Nick Chevalier [email protected] Presents: Superstar Versus Strategies and CAWs Version 1.2 Last updated: Sept. 22, 2004 Superstar Versus Strategies Section This section describes how to fight effectively against different Superstars in the game. A-Train Strength: 9.5 Submission: 6 Endurance: 7 Technique: 7.5 Speed: 6 A-Train is the stereotypical behemoth Superstar. He can really dish out some pain, but only in the form of striking and throwing attacks, and he is quite weak defensively. Take advantage of his low speed and endurance by repeatedly Toe Kicking him, and stomp him when heís on the ground. Animal Strength: 9.5 Submission: 9 Endurance: 9 Technique: 9 Speed: 8.5 Animal and Hawk formed the old-school tag team Legion of Doom back in the day. Iím pretty sure theyíre both long dead, but believe me, they can still beat you down. Animal is a tough Superstar to face, as he combines incredible power with very high submission, endurance, technique, and speed. You probably canít maneuver around him much, either. When DQs are not a problem, or the ref is down on the mat, try using a chair or sledgehammer and catching him by surprise. Batista Strength: 9.5 Submission: 6 Endurance: 7 Technique: 7 Speed: 6.5 Batista is much like A-Train. Heís a slow, heavy lummox that excels in throwing and hitting things. Just work around his speed and endurance like you would with A- Train. Big Show Strength: 10 Submission: 7.5 Endurance: 9.5 Technique: 7.5 Speed: 6 Big Show can pummel you quickly and easily if you have low endurance. He can also take a punch nicely, thanks to his 9.5 endurance stat. He wonít use submission much, but he really likes to throw you. Try the same basic strategy as you would with A-Train or Batista, but be more careful. Take your time, or heíll reverse you and use the almighty Show Stopper. Booker T Strength: 8 Submission: 7 Endurance: 9 Technique: 8 Speed: 8.5 Booker is statistically very good, but he honestly has nothing going for him. His move set holds him back a lot. Just do what you want with him, but take note that you should reverse him when possible, as he has pretty good strength. Brock Lesnar Strength: 10 Submission: 8.5 Endurance: 10 Technique: 9.5 Speed: 7.5 Lesnar is a giant, scary monster. He can really do major damage, all the while absorbing your best attacks easily. Also, his speed is uncharacteristically high for his bulky frame. Fight him in the same way as Animal, taking advantage of environmental weapons like turnbuckles and chairs rather than your own fists. Of course, if your stats are good enough, you can just charge him and hope for the best. Bubba Ray Dudley Strength: 7 Submission: 7 Endurance: 7 Technique: 7 Speed: 6.5 Bubba is a lot of fun to toy with. Everything about him is slightly below average, so you can use any kind of attack to beat him. Charlie Haas Strength: 6 Submission: 8 Endurance: 7.5 Technique: 8 Speed: 7 Haas is an Olympic-style wrestler. He is good with submissions and reversals, but his strength and endurance are low enough that you can just run at him and swing and youíll win. Chavo Guerrero Strength: 6 Submission: 7 Endurance: 6 Technique: 7 Speed: 7.5 Nothing to worry about here. Just smack him around a little and heíll drop to the mat. Chris Benoit Strength: 7 Submission: 10 Endurance: 8 Technique: 10 Speed: 8 Benoit is a very capable wrestler, Olympic-style, like Haas. Everything about him makes him a bigger, better Haas. He can reverse anything, so try hitting him from behind a lot, and he WILL use submission if you hit the floor. Just try to steer clear of his knockdown attacks and you should be OK. Chris Jericho Strength: 7 Submission: 10 Endurance: 8 Technique: 9 Speed: 8.5 Jericho has a few similarities to Benoit, but his submission move is actually used from the front-groggy position, rather than the ground position. This makes him harder to deal with. If he ever grapples you, try to reverse him, because he likes to knock you down, lift you back up, then submission you to death. If you avoid his grapples, then you can survive. Ėto be finished later- Hardcore Match Strategy Section Learn how to utilize backstage weapons and you environment to beat your opponent without ever actually touching him. ARENA BACKSTAGE The best weapon here is the cage. Run up the ladder to the second floor and bring your enemy on top of the cage, then use grapple moves (slams, bombs, and suplexes) in the middle until the roof collapses and drags in the opponent. Be careful not to fall in yourself. There are also several small trash cans lying around. They aren't very strong, but it's amusing to use their weapon grapple (X+Up or X+Down). The trash can lid on the upper floor can be used as a chair-type weapon. The large garbage can on the left side of the first floor can be very helpful for SmackDown icon charging. Irish Whip your opponent into the trash can (at close range or long range) and the lid will close on them. This should give you a little time to taunt while damaging your opponent. The metal panels with green lights will open the garage on the first floor, sending out a trolley loaded with crates. Put the opponent on the ground in front of the garage and press the button to make it smack into them. If you're a fan of