Item Guide Xbox

ORIGINAL FAQ DATE: July 19th, 2003

                STAR WARS: KNIGHTS OF THE OLD REPUBLIC
          An unffocial guide to all items and quest updates


Author       : JPaterson
Version      : 0.2
Last Updated : July 20th, 2003, at 12:54pm EST
Platform     : Microsoft Xbox

===============================================================================

ATTENTION: This FAQ is a constant work-in-progress, and may not have all
           information all at once.  Feel free to contribute some by visiting
           the Contact section.

WARNING:   While this isn't a walkthrough, some items may be a spoiler.  Do not
           complain if you read a spoiler here.

===============================================================================

Welcome!  This FAQ will give you information on all the items available in the
game, as well as all notices and information recorded in your journal.  This
FAQ is in no way a walkthrough or strategy, and will not help you with any part
of actually playing the game.

===============================================================================

This document is copyrighted under United States and Canadian copyright laws.
This document is for personal use only, and may not be reprinted or published,
in part or in whole, in any form, including, but not limited to, electronic
transmission or magazine publication, unless prior consent is given by the
author.  This document may not be sold to anybody, commercially or otherwise.
Altering of this document is forbidden.  If you own or operate a website and
wish to post this document, please contact me.

This document is copyright by US and Canadian copyright laws.  This FAQ is f
for personal use only.  This FAQ may not be reprinted or reproduced, in
part or in whole, in any form, including, but not limited to, electronic
transmission and magazine publication, unless prior consent is given by the
author.  This FAQ may not be sold to anybody, commercial or otherwise.
Referencing or altering of this FAQ is expressly forbidden.  If you own or
operate a website and wish to post this FAQ, please read *[2] Webmaster
Information*

The following publishers and/or publications are strictly forbidden from using
this FAQ under any circumstance:

- Snowball Entertainment (IGN)
- Brady Games
- Prima Games

If any of these, or other, publications use this FAQ or part of this FAQ, they
will be pursued to the fullest extent of the law.

===============================================================================

UPDATE & REVISION HISTORY

JULY 20th
- Added more items.  Will do more later.

JULY 19th
- First started FAQ.  Got a few items down.  I have tons of items in my
  inventory that I'll get around to adding later.

===============================================================================

Table of Contents

[1] Contact Information
[2] Webmaster Information
[3] Where This FAQ May Be Found
[4] FAQ Information
[5] Star Wars: Knights of the Old Republic Copyright
[6] Item Listing
    [6.1] Equippable Items
    [6.2] Quest Items
    [6.3] Usable Items
    [6.4] Utility Items
[7] Journal
[8] Contribute!

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| [1] Contact Information                                                     |
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You can contact me via one of the following ways:

E-Mail
- Send all e-mails to jpaterson000@msn.com.  Most e-mails will be replied to.

===============================================================================

/-----------------------------------------------------------------------------\
| [2] Webmaster Information                                                   |
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If you wish to post this on your website, please e-mail me with the following:

- The name of your website
- The address of your website

===============================================================================

/-----------------------------------------------------------------------------\
| [3] Where This FAQ May Be Found                                             |
\-----------------------------------------------------------------------------/

This FAQ may be found here:

- GameFAQs

If a website has this FAQ and isn't listed above, it's using it illegally.

===============================================================================

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| [4] FAQ Information                                                         |
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Number of pages : 15
Word Count      : 3768
line Count      : 997
Best Font       : Courier
Best Font Size  : 9

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/-----------------------------------------------------------------------------\
| [5] Star Wars: Knights of the Old Republic Copyright                        |
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Copyright 2003 LucasArts and BioWare.  All rights reserved.

===============================================================================

/-----------------------------------------------------------------------------\
| [6] Item Listing
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What this FAQ is about; a complete listing of items available in the game.
Over time, and as I get deeper into the game, more items will become available
and I will add them.  Depending on my memory, if I remember where you can find
a particular item, I will post it's location.  If you have an item or items
not listed here, please see the next section to contribute it.  Items are
ordered alphabetically.

/-----------------------------------------------------------------------------\
| [6.1] Equippable Items                                                      |
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********************

Adrenaline Amplifier

Saves: Reflex +2

This device improves the wearer's reflexes by triggering prolonged bursts of
adrenaline.  It is thought to be perfectly safe, with only a few instances of
unctrolled muscle spasms.

********************

Advanced Adrenaline Amplifier

Saves: Reflex +3

This device is an improved version of the basic model, increasing effectiveness
with fewer occurrences of side effects.  It improves reflexes by triggering
prolonged bursts of adrenaline.

