1. GAME INFO ================================================================ Enter the Matrix is a ground breaking title that paves the way for movie to game translations. Never before have the movie producers been so involved in the creation of a game in its entirety. The game not only adds to the already complex story of The Matrix movies, but it also provides an entirely unique storyline that follows the paths of Ghost and Niobe. While you do not have the powers or the skill to match Neo, you do have exception talents and can kick some serious ass while you are jacked into The Matrix. Tips to Keep You Running* - You heal and regain your focus meter with the passing of time. If you have just fought in a brutal gunfight with swat team members or have just narrowly escaped pursuit of an Agent, take any time you can to stay in cover and let your life and focus bars refill. Depending on the* level of difficulty and the intensity of the combat you are involved in your status bars will take a certain amount of time to refill. Make sure you get a good idea for how fast your meter will refill and help that judge how quickly you should proceed forward -Focus is key. The focus command in the game lets you delve into the powers of The Matrix. When you use the focus meter you will not only slow down time, but your senses will become more acute. Your aim will improve, you can jump farther, you can run up walls, and you can even see bullets as they come at you. This ability is what sets you apart from the regular humans that you find yourself pitted against throughout the game. Use your focus wisely and do not waste it when it is not needed. - Agents are feared for a reason. While you may want to stand your ground and fight an Agent, do not expect to come out of the fight victorious. The best thing to do is knock them down and run away. They not only have the same skills and abilities as you, they are better at most of them than you. Firing a gun at an Agent at long range is a waste of ammo. They can dodge bullets as if they were dodging a falling feather. If you have to fight them your only chance is to do it up close and with the full use of your focus ability. Throws are a risky deal since the Agents are good at countering them. Again, if you have to fight an Agent, do so only to knock them down and buy yourself more time to run away. If you plan to stay alive for long don't go Agent hunting. ================================================================ 2-A - - - - NIOBES WALKTHROUGH - - - - ================================================================ - Post Office - Mission: Closing Time If this is the first character you picked to play as, take your time in the main lobby to get a feel for the game. Test out your focus abilities and get a good feel for all the buttons. If you have already completed Ghost's missions, you should have a perfect understanding of the buttons and the game play. When you are ready, run into the first floor P.O. box room on your right. Sparks will inform you that this is not the right P.O. box room. The one you are looking for is on the second floor of the Post Office. Make your way back into the main lobby and pass the front desk. You will find an elevator that should lead you to the second floor P.O. box room. Pushing the button on the elevator shows you that the elevator is inoperable at this moment. Sparks suggests another route. Once the cut scene is over, an ensemble of security guards will attack you. If you are quick enough, you can slip in the door that the security guard comes out of from the security office to the left of the elevator. This will send you onto the next level. If you cannot make it into the door in time, beat up any security guards who get in your way and run into the women's bathroom. Climb the maintenance ladder into the air vent. Exit to next level. Mission: Behind the Scenes Depending on if you went through the security door, or through the air vent, you will start this level at two different points in the men's locker room. The two Post Office employees will warn a security guard of your presence. Knock out the guard and punish the PO employees for getting you in trouble. Once you are done playing in the men's locker room, take the rear door into the next hallway. These next two PO employees will call for a security guard if you alarm them in any way. If you walk through the next section, you should be fine, otherwise take out the security guard who emerges from the end of the hallway. Take the last door on the right into the mail forwarding room. Here, two PO employees will cry out for help and duck for cover. Dispose of the two guards who emerge to stop you. Follow the objective arrow into the next room and remove the two security guards that you come across. Move on into the next section and take note of the metal shutter door on your right. Remove any security guards you run into until you reach a dead end with an office window. Focus dive through the window and into the office. Push the button on the wall to open the door of the metal shutter door. Backtrack and go through the now open door. Fight the two security guards who attack you and continue to follow the objective arrow. This next section has a hallway and a small office room to the left of it. Beat up the security guard in front of you and do the same to the one that emerges from the back of the office. Move to the far end of the office and out the back door way to the next hallway. Take the final door on the right into another section of offices. Traverse the offices and take out any security that may show up. Take the final door on the right into the hallway. Take this hallway around the corner and dispose of the security guard who opposes you. Open the final door on the right in order to move onto the next section. Mission: Epicenter Climb the fence in front of you and enter the mail processing room. Run to the end of the passage in front of you and make a right. You may come across one or two guards before you finally come out into the next open area of the processing room. Two guards should be in front of you guarding an elevator door. Be careful of back up security guards who will come up behind you. Remove any opposition you find and enter the elevator to exit to the next level. Mission: Unexpected Arrival As you exit the elevator into the second floor, you run dead on into a squad of security guards who are surprised of your appearance. Run to the desk just in front of the elevator and load up on the available weapons there. Half of the security guard group will stay to fight you while the other half will apparently run away. Take out these "heroes" and give chase to the security guards who ran away. Around the next corner you see that they did not run away, but were setting up an ambush. A security guard drives a forklift at you while the other ones use it for cover. Ignore the forklift and take out the security guards who are behind it. Be careful of security guards hiding behind crates. They may not make their appearance known until you are right on top of them. Once you have disposed of the guards in this area, move to the end of the hall and turn the corner. The guards are apparently either smart or very scared. Around the next corner you are ambushed by a group of guards who are taking cover behind the boxes of mail. Remove the four guards from the equation and continue down to the far end of the storage room. As soon as you come to the next corner there are two guards who will begin firing on you from behind some more boxes of mail. You can strafe around the boxes for cover so you can get in close and put these guards out for a nap. Beyond these two guards, three more will attack you from further down the next hallway. You can take the time to put them down, or you can just run through the steel gate in order to trigger a cut scene. After the cut scene you find yourself on the top of the shelves holding the crates of boxes. Security has fired tear gas into the corridor and you have gone sky ward to avoid it. Your object here is to stay on the top of the shelves and not to fall down into the tear gas. Take a step back and make a running jump using your focus powers onto the air vent across from you. Be careful not to end on the right side of the air vent or it will collapse and send you falling into the tear gas below. If you do fall, simply run back through fenced gate and climb up the boxes to the top of the shelves. Either way, when you make your way to the top of the opposite shelves, follow it to roof of the next room. Jump through the skylight in order to end the level. Mission: Redirected You begin this level in a storage room. Turn around and exit into an adjoining storage room. Immediately in front of you in the next room is a security guard. He is radioing in you position to quickly take him down before he can pull out his weapon. On the opposite side of the storage room, two security guards will open fire on you. Use the shelves as cover, or simply use the focus ability to take them down at long range with your guns. As you exit this room, a squad of guards will attack you from the opposite side of a large fenced in area. Since they are not in your way you can choose to avoid them and run down the hallway. When you have passed them, follow the hallway until you come to a left turn. A cut scene will take place. After the cut scene continue down the corridor and enter the glass office to the left. You will then be given a prompt that will tell you to use your force power to jump through the window. Run at the window with the force ability in use and jump at it. Your character should jump or perform some sort of tumble and crash through the window. Next, run towards the opening at the far end of the room. When you near the first set of boxes, a security guard will be alerted of your presence. Once he is down for the count there are still another seven guards to take down in this corridor of boxes. The best way to take them down is in two separate groups. The first group of four can even be cut in half. The first two will run at you while the other two will be behind a row of boxes. Take out these four guards and proceed to take on the remaining three in the corridor. Once you are done with them, run through the partially opened gate and open the door inside the next room. Immediately to your left, four guards will open fire on you from the far end of the next room. Focus dive at the guards with your guns drawn to quickly close the distance. Remove the rest of the guards with hand- to-hand combat and weapon disarms. When you have cleared the room, run up the back stairs and onto the conveyor belt to end the level. Mission: Got It Now inside the second floor P.O. box room, turn left and run to the set of P.O. boxes near the wall. After the cut scene the PO box room will be filled with tear gas. Make your way back to the elevator and knock down any guards who get in your way. If you stay to long in the tear gas you risk dieing from the inhalation of the gas. If you make a stand at the front of the elevator you can take out any pesky guards and not have to worry about the gas's effects. Once you have disposed of the guards in the room the elevator will open and you can make your way back to the main lobby. Back in the main lobby you are only a quick sprint from freedom. Run back to the front doors and make your escape... unfortunately for you the cops have set up a little trap for you. Once