Guide PS2

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    /     /        /   __  [email protected]
GameFAQs Username -=- Rivaldi


-=Table o' Contents=-

1. Legal Stuffs
2. Updates
3. Intro
4. Menu Options and How to Play
5. Characters and Enemy Types
6. Walkthrough
7. Mini-Games
8. Crisis Missions
9. Secrets
10. FAQ
11. Special Thanks


1. Legal Stuffs


        This guide can be found on:

                -Cheat Code Central (
                -GameFAQs (
If you want to put it on your web site all you have to do is ask me.  If you
see it on any page beside the one(s) listed above, take it upon yourself to
notify me so i can proceed to yell at them.

This guide is for personal use only.  To use it otherwise, profitable or not,
without my permission is an infringment of your legal capacities.  You may copy
the guide (word for word) and utilise it if:
        -I have been notified
        -I have given permission
        -I recieve 100% credit

You can also print a copy of the entire guide or a part of it, provided you
only use it for personal purposes.

This guide ©2001 Randy Walker
Time Crisis®2 & ©1995, 1997, 2001 Namco Ltd., All rights reserved.
"PlayStation" and the "PS" family logo are registered trademarks of Sony
Computer Entertainment Inc.

If you have any issues or have a question, e-mail me at [email protected] but
I have some rules:
        -If you _have_ to be negative, be "positively" negative. Don't e-mail
me and say "Sheesh,          this guide's REALLY bad." It's not nice.
        -Don't spam. I shouldn't have to say this, but some people just like to
be obnoxious.
        -If it's about this guide or Time Crisis II, indicate that in the
subject header.
        -If it is a question, make sure it is not covered in the guide, kay?
        -If it is a submission or correction, state your name or alias as you
want it to appear            when I credit you. That is, if you want me to.

(If this whole guide looks screwy, notify me so I can slave away trying to fix


2. Updates


 - First posting.  Everything you see here.


3. Intro


As a business leading the way for the next-generation communications system,
Neodyne Industries Ltd. inaugurated their plans for the "Starline Network". 
With 64 low-orbit communications satellites already developed, Neodyne
announced their plans for the launch of the satellites in the coming month.

However, 3 weeks before the planned launch of the satellites, the international
special intelligence group VSSE uncovered the shocking truth.  Their
intelligence learned that some of the satellites scheduled for the launch are
actually strategic military satellites.  To collect more evidence about their
intent, VSSE immediately dispatched Christy Ryan to penetrate Neodyne as an
undercover agent.  Although Christy succesfully gathered information about
Neodyne's intent, her identity was uncovered and she has become a fugitive
withing the Neodyne compound.

To rescue Christy and retrieve the information, VSSE called for their best,
Secret Agents Keith Martin and Robert Baxter, to infiltrate the Neodyne


4. Menu Options and How to Play


 -=- Menu Options -=-

    At the main menu you have four options: Arcade, Extra Games, Options and

       -Arcade: Play the original Time Crisis 2 arcade game. (1 or 2 players)

       -Extra Games: Play various mini-games to polish your aiming skills. Some
games are hidden          and can only be played by performing certain
requirements to unlock them.

       -Options: Adjust various game settings, including the number of lives,
game difficulty             level, controller, game data, screen and sound

       -Database: Check out the score rankings of your previous plays in
different game modes.

 -=- Arcade:

    Select STORY MODE to play all three stage in order, or select ONE STAGE
TRIAL to play one         stage only.

        One Player: Play the One Player Arcade mode.

        Two Player: Play the Two Player cooperative Arcade mode in
split-screen. The rules of the         game are exactly the same as the One
Player game, but the same Credits are shared by              Player 1 and
Player 2.

        Double Gun: Play the One Player Arcade mode using two guns. The game
rules are basically          the same as the One Player Arcade mode, but there
is an additional display for the number         of bullets left in the second
gun at the bottom-right corner of the screen.

