Gap Guide PS2

Hollywood: Bench 2 Bench 
Grind across both benches with ads on them on the hill. 

Fire Escape Level 1 
Air out of the rooftop pool below the fire escape and lip trick the first 
level of the fire escape. 

Hollywood High Steps 
Ollie down the lower staircase leading down from the school's entrance 

Planter 2 Planter 
Grind transfer across the two planters near the arch of the Dog & Cello cafe. 

Rail 2 Bleacher 
Grind the yellow rails towards the bleacher and grind transfer to the 
bleacher. 

Rail 2 Rail 
Grind transfer between the rails on the three level staircase. 

Bleacher Hop 
Grind transfer between the two sets of bleachers while jumping over the red 
carpet. 

Car Hop 
Ollie over a car in the road. 

Chinese Transfer 
Transfer over the door of the Chinese Theatre using the green quarter pipes on 
the side of the entrance. 

El Teniente Spine 
Spine transfer from the roof of the Teniente building to the roof of the 
building on its right side. 

Fire Escape Level 2 
Air out of the rooftop pool below the fire escape and lip trick the second 
level of the fire escape. 

Hollywood Sign Blast 
Skate into the cave behind the rail near the Hollywood sign. 

Pin Plant 
Grind the red rope in front of the bowling alley and then wallplant the 
bowling pin sign. 

Planter Pop 
Air off the planter and bank drop over the plants to the opposite side of the 
planter. 

Romperwood Spine 
Spine transfer off the quarter pipe to the left of the skate shop onto the 
rooftop pool. 

Romperwood Transfer 
Transfer between the quarter pipes of the building to the left of the skate 
shop.

Schools Out 
Boneless off the top of the staircase near the school and clear the landing 
where the stairs split. Jump from the upper landing to the street. 

Tony tony 
Manual from Tony Hawk's star on the walk of fame tony Alva's. 

Velvet Rope 
Grind the red ropes near the bleachers, jump across the red carpet and 
continue the grind on the other rope. 

Voodo Spine 
Spine transfer over the stairs that lead to the Voodo restaurant. 

Half Moon Grind 
Grind the semi-circle wall all the way around the metro entrance. 

Straight Outta Bronson 
Grind the side of the drainage tunnel away from the Hollywood sign and then 
ollie through the bushes into the city. 

Yellow 
Skate through the school, ollie through the window and wallplant the yellow 
part of the wall on the building next to it. 

Fire Escape Level 3 
Air out of the rooftop pool below the fire escape and lip trick the third 
level of the fire escape. 

Record Deal 
Grind all the way around the wall at the bottom of the recording studio 
building. From the top of the landing, grind around and down the stairs. 

Spinner 
Grind the upper edge of the recording studio building and hold your balance 
down a few floors. 

Dump Up 
Pop off the piece of plywood propped up against the dumpsters and land on the 
balcony above the corner. 

El Teniente Drop 
Acid drop off the roof of the Teniente building on the awning above the 
marquis. 

Romper Rail 
Grind the lower rails on the side of the building, ollie off the end, 
wallplant the nearby building and then land in a grind on the rail above while 
going in the opposite direction. 

Bronson Backlog 
Grind the entire length of the logs underneath the Hollywood sign. 

Trap Door 
Enter the doorway to the right of the billboard on the roof of the Voodoo 
restaurant. 

Fire Escape Level 4 
Air out of the rooftop pool below the fire escape and lip trick the fourth 
level of the fire escape. 

Goat Whackin' 
Grind the rails to the secret room in the corner of the L-shaped building. 
When you're in the building, hop off your board and hit the goat with it. 

Manual the Stairs 
Manual the entire length of the Walk of Fame from near the circular planter 
around past the stairs that lead into the shops. 

Over Vine 
Grind the cable from the top of the recording studio to the lower ledge of the 
Teniente building. 

Fire Escape Level 5 
Air out of the rooftop pool below the fire escape and lip trick the fifth 
level of the fire escape. 

Hollywood High Line 
Air out of the school, wallplant the yellow piece of wall on the building on 
the right, land in a manual on the roof of the school and then acid drop off 
the left-hand side of the school

Beverly Hills: Rail Hop 
Grind transfer between the two fences on the sidewalk near the star maps 
signs. 

Ledge 2 Rail 
Grind the ledge towards the entrance to the parking garage and jump across to 
a grind on the rail. 

Rail 2 Ledge 
Grind the rail up the road towards the entrance of the parking garage and jump 
across the entrance to the ledge on the other side. 

Car Hop 
Ollie over any car on the road. 

Ted's Lip 
Air out of the pool and lip trick on the yellow ledge below the glass-paneled 
railing on top of the building. 

Useless Crap 
Air off the kicker ramp on the sidewalk and hit a grind on the balcony above. 

Between the Trees 
Grind the median in from of the SoSueM store, ollie between the palm trees and 
land in a grind on the other side. 

Going the Distance 
Grind the entire distance of the ledge in front of the shops from the 
skateshop around past the clothing stores. 

Rail to QP 
Grind the rail near the loading dock and acid drop across the driveway on the 
quarter pop. 

Ramp 2 Wire 
Air off the kicker in front of the Bank and hit a grind on the wire above it. 

Short Turd Drop 
Grind down the upper railing towards the two star pools, ollie over the 
landing and acid drop into the nearby pool. 

Upper Ledge 
Grind the planter in the back part of the museum courtyard and pop off the 
crooked end into a grind on the upper ledge of the museum. 

Across the Street 
Grind the upper ledge of the city hall building in a counter-clockwise 
direction and the ollie across the street and continue the grind on the roof. 

Alley Transfer 
Air off the concrete quarter pipe on either side of the alley and jump across 
to the other ramp. 

Andy's Happy Place 
Grind through the upper walkway of the city hall tunnel, ollie across the 
street and land in a grind on the wire that leads down the street away from 
the building. 

City Hall Transfer 
Use either of the quarter pipes near the entrance to the city hall tunnels and 
jump across to the other ramp. 

Easy Gap 
Grind the planter and jump across to the ledge by the curved wall. 

Got Gas? 
Grind on the roof of the yellow building to the sushi sign, jump across the 
street towards the palm tress and land in a grind on the roof of the gas 
station. 

Modern Art? 
Grind the upper ledge of the museum within the courtyard and ollie through the 
window into a grind on the sculpture in that room above the gate. 

Roof 2 Roof 
Spine transfer between the roof with the yellow top and the building across 
the street of it. 

No Tea Baggin 
Grind the sculpture in the museum room above the gate, jump through the right 
side window and land in a grind on the wire that heads down the street away 
from the museum. 

Out by 7!! 
Grind the sculpture in the museum room above the gate, jump through the window 
on the left-hand side and land in a grind on the wire that heads down the 
street away from the museum. 