you try to open the doors the security gates will close and seal you into the front lobby. Worse yet, a few units of cops are lying in wait for your arrival. As the security gates slam shut, the cops will start to poor into the room and open fire on you. Be smart; don't try to take them all out at once. Your best course of action is to move around the perimeter of the room and take out the guards as they show themselves. Since many of these cops are very well armed, target the ones with the shotguns and MP5's first. Not only will this silence a potentially lethal enemy, but also it will gain you a strong weapon in the process. Continue making sweeps around the room until the room is cleared. Note that you can take refuge in the bathroom area to regain focus and especially health. Once you have taken down the last of the cops, you will be directed to a new waypoint. The door next to the service desk is now open. Go through it to access a previously visited section of the PO. Continue through the back hallways and make your way to the processing room. Mission: Big Distraction You ever get that feeling that someone's help isn't as welcome as they expect it to be? Well apparently Ghost has set up a distraction at the expense of your escape. After the cut scene you will find that a few large explosions have rocked the rear of the PO. Sparks suggest that you make your way through the rubble and back through the offices on the second floor. Descend the stairs and make your way around the fallen catwalk. The fence that had previously slowed your progress is now ripped in two. Continue through the hole. As you make your way further into the processing room you will come across two scared PO employees. Let them run away as there is a group of police officers behind them. Show them what they are messing with and move on. Continue through the wrecked processing room and take out the security officers around every corner. Apparently these guys do not get the idea that it is a good time to leave. Once you have finally made your way to the rear of the processing room, take the rear stairs up to the second floor. Mission: Breakout Almost there, just a little more and you will leave the Post Office in your dust. Move back through the control room and take notice of the two cops foolish enough to follow you. In the next room there are two security guards hiding among the shelves of supplies. Move in for some hand to hand combat and weapon disarms. Once you are ready be prepared to make a run for it. Once you open the next-door two security guards from the other side of the fenced in hallway attack you. Take them down and move back through the offices. Instead of turning right and into a group of police officers, take a left and duck into the lone office at the end of the room. Once you open the door you will trigger a cut scene that leaves you some-what questioning Sparks' methods. Bring on the car chase... Mission: Get to the Hard Line This mission is a simple driving mission. Acquaint yourself with the controls and read any necessary tips in the tips screen. Note that in order to use ghost, you need to hold down the support button to have him fire on the pursuing cops. This mission is pretty straightforward, avoid any oncoming cop cars, use ghosts support to get any cops of your tail, and follow Sparks' directions. Eventually you will come to a roadblock. Sparks informs you that you have to avoid the cops for two more minutes before the roadblock is removed. Make a quick U turn or use the side street near the roadblock to turn around. Drive around the city and wait for Sparks message that the blockage is gone. Return to the tollbooth and cross the bridge in order to finish the level. Mission: Answer the Phone After a thrilling chase scene through some back alleys, you find yourself on a rooftop. You are only a few rooftops from a hard line and your flight to freedom. Make your way towards the rooftop with the radio tower. Take note that falling from the rooftops is an unhappy experience, given that it means that you have to start the level over again. Climb the ladder to the rooftop with the radio tower and meet an unwelcome visitor. This is where you learn what it means to "run like hell." An Agent has you in his sites and you don't want to wait around to see what he has in store for you. From the rooftop you start from, move towards the next building and jump onto the ladder there. Continue your way across the next rooftop. If you want to run faster you can unequip any guns you have so that your character can focus on running. Once you have made your way onto the next rooftop you will be warned of an Agents transmission into a persons body by its tell tale electricity sound. Avoid the Agents gunfire by running around the outside of the brick pillar and jump onto the next rooftop. Here two cops that emerge from a rooftop doorway will greet you. You don't have to worry about the pursuit of an Agent at the moment so you can take out some aggression on the two. Continue on your way by running up and down the familiar looking metal shingle roofing. At the edge of the rooftop jump through the open gap of the adjacent derelict building. Crash through the half broken boards and down two flights to the floor of the building. A cop waits behind you with his gun ready so be prepared. Run through the winding hallways of the building and jump to the next building. Climb up the ladder for another unhappy surprise. You may have thought that the Agent forgot about you, but just like an elephant, an Agent never forgets. As you climb on the roof of the building you see him fall to the rooftop of the building in front of you. Instead of taking him head on, run through the doorway to your left and jump across the gap into the hole in the next building. Two cops converge on you as you land in the empty room. Take them out quickly as the Agent is hot on your tail this time. Quickly climb up the stairs and jump to the next rooftop. You're almost home free. Climb the next ladder and jump down to the next rooftop. Look familiar? Quickly climb up the ladder to end the level. You finally make it to the hard line and jack out of The Matrix. Good job, you just survived your first encounter with an Agent. - Airport - Mission: Check In You start this mission on the second floor of the main airport terminal. Niobe is wearing a nifty new coat for this mission. You can end this mission in a few shorts seconds by simply jumping off the second story balcony with a force jump. On the first floor, turn around and enter the baggage conveyor behind the check in counter to exit the level. I do suggest that you hang around in the level and take out any police officers you can find. They are all easily defeated, and they will give you ammo to face the SWAT teams you will be facing very shortly. Scan the area and take out any cops you come across until you feel you have a good amount of ammo (or the limit that you can carry). Whenever you are done, exit through the baggage conveyor behind the first floor check in counter. Mission: The Belts This next level can be tricky. It will be your first encounter with SWAT team units and will involve a lot of architecture that can get in your way. After the cut scene, run to the far end of the room and push the green button to open the service door. Run through the next section of the conveyor room and exit at the opposite end. As you enter the next room, stop and go into first person mode. Scan the room to see the SWAT units in the room. When you are ready, move in and take out your opposition. You will notice that SWAT units are better armed and take hits to take down. Keep at them and you will be able to succeed. Clear out the room and make sure you kill the quivering airport employee to make sure that he doesn't bother you later. Run up into the control room and push the red button. As you exit the control room, run up the stairs to your immediate left. At the top of the stairs, in a small alcove, you will find a set of stun grenades. Continue along this catwalk and exit the door at the end. In the next section you enter of the upper catwalk, two SWAT team guards will attack you as you exit the door. Take them out at close range and move across the catwalk to the next section. This next room is heavily guarded. First kill the two SWAT units in front of you on the catwalk and then return to the previous room for cover. Regain any life and focus you lost before re entering the room. Turn to your right and focus/strafe to your left across the catwalk. Shoot at the SWAT units perched on the catwalks across the room. Once they are down, jump onto the conveyor for number 10 and exit the level. Mission: Jackson in Steam Before you continue with this mission, you need to know that you can be killed by steam that is released from pipes in this mission. In the same respect, you can fire at pipes and let steam out to harm SWAT units. As you gain control of Niobe, exit the room through the lone door at the end. Walk through the next pipe room and stop when the cops open fire on the pipe in front of you. Immediately go into first person mode and shoot them as they round the corner. When the steam stops coming out of the pipe, continue into the back hallways of the terminal. This next section can be very tricky. This series of tunnels interconnect to one another to allow access to many different places in the airport. Right now your goal is to get to section 1A. There are many different ways to get there and many different SWAT teams you will come across in the process. The quickest way would be to go down the stairs and into the lower tunnels. Down here, you'll come across two groups of roving SWAT teams. Take them out and climb the stairs at the far end of the tunnels. Continue moving forward and taking out any SWAT you encounter. Eventually you will find a hallway that has a two large fence doors open. Follow through here to exit the level. If you want however, you can run around and mop up and SWAT you find in the tunnels. Keep the MP5 equipped and your finger ready on the focus button as you round every corner. You should come across two or three grenade pick-ups in the tunnels so feel free to use them if you are threatened by a large contingent of SWAT. When you are ready, exit through tunnel 1A. Mission: Jackson in Steam 2 This mission is more of a run and gun mission. You are being pursued bye an agent so you don't have the time to stay and have a chat with the SWAT that will get in your way. The tip for running faster will appear on your screen at the onset of the level. To run faster, unequip your weapon so that Niobe can focus solely on running. As you come across SWAT in this level, do not take the time to take them out for good unless it is with one solid shotgun blast. Instead, disarm them or give them a focus throw to knock them down long enough for you to move on. Eventually you will come to a section where you can climb to a small passage below the main floor. While it is tempting, the only real benefit is one first aid pick up. Otherwise it is a waste of time and only avoids one SWAT unit. Carry on instead and sprint to the end of the tunnel. Section 7A is the last section so give it your all and run to the ladder at the end. If at any time in the level you are taking considerable damage from gunfire coming behind you, do a focus jump to dodge the bullets and to create more space between you and your attacker. Mission: Hangars At the onset