============================================================================== FALLOUT NEW VEGAS : OLD WORLD BLUES DLC ============================================================================== COMPLETE WALKTHROUGH V 1.0 Completed 1-12-2014 Written and maintained by James Friel Copyright @2014 James Friel ([email protected]) This FAQ is solely intended for use on Gamefaq.com forum site, and may not be reproduced or duplicated without permission of myself. If you want to use or duplicate the FAQ, feel free on other sites, I really am not a greedy person, just make sure to credit the FAQ and myself when doing it. FALLOUT NEW VEGAS is a game published by Bethesda Softworks 10/19/10. Developed by Obsidian Entertainment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Revision History II. Introduction III. Walkthrough 1. The Sink Balcony 2. The Think Tank 3. Ulysses Point 4. X-2 Transmitter Antenna Array 5. The Cuckoo's Nest 6. Higgs Village 7. X-8 Research Center 8. X-7b "Boom Town" 9. Y-17 Medical Facility 10. Z-9 Crotalus DNA Preservation Lab 11. Hazmat Testing Ground 12. Big MT East Tunnel 13. Z-14 Pepsinae DNA Splicing Lab 14. Securitron De-Construction Plant 15. Loading Station 16. Waste Disintegration Platform 17. Elijah's Watch 18. Mysterious Cave 19. Big MT North Tunnel 20. Y-0 Research Center 21. X-22 Botanical Garden 22. Magnetohydrolics Complex 23. X-12 Research Center 24. Signal Hills Transmitter 25. Construction Site 26. X-17 Meteorological Station 27. Little Yangtze 28. Big MT West Tunnel 29. X-7a Left Field Artillery Launch 30. Saturnite Alloy Research Facility 31. Z-43 Innovative Toxins Plant 32. Z-38 Lightwave Dynamics Research 33. X-66 Hexcrete Archipelago 34. X-13 Research Facility 35. X-8 Research Center (part 2) 36. Forbidden Dome Zone Entrance IV. Last Words ========================================= I. REVISION HISTORY ========================================= 1/12/2014 v1.0 - Walkthrough started - Added Introduction - Added Locations 1-36 - Added Last Words [NOTE: my revision history starts at version 1.0 and each change will be noted as a .1 addition, so on the 3rd revision if it gets to that will be version 1.3] ====================================== II. INTRODUCTION ====================================== This is a walkthrough for the FALLOUT NEW VEGAS DLC OLD WORLD BLUES. The walkthrough is part of a complete New Vegas walkthrough I have posted up on Gamefaqs. I included it solo so that those not following my walkthrough, and just need some help with the DLC can use it also. During the walkthrough I will be referencing skills, stats, etc. These are part of my regular FALLOUT NEW VEGAS walkthrough and if you aren't following that, just ignore these comments as you play. OLD WORLD BLUES is a very fun DLC, probably the best of the 4, and you should enjoy it very much. It gives you a few new perks, a great new house that has uses for many items that the normal game doesn't, and has great characters to interact with. OLD WORLD BLUES DLC starts at the MOJAVE DRIVE-IN. If you are at the drive-in during the night, the fallen satellite will be projecting on the movie screen and you can click on it and interact. Once you click on the satellite you will be transported to the OLD WORLD BLUES DLC. Some Info on the OLD WORLD BLUES before you start.. )Old World Blues DLC increases your maximum level by 5, like the other 3 DLC's. )You cannot take Companions into the DLC. Dismiss your companions ahead of time. )You cannot leave the DLC until the main quest is completed. Afterwards you can travel back and forth from the DLC with the BIG MOUNTAIN TRANSPORTALPONDER but you still cannot take companions. )You can take items into the DLC so load up ahead of time. )In settings turn your Actor-fade to maximum for best spotting of targets, and turn off travel auto-saves to cut down on fast travel lockups and bad travel save files. HOUSE NPC ITEM BREAKDOWN )TOASTER: can break down [TOASTERS], [CAMERAS], [HOT PLATES] and [IRONS] into useful energy weapon ammo. )THE SINK:can turn various empty bottles into [PURIFIED WATER]. A nice way to make a little caps, or get plenty of water. Save up all your empties. )MUGGY:can break down various [PLATES], [COFFEE MUG] and [COFFEE POT] into various components. )BOOK CUTE:can turn various [BOOKS] into [BLANK BOOKS] which are used for crafting a limited amount of skill books. It can also break down all [CLIPBOARDS] and [PENCILS]. )BIOLOGICAL RESEARCH STATION: can convert various plant material into [SALIENT GREEN] and then can convert it back into any other plant. Various nice crafting or hardcore mode uses for this ability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clear and release your companions, get all your ammo, temporary skill books, weapons and gear you want to take. Any excess inventory bring any of the items that your house can break down and process. I suggest some ruined books, clipboards, plates, etc. Fast travel to the MOJAVE DRIVE-IN and access the damaged satellite at night when it is projecting on the screen. You will be subdued and transported to the BIG MT. ====================================== 1. THE SINK BALCONY ====================================== You will arrive on the Balcony of THE SINK, the central area in the BIG MT. Head inside the nearby door to enter the housing area. This will be your home both during OLD WORLD BLUES, and probably after. Look around. In the bedroom are various storage containers you can offload your stuff into. There are various containers and misc loot about. Gather them all up and store them away. You notice you aren't quite the same. You have been surgerically altered. You can check your perks you now have the BRAINLESS, HEARTLESS, and SPINELESS perks, along with a set of [MAD SCIENTIST SCRUBS] in your inventory which give +5 SCIENCE when equipped. Head to the elevators and take the one to the THINK TANK area. You want to boost your BARTER skill to 90+ (clothes or skill book) and intelligence to 9+ before entering the THINK TANK main room (mentat, clothes, etc) to pass some conversation checks. Now enter the main THINK TANK room and you will encounter the various scientists, entering a forced conversation. You will pass a variety of stat/skill checks while conversing. SCIENCE:55 or SPEECH:55, MEDICINE:55, INTELLIGENCE 6, ENERGY WEAPONS:50, GUNS:50, GUNS:75, BARTER 25/50/75/90, INTELLIGENCE 8 After finishing quickly talk to the other robot scientists while your mentats are still working to get various info and ability checks. Make sure to talk about subjects multiple times in case there are other responses to your questions. DR. 0. You will pass SPEECH:65, INTELLIGENCE:7, INTELLIGENCE:9 checks DR. DALA. You