FAQ And Walkthrough PS3

MotorStorm: Apocalypse
Written by Dalton "horror_spooky" Cooper
Copyright 2011

Contact Information
E-mail: [email protected]

Sony's premiere racing series has already seen two installments on the PS3, as 
well as a game released exclusively for the PSP. The series has been relatively
popular, and debuted alongside Sony's new console back in 2006. This latest 
entry in the series has come under some controversy. MotorStorm: Apocalypse 
depicts scenes of cities being absolutely demolished by natural disasters, and 
as a result, the game has been out-right cancelled overseas in Japan, in light 
of the recent disasters there.

Legal Information
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This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

If anyone reading this is interested in using my guide on their site, just
shoot me an e-mail first.
                           
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                           TABLE OF CONTENTS
                          -------------------

1. Introduction and Controls
2. Things to Remember
3. Vehicles
4. Festival
   A. Rookie (Mash)
   B. Survivor (Tyler)
   C. Veteran (Big Dog)
5. Wreckreation
   A. Multiplayer
   B. Tracks
   C. Medals and Part Challenges
   D. Special Events
7. My MotorStorm
   A. Perks
   B. Drivers and Icons
   C. Vehicle Customization
8. Trophy Checklist
9. Conclusion

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1. Introduction and Controls
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It's time to get your race on! A group of racing adrenaline junkies have taken 
to the streets of an island that is being ravaged by natural disasters! With 
buildings crumbling around them, their main goal is still to get first place!--
and not to find shelter, food, and water, like all that fun stuff you should be
doing in case there's a giant tornado hanging out with a tsunami in the 
backyard with basketball-sized hail breaking your new windshield. Er...anyway, 
there are a few different options available to players when they first boot up
the game for control schemes. The following information won't help you survive 
a natural disaster, but it may just help you get first place in a race taking 
place during one! Or ten!

-NEW CONTROLS-
D-pad (left/right) - Taunts
D-Pad (up/down) - Stuns
Left analog stick - Steer/Shift Weight
Right analog stick - Camera
L2 - Brake/Reverse
L1 - Hand Brake
R2 - Accelerate
R1 - Change Camera
Triangle - Look at
Circle - Ram Right
Square - Ram Left
X - Boost
Start - Pause
Select - Reset to track

-CLASSIC CONTROLS-
D-pad (left/right) - Taunts
D-Pad (up/down) - Stuns
Left analog stick - Steer/Shift Weight
Right analog stick - Camera
L2 - Brake/Reverse
L1 - Ram Left
R2 - Accelerate
R1 - Ram Right
Triangle - Change Camera
Circle - Hand Brake
Sqaure - Look At
X - Boost
Start - Pause
Select - Reset to track

-AGGRESSIVE CONTROLS-
D-pad (left/right) - Taunts
D-Pad (up/down) - Stuns
Left analog stick - Steer/Shift Weight
Right analog stick - Attack Left/Right, Camera
L2 - Brake/Reverse
L1 - Look Left
R2 - Accelerate
R1 - Look Right
Triangle - Change Camera
Circle - Hand Brake
Sqaure - Look At
X - Boost
Start - Pause
Select - Reset to track

-VINTAGE CONTROLS-
D-pad (left/right) - Taunts
D-Pad (up/down) - Stuns
Left analog stick - Steer/Shift Weight
Right analog stick - Camera
L2 - Look At
L1 - Ram Left
R2 - Boost
R1 - Ram Right
Triangle - Change Camera
Circle - Hand Brake
Sqaure - Brake/Reverse
X - Accelerate
Start - Pause
Select - Reset to track

-STICKS CONTROLS-
D-pad (left/right) - Taunts
D-Pad (up/down) - Stuns
Left analog stick - Steer/Shift Weight
Right analog stick - Accelerate/Brake/Attack Left/Right
L2 - Hand Brake
L1 - Look Left
R2 - Boost
R1 - Look Right
Triangle - Change Camera
Circle - Unused
Sqaure - Look At
X - Look Back (Push)
Start - Pause
Select - Reset to track

Find a control scheme that works best for you! This guide was written using the
default control scheme, labelled as "New" in the game. You can also choose to 
steer the vehicles in the game using the PlayStation 3's SixAxis capabilities.

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2. Things to Remember
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If you fall off the track in MotorStorm, you're not going to have Lakitu 
bailing you out with a fishing pole. Instead, you'll just regenerate on the 
track. The game's main focus is to deliver an adrenaline-fueled, high-octane 
racing experience, and destroying the cars in the game isn't a big deal. This 
isn't Gran Turismo or Forza here, so feel free to be very reckless. 
Recklessness may even help you win a race or two!

Certain moments in the game will ask you to press triangle to focus your 
attention on a particular event occuring. This isn't necessary, but it can lead
to cool moments.

Speaking of "cool" (horrible segway, I know), keep in mind how your engine is 
doing. The engine can overheat if you use boost for too long or if you drive 
through fire. To avoid overheating the engine, don't use boost for prolonged 
periods of time, and if you have to drive through fire, use boost to get 
through the flames quickly. Driving through water is a quick way to cool the 
engine down significantly.

There is quite a large soundtrack packed in with MotorStorm: Apocalpyse. If a 
particular song you are listening to just doesn't interest you, you can select 
a different song by pressing start and using L1 and R1 to cycle through the 
music.

Special Events are special races that you can do. By completing any race in the
storyline in first place, you will unlock the right to place the "Hardcore" 
version of that race. These races give you a target time to surpass.

SELECT IS YOUR FRIEND! In this game, more than any. In most racing games when 
you bump into a wall or something, you just reverse and fix yourself. However, 
in this game, you can just tap the select button and the game will reposition 
you in the middle of the track, with virtually no time penalty. Utilize this 
feature CONSTANTLY.

MotorStorm: Apocalypse is unique in that it is a racing game that is story-
driven. As a result, this walkthrough has the main goal of getting you to 
complete all the races and get through the three different storylines of the 
three different main characters. There are collectibles in the game represented
by cards. I will point these out as much as possible in the guide.

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3. Vehicles
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The following is a list of the different types of vehicles there are in the 
game, as well as their efficiency in different categories. This information was
taken from the instruction booklet that is provided with the game. I altered 
the information by arranging the cars in alphabetical order. Credit goes to 
Sony Computer Entertainment and the MotorStorm developers for the following 
statistics.

The vehicles' attributes are rated on a scale of one to five stars.

=====
ATVS
=====
Speed - ****
Handling - ****
Toughness - *1/2

========
BIG RIGS
========
Speed - **1/2
Handling - **
Toughness - *****

=======
BUGGIES
=======
Speed - ***
Handling - ****1/2
Toughness - **

========
CHOPPERS
========
Speed - ****1/2
Handling - ****
Toughness - *1/2

==========
DIRT BIKES
==========
Speed - ****
Handling - *****
Toughness - *

==============
MONSTER TRUCKS
==============
Speed - **1/2
Handling - **1/2
Toughness - ****1/2

===========
MUDPLUGGERS
===========
Speed - ***
Handling - ***
Toughness - ****

===========
MUSCLE CARS
===========
Speed - ****1/2
Handling - ***
Toughness - **1/2

=============
RACING TRUCKS
=============
Speed - ***1/2
Handling - ***
Toughness - ***

==========
RALLY CARS
==========
Speed - ****
Handling - ***1/2
Toughness - **1/2

==========
SUPERBIKES
==========
Speed - *****
Handling - ****
Toughness - *

==========
SUPER CARS
==========
Speed - *****
Handling - **1/2
Toughness - **1/2

===========
SUPER MINIS
===========
Speed - ***1/2
Handling - ****
Toughness - **

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4. Festival
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The main mode of the game! Festival is where the storylines go down, and what 
the large portion of this FAQ/Walkthrough will cover.