of this mission, turn to your left and run to the far end of the hangar. SWAT will emerge on the walkway above you shortly so don't wait around for their arrival. As you make your way across the length of the hangar, a SWAT team will infiltrate the hangar at the far end. Equip the MP5 and get in as close as you can before they start shooting. Once they open fire, perform a focus dive at them and fire at will. Clean up the rest of the team before continuing on to the next hangar. In the next hangar you will come up behind a group of unsuspecting cops. Wait until they turn around and open fire on you before you perform a focus dive at them with the MP5. Clean up the four cops and climb the scaffolding behind you. At the top of the stairs, jump onto the top of the airplane. Run across the fuselage towards the tower on the opposite end of the hangar. Once you reach the nose of the plane, a SWAT sniper should emerge and start firing at you. Quickly take him out with the shotgun or the MP5. Pick up the sniper rifle and the grenades he drops before returning to the previous tower you just came from. At the top of the tower, make your way onto the upper walkway and enter either the door on your right or your left. Exit this next hallway into yet another hanger. From your perch, high above the airplane below, you should be able to see four SWAT units in the hangar. Take out your sniper rifle and make sure that you are behind a metal sheet. Open fire on the two snipers in the tower first, then the sniper on the plane, finally take out the SWAT unit on the wing before descending on the lift. Run across the wing and enter the fuselage door. Inside the airplane, turn to your right and quickly remove the two SWAT units as they come after you. Exit through the door on the opposite end. As you exit the plane, two SWAT snipers equipped with MP5's will descend from the top of the tower. Be careful of the difficulty the stairs can give you when fighting at close range. Kill the two snipers and go to the top of the tower to retrieve the sniper ammo. Run to the bottom of the tower and across the floor onto the next hangar. Around the next corner you will meet yet another SWAT team. Unlike before, you should be much closer to these cops so it should be no problem taking them down with a combination of small arms and hand to hand combat. Continue on past them to the next hangar. After a cut scene you will be off to the next level. Mission: The Bowels This mission once again puts you in the access tunnels of the airport. Traverse the series of tunnels in front of you before you come out into a dark hallway. Make a quick right and kill the SWAT sniper who stands right next to you. From his dead body you will receive the infrared scope for your sniper rifle. Test it out in first person mode before moving on. The next series of tunnels are all dark. As you are opened fired upon, quickly go into focus mode and into first person mode with the sniper rifle. Take out any opposition you see before moving on. Further down the tunnel you will come across a flight of stairs. A group of SWAT units will descend the stairs and open fire on you. Quickly run up to them and take them out at close range with shotgun blasts. If you do not make your way up the stairs, a steady flow of SWAT will descend the stairs and continue to fire at you. Be careful to not stand around at the bottom of the stairs as SWAT units are in position to throw grenades at you. Jump up the stairs and take out any remaining SWAT units with the shotgun before moving on into the Tarmac access tunnel. Mission: Catching a Plane You are now back in the hangar where Niobe dealt out her handy work just a short time ago. Sweep through the hangar and take out the police officers who are hiding behind the various containers. When the coast is clear, regain your focus before running to the far end of the hangar. You will come across another SWAT team. Take them out with a few focus dives or sniper fire. Once the hangar is clear, climb up the ladder (follow your arrow) and make your way onto the walkway above. Follow the walkway into the next hangar. Here, take out the sniper rifle and kill the SWAT units that are firing at you. You can fire at the canisters in front of them in order to take them out with one quick shot. Once the hangar floor is clear, climb down the ladders to the bottom. Run towards the plane to finish the level Mission: Agent on Board Now onboard the airplane, run to the opposite end of the fuselage to find parachutes for you and Axel. Defeat the three SWAT that guard the parachutes before returning to the rear of the hangar. Uh oh, looks like you have found a friend. Time to take on an agent. The first thing you need to do is push the button near the rear door to lower the cargo door of the plane. If you are having troubling pushing the button, or you are locked onto the agent, perform a focus throw to buy you some time and to get your lock-on, off the agent. Now, with the door open, you need to push the agent back to the rear of the open door and knock him off the plane. Keep attacking him with kicks and punches and use your focus as necessary. Once he is on the edge of the door, Niobe's focus throw (where she sweeps out the feet and punches the assailant) is a good way to knock him off the back. Once you knock the Agent out the back of the plane, Niobe jumps out with her parachute on. -- Sewers -- Mission: Abyss Following the cut scene, you find yourself at the wrong end of a SWAT team attack. Your goal her is to escape the sewers and find a hard line to escape. This next area can be perilous if you fall so stay close to the walls. A note from Sparks tells you that if you accidentally walk off an edge, hit the focus button and turn towards the ledge quickly. With any luck you will grab the edge and pull yourself back up. Also be careful when using your focus when you are running on the narrow ledges. If you accidentally run up a wall do not jump off it, as the jump will send you over the edge to your death. Now that you are ready to go, circle around the perimeter of the chasm and make your way to a ladder. You need to circle around the metal pipe so you can climb the ladder to the top. At the top a SWAT team sniper greets you. Move in for a quick weapon disarm and pick up his sniper rifle. Take aim at the police units that are attacking Ballard on the center fixture in the room. With luck, Ballard has already taken out one cop, but don't rely on that Use the sniper rifle to take down the threat and protect Ballard. From here on in, whenever you come across an ally in the sewers you will see their life bar above yours. Take special care to not let their life bar hit bottom or it will signal lights out for Ghost. Once the threat to Ballard is taken care of, follow the ledge and take the next ladder up to the top of the room. Again, Ballard is under fire and you are there to aid him. Quickly take aim with the sniper rifle and take down the two snipers on top of the metal framework in the middle of the room. Scan the lower catwalks around Ballard and clean up any other SWAT members that may be left over. Mission: Abyss 2 Follow the catwalks to the center pillar and take the ladder down to Ballard's location. As you approach Ballard and the phone, you are once again waylaid by an opposing SWAT team. Luckily Ballard gets out in time, but you have to take cover from the sniper fire. Quickly pull yourself up from the catwalk and take out the cop guarding the phone. Run up to the metal fixture and grab the sniper rifle. Shoulder the rifle and take aim of the two snipers on the same level as you, one to the left, and one to the right. You can then choose to take the safe route or the quick route. If you take the safe route, climb back up the ladder inside the metal fixture and take out the sniper above. If you want to quick route, run backwards on the catwalk towards the phone. When the sniper overhead comes into to view, take up the sniper rifle and take him out before he takes you out. Once this is done pick up the phone and talk to Sparks. Apparently you aren't done yet. Instead of jacking you out, Sparks loads you into a loading program with a selection of weapons to aid you against the SWAT teams in the sewers. He then sends you back in to go to the aid of others who are having a hard time finding a way out of the sewers. Once you are equipped, Sparks sends you back through the phone you just used, this time better armed. Equip the Stun Grenades and take aim at the large fan at the end of the walkway. Toss a grenade at it in order to blow a hole to allow you access. Follow the pathway behind the fan to the next level. Mission: Pumped Follow the arrow to your next objective. You can take a quick look through the grates in the passage to prepare you for the rooms you have to advance through. Unfortunately there are no cops inside these rooms yet, but once you drop down there will be. Continue to the end of the tunnel and jump down from your perch into a larger tunnel. From here on out you will encounter many barrels filled with oil. These barrels can be a quick fix to the SWAT problem, but also be aware that they can have the same effect on you. Whenever you see these barrels, use them to your advantage. If you do not use them to take out a few SWAT units, at least take it out so that they are not used against you when you pass them. Continue down through the next adjoining rooms and sweep up the un- expecting units you encounter. Use the rooms as cover and retreat backwards if you need to. When you have reached the end of the passage, the tunnel leads to the right. Sneak up on the cops in front of you and take them out with a little work. Quickly move to the first person mode and aim at the barrel at the end of the way. Make sure that you are not close enough to be in its blast. Shooting it should bring down at least two of the cops in the vicinity. Move in and sweep up the rest. Another unit should emerge from further down the corridor. Quickly disarm them of their weapons and take out any remaining threats. Follow the passage further to the end. There, a small tunnel leads to the left, drop the first SWAT member and his friend who emerges from the tunnel behind them. Following this small tunnel leads you into a much larger complex. The entry shotgun will be your friend in the next section. Emerging from the tunnel into the next passage, you see a cop at the end standing next to a barrel. Focus-dive at him with the shotgun and fire one round. If you miss with the shotgun blast, it should still be enough to blow up the barrel and send the SWAT officer on his way. Around the next corner a cop waits patiently for you to stick your head out. Sidle up to the wall and peak out, when he shows his face blast him with the shotgun. As you enter the area he was guarding, an officer opens fire on you from a walkway above. A shotgun blast should be enough to take him down. Be careful to avoid the barrel in the center of the room. Any of his shots could miss you and hit the barrel instead. Take a left at this intersection and confront yet another guard on the walkway above. Back up and take the passage to your right. It winds around a corner and leads to another small open area. Take out the cop here with either a shotgun blast or by targeting the oil drum next to him. Follow this path until you reach a red ladder. At the top of the ladder you have the task of cleaning up the rest of the police officers in