will pass PERCEPTION:8 check DR. 8. You will pass SCIENCE:75, SCIENCE:75, SPEECH:50 checks DR. BOROUS. No speech checks, but gather info from him. DR. KLIEN. SCIENCE:70, MEDICINE:50, SCIENCE:25, MEDICINE:75, SCIENCE:35 After that's all done talk to DR.O. again to ask about the attack. You can now loot the area and back rooms. When finished drop off your gear in the SINK. The main SINK CENTRAL INTELLIGENCE UNIT is now activated in your house, it provides the services of repairing your gear, acting as a general store, and turning on and off the voice functions of the various house items. You should have 3 new items in inventory. the [K9000] a unique automatic .357 gun, the [SONIC EMITTER] which is good vs robots, and [DR. MOBIUS GLASSES] which can find in one of the THINK TANK top rooms. It gives +10 EXPLOSIVES and +2 INTELLIGENCE when worn. You should now be level 31. LOCKPICK 90 and UNARMED 84. ====================================== 2. THE THINK TANK ====================================== Directly to your left are a few storage crates. Head south, you will encounter a few LOBOTOMITES, the basic human foes in the BIT MT. Head down the stairs and loot the 2 military trucks. Looking south there is a large rock on the left side of the pipes (west of the 2nd truck). Climb up there and ULYSSES POINT will register. Some misc loot on top by the satellite dish. Drop down south to the actual cave entrance next to a locker. Enter ULYSSES POINT. ====================================== 3. ULYSSES POINT ====================================== Various loot about. A [LOCKPICK:75] hard locked medikit is on the ground and you can find 2 holotype [PATIENT LOG:17.5] and [PATIENT LOG:17.9] among the loot. Finish looting, exit and continue south towards the large array antenna. As you approach a few Y-17 TRAMA OVERRIDE HARNESS suits will appear and attack. That's quite a mouthful, I'll just call them Y-17's from now on. Loot and continue into X-2 TRANSMITTER ANTENNA ARRAY. ====================================== 4. X-2 TRANSMITTER ANTENNA ARRAY ====================================== This array building is protected by a trio of upgraded [PROTECTRON] robots. Kill them off then loot the area. A [SINK PROJECT: LIGHT SWITCH 01] holotape is on the bottom level. On the top level is a back door out of the ARRAY and a ladder leading up to the top. Take the ladder and climb up the beam to take the [X-2 ANTENNA]. When you do this, DR. MOBIUS will summon ROBO-SCORPIONS to stop you. Re-enter the array building and kill the new ROBO-SCORPIONS in it. Exiting from the bottom level will have more waiting for you outside. Once they are dead go back into the array and head out the back top level entrance. You will fight a ROBO-SCORPION on the balcony, then loot the few boxes about. Follow the cliffside walkway west then northwest, arriving at a junk area at the end. There are some graves you can dig up with a [SHOVEL]. On the higher ledge walk up and enter THE CUCKOO'S NEST. You should level up to 32 soon. MEDICINE 85, SPEECH 81, IMPLANT GRX (2) perk. ====================================== 5. THE CUCKOO'S NEST ====================================== Various LOBOTOMITES lair in the cave, including the named TEST SUBJECT 1. Kill them and loot the area. The [SINK PROJECT: TOASTER] can be found at the "toaster" shrine. TEST SUBJECT 1 carries a [PROTONIC INVERSAL AXE], a great melee weapon especially vs robotic enemies. Now that you have a couple house items, return to THE SINK and install your TOASTER and LIGHT SWITCH 1 modules. TOASTER will now upgrade any [SATURNITE FIST] into a [SATURNITE FIST SUPER-HEATED]. For a unarmed character, this is probably the strongest weapon in the game once you have the PYROMANIAC perk. TOASTER gives you back the Super-heated versions at 85% durability, so never repair the regular [SATURNITE FISTS], always upgrade first. TOASTER now also breaks down [TOASTERS], [IRONS], [CAMERAS], and [HOTPLATES] into useful items. Make sure to not sell these items and let TOASTER have them. The LIGHTSWITCH 01 is just activated, we need upgrades to make her useful. Fast travel back to the X-2 TRANSMITTER ANTENNA ARRAY and go east towards the large warehouse. At the junction of the pipes are a loot box and dufflebag. Head left around the north side of the huge warehouse and enter HIGGS VILLAGE. ====================================== 6. HIGGS VILLAGE ====================================== This strange housing area was the old home of the BIG MT scientists back when they were human. It consists of a small central fountain surrounded by some nice cozy houses. Search the exterior first behind the houses and on the 2 catwalk areas, there are numerous duffle bags, containers and lockers. You can find a [NUKA-COLA VICTORY] and [NUKA-COLA QUARTZ] about along with [GABE'S BOWL] at the doghouse. Then search and loot the various houses. House 00, [AUDIO SAMPLE-GIANT TARANTULA] and [RECIPES-REPAIR SKILL BOOK]. House 101,[SINK PROJECT:BOOK CHUTE], [DR. KLEIN'S GLOVE], [DR. KLEIN'S SCRUBS] House 102,[RECIPES-SCIENCE SKILL BOOK], [ICE COLD NUKA-COLA] House 103,[RECIPES-MEDICINE SKILL BOOK],[BOROUS' BASEMENT KEY] House 104,[RECIPES-SPEECH SKILL BOOK] House 108,[SINK PROJECT:JUKEBOX],[AUDIO SAMPLE-OPERA SINGER] Once fully looted return to your house and activate the BOOK CHUTE and the JUKEBOX. Turn in your audio samples to the JUKEBOX and start having the BOOK CHUTE making blank books. You can craft the skill books now on the workbench when you have enough material. Have the JUKEBOX change your [SONIC-EMITTER] weapon into the TARANTULA variant, which is vastly superior than the other versions. You won't need anything else except the TARANTULA version which can also has a chance to instant-kill on a critical hit. Make up your 4 skill books (science, medicine, speech, and repair) then fast travel back to HIGGS VILLAGE and head east. Just east of the building is SUPER-EGO, a unique ROBO-BRAIN. kill and loot it, then continue east to a small radioactive pool with a few loot containers. There probably will be a ROBO-BRAIN patrol with CYBERDOGS. The nearby cabinet and dumpster have misc loot. Head up to the small ruined building up the stairs to Y-17 MEDICAL FACILITY. Don't enter yet we have to come back in a minute. Look northeast to the big satellite array. Head that direction. You'll come up to the X-8 RESEARCH CENTER. ====================================== 7. X-8 RESEARCH CENTER ====================================== You should level up to 33 sometime soon. SCIENCE 90, SNEAK 80, MELEE 83 Before entering, circle the building there are many loot boxes and containers about, plus you'll probably run into CYBERDOGS or other BIG MT foes. After clearing the