SHADOW THE HEDGEHOG BOSS FAQ PS2

SHADOW THE HEDGEHOG BOSS FAQ

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[1] Introduction

As with most games, people are going to run stuck on a boss because they run out
of proper tactics. So that is why I wrote this guide. Know that the attack
names for the bosses are made up by me. I don't know the actual attack names, or
if they have actual names.

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[2] Table of contents

[1] Introduction
[2] Table of contents
[3] Black Bull
[4] Egg Breaker
[5] Heavy Dog/Blue Falcon
[6] Sonic & Diablon
[7] Black Doom
[8] Egg Dealer
[9] Devil Doom
[10] FAQ section

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[3] Black Bull

Black Bull is a minion of Black Doom. A big, fat, blob-like thing with a single
eye, that looks nothing like a bull. You fight him on Lethal Highway and in 
Death Ruins.

Attacks:

Flame Blast: He spits a ball of fire at you. Easily avoided. Just keep on
moving.
Flame Wave: A flame blast turns into a horizontal fire wave. Jump over it to 
avoid it. You may have to jump several in succession.
Bash: If you're close, he might expand and bash into you. Simply don't get close
to him, and start your homing from a few meters away from him.

Weak points:

His eye is his weakpoint. It is out of your range, however. Depending on where 
you fight it, the method for reaching it is different.
-If you're on Lethal Highway, wait for him to stop moving. When he stops, those
black birds appear. If there aren't any birds, run to his other side, and wait
for them to appear. Use your homing attack on them to get close to the eye, then
repeatedly home in on it, until it moves away. You can also beat up an alien and
fire at it.
-In Death Ruins, he remains high up. The only way to get to him is to use one of
the bumpers in the arena to spring your way onto a grinding rail, then grind
down to him and homing, or stay far away, jump and shoot. Weapons can be gotten
from the aliens on the ground.

A-Rank Tips:

For Lethal Highway, ammo runs out quickly, and replenishing it takes time. Be 
sure to always have some ammo on hand, and use normal attacks when low. The key
to getting A Ranks on any boss is by becoming Hero/Dark Shadow, this gives you 
unlimited ammo. Also, abuse Chaos Control, make sure he's not facing you yet, 
use Chaos Control, move in, and blast his eye to bits before he moves away. In 
Death Ruins, getting ammo is a lot easier, but in either case, rapidfire guns 
are the way to go.

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[4] Egg Breaker

Eggman Returns, this time in a humanoid mech with a morning star. You fight him
in Cryptic Castle, Mad Matrix, and Iron Jungle.

Attacks:

Hammer Smash: If you're close to mid-range from him, he'll dash toward you, 
jump, and smash down with his morning star, creating a shockwave in the process.
Jump
or run away to avoid.
Hammer Hit (Cryptic Castle Only): In mid to far range, he'll shoot his morning 
star at you, creating a shockwave where it hits. It's similar to Hammer Smash, 
but easier to avoid.
Cyber Crowd (Mad Matrix Only): Eggman will create a bunch of large marbles 
around him with his face on them, then fires them outward, in either a straight
or curve-like motion. Keep your distance and dodge accordingly.
Dual Laser (Iron Jungle Only): Two lasers will come from under the cockpit, 
moving in an unpredictable manner. Just stay out of their way and you should be
fine. Just don't be in front of him too long at one time.

Weak Points: 

As usual with egg mechs, the cockpit is the weak point. You can use the homing 
attack to hit it, but a faster way is to beat up one of his pawns and use their
weapons. Rapidfire weapons are the weapon of choice here, but missiles work 
too, I prefer the rapidfire ones tho.

Note for Iron Jungle: 

Eggman is on a suspended platform in the middle here, out of your reach. Just 
use one of the turrets on either side of the arena (don't bother with the 
missiles, the turrets should be what's used) to shoot him off it, and resume 
the fight as normal.

A-Rank Tips:

If you want a quick A-Rank, simply keep blasting with rapidfire weapons, 
pausing only to dodge, and start blasting again, and repeat. For Iron Jungle,
just stay in the Turret until it gets destroyed, it will leave behind a 
machine gun which will make quick work of Eggman's remaining health.

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[5] Heavy Dog/Blue Hawk

They look and act similarly, so I bunched them up. It's a cilindrical hovery..
GUN mech thing, with missile turrents all around it. Heavy Dog is encountered 
in The Doom, and Blue Falcon is encountered in The Ark.

