Item Database Guide Wii

/-----------------------------\
l BAROQUE ITEM DATABASE GUIDE l
l      © Reinsus, 2008        l
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This document is copyright Reinsus ©2008.  It is not to be reproduced,
altered, or used for profit. It is to be found only at www.gamefaqs.com.

This is the Item Database for the console game Baroque that's now 
available on the PS2 and the Wii. Some of the items may lead to small 
indications of possible story spoilers. You have been warned. 

This is the my first time creating a FAQ, so I apologize for any 
inconvenience in browsing through the item list. Hopefully, I've made
this document user friendly.

Please note that this Item Database is currently only 95% or so
complete. Items with *** are not actually in my database. As of June
5th, 2008... I am missing 13 items out of 310 from my game file. 

Powers of the Crystal Fusion swords also need to be filled.
Although I have all the listed swords in my storage, I will fill out 
their powers later on due to Finals Week at my  college. This FAQ 
should be completed by late June 2008 if things go as planned. 

------------------------------------------------------
REGULAR SWORDS
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1. Junk Sword (One Handed Sword)
ATK+2/TH 62
A really shoddy sword.

2. Atonement Sword (One Handed Sword)
ATK+3/TH 68
A standard sword.

3. Cleansing Sword (One Handed Sword)
ATK+5/TH 73
A powerful sword.

4. Purification Sword (Two Handed Sword)
ATK+7/TH 79
A very powerful sword.

5. Cremation Sword (Two Handed Sword)
ATK+3/TH 82
A fire elemental sword.

6. Frost Sword (One Handed Sword)
ATK+3/TH 82
An ice elemental sword.

7. Thunder Sword (One Handed Sword)
ATK+3/TH 82
A lightning elemental sword.

8. Life Sword (One Handed Sword)
ATK+3/TH 80
Raises MAX HP by 20.

9. Vitality Sword (One Handed Sword)
ATK+3/TH90
Raises MAX VT by 20.

10. Protector Sword (Two Handed Sword)
ATK+6/TH 80
Raises DEF by 3.

11. Lucky Sword (One Handed Sword)
ATK+3/TH 80
Raises the chances of a lucky hit.

12. Unlucky Sword (One Handed Sword)
ATK+2/TH 90
Lowers the chances of a lucky hit.

13. Storm Sword (Two Handed Sword)
ATK+4/TH 90
Can knock the enemy back.

14. Comet Sword (One Handed Sword)
ATK+3/TH 90
Makes quick slashes.

15. Combo Sword (One Handed Sword)
ATK+4/TH 90
An extra slash is available.

16. Shockwave Sword (Two Handed Sword)
ATK+5/TH 70
Occassionally sends out a shockwave.
NOTE: Has the piercing effect of an arrow bone when thrown.

17. Trident Sword (One Handed Sword)
ATK+1/TH 90
Occassionally attacks a wide range.

18. Rusty Sword (Two Handed Sword)
ATK+0/TH 78
For every enemy you defeat, ATK goes down by 1.

19. Twin Sword (Duel Wield)
ATK+1/TH 80
Can equip two at once.

20. Desperation Sword (One Handed Sword)
ATK+3/TH 70
Power goes up as your HP goes down.

21. Explosion Sword (Two Handed Sword)
ATK+9/TH 80
Explodes and deals fire damage. Very slow.

22. Chance Sword  (Two Handed Sword)
ATK+15/TH 80
Deals major damage, but misses often.

23. Fallen Sword (One Handed Sword)
ATK+13/TH 90
A very powerful sword. For every hit you lost 5 HP.

24. Vampire Sword***

25.Growth Sword (One Handed Sword)
ATK+0/TH 100
Grows every floor you go down. EXP is 1/4, and removing it will reset ATK.

26. Glass Sword (One Handed Sword)
ATK+10/TH 88
Critical rate is high, but breaks when removed or you step on a port.

27. Rose Sword (Two Handed Sword)
ATK+5/TH 88
Can paralyze enemies, but can also paralyze you. 

28. Twisted sword (One Handed Sword)
ATK+5/TH 88
Can deal major damage.

29. Triple E Sword (One Handed Sword)
ATK+5/TH 129
Has fire, ice, and lightning elements.
 
30. Crystal Sword (One Handed Sword)
ATK+2/TH 80
Its true power shines when a crystal is attached.

-----------------------------------------------------------------------
CRYSTAL SWORD FUSIONS
-----------------------------------------------------------------------
31. Longneck Sword (One Handed Sword)
ATK+2/TH 80
A sword with Longneck's Idea Sephirah attached.
Power: Has a chance of attacking a wide area.

