Ghost Recon FAQ/Walkthrough/Guide Xbox

T O M   C L A N C Y ' S
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==================================================================================
::                                                                              ::
::  FAQ/Walkthrough v. 1.1                                                      ::
::                                                                              ::
::  Tom Clancy's Ghost Recon                                                    ::
::  Platform: XBOX                                                              ::
::  Original Guide Date: November 11, 2003                                      ::
::                                                                              ::
::  Created by: SgtSlaughter (School is back in session...and I'm your teacher.)::
::  E-mail: [email protected]                                                    ::
::                                                                              ::
::  This file is Copyright 2003 Joshua Crook. All rights reserved.              ::
::  It may not be reproduced without my consent. Thank you.                     ::
::                                                                              ::
==================================================================================

TABLE OF CONTENTS

     I.   Introduction
           a. Updates
           b. Author's Note

     II.  Game Basics
           a. The Story
           b. Controls
           c. Platoon Setup
           d. Rules of Engagement
           e. Dossier

     III. Campaign
           a. M01 Iron Dragon
           b. M02 Eager Smoke
           c. M03 Stone Bell
           d. M04 Black Needle
           e. M05 Gold Mountain
           f. M06 Witch Fire
           g. M07 Paper Angel
           h. M08 Zebra Straw
           i. M09 Blue Storm
           j. M10 Fever Claw
           k. M11 Dream Knife
           l. M12 Ivory Horn
           m. M13 Arctic Sun
           n. M14 Willow Bow
           o. M15 White Razor

     IV.   Weapons and Equipment
            a. Rifleman
            b. Support
            c. Sniper
            d. Demolitions
            e. Secondary

     V.    Weapon Kits
            a. Single Player
            b. Multiplayer

     VI.   Quick Mission
            a. Mission
            b. Firefight
            c. Recon
            d. Defend

     VII.  Multiplayer
            a. Cooperative Games
            b. Team Games
            c. Solo Games

     VIII. Tips & Tricks
            a. Game Tips
            b. Cheat Codes

     IX.   Conclusion
            a. Legal Stuff
            b. Credits

===============================================================================

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                       I .   I N T R O D U C T I O N
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==================
|   a. Updates   |
==================

- 11/12/03 - v. 1.0
First version of the FAQ. 
- 11/13/03 - v. 1.1
Added Multiplayer tips and fixed a few spelling and grammar mistakes.
-------------------------------------------------------------------------------

========================
|   b. Author's Note   |
========================

Hello and thanks to everyone who reads my Walkthrough/FAQ for Tom Clancy's
Ghost Recon. This is the now the fourth FAQ that I have created and I hope that
you can benefit from it as I put much time and effort into it. If you have any 
questions, information, or feedback for me, you can email me at [email protected]
Enjoy.
SgtSlaughter

P.S. Thanks to PeaceNLove for the layout of this FAQ.
----------
School is back in session...and I'm your teacher.

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                        I I .   G A M E   B A S I C S
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====================
|   a. The Story   |
====================

The year is 2008, ad the world teeters on the brink of war. Radical
ultranationalists have seized power in Moscow--their goal, the reestablishment
of the old Soviet empire. Ukraine, Belarus, Kazakhstan--one by one the nearby
independent republics slip back into the Russian orbit. Russian tanks sit in
the Caucasus Mountains and the Baltic forests, poised to strike to the south
and east. The world holds its breath, and waits.

For one small group of elite soldiers, the war has already begun: U.S. Special
Forces Group 5, First Battalion, D Company. Deployed on peacekeeping duty to
the Republic of Georgia in the Caucasus, this handful of Green Berets
represents the very tip of the spear--the first line of defense. Equipped with
the latest battlefield technology, and trained in the latest techniques of
covert warfare, they strike--swiftly, silently, invisibly.

They call themselves "The Ghosts."

-------------------------------------------------------------------------------

===================
|   b. Controls   |
===================

Default Controller Scheme

A Button ............ Reload
B Button ............ Cycle Kit
X Button ............ Night Vision
Y Button ............ Cycle Soldier
White Button ........ Click to Talk
Black Button ........ Rate of Fire
Start Button ........ Pause/Menu
Back  Button ........ Enter Cheats
Left Thumbstick ..... Move/Strafe
                    . click in for Action
Right Thumbstick .... Look/Aim
                    . click in to Zoom
D-Pad ............... Up - Change Stance
                    . Left - Peek Left
                    . Right - Peek Right
                    . Down - Change Stance
Left Trigger ........ Command Map
Right Trigger ....... Fire/Use Item

-------------------------------------------------------------------------------

========================
|   c. Platoon Setup   |
========================

Each mission allows you to compile a platoon of up to six soldiers (3 to Team
Alpha, 3 to Team Bravo), but you are not required to have six people in you
platoon. The choice is yours on how many soldiers you wish to take. You will
need to set up your platoon properly to complete the mission successfully as
some missions will require you to take along M136 anti-tank rockets of
demolition charges with your demolitions specialists. If a mission requires
wither one, you will not be allowed to start gameplay until you have assigned
at least one demolitions expert with the appropriate equipment.

Every single player mission has a recommended platoon setup that you can take
along if you don't wish to customize your platoon. Simply select the ATUO
ASSIGN button at the top of the platoon list, and your platoon will be filled
out automatically with the default soldiers (unlocked specialists are never
selected when auto assigning). As soon as one soldier is assigned to your
platoon, the ATUO ASSIGN button will change to UNASSIGN ALL. Selecting UNASSIGN
ALL removes all soldiers from the platoon, allowing you to start from scratch.

In cooperative multiplayer, you and your friend each have a team of up to three
soldiers. Again, you can choose how many soldiers you wish to take in your team
and you may choose any kits that have been unlocked for a certain class.

SOLDIER CLASSES

   Rifleman - main soldiers of your platoon; you should have at least three of
              these in your platoon for every mission
     Sniper - far-ranged accurate soldier; you should have at least one of
              these in your platoon for every mission
    Support - heavy support soldier; you should have one or two of these in
              your platoon for missions with heavy enemy onslaughts
Demolitions - demolitions expert soldier; you should have one or two of these
              in your platoon for missions that have enemy tanks or require
              explosive charges

SELECTING SOLDIERS

If you don't want to auto assign your platoon, you can select and equip your
soldiers individually. By selecting a slot in your platoon roster, you can pick
the individual soldier to fill that slot. When you select the slot, you will be
taken to a row of icons that represent every soldier. Each soldier will have
one of four icons. These icons indicate the soldier's class, which dictates
what weapons kits he/she can use. If you move the left thumbstick to the left,
you will be presented with all the specialists that you have unlocked. Pressing
the left thumbstick to the right will bring you back to the regular soldiers.

As you cycles through the soldier icons, the right-hand side of the screen will
update to show you information about each soldier. When the soldier you wish to
add to your platoon is current, press the A Button to select him/her. You will
then be able to assign any combat points that he may have, and set up what
equipment you wish the soldier to take into the mission. To unselect a soldier,
select his/her spot in the platoon and press Y. You can also simply select a
new soldier in that slot, which will automatically unassign the current one.

SOLDIER SKILLS and COMBAT POINTS

Every time a soldier loves through a mission, he earns one combat point that
you can use to raise one of his skills. Each skill has a separate effect on
gameplay. The Weapons skill determines how fast the reticle pips converge,
making for better accuracy and allowing soldiers to recover from recoil faster.
The Endurance skill reflects how many wounds a soldier can take before becoming
incapacitated. Remember however, that one shot in the right place can
incapacitate a soldier regardless of how high his/her endurance rating is. The
Stealth skill determines how difficult it is for enemy soldiers to detect that
soldier. The higher a soldier's Stealth rating, the closer he/she can get to
enemy soldiers before being detected. Finally, the Leadership skill affects all
of the soldiers on a platoon. For every three points of leadership that a
soldier has, the skills of all of the other soldiers on the platoon are
increased by one. Only the soldier with the highest Leadership rating in the
platoon has an effect on his/her teammates.

To raise a skill with a combat point, select the appropriate skill and press
the A Button. You will see the total number of combat points change. If you
made a mistake, simply press the Y Button on that skill to erase the allocation
of the combat point, which returns it to the pool of points currently
available. Once a soldier goes on a mission, his/her combat points are locked
and cannot be reassigned.

SELECTING KITS

To select which kit you wish to use in a mission, select the Kit box and press
the A Button. Every time you press the A Button, the current kit will cycle,
bringing up a new one. Most soldiers will have four kits to select from.
Different secondary items will appear, depending on which kit you choose, but
it Campaign mode all kits for a particular soldier class have the same primary
weapon. If you have unlocked additional weapons for specialists, they will have
up to eight kits to choose from.

Once you have assigned combat points and kits, and are satisfied with your
platoon alignments, select GO! to launch the mission.

Source: Game Manual

-------------------------------------------------------------------------------

==============================
|   d. Rules of Engagement   |
==============================

By pressing the Left Trigger during gameplay, you can access the Command Map.
Here you can select Rules of Engagement (ROEs) for your two teams, A and B.
Each team has its own ROEs, independent from the other team. The ROE above the
list of soldiers indicates the team's Movement ROE, while the one below the
list of soldiers indicates the team's Combat ROE. To change the current ROE,
simply highlight it and press the A Button.

MOVEMENT ROEs
A team's Movement ROE determines how their movement is affected by combat.

   Hold: A team on Hold will not move until taken off Hold. It can still be
   given orders, but will not move to accomplish those orders unless you take
   it off hold.

   Advance: A team on Advance will move normally until it takes fire. Once it
   is in combat, it will revert to Hold. To get it to move again, you will need
   to take it off of the Hold ROE

   Advance at all Costs: A team set to this Movement ROE will continue to
   advance along its path, whatever the costs. It will not stop moving to
   engage enemies, but will engage them while moving.

COMBAT ROEs
A team's combat ROE determines how often and carefully it fires.

   Recon: A team on Recon will not open fire on any enemy it see. It will
   return fire if fired upon, or engage enemies directly in its path. When
   possible, soldiers on Recon will use silenced weapons.

   Assault: A team on Assault will carefully pick its shots. It will only fire
   if it can see an enemy, and will stop firing as soon as it no longer sees a
   threat.

   Suppress: A team on Suppress will fire at any place it suspects an enemy to
   be. It will continue to fire at an area from which an enemy disappears for a
   few seconds.

Source: Game Manual

-------------------------------------------------------------------------------

==================
|   e. Dossier   |
==================

There are 50 tasks you can complete in Ghost Recon to unlock new content in the
game. By completing various tasks, you can unlock specialist characters to
play, new weapons, new levels for multiplayer play, and more.

 1. W. Jacobs for Quick Mission
    ---------------------------
    Complete Special Objective in M01 Iron Dragon in any difficulty during a
    campaign.

 2. N. Tunney for Quick Mission
    ---------------------------
    Complete Special Objective in M02 Eager Smoke in any difficulty during a
    campaign.

 3. J. Stone for Quick Mission
    --------------------------
    Complete Special Objective in M03 Stone Bell in any difficulty during a
    Campaign.

 4. B. Gordon for Quick Mission
    ---------------------------
    Complete Special Objective in M04 Black Needle in any difficulty during a
    Campaign.

 5. H. Ramirez for Quick Mission
    ----------------------------
    Complete Special Objective in M05 Gold Mountain in any difficulty during a
    campaign.

 6. K. Henkel for Quick Mission
    ---------------------------
    Complete Special Objective in M06 Witch Fire in any difficulty during a
    campaign.

 7. G. Osadze for Quick Mission
    ---------------------------
    Complete Special Objective in M07 Paper Angel in any difficulty during a
    Campaign.

 8. L. Cohen for Quick Mission
    --------------------------
    Complete Special Objective in M08 Zebra Straw in any difficulty during a
    Campaign.