Attacks:

Particle Beam Cannon: A 360 degree beam attack. You'll see red, yellow or blue 
shimmery things around the mech. It'll go from red, to yellow to blue. When you
see it turn blue, get the hell away from it. It'll always fire at the same
altitude as you are, so staying out of range of it, or jumping  (down) at the
last second is the best option to avoid it. For Blue Falcon, this attack won't 
be used if you're on the lower level.
Missiles: The turrets shoot missiles. They're rarely fired directly toward you. 
Usually somewhere toward the sky. Just don't be that high up and you don't have
to worry about it.
Hover Mines (Heavy Dog Only): As it moves around, it will leave hovering mines 
behind, that detonate after a set time passes. Just don't be near them when they
do. Note that homing attacks won't harm or detonate them, and you can actually 
use them to follow and get close to the mech itself.
Bombings (Blue Falcon Only): If you're on the lower level, Blue Falcon will
drop bombs. They take a second to reach the ground, so predict their impact 
and avoid. This attack won't be used if you're on the upper level.

Weak Points:

Both mechs have the cockpit and the turrets as their weak point, but they are 
too high to reach with your homing attack. For Heavy Dog, climb on one of the 
platforms,or homing attack along the mines. For Blue Falcon, use one of the 
bumpers on the edge of the arena to get to the upper level. There's little room 
to avoid the particle cannon here, so when the sparkles turn blue, jump down 
again. In both cases, destroying the turrets will make it drop homing missiles,
which you can use against it. This is highly recommended if you want your A 
ranking.

A-Rank Tips:

To get your A-Rank, focus your attacks on one turret only. Once you break it,
get the Homing Missile and abuse it. (Hold down the Attack Button for the 
targeting laser, release when you want to shoot) Since it can fire at multiple 
targets at the same time, just target the cockpit and as many turrets as you 
can. This way, you can not only whittle down its health quickly, but you can 
also keep replenishing your missiles.

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[6] Sonic & Diablon

Finally, the score between Shadow and his rival will be settled.. Well 
actually, the real boss is Diablon. A hovering humanoid GUN mech without legs,
piloted by the Commander. You run into them in GUN Fortress Dark side, Black 
Comet Dark side, and Final Haunt Dark side.

Attacks:

Homing Attack: Sonic's only attack. It's unavoidable, but if you jump, or do 
your own homing attack, you'll be surrounded by your little shield, and you'll 
remain unharmed.
Antimatter Cannon: Like the other GUN mechs, it charges up for a powerful 
all-round attack, except in this case, it has a spherical radius, so staying 
out of its range is the only option. The charge is complete when the charging 
light becomes red. It's fired when he drops his shield. Blue shimmery light 
will indicate the outer area of the blast, so get past that, and the attack 
won't hit you.
Laser Cannon: Its head also doubles as a laser cannon. While it's airborne, 
it'll only fire when you're up in the air, but after it comes down to the 
ground, the attack will be used regularly. Staying directly above him will 
make sure you aren't hit, and while on the ground, you shouldn't be staying 
in one place anyhow. This attack isn't used if you're in the range of his 
swipe attack.
Swipe: Once Diablon comes down, it'll start using its right hand to smack you
around when you're in range. Simply jump backward to avoid it. After this 
attack, he will stop dead for a second, so use this opportunity to get a 
homing attack in.

Weak Points: 

Bashing Sonic is fun and all, but to empty the boss meter, you must attack the
head. The problem is, Diablon's shielded. Lucky for us, it has to drop its 
shield to attack. While it's suspended in the air, it's also too high to reach,
however, if you use a homing attack on Sonic, you can use it as a stepping 
stone to get close. Don't worry about the shield at this stage, Diablon will 
always use its laser cannon once you get high up, so you can always get some 
hits in. After he gets to the ground, the best opportunity is AFTER 
(not during) his swipe attack. In any of the cases, get a few hits in before
he puts up his shield.

A-Rank Tips:

Dark Shadow is your friend. As soon as the battle starts, look around the arena
for weapon crates, and get a rapidfire weapon. First use homing attacks to get 
Diablon to the ground, then once it's down, use the weapon to get its health 
down quickly, but remember to only fire when its shield is down. Also, do NOT 
deplete your ammo supply. When you run low, resort to homing attacks instead. 
At least until you become Dark Shadow, then, once you're Dark Shadow, start 
shooting like crazy, without worrying about anything. You have unlimited ammo,
and you are impervious to any attacks. Don't use Chaos Blast, it'll deplete 
the Dark bar, plus it's faster to just keep shooting.

