****************** * * * ************ * * * * * * * * * * * * * ******* * * ************ * * * * * * * * * * * * ******** * * * * ************ Table of Contents Table of Contents ..1 Story ..1 Controls .1, 2 Guns ...2 Guide ..2,3,4,5,6,7,8 Most recommended secrets 8, 9 Story The story starts where Jak is being sentenced to live in a desert called the Wasteland. Daxter and Ashelin try to back him up but their attempt fails and Daxter ends up going with Jak. Jak is walking in the desert where there is a flashback to when some surviving metal heads destroy the Palace. The KG think that he lead the attack so that is why he is in the desert. A king called Damas finds him and that is where the game starts. Controls Move left analog stick or control pad Jump X Spin O Shoot Weapon R1 Hover board (once acquired) R2 Dark Jak L2 Dark Strike L1 Dark Invisibility Triangle Dark Bomb Jump + Square Dark Strike L1 + Square Light Jak Light Regeneration L2 + Triangle Light Shield L2 + O Light Freeze L2 + Square Light Flight L2 + X Guns Directional Pad Guns Red Ammo Scatter Gun, Wave Concussor, Plasmite RPG Yellow Ammo Blaster, Beam Reflector, Gyro Burster Blue Ammo Vulcan Fury, Arc Wielder, Needle Lazer Purple Ammo Peace Maker, Mass Inverter, Super Nova Guide Act 1 Mission 1 This is a training mission for all the jumps and attacks. Just follow the holograms using all the moves it tells you to. Mission 2 Shoot all 20 of the warriors with your newly acquired scatter gun to earn your first battle amulet. When the yellow lava starts to bubble out of the floor jump onto the boxes to keep from being burned at the stake. Mission 3 Catch all the kanga-rats on the leaper lizard to earn the right to drive a vehicle. Mission 4 Beat the Dark Precursor game by using X, O, Square, and Triangle to get your first dark eco crystal. Mission 5 Learn how to drive a vehicle in the wasteland. Mission 6 Race against Kleiver in the wasteland. Mission 7 Find artifacts in the wasteland but be careful for maurders and use your time wisely to earn armor which increases your health points. Mission 8 That monk you met earlier in the game wagers a light eco crystal for your dark one in a leaper lizard race against her monk friends. Watch your back and dont run into the monk leapers unless you want to get behind. Mission 9 Journey through the wasteland hunting huge metal heads for a dark eco crystal and a familiar enemy. Mission 10 If you recall mission 2 mission 10 is pretty much the same thing except now your going for your 2nd war amulet and another weapon mod Mission 11 Another mission in the wasteland but this time your herding baby leapers. Once you complete this mission you get to drive the Dune Hopper. Mission 12 Race against a sand storm to rescue fellow wastelanders. Mission 13 Qualify for the best gunner in Spargus to earn a second light eco crystal. Mission 14 Jak heads for his third and final arena match but meets an old friend and defiles the arena. Mission 15 Jak and Sig are given one more chance to live but it wont be easy, they must venture into the heart of the metal head nest and take out all metal head eggs. Mission 16 Climb to the top of the monk temple to find a hang glider. Mission 17 Control the glider to fly to the top of the volcano by flying through the rings to gain more air. Mission 18 Search through the volcano to find another one of those dark eco satellites and a new Dark Jak power. Mission 19 An adventure through the monk temple is all it takes to earn the right to balance out your dark eco powers with new light eco powers Mission 20 In the wasteland there is a place called the Oasis where you find an old friend Ashelin who pleas for you to come back to Haven City, but the reunion is interrupted by a gang of maurders who try to kill you and Ashelin. After you defend her, Ashelin gives you the hover board. Mission 21 Use your hover board to complete the monk temple challenges and open up the way to the catacombs. Mission 22 Journey through the catacombs controlling the rail car to make your way back to Haven City. Mission 23 Navigate through the eco mine activating switches by herding wild animals onto the circular tracks to activate the elevators. Mission 24 Escort the bomb train by hitting the targets to lower the tracks to allow a safe passage for the bomb train. Mission 25 Boss: Precursor Robot First he brings out a light saber looking thing. You must jump over the rays it sends twice. Next he uses it to sweep the platform that you are standing on, again you must jump over it. Now it shoots out dark eco creatures that break into littler creatures until they are nothing, I recommend using the Beam Reflector to bounce of the creatures. After that he uses a laser to make pillars by raising the land. Wait until the pillars cool then use them to get to the tallest of the pillars. Above the robot are a few of those bomb trains that you have to shoot onto the robots head. Repeat the steps and he will bring out two light sabers instead of one now all you have to do is jump over both of them instead of one, shoot the monsters, jump across the pillars, and shoot down the last bomb train. After you destroy the robot you get a gun mod for your troubles. Act 2 Mission 26 Now that youre under Haven City you have to get to the Port. Find your way through the sewers to meet up with Samus in Haven. Mission 27 Torn is excited when you arrive, he sends you out on a death mission to destroy the new Blast Bots. Just use your guns to blast them but when they bend down it signals defeat but not without a final attack, they will blow up and destroy anything within a few feet. Mission 28 This mission is extremely fun (you use Daxter). Drive the missile through the port collecting the charges as you go. Once the missile is fully charged head to the barrier and blow it up. Mission 29 Do you remember those classic