 9. A. Galinsky for Quick Mission
    -----------------------------
    Complete Special Objective in M09 Blue Storm in any difficulty during a
    campaign.

10. S. Grey for Quick Mission
    -------------------------
    Complete Special Objective in M10 Fever Claw in any difficulty during a
    campaign.

11. D. Munz for Quick Mission
    -------------------------
    Complete Special Objective in M11 Dream Knife in any difficulty during a
    campaign.

12. S. Ibrahim for Quick Mission
    ----------------------------
    Complete Special Objective in M12 Ivory Horn in any difficulty during a
    campaign.

13. PKM for G. Osadze
    -----------------
    Complete Special Objective in M07 River in Veteran during a Quick Mission
    in Mission Mode.

14. M60 for D. Munz
    ---------------
    Complete Special Objective in M11 POW Camp in Elite during a Quick Mission
    in Mission Mode.

15. 7.62 Carbine for W. Jacobs
    --------------------------
    Complete Special Objective in M01 Caves in Veteran during a Quick Mission
    in Mission Mode.

16. AN-94 for B. Gordon
    -------------------
    Complete Special Objective in M04 Village in Elite during a Quick Mission
    in Mission Mode.

17. Bizon 9mm for N. Tunney
    -----------------------
    Complete Special Objective in M02 Farm in Recruit during a Quick Mission in
    Mission Mode.

18. A-91 for K. Henkel
    ------------------
    Complete Special Objective in M06 Castle in Elite during a Quick Mission in
    Mission Mode.

19. 7.62 Sniper for A. Galinsky
    ---------------------------
    Complete Special Objective in M09 Swamp in Veteran during a Quick Mission
    in Mission Mode.

20. M98 for S. Ibrahim
    ------------------
    Complete Special Objective in M12 Docks in Veteran during a Quick Mission
    in Mission Mode.

21. Silenced Sniper for J. Stone
    ----------------------------
    Complete Special Objective in M03 RR Bridge in Elite during a Quick Mission
    in Mission Mode.

22. 5.56 Carbine for S. Grey
    ------------------------
    Complete Special Objective in M10 Vilnius in Veteran during a Quick Mission
    in Mission Mode.

23. 7.62 AR for L. Cohen
    --------------------
    Complete Special Objective in M08 Battlefield in Elite during a Quick
    Mission in Mission Mode.

24. AK-74 for H. Ramirez
    --------------------
    Complete Special Objective in M05 Embassy in Recruit during a Quick Mission
    in Mission Mode.

25. Domination Game Type
    --------------------
    Complete M15 Red Square in Firefight on Elite, using only a sniper.

26. Siege Game Type
    ---------------
    Complete M05 Embassy in Firefight on Elite, using only a sniper.

27. Cat and Mouse Game Type
    -----------------------
    Complete M06 Castle in Firefight on Elite, using only a sniper.

28. Defend for M01 Caves
    --------------------
    Complete M01 Caves in Recon on Elite maintaining at least a 50% hit
    percentage.

29. Defend for M02 Farm
    -------------------
    Complete M02 Farm in Recon on Elite maintaining at least a 50% hit
    percentage.

30. Defend for M03 RR Bridge
    ------------------------
    Complete M03 RR Bridge Map in Recon on Elite maintaining at least a 60% hit
    percentage.

31. Defend for M04 Village
    ----------------------
    Complete M04 Village in Recon on Elite maintaining at least a 60% hit
    Percentage.

32. Defend for M05 Embassy
    ----------------------
    Complete M05 Embassy in Recon on Elite maintaining at least a 75% hit
    Percentage.

33. Defend for M06 Castle
    ---------------------
    Complete M06 Castle in Recon on Elite using only a sniper.

34. Defend for M07 River
    --------------------
    Complete M07 River in Firefight on Veteran using only a support expert with
    the M249 and extra ammo kit.

35. Defend for M08 Battlefield
    --------------------------
    Complete M08 Battlefield in Recon on Elite using a full team, and not
    losing a soldier.

36. Defend for M09 Swamp
    --------------------
    Complete M09 Swamp in Recon on Elite using only a sniper.

37. Defend for M10 Vilnius
    ----------------------
    Complete M10 Vilnius in Firefight on Veteran using only Nigel Tunney with
    the Bizon 9mm and M136 kit.

38. Defend for M11 POW Camp
    -----------------------
    Complete M11 POW Camp in Mission Mode on Elite, using only one soldier

39. Defend for M12 Docks
    --------------------
    Complete M12 Docks in Firefight on Elite using a demolitions expert with
    the M4 and M136 kit.

40. Defend for M13 Airbase
    ----------------------
    Complete M13 Airbase in Recon on Veteran using only a sniper.

41. Defend for M14 Mountain
    -----------------------
    Complete M14 Mountain in Recon on Elite maintaining at least a 75% hit
    Percentage.

42. Defend for M15 Red Square
    -------------------------
    Complete M15 Red Square in Firefight on Elite using only one soldier.

43. Map MP07 Stronghold
    -------------------
    Complete the campaign once on Recruit.

44. Map MP08 Creekbed
    -----------------
    Complete the campaign once on Veteran.

45. Map MP09 Wilderness
    -------------------
    Complete the campaign once on Elite.

46. Chicken Mode Cheat
    ------------------
    Complete M06 Castle in Firefight on Elite using only one Rifleman with the
    M16/M203 kit.

47. Slow Mo Mode
    ------------
    Complete M07 River in Recon on Elite using only one Rifleman with M16/M203
    Kit.

48. MegaNoggin Cheat
    ----------------
    Complete M01 Caves in Firefight on Elite, using only one demolitions expert
    with the M4 and M136 kit.

49. Paper Mode Cheat
    ----------------
    Complete M15 Red Square in Recon on Elite using only a sniper with the M24
    and frags kit.

50. Helium Mode Cheat
    -----------------
    Complete M13 Airbase in Firefight on Elite with a full team, and not
    losing a soldier.

===============================================================================

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                          I I I .   C A M P A I G N
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-------------------------------------------------------------------------------

==========================
|   a. M01 Iron Dragon   |
==========================

South Ossetia
05:45|04/16/08|Clear

BRIEFING TEXT
Welcome to Tbilisi, gentlemen -- I hope you got some shuteye on the flight from
Bragg, because now that we're here we've got a lot of work to do.

Here's the situation: We've been deployed at the request of the Georgian
government to help them deal with rebels on their Russian border. Our area of
operations will be the South Ossetian Autonomous region -- 1500 square miles of
small villages and rugged backcountry. The Ossetians have been skirmishing with
the Georgian army for years, but lately the attacks have escalated to the verge
of all-out war. Washington thinks that the Russians have engineered the current
flare-up as an excuse to step in and annex the whole region. Our job is to cut
the legs out from under the revolution before that can happen.

Our first mission is a raid on a rebel base in the Caucasus Mountains. A rebel
leader named Bakur Papashvili has been attacking army convoys across the Terek
River. You'll need to take out his guard posts first, then hit his main camp.
You'll find Papashvili in the caves at the top of the hill where he's set up a
command center. Take him alive if you can, but remember that he won't surrender
unless all his guards are eliminated.

PLATOON
Since you have no specialists, just hit AUTO ASSIGN. The names for the default
soldiers change from campaign to campaign so I will refer to them as Default
rather than names.

Team Alpha:
   Default Rifleman - Kit 1
   Default Rifleman - Kit 1
   Default Sniper - Kit 1
Team Bravo:
   Default Rifleman - Kit 1
   Default Rifleman - Kit 1
   Default Support - Kit 1

OBJECTIVES
1. Neutralize the Tent Camp
2. Secure the Caves
3. Reach Extraction Zone
X. Capture Papashvili

RECRUIT WALKTHROUGH
This mission takes place in a large forest area providing perfect camouflage
for enemies. Be careful when progressing through this level as the enemies can
be pretty hard to spot. Luckily, if you bring a sniper along, he/she can
usually pick them off from afar. Anyways, open up your command map at the start
and look to the near the center of the map just southwest of the target dot.
You should notice a little gap in between the cliffs. Place the target at the
western entrance of the gap and press the A Button, making a path for the Bravo
team. Head that way along the cliff wall and look out for three enemy soldiers
up ahead. Pick them off and follow Bravo team west to the gap.

Stop near the entrance and gets some cover. Then look to the north for a group
of enemies. Wait for them to come to you and then take them out. When it is
clear, open your Command Map again and place the target near the gold box to
the east (the Tent Camp) and make a path to there. Now head northeast up
through the gap but be cautious of the enemy soldiers up here There are about
four enemies total up here: two right near the entrance to the gap, and two
amongst the forest to your left. Once the threat is gone, follow Bravo team,
continuing east to the Tent Camp. I recommend flanking the enemy and having
Bravo approach from the southwest while you take Alpha and approach from the
direct west. There aren't very many soldiers here and once you trap them it's a
piece of cake to take them out. Be wary of some enemies in the trees to the
east of the camp as they can be hard to spot.

Objective Complete - 1. Neutralize the Tent Camp

Now open up your Command Map again and make a path to the cave entrance up in
the northwest corner of the map. Head up the open cliff area, keeping an eye
out for enemies amongst the boulders and the shrubbery. There are no large
trees here so enemies are much easier to spot from afar. About halfway up the
cliff, you should reach a high point where you can look down on everything for
as far as the draw distance goes. Stay up here and pick off any enemies you see
before progressing on. Continue west hugging the cliff edge and take out any
more threats you see before heading north to the caves. Look out for two enemy
soldiers at the entrances to the cave (one at each entrance). Take them out
then head into the eastern cave entrance with only Alpha team. After you cross
a wooden bridge you will come to a lighted clearing with a single soldier off
to the right.

Objective Complete - 2. Secure the Caves

Carefully kill him and then progress toward in the direction of his body,
taking the little tunnel beyond him to a room with the prisoner Papashvili.
Simply touch him to rescue him and then exit the caves.

To complete the mission, you can either head back where you started or
eliminate all remaining enemies. Since there are not very many enemies left,
you should just take them out. Make a path for Bravo in your command map due
south from the caves, then another one east to the extraction zone. Head west
from the caves and then south down the cliff. Take out an enemy soldier amongst
the trees ahead and then proceed south down another steep cliff. You should see
a bunker of sand bags down below. Head for that and then head east back to the
extraction zone. Take out any enemies in this area that you missed and pass by
the gap through the cliffs. In this last area to the extraction zone, two
enemies have spawned. Look carefully for them in the shrubs and pick them off
completing the mission.

Objective Complete - 3. Reach Extraction Zone
Objective Complete - X. Capture Papashvili
All enemies neutralized. Mission complete.

SPECIALIST UNLOCKED
Will Jacobs - Rifleman
      Weapons ooo
      Stealth oo
    Endurance oo
   Leadership oooo

-------------------------------------------------------------------------------

==========================
|   a. M02 Eager Smoke   |
==========================

South Ossetia
02:15|04/24/08|Cloudy

BRIEFING TEXT
We've been tapped for a search and rescue. The Navy's been flying sorties
against rebel positions from its carrier battle group in the Black Sea. Last
night, the bad guys got lucky with a SAM and took out one of our F-18s. The
pilot and the weapons officer both bailed out before impact, but the rebels
picked them up shortly after they activated their beacons.

They're being held for interrogation at a farm near the crash site. Your job is
to go in and bring them back out alive. Recon photos show the F-18 is still
largely intact but heavily guarded. If it's possible to plant a demo charge and
blow the plane, do it -- but don't jeopardize your main mission.