********************

Advanced Computer Tool

Required: Droid Upgrade Class 2
Skills: Computer Use + 4

Like the basic unit, this retractable probe allows droid access to the higher
programming functions of any computer terminal, though better interface
adapters make it more effective.

********************

Advanced Stun Ray

Required: Droid Upgrade Class 2
Uses: ##/10
Damage: None
On Hit: Stun, 100% for 9 secs
Save: DC20 to negate stun
Range: Medium
Charges: Using this item consumes one charge.  This item is automatically
discarded after all available charges are consumed.  Items that have charges do
not stack in inventory.

This product is a special order aftermarket modification of a Quellegh
industrial stun ray.  Very expensive to produce, most are in the hands of
government-sponsored elite troops.

********************

Advanced Targeting Computer

Required: Droid Upgrade Class 2
Bonus Feat: Weapon Focus - Blaster Pistol & Weapon Focus - Blaster Rifle

Meant for droids that see regular combat, this targeting unit improves on the
basic model and greatly increases battlefield performance.

********************

Basic Targeting Computer

Requires: Droid Upgrade Class 1
Bonus Feat: Weapon Focus (Blaster Pistol)

Battle droids come factory ready for combat, but it is still wise to invest in
targeting computer upgrades to optimize performance at range.  Cost wises with
quality, as always.

********************

Bendak's Blaster

Requires: Weapon Proficiency - Blaster Pistol
Damage: Energy, 2-7
Range: 23m
Critical Threat: 20-20x2
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
Attack Modifier: +1
Special: Upgradable, Ranged

This blaster belonged to Bendak Starkiller, a duelist legendary on Taris.  It
is a highly adaptable weapon, and is definitely of better qualuty than any
standard issue pistol.

********************

Blaster Carbine

Requires: Weapon Proficiency - Blaster Rifle
Damage: Energy, 1-8
Range: 25m
Critical Threat: 19-20x2

Created initially by Gungus X Weapons, blaster carbine rifles have become very
popular in recent years, helped by falling prices due to competition from other
companies.

********************

Blaster Pistol

Requires: Weapon Proficiency - Blaster Pistol
Damage; Energy, 1-6
Range: 23m
Critical Threat: 20-20x2
Balanced: +2/+0 vs. two-weapon penalty if used in the off hand

The most common ranged weapon in the galaxy is the basic blaster pistol, firing
a bolt of intense coherent light powered by a replaceable power pack.

********************

Blaster Rifle

Requires: Weapon Proficiency - Blaster Rifle
Damage: Energy, 1-8
Range: 28m
Critical Threat: 19-20x2

More powerful than the commonly available pistol, the blaster rifle is favored
by soldiers throughout the galaxy.  Civilian ownership of these weapons is not
generally encouraged.

********************

Breath Mask

Requires: Armor Proficiency - Medium
Immunity: Poison
Restricted: Not useable by Wookiees

This is standard issue gear for Republic forces and most professional soldiers,
protecting against a variety of gas-based attacks.

********************

Brejik's Arm Band

Damage Resistance: Resist 5/- vs. Slashing

Brejik's arm band, when used in conjunction with his belt, generates an
effective barrier against melee attacks.

********************

Brejik's Belt

Damage Resistance: Resist 5/- vs. Bludgeoining

Brejik's belt, when used in conjunction with his arm band, produces an
effective barrier against melee attacks.

********************

Brejik's Gloves

Dexterity: +1

Brejik's gloves are designed to enhance the hand/eye coordination of the
wearer.

********************

Calo Nord's Battle Armor

Required: Armor Proficiency - Heavy
Defense Bonus: +9
Max Dexterity Bonus: +1
Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic
Special: Upgradeable, Armor

Commissioned by Calo Nord, this armor was based on heavily modified Mandalorian
designs.  The maker was killed to appease Nord's ego, ensuring his suit would
forever be unique.

********************

Cardio Package

Requires: Implant Level 1
Constitute: +1

This implant micromanges the cardiovascular system, effectively increasing the
user's constitution faster and further than hard work and exercise might.

********************

Cardio-Regulator

Saves: Fortitude +2

This belt monitors heartbeat and breathing and releases chemicals into the body
should either of these become irregular.  This gives the wearer a higher
fortitude than most.

