Hollywood: Bench 2 Bench Grind across both benches with ads on them on the hill. Fire Escape Level 1 Air out of the rooftop pool below the fire escape and lip trick the first level of the fire escape. Hollywood High Steps Ollie down the lower staircase leading down from the school's entrance Planter 2 Planter Grind transfer across the two planters near the arch of the Dog & Cello cafe. Rail 2 Bleacher Grind the yellow rails towards the bleacher and grind transfer to the bleacher. Rail 2 Rail Grind transfer between the rails on the three level staircase. Bleacher Hop Grind transfer between the two sets of bleachers while jumping over the red carpet. Car Hop Ollie over a car in the road. Chinese Transfer Transfer over the door of the Chinese Theatre using the green quarter pipes on the side of the entrance. El Teniente Spine Spine transfer from the roof of the Teniente building to the roof of the building on its right side. Fire Escape Level 2 Air out of the rooftop pool below the fire escape and lip trick the second level of the fire escape. Hollywood Sign Blast Skate into the cave behind the rail near the Hollywood sign. Pin Plant Grind the red rope in front of the bowling alley and then wallplant the bowling pin sign. Planter Pop Air off the planter and bank drop over the plants to the opposite side of the planter. Romperwood Spine Spine transfer off the quarter pipe to the left of the skate shop onto the rooftop pool. Romperwood Transfer Transfer between the quarter pipes of the building to the left of the skate shop. Schools Out Boneless off the top of the staircase near the school and clear the landing where the stairs split. Jump from the upper landing to the street. Tony tony Manual from Tony Hawk's star on the walk of fame tony Alva's. Velvet Rope Grind the red ropes near the bleachers, jump across the red carpet and continue the grind on the other rope. Voodo Spine Spine transfer over the stairs that lead to the Voodo restaurant. Half Moon Grind Grind the semi-circle wall all the way around the metro entrance. Straight Outta Bronson Grind the side of the drainage tunnel away from the Hollywood sign and then ollie through the bushes into the city. Yellow Skate through the school, ollie through the window and wallplant the yellow part of the wall on the building next to it. Fire Escape Level 3 Air out of the rooftop pool below the fire escape and lip trick the third level of the fire escape. Record Deal Grind all the way around the wall at the bottom of the recording studio building. From the top of the landing, grind around and down the stairs. Spinner Grind the upper edge of the recording studio building and hold your balance down a few floors. Dump Up Pop off the piece of plywood propped up against the dumpsters and land on the balcony above the corner. El Teniente Drop Acid drop off the roof of the Teniente building on the awning above the marquis. Romper Rail Grind the lower rails on the side of the building, ollie off the end, wallplant the nearby building and then land in a grind on the rail above while going in the opposite direction. Bronson Backlog Grind the entire length of the logs underneath the Hollywood sign. Trap Door Enter the doorway to the right of the billboard on the roof of the Voodoo restaurant. Fire Escape Level 4 Air out of the rooftop pool below the fire escape and lip trick the fourth level of the fire escape. Goat Whackin' Grind the rails to the secret room in the corner of the L-shaped building. When you're in the building, hop off your board and hit the goat with it. Manual the Stairs Manual the entire length of the Walk of Fame from near the circular planter around past the stairs that lead into the shops. Over Vine Grind the cable from the top of the recording studio to the lower ledge of the Teniente building. Fire Escape Level 5 Air out of the rooftop pool below the fire escape and lip trick the fifth level of the fire escape. Hollywood High Line Air out of the school, wallplant the yellow piece of wall on the building on the right, land in a manual on the roof of the school and then acid drop off the left-hand side of the school Beverly Hills: Rail Hop Grind transfer between the two fences on the sidewalk near the star maps signs. Ledge 2 Rail Grind the ledge towards the entrance to the parking garage and jump across to a grind on the rail. Rail 2 Ledge Grind the rail up the road towards the entrance of the parking garage and jump across the entrance to the ledge on the other side. Car Hop Ollie over any car on the road. Ted's Lip Air out of the pool and lip trick on the yellow ledge below the glass-paneled railing on top of the building. Useless Crap Air off the kicker ramp on the sidewalk and hit a grind on the balcony above. Between the Trees Grind the median in from of the SoSueM store, ollie between the palm trees and land in a grind on the other side. Going the Distance Grind the entire distance of the ledge in front of the shops from the skateshop around past the clothing stores. Rail to QP Grind the rail near the loading dock and acid drop across the driveway on the quarter pop. Ramp 2 Wire Air off the kicker in front of the Bank and hit a grind on the wire above it. Short Turd Drop Grind down the upper railing towards the two star pools, ollie over the landing and acid drop into the nearby pool. Upper Ledge Grind the planter in the back part of the museum courtyard and pop off the crooked end into a grind on the upper ledge of the museum. Across the Street Grind the upper ledge of the city hall building in a counter-clockwise direction and the ollie across the street and continue the grind on the roof. Alley Transfer Air off the concrete quarter pipe on either side of the alley and jump across to the other ramp. Andy's Happy Place Grind through the upper walkway of the city hall tunnel, ollie across the street and land in a grind on the wire that leads down the street away from the building. City Hall Transfer Use either of the quarter pipes near the entrance to the city hall tunnels and jump across to the other ramp. Easy Gap Grind the planter and jump across to the ledge by the curved wall. Got Gas? Grind on the roof of the yellow building to the sushi sign, jump across the street towards the palm tress and land in a grind on the roof of the gas station. Modern Art? Grind the upper ledge of the museum within the courtyard and ollie through the window into a grind on the sculpture in that room above the gate. Roof 2 Roof Spine transfer between the roof with the yellow top and the building across the street of it. No Tea Baggin Grind the sculpture in the museum room above the gate, jump through the right side window and land in a grind on the wire that heads down