And try to minimize Ossetian casualties -- the Russians are already making a
big stink at the U.N. about us being here and we don't want to give them any
more ammunition. If Moscow decides to intervene, we're going to find ourselves
smack in the middle of a major war.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Default Rifleman - Kit 1
   Default Sniper - Kit 1
Team Bravo:
   Default Rifleman - Kit 1
   Default Demolitions - Kit 1
   Default Support - Kit 1

OBJECTIVES
1. Rescue Pilot
2. Rescue Weapons Officer
3. Get to Extraction Zone
X. Destroy Avionics

RECRUIT WALKTHROUGH
To start off, press the X Button to turn on night vision. This makes the
mission so much easier as enemies are basically highlighted in light green now.
Since the mission is so spread out, you should have your teams split up. Using
your command map, place the target near the northwest gold box and make a path
for Bravo team to get there. Set them off and they should kill any enemies that
they encounter with ease and reach the downed plane. If they are ever held up,
simply put them back on advance in your command map.

While they head off, take Alpha team due south towards the southeastern box.
Eliminate a few enemies you come across until you spot a barn across a little
stream. Cross the stream and head for some cover, then pick off any enemies you
spot in or near the barn. There are quite a few of them so be patient and allow
them to show themselves. Be careful as to not hit the prisoner sitting in the
middle as you are supposed to save him. Also look out for any enemies on the
second level of the barn. The barn may seem to be clear, but if you still have
a red dot on your Threat Indicator, be cautious and look out for any hiding
enemies as you enter the barn. When it is all clear, the captive pilot will
stand up. Brush up against him to get him to follow you, then switch over to
Bravo team.

First off, use your Command Map to make a path directly west from the barn for
Alpha team. Then make another path heading north towards the gold box in the
middle. They should swing around to the south, eliminating some enemies in the
area before heading to the final area. Now switch to your demolitions expert
and press the B Button to change to your explosive charges. Go up to the
crashed plane and hit the Right Trigger once aimed at it. After a short delay,
the explosive will be planted, though you cannot see it.

Objective Complete - X. Destroy Avionics

Switch back to the leader of Bravo team and make your way south southeast
towards the last objective. You will soon come to an abandoned house with many
enemy soldiers around it. Try and time it so that Alpha team gets there the
same time as you so that you can flank the enemy. Stay a ways off and find some
cover. Be patient and pick off all enemies patrolling the area. Then circle the
building, looking for any enemies in the windows before entering the building.

Enter a little arched area on the south side of the building and open the door
here by clicking in the Left Thumbstick. The house should be almost entirely
clear if you shot the enemies through the windows except for one last enemy. As
you head up the stairs and make a left, you should see the weapons officer in a
room at the end of the hall. Upon entering the room, look to the left and pick
off the enemy soldier, then touch the weapons officer to rescue him.

Now you can head back to the extraction zone where you started or you can take
out the remaining enemies. If you choose to do the latter, use your Threat
Indicator to lead you to the remaining enemies. There were only two enemies,
southwest of the house, left in my game, but it could be different for you.
There also may be enemy soldiers near the stream or around that area that both
your teams missed. Just use your Threat Indicator and night vision to spot them
easily and pick them off.

Objective Complete - 1. Rescue Pilot
Objective Complete - 2. Rescue Weapons Officer
Objective Complete - 3. Reach Extraction Zone
No Enemy Resistance remains.

Afterwards, you get to view a weak cutscene showing part of the crashed plane
blowing up. Big woop.

SPECIALIST UNLOCKED
Nigel Tunney - Demolitions
      Weapons ooo
      Stealth ooo
    Endurance ooo
   Leadership ooo

-------------------------------------------------------------------------------

=========================
|   c. M03 Stone Bell   |
=========================

South Ossetia
10:00|05/02/08|Clear

BRIEFING TEXT
Word just came down from HQ, gentlemen. We have official confirmation that at
0600 hours three Russian armored divisions crossed the border and linked up
with the rebel forces in the north. The Russian foreign minister has issued a
statement condemning "international meddling in regional affairs." Looks like
we've got ourselves a full-scale international incident.

For now the U.S. is still backing the legitimate Georgian government. Our
orders are, quote, "to aid the Georgian army's defensive operations in any way
practical." Short and sweet that means we've got the green light to blow stuff
up.

First priority is to slow down the main armored column headed for Tbilisi.
We've identified an ambush point about 60 klicks west of here where the highway
crosses under a rail line. A Georgian command post is nearby -- if it's overrun
their entire western flank will collapse. Take out the Russian advance patrols
first, then the tanks. And keep your demolitions expert under cover until you
need him -- those tanks aren't going to be stopped by anything less than a
rocket up the tailpipe.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 1
   Default Sniper - Kit 1
Team Bravo:
   Default Rifleman - Kit 1
   Default Support - Kit 1
   Default Sniper - Kit 1

OBJECTIVES
1. Neutralize NE Patrol
2. Neutralize SW Patrol
3. Prevent HQ Breach
X. No NATO Casualties

RECRUIT WALKTHROUGH
If you look to your right at the start you will find the NATO headquarters that
you must protect. The enemy will be coming from the northwest past where the
bridge ahead is. Open up your command map and set a path to the bridge and get
some cover in the bushes and among the pillars there. Switch to your sniper and
take out three scouts a little further northwest near some brush. Once you kill
them, look on further down the road and you should see a tank followed by a
mass of enemy soldiers.

Switch to Tunney and press B to get out his tank-destroying bazooka. You need
to sacrifice your cover a little while to get out into the open for a clear
shot at the tank. Once the large pips converge and your reticle turns into a
square, you're ready to fire. If you miss, you can always reload and try again,
but this costs time, and potentially, your life. So make sure you hit it the
first time.

Once the tank is destroyed, head back for some cover and stay low, either
kneeling or lying flat on the ground. Switch back to Jacobs or your support man
and start mowing the enemy soldiers down. Make good use of your grenade
launcher to take out groups of them at a time. Once the enemies are fired upon,
they tend to head into the woods to the right. Be patient as they eventually
come out and fire at you, giving you opportunity to take them out. Be wary of
the enemies that attack you from the cliffs to your left and right. They are
hard to spot but your snipers are good at picking them off.

Objective Complete - 1. Neutralize NE Patrol
Objective Complete - 3. Prevent HQ Breach

As soon as the all enemies are downed (you will know because it of the above
messages), take your team northwest and hug the cliff to your left. You should
soon see a passage heading back southeast up the cliff with a few dead soldiers
along it. Head up the path and once you reach the top, stop and look for three
soldiers standing ahead. Lay low, take your time and pick them off to complete
the mission.

Objective Complete - 2. Neutralize SW Patrol
Objective Complete - X. No NATO Casualties
Mission Complete.

SPECIALIST UNLOCKED
Jack Stone - Sniper
      Weapons ooooo
      Stealth ooooo
    Endurance oo
   Leadership o

-------------------------------------------------------------------------------

===========================
|   d. M04 Black Needle   |
===========================

Republic of Georgia
15:00|05/07/08|Clear

BREIFING TEXT
The Georgians have stopped the Russians temporarily, but they're not going to
hold out for long. The president and his cabinet have already fled the country
to set up a government-in-exile. We're in country only for as long as it takes
to get the rest of our people out safely.

HQ just got a radio call from a couple of Brits up near the village of Ahmeta.
Their transportation broke down and they're cut off from the Georgian lines.
We're sending you in by chopper to open up and escape route for them. You'll
need to move fast -- in their last message they said they said they thought
they'd been spotted by a Russian patrol.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Default Rifleman - Kit 1
   Jack Stone - Kit 1
Team Bravo:
   Nigel Tunney - Kit 1
   Default Support - Kit 2
   Default Sniper - Kit 1

OBJECTIVES
1. Secure the Crossroads
2. Contact UN Troops
3. Reach Extraction Zone
X. Keep UN Soldiers alive

RECRUIT WALKTHROUGH
This is quite a fun mission, infiltrating an abandoned village and saving two
UN comrades in danger. Open up your command map and you should see two green
circles, indicating you allies, to the north. They are the UN soldiers, but
they're quite far off as they are on the other side of the river. Anyways, to
begin your mission, make a path a little ridge just south west of your location
(it looks like a skinny black thing jutting out into the land from the river).
Take cover near here and scout out your enemies ahead. If you see no enemies
then they are past the road and hidden behind the hump. Take out the soldier at
the little station before the bridge and proceed cautiously to take out any
others in the area. Now switch to your Stone and pick off the lone soldier at
the station at the other end of the bridge.

Open up your command map and set a path just south of the westernmost box.
Continue with your platoon northwest across the bridge but before you get off,
look to the left among the brush for a couple enemy soldiers. Take them out
then get off the bridge and get some cover off to the left side of the road.
Take out any enemies you see in this area around the buildings. Sometimes there
are enemies inside the buildings. In this case, just use your grenade launchers
from afar or sneak up near the building with your support soldier and lob a
couple in the windows. You will know if there are people in the buildings if
you do not see anyone but your Threat Indicator still glows red.

Objective Complete - 1. Secure the Crossroads

Once the crossroads have been sufficiently secured, open your command map again
and make a path for Bravo team north past the crossroads area into the woods,
and then another east-northeast so that they end up just northwest of the area
where the UN troops are. This may sound confusing but it makes a lot more sense
on your map. Basically you are flanking the abandoned village while taking out
soldiers in the hills to the north.

Let your Alpha team relax a bit allowing Bravo team to get to the destination
before arriving. You may want to take Bravo team yourself into the hills,
however, for a quicker time. Upon reaching the wrecked building, ambush the
village, taking out the distracted enemy soldiers. Bravo team should come
around from the north and take out the few enemies there. Once the threat is
eliminated, head into the northern building and touch each of the UN soldiers
to secure them.

Objective Complete - 2. Contact UN Troops

Upon reaching the abandoned village area, a group of about seven or eight enemy
soldiers will spawn to the west near the bridge and the crossroads area. Open
your command map and send Bravo back toward the crossroads area. Follow with
Alpha team right behind them and take out the group of enemies that pursues
you. Bravo team is usually quite good at spotting them out and picking them off
but be there with support. They come from various places so be patient and let
them appear to you. Once they are all downed, the mission is complete.

Objective Complete - 3. Reach Extraction Zone
Objective Complete - X. Keep UN Soldiers alive
All enemies neutralized. Mission Complete.

SPECIALIST UNLOCKED
Buzz Gordon - Rifleman
      Weapons ooo
      Stealth oo
    Endurance ooo
   Leadership ooooo

-------------------------------------------------------------------------------

============================
|   e. M05 Gold Mountain   |
============================

Tbilisi, Georgia
09:00|05/14/08|Clear

BRIEFING TEXT
Time to get the hell out of Dodge - intel says Russian troops have reached the
city limits. The rest of our people have already been evac'ed - you gentlemen
are the absolute tip of the Dachshund's tail. The Navy is running a shuttle
between our embassy and the U.S.S. Ronald Regan out in the Black Sea. Two hours
from now the last Seahawk will leave the embassy's roof - you'd better be on
it.

On the way there there's one thing we want you to check out. The Russians
brought down one of our Seahawks on the last run - hit it with a man-portable
SAM before it reached the embassy. It crashed in a park just north of your
position. We haven't received any communication from the crew - no voice, no
beacon - probably there are no survivors. But your orders are to check out the
wreckage and make sure.

Be on the look out for Russian patrols. And watch out for Georgian civilians as
well - there are plenty of refugees in the streets and we want to keep
collateral damage to a minimum.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 1
   Jack Stone - Kit 4
Team Bravo:
   Buzz Gordon - Kit 1
   Default Rifleman - Kit 1
   Default Sniper - Kit 4

OBJECTIVES
1. Secure the Bank
2. Investigate Crash Site
3. Reach Extraction Zone
X. No Civilian Casualties

RECRUIT WALKTHROUGH
This is a great mission through the capital city of Georgia. It sort of reminds
me of Black Hawk down, just because of the whole city setting, except there are
no angry Somalians here. But there is a crashed helicopter! Anyways, I would
only use Alpha team in this mission, as it is pretty simple and
straightforward, but you may choose to string Bravo along if you wish.