the room. First take the one out to your left if you had not taken him out before. Run to his position to gain cover for a moment. Next, run towards the small overhang with the waist height wall. Press against the wall to duck for cover. Let the SWAT team waist their ammo on the wall while you wait. When they go to reload, force jump from the wall and take out as many as you can with the shotgun. If the barrel you came across before is still there, you can use it to take out one or two of the officers. Another one lies behind the two SWAT members in the small passage they defend. Once the coast is clear, follow the small entrance in front of you to a hole in the floor. Drop down. Follow the path that leads you next to the running water. At the end of the passage you will come to a fenced area with an officer on the other side. Wait for him to turn his back and open fire on him through the fence. Turn to your right and climb up on the table there. An officer should be firing at you from this position. Quickly jump up to the next level and take him out. When you turn the corner where he was, there may still be a few SWAT members on the level below you. Jump down and disarm them for their precious ammo. Moving into the next room, you'll notice a lot of large cylinders. At the moment there are three cops in the room, one at the far end, and two on the stone platforms to your right. Take out the one at the end of the room first and then use the cylinders as cover to take out the remaining cops. Double back to the far end of the room and flip the red switch that is on the machinery. Once this is done it shuts off a steam pipe that was blocking your advancement. This action also sends another squad of cops into the room. Climb up onto the ledge and get the drop on them with a force dive. Three cops should be ahead of you while one may have snuck around behind you with a shotgun. Take them out quickly and move into the next room. There you will find a red ladder leading up to the next level. This is the other side of the large room that you had fought your way into before. The steam that was blocking your advance is still leaking so you cannot move back into that room. If your health is low you can take a moment to regain it slowly or jump up onto the walkway above and pick up a first aid kit. Once you are ready, run to the end of the room towards the hole to end the level. Mission: Ice and Corrupt Again, your mission here is to keep your friends alive. If they die, you loose. Try to do your best to keep the cops attention on you while remaining alive in the process. The good part is that the cops are focusing on Ice and Corrupt so you can sneak up on all of them and take them out silently with a little neck breaking. Once you have cleared the room find the large machinery that is in the center. Climb up on the ledge to the left of the machinery and onto the machinery itself. A few moments later a cut scene takes place where you find out that the machinery had some C4 planted on it. It explodes and collapses into a passage below, taking you along with it. In this room, apparently the cops in front of you did not just notice the machinery that just crashed through the ceiling or that you came with it. Instead of taking them head on, turn right and move down this side passage. You will find some steps that lead to a ladder. At the top of the ladder you will find a small room with a first aid kit and some ammo. Move back down the ladder and take a right. This will bring you back to the room with the cops in it. You are now behind them and should be able to get the drop on them. Take out the cop on top of the cylinder first and then the one on the ground next to him. Turn right and move into this next small room. Use the shotguns to take out the three cops there at close range. If your ammo becomes a problem, quickly disarm them and render them harmless. Follow the small passage where the two cops were positioned and come to a small room. Take out this cop quickly as he is equipped with grenades and not afraid to use them. Climb up the ladder he is next to and be on your way to the next floor. At the top of the ladder you are welcomed by the sound of gunfire and the life bars of both Ice and Corrupt. Take out the small squad of officers in front of you and circle around the center fixture to the left. Around the next corner is a place to climb up onto the upper ledge. Here you will see Ice and Corrupt on a walkway above. Soon after a large contingent of cops will begin to repel from the ceiling. Circle around the center machine work and take them out. Be careful not to fall or the cops will focus their attention on Ice and Corrupt. Continue clearing the upper ledge until you receive the message from Sparks to blow out the anchors on the center machine. Equip the shotgun and go into first person mode. Aim at the three anchors that are attached to the center machine. There are cops that repel from the ceiling, ignore them for the time being since they are an endless supply. Once you have blown the three anchors, the machine will go out of whack and create a large explosion. The blast will open up a hole in the wall for your escape. Quickly run and focus jump into opening to end the level. Mission: Waterway Jump down to the service passage below and quickly run up behind the unsuspecting cop patrolling it. Snap his neck and take his weapon. Continue down the service passage until you come to a cop who is ready for you. Run along the wall to throw off his aim and let off a shot with your shotgun just as you flip off the wall next to him. Turn down the next passage and climb up the ladder. This next area leads you across a small bridge. On the opposite side a small squad of three cops is hiding in the fog of the sewers. Focus dive at them and fire off two shots with your shotgun. This should take out the first two cops and have you close enough to take out the remaining cop with ease. Move forward to a winding stairway that leads you down. Run down the stairs and make sure not to fall over the edge. Follow the passage on the bottom. The next area you come to is a catwalk over a shallow pool of sewage. Drop the two cops that are on the catwalk on continue forward. As you reach the opposite end, Sparks will inform you that it is too dark to continue on. You have to instead pick up the flashlight that fell into the sewage from the cops you just disposed of. Move back across the catwalk and take the ladder down to the bottom. The light will be noticeable at the bottom as it is attached to a MP5 that was dropped by the cops. Pick it up and it will instantly be attached to all your weapons. As soon as you pick it up, a group of cops will emerge on the walkway above. Before they notice you, you may be lucky enough to lob a grenade up onto the catwalk. This may also prove fatal as the grenade may bounce off the catwalk and land in your lap. Either way, move towards the ladder and avoid the grenade that they drop below to stop you. Once it goes off three cops will repel from the walkway and take you into their sites. Mop them up with some quick gun work and climb back up the ladder. If you had previously been able to lob the grenade onto the catwalk, only one police officer will remain in your path, if not then you will have to contend with three officers as you get to the top of the ladder. Quickly knock out the two and force jump to close the distance with the third. Once you are done, move down the passage with your new flashlight to light the way. At the end of this passage you will see a scene that shows some cops moving into position to ambush some of your compatriots. Follow them and get the jump on them first. Take a right out of the passage and stay to the right side of the sewer. Once you see the group at the end, jump off the upper ledge and do a force dive towards the group of police officers. With any luck you should be able to take out about half the group with one single dive. Once you have taken out the cops that put their sites on you, run to the gate at the end and take out any cops that are chasing Wurm. When the coast is clear, pick up any ammo you can and use the available first aid kit if needed. Return the way you came and continue on past the passage you had emerged from. While negotiating the sewers, try to stay to the inside of the turn. The outside does not give you an appropriate camera angle to see what is around each bend. Eventually you will come to a roadblock of cops. Along the next section, there are two cops stationed at every bridge across the sewers. One cop is on the left while another is on the right. Take out as many as you can with force dives and wall runs before your focus runs out. While it may seem tempting to continue pushing forward, retreat and regroup to refill your status bars as needed. The small walls one either side of the walkways are perfect cover for this. When you have taken out the cops on the ledges, you will come across another contingent of cops who are waiting for your arrival. Force dive with either the MP5 or the shotgun equipped, and take out the four cops on the lower level. Retreat back for a second and regain your status bars and reload your weapons. Continue on when you are ready and take out the two officers who are perched on both sides of the final bridge. If you took heavy gunfire there is a first aid kit in the alcove to the left of the final bridge. Continue down the pipe to the right and focus jump across the gap. In the split second that the camera angle changes, you will notice four cops below with a health pack at their feet. Keep this in mind. Continue down the tube and jump out the end to finish the level. Mission: Waterway 2 Remembering the group of cops that you just saw, circle around to the left and down the pipe to their position. A few well place shotgun blasts should take out the police officers, or at least send them careening off the side of the platform. Pick up their precious ammo and the first aid kit if needed. Return to the previous passage via the pipe you came in through. Now in another canal system of the sewer, drop down to the lower level and pick up the M16 you find. Continue on down the path and come across yet another SWAT ambush. A force dive coupled with a few shotgun blasts should be enough to take down the group. If there are any still alive mop them up with some good old-fashioned kung fu. Once you are done, climb up from the lower level and proceed through the open door. Follow this tunnel down a long passage and take the right path at the "T" intersection. This will lead you into another pipe network that comes out in a room full of SWAT officers. Dispose of them, making sure not to accidentally fall over the railing and to your death. If you have a sniper rifle, take aim at the two cops below before climbing down the ladder. Also take note that if you shoot the oil drums that they are hiding behind, it may not be enough to kill them. At the bottom of the ladder exit the room and line yourself up just to the right of the plank. In first person mode take out the guard who stands inside the pipe above you. If you are in the mood for some dramatics, you can bounce a grenade off the outside wall and fire him out of the tube like a human rocket. Once he is disposed of, climb up into the tube and advance to the next section. This area can be tricky, not because of the difficulty with handling the guards, but because of the susceptibility of falling to