Ledge 2 Awning 
Grind the ledge past the skateshop and ollie across the walkway to a grind on 
the awning. 

Long Turd Drop 
Grind the railing down towards the two star pools, ollie over the landing and 
acid drop into the farther pool. 

QP 2 Wire Hop 
Grind the short wall in front of the store and air off the crooked end of the 
wall and land in a grind on the wire above the street. 

Frontside Entrance Transfer 
Jump across the entrance under the "Noe Talente Show" sign between the two 
quarter pipes. 

Got Wings? 
Grind the upper ledge of the building near the gallery entrance and jump 
across to the street at an angle and land in a grind on the roof of the 
jewelry store. 

Nice Manual 
Manual into the city hall entrance and maintain a long manual around the bend 
and down to the star floor pools. 

Ralph's Transfer 
Transfer between the quarter pipes in the museum's courtyard near the tunnel 
next to the gate. 

Gas 2 Rail 
Grind the roof of the gas station towards the stairs that lead down to the 
star floor pools and ollie across into a grind on the curved handrail wrapping 
around the plaza. 

Sweet Stairset 
Boneless down the big set of stairs nera the circular fountain. 

Get Your Pizza 
Grind the awning of the shops above the accessories shop and then around the 
circle and ollie into a grind on top of the circular orange rooftop. 

Wall 2 Wire 
Wallride the large wall to the right of the parking garage entrance and wallie 
into a grind on the power line above the street. 

Learn to Swim 
Manual through the water the entire length of the rectangle fountain.

Skate Ranch: Car Hop 
Ollie over Iggy's car. 

Car Parts Hop 
Ollie over the car parts rail near the Chinaman Tower 

Casino Elevator 
Hop into the elevator and ride up and down. 

Back of Couch 
Hop over the back of the couch while off your board. 

Control Box Spinner 
Skate onto the spinner and ollie into the air from it. 

Downtown Street 
Manual up or down the piece of pavement. 

Bail Bonds Wallride 
Wallride the "Coyote Runners" sign and wallie off of it into the air. 

Courthouse Big Spine 
Spine transfer up over the big blue object on the wodden spine. 

Strange Decoration Boost Air 
Grind the boost rails up and launch up and over the odd decoration on the 
plateau. 

Bail Bonds Limousine 
Ollie over the limousine the long way. You'll need a lot of speed for this. 

Record Co. Top Jump 
Grind up the large record player needle and launch off of it. 

Ventura Fwy Drop 
Spine transfer into the half pipe and land on the highway sign. 

Spotlight Air 
Launch off the big ramp to go through the air towards the pyramid. 

Bag Shop Arch Manual 
Manual up over the arched statue. 

Green Dome Air 
Get some air off the green dome above the ramps. 

Skatepark Office Kicker 
Launch off the kicker ramp near the spinner and clear the Adio sign. 

Museum Gates Rail Drop 
Grind up the gate, ollie into the air and acid drop into a grind on the back 
half of the gate. 

El Teniente Grind 
Grind the yellow rails near the top of the ramp with the El Teniente sign. 

Fame Grind Gap 
Grind transfer across these three sidewalk blocks. 

Fire Escape Grind 
Grind the blue fire escape from the top towards the pyramid and down to the 
floor. 

City Hall Star Jump 
Grind the wires towards the star and jump over the star. 

Dinosaur Head Gap 
Vert transfer over the gap between the smashed pieces of the dinosaur head. 

Pyramid Natas 
Natas spin on top of the pyramid. 

Destroyed Hotel Jump 
Ollie off the outer ramps surrounding the area and air through the rubble in 
the middle. 

Chinaman Tower 
Air off the quarter pipe on the side of the green tower and land a grind on 
the green rail. 

777 Gold Ring 
Grind around the ring from the slot machines 3 times. 

Escalators Pop 
Grind the escalator handrail upwards and ollie out of the canal. 

Floor Plate Gap 
Transfer between the large floor plate and the plateau near the roulette 
wheel. 

Mexico Bell 
Grind up the rail and ollie through the bell statue at the top. 

Movie Ropes Hip Transfer 
Hip transfer up over the red ropes on the inside corner of the L-shaped half 
pipe. 

Oil Tanks Pipe 
Grind the top pipe that connects the two globe oil tanks. 

Underground Tunnel Pipe 
Grind the entire length of the pipe in the underground tunnel. 

Oil Ring Vator 
Grind the ring in a circle and ride the lift up to the top. 

Pier Scope Jump 
Skate up either slope of the canal and launch up over the middle tower with 
the water balloon slingshot on it. 

Oil Rig Chunk Air 
Charge the top of the rig and ollie down to the ground. You'll have to clear 
the entire piece. 

Kicker to Pier Sign 
Ollie off the kicker and land in a grind on the curved metal sign supports. 

Ferris A-frame Drop 
Skate up one side of the A-frame near the ferris wheel parts, ollie over the 
top of it and land on the other side of the A-frame. 

Shark Head Tele 
Climb into the shark statue and teleport out through the tunnel below it. 

Wasteland Grind 
Grind the front edge of the wooden base of the wasteland sign. 

Roulette Hop 2 Natas 
Ollie off the metal kicker at the edge of the roulette table and land in a 
Natas spin on the spinner. 

Doggtown Stairset 
Do a boneless down the set of stairs from top to bottom. 

Spike Pit Statue Natas 
Natas spin on the statue inside the hole with the twisting yellow rails. 

Green Pipe Point Manual 
Manual the whole length of the snake run while statying in the bottom-middle 
area, then manual into the pipe.

Downtown: Hop On! 
Ollie off the sidewalk and into a grind on the loading dock. 

Car Hop 
Ollie over any car on the road. 

China Awning 
Air off the left-hand end of the loading dock into a grind on the small awning 
above the windows of the nearby building. 

Chinatown Sign 
Grind the edge of the building going towards the Chinatown sign and then do a 
wallplant on it. 

Electric Wire! 
Grind on the electric wire up and out of the underground area. 

Pillar 
Do a Natas spin on any of the pillars at the end of the sidewalk near the 
fountain. 

Dumpster 2 Landing! 
Air off the dumpster into a grind on the edge of the loading dock. 

Loading 2 Dumpster! 
Grind on the edge of the loading docks and transfer the grind onto one of the 
dumpsters. 

Dumpster 2 Fence! 
Grind the dumpsters on the loading dock and then ollie into a grind on the 
fence. 

Fence 2 Dumpster 
Grind the fence near the loading dock and ollie into a grind on the dumpsters. 

Moca 2 Pool 
Grind the quarter pipe near the pink store and then leap into a grind on the 
edge of the fountain. 

