FAQ PS3

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WELCOME	
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FAQ/Walkthrough by Asad Khawer (asad98) - [email protected]
Need for Speed - ProStreet (PlayStation 3 Version)
Version 1.18

Copyright 2007 Asad Khawer

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any 
other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.

Authorized host websites for this walkthrough are:

 - www.gamefaqs.com
 - www.cheatcc.com
 - www.supercheats.com
 - www.cheathappens.com

Please do not edit anything contained in this walkthrough. This is 
infringement of copyright. 

To host this guide on your website, please contact me via e-mail

----------------------------------------------------------------------------
CONTACT INFORMATION	
----------------------------------------------------------------------------

You may contact me for:

* Questions about the game
* Information for the guide
* Spelling or grammar mistakes in the guide
* Comments on the guide
* Tips for a race

Please do the following things when e-mailing

* State your questions clearly
* State the question in brief in the subject line followed by the words NFS.
  This filters the e-mail to the Need for Speed section of my inbox.
* No spam or viruses, please!

My e-mail address is [email protected]

----------------------------------------------------------------------------
VERSION HISTORY
----------------------------------------------------------------------------

Version 1.00 [31/12/2007] - Initial Version

Version 1.10 [01/01/2007] - Made minor framework changes
			  - Added Frequently Asked Questions
			  - Added Cheat Codes Section
	                  - Updated Credits Section

Version 1.15 [05/01/2007] - Updated Credits Section
		          - Added King Cars
	                  - Added some cheats

Version 1.17 [07/01/2007] - Updated FAQs
		          - Updated Performance Parts Section
                          - Corrected some errors

Version 1.18 [08/01/2007] - Updated Credits

Version 1.19 [15/01/2007] - Updated Nitrous Section

----------------------------------------------------------------------------
TABLE OF CONTENTS
----------------------------------------------------------------------------

>>> Chapter 1 ---- GAME BASICS

	> Introduction
	> Controls
	    - Configuration 1
	    - Configuration 2
	> Support
	> Car List

>>> Chapter 2 ---- RACE TYPES

	> Grip
	    - Grip Race
	    - Sector Shootout
	    - Time Attack
	> Drag
	    - Drag Race
	    - Wheelie Competition
	> Drift
	    - Drift Race
	> Speed
	    - Speed Challenge
	    - Top Speed Challenge

>>> Chapter 3 ---- CUSTOMIZATION 

	> Blueprints
	> Autosculpt
	> Visual Parts
	> Performance Parts
	> Fixing and Repairing

>>> Chapter 4 - Street Kings/Racedays

	> Street Kings	
	    - Karol Monroe
	    - Ray Krieger
	    - Aki Kimura
	    - Nate Denver
	    - Ryo Watanabe
	
	> Organizational Bodies
	    - Battle Machine
	    - React
	    - Super Promotion
	    - Nitrocide
	    - G-Effect
	    - Noise Bomb
	    - Rogue Speed

>>> Cheat Codes

>>> Frequently Asked Questions

>>> Credits

============================================================================
>>>>>>>>>>>>>>>>>>>>>>>   GAME BASICS - CHAPTER 1  <<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================

----------------------------------------------------------------------------
INTRODUCTION
----------------------------------------------------------------------------
Need For Speed: Pro Street is the latest game in the Need For Speed Series.
Widely anticipated, it fulfilled the wildest dreams of some, yet others 
were left disappointed. However, it was generally critically acclaimed as 
a good game and pleased fans. It also achieved a 4 star rating in the 
premiere issue of 'PlayStation - The Official Magazine'.

NFS: Pro Street deviates from the Need For Speed series traditional tuner 
style, street racing, and cops. Now, all races are organized events that 
take place on tracks. The game also feels more arcadey, more like Gran 
Turismo with a wealth of performance and visual parts. Now, you can't just
drift around corners. You need to brake and maintain a good line through 
turns to maintain your lead. 

The game lacks a solid story line, however, but here's a simple summary:
You must beat Ryo, the king of racing. To do this you have to get past 
junor races, and gradually increase level and stature to take on the four 
bosses who specialize in each type of race. We'll look at these in more
detail later. 

----------------------------------------------------------------------------
CONTROLS
----------------------------------------------------------------------------

Here are the controls in NFS:PS. These are all the controls provided in the
game / manual, as I am trying to save you the effort of trawling through
the pages of the manual.