********************

Carth's Blaster

Requires: Weapon Proficiency - Blaster Pistol
Damage: Energy, 4-9
Range: 23m
Critical Threat: 20-20x2
Balanced: +2/0 vs. two-weapon penalty if used in off hand
Attack Modifier: +2
Special: Upgradeable, Ranged

Carth's personal blaster is based on an old Arkanian design, but he has adapted
it to incorporate all of the latest modular technology available to the
Republic.

********************

Clothing

These are simple garments that protect little more than the modesty of the
wearer.

********************

Combat Suit

Requires: Armor Proficiency - Light
Defense Bonus: +4
Max Dexterity Bonus: +5

Even the most frugal of mercenaries know they need at least some protection
from the rigors of combat, although suits of this type are recommended for
light skirmishes only.

********************

Computer Probe

Requires: Droid Upgrade Class 1
Skills: Computer Use +2

This retractable probe allows droid access to the higher programming functions
of any computer terminal.  Better quality probes provide cleaner access,
increasing functionality.

********************

Dark Jedi Knight Robe

Requires: Jedi Defense
Defense Bonus: +2
Max Dexterity Bonus: +8

Designed for those who relish personal combat, and know that power comes to
those who take it, these robes offer good protection with no hinderance to
movement.

********************

Disruptor Rifle

Requires: Weapon Proficiency - Blaster Rifle
Damage: Physical, 1-6
Range: 28m
Critical Threat: 20-20x2

This disruptor is even more destructive than its pistol counterpart, and is
outlawed on just as many worlds.  Disruptors reduce solid matter to its
constituent molecules.  Painfully.  Unlike typical blasters, disruptors ignore
most types of personal energy shields.

********************

Double-Bladed Lightsaber

Requires: Weapon Proficiency - Lightsaber
Damage: Energy, 2-20
Critical Threat: 20-20x2

These exotic weapons are rare, and most often associated with Jedi attracted to
the dark side of the Force, for whom reckless aggression is sometimes
considered an asset.  The double-bladed lightsaber is capable of inflicting
more damage - but is also less percise - than the single-bladed variant.

Colors available: Red, Yellow

********************

Droid Heavy Plating Type 2

Requires: Droid Upgrade Class 2
Defense Bonus: 10

A specialized variant of heavy plating, this type of durasteel alloy is not
sold in mass quantities.  More often, it is used to equip elite troops where
the initial cost of the battle droid warrants the investment.

********************

Droid Light Plating Type 1

Requires: Droid Upgrade Class 1
Defense Bonus: +3

A thin sheet of alloy plating is a relatively inexpensive way to improve a
droid's chance of surviving combat.  This model is an excellent option for
light-duty droids.

********************

Droid Light Plating Type 2

Requires: Droid Upgrade Class 2
Defense Bonus: +4

Though more for the factory floor, plating of this type is seeing more general
use.  Light but effective, this upgrade can mean the difference between repair
and replacement if a droid comes to harm.

********************

Droid Medium Plating Type 1

Requires: Droid Upgrade Class 1
Defense Bonus: +4

Developed by engineer Hoot Calin, this plating relies more on deflecting angles
than exotic alloys.  Cost can be prohibitive, though this is the most
affordable model of the type.

********************

Droid Motion Sensors Type 1

Requires: Droid Upgrade Class 1
Skills: Awareness +2

These devices allow a droid to better detect creatures hidden by stealth
shields.  This basic model is the most inexpensive of the type, and is commonly
available on many worlds.

********************

Echani Dueling Shield

Uses: #/5
Deflection: Energy, Electrical - 60 pts
Duration: 200 secs or max damage taken
Charges: Using this item consumes one charge.  This item is automatically
discarded after all available charges are consumed.  Items that have charges do
not stack in inventory.

Far more powerful than most forearm shields, when activated this unit absorbs
some of the incoming energy to provide good protection without the need for
bulky generators.  The unit must still be replaced after repeated use, however.

********************

Echani Fiber Armor

Required: Armor Proficiency - Light
Defense Bonus: 5
Max Dexterity Bonus: +5
Special: Upgradeable, Armor

Many elite Echani duelists use armor of this type, though its adaptability has
made it popular with professional soldiers and bounty hunters alike.

********************

********************

********************

********************

Sand People Clothing

Max Dexterity Bonus: +8

These are the intricate robes of a Sand People warrior.  They seem to be in
good condition, and might allow a wearer to superfically appear to be a
member of the Sand People species.

********************

********************

********************

********************

********************

********************

********************

/-----------------------------------------------------------------------------\
| [6.2] Quest Items                                                           |
\-----------------------------------------------------------------------------/

********************

Bantha Fodder

This is a highly pungent mixture of local plants and fungus.  Banthas
apparently find it irresistible, though it's doubtful any intelligent species
would willingly call it food.

