############################################################################### ## # # # 0 ########## 0 # # # ## ### # # # # ########## # # # ; ### ## # O@ # # ######## # ## @9 # ## ## # # # # #### ## # # # ### ### 0#@ # # @# ##0 # # # ## ## 9#0 0# #@ ###### @# # 9# ### ### #0 # ## ## # 9# ## ## 0# ## ###### ## #0 ## ### # O## ###O # ### ## .#0 ####..0 0#. ## ### 0##O O##0 ### ## ###### ## ### ### ## ## ## ## ## ######## ####### ######## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ## ## ## ## ## ######## ####### ######## Zone of the Enders Genre:Action (Action) Designed By:Konami Number of Players:1 Recommended:280KB Memory, Dual Shock, Dual Shock2 Release Data Z.O.E.: Zone of the Enders Konami 3/1/2001 SLPM-65019 JP Z.O.E.: Zone of the Enders (Premium Package) Konami 3/1/2001 SLPM-65018 JP Z.O.E.: Zone of the Enders Konami 3/23/2001 EU Z.O.E.: Zone of the Enders Konami 3/28/2001 NA ======================= music to play the game ======================= if you want to give this game a bit of a bite play orgy candyass elementree/reprise cd manly number 7 blue monday how dose it feel to treat me like you do PUNK ROCK RULELS ============ gs2 codes ============ Note: A GameShark or Pro Action Replay is required to use the codes featured below. ok man like um use these uhhhh... codes to ummm like beat the game faster unless urrrrr your like me and beat the game the fist time with out them man. (M) Must Be On ECB784141456E60A Infinite Javelin 4CDF70521456E404 Infinite Geyser 4CDF70581456E404 Infinite Bounder 4CDF70561456E404 Infinite Phalanx 4CDF705C1456E404 Infinite Halberd 4CDF705A1456E404 Infinite Comet 4CDF70601456E404 Infinite Gauntlet 4CDF705E1456E404 Infinite Sniper 4CDF70641456E404 Infinite Decoy 4CDF70621456E404 Infinite Mummy 4CDF70681456E404 Press L2 = Javelin Equipped 0CDD27661456B10C 4CDF704E1456E7A6 Press L2 + X = Geyser Equipped 0CDD27661456710C 4CDF704E1456E7A7 Press L2 + O = Bounder Equipped 0CDD27661456910C 4CDF704E1456E7A8 Press L2 + Triangle = Phalanx Equipped 0CDD27661456C10C 4CDF704E1456E7A1 Press L2 + Square = Halbered Equipped 0CDD27661456310C 4CDF704E1456E7A2 Press L2 + L1 = Comet Equipped 0CDD27661456AD0C 4CDF704E1456E7A3 Press L2 + R1 = Gauntlet Equipped 0CDD27661456B90C 4CDF704E1456E7A4 Press L2 + R2 = Sniper Equipped 0CDD27661456B30C 4CDF704E1456E79D Press L2 + D-Pad LEFT = Decoy Equipped 0CDD27661456B18C 4CDF704E1456E79E Press L2 + D-Pad RIGHT = Mummy Equipped 0CDD27661456B1EC 4CDF704E1456E79F Ultimate Jehuty This code will turn your mech into the ULTIMATE fighting machine. Super health, and the ability to destroy almost any enemy with one swipe of the Jehuty's blade!!! When this code is on, it will save to your modified Jehuty to your memory card. Be sure you want to continue playing with this code active BEFORE saving!! 3CDF70291456E70C 0 Continues Used 4CDF706E1456E7A5 0 Saves Used 4CDF70701456E7A5 9999 Defeated 4CDF706A1456089C No Casualties-Town 2 4CE0576E145626D5 NO Casualties-Town 3 4CE0576E14562695 NO Casualties-City 2 4CE056AE14562625 ====== codes ======= k use after u BEAT THE GAME Refill ammunition and health: Pause game play, then press L1(2), L2(2), L1, R1, L1, R1, R2, R1. Note your level will be penalized each time this code is activated. Note: This does not make the Jehuty invincible. Second Ending Theme ------------------- During the end credits, if you are able to finish the game with the five rescue missions all rank "A", an alternate ending theme will play. Voice Actor (Seiyuu) Speech --------------------------- During your final score tally at the end of the game, if you receive an overall rank "B" or higher, you'll hear a Voice Actor give commentary on your score. The overall rank appears to depend primarily on difficulty level and rescue level ranks, it's not clear whether or not the number of continues or saves has anything to do with it. (This has not yet been confirmed for the US or European versions yet; any takers?) Rank "B": Leo Rank "A": ADA Rank "S": Celphis Versus mode: Press Circle, X, Right, Left, Right, Left, Down(2), Up(2) at the "Press Start" screen. A sound will confirm correct code entry. Alternately, successfully complete single player mode under any difficulty setting. Complete the game a second time under any difficulty setting to unlock two more stages. All characters and levels in versus mode: Successfully complete the game easy mode with at least a "D" rating. Alternate ending sequences: Earn an "A: rank in all S.O.S. calls. New music will play during the ending sequence. Intentionally do badly during the game by destroying all buildings and killing all survivors during the various missions. This includes completely destroying the colony shaft during the last SOS mission. Defeat Tyrant and go to the Mountain 1 level to view the worst ending. Toget the alternate ending easily, play the game in easy mode. Once you get to the final mission, just explode all bombs except for one or two. After that, you will hear the second ending song called "A Light With The Name Of Hope". Hint: Enemy's vital meter: To check how much vitality your enemy has (not Bosses), check the color of its level indicator. Vitality ranges from high (light blue) to low (red). Hint: Defeating Tempest: In his first form, hit him with your Burst Attack (be sure to keep your distance), until he changes. Put your shield up, get as close to his head as possible, and hit him several times with Burst Attack. When he goes high in the air, do not move until you see him release the small bombs. Dash to the place where none are coming down. When he returns to the ground, repeat until he is defeated. Hint: Defeating Tyrant: When you first meet this Boss, Jehuty is infected with a deadly virus that causes it to die if hit just once. Tyrant also has a Lock On attack to which you cannot escape. Instead of taking him on, leave the area and return later. Obtain the vaccine from Factory 2 to get rid of the virus. Be sure to avoid all battles when obtaining the vaccine. When Tyrant has gone past 50% damage he will start to rush you. When he reaches you, drop a decoy and fly over his head. He will release missiles which will target the decoy rather than you, and will therefore cause considerable damage to Tyrant himself. This makes the battle much easier to win. Note: This strategy should also work with other orbital frames. Hint: Defeating Zombie Neith: As soon as the battle starts, begin firing your gun without using your Dash Laser attack. She should use her shield. Continue firing, approaching her as you fire. When you get into close range, begin using your slash combo. She cannot use her homing energy balls if she is being shot. This also works well against level 3 Mummy Heads, who use a sort of Halberd laser attack. Hint: City 1: Destroying the Relay Block: During your first visit to City 1, you are required to destroy a Relay Block but there is a forcefield in the way. You also lack the necessary weapon to do so. Exit the city and revisit Town 2 for the second town. There will be new enemies you need to kill. After that, Ada will tell you some information on "porters". Destroy all the purple blocks you see to release Vector Trap. Obtain the Sniper and return to City 1. Equip the Sniper, aim for the white dots on the rotating column and fire. Hint: Town 3: Rescue Mission: After the first encounter with Tyrant, you will be presented with a rescue mission that takes place in Town 3. There are only three squads of enemies here. However, remember that Jehuty is infected with a virus. It will die with one hit. Use Dash to get to the sides and avoid incoming projectiles. Use your Dash Shot to slowly kill the enemies. Do not try to get in close and use your Energy Sword. You will be left vulnerable to other enemies nearby. After the mission, do not leave. Destroy the porters on top of the buildings to get a program. Hint: S.O.S. missions: Higher rankings: During the S.O.S. missions, engage in combat with an enemy squad, then start to fly away. This lures them away from the survivors buildings and therefore causes minimum casualties which will earn you the higher rankings. Use the Circle attack when in close combat to grab an enemy, then turn to face away from any buildings and release Circle to send the enemy flying away from any survivors and possibly destroying them at the same