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A. Rookie (Mash)
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* * * * * * * * * *
START YOUR ENGINES!
MASH'S PROLOGUE
* * * * * * * * * *
At the beginning of the game, you control Mash. This isn't actually a race, 
just a way for the game to teach you how to play. Just follow the yellow and 
black notifications on the side of the road, and stay on the path. Don't worry 
about winning. Take this opportunity to get used to the controls and gameplay 
mechanics in the game.

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                                DAY ONE
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                               CARDS: 31

                          -------------------
                                MORNING
                          -------------------

* * * * * * * * * * * * * *
UPPER BOHEMIA
WELCOME TO THE NEIGHBORHOOD
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: Buggy
DIFFICULTY: Easy

To beat this race successfully, all you need to do is get in fifth place. That 
being said, this race is actually pretty damn easy. Just use boost a lot, as 
there are pools of water coming out of fire hydrants to cool your car down 
scattered throughout the track. So, don't be afraid to abuse the boost a little
bit. It's also very easy to ram your opponents off the track and into buildings
on this track, as they will often drive right next to you for some really odd 
reason.

As for shortcuts, they are easy to find. Instead of following the big yellow 
signs with black arrows telling you to stay the course, ignore them and head 
straight down the road you're currently driving on. These shortcuts aren't 
concealed in any way, shape, or form. Another way to get ahead easily is by 
driving up steps that are on the right side of the road when you see them. 
Finding these shortcuts is simple since the other drivers use them as well. 
There's really nothing "secret" about them, but they are helpful.

* * * * * * * * * * * * * *
GOOD HERB
BRIDGE TO NOWHERE
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: Super Car
DIFFICULTY: Easy

This race is where you'll first notice the environment changing with each lap. 
As the title suggests, this race takes place on a bridge, mainly, and the 
mountainside that the bridges connects to. On the second lap, the bridge will 
start to crumble, creating new hazards, as well as new ramps.

There really aren't any shortcuts for this track. It's basically a straight-
forward affair. This race is also quite easy, in my opinion--even easier than 
the first race. Just use boost as much as possible and try to stay in the 
middle of the track. Don't bother using the handbrake at all since it will 
just slow you down and you have plenty of room to maneuver and barely any 
corners to cut to begin with.

                          -------------------
                                MIDDAY
                          -------------------

* * * * * * * * * * * * * *
MAINLINE
OFF THE RAILS
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 5
VEHICLE: Racing Truck
DIFFICULTY: Easy

This race is significant because it's the first race that doesn't consist of 
the usual three laps, but only two. This race takes place in a canyon and 
through subway tunnels. The truck is more prone to overheating than the other 
vehicles you have used thus far, so when you use boost, be sure not to use it 
for a prolonged period of time, or else you're going to blow up. There's also a
lot of fire littering the track, so that can also overheat your engine rather 
quickly. There's muddy water to cool you down, but it's not that abundant, and 
is certainly outnumbered by the flames.

Once again, this track doesn't really have any shortcuts to utilize. The best 
strategy is to use the handbrake a lot, and whenever you're close enough to 
another vehicle, ram them. The environmental defects aren't as catastrophic as 
they were in the last race, but there is noticeable structural damage on the 
track during the second lap, but nothing that will cause too much of a concern.


* * * * * * * * * * * * * *
TERMINUS
CITY LIMITS
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: ATV
DIFFICULTY: Easy

This race takes place mainly outdoors, and through small tunnels and such. The 
damage from the natural disasters has pretty much already occured before the 
race even begins, meaning that you don't have to change up your game after any 
of the laps.

The best strategy here is to stick to HIGH ground. What I mean by this is when 
there's an option to keep going forward, go up a ramp, or go down a ramp, don't
bother going down any ramps. If you see any ramps, boost up them every single 
time, as this will give you a significant lead ahead of your opponents.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
DOCKLANDS
DOCK OF THE BAY
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 5
VEHICLE: Dirt Bike
DIFFICULTY: Medium

I hate driving dirt bikes in this game. They are easily the most prone to 
destruction, and as a result, make races much more difficult. That is 
especially apparent in this race, where there are monster trucks that can blow 
up your vehicle simply by ramming into them.

Do NOT bother trying to ram people off the track. It will only result in a 
headache. Just focus on zooming past the other drivers. The track doesn't 
change that much, and it's just a straight-forward track. Essentially, just go 
straight and AVOID the other vehicles on the road. This will ensure success.

Man, I hate dirt bikes.

* * * * * * * * * * * * * *
UPPER BOHEMIA
BAKED
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: Big Rig
DIFFICULTY: Medium

Instead of a regular race, this is an Eliminator style race. What this means is
that there is a timer that appears every few seconds, and when that timer runs 
down to zero, the person in last place is eliminated. It keeps going on like 
this until there is no one left.

This race is once again set in Upper Bohemia. It is just a bunch of city 
streets and the like. Like all the other races, you're only required to get in 
fifth place. In the Big Rig, the strategy is a little bit different than the 
other types of cars. Ram them OFTEN, and don't boost nearly as much as you 
otherwise would. It's very easy to overheat this monster of a vehicle.

Ram the other racers to their deaths as often as you possibly can. And race 
like you normally would, just with a focus on destruction. The Big Rig is 
noticeably slower than the other vehicles you've driven so far, and it may 
take a little bit of time to adjust to the slower speed.

                          -------------------
                                 NIGHT
                          -------------------

* * * * * * * * * * * * * *
DOWNTOWN
MAUL RATS
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 5
VEHICLE: Superbike
DIFFICULTY: Hard

This race is quite annoying. Yet again, you're stuck on a bike. The track is 
also a maze-like track, with plenty of different paths to choose from, which 
makes it difficult to outline a truly solid strategy for tackling this track. 

In any case, follow the other racers on bikes. It's likely that they are in the
top places anyway, and it's better to be around them. Why? Because if you tag 
along with the trucks or bigger cars, the AI will recognize the fact that you 
are on a wimpy bike, and will take advantage of it. They will ram you into the 
walls and try to blow you up at any chance they get.

The environmental defects that occur in this level are basically just eye-candy
and they don't have a real major effect on the actual race. Try not to worry 
too much about them, and just focus on staying in first, and staying by the 
other people on bikes to avoid being blown to hell and losing your spot.

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                                DAY TWO
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                               CARDS: 19

                          -------------------
                                MORNING
                          -------------------

* * * * * * * * * * * * * *
SKYLINE
ACES HIGH
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 5
VEHICLE: Racing Truck
DIFFICULTY: Hard

Alright, this level is a serious pain in the ass. As the skyscrapers that you 
are racing on crumble, each lap becomes more and more difficult. It becomes 
very easy to fall off the edge and plummet to your death. Not only that, but 
the truck is significantly slower than the bikes and ATVs that are also in this
race. Bummer!

Well, to ensure you a spot in the top, use the strength of your truck to knock 
the other cars and bikes off the ledge. Use boost CONSTANTLY as there are a lot
of drop-offs that require you to boost, or at least be going extremely fast, in
order to surpass. There is a new environmental effect to keep in mind during 
this race, too. It is raining in this level, and as a result, your engine gets 
cooler easier. That means you can basically abuse the boost a lot more than you
normally could. Take advantage of this. However, when you're under a roof, 
there tends to be fire that will work to overheat your engine, and you can't 
use the boost as much.

There is a very nice shortcut on this track. When you come across to the 
finish line after your first lap (represented by a large sign that says: 
SKYLINE), there is a ramp to the right. It's hard to see the ramp, but hug the 
right of the track and you won't have too many problems. Use that ramp to reach
a roof, which will then lead you to another ramp. Boost across to another 
rooftop, and then follow this rooftop to another ramp, which should put you 
ahead of the other racers by a large margin. However, this shortcut can be kind
of difficult to utilize without practice, as it requires a lot of control and 
precision.