exterior area and trucks, enter the research center, we have a lot to do here. Inside we want to clear the few robot enemies and go ahead and loot before we start up what we need to do. To the north is the splicing room with one robot enemy and south stairs lead down to the testing facility with a few more MR. GUTSY type enemies. Plenty of loot boxes, containers and items about. There is a [DOG AND ROBOT SPLICING HOLOTAPE] in the testing room. Head upstairs to the splicing room and access the terminal. Pick splicing robot and lobotomite and you'll create a ROBO-BRAIN. Wait for it to explode then loot it. Access the terminal again, clear the room, then splice dog and robot. You will crease ROXIE. Talk to ROXIE and have her wait in the entrance room. She really isn't useful except to guard the entrance room. Head down to the testing room and access the main wall terminal and start BASIC TEST: ----------------------------------------------------------------------------- You'll enter the school. You will exit it in another area so while you are moving through the area looting, if you get overweight store your items in some container, and piggy back the loot as you move through the school. You will encounter some basic foes..CYBERDOGS, LOBOTOMITES, and SENTRY TURRETS. You can hack some TURRET terminals, but can't change their programming. There are 3 terminals you need to access to get school records in order to finish the test. Access 2 of them, but save the 3rd for when you are done looting everything and killing any foes about. When you access the 3rd group of school records 2 CYBERDOGS appear at the exit door. kill them, gather all your loot (you won't be able to come back) and exit into the next area. X-8 Institutional Testing Area is the next section. Again, store any excess loot in a container until we are done with this section. Accessing the nearby terminal X-8 Observation will register a map marker. Head through the area you'll fight a few PROTECTRON robots then see an "EXIT" sign. Don't exit yet, instead head right into a side area. There is the KENNEL entrance (we can't use this yet) and a long hallway with LOBOTOMITE enemies. In the back is a terminal we can access, plus some loot boxes. Now gather up your items and exit the door from this area and finish the test. Take your items back to the SINK and return, we have more testing. Access the main wall terminal and again choose the INSTITUTIONAL DATA TEST RETRIEVAL but this time you can take the ADVANCED test. Choose it and enter. ----------------------------------------------------------------------------- ADVANCED TEST: This test is the same area as the BASIC test, though now you can access the FIELD DISRUPTOR DOWNLOAD TERMINAL on the wall. This will allow your [SONIC EMITTER] weapon to take down forcefields when shot. Excellent. Proceed through the ADVANCED test the same as the basic test, though now you can access any forcefield areas for loot and items. Finish the Testing area, enter the Institutional testing area again and finish that. It should be much quicker now since you have already looted most of the facility, you just need to kill the foes about, and loot any force field area. Exit then choose on the main wall monitor again and pick the RESIDENTIAL CYBERDOG GUARD TEST. Go into stealth mode before entering the door. ----------------------------------------------------------------------------- CYBERDOG GUARD TEST: You appear in the old housing area with GABE, a big CYBERDOG. Stay stealthed and hidden and go around the area looting the various loot boxes, chests, etc. GABE has bad detection so as long as you don't get close he won't see you. Dig up GABE'S grave areas for misc loot, and in one of them you'll find the [AUDIO SAMPLE-GABRIEL'S BARK]. Take this only when you are done looting the other areas. Once taken, some ROBO-SCORPIONS will appear to attack GABE. Kill the ROBO-SCORPIONS first, then loot them and kill GABE. This will trigger a self destruct, so loot GABE fast and exit the area. There will now be some ROBO-SCORPIONS in the main X-8 center so clear them out. Head to the Splicing center and splice the new lobotomite and dog. Loot the dead bodies. We are done in the testing center for now, tidy up and head outside. You'll fight a few more ROBO-SCORPIONS, then go west down the hill into the ruined town area of X-7B "BOOM TOWN". ====================================== 8. X-7B "BOOM TOWN" ====================================== This destroyed town is the target range of the BIG MT artillery group. You can search about there are various loot boxes and items within the ruins. In the northeast part of the town a ruined house holds [NUKA-COLA QUARTZ] and [NUKA- COLA VICTORY] on the floor. Head south back down to the Y-17 MEDICAL FACILITY. ====================================== 9. Y-17 MEDICAL FACILITY ====================================== You should level up to 34 sometime soon. UNARMED 90, ENERGY WEAPONS 82, and take the SLAYER perk. Entering you will have 3 MR. GUTSY type robots to take down. Loot the area afterwards [SINK PROJECT: AUTO-DOC] upper level, [AUTO-DOC UPGRADE: IMPLANT C-13] lower level, [AUTO-DOC UPGRADE: COSMETIC ENHANCE] in a cabinet. The DR. ORDERLY robot has a [VALENCE RADII-ACCENTUATOR]. In the center of the room in the ruined little pit with the weird box thing a [STEALTH BOY] and [CHRISTINE'S COS RECON ARMOR] are on the ground. They are hard to see. In the side room through the forcefield is some more minor loot and a red [STERILIZER GLOVE]. Taking it will have 3 LOBOTOMITES enter the building and attack. Kill them and finish looting. You can now travel back to the SINK and activate the AUTO-DOC npc. Upload your upgrades and choose to have a mental evaluation, this will let you re-do your characters traits. Go ahead and pick SMALL FRAME and BUILT TO DESTROY. You won't need SKILLED anymore and repairing weapons is easy at this point, you have plenty of money, probably weapon repair kits, etc. Install the IMPLANT C-13 with the AUTO-DOC also. Exit the SINK and head east down the walkway, staying to the right of the pipes. You'll cross a small bridge, probably fight a LOBOTOMITE or 2, and on the left is a small ruined house with a soda machine next to it. Enter the Z-9 CROTALUS DNA PRESERVATION LAB. ====================================== 10. Z-9 CROTALUS DNA PRESERVATION LAB ====================================== This small complex has a couple side rooms guarded by tougher-than-normal NIGHTSTALKERS, with the main lab straight ahead with SHADIS, a unique NIGHT- STALKER. Misc loot is about the area, and a [AUTO-DOC UPGRADE: IMPLANT Y-3] is on a table. A DELUXE CHEMISTRY SET can give you a few stims or drugs. Next