the street away from the museum. Out by 7!! Grind the sculpture in the museum room above the gate, jump through the window on the left-hand side and land in a grind on the wire that heads down the street away from the museum. Ledge 2 Awning Grind the ledge past the skateshop and ollie across the walkway to a grind on the awning. Long Turd Drop Grind the railing down towards the two star pools, ollie over the landing and acid drop into the farther pool. QP 2 Wire Hop Grind the short wall in front of the store and air off the crooked end of the wall and land in a grind on the wire above the street. Frontside Entrance Transfer Jump across the entrance under the "Noe Talente Show" sign between the two quarter pipes. Got Wings? Grind the upper ledge of the building near the gallery entrance and jump across to the street at an angle and land in a grind on the roof of the jewelry store. Nice Manual Manual into the city hall entrance and maintain a long manual around the bend and down to the star floor pools. Ralph's Transfer Transfer between the quarter pipes in the museum's courtyard near the tunnel next to the gate. Gas 2 Rail Grind the roof of the gas station towards the stairs that lead down to the star floor pools and ollie across into a grind on the curved handrail wrapping around the plaza. Sweet Stairset Boneless down the big set of stairs nera the circular fountain. Get Your Pizza Grind the awning of the shops above the accessories shop and then around the circle and ollie into a grind on top of the circular orange rooftop. Wall 2 Wire Wallride the large wall to the right of the parking garage entrance and wallie into a grind on the power line above the street. Learn to Swim Manual through the water the entire length of the rectangle fountain. Skate Ranch: Car Hop Ollie over Iggy's car. Car Parts Hop Ollie over the car parts rail near the Chinaman Tower Casino Elevator Hop into the elevator and ride up and down. Back of Couch Hop over the back of the couch while off your board. Control Box Spinner Skate onto the spinner and ollie into the air from it. Downtown Street Manual up or down the piece of pavement. Bail Bonds Wallride Wallride the "Coyote Runners" sign and wallie off of it into the air. Courthouse Big Spine Spine transfer up over the big blue object on the wodden spine. Strange Decoration Boost Air Grind the boost rails up and launch up and over the odd decoration on the plateau. Bail Bonds Limousine Ollie over the limousine the long way. You'll need a lot of speed for this. Record Co. Top Jump Grind up the large record player needle and launch off of it. Ventura Fwy Drop Spine transfer into the half pipe and land on the highway sign. Spotlight Air Launch off the big ramp to go through the air towards the pyramid. Bag Shop Arch Manual Manual up over the arched statue. Green Dome Air Get some air off the green dome above the ramps. Skatepark Office Kicker Launch off the kicker ramp near the spinner and clear the Adio sign. Museum Gates Rail Drop Grind up the gate, ollie into the air and acid drop into a grind on the back half of the gate. El Teniente Grind Grind the yellow rails near the top of the ramp with the El Teniente sign. Fame Grind Gap Grind transfer across these three sidewalk blocks. Fire Escape Grind Grind the blue fire escape from the top towards the pyramid and down to the floor. City Hall Star Jump Grind the wires towards the star and jump over the star. Dinosaur Head Gap Vert transfer over the gap between the smashed pieces of the dinosaur head. Pyramid Natas Natas spin on top of the pyramid. Destroyed Hotel Jump Ollie off the outer ramps surrounding the area and air through the rubble in the middle. Chinaman Tower Air off the quarter pipe on the side of the green tower and land a grind on the green rail. 777 Gold Ring Grind around the ring from the slot machines 3 times. Escalators Pop Grind the escalator handrail upwards and ollie out of the canal. Floor Plate Gap Transfer between the large floor plate and the plateau near the roulette wheel. Mexico Bell Grind up the rail and ollie through the bell statue at the top. Movie Ropes Hip Transfer Hip transfer up over the red ropes on the inside corner of the L-shaped half pipe. Oil Tanks Pipe Grind the top pipe that connects the two globe oil tanks. Underground Tunnel Pipe Grind the entire length of the pipe in the underground tunnel. Oil Ring Vator Grind the ring in a circle and ride the lift up to the top. Pier Scope Jump Skate up either slope of the canal and launch up over the middle tower with the water balloon slingshot on it. Oil Rig Chunk Air Charge the top of the rig and ollie down to the ground. You'll have to clear the entire piece. Kicker to Pier Sign Ollie off the kicker and land in a grind on the curved metal sign supports. Ferris A-frame Drop Skate up one side of the A-frame near the ferris wheel parts, ollie over the top of it and land on the other side of the A-frame. Shark Head Tele Climb into the shark statue and teleport out through the tunnel below it. Wasteland Grind Grind the front edge of the wooden base of the wasteland sign. Roulette Hop 2 Natas Ollie off the metal kicker at the edge of the roulette table and land in a Natas spin on the spinner. Doggtown Stairset Do a boneless down the set of stairs from top to bottom. Spike Pit Statue Natas Natas spin on the statue inside the hole with the twisting yellow rails. Green Pipe Point Manual Manual the whole length of the snake run while statying in the bottom-middle area, then manual into the pipe. Downtown: Hop On! Ollie off the sidewalk and into a grind on the loading dock. Car Hop Ollie over any car on the road. China Awning Air off the left-hand end of the loading dock into a grind on the small awning above the windows of the nearby building. Chinatown Sign Grind the edge of the building going towards the Chinatown sign and then do a wallplant on it. Electric Wire! Grind on the electric wire up and out of the underground area. Pillar Do a Natas spin on any of the pillars at the end of the sidewalk near the fountain. Dumpster 2 Landing! Air off the dumpster into a grind on the edge of the loading dock. Loading 2 Dumpster! Grind on the edge of the loading docks and transfer the grind onto one of the dumpsters. Dumpster 2 Fence! Grind the dumpsters on the loading dock and then ollie into a grind on the fence. Fence 2 Dumpster Grind the fence near the loading dock and ollie into a grind on the dumpsters. Moca 2 Pool Grind the quarter pipe near the pink store and then leap into a grind on the edge of the fountain. Angel Goin Down! Grind the rails of the unfinished staircase going downward. Fence 2 Fence! Grind the fence near the dumpsters and do a side-jump into another