                          -------------------
                                MIDDAY
                          -------------------

* * * * * * * * * * * * * *
GOOD HERB
BUENA VISTA
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: Rally Car
DIFFICULTY: Medium

This level takes place on a beach, as well as on various bridges and on 
highways. The track is clear of hazards most of the time, but this level relies
heavily on environmental mishaps and other disasters occuring to mix things up 
from lap to lap.

The most significant one of these occurs on lap two. On a highway where you can
usually just drive straight, a helicopter will crash into the structure above 
it. This creates a flaming obstruction that you can't bypass. Slow down and 
take a left. Just a tip, you can take this path on the first lap as well for a 
shortcut, and the other drivers most likely will ignore it--unlike the other 
shortcuts in the game.

The second time this occurs is on the third lap right at the end of the race. A
large bridge that you must drive across will get shot with a rocket from a 
helicopter. The explosion will MASSIVELY overheat your engine, but you still 
need to drive right through the flames. Just don't use boost at all, or else 
your car is sure to explode.

Another thing to keep in mind, is that the vehicle that is usually in first 
place for this race is a large truck. It will bully any cars that go near it, 
and your Rally Car isn't exactly the sturdiest vehicle in the game. When you 
get close to this truck, don't even think about ramming it off the road. Just 
boost right past it, using your car's superior speed to your advantage.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
INTERSTATE
RUBBERNECKING
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 4
VEHICLE: Muscle Car
DIFFICULTY: Medium

More highways! This race is a bit on the annoying side, but it's a pretty 
standard race for the game. There's nothing really significant or exciting 
about it. Just stay the course. Try super hard to stay in first, and follow the
outlined path. This is probably one of the most straight-forward races in the 
entire game, where really you just need to employ the most basic racing 
strategies ever in order to win: accelerate, use handbrake, and boost when you 
are close to an opponent. Simple stuff here, really.

However, this race is still kind of challenging, and it's definitely hard to 
pass other cars in the Muscle Car. However, it's not hard to maintain your 
position after you get to it, so just focus on getting by the other cars, and 
don't worry too much about falling back.


* * * * * * * * * * * * * *
DOWNTOWN
CREDIT CRUNCH
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 3
VEHICLE: Monster Truck
DIFFICULTY: Medium

Another Eliminator-style race! The rules are the same. However, this time you 
are behind the wheel of a gargantuan beast! The Monster Truck! There are a lot 
of dirtbikes and the like in this race, as well as a few big trucks to contend 
with. Just like any other race with a large vehicle, use the vehicle's size to 
your advantage. Ram those little bikes off the road as much as possible to keep
them from using their speed to stay in the front.

The other trucks will use this same strategy. In the end, it is very likely 
that it will be only trucks left. This is when things get difficult. You will 
have to outrun these guys, as getting into shoving matches with someone your 
size is generally a bad idea in this game. The way to do this is to take every 
ramp you see going up. The other trucks will probably do the same thing, but 
they tend to stay grouped together, and will constantly screw each other over. 
Once you manage to get ahead of them, you are in the clear. Wait it out until 
everyone else is eliminated.

                          -------------------
                             EARLY EVENING
                          -------------------

* * * * * * * * * * * * * *
DOCKLANDS
RISING DAMP
* * * * * * * * * * * * * *
QUALIFICATION: 5th
CARDS: 3
VEHICLE: Mudplugger
DIFFICULTY: Medium

How dangerous! Racing large vehicles at absurd speeds through a manned 
construction site! Hopefully the workers have hard hats!

This track isn't so bad; there's a lot of open room, which leaves space for you
to avoid confrontations with other drivers, and has plenty of opportune moments
to pass your opponents. However, there are certain events that occur that will 
seriously screw with your driving capabilities in this construction site.

First of all, during the first lap, a large concrete tube will fall to the 
ground. If you time it right, you can actually use this tube to your advantage.
You can boost through the thing and use it as a ramp to put some distance 
between yourself and the other racers.

However, during the second lap, an event occurs that makes the track basically 
unrecognizable from the first time that you traversed the thing. A bunch of 
construction equipment and debris will fall into the usual path, forcing a 
detour onto a ship that is docked. It's easy to fall off the ship, so be sure 
to focus on staying on the ship rather than gaining speed with boosting.

Just be aware of these hazards, and the third lap should be a piece of cake 
since nothing major happens that will bother the racing. Take advantage of the 
large, open spaces, and use boost frequently when there's a mud puddle to go 
through as the water will cool down your engine. To master this track, all you 
need to do is not be so surprised by the environmental hazards that the game 
throws at you, and hopefully this guide helps you do just that!

                          -------------------
                                SUNSET
                          -------------------

* * * * * * * * * * * * * *
EPILOGUE
EXODUS
* * * * * * * * * * * * * *
QUALIFICATION: N/A
CARDS: N/A
VEHICLE: Supermini
DIFFICULTY: Hard

Uh-oh! This island is going to asplode! Resident Evil-style! So, high-tail it 
on out of here! You have 3 minutes to escape the island. It's not as easy as it
sounds. Push on the gas. NEVER let up on the acceleration. Use the handbrake 
whenever you need to turn a corner, but take solace in the fact that there 
aren't a whole lot of corners to take. Whenever the big triangle pops up on the
screen telling you to look at something, don't do it. Ignore it. It will take 
away a precious second or two, and you'll need all the seconds you can get! 
Trust me on this.

Boost as much as possible. Avoid using boost when there is fire, but if boost 
through it if your boost gauge isn't too hot and you want to avoid warming up 
your engine with the fire. Eventually, the game will show you that a parking 
garage door is closing. IGNORE this. It is trying to trick you into trying to 
drive under the door. This will result in certain death. Hang a right or left 
and then keep racing down the road as fast as you possibly can. When you reach 
the parking garage area, your time should be a little bit above 1:30, or else 
you will for sure lose.

Eventually, you will reach a bridge. You need at least :20 on the clock in 
order to reach the boat from the bridge. Use the boost as much as possible on 
the bridge, but don't be afraid to let your engine cool down all the way. You 
will be rewarded with a super-long boost that just might save your life. 
Anyway, once you ramp off the bridge and reach the boat, you've completed 
Mash's storyline! Congratulations!

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B. Survivor (Tyler)
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                                DAY ONE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                               CARDS: 24

                          -------------------
                                 DAWN
                          -------------------

* * * * * * * * * * * * * *
PROLOGUE
TYLER'S PROLOGUE
* * * * * * * * * * * * * *
Just like Mash's prologue, this level is for leisure, really. There's nothing 
to gain from it, except you could try ramming people to their death for fun. 
Besides that, just follow the track to the end. It's not a competition. Just 
reach the end of the race to complete this quick level.

                          -------------------
                                MORNING
                          -------------------

* * * * * * * * * * * * * *
SKYLINE
THE MILE HIGH CLUB
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: ATV
DIFFICULTY: Hard

And by "hard", I mean, EXTREMELY, IRRITATINGLY, AGGRAVATINGLY DIFFICULT. This 
race gave me the most problems out of any other race in the game. It just drove
me nuts. ATV + skyscrapers = serious issues. Everyone else has bikes or ATVs as
well, making everyone as fast as everyone else. No one really has a clear 
advantage over anybody in this race, so I guess it's the most balanced, but it 
also happens to be one of the, if not THE, most difficult. So, be prepared. I 
hope I can give you a couple of hints and tips to help you out with this one.