At the start, head left around the corner and stop when you get to the phone
booth ahead. Either peak or slowly strafe right around the corner and pick off
the three idle soldiers before they can get a shot at you. You may also want to
launch or lob a grenade at them. Continue a little left around the building
ahead and then north. Watch out for the frightened citizen that comes up the
stairs to your right. He can spook you but be careful not to shoot him, or any
other civilian in this mission.

A little further on down, the road will come to sort of a T intersection. The
bank will be on your right. Take out the two heavy machine gunners in the
windows on the upper floor before taking on the inside of the bank. Stay fairly
far away and strafe in front of the entrance, picking off the three enemies you
see inside the building. Then enter the building and open the door on the north
end of the building, taking out the last enemy soldier in the bank.

Objective Complete - 1. Secure the Bank

Exit out the southern door of the bank and head east, getting some cover by a
parked car around the corner of the bank. Eliminate the group of four soldiers
that comes your way and continue heading east down the road. Turn left with the
road, and you should be heading north, facing the embassy. Only go through the
parking garage area if the group of four soldiers did not come to you before.
They will be in there. Now cautiously strafe in front of the southern entrance
and take out the three soldiers on guard in the front of the embassy. Now look
up and kill the two soldiers at their posts on the roof of the embassy. You may
need to take the stairs at the south side of the building up to the roof to
eliminate them.

Now head out the western exit of the embassy back onto the road and turn north
to see a group of five soldiers. Use your grenade launcher or switch to Stone
and pick them off before proceeding. Pass their dead bodies and enter the
building to your right to eliminate this threat first. Switch to Stone and head
up the stairs. Open the door at the top and toss a grenade at the three
soldiers standing in front of you. Exit the building and head east to the crash
site. Pick off all enemies you see from afar, then walk up and around the
downed helicopter to "investigate" it.

Objective Complete - 2. Investigate Crash Site
Objective Complete - 3. Reach Extraction Zone
Objective Complete - X. No Civilian Casualties
Mission Complete.

SPECIALIST UNLOCKED
Henry Ramirez - Rifleman
      Weapons ooo
      Stealth ooooo
    Endurance oooo
   Leadership ooo

-------------------------------------------------------------------------------

=========================
|   f. M06 Witch Fire   |
=========================

Izborsk, Russia
02:00|06/06/08|Clear

BRIEFING TEXT
It's official - President Arbatov just appeared, "welcoming" the Republic of
Georgia into the new Russian Democratic Union. Of course, no one's recognizing
the annexation - the Georgian government-in-exile issued a strong denial from
their offices in Geneva, and the U.S., Great Britain, and Germany have all
publicly condemned the Russian invasion - but all the talk in the world isn't
going to budge those tanks in Tbilisi.

The big boys are convinced that Arbatov and his generals are engineering
another "intervention". Satellites have detected major troop movements on the
Baltic coast, near the Latvian border. Latvia, Lithuania, and Estonia were all
part of the old Soviet empire and bringing them back under Moscow's control has
been part of the Ultranationalist agenda for years.

We're sending you in to gather intelligence about the coming attack. The
Russians have set up a command post at Izborsk, an old medieval fortress a few
miles from the border. Your mission is to infiltrate the post and recover any
documents describing the Russian battle plans. Watch out for patrols - there's
been a lot of troop movement along the road. There's also a comm station inside
the castle - don't let the garrison radio for help, or you'll have a major
firefight on your hands.

One final twist. There's a mobile SAM site nearby. Reconnoiter, and if it's
lightly guarded, take it out with rockets.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 1
   Jack Stone - Kit 4
Team Bravo:
   Buzz Gordon - Kit 1
   Henry Ramirez - Kit 1
   Default Sniper - Kit 4

OBJECTIVES
1. Get Intel from SE House
2. Get Intel from NW House
3. Reach Extraction Zone
X. Destroy SAM

RECRUIT WALKTHROUGH
Welcome to Russia, comrades. This mission is in the dark so don your night
vision before heading out. For a much quicker and easier time, I recommend
splitting up your teams on this mission. Since Alpha team has Tunney, with the
tank-destroying rockets, it will head north to the SAM while Bravo team heads
east to the SE House. Open your command map and make a path to the southwestern
box and then proceed with Alpha team north into the woods. You should spot a
little shack off to your right and a couple of enemy soldiers. Take them out
and continue north until you spot the large SAM (it looks like a tank with some
massive missile launchers on top). There are a few enemies patrolling the area
so take them out before switching to Tunney and destroying the SAM.

Objective Complete - X. Destroy SAM

Switch to Bravo team and then open the command map and make a path for Alpha
into the center of the castle area in the middle of the map. Now enter the
little house nearby and cautiously take out the three soldiers inside. Walk to
the southwest corner of the house to a little table to nab the intelligence.

Objective Complete - 1. Get Intel from SE House

Alpha team should be causing a riot now in the castle, so go to join them. But
head southwest out onto the road and you should see a truck coming your way.
Shoot the driver and the passenger through the windshield and the truck will
stop. Then head around to the back of the vehicle and take out another enemy
soldier. Now switch back to Alpha team and make a path to the extraction zone
to the far north for Bravo using your command map. Head to the house northwest
from your location (the one with the door on the side, not the in the front),
and slowly peek or strafe around the corner and kill the three enemies there.
Now walk over to the table ahead to grab some more intelligence.

Objective Complete - Get Intel from NW House

Now simply follow Bravo team north to the extraction zone, or you could take
the time to find all remaining enemies if you're that brutal kind of person.

Objective Complete - 3. Reach Extraction Zone
You have gathered the intelligence.

SPECIALIST UNLOCKED
Klaus Henkel - Demolitions
      Weapons ooooo
      Stealth ooo
    Endurance ooooo
   Leadership ooo

-------------------------------------------------------------------------------

==========================
|   g. M07 Paper Angel   |
==========================

Lubana River, Latvia
06:00|06/17/08|Clear

BRIEFING TEXT
Bad news. The Russians went on the offensive in the Baltics this morning, three
days ahead of schedule. Satellite images show two main thrusts - one along the
coast to Tallinn and the other straight past Izborsk to Riga. Senior command is
trying to field a defensive force from our bases in Germany, but they need more
time. And we're the ones who are going to provide it.

Your mission is to blow the bridge where the Riga highway crosses the Lubana
River. This will seriously damage the enemy's ability to bring forward
reinforcements and will slow their advance dramatically. Plant demo charges on
both of the main pillars of the bridge, then clear out to the extraction zone.
Don't try to engage the primary force guarding the bridge - they'll eat you for
lunch. But use your own judgment on the Russian camp near the river. If it's
lightly guarded, take it out - it'll only add to the disruption.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Henry Ramirez - Kit 1
   Klaus Henkel - Kit 1
Team Bravo:
   Buzz Gordon - Kit 1
   Nigel Tunney - Kit 2
   Default Demolitions - Kit 1

OBJECTIVES
1. Destroy East Pylon
2. Destroy West Pylon
3. Reach Extraction Zone
X. Eliminate Camp Garrison

RECRUIT WALKTHROUGH
Personally, I hate this mission. It's boring and there is too much walking
involved. Plus, you must be stealthy, which is actually kind of cool, but the
enemy almost always sees you anyway.

Well, try to make this mission a little less painful and long by having each
team split up. Open up your command map and set each team's Combat ROE to
Recon. Now make a path for Bravo all the way down to the East Pylon. Now take
Alpha team all the way west through the brush and trees to a little shallow
area in the river where you can cross. This area is at the northwest part of
the map, just northeast of the box there, which is the Camp Garrison. Stay on
the north bank of the river and take out any enemies you see, then cross the
river and take out any remaining soldiers. There are only about four or five
total.

Objective Complete - X. Eliminate Camp Garrison

From the camp head left and take a path between two cliff walls back east. If
you look on your command map, it should eventually lead around and down to the
West Pylon. There are three soldiers near the entrance of the path and there
are a couple more as the path turns west, though Bravo team might have taken
them out. Make your way to the pylon (the bridge support), doing your best to
avoid detection by the troops above, though they will likely see you. If they
do, get some cover under the bridge and take them out. Once you are clear,
switch to Henkel and plant a charge on the pylon. Now switch over to the
demolitions expert on Bravo team and plant a charge on the eastern pylon.

Objective Complete - 1. Destroy East Pylon
Objective Complete - 2. Destroy West Pylon

Once that is done, make a path for Bravo team all the way to the extraction
zone in you command map. It's a long way, but a path can still be made. In my
case, however, they refused to move and reverted back to Hold because of the
tanks above. So you may need to give them a little push before setting them
off. Once they're off, head back out to the camp garrison area and head south-
southwest to the extraction zone. There are a few enemies along the way, so
look for them among the trees and shrubbery. Stay to the west at all times to
avoid any further detection and head to the extraction zone. Once Bravo gets
there, the mission is complete.

Objective Complete - 3. Reach Extraction Zone
You Have Slowed the Russian Advance.

You get to view another cutscene, this time of the bridge's supports exploding
and the bridge collapsing. It is much cooler than the one after M02 and the
sound effects are great.

SPECIALIST UNLOCKED
Guram Osadze - Support
      Weapons oooooo
      Stealth oooo
    Endurance ooooo
   Leadership oo

-------------------------------------------------------------------------------

==========================
|   h. M08 Zebra Straw   |
==========================

Venta, Lithuania
16:00|06/24/08|Rain

BRIEFING TEXT
The 1st Armored Division has managed to stop the Russian advance... but just
barely. We've got reinforcements coming up from the coast, but they won't be
here until tomorrow. Right now, the situation is very fluid - if the Russians
resume the attack before we're ready, we're not sure our line will hold.

The main concentration of Russian troops in this sector is near a little
Lithuanian village named Venta. They've set up mobile artillery in the hills
nearby and are using it to shell our position here. Your mission is to go in
and take out that artillery.

The chopper will drop you at an abandoned farm just west of town. It's unlikely
that your arrival will go undetected, so you'll need to establish a defensive
perimeter quick or you'll be overrun. Once you're in place HQ will launch an
attack down the main road. Hold the farm until you see our tanks, then link up
with them and proceed into the village. Clear out the village, then proceed to
the artillery batteries in the hills. One antitank rocket apiece should do the
job.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 1
   Guram Osadze - Kit 2
Team Bravo:
   Buzz Gordon - Kit 1
   Default Demolitions - Kit 2
   Jack Stone - Kit 4

OBJECTIVES
1. Secure the Village
2. Destroy East Artillery
3. Destroy North Artillery
X. Protect Friendly Tank

RECRUIT WALKHROUGH
This mission can be hard at times but is overall fairly easy. Turn on night
vision as it is dark then access your command map and set a path for Bravo team
straight to the village. Take Alpha due north and take out a few enemies that
along the way. When Bravo team spots a tank and reverts to Hold, switch over to
Gordon and look at the tank. You should hear planes fly by overhead and see
explosions surround the enemy tank, destroying it. It's pretty awesome.

Put Bravo back on Advance and switch back to Jacobs on Alpha. Continue heading
north and as you near the road, look to the east and you should see a tank.
Switch to Tunney and take out his M136 to blast away the tank. Continue east
toward the village and take cover in one of the holes near there. Bravo team
should arrive shortly to aid you. Take look for enemies on both sides of the
road in the abandoned buildings. As I always so, be patient and let them come
to you. Head further east once it is clear and look for any more enemies in a
wrecked area on the south side of the road. In all there are about seven to ten
enemies in the village area. Make sure also to clear the area before friendly
tank and the soldiers come down the road.