grind on the fence near the stores. Loading 2 Fence! Grind the edge of the loading dock and jump into a grind on the fence on the loading dock. Bowl 2 Edge Air out of the rooftop pool and do a lip trick on the ledge above. Fence 2 Loading! Grind the fence on the loading dock and do a side-jump into a grind on the edge of the loading dock. Loading Edge! Grind the entire length of the loading dock in one grind. Over the Fountain! Use the edge of the base of the fountain to air up and over the fountain with the bell. QP 2 Edge Air off the quarter pipe on the sidewalk and then do a lip trick on the edge of the office building. Pipe a Chuy Grind the middle ledge of the building nera the fountain and then jump completely across the street to the blue ledge on the building on the other side. Pool 2 Moca Grind the edge of the fountain and jump into a grind on the quarter pipe near the pink building. Angel Goin Up! Grind the rails of the unfinished staircase going upwards. Over the Hut Grind towards the hut with tags on it near the Belmont Tunnel entrance and air up over the entire hut lengthwise. Chinese QP Transfer Vert transfer between the two buildings in the Chinatown area using the rooftop quarter pipes. Fountain Manual Manual the length of the fountain on the sidewalk near the pink building. Freeway Flyer Use the vert ramps in the freeway to air up and over the freeway to the other side. Low 2 Medium Grind the blue ledge above the advertising and jump off the edge into a grind on the ledge directly above it. Medium 2 High Grind the ledge below the rooftop pool and wallie up into a grind on the higher ledge of the building in the corner. Around the Metro Grind the circular rail that surrounds most of the escalators that lead down to the metro. Big Blow Transfer Air transfer between the two quarter pipes with the Big Blow ads on them. Chinese Air Transfer! Use the quarter pipes near the base of the two buildings in Chinatown to jump across the alley from one to the other in one vert transfer. La Sala Air Transfer! Air transfer between the two quarter pipes flanking the doors of La Sala restaurant and transfer up over the awning. Low 2 High Grind the edge of the blue edge and air off the crooked end into a grind on the uppermost ledge of the building. Manual the Dumpster! Manual the length of the dumpsters on the loading dock around the bend at the end. Awning 2 Wire! Grind off the window awning on the Chinese building near the corner and land in a grind on the wire that runs down the street away from the building. Freeway Bank! Air off the banked curb above the freeway, clear the freeway and bank drop onto the curb on the far side. Underground Bank Transfer Use the banked curbs on the sides of the entrance to the underground tunnel to air up and over the tunnel and bank drop onto the other side. Wire 2 Awning Grind the wire towards the building with a slanted roof and ollie into a grind on the window awning. Tunnel Transfer Vert transfer up over the entrance to the Belmont Tunnel using the quarter pipes on the sides of the gate. Pyramid Drop! Air off the rooftop pyramids and acid drop into the freeway below. Big Lip! Air out of the freeway and do a lip trick on the railing that goes around the deck of the building next to it. Overpass Air! Vert transfer up over the overpass using the quarterpipes in the freeway. Vans Skatepark: Three More to Go! Natas spin on an air hockey sire. Banzai Pool Drop 1 Grind the red handrail towards the pool and then acid drop into it from the balcony. Bench Hop Grind transfer across the bleachers near the air hockey tables. Channel Gap Vert transfer up over the roll-in channel while in the main halfpipe. Combi Spine Spine transfer over the small hip in the pool. Coping 2 Guard-Rail Grind the coping of the quarter pipes and do a side-jump into a grind on the handrail. Deck Drop Ollie over the railing from the walkway and acid drop onto the ramps underneath them. Grind Around on the Pipe! Grind around the entire pipe above the two half pipes near where you start. Guard-Rail 2 Acid Drop Grind a guardrail on an overhead walkway and acid drop into a quarter pipe below. Guard-Rail 2 Coping Grind transfer from the railing on any of the ramps to a grind on the coping of the quarter pipe. High Ramp Lip Air into a lip trick on the railing by the main half pipe. Ledge 2 Ledge Grind back and forth between two different ramp and deck surfaces. Ledge 2 Rail Grind back and forth between the ramp or deck surface and a rail. Ledge Hop Grind a ledge nera the roller coaster ramp and jump across the break in the wall to where it continues. Lip on the Deck Air off either of the quarter pipes and do a lip trick on their beams. Over the Beam Vert transfer up over the beam under the deck next to the bleachers. Power Transfer Use the transformer box in the corner near the pool to either vert transfer into or out of the pool. Rail 2 Ledge Grind transfer from the handrails near the ramps to the deck surface of a ramp. Rail 2 Rail Grind transfer between two parallel railings near the ramps. Rail Hop Grind transfer across the gap in the handrail near the roller coaster ramp. Scaffold Hop Grind on the scaffolding holding the large speakers and jump across the break in the scaffold nera the Tony Hawk sign. Storage Transfer Hip transfer out of the main half pipe and onto the quarter pipe in the back corner of the skatepark. Two More to Go! Natas spin on any two air hockey sirens in the same combo. Vert Transfer Air between the adjacent half pipes near the entrance or between the adjacent quarter pipes along the same wall. Banzai Pool Drop 2 Climb the ladder above the power transformer in the corner and acid drop from a stationary position on the diamond plate on top. Go Long! Grind the coping on the side of the main half pipe near the channel and ollie off the end. Jump up and over the walkway and acid drop into the quarter pipes on the other side. Lip on the Sprinklers Air out of the main half pipe and do a lip trick on the sprinklers above it. Manual the Humps Balance one manual up and over the roller coaster ramp. No Wallplanting! Do a wallplant on the "No Wallplanting" sign and land in a grind on the ledge or the sprinklers. Over the Bleachers Air off the quarter pipe behind the angled bleachers and air up over the bleachers into the pool. Banzai Pool Drop 3 Grind the big pipe overhead and jump off to acid drop into the pool. Long Manual Manual from the platform above the roll-in on the giant half pipe all the way down the walkway ramp towards the pool. The Patient Plant Grind the stack of benches behind the quarter pipes and side-jump to a sticker slap where the other stickers are and land on the deck above