Simpsons Arcade FAQ v1.0 Written by Z-Force ([email protected]) Contents Intro Places to Find This FAQ Version History The Basics Walkthrough Intro This is a FAQ for the Simpsons arcade game. I wrote this FAQ because there wasn't one up at Gamefaqs, and also because this is one of my all time favorite arcade games. Feel free to use this FAQ on your webpage, as long as you give me credit, and aren't using it for monetary gain Places to find this FAQ www.gamefaqs.com www.geocities.com/~z-force (my homepage) Version History V1.0 (7-11-00) The first version and most likely the only version, but you never know The basics First, you have to pick a character. They are all pretty much the same abilities, so choose your favorite. Marge uses a vacuum cleaner, Homer uses his fists, Bart uses a Skateboard, and Lisa uses a jump rope. Attacks To use your basic attack, press the attack button, this is your bread and butter move, useful against the hoards that will be attacking you. To do a jumping attack, press the jump button followed by the attack button. This is useful to cover ground and escape from enemies, and is best as a hit and run against bosses. You also have a power attack that can be done by pressing both buttons at once. This attack does the most damage of the 3. Enemies You have 2 types of common enemies, plus some other types that will be described in the Walkthrough. There are the suited goons, who are very weak, but often attack with a variety of weapons. Also, there are fat guys (for lack of a better term) These guys are more dangerous but can still be felled with a couple good hits. Weapons Throwable types: These include the various items you can pick up and throw once. If you get hit, you drop them, make sure to make the throw count. Slingshot - This is a useful ranged weapon. You can use it till you die, or till you use up all the shots. You get about 20 shots with it. Hammer (and Broom) - The most powerful weapon, will take out most goons in one hit. This will stay with you till you die, or till the end of the stage. Double Team Attacks To do a double team attack, have 2 players stand next to one another. This is very powerful. Bart and Lisa will do a double clothesline move, Marge and Homer do a rolling attack. Homer will lift up one of the kids for a ride, and the kids attack becomes stronger. Marge I believe launches the kid for a powerful attack. Walkthrough Stage 1 - Downtown Springfield At the start of the stage, Smithers will run out of the jewelry store he robber. He collides with Homer, and the diamond flies up into the air. Maggie catches it in her mouth, but Smithers takes her away and the stage begins. A flowerpot in a window can be used as a weapon. Don't stand next to a door where you can see a person in the building, or they will come out and hit you, causing damage. Principal Skinner will be standing near a fence, but some guys will come out, so don't get too close. You can try to pick up the car, but it is impossible, at least by yourself. Be careful of the firefighter, who can hit you with his extinguisher. The tree next to the fire station can be mugged to get some fruit. All trees in the game can be hit to get fruit to restore strength. One of the twins (Sherri and Terri) will come by with a burger that will restore your strength. You can grab the bowling ball and use it as a weapon against the Wrestler Boss. Whenever this boss hits you, his pants fall down, leaving him open. Also, be careful of his big Splash attack, as this does heavy damage. After beating him, Smithers will be seen getting away in a balloon. You go into a bonus stage. All you do here is slap the buttons very fast. The CPU sucks at this, so you should easily beat the stage, and get some power back. Stage 2 - Krustyland The stage begins with a bad guy in a Krusty outfit. Kill him quickly. A dumpster will show up that you can throw. You can also get Santa's Little Helper (the dog) and throw him. He will go through a bunch of guys like a spear, so use this do your advantage. Grab the donuts next to Marvin Monroe to get back some energy. Milhouse comes by to give you a hammer. The hammer is very powerful, use it to bash the guys who float around in bowls. There is also a tree you can hit to get a piece of fruit. Watch out for the ice cream cart which will fly out and hit you if you're not careful. Also, the bear will break out of his cage and run off. Ignore him for now. Soda cans that appear that can be used as weapons. Killer rabbits (From Matt Groening's other cartoon, Life in hell) come out of the numbered doors, but they aren't too tough. Snowball (the cat) by and can be used as a weapon, and the other twin will bring you a hot dog. The boss is a giant Krusty Balloon. Usually he stays on the ground and tries to clap you. Get him with repeated jump attacks, but stay away from between his hands. When he bounces around, avoid him.. Eventually, he will explode, dropping you to the next stage Stage 3 - Springfield Discount Cemetary Early in the stage, be careful of the guys in the trees, dressed as ghosts. They can get you if you're not careful, so hit them quickly. Skulls on the ground can be used as weapons. Once you get the slingshot, use it to take care of the fitness zombies who will attacks you. Beat them as quickly as you can. The dark skinned zombies are a little tougher, and can burrow in the ground to avoid you. You will reach a grave. A bolt of lighting hits the grave, and 2 guys try to run into it. You, along with the skinny guy will make it down, but the fat guy gets eaten by ghosts (poor sap). Now you will be on an elevator. You can knock the goons who attack you off of it. The fat guys can't be knocked around though. When you get to the bottom, there will be some barrels, these have food in em'. Right before the boss, which is two guys wearing secret agent suits. These guys can go piggyback on you, but you can hit em out of it. Keep using jump attacks, and they'll go down. The big one will most likely die first. Stage 4 - Moe's Tavern The barrel on the bottom can be used as a weapon. Be