Author: Skull Demon Game Title: NFL GameDay 2003 Game Platform: Playstation 2 (PS2) FAQ Title: Information, GameShark Codes And More TABLE OF CONTENTS Starting Up Quick Start Control Offense Kicking & Punting Defense Advanced Controls Offense Before the Snap Quarterback Control Total Control Passing Receiver Control Ball Carrier After the Snap Defense Before the Snap Defense After the Snap Kick and Punt Return Control Hot Tips Creating A Player Bonus Teams GameShark Codes Additional Information NFL GameDay 2004 Review STARTING UP Dualshock 2 Analog Controller Buttons: X= X button Square= Square button Triangle= Triangle button O= Circle button L1= L1 button L2= L2 button L3= L3 button (push down left analog stick like a button) R1= R1 button R2= R2 button R3= R3 button (push down right analog stick like a button) Start= Start button Select= Select button Up= Up directional button (you can also push the left analog stick up) Down= Down directional button (you can also push the left analog stick down) Left= Left directional button (you can also push the left analog stick left) Right= Right directional button (you can also push the left analog stick right) (Button)+(Button)= Push the two buttons at the same time QUICK START CONTROL Offense: Pause game= Start Snap ball= X Throw to a receiver= X, Square, Triangle, or O Catch= Triangle Speed burst= X Kicking & Punting: Activate kick meter= Press and hold X until the kick meter is full. Release X to kick the ball. Dictate where the kicker makes contact with the ball using the cursor= Left/Right/Up/Down Defense: Pause game= Start Tackle/Dive= Square Switch to defender closest to the ball= O Jump/Deflect/Intercept= Triangle Speed Burst= X Swim move left or right= L1 or R1 Forearm shiver (jam a receiver at the line of scrimmage)= R2 ADVANCED CONTROLS Offense Before the Snap: Snap the ball= X Fake hut= Triangle Audible= Press Square then press Square, X, or O to choose a different play. Press Triangle to exit the audible screen. Bring camera back to preread wide receivers= L1 Send wide receivers in motion= Left/Right Activate Total Control Passing= R1 Activate Max Protect= 9running back blocks)= R2 Hurry to the line for the snap= X Choose a receiver for a hot route/motion= Up/Down Program selected receiver's hot route= L2+Left/Right/Up/Down No-huddle offense= L3+R3 (press analog sticks down like buttons) Quarterback Control: Pass to a redeiver= X, Square, Triangle, or O Toggle quarterback scramble mode= L2+R2 Throw the ball out of bounds left or right= L2+Right analog stick left/right Spike the ball= L2+Right analog stick up Take a knee= L2+Right analog stick down Pump fake to a receiver= L2+X, Square, Triangle, or O Total Control Passing: Lead receiver= Left/Right+X, Square, Triangle, or O Overthrow or underthrow receiver= Up/Down+X, Square, Triangle, or O Lob pass= Tap X, Square, Triangle, or O Bullet pass= Hold X, Square, Triangle, or O Receiver Control: Dive for ball= Square Jump for the catch= Triangle Speed burst= X One-handed catch= L2+Triangle Ball Carrier After the Snap: Dive= Square Hurdle= Triangle Break tackle= O Speed burst= X Juke= R2 Stiff arm left or right= L1 or R1 Dive over pile= L2+Square High step= L2+Triangle Advanced break tackle= L2+O Shoulder charge= L2+X Defense Before Snap: Audible= Press Square then press Square, X, or O to choose a different play. Press Triangle to exit the audible screen. Defensive line shift left or right= L2+Left/Right Cycle through and choose a defender= O Cycle through defenders in reverse= L2+O Defense After the Snap: Dive/Tackle= Square Jump/Deflect/Intercept= Triangle Switches to defender closest to the ball= O Speed burst= X Forearm shiver= R2 Swim move left or right= L1 or R1 Points to a zone for switching defenders= Right analog stick Switches to defender pointed to by analog stick= R3 (press analog stick down like a button) Super swim move left= L2+L1 Super swim move right= L2+R2 High tackle= L2+Square One-handed deflection/Interception= L2+Triangle Switches to defender deepest in coverage= L2+O Shoulder blast-try to cause a fumble= L2+X Kick and Punt Return Control: Dive= Square Fair catch (while kick is in air)/Hurdle= Triangle Break tackle= O Speed burst= X Juke= R2 Stiff arm left or right= L1 or R1 Dive over pile= L2+Square High step= L2+Triangle Advanced break tackle= L2+O Shoulder charge= L2+X HOT TIPS In a one-player game, you can press Select to receive a hot tip. Hot tips are hints that provide basic game strategies during the course of gameplay. CREATING A PLAYER When creating a player I suggest not creating your