Objective Complete - 1. Secure the Village

From here, split up the two teams and have each tackle one artillery. I have
Alpha team take the North Artillery and Bravo take the East Artillery, but it
really doesn't matter. Open up your command map and set a path near the eastern
box. Place the destination point just west of the artillery so that Bravo has
some cover from it. Now take Alpha team and head north to an elevated area
where the tank is. Be aware of any enemy soldiers patrolling the base of the
hill. You can actually see the tank as you approach, so switch to Tunney, take
good aim with the M136, and destroy it.

Objective Complete - 3. Destroy North Artillery

Head up the hill and take out any other enemies up there. If your Threat
Indicator glows red, the remaining enemies can usually be found behind some
rocks, so proceed with caution. Once it is clear, switch to Bravo team at the
base of the East Artillery and send Alpha back to the extraction zone. Move to
where you can see the tank and take it out with your demolitions expert. Kill
any remaining enemies in the area or on the map to complete the mission.

Objective Complete - 2. Destroy the East Artillery
Objective Complete - X. Protect Friendly Tank
The Artillery Has Been Silenced.

SPECIALIST UNLOCKED
Lindy Cohen - Riflewoman
      Weapons ooooo
      Stealth ooo
    Endurance ooooo
   Leadership ooooo

-------------------------------------------------------------------------------

=========================
|   i. M09 Blue Storm   |
=========================

Nereta Swamp, Latvia
09:00|07/03/08|Rainy

BRIEFING TEXT
The Russians are stalled just south of Riga. 1st Armored is prepped to launch a
major offensive as soon as the weather clears. We're sending you in now behind
the Russian lines to disrupt communications before the attack.

Your target is a Russian listening post on the border between Lithuania and
Latvia. They've set up their equipment in the middle of a swamp so you're going
to have to get your feet wet. There are three main islands you'll need to
clear. We think the listening post itself is on the eastern island, but we want
you to sweep all three to be certain. Try to capture the commanding officer
alive if possible - he might have valuable information about the Russian
defensive strategy.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 2
   Guram Osadze - Kit 2
Team Bravo:
   Lindy Cohen - Kit 1
   Buzz Gordon - Kit 1
   Jack Stone - Kit 4

OBJECTIVES
1. Clear West Island
2. Clear North Island
3. Clear East Island
X. Capture Russian Officer

RECRUIT WALKTHROUGH
This mission is fairly easy, but the enemies can be hard to find in the swamp,
so move with caution. Switch on the night vision and then open up your command
map. To make things go a little faster, split up your teams again. Make a path
for Bravo all the way to the westernmost box, where the West Island is. Now
take Alpha team north through the marshes to the East Island. When you see the
island up ahead, look for a little outpost with a guard in it. Pick him off and
continue north, landing on the island.

Head to the right to a clearing and take out a couple of enemy soldiers
standing out there. Continue further into the clearing and there should be more
soldiers, which you should eliminate. If you look to the left, you should see a
camp area. Head into this area and look further north of it for the remaining
soldiers on the island. Take these two out and then switch over to Bravo team.

Objective Complete - 3. Clear East Island

As Bravo team, make a path to the box in the middle of the map for Alpha team
using your command map. There is an abandoned house here where the Russian
Officer is being held. Anyways, as take out any remaining soldiers on this
island that Bravo did not kill already. There are about six enemies total, all
on the eastern side of the island. There is a group of three to the south and
another group of three further north. Clear the island and then switch back
over to Alpha.

Objective Complete - 1. Clear West Island

Alpha should be at or near the abandoned house by now. Open your command map
and send Bravo up to the North Island now. As Alpha, creep over to the eastern
wall of the house and peek in the opening there, taking out any soldiers you
see. There are a couple hiding behind some pillars and walls and there is one
directly to your left as you walk in, so be aware of him. Take them out and
then head up the stairs inside the house. Go into the room on your left and
touch the Russian Officer there to get him to come with you.

Now head down the stairs and due north out of the building toward the North
Island where Bravo team should be engaged in conflict. Follow them up the
island and take out any remaining enemies. Look for the last enemies near the
northern tip of the island and along the outskirts among the trees and bushes.
Once the island is cleared, the mission is complete.

Objective Complete - 2. Clear North Island
Objective Complete - X. Capture Russian Officer
Mission Complete.

SPECIALIST UNLOCKED
Astra Galinsky - Sniper
      Weapons ooooo
      Stealth oooo
    Endurance oooo
   Leadership oooooo

-------------------------------------------------------------------------------

=========================
|   j. M10 Fever Claw   |
=========================

Vilnius, Lithuania
18:00|09/01/08|Rain

BRIEFING TEXT
Good news. 1st Armored won major victories at Utena and Rezekne, and the
Russians are falling back on all fronts. One final push and they'll be out of
the Baltics for good. Word is that the Russian military brass is taking the
defeat hard. They're blaming President Arbatov and the other political leaders
- there might be a coup brewing.

We're sending you into Vilnius, the Lithuanian capital. The Russians have held
it since the first week of the invasion and it's been the site of some
significant action by the Lithuanian underground - the place is practically in
ruins. You'll be escorting a tank column into the heart of the old city to
liberate what's left of the presidential palace and some other key locations.
As the Russians learned in Grozy, sending armor into an urban setting without
proper infantry support is suicide. The remaining Russian troops have their
backs to the wall so they're not going down without a fight. Watch out for
snipers and antitank rockets fired from the shelter of the ruins. And, as
always, try to keep civilian casualties to a minimum.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Guram Osadze - Kit 2
   Nigel Tunney - Kit 1
Team Bravo:
   Lindy Cohen - Kit 1
   Astra Galinsky - Kit 1
   Default Demolitions - Kit 2

OBJECTIVES
1. Clear University Defenders
2. Clear Presidential Square
3. Clear Cathedral Defenders
X. All Tanks Survive

RECRUIT WALKTHROUGH
This mission is pretty hectic, and it can be frustrating at times, especially
when the enemy blows up your tanks. Basically you have to escort your tanks to
the Cathedral area at the end, protecting them from numerous enemy tanks and
antitank rockets. Instead of staying by the tanks at all times however, I
recommend having your teams scout out ahead and take some shortcut that the
tanks cannot. This gives you plenty of time to eliminate any threats before the
tanks get there.

At the start, leave Bravo team for the moment and head over to the left side of
the tanks. An enemy will spring out from the heap ahead and fire a wild
antitank rocket that will kill you if you stay to the right. Proceed on and you
will come across an enemy tank to your left and a couple of soldiers. The lead
tank will blow this one up, so you don't have to do anything except help kill
the soldiers by it. Once this area is clear, make a path for Bravo team just
southwest of the box in the lower middle of the command map. They will take a
little shortcut through the buildings to get there. This is the presidential
square, where two enemy tanks lie in wait. As Alpha, proceed ahead down the
road and take out the two enemies at the end. Switch to Tunney and look left
onto another road to spot a tank. Use an antitank rocket to take it out then
take out an enemy soldier to the left in a little wrecked area (he has antitank
rockets). Now proceed to kill the remaining three soldiers in the area.

Objective Complete - 1. Clear University Defenders

Switch over to Bravo team now, who should be lying low at the southwest corner
of the Presidential Square. First off, make a path for Alpha team in a little
alley south of the northeastern box, which is the Cathedral area. Now switch to
your demolitions expert and peek out north. You should see a tank there, which
you should eliminate. Now peek out from the mound there and take out the four
soldiers in the area before taking out the second tank at the northeast corner
of the area.

Objective Complete - 2. Clear Presidential Square

Switch back to Cohen and exit out the northern gate of the area. Scout out
ahead on the road and continue with it as it turns north then west again. You
should see a group of about four soldiers down the road here. Proceed to mow
them down and then head up to that intersection. Switch back over to Tunney on
Alpha team, who should be undetected in a little alley south of the Cathedral
area. Peek out into the area and eliminate the enemy tank at the west side of
the area. The enemies near the cathedral will be pissed now and fire at you.
Take your time and pick them off, completing the mission.

Objective Complete - 3. Clear Cathedral Defenders
Objective Complete - X. All Tanks Survive
Victory!

SPECIALIST UNLOCKED
Susan Grey - Riflewoman
      Weapons oooooo
      Stealth oooo
    Endurance ooooo
   Leadership ooooo

-------------------------------------------------------------------------------

==========================
|   k. M11 Dream Knife   |
==========================

Ljady, Russia
03:00|09/16/08|Clear

BRIEFING TEXT
The last enemy units pulled back across the Latvian border sometime yesterday
afternoon. Public support for Ultranationalists has dropped like a rock, and
there are rumors that the military has President Arbatov under house arrest. It
looks like things in Russia are getting ugly fast.

Your next mission is a simple rescue. Ten days ago two U.S. soldiers were taken
prisoner when their humvee was ambushed near Ludza. They're currently being
held at a POW camp in Russia. Normally Washington would let them sit out the
duration, but one of them is a senator's son. Your job is to go in and bring
them out alive.

Security is tight - searchlights around the perimeter, well-armed guards
inside. Don't try to shoot your way in - you'll never make it. Go in quiet with
silenced weapons, secure the guard post, locate the soldiers, and get out.

And while you're there, be on the lookout for one other prisoner, a guy named
Moroshkin. Supposedly he's being held in the Infirmary. HQ says that he's some
kind of major dissident and that springing him would make more trouble for the
Ultranationalists in Moscow.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Susan Grey - Kit 1
   Jack Stone - Kit 2
Team Bravo:
   Nigel Tunney - Kit 2
   Lindy Cohen - Kit 1
   Astra Galinsky - Kit 2

OBJECTIVES
1. Secure an Entrance
2. Rescue NATO POWs
3. Reach Extraction Zone
X. Rescue Moroshkin

RECRUIT WALKTHROUGH
This level requires stealth. Meh, who cares? You're cover is eventually going
to be blown anyway. I recommend taking one team into the base, while you have
your other team cover the entire perimeter around the base, taking out any
enemies in the area. So open up your command map and set a path for Bravo down
to the southeast corner, then the southwest corner, and then back up to the
extraction zone, and set them off. Follow them a little while heading south
towards the entrance into the base. Avoid the spotlight, just because the alarm
that goes off is highly annoying. You should soon come across two enemy
soldiers near an entrance. Help Bravo take them out and then shoot two more
soldiers in the tower just above the entrance.

Objective Complete - 1. Secure an Entrance

Now head right and open the door to get into the base. Walk up the stairs to
your right and you should find the two dead bodies of the soldiers you killed.
Walk back down the other stairs and cautiously open the door. Peek out and you
should see a group of about four soldiers in the middle of a barracks area.
Find some cover and take them out, then proceed west to another door leading
further inside the base.

Walk up the stairs here and down the other set and open the door at the bottom.
Peek out and you should see lots of enemies around. If you look far off to the
right a little bit, you should see the two POWs with two enemies guarding them
nearby. Once the enemies detect you, they will sound the alarm, so be swift in
taking them out. Head off to the left, though there is no cover, and kneel or
lie flat. Take out all enemies in sight and leave the two guarding the POWs
last. Switch to Stone and down them with a couple good shots. Now switch back
to Jacobs and leave the prisoners alone for now.

Head south to the infirmary and take out any enemies you come across. Launch a
grenade into the tower across from the infirmary to kill any enemies in there.
Enter the infirmary up the ramp and open the door on the right before the
opening. Head down this room and open the door to the left at the end. Kill the
soldier right in front of you as you open the door, and proceed ahead to the
room where he was to find Moroshkin. Touch him to secure him and then head back
to the POWs, also touching them to get them to follow you.

Objective Complete - X. Rescue Moroshkin

Now head east back out of the camp the way you came in and head to the
northwest corner of the map where the extraction zone is.

Objective Complete - 2. Rescue POWs
Objective Complete - 3. Reach Extraction Zone
The POWs are safe. Mission Complete.