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[7] Black Doom

If you decide that the Black Arms don't deserve to be on earth, for whatever
reason, this guy is your enemy. You run into him in GUN Fortress Hero side,
Cosmic Fall Hero side, and Final Haunt Hero side.

Attacks:

Chaos Control: He phases in and out the entire time. Just wait for him to 
appear and attack, you can't attack him before he finshes attacking anyway.
Chaos Illusion: He leaves behind an illusion of himself which will do any 
of his other attacks. You cannot harm this illusion, and it will dissipate 
after it finishes its attack. As Black Doom gets weaker, he will leave 
behind multiple illusions. This sequence finsishes with Black Doom doing his
own attack.
Flame Disc: Two clouds appear on either side of him, and then two vertical 
flaming discs will be fired in your direction. Move to the side to avoid.
Meteor: Five clouds appear around him, which will turn into meteors that are 
fired in your direction. They're easy to avoid, just don't stay in one place.
Swift Strike: A purple horizontal disk will appear around him, and lower to 
your level, then fire in your direction. Jump over it to avoid it. Be aware 
that this attack can ricochet off other objects in the arena.

Weak Points:

His head is his weak point. When he's on the ground, you can easily get 
three hits in after he finishes his attack. If he's in the air, you need to
jump to him from one of the platforms. It sounds simple in theory, but he 
has a lot of health.

A-Rank Tips:

In GUN Fortress, every corner has a weapon crate. First get the homing 
weapon, and use it up entirely. You can get two hits in each time before he
disappears. Then, get the rapidfire weapon, which gives you about six hits 
each time. If possible, try not to fill your Hero bar until the start of a 
new volley, just wait for him to disappear if the bar is almost full. Then 
when he finishes his next attack, start firing like crazy, you should become 
Hero Shadow now, and you won't have to worry about getting hit. Just get into
position for your next attack, and start shooting even before he finishes 
attacking. He should go down in no time this way.
In Cosmic Fall and Final Haunt, the rapidfire weapons are stronger, and 
there is no need to get a homing weapon first, go straight for the 
rapidfire weapon.
Also, do NOT, I repeat, do NOT use Chaos Control, it doesn't grant you any
more hits than normally, and it drains the Hero meter faster.

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[8] Egg Dealer

If you don't care about world peace or world conquest, it's likely that good
old Eggman will become your last obstacle. He rides this weird four-legged 
wheeled mecha, with a slot machine on its front. You run into him in Lava 
Shelter (either side), Black Comet Hero side, and Cosmic Fall Dark side.

Attacks:

Slot Reels: Eggman moves very rapidly around the arena. Each time he stops 
and trips, one of the reels will stop. The reels will also stop if you hit 
the buttons on his frontside. The resulting attack will be in favor of the 
one who stops the last reel.
Missile Fever: If Eggman gets three missiles in a row, a lock-on target will
appear on you. Just keep moving and the missiles can't possibly hit you. If
you get three missilesin a row, he himself will be a target of this attack.
Bomb Fever: If Eggman gets three bombs in a row, he will pick up the pace 
and run around the arena while dropping bombs behind him. Simply stay in 
front of him or on the platform in the middle to avoid being hit. If you get
three bombs in a row, Eggman will trip and drop a bomb on himself.
Pawn Fever: Only Eggman can initiate this attack. If Eggman gets three Egg 
Pawns in a row, a number of Egg Pawns with lances will appear around you. 
Beat them up before Eggman makes his way toward you.
Ring Fever: Can only be initiated by you. Line up three rings, and a lot of 
rings will be dropped in the center platform.
Shadow Fever: Can only be initiated by you. Line up three Shadow portraits, 
to instantly become Dark Shadow.

Weak Points:

As usual, his cockpit is his weakpoints, however, your homing attack can't 
reach it. Ever. Simply attack the buttons to turn his own attacks against 
him. However, if you make sure nothing in particular gets lined up, crates
will appear on the middle platform (unless you're in the middle platform 
yourself, in which case they appear on the outer road). Smash the boxes to
get a weapon. With weapons, you can damage the cockpit. The missile launcher
is the weapon of choice here, but the laser rifle works too. Finally, a good
way to damage him is to roll Shadow Fever and keep hitting him with Chaos 
Blast.