Angel Goin Down! 
Grind the rails of the unfinished staircase going downward. 

Fence 2 Fence! 
Grind the fence near the dumpsters and do a side-jump into another grind on 
the fence near the stores. 

Loading 2 Fence! 
Grind the edge of the loading dock and jump into a grind on the fence on the 
loading dock. 

Bowl 2 Edge 
Air out of the rooftop pool and do a lip trick on the ledge above. 

Fence 2 Loading! 
Grind the fence on the loading dock and do a side-jump into a grind on the 
edge of the loading dock. 

Loading Edge! 
Grind the entire length of the loading dock in one grind. 

Over the Fountain! 
Use the edge of the base of the fountain to air up and over the fountain with 
the bell. 

QP 2 Edge 
Air off the quarter pipe on the sidewalk and then do a lip trick on the edge 
of the office building. 

Pipe a Chuy 
Grind the middle ledge of the building nera the fountain and then jump 
completely across the street to the blue ledge on the building on the other 
side. 

Pool 2 Moca 
Grind the edge of the fountain and jump into a grind on the quarter pipe near 
the pink building. 

Angel Goin Up! 
Grind the rails of the unfinished staircase going upwards. 

Over the Hut 
Grind towards the hut with tags on it near the Belmont Tunnel entrance and air 
up over the entire hut lengthwise. 

Chinese QP Transfer 
Vert transfer between the two buildings in the Chinatown area using the 
rooftop quarter pipes. 

Fountain Manual 
Manual the length of the fountain on the sidewalk near the pink building. 

Freeway Flyer 
Use the vert ramps in the freeway to air up and over the freeway to the other 
side. 

Low 2 Medium 
Grind the blue ledge above the advertising and jump off the edge into a grind 
on the ledge directly above it. 

Medium 2 High 
Grind the ledge below the rooftop pool and wallie up into a grind on the 
higher ledge of the building in the corner. 

Around the Metro 
Grind the circular rail that surrounds most of the escalators that lead down 
to the metro. 

Big Blow Transfer 
Air transfer between the two quarter pipes with the Big Blow ads on them. 

Chinese Air Transfer! 
Use the quarter pipes near the base of the two buildings in Chinatown to jump 
across the alley from one to the other in one vert transfer. 

La Sala Air Transfer! 
Air transfer between the two quarter pipes flanking the doors of La Sala 
restaurant and transfer up over the awning. 

Low 2 High 
Grind the edge of the blue edge and air off the crooked end into a grind on 
the uppermost ledge of the building. 

Manual the Dumpster! 
Manual the length of the dumpsters on the loading dock around the bend at the 
end. 

Awning 2 Wire! 
Grind off the window awning on the Chinese building near the corner and land 
in a grind on the wire that runs down the street away from the building. 

Freeway Bank! 
Air off the banked curb above the freeway, clear the freeway and bank drop 
onto the curb on the far side. 

Underground Bank Transfer 
Use the banked curbs on the sides of the entrance to the underground tunnel to 
air up and over the tunnel and bank drop onto the other side. 

Wire 2 Awning 
Grind the wire towards the building with a slanted roof and ollie into a grind 
on the window awning. 

Tunnel Transfer 
Vert transfer up over the entrance to the Belmont Tunnel using the quarter 
pipes on the sides of the gate. 

Pyramid Drop! 
Air off the rooftop pyramids and acid drop into the freeway below. 

Big Lip! 
Air out of the freeway and do a lip trick on the railing that goes around the 
deck of the building next to it. 

Overpass Air! 
Vert transfer up over the overpass using the quarterpipes in the freeway. 

Vans Skatepark: Three More to Go! 
Natas spin on an air hockey sire. 

Banzai Pool Drop 1 
Grind the red handrail towards the pool and then acid drop into it from the 
balcony. 

Bench Hop 
Grind transfer across the bleachers near the air hockey tables. 

Channel Gap 
Vert transfer up over the roll-in channel while in the main halfpipe. 

Combi Spine 
Spine transfer over the small hip in the pool. 

Coping 2 Guard-Rail 
Grind the coping of the quarter pipes and do a side-jump into a grind on the 
handrail. 

Deck Drop 
Ollie over the railing from the walkway and acid drop onto the ramps 
underneath them. 

Grind Around on the Pipe! 
Grind around the entire pipe above the two half pipes near where you start. 

Guard-Rail 2 Acid Drop 
Grind a guardrail on an overhead walkway and acid drop into a quarter pipe 
below. 

Guard-Rail 2 Coping 
Grind transfer from the railing on any of the ramps to a grind on the coping 
of the quarter pipe. 

High Ramp Lip 
Air into a lip trick on the railing by the main half pipe. 

Ledge 2 Ledge 
Grind back and forth between two different ramp and deck surfaces. 

Ledge 2 Rail 
Grind back and forth between the ramp or deck surface and a rail. 

Ledge Hop 
Grind a ledge nera the roller coaster ramp and jump across the break in the 
wall to where it continues. 

Lip on the Deck 
Air off either of the quarter pipes and do a lip trick on their beams. 

Over the Beam 
Vert transfer up over the beam under the deck next to the bleachers. 

Power Transfer 
Use the transformer box in the corner near the pool to either vert transfer 
into or out of the pool. 

Rail 2 Ledge 
Grind transfer from the handrails near the ramps to the deck surface of a 
ramp. 

Rail 2 Rail 
Grind transfer between two parallel railings near the ramps. 

Rail Hop 
Grind transfer across the gap in the handrail near the roller coaster ramp. 

Scaffold Hop 
Grind on the scaffolding holding the large speakers and jump across the break 
in the scaffold nera the Tony Hawk sign. 

Storage Transfer 
Hip transfer out of the main half pipe and onto the quarter pipe in the back 
corner of the skatepark. 

Two More to Go! 
Natas spin on any two air hockey sirens in the same combo. 

Vert Transfer 
Air between the adjacent half pipes near the entrance or between the adjacent 
quarter pipes along the same wall. 

Banzai Pool Drop 2 
Climb the ladder above the power transformer in the corner and acid drop from 
a stationary position on the diamond plate on top. 

Go Long! 
Grind the coping on the side of the main half pipe near the channel and ollie 
off the end. Jump up and over the walkway and acid drop into the quarter pipes 
on the other side. 

Lip on the Sprinklers 
Air out of the main half pipe and do a lip trick on the sprinklers above it. 

Manual the Humps 
Balance one manual up and over the roller coaster ramp. 

No Wallplanting! 
Do a wallplant on the "No Wallplanting" sign and land in a grind on the ledge 
or the sprinklers. 

Over the Bleachers 
Air off the quarter pipe behind the angled bleachers and air up over the 
bleachers into the pool. 

Banzai Pool Drop 3 
Grind the big pipe overhead and jump off to acid drop into the pool. 