time. Anubis, Bosses, and special weapons in multi-player mode: Successfully complete the game. Go to versus mode, and select P1 vs. Com. Select Neith and set the CPU to play as Jehuty. Set your level to minimum and the CPUs to the maximum. Win without getting hurt at all. Then, do the same to Zombie Neith, but time set your level to five and the CPU to full. After defeating Jehuty with Zombie Neith, do any battle with a human (anyone vs. anyone). Both of you should get down to one more hit until you lose. Allow player one to win. Start a new file and successfully complete the game again. Now when you play versus mode, you can use Anubis and more than one move with him. Anubis is extremely effective against any other character. This will also unlock Bosses as playable. Play with Jehuty in versus mode and you can also use special weapons. ================ Basic Controls ================ _____ ______ | L1,2| | R1,2 | ------- -------- / _ \____________/ \ | _| |_ ___ ___ /\ _ | | |_ O _| |sel| |str|  (_)| | |_| __ __ __ >< | | / \ | | / \ | \ | AL |----| AR | / \ / \__/ \__/ \ / \___/ \___/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Controls: Action: | | | | Left Analog Stick.....................Controls Movement of the Jehuty | | Right Analog Stick....................Change camera view | | Triangle Button.......................Acend/Rise | | Cross Button..........................Descend/Cancel selection | | Square Button.........................Basic attacks/Shots/Blade attack | | Circle Button.........................Sub-weapon/Grab/Throw/Confirm | | L1 Button.............................Cancels lock-on/Shrinks radar | | L2 Button.............................Lock-on/Change lock-on | | R1 Button.............................Guard/Defend | | R2 Button.............................Dash during movement/Burst | | Start Button..........................Opens and closes command menu | | Direction Buttons.....................Selects sub-weapon | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ============== Special Moves ============== DASH/BURST Jehuty speeds up his movement. With Burst, Jehuty concentrates his energy into an attack. To dash or burst, simple press the Squ. Button. This is an essential move if you plan on surviving. To dash, press the Squ. Button while moving in any one direction. And to burst, stay still and press the Squ. Button. DASH ATTACK Jehuty rushes towards opponent and slashes at him. It is more effective than regular saber attacks. Or, Jehuty releases a serge of energy on the opponent. It is also more effective than the regular salvo of bullets. Go figure. First, get acquainted with the dash technique, which can be done by holding the R2 button and moving in any direction. While dashing, press the Squ. Button to unleash a "Dash attack." The type of dash attack depends on whether Jehuty is far away or near the locked-on target. If it the enemy is out of range, then it will release a string of laser beams (or something). If Jehuty is in close range, Jehuty will hurtly toward the opponent and deliver a nasty poke. BURST ATTACK Jehuty charges up, forms an energy ball above his head, and chucks it at his enemy. Really cool and useful! In close range, Jehuty does a 360 degree turn swiping his saber at his enemies in the process. Cool again! To do these attacks, remain at a stationary position (make sure you are free from any danger). Then press the R2 button, and press the Squ. Button. This attack takes a while to execute, so you may give your enemies a chance to attack you. If they do, it will interrupt your attack and you will have to do it again. GRAB AND THROW Jehuty gets a hold of your opponent and depending on where you want to throw it, Jehuty will slam it sending him flying. To grab and throw an opponent, you'll have to be in front of him and time it well. Otherwise, he will counter and beat you around before you can blink an eye. The best time is to do it while he is defending. So press the Cir. button to grab on to him, and hold it! While holding down the Cir. button, use the left analog stick to determine where you are going to send him. When that is done, release the button and watch him go! It does more damage to throw him into a building or another enemy. You will lose your grip if you get hit by a nearby enemy. ESCAPE It obviously means what it says. Jehuty escapes from battle. To do this, cancel the lock-on command and fly to the off-screen direction. There will be a counter, and once it reaches 0 you will have successfully escaped. But if you get hit by that time before the counter reaches 0, then you will not be able to escape. Pretty simple no? NON-LOCK-ON ATTACK Jehuty can freely explore the area without having to focus on one area or opponent. Cancel the lock-on mode by pressing L1. Then use the right analog stick to rotate Jehuty's camera angles. Or you can use the left analog stick. In order to do that, have Jehuty face the desired direction, and let go. The camera angel will automatically adjust itself. FLIP UPWARDS/DOWNWARDS Jehuty can flip upwards or downwards to avoid enemy attacks depending on the directional button pressed. This is an unidentified ZOE move which has been brought to my attention by a reader (thanks to [email protected]). To perform this move properly, while dashing press the ascend button (Triangle) to flip upwards, and the descend button (Cross) to flip downwards. Actually, you must press both buttons (R2+Tri/Cro) to do it correctly. This is a very good move to use on bosses. -= OBJECTIVES OF THE GAME =- Throughout the game, Jehuty's AI (Artificial Intelligence) will guide you through your missions and objectives. She will provide hints, training courses, detect enemy activity, and insinuate on how to pound them baddies to the ground. But above all, she will fill you in on your mission and what not. Pay attention to what she says. ============= Command Menu ============= Press the Start button to open the menu. It will become available to you when you leave the hanger at the very beginning of the game. It displays the machine's current status and inventory. Pressing the Start button once again will return to the battle screen. Use the Cir. Button to confirm selections, and the Squ. Button to cancel selections. WEAPONS Here, you can choose to equip your sub-weapon. A list will be displayed with the weapons you have found. It also shows the number of remaining ammunition of that weapon. Choose to equip, re-equip, or remove a sub-weapon. PROGRAMS A list appears that indicates the programs that have been obtained. Programs are needed in this game to learn new abilities or be able use sub-weapons. Programs can be usually found at local servers, in which you will need a passcode to unlock (See below). PASSCODES A list appears that shows the passcodes you have collected and used. Previously used passcodes will not be displayed. Passcodes are needed to open Local servers containing essential programs needed to complete the game or for stupid fun with enemies. Passcodes are usually found among the squad leader in an area. AREA CHANGE Exits current area allowing you to move onto the next or a different area. If Jehuty cannot leave current area, AREA CHANGE will not be available to you. This usually occurs during boss battles and important events. Remember leaving, the area will reset everything there (i.e. enemies will return and treasure boxes will be replaced). MISSION Jehuty's next mission is displayed here. The text in purple gives you a hint on how to proceed with the mission. You may refer to this when you are stuck. It usually provides helpful hints. OPTIONS Change various game settings with this menu including toggle Vibration, subtitles, etc. This is available to you on the title screen and on the command menu. SAVE Save your current game status. You will be able to continue from the last save file. This option becomes available to you only on the "colony map." READING THE MAP On the right of the Command Menu, you will see a rough layout of the area you are in. The light blue triangle is you and the point of the triangle indicates the direction you are facing. Your marker will not be the only thing shown on the map. There will be various symbols and letters to signify that something (like a passcode) is there. The three symbols are: [M] This