your death. If you have a sniper rifle, take out the two opposing guards who stand on the small overhang across from the pipe. If not a few shotgun blasts should be enough to take them down. As you exit the pipe an energetic police officer will advance on you with a shotgun. Take him out with the sniper rifle or small arms fire. To cross the small ledge, just walk towards it and your character will automatically slide along the edge. A cop will open fire on you while you cross it, but it is only handgun fire and it should do little more then take away 10% of your health. Take him out with the sniper rifle when you get to the other side, or perform a dangerous focus dive across the pipe with a weapon of your choice. This is where things can get messy. While the in game tip for crossing pipes says to just jump up under a pipe to attach to it, Ghost apparently doesn't agree with that idea. Instead you need to take a running jump off the ledge and hope that Ghost decides to grab onto the pipe before sending you to your grave. Cross the pipe and drop down to the open passage beneath you. Cross through the crumbling tunnel (don't worry, it wont break), and wreak havoc on the two cops that await you on the other side. Turn around and take the ladder on the other end to a passage above you. Follow this passage with guns ready and do some nifty wall runs to take out any adversaries you come across. Also be careful of reinforcements coming up behind you. Jump through the pipe at the end and lower yourself down. Mission: Breathing Room The next area leads you to a collection of rooms. Take the only available doorway and be met by a surprise. The police have set up charges that have blown your escape route and they have also snuck up behind you for an ambush. As soon as the explosion occurs, go into focus and dive to your right. With luck, you should be able to take out two officers before you settle on the ground. Get up and Open fire on the SWAT unit across from you. Another police officer should be coming up behind you near where the explosion happened. Take him out and proceed through the open room. Two SWAT units line this room on the opposite sides of metal fences. You have two options; take them out with your guns, or dive into the manhole in the center of the room. This next section of pipes leads you to yet another sewer tunnel. Load up the shotgun and be ready for a big battle. Your target here is a SWAT officer who is equipped with grenades. As you enter the tunnel he will step out from the right side of a stone pillar in front of you. Take him out with a focus dive and land on the opposite side of the pillar. Knock out the swat officers that were covering him and circle back around the pillar. There are three officers remaining and a few oil barrels to help you get the job done. Be careful of the sniper in the fenced off room to the rear of the other police officers. When you are done, pick up the sniper rifle and the health pack if you need it. Continue up the stairs and into the next area of the sewers. At the top of the stairs you will hear the SWAT team preparing for your arrival. Pop you head up at the top of the stairs and let them open fire on you. Quickly run back into the stairway and ready yourself with the first person view. As the cops approach at the top of the stairs, take them out one at a time. When you have taken out the two or three who took the bait, continue through the next passage. You'll come under fire from a sniper down the way. Push forward and keep him pinned down with machine gun fire. Once you are close enough you can disarm him and gain some more precious sniper rifle ammo. At the end of this path two police officers will try to get the jump on you. Take them out quickly with two easy shotgun blasts to the chest and move through the passage to the right. This next passage is similar in appearance as the last one. Have a grenade ready and lob it at the SWAT team that repels from the ceiling. Use the focus in conjunction with the throw to improve your aim. If the grenade misses or you prefer another option, advance on them with a shotgun and take them out at close range. After that you again have two options. There are two cops down the end of the passage that have you out flanked. You can either get to an angle where you can take them out with the sniper rifle, one at a time, or you can climb up onto the duct work and get the drop on them from above. Either way, proceed into the next room with caution. As you round the next corner you are fired upon by a group of SWAT below you. Force dive into the center of the group and take as many out as possible. Mop up the rest and pick up the first aid kit if you need it. Climb up onto the machinery at the far end of the room and continue onward. At the next bridge, force dive down the corridor to your left. There are four officers waiting for you there with guns ready. Lay waste to them and climb through the two holes in the floor to exit to the next level. Mission: Malachi and Bane You start this level at the end of a drainage pipe that leads into a large room. Before running over the red walkway in front of you, take out the sniper rifle and take a head count in the room. There are two cops below you and a sniper just above you to the right. First take out one of the cops below you, and then take out the sniper across the way. Finally focus your aim on the final cop before crossing the bridge. Climb the ladder and run over to the fallen sniper if you need the ammo. Turn around and run back to the opposite side of the piping and follow the ledge along the perimeter of the room. Around the next corner you will come in close to a SWAT team sniper. Take him out before he can pump you full of metal. Quickly set your focus on a sniper on the far end of the room. Take him down before jumping onto the pipe that goes across the room. As you are traversing the pipe, two cops will come along the platform below you. Quickly equip the sniper rifle and go into first person mode. This will hang your character upside down on the pipe and allow you to take out the cops before they notice you. When they are down for the count, drop down to the platform on the end. Take the ladder down to the lower level. You can double back to the first section of the lower floor and collect any ammo that you feel you need. You will need to contend with two more police officers, but they are no problem when you equip the sniper rifle. Continue back to the far end of the room and drop down into the canal. Run up into the blocked off drainage pipe to get some M16 ammo. Continue along the lower level and force jump up onto the large open pipe in the middle of the room. Follow this pipe and drop down into another section of the sewers below. Before you take a step out of this small room, make sure your focus and health meters are 100%. When your ready advance into the room with your weapon of choice. This section is set up a little differently than the previous sections. The passage is lined with pillars that not only block your view, but also provide cover for the SWAT team hiding behind them. Storm into the room and force dive at the first cop you see. Before you land on the ground at the end of your jump, you should already have another officer in your field of vision to attack. Keep sweeping this small room to clear it before advancing down the next corridor. At this time, if you have any grenades, use them on the officers that are hiding in the small alcoves of the next passage. If not, advance on them and take out the two cops that are grouped together first. Before he has a chance to fully react, take out the last cop in the corridor and move on. You'll come to yet another small room that resembles the one you just had a shoot out in. Take a quick left and force dive at the first cop you see. There should be three officers lined up in a row. Take down the first two quickly and be careful of the last. The final officer in the room has a sniper rifle. Take him head on or use the pillars as cover so you can get in close. Once he is down, advance through the next section of piping to your next level. Mission: Malachi and Bane 2 This mission starts with the sound of sniper fire. Quickly climb up the ladder to your left and equip the sniper rifle. At the top, take out the sniper at close range and then set your aim on the one across the way. Quickly go into first person view with the sniper rifle and take out the two cops that are attacking Malachi on the bridge. Once these cops are down, the real battle starts. You now have to protect Malachi, Bane, and Ballard on the center walkway from the advancement of the SWAT team. There are three points to focus on. The far right piping, the boxes to the left end of the walkway, and the bridge that leads to the north wall near the center of the walkway. Sweep these three areas and take out any cops you can with the sniper rifle. Use your focus ability to slow down the action and improve your aim. Remember that if one of the rebels dies on the walkway, the mission starts over. Once you have cleared the room, an Agent will appear and send you running. Unfortunately for you he corners you in a dead end. Fortunately for you the key maker opens up a secret door in the wall and helps you escape. - The Chateau - Mission: The Great Hall Cut Scene, move to next chapter Mission: Shadows Run to the far end of the hall, chasing the vampire (yes vampire) that is running away. Continue on into the next hallway and watch the cut scene. Next level... Mission: The Attic After the cut scene, move out of the room you start in, into a larger section of the attic. Three vampires will drop from the ceiling. Handle them the same way you would handle a normal goon, just know that you cannot defeat them until you manage to stab them with the wooden stake. The attack with the wooden stake will be automatic once you have dished out enough damage. After you have dealt with the three vampires, Vlad will emerge from the previous room. Remember your battle with the Agent on the airplane. Vlad is just as tricky and just as tough. Use a combination of kicks, punches and throws, all in conjunction with the focus button. Wall kicks are a particularly useful against Vlad. After awhile, he will run away to lick his wounds. Once you are done here, exit through the double doors into a series of secret passages in the chateau. Take on any vampires that you encounter and push forward until you get to an open doorway at the end. Mission: Persephone's Bedroom Follow the objective arrow through the door on the left in Persephone's Bedroom. Run to the back of this closet and stock up on some weapons and health. Once you are ready, return to the main bedroom and prepare for a fight. Once you reemerge from the closet, you will find that Vlad and two vampires are waiting for you. Retreat backwards towards the bed in the room so as to ensure that only the vampires come after you. Vlad should not start to attack until you come within a certain distance of him. Mop the floors with the vampires and move on to Vlad. Vlad is relatively easy to handle now that he has a life bar and already know what to expect from him. Leg sweeps work extra well on Vlad, and wall kicks are not to bad either. Whittle away at his health and continue to throw everything you got at him. Eventually you will have him staggering and ready for the final blow. Once you have plunged the stake into his chest, exit Persephone's bedroom