time you visit the SINK install the Y-3 Implant. From the Lab head north- west down the hill to a ruined building, the HAZMAT TESTING GROUND. ====================================== 11. HAZMAT TESTING GROUND ====================================== This multi-level ruined building houses a number off loot containers. On the bottom level is a [HAZMAT SUIT] and [HAZMAT DARKLIGHT COWL] you can get by disabling the forcefield with your [SONIC EMITTER]. You can actually get to the top level of he building for more loot chests by doing this. On the west side of the building, if your facing the building on the left are a couple of cement pillars and rebarb bars. You can actually jump up the pillars and rebarb bars sticking out, kinda like a ladder. This will get you to the top floor with more loot chests. Now head due east following the green pipes, you'll go over a hill and see a few red train cars up ahead. Heading there you'll probably spawn a few LOBOTOMITES and/or NIGHTSTALKERS. Kill them, loot and continue east to the BIG MT EAST TUNNEL. ====================================== 12. BIG MT EAST TUNNEL ====================================== There isn't much here. On top of the tunnel is some misc loot, you can climb up on the right. Jumping on the red train cars at the last car is some more misc loot. Head north/northwest towards a small building, there probably is a CAZADORE flying about you want to kill. Loot the few boxes about then enter the Z-14 PEPSINAE DNA SPLICING LAB. ====================================== 13. Z-14 PEPSINAE DNA SPLICING LAB ====================================== This small complex has an entrance room and stairs down to the lower level which has a main lab and some storage rooms. There are some CAZADORES about both in the labs and in the storage rooms. Like normal various loot and containers are about to search. In the bottom lab a named CAZADORE, SPECIMEN 73 is located. It carries an [ATOMIC-VALENCE TRI-RADII-OSCILLATOR], which is an upgraded version of the regular one, just with +1 DT. A [AUTO-DOC UPGRADE: IMPLANT M-5] is on the table. Clear the lab complex and exit. Head north to a large building the SECURITRON DE-CONSTRUCTION PLANT. ====================================== 14. SECURITRON DE-CONSTRUCTION PLANT ====================================== Like most areas, watch out for spawning LOBOTOMITES, etc. There are usually SECURITRON robots around this building also, which are more dangerous than normal robots since they have explosive weapons which can cripple you fast. Before heading inside, explore the exterior of the building. On the south side as you approach is a truck holding misc loot and [SINK PROJECT: MUGGY]. The picnic area on the east side has junk loot about. Also on the east side you can see a large pipe above. Climb up and get on the pipe to the end and you will get a [MARKSMAN CARBINE]. Now swing around to the north side of the plant and an overturned truck has some loot containers. There isn't anything on the west side so fast travel back to the entrance and enter. This is the south entrance, a small lobby area is followed by the main deconstruction area which a couple SECURITRONS patrol. There is a dufflebag on top of the generator room along with misc loot about. Upstairs in the back is a non-descript office, and a side office with a door leading to the east robot storage area. In the east area are more SECURITRONS along with a unique one, 010011110110111001100101. Careful they have explosive weapons. the 010011110110111001100101 robot has [MUGGY UPGRADE: PARTS PRODUCTION]. 2 duffle bags are hidden here, 1 under the destroyed elevator platform and one behind the huge support column. Exit the facility and head back to the SINK, installing MUGGY and his upgrades. MUGGY will convert mugs, plates, and coffee pots into usable material. Talk to him again to install his upgrade. Make sure to install all house upgrades, and get any AUTO-DOC implants available. With the stealth upgrade, you can probably move faster stealthed than normal running in light armor at this point. Fast travel back to the SECURITRON DE-CONSTRUCTION PLANT and head north/ northwest towards the large crane. There are 2 areas close together. Head down towards the crane/vehicles, encountering LOBOTOMITES. You'll reach the LOADING STATION. ====================================== 15. LOADING STATION ====================================== A truck and a few loot crates are about, this is the loading area for the nearby platform. Once all foes are dead and the general area searched, head up the stairway nearby leading up to the WASTE DISINTEGRATION PLATFORM. ====================================== 16. WASTE DISINTEGRATION PLATFORM ====================================== The second part of the LOADING STATION this platform was used to handle trash disposal, and probably loading of vehicles at the lower station. There is just misc loot about, not much here. If you look south it looks like there is the remains of a giant building-sized ROBO-SCORPION in the junk pile. Hope we don't run into one of those. Fast travel back to the SECURITRON DE-CONSTRUCTION PLANT and go around on the north side again by the overturned truck. Now head north/northwest towards the little valley ahead and just around the bend is ELIJAH'S WATCH. ====================================== 17. ELIJAH'S WATCH ====================================== This was ELIJAH's little camp area. There are 2 MARK IV turrets here, go ahead and destroy them. Misc loot lies about the camp, including [ELIJAH'S WATCH JOURNAL] near the hotplate. [ELIJAH'S JURY-RIGGED TESLA CANNON] is on the west side of the camp near the one turret. If you take it, 3 SECURITRONS will appear to the southeast. Go ahead and kill them and finish looting the camp. Head west down the hill, staying to the left a little. There is a ledge with a loot box and dufflebag. Straight ahead are some red train boxcars, probably ROBO-SCORPIONS also. Kill and loot the ruined truck area. Now head north down the hill, and hug the right wall. You will swing around to the MYSTERIOUS CAVE. ====================================== 18. MYSTERIOUS CAVE ====================================== This cave area is the home of BLOATFLIES. Entering, head right down the path you will encounter a few BLOATFLIES, and enter a small cavern with a few more. Clear the area then continue up the path on the east side of the cavern. This will take you to the top ledge of the LEGENDARY BLOATFLY cavern. The LEGENDARY BLOATFLY has a good amount of hps and hits hard, but thankfully there is a rock pylon on the ledge that you can hide behind while you dodge and snipe it until its dead. Once its dead follow the ledge southeast to a small