Use boosts AS MUCH AS POSSIBLE. This race is all about speed. Handling is 
important, too, obviously, but if your finger is letting up on the acceleration
at all, then you're doing it wrong. With Tyler, qualifying for fifth place 
doesn't cut it. Now, third place is the new goal to reach. And I'd be lying if 
I said it was an easy goal. It's extraordinarily difficult, for this race at 
least.

Anyway, speed is what you should focus on. Learn this level. Memorize it. There
are plenty of opportunities for Tyler to fly off of a ledge or wreck into a 
wall, giving your opponents plenty of time to pass you and make winning this 
race a near impossibility. You basically need to get in the lead right off the 
bat and maintain your lead, or else you're doomed for certain failure.

My best advice, besides being fast and learning from your mistakes as regards 
to the different obstacles and hazards encountered, is to stick to the low 
ground. I know that sounds ridiculous since this level takes place on the roofs
of a bunch of skyscrapers, but hear me out. Whenever you have the option to go 
lower as opposed to higher, GO LOWER. This will be very helpful as the AI 
almost always sticks to the high ground. This will give you more room to 
maneuver, and hopefully it will allow you to pass them much easier.

Towards the end of the race on the third lap, a giant skyscraper will topple 
over. You need to boost onto it, and make sure you land towards the higher area
of the skyscraper. Otherwise, you will crash, which will waste time you don't 
have to begin with.

At least there's not MUCH environmental hazards to deal with. Yeah, stuff blows
up and what-not, but there's nothing that really morphs the track. So, just try
to memorize it, get in the lead and STAY in the lead at all costs, and crashing
is your worst nightmare for this level. Oh, and STAY LOW. You'll thank me 
later--I just know it!

                          -------------------
                                MIDDAY
                          -------------------

* * * * * * * * * * * * * *
INTERSTATE
ROAD WARRIORS
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 4
VEHICLE: Superbike
DIFFICULTY: Medium

This level is significantly easier than the last, but it's still kind of 
challenging. Since you're on the Superbike, speed isn't an issue. You'll be 
able to overtake any cars pretty easily that end up passing you. However, there
are a lot of corners in this level, and that's where the problems will arise 
for you and your bike.

Take the corners gingerly. But don't sweat it if you wreck and then end up in 
nearly last place; the only part of this race that really matters is the last 
lap towards the end. During the last lap, that's when you really want to kick 
it into next gear. It's not hard to pass people on the Superbike, so you really
shouldn't have a whole lot of problems.

Use the handbrake for corners, don't be afraid to slow down when you need to, 
and avoid dealing with the bigger cars.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
BOARDWALK
PIER PRESSURE
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Racing Truck
DIFFICULTY: Easy

Whew. After the last couple of races, this level is a walk in the park! A BOARD
walk in the park! Yeah, I can use puns, too. Anyway, this race is fairly simple
as long as you keep in mind a couple of things.

Shortly after the race begins, and after you complete each lap, there is a fork
on the track. ALWAYS take the left. This will basically guarantee that you will
pass the people that take the right, and it's a great help in putting some 
distance between you and your competitors.

The other thing that you should keep in mind is that when you come across 
the titular boardwalks, don't drive on them. It's actually faster and easier to
stick to the beach and just boost your way through the sand. The beach provides
another great opportunity to pass your competition and ensure victory. Getting 
first on this track is a piece of cake if you follow these two rules.

* * * * * * * * * * * * * *
DOCKLANDS
SHIP SHAPE
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Rally Car
DIFFICULTY: Easy

Eliminator! What a breath of fresh air amidst all thise frustrating racing! 
This is very easy. Just boost a lot and use the large, open spaces to your 
advantage to pass other cars. Simple as pie.

                          -------------------
                                SUNSET
                          -------------------

* * * * * * * * * * * * * *
TERMINUS
WARGAMES
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Mudplugger
DIFFICULTY: Medium

Aaaaaand back to the races! Gentlemen, start your engines! I guess. This level 
is a virtual copy of the Terminus track you raced as Mash in the last 
storyline. The first two laps, you'll know exactly what to expect. Just race 
like you normally would. However, on the third lap...

Things get a little bit cr-ay-ay-ay-zy! Helicopters starting blowing stuff up 
with their missiles like a bunch of jerks. This creates new obstacles and other
hazards for you to deal with. At one point, a rocket will blow up part of a 
bridge, which will in turn make the bridge collapse onto the ground. This will 
turn the bridge into a giant obstacle you will have to dodge in order to avoid 
blowing up and allowing your competitors to get the lead.

At another point, the helicopter will be firing at the road in front of you 
with its rockets. Be sure to not be blown up by the rocket, but use the 
concrete that raises from the force of the rocket explosion as a ramp to propel
yourself ahead of the competition. The third lap will surely be the most 
challenging aspect of this otherwise straight-forward race, but once it is 
conquered, you'll be satisified.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                DAY TWO
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                               CARDS: 36

                          -------------------
                                 DAWN
                          -------------------

* * * * * * * * * * * * * *
BOARDWALK
WAVES OF MUTLIATION
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 4
VEHICLE: Big Rig
DIFFICULTY: Medium

This stage is basically an excuse for visual flair. You will undoubtedly be 
stuck in the bottom numbers for the first couple of laps. It's inevitable. On 
the bright side, it's also pretty inevitable that you'll wind up in the top 
number of cars by the end of the race. Even though things look bleak at first, 
just remember that there is a LOT of crashing that goes on in MotorStorm. As 
long as you aren't the one crashing, it will very likely play to your advantage
and you will wind up jumping from the bottom of the barrel to the top of the 
food chain by the top the race is over.

There is a tornado neard the boardwalk on this level, but it really isn't a 
threat to you. It is a threat, however, to other racers, which it will destroy 
just so the game can show you how cool it looks. This is VERY convenient, as 
you might have already guessed. The strategy here is to just go through the 
paces, until you wind up in second place.

The first place vehicle is a Big Rig, and it is a pain in the ass. If you get 
close to it, it will ram you and try to send you into a pole or something. You 
really have to boost past it as soon as you come to its wheels, or it's going 
to cost you a lot. If you are more concerned with just completing the level and
unlocking the next one, you are free to just coast behind the Big Rig and not 
mess with it at all.

Most of the environmental obstacles are just thrown in there for show, and 
don't pose a real threat to you. There is one exception. There is a shack that 
you drive under the first couple of laps. There are two ways to enter the 
shack, a right side and a left side. The left side will collapse under itself, 
so get used to driving through the right side. Also, there is a giant ferris 
wheel that breaks apart, and it might give you a jolt, but unless you purposely
drive into it, it shouldn't be a big problem.

                          -------------------
                                MORNING
                          -------------------

* * * * * * * * * * * * * *
UPPER BOHEMIA
SUBURBAN SHAKEDOWN
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Supermini
DIFFICULTY: Medium

This is another level that is pre-occupied with trying to show off the crazy 
weather effects and doesn't pay much attention with actually providing a true 
racing experience. That being said, it's a nice change of pace from having to 
be worried about racing all the damn time. Yes, I know it's a racing game, but 
a lack of variety is enough to kill the enjoyment in a game, no matter what 
genre.

Regardless, just like the last race, you will most likely be stuck near and 
around last place for much of the race, until the end. There is a lot of neat 
graphical tricks during this race, like earthquakes that completely morph the 
street and what-not, but it's nothing that really changes how you should handle
this race in particular. Just go through the motions. Boost constantly due to 
the rain, but really, just treat this like any other race.

The only reason I have this race listed as "Medium" difficulty is because of 
the poor handling of the Supermini. Turning corners with this thing is a true 
nightmare. It's especially bad because there are a lot of corners and turns on 
this track. Just try to use the handbrake and lift off of the acceleration when
taking the sharper turns in the stage.