32. Koriel Sword (One Handed Sword)
ATK+2/TH 0
A sword with a Koriel member's Idea Sephirah attached.
Power:

33. Bagged One Sword (One Handed Sword)
ATK+2/TH 80
A sword with the Bagged One's Idea Sephirah attached.
Power:

34. Horned Girl Sword (One Handed Sword)
ATK+2/TH 80
A sword with the Horned Girl's Idea Sephirah attached.
Power:

35. Boxbearer Sword
ATK+2/TH 80
A sword with Boxbearer's Idea Sephirah attached.
Power:

36.Magician Sword (One Handed Sword)
ATK+2/TH 80
A sword with Magician's Idea Sephirah attached.
Power:

37. High Priestess Sword
ATK+1/TH 80
A sword with Johanna Kyon's Idea Sephirah attached.
Power:

38. Empress Sword (One Handed Sword)
ATK+2/TH 80
A sword with Bullger's Idea Sephirah attached.
Power:

39. Emperor Sword 
ATK+2/Th 80
A sword with Aries' Idea Sephirah attached.
Power:

40. Hierophant Sword ***

41. Lovers Sword (Two Swords that Occupies One Space) 
ATK+1/TH 80
A sword with Nicl & Nicr's Idea Sephirah attached.
Power: 

42. Chariot Sword (One Handed Sword)
ATK+2/TH 80
A sword with Galgal-Tank-Joe's Idea Sephirah attached.
Power:

43. Strength Sword
ATK+2/TH 80
A sword with Liar's Idea Sephirah attached.
Power:

44. Hermit Sword
ATK+2/TH 80
A sword with Jerryrom's Idea Sephirah attached.
Power:

45. Fortune Sword
ATK+2/TH 80
A sword with Kato's Idea Sephirah attached.
Power:

46. Justice Sword
ATK+2/TH 80
A sword with Soconpo's Idea Sephirah attached.
Power:

47. Hanged Man Sword
ATK+2/TH 80
A sword with Hungones' Idea Sephirah attached.
Power:

48. Death Sword
ATK+3/TH 80
A sword with Death's Idea Sephirah attached.
Power:

49. Temperance Sword
ATK+2/TH 80
A sword with Hana-nip's Idea Sephirah attached.
Power:

50. Devil Sword***

51. Tower Sword
ATK+3/TH 80
A sword with Bubugel's Idea Sephirah attached.
Power:

52. Star Sword
ATK+3/TH 80
A sword with Seventeen's Idea Sephirah attached.
Power:

53. Moon Sword
ATK+2/TH 80
A sword with Moon's Idea Sephirah attached.
Power:

54. Sun Sword
ATK+2/TH 80
A sword with Sun's Idea Sephirah attached.
Power:

55. Judgement Sword
ATK+2/TH 80
A sword with Sin-Monis' Idea Sephirah attached.
Power:

56. World Sword
ATK+2/TH 80
A sword with Or-huganous' Idea Sephirah attached.
Power:

57. Fool Sword
ATK+2/TH 80
A sword with Cocteauhead's Idea Sephirah attached.
Power:

58. Filth Sword 
ATK+2/TH 80
A sword with Glue's Idea Sephirah attached.
Power:

59. Wands Sword ***

60. Cups Sword ***

61. Swords Sword
ATK+3/TH 80
A sword with Maleficia's Idea Sephirah attached.
Power:

62. Coins Sword ***

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GUNS
-----------------------------------------------------------
63. Angelic Rifle x5
A powerful gun.
NOTE: Each shot is a one hit kill.

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COATS
-----------------------------------------------------------

64. Puny Coat
DEF+1/TH 35
A flimsy coat.

65.Leather Coat
DEF+2/TH 40
A standard coat.