own. Choose to create a Super Player where you can edit your characters name, position, team, number, and physical attributes. Then you choose a super player. Choosing the super player will give your created player their stats. Creating a Super Player is easier and faster then creating a player, which in Create A Player you can edit your characters name, position, team, number, physical attributes, and stats. Creating a super player is good for a person new to the game. Create a player with a last name of someone already in the game and his name will be announced during the game. BONUS TEAMS At the team selection screen in preseason, press Circle for a Super Bowl team. Press Circle twice at the team selection screen for an All-Star team. GAMESHARK CODES Master code (must be on)= 0E3C7DF2 1853E59E EE820C4E BCC2701A Infinite play time= DE47FB1A BDBBA095 Infinite creation points= CE5B3D04 BCA99BFB Low created salaries= CE5BBB8A BCA99B84 Infinite time outs for the home team= CE4704D6 BCA99B86 No time outs for the home team= CE4704D6 BCA99B83 Home team can not score= CE4704C6 BCA99B83 Home team scores fifty points= CE4704C6 BCA99BB5 Press L1+L2 for the home team to win= 0EA8ED38 BCA99582 CE4704C6 BCA99BB5 0EA8ED38 BCA99582 CE4704CE BCA99B83 Infinite time outs for the away team= CE4704D0 BCA99B86 No time outs for the away team= CE4704D0 BCA99B83 Away team can not score= CE4704CE BCA99B83 Away team scores fifty points= CE4704CE BCA99BB5 Press R1+R2 for the away team to win= 0EA8ED38 BCA99082 CE4704C6 BCA99B83 0EA8ED38 BCA99082 CE4704CE BCA99BB5 Press select for no play time= 0EA8ED38 BCA99A81 DE47FB1A BDBADEEB ADDITIONAL INFORMATION NFL GameDay 2003 is a very realistic football game for todays' video games. 989 Sports has used actual pro football players to help make NFL GameDay 2003, and special help from Tom Brady (quarterback for the New England Patriots). Unlike other football games NFL GameDay 2003 adds physics to every tackle and move, which has never been done in any other sports game created so far, for example; in other football games the ball carrier will dive into a tackle and float and drop. In NFL GameDay 2003 the ball carrier will plant their feet and push off to dive, if hitting another player while diving or running you will see that other player be effected by falling down, moving out of the way, etc. NFL GameDay 2003 has three- hundered plus tackles and catches. The football players have great physical attributes that make them look like actual football players, and the faces do not look like cartoons or pictures. High-resolution players and sixty frames per second gameplay deliver the ultimate NFL gaming expeience. Play online with other users with live stats, roster updates, in-depth player profiles and complete in-game chat functionality. Build a franchise over twenty seasons in General Manager Mode, create your own play with the play Editor and much more. Break tackles and make second effort catches off tipped balls on offense. On defense, user controlled gang tackles change momentum of the game. NFL GAMEDAY 2004 REVIEW NFL GameDay 2004's wealth of features includes everything from tournaments to built- in message boards and e-mail. That being said, the gameplay falls considerably short and is still behind the competition. Unfortunately, GameDay exhibits bouts of outrageously bad AI and displays little quirks that make it seem as though the game is simulating incompetent high school football players as opposed to seasoned professionals.These problems are almost immediately obvious within the first few minutes of starting a game. Even on the highest difficulty setting, it's not totally uncommon to move outside the pocket as the quarterback and stand there for a good 10 seconds before a defender ever comes close to making a tackle. This enables you to survey the field and wait for an open receiver. Of course, that shouldn't be too difficult since the defensive backs occasionally don't bother picking up open receivers anyway--especially if they come out of the backfield. In addition, the 10 seconds you have to throw the ball allows plenty of time for the receivers to get a good 25 yards down the field, but, not surprisingly, it's still relatively easy to complete these passes. Perhaps the most irritating aspect of the passing game occurs when you throw to a receiver who's facing the line of scrimmage. When the player catches the ball, he automatically runs two yards or so back toward the line of scrimmage before turning around to run in the proper direction. This momentum feature makes sense when players are running