Long Manual 
Manual from the platform above the roll-in on the giant half pipe all the way 
down the walkway ramp towards the pool. 

The Patient Plant 
Grind the stack of benches behind the quarter pipes and side-jump to a sticker 
slap where the other stickers are and land on the deck above the quarter 
pipes. 

Triple Coping Grind 
Grind the coping of all three quarter pipes while moving from the corner 
towards the exit, doing a boned ollie to hit the last quarter pipe. 

One More to Go! 
Natas spin on any three air hockey sirens in the same combo. 

Peligro 
Air off the metal quarter pipe on the walkway and transfer down to 
the "Peligro" sign near the column. 

Natas Four the Win! 
Natas spin on all four air hockey sirens in a single combo.

Santa Monica: A Gap in Time 
Grind transfer across the gap in the railing behind the shark statue. 

Big Dropper 
Spine transfer down off the grass near the cannon onto the rooftop pool right 
above the tattoo shop. 

Cross Marketing 
Grind the ledge near the shops in the alley near the starting point and air 
off the diagonal end of the ledge into a grind on the ledge on the other side 
of the alley. 

In-And-Out 
Spine transfer into the partial bowl, revert to a manual and quickly spine 
transfer out of the bowl. 

Out of the Frying Pan 
Spine transfer between the two rooftop pools that are above the tattoo shop 
and the barbershop. 

And Into the Fryer 
Spine transfer from the rooftop pool above the barbershop to the one above the 
skateshop. 

A Grand Opening 
Grind towards the parking garage and gap across to continue the grind on the 
other ledge. 

A Rail of a Time 
Grind transfer across the gap in the railing beyond the pink store near where 
the pier starts. 

A Rail of Two Cities 
Grind transfer across the break in the railing near the ferris wheel. 

Above the Law 
Vert transfer between the two quarter pipes near the Law Enforcement Awareness 
Week posters. 

Balancing the Ledger 
Grind the ledge on the pier rampway and jump across to the pink curb near the 
carousel building. 

Curb Your Enthusiasm 
Grind across the two curbs near the street along the blue store. 

One Mall Leap for Man 
Grind the ledge towards the entrance to the mall and jump across the entrance 
to continue the grind. 

Pier Pressure 
Grind transfer across the gap in the railing near the water balloon slingshot. 

Pier-Drops on My Pillow 
Grind transfer across the gap in the railing near the roller coaster. 

Plain Railing 
Grind transfer across the gap in front of the blue store. 

Shop-Inn Trip 
Grind the quarter pipe in front of the skateshop and ollie across the gap into 
a grind on the curved ledge by the Skillz Inn. 

From Tan to Tan 
Grind the upper curb near the planters on the walkway that wraps around to the 
back of the stage and then jump across the break where the ramps are. 

Hand-Rail Plant-er 
Grind transfer from the planter in front of the mall entrance to the handrail 
leading down towards the stage. 

Over the Hump 
Jump up over either of the large tree planters by the stage. 

Over the Top Performance 
Use the quarter pipe near the barbershop to vert transfer up and over the 
breakdancer. 

Skatin' the Shop 
Spine transfer up onto the roof of the skateshop using the quarterpipe in 
front of it. 

Staying A-line 
Grind the orange wall around the plaza by the stage, jump off the crocked end 
up over all of the stairs and continue the grind straight ahead on the orange 
wall. 

Ain't No Bowl-y Low Enough 
Grind the bowl towards the blue shop and grind around the front of the shop 
and then back into the bowl. 

Ain't No Fountain Tall Enough 
Grind transfer from the bowl to the lower edge of the blue store and back into 
the bowl. 

Lifes A Beach-Lower 
Jump from one curb to the other where the large piece of missing wall in the 
side of the pier is. 

Lifes A Beach-Upper 
Grind the upper ledge towards the missing panel in the wall and jump across to 
continue the grind past it. 

Chute-ing for the Stars 
Grind the roller coaster uphill near the circular part and grind transfer to 
the back side of the blue shop nearby. Then grind the shop to the right and 
ollie back on to the track. 

Coast-ing Along 
Grind the roller coaster uphill nera the circular part and grind transfer to 
the blue shop nearby. Then Grind around the front of the shop and back around 
and onto the track. 

The Roof is Out There 
Grind the upper edge of the wall near the silver-painted human statue and jump 
across to a grind on the inside edge of the pool on top of the skateshop. 

Not So Infinite Loop 
Grind the partial bowl and jump across the break in the bowl and continue the 
grind on the other side. 

Ocean Motion 
Grind the rope around the old pier clockwise and jump across the gap in the 
rope to land back on the main pier. 

Pier Clear 
Grind the blue rail towards the partial bowl and jump across to continue the 
grind on the railing beyond the partial bowl. 

Up and Over the Roof 
Do a hip transfer up over the back side of the stage's roof. 

Window Shopping 
Maintain a grind across the tops of all the quarter pipes near the tattoo 
shop, barbershop and skateshop. 

Flag of Tricks 
Grind off the California State flag near the mall and jump across at an angle 
to the streamer flags leading to the stage. 

Merry-Go-Up-And-Around 
Spine transfer onto the roof of the carousel building, revert to a manual and 
spine transfer down the nearby side of the building. 

From Out of Nowhere 
Grind the upper ledge of the building in the alley between the tattoo shop and 
where you start and ollie into a grind on the streamer flags near the parking 
garage. 

Walk this Way 
Air up over the second floor walkway near the Santa Monica Spot beside the 
parking garage. 

Who Needs Snow? 
Grind down the left-hand railing of the stairs alongside the tattoo shop and 
jump across to a grind on the rail of the deck straight ahead.

Oil Rig: Pipe 2 Pipe 
Grind transfer between any two pipes. 

Pipe Hop 
Grind the handrails in the middle level and ollie over the large pipe in the 
center 

Rail Hop 
Grind transfer between any of the handrails near the large ball-shaped tanks 
near the bottom of the rig. 

Walkway Hurdle 
Grind the handrail away from one tank and gap across the walkway to continue 
grinding past the other tank. 

Kicker 2 Rail 
Air off the kicker ramp on the deck between the scaffold and helipad and then 
land in agrind on the ledge next to the helipad. 

Pass the Pipe 
Grind the edge of the middle level towards the tanks and ollie from the end 
behind the quarter pipe into a grind on the walkway wrapping around the tanks. 

Acid Blind 
Acid drop from any upper level down to the dock level. 

Ledge to Rail 
Grind the ledge below the upper deck and ollie into a grind on the yellow 
handrail of the walkway as it curves around the bend. 

Level Drop 
Grind the rail of the upper deck towrds the helipad and ollie into a grind on 
the walkway below that leads to the bottom of the helipad. 