        Link: Use the i.LINK cable to connect to PlayStation 2 computer
entertainment systems and         two TVs together to play in Two Player Link

        Rankings: View the score rankings for the Arcade mode.

        Game Options: Change the game difficulty level and number of lives.

 -=- Extra Games:

        Agent Trainer: Play and compete for shooting accuracy at the shooting
range. There are 4          different difficulty levels to choose from. The
player with the highest score total after         2 rounds wins.

        Quick & Crash: Play the original arcade hit where you compete in a game
of quick-draw.            Point the GunCon away from the screen. When targets
appear, aim and shoot the targets.            The goal is to shoot all the
targets as fast as you can with limited number of ammo               alloted.

        Shoot Away 2: Play the classic arcade hit where you compete in the game
of skeet                 shooting. Aim and shoot the clays before they
disappear into the horizon.

        Crisis Missions: Participate in the VSSE training exercises. Play
various missions to             test your shooting skills.

 -=- Options:

        Game Options: Select this option to adjust the number of lives and the
game difficulty            level of the Arcade mode. To adjust the setting, aim
at the setting you want to adjust            and shoot.

        Controller: Select this option to assign the RELOAD button, and change
the RELOAD method.         You can RELOAD by aiming away from the screen and
pulling the Trigger if the OFF SCREEN           method is selected. If you are
using a controller, you can also use this option to adjust         the cursor

        Screen: Select ADJUST SCREEN to adjust the position of the screen. To
adjust the screen,          aim and shoot the arrow indicating the direction
that you want the screen to shift.               Select BRIGHTNESS to display
the screen that allows you to adjust the TV brightness. To           return to
the Options screen, press the A or B button on the GunCon.

        Sound: Select this option to adjust the BGM and SE volume or set STEREO
/ MONO. To adjust         settings, aim and shoot the arrows of the setting
that you want to adjust.

 -=- Database:

        Arcade: Select ARCADE to view the Top 20 score rankings for the various
modes in Arcade.          NORMAL is the score rankings for standard play, and
SPECIAL is the score rankings for             play using the hidden features.

        Extra Games: Select one of the games to view the Top 5 score rankings
of the                      respective games.


 -=- How to Play -=-

 -=- Game Screen

        |score  (A)                      |
        |                                |
        |                                |
        |           ,                    |
        |       (B)-o-                   |
        |           '                    |
        |                                |
        |                                |
        |                                |
        |                                |
        |shot,,,,,,,,, life     time     |
        | (C)|||||||||    (D)        (E) |

A. Score: Your score and number of Combo Hits.

B. Cursor: The cursor is where you are aiming when using a controller. The red
cursor is Player      1. The blue cursor is Player 2.

C. Bullets: The number of bullets left. To replenish your ammo, use RELOAD.

D. Life: You lose 1 life for every time you are shot, hit by an object, or when
the time limit       reaches 0.

E. Time Limit: There is a 40 second time limit for each of the Action Points.
You will lose 1       life if the time limit reaches 0.

 -=- Rules of the Game

      -Reload: Release the RELOAD button to evade enemy fire and reload your
gun. Remember, you          cannot shoot from this position. To shoot and
attack the enemy, press the RELOAD button.          RELOAD method can be
changed in Options.

      -Crisis Sighting: I do not know if this is the proper name for it, but I
have seen it used         a couple times. A Crisis Sighting is when an enemy
miraculously fires a shot that has the         possibility_ to hit you. This is
signified by a red shockwave emanating from the enemy and        their bullet
is changed into a red shuriken-like thing spiraling at you. These are the      
     bullets you have to dodge. If you consider all the shots the enemy fires,
they seem to            have pretty bad aim.

      -Environmental Obstacles: Yes, nature strikes back! Actually, it's not
always nature that          gets in your way. Every once in a while, some sort
of inanimate object decides it wants to        embrace you lovingly. Well, give
it the cold shoulder and release the RELOAD button.