-------------------------------------------
>>> CONFIGURATION 1

[Accelerate] - R2
[Brake/Reverse] - L2
[Clutch] - L1
[Shift Up/Down] - Right Analog Up/Down
[Toggle] - D-Pad	
   - Arrow Indicators - Up
   - Best Line Indicators - Down
   - Minimap - Left
   - Leaderboards - Right
[Steer] - Left Stick
[Look Back] - Triangle
[Handbrake] - X 
[Nitrous] - O 
[View] - Square Button
[Reset Car] - Select Button
[Pause] - Start Button
-------------------------------------------
>>> CONFIGURATION 2

[Accelerate] - Right Analog Up
[Brake/Reverse] - Right Analog Down
[Clutch] - L2
[Shift Up/Down] - R1/R2
[Toggle] - D-Pad	
   - Arrow Indicators - Up
   - Best Line Indicators - Down
   - Minimap - Left
   - Leaderboards - Right
[Steer] - Left Stick
[Look Back] - Triangle
[Handbrake] - X 
[Nitrous] - O 
[View] - Square Button
[Reset Car] - Select Button
[Pause] - Start Button
-------------------------------------------

----------------------------------------------------------------------------
SUPPORT LEVELS
----------------------------------------------------------------------------
For casual and hard-core gamers alike, NFS:PS offers three different 
support levels

******
CASUAL
******
Choose casual controls if you don't play racing games. This settings lets
you just accelerate, steer, and go!

*****
RACER
*****
Choose racer controls if you have experience with racing games, but are not
a master

****
KING
****
Choose King Controls if you are a veteran racer who wants the biggest
challenge. You receive no assists with this setting. 

----------------------------------------------------------------------------
CAR LIST
----------------------------------------------------------------------------

Here's a full list of cars that can be found in Need For Speed: ProStreet. 
Note that this list applies only to the PS3 version, though cars that 
cannot be found on the PS2 version are marked with a * in front.

2001 Acura Integra Type R 
2001 Acura Integra LS* 
2006 Acura RSX 
2005 Acura NSX* 
2007 Audi RS4* 
2007 Audi S3 
2006 Audi S4 
2007 Audi TT Quattro 
2001 BMW E46 M3 
2008 BMW E92 M3 
2007 BMW Z4 M Coupé 
2006 Cadillac CTS-V 
2008 Chevrolet Camaro Concept 
1967 Chevrolet Camaro SS 
1970 Chevrolet Chevelle SS 
2006 Chevrolet Cobalt SS 
1967 Chevrolet Corvette C2 (Sting Ray) 
2005 Chevrolet Corvette C6 
2006 Chevrolet Corvette Z06 
1971 Dodge Challenger 
1967 Dodge Charger 
2006 Dodge Viper Coupe 
1996 Ford Escort RS Cosworth 
2005 Ford Focus ST 
2006 Ford GT 
2003 Ford Mustang GT 
2006 Ford Mustang GT S-197 
1999 Honda Civic CX Hatchback 
2006 Honda Civic Si 
2003 Infitini G35 Coupe 
2006 Lamborghini Murcielago LP640 
2006 Lexus IS350* 
2006 Lotus Elise 
1995 Mazda RX-7 
2006 Mazda RX-8 
2006 Mazdaspeed 3 
1999 Mitsubishi Eclipse 
2006 Mitsubishi Lancer Evolution IX MR-edition 
2008 Mitsubishi Lancer Evolution X 
1989 Nissan 240 SX S13 
2006 Nissan 350Z 
1999 Nissan Skyline R34 
1999 Nissan Silvia S15 
2008 Nissan GT-R 
2008 Nissan GT-R Proto 
2006 Pagani Zonda F - Brilliant All Rounder
1970 Plymouth Hemi Cuda 
1968 Plymouth Road Runner 
1965 Pontiac GTO 
2006 Pontiac GTO 
2006 Pontiac Solstice GXP* 
2008 Porsche 911 (997) GT2 
2006 Porsche 911 (997) Turbo 
2006 Porshe Cayman S 
1967 Shelby GT-500 
2006 Shelby GT 500 
2006 Subaru Impreza WRX STI 
1986 Toyota Corolla GT-S AE86 
1998 Toyota Supra - Great Drag Car
2006 Volkswagen Golf GTI 
2006 Volkswagen Golf R32 

============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>   RACE TYPES - CHAPTER 2  <<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================

----------------------------------------------------------------------------
GRIP RACES
----------------------------------------------------------------------------
'Grip' is the new term in Need For Speed: ProStreet for a normal circuit 
race that usually takes place over two to four laps, depending on the 
size of the circuit, and how far into the game you have progressed. There
are three types of Grip Races, which we shall delve into below.