symbol indicates that enemy party has a Metatron Ore in its possession. [P] This indicates that enemy squad has a passcode. [B] This indicates that the enemy possesses sub-weapon ammunition. Now, aside from using symbols and such, there are colored shapes that give good indications on what the item is. If it is a: [Green Pyramid] This indicates that this item is a local server. [Red Cube] This indicates that the item contains sub-weapon ammunition [Blue Cube] This indicates that the item contains a Metatron Ore. [Red Dots] This indicates that the object is a Porter. =========================== Items/Programs/Sub-Weapons =========================== The items you will find in this game are limited. There are two standard items you will find: Metatron Ore and a sub-weapon or sub-weapon ammunition. You can find these items through enemies and item boxes. ENEMY SQUAD If you destroy an enemy squad with an item labeled next to their marker on the map, then chances are you will get the item. If it's a Metatron Ore, Gaunlet ammunition, or whatever, you will get it. As long, as the whole squad is destroyed, Jehuty will surely claim the prize. ITEM BOX Typically, there will be either one, or two at the most, item box in each area. Usually, it would contain a Metatron Ore to replenish Jehuty's energy level to its fullest. There are two color coded boxes: a red and blue one. The blue ones always contain the Metatron Ore and the red ones contain sub- weapon ammo. Remember, they will return once you leave the area, so you can stock up all you want. PORTER You will find this in certain stages. The Porter's purpose is to hide an existing item box, which cannot be seen until you destroy all the Porters. This is called a "vector trap." The item box will only appear when _all_ the Porters have been destroyed. To locate all the Porters, whip out your map and point out the the smaller red dots. Those should be your Porters. Vector traps usually hide important or useful items. I really suggest you take the time to hunt them down. RECOVERY ITEMS There are typically two types of recovery items: the Metatron Ore you can find from enemies and item boxes and the "Repair" item some enemies sometimes drop. As you probably already know, the Metatron Ore fully recovers Jehuty's energy level, while the Repair item only restores about a third of Jehuty's health. Though, Repairs don't fully restore Jehuty's health, it can really save your butt from a near-death battle against tough enemies (I battled 10 enemies at once the other day). -=PROGRAMS=- By obtaining programs, Jehuty can learn new abilities or obtain newer and better weapons to use against your foes. I'd say 75% of the programs are optional, while the other 25% is absolutely necessary in completing the game. LOCAL SERVERS All programs (well 99.9% of them) are to be received from Local Servers, which are kept locked up until you find the correct passcode for it. The light surrounding the local server give good indications whether the server is unlocked or not. If the light is red, then that means it's locked. If the is green, then it is unlocked and ready for your taking. PASSCODE The squad leader of the enemy squad carries the passcodes. Other times, you can find them in item boxes. You must have a passcode to unlock a local server. You will know if you've found the right passcode for that certain server when the light is green. -=SUB-WEAPONS=- Sub-weapons is an additional attack method. Depending on the sub-weapon used, the attack varies in range and power. Most sub-weapons are long-range based. to be able to use sub-weapons, you must first obtain the program which allows Jehuty to attain the ability to use it (i.e. javelin.drvr-- Jehuty can use sub-weapon Javelin). ================ Gameplay Tips ================ - When in a battle with an enemy squad, try to target the mummy, the fat round enemy, his long range attacks can cause a lot of damage. Keep hitting him before he fires a shot. - Always look out for question marks in the area tags. You can find some much needed sub-weapon ammunition. - I have found that close range attacks are the easiest way to destroy an enemy. I always boost around them while attacking them with my close range attack. Nothing better than boosting behind and pulling off some super cut! - For the first 3 boss fights, move, move , move. This is the best defense. Some of their attacks will miss because you got the boost on and are moving around. Wait for your chance to attack! - If you feel the need to level up or need some sub-weapon ammo go back to area you have already visited and destroy the squads. - Bounder can be best used in closed and tight spaces - Use halberd for destroying porters. - Always Check out areas with "?". In harder difficulities it can get you that much needed ammo! - If you don't know what to do next, try going from area to area and scan through the squads to see if anyone is carrying a passcode. - If you are trying for an "A" ranking, save before you enter a Rescue Mission. That way if you don't get an A you can quit and reload and try again! - Well here is a tip that was emailed to me so I thought I would share it since I need to keep everyone happy! Tyrant: Use boost and circle around him. Then use the halberd and fire right thru his back to the point marked with the crosshairs. The halberd will fire thru him and hurt like hell. After he changes form, avoid him until he tries to ram you. When he misses you with the ram, load up a stationary burst shot (large blue energy ball) and fire it as soon as he is in the centre of your screen. Repeat until either one of you is dead. Nebula: Use the boost shot (MIRV energy beams) until he dives and tries to ram you. Then move in and use Halberd while he's floating around. After he changes form, dodge like hell and fire boost shots. If you hit, move up close and fry him with halberd until he gets bored of getting hit and flies straight upwards. Repeat until either one of you is dead. Neith: Because she's faster than you in close combat, dodge continously and fire boost shots in long range. You'll spot anything she tries to fire soon enough and can easily dodge them. If you don't get careless you can beat Neith with no health loss, even on Very Hard difficulty level. Zombie Neith: Move a bit closer and start rapid-firing comets. She'll try to dodge them, but will eventually get hit and lose a lot of health. Because you're continously tapping the circle button, you'll automatically throw her if she gets too close. SOS: If you challenge one enemy at a time, the others will circle around the town and destroy buildings, so fire up your boosters and round up all the enemies to a single huge battle. If they're trying to get you, they're not killing civilians. Then lead them to a safe combat arena. Suitable areas are the parks in Town 2, the deep canal in Town 1, the canal and the park in Town 3. City 2 is easy, since the only things that can break are windows and the choppers. Just move quickly and finish the weak enemies off in close combat. City 1 can be tricky, because any unattended enemy will try to destroy the pillars, and they break quickly (at least in Very Hard difficulty level). So engage the enemies quickly in close combat, and DON'T do any burst slashes in the immediate vicinity of the pillars. If the SOS area gets any enemy reinforcements, try to get them to join the battle assoon as the arrive. If you've challenged all the enemies at once, you'llspot when the reinforcements arrive by the appearance of the radar circle(s) around Jehuty. Misc: Raptors break easily if you fire normal shots and close up on them, switching to a triple-hit slash combo. The raptor will get hit and fly a backwards, just outside close combat range. Repeat. If you're in a hurry, you can always do boost slashes, but beware of higher level Raptors, because they occassionally have time to do a burst slash or a burst shot on you if you're constantly in close combat. Three consecutive burst slashes can mean death, even on Level 8. Cyclopses can mean trouble, because their counter-attacks hurt. Use the tactic mentioned above to lower-level Cyclopses, but higher level Cyclopses can dodge your triple slash combo and counter-attack. Either kill them safely from a distance with boost shots or try boost slashing