      -Action Point: The game will proceed forward as each Action Point is
cleared. Defeat all           the enemies to clear an Action Point. Once an
Action Point is cleared, -WAIT- is displayed        on-screen while you move on
to the next Action Point. When you reach the next Action              Point
-ACTION!- is displayed on-screen and the action will resume.

      -Time Limit: There is a 40 second time limit for each of the Action
Points. You will lose 1        life if the time limit reaches 0.

      -Continue: The Continue screen appears if you have Credits left but no
Lives left in the           current game. You can continue a game as long as
you still have Credits remaining. To             continue a game, shoot "YES"
displayed on-screen. Shoot "NO" to quit the game and return          to the
Title screen.

      -Game Over: The Game Over screen appears if you select "NO" in the
Continue screen, or if          you have no Credits or Lives left. If AUTO SAVE
is "ON", your ranking data and hidden             features that are unlocked
are automatically saved.


5. Characters and Enemy Types


 -=- Characters

        -Keith Martin
           Birthplace: Great Britain
           Age: 27
           Codename: Cherub
           Description: One of the heroes of the game. Former agent of SAS
specializing in                   explosives. On paper, Keith is a Hollywood
special-effects technician, but in reality             he is an elite VSSE

        -Robert Baxter
           Birthplace: USA
           Age: 29
           Codename: Griffon
           Description: Keith Martin's partner. Former member of the NAVY
SEALS, and an expert               pilot/driver of various vehicles. On paper,
Robert is a school bus driver. In reality,            he is a VSSE agent.

        -Christy Ryan
           Birthplace: USA
           Age: 24
           Description: A VSSE special agent. A super-intellectual who
graduated from Harvard at             the young age of 17. As an undercover
agent, Christy penetrated NDI security posing as            Diaz's secretary,
but she was captured when her true indentity was uncovered.

        -Wild Dog
           Description: A wanted criminal. The former leader of a mercenary
group. In his his                encounter with "Richard", a secret agent of
VSSE, he lost his arm and was left with a             scarred face. His arm has
since been reconstructed and replaced with a mechanical                 weapon.

        -Ernesto Diaz
           Description: The head of NDI. A retired officer who has been
committing crimes in the             underworld since his tenure as an officer.
With intent to conquer the world, he                   concocted a secret plan
to launch military satellites into orbit.

        -Jakov Kinisky
           Description: Charged with capturing Christy Ryan and securing the
attache case which              held the information regarding NDI's plans for
the military satellite. Boss of Stage 1

        -Buff Bryant
           Description: Assigned to protect the satellite as it was transported
to the launch                site by train. Boss of Stage 2.

 -=- NDI Soldier Types

         Blue - Regular soldier

            The normal enemy you will fight through the course of the game.
They can get a Crisis             Sighting on you, but it seems to be random.
Notify me if I am wrong - you will get                credit. These guys show
up in about every place that has room for them. You'll shoot              a lot
of them. I think you get my point.

         Red - Sharpshooters

            These guys pop up fairly often, however not as much as the boys in
blue. They have a              high chance to get a Crisis Sighting, and they
are almost guaranteed to get one                   before you shoot them. Watch
out for these guys, they can actually shoot.

         Green Camouflage - Knife Specialists

            Very annoying, these fellers _always_ have a Crisis Sighting, but
it is only                      signified by a red spark, as opposed to the
HUGE display one normally gets. They can              either throw a knife at
you (red spark warning) or get up close and slash you (no                
warning). These guys usually hop about for a while before they attack, so
sometimes               you get a warning.

         Green Fatigues - Heavy Arms Specialists

            There are three flavors of this guy - wee, not so wee, and FRIGGIN'
HUGE. The first               type uses grenades. They always hit, and give no
red warning. However the grenades                look like tennis balls, and
can be easily seen so you know when to dodge. The second              type uses
machine guns. These guys can hit you, so be careful. They give the standard    
        Crisis Sighting display, so these guys are pretty standard. The third
type uses                   rocket launchers. They use the standard Crisis
Sighting as well, but I think they                 always hit you, I'm not
sure. They are pretty easy, but they fire four rockets in                
succession, so wait for their volley to finish before emerging from the
reloading                 position.