into a large hallway. Follow the hallway to the final double doors at the end. In this next hall, take the elevator to exit the level. Mission: Merovingian's Office Run down the stairs and through the open doorway. In the next room a lonely vampire will come crashing through the door, eager to play with you. Show him your "You're dead now" trick and enter Merovingian's office. Pick up the phone and talk to Sparks. Niobe will automatically pick up the old fashioned crossbow from the table as well. When you are done talking to Sparks another vampire will burst into the room looking for some actions. Guess these guys don't know how to knock. Conserve the crossbow for an up coming boss battle. Remove the vampire from the equation and through the previously locked door he opened. In the next room a vampire who feels that kicking a door in is an acceptable way of opening them once again greets you. *On a side note, The Merovingian must spend a small fortune each week just replaces broken doors and locks in his chateau* Anyway, silliness aside, show this one who's boss and move on down the hall. The next room you enter is an older style theatre. Since no movie is currently playing, go up to search the projector to see what is wrong. Just as you go to search the projector the projection engineer shows himself from behind the movie screen. Show him your distaste for a movie theatre without a movie. Just as you put the projection engineer out of his misery, the usher comes in to check everyone for their ticket stubs. Seeing how you broke into the movie illegally, he feels that the best punishment in order is death. Try reasoning with him, and if that doesn't work, show him what the after life must be like. Enter the doors that they had left open and exit through the backdoor to exit the level. *Sorry, I got bored of saying "take them out" or "take them down" so I decided to have fun with this last paragraph. Moving along...* Mission: Garage Hallway This level starts with a vampire taunting you. Quickly run up behind him and stab him through his back to shut him up. His friend will then emerge, not so pleased with your action. Give him a similar butt kicking and exit through the last door on the right to end this quick mission. Mission: Return to the Great Hall This is perhaps the most pointless "level" in the entire game. Simply take three steps and enter the open door in front of you to exit the level. If somehow you got lost on the way, Sparks will give you the brilliant advice "Try the open door." Don't hurt yourself on this one kids, its a roller coaster. Mission: The Dungeon After an "interesting" encounter with Persephone, you will find yourself in the Dungeon of the chateau. This level bares a stark resemblance to what I would image Martha Stewart's basement would look like. Follow the path open to you until you reach an old wine cellar. The gate that comes crashing down behind you does well to letting you know that you are expected. Two vampires will emerge from the far end of the cellar and try to stop your progress. Remind them why you are called "The biggest, most badest, MOFO on the planet." Well, they don't call you that yet, but give them a beating so bad that they will start to. Once these drones are dealt with, take a second to refill your focus and life bar before jumping down into the pit of the next room. This next room is where The Merovingian puts on his doll shows. Either that or he hosts his fights to the death. It is one of those, I forget. From the looks of your opponent in the center of the pit, it would appear that the doll show theory is out. The name of your new friend is Cujo. Just like the dog that liked the taste of human flesh, this Cujo is equally evil. Take an all out approach to this one. Throw on your focus and don't stop attacking. Cujo has better strength and speed then just about any opponent you've faced so far (expect of course if you avoided my advice and took on an Agent early on in the game). Just continue to be relentless and don't stop even if your focus meter gives out. Eventually Cujo will perform a counter attack that won't hurt you but it will give him enough time to gain the high ground. After Cujo has performed this move, he will jump up onto the upper edge of the pit and fire at you with a shotgun. Avoid his aim by moving closer to the edge of the pit he is closest to. Cujo will now sick his dogs on you. Not literally, but you will have to fight three regular goons before Cujo will hop back into the fray. Remember to keep your back to the wall nearest to Cujo. If you venture out into the middle of the pit he will fire at you with the shotgun. Let the three vampires come to you and dispose of them quickly. Once Cujo jumps back down into the pit, continue your relentless assault on him. Eventually you will drain his life away to zero. Just like any other vampire though, Cujo must be taken out with a steak to the heart. You can use the crossbow to aid in the process or you can perform a simple leg sweep to set you up for the dead. Once he is done for, climb out of the pit and exit through the hole he entered from. Mission: Cain and Abel While you are not the typical "Knight in Shining Armor" you are just about to save the damsel in distress. Follow the dungeon tunnels until you come to a cut scene. Open the door and pick up Niobe. Now is the time to get her out of there. Make a break for it. As you exit the torture room, you come across Cain and Abel. They apparently don't like that you are taking their prisoner away. Convince them to let the both of you go. The problem is that both Cain and Abel do not appear to be staying down for the count. Sparks suggest that you knock them into the prisoner's cells. Take his advice and knock each of them into the bars of a prisoner's cell. The prisoners will then grab their captors and hold them while you make a break for it. Before long, Ghost throws down a grenade to keep them from chasing after you. After the cut scene with the key maker, you head into the garage and right into trouble. Mission: Twins In Pursuit This one is pretty straightforward. Your goal here is to make your escape with the Twins in pursuit. Unlike the first driving mission, the area you are driving through is small and congested. Keep your foot on the gas and use Ghost's support to keep the Twins off your back. Once you come to another section of the highway that shows off daylight, your almost home free. Be prepared to make a quick turn or a even a U turn in order to follow the objective arrow to your exit. - The Highway - Mission: Chase Morpheus This mission is a little easier then the previous one. You now have more room to manuever and a better idea of what is on the road ahead. Agents will nag you during this mission, but nothing to serious that it will slow you down. Use Ghosts support as needed to keep people of your tail or to take on cop cars that you pull up next too. Keep driving at full speed until a cut scene plays where the agents give up their pursuit. Continue moving forward until the level ends Mission: The Truck This mission is practically identical to the last. The only difference is that there are no agents but far more police cars. Continue using Ghost when he is needed, and just keep your foot on the accelerator. Eventually you will catch up with the truck and end the level. - The Power Plant - Mission: Reactor Foundation Descend from the air duct and make your way down to the end of the long access hallway. Take on four of your garden variety security guards in the next room before moving on into the next tunnel. As you reach the ledge that overlooks the next area, peak around the corner to spot a few security guards lying in wait. Focus jump from your perch, down to the ground in order to get the jump on the security officers. They are spread out among these pillars so use the pillars for cover as you move in and dispose of the whoever you find. Once you are done, climb the ladders and the next section of wire framing till you reach an upper level of the construction. When you come to another set of wire framing, a guard will be lying in wait, just to the left of the make shift ladder. Quickly run up to him and take him out before he can get the jump on you. Once he is dealt with, climb the wire framing to the top of the construction. A sniper will have you pinned down in the next section. Keep your back against the wooden wall until Ghost is able to turn off the light that is shining on your position. Once the light is out, creep across the small ledge and climb up the last section of wire framing. From this vantage point, make a running focus jump over the gap to your right. A cut scene will play with Niobe disposing of the sniper. After the cut scene, Niobe will be on the bottom floor of the construction site. A large number of SWAT and security guards will infiltrate this area. Use the pillars and walls as cover so you can get in closer to perform the kills. Acquire as much ammo as you can. Follow the objective arrow until you come to a ladder. Clear out the area around the base of the ladder so that you do not have to worry about getting shot at as you climb up the ladder. At the top, turn around and make your way across the wooden bridges to the opposite side of the construction site. Continue following your objective arrow to an area below, at the rear of the construction site. Follow this passage you find to exit the level. Mission: This next area is littered with SWAT lying in wait for you. The best way to conserve ammo through this section is to get in close and perform a focus throw with a weapon equipped. If done correctly, Niobe should throw the attacker to the ground and kill them with only the use of one to three bullets depending on the gun. Clear this area and climb up the ladder at the end. In this next section, an enemy sniper has his sight set on you again. Since Ghost is not around to help you this time, you have to dodge the sniper fire. Use the stacks of lumber to give you support. Focus jump or dodge your way from one lumber pile to another to make your way through this section. This next area is also covered by a group of snipers. Just keep running through this section and take out the guards at the end before moving along into the next gauntlet. At the end of this tunnel, you will reemerge into yet another maze like section. SWAT has swarmed this area and will hide in many places, waiting for you. Move around the lower level and use the concrete slabs as cover. Again, a focus throw with a gun equipped should be a quick way to get rid of any pesky SWAT units. Once you are done clearing the area, climb the black ladder near the rear of the site. Kill the officer who fires on you as you get to the top of the ladder. Continue climbing until you get to a small wooden bridge. Cross this bridge and jump over to the next area to exit the level. Mission: Nuclear Shipping You start this level in the security office of the shipping dock. Easily take care of the two unarmed security guards, and exit into the main docking area. Run around the left side (your right) of the security office and come up behind the SWAT sniper on the roof of the truck. Take him out with some focus and a high powered machine gun. Climb up onto the truck and retrieve his sniper rifle. Take out any more SWAT you see at long range with the sniper rifle. Once you feel the area is secure, move in and head towards the doors near the rear of the dock area. Through these