rest area with some minor loot. Drop down to the LEGENDARY BLOATFLY corpse and loot it, there isn't much else in the cave so find the exit path back up and exit the MYSTERIOUS CAVE. Go directly south to a few more red boxcars and approach the tunnel, the BIG MT NORTH TUNNEL. ====================================== 19. BIG MT NORTH TUNNEL ====================================== This short tunnel has an OVERCLOCKED TURRET just inside, go ahead and destroy it and enter the small storage room on the right. Inside you'll find the [LIGHT SWITCH 02] tape. Disable the forcefield floor in the tunnel and head down. At the end are some storage boxes, along with a [LAER] rifle. Exit the tunnel and head west through the tunnel area. You'll register the FORBIDDEN ZONE DOME ENTRANCE but we can't do anything here yet. Continue following the path west then turning northwest you will come up to a small structure on the right, with 2 broken down military trucks in front. This is the Y-0 RESEARCH CENTER. ====================================== 20. Y-O RESEARCH CENTER ====================================== The actual building is blocked and you cannot enter. There is a [BIG BOOK OF SCIENCE] just south against the rock wall from the trucks. You can climb up on top of the research center via the trucks and find a skeleton with a dufflebag, and a [RECIPES-MELEE WEAPON SKILL BOOK] nearby. A terminal to the left of the trucks in the rubble can give you some misc info. Continue west to another ruined truck with some loot boxes, then turn south. On the right in an alcove are 2 dufflebags, and you'll register the X-22 BOTANICAL GARDEN. ====================================== 21. X-22 BOTANICAL GARDEN ====================================== Just east on the left is the stairwell leading up to the ruined research building. Heading up, you'll encounter a couple SPORE PLANTS and SPORE CARRIERS. In the building itself are a few harvestable plants, a [SINK PROJECT: BIOLOGICAL RESEARCH STATION] tape by the hotplate on the ground, and up the stairs a [DRIED SEED] bag with seeds for your house. Head back down the stairs and continue east then southeast to an intersection. The left branch just goes back to the BIG MT NORTH TUNNEL so head right (south) and follow until you come to a small doorway on the right, the entrance to the MAGNETOHYDROLICS COMPLEX. ====================================== 22. MAGNETOHYDROLICS COMPLEX ====================================== As you approach the door a group of large ROBO-SCORPIONS might spawn down the path. Take them out then enter the door to the complex. Make a hard save, there is a spot you can get stuck underwater here, so be safe, not sorry. Inside on the left is a small office area with [SINK PROJECT:SINK] holotape. Use your rebreather to search the underwater area, there is a lot of loot containers, loose ammo, cabinets, and even an underwater storage room. Once you have finished here return to your house. You should have all the basic NPC upgrades, so make sure everything is activated. Your SINK npc is now active, but you need an upgrade before we can fill empty bottles. Check your workbench make sure you have all your craftable skill books made (might be 1 you missed). You can activate the 2nd light- switch, but we need both their upgrades for their mood lighting to work. Lastly the house BOLOGICAL RESEARCH STATION can now turn plants into [SALIENT GREEN] and back again. Turn in your first [SEED PACK]. You can make vast amounts of [STIMPACKS] now by getting empty syringes by breaking down items and changing plants into the correct plants to use. Other crafting items now are much easier since you can change plants into different plants. Head back to the MAGNETOHYDROLICS COMPLEX and continue east, you'll find a few dufflebags, a military truck with some loot boxes, and you'll arrive back near the MYSTERIOUS CAVE. Fast travel to the THINK TANK main entrance and head west. The first small building ahead with a couple antenna on top is the goal. The X-12 RESEARCH CENTER. ====================================== 23. X-12 RESEARCH CENTER ====================================== You enter into a small room. Further progress is blocked by a force field. Take down the field and an enemy, the Y-17 MASTER TRAUMA HARNESS attacks. When you kill it, 3 more TRAUMA OVERRIDE HARNESS enter the building and attack also. Kill them all then loot the building The MASTER HARNESS carries a [K9000 CYBERDOG GUN] and on the bottom floor against the projector is the [LIGHT SWITCH 01 "SMART LIGHTS" UPGRADE]. Once you have looted all you want leave the building. Go east to the first walkway then north, heading to the north side of THE SINK dome. On your map you'll see an icon for the SIGNAL HILLS TRANSMITTER, that's the next location we want to work our way up. A little further north there are a couple non-descript buildings on the left side of the path. They have some misc loot containers and vending machines. Head through the big smoke stacks ahead and down the hill on the other side. You'll be fighting some LOBOTOMITES probably. To the left of the stairs down against the first support column are a box/dufflebag to loot. Continue north and you'll see stairs leading up on the left to the antenna tower. Don't go up the stairs, instead go up the hill to the left of the stairs to the top. On the other side you can drop down on the roof of the SIGNAL HILLS TRANSMITTER. ====================================== 24. SIGNAL HILLS TRANSMITTER ====================================== You will probably run into LOBOTOMITES and maybe even MR. GUTSY type robots that are at, or north of the location. Dropping down on the building roof you will see loot about including [ELIJAH'S ADVANCED LAER], [TORN JOURNAL PAGE], and [LAER MOD-PRISMATIC LENS]. Drop down, clearing any foes about and enter the TRANSMITTER building. Inside the 1 room building are [AUTO-DOC UPGRADE: HAIR STYLING ENHANCEMENT], and [RECIPES-BARTER SKILL BOOK]. Exit and head northeast towards the canyon. There are pipes and bridges that will take you to the top parts of the canyon. From the TRANSMITTER pipes run north (will take you to top of BOTANICAL GARDEN) but those don't lead anywhere we need. Instead go northeast over the fallen tower, there is a wooden box on it. On the other side is a fountain SPORE PLANT garden. Kill the 2 SPORE PLANTS and loot the area. [DRIED SEEDS] pack 2 is on the ground, a [VALENCE RADII-ACCENTUATOR] is on a skeleton in the fountain, and one of the SPORE PLANTS, the named DIONAEA MUSCIPULA has a [CORROSIVE GLOVE]. From here head north across another pipe (watch out for the frag mine) and on the other side is a 3rd SPORE PLANT to kill, and the 3rd [SEED PACKAGE]. When