Manual up the Ramp 
Manual up the walkway leading to the fuel tanks from the direction of the 
control room. 

Pipe Cutter 
Grind the handrail and side-jump into a grind on the innermost suspended pipe. 

Rail to Ledge 
Grind the rail away from the helipad towards the kicker and ollie down into a 
grind on the ledge below. 

Ramp Transfer 
Vert transfer between the quarter pipes at the bottom of the helipad 

Riding the Trim 
Grind the outer edge handrail next to the crane and jump into a grind on the 
handrail leading towards the scaffold. 

Stay Level 
Grind the ledge below the helipad and ollie up into a grind on the walkway 
that leads down away from the helipad. 

Vert Drop 
Use the quarter pipes in the control room to transfer down through the glass 
to the lower level. 

Vert up to Walkway 
Air off the quarter pipe next to the large tank and land in a grind on the 
walkway next to the tank. 

Climb the Tank 
Grind up the spiraling rail that wraps around the large gas tank. 

Ring the Dinner Bell 
Spine transfer between grinds on the large yellow cleats on the dock level. 

Single Heli Drop 
Jump off the kicker while skating from the scaffold towards the helipad and 
land in a grind on the ledge below the upper survace. 

Grand Ascension 
Grind any of the three large pipes for several seconds. 

Helipad Hurdle 
Air off the kicker on the helipad and land in a grind on the yellow walkway 
railing. 

Keep Trimming 
Grind the ledge directly above the walkway that descend to the ships and jump 
across the section that angles inward and continue the grind straight ahead 
towards the helipad. 

Lip Leaper 
Grind the ledge below the upper deck and ollie into a grind on the inner 
yellow handrail as it goes around the corner. 

Manual to the Heli 
Manual the entire length of the walkway that leads from the center of the rig 
to the helipad. 

Marksman Drop 
Drop from any of the upper levels down to the dock and land in a grind on the 
dock. 

Off the Pipe 
Grind the rail towards the large pipe where it enters the floor and kick off 
the pipe into a grind across the gap on the other side of the floor. 

Vert Climb 
Vert up through the quarter pipes in the control room until you get to the 
level above. 

Vert Plunge 
Vert transfer from the top deck above the control room into the lower level 
beneath it. 

Wing off the Walkway 
Grind the handrail of the walkway above the three large pipes and kick off the 
curved portion into a grind on the edge of the large hole on the deck below. 

Double Heli Drop 
Grind the ledge under the platform near the helipad and drop into a grind on 
the bottom ledge that is under the tower below the helipad. 

Slick Kick 
Hit the kicker ramp above the ship, between the scaffold and the helipad, and 
angle down into the large hole then bank drop onto the dock. 

Surviving the Seaside 
Grind the outer ledge below the helipad and jump into a grind on the outer 
descending handrail. 

Groovin' Zubin 
Grind the blue pipe towrds the scaffold and ollie into a grind on one of the 
support beams holding up the walkway. Grind up the beam and jump over the 
walkway into another grind on the support beam on the other side. 

Manual Control Room Ramps 
Manual up, across and back down the two ramped walkways that lead to the 
control room entrance near the scaffold. 

Leaping Lima Bean! 
Get some speed and air off any of the quarter pipes near the large cylinders 
on the dock and hold a lip trick on the ledge above.

East L.A: Clutch! 
Grind the pipe that's lying on the rooftop kicker ramp which is by the shop 
next to the market. 

Straight Ballin' 
Hop off the board and smack the door to the bathroom on the corner of the 
park. 

Straight Thuggin' 
Hop off the board and smack the white car that's parked near the park down the 
road from the 3-way intersection. 

East Whack Snorkel 
Grind up the coiled rail on the east side of the river canal. 

West Whack Snorkel 
Grind up the coiled rail on the west side of the river canal. 

Holla Back 
Ollie across the gap between the two rooftops where the single picnic table is 
laying across the span. 

Kick It? 
Ollie across the gap between the two buildings where the three picnic tables 
are lined up. 

Skatepark Entrance Ramp 
Ollie or boneless down the entrance ramp that descends into the skatepark from 
the corner near the bathroom. 

Taco Roof Gap 
Ollie from the roof of the market onto the roof of the taco shop. 

Your Pigs Are False 
Grind the wall to the left of the bus towards the river, jump off the crocked 
end of the wall and land in a grind on one of the power lines. 

Red Roof Manual 
Manual the entire length of the red awning near the road by the laundromat. 

Live Wire to Bridge 
Grind the live electric wire up out of the river and jump into a grind on the 
side of the bridge. 

Live Wire to Wire 
Grind the live electric wire up out of the river and gap into a grind on the 
wire on the side of the bridge. 

Obviously Oblivious 
Jump between the two kickers near the train tracks alongside the river. 

PG 
Ollie the gap from the containers near the car building and onto the red roof. 

Skatepark Transfer 
Vert transfer between the quarter pipe behind the bathroom and the one to the 
left of it. 

Train Car Spine 
Spine transfer over the empty train car on the tracks above the river. 

Tram 
Jump over the tram on the narrow train bridge using the kicker at the front of 
the train and acid drop onto the other end. 

Underrated Entrance Gap 
Spine transfer the two quarter pipes 

Bum House Gap 
Jump between the two kicker ramps near the parked bus. 

River Spine 
Spine transfer up over the large concrete divider in the middle of the river. 

Kicker-QP Bomb 
Air off the kicker in front of the bathroom and acid drop into the quarter 
pipe in the skatepark behind it. 

Kicker-Shack Bomb 
Air off the kicker in fron tof the bathroom and bank drop onto the roof of the 
bathroom shed. 

La Capilla Bomb 
Grind the roof of the building across from the skatepark, ollie off the end of 
the La Capilla sign and acid drop into the quarter pipe inside the skatepark. 

The Shack 
Air off the quarter pipe behind the bathroom in the skatepark and do a lip 
trick on the metal rail above. 

Auto Roof Spine 
Spine transfer onto or off of the roof of the Auto Alley building between the 
statue of the giant dude and the river. 

Gnarly Natas 
Do a Natas spin on anything on the freeway bridge. 

Hot Coffee Gap 
Jump between the red roof and the laundromat building near it. 

TC's Roof Gap 3 
Gap from the triangle shaped roof with slots in it, over the tram tracks and 
onto the container portion of the auto alley building. 

Ag's Kicker Gap 
Jump between the large kickers on the laundromat. 

Over Tunnel 
Ollie off the banked sides of the river and clear the river tunnel across from 
the pipe. 

Tram Line River Bomb 
Air off the kicker at the back of the tram, jump straight ahead off the tram 
track and then acid drop into the river below. 