SPECIALIST UNLOCKED
Dieter Munz - Support
      Weapons ooooooo
      Stealth oooooo
    Endurance ooooo
   Leadership ooo

-------------------------------------------------------------------------------

=========================
|   l. M12 Ivory Horn   |
=========================

Murmansk, Russia
02:00|09/22/08|Clear

BRIEFING TEXT
Russia is falling apart. Arbatov is dead, as far as we can tell - executed by
the military as a scapegoat for the fiasco in the Baltic. Most of the country
is under martial law, with soldiers patrolling the streets and curfews enforced
in the major cities. It's unclear how much support the Ultranationalists really
have in the military - there are widespread reports of soldiers refusing to
fire on civilians, or even to leave their own barracks.

Our goal is to whittle down the base of support for the leaders of the coup. As
a result, we're launching a series of covert raids against key military bases
that are backing the Ultranationalists. Your first target is the naval base at
Murmansk - it's the headquarters of their northern fleet and a major operations
center for their submarine service. Take a demolitions expert, and blow the sub
pens and any other targets that appear promising. You'll have to move quick -
once the alarm is raised, base security will be all over you.

Good luck, you're going to need it.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Klaus Henkel - Kit 1
   Astra Galinsky - Kit 4
Team Bravo:
   Lindy Cohen - Kit 1
   Dieter Munz - Kit 2
   Default Demolitions - Kit 1

OBJECTIVES
1. Destroy Corvette
2. Destroy Sub
3. Reach Extraction Zone
X. Destroy Fuel Tanks

RECRUIT WALKTHROUGH
This is a fun, sneaky mission. The environment is very open and clear and
enemies are easy to spot. Forget that last line in the briefing, this mission
is a piece of cake. To start off, open up your command map and make a path all
the way down to the southern box, which are the fuel tanks. Switch on your
night vision and follow Bravo up the ramp. Look for two unsuspecting enemies
among the obstructions here and kill them. Head right over to the Corvette (not
the car, the boat) and wait for two enemies to appear. Kill both of them, then
switch to Henkel and plant a charge anywhere on the boat.

Objective Complete - 1. Destroy Corvette

Bravo team should be handling a couple more enemies in the area. Help them out
if there are still some around and then continue heading south. Kill two more
enemy soldiers along the way and, when Bravo veers off east to the fuel tanks,
continue heading south towards a little outpost. Shoot the guard in it then
switch to Bravo, who should be at the destination by now. Kill any enemies in
the area should there be any remaining and then switch to the demolitions
expert and plant a charge on the structure in the middle of the two large
tanks.

Objective Complete - X. Destroy Fuel Tanks

Make sure Bravo team gets down from that area safely (they like to jump off the
sides, wounding them) and then switch back over to Alpha team. Make a path for
Bravo team in your command map all the way to the upper right corner of the
map, past where the submarine is. Now resume with Alpha and head to about the
center of the map where a parking lot is with a building in the middle. Shoot
the two enemies standing out side then proceed to the house. Carefully open the
door and peek inside and check for any enemies. Then head east into a hallway
and peek inside the opening to the right, taking out any enemies in that room
with the vending machine. Head down to the stairs to the left, eliminating any
more enemies there and head through the northern doors outside.

From here, head due east and you should see another door up ahead. Open the
door and head right down the hallway and you will come to an opening. Proceed
with caution in this room as there are four enemies among the shelves and you
do not know where they are. Stay low and try to hit them undetected. Once they
are all eliminated, head back out of this building and switch over to Bravo
team. Walk back southeast from where you are to a brown door and open it. Enter
the submarine area and carefully proceed south where the sub is. Instead of
planting a demolition charge on it, however, just take out the enemies in the
area. They are on both sides of the building, but they are not hard to spot.
Once you take out the four or five remaining enemies, the mission is complete.

Objective Complete - 2. Destroy Sub
Objective Complete - 3. Reach Extraction Zone
You Have Neutralized the Sub Base.

Afterwards, you get to view a decent cutscene of the submarine blowing up and
slowly sinking. Nice particle effects.

SPECIALIST UNLOCKED
Scott Ibrahim - Sniper
      Weapons oooooooo
      Stealth oooooo
    Endurance ooooo
   Leadership ooo

-------------------------------------------------------------------------------

=========================
|   m. M13 Arctic Sun   |
=========================

Arkhangel'sk, Russia
04:00|10/03/08|Cloudy

BRIEFING TEXT
It looks like civil war. The Centrists in the government and military have
formed an alliance against the Ultranationalists. We're getting reports of
Russian-on-Russian fighting from Smolensk to Vladivostok.

We're continuing our strategy of raids against military bases that are backing
the coup. Your next target is the air base at Arkhangel'sk. It's the test site
for both the S-37 "Berkut", a new experimental fighter prototype, and the Ka-50
"Hokum", Russia's next generation attack helicopter. Your objectives are to
plant demo charges in both the "Berkut" and "Hokum" hangars as well as
completely shutting down operations in the control tower.

Intel indicates that security at Arkhangel'sk is light - apparently there's
been a sharp increase in the number of desertions since the coup - so don't
worry about trying to finesse your way in. Based on our analysis the best
approach is a direct frontal assault. Hit them hard and fast and get out as
quickly as possible.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Klaus Henkel - Kit 1
   Scott Ibrahim - Kit 4
Team Bravo:
   Lindy Cohen - Kit 1
   Default Demolitions - Kit 1
   Astra Galinsky - Kit 4

OBJECTIVES
1. Destroy Junction Box
2. Destroy S37 Berkut
3. Destroy Ka50 Hokum
4. Reach Extraction Zone

RECRUIT WALKTHROUGH
Ahh, yet another mission requiring you to blow up stuff. This mission is a bit
more spread out than the previous mission, so I don't recommend going for all
the enemies as some are located in useless buildings, though you can if you
wish. At the start, you will be facing a gate. Head over to the left to an
opening and then head way back to the right and take out two enemies on the
east side of the building. Now open your command map and make a path for Bravo
all the way to the northwest box on the map. Place the target in the general
area of the building, but not inside the building. Continue on with Alpha,
heading northwest toward the Junction Box in between two buildings but attached
to the western one. Take out the three soldiers guarding it and then use Henkel
to plant a charge on it.

Objective Complete - 1. Destroy Junction Box

Continue on with Alpha team and head due north toward a fairly large building.
Walk over to the west side and enter the opening here. Walk down the hall and
cautiously open the door. Get some cover and then pick off the four soldiers in
the room. There are three at ground level and one up a level near a banister.
Once the area is clear, again switch to Henkel and plant a demolition charge on
the helicopter in the center of the room.

Objective Complete - 3. Destroy Ka50 Hokum

Exit out of the building the way you came in and head directly west toward the
hanger with the S37 Berkut. Bravo team should be there by now so take Alpha
team around the perimeter and kill any enemies you come across. You should
notice a door at the back of the building. Send Bravo into the hanger from the
front using your command map, then take the back way in to flank the enemies
inside. There are only about four of them, so take them out and plant a final
charge on the jet with Henkel.

Objective Complete - 2. Destroy S37 Berkut

Now simply head south from the hanger to the extraction zone.

Objective Complete - 4. Reach Extraction Zone
All Team Members Are Safely in the Extraction Zone.

Yet another weak cutscene is played. Basically, all the lights go out and then
there is an explosion in the hanger. Good stuff.

-------------------------------------------------------------------------------

=========================
|   n. M14 Willow Bow   |
=========================

Toropec, Russia
13:00|10/23/03|Snow

BRIEFING TEXT
Early reports indicate that the Centrist forces are stalled in their fight with
the Ultranationalists. Popular support for the Ultranationalists has withered
away to practically nothing - they lost all legitimacy when they executed the
President - but they still control a sizeable chunk of the military. Acting
Prime Minister Karpin has privately requested a NATO force to help the loyal
Russian troops crush the coup.

1st Armored Division has already crossed the Latvian border and is headed for
Moscow. Satellite images show the main Ultranationalist force massing near
Toropec, about 200 klicks east of our current position. Your mission is to link
up with them and spearhead the assault. Expect extremely heavy resistance -
armor, Spetznaz, the works. You'll need to take both passes through the
mountains and hold them against all Russian counterattacks. But if we achieve a
breakthrough here, the coup is finished.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Dieter Munz - Kit 2
   Scott Ibrahim - Kit 1
Team Bravo:
   Lindy Cohen - Kit 1
   Nigel Tunney - Kit 2
   Guram Osadze - Kit 2

OBJECTIVES
1. Take North Pass
2. Take South Pass
3. Take Top of the Hill
4. Neutralize Russian Camp

RECRUIT WALKTHROUGH
I don't really like this mission as it is large and open, and the enemies are
very hard to spot in the environment. I often will be walking somewhere and
another member of my team will take out a couple of enemies from who knows
where. Just keep a sharp eye out in this mission and rely heavily on your CPU
teammates to get you through. I do not recommend splitting your teams up in
this mission. It is better to make paths for Bravo team and have them take
point while you follow. This way, they can take out most of the enemies and
reveal the rest.

At the start, use your command map to make a path to the northeastern box and
follow Bravo to it. Hug the rock to your right and once it ends, look to the
right and take out two enemies patrolling the area. Continue on with Bravo up a
hill to a house. Take out the three enemies nearby on the right. Once it is
clear, make a new path in your command map to the box in the center of the map.
Walk up to the top of the hill and eliminate the remaining enemies up here.

Objective Complete - 3. Take Top of the Hill
Objective Complete - 1. Take North Pass

Regroup with Bravo team and make another path in the command map down to the
southwestern box. As you proceed down with Bravo, keep an eye out for a group
of enemies patrolling to the east. As you approach the Russian Camp, get some
cover and line up you shots well to take out the four enemy soldiers taking
cover behind sandbag bunkers. They are not very good shots so take your time
and pick them off one by one.

Objective Complete - 4. Neutralize Russian Camp

Open up your command map once again and set another path to the last box to the
southwest. Follow Bravo but, upon coming down the cliff, look for a group of
about five enemies in a large alcove off to the south. Take them out and
proceed on to the South Pass. As you approach it, take out the enemies on
either side of the road, covered by sandbag bunkers, to complete the mission.

Objective Complete - 2. Take South Pass
You Have Broken Through.

-------------------------------------------------------------------------------

==========================
|   o. M15 White Razor   |
==========================

Moscow, Russia
11:00|11/10/08|Snow

BRIEFING TEXT
I never thought I'd see the U.S. troops fighting in Red Square on behalf of the
Russian people. This is the final showdown, gentlemen. The Ultranationalists
hold the Kremlin and not much else. We're going to finish this thing right
here.

First order of business is a squad of U.S. troops pinned down just to the east
of your current position. Make your way through the medieval quarter, eliminate
any resistance you encounter, and relieve those GI's. From there head south
through the GUM department store to get to Red Square. The street will be full
of refugees so watch your fire - remember that we're here as liberators, not as
conquerors.

Red Square is heavily defended. Be prepared for armor. There's almost no cover,
but fortunately the snow should cut visibility and give you an advantage.

Now get out and do your job. Let's win this one and go home.

PLATOON
Team Alpha:
   Will Jacobs - Kit 1
   Nigel Tunney - Kit 1
   Dieter Munz - Kit 2
Team Bravo:
   Lindy Cohen - Kit 1
   Guram Osadze - Kit 2
   Scott Ibrahim - Kit 1

OBJECTIVES
1. Relieve Troops
2. Take Nikoskaya Tower
3. Take Spasskaja Tower
4. Avoid Civilian Casualties

RECRUIT WALKTHROUGH
This is a great mission as it has many facets to it and many places to, through
it is not so open. First off, you must relieve some US troops under attack by
Russians. Open your command map and place the target just west of the northern
box, making a path for Bravo team. Let them go and head south down the street.
Make a left onto another street a little further on and take out the two enemy
soldiers there. Make a right at the intersection ahead and you should come to a
clearing with a single enemy. Shoot him and the US troops will come running
out.