the quarter pipes. Triple Coping Grind Grind the coping of all three quarter pipes while moving from the corner towards the exit, doing a boned ollie to hit the last quarter pipe. One More to Go! Natas spin on any three air hockey sirens in the same combo. Peligro Air off the metal quarter pipe on the walkway and transfer down to the "Peligro" sign near the column. Natas Four the Win! Natas spin on all four air hockey sirens in a single combo. Santa Monica: A Gap in Time Grind transfer across the gap in the railing behind the shark statue. Big Dropper Spine transfer down off the grass near the cannon onto the rooftop pool right above the tattoo shop. Cross Marketing Grind the ledge near the shops in the alley near the starting point and air off the diagonal end of the ledge into a grind on the ledge on the other side of the alley. In-And-Out Spine transfer into the partial bowl, revert to a manual and quickly spine transfer out of the bowl. Out of the Frying Pan Spine transfer between the two rooftop pools that are above the tattoo shop and the barbershop. And Into the Fryer Spine transfer from the rooftop pool above the barbershop to the one above the skateshop. A Grand Opening Grind towards the parking garage and gap across to continue the grind on the other ledge. A Rail of a Time Grind transfer across the gap in the railing beyond the pink store near where the pier starts. A Rail of Two Cities Grind transfer across the break in the railing near the ferris wheel. Above the Law Vert transfer between the two quarter pipes near the Law Enforcement Awareness Week posters. Balancing the Ledger Grind the ledge on the pier rampway and jump across to the pink curb near the carousel building. Curb Your Enthusiasm Grind across the two curbs near the street along the blue store. One Mall Leap for Man Grind the ledge towards the entrance to the mall and jump across the entrance to continue the grind. Pier Pressure Grind transfer across the gap in the railing near the water balloon slingshot. Pier-Drops on My Pillow Grind transfer across the gap in the railing near the roller coaster. Plain Railing Grind transfer across the gap in front of the blue store. Shop-Inn Trip Grind the quarter pipe in front of the skateshop and ollie across the gap into a grind on the curved ledge by the Skillz Inn. From Tan to Tan Grind the upper curb near the planters on the walkway that wraps around to the back of the stage and then jump across the break where the ramps are. Hand-Rail Plant-er Grind transfer from the planter in front of the mall entrance to the handrail leading down towards the stage. Over the Hump Jump up over either of the large tree planters by the stage. Over the Top Performance Use the quarter pipe near the barbershop to vert transfer up and over the breakdancer. Skatin' the Shop Spine transfer up onto the roof of the skateshop using the quarterpipe in front of it. Staying A-line Grind the orange wall around the plaza by the stage, jump off the crocked end up over all of the stairs and continue the grind straight ahead on the orange wall. Ain't No Bowl-y Low Enough Grind the bowl towards the blue shop and grind around the front of the shop and then back into the bowl. Ain't No Fountain Tall Enough Grind transfer from the bowl to the lower edge of the blue store and back into the bowl. Lifes A Beach-Lower Jump from one curb to the other where the large piece of missing wall in the side of the pier is. Lifes A Beach-Upper Grind the upper ledge towards the missing panel in the wall and jump across to continue the grind past it. Chute-ing for the Stars Grind the roller coaster uphill near the circular part and grind transfer to the back side of the blue shop nearby. Then grind the shop to the right and ollie back on to the track. Coast-ing Along Grind the roller coaster uphill nera the circular part and grind transfer to the blue shop nearby. Then Grind around the front of the shop and back around and onto the track. The Roof is Out There Grind the upper edge of the wall near the silver-painted human statue and jump across to a grind on the inside edge of the pool on top of the skateshop. Not So Infinite Loop Grind the partial bowl and jump across the break in the bowl and continue the grind on the other side. Ocean Motion Grind the rope around the old pier clockwise and jump across the gap in the rope to land back on the main pier. Pier Clear Grind the blue rail towards the partial bowl and jump across to continue the grind on the railing beyond the partial bowl. Up and Over the Roof Do a hip transfer up over the back side of the stage's roof. Window Shopping Maintain a grind across the tops of all the quarter pipes near the tattoo shop, barbershop and skateshop. Flag of Tricks Grind off the California State flag near the mall and jump across at an angle to the streamer flags leading to the stage. Merry-Go-Up-And-Around Spine transfer onto the roof of the carousel building, revert to a manual and spine transfer down the nearby side of the building. From Out of Nowhere Grind the upper ledge of the building in the alley between the tattoo shop and where you start and ollie into a grind on the streamer flags near the parking garage. Walk this Way Air up over the second floor walkway near the Santa Monica Spot beside the parking garage. Who Needs Snow? Grind down the left-hand railing of the stairs alongside the tattoo shop and jump across to a grind on the rail of the deck straight ahead. Oil Rig: Pipe 2 Pipe Grind transfer between any two pipes. Pipe Hop Grind the handrails in the middle level and ollie over the large pipe in the center Rail Hop Grind transfer between any of the handrails near the large ball-shaped tanks near the bottom of the rig. Walkway Hurdle Grind the handrail away from one tank and gap across the walkway to continue grinding past the other tank. Kicker 2 Rail Air off the kicker ramp on the deck between the scaffold and helipad and then land in agrind on the ledge next to the helipad. Pass the Pipe Grind the edge of the middle level towards the tanks and ollie from the end behind the quarter pipe into a grind on the walkway wrapping around the tanks. Acid Blind Acid drop from any upper level down to the dock level. Ledge to Rail Grind the ledge below the upper deck and ollie into a grind on the yellow handrail of the walkway as it curves around the bend. Level Drop Grind the rail of the upper deck towrds the helipad and ollie into a grind on the walkway below that leads to the bottom of the helipad. Manual up the Ramp Manual up the walkway leading to the fuel tanks from the direction of the control room. Pipe Cutter Grind the handrail and side-jump into a grind on the innermost suspended pipe. Rail to