doors you face two choices; speed or kill count. You can easily make it through this room by performing a few focus dives and a few quick weapon disarms. If that is not your style, take is slow and use the cylinders for cover. The sniper rifle is a bonus here, but it may prove to be hard to use in close quarter combat. Either way your target is the silver door at the far end of the room. Through there you move on to the next level. Mission: Transformer Field At the start of this mission, equip the UMP. It has a decent size magazine, you should have a good supply of ammo for it, and there is a whole lot more where that came from. Exiting the door at the end of the hallway leads you into the main transformer conduit. This area is a section that collects most of the power that is directed through the transformer fields. Do a few focus dives to take out the three guards here. When the area is cleared, follow the incline up to the top of the tower. There you will find a handy weapon that will help you later on in the power plant. Now that you have this smoke grenade launcher, another SWAT unit will be right on your heels. They will emerge from a large docking door near where you entered the transformer field. There are only three of them so dispose of them as you wish. Continue on and follow the pointer to your next objective. You should come across three SWAT units within the next section. They are not too hard to take down, just keep on them and continue firing. Once you have reached the end of this large passage, the stage will be over Mission: Transformer Field 2 This mission is either the most boring or the most action packed depending on how you look at it. I personally feel that it is repetitive and drawn out. But hey, I'm here to give you strategy and not my opinion (right?). Instead of giving you an in depth walkthrough for this section I'll give you some advice. -Keep your weapons ready and reloaded at all times -Always use focus when taking a corner -Expect to be ambushed everywhere - Whenever a path branches off from the objective arrow, it normally leads to a police officer and a health pick up -Retreat backwards and not forwards. If you continue moving forward with cops in tow, you will only pull them into more cops -Always regain your life and force meter after taking out a SWAT unit -Remember how import disarms can be Mission: Generator Turbine At the onset of this level, you start perched high above the concrete floor below. Across the large room you will see a building that houses the main control room for the nuclear power plant. Immediately below you, you may notice a SWAT sniper radioing that he has not seen you. Equip the gas grenade gun and walk to the edge of the pipe in front of you. In first person mode, aim at the main control room with the three SWAT units stationed within. Fire off a round of the grenade launcher to silence all of the SWAT team units in the room. Quickly equip a handgun or a machine gun and take out the sniper below you who is now alerted of your presence. Once the coast is clear, make your way to the floor of the room and enter the bottom level of the control room building. Two more SWAT units are in the first control room on the bottom floor. Dispose of them and make your way up to the second floor to trigger a cut scene. Exit the control building, back into the larger room outside. Follow the objective arrow through the following hallways to the exit of the level. Mission: Generator Turbine 2 After enter the next section of tunnels, you will come to one long tunnel that is flanked by small control rooms. The length of this hallway holds three groups of three SWAT units. Each SWAT team hides near or in the control room of each section. Make sure to focus your attacks at the units inside the control rooms first as they are harder to take on and will give you more trouble. Once each group is dealt with, hold back and refill your status bars before moving on. When this tunnel is clear, exit through the final door on the left. Take this next hallway into the lower passages of generator one. Follow these passages, and climb the two ladders on the other side to reach the top of the generator. At the top, set the charges to stop the generator. Once the fuse blows, two SWAT officers will drop from the ceiling and open fire on you. Focus dive back to the catwalk below your position. Use the strafe and focus button in conjunction to help you dodge the attacks of the officers. Remove the threat before moving on to the second generator. As you enter the containment room for generator two, two SWAT units will ambush you. Stop the officers dead in their tracks. Continue on the catwalks to generator room three. Here you will find a single SWAT officer in the central area. Take him out and climb down to his position. This will then set off an ambush. One officer will come at you from the catwalk you just climbed down from, and another two will lower from the ceiling in front of you. Neutralize all appropriate threats and make your way to generator room 4. This area is riddled with walkways and stairs. Find your way through the maze and take on the two SWAT units you come across. Exit through this door once the room is cleared to exit the level. Now in generator room five, make your way up the stairs to the upper catwalk. Remove the single SWAT unit guarding the walkway. Just like in a previous room, when you make your way down to the central platform, a group of SWAT will ambush you. You can avoid this ambush, and the SWAT, by simply performing a force jump over the section and down the ladder on the end. Make your way to the bottom floor and through the door to exit the level. Mission: Core Control This level can be a very long and very arduous one if you do not have the proper equipment. Assuming that you have a sniper rifle, this section should be a lot easier. This level will take you from the catwalks that circle around the reactor room, and eventually the catwalks that circle the main reactor tower. Make sure to keep your focus bar full, and to keep your feet on the catwalk. A fall from the walkway will certainly be fatal. If you have a sniper rifle, target the first unsuspecting guard on the catwalk across from you. With him silenced, continue down the walkway to your right. After not too long, a single guard will come at you, running up the walkway. Dispose of him quickly and focus your attention on the officer on the central walkway system. Use the sniper rifle and the use of focus to take out your attackers as necessary. Further down the walkway, two guards will emerge from the door on your right. A focus dive and a few well-placed shots will remove the threat. Continue on through the rest of this section, manually targeting the units in the center of the reactor. The rest of this section should be easy as you progress forward. Once you have cleared a small section, regain your status bars and move on. Once you have reached the central walkways, you should have already cleared out most of the threats that were there. Make your way to the top of the central walkway to exit the level. Mission: Agent Escape Don't worry, this level isn't as hard as it sounds. First off, the level is small. Secondly, Sparks has injected Niobe with adrenaline. This will allow you infinite focus for the length of the level. Use it and don't be afraid of loosing it. The level starts with an Agent firing at you from above. Quickly duck into the air duct and make your way to the end. Fall through the grate at the end and fall to the floor below. You will now be surrounded by five SWAT units. Use the unlimited focus you have to destroy them with little struggle. Once the group is down, make your way to the end of the passage. Half way down the hallway, an Agent will come up behind you. Continue moving forward and jump into the lift. Follow this lift to the next level above you. Move towards the door to access the next section. A pair of guards flank the room from security booths above. Ignore them and focus run to the end of the room. Make your way to the window at the end to exit the level. That infinite focus really didn't seem necessary now did it? - Tea House - Mission: Tea House Time yet again for another one on one fight. Your opponent here is The Oracle's guardian, Seraph. He has challenged you to a fight to "test your resolve", as he puts it. Handle this fight in the same way that you handled the fight with The Agent and Cujo. Use your focus button and do not let up with your attacks. Make sure to conserve focus power when you manage to knock Seraph to the ground. This is an all out battle so do not hesitate to deplete your focus meter entirely. Once you have depleted the focus meter, dance around Seraph by using the counter button. You should be able to spin away from most of Seraph's attacks long enough for you to regain your focus meter. The counter button is your friend in this fight. If you have been practicing your timing then you should be able to counter every throw and a few regular attacks he throws at you. Not only will this save you some focus points, but it will also make you feel really cool in the process. For an added challenge, try to finish this fight with only using counters. It is tough but doable. Once you have depleted Ghost's life meter to below 25% he will stop the fight. Just like Ballard said when he fought Seraph earlier in the game "You just stopped because you were about to get your ass whooped" An interesting note here is that if you happen to loose to Seraph in your fight, the story will actually skip ahead to the final chapter. In the process, you will skip the next chapter that involves a midnight stroll through china town with a few hundred Agent Smith clones in tow. I suggest that you reset the game and challenge Seraph again until you are able to defeat him. The choice is yours, but on your first play through you should experience the entire story of the game. - Skyscraper - Mission: Vertigo Time to put on your running shoes. After the last cut scene, you find yourself inside a skyscraper that is under construction. An interesting twist in the story has you being pursued by a gaggle of Agent Smith clones. While you may be feeling a little confident about fighting an Agent after your last encounter, do not get any ideas here. Agents are tough, but Smith is tougher. Next to all of your weapon disarms will be countered, and most of your attacks will be blocked or dodged. Smith also has the regular habit of an Agent to carry a high caliber handgun in his breast pocket. For most of the next few levels, you will be dodging and receiving gunfire from this delightful weapon. Just remember these words of advice " Run, Run, Run, Run, Run, Jump, Run, Dodge, Run, Run, Side Step, and Climb." If for whatever reason you feel that the words "shoot" or "firearm" should be used to describe your actions, then you have obviously adopted the wrong strategy for this level. There are dozens upon dozens of Smith coming after you, and if you are lucky you can take out two or three. So just heed my advice and get moving. This level starts you in front of an elevator inside a skyscraper. Quickly turn to your left and make your way through the construction. Seconds later an Agent Smith will emerge from the elevator and open fire on you. Ignore him and move further through the construction. In front of you, you will see an opening in the hallway, make your way for this opening. As you approach it a Smith will