them. Just boost _quickly_ away from them if they dodge your boost slash, because you're about to get seriously hit by a counter-attack. Mummies can kill you in an instant if you ignore them and go fight with the other enemy types, because their beams and burst shots hurt. Because they're so slow, you can lure the other enemies away from them and kill them before the mummies close in. Then just fire normal shots to force them to keep their shields up and not firing, and close in to close combat. If they block your hits, immediately do a boost dodge, because you're about to get hit by the dual beams. ================= FUN THINGS TO DO ================= There is some fun things you can do if you get bored and need a new challenge. -In vs. mode you can take Jehuty at lvl 1 and go against Neith at lvl 8. That could take sometime to beat. Try different combinations and try to win. -Destroy everything you possibly can. Sure you will get a bad rating, but it can be fun and it changes the script a little. Check it out! And now I guess this will bring on a new ending! -Try to go through the whole game with no sub-weapons, except the decoy and sniper. But the hitch is, only fight the enemies that have passcodes, that is it. If you are brave, destroy buildings to keep your level as low as possible. ============ Walkthrough ============ It's AD: 2172, You are on a Jupiter Space Colony, Antilia. Looks like someone wants to start a fight. Viola is the main antagonist who has come to raise a little hell! You then cut to an FMV of our hero, Leo, running and having flashbacks of him and his friends in a bad predicament. We cut back to Leo running through bloodied streets with bodies in his way. He flashes back to him and his friends and you see a mech killing his friends but he has escaped. We cut back to Viola wanting to disobey orders from her superior. Then back to Leo running through the streets again and enters a warehouse and finds Jehuty, the mech. Here is where our adventure begins! You enter your first battle. Just go ahead and see how the mech works. Get close and use your square button and you should do just fine. After the battle you meet ADA, the onboard computer. She will now take you through a training course on how to use Jehuty. When done, fly over to the metatron orb to fill up your health meter. Now move outside when you are confident of your abilities. When you exit the warehouse you will be greeted with a series of enemies. Use those newly acquired abilities to dispose of them. After that you will be greeted by Viola. This could be a tough battle if you are still having trouble using your abilities. She is fast but soon she will give up and obey the orders to leave at once. After the battle you will be contacted by Elena, at Atlantis. Basically you get asked to transport Jehuty to Atlantis so it can be used in an important mission on Mars. After a lot of begging, Leo agrees to help. Did you really think he wouldn't? The game would be over! ADA now informs you that you need to hook up with the local server and get the function module. Follow her marker to the server and get the monitor.fcmd. This will give you some new battle options. Be sure to go through some training before moving on. You also will receive the Command Menu (Start) -Mission 1- Obtain the flight mode module and move to another area using "Area Change" in the Command Menu. After some training, go out and kick some butt. Find the squad with the passcode. You will get pass_global. When you get that pull up the map (start) and locate a green sphere and then head to the server and obtain the global.fcmd. Once found kill any squads left and grab the metatron orb to replenish your health. Then press start and choose Area Change. Now you are flying high above the sectors of Antilia. We see that Leo's sector is under attack! -Mission 2- Move to TOWN 1 Head towards TOWN 1 and press the circle button to enter. You will see a mean looking machine in the distance blowing up buildings. You know cut to an FMV. From this point on I will not spoil the story of Z.O.E. Sorry! Well here is your first boss. He can be tough but here is the jist of it. Boost around and keep hitting his helmet with the long range burst boost attack. When his health is around 50% he will change form. He know uses three types of attacks, fire balls, little energy needles, and jumping on you. Keep boosting around and use your guard against his attacks. When his head pops out attack like you were before. When it goes back down, put up your guard. Eventually you will defeat him. Now more squads are about to blow up the buildings in this sector. You must quickly dispose of them before they kill innocent people. Here you will get the pass_javelin, needed for your first sub-weapon. When you destroy all the squads, pull up your map and locate the server. Once found you will obtain the javelin.drvr. Now exit the area. Now ADA will give you a detailed description of your mission. She tells you to go back to FACTORY 1 to get the info needed to help you exit Antilia and head for Atlantis. Here you can do your first rescue mission in TOWN 2 or go to FACTORY 1. I am a nice guy so I will do the rescue mission. SAVE **Rescue Mission 1** Go to TOWN 2 Basically you need to destroy all the squads before they kill innocent people and destroy buildings The more they kill and destroy the worse your overall game will be. Try to only engage in close combat so as not to let a long range attack miss and kill people. You will also find the passcode pass_phalanx. When you have finished and received your grade, look for the server to get your second sub-weapon, Phalanx. Exit and Save. -Mission 3- Obtain the info necessary for mission completion from the local server in FACTORY 1 Go to FACTORY 1. Destroy all the squads, especially the one with the passcode, pass_antilia. Once alone, locate the server and get the antilia.info. Now leave the area. ADA will now go into a detailed mission plan. Save when she is finished if you like. **Rescue Mission 2** TOWN 1 As with all rescue missions, kill quickly without letting them kill or destroy. Use the same battle techniques as in RM 1 and you should get a good grade. Be sure to get any sub-weapon ammo you find. -Mission 4- Move to CITY 1 where the colony shaft is located and destroy the EPS relay block. You find that you don't have the right weapon to destroy the relay block. Kill any squads around to get some EXP. When done exit the area to look for the special weapon. -Mission 5- Find long-distance bullet weapon necessary to destroy the relay block. Head to TOWN 2. Here you will get your first look at porters. Basically they open up secrets in the area. Kill the squads before you attempt to destroy the porters. When all clear seek out and destroy the porters. Once done a red item box will appear in the area and inside it is the SNIPER. Just what you need! Exit the area. -Mission 6- Use the newly obtained SNIPER and destroy the EPS relay block. Head back to CITY 1. Kill any squads around so you won't be disturbed in destroying the relay block. Position yourself near the rotating column. Equip you Sniper sub-weapon. See the white dots, those are your targets. By using your right analog stick place the crosshairs on the column and use the sniper to shoot the relays as they go by. Once it is destroyed ADA will inform you that there must be an emergency generator running the EPS. Sounds like another mission to me! Go kill the squad with the passcode pass_geyser. Look for the server and obtain the geyser sub-weapon. Exit the area. -Mission 7- Destroy the power supply facility of EPS.1 and EPS.2. Head over to EPS.1. Destroy all the squads then proceed to destroy all the porters to receive the pass_halberd. Head to the server to obtain Halberd sub-weapon. Move to the satellite dish and you see that you can't destroy it. Pull up the map and you see that there is un underground passage. Enter the underground maintenance passage and head down the tunnel. You will hit an intersection and enter a battle. Now keep going in the same direction. You will enter some more battles till you reach a big room. Fly to the far wall and drop down. Turn around and you will see a big circle. Fore at the center hub to destroy the emergency generator. Now exit the underground maintenance