Objective Complete - 1. Relive Troops

Now make another path for Bravo team to a little alcove area a ways north of
the southwestern box. They will go on ahead into the large department store
through an opening to the southwest. Follow them into the building, but then
turn left and open the door here. You will be facing a long hallway with many
crates in it. Find and kill the two enemy soldiers patrolling here, then
continue on with Bravo. Open the door opposite the one you previously opened
and enter another hallway. When it turns left at the end, switch to Munz and
lob a grenade, bouncing it off the wall, up the ramp. The blast should kill the
soldier up there. Afterwards proceed on up and take out another soldier in this
hallway.

Open the door at the end of the hallway and head southwest out of the building.
You should come to a massive, open area. Get some cover off to the side and
take out any enemies that approach you. After a short while, an enemy tank will
appear from the southwest. Switch to Tunney, take good aim at the moving tank,
and destroy it. Many enemies will start appear from everywhere now. Take out
the group far off to the southeast and then keep your eye on the bus to your
left. Enemies like to come from behind it. Once it is clear, head east, hugging
the building wall.

Objective Complete - 2. Take Nikoskaya Tower

Move Bravo team over to the east into another alcove for cover and follow them
over there. You should see many enemies converging on you from the southeast.
Lie low and take them out before proceeding on. Stay to the north and you
should see another enemy tank coming your way. Have Tunney take it out and then
pick off the enemies following it. Take out the last remaining enemy at a post
behind some sandbags and you've beat the campaign mode!

Objective Complete - 3. Take Spasskaja Tower
Objective Complete - 4. Avoid Civilian Casualties
Mission Complete.

You now get to view the ending movie, which is pretty cool. The ghosts are
leading away some Russian officer when some hotshot sneaks out from a mound,
aiming to kill the ghosts. Then, from nowhere, you here a sniper rifle being
shot, and the Russian goes down. A sniper then gets up from his post at a
wrecked building and the soldier thanks him for saving his life. It's touching,
really. The scenery then changes from snowy to clear and bright and the US Army
is shown marching the streets of Russia.

===============================================================================

          *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
             I V .   W E A P O N S   A N D   E Q U I P M E N T
          *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

===================
|   a. Rifleman   |
===================

-------------------------------------------------------------------------------
Weapon         Ammo   Clips   Rates of Fire
-------------------------------------------------------------------------------
M16            300     10     Semi-automatic, three-round burst
MP5-SD         300     10     Semi-automatic, three-round burst, full automatic
OICW           300     10     Semi-automatic, three-round burst, full automatic
7.62 Carbine   300     15     Semi-automatic, three-round burst, full automatic
AN94           300     10     Semi-automatic, two-round burst, full automatic
5.56 Carbine   300     10     Semi-automatic, three-round burst, full automatic
7.62 Rifle     300     10     Semi-automatic, full automatic
AK74           300     10     Semi-automatic, three-round burst, full automatic
-------------------------------------------------------------------------------

==================
|   b. Support   |
==================

-------------------------------------------------------------------------------
Weapon      Ammo      Clips      Rates of Fire
-------------------------------------------------------------------------------
M249        600         3        Full automatic
MG3         600         6        Full automatic
RPK74       300         4        Semi-automatic, full automatic
PKM         500         5        Full automatic
M60         400         4        Full automatic
-------------------------------------------------------------------------------

=================
|   c. Sniper   |
=================

-------------------------------------------------------------------------------
Weapon            Ammo      Clips      Zoom      Rates of Fire
-------------------------------------------------------------------------------
M24                60        10        Once      Semi-automatic (bolt action)
SVD               100        10        Twice     Semi-automatic
L96A1             100        10        Once      Semi-automatic (bolt action)
M82               100        10        Twice     Semi-automatic
7.62 Sniper       100         5        Twice     Semi-automatic
Silenced Sniper   100        10        Twice     Semi-automatic
M98               100        10        Twice     Semi-automatic
-------------------------------------------------------------------------------

======================
|   d. Demolitions   |
======================

-------------------------------------------------------------------------------
Weapon         Ammo   Clips   Rates of Fire
-------------------------------------------------------------------------------
M4             300     10     Semi-automatic, full automatic
MP5/MP5-SD     300     10     Semi-automatic, three-round burst, full automatic
SA80           300     10     Semi-automatic, full automatic
Bizon 9mm      192      3     Semi-automatic, three-round burst, full automatic
A-91           200     10     Semi-automatic, three-round burst, full automatic
-------------------------------------------------------------------------------

====================
|   e. Secondary   |
====================

* * * WEAPONS * * *

M203
----
Grenades: 5/5
Used with: M16
Notes: Grenade launcher attachment for the M16 assault rifle; must be reloaded
       after every shot

M9/M9 SD
--------
Ammo: 75/5
Rates of fire: Semi-automatic
Notes: Very weak pistol; good secondary for a sniper

Claymore
--------
Quantity: 2 (Rifleman)
Notes: Relatively useless remote mine; press Right Trigger to place and again
       to detonate; will only damage those in front of it

FRAG
----
Quantity: 6
Notes: Standard fragmentation grenade; hold Right Trigger longer to throw
       farther; three second detonation time

OICW/GL
-------
Grenades: 12/2
Used with: OICW
Notes: Grenade launcher attachment for the OICW assault rifle; can shoot six
       grenades consecutively before reloading

GP25
----
Grenades: 5/5
Used with: AN94
Notes: Grenade launcher attachment for the AN94 assault rifle; must be reloaded
       after every shot

M136
----
Rockets: 4/4
Notes: Anti-tank rockets; can only be used by demolitions expert; must be still
       to fire; cannot be fired while flat on the ground

* * * EQUIPMENT * * *

Binoculars
----------
Quantity: 1
Zoom: Three times
Notes: Used to view far off areas; has three levels of zoom

Sensors
-------
Quantity: 2
Notes: Relatively useless in single player; can be placed on the ground to
       sense any enemies within its radius

Demo Charge
-----------
Quantity: 3
Notes: explosive charge that can be planted on objects to destroy them for a
       mission; cannot be detonated

Extra Ammo
----------
Notes: Extra ammunition according to the weapon; not really necessary

===============================================================================

                      *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                         V .   W E A P O N   K I T S
                      *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

========================
|   a. Single Player   |
========================

Default Rifleman
----------------
Kit 1 - M16/M203
Kit 2 - M16/Binoculars
Kit 3 - M16/M9 SD
Kit 4 - M16/Extra Ammo

Default Support
---------------
Kit 1 - M249/Extra Ammo
Kit 2 - M249/FRAG
Kit 3 - M249/Binoculars
Kit 4 - M249/M9 SD

Default Sniper
--------------
Kit 1 - M24/M9
Kit 2 - M24/M9 SD
Kit 3 - M24/Extra Ammo
Kit 4 - M24/FRAG

Default Demolitions
-------------------
Kit 1 - M4/Demo Charge
Kit 2 - M4/M136
Kit 3 - M4/FRAG
Kit 4 - M4/M9 SD

Will Jacobs
-----------
Kit 1 - OICW/GL
Kit 2 - OICW/Binoculars
Kit 3 - OICW/M9 SD
Kit 4 - OICW/Extra Ammo
Kit 5 - 7.62 Carbine/Binoculars
Kit 6 - 7.62 Carbine/M9 SD
Kit 7 - 7.62 Carbine/Extra Ammo
Kit 8 - 7.62 Carbine/FRAG

Nigel Tunney
------------
Kit 1 - SA80/M136
Kit 2 - SA80/FRAG
Kit 3 - SA80/M9 SD
Kit 4 - SA80/Claymore
Kit 5 - Bizon 9mm/M136
Kit 6 - Bizon 9mm/FRAG
Kit 7 - Bizon 9mm/M9 SD
Kit 8 - Bizon 9mm/Claymore

Jack Stone
----------
Kit 1 - L96A1/M9
Kit 2 - L96A1/M9 SD
Kit 3 - L96A1/Extra Ammo
Kit 4 - L96A1/FRAG
Kit 5 - Silenced Sniper/M9
Kit 6 - Silenced Sniper/M9 SD
Kit 7 - Silenced Sniper/Extra Ammo
Kit 8 - Silenced Sniper/FRAG

Buzz Gordon
-----------
Kit 1 - M16/M203
Kit 2 - M16/Binoculars
Kit 3 - M16/M9 SD
Kit 4 - M16/Extra Ammo
Kit 5 - AN94/Binoculars
Kit 6 - AN94/M9 SD
Kit 7 - AN94/Extra Ammo
Kit 8 - AN94/GP25

Henry Ramirez
-------------
Kit 1 - MP5 SD/Claymore
Kit 2 - MP5 SD/M9 SD
Kit 3 - MP5 SD/Extra Ammo
Kit 4 - MP5 SD/Sensor
Kit 5 - AK74/Binoculars
Kit 6 - AK74/M9 SD
Kit 7 - AK74/FRAG
Kit 8 - AK74/Extra Ammo

Klaus Henkel
------------
Kit 1 - MP5/Demo Charge
Kit 2 - MP5/M9 SD
Kit 3 - MP5/Claymore
Kit 4 - MP5/Sensor
Kit 5 - A-91/M136
Kit 6 - A-91/FRAG
Kit 7 - A-91/M9 SD
Kit 8 - A-91/Claymore

Guram Osadze
------------
Kit 1 - RPK74/Extra Ammo
Kit 2 - RPK74/FRAG
Kit 3 - RPK74/Binoculars
Kit 4 - RPK74/M9 SD
Kit 5 - PKM/Extra Ammo
Kit 6 - PKM/Binoculars
Kit 7 - PKM/M9 SD
Kit 8 - PKM/FRAG

Lindy Cohen
-----------
Kit 1 - OICW/GL
Kit 2 - OICW/Binoculars
Kit 3 - OICW/M9 SD
Kit 4 - OICW/Extra Ammo
Kit 5 - 7.62 Rifle/Binoculars
Kit 6 - 7.62 Rifle/M9 SD
Kit 7 - 7.62 Rifle/FRAG
Kit 8 - 7.62 Rifle/Extra Ammo

Astra Galinsky
--------------
Kit 1 - SVD/M9
Kit 2 - SVD/M9 SD
Kit 3 - SVD/Extra Ammo
Kit 4 - SVD/FRAG
Kit 5 - 7.62 Sniper/M9
Kit 6 - 7.62 Sniper/M9 SD
Kit 7 - 7.62 Sniper/Extra Ammo
Kit 8 - 7.62 Sniper/FRAG

Susan Grey
----------
Kit 1 - MP5 SD/Extra Ammo
Kit 2 - MP5 SD/M9 SD
Kit 3 - MP5 SD/Claymore
Kit 4 - MP5 SD/Sensor
Kit 5 - 5.56 Carbine/Binoculars
Kit 6 - 5.56 Carbine/M9 SD
Kit 7 - 5.56 Carbine/FRAG
Kit 8 - 5.56 Carbine/Extra Ammo

Dieter Munz
-----------
Kit 1 - MG3/Extra Ammo
Kit 2 - MG3/FRAG
Kit 3 - MG3/Binoculars
Kit 4 - MG3/M9 SD
Kit 5 - M60/Extra Ammo
Kit 6 - M60/Binoculars
Kit 7 - M60/M9 SD
Kit 8 - M60/FRAG

Scott Ibrahim
-------------
Kit 1 - M82/M9
Kit 2 - M82/M9 SD
Kit 3 - M82/Extra Ammo
Kit 4 - M82/FRAG
Kit 5 - M98/M9
Kit 6 - M98/M9 SD
Kit 7 - M98/Extra Ammo
Kit 8 - M98/FRAG