*********
GRIP RACE
*********
The Grip Race, as mentioned above, is the normal circuit race. This is the 
basic form of the race, in which cars compete to cross the finish line 
after completing the required number of laps. Really, there isn't
anything special about this race type. 

***************
SECTOR SHOOTOUT
***************
In a Sector Shootout race, the track is divided into four parts. In the first
lap, the records for each sector are set by the car in front. A score meter
ticks down the points you have. You must have more points on the score meter
than the sector record. When you arrive at the end of a sector, a notification
will flash up on the screen, informing you whether you beat the sector record, 
or missed it. As you beat sector records the score on the score meter is 
added to your total tally. For owning the record for all four sectors in a 
race at any given time, you get 500 extra points for dominating all the 
sectors. 

***********
TIME ATTACK
***********
In a Time Attack race, all the racers race together on a single track, 
competing for the best lap time over a series of laps, usually three. 
After the end of each lap, a notification flashes up informing
you about who owns the best lap time. Since all the racers are
racing together on the same lap, it can get pretty hairy. 

----------------------------------------------------------------------------
DRAG RACES
----------------------------------------------------------------------------

In a drag race, two drivers compete for the best time over a preset distance,
either 1/4 mile or a 1/2 of a mile. Drag races are all about perfect shifts. 
On the right of the screen, the shift bar shows up. You shift with the Right
Analog Stick (see controls), by pushing it up and down. You rarely need to
downshift, though. There are three shift stages, when the rev counter is in 
the white, green, or red. White means a missed shift, which bogs down the 
car and can prove to be costly. Green means a perfect/good shift, depending
on the exact position, and red means a late shift. Keeping revs in the red 
for too long will result in Overheating, and, in turn a blown engine.

Before a drag race, you must participate in a 'Burnout' minigame to 
heat up your tires. This involves keeping the rev meter in the green
part of the rev counter for ten seconds. There are four stages of 
Burnout that I have managed to achieve, if there are any others I would love
to know about them via e-mail.

>> Weak Burnout
>> Good Burnout
>> Incredible Burnout
>> Max Grip!!

*********
DRAG RACE
*********
In a normal drag race, drivers compete, along with several others, to post
the fastest lap times over a 1/4 or 1/2 mile distance, as explained earlier.
Again, refer to the above section for more details on normal drag races.

A good time - around 5.5 - 8 seconds for 1/4 mile and 9 to 11 seconds in 
the later stages of the game. May sound impossible at first, but trust me
you can do it!

********************
WHEELIE COMPETITION
********************
You'll need a muscle car with oodles of BHP to qualify for Wheelie 
Competitions. Personally, I use a 942 BHP Toyota Supra, but people
have had huge success with Dodge Chargers, and Pagani Zondas. In wheelie
events, your aim is to keep the car on its two rear wheels over as long a 
distance as possible. 

Remember, to pass a wheelie event and win, it is quite important that you shift
when the meter is in the red or the green. Of course, we'd love to get all 
perfect shifts, but that is quite a challenge with a 1000 BHP monster. Also 
key to winning these events is Nitrous. As you enter the second gear, you
should fire a bout of Nitrous, which will help alot in keeping the car tilted.

A good target to aim at - about 1,100 - 1,400 feet in the later stages of 
the game.

----------------------------------------------------------------------------
DRIFT RACE
----------------------------------------------------------------------------
In drift races, your objective is to keep the car going sideways for as 
long as you can. Your score is adjudged by the car's speed, angle, and
length (time) of the drift. The following are the bonuses you can get while
drifting:

>> Nitrous Drift - 100 points - Drifting while nitrous is on
>> Long Drift - 250 points - Drifting for a long distance
>> Stayed on track - 200 points - Not going off the scoring zone
>> High Speed Bonus - 250 points - Starting a drift at over 65 mph

As you approcach the apex of a turn, turn the analog stick sharply in the
direction of the turn and apply the handbrake to start a drift. Immediately 
turn in the opposite direction and keep the stick held there, but release
the handbrake. While the car is in a drift, fire NOS to speed it up, or 
press the handbrake to prevent it from going forward about every 5 to 7 
seconds.

Be aware that it may take some time for you to get better at drifting, it
is one of the tougher modes, and may cause you problems.

A good score to aim for - Once you get above 2,000 points, your game
will gradually improve. Many say the RX-7 is the best for drifting, and 
I also use one for my drifting, as does the drift king. However, everyone
is different, so experiment till you find something you like. I now get at
least 4,000 points per race depending on the track.