Ledge Grind the rail away from the helipad towards the kicker and ollie down into a grind on the ledge below. Ramp Transfer Vert transfer between the quarter pipes at the bottom of the helipad Riding the Trim Grind the outer edge handrail next to the crane and jump into a grind on the handrail leading towards the scaffold. Stay Level Grind the ledge below the helipad and ollie up into a grind on the walkway that leads down away from the helipad. Vert Drop Use the quarter pipes in the control room to transfer down through the glass to the lower level. Vert up to Walkway Air off the quarter pipe next to the large tank and land in a grind on the walkway next to the tank. Climb the Tank Grind up the spiraling rail that wraps around the large gas tank. Ring the Dinner Bell Spine transfer between grinds on the large yellow cleats on the dock level. Single Heli Drop Jump off the kicker while skating from the scaffold towards the helipad and land in a grind on the ledge below the upper survace. Grand Ascension Grind any of the three large pipes for several seconds. Helipad Hurdle Air off the kicker on the helipad and land in a grind on the yellow walkway railing. Keep Trimming Grind the ledge directly above the walkway that descend to the ships and jump across the section that angles inward and continue the grind straight ahead towards the helipad. Lip Leaper Grind the ledge below the upper deck and ollie into a grind on the inner yellow handrail as it goes around the corner. Manual to the Heli Manual the entire length of the walkway that leads from the center of the rig to the helipad. Marksman Drop Drop from any of the upper levels down to the dock and land in a grind on the dock. Off the Pipe Grind the rail towards the large pipe where it enters the floor and kick off the pipe into a grind across the gap on the other side of the floor. Vert Climb Vert up through the quarter pipes in the control room until you get to the level above. Vert Plunge Vert transfer from the top deck above the control room into the lower level beneath it. Wing off the Walkway Grind the handrail of the walkway above the three large pipes and kick off the curved portion into a grind on the edge of the large hole on the deck below. Double Heli Drop Grind the ledge under the platform near the helipad and drop into a grind on the bottom ledge that is under the tower below the helipad. Slick Kick Hit the kicker ramp above the ship, between the scaffold and the helipad, and angle down into the large hole then bank drop onto the dock. Surviving the Seaside Grind the outer ledge below the helipad and jump into a grind on the outer descending handrail. Groovin' Zubin Grind the blue pipe towrds the scaffold and ollie into a grind on one of the support beams holding up the walkway. Grind up the beam and jump over the walkway into another grind on the support beam on the other side. Manual Control Room Ramps Manual up, across and back down the two ramped walkways that lead to the control room entrance near the scaffold. Leaping Lima Bean! Get some speed and air off any of the quarter pipes near the large cylinders on the dock and hold a lip trick on the ledge above. East L.A: Clutch! Grind the pipe that's lying on the rooftop kicker ramp which is by the shop next to the market. Straight Ballin' Hop off the board and smack the door to the bathroom on the corner of the park. Straight Thuggin' Hop off the board and smack the white car that's parked near the park down the road from the 3-way intersection. East Whack Snorkel Grind up the coiled rail on the east side of the river canal. West Whack Snorkel Grind up the coiled rail on the west side of the river canal. Holla Back Ollie across the gap between the two rooftops where the single picnic table is laying across the span. Kick It? Ollie across the gap between the two buildings where the three picnic tables are lined up. Skatepark Entrance Ramp Ollie or boneless down the entrance ramp that descends into the skatepark from the corner near the bathroom. Taco Roof Gap Ollie from the roof of the market onto the roof of the taco shop. Your Pigs Are False Grind the wall to the left of the bus towards the river, jump off the crocked end of the wall and land in a grind on one of the power lines. Red Roof Manual Manual the entire length of the red awning near the road by the laundromat. Live Wire to Bridge Grind the live electric wire up out of the river and jump into a grind on the side of the bridge. Live Wire to Wire Grind the live electric wire up out of the river and gap into a grind on the wire on the side of the bridge. Obviously Oblivious Jump between the two kickers near the train tracks alongside the river. PG Ollie the gap from the containers near the car building and onto the red roof. Skatepark Transfer Vert transfer between the quarter pipe behind the bathroom and the one to the left of it. Train Car Spine Spine transfer over the empty train car on the tracks above the river. Tram Jump over the tram on the narrow train bridge using the kicker at the front of the train and acid drop onto the other end. Underrated Entrance Gap Spine transfer the two quarter pipes Bum House Gap Jump between the two kicker ramps near the parked bus. River Spine Spine transfer up over the large concrete divider in the middle of the river. Kicker-QP Bomb Air off the kicker in front of the bathroom and acid drop into the quarter pipe in the skatepark behind it. Kicker-Shack Bomb Air off the kicker in fron tof the bathroom and bank drop onto the roof of the bathroom shed. La Capilla Bomb Grind the roof of the building across from the skatepark, ollie off the end of the La Capilla sign and acid drop into the quarter pipe inside the skatepark. The Shack Air off the quarter pipe behind the bathroom in the skatepark and do a lip trick on the metal rail above. Auto Roof Spine Spine transfer onto or off of the roof of the Auto Alley building between the statue of the giant dude and the river. Gnarly Natas Do a Natas spin on anything on the freeway bridge. Hot Coffee Gap Jump between the red roof and the laundromat building near it. TC's Roof Gap 3 Gap from the triangle shaped roof with slots in it, over the tram tracks and onto the container portion of the auto alley building. Ag's Kicker Gap Jump between the large kickers on the laundromat. Over Tunnel Ollie off the banked sides of the river and clear the river tunnel across from the pipe. Tram Line River Bomb Air off the kicker at the back of the tram, jump straight ahead off the tram track and then acid drop into the river below. Got Wind? 1 Air off the kicker near the auto alley building, bank drop over the river divider onto the angled ramp near the large graffiti. Got Wind? 2 