* * * * * * * * * * * * * *
TERMINUS
TERMINAL VELOCITY
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Rally Car
DIFFICULTY: Medium

The key to this race is drifting. It's a skill I haven't really touched on 
before in this guide, and that's because before, it's virtually useless. But 
now that it actually matters, let me take this space to tell you a little bit 
about drifting.

To drift around corners, accelerate as fast as you can with your car. Use the 
boost. Then let go of both the acceleration and the boost and hold down the 
handbrake. Turn with the direction of the turn you're trying to make, release 
the handbrake, and then push on the gas again. Wa-lah! You'll need this for a 
tricky corner in this race. The corner I'm talking about comes right before you
drop down into the hole in the ground to race in the sewer system. You have to 
curve around this large building, so employ the drifting technique I just 
taught you, and you should do splendidly.

In the sewer system, by the way, you will most likely just want to go straight 
and focus on passing your competitors. However, after you've already completed 
this race, you should return. Drop down into the sewer system and take a left. 
There are two very easy-to-get collectible cards down here. First, hug the left
wall, and then hugh the right wall after collecting the first card. These cards
aren't worth much of anything, except for a 100% statistic, and a couple of 
trophies.

                          -------------------
                                 MIDDAY
                          -------------------

* * * * * * * * * * * * * *
DOWNTOWN
RETAIL THERAPY
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 4
VEHICLE: Super Car
DIFFICULTY: Medium

Yay! ELIMINATOR! I love these things. Well, treat this like every other 
Eliminator race you've encountered thus far. The Super Car is a freakin' beast,
so you shouldn't have to worry about falling behind too much. Just stick with 
the pack and make sure you're at least in the top three and you should do fine.

However, this race is quite long. There is something like 15 other cars that 
you are contending with. One little mistake could screw you over, so be very 
careful not to wreck, especially towards the end. Having to redo this entire 
Eliminator can get really tiresome. The track is pretty straight-forward (by 
MotorStorm: Apocalypse standards), so it really shouldn't give you all that 
much trouble, even for your first time trying this thing out. Still, it's just 
so damn long...

* * * * * * * * * * * * * *
MAINLINE
END OF THE LINE
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 4
VEHICLE: Buggy
DIFFICULTY: Hard

This Buggy race is a little bit on the chaotic side. It's fast-paced, and there
is going to be a lot of crashing on the part of the AI and yourself. This is 
just a standard race...but really, really annoying.

The reason it is so annoying is that Buggies fly off into random directions 
when they hit objects, and they get stuck on walls easy as well if a wall is 
hit at the right angle. I constantly found myself having to tap select to 
reposition my buggy in the center of the road, or mash on the X button after I 
blew up from a completely ridiculous wreck.

The only thing that you really need to be aware of for this track occurs at the
very beginning of it. Hug the right of the track, and race up the subway tracks
on the right. The reason for this is because on the opposite side, a subway 
train will fall off the tracks and the cars will fly everywhere. By hugging the
right, you can completely avoid getting knocked around by these damn things, 
and for a fast-paced, chaotic race like this, taking the precautions to dodge 
any avoidable nuisances is a necessity.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
GOOD HERB
A BRIDGE TOO FAR
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 4
VEHICLE: Superbike
DIFFICULTY: Medium

Ah, this level is a real pain in the ass at first. The track is basic enough; I
mean, you just go in one direction without any big surprises or anything. It's 
just that the Superbike is so difficult to control when it comes to turning 
corners and the like.

Well, as you may have guessed since this is an atypical four lap race, that you
shouldn't worry if you're behind for the majority of the race. Chances are that
you will catch up by the end. The real trick to this track is to learn how to 
use the handbrake effectively. You really need to pull off the corners without 
wrecking or even slowing down all that much, and you'll be golden. Once you get
the hang of the corners, this level becomes one of the easiest to earn first 
place in as Tyler, but until that mountain is climbed, this may be a bit of a 
headache.

* * * * * * * * * * * * * *
UPPER BOHEMIA
UP IN SMOKE
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Dirt Bike
DIFFICULTY: Easy

Two bike stages in a row?! Come on! Well, hope on the old dirt bike...and be 
pleasantly surprised! This is a very easy race. It's as straight-forward as 
they come. No gimmicks, no shenanigans. No earthquakes, no tornadoes, no 
tsunamis, and any of that stuff that has been plaguing the tracks throughout 
the game.

The only real threat to be aware of is the fire. Overheating your engine is 
made a lot easier in this level thanks to all the patches of fire scattered 
throughout the track. Don't be afraid to use your boost, just use your boost 
wisely.

                          -------------------
                              EARLY EVENING
                          -------------------

* * * * * * * * * * * * * *
INTERSTATE
THE END IS NIGH
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Racing Truck
DIFFICULTY: Medium

This race is actually pretty easy until the third lap. It's a straight-forward 
race, but I'm going to let you in a little secret. There are constantly 
branching paths in this race. STICK WITH THE LEFT ONES! These will lead you to 
a bridge which you can then drive right off of onto another bridge that you can
ramp off of onto the roof of a nearby building. This is a major shortcut and 
will help a lot in this level.

There is something to note here. On the third lap, the bridge completely 
collapses. It's likely that if you are on the bridge that your car will be 
destroyed. The only way to avoid this is to time it so you are jumping on the 
bridge right before it is about to collapse. By jumping onto the bridge WHILE 
it is breaking, it's less likely that you'll wreck. However, it can still 
happen.

* * * * * * * * * * * * * *
EPILOGUE
DUEL WITH DEATH
* * * * * * * * * * * * * *
QUALIFICATION: N/A
CARDS: N/A
VEHICLE: Muscle Car
DIFFICULTY: Medium

I found Tyler's epilogue to be MUCH easier than Mash's epilogue, so that's good
news. There is a different goal here than just to reach the carrier and escape 
the island, however. That damn traitor Muerte is trying to escape the island, 
and you need to escape before he does...because that somehow ensures his death.
Ridiculous plotholes aside, this guy means serious business.

If you aren't ahead of him like, right off the bat, you're done with. You might
as well restart the race. As SOON as the race begins, push down on the boost 
and accelerate to top speed. Only relinquish the boost when your engine is 
about to overheat. Otherwise, stay on the left side of the road off the bat, as
there will be no obstacles that will get in your way. Eventually, a large oil 
truck will burst onto the street, covered in flames. Keep speeding down the 
left side of the road, until a helicopter comes into view. Right when you see 
the helicopter, switch over to the right side of the road to avoid a nasty 
explosion.

The first time that you go down into a tunnel, there will be a wall straight 
ahead that is somewhat shrouded in smoke. So, be sure to use the handbrake and 
to head to either the left or right. If you do wreck, it's not a huge problem, 
assuming you're ahead of Muerte already. But more than one mistake and you 
might as well restart the race.

The rest of this track plays out almost identically to Mash's. However, there 
are some slight differences. At one point, the ground caves in, and that adds 
another underground driving section that wasn't there originally. At another 
point while driving through the subway system, the wall will collapse, so be 
sure to avoid that debris as well. You'll know when you're close by the blue 
lights in that area of the subway. Otherwise, just race as fast as you can 
towards the carrier, and be sure to outrace Muerte to complete the stage, and 
finish the story of Tyler...

OR IS THE STORY OF TYLER FINISHED?! Cliffhanger!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
C. Veteran (Big Dog)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                DAY ONE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                               CARDS: 20

                          -------------------
                                 DAWN
                          -------------------

* * * * * * * * * * * * * *
PROLOGUE
BIG DOG'S PROLOGUE
* * * * * * * * * * * * * *
Another straight-forward prologue. Just race to the end. There are no penalties
for being slow or wrecking a ton of times.