you stop by your house again drop them both off at your Plant room NPC. Head back to SIGNAL HILLS TRANSMITTER then go west past the rocks, you'll see a military truck. Search it for some minor loot boxes then head northwest towards the large crane. You'll come to a large depot, the CONSTRUCTION SITE. ====================================== 25. CONSTRUCTION SITE ====================================== This large workzone has numerous PROTECTRON robots guarding the equipment, including a CONSTRUCTION ZONE FORMAN. Take them all out then loot the area. There are footlockers and boxes on the outskirts and also in the trucks, and 9 crates on a pallet in the center of the workzone. The [SINK UPGRADE: WATER PRODUCTION] holotape is by a fallen sentry tower to the north. If you get on the huge crane and run all the way up its tower you can find a [VALENCE RADII-ACCENTUATOR] and a box at the top. From the top of the crane, look west. You can see up in the hills a bunch of storage containers high up on the rocks. We can get up there at the hillside near the bulldozer at the southwest part of the camp. There are 6 crates up there. You also can climb all the way up to the top of the huge west mountain but there isn't anything there. With the SINK npc upgrade, you can fill any empty bottle and turn it into [PURIFIED WATER], a great way to get tons of it, plus make a good profit selling it or using for crafting. Once you are finished looting head east from the Construction area over the hill towards the big warehouse like structure, and drop down upon the roof of the X-17 METEOROLOGICAL STATION. ====================================== 26. X-17 METEOROLOGICAL STATION ====================================== Arriving on the roof there is some misc loot about, and if you approach the roof elevator, 3 [Y-17 TRAUMA OVERRIDE HARNESS's] will appear and attack. Kill and loot them then enter the elevator to the interior. Inside, 3 MR. GUTSY type robots guard the place including IRONBELLY. Kill them and loot the building. Up the stairs in the office you can find [BIG MT SNOW GLOBE] and a [MAD SCIENTIST SCRUBS]. If you don't see the snowglobe try searching near the duo spot lights in the corner, sometimes due to a bug you can't see the snowglobe, but can hi-light it and pick it up anyway. Activate the nearby terminal to turn on the weather test. Then turn it off. Now underneath the model village on the ground floor the dirt has been washed away, revealing a [SOGGY DUFFLEBAG]. Exit the building, fast travel to SIGNAL HILLS TRANSMITTER, and head south- west. You'll go past the military truck you looted earlier and up the hill is a prison site, a watch tower is on the left. This is the LITTLE YANGTZE camp. ====================================== 27. LITTLE YANGTZE ====================================== Head up the watch tower you'll find [ELIJAH'S ADVANCED LAER] along with some boxes of ammo. Head inside the tower and you'll find misc loot along with [BOOK CHUTE UPGRADE: MULCHING]. Exit the tower and go to the top of the hills on the left (south) side of the camp. On top are 2 unique Ghouls, NUMBER 34 and NUMBER 27. Head back to the tower and enter the camp. Some GHOUL survivors will spawn, go ahead and kill them and loot the camp. One tent has the [RECIPES-SURVIVAL SKILL BOOK] under a bed. Out the west gate you'll encounter some SENTRYBOTS, plus a military vehicle you can loot, along with a few loot containers in the area. The ruined house on the north side of the camp has a few loot containers, plus on the top level is [CHRISTINE'S COS SILENCER SNIPER RIFLE]. When you pick it up 3 LOBOTOMITES spawn and attack. From the camp head south to the red box cars and railway track. Follow the track west towards the train tunnel. There might be some SECURITRONS to the north. Enter the BIG MT WEST TUNNEL. ====================================== 28. BIG MT WEST TUNNEL ====================================== A few PROTECTRON type robots guard this small tunnel system. Once you enter a small storage room on the right has [RECIPES-UNARMED SKILL BOOK]. you will come to a main room where the CUSTODIAN robot is. Finish killing any foes and loot the area. A hard [LOCKPICK:75] door is in the back leading to a back tunnel system where a [SATURNITE FIST] lies next to a skeleton. The [MAIN COMPUTER UPGRADE: LAER MOD "AUXILIARY RECHARGER" CHIP] is wedged next to a duffle bag. Exit the area and fast travel to the CUCKOO'S NEXT and head due west towards the big artillery guns. You will reach X-7A LEFT FIELD ARTILLERY LAUNCH. ====================================== 29. X-7A LEFT FIELD ARTILLERY LAUNCH ====================================== A strong SENTRYBOT patrols the area, RY-589. Kill it then search the area, there are lots of loot containers, in trucks, on catwalks, all about. Between the 2 large cannons is a platform that you can test fire one of the guns. You want to do this once. A small 1 room building contains misc loot and the [RECIPES-EXPLOSIVES SKILL BOOK] holotape. After firing the cannon, fast travel to X-7b BOOM TOWN TARGET ZONE and search for a open explosive crater with a footlocker at the bottom at the north side of the area. Inside are [ATOMIC-VALENCE TRI-RADII- OSCILLATOR] and [RECIPES-GUN SKILL BOOK]. Fast travel back to X-7A LEFT FIELD and head due north. At the ledge north of LEFT FIELD, slightly down to the right is a military truck and a small building. Drop down and head there to a couple loot crates in the truck. Enter the rear doors to SATURNITE ALLOY RESEARCH FACILITY. This location will not register yet here, but soon. ======================================= 30. SATURNITE ALLOY RESEARCH FACILITY ======================================= You'll enter the facility from the warehouse door. The facility is divided into 2 parts, the main entry area, and the sub-tunnels. Clear the main entry area of the few MR. GUTSY type robots about and loot what you want. You can exit the small office area outside to register the location and then re-enter. a [LIGHT SWITCH 02 UPGRADE: MOOD LIGHTING] is in the main facility. Various loot crates and boxes lie about so search if you wish. Once finished with the entry area, head upstairs and the hallway will take you to the sub- tunnel area. Head down the stairs and roam about looting the various boxes you can find. Continue down the stairs and you'll encounter a force field you need to take down to continue. In the last pit area are 2 more MR. GUTSY type robots to take out. Search and loot the area then head out of the facility. You are in the modular city area now, keep an eye out easy for NIGHTSTALKERS, etc to jump you pretty quick if your not paying attention. Head north from the RESEARCH FACILITY