----------------------------------------------------------------------------
SPEED RACES
----------------------------------------------------------------------------

***************
SPEED CHALLENGE
***************
Speed Challenge is basically a return of the 'Sprint' mode in Carbon, but 
with a few changes. Firstly, the cars you will start to use will be quite 
faster, and you will need to drive carefully. I recommend smooth movements of
the analog sticks, since jerky motions can casue the car to turn to much, and
a crash at these speeds will almost certainly total your car. Secondly, the 
tracks will not have any turns that are sharp, all the turns can be taken 
without braking, though you may need to stop accelerating for some of them.

In the cars department, I recommend a Murcielago/Porsche 911 Turbo in the
later stages of the game. These cars a are fast and handle well on the 
circuit, though the Evo may seem a little too responsive to some. I used to
use a Viper but now use a Porsche 911 GT2, which does not accelerate well
but boasts loads of mid-range torque. 

*************
TOP SPEED RUN
*************
A Top Speed Challenge consists of a series of checkpoints on a normal 
'Speed' track. As you pass through these checkpoints, your speed is recorded
and added to your overall tally. At the end of the race, the driver with the
most points wins. You will, of course, use the same car as you do in Speed
challenges. There's not much to this mode, though you may need to apply
nitrous before a checkpoint if you are suffering right before a checkpoint.

A good average speed - About 190-220 MPH in the later stages of the game.

============================================================================
>>>>>>>>>>>>>>>>>>>>>>   CUSTOMIZATION - CHAPTER 3  <<<<<<<<<<<<<<<<<<<<<<<<
============================================================================

----------------------------------------------------------------------------
BLUEPRINTS
----------------------------------------------------------------------------
Need For Speed: Pro Street introduces a new system of customizing your 
car. For every car, you have a set of 'blueprints'. Each blueprint for 
a car contains different settings for the performance and visual parts
of the car. 

Blueprints can be shared and distributed online, but if you achieve a 
ranking on the leaderboards using someone else's blueprint, he/she gets
credited (their name appears in the Blueprint credit area). 

After you install parts on your car, you can tune them to your liking,
with a wealth of options for performance and visual parts. 

----------------------------------------------------------------------------
AUTOSCULPT
----------------------------------------------------------------------------
Autosculpt makes a return from NFS: Carbon. This time, however, each part
you choose to autosculpt will actually affect your car's performance! 

You may make the vents in the bumpers bigger to increase downforce, and
so on. You can autosculpt all of the following:

>> Bumpers
>> Hoods 
>> Spoilers
>> Roof Scoops
>> Wheels

Autosculpting Spoilers, Roof Scoops, and Wheels does not make any difference
to the performance of the car, however, the rest of the parts do affect the
performance of the car. You can see the changes in real-time using the 
new wind-tunnel feature and also by the bar in the lower half of the 
AutoSculpt menu. 

----------------------------------------------------------------------------
VISUAL PARTS
----------------------------------------------------------------------------
You can install a wealth of visual parts to customize your ride to the
max, and also use AutoSculpt to add a unique flair to your car. Here are
some of the parts that can be customized visually.

>> Paint
>> Wheel Paint
>> Vinyls
>> Decals

>> Bumpers
>> Hoods 
>> Spoilers
>> Roof Scoops
>> Wheels

Using the different parts and AutoSculpt, change the look and feel of your
car and make it faster and better looking!

----------------------------------------------------------------------------
PERFORMANCE PARTS
----------------------------------------------------------------------------

Various performance packs such as engine parts, suspension parts, turbos,
transmissions, and nitrous packs are available. You can install these parts,
which affect the car more and more as you install a higher level. There are 
five levels of parts.

>> Stock
>> Level 1 
>> Level 2
>> Level 3
>> Level 4 

You can tune all the parts by tweaking the settings in the 'Tune' menu, and 
then do a Dyno Test to check out the changes to your ride. Finally, update 
the blueprint, and get racing!

Also, Level 4 parts can be obtained by using the cheat 'UNLOCKALLTHINGS',
or can be won as rewards after winning/dominating Race Days later on in 
your Career.

----------------------------------------------------------------------------
FIXING AND REPAIRING YOUR CAR
----------------------------------------------------------------------------
Obviously, your car will receive a lot of damage as you progress through the
game. This will affect the performance and aerodynamics of the ride, and 
you surely don't want to race in every race with the same broken ride!
There are three kinds of damage, which will fill up a third of the damage
bar in increments. 

