Metropolis Level #-5 Levels before it- The Heretic (not playable), Armory (not playable), Cairo Station (playable), Outskirts (playable) Enemies in the level- Scarab, Banshees, Wraiths, Ghosts, Jackals, Sniper Jackals, Grunts, Elites, Plasma Sword Elites, Phantoms. Vehicles- Ghosts, Banshees, Scarabs (they are enemy/ride), Wraiths, Gauss Cannon Warthog, Scorpion. Vehicles you can drive in- Banshees (with lots of luck), Scorpions, Gauss Cannon Warthogs, Ghosts, Wraiths. Description- Metropolis is located in New Mombassa, a city in Kenya. The scenery is beautiful, and there are many background buildings that are amazing and huge. You will meet up with many Covenants here, and it is a somewhat long level. But it is easy, and it is also my favorite level. Walkthrough- _________________________ -=Ladies Like Armor Plating=- _________________________ After a cutscene showing a Scarab dismantling the city, you are dropped off a tank. >>Crush Covenant resistance on the bridge Start off by getting onto the Scorpion on your left. You will start off with a Battle Rifle, but if you get into the Scorpion, you will not have to worry about that. Get in, and take off up the bridge. But before you do, make sure your team gets in the Scorpion, two will be passengers, the other will operate it from inside. Also notice one of them has a Rocket launcher, which helps you out when the trouble begins. You will not be driving long before a group of Ghosts comes to battle you. Then another set, and a couple more sets, etc. Then finally a Wraith will come in. You will have fought about 30-40 Ghosts and a Wraith by the time the Phantom comes from behind you. Then, a Phantom will come from the right side, so bomb it with your cannon, and hopefully knock off a gun or two. Then after he leaves, another Phantom from the left side will come and attack you. Try to take his guns off with the cannon, and he will eventually leave. You will meet more Ghosts until Cortana sarcastically said, “Well that was quite a welcome party.” Well, you have made it through the bridge, but you’re not done here yet. A couple more Ghosts will come and attack you, so take them out, followed by some Banshees from up ahead. Afterwards, go through the tollbooth and take out remaining Ghosts. After every enemy around you has died, you have relief flowing throughout your body as you think the war is over here. WRONG! Two Wraiths will come out of the bridge with their speed boost on. You and your 2 Rocket Launcher friends will make quick work of them, but you might get hit by one of their deadly Plasma blasts. After they are blown up, go down into the tunnel. Make your way down and take out the minimal amount of enemies in there. After you turn the corner, there will be a Warthog on a ledge above you with Marines in it. Once you get near it, they will speed up to a farther point, then get out of the Warthog. You should follow them, then once your men get out of the Scorpion, you get out. Fight the Jackal on the ledge if it hasn’t already been killed. Than, a Marine will offer you a Shotgun, but I wouldn’t accept it because it has limited ammo and doesn’t always work as well as Plasma Rifles. Go onto the other side from the ledge on the right side of the tunnel and take down the nearest Jackal. >>Make your way to the surface You will then face more Jackals, Grunts, and Elites. Some Jackals will have Particle Beam Rifles, which act as their Sniper Rifles. Take out the enemies in this area with your buddies, then move on to the next area. There will be two Sniper Jackals here, so take them out to wash your troubles away faster. After every single enemy is killed, make your way to the red lighted door (it has a red glow) and follow the path, which is extremely linear, so getting lost will NOT be a worry. Come out and you have completed this section of the mission. ____________________________________________ -=This Town Ain’t Big Enough For The Two Of Us=- ____________________________________________ >>Regroup with Marine forces in the city-center You will emerge onto a balcony of grass above huge grassland. There will be a Jackal holding a Sniper Rifle with his back to you. You can either: 1: Melee him (best if you only have one gun, because while dual-wielding you drop a gun and it might fall off the balcony. 2: You can just fire lead into his back without him shooting back at you (best if dual-wielding, because you save both guns rather than losing one due to melee attacks. 3: Not a personal favorite, but you can run into him and make him attack you, then kill him the competitive way. 4: Try to sneak past him by moving along the sides and against the wall. 5: Wait until someone else kills him and hide. Whatever you choose to do, hopefully he will die, but I recommend either 1 or 2, because they will not harm any Marines (not the ones from the cave, different Marines). After he is dead, jump down onto the huge grassland and there will be a Gauss Cannon Warthog being operated by two Marines. One says, “We could use you on the gun, Chief.” I wouldn’t get in because you can get a Ghost soon, and they’re better for future use. Run around the leveled structure with many Covenants on it and get hijack a Ghost that comes out of the area ahead. Get on and kill the Covenant on the higher level, then move onto the area where the Ghosts came out. This next area contains two Sniper Jackals, an Elite, several Ghosts, and a Wraith. Concentrate on the Wraith for now, as it will knock down the Warthog in a flash and is your biggest threat. Then, take out the Ghosts that are around you, which will also be taken out slowly by the Marine in the Warthog. Take out the Sniper Jackals and the Elite that are near the entrance to the next area you will enter and go through once you are sure every enemy has died. This area has two ways you can go, I would choose to go left, right, right, but you can also go right, left, left. Either one will take you to any place you want to be at. Now you are in for a good healthy battle. Once you emerge from the building, you will be in the streets of New Mombassa. There will be several Ghosts here, but don’t worry about them, just go up to the Wraiths and take them out in your Ghost. Once they are killed, take out the Ghosts and then a Phantom will come to drop off two extra Ghosts. Will it ever end? Maybe in about 10 more levels it will. Take out the Ghosts after you knock down the guns of the Phantom, or you can do either one first. After they are all gone, a Navigational Point will come up onto the building containing the Marines. Go into the building following the Marine. You will go right, up the small stairs, right again, left, up the stairs, straight and out the door. _______________ -=Field Expedient=- _______________ You will see a blue light up ahead, sort of like a super gun. Then you should notice on the ground there is a Scorpion shooting its cannon at the Scarab that appears. You might as well say good-bye to the Scorpion now, because it will turn into a blown up Scorpion. The Scarab will blast the Scorpion, and kill all Marines in it. Don’t shoot at the Scarab, as it is practically invincible. In fact, you can’t kill it without killing Covenant on it. In the mean time, go up the steps on the side of the balcony onto a higher area, and once the Scarab has passed your position, a door in the middle area at the back of the level you are on will open, and a Marine will come out. >>Board and destroy the Scarab Follow him into the building, up the steps and onto a balcony above water. It has grated flooring and it has many paths. Go along the first path that you see (not to the right) and follow it until you get in between a small space looking toward the Scarab. Pick up the Battle Rifle unless you already have a good set of guns. Now, wait until the Scarab comes close enough, aim, and jump onto it. Hopefully you will land on it, now take out the first group of enemies that are on the Scarab. There will be many Elites throughout the last part of this level. It is tough, and the amount of space is very limited, so don’t fall off the Scarab running backwards. Take two Plasma Rifles for best effect on the Elites, Jackals, and Grunts in the Scarab. After you take out the first batch, take out the next batch until about 5 groups of Covenants come out. After that, enter the area where they come from. My suggestion is to let them see you, then go back up to where the original battle took place. That is so the Plasma Sword Elite that comes and attacks you doesn’t sneak up on you and kill you. Take him out and get his Sword, then it is a sealed victory. Go down and take out the rest of the Elites and other enemies, and once they are dead, the Scarab cannot be operated anymore. It blows up in a cutscene, and you have finished the level. (On a side note.) Watch two more cutscenes at the end containing the Arbiter who you will be playing as in the next level and the Covenant Oath.