Wallie off the blue kicker in the corner of the auto alley yard and bank drop on the dirt hill that leads down to the train car. TXO's Roof Gap Gap from the roof of the building with the auto glass sign onto the roof of the auto alley building. Gentile's Path Manual the entire length of the watery tunnel that is unlocked after you complete Bam's mission. Gentile's Path 2 Manual anywhere uphill of the white line near the skatepark entrance and don't stop until you reach the middle of the river. Sir Leetness Get some speed and hit the nearby ramps to vert transfer up over the tram bridge. Oh My Air off the quarter pipe near the train car and jump up and over the freeway bridge. Pigs and a 2x4 Hop into a grind on the 2x4 on the laundromat near the vents and carry that grind all the way to the end of the rail on the ledge of the police building. Casino: Ledge Hop Grind transfer across any two curbs or ledges inside the lower casino area. Rail Hop Grind from the flashing lights above the slot machines to the rail on the second floor balcony. Rail 2 Rail Gap across the velvet ropes on the lower level of the casino. Around and Down Grind the ring of lights around the bank of slot machines and continue grinding down the rope of lights. Captain's Crash Spine transfer out of the small hot tub on the balcony down to the narrow pool by the bar. Icarus' Descent Ride the elevator from the main casino floor and spine transfer through the glass ahead to transfer down to the large slot machine. K.A.P. Gap Grind the flashing rope near the circule of slot machines to the balcony above. Ka-Ching Vert transfer between the two banks of slot machine in the recessed pit area. Lazarus Spine transfer between the middle figure-8 pool and the large pool near the slide below it. Lot's Mo' Money! Spine transfer either of the big slots near the escalators and land up in the atrium above. Mac Gap! Spine transfer between the large quarter pipe near the elevator and the quarter pipe on the second floor balcony. Nice Transfer Yo! Vert transfer between the two banks of slot machines on the casino's lower level. Pool 2 Pool Transfer between the pools indoors on the gallery side of the mall inside. Pool to Pool Transfer between the indoor pools on the clothing store side of the mall. Pop! Grind transfer across the break in the ledge on the third floor near Icarus' Descent. Rail 2 Ledge Grind the balcony rail near the escalators and jump across to the ledge along the wall. Up and Around Grind up the flashing rope and grind around the ring above the circle of slot machines. High Low Transfer from the biggest pool on the upper level to the small pool by the bar. Infinity Jump across the upper floor from one boost ramp to the other. Lefty Spine transfer from the pool to the right of the high dive and go through the windows. Low High Transfer from the small pool behind the bar to the large pool above where the high dive is. Ramp Transfer Spine transfer between the large pool with the high dive and one of the pools next to it. Righty Spine transfer from the pool to the left of the high dive and go through the arched windows. Soaked Spine transfer to the small pool behind the bar using the waterfall. Bar Hoppin' Spine transfer up and over the bar laterally. Three O'Clock Transfer a right-handed grind from the rail to the ledge in either direction on the balcony. Captain's Triumph Use the waterfall boost to transfer out of the pool nera the bar and back up to the balcony. High Wire Grind transfer between the two wires that connect the bar area to the pool area. Reverend's Requiem Transfer between the large shallow pool on the upper level and the smaller one next to the bar below. Minneapolis: Car Hop Ollie over any car on the road. Cheesy Deck Gap Air up over the big deck where it forms a point using a spine transfer. Kicker Gap Ollie over the gap between the two kicker ramps in the alley where you start. Wimpy Gap Air up over the ledge of the fountain using one of the planters in the plaza. Billboard Grind Ollie out the side of the bowl on the roof (around the corner to the right of where you start) and land on the rail under the billboard. BS Grind Grind one of the bus stops. Car Ollie Build up some speed and ollie over a car the long way. Kicker 2 Edge Air off one of the kicker ramps in the alley and land in a grind on the ledge above. Kicker 2 Street Use one of the kickers near the alley where you start to air up on the street behind you. BS Gap Jump up over a bus stop from a ramp on the side. Glass Gap Ollie off the edge of the platform by theatre and smash through the glass doors ahead. Over the Fountain Air up over the fountain using the ledge surrounding it. Over the Red Carpet Ollie over the red carpet by theatre . Red Carpet Hot Shot Manual the entire length of the red carpet starting from theatre entrance. T2T Use the car-holding truck to ramp through the glass and land in a grind on the divider in the tunnel. Sucky Room Gap Use the kicker on the roof by the greenhouse to launch across the street through the glass of the sucky room nearby. Deck Gap Clear the wider end of the deck with an ollie. Rail 2 Rail Transfer Grind the handrail nera the big deck and grind transfer onto the second handrail. Big Ass Ollie off the lower of the platforms outside theatre and air up over both of them, then smash through the glass doors ahead. Truck Gap Use the two kicker ramps on the sidewalk to air over the truck. Secret Tunnel Entrance Air off the large ramp in the road and smash through the glass panel sky bridge. Tunnel Gap Air off the large ramp in the road and smash through both sides of the tunnel, landing in the road. Over the Tunnel Use the large ramp to air over the skybridge tunnel. Burly Deck Gap Build up some speed and transfer up over the wide side of the large deck. Roof 2 Roof Go to the bowl on the roof around the corner to the right of where you start. Ollie off the kicker on the left and land on the roof of the building adjacent the large deck. Transfer Transfer across the spine separating the two quarter pipes across from theatre, using a revert on the second ramp. Dirty Rail Launch off the ramp at the bottom of the alley with the plywood and land in a grind on the handrail that leads into the park. Death Grind Ollie off the ramp on the building that holds the secret tape and land in a grind on the handrail that leads into the park. Santa Cruz: Bench Hop Grind transfer across the benches near the derby bowl. Outside Derby Rim Grind areound the entire outer edge of the derby bowl. Wire Hop Grind transfer back and forth between the two wires above the skate park area. Derby to Volleywood Grind transfer from the rim of the derby bowl to the boundary