passage. Now exit the area and save if you wish. Notice that CITY 1 has a "?" in the tag. Stop there to get some Sub-weapon ammo, EXP, and the Mummy. -Mission 8- Destroy the emergency EPS generator of EPS.2. Head to EPS.2. Well I can see why some people say this is a repetitive game at times! Kill all the squads. After you have done that look for the underground maintenance passage. When you get in there you see that you cannot get past an energy field. ADA informs you that you have to find another way. When you exit you see some new baddies, S class baddies to be exact. You will receive the pass_control1 from them. Now leave the area. -Mission 9- Obtain the necessary module to get past the EPS.2 energy field. head to TOWN 1. Here you will find some.... bad guys. One squad has a passcode. So fry up some enemies. The ones with the passcode are some "*" class enemies. They have a serious attack! Read the gameplay tips to find out easy ways to keep them from firing. When done you will receive the pass_control2. Obtain the metatron orb to fill your health and then exit. Now head to EPS.1. You can fight the squads if you want or head straight for the underground passage. There is also some sniper ammo if needed. Once in the passage go to that 1st intersection and turn right. Go to the room with the server. Here you obtain the rapt_cntl.fcmd. Now you can operate a Raptor, that isn't effected by the energy field, to destroy the generator in EPS.2. Exit the passage and exit the area. -Mission 10- Find the uncontrolled Raptor to get past the EPS.2 energy field. If you saw the scene when first entering TOWN 2 you saw some mechs laying on a hill. Well one is a Raptor. Go to TOWN 2 and get it. ADA will send it to EPS.2, then you will take control of it. -Mission 11- Destroy the emergency EPS generator. Head to the underground passage with the Raptor, trying not to engage in any battle. Head through the passage. At the first intersection fight the enemy and then head right. Keep going till you find the sever where you will obtain the detector.fcmd. Turn back and you will see some porters. Destroy all the porters. When you get back to the original intersection turn right and head to the room with the generator. You will see a wall blocking your entrance to the room. Position your cross hairs on the box on the wall, it is a weak point. Enter the room and destroy the emergency generator the same way you did to the other one. -Mission 12- Move to MOUNTAIN 1 and meet up with Atlantis. First go to TOWN 2 and get the Sniper and Mummy ammo if needed. There is also an SOS from TOWN 3 **Rescue Mission 3** This is a tough one. Many squads, so try your hardest to dispose of them before anything gets destroyed. Again use only short range attacks. I have yet to get a good grade here!! -Mission 12 cont.- Head to Mountain 1. On the way FACTORY 2 is now available and ADA will tell you it is where she was built. After that you go straight to MOUNTAIN 1. Well here is your next boss. He is a tough one. Go ahead and try to kill it...you can't! Here is proof! -Mission 12A- Avoid battle with the large Orbital Frame located ahead and move to another area. This is easy...exit area! When you exit you see that someone has emailed ADA with the snow-white and seven dwarves virus or maybe that Anna Kournikova.jps.file! You have a new mission now. Be aware, this virus depletes your health to the point that one hit and you are dead! -Mission 13- Find the program in FACTORY 2 necessary for the repair of ADA At this point I will ignore the SOS because of the status of Jehuty. I will attempt this soon and put in a strategy on how to complete this RM in the next update. Well here is a way that was submiited to me by Telrath. "I just wanted to tell you of a way to beat the SOS you get while you have the virus.. there's 3 different squads in the area.. 2 are the close range melee guys who juss lob their missles aimlessly barely ever hitting anything. Take out the first one on the left.. he's the easiest since he's by himself. Than there are juss two groups of 2 left. One is the same unit type and the other is the one that tends to shoot the spray bullets n lasers. First take out the melee ones they should be closest to where you first entered. Then after you take them out you can pull in along the road to the right without having the range units attack you. Then you can just launch a power shot the one where you stand still n punch the giant orb n it should hit both of them into the red if not outright kill them.. than its just a quick shield up n when they pause in their shootings shoot once or twice with your normal gun. You'll eventually kill them without losing any buildings or civs if their/your shots dont stray too much." Go to FACTORY 2 and pull up the map. You see that there is an underground passage! Get there with out going into battle! Ignore the metatron orb in front of you, it won't work, trust me I tried! Head to the passage and enter. You will see two servers but both are red, jettison up and enter a battle with the enemy that has the passcode you need. After you beat it you receive the pass_vaccine. Go back down to the server and get the vaccine.exec to cure ADA. Whew! Go up and fight if you want or exit the area. -Mission 14- Find the module necessary to avoid the laser attacks of the large orbital frame in PARK 1. EPS.1 has a "?"-you will find sniper and Mummy if needed. CITY 1 is under attack. **Rescue Mission 5** Same as always...you know what to do. Head to CITY 2 and you will see on e of the squads has a passcode. Destroy them and get pass_decoy1. Destroy all the porters in the area to obtain comet. Head to TOWN 3 and you see that, well,...you can't see. This brings on a new mission, exit. -Mission 15- Find the anti-stealth module necessary to detect the enemy in stealth. Go to EPS.2 and go see your Raptor you earlier controlled. Find him in the underground passage and you will have to destroy it to receive the detector.fcmd it earlier picked up. When you exit the tunnel destroy the porters to get the pass_gauntlet. Go to TOWN 3 and destroy the stealth enemies and get the pass_decoy2. When done exit and SAVE! -Mission 16- Find the module necessary to avoid laser attacks of the large Orbital Frame in PARK 1. Yup, we are at it again. Go to FACTORY 2. Destroy all the squads and destroy the porters. After you do this ignore the red item box for now and head to the underground passage to input you passcodes to obtain the decoy. Exit the tunnel and go get the decoy ammo out of the red item box. Decoy will give you the ability to put out a decoy of yourself and hopefully the enemy will attack that while you are attacking the enemy. Well let's see if it works. Exit and SAVE. -Mission 17- Destroy the large Orbital Frame in Park 1 Well head to PARK 1 and face your next boss. Make sure to have your decoy up on the Sub-weapon indicator. When the boss locks on use decoy and he will target that. Boost around and keep hitting him with burst shots and use decoys when necessary. When you get him down to 50% he changes form into a little spaceship. If the first stage of this battle was hard...you ain't see nothing yet. He will attack by flying towards you and kicking your butt. Try to boost around him while attacking and guarding. When he comes towards you use a decoy if you have any left and he will fixate on that. It will take time but eventually it you can kill it. Nebula will start this fight off using these little energy beams and this big one hit K.O. laser. Have decoy as your secondary weapon and fly around him using your boost sidways/square technique. When he targets you, press the circle buton and it will stay locked on to that. Go around and hit him with all u got. Keep dong this until he stops and changes form. This is the hard part. He has different attacks in this form which are all pretty easy to dodge once u know how. First is his ram attack. he will charge up and then shoot foward at u. Go up and to either side using your boost. Then when he stops hit him with everything. (Note: Your regular attack barely effects him so try to avoid using it.) Another thing he has are these little energy homing probes that attach to u and suck ur health. To avoid them fly around the boss and he will run into them or shoot them. If they do get u then