You can repair your car's damage with Repair Markers, Cash, or Total Repair
Markers (used for cars that have been TOTALED)

You may purchase markers for 5,000 in the Marker Management screen, and save
these for repairs in excess of 5,000. 

1 - LIGHT DAMAGE
Light damage is cursory damage that affects performance in a minor way. 
I recommend using cash to fix this kind of damage, since it will usually
not set you back alot.

2 - HEAVY DAMAGE
You should save your repair markers for heavy damage, which takes a lot of 
cash to repair. Hence, I usually save my markers for cars with heavy damage.
This affects preformance majorly. 

3 - TOTALED!
When your ride is totaled, your only option is to repair it with a total 
repair marker, which you will win by choosing the reward card for it after 
winning/dominating a raceday. Otherwise, your ride is wrecked, cannot be 
repaired with cash, and is gone forever. A trick, of course, is to quit 
the game and start the race again before it is saved after you total a car.
However, this is sometimes frowned upon as cheating and is despised by
veterans. 



============================================================================
>>>>>>>>>>>>>>>>>>> STREET KINGS / RACEDAYS - CHAPTER 4 <<<<<<<<<<<<<<<<<<<<
============================================================================
	
----------------------------------------------------------------------------
STREET KINGS
----------------------------------------------------------------------------

************************
KAROL MONROE - DRAG KING
************************
Karol Monroe places proffessionalism and preparation before everything else,
qualities to which she attributes her absolute domination on the straight.

FROM - ROGUE SPEED
POSITION - DRAG KING
CAR - Ford Mustang GT, White

***********************
RAY KRIEGER - GRIP KING
***********************
Krieger retired from Grip Racing early in the nineties but that is not to say
that if a true challenge were to present itslelf, he wouldn't suit up.

FROM - G-EFFECT
POSITION - GRIP KING
CAR - BMW M3 E92 2008, White

***********************
AKI KIMURA - DRIFT KING
***********************
Aki embodies the spirit of the samurai when he's drifting, handling corners 
with the clean precision of the perfect sword stroke.

FROM - NOISE BOMB
POSITION - DRIFT KING
CAR - Mazda RX-7, Red/White and Silver Highlights

************************
NATE DENVER - SPEED KING
************************
Nate's gifts behind the wheel got him out of the small town that he grew up in
and led him to conquer speed events across the world. 

FROM - NITROCIDE
POSITION - SPEED KING
CAR - Pontiac GTO '65

****************************
RYO WATANABE - SHOWDOWN KING
****************************
The ultimate driver and a master of all four modes, Ryo is the final boss and
the current showdown king you must defeat.

POSITION - SHOWDOWN KING
CAR - Mitsubishi Lancer Evo X

----------------------------------------------------------------------------
ORGANIZATIONAL BODIES
----------------------------------------------------------------------------

> Battle Machine
Battle Machine is an organisational body with a 'Safety Net', they provide 
you with cars to race with and they pay for all the repairs, meaning that 
you can bash your rivals freely.

> React

> Super Promotion

> Nitrocide
Nitrocide consists of hardcore Speed racers, headed by Nate Denver, the Speed
King. 

> G-Effect
G-Effect is the group headed by Ray Krieger, the Grip King. These events 
contain grip races you must win to challenge Ray.

> Noise Bomb
Noise Bomb players are super drifters with Aki Kimura at the top. You might
want an RX-7 to beat them!!

> Rogue Speed
Headed by Karol Monroe in the Mustang, these dragsters have a need for Roguish
Speed that is only fulfilled by 800 ft wheelies and 8 second drag times!

More on each organizational body to come with the next update. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORE UPDATES TO COME, PLEASE KEEP CHECKING BACK!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CHEAT CODES <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
To enter these codes, navigate the following path:
Main Menu > Career > Code Entry. 