Got Wind? 1 
Air off the kicker near the auto alley building, bank drop over the river 
divider onto the angled ramp near the large graffiti. 

Got Wind? 2 
Wallie off the blue kicker in the corner of the auto alley yard and bank drop 
on the dirt hill that leads down to the train car. 

TXO's Roof Gap 
Gap from the roof of the building with the auto glass sign onto the roof of 
the auto alley building. 

Gentile's Path 
Manual the entire length of the watery tunnel that is unlocked after you 
complete Bam's mission. 

Gentile's Path 2 
Manual anywhere uphill of the white line near the skatepark entrance and don't 
stop until you reach the middle of the river. 

Sir Leetness 
Get some speed and hit the nearby ramps to vert transfer up over the tram 
bridge. 

Oh My 
Air off the quarter pipe near the train car and jump up and over the freeway 
bridge. 

Pigs and a 2x4 
Hop into a grind on the 2x4 on the laundromat near the vents and carry that 
grind all the way to the end of the rail on the ledge of the police building.

Casino: Ledge Hop 
Grind transfer across any two curbs or ledges inside the lower casino area. 

Rail Hop 
Grind from the flashing lights above the slot machines to the rail on the 
second floor balcony. 

Rail 2 Rail 
Gap across the velvet ropes on the lower level of the casino. 

Around and Down 
Grind the ring of lights around the bank of slot machines and continue 
grinding down the rope of lights. 

Captain's Crash 
Spine transfer out of the small hot tub on the balcony down to the narrow pool 
by the bar. 

Icarus' Descent 
Ride the elevator from the main casino floor and spine transfer through the 
glass ahead to transfer down to the large slot machine. 

K.A.P. Gap 
Grind the flashing rope near the circule of slot machines to the balcony 
above. 

Ka-Ching 
Vert transfer between the two banks of slot machine in the recessed pit area. 

Lazarus 
Spine transfer between the middle figure-8 pool and the large pool near the 
slide below it. 

Lot's Mo' Money! 
Spine transfer either of the big slots near the escalators and land up in the 
atrium above. 

Mac Gap! 
Spine transfer between the large quarter pipe near the elevator and the 
quarter pipe on the second floor balcony. 

Nice Transfer Yo! 
Vert transfer between the two banks of slot machines on the casino's lower 
level. 

Pool 2 Pool 
Transfer between the pools indoors on the gallery side of the mall inside. 

Pool to Pool 
Transfer between the indoor pools on the clothing store side of the mall. 

Pop! 
Grind transfer across the break in the ledge on the third floor near Icarus' 
Descent. 

Rail 2 Ledge 
Grind the balcony rail near the escalators and jump across to the ledge along 
the wall. 

Up and Around 
Grind up the flashing rope and grind around the ring above the circle of slot 
machines. 

High Low 
Transfer from the biggest pool on the upper level to the small pool by the 
bar. 

Infinity 
Jump across the upper floor from one boost ramp to the other. 

Lefty 
Spine transfer from the pool to the right of the high dive and go through the 
windows. 

Low High 
Transfer from the small pool behind the bar to the large pool above where the 
high dive is. 

Ramp Transfer 
Spine transfer between the large pool with the high dive and one of the pools 
next to it. 

Righty 
Spine transfer from the pool to the left of the high dive and go through the 
arched windows. 

Soaked 
Spine transfer to the small pool behind the bar using the waterfall. 

Bar Hoppin' 
Spine transfer up and over the bar laterally. 

Three O'Clock 
Transfer a right-handed grind from the rail to the ledge in either direction 
on the balcony. 

Captain's Triumph 
Use the waterfall boost to transfer out of the pool nera the bar and back up 
to the balcony. 

High Wire 
Grind transfer between the two wires that connect the bar area to the pool 
area. 

Reverend's Requiem 
Transfer between the large shallow pool on the upper level and the smaller one 
next to the bar below.

Minneapolis: Car Hop 
Ollie over any car on the road. 

Cheesy Deck Gap 
Air up over the big deck where it forms a point using a spine transfer. 

Kicker Gap 
Ollie over the gap between the two kicker ramps in the alley where you start. 

Wimpy Gap 
Air up over the ledge of the fountain using one of the planters in the plaza. 

Billboard Grind 
Ollie out the side of the bowl on the roof (around the corner to the right of 
where you start) and land on the rail under the billboard. 

BS Grind 
Grind one of the bus stops. 

Car Ollie 
Build up some speed and ollie over a car the long way. 

Kicker 2 Edge 
Air off one of the kicker ramps in the alley and land in a grind on the ledge 
above. 

Kicker 2 Street 
Use one of the kickers near the alley where you start to air up on the street 
behind you. 

BS Gap 
Jump up over a bus stop from a ramp on the side. 

Glass Gap 
Ollie off the edge of the platform by theatre and smash through the glass 
doors ahead. 

Over the Fountain 
Air up over the fountain using the ledge surrounding it. 

Over the Red Carpet 
Ollie over the red carpet by theatre . 

Red Carpet Hot Shot 
Manual the entire length of the red carpet starting from theatre entrance. 

T2T 
Use the car-holding truck to ramp through the glass and land in a grind on the 
divider in the tunnel. 

Sucky Room Gap 
Use the kicker on the roof by the greenhouse to launch across the street 
through the glass of the sucky room nearby. 

Deck Gap 
Clear the wider end of the deck with an ollie. 

Rail 2 Rail Transfer 
Grind the handrail nera the big deck and grind transfer onto the second 
handrail. 

Big Ass 
Ollie off the lower of the platforms outside theatre and air up over both of 
them, then smash through the glass doors ahead. 

Truck Gap 
Use the two kicker ramps on the sidewalk to air over the truck. 

Secret Tunnel Entrance 
Air off the large ramp in the road and smash through the glass panel sky 
bridge. 

Tunnel Gap 
Air off the large ramp in the road and smash through both sides of the tunnel, 
landing in the road. 

Over the Tunnel 
Use the large ramp to air over the skybridge tunnel. 

Burly Deck Gap 
Build up some speed and transfer up over the wide side of the large deck. 

Roof 2 Roof 
Go to the bowl on the roof around the corner to the right of where you start. 
Ollie off the kicker on the left and land on the roof of the building adjacent 
the large deck. 

Transfer 
Transfer across the spine separating the two quarter pipes across from 
theatre, using a revert on the second ramp. 

Dirty Rail 
Launch off the ramp at the bottom of the alley with the plywood and land in a 
grind on the handrail that leads into the park. 

Death Grind 
Ollie off the ramp on the building that holds the secret tape and land in a 
grind on the handrail that leads into the park.

Santa Cruz: Bench Hop 
Grind transfer across the benches near the derby bowl. 

Outside Derby Rim 
Grind areound the entire outer edge of the derby bowl. 