boost out of it. He will also shoot these little missles which all u have to do is put up ur sheiled to block them and then attack him. Just keep dodging his attacks and hit him when he is finished is the main idea. He is pretty easy but might take u a few tries. That is all on this boss. -Mission 18- Move to MOUNTAIN 1 and meet up with the Atlantis PARK 1 has a "?", go there to get Mummy You are probably low on health, go to another area to find a Metatron Orb if you like or continue to MOUNTAIN 1. Elana will contact you and put you through to Thunderheart. He will take the Frame from you. I won't spoil any of the story here. You need to get to the warehouse. Go to MOUNTAIN 1 to meet up with him. -Mission 19- Fly through the gully along the mountain slope and get from the dam to the warehouse. Head straight and pick up the Metatron orb if you didn't already. Then move to pick up SW ammo. Keep following to pick up more ammo. Go to the dam and fight the enemy and get the pass_bounder. Head up to the server to get your last SW. Head back to the start and turn to the left. Fly to the end destroying enemies as you do so and picking up items. Destroy the wall to get to the other gully. Head right down the gully to the next wall. Blast through and head left and follow it through the gully till the second intersection and turn right. Here you will enter the room that leads to the warehouse. -Mission 20- Destroy the large Orbital Frame in MOUNTAIN 1 Time for another boss fight, against Nebula. This is a tough one but after a few tries you should get him. Nebula likes to move around a lot. He attacks with fire balls and red energy beams. Keep moving and boosting around avoiding his attacks and to get him down to 50% by attacking when clear. After that he will turn into a spider looking thing. Try and shoot his head and he will expose his butt. Now attack it with everything you got, gauntlet, comet, or a boost attack. Keep doing this till you have beaten him. It will take time but you will conquer this Frame. After the battle Thunderheart will contact you and tell you how to meet up with him. You are sent to the warehouse and guess who's there. -Mission 21- Meet up with the civilian freighter Atlantis. Well Viola is here. She is ready to go toe to toe with you again but she won't be as easy. Boost attack her for a bit and then go into close range attack with her. She will get a hold of you and ADA will ask you to eject, but what fun is that? Eventually Leo gets free and time to finish her off. Try to do some close combat with her and defeat her. It's more fun that way! A whole lot of story goes on at this point but I won't spoil it for you! You are off to HUB 1 to disable some bombs. This can be tough but a heck of a lot of fun. ADA will find the time bombs for you. While she is searching kill as many enemies as you can. When she has found one she will tell you. Stop what you are doing and target the bomb and fly over to it. When you get close enough press the circle button and don't let go till the bomb is disabled. Watch the timer till it reaches 0. Now go back to killing enemies till she finds another one. Keep doing this till all the time bombs are disabled. Now you get to fight Viola again. Just get in close and attack her relentlessly like you would the mummies or raptors. Eventually she will fall. There is one last battle but I don't want to talk about it because I feel it is important to the story, and you should have no problem figuring it out. So on that note, we are done here. ---Characters--- Yeah, I know I should put this section before the walkthrough, but this is my FAQ and I can do whatever I want. So that will change in this revolutionary document where sections get to be anywhere! Ha! XP Ahem. Anyway, here is the cast of the characters you will meet (or in this case already met) and learn to love as your game progresses... Leo STENBUCK Age: 14 Height: 5'4" Weight: 120 lbs Leo is obviously the main character of the game and also the reluctant pilot of Jehuty. He is a resident on the Jupiter-orbiting space colony: the Antillia. Leo had been relentlessly dragged into the war after he had been trying to escape the horrors of the battle. Jehuty and he have met "accidentally." Leo stumbled onto Jehuty's cockpit by accident, trying to run away from everything. Surprisingly, Leo was able to control Jehuty and win his first battle with the giant machine. Now he finds out that he is the only one who can save his home from the ZOE's... ADA Age: N/A Height: N/A Weight: N/A ADA is an advanced computerized system installed into Jehuty's frame. ADA can speak her mind (if she has one) and offer helpful suggestions in defeating the enemy. Without ADA, Jehuty cannot function properly, as proven later on in the game. She and Leo constantly debate whether or not, ADA should destroy the downed Orbital Frames. Although, she cannot feel any human emotions, she grows to understand Leo as they continue their mission together. Celvice KLEIN Age: 14 Height: 5'0" Weight: 90 lbs Celvice is Leo's neighborly friend. She works as a volunteer for the church; caring for and looking after orphans. She's a very kind-hearted and a devoted girl. Her parents had both died while trying to emigrate to the Antillia, leaving her alone to care for herself. Celvice plays the role of the heroine of the game. While trying to escape from an air raid in her town, Leo comes to her aid and offers his hand. Celvice climbs aboard Jehuty and realizes that she has now been dragged into the conflict. She helps whenever she can to help Leo bring Jehuty to the civilian cargo ship, the Atlantis. Although, it doesn't say that she and Leo like each other, the game gives good indications that they do. Viola Age: 22 Height: 5'9" Weight: 140 lbs Viola is the female fiend of the game. She may not look it, but she is one nasty person. Cross her bad side, and you will get smacked! Viola, cynical and perpetuous, meets Leo for the first time during a patrolling routine. Immediately, Viola officially proclaims Leo as her ultimate rival after Leo kicked her butt. She is a pilot of the ZOE military and rides the Orbital Frame, Neith. Reckless and daring, Viola constantly seeks her grave on the Battlefield, where she belongs. Rock THUNDERHEART Age: ??? Height: ??? Weight: ??? First pilot of the civilian transport vessel, Atlantis. Rock won't let anything get in his way while he tries to capture the ultimate Orbital Frame, Jehuty. Rock seeks help from Leo, who seems to be the only one able to control the monster. He often thirsts for adventure and his task to obtain Jehuty seems to be the only exciting anecdote that will ever happen to him. Elena WEINBERG Age: ??? Height: ??? Weight: ??? Second pilot of the civilian transport vessel. Like Rock, she too would like to capture Jehuty. Elena persuades Leo to help them transport Jehuty to them. Leo refuses at first, but eventually gives in on the account of his home Being at the verge of destruction. Elena is a kind person and tends to think things through more rationally than Rock does. ===================== GENERAL PLAYING TIPS ===================== For the Basic Gamer... #1: When fighting enemies, take out the lower or equal levels of enemies first before moving on to more competitive enemies. #2: Level up as much as you can! Although the max level you can reach is a level 8, make sure you are proficient enough alongside the enemies, or you will get squashed! #3: Use Metatron Ores sparingly. You cannot use any recovery items during combat (besides the Mummy), unless the enemy drops a Repair or you've destroyed the whole squad to obtain a Metatron Ore. Otherwise, save it until you _really_ need it. #4: Learn to master dash attacks and burst attacks. Learn when to use it and how to use it effectively. Enemies with at a lv. 4 or higher tend to be evasive, so you have to be quick to get around their defense and pummel them. #5: Whenever there is a question mark next to an area's name while patrolling the Antilia (Area outside), be sure to head to that area. You will find the rare Mummy sub-weapon. #6: When in combat, move around like a spoiled little kid. Being agile in this game is the point here. This is a fast-paced game, so don't just stand there and shoot. Rush in if you have to. #7: As said above, move around! There's