of the volleyball court. Greenhouse Gamble Air transfer between the roofs of the two greenhouses. Hotel and Street Transfer Spine transfer out of the quarter pipe on the roof and down onto the quarter pipe at street level near the information kiosk. Outside In Grind the outer edge of the derby bowl and grind transfer to the inner edge. Rail 2 Ledge Grind the striped quarter pipe on the street and jump inot a grind on the beige ledge on it's right. Stair to Stair Grind the stairs on the beach, ollie across the gap and continue the grind on the stairs on the other side. Volleywood to Derby Grind the boundary of the volleyball court and grind transfer to the inner edge of the derby bowl. Water Jam Do a lip trick on the bar above the boat off of the pier. Planter Switch Grind the hotel's railing above the planter and do a side jump into a grind on the edge of the planter to its right. Rev Was Here Grind the edge of the concrete quarter pipe near the palm trees and grind transfer to the nearby quarter pipe. Around the World Grind the entire length around the wires that go around the tops of the information kiosks near the stairs on the beach. Car Hop Ollie over a car in the road. High Lip Do a lip trick on the ledge near the walkway above the large half pipe. Hotel QP Transfer Spine transfer between the red quarter pipes on the roof of the corner building and the quarter pipes at street level. Over the Bridge Stairs Spine transfer from the quarter pipe on the street up over the cement steps that lead to the bridge walkway, landing on the ramp next to the large halfpipe. Pier Rail to Awning Grind the blue railing near the shops on the pier and ollie into a grind on the awning. Ramp Transfer Transfer between the two quarter pipes in the skatepark that are close to each other. Suspended Pier Rope Grind the suspended rope that goes around the back of the pier. Up and Out Grind the stairs on the beach and jump up into a grind on the wires above the sidewalk. Downtown Ledges to Wire Grind the ledge of the white building and jump to a grind on the wire above the street. 90 Degrees of Separation Hip transfer from the quarterpipe to the halfpipe in the skate park area. Around the Top Grind around the highest rail inside the burned up building near where you start. High in the Pool Do a board stall on the wide ledge above the pool in the burned up building near where you start. Over the Bleachers Air off the kicker ramp in the skatepark area, over the bleachers and land in the street. Over the Pier Grind the stairs near the beach towards the entrance to the pier, jump over the pier and hit a grind on the log in the water. Spine into the Pool Spine transfer out of the green quarter pipe above the ladder in the burned up building and drop into the pool nearby. The Mall: Nokia Gap Manual through the Nokia store through the glass on the entrance and then out through the glass on the exit. Car Hop Ollie over the truck. The Flying Leap Air off the top balcony down towards the lobby with all the elevators. Fountain Gap Ollie off the ledge leading towards the statue in the fountain and ollie through the hole in the middle of the statue. Going Down Gap Air transfer up over the elevator on the right side of the lobby with all the elevators. Going Up Gap Air transfer up over the elevator on the left side of the lobby. Over a 16 Stair Set Ollie down the 16 stair set next to the lobby. For the Whole Atrium Grind the entire length of the ledge of the atrium. Rail Combo Grind the ledge of the balcony near the truck and drop to a grind on the rails by the fountain. Skater Escalator Gap Ollie down the escalators that go down towards the skate shop. Coffee Grind Grind the curved handrail to the left of the fountain. Step Off a Mezzanine Air off the edge of the mezzanine past the atrium and clear the stairs that lead into the parking garage. Over a Huge 32 Stair Set Ollie the 32 star set that leads down to the parking garage. Chicago: Out by 7! Run through the judge's booth and out the other side. Ralph Run through the door to the judge's booth. Just a Contribution Sticker slap the places on the walls that have a bunch of stickers. Over the Box Ollie over the box behind the halfpipe. Over the Pipe Spine transfer out of the half pipe. Quarter Pipe Transfer Use the quarter pipe to the right of the half pipe to vert transfer into the half pipe. Jo Anyone? Wall plant on one of the support beams Wall Gap Ollie over the wall in front of where you start. Whoop Gap Air off the small box and jump across to the other one where the parallel handrails are. Y'alls Rooster Wallplant the graffiti monster's mouth on the wall by the half pipe. Pool Hip Spine transfer up over the hip in the pool. Fluffy Bunny Wall plant one of the glass windows. Walkway to Pool Ollie off the ascending walkway near the wall and acid drop into the pool. Light Grind Air into a grind on the light that's above the half pipe. Over the Rafters Air off the back side of the half pipe and transfer onto the lights above. Pool 2 Walkway Air out of the pool onto the raised walkway near the wall. Doorway Manual Manual all the way through the judge's booth through one door and out of the other. Robin's Nest Manual the entire length of the counter inside the judge's booth. Kyoto: Ledge Hop Grind transfer between the metal benches in the upper level of the building. Rail Hop Grind transfer across the two railings at the top of the escalators on the top floor. Crossing the Road Grind the beam in the walkway at the base of the building, grind off the ramped end and air across the street into a grind on the ledge in the alley. Danger! Spine transfer over the water-covered walkway from one quarter pipe are to the other. Going Up? Grind transfer between the two escalators leading to the two bowls under the blue rail then side jump off of the lower escalator to reach the farther one on the right. Hip Shot Grind the rail away from the two bowls past the pillar and jump down to the quarter pipe near the main set of stairs. Hoopy Frood Grind transfer from the horseshoe ledge to the snack bar on the top floor of the building. Impress the Plaid Grind the rail above the escalator leading down to theatre and ollie off the mezzanine into a grind on the rail attached to the wall. In and Out Grind transfer between the curved double railing on the sidewalk and the red rail on the spine in the skatepark area. Inferior Style Transfer Grind the pink ledges of the building above the skatepark and air off the end to a grind on the far side of the gap. Lazy Gap Grind transfer between the curved walls in the station. Leap of Faith Grind the handrail of the railing along the glass panel on the upper mezzanine area and