the sledgehammer, you can improvise one by throwing your opponent into the stack of bars against the wall on the second floor. This will knock all of them down and leave one for use as a weapon. Similar to the garage is the pipe system. On each floor there is a pipe that can shoot a steam jet when you turn on of the wheels on the second floor. I don't personally recommend this, as it only temporarily stuns the enemy. If you find stacks of things entertaining, there is a stack of cardboard boxes on the first floor and a stack of barrels on the second floor. TRAINING ROOM This is probably my favorite environment. The first thing you'll notice will be a table with a monitor on it. Throw your opponent into the table and the monitor will fall off. You can beat them with the monitor like it's a chair. The wall that the monitor's table was against can be broken down. Just Irish Whip your opponent into the wall twice and it will shatter. Behind the wall, there are two shower stalls and two lockers. The shower stalls are fairly pointless (though highly amusing), but the lockers are pretty good weapons. Irish Whip your opponent into the showers for a few seconds of laughter. If you Whip them into a locker, it will close on them and they'll break it down. Now you can use the locker door as a weapon. In the bottom-left corner, there is a bathroom. Irish Whip your opponent into it for flushing sound effects. Near the bathroom, there are several racks that hold bars. Whip your opponent into the rack and the bar will fall down for some pseudo-sledgehammer action. One of the most helpful objects in here is the treadmill. Knock your enemy down so he can't stop you. Stand on the treadmill and press Square to activate it. Tap X quickly and you will start to run, increasing you SmackDown meter very quickly. Press Square again when you want to stop. The punching bag in the middle of the room will stun or knock down anyone who runs into it. Last of all, there are several bookcases against the walls on both sides. Whip the opponent into a bookcase to knock down other objects. There is one with a bat (like a sledgehammer), one with unusable bottles, and the best one, which has our old friend Mr. Chair. ARENA PARKING LOT This is a very interactive area. The sledgehammer in the top-center is the most trustworthy weapon, but it can always be reversed. Instead, you can try the motorcycle (thank you, Mr. Undertaker). Drive it around with the analog stick or D- pad and press O to grab someone. Press it again to throw them off. Another driveable monster is the forklift. Lift the box with O then drop it back down with O again. You can go into the bottom left corner to get more boxes when you need them. Notice the nice stack of barrels in the middle. Ideal for Irish Whip. Throw them into it, then use the one remaining barrel. The cars on the top and bottom of the screen can both have people Whipped into them. In the top right, near the semi truck, there is a railing around a fusebox. Knock the railing away with a Whipped opponent, then Whip them into the fusebox to electrocute them. One of the best weapons in the game is the opponent's stupidity. Irish Whip them into the semi truck and they will automatically jump onto it. They'll try to come back down, badly damaging themselves in the process. You can use this repeatedly to knock them to full red for an easy victory. -to be finished later- CAWs Alice Cooper FACE Face: 9, Model 17. Figure: 0,0 Shape: 15, 0 Age: 59 Head: 63, 20 Eyebrow: 6, 0 Eyes: -3, 14/0, -2 Nose: -8, -7/0, 3 Cheek: -7 Mouth: 7, 3/-7 Jaw: 34, 9/0 SKIN Skin: 2 Color: Color2 Color: -93, 10 Shade: -7 HAIR Hair: 2 Color: 100, -100 Shade: -100 Length: 0 EYEBROWS Eyebrows: 137 Color: -88, 9 Shade: 0 EYES Eyes: 1 Color: 9, 9 Shade: 0 FACIAL HAIR None LIPS Unpainted ATTIRE UPPER LONG HEMLINE Long Hemline: 1, 1, 5 Color: 0, 100 Shade: -100 Transparency: 100 Length: 0 JACKET Jacket: 20, 4 Color: 100, -100 Shade: -100 LOWER PANTS Pants: 5, 1, 9 Color: 100, -100 Shade: -100 SHOES Shoes: 17, 1, 1 Color: 100, -100 Shade: -100 ACCESSORIES HEAD PAINT Head Paint: 37 Color: 100, -100 Shade: 0 Transparency: 100 DESIGN ALPHABET Spell ALICE across his back however you want. FIGURE BODY MORPHING Body Morphing: -61, 21 FORM Default HEIGHT 5'10" PROFILE NAME Alice Cooper RINGNAME None NICKNAME Alice BIOGRAPHY Gender: Male Class: Light Heavyweight Face/Heel: 100% Heel SIGNBOARDS Whatever you want, there arenít many that really fit him. ATTRIBUTES Put them wherever you want, but if you use the moveset I tell you to, favor Strength and Endurance. LOGIC Logic1: Striker Logic2: Brawler Move: Aggressive Irish Whip: Often Attack Referee: Itís done if itís necessary Weapon Use: Likes it very much. Diving Moves: Less Often Taunt: Often MOVESET Use The Undertakerís (unlockable legend, not the ďbadassĒ one) moveset and change the following: Fighting Style: Kung-Fu 6 Entrance: Movie-Logo, Moves-Batista, Music-Original 20 Special 1: Tajiri Karate Rush Special 2: Power of the Punch ____________________________________________________________________________________ Iíll update whenever I decide to. If you have a way for me to improve one of the strategies or CAWs listed here, e-mail me at Steel_Seraphim123@hotmail.com.