and you'll see a building on the left with a soda machine. Enter the Z-43 INNOVATIVE TOXINS PLANT. ======================================= 31. Z-43 INNOVATIVE TOXINS PLANT ======================================= You will enter the plant into the small office. In the next factory room are 3 Y-17 TRAUMA HARNESS'S, so attack and take them out. In the office is a [CORROSIVE GLOVE] which will spawn 3 more Y-17 HARNESS'S when picked up. Kill them also, then you can loot the office/factory area. A small back room holds a [HAZMAT POD SECURITY CODE] holotape but we don't need that. The stairs lead up to some misc loot about. Exit the plant and we want to head southwest now to the next building. Before entering circle the building for some various loot boxes, and items in the rear dumpsters. Then head into the front entrance of the Z-38 LIGHTWAVE DYNAMICS RESEARCH. ======================================= 32. Z-38 LIGHTWAVE DYNAMICS RESEARCH ======================================= There are no foes in this small building, just a couple roaming holograms. Other than various misc loot, on the catwalk area upstairs a [RECIPES-ENERGY WEAPON SKILL BOOK] is under a monitor. On the ground floor a [VALENCE RADII-ACCENTUATOR] is in a light beam. Finish looting what you want then exit the Research building. Head north into the center of the strange buildings to register X-66 HEXCRETE ARCHIPELAGO. ======================================= 33. X-66 HEXCRETE ARCHIPELAGO ======================================= This strange mini-city is made up of modular blocks forming towers and buildings. For some reason you get the notion that they can be used to create quick structures and towns/cities when needed. Keep a eye out for any roaming NIGHTSTALKERS. Look to the northwest, you'll see a gaudy blue building loaded up with lights and antennas. Head there to the X-13 RESEARCH FACILITY. Search behind the building for some loot boxes. You can actually get on top of the building by getting up on the pipe that goes above it and dropping down. A [LAER] rifle is up there with a few ammo boxes. When done enter the X-13 RESEARCH FACILITY. ======================================= 34. X-13 RESEARCH FACILITY ======================================= You should level up to 36 near this time. MELEE AND SNEAK 90, ENERGY WEAPONS 85, and UNSTOPPABLE perk. Ok, we have a lot to do here. In the entry room access the terminal to get some info. Take down the force field to the side storage room and loot, you will find the [X-8 KENNEL KEY] in a suitcase inside, plus a hard [LOCKPICK:75] cabinet. The next hallway has a average locked door supply closet, then 3 stealth labs where you can find 3 pieces to the [STEALTH SUIT MK II] which will assemble itself when all 3 pieces are gathered. Each lab also has a terminal you can access to read some info. A [CHINESE ARMY TRAINING MANUAL] is on the floor in the 3rd lab. NOTE: Sadly the [STEALTH SUIT MK II] was designed as medium armor, not light armor normally worn by stealth players. Its decent armor when fully upgraded, but it negates any of your "light armored" perks and abilities. For my playthrough as a light armored unarmed character, its useless. Before we start the tests we will clear out the surrounding areas. Take the stairs down, to the kennel areas. You'll come to a main kennel with a tunnel in the back. At the rear of the tunnel is a storage area, entering will spawn about 5 stealthed NIGHTSTALKERS, 3 in the tunnel area and 2 upstairs. Sweep the facility and kill them. The north hard [LOCKPICK:75] door leads to a VR room where a [VR SIMULATION NOTE] and a [PROTONIC INVERSAL AXE] are located. Now activate the main room security terminal when you have the STEALTH SUIT on. The test doors will unlock. Enter the observation section. The observation area is the 2nd area of the test center. It consists of an upper level of observation rooms, storage desks and containers and terminals to get info and items. The lower level is the actual test section. At this time you can explore the test area, there are gun turrets and guard robots about, but they are not hostile unless you are taking a test. Go ahead and take some time and explore the entire complex, there are many rooms and loot to pick up before we start the STEALTH SUIT tests. NOTE: in the upper observation area there are vents on the wall you can reach by jumping on the small ledges. They hold various loot. Explore the bottom test area also while no tests are going on, the perfect time to loot the area, sneak kill any robots and gun turrets, hack any laser tripwire emitters (dozens about). Read all terminals, check all vents. The various loot you can find is... [K9000 UPGRADE-MENTAT CHOW], [K9000 UPGRADE-RESLA ROIL], [AUTO-DOC UPGRADE: IMPLANT Y-7] all in observation terminals. [RECIPES-LOCKPICK SKILL BOOK] in a vent in the observation areas, you need to walk on the wall ledges to get to it. [RECIPES-SNEAK SKILL BOOK] in bottom test area between 2 fridges. Once you have completely destroyed all turrets and robots, and looted what you want we can start the tests. Head downstairs to the starting test terminal. BASIC INFILTRATION TEST: ---------------------------------------------------------------------------- You have to get some documents from the main office. Since you have already killed any robots simply enter the test doors, go right, pick the door lock and head to the main office safe and get the documents. When you do this, ROBO-SCORPIONS will appear in the facility. Go ahead and clear them from the test area, and from the entrance area. Report back to the starting test terminal and get your reward from the reward safe. Access the test terminal again and pick the ADVANCED test. ----------------------------------------------------------------------------- ADVANCED INFILTRATION TEST: Same as the Basic test except no ROBO-SCORPIONS after. Enter, right, pick door, head to main office, loot safe. Access reward safe at the test terminal. Now, access the test terminal a 3rd time and pick the EXPERT test. EXPERT INFILTRATION TEST: Same, but now you have proximity mines. Nothing to worry about just quickly run the same pattern as the previous 2 tests you can just run to the office safe and loot long before any mines go off. Get your reward and then pick the final test on the test terminal. ROBOT COMPLIANCE TEST: You have 3 new ROBOBRAIN robots that you need to sneak up and disable from behind. Careful, there are proximity alert devices about. You can either disable them if you see them, or you can sneak up, disable a robot, then fall back to safety. Once all 3 robots are disabled the test is done. Exit and claim your last reward [CHINESE ARMY TRAINING MANUAL] from