ollie into a grind on the lights near theatre below. Ledge 2 Ledge Grind transfer between the two lengthy concrete ledges near the suspended glass half pipes. Radicool Grind transfer between the two handrails near the elevator. Slippy Slide Grind the handrail and transfer to a grind on the concrete rail nearby. The Great Divide Jump into a grind on the rail above the alley and ollie across the street into a grind on the Game sign. Thunder Ground Grind the counter above the escalators leading down into the underground area and grind across the top of the white post into a grind on the escalator handrail. Transfer Down Grind the glass panels on the left overhead at the top floor of the building and grind transfer on the lights above the pink floor. Up and Left Grind the left side of the escalator and air off the other end to a grind on the overhead glass panels on the left side of the upper floor. Up and Over Spine transfer down from the middle level of the building into the glass half pipe on the beams. Up and Right Grind the right side of the escalator and air off the end into a grind on the glass panels over head on the right side of the upper floor. Yellow Rail Transfer Grind the rail above the two pools counter-clockwise and grind transfer to the gray rail with lights along it. Big Pipe Transfer Spine transfer from the middle glass halfpipe to the halfpipe close to the station's entrance. Focus Grind transfer from one rail to the next rail at the bottom of the ramp that leads into the station. High Transfer Head through the two doors on the side of the arcade to reach the upper rooftops then spine transfer from one upper roof to the top roof in the middle. Hot Tranny Transfer from the upper quarter pipe to the lower one near the side escalators of the train station. Lil Pipe Transfer Hip transfer from the lower quarter pipe to the upper one near the end of the bridge walkway. Lil Pipe Transfer 2 Spine transfer over the small spine in the corner of town, landing in the street. Many Happiness Transfer Spine transfer between the two pools under the blue railing. Over the Fence Spine transfer over the fence and into the skate park. Ramp Transfer Spine transfer over the upper escalator and stairs inside the buiilding using the quarter pipes on the sides of the stairs. Rollie Pollie Spine transfer the quarter pipes near the escalators in the building. Cross the Gate Vert transfer up over the Japanese gate in the courtyard. Over the Directories Grind the benches towards the glass directories on the upper floor and jump across through both directories, then continue the grind on the other benches. The Ruins: Handrail 2 Fence Hop Grind the handrail above the break in the canal and jump into a grind on the chain link fence. Curb Shuffle Grind one side of the curb in the median in front of the skyscraper and jump over to a grind on the other side of the median. Curb Hop Grind the curb in front of the skyscraper and jump across to grind on the other curb. Pipe 2 Fence Hop Grind the pipe near the canal bellow the baricades and air into a grind on the chain link fence. Rafter Shuffle Grind transfer between the different beams on the glass awning above the skyscraper's entrance. The Path Less Traveled Grind the concrete quarter pipes beyond the skyscraper and continue the grind counter-clockwise up over the rubble. Bus Stop Spine Spine transfer from the street to the top of the parking garage on the southern end of the garage near the donut shop. High-to-Low Parking Lot Transfer Spine transfer off the top of the parking garage down into the street using the quarter pipes by the bus stop. Low-to-High Parking Lot Transfer Spine transfer out of the street into the parking garage using the quarter pipes near the bus stop. Rooftop Spine Spine transfer between the roofs of the two buildings across the street from the donut shop. Donut Grind Grind the entire length of the cable running through the rooftop donut. Curb Side Hop Grind transfer between the curb near the stairs of the skyscraper and the curb near the street lights. Dam Transfer Vert transfer up over one of the cement dividers by the dam. Road Jump Air off the elevated portions of asphalt to air over the gap between them. Freeway 2 High Wire Grind the edge of the freeway and ollie into a grind on the cable running from the lights on the parking garage. High Wire 2 Freeway Grind the cables that connect the lights on top of the parking garage and ollie across the gap to the freeway overpass. Rooftop 2 Wash Spine transfer from the building on fire to the path leading into the canal. Wash 2 Rooftop Spine transfer off the path onto the building on fire. Barricade 2 Wash Vert transfer off the concrete barricades to the right of the large pathway and acid drop into the canal. Left Fire Transfer Vert transfer over the fire on the left and into the glass building on the left. Right Fire Transfer Air off the ramp to the left of the fire on the right side and land in a right- side grind on the wire above. Wash 2 Barricade Air out of the pathway near the building on fire and transfer to the right to land on the cement quarter pipe below. High Wash 2 High Wash Grind the rail on top of the canal towards the gap where the large pathway near the building on fire and jump across the spillway to continue the grind around towards the dam. High Wash 2 Low Wash Grind the upper metal fence rail towards the spillway and jump down into a grind on the quarter pipe below. Ledge 2 Rafter Hop Grind the ledge of the building next to where you start and jump into a grind on the glass above the stairs up to the skyscraper. Low Wash 2 High Wash Grind the quarter pipe in the canal and air off the crocked end to land in a grind on the upper edge of the canal. Low Wash 2 Low Wash Grind the lower edge of the quarter pipe near the canal towards the large pathway near the factories and jump across to continue the grind. Rafter to Ledge Hop Grind the metal beams of the glass overhanging the stairs leading to the skyscraper entrance and gap into a grind on the ledge of the building near where you start. Freeway Spine Spine transfer through the large hole in the support wall for the overpass. Double Dam Transfer Vert transfer up over the cement dividers in the dam. Skyscraper 2 Freeway Go to the rooftop of the skyscraper through its front doors and acid drop off the roof to hit the awning above the doors. Then jump up over the parking garage to the freeway, grinding on the median. Freeway Hip Transfer Hip transfer off the quarter pipe on the freeway and land in the canal near the dam. Clean Donut Hole Grind the rooftop edge of the building near the donut and ollie across the street, aright through the donut.