66. Beast Coat
DEF+4/TH 45
Made from the hide of a wild beast.

67. Asbestos Coat
DEF+2/Th 50
Resistant to fire attacks.

68. Fleece Coat
DEF+2/TH 50
Resistant to ice attacks.

69. Rubber Coat
DEF+2/TH 50
Resistant to lightning attacks.

70. Life Coat
DEF+2/TH 63
Raises MAX HP by 25.

71. Vitality Coat 
DEF+2/TH 49
Raises MAX VT by 25.

72. AD Coat
DEF+2/TH 72
Raises ATK by 3.

73. Lucky Coat
DEF+2/TH 76
Raises the chances of a lucky hit.

74. Unlucky Coat
DEF+3/TH 55
Lowers the chances of a lucky hit.

75. Lost Coat
DEF+6/TH 55
Has high DEF, but VT will drain faster.

76. Old Coat
DEF+0/TH 55
DEF decreases every time you get hit.

77. Exposure Coat
DEF+7/TH 85
It is strong, but you have the urge to take it off in front of someone.

78. Growth Coat
DEF+0/TH 75
Grows every floor you go down, EXP is 1/2 and removing will reset DEF.

79. Stubborn Coat
DEF+4/TH 155
Can't remove once equipped. Coupled with Stubborn Wings, DEF is doubled.

80. Twisted Coat
DEF+4/TH 99
Prevents all ailments but Confusion and Stomachache.

81. Glass Coat
DEF+9/TH 99
DEF is high, but breaks when removed or you step on a port.

82. Triple E Coat
DEF+3/TH 129
Has fire, ice, and lightning elements.

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WINGS
----------------------------------------------------------------------

83. Stamina Wings
TH 50
VT depletion rate is 3/4.

84. Attack Wings
TH 50
Raises ATK.

85. Defense Wings
TH 50
Raises DEF.

86. Lucky Wings
TH 50
Raises luck.

87. Hope Wings
TH 50
Raises MAX HP, MAX VT, ATK and DEF.

88. Experience Wings
TH 50
Grants 20 more EXP per enemy.

89. Paralysis Wings
TH 50
Prevents Paralysis.

90. Calm Wings 
TH 50
Prevents Confusion and Lust

91. Antidote Wings 
TH 50
Prevents Poison and Paralysis.

92. Sight Wings
TH 50
Prevents Blindness and Lust.

93. Special Wings
TH 50
Prevents all ailments but Lethargy and Stomachache.

94. Stubborn Wings
TH 156
Can't remove once equipped. Coupled with Stubborn Coat, DEF is doubled.

95. Glass Wings
TH 58
VT will recover, but can break when removed or when you step on a port.

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HEARTS
---------------------------------------------------------------------

96. Heart Seed 
Restores 30 VT. If VT full, raises MAX VT by 10.
NOTE:rotten version exists which cause stomachache.

97. Heart Fruit 
TH 65
Restores all VT. If VT full, raises MAX VT by 25.
NOTE: rotten version exists which cause stomachache.

98. Burnt Heart
TH 80
A blackened heart. Restores all VT, but halves HP.

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FLESH
---------------------------------------------------------------------

99. Guryu Flesh
TH Heal 40
Restores 30 HP. If HP full, raises MAX HP by 8.
NOTE: rotten version exists which cause stomachache.

100. Churyu Flesh
TH Heal 99
Restores 99 HP. If HP full, raises MAX HP by 12.
NOTE: rotten version exists which cause stomachache.

101. Kenryu Flesh
TH Heal 999
Restores all HP. If HP full, raises MAX HP by 25.
NOTE: rotten version exists which cause stomachache.

102. Burnt Flesh
TH Heal 999
A blackened piece of meat. Restores all HP, but drains 50 VT.

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BOXES
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103. Empty Box
TH 121
A box with nothing inside.