Wire Hop 
Grind transfer back and forth between the two wires above the skate park area. 

Derby to Volleywood 
Grind transfer from the rim of the derby bowl to the boundary of the 
volleyball court. 

Greenhouse Gamble 
Air transfer between the roofs of the two greenhouses. 

Hotel and Street Transfer 
Spine transfer out of the quarter pipe on the roof and down onto the quarter 
pipe at street level near the information kiosk. 

Outside In 
Grind the outer edge of the derby bowl and grind transfer to the inner edge. 

Rail 2 Ledge 
Grind the striped quarter pipe on the street and jump inot a grind on the 
beige ledge on it's right. 

Stair to Stair 
Grind the stairs on the beach, ollie across the gap and continue the grind on 
the stairs on the other side. 

Volleywood to Derby 
Grind the boundary of the volleyball court and grind transfer to the inner 
edge of the derby bowl. 

Water Jam 
Do a lip trick on the bar above the boat off of the pier. 

Planter Switch 
Grind the hotel's railing above the planter and do a side jump into a grind on 
the edge of the planter to its right. 

Rev Was Here 
Grind the edge of the concrete quarter pipe near the palm trees and grind 
transfer to the nearby quarter pipe. 

Around the World 
Grind the entire length around the wires that go around the tops of the 
information kiosks near the stairs on the beach. 

Car Hop 
Ollie over a car in the road. 

High Lip 
Do a lip trick on the ledge near the walkway above the large half pipe. 

Hotel QP Transfer 
Spine transfer between the red quarter pipes on the roof of the corner 
building and the quarter pipes at street level. 

Over the Bridge Stairs 
Spine transfer from the quarter pipe on the street up over the cement steps 
that lead to the bridge walkway, landing on the ramp next to the large 
halfpipe. 

Pier Rail to Awning 
Grind the blue railing near the shops on the pier and ollie into a grind on 
the awning. 

Ramp Transfer 
Transfer between the two quarter pipes in the skatepark that are close to each 
other. 

Suspended Pier Rope 
Grind the suspended rope that goes around the back of the pier. 

Up and Out 
Grind the stairs on the beach and jump up into a grind on the wires above the 
sidewalk. 

Downtown Ledges to Wire 
Grind the ledge of the white building and jump to a grind on the wire above 
the street. 

90 Degrees of Separation 
Hip transfer from the quarterpipe to the halfpipe in the skate park area. 

Around the Top 
Grind around the highest rail inside the burned up building near where you 
start. 

High in the Pool 
Do a board stall on the wide ledge above the pool in the burned up building 
near where you start. 

Over the Bleachers 
Air off the kicker ramp in the skatepark area, over the bleachers and land in 
the street. 

Over the Pier 
Grind the stairs near the beach towards the entrance to the pier, jump over 
the pier and hit a grind on the log in the water. 

Spine into the Pool 
Spine transfer out of the green quarter pipe above the ladder in the burned up 
building and drop into the pool nearby.

The Mall: Nokia Gap 
Manual through the Nokia store through the glass on the entrance and then out 
through the glass on the exit. 

Car Hop 
Ollie over the truck. 

The Flying Leap 
Air off the top balcony down towards the lobby with all the elevators. 

Fountain Gap 
Ollie off the ledge leading towards the statue in the fountain and ollie 
through the hole in the middle of the statue. 

Going Down Gap 
Air transfer up over the elevator on the right side of the lobby with all the 
elevators. 

Going Up Gap 
Air transfer up over the elevator on the left side of the lobby. 

Over a 16 Stair Set 
Ollie down the 16 stair set next to the lobby. 

For the Whole Atrium 
Grind the entire length of the ledge of the atrium. 

Rail Combo 
Grind the ledge of the balcony near the truck and drop to a grind on the rails 
by the fountain. 

Skater Escalator Gap 
Ollie down the escalators that go down towards the skate shop. 

Coffee Grind 
Grind the curved handrail to the left of the fountain. 

Step Off a Mezzanine 
Air off the edge of the mezzanine past the atrium and clear the stairs that 
lead into the parking garage. 

Over a Huge 32 Stair Set 
Ollie the 32 star set that leads down to the parking garage.

Chicago: Out by 7! 
Run through the judge's booth and out the other side. 

Ralph 
Run through the door to the judge's booth. 

Just a Contribution 
Sticker slap the places on the walls that have a bunch of stickers. 

Over the Box 
Ollie over the box behind the halfpipe. 

Over the Pipe 
Spine transfer out of the half pipe. 

Quarter Pipe Transfer 
Use the quarter pipe to the right of the half pipe to vert transfer into the 
half pipe. 

Jo Anyone? 
Wall plant on one of the support beams 

Wall Gap 
Ollie over the wall in front of where you start. 

Whoop Gap 
Air off the small box and jump across to the other one where the parallel 
handrails are. 

Y'alls Rooster 
Wallplant the graffiti monster's mouth on the wall by the half pipe. 

Pool Hip 
Spine transfer up over the hip in the pool. 

Fluffy Bunny 
Wall plant one of the glass windows. 

Walkway to Pool 
Ollie off the ascending walkway near the wall and acid drop into the pool. 

Light Grind 
Air into a grind on the light that's above the half pipe. 

Over the Rafters 
Air off the back side of the half pipe and transfer onto the lights above. 

Pool 2 Walkway 
Air out of the pool onto the raised walkway near the wall. 

Doorway Manual 
Manual all the way through the judge's booth through one door and out of the 
other. 

Robin's Nest 
Manual the entire length of the counter inside the judge's booth.

Kyoto: Ledge Hop 
Grind transfer between the metal benches in the upper level of the building. 

Rail Hop 
Grind transfer across the two railings at the top of the escalators on the top 
floor. 

Crossing the Road 
Grind the beam in the walkway at the base of the building, grind off the 
ramped end and air across the street into a grind on the ledge in the alley. 

Danger! 
Spine transfer over the water-covered walkway from one quarter pipe are to the 
other. 

Going Up? 
Grind transfer between the two escalators leading to the two bowls under the 
blue rail then side jump off of the lower escalator to reach the farther one 
on the right. 

Hip Shot 
Grind the rail away from the two bowls past the pillar and jump down to the 
quarter pipe near the main set of stairs. 

Hoopy Frood 
Grind transfer from the horseshoe ledge to the snack bar on the top floor of 
the building. 

Impress the Plaid 
Grind the rail above the escalator leading down to theatre and ollie off the 
mezzanine into a grind on the rail attached to the wall. 

In and Out 
Grind transfer between the curved double railing on the sidewalk and the red 
rail on the spine in the skatepark area. 

Inferior Style Transfer 
Grind the pink ledges of the building above the skatepark and air off the end 
to a grind on the far side of the gap. 