no reason to just stand there. Especially, against bosses and tougher enemes. You'd get sooo whooped! #8: Cyclops are the most deadliest of the 3 enemy Frames. A good thing to remember is to seclude the Cyclops from the rest of the squad by killing the other quickly. #9: Try not to get surrounded by 10 enemy Frames, yeah? It really gives you headaches afterwards. =/ Just a friendly warning from a fellow gamer. #10: When you are about to do a risky attack (i.e. when Jehuty's health is extremely low). Always remember to use long-ranged attacks. If not, you must have a biiiiig head. =P _______________________ -=----------------------=(-- 03. Miscellaneous --)=--------------------=- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ---Programs--- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Program: Location: Description: | | | | montior.fcmd Factory.1 Enables the Command Screen and lock | | ----- ----- on ability. | | global.fcmd Factory.1 Area Change becomes available. | | antilia.info Factory.1 EPS system data. Contains info. | |*decoy.drvr Factory.2 Enables Jehuty to summon a replica | | ----- ----- of himself. | |*javelin.drvr Town.1 Enables Jehuty to use Javelins. | |*sniper.drvr Town.2 Enables Jehuty to use Sniper. | |*phalanx.drvr Town.2 Enables Jehuty to use Phalanxs. | |*geyser.drvr City.1 Enables Jehuty to use Geysers. | |*comet.drvr City.2 Enables Jehuty to use Comets. | |*halberd.drvr EPS.1 Enables Jehuty to use Halberds. | | rap_ctrl.fcmd EPS.1 Enables Jehuty to control a Raptor. | |*gauntlet.drvr EPS.2 Enables Jehuty to use Gauntlets. | | detector.fcmd EPS.2 Enables Jehuty to detect invisible | | ----- ----- objects. | |*bounder.drvr Mountain.1 Enables Jehuty to use Bounders. | |*mummy.drvr (Varied) Enables Jehuty to use Mummys. | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * = Signifies that program is a sub-weapon module. -=DETAILED PROGRAM DESCRIPTIONS=- monitor.fcmd This program allows the player to activate Jehuty's Command Menu, which is really the player's menu. With the Command Menu available, Jehuty can also use his lock-on ability to target enemies. The player may switch between the opponents. global.fcmd This program activates Jehuty's transportation ability. Jehuty can leave area to head off to a different one via AREA CHANGE on Command Menu. antilia.info This program contains power supply facility info., which ADA uses to locate the EPS energy sources with. decoy.drvr This program enables Jehuty to make a temperary replica of himself to trick the enemy into attacking his clone instead of the real thing. You must have this sub-weapon in order to continue with the game. It is vital against one of the bosses. javelin.drvr This program enables Jehuty to use sub-weapon Javelins. Jehuty can throw Javelins at the enemy provided he has enough ammunition. This is Jehuty's first obtainable sub-weapons. sniper.drvr This program enables Jehuty to use sub-weapon Sniper. Based on the Earth's model, it's a swell long-ranged weapon. This weapon is needed to continue with the game. It is not recommended that you use this as a sub-weapon during combat. phalanx.drvr This program enables Jehuty to use sub-weapon Phalanx. The Phalanx can pump out consecutive shots, much like a machine gun. Of course, you would need enough ammunition to do so. It does fair damage and again is not recommended for usage against Lv.3 or higher enemies. geyser.drvr This program enables Jehuty to use sub-weapon Geyser. The Geyser is like a trap of a sort where lasers go off everywhere damaging the nearby enemies. Works best in small areas. comet.drvr This program enables Jehuty to use sub-weapon Comet. Comets are huge energy balls that home in on enemies for a time. Has a curvy flight so it's fairly easy for opponents to dodge. halberd.drvr This program enables Jehuty to use sub-weapon Halberd. The Halberd is a long energy sword. You cannot move around while the Halberd is out. Press O again to retract it. rap_ctrl.fcmd This program enables Jehuty to control one functionable Raptor. This program is needed to continue with the game. The player will play as the Raptor when controlled; using all of its abilities and attacks. gauntlet.drvr This program enables Jehuty to use sub-weapon Gauntlet. This is one of the most effective sub-weapons. Controllable and powerful. This is useful against tougher enemies and bosses. detector.fcmd This program enables Jehuty to detect previously invisible objects. This program is essential in completing the game. bounder.dvr This program enables Jehuty to use sub-weapon Bounder. The Bounder is probably the most powerful sub-weapon. It's aim is not as good as the gauntlet, making it inferior to it. It's most effective in small areas. mummy.drvr This program enables Jehuty to use sub-weapon Mummy. This is a one-of-a-kind healer sort of thing. It's also the rarest sub-weapon. Mummy can repair any damages, provided you have enough to do so. When Jehuty is using Mummy, fast movement is impossible. If you get damaged, the process will be interrupted. Use this when you really need it. ---Passcodes--- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Passcode: Program: | | | | pass_global global.fcmd | | pass_javelin javelin.drvr | | pass_phalanx phalanx.drvr | | pass_antilia antilia.info | | pass_geyser geyser.drvr | | pass_halberd halberd.drvr | | pass_control1 rap_ctrl.fcmd | | pass_control2 rap_ctrl.fcmd | | pass_vaccine vaccine.fcmd | | pass_decoy1 decoy.drvr | | pass_decoy2 decoy.drvr | | pass_comet comet.drvr | | pass_gauntlet gauntlet.drvr | | pass_bounder bounder.drvr | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---Orbital Frames--- In ZOE, the giant mech robots are called Orbital Frames. Throughout the game, you will encounter 3 different types of enemy frames excluding the bosses. -=ADVANCED ORBITAL FRAMES=- JEHUTY (you) Range Weapon: Semi-Phalanx (shoots 3 shots a go) Dash Weapon: -Long- String of energy Shots -Short- Quick Saber swipe Burst Weapon: -Long- Huge energy ball -Short- Powerful 360 degree sword swipe Jehuty is the Orbital Frame you control. It's technology and AI is advanced. When it gets to the higher levels, namely Lv.8, Jehuty can be a mean-blue killing machine, provided the player knows how to use him well. It's mobility is highly notable. NEITH Range Weapon: Semi-Phalanx (shoots 3 shots a go) Dash Weapon: -Long- String of energy Shots -Short- Quick Saber swipe Burst Weapon: -Long- Huge energy ball -Short- Powerful 360 degree sword swipe Neith is Viola's Orbital Frame. It's one of the most powerful existing Orbital Frames. It's power and mobility is equivalent to those of Jehuty's. Neith can get very dangerous when at maximum level. She will be pratically impossible to lay a finger on. TEMEPEST Range Weapon: Shoots waves of fireballs at you Dash Weapon: ??? Burst Weapon: ??? Tempest is one of the tougher enemy Orbital Frames you will have to face. Although, not too great in mobility, it's power can be devastating. Epsecially, if you are too close. To beat him, you would have to take long- ranged shots. TYRANT Range Weapon: ??? Dash Weapon: ??? Burst Weapon: ??? Tyrant is another boss you'd have to face and probably one of the toughest. As his first form, he is extremely slow-moving and only does long-range, but damaging attacks. You would need a certain sub-weapon to be able to get by him. Whereas, his second form, he is quite active. Transformed into a shape of a small ship, Tyrant can knock you around if you don't dodge. NEBULA Range Weapon: ??? Dash Weapon: ??? Burst Weapon: ??? Nebula is just like every other advanced Orbital Frame you meet in the game. Except he has a tendency to hide behind hills and surprise you with a few shots from the back. He can be pretty tough if you're not careful. Other than that he looks ridiculously stodgy. ANUBIS Range Weapon: ??? Dash Weapon: ??? Burst Weapon: ??? **SPOILER** Anubis is basically another "Jehuty." ADA says you two are not "destined" to meet yet. A great setup for the sequel. From the way I see it, Anubis is way more advanced than Jehuty. He looks cooler too. No fair. The battle with Anubis is a real joke; you can't hit him and he can teleport all over the place making him practically impossible to touch. -=BASIC ENEMY ORBITAL FRAMES=- LEVEL: Leveling up, as we all know, is an RPG element. If