104. Recovery Box
TH 99
Restores a random amount of HP.

105. Hope Box
TH 75
Something wonderful is inside. May explode.

106. Twin Box
TH 75
Can be opened if you have two.

107. Stubborn Box
TH 75
Can open only when ATK is 30+. An item from a set is inside.

108. Addition Box
TH 75
Contains item you last obtained prior to opening this box.

109. Don't Have Box
TH 75
Contains an item you don't have.

110. Indefinite Box
TH 75
Contains a basic item. Sometimes explodes when opened.

111. Flesh Box
TH 75
Contains Flesh. Sometimes explodes when opened.

112. Box Box
TH 75
Contains a box. May explode.

113. Explosion Box
TH 75
Contains an explosive item. Giant explosion may occur.

114. Revolution Box
TH 75
Contains a revolution item. Sometimes explodes when opened.

115. Glass Sword Box
TH 75
A sword is visible inside. May explode.

116. Glass Coat Box
TH 75
A coat is visible inside. May explode.

117. Glass Wings Box
TH 75
Wings are visible inside. May explode.

118. Music Box
TH 75
Recovers all HP/VT when HP is 1/3 or less. Otherwise, drains HP/VT.

119. Naked Box
TH 75
Has an equippable item. May remove all equipment.

120. Disk Box
TH 75
Contains a Disk.
Sometimes turns all items on a floor into Disks.

121. Double Edge Box
TH 75
Contains a sword, but will halve HP.

122. Stomachache Box
TH 75
Contains an item, but will cause Stomachache.

123. Hungry Box
TH 128
Eats 1 item. If it doesn't explode, you can get the item back.

124. Laughing Box
TH 119
Laughs if you carry if. Laughs if you open it. Enemies will take notice.

125. Parasite Box ***
TH 139
Changes every item you have one at a time into Parasite Boxes.

126. Wonderful Box
TH 115
Contains powerful equipment. May explode.

127. Trails Box
TH 108
HP recovery speed halved. Contents vary by how many enemies you defeat.

128. Toy Box
TH 155
An item is inside when you open it, but it may break.

129. Evolve Box
TH 111
Contains a certain fluid. May explode.

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FLUIDS
---------------------------------------------------------------------

130. Nutritive Fluid
Recovers HP/VT and cures Lethargy.

131. Attack Fluid
Raises ATK of equipped sword by 1.

132. Defense Fluid
Raises DEF of equipped coat by 1.

133. AD Fluid
Raises ATK/DEF of equipped sword/coat by 1.

134. Rust Fluid
Degrades equipped sword.

135. Acid Fluid
Degrades equipped coat.

136. Evolution Fluid
Raises your level.

137. Devolution Fluid
Lowers your level.

138. Recovery A Fluid
Restores all ATK. When full, raises MAX ATK by 1.

139. Recovery D Fluid
Restores all DEF. When full, raises MAX DEF by 1.

140. Recovery AD Fluid
Restores all ATK/DEF. When full, raises MAX ATK/DEF by 1.

141. Recovery DX Fluid
Restores all ATK/DEF and raises MAX ATK/DEF by 2.

142. Calming Fluid
Cures Confusion and Lust.

143. Antidote Fluid
Cures Poison anf Paralysis.

144. Sight Fluid
Cures Blindness and Lust.

145. Invigorating Fluid
Cures Lethargy.

146. Special Fluid
Cures all ailments.

147. Hope Fluid
Restores all stats, fixes rotten items, and 
restores degraded status for equipped items.

148. Appraisal Fluid
Appraises all your items.

149. Preservative Fluid
Prevents rotting and deterioration.

150. Marrow Fluid
Increases the amount of Bones you have.

151. Revolution Fluid
Affects your HP/VT. Current and depleted amount switch.

152. Cultivating Fluid
Throw it at the enemy and another appears. No effect on self.

153. Moldy Fluid
Dirty water. Inject: Damage. Throw: Enemy ATK 3 up.

154. Parasite Fluid
Inject and a parasite will enter your body.


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BRANDS
---------------------------------------------------------------------

155. Healing Brand
TH 83
Raises HP restore speed.

156. Stamina Brand
TH 83
Reducses VT depletion rate by 50%.

157. Immobile Brand
TH 83
Prevents against knockback and anchors items.

158. Disarm Brand
TH 83
Prevents a box from exploding. Instead, it restores some HP and VT.

159. Appraisal Brand
TH 0
Enables the ability for appraisal. Identifies all items.

160. Resurrect Brand
TH 153
Resurrects when HP depletes. Once used, it turns into a No brand.

161. Me Brand
TH 133
Items with a Me Brand are sent up to the first floor once a player dies.

162. Throw Brand
TH 133
Increases distance and damage when throwing an item.

163. Split Brand
TH 113
Splits items on hand every time you go to a lower floor.

164. No Brand
TH 63
Depleted Brand.

165. Glue Brand ***

166. Unbrand Brand.
TH 63
Makes branding disappear.

167. Storm Brand
TH 113
Randomly blows away meta-beings when attacking with sword or punching.

168. Combo Brand
TH 113
Enables combo attack using a sword.

169. Shockwave Brand
TH 113
May emit shockwaves when attacking with a sword.

170. Trident Brand
TH 113
Sometimes activates a wide-range sword strike.

171. Disk Brand
TH 113
Identifies Disks as you approach them.

172. Exploding Brand
TH 133
Randomly explodes when you take damage.

173. Fire Breath Brand
TH 133
Breathe fire for a short amount of time when leveling up.

174. Eros Brand
TH 133
Become stronger when in Lust Mode.

175. Invincible Brand
TH 0
Become invincible for a short time after going down a floor.

176. Halftime Brand
TH 0
Halves abnormal status durations.


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TORTURERS
---------------------------------------------------------------------