         White - Commanders

            I have not found a difference between the white guys and the blue
guys. If anyone                 knows, notify me. All I know is that they get a
Crisis Sighting more often than blue              guys.

         Yellow - Field Reconnaissance soldier

            This is my theory on the yellow 'uns: They are recon troops in the
field, relaying                info about Keith and Robert's progress to the
local boss. That is why they don't                  shoot you, they are always
running around, and you get a hefty bonus for shooting                 them
(preventing info about you from getting to the boss).


6. Walkthrough


As you can imagine, making a walkthrough for this game will be awkward and
difficult, so it might take a while. Stay tuned.


7. Mini-Games


I will have strategies for getting good scores here and other things.

 -=- Agent Trainer

 -=- Quick & Crash

 -=- Shoot Away II


8. Crisis Missions


I will explain each mission here and strategies for each as I complete them.
submissions of strategies is more than welcome (credit will be given where it's


9. Secrets


These secrets came from and credit goes to OKong

-=- The following secrets can be found in Arcade mode.

 -Receive More Credits

     Every time you get a Game Over, your Credits are increased by 1. Once it
goes past 9 Credits      or complete Story mode, you'll have Free Play.

 -Receive 9 Lives (Cat Mode ^_^ HA HA!!!!! HOO HOOOO!!! oh... hehehe)

     Recieve Free Play to change the lives up to 9 in ''Options''.

 -Unlock Automatic Ammo

     Complete Story mode twice.

 -Unlock Infinite Ammo

     Complete Story mode using Automatic Ammo.

 -Unlock Wide Ammo

     Complete Story mode using Infinite Ammo.

 -Unlock Mirror Mode

     Complete Story mode without continuing.

 -Unlock One Stage Trial Stage 2

     Complete Stage 1 in Story mode.

 -Unlock One Stage Trial Stage 3

     Complete Stage 2 in Story mode.

 -Unlock Crisis Mission Mode

     Complete Story mode once.

-=- The following secrets can be found in Crisis Mission mode. -=-

 -Unlock Music Player

     Complete the Final Mission in Crisis Mission mode.

 -Unlock Final Mission 2

     Complete all of the missions in Crisis Mission mode.

 -=- The following secrets can be found in Extra Games mode. -=-

 -Unlock Additonal Mini-Games in Quick & Crash

     Earn one of the top 5 rankings in Quick & Crash mini-game.

 -Unlock Extra Mode in Shoot Away 2

     Earn a high score in Retro mode of Shoot Away 2.


10. FAQ


I will put questions that I am asked and the their answers (if I know them)


11. Special Thanks


 -=- Me, cause, frankly, I love myself.

 -=- Namco, for revolutionizing the lightgun shooter with "The Pedal". I'll
never forget the first time I played Time Crisis 1 (I sucked, I was like eleven
or something, but boy did I have fun!) All that's left to do is wait for Time
Crisis III, with _three_ player action and the ability to jump!

 -=- My mom, cause she lent me $10 to get the game WITH a GunCon2. (I don't
care if its orange, playing with the dual shock sucks.)

 -=- My friend Harry and his "machine gun finger", for introducing me to this
fockin' rockin' game 3 or so years ago and becoming my "Time Crisis II buddy".
Seriously, every time we were together at a mall or something and we saw this
game, we'ed push over old ladies to get to it. He was _always_ player 1 and I
was _always_ player 2. We could get through the game without getting shot. It
was crazy. But, alas, he moved to the city and those are things of the past.
Ah, memories.

 -=- My other friends: Franco, Kenny, Stephen, etc. for being there and being
my, um, "quarter caddies".