gun courses? Well there back. Head to the gun course arena and complete the beam reflector course to earn the Gyro Blaster. Mission 30 In this mission you must destroy sniper cannons by pressing all the red buttons close to the cannons so that they turn green then destroying the thing that pops up. Mission 31 Explore the sewers till you find the metal head part of the city. Mission 32 Destroy the Dark Eco Tanks in the metal head part of the city by using the hover board to grind on the vines. Mission 33 Head to the metal head part of the city where youll find the entrance to Haven Forest. Get the green eco while on the hover board then run over all the dark eco plants. Mission 34 Drive out to find a new friend, Jinx. Escort him to each of the eco boxes and protect him while he blows it up. Mission 35 Find the eco vehicle and drive it to the port eluding the missiles that follow you. When you get to the port drive close to the targets and shoot them one at a time with your blaster. Then drive right next to the open target to distract the missiles. When there is only one left head toward the Naughty Ottsel. Mission 36 Fight against metal heads and kg forces to protect the port. Mission 37 Another gun course but this time you use the wave concussor. Mission 38 Use a remote controlled blast bot to destroy the final barrier keeping you from getting to Torns main head quarters. Mission 39 The HQ is under attack from the KG forces and you are chosen to protect it. Mission 40 You must get into the power room to unlock the floating war factory but to get in there you must first unlock it by flipping a switch in the sewers. Navigate through the sewers to find the switch. Mission 41 This is a retro-mission kind of like the original Packman only in this mission you cant be eaten by the bird thing (nasty) and you have to kill the thing that puts the dots back. Mission 42 Get in to the maurders stronghold and kill 60 of them then chase down and destroy four of there vehicles. Mission 43 This mission is pretty much the same thing as mission 7 except this time there are more artifacts and less time. Mission 44 Deep in the metal head nest there are 5 nasty metal-pedes that you have to destroy. Mission 45 More gigantic metal heads for you to destroy but this time Sig is driving and youre on the gun. Mission 46 Maurders are attacking Spargus front gate and you have to choose a vehicle and take them out. Mission 47 In Haven Forest there are statues that you have to hit then follow there hologram to go through the rings. Mission 48 Use the warship to shoot at the lantern things around the war factory. Mission 49 Explore the war factory and have some fun in the car. Mission 50 Boss: Cyber-Errol First he shoots at you with a grenade launcher, run around but watch the green light at your feet, when it turns red run away from that spot. After a few grenades KG robots come after you so just shoot at them but note what color lights Errol is above. After that timed mines will appear so hit them with your spin move under the color Errol is above. Repeat this a few times to get through act 2. Act 3 Mission 51 Errol is ticked off so he attacks the monk temple. Go to the monk temple and find the Oracle where you get your final light Jak power, light flight. Use your new power to fly from pillar to pillar till you get to Seem. Mission 52 Youre the best gunner so you must protect Spargus from the Dark Precursor attack. Go to the gun turret and fire at the targets all over the creatures bodies to destroy them. Mission 53 Head to the metal head part of the city where youll find the entrance to Haven Forest. Kill the dark eco creatures in the gun turrets and shoot at the dark eco plants until they are all dead. Mission 54 The astro-viewer linked you into the Dark Ship so that you can take out the shield. Use the Dark Robot to navigate through the ship using all the controls to destroy the shield. Mission 55 Use the Hellcat to lead Torn and Jinx safely to the metal head part of the city so that they can blow up the metal head tower so you can get inside. Mission 56 Venture through the tower using the beam reflector to kill the blob monster things to find Errol and destroy the tower. Mission 57 Go through the palace ruins killing all the metal heads till you come face to face with a few of those satellite. Mission 58 Use your vehicle to break through the ruins running into all the power generators till Jaks fathers death. Mission 59 Drive through the catacombs on one of those car things till you reach the precursor core. Mission 60 Go through the dark ship as Jak this time until you confront Errol and the Dark Makers. When the ship is being pulled apart it is easier to use your hover board than to run on your feet. Mission 61 Boss: Dark Precursor Technology (and Errol) Drive the sand shark shooting at all the purple things on the spider things legs, but when you reach the sea it isnt over, hit a hard turn left to get past the sea and on the other side continue shooting at the purple things until it falls. Jump onto the top platform to confront Errol for one final time. Shoot at the tentacles lifting up out of the floor, shooting at all the creatures while youre at it. Once that done, Errol turns around so you can see the spot on the back of his head, shoot at it with any gun youve got that actually shoots (I recommend using the beam reflector). Do this a few more times to save the world one more time. Most Recommended Secrets (1) Unlimited Ammo (2) Unlimited Light Jak (3) Unlimited Dark Jak (4) Weapon Upgrades (5) Vehicle Upgrades (6) Expert Options (7) Cheats (except invulnerability) (8) Art Gallery (9) Invulnerability I recommend not buying invulnerability because I asked myself whats the point of playing the game if you cant die and besides if you buy unlimited light Jak youre pretty much already invulnerable.