-------------------------------------------------------------------------------

======================
|   b. Multiplayer   |
======================

Rifleman
--------
Kit 1  - M16/M203
Kit 2  - M16/Binoculars
Kit 3  - M16/M9 SD
Kit 4  - M16/Extra Ammo
Kit 5  - MP5 SD/Claymore
Kit 6  - MP5 SD/M9 SD
Kit 7  - MP5 SD/Extra Ammo
Kit 8  - MP5 SD/Sensor
Kit 9  - OICW/GL
Kit 10 - OICW/Binoculars
Kit 11 - OICW/M9 SD
Kit 12 - OICW/Extra Ammo
Kit 13 - 7.62 Carbine/Binoculars
Kit 14 - 7.62 Carbine/M9 SD
Kit 15 - 7.62 Carbine/Extra Ammo
Kit 16 - 7.62 Carbine/FRAG
Kit 17 - AN94/Binoculars
Kit 18 - AN94/M9 SD
Kit 19 - AN94/Extra Ammo
Kit 20 - AN94/GP25
Kit 21 - 5.56 Carbine/Binoculars
Kit 22 - 5.56 Carbine/M9 SD
Kit 23 - 5.56 Carbine/FRAG
Kit 24 - 5.56 Carbine/Extra Ammo
Kit 25 - 7.62 Rifle/Binoculars
Kit 26 - 7.62 Rifle/M9 SD
Kit 27 - 7.62 Rifle/FRAG
Kit 28 - 7.62 Rifle/Extra Ammo
Kit 29 - AK74/Binoculars
Kit 30 - AK74/M9 SD
Kit 31 - AK74/FRAG
Kit 32 - AK74/Extra Ammo

Support
-------
Kit 1  - M249/Extra Ammo
Kit 2  - M249/FRAG
Kit 3  - M249/Binoculars
Kit 4  - M249/M9 SD
Kit 5  - MG3/Extra Ammo
Kit 6  - MG3/FRAG
Kit 7  - MG3/Binoculars
Kit 8  - MG3/M9 SD
Kit 9  - RPK74/Extra Ammo
Kit 10 - RPK74/FRAG
Kit 11 - RPK74/Binoculars
Kit 12 - RPK74/M9 SD
Kit 13 - PKM/Extra Ammo
Kit 14 - PKM/Binoculars
Kit 15 - PKM/M9 SD
Kit 16 - PKM/FRAG
Kit 17 - M60/Extra Ammo
Kit 18 - M60/Binoculars
Kit 19 - M60/M9 SD
Kit 20 - M60/FRAG

Sniper
------
Kit 1  - M24/M9
Kit 2  - M24/M9 SD
Kit 3  - M24/Extra Ammo
Kit 4  - M24/FRAG
Kit 5  - SVD/M9
Kit 6  - SVD/M9 SD
Kit 7  - SVD/Extra Ammo
Kit 8  - SVD/FRAG
Kit 9  - L96A1/M9
Kit 10 - L96A1/M9 SD
Kit 11 - L96A1/Extra Ammo
Kit 12 - L96A1/FRAG
Kit 13 - M82/M9
Kit 14 - M82/M9 SD
Kit 15 - M82/Extra Ammo
Kit 16 - M82/FRAG
Kit 17 - 7.62 Sniper/M9
Kit 18 - 7.62 Sniper/M9 SD
Kit 19 - 7.62 Sniper/Extra Ammo
Kit 20 - 7.62 Sniper/FRAG
Kit 21 - Silenced Sniper/M9
Kit 22 - Silenced Sniper/M9 SD
Kit 23 - Silenced Sniper/Extra Ammo
Kit 24 - Silenced Sniper/FRAG
Kit 25 - M98/M9
Kit 26 - M98/M9 SD
Kit 27 - M98/Extra Ammo
Kit 28 - M98/FRAG

Demolitions
-----------
Kit 1  - M4/Demo Charge
Kit 2  - M4/M136
Kit 3  - M4/FRAG
Kit 4  - M4/M9 SD
Kit 5  - MP5/Demo Charge
Kit 6  - MP5/M9 SD
Kit 7  - MP5/Claymore
Kit 8  - MP5/Sensor
Kit 9  - SA80/M136
Kit 10 - SA80/FRAG
Kit 11 - SA80/M9 SD
Kit 12 - SA80/Claymore
Kit 13 - MP5 SD/Extra Ammo
Kit 14 - MP5 SD/M9 SD
Kit 15 - MP5 SD/Claymore
Kit 16 - MP5 SD/Sensor
Kit 17 - Bizon 9mm/M136
Kit 18 - Bizon 9mm/FRAG
Kit 19 - Bizon 9mm/M9 SD
Kit 20 - Bizon 9mm/Claymore
Kit 21 - A-91/M136
Kit 22 - A-91/FRAG
Kit 23 - A-91/M9 SD
Kit 24 - A-91/Claymore

===============================================================================

                   *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                      V I .   Q U I C K   M I S S I O N
                   *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

Every map in the game can be played in several different modes through the
QUICK MISSION selection on the Main menu. If you examine the unlocking task
list, you will se another Quick Mission type that you can unlock through play.
Each type of quick mission is described below. Note when setting up your
platoon in a Quick Mission that all your soldiers will have some Combat Points
to spend to beef up your skills. The amount varies depending on the map you
select. You can use soldiers without spending their combat points, but doing so
makes the quick missions that much more difficult.

To set up a Quick Mission, you will need to select the map you wish to play on,
the Quick Mission type, and the difficulty.

-------------------------------------------------------------------------------

==================
|   a. Mission   |
==================

The Mission Quick Mission type allows you to play through the map in the
mission that you would find in the campaign. This will not unlock hero
characters, as the specialists can only be unlocked in Campaign mode. The
Mission type is also the only Quick Mission type that will give you a briefing
for the mission.

-------------------------------------------------------------------------------

====================
|   b. Firefight   |
====================

In a Firefight mission, your squad is pitted against enemy forces spread out
through the map. Your goal is to eliminate all enemy soldiers. You can take a
full squad with you, but for an added challenge, try taking on the enemies
yourself. The number of enemies you will face depends on your difficulty
setting.

-------------------------------------------------------------------------------

================
|   c. Recon   |
================

Recon mode is similar to Firefight, with enemies scattered across the map. The
difference is that your goal is to get all your team members to an extraction
zone on the other side of the map.

-------------------------------------------------------------------------------

=================
|   d. Defend   |
=================

The Defend mission type can be unlocked for each of the maps in the campaign.
On a Defend mission, you will need to defend your starting area (also known as
you "base") against incoming waves of enemies. If any of the enemy soldiers get
into your zone, you will lose the mission.

Source: Game Manual

===============================================================================

                   *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                       V I I .   M U L T I P L A Y E R
                   *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

============================
|   a. Cooperative Games   |
============================

Co-op games involve you working with the other players toward a common goal and
against the game itself. Co-op game types include:

MISSION
Playing a cooperative Mission game allows you and up to 5 friends to take on
the mission just as it appears in the single player campaign.

FIREFIGHT
You and up to 5 friends take on enemies scattered throughout the level. The
number of enemies depends on the difficulty you have set.

RECON
You and up to 5 friends must make it through enemy territory to reach an
extraction zone. The mission will end when all surviving team members make it
to the extraction zone.

=====================
|   b. Team Games   |
=====================

In Team games, you join up with other players in a team. Your team then opposes
other teams of players in the game, as opposed to AI enemies. The Team game
types are:

LAST MAN STANDING
The last team with people alive is the winner. If time runs out with multiple
teams still on the map, the team with the most kills wins.

SEARCH and RESCUE
There are three hostages in the center of the map. They will show up on your
command map. The first team to bring all three hostages back to their starting
base wins. Should time run out before the hostages are escorted safely, the
team with more hostages returned that anyone else will win. To start escorting
a hostage, simply run up to and touch them. They will then follow you.

HAMBURGER HILL
There is a zone in the center of the map. If your team is the only one to have
someone in the zone, you will get one point for every second that this is the
case. A the end of the game, the team with the most points wins.

DOMINATION
There are five zones spread around the map. If someone from your team can get
into the zone by themselves, the zone will change to your team's color. It will
remain so until another team captures the zone. For every second that your team
owns a zone, you will get a point. When the game ends, the team with the most
points wins.

SIEGE
The smallest team starts in a base that they have to defend. The other teams
must get into the base. If an attacking team can a get a team member into the
base for five seconds, they win. If the defending team can hold the base until
either time runs out or all the attackers have been eliminated, they win.

Both Domination and Siege must be unlocked before you can play them.

=====================
|   c. Solo Games   |
=====================

Solo games pit you against all of the other players, with no allies. The solo
game types are:

LAST MAN STANDING
The last person alive will win this mission. If time runs out first, the
surviving person with the most kills wins.

SHARPSHOOTER
The person with the most kills (whether alive or dead) at the end of the
mission wins.

HAMBURGER HILL
This game functions just like the team game, except there is only one person on
your team.

CAT and MOUSE
All players start as "cats." The first player to get a kill becomes the
"mouse," and hit kit is reduced to just a pistol. Anytime the mouse gets a
kill, he gets a point. Any cat that kills the mouse becomes the mouse, while
the former mouse respawns with his original kit. Kills recorded while you are a
cat don't count toward your final score, and the player with the most points at
the end is the winner.

Cat and Mouse must be unlocked before you can play Cat and Mouse games.

Source: Game Manual

===============================================================================

                 *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                    V I I I .   T I P S   &   T R I C K S
                 *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

====================
|   a. Game Tips   |
====================
- SINGLEPLAYER TIPS -

- Take your time in missions and wait out an enemy. Be patient and they will
  usually come to you, providing you with a clean shot to take them out. Give
  yourself a good amount of time to aim as well.

- Save often during missions. Things could be going well one instant and one
  headshot could take out a vital member or your platoon. Remember, deaths are
  permanent in the campaign, so you never want to lose anyone.

- Night vision can be an asset during daytime missions. Enemies can be hard to
  spot among brush and trees, so try using night vision as it highlights
  enemies slightly more than the environment.

- Unlock the special weapons for each of the specialists as soon as you can.
  They are much better than the ones they come with and will greatly benefit
  you in missions.

- If a soldier gets wounded during a mission, that soldier will not be healed
  unless he/she sits out a mission. If you continue to use a wounded soldiers
  in missions, even if they do not get shot, they will continue to be wounded.
  Take wounded soldiers out for a mission and let them heal.

- MULTIPLAYER TIPS -

- In the POW Camp crawl under a cabin and stand up. The walls will disappear and 
you can easily shoot out of them and no-one will see you. NOTE: Watch your feet!

-------------------------------------------------------------------------------

======================
|   b. Cheat Codes   |
======================

To input a cheat during gameplay, press the Back Button and enter a certain
combinations of buttons. If you input the code correctly, a message will say
that it has been activated in the upper left corner or your screen.

Chicken Mode - XXYAB
- All launched grenades turn into harmless chickens.

Slow Mo Mode - YYBXA
- Everything is in slow motion.

MegaNoggin - AXBYA
- Everyone's heads are big.

Paper Mode - BAXYA
- Everything is two-dimensional.

Helium Mode - XAYBA
- Your teammates talk with high-pitched voices.

===============================================================================

                     *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                         I X .   C O N C L U S I O N
                     *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

-------------------------------------------------------------------------------

======================
|   a. Legal Stuff   |
======================

This file is Copyright 2003 Joshua Crook. All Rights Reserved.

This FAQ/walkthrough may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

This file may only be seen at: CheatCodes 

-------------------------------------------------------------------------------

==================
|   b. Credits   |
==================

All work on this FAQ was done entirely by me but could not have been done
without:

Red Storm Entertainment and Ubi Soft - for an amazing squad-based battlefield
combat experience

Microsoft Corporation - for an amazing system

The Game Manual - for some information

PeaceNLove - for the layout of this FAQ

===============================================================================