the safe. Your [STEALTH SUIT MARK II is fully upgraded, giving you +25 SNEAK and PERCEPTION +1, AGILITY +1. it say it gives 20% movement boost, but it is bugged and doesn't boost speed.] Now head back to the X-8 RESEARCH CENTER. ======================================= 35. X-8 RESEARCH CENTER (part 2) ======================================= You should level up to 37 soon. Get BARTER, ENERGY WEAPONS, EXPLOSIVES, GUNS, and MEDICINE to 90, REPAIR to 89. Fast travel to X-8 RESEARCH CENTER. Head downstairs you have the key to open the KENNEL doors. Enter and fight off a few NIGHTSTALKERS. Access the terminal and release the UNUSUAL SPECIMEN into the test center. Get the [FIDO] schematics on the table. Now you want to take the BASIC TEST again, this time you will have NIGHTSTALKER foes. Go through like normal, access the 3 school records and exit into the next area. Near the end before you exit you want to head right and enter the KENNEL door, this will lead to the top of the Kennels, you can drop down on top of the cages to get the [NIGHTSTALKER AND ROBOT SPLICING TAPE]. Finish the test and exit. Access the terminal again and take the ADVANCED test. After it is done, access the terminal again to finish the quest and get a perk bonus vs NIGHTSTALKERS. Head to the Splicing lab on the other side of the facility. Splice the ROBOT and UNUSUAL SPECIMEN. After it dies, loot it and we are done with the Facility. Head back to the SINK and heal up, rest, sell and buy, make sure all your upgrades are implemented, all your implants are bought, all your house NPCS are fully upgraded (you still have 1 upgrade left to do with the JUKEBOX). Make sure you have your [SONIC EMITTER] and go to the THINK TANK and talk to first Dr. BOROUS and talk about GABE. Pass a [SPEECH:45] check then finish the quest. Next talk to DR. KLEIN to finish up your quest with the THINK TANK. Pass [REPAIR:75] and then [MEDICINE:85] checks to finish. Fast travel to FORBIDDEN DOME ZONE ENTRANCE. You should level up to 38 soon. SPEECH 100, REPAIR 90 and PYROMANIAC perk. ======================================= 36. FORBIDDEN DOME ZONE ENTRANCE ======================================= Of course you probably will encounter some ROBO-SCORPIONS in your journey. After you kill them enter the FORBIDDEN DOME. DR. MOBIUS activates a huge ROBO-SCORPION to kill you. Quickly head fight into the tunnel area and use the 2nd terminal to access and activate the security drones. While the GIANT ROBO-SCORPION is distracted, keep going right and up the stairs into the next catwalk area. Use this terminal to destroy the generators. Now finish off the GIANT ROBO-SCORPION. Once it is killed loot the area, there are various catwalks, and other rooms you can loot. There are a few GUN TURRETS you can destroy for a little bit of experience. One very hard terminal [SCIENCE:100] you can hack for some experience. Just before the door to DR. MOBIUS'S lab area is the [AUDIO SAMPLE-MOBIUS' ROBO-SCORPION] holotape. This is the final house update item. Head upstairs through the top door into DR. MOBIUS'S lab area. Before talking to him you can loot the various side rooms and tables. [DR. MOBIUS' GLOVE] is on a table in the main room, [DR. MOBIUS' SCRUBS] is in a trunk. Now talk to DR. MOBIUS, you don't want to attack him, just milk him for information. You will encounter a number of stat/skill checks. REPAIR:75, SCIENCE:50, SPEECH:65, INTELLIGENCE:7 (x2), PERCEPTION 7/MEDICINE 65/GUNS 75 (you can get all 3 by repeating the speech conversation line 3 times. Then INTELLIGENCE:7 again. Leave the conversation then go talk to your brain on the top level. Pass a MEDICINE:55 check then try and join back up with your brain, passing 2 SPEECH:75 checks. Once you have your brain talk to DR. MOBIUS again to try and figure out how to stop the THINK TANK. They aren't evil, so we will try to convince them to do what needs to be done. If you want you can kill DR. MOBIUS now, he will summon some ROBO-SCORPIONS. You won't be back so might as well get the experience. Finally head back to the THINK TANK and talk to the scientists who are waiting for you. Convince DR. KLIEN that you are in fact DR. MOBIUS [SPEECH:75] then [MEDICINE:85] to have them release you. Again, now you can kill them you won't be talking to them anymore if you want. You're done with everything in OLD WORLD BLUES, you will only be coming back to your house once in a while to use the various devices. Head back up to the SINK and you will see the final cutscene of OLD WORLD BLUES. Afterwards you can put your original body parts back in with the AUTO-DOC, do so your organic parts are better than the mechanical. You can now travel back and forth to the SINK with your [BIG MOUNTAIN TRANSPORTALPONDER] which you can find in your weapon inventory. Exit the SINK and use the TRANSPOR.. well the TRANSPONDER to send you back to the MOJAVE DRIVE-IN. You will level up to 39 soon. UNARMED 100, SURVIVAL 100, LOCKPICK 97. ========================================= IV. LAST WORDS ========================================= Hopefully this walkthrough might help someone looking to do OLD WORLD BLUES and getting the most out of it that they can, or might be stuck in certain parts. The DLC is very fun, lots to do, great rewards and is probably the best Fallout New Vegas DLC. This walkthrough wasn't designed for you to find every item, or to tell you how to do every action. Instead its to find and do most locations, have fun, and get the most out of your gameplay. I wouldn't suggest doing the DLC unless your over level 20. Its a little tougher even at higher levels. You usually can access the DLC early on due to its closeness to Goodsprings, but I would come back to it later in your normal game. You of course will not level up exactly as I state in the walkthrough, because of random fights, exploring and other things, but you will be in the general level range. Its laid out as a guideline, not a plan. Feel free to email me with problems you might catch, such as directional mistakes, spelling, a skill book that is in an areas that i didn't mention, you get the idea. Don't email me with "why did you do this first, or that". This is my walkthrough, not yours. You don't have to do the areas in the order I put them in. Now that you have played and learned the game, the next time you play you can make it a little tougher or different. Play on hard mode. Stick with a unique template for roleplaying (Cowboy, Night Stalker, etc). You have to be careful on hardcore mode, since your companions can die. Due to glitches, bad programming, and other reasons this can happen easy. Save a lot. That's about it. Hope you had fun with the game, and good luck on your next playthrough.