177. Fire Torturer
Deals fire damage to Meta-Beings in the area.

178. Flame Torturer
Deals fire damage to the Meta-Beings over a wide area.

179. Explosion Torturer
Deals fire damage to all Meta-Beings in the room.

180. Ice Torturer
Deals ice damage to the Meta-Beings in the area.

181. Glacier Torturer
Deals ice damage to the Meta-Beings over a wide area.

182. Blizaard Torturer
Deals ice damage to all Meta-Beings in the room.

183. Shock Torturer
Deals lightning damage to Meta-Beings in the area.

184. Electric Torturer
Deals lightning damage to Meta-Beings over a wide area.

185. Lightning Torturer
Deals lightning damage to all Meta-Beings in the room.

186. Paralysis Torturer
Paralyzes Meta-Beings over a wide area.

187. Confusion Torturer
Confuses Meta-Beings over a wide area.

188. Poison Torturer
Poisons Meta-Beings over a wide area.

189. Blind Torturer
Blinds Meta-Beings over a wide area.

190. Stomachache Torturer
Gives Stomachaches to Meta-Beings over a wide area.

191. Lust Torturer
Induces Lust in Meta-Beings over a wide area.

192. Lethargy Torturer
Induces Lethargy in Meta-Beings over a wide area.

193. Summon Torturer
Summons all Meta-Beings and items on the same floor to the current room.

194. Storm Torturer
Blows away Meta-Beings over a wide area.

195. Warp Torturer
Teleports Meta-Beings and items in current room to another room.

196. Heart Torturer
Turns Meta-Beings in current room into Hearts.

197. Spoiled Torturer
Turns Meta-Beings into rotten Flesh. Flesh on hand also rots.

198. Rotten Torturer
Spreads rotten food to deal damage. Flesh/Hearts on hand also rot.

199. Vampire Torturer
Absorbs HP from Meta-Beings in the room.

200. Half Torturer
Kills half of the Meta-Beings in the room.

201. Recovery Torturer
Heals you and Meta-Beings in the same room by 50 HP.

202. Revolution Torturer
Switches depleted and current HP/VT for everyone in the room.

203. Cat Torturer
Embeds a cat's spirit to the floor that meows when you run into a wall.

204. No Name Torturer
Results are unpredictable.


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DISKS
---------------------------------------------------------------------

205. Recovery Disk
Restores HP/VT. 
Reverse: Drains HP/VT. 

206. Mine Disk
Explodes when stepped on. 
Reverse: Obtain Disk.

207. Fire Disk
Fire burns the area. 
Reverse: Obtain Disk.

208. Flame Disk
Fire burns a large area. 
Reverse: Obtain Disk.

209. Explosion Disk
Fire burns the entire room. 
Reverse: Obtain Disk.

210. Ice Disk
Ice freezes the area. 
Reverse: Obtain Disk.

211. Glacier Disk
Ice freezes the area. 
Reverse: Obtain Disk.

212. Blizzard Disk
Ice freezes the entire room. 
Reverse: Obtain Disk.

213. Shock Disk
Lightning electrocutes the area. 
Reverse: Obtain Disk

214. Electric Disk
Lightning electrocutes a large area. 
Reverse: Obtain Disk.

215. Lightning Disk
Lightning electrocutes the entire room. 
Reverse: Obtain Disk.

216. Confusion Disk
Confuses units in the area. 
Reverse: Curse Confusion or Obtain Disk.

217. Blind Disk
Blinds units in the area. 
Reverse: Cures Blind or Obtain Disk.

218. Stomachache Disk
Gives Stomachache to nearby units. 
Reverse: Cures Stomachache or Obtain.

219. Special Disk
Inflicts a random condition on units. 
Reverse: Cures any condition or obtain Disk.

220. Rot Disk
Rots a Heart or Flesh in your inventory. 
Reverse: Revitalizes one.

221. Storm Disk
Flies the unit backwards. 
Reverse: Flies the unit forward.

222. Warp Disk
Warps the unit to another room. 
Reverse: Obtain Disk.

223. Rust Disk
Degrades an equippes item.
 
Reverse: Repairs equipped items.