1Mi9K7E1 		$10,000 
REGGAME 		$10,000 
CASHMONEY	        $10,000 
CASTROLSYNTEC           $10,000 and Castrol Syntec bonus vinyl 
1MA9X99                 $2,000 
W2iOLLO1                $4,000 
L1iS97A1                $8,000 
SAFETYNET               5 Repair Tickets 
ITSABOUTYOU             Audi TT 3.2 Quattro in career garage. 
ENERGIZERLITHIUM        Bonus Energizer Lithium vinyl. 
WORLDSLONGESTLASTING    Dogde Viper in career garage. 
HORSEPOWER              K&N bonus vinyl. 
MITSUBISHIGOFAR         Lancer Evo X in career garage. 
ZEROZEROZERO            Pre-tuned Grip Coke Zero Golf GTI (with vinyl)
LEIPZIG                 Locks everything back up if you use 'UNLOCKALLTHINGS'
COLLECTORSED&           Unlock Free Collector's Edition Upgrade 
UNLOCKALLTHINGS         Unlocks All Bonuses (Including Stage 4 parts) 


============================================================================
>>>>>>>>>>>>>>>>>>>>>>> FREQUENTLY ASKED QUESTIONS  <<<<<<<<<<<<<<<<<<<<<<<<
============================================================================

Here are some frequently asked questions that I have seen asked on the 
NFS:PS Message Boards, and some that have been asked via e-mail. As always,
I would be pleased to answer any questions that you would like to ask, 
just ask me by mailing me at [email protected] !

 +-------------------------------------------------------------------+
 |Q) Which is the best car in the game for each race type?           |
 |--------------------------------------------------------           |
 |A) This is certainly the most asked question on every NFS board    |
 | and is possibly the hardest to answer. To  be true, it is also    |
 | the hardest to answer. Actually, there is no 'best' car for any   |
 | race mode. It depends on what suits you the most and what you best|
 | play and drive in. However, here are some personal favourites:    |
 |								     |
 | [GRIP] - Nissan GT-R, 911 Turbo, Ford GT, Pagani Zonda            |
 | [DRAG] - Toyota Supra (942 BHP), Pagani Zonda                     |
 | [DRIFT] - Mazda RX-7				                     |
 | [SPEED] - Lamborghini Murcielago, Porsche 911 Turbo/GT2,          |
 |								     |	                   
 | I will be adding a fully detailed section with this information   |
 | quite soon, keep your fingers crossed!	                     |
 +-------------------------------------------------------------------+

 +-------------------------------------------------------------------+
 |Q) Can one car be used for different race modes?                   |
 |------------------------------------------------                   |
 | Nope, you can only use a car for one race mode. If you change     |
 | the mode for that car, you will lose all the blueprints you       |
 | made for that car.                                                |
 +-------------------------------------------------------------------+

 +-------------------------------------------------------------------+
 |Q) I 'm stuck in 'X' race against 'X' person!                      |
 |---------------------------------------------                      |
 | Just e-mail me ([email protected]) with your exact predicament |
 | and I can provide you with useful hints and tips.                 |
 +-------------------------------------------------------------------+

 +-------------------------------------------------------------------+
 |Q) What are stage four parts and how do I get them?                |
 |----------------------------------------------------               |
 | Stage 4 Parts have the best performance stats, and can  be        |
 | unlocked by using the 'UNLOCKALLTHINGS' cheat code. Enter this    |
 | cheat in the 'Code Entry' option in your career menu to get the   |
 | parts. They can also be obtained at the end of your career        |
 | on some of the later showdowns.	                             |
 +-------------------------------------------------------------------+

 +-------------------------------------------------------------------+
 |Q) Where do I enter the cheat codes?                               |
 |---------------------------------------------                      |
 | Go to Main Menu, then click Career, then click on Code Entry in   |
 | the screen that comes up to enter the codes.                      |
 +-------------------------------------------------------------------+

============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>   CREDITS  <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
         							
- GameFAQs, for being an awesome source of information for gamers
- Kubmir, for showing me how important proper spelling and grammar is 
- Need for Speed official site and game manual (controls/story)
- Wikipedia - a valuable vault of information
- Alexander, for good tips and contribution
- Sheila Clark, spelling errors and car info
- Ryan Goss, useful tips/contributions
- Ryan Scott, cheat code 'LEIPZIG' info
- Justin, some drifting info
- YOU - for reading this guide! 
									
----------------------------------------------------------------------------
     ______                                  ______________________
     ___  /______  __   ______ _____________ ______  /_  __ \_( __ )
     __  __ \_  / / /   _  __ `/_  ___/  __ `/  __  /_  /_/ /  __  |
     _  /_/ /  /_/ /    / /_/ /_(__  )/ /_/ // /_/ / _\__, // /_/ / 
     /_.___/_\__, /     \__,_/ /____/ \__,_/ \__,_/  /____/ \____/  
            /____/                                                  
		   ([email protected])

----------------------------------------------------------------------------
All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.
This guide is protected by copyright laws.
Copyright 2007 Asad Khawer. 
----------------------------------------------------------------------------