you've played an RPG, then you'll know what I'm talking about. Levels usually insinuate the level of difficulty for the enemy, and how powerful Jehuty is for yourself. In ZOE, the maximum level is 8. And as you might suspect, the higher the Level, the more powerful you or your foe becomes. Bosses, however, level up with you. Here's a scale on how badass your opponents can become when they are at a certain level: Level 1-2: Basic attacks. Bad AI. Enemies at this level usually let you play with them. =D Level 3-4: Intermediate attacks. Moderate AI. Enemies at this level tend to get more serious. Level 5+: Advanced attacks. Better AI. Enemies at this level get nasty! Watch out! SPECIAL CLASS (S)- Enemy squads marked with "S" indicates that this unit is no pushover. Belonging to the "special" class, these elite groups can pummel you if you're not careful. They generally carry the passcodes. So you will have to deal with them at one point of another. TEAM LEADER (*)- Enemy squads marked with "*" indicates that this unit is no afternoon playtime. They are usually known as the "leader" and are generally harder to take out than the regular encounters. They usually carry valuable items or passcodes. RAPTORS Range Weapon: Semi-Phalanx Dash Weapon: -Long- Javelin, Geyser at higher levels -Short- Quick Saber swipe Burst Weapon: -Long- energy ball that aims at an arc, bounder These are the most common Frames you will have to face. They are generally the easiest of the three types of Frames. At higher levels, they tend to go on the defensive 90% of the time. The trick is to get in there and grab and throw these puppies into something to kill them much quicker. CYCLOPS Range Weapon: N/A Burst Weapon: 4-hit punch combo, punch Dash Weapon: -Long- Charging punch, Haymaker -Short- Uppercut This Frame is probably the toughest to kill. They are comparable to a boxer. They get exceptionally difficult to attack at higher levels. Try not to get surrounded by these guys. You'd be in deep yogurt otherwise. MUMMYHEADS Range Weapon: Phalanx Burst Weapon: retractable Beam cannon Dash Weapon: energy ball While the slowest of the three, it's attack range and power is devastating. They are extremely annoying when you are focused on something other than them. Opposite of the Cyclops, make sure Jehuty stays far away as possible from these guys when they start their beam cannon. It cannot be blocked, and it does some major damage. ---Rescue Missions--- Rescue Missions are completely optional and not needed to complete the game. It merely tests how sagacious you are as a player. Plus, if you actually do do the missions, it will look good on your completion data. =D There are five possible grades: "A" occurs when you have 100% population and less than 10% of colony building damage. "B" occurs when you have 100% population and more than 10% of colony building damage. "C" occurs when you have less than 100% of the population saved. "D" occurs when you have less than 50% of the population saved. "E" No one survived; everything destroyed. Tip- I would undoubtedly avoid killing everything in sight. Don't think that just because you are not in battle, the enemies aren't shooting everything. Just a thought to get you started. =D Oh, and remember, once the buildings have been destroyed, they _will_ remain destroyed. "Fly High!!! That's right, The mummy heads all have projectiles that move on a continious path, and flying high will ensure that thier missed shots will end up in the skyline as apposed to buildings." Sniper: use to shoot at far away enemy squads causing an encounter. They will head for you and stop shooting buildings --= Rescue Mission 1 =--- Location: TOWN.2 Being your first rescue mission, this should be fairly simple. To keep the town safe and intact, draw all the enemy units to an area where there aren't any survivors and not as many buildings. When you've done that, focus on taking out the Mummyheads first, as they seem to be keen with shooting wildly everywhere. Next, take out the Raptors, as they also tend to love throwing those Javelins. Save the Cyclops for last sicne they can't do any damage to buildings. Refrain from using any long-range attacks, and just rush them head on. ---= Rescue Mission 2 =--- Location: TOWN.1 They are repetitive aren't they! Unfortunately, your battle with Tempest counts toward your grade here on this rescue mission. In other words, if the buildings went BOOM with Tempest, this will hinder your rescue mission. It will add up quickly. So if you'd like, you can start over and be cautious with Tempest. In this mission, there will be four squads patrolling the area and wrecking havoc. To effectively engage in combat with the enemies without having them throw any attacks at you, stay at a distance, but close enough to lock-on, and lock-on to the enemy. When locked-on, lure the enemy unit to the trenches and mercilessly bash them to oblivion. Apply this method to the remaining squads. If all goes well, you should receive a fairly high grade. Good job. If things go differently than what you wanted them to, stop and try again. These rescue missions are difficult I know, but it takes perserverance and the right attitude. Don't complain to me. =P ---= Rescue Mission 3 =--- Location: TOWN.3 Quote CjayC: "TOWN.3 is another insanely difficult mission until you figure out the secret: Only one squad is actually causing damage in the beginning; all others remain still until you wake them up." You heard the man. Eliminate the moving squad first, then make your way to the river. From there, use your Sniper to attract their attention and they will start to fly towards you. Deal with one squad at a time, so you won't be forced to stray too far from the river. Do this to all the squads you can get from the river until you are left with only one squad to take care of. Now, go and trash the last surviving squad. Muaha! Evvviiilll. ---= Rescue Mission 4 =--- Location: CITY.2 When you do this mission, Jehuty should be infected with the virus. Gah, not good. Remember, one hit and you die. So how in the world are you going to be able to pull this off? There is no universal way to get through this. Make up your own strategy on how to avoid the enemy attacks if you want. But luckily for you, the enemy squads here are all at a measly Lv. 1. So it's not problem right? Well anyhoo, the Metatron Ore won't help, so don't bother. Start off by destroying the nearby squad on your right. Once in combat, start dashing backwards to avoid getting hurt. While doing that, shoot wildly at the Mummyheads, as they are the major threat to you now. If you are far enough, Burst attack them. Do the same for the Raptors and Cyclops. It's too risky to attack them in close combat. Repeat this pattern until all the squads have been confirmed dead. Stay safe and you can't go wrong. ;D ---= Rescue Mission 5 =--- Location: CITY.1 Whew, last one! There is a total of five squads. Go for the ones with the Raptors, as they tend to like attacking the tower instead of you. There are civilians in the tower, so be careful! The Raptors and Mummyheads post the biggest threats, so focus on taking them out first. After the temperary act of genocide, kill off the remaining Cyclops, which shouldn't be too much of a problem for you. now you have compleated the game arn't ypu happy now try to beat the mgs2 demo ========================================================= the end and like all faqs this one has come to a end ======================================================== thank you: cheatcodes.com google.com gameshark.com ign.com opm GAMESPOTS.COM psm this has been a deathwings 20 faq you now it a good faq if it has my name on it mmm mmm mmm dathwings 20 (if any of the codes do not work please email me at [email protected] or if you have any coments on my guide or if there is any thing you trhink sould be in here thankyou) ps:all cuss word have been took out due to kids.Hi little guy although i see it strang a kid playing a m rated game :) and people thinking i took somthing from there faq or about to take somthing from mine 1.I PLAY BY THESE RULES A.IAIN'T THAT KIND OF GUY B.YOU AIN'T THAT KIND OF GUY C.I DO ME OUN STUFF SO ALL HATE MAIL SAYING I RIPPED THERE FAQ WILL BE DELEATED 'CAUSE THIS TOOK ME A MONTH TO WITE:= D.THIS IS FAQ IS OVER 20 PAGES LONG!!!!!!!!!!!!