********************

Chieftain's Gaffi Stick

Required: Weapon Proficiency - Melee Weapons
Damage: Physical, 1-8
Damage Bonus: +4 Physical
Critical Threat: 20-20x2
On Hit: Poison, Average Weakness DC 20
Attack Modifier: +2

A variation of the traditional gaffi stick, or gaderffii, marked as a
chieftain's weapon by its slightly more ornate appearance and better
construction.

********************

Dantooine Map

This is a map to the area a bit south the Jedi Enclave on Dantooine.

********************

Dantooine Map

This is a map to the area outside the Jedi Enclave on Dantooine.

********************

Datapad

This datapad contains detailed descriptions of you and Bastilla.  It also has
a brief message: Bastilla has escaped Taris.  Whoever can find and dispose of
her and her Jedi companion will be greatly rewarded by Lord Malak himself.

********************

Datapad

This datapad contains a single short, cryptic message: The Genoharadan say to
see Hulas on Manaan.  Come alone or not at all.

********************

Holocron

This holocron has been cracked and worn by the sands and wind, but is still
marginally operational.  When activated, it shows the holographic image of a
middle-aged human man and appears to have been used as a means to record his
personal thoughts over many years.

********************

Hunter's License

This signifies that the bearer may exit Anchorhead to hunt out on the deserts
of Tatoonie, having acknowledged that Czerka Corporation bears no
responsibility for any harm that may come to them.

********************

Map of the Eastern Dune Sea

By showing how to interpret ancient marker stones, this map can be used to
find a safe route through the Eastern Dune Sea.  Only intimate local
knowledge could take the place of such a document.

********************

Pazaak Deck

This is a standard Pazaak deck, complete with side cards.

********************

Pazaak Side Deck

Pazaak requires both a main deck and a side deck.  You can store all your
side deck cards here and bring them out when you start a game.

********************

Prison Key

This key opens the holding cell in the Sandral Estate.

********************

Sharina's Wraid Plate

This is the incredibly dense bone skull plate of a Tatooine desert wraid.

********************

Star Map: Dantooine

You have recorded the coordinates from the Star Map you found on Dantooine into
a datapad.

********************

Star Map: Tantoo

You have recorded the coordinates from the Star Map you found on Tatooine into
a datapad.

********************

The Twisted Rancor Trio

Guts and Glory: A Chronicle of the Amazing Story of The Twisted Rancor Trio
By Gilthos Uksaris (A work in progress)

The origins of what would eventually become the most famous band in the
galaxy are surprisingly humble.  The brains behind the group, manager Gilthos
Uksaris, founded the Trio to earn a date with a young singer named Elinda.

The ploy worked, and Elinda became the first member of the band.  Glithos
scrambled to find musicians to back her, and signed a Bith named Ujaa to be
the lead musician.  Soon after that he signed Ujaa's brother, Ujii to
complete the trio.

The band struggled at first.  Elinda was a fantastic singer, but Juaa wasn't
much of a musician.  When Elinda threatened to quit, Glithos fired Ujaa and
signed another Bith named Loopa.

Of course this didn't go over well with Ujaa's brother, and Ujii quit.
Fortunately, Loopa knew another musician named Fodo, who joined to replace
Ujii.

Led by Elinda's singing, the second incarnation of The Twisted Rancor Trio
became quite popular on their home world of Taris, eventually attracting
the attention of local legitmate businessman Davik Kang.

Davik asked Glithos to birng his group in for a command performance.
Glithos agreed, realizing this could be the band's big break.
Unfortunately, Elinda had heard certain unsubstantiated rumors about
Davik Kang and his connections to the Exchange.  Fearing for her life,
she refused to go to his estate to perform.

Many felt that without Elinda's singing the band would crumble.  But
Glithos came up with a brilliant plan to save the group by hiring
Elinda's sister, Ashana, as the new lead singer on the even of their
scheduled appearance at Davik's estate.

Glithos knew he was taking a risk.  If Ashana couldn't perform at
Elinda's level, Davik's infamous temper could have dire consequences
for the entire band.  However, if Ashana could match her sister's
performance then Davik was likely to sign the band to a big time
touring contract.

It was a risk, but The Twisted Rancor Trio was founded on "Guts and
Glory".