224. Food Disk
Turns an item into Food. 
Reverse: Food turns into an item.

225. Drop Disk
Items will scatter across the room. 
Reverse: Same effect.

226. Vaporize Disk
Makes an item disappear.
 
Reverse: Makes an item appear.

227. Unbrand Disk
Branding on the unit disappears. 
Reverse: Obtain Disk.

228. Flip Disk
Flips all Disks on the floor. 
Reverse: Same effect.

229. HPVT Disk
Increases HPMAX by 5. 
Reverse: Increases VTMAX by 5.

230. Lust Disk
Induces Lust in all nearby units. 
Reverse: Cures Lust or Obtain Disk.


---------------------------------------------------------------------
BONES
---------------------------------------------------------------------

231. Rock Bone
TH 88
Breaks teeth and inflicts damage. 
Throw: Damage a Meta-Being

232. Arrow Bone 
TH 85
Breaks teeth and inflicts damage.
Throw: Pierces through Meta-Beings.

233. Homing Bone
TH 82
Breaks teeth and inflicts damage. 
Throw: Tracks and hits a Meta-Being.

234. Boom Bone
TH 82
Explodes and causes damage over a wide area.

235. Protection Bone
TH 82
Increases elemental defense. Effect is temporary.

236. Experience Bon
TH 92
Doubles experience points earned. Effect is temporary.

237. Paralysis Bone
TH 0
Paralyzes the consumer.

238. Confusion Bone
TH 0
Confuses the consumer.

239. Toxic Bone
TH 0
Poisons the consumer.

240. Blind Bone
TH 0
Blinds the consumer.

241. Stomachache Bone
TH 0
Gives consumer a Stomachache.

242. Lust Bone
TH 0
Induces Lust in the consumer.

243. Lethargy Bone
TH 0
Induces Lethargy in the consumer.

244. Rotten Bone
TH 0
Turns Meta-Beings into rotten meat. 
Consuming it causes Stomachache.

245. Warp Bone
TH 0
Cause the consumer to warp. 
Ineffective in a room with a port.

246. Invincible Bone
TH 0
Makes consumer invincible. Effect is temporary. 

247. Earplug Bone
TH 92
Blocks all sound. Effect is temporary.

248. Death Bone
TH 0
Lowers consumer's HP to 1.

249. sweat Bone
TH 0
Causes consumer to sweat profusely.

250. Silver Bone
TH 90
Bite to breathe fire. 
Cursebringer Angel will trade a Toy Box for three.

251. Gold Bone 
TH 90
Explodes the room. 
Cursebringer Angel will trade a Toy Box for one.

252. Port Bone
TH 0
Consumer warps to a room with a port. 
No effect if you haven't found the port.

253. Identifying Bone
TH 0
Identifies all items, but causes damage.


---------------------------------------------------------------------
PARASITES
---------------------------------------------------------------------

