It's been a long time since Square has entered the fighting arena, and this time things are a bit different. Japanese RPG developers are often criticized for not taking risks, but Dissidia Final Fantasy is a defiantly experimental blend of one-on-one fighting and RPG character building. It lacks a complex combo system and many of the subtleties of traditional fighting games, but it has plenty of its own to add. It's equal parts Power Stone and D&D, and getting through this 40 hour quest can be quite intimidating. here is a custom essay about the EX which most of the players are not paying much attention into. EX Gauge One of the meter you need to be aware of is the EX Guage. This vertical bar is similar to a "super meter" in other fighting games. As you clash with your opponent, you'll notice small orbs of light appear. Passing through these increases your EX a tiny amount. EX Cores (which look like glowing bells) appear. These fill your EX meter by much larger increments. Once your bar is filled, it will turn yellow. Holding R and tapping Square will send you into EX Mode, and the bar will slowly deplete. There are different perks to EX Mode, which you can select outside of battle, that include stat boosts and regenerating health. In addition, the moment you engage EX Mode is an opportunity, as it will break any combos that your opponent may be inflicting on you. Most importantly, EX mode allows you to initiate a Burst Attack. This is done by landing an HP Attack (if this attack is a combo, you must land the final blow). A prompt will appear, and you can press the Square button to engage. This will initiate a series of blows, and will involve some sort of a minigame. This is usually some variation on Simon Says or mashing button(s), but some of them are more unique. Your success in this (which is sometimes all or nothing and sometimes has degrees) will determine the effectiveness of the final blow.