* * * * * * * * * * * * * *
DOWNTOWN
FINANCIAL RUIN
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Mudplugger
DIFFICULTY: Hard

This is another extremely difficult race. The Mudplugger isn't a very fast 
vehicle to begin with, and the key to this race is really to memorize a certain
path, which I am going to lay out for you:

Right at the start of the race, take the MIDDLE floor on the parking complex. 
Boost right through here, and then you'll see a building with a big hole in it.
Most of the other cars will drive around the building, but boost through the 
hole in the wall. Then keep going as usual, avoiding the pieces of earth that 
will jut out of the ground and tried to stall your progress. When you see the 
finish line, press on the boost hard. Stay on the right as all the other cars 
will stay on the left. Try to zoom past as many as possible. You have five laps
to get up to at least third place and win this race.

There are environmental hazards to contend with during this race. During the 
last lap, the ground gives away right before the finish line. Holding onto 
boost will nearly ensure your safety. And even if you do wreck, there's a good 
chance that your flaming body will fly through the finish line, which counts as
winning the race, by the way. Another thing that happens right before the 
finish line is that a few pillars will collapse. You can avoid these pretty 
easily by sticking to the right side of the road, which you should be doing 
anyway if you've listened to my advice in the previous paragraph.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
INTERSTATE
HIGH WAY
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Super Car
DIFFICULTY: Easy

Gotta love that Super Car! This is a standard race, with no crazy explosions or
natural disasters that will impede your progress. It's nice and easy. Just race
your heart out, using the boost as much as possible (especially on ramps), and 
you will do absolutely fine.

* * * * * * * * * * * * * *
DOCKLANDS
CAR GO
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Buggy
DIFFICULTY: Medium

Ugh. Super Car to Buggy? Well, the Buggy is, as usual, a huge pain in the ass 
to operate. Luckily, this track has a ton of open space, which equates into a 
much less stressful race. Whenever there is any open space at all, use boost 
like crazy. Use boost like crazy for the entire race, actually.

When you see a large tanker, drive through it for a faster route, by the way. 
You may fail once or twice, but this track is easily conquered.

                          -------------------
                                 NIGHT
                          -------------------

* * * * * * * * * * * * * *
GOOD HERB
DOUBLE-DECKER
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Supermini
DIFFICULTY: Easy

ELIMINATOR-STYLE! Not only is this one of the easiest Eliminator-style races, 
it's also one of the most entertaining. You and the other races are racing on a
large bridge, which is being pummeled by rockets in the middle of a rain storm.
It's quite epic, if you ask me.

The only things that you really need to keep in mind are to be sure not to 
overheat the engine. It is easier to overheat the engine during this level 
because of all the fire that is lying around, not to mention the place is 
filled with flaming barrels that, if destroyed, will heat up your engine to 
dangerous levels. It is raining, though, so a quick cool down is possible, so 
if you are in a tough situation and feel like you need to boost anyway, go 
ahead; it just might work.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                DAY TWO
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                               CARDS: 20

                          -------------------
                                MORNING
                          -------------------

* * * * * * * * * * * * * *
BOARDWALK
SEA SPRAY
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Dirt Bike
DIFFICULTY: Easy

Ah, nothing like waking up in the morning, hopping on a dirt bike, and 
completing another leisurely race as Big Dog! This race is a carbon copy of the
Boardwalk race that you did as Tyler; you know, the one with the tornado and 
stuff?

Well, employ the exact same strategy as before. Abuse boost and stick to the 
beaches when given the option. This race is really quite a simple task, and 
it's nice and sunny out, so there's no weather ailments to contend with. The 
one thing that may become a problem is cars ramming into you, so be sure to 
steer clear of any vehicles bigger than the one you're riding.

                          -------------------
                                 MIDDAY
                          -------------------

* * * * * * * * * * * * * *
TERMINUS
COACH PARTY
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Monster Truck
DIFFICULTY: Easy

Yup. It's nearly the end of the game, and the races are still super easy. 
Monster Trucks are some of my favorite vehicles in the game, and for good 
reason. They handle good, they can get good speed, and no one pushes you around
when you're behind the wheel of one. A Monster Truck in this game is basically 
the opposite of a Buggy.

This is another extremely straight-forward race, until the end. But I'll get to
that in a second. For this race, just focus on boost at opportune times, avoid 
wrecking, and just try to get in first. It's the lamest advice ever, I know, 
but that's all there is to it, really. If you've made it this far, your skills 
should be honed enough that this track will be a walk in the park (a 
BOARDwalk!).

Now, towards the end of the final lap, you might want to hang back if you're in
first place. The reason for that is a giant airplane crashes right at the 
finish line, and there's a chance it will blow you up, and your body won't fly 
towards the finish line. However, I've had a 100% success rate with getting the
plane to destroy any AI enemies that were ahead of me when it crashes. This 
leaves open a wide opportunity to nab first at the very end.

                          -------------------
                               AFTERNOON
                          -------------------

* * * * * * * * * * * * * *
MAINLINE
MAINLINING
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Muscle Car
DIFFICULTY: Easy

Vroom, vroom. The Muscle Car makes this Eliminator race even easier than it 
should be. The reason for this is that the Muscle Car tends to drive on the 
walls in the tunnels if you move it in their direction. This makes it easy to 
pass people without risking taking any damage.

This race takes place on a track that basically has the only option of going 
forward. At the end of the tunnel, there's an option to either drive off the 
cliff to the left or keep going straight. Either way works fine, though if you 
are nearing elimination, the left side is a bit quicker--only by a small 
margin, however.

* * * * * * * * * * * * * *
SKYLINE
FALLING DOWN
* * * * * * * * * * * * * *
QUALIFICATION: 3rd
CARDS: 5
VEHICLE: Super Car
DIFFICULTY: Medium

This track can be a bit tricky. It's the same track that I touted as being part
of the most difficult race in the game, back when you played as Tyler. While it
certainly isn't as difficult as last time, it can still be quite a challegen, 
especially compared to the last few races.

The trick to this level is to always pick the high ground, and boost to 
ridiculous speeds at every single ramp. Never miss a jump. The AI will almost 
always be ahead of you, except they always miss the really big jump in the 
level at the beginning, and right before the end of each lap. This almost 
always propels you to 3rd or 2nd place, assuming you actually do make the jump.

If you can master boosting off the ramps, then this one's in the bag. Remember:
stick to high ground and boost at ramps.

                          -------------------
                              EARLY EVENING
                          -------------------

* * * * * * * * * * * * * *
ROUTE 666
FINAL DRIVE
* * * * * * * * * * * * * *
QUALIFICATION: N/A
CARDS: N/A
VEHICLE: Chopper
DIFFICULTY: Medium

Big Dog needs to distract the helicopter so the carrier can escape with all of 
the racers. The helicopter can be a real pain in the ass, as it makes using 
boost a problem. You see, the helicopter is constantly firing machineguns at 
you, and when they hit you, it heats up your engine. When you boost, your 
engine also gets heated up. The combination can be deadly.

At the start, you'll want to boost as much as possible. Smash through the gates
and then use the red flares on the ground to guide you. Boost a lot, but be 
sure not to boost so much that the helicopter can turn it against you and blow 
you up. Keep going until you reach a large ship. At this point, if there is :30
on the clock or more, you have a very good chance of winning. Anything less 
than that, you shouldn't get your hopes up.

The ending comes when you drive under some street signs. Getting there is a bit
difficult, but just don't abuse the boost too much and there shouldn't be all 
that many of problems.


                          -------------------
                             SUNSET
                          -------------------

* * * * * * * * * * * * * *
EPILOGUE
EXIT STRATEGY
* * * * * * * * * * * * * *
QUALIFICATION: N/A
CARDS: N/A
VEHICLE: Chopper
DIFFICULTY: Easy

Leisurely epilogue. There's no consequences to anything you do here. Race to 
the end. That's it. You beat the game! You're welcome.