A-Rank Tips:

Getting an A is real easy if you know what to do. First of all, the trick to
hitting the buttons while he's moving, is to make sure you are running after
it, and the buttons are facing you. Then, jump, but do not press the Jump 
Button for a homing attack until you are at the peak of your jump. Any lower,
 and you will miss your window of opportunity. Second, the key to winning is 
simply to keep attacking all the buttons. It doesn't matter what attack you 
get really, because all of them are good. Except Ring Fever. If you get Ring
Fever, simply ignore it and start hitting the buttons again. Make sure to 
back off if you get Bomb Fever, because the explosion can harm you too. 
Finally, if you get Shadow Fever, make sure you're running under it or in 
front of it before releasing Chaos Blast. It will deal massive damage, and 
you can pull it off about three times before you return to normal.

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[9] Devil Doom

Ahhh the final boss. After going through the game to get all the endings, 
you reach this monstrosity. It's a large.. black.. thing with two heads, one
on each side of his body, and Doom's Eye flying from one head to the other. 
You are Super Shadow. You run into Devil Doom in the final level, Last Way.

About Super Shadow:

Super Shadow can fly, but you can only stay Super Shadow as long as you 
have rings. The moment your ring count drops to zero, you revert to normal
and will plummet to your death. Never let your ring count drop below zero.
You get more rings by blasting the balloons that armong the debris that 
surrounds Devil Doom while you're still far away. If your ring count drops
below 50, move close to him so he'll warp away and summon a new bunch of 
debris.
-The Jump button will allow you to get a speed boost. Use this to get close
to him when you're far, and also to move in for the kill.
-The Attack button will fire off Chaos Arrows.
-Holding down the Attack button until Shadow says "Chaos", and releasing it,
will fire off Chaos Spear. This is the only attack that can harm Devil Doom.
-Destroying debris will fill up the Dark meter, while destroying meteors will
fill up the Hero meter.

Attacks:

City Debris: When you're far away, Devil Doom summons a bunch of debris from
the destroyed city below, and tosses them at you. Fire your Chaos Arrows at 
them to destroy them before they hit you.
Meteor Laser: Meteors surround Devil Doom, which move around in different
patterns, firing lasers at you. If you keep moving, none of them should hit 
you. You can also destroy the meteors.
Fire Breath: When one of Devil Doom's heads is facing you, it will enhale 
and blast fire at you. Move sideways to avoid.
Chaos Control: When you're too close for too long, Devil Doom will disappear,
and reappear somewhere far away. He is likely to do this after you hit him 
as well.

Weak Points:

His only weak point is Doom's Eye. It switches between the two heads, each 
time you hit it. You can't miss it, one of the heads seems to have no eye, 
when the other one does. If the head you're looking at doesn't have it, move 
around it to the other one. The only way to damage it is to hit it square in 
the eye with Chaos Spear, however, Chaos Spear takes a while to charge up, 
and being too close for too long will make him move away. So stay well outside
his meteor field while charging up, then quickly boost inside with the A 
button, and release Chaos Spear when you're close. He'll probably use Chaos 
Control right after it. As for Chaos Control and Chaos Blast, I find Chaos 
Control messes up my aim, so I don't use it. Chaos Blast deals only little 
damage to the eye, but it can be useful for taking out a large chunk of debris
or meteors.

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[10] FAQ Section

Q: What the hell? I just ran into the same boss twice!
A: This happens sometimes. Some paths through the game have you run into the 
same boss twice. You can not, however, run into Egg Breaker more than twice. 
You can, however, run into Black Bull two times, Egg Breaker two times, and 
you can also run into Heavy Dog and Blue Falcon in succession. Since Black 
Doom, Sonic & Diablon, and Egg Dealer are all final bosses, you can only run
into them once.

Q: I have a much better tactic for that boss.
A: If you send me a very nice uninsulting email, I will test the tactic out 
myself, and will consider adding it to my FAQ, with credit of course.

Q: I tried your tactics but I still can't do it.
A1: Keep practicing, some bosses may take a few times before you get it down.
A2: If you know exactly what it is you can't do, try emailing me about it. I 
might have the answer and may even add it to my FAQ if it's something I 
overlooked.

Q: There's something you haven't added to your FAQ, which would really add 
to it.
A: If I think it's worthy of being added, I will add it, and give you credit.

Q: Can I add your FAQ to my site?
A: Email me about it first.

Q: Can I use portions of this FAQ for my own FAQ?
A: Again, email me about it first.