toward the sidelines, or just running, period, but in this case, the receiver is stationary but still runs in the wrong direction. Other interesting quirks can be found in the running game. When running the ball to the outside, once the ball carrier gets a few yards beyond the line of scrimmage, the defensive backs will stay in pass coverage and run in the opposite direction. Normally, this wouldn't be such a big deal, since cornerbacks and safeties are usually focused on coverage, but it just happens far too often for it to not be an issue. Otherwise, the running game is actually pretty solid--thanks to some smart offensive line blocking. There are some problems with the defense--especially those associated with the passing game--since the defensive back AI just acts ridiculously stupid at points; but it is decent. Defensive backs do a reasonable job of picking up receivers in zone defenses, and linebackers can't really cheat since they have trouble breaking through the offensive line. NFL GameDay 2004 is pretty standard in its mode selection. There are preseason, season, general manager, tournament, practice, and franchise management options. The general manager mode essentially functions as the game's franchise mode in which you can take a team through numerous seasons in hopes of winning a Super Bowl, or, at the very least, building a dynasty. The general manager mode lets you perform all of the basic actions like trading players, signing free agents, drafting new players, managing playbooks, and viewing statistics to get a glimpse at who the top players are. There's nothing particularly special about the general manager mode since it doesn't really offer anything new that other football games, or even previous versions of GameDay, don't also offer. As mentioned, what really sets GameDay apart from the opposition is its online play, which is impressive due to the amount of features it offers and not necessarily because of the gameplay. There are message boards where you can talk with other players. You can also send e-mail to other players by using your online nickname, and 989 Sports can even give you feedback on the game. The online mode also offers tournaments as well as a wealth of stat tracking. If GameDay is your only football option, then you'll probably spend most of your time in the online game. Much has also been made of the fact that NFL GameDay supports the USB headset, not only for talking to other players, but for actually calling and manipulating plays--such as sending men in motion or hiking the ball. While this may sound really cool, it doesn't work that well. Add this to the fact that most of the options you can call are just as easily executed using the PlayStation 2 controller, and it makes the USB headset more of a novelty than anything else. It's also worth pointing out that sometimes the game doesn't completely recognize some of the commands unless you speak very clearly--when you don't, the game will suddenly jump into the pause menu. NFL GameDay 2004 looks better than its predecessor, which isn't saying much when you consider that last year's game didn't look all that great to begin with. The player models are much more detailed and representative of their real-life counterparts. The stadiums look good, and there's actually a surprising level of detail on the sidelines--you'll see players sitting on benches, and, of course, there are cheerleaders. However, there are some odd frame rate problems that usually appear right after the snap. What happens is that the game will suddenly slow down, and this has a slight effect on the timing of running plays since you have to make cuts to avoid linebackers. Conversely, the sound is pretty solid. The commentary team is headed up by Dick Enberg and Dan Fouts. While Dan Fouts provides the usual assortment of idiotic lines--like the ones he would say in an actual NFL game--the commentary actually flows pretty well and doesn't sound like a bunch of spliced sound clips. Other than that, the game has the usual assortment of rock 'n' roll music from a variety of artists, including Papa Roach. There's no question that NFL GameDay 2004 improves upon its predecessor, and the online play continues to keep pace with the competition, but the game falls short in practically every other area. The AI makes some ridiculous mistakes--far too often--and the passing game is just far too unbalanced for any football fan to take seriously. There are simply better football games on the market, so there's really no point investing time in GameDay unless it's your only option.