Lazy Gap 
Grind transfer between the curved walls in the station. 

Leap of Faith 
Grind the handrail of the railing along the glass panel on the upper mezzanine 
area and ollie into a grind on the lights near theatre below. 

Ledge 2 Ledge 
Grind transfer between the two lengthy concrete ledges near the suspended 
glass half pipes. 

Radicool 
Grind transfer between the two handrails near the elevator. 

Slippy Slide 
Grind the handrail and transfer to a grind on the concrete rail nearby. 

The Great Divide 
Jump into a grind on the rail above the alley and ollie across the street into 
a grind on the Game sign. 

Thunder Ground 
Grind the counter above the escalators leading down into the underground area 
and grind across the top of the white post into a grind on the escalator 
handrail. 

Transfer Down 
Grind the glass panels on the left overhead at the top floor of the building 
and grind transfer on the lights above the pink floor. 

Up and Left 
Grind the left side of the escalator and air off the other end to a grind on 
the overhead glass panels on the left side of the upper floor. 

Up and Over 
Spine transfer down from the middle level of the building into the glass half 
pipe on the beams. 

Up and Right 
Grind the right side of the escalator and air off the end into a grind on the 
glass panels over head on the right side of the upper floor. 

Yellow Rail Transfer 
Grind the rail above the two pools counter-clockwise and grind transfer to the 
gray rail with lights along it. 

Big Pipe Transfer 
Spine transfer from the middle glass halfpipe to the halfpipe close to the 
station's entrance. 

Focus 
Grind transfer from one rail to the next rail at the bottom of the ramp that 
leads into the station. 

High Transfer 
Head through the two doors on the side of the arcade to reach the upper 
rooftops then spine transfer from one upper roof to the top roof in the 
middle. 

Hot Tranny 
Transfer from the upper quarter pipe to the lower one near the side escalators 
of the train station. 

Lil Pipe Transfer 
Hip transfer from the lower quarter pipe to the upper one near the end of the 
bridge walkway. 

Lil Pipe Transfer 2 
Spine transfer over the small spine in the corner of town, landing in the 
street. 

Many Happiness Transfer 
Spine transfer between the two pools under the blue railing. 

Over the Fence 
Spine transfer over the fence and into the skate park. 

Ramp Transfer 
Spine transfer over the upper escalator and stairs inside the buiilding using 
the quarter pipes on the sides of the stairs. 

Rollie Pollie 
Spine transfer the quarter pipes near the escalators in the building. 

Cross the Gate 
Vert transfer up over the Japanese gate in the courtyard. 

Over the Directories 
Grind the benches towards the glass directories on the upper floor and jump 
across through both directories, then continue the grind on the other benches.

The Ruins: Handrail 2 Fence Hop 
Grind the handrail above the break in the canal and jump into a grind on the 
chain link fence. 

Curb Shuffle 
Grind one side of the curb in the median in front of the skyscraper and jump 
over to a grind on the other side of the median. 

Curb Hop 
Grind the curb in front of the skyscraper and jump across to grind on the 
other curb. 

Pipe 2 Fence Hop 
Grind the pipe near the canal bellow the baricades and air into a grind on the 
chain link fence. 

Rafter Shuffle 
Grind transfer between the different beams on the glass awning above the 
skyscraper's entrance. 

The Path Less Traveled 
Grind the concrete quarter pipes beyond the skyscraper and continue the grind 
counter-clockwise up over the rubble. 

Bus Stop Spine 
Spine transfer from the street to the top of the parking garage on the 
southern end of the garage near the donut shop. 

High-to-Low Parking Lot Transfer 
Spine transfer off the top of the parking garage down into the street using 
the quarter pipes by the bus stop. 

Low-to-High Parking Lot Transfer 
Spine transfer out of the street into the parking garage using the quarter 
pipes near the bus stop. 

Rooftop Spine 
Spine transfer between the roofs of the two buildings across the street from 
the donut shop. 

Donut Grind 
Grind the entire length of the cable running through the rooftop donut. 

Curb Side Hop 
Grind transfer between the curb near the stairs of the skyscraper and the curb 
near the street lights. 

Dam Transfer 
Vert transfer up over one of the cement dividers by the dam. 

Road Jump 
Air off the elevated portions of asphalt to air over the gap between them. 

Freeway 2 High Wire 
Grind the edge of the freeway and ollie into a grind on the cable running from 
the lights on the parking garage. 

High Wire 2 Freeway 
Grind the cables that connect the lights on top of the parking garage and 
ollie across the gap to the freeway overpass. 

Rooftop 2 Wash 
Spine transfer from the building on fire to the path leading into the canal. 

Wash 2 Rooftop 
Spine transfer off the path onto the building on fire. 

Barricade 2 Wash 
Vert transfer off the concrete barricades to the right of the large pathway 
and acid drop into the canal. 

Left Fire Transfer 
Vert transfer over the fire on the left and into the glass building on the 
left. 

Right Fire Transfer 
Air off the ramp to the left of the fire on the right side and land in a right-
side grind on the wire above. 

Wash 2 Barricade 
Air out of the pathway near the building on fire and transfer to the right to 
land on the cement quarter pipe below. 

High Wash 2 High Wash 
Grind the rail on top of the canal towards the gap where the large pathway 
near the building on fire and jump across the spillway to continue the grind 
around towards the dam. 

High Wash 2 Low Wash 
Grind the upper metal fence rail towards the spillway and jump down into a 
grind on the quarter pipe below. 

Ledge 2 Rafter Hop 
Grind the ledge of the building next to where you start and jump into a grind 
on the glass above the stairs up to the skyscraper. 

Low Wash 2 High Wash 
Grind the quarter pipe in the canal and air off the crocked end to land in a 
grind on the upper edge of the canal. 

Low Wash 2 Low Wash 
Grind the lower edge of the quarter pipe near the canal towards the large 
pathway near the factories and jump across to continue the grind. 

Rafter to Ledge Hop 
Grind the metal beams of the glass overhanging the stairs leading to the 
skyscraper entrance and gap into a grind on the ledge of the building near 
where you start. 

Freeway Spine 
Spine transfer through the large hole in the support wall for the overpass. 

Double Dam Transfer 
Vert transfer up over the cement dividers in the dam. 

Skyscraper 2 Freeway 
Go to the rooftop of the skyscraper through its front doors and acid drop off 
the roof to hit the awning above the doors. Then jump up over the parking 
garage to the freeway, grinding on the median. 

Freeway Hip Transfer 
Hip transfer off the quarter pipe on the freeway and land in the canal near 
the dam. 

Clean Donut Hole 
Grind the rooftop edge of the building near the donut and ollie across the 
street, aright through the donut.