254. Larva
TH 70
May turn into a parasite when you 
keep it with you as you go down a floor.

255. Fire Parasite
TH 70
Fuse with you or your sword to increase fire attack.

256. Ice Parasite
TH 70
Fuse with you or your sword to increase ice attack.

257. Electric Parasite
TH 70
Fuse with you or your sword to increase lightning attack.

258. Life Parasite
TH 90
Fuse with yourself to increase HPMAX.

259. Vital Parasite
TH 90
Fuse with yourself to increase VTMAX. 

260. ATK Parasite
Fuse with yourself to increase MAXATK.

261. DEF Parasite
TH 90
Fuse with yourself to increase MAXDEF.

262. Lucky Parasite
TH 90
Fuse with yourself to increase your Luck.

263. Paralysis Parasite
TH 60
Fuse with you or your coat to prevent Paralysis.

264. Confusion Parasite
TH 60
Fuse with you or your coat to prevent Confusion.

265. Poison Parasite
TH 90
Fuse with you or your coat to prevent Poison.

266. Blind Parasite
TH 60
Fuse with you or your coat to prevent Blindness.

267. Ache Parasite
TH 60
Fuse with you or your coat to prevent Stomachache.

268. Lust Parasite
Fuse with you or your coat to prevent Lust.

269. Lethargy Parasite
TH 60
Fuse with you or your coat to prevent Lethargy.

270. Comet Parasite
TH 90
Fuse with you or your sword to increase ATK and SPD.

271. Apraisal Parasite
TH 0
Fuse with an item to identify.

272. Disarm Parasite
TH 81
Fuse with a box to prevent the box from exploding.

273. Cannibal Parasite ***

274. Wing Parasite
TH 1
Fuse with an item to make it fly away.

275. Resurrect Parasite
TH 25
Fuse with a parasite to resurrect.

276. Dead Parasite
TH 3
A dead parasite.

------------------------------------------------------------------
IDEA SEPHIRAH
------------------------------------------------------------------

277. Longneck's Crystals
The Idea Sephirah of Longneck.

278. Your Crystal
The Idea Sephirah of yourself.

279. Koriel's Crystal
The Idea Sephirah of a Koriel member.

280. Bagged One's Crystal
The Idea Sephirah of the Bagged One.

281. Littles' Crystal
The Idea Sephirah of the Littles.

282. Horned Girl's Crystal
The Idea Sephirah of the Horned Girl.

283. Boxbearer's Crystal
The Idea Sephirah of the Boxbearer.

284. Magician Crystal
The Idea Sephirah of Magician.

285. High Priestess Crystal
The Idea Sephirah of Johanna Kyon.

286. Empress Crystal
The Idea Sephirah of Bullger.

287. Emperor Crystal
The Idea Sephirah of Aries.

288. Hierophant Crystal ***

289. Lovers Crystal
The Idea Sephirah of Nicl & Nicr.

290. Chariot Crystal
The Idea Sephirah of Galgal-Tank-Joe

291. strength Crystal
The Idea Sephirah of Liar.

292. Hermit Crystal
The Idea Sephirah of Jerryrom.

293. Fortune Crystal
The Idea Sephirah of Kato.

294. Justice Crystal
The Idea Sephirah of Soconpo.

295. Hanged Man Crystal
The Idea Sephirah of Hungones.

296. Death Crystal
The Idea Sephirah of Death.

297. Temperance Crystal
The Idea Sephirah of Hana-nip.

298. Devil Crystal
The Idea Sephirah of Gliro.

299. Tower Crystal
The Idea Sephirah of Bubugel.

300. Star Crystal
The Idea Sephirah of Seventeen.

301. Moon Crystal
The Idea Sephirah of Moon.

302. Sun Crystal
The Idea Sephirah of Sun.

303. Judgement Crystal
The Idea Sephirah of Sin-Monis.

304. World Crystal
The Idea Sephirah of Or-huganous.

305. Fool Crystal
The Idea Sephirah of Cocteauhead.

306. Filth Crystal
The Idea Sephirah of Glue

307. Wands Crystal ***
The Idea Sephirah of Manas.

308. Cups Crystal ***
The Idea Sephirah of Perisomata.

309. Swords Crystal
The Idea Sephirah of Maleficia.

310. Coins Crystal ***
The Idea Sephirah of Tabula Smaragdina.


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by their respective trademark and copyright holders.

This document is copyright Reinsus ©2008.  It is not to be reproduced,
altered, or used for profit.  It is to be found only at www.gamefaqs.com. 
If you are reading this document from another site, please email me 
immediately. Otherwise, feel free to download it, print it, or give 
it to friends for personal use only, so long as you give credit 
where credit is due.

I'm fairly well-knowledgable in many aspects of this game. This may 
not be the only guide I write for Baroque. If you have any questions 
about the story, hints and tips, or want to comment on the guide/make 
corrections...then please feel free to do so by emailing me at 
[email protected]  Since I am a college student, I may not be 
able to answer emails as fast as I would like to. 


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THANKS GOES TO:
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I would like to thank Atlus/Sting for porting this game to America, 
or else I would not have been touched by the interesting components 
that make up this game.

The Baroque community on the boards for placing interest in the creation 
of this type of FAQ. There would have been no reason for me to type this 
text up if it weren't for you guys wanting one.

I would also like to thank my friends that played the game with me. 
Without them, I probably would have though myself weird for enjoying
this game to the level that I do.