(There are no further entries)

********************

********************

********************

********************

********************

********************

********************

********************

/-----------------------------------------------------------------------------\
| [6.3] Usable Items                                                          |
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********************

Adrenal Alacrity

Single Use
Attribute Bonus: Dexterity +4
Speed: Movement +20%
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the dexterity of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Adrenal Stamina

Single Use
Attribute Bonus: Constitute +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the constituton of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Adrenal Strength

Single Use
Attribute Bonus: Strength +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the strength of the user.
The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Advanced Medpac

Single Use

An advanced medpac contains an improved array of equipment for the treatment of
wounds.  They cannot be used by droids.  Advanced medpacs heal 20 vitality
points + WIS modifier + (2 x user's skill in Treat Injury)

********************

Antidote Kit

Single Use

This kit contains wide-spectrum antidote hypospray injectors designed to
neutralize all known poisons.  Lowered attribute scores are returned to normal
and physical damage is halted.  Damage already suffered must still be treated
by other means.

********************

Battle Stimulant

Single Use

Bonus: Vitality max +8pts
Attack: +1
Damage: +1
Duration: 120 secs

This stimulant enables the user to better absorb damage and focuses the mind on
the fight, improving the ability to hit.  The effect wears off after a short
time.  Stim bonuses that affect the same statistic do not stack.

********************

Hyper-Adrenal Strength

Single Use

Attribute Bonus: Strength +6
Duration: 120 secs

More effective than the basic model, this stim uses a risky cocktail of
chemicals to boost the strength of the user.  Stim bonuses that affect the same
statistic do not stack.

********************

Life Support Pack

Single Use

A life support pack contains dermal regenerators and other equipment for the
treatment of wounds.  They cannot be used by droids.  Life support packs heal
30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).

********************

Medpac

Single Use

A medpac contains essential equipment for the treatment of wounds.  They cannot
be used by droids.  Basic medpacs heal 10 vitality points + WIS modifier +
user's skill in Treat Injury.

********************



********************



********************

/-----------------------------------------------------------------------------\
| [6.4] Utility Items                                                         |
\-----------------------------------------------------------------------------/

********************

Adrenal Alacrity

Single Use
Attribute Bonus: Dexterity +4
Speed: Movement +20%
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the dexterity of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Adrenal Stamina

Single Use
Attribute Bonus: Constitute +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the constituton of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Adrenal Strength

Single Use
Attribute Bonus: Strength +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the strength of the user.
The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

********************

Advanced Medpac

Single Use

An advanced medpac contains an improved array of equipment for the treatment of
wounds.  They cannot be used by droids.  Advanced medpacs heal 20 vitality
points + WIS modifier + (2 x user's skill in Treat Injury)

********************

Advanced Repair Kit

Single Use

Included are an improved assortment of tools and parts needed for a droid to
repair itself after being damaged in combat.  This kit can't be used by living
beings.  Advanced kits repair 25 vitality points + INT modifier + (2 x user's
skill in Repair).

********************

Antidote Kit

Single Use

This kit contains wide-spectrum antidote hypospray injectors designed to
neutralize all known poisons.  Lowered attribute scores are returned to normal
and physical damage is halted.  Damage already suffered must still be treated
by other means.

********************

Armor Reinforcement

Special: Upgrade Item, Armor

Durasteel reinforcement is a complicated armor application that increases
protective qualities.  The modifications require a workbench with adequate
tools and armor of high quality marked as upgradeable.

********************

Average Flash Mine

Damage: None
Secondary: Stun for 9 secs
Area of Effect: 3.3m radius
Save: DC20 to negate stun

This variant of the stun mine is an improvement on the basic model.  Larger
power cells increase its effectiveness a considerable amount.

********************

Desert Wraid Skull Plate

This is the incredibly dense bone skull plate cut from a desert wraid.  They
are rumored to have medical uses, but the market for them is very specific.

********************

Race Bond

Issued by Motta the Hutt, these bonds are honored throughout the galaxy.  Each
digital certificate can usually be redeemed for around 60 credits simply by
selling them to any merchant or at any store.

********************

********************

********************



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/-----------------------------------------------------------------------------\
| [7] Journal                                                                 |
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* Coming Soon *

===============================================================================

/-----------------------------------------------------------------------------\
| [8] Contribute!                                                             |
\-----------------------------------------------------------------------------/

If you'd like to contribute to this FAQ, I'd appreciate the following:

- Item information

If you send me info about an item, make sure you send everything, including
requirements, skills, bonuses, critical threats, balances, restrictions, and
description.  Also include the name you wish to be credited as, and if you
don't want your e-mail address shown, be sure to say so.