ALL NOOBS READ, THIS WILL HELP YOU SURVIVE!!!!! Appendix 1 : Offensive Tactics Appendix 2: Defensive Tactics Appendix 3: Soldier Classes & Supporting your Teammates One note before I start. You CAN NOT blow open roofs of most buildings, so mortars and artillery are useless againt enemies inside a building. This first tip is universal, and should be the golden rule of multiplayer.... Always fire from a covered or concealed position. This limits or eliminates your exposure to gunfire, but weapons like grenades can still hurt you. Appendix 1: Offensive/Attacker Tactics On this side of the battle, you and your team can only die so many times before losing. The main goal is to capture Gold, but you need to keep your enemies from halting the assault. These tips should help you on your conquest. Tip #1: A good assault team will throw a grenade into an enemy house before entering. If you are trying to sneak around, skip this step. (Note: your enemy will yell a warning if your grenade is close to them) Tip #2: Try to flank a tricky high-ground position if possible. If you are pinned down, have someone throw grenades or call in mortars. Tip #3: A good attacker team will head for the objective quickly after they spawn and/or grab a vehichle. Holding back allows defenders to make ready. Tip #4: Eliminate enemy cover if you can. This will open them to gunfire or force them to displace (find a new position). Tip #5: After a charge is planted, hide near the crate and cover all the entrances you can. If upstairs, set behind the stairs and hose any bad guys who come up. Beware of grenades through. Appendix 2 Defender Tactics Tip #1: Try to keep a high-ground advantage if you can. Shooting down is easier than shooting up. Tip #2: If you're "defensive perimiter" is forward of your base, leave a few guys behind just in case. Tip #3: Support troops are best suited to covering the crates from above. 150 or 200 rounds per magazine is a lot to use up, especially when fired in short bursts. The sound of the bursts should bring other defenders to the scene. Tip #4: If attackers abandon a vehichle you don't have access to, repair it if possible, and put it's weapons to good use no matter what condition the vehicle is in. Tip #5: To flush out attackers hidden in buildings, shoot a few grenades at the walls or through the windows. Another possibility is to call in mortars for those pesky snipers in the attic. Appendix 3 Team Support Tips Your team must rely on each other to stop an enemy advance or capture your objectives. Each class of soldier has responsibilities that he should carry out to the best of his ability. Below are the uses and unique features for each class of soldier. Assault Class: All-round shooter. Can hit targets at a fair distance and decent at close range. Good for covering other troop classes and providing some extra punch with up to 13 total grenades. Can also heal themselves with the unloackable health injector. Demolition Class: The Anti-Tank man. Great for taking out vehichles, or doing close-in work. These boys pack Anti-tank rockets and unlockable AT Mines. This class also carries 5 grenades. Recon Class: Snipers, plain and simple. Good for distance shooting, but they pack pistols for self-defense. Thier motion sensors let you know where bad guys are within a certain range of the sensor. The unlockable Laser Designoator is great for taking out tanks provided you can steer the bomb correctly. Specialist Class: Ghosts of the Battlefield. Great for tagging vehicles which guide friendly rockets. With the unlockable plastic explosives, these guys can take out any vehicle. Simply place a charge on the vehicle, or place a number of them at a narrow point of passage. Note: DO NOT reload before detonating placed charges, or they will be lost. Support Class aka Medic/Nurse: The Heavy Artillery. Good for providing cover, repairing vehicles, or healing teammates with the MedKit. Use the Power tool to repair vehicles or break through walls. The unlockable Mortar Strike provides a knockout punch to destroy light vehicles or kill exposed infantry. Here are some tips for supporting your comrades. Teammate Support Tip #1: DO NOT shoot at a friendly helicopter because you didn't get to fly it. This makes everyone else mad, and costs your team spawn tickets. Teammate Support Tip #2: Providing fire support ,healing troops, or repairing vehicles are acts of courtesy and are greatly appreciated. This is especially appreciated on Attacker teams, as you have limited death tickets. Teammate Support Tip #3: DO NOT shoot at friendly Anti-Tank mines. They WILL blow up and kill you if close enough. Demolition guys placed these for a reason, and may get ticked off by you blowing them up and exposing a potential booby trap. Teammate Support Tip #4: If you base is destroyed, hang around and kill as many enemies as possible, even if you're the last man standing at that base. Five dead now is five less you have to kill later. Teammate Support Tip #5: If your kit is inadequate for the current tactical situation, exchange your kit for one dropped by a recently fallen player. You can also pick up ammo from fallen players, the amount you pick up depends on class and ammo counts. Teammate Support Tip #6: Blue Icon or Blue X on crosshairs = Hold fire. Red Icon = Let 'em have it! Team killing on purpose isn't cool.