break through the wall. Once again, ignore him and continue moving forward. In this section you have to climb up on the piles of lumber and jump into the next room. Navigate your way around the framework and into the next room. At the next corner, make a left and you will be met with a Smith closing on you. Instead of taking him head on, focus dive through the window next to you and enter the door. At the top of this flight of stairs, you can take a moment to catch your breath and refill your status meters. Once you are ready, move out onto the outer scaffolding surrounding the building. Run down the scaffolding and around the next corner. Ignore the Smith that opens fire on you from inside the next room (I hope that this is becoming a habit for you). Follow the scaffolding around the perimeter of this room and onto the next section. At the next corner you will see a wooden sign that reads "Caution." Instead of making a right here, run at the sign and focus jump through it. Hold the focus button down the entire time in order to make it to the next section of scaffolding. This will save you some time and just look cool in the process. Further ahead a Smith will fall from above you and collapse the plank you are on. Now on the scaffolding below you, quickly jump into the room to your right and through the window on the other side. Traverse this next section of turns and down the next slope. From here on out, you just have to keep following the scaffolding and avoiding any contact with the Smiths. Be careful not to get into hand-to-hand combat here as it can lead to you getting knocked off the side of your building and to your death. Once you have completed this obstacle course you will come to the end of an upward slope and make an automatic jump into the office in front of you. Inside a Smith will open fire on you from a neighboring room. Break through the two large doors in front of you and to the opposite end of the meeting room. As you run, Smith will fire at you through the sheet rock walls. Continue dodging his bullets. Eventually Smith will make his way to the far end of the room and barge through the wall. Run at him and focus dodge past him. Hurry and dash to the elevator behind him in the next room to finish the level. - China Town - Mission: Smiths Trap You now find yourself in China Town (to Sparks surprise). Unfortunately you are far from being out of the woods. Run through the door in front of you. In this room you will find a group of women using sewing machines. Ignore them since a Smith will emerge shortly from the room you just came from. Follow the objective arrow down the stairs on onto the street below. Take a quick right, avoiding the Smiths down the street to your left. Follow this next section of alleys until you come to an intersection. While the arrow tells you to go straight, take a left at Wo Ping Avenue to avoid having to backtrack and be cornered by a Smith. Move through this next section of streets with hopefully few encounters from any Smiths. Following the objective arrow, you will eventually come to a white door. Run through it and on to the alley in front of you. At the next corner you will see a wooden sign that reads "Caution." Instead of making a right here, run at the sign and focus jump through it. Hold the focus button down the entire time in order to make it to the next section of scaffolding. This will save you some time and just look cool in the process. Further ahead a Smith will fall from above you and collapse the plank you are on. Now on the scaffolding below you, quickly jump into the room to your right and through the window on the other side. Traverse this next section of turns and down the next slope. From here on out, you just have to keep following the scaffolding and avoiding any contact with the Smiths. Be careful not to get into hand-to-hand combat here as it can lead to you getting knocked off the side of your building and to your death. Once you have completed this obstacle course you will come to the end of an upward slope and make an automatic jump into the office in front of you. Inside a Smith will open fire on you from a neighboring room. Break through the two large doors in front of you and to the opposite end of the meeting room. As you run, Smith will fire at you through the sheet rock walls. Continue dodging his bullets. Eventually Smith will make his way to the far end of the room and barge through the wall. Run at him and focus dodge past him. Hurry and dash to the elevator behind him in the next room to finish the level. - China Town - Mission: Smiths Trap You now find yourself in China Town (to Sparks surprise). Unfortunately you are far from being out of the woods. Run through the door in front of you. In this room you will find a group of women using sewing machines. Ignore them since a Smith will emerge shortly from the room you just came from. Follow the objective arrow down the stairs on onto the street below. Take a quick right, avoiding the Smiths down the street to your left. Follow this next section of alleys until you come to an intersection. While the arrow tells you to go straight, take a left at Wo Ping Avenue to avoid having to backtrack and be cornered by a Smith. Move through this next section of streets with hopefully few encounters from any Smiths. Following the objective arrow, you will eventually come to a white door. Run through it and on to the alley in front of you. At the end of this street you will see the truck, where you started the level out on top of, to your right. If you had decided to have just turned right at the start of the level, you would have avoided all this running. Either way, turn left at this T intersection and to the end of the street. Run up the fire escape to the building on the left side of the dead end. Burst through the doors in the room above to exit to the next level. Mission: Hard Line Pursuit Run down the stairs in front of you. When you come to the first turn, you can make the turn or fall down the hole in the floor to the ground level. You will take some damage in the fall, but avoid a Smith. Make your choice and kick the door in to get to the street. Make a right out of the building and then a quick left on the street ahead. Avoid the cop and run down the long street in front of you. You will encounter another cop around a small curve in the road. Use your focus to deliver a quick punch kick combo and leave him on the ground long enough for you to make your getaway. This next corner leads to some bad news. The hard line that you were running to has just been blown sky high in front of you. Advance down the street towards the SWAT team set up in front of you. Do not bother with shooting at the cops. Keep running at them and eventually their SWAT vehicle will explode behind them, killing them in the process. Pick up the first aid kit if you were caught in the blast and climb up the ladder next to the vehicle. At the top of this ladder you will find a grenade launcher on the roof. It can be used to slow down Smith, but it won't keep him down for good. Run to the end of the roof and focus jump past the Smith who climbs up to greet you. Hit the street running and make your way to the end. Take a left and keep running forward to avoid the Smith on the roof to your left. At the end of the alley, make a slight right hand turn and run down the side of the canal. Do not turn to face the Smith behind you. If you do happen to get into a fight and get knocked into the water, it will be lights out. Run to the end of the building to your right and focus jump on to the top of the boxes that are next to the fence. Run through this next section, Smith free, to exit to the next level. Mission: The Virus Spreads You are almost home free. Keep your chin up, and your feet moving. Run up the flight of stairs to the butchery on the second floor. Run towards the elderly couple and the door behind them. Just as you are about to run past them, go into to focus and run to the end of the room. This should let you run right under the Smith who comes crashing down from the sky roof above. Exit the door and make a right. Run across the rooftop and focus jump off the end. Make sure to land on dry ground. Keep running and jump over the short wall in front of you. Take this next street to its far end. Run down the small alley to your left and take another left when you come to the waterfront. Follow the canal until you come to an open door to your left. Run in and take the exit on the opposite end of this room. Follow the objective arrow to the street in front of you. Take a right when you get to the street and avoid the Smith to your left. If you have some spare ammo you want to use, run down the street backwards and fire at Smith to keep him busy while you make your get away. At the end of this street, take the door on the left to exit the level. Mission: The Church Your last sanctuary could not come from a more welcoming place. You have one more group of rooftops to cross before you can get to the hard line and jack out. Start the level by running up the stairs. Climb this series of stairwells, making sure to stay one step ahead of the Smith who is coming up behind you. At the top, run to the far wall and take a left, make another quick left and around the corner. Climb this last set of stairs to the roof. Make a quick right and then focus jump to the rooftop ahead of you. Run around the left side of the building and focus jump again to the next rooftop. Take either side of this rooftop and then focus jump from the top of this rooftop, down onto the next one. If you have some focus to waste, use it and take the time to notice all the Smiths swarming around you from the sides. Keep pushing forward and traverse the small rooms that line the next two rooftops. Jump across the small plank and burst through the red door at the end. Run through the next room and make your way up the stairway at the end. If you happen to run down this flight of stairs, you'll be met with two unhappy Agent Smiths. At the top of the stairs, run across the rooftop and do not stop to let your pursuers to catch up. Run to the end and up the stairs to end the level. Watch the cut scene and catch your breath, you just survived another day in The Matrix. Mission: Tunnels of the Real This level is simple and straightforward. The pipes that are inside these tunnels are mostly window dressing. You can barrel through them with little to no loss of life or speed. Your main concern in this level is the sentinels and making sure that you keep moving forward. Niobe has the controls of the guns and the ship for this mission. Keep moving forward and subdue any sentinels that get in your way. If a sentinel happens to attach to your hull, slam into a pipe or the outer wall of the tunnel to scrape them off your ship. This level is quickly over, taking no more then three minutes to finish. Mission: The Rabbit Hole Just like the previous mission, this level is simple and straightforward. This time though, the tunnels are smaller and more diverse. Keep the Logos at full speed and outrun many of the sentinels on your tail. After a few minutes, a sentinel-tracking bomb will be fired at your ship. Your goal here is to outrun the bomb before it can latch on and detonate on your hull. Barrel through the tunnels at top speed to spread the distance between you and the bomb before it can explode. The game ends with a cut scene depicting the Logos, alone and stranded in the tunnels of the real.