careful of the bathroom doors, as people will come out of them to hit you. The pie will give you back some strength. Moe will answer a phone call (presumably a prank call from Bart) then start calling out drinks. The beer bottle and stools can be used as weapons. Barney will also sit their like an idiot. He won't do anything, but hit him to make him go away if you like. The first pool table has a slingshot, the 2nd has a billiard ball. Use them to take out the bad guys. You can see Bleeding Gums Murphy and some dancing girls performing in the back. Bad guys burst out of the dartboards so stay away from them. Take the fat guy on the roulette wheel with a jump kick. Right before the boss, two fat ladies throw barrels. The boss is a drunken idiot. Beat him with jump kicks. Stick and move. He can breathe fire, punch you, and sneeze at you. Be careful of the fire attack especially. Stage 5 - Springfield Butte The bear appears and scares off Smithers, who dumps Maggie into the water, but conveniently, there is a life preserver. Rocks that are on the floor in this stage can be used as weapons. Bigfoot type guys come out of the caves, they're pretty dangerous. Hit the tree with a beehive. Avoid the bees, then you can use the beehive as a weapon. Also, the tree will have a piece of fruit for you if you hit it enough times. Continue pummeling guys along the way. Right before a bridge, Nelson will give you a slingshot. Also you can use the 3 eyed fish as a weapon. Sideshow Bob will come by with a chicken which gives back a lot of power right before the boss. The boss is the big bear. Avoid the rocks which fall during this stage. The bear can pound you, and also does a rolling attack, which you can hit him out of. Stick and move and take this boss out as best you can. After beating him, Maggie floats bye. You jump in after her, but Smithers (in a chopper) catches her, leaving you to fall off the waterfall into unconsciousness Stage 6 - Dreamland This stage is messed up. At first, the killer donuts will attack you. They are easy to beat, but can shoot little donuts at you. The star that falls from the sky can be used as a weapon. Marge heads pop out near the school and can hit you with their hair, but run past and you can avoid them. The killer saxes drop notes upon you, and can be beaten with repeated jump kicks. The letters MAGGIE! Will drop down, use them as weapons against the nuclear plant guys. These guys are pretty tough. They don't attack much, but take a lot of hits. As you near home, Bart devils appear. Be careful of the lightening bolts they shoot and take them out with jump kicks. Finally, you reach the boss, a giant bowling ball. Keep hitting him as he rolls around. He usually will try to squash you. When you hit him enough, he grows arms. He will taunt you at times, and also jump into the air to try and squash you. Then he will grow legs. In this form, he shoots pin missiles at you. Use repeated jump kicks on this form. Finally, he grows a big tentacle. Just stay behind him and keep pummeling him till he goes down. Then you go into another button slapping bonus stage. Upon waking up, you will get to Stage 7 - Channel 6 A bowling ball will appear early on, so use it. You can get a hammer here too. Try to hold on to the hammer as long as possible to beat down all the bad guys that show up. Eventually, you reach a space set, where a mutant and Giant Robot appear. If you have the hammer, use it on the robot, otherwise, you can use the mutant as a weapon. After a few throws, the mutant leaves back to mars. Stay away from the robots laser beam by keeping behind it. Once you blow up the robot, you can use his head as a weapon. Grab the corn that appears to get some power back. A broom will appear. It's as effective as the hammer, so use it if you lost your hammer. A couple trees will appear in the ninja house, so mug em for fruit. The ninjas are very dangerous. They can shoot at you and do other deadly ninja moves. Don't put anything past these guys. After beating a bunch of ninjas, and working your way to the right, the Kabuki boss appears. This guy can call a ninja to assist him, and also use his spear. The spear gives him numerous dangerous attacks as he dances around. Concentrate your efforts on fighting the boss, using jump kicks to wear him out till you kill him. Smithers will try to get away in his helicopter, but you hang on and hitch a ride to Stage 8 - Springfield Nuclear Power Plant. All that is here are the final two bosses, Smithers and Burns. So here are the strategies. Smithers: Smither runs around and shoots lots of bombs at you. You can pick up the blue bombs and throw them at him, or use repeated jump attacks. Don't get too close, or he'll hit you with his cape. Avoid the bombs, stick and move. This guy is more annoying than he is tough, so have patience and eventually he'll blow himself up. Later, he changes his attack pattern, he'll run around then leap into the air, dropping a bunch of bombs. Burns - Burns will attack you in his super robot suit. To beat him at first, stay close, move up and down, and hit him when you get close. He attacks by waving his fists around and shooting a nuclear bomb. AVOID THE NUCLEAR BOMBS, they do heavy damage. When you hit him enough times, he breaks down and grows tank treads. Now he's faster on the draw, so you might want to change strategies. Use the jump attacks here for best results. Also, he can shoot missles, along with the bombs. When he breaks down a second time, he gets a big innertube. Now he has a powerful eye laser which does lots of damage, along with his other attacks. He also gets faster and can shoot multiple nuclear bombs. However, now you can see the damage you are doing. First, part of his armor breaks off, then the whole thing breaks off, leaving only his circuits. Keep hitting him.. Eventually, the suit goes berserk and breaks, leaving Burns standing there like an idiot. You can either hit him and finish him off, or wait, and he'll drop over dead on his own (most likely of a heart attack) Congratulations ! You've beaten the game!