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5. Wreakreation
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Well, now that you've completed the three main storylines in MotorStorm: 
Apocalypse, what else is there to do? Quite a bit, actually. First of all, 
there is this Wreakreation hub. This is how to access the multiplayer modes for
the game. MotorStorm: Apocalypse has online multiplayer, four-player split-
screen multiplayer, as well as bot support. Basically, it's the bee's knees 
when it comes to racing multiplayer on the PS3. Hell, it's probably one of the 
top racers this gen.

My personal opinions aside, let's go a little more in-depth with the 
multiplayer facet of MotorStorm.

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A. Multiplayer
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The multiplayer in the game is separated out into three different game types. 
Only two of these modes are available to play online. Those two are Race and 
Eliminator. Chase is a multiplayer mode only available to play when playing 
offline. When one starts searching for an online game, they choose between 
Race or Eliminator.

RACE - A standard race to the finish with multiple laps.
ELIMINATOR - A "survival" game. Every few seconds, a timer begins. When the 
timer runs out, whoever is in last place is eliminated. If two people share the
same amount of time in the "danger" zone of being eliminated, there is a sudden
death to see who can stay out of the danger zone the longest. Whoever does this
is safe from being eliminated.
CHASE (offline-only) - You need to stay close to the "leader" to gain points. 
The first one to 20 points wins.

There can be up to 15 AI bots applied for any given race. Their difficulty 
level can be altered.

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B. Tracks
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The tracks in the multiplayer mode are taken right out of the storyline in the 
main game. MotorStorm: Apocalypse is a very straight-forward racing title with 
story-driven gameplay. As a result, it's a bit more difficult to suggest short-
cuts and the like as you would do with normal racing games, since you really 
only have to drive forward for most of the time, dodging obstacles and the 
like. However, I have taken the liberty to list the different multiplayer 
tracks available, and whether or not hazards can be applied to them.

Hazards are basically gigantic obtrusive set-pieces that occur during the 
races. They can be toggled on or off, depending on if you want to have a race 
with a more classic MotorStorm feel.

I go a little more in-depth with each track in my walkthrough of the game's 
storyline. Refer to that if you need more strategy.

BOARDWALK TRACKS:
Pier Pressure
Waves of Mutilation (Hazards)
Sea Spray

DOCKLANDS TRACKS:
Dock of the Bay
Ship Shape
Car Go
Rising Damp (Hazards)

DOWNTOWN TRACKS:
Financial Ruin (Hazards)
Maul Rats (Hazards)
Retail Therapy
Credit Crunch

GOOD HERB TRACKS:
Bridge to Nowhere (Hazards)
Buena Vista
A Bridge Too Far
Double-Decker

INTERSTATE TRACKS:
Road Warrior (Hazards)
High Way
Rubbernecking (Hazards)
The End is Nigh (Hazards)

MAINLINE TRACKS:
Off the Rails (Hazards)
End of the Line (Hazards)
Mainlining

SKYLINE TRACKS:
The Mile High Club (Hazards)
Aces High (Hazards)
Falling Down (Hazards)

TERMINUS TRACKS:
City Limits
Wargames (Hazards)
Terminal Velocity
Coach Party (Hazards)

UPPER BOHEMIA TRACKS:
Welcome to the Neighborhood
Baked
Suburban Shakedown (Hazards)
Up in Smoke

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C. Medals and Part Challenges
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Similarly to games like Call of Duty, MotorStorm uses a "challenge" system in 
its multiplayer to encourage experimentation and replayability without adding 
to the trophy count. These are separated out into two distinct categories; 
Medals and Part Challenges.

* * * *
MEDALS
* * * *
There are eight different Medal types. These are completed in the game's 
multiplayer mode. By earning Medals, players earn chips. These chips can be 
used to bet on races in the game's multiplayer mode.

ACCOLADES - These are medals for completing particular challenging racing 
tasks.
COMBAT - As the name suggests, these medals are for particpating in violent 
acts during races. There are only two of these. One is for punching an opponent
off of their vehicle, and another one is to destroy another vehicle using ram.
RACING - Basic racing achievements.
PART CHALLENGES - Medals awarded for completing the Part Challenges, which I 
will also talk about in this section.
TRACK - You come by these medals by defeating opponents on every track in the 
game.
VEHICLE - These medals are rewarded for completing specific tasks using 
specific vehicles.
EXHIBITION - These are show-off medals, essentially. There are only two of 
them, like the Combat Medals. You can earn one by performing a stunt on a bike 
or ATV. The other is earned by customizing any vehicle.
MASTER - These are especially difficult challenges. You can't even view these 
challenges until you reach rank 50 in multiplayer. To do this, you need to win 
matches, win bets, and earn all the different medals in the game.

Specific medal information can be found easily in-game under the Progress menu.

* * * * * * * *
PART CHALLENGES
* * * * * * * *
These challenges require you to complete certain tasks, similarly to medal 
tasks, but the reward is different. Instead of unlocking spending chips, you 
unlock new parts to customize your vehicle with. Each different vehicle has the
same set of initial challenges. They are as follows:

Opponents Beaten
Opponents Wrecked
Distance Drifted (m)
Time Spent In-Air (s)

There are slight differences in the number of opponents you have to beat or the
amount of seconds you have to spend in the air depending on what vehicle it is.

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D. Special Challenges
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There are two different kinds of Special Challenges. They are the Hardcore 
Festival and the Time Attack modes.

* * * * * * * * *
HARDCORE FESTIVAL
* * * * * * * * *
In this mode, you complete races that you already completed in the Festival 
mode. However, there is now an added time limit, and the AI is much more 
vicious in nature.

You can unlock more levels in Hardcore Festival mode by coming in 1st place in 
the particular races in the storylines.

* * * * * *
TIME ATTACK
* * * * * *
Time Attack challenges you to beat your own scores on different races from the 
main storyline with all the different kinds of vehicles. Your goal is to just 
keep beating the old score you have set. You can also download ghosts from PSN 
of the developers to try to beat their times.

All of this is on the global leaderboards set up with the PlayStation Network, 
so if you manage to pull off an amazing time, you can share it with the world.

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7. My MotorStorm
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My MotorStorm is the hub where you can alter things about how you're
represented in the multiplayer portion of MotorStorm. This ranges from the 
appearance of your human character, the appearance of your car, as well as the 
different perks you are using for the multiplayer mode.

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A. Perks
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There are three different categories in the game for perks. These categories 
are Handling, Boost, and Combat. Perks benefit these different attributes of 
your vehicle in a variety of different ways. The following perks are available 
to mix and match, though some have to be unlocked by ranking up in the 
multiplayer mode:

========
HANDLING
========
Burn Rubber - Increased grip
Swift Return - Halves the time it takes to reset to track after wrecking
Sunday Driver (rank 3) - Improved brakes
Flight Control (rank 9) - Increases the amount of in-air control
Hot Rod (rank 15) - Improved acceleration
Part Fish (rank 18) - Reduced water drag
Aerodynamic (rank 28) - Faster top speed

=====
BOOST
=====
Critical - Stay longer in Critical Boost before exploding
Up and Away - You can hold Accelerate and still gain In-Air Boost cooling (at a
reduced rate)
Asbestos (rank 5) - The effect of fire on your engine temperature is reduced
Chilled (Rank 8) - Faster Boost cooldown rate
Aquatic (Rank 23) - INcreases the cooling effect of water on your engine 
temperature
Shoot the Breeze (Rank 25) - Improves your in-air Boost cooling
Slow Burn (Rank 30) - It takes longer to reach Critical Boost

======
COMBAT
======
Parting Gift - Creates a Shockwave whenever you wreck
Cheap Shot - Performing a Ram uses less Boost
Heavy Weight (Rank 7) - Your Rams are more effective against other vehicles
Armor (Rank 11) - Take more damage before wrecking
Immovable (Rank 12) - Rams against you are less effective
Critical Strike (Rank 21) - While in Critical you can perform Rams without a 
Boost penalty
Explosive (Rank 22) - Increases Shockwave range when Overboosting

Only three perks can be activated at any given time, one for each category.

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B. Drivers and Icons
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You can also change the character that you control in the multiplayer by 
accessing My MotorStorm. However, there are many characters that are locked at 
the start of the game. They can be unlocked by ranking up in the multiplayer, 
similarly to how you unlock new Perks. These characters have no statistical 
differences between one another, and are purely for a visual purpose.

Sarge (rank 30)
Kookaburra
Oscar Zero
Hunter (rank 3)
Vigilante (rank 10)
Muerte (rank 50)
Stone (rank 17)
Dice (rank 45)
Loner
Dynamo (rank 8)
Lucky (rank 20)
Flameboy (rank 38)
Big Blue (rank 10)
Bueno (rank 2)
Howitzer (rank 20)
Poet (rank 4)
Kid Million (rank 32)
Calamity (rank 40)
Piper (rank 26)
Eight-Bit (rank 13)
Memphis Red (rank 30)
Ratfood (rank 27)
Chip (rank 5)
Psycho Billy (rank 23)
Tanks (rank 5)
Casket Dan
Chronic (rank 40)
Mr. Magic (rank 36)
Queen B (rank 34)
Six (rank 42)
Mash
Tyler
Big Dog

The characters that don't have a ranking by their name are unlocked by playing 
through the three different storylines.

There are also a ton of Icons that can be unlocked by also ranking up in the 
multiplayer game. These icons serve no purpose other than to be by your PSN ID 
during online gameplay.

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C. Vehicle Customization
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Each vehicle in the game can be customized using a variety of different parts. 
The parts are unlocked by completing Part Challenges. Please refer to an 
earlier point in the guide to learn more about Part Challenges.

Once the parts are unlocked, it's time to customize the vehicle. Practically 
everything on the car can be customized. Every color under the sun can be 
chosen, and there is a lot of designs as well. Cars can be adorned with 
stickers, and they can be customized even further. The weariness of the car can
be altered, as well as the number on the vehicle. There's also a randomization 
button to mess with.

Vehicle Packages are customized vehicle styles that you are particularly fond 
of and want to save to use on another vehicle. You can also snap a picture of 
your car (and really of anything in the game from anywhere in the game) if you
want as well.

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8. Trophy Checklist
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Trophy collecting is a fun thing to do with PS3 games, and I've decided to 
write up a little checklist for the trophy hunters out there that are trying to
get that pesky Platinum in MotorStorm: Apocalypse!

[ ] The Big One (Platinum) - Obtain every other trophy in the game
[ ] Motion Master (Bronze) - Complete a race steering with the motion sensor
function
[ ] Air Assault (Bronze) - Punch a fellow rider off their bike or ATV while
you're both in mid-air
[ ] Hot Air (Bronze) - Use in-air cooling to entirely cool your full Boost
gauge from Critical in a single jump
[ ] I Made it Myself (Bronze) - Modify your vehicle using all the available
options 
[ ] Energy Efficient (Bronze) - Win a race without ever entering Critical Boost
[ ] Target Locked (Bronze) - Ram and wreck the same opponent twice during a 
race
[ ] Kudos (Bronze) - Earn 250 Chips from a single drift in Multiplayer
[ ] Variety is the Spice of Life (Bronze) - Complete a race in all of the 
standard game modes
[ ] Pure as Mud (Bronze) - Successfully perform 3 stunts in a single race
[ ] Wheelin' an' Dealin' (Bronze) - Pull a continuous wheelie for 5 seconds
[ ] Unlucky for Some (Bronze) - Win a race with each of the 13 vehicle classes
[ ] FPR (Bronze) - Win a race using only the vehicle-mounted camera
[ ] Grease Monkey (Bronze) - Swap out at least one vehicle part on each of the 
13 vehicle classes
[ ] Over There! (Bronze) - 'Look At' 5 unique race incidents over 5 different 
races
[ ] Rampage! (Bronze) - Use the Ram to wreck 10 opponents
[ ] Found One! (Bronze) - Collect 1 of the hidden MotorStorm Cards
[ ] Found 'em All! (Silver) - Collect 150 of the hidden MotorStorm Cards
[ ] "You wanna play?" (Bronze) - Make it to the party as Mash
[ ] "We're gonna race - in that?" (Bronze) - Complete 'Off the Rails" as Mash
[ ] "Want a Magic Nut Bar?" (Silver) - Complete 'Baked' as Mash
[ ] "Eat my dust, tough guy!" (Bronze) - Complete 'Aces High' as Mash
[ ] "Okay, let's do this." (Bronze) - Complete 'Credit Crunch' as Mash
[ ] "And Mash wins!" (Silver) - Sruvive the Festival as Mash
[ ] "You wanna stay, shut your mouth." (Bronze) - Make it to the party as Tyler
[ ] "I'm just waiting for a sucker to beat." (Bronze) - Complete 'Road Warrior'
as Tyler
[ ] "I guess you love trouble..." (Silver) - Complete 'Wargames' as Tyler
[ ] "I'm all in." (Bronze) - Complete 'Suburban Shakedown' as Tyler
[ ] "It's all about life and death." (Bronze) - Complete 'End of the Line' as 
Tyler
[ ] "Only one of us is making it out of this city alive." (Bronze) - Complete 
'The End is Nigh' as Tyler
[ ] "We're the best...it's that simple." (Gold) - Survive the Festival as Tyler
[ ] "Restricted my ass!" (Bronze) - Start the party as Big Dog
[ ] "Time to lose these guys..." (Bronze) - Complete 'High Way' as Big Dog
[ ] "Any Questions?" (Silver) - Complete 'Sea Spray' as Big Dog
[ ] "If you start, you got to finish..." (Bronze) - Complete 'Final Drive' as 
Big Dog
[ ] "You're greased." (Gold) - End the Festival as Big Dog
[ ] Now for the Main Event... (Bronze) - Pass 5 Special Events
[ ] Starter for 10 (Bronze) - Pass 10 Special Events
[ ] Nail'd it (Silver) - Pass 25 Special Events
[ ] Gently Does It (Bronze) - Complete your first online race
[ ] Where's My Money? (Bronze) - Place and win a bet in Matchmaking
[ ] Double or Quits? (Silver) - Win a bet while on a x2 Hot Streak
[ ] High Five! (Bronze) - Reach Rank 5 in Multiplayer
[ ] Stacked (Bronze) - Reach Rank 15 in Multiplayer
[ ] Croupier (Silver) - Reach Rank 30 in Multiplayer
[ ] Jackpot (Gold) - Reach Rank 40 in Multiplayer
[ ] Where Do You Put Them All? (Bronze) - Earn 50 Accolades in Multiplayer
[ ] Decorated Stormer (Bronze) - Earn 25 Medals in Multiplayer

Good luck!

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9. Conclusion
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I hope this guide helped you beat MotorStorm: Apocalypse for the PlayStation 3!

Special thanks to SBAllen for keeping GameFAQs zoomin' along!

Special thanks to all the GameFAQs contributors that have written long 
walkthroughs like this that have helped me out a lot over the years!

Did you feel like I didn't go in-depth enough for certain races? Have you found
a shortcut or secret that I missed? Well, shoot me an e-mail and I will edit 
the guide and give you credit for any corrections, concerns, personal 
strategies, hints, tips, and what-have-you!

I can be reached via e-mail at:
[email protected]

Feel free to check out my other guides, walkthroughs, and reviews on GameFAQs!

It will be a walk in the park. A BOARDwalk!

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